Hmm, the sea canal look to be tricksy.... But then again the whole project is an insane proposal to begin with....
Nonetheless we shall link the home continent of Dakka by water as well as rail and road!
Looking at terrain. From ulm river to the coast a tunnel canal might be more viable a concept than carving a corinth canal all the way down. Less material to remove.
There might be a shorter cut into mesa but that mean demolishing other areas of mesa for a open channel too...
Hmmm
I can see a shorter route for a tunnel canal on a axis between the old house I now own and the nether portal.
Don, t cut too high as house has a two level basement and there's a cave nearby to contend with but could be possible route.
That or a cut through on other side of stoney shores bridge. Longer. Maybe less obstacles.
Okay, who has removed the jump beacon at spawn? It was there last time I visited but now it is not, and a pool lies where its great gemstone pyramid was.
I removed it to use it elsewhere to improve farming production. Didn't work. I put it back in the exact place it was before, guided by the flat 9x9 patch with no tall grass or torches but you can move it and change it's buff if you want.
I'm surprised someone noticed it was gone. I just use it for chorus fruit picking with a good axe and jumping over the nearby walls.
Lotet wrote: I removed it to use it elsewhere to improve farming production. Didn't work. I put it back in the exact place it was before, guided by the flat 9x9 patch with no tall grass or torches but you can move it and change it's buff if you want.
I'm surprised someone noticed it was gone. I just use it for chorus fruit picking with a good axe and jumping over the nearby walls.
Best way to upgrade farm production is use a fortune 3 pick or tool, and you can get a pretty high yield.
I do. I tried to use a speed boost but when replanting while strafing sideways it kept leaving gaps because I was moving too fast, so I waste more time fixing the gaps than I make from being faster. Well, it feels that way anyway.
Lotet wrote: I do. I tried to use a speed boost but when replanting while strafing sideways it kept leaving gaps because I was moving too fast, so I waste more time fixing the gaps than I make from being faster. Well, it feels that way anyway.
You leave gaps when running at normal speeds planting.
That or build a auto water farm that you just flick a lever and then head up and replant it.
Lotet wrote: I removed it to use it elsewhere to improve farming production. Didn't work. I put it back in the exact place it was before, guided by the flat 9x9 patch with no tall grass or torches but you can move it and change it's buff if you want.
I'm surprised someone noticed it was gone. I just use it for chorus fruit picking with a good axe and jumping over the nearby walls.
No prob's, I was just curious as to where it had wandered. Maybe next time leave a sign?
master of ordinance wrote: Just a thought, has anyone bothered ever fluffing up some history for the server/their lands? Im thinking of doing something like it for Ulm.
I don't know if anyone has made that much lore for their places. Most folks seem to put up signs and make fancy titles to imply lore, rather than write it out.
jhe90 wrote: Anyone else got new stone aka granite publicly mine able any closer?
These both solidly identified sites are thousands of blocks away.
Unfortunately, since I explored most of the unexplored areas on the dakka map when it only went 4000 blocks away from the center of the map, it means it'd be unlikely for you to find a place within that area that has granite. Theoretically, since the chunks containing ocean monuments were meddled with to have them spawn the monuments in previously explored areas, there might be granite beneath them, especially if the chunks were reset manually by darkinnit rather than being put there automatically by the update, good luck finding out which is which. But that's just a guess. I don't know if you think it's worth the effort to find out.
There's a quarry with granite at the far far end of the south nether tunnel. It has a bunch of exposed granite that you can scoop up yourself and there's a couple chests of granite on top in storage. You can have a double chest of granite from there if you want.
master of ordinance wrote: Just a thought, has anyone bothered ever fluffing up some history for the server/their lands? Im thinking of doing something like it for Ulm.
I don't know if anyone has made that much lore for their places. Most folks seem to put up signs and make fancy titles to imply lore, rather than write it out.
jhe90 wrote: Anyone else got new stone aka granite publicly mine able any closer?
These both solidly identified sites are thousands of blocks away.
Unfortunately, since I explored most of the unexplored areas on the dakka map when it only went 4000 blocks away from the center of the map, it means it'd be unlikely for you to find a place within that area that has granite. Theoretically, since the chunks containing ocean monuments were meddled with to have them spawn the monuments in previously explored areas, there might be granite beneath them, especially if the chunks were reset manually by darkinnit rather than being put there automatically by the update, good luck finding out which is which. But that's just a guess. I don't know if you think it's worth the effort to find out.
There's a quarry with granite at the far far end of the south nether tunnel. It has a bunch of exposed granite that you can scoop up yourself and there's a couple chests of granite on top in storage. You can have a double chest of granite from there if you want.
Thanks.
Il take a look. I cannot haul that much out but I can get some
master of ordinance wrote: Just a thought, has anyone bothered ever fluffing up some history for the server/their lands? Im thinking of doing something like it for Ulm.
And on another note, the guests lodge is coming soon! You might be able to see it on the map - have a guess where though
I have, but it's all in my head.
the good bit is that I'm living on top of the endermens first city. they fled when it flooded to the end dimension, and now the wander the world looking for it. That's why they're always picking up blocks. but they'll never find it, as it's in the one place they're afraid to go
master of ordinance wrote: Just a thought, has anyone bothered ever fluffing up some history for the server/their lands? Im thinking of doing something like it for Ulm.
And on another note, the guests lodge is coming soon! You might be able to see it on the map - have a guess where though
I have, but it's all in my head.
the good bit is that I'm living on top of the endermens first city. they fled when it flooded to the end dimension, and now the wander the world looking for it. That's why they're always picking up blocks. but they'll never find it, as it's in the one place they're afraid to go
I have nothing, but I do have a growing castle/island and plans to convert the nearby island into something.
Kinda fun, maybe the end cities are there new homes and the nether is the ruins of there grand cities that they lost access time and that's how they fell into ruin and taken over.
The wither skeli there twisted and long lost descendents.
Lotet wrote: Theoretically, since the chunks containing ocean monuments were meddled with to have them spawn the monuments in previously explored areas, there might be granite beneath them, especially if the chunks were reset manually by darkinnit rather than being put there automatically by the update
Yes, there should be granite and andesite etc in the terrain beneath ocean monuments. At the time, I reset those unoccupied chunks rather than spending too much time trying to place just the monument
Feel free to go mine under the village (there's a stairwell down, just keep going pretty much straight on from the portal). Just light up any new areas you mine.
I too have a load of in-game lore that, like Sir Ralphy's, remains in-head. The Sacred Mountain area is mostly built by the people that later became the Zombie Pigmen, in the days before they unleashed that dreadful curse on themselves, when they were a highly advanced species of builders who just happened to worship some very evil Cthulhoid gods.
master of ordinance wrote: Odd question, but does anyone have a large surplus of white wool I could have/buy or a large flock of white sheep they wouldnt mind me shearing?
I do, some assembly required though.
catch me in game and I'll show you where I keep my string, I usually have 18 double chests full of the stuff.
There's also stocks at the community Necton tomb complex.
I assume it was as it was linked to spawn and not signed.
If not, we'll live and learn.
My sheep are down on the lower levels if you need to bag some to start a herd. Just make sure to breed back some colour replacements and dye them white.
We have a slight problem at spawn. Yet another zombie siege happened but in this case some of the blocks on the roof of the trade hall where missing (I dont know why, but it may have something to do with the lightning storm earlier) and some zombies got in. I've killed them off but the traders in the affected stalls will need replacing (dont worry, the zombies are 'gone' now).
I dont have the correct wood to repair the roof, but I have put some grey wool in the important gaps.
Automatically Appended Next Post: Also, there is a baby zombie caught in the road. I tried to dig it out and kill it but it appears to be immune to damage. It wont move, burn or be hit.
I cant replace the blocks, so their stacked next to it for whomever finds the solution to place.
master of ordinance wrote: We have a slight problem at spawn. Yet another zombie siege happened but in this case some of the blocks on the roof of the trade hall where missing (I dont know why, but it may have something to do with the lightning storm earlier) and some zombies got in. I've killed them off but the traders in the affected stalls will need replacing (dont worry, the zombies are 'gone' now).
I dont have the correct wood to repair the roof, but I have put some grey wool in the important gaps.
Automatically Appended Next Post: Also, there is a baby zombie caught in the road. I tried to dig it out and kill it but it appears to be immune to damage. It wont move, burn or be hit.
I cant replace the blocks, so their stacked next to it for whomever finds the solution to place.
Fire proof that roof with stone l or least a second sub roof?
Nether brick. Brick, glass are also fire proof and look good on buildings.
Anvildude wrote: I've got a ton of string if you want to make your own wool out of it.
Please!
Automatically Appended Next Post: ALL HAIL THE DREAD CHICKEN OF THE APOCALYPSE, THAT WHICH HERALDS THE END OF THE SERVER AND ALL, THE CLUCKER IN THE DARK, THE LAYER OF TEN THOUSAND EGGS!
FROM ITS PERVERSE BEAK SHALL FLOOD FORTH A TIDE OF CHICKENS THAT SHALL DROWN THE WORLD IN A TIDE OF FEATHERS!
FEAR IT FOR YOUR DOOM IS NIGH!
Also, to whomever fixed the Trading Hall roof, that is a great job. And fireproof too.
I was gonna log on today and fit a temp stone slab roof until something nicer could be made.
If it's already been fitted
It has, good job on trading hall roof, brick too. Fancy.
Cool chicken too
I also reinforced part of the spawn walls near the chicken as there was a minor weak point where a zombie was sneaking in. I had to take some stone from the exchange but I've reinforced the ridge, two other points where it was potentially vulnerable.
Il check the rest of the flank another day and make sure it's all protected.
master of ordinance wrote: Ugh, the stables are ready. Now to build the gatehouse for them.... And a way to get horses in and out!
ULM you mean.?
Yeah it's hard to get past alight.
Navigating past it is... Interesting.
You need a bypass to the main road lol.
I was on about the stables - the entrance is currently 30 feet up.....
Dont worry about the road, I have plans.
OK that's a dilemma alright. Big spiral stairs?
I must gone easy with my ground floor stables. You till have to ride through the house to get in and out though....
Anyone can drop a cobblestone line to bridge a gap, or drill a 1x2 tunnel through a hill. It takes INSPIRATION to build yourself a suspension bridge or an enormous round tunnel system.
Anvildude wrote:Overengineered Minecraft is best minecraft.
Anyone can drop a cobblestone line to bridge a gap, or drill a 1x2 tunnel through a hill. It takes INSPIRATION to build yourself a suspension bridge or an enormous round tunnel system.
Agreed, something that looks impressive is always better than something that looks hastily done with no thought attached.
Today, during construction work beneath the great Keep, Ulmanian workers broke through into a small cave just below the Terracotta layer. Within this complex a Dungeon was discovered, and within it a Skeleton spawner.
Ulm now seeks to create a Skeleton farm. Until then it is open to all whom wish to farm Skeletons. You can find it in the Hall of Small Arches, beneath the central Keep. Follow the spiral stairs to the bottom and from there drop two flights until you see the Arches infront, above you. There are stairs leading up there. At the rear right hand corner you will find the way in.
Replace the torches when you are done. And do NOT damage the spawner or dungeon.
master of ordinance wrote: Today, during construction work beneath the great Keep, Ulmanian workers broke through into a small cave just below the Terracotta layer. Within this complex a Dungeon was discovered, and within it a Skeleton spawner.
Ulm now seeks to create a Skeleton farm. Until then it is open to all whom wish to farm Skeletons. You can find it in the Hall of Small Arches, beneath the central Keep. Follow the spiral stairs to the bottom and from there drop two flights until you see the Arches infront, above you. There are stairs leading up there. At the rear right hand corner you will find the way in.
Replace the torches when you are done. And do NOT damage the spawner or dungeon.
It ain't hard to wire up some glow stone lamps with a a sealed spawn chamber using a basic water flow based drop system. No need for torch controls.
Just got to make sure to calculate your water flow right.
I should hav some spare slow stone at stoney shore.
Ulm is very sorry to report on the loss of one of its greatest servants.
On this day, at 02:20 AM, Harold, first of his name, the Zombie Pigman was slain by the Golem during his wanderings.
A tomb will be built, and Harold's corpse interred within.
Thanks to the extremely generous donation of gold from Lotet the tomb of Harold is nearing completion. Once finished a state funeral will be held for Harold, and his remains interred within. Any whom wish to attend this funeral may do so.
Harolds son, Stephen, has also made an appearance, and has volunteered to take over his fathers duties.
One final question remains: Harold's suit. Harold was in possession of a fine suit, which befitted his station. Stephen is unsure as to what he wants done with it, so it can either be interred with Harold, or placed in storage until the museum is built, at which poit it will go on display.
Automatically Appended Next Post: Harolds Tomb is now complete, and Harold will be interred shortly. Anyone wishing to attend the funeral should post soon.
Today, friends, Ulmanian miners dug too deep. A fearsome monster from the primordial times was unleashed - records state to such beasts as "Withers"
Thankfully the beast was entrapped within the ground, limiting its rampage and the Ulmanian forces, led by Lord BloodRose, where able to counter attack and destroy this vile beast before it could escape.
So, uh, we may have a situation. Involving the Dragon Egg.
I handled it, put it back and then my cat decided he wanted to play too and it has teleported somewhere. Twice. First time it dropped to the floor below, I forgot it teleports though and tried to pick it up and now....
It is not in the sea, that much I know, I have searched the surrounding 15 block radius. That said I have been here for nearly half an hour and I still cannot find it. It is here somewhere, but I do not know where. If I find it I'll mark its position and get back here to find someone more competent than me.
master of ordinance wrote: So, uh, we may have a situation. Involving the Dragon Egg.
I handled it, put it back and then my cat decided he wanted to play too and it has teleported somewhere. Twice. First time it dropped to the floor below, I forgot it teleports though and tried to pick it up and now....
It is not in the sea, that much I know, I have searched the surrounding 15 block radius. That said I have been here for nearly half an hour and I still cannot find it. It is here somewhere, but I do not know where. If I find it I'll mark its position and get back here to find someone more competent than me.
Have you checked any voids in the construction or such covered over holes it may have ended up in?
there are no voids at my place, especially in the upper reaches of my tower.
the closest thing I have to a void is my mob farm, but even with that I have full access to every spawn pad.
After a frantic search of my tower from top to bottom, and a flight around the outside to check the trees and windows. The egg oddly enough,ended up in my sorting system, and even more luckily, none of the mob drop filters were broke otherwise it would have been destroyed.
sirlynchmob wrote: there are no voids at my place, especially in the upper reaches of my tower.
the closest thing I have to a void is my mob farm, but even with that I have full access to every spawn pad.
After a frantic search of my tower from top to bottom, and a flight around the outside to check the trees and windows. The egg oddly enough,ended up in my sorting system, and even more luckily, none of the mob drop filters were broke otherwise it would have been destroyed.
That's lucky
Very. Very lucky! Thr gods of character ce and cubes shined on us.
Dragon egg saved. Otherwise the hard ask of Lego... We need a new dragon egg... Please!
sirlynchmob wrote: there are no voids at my place, especially in the upper reaches of my tower.
the closest thing I have to a void is my mob farm, but even with that I have full access to every spawn pad.
After a frantic search of my tower from top to bottom, and a flight around the outside to check the trees and windows. The egg oddly enough,ended up in my sorting system, and even more luckily, none of the mob drop filters were broke otherwise it would have been destroyed.
Your sorting system?....
How?
And more to the point, where?!
sirlynchmob wrote: there are no voids at my place, especially in the upper reaches of my tower.
the closest thing I have to a void is my mob farm, but even with that I have full access to every spawn pad.
After a frantic search of my tower from top to bottom, and a flight around the outside to check the trees and windows. The egg oddly enough,ended up in my sorting system, and even more luckily, none of the mob drop filters were broke otherwise it would have been destroyed.
Your sorting system?....
How?
And more to the point, where?!
Anyway, I am glad that it has been found.
A giant lag enduring monster of a storage system that is impressive in a computer crashing machine.
Lower levels. It's impressive.. And kinda a big power of your ram and intent test!
sirlynchmob wrote: there are no voids at my place, especially in the upper reaches of my tower.
the closest thing I have to a void is my mob farm, but even with that I have full access to every spawn pad.
After a frantic search of my tower from top to bottom, and a flight around the outside to check the trees and windows. The egg oddly enough,ended up in my sorting system, and even more luckily, none of the mob drop filters were broke otherwise it would have been destroyed.
Your sorting system?....
How?
And more to the point, where?!
Anyway, I am glad that it has been found.
the sorting system tis a thing of beauty and the lag they cause keep the troublemakers away
the center of my tower is a drop chute for mobs, either the egg made it into the mob farm then flushed into the drop, or the hoppers caught it teleporting. I'm at a loss as to the logistics of how the egg made it into the hoppers as well. next time you catch me in game I'll show you the sorting rooms.
Maybe il return for a peak about when I upgrade my laptop lol.
Yeah, it was amazing but I got some heavy lag going to near the Basement and massive item sorter.
Its OK long as you stay away from the main mob grinder core and the sorter
Maybe il return for a peak about when I upgrade my laptop lol.
Yeah, it was amazing but I got some heavy lag going to near the Basement and massive item sorter.
Its OK long as you stay away from the main mob grinder core and the sorter
Do you have your hoppers capped? A hopper with an open top updates each tic, while a hopper with a solid block above it only updates when items move through it.
Anvildude wrote: Do you have your hoppers capped? A hopper with an open top updates each tic, while a hopper with a solid block above it only updates when items move through it.
Yep, I capped all the ones I could, but when the mob farm is going, It produces around 130,000 items per hour that all get's filtered, stored, then most of the items go into the overflow and into disintegrators. a dropper pointed into lava. Sometimes those filters break and empty the hopper so everything goes into 1 filter, overflows the chests and everything following gets destroyed. That happens fairly regularly, and luckily didn't when the egg went through.
despite the occasional glitch, that's my second favorite storage system I made, the prismarine farm being my favorite.
Anvildude wrote: Do you have your hoppers capped? A hopper with an open top updates each tic, while a hopper with a solid block above it only updates when items move through it.
Yep, I capped all the ones I could, but when the mob farm is going, It produces around 130,000 items per hour that all get's filtered, stored, then most of the items go into the overflow and into disintegrators. a dropper pointed into lava. Sometimes those filters break and empty the hopper so everything goes into 1 filter, overflows the chests and everything following gets destroyed. That happens fairly regularly, and luckily didn't when the egg went through.
despite the occasional glitch, that's my second favorite storage system I made, the prismarine farm being my favorite.
Blimey.... That's alot of rotten flesh lol.
If only regular mob spawned could match that for potential insame xp grinding!
Anvildude wrote: Do you have your hoppers capped? A hopper with an open top updates each tic, while a hopper with a solid block above it only updates when items move through it.
Yep, I capped all the ones I could, but when the mob farm is going, It produces around 130,000 items per hour that all get's filtered, stored, then most of the items go into the overflow and into disintegrators. a dropper pointed into lava. Sometimes those filters break and empty the hopper so everything goes into 1 filter, overflows the chests and everything following gets destroyed. That happens fairly regularly, and luckily didn't when the egg went through.
despite the occasional glitch, that's my second favorite storage system I made, the prismarine farm being my favorite.
I saw that prismarine farm - the only impression I remember is a vast system of chests and hoppers as far as the eye could see.... It was something to see, and a truly titanic construction and system.
Automatically Appended Next Post: I have not started yet another castle project, and the foundations are most certainly not visible just to the south of Ulm...
Anvildude wrote: Do you have your hoppers capped? A hopper with an open top updates each tic, while a hopper with a solid block above it only updates when items move through it.
Yep, I capped all the ones I could, but when the mob farm is going, It produces around 130,000 items per hour that all get's filtered, stored, then most of the items go into the overflow and into disintegrators. a dropper pointed into lava. Sometimes those filters break and empty the hopper so everything goes into 1 filter, overflows the chests and everything following gets destroyed. That happens fairly regularly, and luckily didn't when the egg went through.
despite the occasional glitch, that's my second favorite storage system I made, the prismarine farm being my favorite.
Blimey.... That's alot of rotten flesh lol.
If only regular mob spawned could match that for potential insame xp grinding!
have you been to the ender ender? bring a sweeping edge sword and enjoy the chaos and pearls
Master of Ordience, you thought about using more baileys and such in your castles? You can still have strong gate houses etc an leave middle more open or have a grander hall
Oh and anyone willing to trade for a largish quantity of sand for concrete and glass production?
jhe90 wrote: Oh and anyone willing to trade for a largish quantity of sand for concrete and glass production?
Double chest min.
Sure. I've got a double chest of sand in front of the entrance of the Stone Shop at spawn. I'll trade it for two diamonds unless you want a different offer.
jhe90 wrote: Oh and anyone willing to trade for a largish quantity of sand for concrete and glass production?
Double chest min.
Sure. I've got a double chest of sand in front of the entrance of the Stone Shop at spawn. I'll trade it for two diamonds unless you want a different offer.
I can afford two diamonds.
Deal
Thanks. That il speed up construction alot.
Oh, the castle? Yeah, I've been over there. It looks unfinished, but the fact that he managed to get so much in place is in itself impressive. Especially that moat. I shudder at how long it must have taken him to do that.
master of ordinance wrote: Oh, the castle? Yeah, I've been over there. It looks unfinished, but the fact that he managed to get so much in place is in itself impressive. Especially that moat. I shudder at how long it must have taken him to do that.
Il have to explore the server more
Theres a few food castles and fortresses dotted about the place.
And my concrete adventure continues, getting on for using 30 stacks in the project
master of ordinance wrote: Well, you can sail from your base all the way around to Ralphy's Tower of Lag - I have done it in fact!
Easy route. Shorter too if you take shortcut over land but theres also a nice place about 3.5k minus straight path from stoney shore that might be worth a look.
And some place that sounds intresting. Chasm hold?
Theres meant to be a Dakka dwarf city somewhere.
We dwarfs are out East. Chasmholm is Sleitsmithr's place- on the map you can find it under a beanstalk in the North-East corner. My place is further South, pretty much on the East-ward center line, with the big ice spire. It's one of the few Dakka buildings that's easily visible when zoomed all the way out.
Problem:
I cannot log in, my client is claiming that the server is out of date, running the 1.12.1 version where as I am apparently running 1.12.2.
Is anyone else having this problem?
Anyone know what the engine like forms are?
they seem to be somthing as ive seen least 2 on the dakka map viewer.. they have to serve a purpose.
They're firework launchers that I provided a few people to celebrate something or other many moons ago (either New Years, server anniversary, or a new Minecraft update, I've long forgotten what it was exactly).
Anyone know what the engine like forms are?
they seem to be somthing as ive seen least 2 on the dakka map viewer.. they have to serve a purpose.
They're firework launchers that I provided a few people to celebrate something or other many moons ago (either New Years, server anniversary, or a new Minecraft update, I've long forgotten what it was exactly).
Anvildude wrote:Oh yeah, Darkinnit's castle project. He sorta lost interest in it, I think. But what's there is pretty neat.
I didn't lose interest in Tattershall castle! It was mostly complete till one of the updates popped all the paintings off the tapestry room :(
Thank you server highloned
That's thr name!
Theres not much left of the castle, I mean there ruins and sections off the kitchen wall etc but most of the outer walls where gone.
The views where quite amazing from the real thing though.
The Basement walls where like a solid metre of brickwork too. It was a solid building.
Agh that makes sense. I saw redstone designs and such. I thought they might of been machines left over from some kind of dupe or part of a automated system for mob farms etc.
Well, there's still the quarry at the far end of the South nether tunnel. I did some mining a couple weeks back so you can take another double chest worth of granite, diorite or andesite if you want or you can mine it out of the quarry below. Plenty of exposed stone types down there.
Lotet wrote: Well, there's still the quarry at the far end of the South nether tunnel. I did some mining a couple weeks back so you can take another double chest worth of granite, diorite or andesite if you want or you can mine it out of the quarry below. Plenty of exposed stone types down there.
I saw. Thanks. It's not just Stone though. It's a second resource gathering location.
I'm going to like 8000 over world to establish a second mining site for ores, gives me more land to explore for materials as I'm pretty close to spawn and most land has been claimed etc.
Gives me more access to resources and land as my island costal site is not ideal for construction of everything.
DAMMIT RALPH!
I finally find a Woodland Mansion and what stands in the doorway but a sign saying "claimed by Ralphy". And the entire innards are choked full with torches so no Evokers can spawn!
master of ordinance wrote: DAMMIT RALPH!
I finally find a Woodland Mansion and what stands in the doorway but a sign saying "claimed by Ralphy". And the entire innards are choked full with torches so no Evokers can spawn!
Once killed, Evokers do not re spawn.
Once dead and totems gathered they will never respawn in that mansion.
master of ordinance wrote: DAMMIT RALPH!
I finally find a Woodland Mansion and what stands in the doorway but a sign saying "claimed by Ralphy". And the entire innards are choked full with torches so no Evokers can spawn!
did a map lead you there? or were you following my tunnel? my lil girl has been decorating it
I haven't tested it with the new updates, but when you buy a map you can buy one to a place already searched. If the map you buy has been explored someone beat you to that one.
master of ordinance wrote: DAMMIT RALPH!
I finally find a Woodland Mansion and what stands in the doorway but a sign saying "claimed by Ralphy". And the entire innards are choked full with torches so no Evokers can spawn!
did a map lead you there? or were you following my tunnel? my lil girl has been decorating it
I haven't tested it with the new updates, but when you buy a map you can buy one to a place already searched. If the map you buy has been explored someone beat you to that one.
Maps reset I think once been explored.?
So until then multiple of a map can be bought?
Once someone raids it then the new map is genorated.?
For Skeletons head down the stairs, then straight out the exit and into the Small Hall of Arches. Head to the back right corner and follow the corridor coming off it, the farm is at the end.
For Zombies head down the stairs, past the tracks and past the vault. Keep heading through the central way and dont deviate, its right at the end.
master of ordinance wrote: DAMMIT RALPH!
I finally find a Woodland Mansion and what stands in the doorway but a sign saying "claimed by Ralphy". And the entire innards are choked full with torches so no Evokers can spawn!
did a map lead you there? or were you following my tunnel? my lil girl has been decorating it
I haven't tested it with the new updates, but when you buy a map you can buy one to a place already searched. If the map you buy has been explored someone beat you to that one.
Maps reset I think once been explored.?
So until then multiple of a map can be bought?
Once someone raids it then the new map is genorated.?
yes to all 3. the map guys will keep selling the same map though, even after the location has been explored. so you basically buy a map, raid the place, kill the map guy.
For Skeletons head down the stairs, then straight out the exit and into the Small Hall of Arches. Head to the back right corner and follow the corridor coming off it, the farm is at the end.
For Zombies head down the stairs, past the tracks and past the vault. Keep heading through the central way and dont deviate, its right at the end.
Both are automatic AFK farms, so have fun.
Maybe colour code the paths?
Those vaults are not easy to navigate? Follow blue to one, red to other for example?
And i may be ght have over done the stallion bay mining main ore pass.... But it looks cool...
Its 8 wide. Has capacity for 4 double chests of ore cart systems each on separate tracks of two chest carts. With main tunnel 4x3 at level 12 and kind of is larger than the corner nook with a bed and chest that make up rest of bed lol.
And minutes after I post about a missing horse he turns up. Not anywhere special, not after I spent several days looking for him, no. He turns up right beneath the causeway to the stables. What. A. Giant. Horse. Dick.
master of ordinance wrote: And minutes after I post about a missing horse he turns up. Not anywhere special, not after I spent several days looking for him, no. He turns up right beneath the causeway to the stables.
What. A. Giant. Horse. Dick.
Automatically Appended Next Post: Biggus Dickus, the Horse is dead. a moment of silence please.
However his sacrifice will not be in vain and the Ulmanian Great Southern Expedition will go on!
Spoiler:
Really need to find that fire source and deal with it - Biggus got stuck in the portal and burned :/
Anyway, Stallion Bay is looking great. I admit I did add a slight structure on to a small island near the surface exit, just a little gift for you to build on Helo.
Heading still further south following this treasure map, it hints at an unexplored Woodland Mansion
Automatically Appended Next Post: CANCEL ALL THAT - FOUND A JUNGLE BIOME WITH A TEMPLE!
Have taken the temple over and marked it in the journal for Nether connecting. I am hoping to turn it into a Jungle base in the future.
Automatically Appended Next Post: Diamond Horse Armour.....
Automatically Appended Next Post: Biggus Dickus, the Horse is dead. a moment of silence please.
However his sacrifice will not be in vain and the Ulmanian Great Southern Expedition will go on!
Spoiler:
Really need to find that fire source and deal with it - Biggus got stuck in the portal and burned :/
Anyway, Stallion Bay is looking great. I admit I did add a slight structure on to a small island near the surface exit, just a little gift for you to build on Helo.
Heading still further south following this treasure map, it hints at an unexplored Woodland Mansion
Automatically Appended Next Post: CANCEL ALL THAT - FOUND A JUNGLE BIOME WITH A TEMPLE!
Have taken the temple over and marked it in the journal for Nether connecting. I am hoping to turn it into a Jungle base in the future.
Automatically Appended Next Post: Diamond Horse Armour.....
Poor bigus. Yes I did try and find it. But sadly I did not. It's gonna be obvious.
Stallion bay... Once I build the connect way you can have a replacement
Thanks. Yes it. Il be handy. I'm going to build a couple of net way for horses etc to moved from the plains and build a place for breeding maybe.
master of ordinance wrote: Well, this Jungle ruin is proving to be exciting, but it lacks one major thing: A Nether Portal. Going to have to see about installing one soon.
Easy ernough. It's just linking it to the main Axis that's the problem.
If you see me on I'm lucky and my laptop and I agree on working lol.
When I get round to making it back to the second Base il move the portal and widen exit. I think problem was no way out for a horse on far side. It's easily fixed though.
jhe90 wrote: I fixed the portal. Was a case of moving plus expanding behind so a horse can pass. Bridge is 75% complete.
Sorry old laptop not always minecraft friend. I have a quote I'm considering for a new PC though
Yay! No more burnyburny deathdeath
Good luck with the bridge.
The jungle ruins are proving interesting to unearth, especially the ruined square but it is the mines that prove truly amazing - 29 diamonds in one haul!
jhe90 wrote: I fixed the portal. Was a case of moving plus expanding behind so a horse can pass. Bridge is 75% complete.
Sorry old laptop not always minecraft friend. I have a quote I'm considering for a new PC though
Yay! No more burnyburny deathdeath
Good luck with the bridge.
The jungle ruins are proving interesting to unearth, especially the ruined square but it is the mines that prove truly amazing - 29 diamonds in one haul!
Nice, yeah sometimes you gotta go explore new chunks.
Well, the Ulmanian Jungle ruins are now linked up to the nether. There is just one wee problem though.....
It appears that the ancient nether portal within the temple was linked to a twin portal on the other side, which appears to be within the ruins of a hithero unexplored Nether fortress.....
I am slowly tunnelling North - hope to be linked up to Dakka central by Yule!
Not wholly Minecraft-related, but just a general warning: a few friends of mine have recently had their PayPal accounts shuttered and been perma-banned from using the service because they signed up before they were 18, in what's apparently a mass-sweep of users.
I don't know about anyone else, but Minecraft was the only reason I ever got a PayPal account before I was 18--it's the only thing I actually used it for before 18 --and the same rings true for several of my friends. So if you bought Minecraft back when PayPal was the only option to do so, it might be worth checking how old you were when you made the PayPal account, and prepare to empty the account of any funds you've got left in it and make a new one--assuming you're 18 now, of course.
As far as I can tell from a bit of research, there is no defence PayPal will accept, so this is just a heads-up based on knowing that Minecraft once needed to be bought through PayPal, and knowing a fair number of people who weren't 18+ when they did so.
master of ordinance wrote: Well, the Ulmanian Jungle ruins are now linked up to the nether. There is just one wee problem though.....
It appears that the ancient nether portal within the temple was linked to a twin portal on the other side, which appears to be within the ruins of a hithero unexplored Nether fortress.....
I am slowly tunnelling North - hope to be linked up to Dakka central by Yule!
Hmmm...
Seems I rubbed off my madness in you.
The only thing I'd say is to check carefully the coordinates on one you want. Times or divide by 8 and get level rough. It may link a portal to one you want?
Not quite What happened was that I put a new portal in on the Overworld, but instead of linking to a existing portal in the nether it created a brand new one. So I have a 2-way portal, just no idea where the hub is!
master of ordinance wrote: Not quite What happened was that I put a new portal in on the Overworld, but instead of linking to a existing portal in the nether it created a brand new one. So I have a 2-way portal, just no idea where the hub is!
Oops... sorry that tends to be way its meant to work. sorry.
guess its not 100% reliable :(
master of ordinance wrote: Good news! I have managed to hit Sir Ralphy's Nether line!
This should speed things up massively, now that I dont have to mine through the Nether.
lots of fun new water things. Oh haw far will we have to go to find a sunken ship?
Ooh, excite!
Automatically Appended Next Post: Final update:
I found a lava sea under the jungle
Ooh!
How many thousand chunks I am gonna have to go to find that lol.
Stallion bar should not be too explored
I've not gone too far from thr Base yet. Good job!
Great news. You linked the line alot faster than planned!
Il have to look for a decent horse and set up some stables for the plains to test without getting slaughtered by mobs lol
I'm rather looking forward to the trident. I think the gameplay methodology with it will be neat. Hope they put in a proper stab animation for the melee strike, though.
master of ordinance wrote: The way is open!
Come to the south nether rail tunnel and jump on to see the jungle.
You must have bribed the safety inspector well to get a permit for that track It's fun to hear ghasts as your looking down at a lava lake.
Thinking about all the new stuff in 1.14 though, Sho8uld we consider a world reset so we don't have to go out another 10km in all directions looking for the new coral blocks, biomes and sunken ships?
Hmm, I am not a fan of resetting the entire world (especially not with all the effort put into Ulm!) but you are right, finding newer blocks and items is difficult.
I think that we should either reset only the affected bits (deep ocean) keeping in mind certain bits (such as Stony Shore) which would be the exception because of players hard work, or we should set a point, say 2 to 3 km, from spawn within which we keep everything as is and then only reset the world beyond that.
Alternatively we could have a period whereby people can request that certain areas (IE, bits they own) be saved and not hard reset, and then after that period reset all of the map baring the requested chunks.
@sirlynchmob welcome to the Ulmanian spawn - Jungle Ruins shuttle, courtesy of the completely not dodgy planners
Dont worry, it will be expanded a little at both ends so it can become a cargo shuttle.
Umm well I went out about 1000 block nether. I hot fresh ground.
The end of roads if pushed put to Say thr 20k line, that's further out that most players and it's a not too much effort to get there.
Alsonmaybe use horses?
Stallion bay or others have ready supplynwith easy Bethersden access
The map updates incrementally. i.e. it only updates the map where the chunks have been modified by players.
In terms of storage space, the Dakka Minecraft world currently occupies 8.5GB disk space, but the web map occupies 8.6GB disk space. Not only does this grow exponentially each time the radius is increased, but it also encourages the completionists out there to go explore and "fill in the gaps". So I'd certainly rather not expand the map before any new terrain gen is in the game.
One option would just be to not change or reset the world at all, just make a new "centre". The map can be set to draw any coordinate region, not just a square around spawn. It could be interesting to have an "old continent" and "new continent". New players (or those who lose their bed) would have to make the pilgrimage. Many opportunities for transport links and hubs then...
That could be very cool. Could I ask that it be to the North? That was I could just extend the Great Tunnel, and we could have an Overworld route to the New World as well as the Nether route.
darkinnit wrote: The map updates incrementally. i.e. it only updates the map where the chunks have been modified by players.
In terms of storage space, the Dakka Minecraft world currently occupies 8.5GB disk space, but the web map occupies 8.6GB disk space. Not only does this grow exponentially each time the radius is increased, but it also encourages the completionists out there to go explore and "fill in the gaps". So I'd certainly rather not expand the map before any new terrain gen is in the game.
One option would just be to not change or reset the world at all, just make a new "centre". The map can be set to draw any coordinate region, not just a square around spawn. It could be interesting to have an "old continent" and "new continent". New players (or those who lose their bed) would have to make the pilgrimage. Many opportunities for transport links and hubs then...
Could you have two map pages? one for each area?
maybe even copy spawn and place it some enormous distance away, probably at least 250k, and put in a command block to teleport between the two I know, I know, vanilla as possible. Maybe put it to a vote and either change the world spawn point to the new area or leave it be.
when I did my first walk abouts to get all the biomes I marched out 20k in some directions. with flying, any my nether tunnel I've been out past that. I'm sure others have as well.
oh and I'll sip you a stack of diamonds to move my tower to a new coral ocean
Anvildude wrote: That could be very cool. Could I ask that it be to the North? That was I could just extend the Great Tunnel, and we could have an Overworld route to the New World as well as the Nether route.
If it's least 20-30k or even further nether is only way.
oh and I'll sip you a stack of diamonds to move my tower to a new coral ocean
Nooo, you cant move - who will I sail over and blockade/raid if you do?
I think that the best way might be to keep the map chunks un-updated but update beyond the map. It pains me to say this, especially with how long the Jungle Ruins took to 'excavate' but it may be the only way to avoid losing work and still get the new blocks.
Alternatively, is it possible to update only the Deep Sea biomes?
oh and I'll sip you a stack of diamonds to move my tower to a new coral ocean
Nooo, you cant move - who will I sail over and blockade/raid if you do?
I think that the best way might be to keep the map chunks un-updated but update beyond the map. It pains me to say this, especially with how long the Jungle Ruins took to 'excavate' but it may be the only way to avoid losing work and still get the new blocks.
Alternatively, is it possible to update only the Deep Sea biomes?
I'd vote for spawn 2.
Maybe 100k away from spawn 1
No loss of builds, all new terrain
Good news, Ulm is no accessible via the overground road! follow the North road past the inn and there will be a sandstone path to your left as you enter the Mesa. Follow it and enter Ulm!
The railway has also been re-routed to allow for this.
Maybe 100k away from spawn 1
No loss of builds, all new terrain
My only problems with this are:
A, what happens to the Spawn village
B, what happens to the road network leading out from Spawn
C, What happens to the Nether hub
D, what happens to the Nether network
oh and I'll sip you a stack of diamonds to move my tower to a new coral ocean
Nooo, you cant move - who will I sail over and blockade/raid if you do?
I think that the best way might be to keep the map chunks un-updated but update beyond the map. It pains me to say this, especially with how long the Jungle Ruins took to 'excavate' but it may be the only way to avoid losing work and still get the new blocks.
Alternatively, is it possible to update only the Deep Sea biomes?
I'm not afraid of any blockades, In the darkest hour the wither will be freed I'd wire up my ship guns to fire, but I've done that before and I'd cause so much lag it could crash the server. I'm actually worried about the 1.14 update with the blocks being given new id's, it could spawn my wither defense system. I'm all about the mutually assured destruction line of defense
updating just the deep sea biomes would be bad for me as most of my base is below the water line in a deep ocean, not to mention all the ocean temple conversions. I thought about continuing the tunnel heading west in the nether, then I wondered if there will be any new blocks added to the nether. so I'm going to hold off expanding the tunnel til more information is available. It already goes out 4k (32k overworld)
oh and I'll sip you a stack of diamonds to move my tower to a new coral ocean
Nooo, you cant move - who will I sail over and blockade/raid if you do?
I think that the best way might be to keep the map chunks un-updated but update beyond the map. It pains me to say this, especially with how long the Jungle Ruins took to 'excavate' but it may be the only way to avoid losing work and still get the new blocks.
Alternatively, is it possible to update only the Deep Sea biomes?
I'm not afraid of any blockades, In the darkest hour the wither will be freed I'd wire up my ship guns to fire, but I've done that before and I'd cause so much lag it could crash the server. I'm actually worried about the 1.14 update with the blocks being given new id's, it could spawn my wither defense system. I'm all about the mutually assured destruction line of defense
updating just the deep sea biomes would be bad for me as most of my base is below the water line in a deep ocean, not to mention all the ocean temple conversions. I thought about continuing the tunnel heading west in the nether, then I wondered if there will be any new blocks added to the nether. so I'm going to hold off expanding the tunnel til more information is available. It already goes out 4k (32k overworld)
Wither defence systems..... That sounds both cool and incredibly terrifying to ever use.
With the deep sea biomes, if we did update just them then perhaps certain chunks (your base, my outpost, etc) could be left un-updated or perhaps there is a way to update the environment but keep the structures?
I think when it comes to updating area's, it's the whole chunk or nothing. I've seen a youtuber do it with mcedit. you basically delete the chunk and let it respawn.
Automatically Appended Next Post: I built a wither on the side of my portal art, it was fun during the unveiling. I had the whole portal covered with leaves, then torched them. everyone's watching the show and I was watching the wither to see if it would spawn
he should just sit there being a nice piece of decoration, but certain updates make me nervous, like this coming one.
sirlynchmob wrote: I think when it comes to updating area's, it's the whole chunk or nothing. I've seen a youtuber do it with mcedit. you basically delete the chunk and let it respawn.
Automatically Appended Next Post: I built a wither on the side of my portal art, it was fun during the unveiling. I had the whole portal covered with leaves, then torched them. everyone's watching the show and I was watching the wither to see if it would spawn
he should just sit there being a nice piece of decoration, but certain updates make me nervous, like this coming one.
Thats an utterly terrifying scenario, but fortunately for you I dont think he will as Withers only spawn when a Wither skull is placed atop a T shaped formation of 4 Soulsand when there are already 2 skulls there. So it shouldnt explode everything....
@jhe, new task for Stony Shore. Build a weapons research bunker and start developing new countermeasures and first-strike weapons - we need to be ready dammit!
I agree, it "shouldn't" spawn from block updates next to it, nor should it spawn after an update. But it's a game, it's a game with some rather fun bugs, and when they talk about changing block id's I start to wonder if it's going to spawn
Is anyone having issues logging in? I'm trying to get into Mojang so I can download the game, it let me reset my password, but then keeps telling me it doesn't recognize my email/password.
@sirlynchmob you have a very scary point there - if it spawns then it could really ruin your nether lair. Well, Ulmanian mercenaries are always up for hire if you need them.....
@djones520 how long is it since you last logged in? Have you tried resetting your password?
master of ordinance wrote: @sirlynchmob you have a very scary point there - if it spawns then it could really ruin your nether lair. Well, Ulmanian mercenaries are always up for hire if you need them.....
@djones520 how long is it since you last logged in? Have you tried resetting your password?
I haven't played on the PC in a while, but I did log in a year ago to download the game to my kids computer. The account is only a few years old, I opened it in 2014. I did reset my password earlier, and it accepted the reset, but still refuses to let me log in.
Yo, for people with old accounts- they did a Migration thing- if you're on Minecraft.net, there should be an option to Migrate your Mojang account (or whatever). It was a thing where they moved stuff about, merged the forums and stuff. You should still be able to access the game.
But yeah, if you can't find a Migrate Account option, go ahead and contact tech support. You definitely won't have to buy the game again.
Anvildude wrote: Yo, for people with old accounts- they did a Migration thing- if you're on Minecraft.net, there should be an option to Migrate your Mojang account (or whatever). It was a thing where they moved stuff about, merged the forums and stuff. You should still be able to access the game.
But yeah, if you can't find a Migrate Account option, go ahead and contact tech support. You definitely won't have to buy the game again.
Huh... I was able to log into Minecraft.net. I've been trying to get into Mojang the whole time. Thanks!
And of course now the email with the verification code won't arrive in my inbox...
Pleasepleaseplease can we install a mod that reduces the fething creeper spawns to something sane? And maybe replaces some of them with zombie villagers too?
Its a bloody nightmare, all I want is to get some bloody villagers into my town but the plains and clearings near me are infested with green isis rejects and every fething night is spent advancing at a crawl whilst trying to pick the green gakkers off with my bow and arrow. Eventually when I reach zombies theres never a villager or if there is by the time I have got him and am luring him back the sun is starting to rise and it cripples your morale to spend all that time and take all those hits only for the villager zombie to burn up yards from the conversion box. Not to mention having to kill alll the creepers on the way back so they dont blow him up as well.
So far I have managed to retrieve and convert 1 villager and that turned out to be a Fool class anyway.
Its not funny, please can we do something?
master of ordinance wrote: Pleasepleaseplease can we install a mod that reduces the fething creeper spawns to something sane? And maybe replaces some of them with zombie villagers too?
Its a bloody nightmare, all I want is to get some bloody villagers into my town but the plains and clearings near me are infested with green isis rejects and every fething night is spent advancing at a crawl whilst trying to pick the green gakkers off with my bow and arrow. Eventually when I reach zombies theres never a villager or if there is by the time I have got him and am luring him back the sun is starting to rise and it cripples your morale to spend all that time and take all those hits only for the villager zombie to burn up yards from the conversion box. Not to mention having to kill alll the creepers on the way back so they dont blow him up as well.
So far I have managed to retrieve and convert 1 villager and that turned out to be a Fool class anyway.
Its not funny, please can we do something?
That mod is already in the game, it's called torches & 1/2 slabs
The server is on normal as well, you're lucky I got outvoted when I suggested raising it to hard
Where do you need the villagers? the wife and I are quite good at catching them, converting them and delivering them if you'd like some help.
Just at my base in Ulm, I'm walling the citadel in and fortifying it. Theres two main bits so far, Old Town (the bit with all the glaze) and Low Town (still being built, its on the opposite side of the keep) that both/will both need populating. Of course low ton really needs to finish being built first.
Yeah, I am - hardmode creepers would have levelled Ulm within a single night!
Automatically Appended Next Post: Torches and half slabs also stop zombies from spawning sadly.
If you stop by at night make sure to check out the 'Hot Zones' in Ulm, places so radioactive that they glow at night as though it where day.
Get yerself a tunnel. Or create a temporary railway- use a furnace cart so you don't need to mess with powered rails. Lure a zomble villager to the cart, snag him, send him home.
Anvildude wrote: Get yerself a tunnel. Or create a temporary railway- use a furnace cart so you don't need to mess with powered rails. Lure a zomble villager to the cart, snag him, send him home.
or litter the place with boats, those work as great as mob snares.
If my laptop behaves one night, do you want me to lend a hand in adding to thr fortifications.
I mean. My home is somewhat mob proof lol.
An old server had one design. The wall of nope. It's a 3-4 deep pirlt, 5 blocks wide. Filled with cacti, flaming netherwrack, sometimes even lava blocks between cacti.
Nothing short of a wither. Ender dragon or ender man can cross it alive.
Could also lay soul sand at one of the more vulnerable flanks to slow down attackers and make vulnerable to archery battlements. Add some jutting mini towers every so often and they can sweep the wall below the next tower and any enemy who makes it the face of the wall.
Add a ha ha wall abit further our to prevent enemies being able to reach base of wall. It's one sides slope, then goes to a flat up wall.
Flat ground then looks flat but is walled and moated.
The inner villager zone garrisoned with golums and maybe snow golums turrets to force mobs away from sections where you need space.
Yeah, haven't gotten any emails from Mojang or Minecraft.net. Haven't responded to my inquiries about being unable to log in, or haven't gotten any of the verification code emails I've requested.
Oh master of ordience. I found a bad jump horse that make a good nether taxi. Reckeon we not be pushing it to make small stable neat the Nether hub for easy travel between far off spots?
Finally managed to link up a Woodland Mansion through the nether and it still takes about 30 minutes to run to it. Anyway, someone want to help clear it out? I mainly want to slay the mobs in it for the achievement's sake and get one of those dolls.
Lotet wrote: Finally managed to link up a Woodland Mansion through the nether and it still takes about 30 minutes to run to it. Anyway, someone want to help clear it out? I mainly want to slay the mobs in it for the achievement's sake and get one of those dolls.
I hadn't watched the video but the title and thumbnail explained it. But what could we use it for? The only things I'd want are mob heads and diamond horse armor but they aren't really necessary.
mondo80 wrote: What do you guys think of the new data packs?
video
Of course it's all up to Dark if anything is added.
The new pack is really looking sweet and I love the new functionality, making our own achievements & recipes is awesome.
It would be nice to have a recipe for elytras, even something like a nether star, 2 ghast tears and 2 leathers. They're just to much fun to not make them easier to get.
a new recipe for armor stands with arms would be nice. or ideally a gui for players to pose them.
Then for the sake of the planet, one to change gravel into sand 5 gravel, 4 flint, x pattern, gets you a stack of sand Let's end the decimation of deserts.
mondo80 wrote: What do you guys think of the new data packs?
video
Of course it's all up to Dark if anything is added.
The new pack is really looking sweet and I love the new functionality, making our own achievements & recipes is awesome.
It would be nice to have a recipe for elytras, even something like a nether star, 2 ghast tears and 2 leathers. They're just to much fun to not make them easier to get.
a new recipe for armor stands with arms would be nice. or ideally a gui for players to pose them.
Then for the sake of the planet, one to change gravel into sand 5 gravel, 4 flint, x pattern, gets you a stack of sand Let's end the decimation of deserts.
Deserts... You mean those places you strip back to thre stone layers for sandstone and sand
Oh. Well that would be intresting but it's deciding the balence.
Maybe make it fairly expensive so exploration is still viable and worthwhile.
jhe90 wrote:There's alot of slower, low jump horses.
They bad for surface but good fir saving hunger on nether highway.
If there is a spawn two and it is some 12.5k in nether travel. Well we have a easy way to do it
We could generate a bit of income here - build a stables at the spawn hub and several more along the way at important stop-off points and then charge people for renting a Nether horse. We look after the saddles and possibly armour of course.
mondo80 wrote:What do you guys think of the new data packs?
Of course it's all up to Dark if anything is added.
I really want to see this added.
Chain Armour is really cool and its a bummer that you cannot make it, and bottles of enchanting cost too much at the moment. More importantly items like Elytra are all but impossible to come by, especially as the End has been explored so vastly. Mob heads are almost impossible to acquire as they require a Charged Creeper and I am having a hard enough time finding a Skeleton Trap Horse, let alone getting a creeper to be struck by lightning without it going boom on me. Saddles and horse armour could also be craftable.
I, for one, would support this.
jhe90 wrote:There's alot of slower, low jump horses.
They bad for surface but good fir saving hunger on nether highway.
If there is a spawn two and it is some 12.5k in nether travel. Well we have a easy way to do it
We could generate a bit of income here - build a stables at the spawn hub and several more along the way at important stop-off points and then charge people for renting a Nether horse. We look after the saddles and possibly armour of course.
mondo80 wrote:What do you guys think of the new data packs?
Of course it's all up to Dark if anything is added.
I really want to see this added.
Chain Armour is really cool and its a bummer that you cannot make it, and bottles of enchanting cost too much at the moment. More importantly items like Elytra are all but impossible to come by, especially as the End has been explored so vastly. Mob heads are almost impossible to acquire as they require a Charged Creeper and I am having a hard enough time finding a Skeleton Trap Horse, let alone getting a creeper to be struck by lightning without it going boom on me. Saddles and horse armour could also be craftable.
I, for one, would support this.
True. We can breed up some nether horses. Save you running, rent one for a small fee.
Not too much work. Not need to be fastest, or best jump. Any horse outpaces sprint speed long distances.
Gold farm plus horse spawning. There must be 20+ horses out there. And it's a biome they spawn on.
Saddles. Easy fishing.
Armour is not needed if your only riding down the Nether highways. There mostly slabbed. A horse would save you alot of hunger though
I really want to see this added.
Chain Armour is really cool and its a bummer that you cannot make it, and bottles of enchanting cost too much at the moment. More importantly items like Elytra are all but impossible to come by, especially as the End has been explored so vastly. Mob heads are almost impossible to acquire as they require a Charged Creeper and I am having a hard enough time finding a Skeleton Trap Horse, let alone getting a creeper to be struck by lightning without it going boom on me. Saddles and horse armour could also be craftable.
I, for one, would support this.
\
You can get chain mail from the armorsmiths, emeralds are really easy to come by and basically makes the chain mail free
why would you want bottles of xp? there's a plethora of xp farms on the server. but you can get them down to 3 emeralds a bottle if you really want them.
the mob heads are a royal pain, I spent a month getting mine and I don't think there's enough diamonds on the server to get me to fire up the farm again and try to get more.
I really want to see this added.
Chain Armour is really cool and its a bummer that you cannot make it, and bottles of enchanting cost too much at the moment. More importantly items like Elytra are all but impossible to come by, especially as the End has been explored so vastly. Mob heads are almost impossible to acquire as they require a Charged Creeper and I am having a hard enough time finding a Skeleton Trap Horse, let alone getting a creeper to be struck by lightning without it going boom on me. Saddles and horse armour could also be craftable.
I, for one, would support this.
\
You can get chain mail from the armorsmiths, emeralds are really easy to come by and basically makes the chain mail free
why would you want bottles of xp? there's a plethora of xp farms on the server. but you can get them down to 3 emeralds a bottle if you really want them.
the mob heads are a royal pain, I spent a month getting mine and I don't think there's enough diamonds on the server to get me to fire up the farm again and try to get more.
Even with the servers pretty insane spawn rate? Though getting lightning to strike is.. Difficult to say the least.
Mobs spawn at a good pace on Dakka. Squid are like by the dozen!
You can get chain mail from the armorsmiths, emeralds are really easy to come by and basically makes the chain mail free
why would you want bottles of xp? there's a plethora of xp farms on the server. but you can get them down to 3 emeralds a bottle if you really want them.
the mob heads are a royal pain, I spent a month getting mine and I don't think there's enough diamonds on the server to get me to fire up the farm again and try to get more.
Chainmail can be purchased but that comes with the cost of having to gain emeralds in the first place
Just for bottled repair work to the tools and armour really.It saves the hastle of travelling all over in the middle of a project
Despite the unusually high spawn rate of Creepers getting lighting to strike one is pretty much a rng thing, and it has not once happened in all my time playing across all my worlds. It would be nice to have an alternative method of acquiring them as opposed to running around in a thunderstorm praying to the rng gods that you get lucky. How did your mobhead farm work? Maybe that will be the solution.
Other atifacts like elytra (which are basically ipossible to find given how much the End has been explored) could also be craftable..
@jhe lets do it. Shall I start on the hub construction?
You can get chain mail from the armorsmiths, emeralds are really easy to come by and basically makes the chain mail free
why would you want bottles of xp? there's a plethora of xp farms on the server. but you can get them down to 3 emeralds a bottle if you really want them.
the mob heads are a royal pain, I spent a month getting mine and I don't think there's enough diamonds on the server to get me to fire up the farm again and try to get more.
Chainmail can be purchased but that comes with the cost of having to gain emeralds in the first place
Just for bottled repair work to the tools and armour really.It saves the hastle of travelling all over in the middle of a project
Despite the unusually high spawn rate of Creepers getting lighting to strike one is pretty much a rng thing, and it has not once happened in all my time playing across all my worlds. It would be nice to have an alternative method of acquiring them as opposed to running around in a thunderstorm praying to the rng gods that you get lucky. How did your mobhead farm work? Maybe that will be the solution.
Other atifacts like elytra (which are basically ipossible to find given how much the End has been explored) could also be craftable..
@jhe lets do it. Shall I start on the hub construction?
Yeah. I need to fish up some saddles anyway. I only have one at mo and I belive that's on my decent horse.
Im at Stallion bay at mo.
Moving horses is slow with only one saddle. Also may need to breed if not a constant spawn rate of them.
master of ordinance wrote: Thats fine, i can start on the hub stables shortly. Ill bring some leads and get some back.
As said. I got 7 bays ready on thr main sub level for storage.
We can keep good ones down there and then breed off those better horses for some middle of road but ideal nether horses to save hunger
Il get a extra set of 4-6 bays built later one.
Keep a few spare horses down there to go out later on.
Well, I am happy to report that the first horse and the first donkey are at the central hub!
Well, I say at it, its not exactly finished yet, and they will not be staying there. I intend to breed a Mule and a couple of Horse and then take these two back with me to Ulm, but they should give us a start.
Jhe, before you go back out to grab more horse have a check inside your stables
master of ordinance wrote: Well, I am happy to report that the first horse and the first donkey are at the central hub!
Well, I say at it, its not exactly finished yet, and they will not be staying there. I intend to breed a Mule and a couple of Horse and then take these two back with me to Ulm, but they should give us a start.
Jhe, before you go back out to grab more horse have a check inside your stables
Il check it out when I can
Hopefully not dozens of chickens lol.
You can get chain mail from the armorsmiths, emeralds are really easy to come by and basically makes the chain mail free
why would you want bottles of xp? there's a plethora of xp farms on the server. but you can get them down to 3 emeralds a bottle if you really want them.
the mob heads are a royal pain, I spent a month getting mine and I don't think there's enough diamonds on the server to get me to fire up the farm again and try to get more.
Chainmail can be purchased but that comes with the cost of having to gain emeralds in the first place
Just for bottled repair work to the tools and armour really.It saves the hastle of travelling all over in the middle of a project
Despite the unusually high spawn rate of Creepers getting lighting to strike one is pretty much a rng thing, and it has not once happened in all my time playing across all my worlds. It would be nice to have an alternative method of acquiring them as opposed to running around in a thunderstorm praying to the rng gods that you get lucky. How did your mobhead farm work? Maybe that will be the solution.
Other atifacts like elytra (which are basically ipossible to find given how much the End has been explored) could also be craftable..
@jhe lets do it. Shall I start on the hub construction?
The farm worked
most of the month was building it, getting annoyed the lightning struck outside the farm, expanding the farm, missing, expanding, getting a hit but not charging the creeper, blowing up, blowing up and destroying a vital part of the farm, blowing up again, camping on a perch 24/7 annoying everyone else playing as no one could sleep because I was huddled on my perch waiting for thunder, you ever notice how it doesn't really thunder that often? waiting, waiting, see a strike miss, waiting, waiting, OMG I finally got one.
but ya the farm works, and once I got a charged creeper and the sacrifice into it's pit, I always got a head.
More importantly items like Elytra are all but impossible to come by, especially as the End has been explored so vastly.
Elytra are kind of a Catch-22; they make exploring the End so much quicker, but you need to explore the End to get them. Ender pearls help a bit, but there's just some places that are too far to throw them.
If you need an Elytra though, I can give you one. I have a ...couple... from my time adventuring out there . And the North and South parts of the End aren't really all that explored.
I pretty much winged it let me know a good time to catch you in game and I can show you the farm. It got rather large at the end so I covered it up.
every 5th block, I dropped a creeper in a hole, sitting on top of a overly complicated water way to bring the charged creeper to its designated explosion zone. Then lured the victim to another hole and water system to get him into place.
master of ordinance wrote: Well, I am happy to report that the first horse and the first donkey are at the central hub!
Well, I say at it, its not exactly finished yet, and they will not be staying there. I intend to breed a Mule and a couple of Horse and then take these two back with me to Ulm, but they should give us a start.
Jhe, before you go back out to grab more horse have a check inside your stables
Wow... That's quite a few horses and donkeys you found. What's the plan with them?
I managed to increase stable capacity to 10 bays or there about. They can all be put in seperatr bays if that's easier for you or kept in the planned farm for now.
So we just need to work out eventually which ones we want for breeding use and those whom get sent to spawn stable?
It was nothing
I just got those for breeding and use really as we lacked many in the farm - their yours to do with as you please!
I have managed to get 3 tame horses to spawn, minus saddles, and one donkey. Currently there is room for 2 more, although we can expand. If you want to drop by the hub you can check them (and it) out, and feel free to change any your not happy with or modify the stables.
On the tree note, would you mind if I opened up a direct route through the forest to the plains? Only the trees make leading horses back hard.
Nice going - Stallion Bay is really taking off!
master of ordinance wrote: On the tree note, would you mind if I opened up a direct route through the forest to the plains? Only the trees make leading horses back hard.
Nice going - Stallion Bay is really taking off!
Yes, I Don t mind if you cut out a roadway and lay a path if you want.
Maybe leave some horses back there as breeding back up?
I Don, t want to strip stallion Bay entirely of named aspect.
Automatically Appended Next Post: Wow, good job there, thats imprsive little building.
seems we still have a portal fire issue. im honestly utterly confused right now... Looks like i gotta dig round another day and replace everything with stone!
It's an old community project ported over from the previous world. Everyone had a similar sized plot of land and were encouraged to build it up to a little neighborhood.
Thats exactly what it is. Mel started it March 2013, and we were all throwing in for the project, like a community. It was abandoned (to my knowledge) when the server stopped being as popular. I believe I still have a house there too. Might go see if it's still there.
That was back during the Minecraft hayday, when people were still curious and excited about the possibilities of a block-based building-and-exploration sandbox. The market's kinda flooded with them, now. Space Engineers, Terraria, Factorio and a dozen other 'clones' and stuff. More options, spread out playerbase, people less enthused about it. The spectacle of it as sort of worn off.
I personally just find it hard to get back into vanilla after playing so much modded. I would love to run a LOTB+Direwolf server someday, but those tend to die out quickly.
Inquisitor Lord Bane wrote: I personally just find it hard to get back into vanilla after playing so much modded. I would love to run a LOTB+Direwolf server someday, but those tend to die out quickly.
Also u[dates. There cut shorter by the fact they update packs and invalidate the previous saves.
Thouugh,mods mean you can once you advance build alot faster than vanila too.
I mean, I'm a long-term player. I'm still working on the Mesa, slowly, surely. Minecraft, for me, is a stress-relief sort of thing, something I do every so often, rather than as a regular, primary game.
Anvildude wrote: I mean, I'm a long-term player. I'm still working on the Mesa, slowly, surely. Minecraft, for me, is a stress-relief sort of thing, something I do every so often, rather than as a regular, primary game.
Have to peak a look..
Ans yeah. It's strangely relaxing. Bar the creepers.
I don't know. I think Creepers are necessary. I play a little on a modded server where Creepers have been set to not do block damage, and it's just... missing something.
That little bit of danger, that chance that something you built might be blown up, I think adds to the experience.
master of ordinance wrote: You mean the teeth grinding, jaw clenching, fist balling, rage inducing experience?
You Don t have a heavily fortified home with moat and gatehouse!
They do help. Island living has advantages
what's really aggravating is as you're building a gatehouse with a working portcullis and a creeper jumps into the redstone and blows it up.
No that's coming one block short on a project of a rare resource and having to trek for ages to gather more.
That's agruvating because you will Always see that one block.
that's my usual Tuesday First it was lack of iron, then lack of coal, then lack of lightning, then lack of sand, and next will be lack of coral.
the absolute worst thing is after your project is done you realize it's off center and are left with the choice of leaving it, or rebuilding it. Drives me up the wall every time it happens
Something's odd about the iron farm at spawn. The west villager pen is empty and there are dozens of villagers on the roof. Unless it's supposed to be like that.
Lotet wrote:Something's odd about the iron farm at spawn. The west villager pen is empty and there are dozens of villagers on the roof. Unless it's supposed to be like that.
master of ordinance wrote: You mean the teeth grinding, jaw clenching, fist balling, rage inducing experience?
You Don t have a heavily fortified home with moat and gatehouse!
They do help. Island living has advantages
what's really aggravating is as you're building a gatehouse with a working portcullis and a creeper jumps into the redstone and blows it up.
No that's coming one block short on a project of a rare resource and having to trek for ages to gather more.
That's agruvating because you will Always see that one block.
that's my usual Tuesday First it was lack of iron, then lack of coal, then lack of lightning, then lack of sand, and next will be lack of coral.
the absolute worst thing is after your project is done you realize it's off center and are left with the choice of leaving it, or rebuilding it. Drives me up the wall every time it happens
Oh man. That's like so annoying...
I have a great Hall on another server, 120 blocks long. 40 wide.
One section is one block out on lengh, and I'm 2 blocks too far one way on the pedestal foundations.
It took a year to build, a few more months on and off to do finishing, floors, roof work and glass.
And now I relised I'm out on the pedi stool....
....
Hmm... Is the iron farm still working though?
Could just be a spawning bug or one of the pens took a lightening strike.?
Spawn been hit, there was the whole massacre of the villager hall after the roof was set on fire.
Lotet wrote:Something's odd about the iron farm at spawn. The west villager pen is empty and there are dozens of villagers on the roof. Unless it's supposed to be like that.
Hmm... Is the iron farm still working though?
Could just be a spawning bug or one of the pens took a lightening strike.?
Spawn been hit, there was the whole massacre of the villager hall after the roof was set on fire.
Yeah, probably lightning, it's happened in the past where a pen of 4 villagers gets turned into witches by lightning then despawn. The iron farm still works so maybe it's not a problem but I wouldn't know.
Lotet wrote:Something's odd about the iron farm at spawn. The west villager pen is empty and there are dozens of villagers on the roof. Unless it's supposed to be like that.
Hmm... Is the iron farm still working though?
Could just be a spawning bug or one of the pens took a lightening strike.?
Spawn been hit, there was the whole massacre of the villager hall after the roof was set on fire.
Yeah, probably lightning, it's happened in the past where a pen of 4 villagers gets turned into witches by lightning then despawn. The iron farm still works so maybe it's not a problem but I wouldn't know.
Seems most likely. I've seen very few natural mob spawns in spawn bar the walls on upper section I patched up and reinforced to prevent wanderers.
The odd seige by villager hall and when the villager hall nearly burned down.
Lighting seems to be the most likely answer.
Would it work adding a glass roof maybe, raised above so still open air?
The villagers on top are fine, the non farmers will need to be culled soon though. If anyone is bored and wants to drop 4 non farmers down into the empty pen, that would be great, and it would also slow down the breeding.
The farm rows just needs to be reworked at some point, the babies are to fast and will skip across the spaces. The last time I culled them the outer 2 rows were empty of villagers.
sirlynchmob wrote: The villagers on top are fine, the non farmers will need to be culled soon though. If anyone is bored and wants to drop 4 non farmers down into the empty pen, that would be great, and it would also slow down the breeding.
The farm rows just needs to be reworked at some point, the babies are to fast and will skip across the spaces. The last time I culled them the outer 2 rows were empty of villagers.
If farmers are a a farming. Well somewhere there must be about 20,000 potato's hidden way given its always loaded.
I'm sure your expert cubiluler hands can upgrade the nightly machine to new heights of power and efficiency.
sirlynchmob wrote: The villagers on top are fine, the non farmers will need to be culled soon though. If anyone is bored and wants to drop 4 non farmers down into the empty pen, that would be great, and it would also slow down the breeding.
The farm rows just needs to be reworked at some point, the babies are to fast and will skip across the spaces. The last time I culled them the outer 2 rows were empty of villagers.
If farmers are a a farming. Well somewhere there must be about 20,000 potato's hidden way given its always loaded.
I'm sure your expert cubiluler hands can upgrade the nightly machine to new heights of power and efficiency.
You'd think so, but the villagers find potatoes an aphrodisiac so they rarely find their way down to the storage room.
So I had a weird thing happen to me.
I logged out in the nether stood by me nether portal and when I logged back in I was underground and suffocating. Anyway, thanks to the guild armour and Ralphy's god tools I managed to dig my way out.
It seems I was glitched to a location underground, at the point where the sandstone layer meets the rock layer, at a point just behind the Minion near the spawn arena. Theres a giant netherwrack 'X' there to mark the spot.
master of ordinance wrote: So I had a weird thing happen to me.
I logged out in the nether stood by me nether portal and when I logged back in I was underground and suffocating. Anyway, thanks to the guild armour and Ralphy's god tools I managed to dig my way out.
It seems I was glitched to a location underground, at the point where the sandstone layer meets the rock layer, at a point just behind the Minion near the spawn arena. Theres a giant netherwrack 'X' there to mark the spot.
Any idea why it happened?
Happened to me years ago, somewhere near the middle of the red clay path in the desert. Didn't have the armour and slow internet slowed me down so I didn't survive the experience. Hasn't happened since so I'm not concerned.
master of ordinance wrote: So I had a weird thing happen to me.
I logged out in the nether stood by me nether portal and when I logged back in I was underground and suffocating. Anyway, thanks to the guild armour and Ralphy's god tools I managed to dig my way out.
It seems I was glitched to a location underground, at the point where the sandstone layer meets the rock layer, at a point just behind the Minion near the spawn arena. Theres a giant netherwrack 'X' there to mark the spot.
Any idea why it happened?
It's a fun bug, when you go through a nether portal there's a chance it will keep your cords and not divide/multiply by 8. so if your portal is in the nether at 50, 50, 10 you would appear in the over world at 50, 50, 10 without needing a connecting portal or proper spacing for steve. of course that's not nearly as fun as going through at -2000 in the overworld and being dumped at -2000 in the nether in the middle of a lava lake
The shorter version of the bug is when you'll be sent to the false cords for a second before it corrects for the proper portal and that's why my wife used to burst into flames as she used her portal.
master of ordinance wrote: So I had a weird thing happen to me.
I logged out in the nether stood by me nether portal and when I logged back in I was underground and suffocating. Anyway, thanks to the guild armour and Ralphy's god tools I managed to dig my way out.
It seems I was glitched to a location underground, at the point where the sandstone layer meets the rock layer, at a point just behind the Minion near the spawn arena. Theres a giant netherwrack 'X' there to mark the spot.
Any idea why it happened?
It's a fun bug, when you go through a nether portal there's a chance it will keep your cords and not divide/multiply by 8. so if your portal is in the nether at 50, 50, 10 you would appear in the over world at 50, 50, 10 without needing a connecting portal or proper spacing for steve. of course that's not nearly as fun as going through at -2000 in the overworld and being dumped at -2000 in the nether in the middle of a lava lake
The shorter version of the bug is when you'll be sent to the false cords for a second before it corrects for the proper portal and that's why my wife used to burst into flames as she used her portal.
Maybe you could try making some test portals nearby and seeing if they still burn before traveling 8 times as far away from spawn than you already are through the Nether.
Lotet wrote: Maybe you could try making some test portals nearby and seeing if they still burn before traveling 8 times as far away from spawn than you already are through the Nether.
Gah. That sounds no fun. It exits on a safe area underground already... How much safer can it be?
Maybe if I move the partal in over wold it might change things.
Thetes no other nearby portals for at least 2-3km. Over worold.
The only other idea is to make up a batch of fire res potions?
We have a single stable on the other side of portal for horses so ones arriving do not get cooked... I may have to add more.
Well, your overworld portal has a Y altitude of 31 (assuming its the one with the gold horse nearby, Sigismund or some such), which is the same height as the lava ocean in the Nether so maybe you just need to raise your overworld portal by a single block, maybe two in case gravity gives you a quick dip in the lava. I know portals generally don't care about altitude but it's a bug so who knows?
Can anyone recommend the best way to install Minecraft on an 8Gb Windows 10 laptop?
My girlfriend is asking advice on how to get Minecraft for her daughter but its been a very long time since I first bought and installed the game myself (way back in Beta before Microsoft. My Desktop still runs Windows 7, and the Java version of Minecraft) so I imagine things have changed quite a lot.
I gather that there are different versions on PC, a Windows 10 port of the Pocket Version, and the old school Java version which I have? Which would you recommend for a Windows 10 8Gb laptop?
My girlfriend is not very good with computers by her own admission, and I'm not familiar with the Windows 10 OS and interface having never used it myself. Whats the easiest way?
Can it be played through the Windows Live / Xbox Live platform on PC?
AFaik, there's only two main versions- the Java version, and the, uh, 'Bedrock' version (I think?) There's some slight differences between them, but Microsoft and Mojang are working to get them either as similar as possible, or to be the same kind.
The non-PC version, I think, might not have full open worlds, but rather be a little closer to the old-school Creative chunk style game.
My girlfriend is asking advice on how to get Minecraft for her daughter but its been a very long time since I first bought and installed the game myself (way back in Beta before Microsoft. My Desktop still runs Windows 7, and the Java version of Minecraft) so I imagine things have changed quite a lot.
I gather that there are different versions on PC, a Windows 10 port of the Pocket Version, and the old school Java version which I have? Which would you recommend for a Windows 10 8Gb laptop?
My girlfriend is not very good with computers by her own admission, and I'm not familiar with the Windows 10 OS and interface having never used it myself. Whats the easiest way?
Can it be played through the Windows Live / Xbox Live platform on PC?
If I remember correctly, the Minecraft specific to Windows 10 can be cross played with the Xbone version.Otherwise regular minecraft will work just fine, I have Windows 10, and didn't do anything special to install or run it.
Anvildude wrote: AFaik, there's only two main versions- the Java version, and the, uh, 'Bedrock' version (I think?) There's some slight differences between them, but Microsoft and Mojang are working to get them either as similar as possible, or to be the same kind.
The non-PC version, I think, might not have full open worlds, but rather be a little closer to the old-school Creative chunk style game.
Non PC has tighter world borders far as I know. Not like the 30 million java borders which vast vast majority never get near.
Automatically Appended Next Post: Also... Anyone I jacked my portal up 4-5 blocks and I'm still getting set on fire. I revuilt everything up yet still toasty.
Shadow Captain Edithae wrote: I've heard that Mods are not available on the Windows 10 Edition, only Java. Is that true? Will Mods eventually be coming to Windows 10?
not sure, does not help all mods, and mod packs seemt o all be coded to older Java versions.
would require the depvelopment of a whole new "infrastructure" to do so
Besides Cross-platform play with Xbox (which my girlfriend's daughter is apparently not interested in, she just wants to play Solo), is there any other advantage of the Windows 10 Edition over the Java Edition?
Does it have better performance? Is it less demanding on PC specs? She's using a Windows 10 Laptop with 8Gb RAM.
Automatically Appended Next Post: I've heard that owners of MC Java (i.e. me) can upgrade to MC Windows 10 for free.
Is that just for players who already own MC Java, or if I tell my girlfriend to get MC Java now will she also be upgrade to Windows 10 for free later on?
Automatically Appended Next Post: I've heard that owners of MC Java (i.e. me) can upgrade to MC Windows 10 for free.
Is that just for players who already own MC Java, or if I tell my girlfriend to get MC Java now will she also be upgrade to Windows 10 for free later on?
nott sure if im honest on that one
and those mobs ar ocming with 1.14 and the water update
I think I'm going to download Minecraft Java to my girlfriend's daughter's laptop using my own Minecraft account to test out the performance on her laptop. If the Java edition runs well on her laptop, then I'll advise my girlfriend to get Java, with it being cheaper and having more features, Mods, access to more Multiplayer servers (such as famous Youtubers) and more regular updates.
If it doesn't run well, then I'll tell her to get Windows 10.
Shadow Captain Edithae wrote: I think I'm going to download Minecraft Java to my girlfriend's daughter's laptop using my own Minecraft account to test out the performance on her laptop. If the Java edition runs well on her laptop, then I'll advise my girlfriend to get Java, with it being cheaper and having more features, Mods, access to more Multiplayer servers (such as famous Youtubers) and more regular updates.
If it doesn't run well, then I'll tell her to get Windows 10.
yeah,it may change but right now Java has had all updates faster, been more advanced and gained new mobs earlier.
Its not always perfectly reliable as these updates end up teasted on Java but bonus being cheaper
Her daughter apparently is not interested in playing with friends, she just wants to play Solo. So cross-play with Xbox and other Windows platforms is not an issue.
Shadow Captain Edithae wrote: Her daughter apparently is not interested in playing with friends, she just wants to play Solo. So cross-play with Xbox and other Windows platforms is not an issue.
well go Java then, i mean if that changes there may be options to upgrade to windows 10 in futture if corss play becomes a big thing.
Java is best for solo as you get the largest maps, the most up-to-date biomes and mods.
I freaking hate the end. Being harassed to get shulker shells for a friend to make chests... anyone have any to spare? figure this is a long shot, but maybe one of the people that have half a dozen elytras have spares? Managed to gather 8 shulker shells so far, three in one attempt and five in another, only for some random enderman who I hadn't even looked at to get pissed and knock me off a bridge both times.
Melissia wrote: Anyone seen parrots spawn yet, or are they not yet in?
didn't you see the birdcage at spawn?
I don't typically go to spawn very often. But I DID see parrots in your place shortly after I posted it, when I went to buy some new tools from your villagers. They're adorable
So is frost walker a rare enchantment? I moved a couple villagers over to my house from the city to get emeralds from and noticed one of the librarians has it. Never heard of it before but after googling it it sounds pretty fun.
Also does anyone have some tips on a good place on the server to find some parrots?
n0t_u wrote: So is frost walker a rare enchantment? I moved a couple villagers over to my house from the city to get emeralds from and noticed one of the librarians has it. Never heard of it before but after googling it it sounds pretty fun.
Also does anyone have some tips on a good place on the server to find some parrots?
First walker is villager, and loot only,
Handy though. And there's a area at spawn for them.
Master of Ordinance has a nether link to some jungle so where they found.
n0t_u wrote: So is frost walker a rare enchantment? I moved a couple villagers over to my house from the city to get emeralds from and noticed one of the librarians has it. Never heard of it before but after googling it it sounds pretty fun.
Also does anyone have some tips on a good place on the server to find some parrots?
First walker is villager, and loot only,
Handy though. And there's a area at spawn for them.
Master of Ordinance has a nether link to some jungle so where they found.
Thanks, I'll check it out and hopefully find some birds.
n0t_u wrote: Actually having a little trouble finding that nether link, where abouts would it be?
MoO here
The link is on the South rail tunnel, behind the stairs in the Nether hub. Its the right most track and be careful, its not fully enclosed atmo.
I just want to say thanks to Helo for spotting the trap horse and to rng for spawning it in water! All 4 horses are no ashore, I put 2 of them in your stables Helo and took the other 2 myself, if thats okay.
n0t_u wrote: Actually having a little trouble finding that nether link, where abouts would it be?
MoO here
The link is on the South rail tunnel, behind the stairs in the Nether hub. Its the right most track and be careful, its not fully enclosed atmo.
I just want to say thanks to Helo for spotting the trap horse and to rng for spawning it in water! All 4 horses are no ashore, I put 2 of them in your stables Helo and took the other 2 myself, if thats okay.
No worries. I thought you would like a skeli horse. Maybe Bigus Boneus for a name lol.
They landed just shy of the sea wall, it would of been a tiny bit easier if they landed on top though!
In order to preserve as much of that mushroom biome as possible, we're building our base around the portal in the nether, and only a small shelter/storage building in the biome itself. I'll widen the tunnel as well, and make it fancy, once I've smelted enough netherbrick.
Ans if anyone intrested I've managed to design out a quick to built, fair sized town hall that can serve as a spawn HQ if a secondery for 1.14 is required.
Its on paper now. Or could be added to spawn but we do, t quite need 8 rooms, 4 sub rooms and a large hall area that's about 30 blocks long at existing unless there's a bunch of functions we missing!
Its all on paper, I can get it made up more nicely if the plans help anyone. There's even a 3D sketch up model i could drop box potentially I used to help plan it out.
I also have a simple module cottage design that make great cheap homes.
Okay, I think I have it a major glitch, and I might have to request something spawned in.
I had two Skeleton horses and they wandered through my Nether Portal. I pushed the first one back through and then rode the second one into my portal and jumped off. When I got through they where not there and neither was my saddle. I have dug out behind the portal and there is nothing, not even my saddle.
There is no trace of my skeleton horses or my saddle on either side. I would not normally request a spawn in of lost items, but it took months for a trap horse to spawn and even then it was pure chance that Helo spotted it before it despawned. Please, if they have as it seems just vanished, could I have a replacement pair spawned in in my stables?
If you don't manage to get some replacement skeleton horses you can just take the two next to the stone shop at spawn. Had them for over a year and have barely used them. Just maybe don't send them both through the portal at once, in case something goes wrong again.
master of ordinance wrote: Okay, I think I have it a major glitch, and I might have to request something spawned in.
I had two Skeleton horses and they wandered through my Nether Portal. I pushed the first one back through and then rode the second one into my portal and jumped off. When I got through they where not there and neither was my saddle. I have dug out behind the portal and there is nothing, not even my saddle.
There is no trace of my skeleton horses or my saddle on either side. I would not normally request a spawn in of lost items, but it took months for a trap horse to spawn and even then it was pure chance that Helo spotted it before it despawned. Please, if they have as it seems just vanished, could I have a replacement pair spawned in in my stables?
gah :(
maybe you should stick to over land transport to get them to Ulm.
I had that issue once, well a side issue, did yoiu trip[ple check they had room to spawn on other side?
silly i know. but it could be that?
I got them in overland, they wandered through before I could stable them :/
Yep, I triple checked both sides and dug out the area surrounding the portal, nada. I dont mind losing the saddle, I can get another, its those horses, they are so rare and almost never spawn.
BB code share for a plan i had for server. Its a town hall or spawn building, I do have a block by block plan but i need to scan and also edit it as mistakes.
The building is aprox 23 blocks wide at "nave", 38 long, Total width with the pillers and stairs down center 9 blocks
Each of the side rooms, 4 per floor is 8 by 8, and the ante rooms slightly smaller which link 2 per side, per floor. total 8 , 8 by 8 rooms, 4 smaller ante rooms.
the wings are about 10 by 25-30 blocks in size
The roof will likely be glass with walls rising to divide off rooms, one constant glass room down the center, 2 divided ones by the walls on the wings.
This allows for tons of light, open and should feel nice and big inside.
Its a fairly large town hall that should be able to house a small pair of farms and two store rooms on ground floor, 1 to 2 rooms for beds, a room for potions and another room for maybe furnaces and other uses.
The central hall area has large windows, stairs and balcony down each side, and doors to ante rooms and side rooms,
TO SCALE > RED BLOCK IS ONE BLOCK< PERSON IS STEVE
so, just thought i would share a crazy idea. if link not work, i have a seperate link here.
https://imgur.com/BEkakOO
Aye the idea is either a spawn for 1.14 or maybe a large building for old spawn. It has 8 good sized rooms. Or 3 cam be merged Into one potentially. It's abit flexible.
I'm not sure which is more likely or needed though. It's ideal as a basic spawn logistics, it holds most basics anyway, beds, food, potions and some storage.
Looks pretty good,maybe the pillar in the middle of the window at the south end could be knocked out to turn that wall into the portal for the area then like put a new wall at the back of that. Or even just put it against that window really. Then the side rooms could have a roof of glass or whatever else matches with the rest of the materials, but the central room could even just be left open as an atrium.
I was thinking glass on sides with large gables dividing up as normal for building.
Makes rooms seem taller and allows for more light.
Hmm open atrium could be cool, we would be walling spawn in with a defensive wall and such enclosing it. Maybe grow some trees and flowers in centre of the area.
Yeah. Oh yeah I forgot a nether portal. I was going to put it below ground but a opening out onto the atrium of spawn two is nice.
Layer two of thr front and one wing is up in basic stonework. Already used up some 2800 stone just without internals and gables lol.
Good job I'm a hoarder!
If you think you're a hoarder you should see my overflow storage
where are you building at? I thought you were going to save the build for the update
I did. But it's also part prototype to iron out of the problems, part if dark was feeling particularly kind to us and blessed up with his glorious powers, well could be copy and pasted to thr new location.
I'm not on the Nether network but I'm easily viable if you look out from the old verdainportal just before blood Rose.
My experiment site is behind the keep, tallest building on island.
Drop out of my Portal Ralphy, go down the stairs to the bottom and take the doorway in the corner, go down the stairs until you come to a rail line. Hit the button, jump in a cart and youll be there in minutes.
master of ordinance wrote: Drop out of my Portal Ralphy, go down the stairs to the bottom and take the doorway in the corner, go down the stairs until you come to a rail line. Hit the button, jump in a cart and youll be there in minutes.
It exits at my subway stop. Head to your right and then up the staircase with rail track for ore carts to surface.
Go out the door you see. Turn right through the keep and it's just behind it.