I hope CB reads the comments on that video, because so far reception to Tag Raid is not very positive. For my part I will agree that the Tag designs are not really doing much for me.
Image dump of all the units up on FB group, just copied the faction pics here. I'm very glad I have a lot of the N3 Corregidor stuff. New designs are mostly fine, but the poses are off, half of them have tactical debris larger than the model itself and for some reason none of them want to shoot the rifles they're carrying. 4 of the 7 would rather shoot you with a pistol or stab you with a knife than use their main service weapon /facepalm. Ariadna stuff looks good, especially the 2 female ROKOTs models. Love the design of the sniper, shame she also suffers from "stand on box holding knife" pose
My wallet just cried in relief, lol. I was afraid this box was gonna make me collect both armies, but somehow neither works for me. Why the hell did they include SAS instead of Kosmosoldat?
Also yeah, far too few models actually shooting their guns instead of tripping on boxes.I might come round to the nomads, but there's no rush now.
I think the most disappointing part is that not a single one of the ariadna models screams "space" to me in particular. The para-commando is the closes, but even then, he looks more like a firefighter in that gear.
It's great to see alot of the models get updated for new editions. unlike GW, unfortunatly what CB did to the redisign of the Ariadna guns just killed most my interest in the game.
the ariadna scout sniper is a prime example. How do you screw that up when they are using cad design.
Not bad, but I'm not going to dig too far on critique, It looks like a starter box. Good batches to build off of, or trade out to your mates for extras.
I don't mind them. There's a lot of character in each of those teams to make them worth your while.
They're cool; not sure if they have the same wow factor Icestorm did or if its just a difference in paint scheme. To a degree, it's probably just that Tunguska came in with all the style and Corregidor is feeling a little bland these days.
In any case, they're just as good as Icestorm overall, IMO, but I don't need them at all. The Sombra and EVA are nice, but I've got all this stuff already.
Another example of tactical rocks being stupid, besides the obvious 'I'm posing for a photo' or ' the sculptor decides how you get to base your models'
Here we have 2 units in the same army and one of them is grinding on a rock formation while the other is typing on a console with her knee. If you're gonna force a certain basing theme on us at least be consistent.
I want this fad to end more than I want lower prices, GW does it all the time too.
The Ariadna half is very disappointing and I have no interest in Nomads, so it's an easy skip.
At least when the "tactical rocks" are separate pieces you can more easily replace them with something thematically appropriate to your army. But yeah, not a fan.
The teaser dropped. The minis look nice enough overall, but meh, something is lacking. Meet the new battle box, same as the old battle box maybe? Well, I'm still plowing my way through the Defiance minis, so I have no lack of paintables. It looks like this will be the first year in some time, since I started playing really, that I do not get any Infinity minis. Ah well, CB still has time to surprise me.
There is a timeline at the end. Looks like 2 videos/day. Times in UTC are 1100 for first video and 1500 for second video ( 11am and 3pm)
5 July
-Bundle unboxing
-Nomad background
6 July
-Nomad design
-Ariadna background
7 July
Ariadna design
Nomad profile
8 July
-Ariadna profile
9 July
-Demo game
On 22 July, a live seminar on Twitch.tv/CorvusBelliOfficial
Yep, the downside of them doing regular in house update videos is all of this is redundant. Use to be you'd only have parts of it via bad cell phone video of a convention slide show.
Not complaining, would rather have CB doing their own videos then what it use to be but this is, as the other's stated, really just for people that are new or rarely follow the game. The concept design videos can sometimes be interesting but they swing quite widely from interesting to the same stuff just being repeated word for word from one of the previous videos.
Yeah, it's definitely helpful and better in that regard than the Military Orders video. I know that the MO one was a fluff piece to introduce the sectorial to existing players whereas this is a Code One starter video for new players. Simply having the mods on screen along with whatever skills they're from would have been a big help with the MO play through; they don't have to actually mention or talk about them but simply have them there so you can freeze frame it if you need it as a new player.
Achilles is Brad Pitt, Hector is Eric Bana, Shona Corano is Gina Carano, Roger Van Zant is Matthew McConaughey...Same with all the Marvel references. I don't like it either.
Cronch wrote:Oh dear god, why did they have to make wallace actually some washed-out actor lookalike? What is it, the 90s?
Goose LeChance wrote:Don't they do that with most of their characters?
Achilles is Brad Pitt, Hector is Eric Bana, Shona Corano is Gina Carano, Roger Van Zant is Matthew McConaughey...Same with all the Marvel references. I don't like it either.
He must be new here as they've done this for a very long time. There's also Taylor Swift as a USAridna scout, some DC characters and so on. They use celebrities for face references quite often.
Cronch wrote:Oh dear god, why did they have to make wallace actually some washed-out actor lookalike? What is it, the 90s?
Goose LeChance wrote:Don't they do that with most of their characters?
Achilles is Brad Pitt, Hector is Eric Bana, Shona Corano is Gina Carano, Roger Van Zant is Matthew McConaughey...Same with all the Marvel references. I don't like it either.
He must be new here as they've done this for a very long time. There's also Taylor Swift as a USAridna scout, some DC characters and so on. They use celebrities for face references quite often.
I'm so new here I remember when they didn't put in poorly aged celebrities into the game. I think it's stupid and dates the models (who the hell even remembers the troy movie these days, that was nearly 20 years ago!)
The fact that the combined the old man with horrible pose makes wallace just...one ugly mess. I wish there was any Kosmos in the Flot designs except for the soldat.
Which is a pity, the nomad side of the beyond box looks amazing.
Remember, Aleph's recreations have nothing to do with the original person they recreate. They're essentially what the internet thinks these people should be.
And internet 200 years from now will think an actor from the 90s is how Wallace should look like? Seriously, I realize it's sculptor's flex to show off how well they can sculpt faces, but could we maybe not? Those celebrity sculpts age the models painfully.
Remember the initial Acontentiamento Regulars which were sculpted with Lost actors' likeness? Who the hell even remembers what Lost was 12 years down the line? Or the poor, poor morlocks which ended up sculpted with likenesses of people involved in one of the worst superhero movies ever?
We are talking about faces which are about 4x4mm in size so its not like its a 75mm bust or something in terms of facial detail. They are nice nods and throwbacks and such.
Asides the 80-90s is heavily used now - heck a lot of GW's designs are right out of the 80s era of sci-fi in terms of what inspires them.
Asides the 80-90s is heavily used now - heck a lot of GW's designs are right out of the 80s era of sci-fi in terms of what inspires them.
When it's one model in a 100 sure. When every 10th model is based on some 60yo actor or minor celebrity it's kinda tiring. Are they all just cosplayers? Is it Mel Gibson smacking Brad Pitt with a nerf-sword and a game of infinity is actually game of Hollywood Fight Scene Simulator? I know it's a game with tiny figures, but it breaks what passes for my suspension of disbelief as far as the narrative goes.
tl;dr it was funny when it was a rare easter egg, it's cringe when it's done in such large numbers.The joke wears thin when repeated over and over.
Cronch wrote: And internet 200 years from now will think an actor from the 90s is how Wallace should look like? Seriously, I realize it's sculptor's flex to show off how well they can sculpt faces, but could we maybe not? Those celebrity sculpts age the models painfully.
Remember the initial Acontentiamento Regulars which were sculpted with Lost actors' likeness? Who the hell even remembers what Lost was 12 years down the line? Or the poor, poor morlocks which ended up sculpted with likenesses of people involved in one of the worst superhero movies ever?
These models aren't for fictional internet people in 200 years, they're for us. And for us, Gibson's Wallace is still iconic 25+ years later. Google "William Wallace" and Gibson in the blue warpaint is image #4, after some old wood block prints and a statue. The movie was huge, and it's still a pop culture touchstone decades later, it still pops up in memes made by kids that have never seen the movie. And if you don't know the reference, why would it matter? One of the Ghazi Muttiwa is designed after some spanish super model I've never heard of, doesn't make the model worse when I don't get the reference even after it's pointed out with side-by-side pics. Still a good model. Gibson himself is a piece of gak, feth that guy, but it's not like he's making any money from CB, so that's fine
It doesn't even matter at any rate because the actual model looks more like Kurt Russel than Mel Gibson anyways
I like the sculpt and its detail but the pose is stupid. There are way too many launching off of tactical rock/boxes/debris/whatever in Infinity and 40k. The alt pose for the Defiance Ariadna character does it better IMO.
I don't mind most of the pop culture references. But the Wallace reference is a bit much. The movie was over 25 years ago, and honestly, really, really dumbed down the history. An actual Scotsman's face would have been better, IMO.
So, the TAG raid game has a Shai-Hulud analog. :eyeroll: And I thought they were mining tesseum.
Lot's of nice minis, and terrain, and the stalker dropship is nice, but nothing for me.
Today’s a great day for Corvus Belli. We were super eager to make this announcement.! At long last, we are presenting you with Corvus Belli’s first miniature made of injected thermoplastic. No, you did not read this wrong - this is a plastic miniature made in our factory in Bueu (Spain).
We’ve been working with this new material for months, and today we can say that we’re completely satisfied with the final product, which meets all of Corvus Belli’s quality demands. The time has come to share it with you.
The timing couldn’t be better, as metal prices are reaching historic highs, we simply couldn’t keep stable prices for our entire range of products. You’re all aware of the recent price rises, and we didn’t want to have to increase the price of our products before the year’s end. For that reason, we decided that Infinity’s first plastic miniature would hit the market earlier than originally expected.
We’re talking about Vostok Sputniks, included in the Beyond Operation Crimson Stone box, which will be up for sale in September.
We can guarantee that it’s an outstanding product. One of the core features that identify us is that we constantly strive for quality, and that’s why we make the best miniatures on the market.
The manufacturing system is identical to that of our metal miniatures regarding the cutting, 3D printing, molding, and filing processes - the only change is that the plastic is injected into the mold, whereas the metal uses a centrifuge.
This change of material has no impact whatsoever in the miniature’s quality and level of detail, which is still top notch. Besides, this type of plastic is a reusable material that meets every safety regulation (EN-71) - free of cadmium, lead, and phthalates.
From now on, all upcoming Corvus Belli’s miniatures with a sizeable volume and some game complements will be made of this new material, keeping the manufacturing of the game economically viable while preserving its high quality.
Plastic and metal will share the game tables, each providing the best they have to offer.
Here is a list of Corvus Belli’s upcoming miniatures and components made of injected thermoplastic:
Vostok Sputniks (included in the Beyond Operation Crimson Stone), September release.
Jackbots (incluided in ITS Season 13 Tournament Pack and AGL Tournament Pack - Fiddler Edition).
25mm Scenery Bases, Alpha Series, October release
Nomads Remotes Pack, November release.
Polaris Bearpode (incluided in Ariadna Beast Pack), November release.
40mm Scenery Bases, Alpha Series, November release.
55mm Scenery Bases, Alpha Series, November release.
And, of course, we’ll be delighted to answer any questions you may have in the next Studio Update on August 11.
Oh no. Hope they are right about the quality. We'll see soon enough with the Beyond pack.
I hated the switch of Knight models to plastic and imo the quality dropped significantly with broken pieces, bad mold lines and shrinkage. Not sure if they recovered, though.
As the entire design process remains the same I'm sure if this proves a failure they can shift back toward metals if they need. The interesting thing is that Infinity has for a long time been a sort of elite niche game, shifting to plastics suggests that they might be looking to expand things and grow their company and customer base.
I've seen Hawk Wargames (Dropzone/fleet) produce some outstanding detail in plastics, with their main issue being mould line placement more than anything else. So plastics could work well for Infinity.
With plastic tags and remotes + metal infantry this is probably the best of both worlds. Too bad they are not planning on re-releasing current/recent tags in plastic as well.
Overread wrote: As the entire design process remains the same I'm sure if this proves a failure they can shift back toward metals if they need.
It's why you test run and try new technologies before you approve them ready for regular production. Certainly you have CADs but shifting back and forth between the technologies isn't recommended, you have design but also production process to keep in mind, besides, I think we're going to see more 'bulky' sculpts in plastic before they start tinkering with leaner ones. It buys them time to see how the market responds, post calculations and to iron out the problems on the mentioned leaner sculpts. Really interested to see how it'll work out for them.
Infinity really can't get away with anything but the best in plastic. A huge part of their range is super fine details in metal. If they can't recreate that its really going to hurt them hard - as hard as PP if not harder as at least PP's models are a bit more chunky.
Their PVC material isn't great, I have the PVC Aristeia minis and they're soft plastic with soft details, the facial details are barely visible.
HIPs or resin would have been better.
Are metal versions of the plastics they're releasing still available?
I have Crimson Stone on pre-order and part of the reason I was happy to pay the premium for it is the fact that CB has great metal production quality.
Koni
Holy-vostoks!
Then, according to what you've said "Corvus Belli’s first miniature made of injected thermoplastic", would it be different from the Aristeia! plastics?
Yes, is not the same plastics. Aristeia! miniatures are PVC plastic produced in China, and this Vostok and the upcoming list of miniatures published will be Thermoplastic made here, in our HQ.
I'll give it a fair chance, just lowering expectations massively, I have seen a lot of other companies switch to a new mix of PVC claiming detail on par with resin/metal/HIPs and largely been left disappointed every time.
Common issues are:
- Warping (hot water bending technique doesn't fix, just bends back after painting or a few months).
- Lack of detail.
- Shrinkage, resulting in off-scale or pieces that don't fit together.
- Difficult assembly / poor primer adhesion.
- The most horrible mould line removal process possible, where it will string and gouge the surface while using a file, but also be too rubbery to easily cut with a modelling knife.
- Overly soft, bendy miniatures that just don't have the right feel to them.
It's definitely not a material I associate with premium price points, at any rate.
Those molds don't look like the molds I'd expect to see for injection molded polystyrene like mass market model kits use. So I am curious about this "thermoplastic" they're using. How hard is it? How brittle? How does it take to filing and sanding? What adhesives work with it? If it's like early warmachine plastic....
Rihgu wrote: I've heard from a second or even third hand source that it's SioCast? Not sure how to verify that, though.
That seems to be the case. CB hasn't come out and said that directly, but over on the CB forum they did say it was a polyamide and users have connected that to siocast. It's a flexible plastic and requires CA glue, not plastic cement.
I'm curious to try it out. As much as I like metals, they have their limitations and unless HIPs suddenly becomes affordable, there's a need for alternatives.
This has been my dream of dreams for a while now, especially with how the Thermoplastic "resins" have become smaller scale casting options. I hate metal modes, I despise them, and everything I've been seeing about the thermoplastic reisns injection molding over the last year or so has been truly amazing stuff. I hope CB replaces their entire catalogue with thermoplastic injection molded plastics, they've been amazing to work with so far
If people are curious, the difference between PVC and thermoplastic resins like CB is switching to is the difference between Reaper Bones and the newest Reaper Bones USA figures. Below is the Lysette figure that came out last year, side by side the same figure in PVC (boardgame) plastic and in the thermoplastic. People expecting soft, blobby, indistinct figures will be pretty surprised by the material.
what's shown is fairly irrelevant other than as an example of perfection
what is more important is what goes on store shelves, and that can be a lot different
(remember finecast looked ok when first shown, but GW couldn't maintain it when it was scaled to retail production levels)
I trust CB enough that I expect it to be reasonable, but how it really compares after many cast's we'll see (there's a strong temptation to sell almost ok casts when they're not able to be melted and reused like metal )
Feth, this is actually depressing now that I've thought about it. I own literally thousands of dollars of unbuilt Infinity models that I kind of never want to see again until they come out in plastic. I haven't touched my Defiance stuff because it's metal, haven't even opened my new Military Orders box, Kaldstrom is still sitting unbuilt in my closet, I suddenly don't want any of it.
And CB has said that they're only doing larger models in plastic to start, most S2 models will continue to release in metal while they guage reaction to the material, so it could be years or never for the range to go fully plastic.
Kalamadea wrote: Feth, this is actually depressing now that I've thought about it. I own literally thousands of dollars of unbuilt Infinity models that I kind of never want to see again until they come out in plastic.
Interesting reaction. On the CB forum there are folks who say they will bail on infinity if everything goes to plastic. Not sure how CB can satisfy everyone going forward.
Kalamadea wrote: Feth, this is actually depressing now that I've thought about it. I own literally thousands of dollars of unbuilt Infinity models that I kind of never want to see again until they come out in plastic.
Interesting reaction. On the CB forum there are folks who say they will bail on infinity if everything goes to plastic. Not sure how CB can satisfy everyone going forward.
They can't. There's always people that will react badly to change.
The main issue I have is that paint chips off it more easily and you have to be a lot more careful with metal bumping metal than other materials. It's also inherently top heavy and falls over more often. Not a deal breaker at all, but it's a lot easier to handle plastics generally.
I'm kind of surprised there are so many people willing to pay the price of high quality metals, for cheap bendy plastic that can't hold the same detail. It's not like the TAGs will cost 10$, or will they?
Modock wrote: Prices aren't going down...Bostria confirmed it. Tags will cost the same in plastic.
Well, I've seen this gongshow more than once. Let the shilling begin.
I'll bite...
Where? Finecast? Where resin was spun cast...
This has more in common with HIPS injection molding but with resin detail. But hey, in a few years CB would be dead anyways since white metal miniature production will be uneconomical.
Goose LeChance wrote: I'm kind of surprised there are so many people willing to pay the price of high quality metals, for cheap bendy plastic that can't hold the same detail. It's not like the TAGs will cost 10$, or will they?
Because it's not "cheap bendy plastic that can't hold the same detail", it's a new type of injection molded plastic that holds the same detail, in a more resilient material easier to assemble, easier to store, easier to paint.
The main issue I have is that paint chips off it more easily and you have to be a lot more careful with metal bumping metal than other materials. It's also inherently top heavy and falls over more often. Not a deal breaker at all, but it's a lot easier to handle plastics generally.
This is it exactly, multipart metal models are significantly more fragile than plastic models and even for single pieces, the weight-to-strength ratio of pewter is really bad for thin parts, which is why GW always made swords so thick. HIPS remains my favorite material, but modern PVC figures are good enough in detail and damn near invincible. And these newer thermoplast injection molded plastics have detail almost exactly comparable to metal, but with all the benefits of being plastic. I tossed around the Lysette model I pictured above to see how fragile it would be, she survived a dozen light tosses across my bedroom from standing hight onto hardwood flooring with no damage. My Yu Jing Invincible with HMG has been pinned and I've still had to re-glue his arms a few times AND repaint his wrists. I now use a proxy Daktari because both the original and her replacement eventually broke at the ankle and couldn't be repaired.
Might be different if I only painted for display, or only played in my own house, but the realities of storing and transporting and playing at vaious FLGS and tournaments means a LOT of breakage and repair work over time, no matter how careful you are.
So yeah, excited for new plastic Inifinity stuff, I'll be grabbing the remotes on release
The word is out that the new material is SIOres from Siocast. It's a bendy material which suppose can hold great detail.
Creature Caster also started to use it.
I like it, high level of elasticity, can see how it's going to rub someone the wrong way as it can give you the feeling of a 'cheap toy soldier' feeling.
In the end the feel is less important compared to the quality of detail; the ease of cleaning; the final finish with paint on it and the general performance of the material.
Not going into pros and cons of metal lets just say as a traditional sculptor no other material comes close to replicate the micro detailing I do.
Infinity moved into Digital sculpting and sculpts IMO feel less interesting... now they move away from metals and that is a real blow... I dont like bendy light melty to high temperatures if you leave it in a car things that cleaning mouldiness alone are infuriating etc. They are not even collector worthy. Discardable game tokens.
I really need my metal fix or if not bothered with detail Hips so will move away from this... Rackham, PP etc all lost me cause of this same shift.
Not long ago I wrote here that it would be nice to have Defiance with the plastic models in the retail, and now I see that they are starting with this new thermoplastics. I hope it will be a great material allowing them to finally make more wide spread releases of plastic minis for both regular Infinity and its off-shots like board games etc.
Very nice presentation video of the Siocast technology and siores material. Wow the casting process is fast...and the detail is there.
Looks quite promising...
Impressive indeed! The cooling is normal for plastics being super fast so for small producers its going to make a big difference over metals and such.
The quality and how good it is to work with will remain on the fence until we get to really see results in hand. I have seen Creature Caster advertising these, not with their core products yet, but with a side project with another studio.
Considering that CC and Infinity are both in the deluxe style market - CC very much so - it makes me think this new method must be pretty good for them to have picked it up. It could certainly help a lot of firms looking to move into plastics for increased production workflow and output but without slaving them to factories in China where quality can be a questionable element (and where you lose some degree of control over the production process)
the ability to recycle the 'waste' directly seems a big plus,
one of the issues with resin is the temptation to send out slightly flawed casts because if you don't they're just landfill, and the more you do it the more lax you get in what goes out the door (after all it's almost as good as what you shipped last month)
but if you can just remelt stuff and try again like metal there's no excuse not to
I'm disappointed with its flexibility. I guess that will make it better able to withstand bumps and knocks, but my fear is that it will also mean more products coming out of the box deformed. And it doesn't matter how many times Reaper insist that you can just use hot water to reshape Bones minis, I've always found that those minis just bend themselves back to their original, deformed shape over time.
I'm very interested to see CB adopt SIOres, and I hope it proves a success. There are a lot of good reasons to get away from metal, however much I may personally love it. But I'm withholding final judgement until we've got better data.
On the other hand this puts CB / Infinity back on my radar. Looking forward to seeing more of the range develop with this as I can only envisage consistent use and experience leading to nicer quality minis in the future, on paper at least!
precinctomega wrote:I'm disappointed with its flexibility. I guess that will make it better able to withstand bumps and knocks, but my fear is that it will also mean more products coming out of the box deformed. And it doesn't matter how many times Reaper insist that you can just use hot water to reshape Bones minis, I've always found that those minis just bend themselves back to their original, deformed shape over time.
I'm very interested to see CB adopt SIOres, and I hope it proves a success. There are a lot of good reasons to get away from metal, however much I may personally love it. But I'm withholding final judgement until we've got better data.
Early bones that was 100% true. For PVC minis in general I tend to see about a 75-80% success rate if you don't include Bones 1&2.
Overread wrote:At the same time metal (esp the thicknesses Infinity uses) and resins can also bend in transport.
I regularly boil resin. Metals though, if they bend too much not much you can do to fix if you cannot put a pin rod in as it will be to heavy for the connection which will also have the bent, brittle metal at the break points. This is my #1 reason I hate metal. Weapon and small fiddly bit breakage that you just can't fix unless you want to resculpt (which I cannot do nor do I want to spend months learning).
NAVARRO wrote: Gutted here 100% not for me. Oh well I hope people enjoy it and have fun with it.
Unfortunately they'll never make everyone happy. I'm almost certain the reason for moving to siocast for Tags and remotes is the crazy price fluxuations tin has (and has had for years) where it can triple in the course of a week or two and the drop down a week later. Makes setting a consistent MSRP hard at the production scale they do. Removing the largest single consumers of that material just means what they buy can last longer as they wait for an affordable price.
Any thoughts on whether they'll do "premium" metal minis direct only so that the better margins offset the metal costs? They did a limited amount of plastic and metal split releases for Aristeia.
Part of the equation is what they actually use the material for. While I'm not at all a fan of PVC, a lot of its problems are really only horrendous at 30 mm. I've got a fair few models in the 40 mm size in PVC that overall look pretty good as long as they're not wielding spears.
Who knows but it might not be worth the cost of having two different production set ups for these figures as I doubt the number of people that care about the material is super high (no offence to those that do) as those that prefer metal tend to be the older crowed that have used it for the majority of their time in the hobby and don't like change. Navarro would be an outlier in the metal fan group I believe to due his background as a sculptor.
Also since the vast majority of people cannot/don't paint at a level to take advantage of the detail that metal/resin has over plastic (I know I don't) I don't think that's a big of an issue for the majority of people either. Who cares about an extra 10% detail that you're not going to see from 3' away while playing that you didn't even really bother to paint?
I don't know what the numbers would be for it to be worth it to them to have a separate metal option from them but I don't know if they'd get there (especially with how expensive shipping in from Spain as it's one of the highest postal cost in Europe) unless they did a "here's your one time chance to get metal versions direct from us" type of thing to force a bunch of orders at once and get those sitting on the fence to jump off because of FOMO.
The Aristeia stuff was a limited release at launch and was just a way to appeal to the normal infinity group as outside of "costumes" (which don't sell high enough numbers to justify plastic) they haven't done any other main releases in metal for the game.
Scrub wrote: On the other hand this puts CB / Infinity back on my radar. Looking forward to seeing more of the range develop with this as I can only envisage consistent use and experience leading to nicer quality minis in the future, on paper at least!
Same here, I stopped working with metal minis years ago. Infinity is an interesting game/setting and now with plastics I might actually consider it.
Blastaar wrote: Hmm.... I can attest that Bones USA is a very good material. However, I do prefer metal.
This is the price of tin over the last year posted by a Modiphius line manager in discord where this is also being discussed.
There's really only 2 large scale tin mines too from what I've read and the demand is just going up so mini manufactures have to compete against a lot of others with more money and that can buy larger quantities. Those prices in the chart will come down but where it will land is anyone's guess. That doesn't include shipping as it has to come from asia and shipping containers have gone up well over double (I've heard 3-4x from some people).
Lots of good info on the new casting method/material. That final comparison between the PanO Infinity and Raid TAGs made me a bit sad though as it highlights the marked difference in asthetics.
I actually liked those Tag raid models. I guess I expect commercial stuff to look different then the military things. Plus people always talk about how same-y infinity looks across most things and this is very starkly different.
Yep. I'll be interested to see a LI but if they can keep around that level of detail I think this will go over pretty well. I think the people that love metal will never really be happy but it's just the state of the economy right now and clearly they're worried about Tin prices long term enough that the switch is worth it to them even if they upset a small portion of their base.
And lets face it this is Infinity levels of detail - other brands could easily get away with less fine detail on their sculpts. This new tech might well be a big saving grace for medium sized companies. Giving them the option to move ot cheaper plastic materials and output; but without the greater risks of ordering from China or the PVC approach.
Ya. I would love PP to move over just because I'm lazy and don't like putting effort into storage and transport of minis and PVC like plastics you can abuse a lot.
Not having having like a 8-12 month turnaround for plastics from China also has to be a huge benefit as well.
Just watched the CB video, interesting that they're releasign an official demo version of TAG Raid on tabletop Simulator. I know the Infinity TTS scene is pretty big, most of my group switched over for the pandemic and VaulSC has been running worldwide leagues and tournaments on it. Pretty cool to see CB embrace that. I really should learn to play it on TTS, I still haven't gotten a game of N4 in.
Also, Defiance Wave 2 is shipped, got mine yesterday so I started a new round of "where in the holy frakking hell am I gonna put these?!". Kinda tired of that game at this point. Need to spend a bit of time seeing how much Defiance consolidates down, takes up about 5 standard size boardgames worth of space now
The foam set is really nice for it, but takes up a box on its own. I feel like the other components can condense down to the core box for sure, but I'm not totally convinced I'd want to at the moment.
Man, if they do a Siocast version of Defiance I'd back that. Main reason I didn't was I don't want a boardgame that requires me to carry equal, or more, in foam volume over the game box just for components.
Chillreaper wrote: I saw the photo with the Rao siocast on FB and thought that he looked rather good for a test - the other guy didn't look too impressive.
Turns out that there is a reason for that... maybe I should start paying attention to words accompanying photos in the future!
But that would be cheating!
Honestly, the tests look really good. I'll be elated if they use this for their boardgames, and would probably buy redone siocast Aristeia minis if they released them.
whoa, whoa, that's going too far. The rocks are integral part of the artist's vision. It's like wanting Easy mode in Dark Souls, removing the rock just ruins th experience!
Anyway, yes do please bring back SAA. And other sectorials instead of releasing endless side-grades for existing units.
Yeah hopefully the plastic might let them keep more of their inventory instead of the random drops. Esp when its things like Steel Phalanx which were honestly not bad models in the least.
If they can keep and upgrade to new sculpts that's better than the random sudden sweeping removals of models from their line up.
SlaveToDorkness wrote: One thing I was impressed by is that Rhao model is a single piece! I have so many broken arms on infantry its not funny.
But no-one's going to be able to complain about how difficult it is to build Infinity models anymore! That seemed to be a hobby in itself. Bravo, CB for ruining a perfectly respectable pastime! Jerks...
It's not a single piece. The backpack, belt pack, and at least one of the arms are separate pieces. The do fit nicely together, which is not something that can always be said for the metal pieces, especially the larger ones.
Ease of assembly will certainly be one selling point of this material. Ease of cleaning... not so much.
Sadly we'll have to reserve final judgement on cleaning until we have the material in hand and work with it a bit. Certainly there are some materials that hold good detail but are just a pain to work with that can turn people off a product.
Red Harvest wrote: It's not a single piece. The backpack, belt pack, and at least one of the arms are separate pieces. The do fit nicely together, which is not something that can always be said for the metal pieces, especially the larger ones.
Ease of assembly will certainly be one selling point of this material. Ease of cleaning... not so much.
I get what they're going for, but for an industrial unit, surely the forward-placed human arms would get in the way of any manipulations done by the slaved exosuit arms?
Cronch wrote: Is it? It looks no larger than the KOS S5 infantry. It's definitely worn, not piloted. It's even smaller than the Gecko tag.
The game is called TAG Raid. It features mining TAGs fighting each other and a giant worm. CB has made no mention of regular infantry being involved at all.
This is the Pan-O prospector miniature, not one of the titular *TAG RAID* TAGs.
More coming in the future for the other factions but yeah, the mechanical arms assist but is more of a specialised mining exo-rig than a full blown TAG.
Highlights in order of appearance:
-New tournament pack for Aristeia! with Fiddler the cat girl.
-Beyond Operation Crimson stone expansion featuring the SioCast plastic Vostok.
Spoiler:
an aside: I already have a vostok, it looks like this
-Zonds will now be produced in the SioCast plastic
-Nomad support pack --clockmaker and daktari releases in October
-Female Varangian guard in November
-Knight of Santiago spitfire in October
-Mounted Knight of Montessa this month
-Father-Inquisitor Mendoza Novemger release
-Parvati circle league star October release
-Oktavia Grimsdottir September release
-The Shrouded September release
-Taigha creatures coming soon
-Jujak box w/character So Ra Kwan, 2 jujaks and a tinbot October release
-Ye Mao hacker coming soon
-Saladin (adjusting his cuffs) November release
-Bearpode in Siocast plastic,and Controller in metal November release
-New ITS starting soon
-More previews of the TAG raid stuff, including the 4 prospectors like notRipley. Prospectors will be in metal.
Some nice looking minis. And Parvati's odd leg position.
I can't watch right now but was curious if they confirmed what size/type the prospectors are. It was posited they were tags but they seemed more like s5 HI to me personally.
I like the look of the Dragon and heavy infantry...much more so than any of the TAGs unfortunately. Despite knowing Stein in German means stone, I was half expecting the creature to be an alcoholic.
I'm just surprised it isn't Van Zant in the box. Opportunity missed
Also, there's been giant alien beasts in the background since the beginning. Dawn has the antipodes and other big nasties, Morat Raichos hunt Demoraks as their initiations. A giant dragon-ish looking alien is right in line with that.
I like the big monsters and the little remotes are cool, but I'm just not getting an attachment to the game itself. Aristeia! is a cool concept - WWF in space. This ... is if Rio Tinto, De Beers and the Coal Board have JCB fights in the car park on Friday afternoons. The minis are nice, but it doesn't do it for me.
If the next game's a Wipeout-style racer, I'd be up for that.
I also like some of the minis but I think I need to read up on what exactly the game is about as I am a little lost. "Deathmatch" is right there in the advert and that is pretty clear I guess but now giant monsters? Does one player play the TAGs and the other the monster then?
From the demo, the game is essentially an official and expanded version of a fan game that’s popular at cons when the tourney is done and the drinking begins. It’s really geared towards more than 2 players and basically just acts as Infinity free for all in the style of Quake.
When it’s your turn you spawn in with a generic weapon 2 health and 2 AP. When you move over objectives you draw a random weapon like a BSG or Spitfire or something. On other player turns you can ARO as well. The version I played was just kill:death tracking but this has a more robust VP system.
Automatically Appended Next Post: Each player controls 1 TAG. The giant monsters are AI controlled and can be attacked to earn VP and end the game.
It's supposed to be a free for all. The monster spawns randomly mid game. Until then its a frag fest. I suspect there's probably a way to play it differently though.
So I wonder how much of this was taken from the Beasts of War Tag Battle game they made several years ago? I remember BoW and Customeeple having rules for a free for all version of the game. I actually have the token set from Customeeple before CB made them take it down. I think I have a PDF of the Spanish rules too. It felt like playing a game of unreal tournament or Halo PVP on the tabletop was the end goal as you ran around, got powerups and respawned at random points if you died. Never ended up playing it but it seamed like a very fun, beer and pretzel style of game built on the starter infinity rules.
Monkeysloth wrote: So I wonder how much of this was taken from the Beasts of War Tag Battle game they made several years ago? I remember BoW and Customeeple having rules for a free for all version of the game. I actually have the token set from Customeeple before CB made them take it down. I think I have a PDF of the Spanish rules too. It felt like playing a game of unreal tournament or Halo PVP on the tabletop was the end goal as you ran around, got powerups and respawned at random points if you died. Never ended up playing it but it seamed like a very fun, beer and pretzel style of game built on the starter infinity rules.
Sounds like it. I'm not sure if BoW came up with it first, but for year's there's been a TAG arena Quake style game bouncing around cons. I've played it a few times and its definitely a lot of fun, but geared towards 4+ players. I suspect the giant monster was added simply because the big drawback of the game, IMO was just that there's not really a satisfying conclusion to it. You just kind of spawn in and exchange fire with other players until people get bored or pass out from con night shenanigans. Perfect for cooling down after a tournament but not really a standalone experience.
BoW came up with nothing, "deathmatch" was already been played for years before BoW ever did it.
It is a mod of the game rules been run by the local community for years during Interplanetarios and other local tournaments, lots of fun to play, Tagraid is a more refined execution of this concept.
PsychoticStorm wrote: BoW came up with nothing, "deathmatch" was already been played for years before BoW ever did it.
It is a mod of the game rules been run by the local community for years during Interplanetarios and other local tournaments, lots of fun to play, Tagraid is a more refined execution of this concept.
Hope CB figured out who actually did and paid them. Kind of scummy of them to make this with rules from fans especially with them going out of their way to prevent other companies from providing tokens and things for the game mode if they didn't.
PsychoticStorm wrote: BoW came up with nothing, "deathmatch" was already been played for years before BoW ever did it.
It is a mod of the game rules been run by the local community for years during Interplanetarios and other local tournaments, lots of fun to play, Tagraid is a more refined execution of this concept.
Hope CB figured out who actually did and paid them. Kind of scummy of them to make this with rules from fans especially with them going out of their way to prevent other companies from providing tokens and things for the game mode if they didn't.
I think you're either misunderstanding or trying to kick up dirt.
I think at this point every convention that I've been to has had a TAG fight event, to the point that I know I've played at least three different takes on the idea. There isn't any single person who came up with the idea, just different people who have had various different ideas for how to balance it out and make it more interesting. (TAG and entourage, TAG and order pool, TAG and equipment cards, standardized TAG stats or stats based on factions, ...)
It's like the difference between Killteam ("Play a 40k game with a 400 point army. And here's a few pages of tweaks to 40k to help out the game.") and Killteam N-1 ("Here's a bunch of 40k rules that look a lot more like Rogue Trader or 2nd edition rules, and custom army lists") or Killteam 2021.
PsychoticStorm wrote: BoW came up with nothing, "deathmatch" was already been played for years before BoW ever did it.
It is a mod of the game rules been run by the local community for years during Interplanetarios and other local tournaments, lots of fun to play, Tagraid is a more refined execution of this concept.
Hope CB figured out who actually did and paid them. Kind of scummy of them to make this with rules from fans especially with them going out of their way to prevent other companies from providing tokens and things for the game mode if they didn't.
I think you're either misunderstanding or trying to kick up dirt.
Neither. PsychoticStorm said it's based off of game rules ran at the Interpanterario by fans. He is way more involved in the infinity community then most of us here so I'd believe his account. Since these are local Spanish events CB would be there and would know who created the version they modified. I would hope those people got compensated.
Monkeysloth wrote: So I wonder how much of this was taken from the Beasts of War Tag Battle game they made several years ago? I remember BoW and Customeeple having rules for a free for all version of the game. I actually have the token set from Customeeple before CB made them take it down. I think I have a PDF of the Spanish rules too. It felt like playing a game of unreal tournament or Halo PVP on the tabletop was the end goal as you ran around, got powerups and respawned at random points if you died. Never ended up playing it but it seamed like a very fun, beer and pretzel style of game built on the starter infinity rules.
Well, there was a store in Barcelona named "Kelesumo" where the original first version of Deathmatch was a thing in the early days.
In fact, CB hired the owner, David Rosillo.
That person was later involved in the rules development of N3 and Aristeia!
So, the story here is not so much "stealing form the fanbase" than hiring the promiment heads of the fanbase back in 2011.
Monkeysloth wrote: So I wonder how much of this was taken from the Beasts of War Tag Battle game they made several years ago? I remember BoW and Customeeple having rules for a free for all version of the game. I actually have the token set from Customeeple before CB made them take it down. I think I have a PDF of the Spanish rules too. It felt like playing a game of unreal tournament or Halo PVP on the tabletop was the end goal as you ran around, got powerups and respawned at random points if you died. Never ended up playing it but it seamed like a very fun, beer and pretzel style of game built on the starter infinity rules.
Well, there was a store in Barcelona named "Kelesumo" where the original first version of Deathmatch was a thing in the early days.
In fact, CB hired the owner, David Rosillo.
That person was later involved in the rules development of N3 and Aristeia!
So, the story here is not so much "stealing form the fanbase" than hiring the promiment heads of the fanbase back in 2011.
Wasn't David Rosillo "Palanka" from the forums? HellLois seems to have taken on his role.
Hunger games style play, TAG matches as PvP and as coop, these have been a part of Infinity tournaments since before CB started publishing tournament scenarios for ITS, IIRC, they may have been for the start of the ITS season in the Autumn of 2012. So this sort of thing has been going on for more or less a decade.
Considering they've had bows and swords in the game for a long while and its always had a sort of "hard science fantasy" element to it - I do wonder where they might take things now that they've been far more bold with this dragon.
That "dragon" really is huge, but seems more wyvern-esque. A very nice sculpt nonetheless.
I mean, a dragon is a wyrm is a worm is a wyvern is a drake is a...
ts always had a sort of "hard science fantasy" element to it
We have bows right now, and they don't make our setting fantasy. Just about the only units with bows are either stealthy bois or ariadna roughnecks who would try licking the gun if given one.
NAVARRO wrote: Big dragons? Fair enough. Seems arms race for ridiculous big models...
The 1,000,000 Euro stretch goal will be alternate poses for when all the TAGs combine to one giant hyper mega transvolzordtronformer to fight all the monsters at once.
NAVARRO wrote: Big dragons? Fair enough. Seems arms race for ridiculous big models...
The 1,000,000 Euro stretch goal will be alternate poses for when all the TAGs combine to one giant hyper mega transvolzordtronformer to fight all the monsters at once.
Not far from it. Not going to lie, dragon does nothing for me and the immense size makes it even less interesting.
PP did the same with their huge special minis and GW does that to... every faction needs 1 or 2 freaking huge things for £100.
Pretty unappealing.
I would rather spend £200 on normal infantry guys or even funny little mech mascots.
Sometimes super big things in regular 28-35mm wargames, at least army level ones, make me want to play 6-20mm where you can put a huge thing down AND an army as well; and get it to the game club without needing a suitcase
Overread wrote: Sometimes super big things in regular 28-35mm wargames, at least army level ones, make me want to play 6-20mm where you can put a huge thing down AND an army as well; and get it to the game club without needing a suitcase
I've been really into Fallout Wasteland Warfare the past 16 months and it's pretty close to O-Scale. Seeing all the stuff that's around for HO (15mm) really makes me wish the game was that size. I want to do a D&D/Fantasy RPG game that's at that scale as you can have on a large table (I have a ping-pong table) where I could put out a whole region that people could travel around with their minis and not have to take down. It's 1/4th the physical size at half the scale so it would save a ton of money and allow for some really interesting emersion gameplay.
Seeing how good the Joan of Arc stuff is from Mythic (15mm made in PVC) companies have the tech to make really nice looking minis at that scale.
They do, but a lot of people don't go for it. 15mm is still a niche sadly. Which is a pity, it's objectively better for wargaming than 28mm which should be left to D&D and such imo.
Normally it's not even an issue, but when you start bringing in the huge stuff, it becomes one. There is zero reason for this damn alien pterosaur to be this huge. Those wings better be magnetized goshdarnit!
Big things in Infinity isn't too bad - most forces for Infinity will fit into a tiny container so one or two big models is generally fine because that's all its going to be. It's more of a transport issue when you want a big Tyranid army or such. Or if you want to take more than just one 2K force - ergo having a few optional elements.
I do agree that for using lots of units and getting that "big army" feel, the 6-20mm scales are superior. However at the same time 28-35mm is in some ways easier to detail up. Infantry and such often have more individual character to them; there's more scope for optional parts and its visually more impressive to many.
CB does zero or nearly zero optional parts, so that's not an issue at any rate (a pet peeve of mine seeing as we may never ever see a 2nd sculpt for some units, but that's been decided long ago). With digital sculpting, giving details to 15mm models isn't even an issue like it was with hand-sculpting (I have some of the Rangers done by ShimmeringSword for KS forever ago, and their details are as fine as most 40k models, just tiny). But 28mm is basically the only acceptable scale regardless if it makes sense or not (it makes sense for Infinity, it would not make sense for Infinity Wars with 100 models per side)
Cronch wrote: CB does zero or nearly zero optional parts, so that's not an issue at any rate (a pet peeve of mine seeing as we may never ever see a 2nd sculpt for some units, but that's been decided long ago). With digital sculpting, giving details to 15mm models isn't even an issue like it was with hand-sculpting (I have some of the Rangers done by ShimmeringSword for KS forever ago, and their details are as fine as most 40k models, just tiny). But 28mm is basically the only acceptable scale regardless if it makes sense or not (it makes sense for Infinity, it would not make sense for Infinity Wars with 100 models per side)
"Only acceptable scale"... what does that even mean?
It means stuff in 15mm for sci-fi and fantasy basically doesn't sell? There's some niche stuff, but that's it. Compare it to historicals where it's as large if not larger than 28mm gaming.
It definitely could be spin into it's own topic- 15mm scifi exists, but I am 100% sure it's followers are historical gamers who want to spice things up in the war room, not the people who play 40k/infnity/other "brand" games.
15 mm toys aren't very appealing purchases. They work better for gameplay logistics, but they're such a stopgap between miniatures and cardboard tokens that they just aren't that appealing. I think people often underestimate how much the toy factor contributes to a game's success.
As far as CBs large models? They don't really function in Infinity and I don't see that changing here. People get excited for them but a lot of the hype seems to have fallen out of favor with more of a trend towards 35-40 mm scale models instead.
but they're such a stopgap between miniatures and cardboard tokens that they just aren't that appealing.
It's such an alien take for me, I love to see tiny but well-detailed vehicles and formations. It just has the sense of scale and mass that 28mm doesn't. When I see 40k Apocalypse battles all I see is tonka trucks with guns. Same with megalodrons and such, they're big enough they look like a toy instead of scale model.
I LOVE 15mm for fantasy and sci-fi, but it really hasn't gone anywhere the last few years. Spartan Games did Halo Ground Battles in 15mm but they folded shortly after release and the Halo stuff was really overpriced for 15mm. Flames of War is still around, don't know how popular it is anymore. Mostly 15mm fantasy and sci-fi is the same setup as historicals where people write generic rules and other companies produce generic figure lines. There's quite a few out there, but the GW resurgence since 2015ish really killed off niche gaming interest. I was hoping Joan of Arc would increase 15mm fantasy, but the 1.5 KS has taken way too long to deliver and it's already dead from IP disputes, no retail release planned at all
All that said, I would love to see a mass battles Infinity game in 15mm. CB started with 15mm historicals which are now being reproduced by Plastic Soldier Company in the Siocast plastic, reviews are decent for it. I have MUCH more interest in 15mm Infinity than in TAG Raid, which i'm already sick of hearing about and it hasn't even hit prerelease/KS
What's annoying to me is that KS is perfect for those low-appeal projects. Like, Infinity space game would be a perfect boardgame, with ships and knights of santiago in their angry little torpedo-ships.
Point is, Tag Raid could've been anything else and I'd be more excited for it.
I don't understand why it's getting so much crap. Just make a few TAGs and a board/tokens/cards, call it good. We don't need servo armored Operators or mini remotes or dragons. Certainly don't need 3 months of previews for it.
It reminds me a lot of the early Wizkids clickytech stuff, where people wanted big stompy robots fighting and instead got a combined-arms game focusing on infantry and Aggro 'Mechs
but they're such a stopgap between miniatures and cardboard tokens that they just aren't that appealing.
It's such an alien take for me, I love to see tiny but well-detailed vehicles and formations. It just has the sense of scale and mass that 28mm doesn't. When I see 40k Apocalypse battles all I see is tonka trucks with guns. Same with megalodrons and such, they're big enough they look like a toy instead of scale model.
If there's a lot of focus on vehicles its a different story. The vehicles are big enough to fill the toy niche. I also think that anything historical plays more to the diorama appeal where the formations don't really need to have as much character as they need to feel authentic . I think when you're trying to sell something less grounded you're selling more on character and aesthetic, which is harder to pull off below 28 mm. To put it another way, I think for example, Star Wars, could be done in 15 mm because players will connect even low detail Storm Troopers to more detailed versions they're familiar with. I think though, that if Star Wars wasn't.... Star Wars.... it would be hard to make a game at that scale that would sell the appeal of the world and characters on its own. I think 15 mm relies a bit more on familiarity, where 30 mm is where you can really start making models that sell the unique design and appeal of human sized characters on the models alone.
Automatically Appended Next Post:
Kalamadea wrote: I don't understand why it's getting so much crap. Just make a few TAGs and a board/tokens/cards, call it good. We don't need servo armored Operators or mini remotes or dragons. Certainly don't need 3 months of previews for it.
It reminds me a lot of the early Wizkids clickytech stuff, where people wanted big stompy robots fighting and instead got a combined-arms game focusing on infantry and Aggro 'Mechs
I agree that it feels very overproduced, likely to meet expectations for Kicksarter stretch goals. All the little extras is a real turn off for me.
December releases, and there is a new sort of bundle for Code One called the Collection.
-Ye Mao (hacker)
-Psi-Cops (Marksman rifle)
-Taigha Creatures box of 4
-Pan-Oceania collection box
-Yu Jing collection box
The collection boxes each contain 26 minis.
These are all just current releases from Kaldstrom, Beyond Kaldstrom etc, bundled together as an ultimate starter box. I think the price is going to be around USD $250.
The box covers spoilered
Spoiler:
The Psi-Cop ( I hear this name and think of Psi Corps, from Babylon 5)
The TAG designs have really warmed up on me. Depending on price and the ratio of stuff I want vs stuff I'd feel I have to paint, I might end up going for this after all.
A fair number of the Defiance backers were in it only for the miniatures. They had no interest in the actual game (and have said so on the official forums, and elsewhere.) TAG Raid won't attract that sort of backer, given that it is not really miniature intensive. Or so it looks at the moment. Who knows what the stretch goals will bring.
I won't be pledging, but I do hope the project funds.
Have they revealed potential mook monsters or just the biggest baddies? I've seen the sandworm and dragon. I know the focus is vs multiplayer but I'd be surprised if there wasn't a coop mode revealed early on.
A little pricey for what I want out of it. Cool looking game. A lot more appealing than I first expected, but since its more of a side game in my mind, even the core box is just a lot more than what I'd like to put into it.
LunarSol wrote: A little pricey for what I want out of it. Cool looking game. A lot more appealing than I first expected, but since its more of a side game in my mind, even the core box is just a lot more than what I'd like to put into it.
I'm kind of in the same boat. Esp as I mostly just want the combined army models and eh they come with an expansion that's basically loads of content that's worthless without the core box. I might consider throwing a token amount in to get on the pledge manager incase I wind up with the money later. I assume that its PM will likely last a reasonable length of time as campaigns like this often take a few months to get into proper production and such
I dont know but those have some big models in the game so 155euro (shipping included to the UK) is not cheap but not unrealistic too?
Some cracking models in there but I think they are looking from the wrong perspective... would you spend this money on a handful of big ass minis or would you rather spend it on something like remote wars with bucket loads of tiny lil different remotes?
PVC for the TAGs, metal for the support humans/robots. Ewww. Just make everything PVC or Siocast FFS
Gonna be a pass from me, it's such a great idea that falls flat in execution. Construction TAGs instead of combat TAGs, tons of extra engineers and prospectors and mini remotes instead of, well, more TAGs. Far as I can tell there aren't rules for normal TAGs in the game, just N4 rules to use these models in Infinity.
God this could have been so amazing, instead it's just kinda mediocre and expensive
I thought it was going to be a TAG supported by heavy infantry special forces type mission game when they first announced it. Like Dirty Dozen but with powered armor based off the name. Hungry Hungry Hippos with monsters and robots...not so much. Regardless, i appear to be in the minority based on the funding speed.
Wha-Mu-077 wrote: They must be really confident they're gonna reach all the stretch goals if they already have painted versions of the models
At the same time they could just be masters and 3D print masters (they've already got renders); so having even just a quick 3D print to paint up makes a big difference to marketing. Showing actual painted models makes a huge difference to showing just renders of models when it comes to trying to sell something to customers.
Kalamadea wrote:PVC for the TAGs, metal for the support humans/robots. Ewww. Just make everything PVC or Siocast FFS
Gonna be a pass from me, it's such a great idea that falls flat in execution. Construction TAGs instead of combat TAGs, tons of extra engineers and prospectors and mini remotes instead of, well, more TAGs. Far as I can tell there aren't rules for normal TAGs in the game, just N4 rules to use these models in Infinity.
God this could have been so amazing, instead it's just kinda mediocre and expensive
warboss wrote:I thought it was going to be a TAG supported by heavy infantry special forces type mission game when they first announced it. Like Dirty Dozen but with powered armor based off the name. Hungry Hungry Hippos with monsters and robots...not so much. Regardless, i appear to be in the minority based on the funding speed.
ya this is not doing much for me either. Metal for a boardgame is not what I want (but I'm sure being done that way with n4 rules to entice their regular player base) and while the theme doesn't bother me as much as others it's an odd theme for the game name and what people's hopes were.
The giant work and dragon look awesome though. I'd totally be interested in an Infinity setting Monster Hunter style game.
Brought to the planet Dawn from Ugarat, the Morat’s home planet, as part of their invasion strategy, the enormous Gurlanak is an authentic titan of nature, a highly dangerous beast with no rivals other than its own counterparts.
Pretty sure it's actually Morat homeworld beast according to the little lore piece? (Totally not repurposed from an unused Tohaa concept )
Anyway, the models all look nice, which we knew, but at this price (which is fair for 5 big models I suppose!) I'm gonna pass. It's beyond impulse-buy pricepoint for the core box, and I am not sold on the concept enough to treat it otherwise. If I really wanted, I could recreate all this as an Infinity/Code One scenario, so the game itself is basically an add-on to the models...and I don't really love the civvie tags.
I do want to see what their N4 rules will be...either cheap and complete trash, or we'll find out that mining companies have access to military-grade armor and training
Basically, the game is funded so clearly there are people who want it, but for me it's not enough of a combat game (Infinity does that already, and it doesn't seem to be a TAG-sim to the same level BTech is a mech-warrior sim game) and not enough of a ...boardgame if that makes sense. It's a wargame that just happens to use tiles and tokens.
I will say CB makes a very visually appealing game, and presentation. Over USD $200k so all the listed stretch goals are unlocked. I wonder if CB will add some more.
I'd totally buy Steindrage if I could get it without a base pledge as I really don't have a need for the game. Sadly though this is all KS only stuff so no space dragon for me.
There are some models I would like; the remotes and some of the prospectors (I'm not saying the tags aren't nice, only that I don't think I have a use for them). Are they likely to be available separately in the future? I'm guessing not?
I'm seeing some Blackjack DNA in that Sterling Forge prospector, which I quite like as I love the look of the Blackjacks. I'd love to get the model and take off those lamp-things next to the head, and replace the head with a helmet.
Soul Samurai wrote: There are some models I would like; the remotes and some of the prospectors (I'm not saying the tags aren't nice, only that I don't think I have a use for them). Are they likely to be available separately in the future? I'm guessing not?
The FAQ say Tag Raid is only available via KS during this campaign. So same as defiance.