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Minecraft @ 2016/08/31 14:21:05


Post by: SagesStone


Don't know what biome they could bring out. But yeah I know that pain, my house has a machine to make the beacon there shimmer different colours (purple, pink and teal cycling between them) looks nice, but drops FPS to 15 while it's on.


Minecraft @ 2016/08/31 14:24:29


Post by: Wyrmalla


Heh, my game caps itself at 60 FPS in every area bar there (not sure if there's a way to get the full 120, but I'm not sure if there'd be a point). ...I was kind of shocked to see it suddenly dip into the low 50s and then finally to the 20s in the chunk (I wonder how bad the modded game would be, I guess don't run the game on max settings).


Minecraft @ 2016/08/31 15:03:43


Post by: GangstaMuffin24


 Wyrmalla wrote:
Heh, my game caps itself at 60 FPS in every area bar there (not sure if there's a way to get the full 120, but I'm not sure if there'd be a point). ...I was kind of shocked to see it suddenly dip into the low 50s and then finally to the 20s in the chunk (I wonder how bad the modded game would be, I guess don't run the game on max settings).

Yeah...a lot going on at Spawn. I'll take some of the blame for that.


Minecraft @ 2016/08/31 20:10:14


Post by: Anvildude


There should be actual settings for FPS lock in the in-game settings menu.

Spawn's laggy because of both the number of entities around (we've got active cow and pig farms, and 2 automatic chicken makers [not live chickens, but raw and cooked], along with an iron farm, a villager breeder/trading center, cactus farm, horse stables, sheep farm, the endermites at the portal, etc) and because there's a lot of automated equipment as well- melon and pumpkin farms, and I'm sure some stuff hidden away.

Also, a few people have their own bases relatively close by. It's just a very busy place.


Minecraft @ 2016/09/01 01:22:34


Post by: sirlynchmob


 GangstaMuffin24 wrote:
 Wyrmalla wrote:
Heh, my game caps itself at 60 FPS in every area bar there (not sure if there's a way to get the full 120, but I'm not sure if there'd be a point). ...I was kind of shocked to see it suddenly dip into the low 50s and then finally to the 20s in the chunk (I wonder how bad the modded game would be, I guess don't run the game on max settings).

Yeah...a lot going on at Spawn. I'll take some of the blame for that.


ya blame gangsta

and you might want to avoid my tower


Minecraft @ 2016/09/16 22:33:22


Post by: GangstaMuffin24


Since Lordbean was banned, who owns the rights to the stuff in his area?

https://www.darkinnit.com/newdakkamap/#/408/64/-578/-3/0/0


Minecraft @ 2016/09/16 23:24:10


Post by: sirlynchmob


 GangstaMuffin24 wrote:
Since Lordbean was banned, who owns the rights to the stuff in his area?

https://www.darkinnit.com/newdakkamap/#/408/64/-578/-3/0/0


I'm not sure about most of the area, but that walled in area with a spot of yellow in the bottom right corner was dinohunters area and the squid farm I built for him. When dino ragequit he returned ownship of the squid farm to me.


Minecraft @ 2016/09/17 10:30:18


Post by: Ian Sturrock


Looks like a pretty cool base... if it's unclaimed, what did you have in mind for it, Gangsta? It's fairly near Spawn, right? Might be good to turn into a group project of some kind (I'm in, if so).


Minecraft @ 2016/09/19 14:09:09


Post by: GangstaMuffin24


 Ian Sturrock wrote:
Looks like a pretty cool base... if it's unclaimed, what did you have in mind for it, Gangsta? It's fairly near Spawn, right? Might be good to turn into a group project of some kind (I'm in, if so).

I'm open to group project ideas. For the time being, I was mostly just interested in the diorite and quartz building in the bottom corner. XD


Minecraft @ 2016/09/19 19:05:41


Post by: Ian Sturrock


Seems fair. Did you just want a lot of diorite and quartz out of it...?

Just wondering if we could turn it into something that complemented Spawn. Maybe an amusement park or funhouse or test-your-skills-dungeon.


Minecraft @ 2016/09/19 19:59:42


Post by: GangstaMuffin24


 Ian Sturrock wrote:
Seems fair. Did you just want a lot of diorite and quartz out of it...?

Just wondering if we could turn it into something that complemented Spawn. Maybe an amusement park or funhouse or test-your-skills-dungeon.


Yup! Also a good spot for sand/glass farming.

And yeah! Those are both cool ideas.


Minecraft @ 2016/09/20 23:40:28


Post by: Anvildude


The server seems to be down.


Automatically Appended Next Post:
Nevermind. I think I just caught it at the wrong time. Forgot it re-set.


Minecraft @ 2016/09/22 05:02:23


Post by: Doctadeth


I'd like to know who has erected the nether portal in sight range of my castle without (a) any surrounding building or (b) asking me. Because honestly, there's a nether portal within 20 blocks of that one. Ah well, more obsidian cladding for my house.



Minecraft @ 2016/09/22 10:48:50


Post by: Ian Sturrock


Map reference? I mean, I doubt it's me...


Minecraft @ 2016/09/25 21:15:32


Post by: sirlynchmob


Interesting things are afoot for 1.11




Minecraft @ 2016/09/26 01:06:12


Post by: Anvildude


So they added Llama caravans, but they still haven't added anything to make Furnace Carts work better.


Minecraft @ 2016/09/27 05:02:02


Post by: SagesStone


It feels like they really abandoned furnace carts since they added power rails. Which sucks, cause I'd rather have the carts able to connect and be pulled/pushed along like a train, not like a rollercoaster.


Minecraft @ 2016/09/27 05:19:38


Post by: Anvildude


Literally two things would make furnace carts a viable alternative again- 1 is that they be directional- have them have a 'front' and 'back' and have them always travel towards the 'front' no matter which side the fuel is put in. If you want, have Activator rails turn them around. (or have them travel towards the side you put fuel in, so you can use them for personal transport- right now, they go away from the side of fueling).

Second, is to have them be able to fuel up via a hopper above them. That would be incredible for automatic systems.


Minecraft @ 2016/09/27 06:36:25


Post by: SagesStone


I'd rather they even update it with a new ridable option to the furnace cart then remove how empty carts can be moved or make it move faster. Add in all that stuff and being able to connect carts and they would be pretty much done I think. Basically make them more like trains.


Minecraft @ 2016/09/27 06:43:52


Post by: Anvildude


You've reminded me of a vid I want to make. I'd like to put together a little 'homage' to the furnace cart, show how useful it can be in early-game mining.

I've discovered for myself just how awesomely fast you can mine out entire areas when you have a couple mobile carts to take your stuff back with- add in depth and the ability to push multiple chest carts during the Iron age...


Minecraft @ 2016/09/27 18:49:05


Post by: sirlynchmob


minecarts are great and all that, but I just learned we'll be able to turn off the weather cycle It will never rain again in any of my games

but back to minecarts, if you stack to many of them in one spot, or any entity, they will suffocate you. e>24 = death. I think this could lead to some interesting mob farms.


Minecraft @ 2016/09/28 16:11:56


Post by: Melissia


Where's the best or closest XP farm from spawn? For some reason I remember there being a good wither skeleton one in the nether but for the life of me I can't seem to find it.


Minecraft @ 2016/09/28 17:11:44


Post by: sirlynchmob


 Melissia wrote:
Where's the best or closest XP farm from spawn? For some reason I remember there being a good wither skeleton one in the nether but for the life of me I can't seem to find it.


there's a blaze farm to the east, it's hard to find since the area got remodeled to allow wither skeletons to spawn. the best one is still the gold farm I built to the west, you get plenty of gold and emeralds if you want to trade the zombie meat, along with lots of quick xp.


Minecraft @ 2016/09/28 19:18:42


Post by: Melissia


Thanks, I'll look for it whenever I get back on.


Minecraft @ 2016/09/29 06:14:34


Post by: SagesStone


I also just realised the new redstone thing, would be able to compact my automatic melon farm I think, even tho part of its detection also harvests it. Something new to mess around with maybe, least it'd use stone instead of iron and make it cheaper overall if iron matters to people.


Minecraft @ 2016/10/20 16:55:08


Post by: mondo80


Who built the superfarm under the White house?


Minecraft @ 2016/10/20 22:54:13


Post by: sirlynchmob


 mondo80 wrote:
Who built the superfarm under the White house?


there's a farm under there? I don't even know who built the white house.


Minecraft @ 2016/10/21 05:18:33


Post by: Lotet


 mondo80 wrote:
Who built the superfarm under the White house?
I did, for emeralds. If it's causing any problems (or anyone thinks it's causing any problems) I'll get rid of it as I've got plenty of emeralds now. I don't know if crops use much processing power but there's just over 10,000 in the farm.


Minecraft @ 2016/10/21 06:23:12


Post by: Anvildude


Wait, what, you... Huh?


Minecraft @ 2016/10/21 06:55:08


Post by: Lotet


I sell carrots, potatoes, melons and pumkins from a previously hidden farm to village farmers for emeralds. They pay pretty well, though I farm manually, no automation, so it takes a while.

Though I am concerned that thousands of growing plants might affect some folks considering a few hundred chickens can cause problems for some people.

Also, anyone know what happened to LordBean's place? The room with all the valuable loot looks like it has been blown up by several kegs of dynamite (since it destroyed cobblestone) and several rooms seem to have caught fire.


Minecraft @ 2016/10/21 07:36:55


Post by: Anvildude


Plants are different than animals- animals are Entities, and have AI and positional information and all sorts of stuff like that, but plants just have occasional tics to check for growth. They're essentially blocks, just a little fancy.

I prefer chicken and butchers, myself.

Speaking of which, I probably ought to get on and do a selling spree- I be the chest has filled up a little by now. Would anybody have any objections to me pulling the Butchers out of the central pen?


Minecraft @ 2016/10/21 13:39:05


Post by: sirlynchmob


Anvildude wrote:
Plants are different than animals- animals are Entities, and have AI and positional information and all sorts of stuff like that, but plants just have occasional tics to check for growth. They're essentially blocks, just a little fancy.

I prefer chicken and butchers, myself.

Speaking of which, I probably ought to get on and do a selling spree- I be the chest has filled up a little by now. Would anybody have any objections to me pulling the Butchers out of the central pen?


help yourself, all it takes is a flip of a switch to replace them.


Minecraft @ 2016/10/21 13:52:28


Post by: Wyrmalla


 Lotet wrote:

Also, anyone know what happened to LordBean's place? The room with all the valuable loot looks like it has been blown up by several kegs of dynamite (since it destroyed cobblestone) and several rooms seem to have caught fire.


No idea, but Dark; response?


Minecraft @ 2016/10/21 17:13:15


Post by: mondo80


 Lotet wrote:
I sell carrots, potatoes, melons and pumkins from a previously hidden farm to village farmers for emeralds. They pay pretty well, though I farm manually, no automation, so it takes a while.

Though I am concerned that thousands of growing plants might affect some folks considering a few hundred chickens can cause problems for some people.

Also, anyone know what happened to LordBean's place? The room with all the valuable loot looks like it has been blown up by several kegs of dynamite (since it destroyed cobblestone) and several rooms seem to have caught fire.


That is an impressive farm, I don't think it will lag the server.


Minecraft @ 2016/10/21 19:12:13


Post by: darkinnit


 Wyrmalla wrote:
 Lotet wrote:

Also, anyone know what happened to LordBean's place? The room with all the valuable loot looks like it has been blown up by several kegs of dynamite (since it destroyed cobblestone) and several rooms seem to have caught fire.


No idea, but Dark; response?

It depends on whether someone had claimed ownership of the place before said damage occurred (and if so, it would be helpful if said person knew a date and time when this room was last intact).


Minecraft @ 2016/11/14 14:18:56


Post by: darkinnit


Minecraft 1.11 has been released. Info here:
http://mojang.com/2016/11/seek-out-the-exploration-update-111-on-pc-mac-now/

I will see if I have time to update the server tonight.


Automatically Appended Next Post:
The Dakka Minecraft server has been updated to version 1.11.

A detailed changelog is available here:
https://www.reddit.com/r/Minecraft/comments/5cw2tb/minecraft_111_is_released/


Minecraft @ 2016/11/15 03:50:34


Post by: sirlynchmob


man those maps are no joke, I have 2 cartographers in my tower and the first map took me to 5968, 64, 9468. I of course claim the building here and feel sorry for anyone who's maps lead them to a discovered place.


Minecraft @ 2016/11/15 03:58:20


Post by: Asherian Command


Huh, Thats a big update.


Minecraft @ 2016/11/15 06:50:59


Post by: Anvildude


I think the maps might not copy- that is, if one's been given, you'll not get another of that location.


Minecraft @ 2016/11/16 14:37:57


Post by: sirlynchmob


Anvildude wrote:
I think the maps might not copy- that is, if one's been given, you'll not get another of that location.


I'm still trying to decide what to do with the building.

on the one hand I want to rip it down and find all the hidden chests.
on the other I think I should pull out all the torches so people can farm it for the life dolls. I went through lighting it up and got 4 so they're a fairly common drop. I plan to carry one every time I use my elytra






Minecraft @ 2016/11/16 20:23:30


Post by: Anvildude


The 'life dolls' are dropped by the Warlock dudes, I think- so if more of those guys spawn, then you can farm them. But I'm not sure the Illagers respawn.


Minecraft @ 2016/11/17 17:41:39


Post by: Gitkikka


I'm still chasing a location on my explorer map - damn thing is suuuper far away from my house.


Minecraft @ 2016/11/17 17:48:11


Post by: sirlynchmob


 Gitkikka wrote:
I'm still chasing a location on my explorer map - damn thing is suuuper far away from my house.


It might be worth it to take the nether tunnels to the furthest portal and start from there. It could save 1/2 the trip at least, because we know none of the mansions will be spawning in the 4k map area.


Automatically Appended Next Post:
Anvildude wrote:
The 'life dolls' are dropped by the Warlock dudes, I think- so if more of those guys spawn, then you can farm them. But I'm not sure the Illagers respawn.



Nope, they don't respawn, which is annoying as I just finished a lovely tunnel out to the place.


Minecraft @ 2016/11/21 00:58:23


Post by: sirlynchmob


one last quick note on the forest mansions.

each Cartographers will sell the exact same map to everyone who buys from him. If it's been explored you'll see the explored area on the map you bought, so that could save you a trip. So if you buy a forestery map, you might as well kill the cartographer off.

Also it seems if 2 people have the same map, both maps will show 2 player dots, and all maps will update no matter who explores the area.



Minecraft @ 2016/11/21 21:53:58


Post by: Gitkikka


Really? Bah. You're right, I may as well kill my Cartographer when I get back home and hope another one pops.


Minecraft @ 2016/11/24 04:35:55


Post by: Anvildude


I am now at 1500 in the Great Tunnel. That is an 11 block diameter circular tunnel, 1500 blocks long. Right now, with an obsidian-bedded rail line going the whole length.

The end is right at a Cave Spider grinder I built for recharging my Mending tools, and I'm usually filling about 10 or so chest carts of cobble and stone each mining trip.


Minecraft @ 2016/12/15 18:47:12


Post by: sirlynchmob


more cool things are afoot. rocket propelled elytras more ways for me to die from elytras




Minecraft @ 2016/12/15 21:06:05


Post by: Anvildude


EEEEEEEEEEE!!!


Minecraft @ 2016/12/15 22:13:55


Post by: Ian Sturrock


Anvildude wrote:
I am now at 1500 in the Great Tunnel. That is an 11 block diameter circular tunnel, 1500 blocks long. Right now, with an obsidian-bedded rail line going the whole length.

The end is right at a Cave Spider grinder I built for recharging my Mending tools, and I'm usually filling about 10 or so chest carts of cobble and stone each mining trip.


Amazing work, man!

I've not been on in months. :( Working is kicking me hard... and I have my PhD to finish by the end of March at latest! I will get back to it. Might be a while though.


Minecraft @ 2016/12/15 23:17:32


Post by: Anvildude


Perfectly understandable, man. I look forwards to working with you when you do manage to get back on.


Minecraft @ 2016/12/18 16:10:40


Post by: Asherian Command


I am currently doing a solo direwolf pack run. Thought about getting a server up for the current one, but so many bugs currently!

I will get on if people need access to more diamond armor back at my place. I know I am one of the few people on the server to have ready access to non-enchanted equipment for a reasonable fee.

I think I've hit the object ceiling currently in my area and have been extremely busy with game making and programming, If people need me to contribute to any community project I can be on to help with that.

Also new update looks interesting, but I remember I tried looking for a elecktra and I couldn't find any place that wasn't raided already. I think I've just made a farm to try and complete the last structures in my keep. (looking for Andensite, I have a place to farm for it, but Its soo slow compared to mods its kind of funny).


Minecraft @ 2016/12/20 17:16:32


Post by: darkinnit


https://minecraft.net/en/article/minecraft-1111-released

I see that Minecraft One One One One has now been released. Unfortunately, I'm now on my Christmas travels and won't be able to update the server until after Christmas. I should be able to update it before the New Year however.


Minecraft @ 2016/12/28 23:25:02


Post by: darkinnit


The DakkaDakka Minecraft Server has been updated to version 1.11.2.

Enjoy the iron nuggets! (Hmm, wasn't there another new addition? )


Minecraft @ 2016/12/29 02:10:07


Post by: sirlynchmob


 darkinnit wrote:
The DakkaDakka Minecraft Server has been updated to version 1.11.2.

Enjoy the iron nuggets! (Hmm, wasn't there another new addition? )


thanks dark,

ya those fireworks are a blast


Minecraft @ 2016/12/29 05:22:10


Post by: Anvildude


Don't forget, you can now smelt things like swords and armour into metal nuggets now. I hope you weren't voiding all those Golden Swords in your Pigman farm, Ralphy.


Minecraft @ 2016/12/29 05:29:02


Post by: sirlynchmob


Anvildude wrote:
Don't forget, you can now smelt things like swords and armour into metal nuggets now. I hope you weren't voiding all those Golden Swords in your Pigman farm, Ralphy.


yep, I still am. you get so much gold already, I don't see the point in hauling out a smelting system and fuel just for a few more nuggets.


Minecraft @ 2016/12/29 05:58:18


Post by: Gitkikka


The rocket boosters will make exploring The End a bit easier. I still need Shulker shells!


Minecraft @ 2016/12/29 21:04:42


Post by: Anvildude


I'll take them then, if you don't want to.


Minecraft @ 2016/12/30 14:12:47


Post by: sirlynchmob


 Gitkikka wrote:
The rocket boosters will make exploring The End a bit easier. I still need Shulker shells!


just watch your durability, it goes quicker than you think.


Automatically Appended Next Post:
Anvildude wrote:
I'll take them then, if you don't want to.


the gold swords?

I'm not saving them, I'd need a bigger storage hall than what I built at the guardian farm. But why waste the time cooking swords for nuggets when you have nuggets raining down on you, with a few bonus ingots.

next time you catch me in either game just ask and I'll let you into the gold farm and show you why I don't want to collect the swords

better yet, I'll go lock the door open for a while so everyone can use it, I'll leave it open for January so everyone can get and gold or xp they want.

For those that don't know where it is, take the west tunnel tto sirralphs place, take the bridge, admire the mural, go up the stairs to the first platform and look for the switch, turn it on and go up the ladder, stand on the iron grate, shoot any pigman other than mrs piggy, profit, more profit by trading the zombie meat for emeralds.

please turn it off before you leave, it can break when it chunk loads/unloads.


Minecraft @ 2016/12/30 15:10:40


Post by: Ian Sturrock


Yay, January sale at the Gold Farm! Thanks Ralphy.


Minecraft @ 2016/12/30 20:01:06


Post by: Anvildude


That'd be awesome, thanks!


Minecraft @ 2017/02/09 04:22:15


Post by: sirlynchmob


here comes 1.12. They redid the colors and added some new blocks, but for some reason the new blocks don't come in slabs or stairs.




Minecraft @ 2017/02/10 00:59:10


Post by: SagesStone


Those colours are nice and vibrant now. Those glazed blocks will also be great for my floors.


Minecraft @ 2017/03/07 16:09:51


Post by: Shadow Captain Edithae


I haven't played in a very long time, but I've been mooting the idea of running a server for my local gaming club, perhaps through Minecraft Realms.

For the world seed I'd like some sort of mountainous island in the ocean close to spawn, something like this:

Spoiler:


This particular seed however is from 1.9 and no longer works with 1.11.2. Does anyone know of a similar seed to this thats still current?


Minecraft @ 2017/03/08 03:23:02


Post by: Anvildude


That looks like Amplified. Maybe check seeds with Amplified terrain that have oceans near spawn? Might get you some of those towering islands.


Minecraft @ 2017/03/08 07:25:19


Post by: Ian Sturrock


Wow. I've not seen Amplified before. Might have to try that!


Minecraft @ 2017/03/13 23:22:10


Post by: jhe90


 Ian Sturrock wrote:
Wow. I've not seen Amplified before. Might have to try that!


Amplified looks very cool but its also more power intensive.
Some amplified worlds require a beafy pc to run effectively.


Minecraft @ 2017/04/06 17:09:35


Post by: sirlynchmob


I was at the gold farm today, while I was there, I played with the spawn platform so the pigmen don't pile up on the lower level anymore which makes the farm run faster & smoother.

I also noticed someone added a sword cooker in my gold farm, I took it down and added it into my sorting system. There's a chest for the coal/charcoal behind the ladder going up, please keep it filled, otherwise the swords could back up and block the other filters. The nuggets get sent into gold nugget #2 chests. So check both chests for gold when you use the farm. If someone is that worried about the extra gold, who am I to argue with paying customers Just let me know next time before modifications are made to the farm, as I don't want any chance for ghasts to spawn.


Lastly, whoever built this portal here:

https://www.darkinnit.com/newdakkamap/#/-309/64/103/max/1/0

It really needs to be moved, it can be rebuilt on the other side of the walkway and then you can build your own path straight to the main west tunnel. Which should be easier for you and allow you to make your own portal room/tunnel. I 1/2 slabbed your portal area for your own safety Get with me if you need help moving it, or at the end of the month I'll move it.

oh and dancing parrots of all things



Minecraft @ 2017/04/06 22:54:38


Post by: Anvildude


I was the one that put the cooker in- Sorry about not taking it down- I did my best to make sure there wasn't any spawnable surfaces on it.

I might come back in again to do some more farming, even. I've got a plan for my Nether-side that calls for a lot of gold blocks.


Minecraft @ 2017/04/25 02:38:24


Post by: sirlynchmob


Hey dark, could you do me a small favor and move the bottom of my tower Y25 and below inside the big box, and shift it 3 blocks to the east please? my OCD will really appreciate it

My new 243 block diameter dome I'm making is off center by 3 blocks :(

on another note, does anyone have a ungodly amount of sand or glass they're willing to trade?



Minecraft @ 2017/04/25 05:02:42


Post by: Anvildude


You think YOU got it bad? The entire Mesa is off from 0 by ONE BLOCK. One block over, and the 0 line would have split the whole thing down the middle.


Minecraft @ 2017/04/29 19:13:39


Post by: sirlynchmob


Anvildude wrote:
You think YOU got it bad? The entire Mesa is off from 0 by ONE BLOCK. One block over, and the 0 line would have split the whole thing down the middle.


ya that would drive me nuts as well.

here's a rorschach image to make you feel better Look quick, it's subject to change.

https://www.darkinnit.com/newdakkamap/#/-3949/64/248/-8/2/0

Spoiler:
I drew a dragon in the end



Automatically Appended Next Post:
PS who needs a lot of stone? anyone? will trade for sand, or give it away.


Minecraft @ 2017/04/29 23:16:55


Post by: Anvildude


I'm still taking it. You manage to fill up your chests again?

Don't have much sand, though.


Minecraft @ 2017/04/29 23:39:28


Post by: sirlynchmob


Anvildude wrote:
I'm still taking it. You manage to fill up your chests again?

Don't have much sand, though.


ya I did, I just added another dozen double chests to store all that stuff. if you need it, come get it, I still have a lot of clearing to do.


Minecraft @ 2017/05/19 17:43:06


Post by: Gitkikka


sirlynchmob wrote:
Anvildude wrote:
You think YOU got it bad? The entire Mesa is off from 0 by ONE BLOCK. One block over, and the 0 line would have split the whole thing down the middle.


ya that would drive me nuts as well.

here's a rorschach image to make you feel better Look quick, it's subject to change.

https://www.darkinnit.com/newdakkamap/#/-3949/64/248/-8/2/0


Man, I really need to step up on the eastern expansion.


Minecraft @ 2017/05/19 19:20:58


Post by: Cantium


Hello all, just to let everyone know not that its important, i modified my signposting in the banner room at spawn dont go thinking it was someone else having a lark.


Minecraft @ 2017/05/20 02:31:56


Post by: Asherian Command


Yeah I am currently thinking about getting back into minecraft for some side fun, anyone have any ideas what I should aim for getting in terms of new blocks?


Minecraft @ 2017/05/20 04:01:36


Post by: sirlynchmob


 Asherian Command wrote:
Yeah I am currently thinking about getting back into minecraft for some side fun, anyone have any ideas what I should aim for getting in terms of new blocks?


for 1.12 you'll want lots of gravel & sand for the new concrete blocks. and hardend clay for the new colored pattern blocks


Minecraft @ 2017/05/20 04:08:12


Post by: Asherian Command


sirlynchmob wrote:
 Asherian Command wrote:
Yeah I am currently thinking about getting back into minecraft for some side fun, anyone have any ideas what I should aim for getting in terms of new blocks?


for 1.12 you'll want lots of gravel & sand for the new concrete blocks. and hardend clay for the new colored pattern blocks



Sadly I have no hardened clay to speak of or clay for that matter. IS clay renewable yet?


Minecraft @ 2017/05/20 04:11:20


Post by: sirlynchmob


 Asherian Command wrote:
sirlynchmob wrote:
 Asherian Command wrote:
Yeah I am currently thinking about getting back into minecraft for some side fun, anyone have any ideas what I should aim for getting in terms of new blocks?


for 1.12 you'll want lots of gravel & sand for the new concrete blocks. and hardend clay for the new colored pattern blocks



Sadly I have no hardened clay to speak of or clay for that matter. IS clay renewable yet?


well not in any vanilla way. There is a mesa around somewhere that's available for mining.

there's also a fun exploit with zombies and the end portal where we could duplicate all the clay and shulker boxes we need but dark probably wouldn't approve


Minecraft @ 2017/05/20 19:53:11


Post by: Inquisitor Lord Bane


I haven't played Vanilla in ages, but I'd be interested in taking a swing at it. Anyone on the server anymore (I hate playing alone).
)


Minecraft @ 2017/05/20 20:23:09


Post by: Asherian Command


sirlynchmob wrote:
 Asherian Command wrote:
sirlynchmob wrote:
 Asherian Command wrote:
Yeah I am currently thinking about getting back into minecraft for some side fun, anyone have any ideas what I should aim for getting in terms of new blocks?


for 1.12 you'll want lots of gravel & sand for the new concrete blocks. and hardend clay for the new colored pattern blocks



Sadly I have no hardened clay to speak of or clay for that matter. IS clay renewable yet?


well not in any vanilla way. There is a mesa around somewhere that's available for mining.

there's also a fun exploit with zombies and the end portal where we could duplicate all the clay and shulker boxes we need but dark probably wouldn't approve


Oh... Well I searched for three days last time to try and find an end portal that wasn't raided and had surviving shulker's to speak of.

It really sucks I cannot find anything to help with that in terms of speed :/


Minecraft @ 2017/05/20 21:26:59


Post by: sirlynchmob


 Inquisitor Lord Bane wrote:
I haven't played Vanilla in ages, but I'd be interested in taking a swing at it. Anyone on the server anymore (I hate playing alone).
)


I've been playing daily again working on my tower and such. It really depends on the time you play, I've been seeing various people logging in again lately.

Some other things I've been up to, people might be interested in:
I made a ender ender down the west bridge in the end. Use at your own risk, great xp & ender pearls for everyone. It's free even, but the gold farm is still the better source for xp.
https://www.darkinnit.com/newdakkamap/#/-410/64/-12/-3/2/0

Inside the washington monument I made a cage so you can pillar up with coal ore and convert it to just coal, ore any ore block you want to use fortune 3 on. with hoppers to catch the droppings and a place to put in your own shulker boxes.

and lastly I finally got a trader in my hall with sweeping edge 3, (great for using at the ender ender) so I now have all the enchantments again. the lag at my place may or may not be worse though due to the work I've been doing



Minecraft @ 2017/05/21 00:04:53


Post by: Anvildude


I'm on occasionally.


Minecraft @ 2017/05/28 20:09:01


Post by: master of ordinance


Greetings, I have just got back into Minecraft, and I was wondering if there is any room for a little one in the server?


Minecraft @ 2017/05/28 20:40:51


Post by: sirlynchmob


 master of ordinance wrote:
Greetings, I have just got back into Minecraft, and I was wondering if there is any room for a little one in the server?


sure, I let my kids play, they do interesting things to my tower

there's almost never any chat going on, so you won't have to worry about any foul language.

just post your user names in the stickied thread at the top of this page so darkinnit can white list you, if he thinks you're worthy that is


Minecraft @ 2017/06/07 12:38:04


Post by: darkinnit


Minecraft 1.12 "World of Color" released



https://minecraft.net/en-us/article/world-color-released

I'll update the server when I get home from work this evening (UK time).


Minecraft @ 2017/06/07 15:54:28


Post by: Inquisitor Lord Bane


Looks pretty. Going to have to log in tonight and see it for myself.


Minecraft @ 2017/06/07 19:05:27


Post by: darkinnit


The server has been updated to 1.12. Enjoy!


Minecraft @ 2017/06/08 22:48:52


Post by: MeaghanMayhan


 darkinnit wrote:
The server has been updated to 1.12. Enjoy!

Already looking forward to place some new terracota blocks at my place
Haven't played minecraft since 1.10 came out, so this is going to be a comeback!


Minecraft @ 2017/06/09 22:19:34


Post by: sirlynchmob


 darkinnit wrote:
The server has been updated to 1.12. Enjoy!


thanks for the quick updating dark.

Do you think its possible to increase the difficulty to hard for a while? or forever I know very few liked the idea before, but in order to get the monster hunter achievement we need to kill a silverfish. If the server is on hard they'd spawn in extreme hills, which would make that achievement possible. Most of the map had been explored before they added in the code for more end fortresses so all three of the portals probably have been discovered and have had their spawners broken.





Minecraft @ 2017/06/09 23:38:23


Post by: Anvildude


They spawn. You just have to find them.

If you really, really need the 'chieve, I have a few Silverfish in block form that I haven't mined up, I could show you.


Minecraft @ 2017/06/10 01:05:25


Post by: sirlynchmob


Anvildude wrote:
They spawn. You just have to find them.

If you really, really need the 'chieve, I have a few Silverfish in block form that I haven't mined up, I could show you.


that would be sweet, I used to mine through extreme hills and don't recall ever seeing one and the wife told me the only spawn that way on hard. So where did you find the silverfish?

I did a 30k trek just to get to a mansion to get the vindicator and pal today, then got really lucky and found a mine with a cave spider spawner, so I just need 5 more mobs for that achievement. So ya I'll really need that achievement I must have them all.


update. ok I tried the extreme hills and found one, so I'm good, but we could still make the server hard if others are interested


Minecraft @ 2017/06/10 03:44:31


Post by: Lotet


Glad I didn't try to remake the Pinkish White House when bone blocks were introduced. Now it's a Blueish/Grey Concrete White House, which is much nicer. Too bad the new blocks don't appear on the online map yet so the White House looks torn apart.

On a related note, anyone want 3 small chests of white clay? You could use it to make that white glazed terracotta but I don't have a need for it. It's all sitting in the entrance room of the White House.


Minecraft @ 2017/06/10 19:42:21


Post by: Anvildude


I might grab it. Might be useful in my snowy region for stuff.


Minecraft @ 2017/06/11 02:08:02


Post by: Inquisitor Lord Bane


With the map being so heavily explored, and things slowly changing in the game, I'm wondering how many more versions we have before we have to reset.


Minecraft @ 2017/06/11 23:02:43


Post by: sirlynchmob


Excuse me while I shamless brag for a second. I just got my last achievement today Yes I know how we got here

I'm also fine with a reset, but I would miss the old villagers that sell diamond armor. Maybe the next update that adds blocks to the world?


Minecraft @ 2017/06/12 03:36:56


Post by: Anvildude


There shouldn't be any. I think that Mojang said that there won't be any more updates that require world resets due to terrain. Granted, I don't think that includes things like new blocks, since you can 'always' generate new areas to get the new stuff.

And really, if it's not rough on the server, I think it's worth it to explore for new stuff. Maybe we could put together a large-scale long-range highway system, or something?


Minecraft @ 2017/06/12 04:02:49


Post by: sirlynchmob


Anvildude wrote:
There shouldn't be any. I think that Mojang said that there won't be any more updates that require world resets due to terrain. Granted, I don't think that includes things like new blocks, since you can 'always' generate new areas to get the new stuff.

And really, if it's not rough on the server, I think it's worth it to explore for new stuff. Maybe we could put together a large-scale long-range highway system, or something?


I'd love to see the file size of the server from 1 month ago and then today

I'm working on some long range nether tunnels, I have a nether one going southeast to 2500, 2500 and one going west out to 4k now. the forest mansion maps are now taking me out 30k or more so I come back through the nether. I was thinking earlier today as I was flying around looking at all the biomes, it could be fun to make a train track to get you the adventuring time achievement.


Minecraft @ 2017/06/15 02:04:22


Post by: sirlynchmob


The idea of a large track system to go through all the biomes is really sounding like fun to me. here's my proposed route which could be modified to circle around peoples builds if they want the attention.


Automatically Appended Next Post:
here's the list of biomes needed:

Spoiler:
beach,
birch forest,
birch forest hills,
cold beach,
cold taiga,
cold taiga hills,
deep ocean,
desert,
desert hills,
extreme hills,
extreme hills +,
forest,
forest hills,
frozen river,
ice mountains,
ice plains,
jungle,
jungle edge,
jungle hills,
mega taiga,
mega taiga hills,
mesa,
mesa plateau,
mesa plateau F,
mushroom island,
mushroom island shore,
ocean,
plains,
river,
roofed forest,
savanna,
savanna plateau,
stone beach,
swampland,
taiga,
taiga hills



Minecraft @ 2017/06/15 22:51:44


Post by: darkinnit


Lotet wrote:Glad I didn't try to remake the Pinkish White House when bone blocks were introduced. Now it's a Blueish/Grey Concrete White House, which is much nicer. Too bad the new blocks don't appear on the online map yet so the White House looks torn apart.

I've updated the MinecraftOverviewer mapping tool to get the support for the new 1.12 blocks.

I've also fixed the issue that was causing it to take a long time to load the map (it was slow loading or failing to load user avatars).

sirlynchmob wrote:
Anvildude wrote:
There shouldn't be any. I think that Mojang said that there won't be any more updates that require world resets due to terrain. Granted, I don't think that includes things like new blocks, since you can 'always' generate new areas to get the new stuff.

And really, if it's not rough on the server, I think it's worth it to explore for new stuff. Maybe we could put together a large-scale long-range highway system, or something?


I'd love to see the file size of the server from 1 month ago and then today


The current size of the world right now is 8GB. Since I switched from full to differential backups, it's not trivial to see the older world full filesizes at a glance. However, I do take backups every 8 hours, and the one of the backups on June 8th saw 782M of changes. (i.e. on 3rd June, in just an 8 hour window about 10% of the current world size was modified or generated).

Don't worry, there's still over a terabyte of free space before I'd have to worry about storage issues


Minecraft @ 2017/06/15 23:19:41


Post by: Matt.Kingsley


 darkinnit wrote:
Don't worry, there's still over a terabyte of free space before I'd have to worry about storage issues

Is that a challenge I hear?


Minecraft @ 2017/06/15 23:39:45


Post by: sirlynchmob


 Matt.Kingsley wrote:
 darkinnit wrote:
Don't worry, there's still over a terabyte of free space before I'd have to worry about storage issues

Is that a challenge I hear?


that sounds like a challenge.

oh and there's llamas at spawn now.


Minecraft @ 2017/06/16 20:09:59


Post by: darkinnit


sirlynchmob wrote:
 Matt.Kingsley wrote:
 darkinnit wrote:
Don't worry, there's still over a terabyte of free space before I'd have to worry about storage issues

Is that a challenge I hear?


that sounds like a challenge.



Minecraft @ 2017/06/16 23:54:10


Post by: jhe90


If you want a record. One server dug a tunnel through nether from spawn to world border. In survival.

Something crazy like 3.75 million blocks long, maybe digging up 10 million netherack to do it.

Minecraft is indeed a land of eccentrics.

Impossible is but one person, a mending pick axe and months of work away.n


Minecraft @ 2017/06/17 03:02:46


Post by: sirlynchmob


 jhe90 wrote:
If you want a record. One server dug a tunnel through nether from spawn to world border. In survival.

Something crazy like 3.75 million blocks long, maybe digging up 10 million netherack to do it.

Minecraft is indeed a land of eccentrics.

Impossible is but one person, a mending pick axe and months of work away.n


That sounds easier than the pit I dug for the gold farm

I'd go the extra mile and lay down tracks as I went.

speaking of tracks, I made the first southern rail track so if anyone else lives to the south they can build off from it. Just help my ocd out and leave a space between track runs I got bored today and made a 2k track out to my forest mansion


Minecraft @ 2017/06/17 05:45:25


Post by: Anvildude


I do tunnels. The Great Eastern Tunnel is (Overworld) about 1500 blocks fully dug out so far. And that was pretty much just me.


Minecraft @ 2017/06/17 07:49:20


Post by: jhe90


Well if you ever want to build your own nether fortress in the overworld then, youl be prepared for such a task

And gold farm.oh yeah.

Is it not easier to use a array of nether portals in overworld to build a gold farm?

Biggest team project on any server I helped on was a 200 by 200 witch spawner hole. 3 ravines, least 2 mineshafts, one cave spider spawner and alot of water to drain. 40km2 open pit.


Minecraft @ 2017/06/17 16:44:09


Post by: sirlynchmob


 jhe90 wrote:
Well if you ever want to build your own nether fortress in the overworld then, youl be prepared for such a task

And gold farm.oh yeah.

Is it not easier to use a array of nether portals in overworld to build a gold farm?

Biggest team project on any server I helped on was a 200 by 200 witch spawner hole. 3 ravines, least 2 mineshafts, one cave spider spawner and alot of water to drain. 40km2 open pit.


You can make a nice gold farm in the overworld, I did that as well and they are easier. The one in the nether works so much faster, produces much more gold, and also gives xp. It took 3 months to dig out and drain the lava lakes. Then I also built a ghast cage inside of it which helped me get one through the portal for the uneasy alliance achievement. if you catch me online I'll give you a tour of the place.

For the next big project was the prismarine farm, the wife and I used Doccm's and the zip crowds design and it produces so much I had to turn it off. it filled up the ridiculously large storage room I made for it The stuff is free if anyone wants some, just head down the west tunnel and watch for the signs.

then on a whim I made my boy a corellian corvette



Minecraft @ 2017/06/18 11:50:38


Post by: Ian Sturrock


Yeah there is a big tunnel project already that is mostly dug by Anvil but with some help from me. No track yet but we have plenty stockpiled. Could link that up to the proposed railtrack.


Minecraft @ 2017/06/18 14:04:59


Post by: sirlynchmob


 Ian Sturrock wrote:
Yeah there is a big tunnel project already that is mostly dug by Anvil but with some help from me. No track yet but we have plenty stockpiled. Could link that up to the proposed railtrack.


where does the tunnel run to? I know I'm next to anvils place but I'm not sure which way your tunnel runs.


Minecraft @ 2017/06/18 16:34:11


Post by: SagesStone


sirlynchmob wrote:
The idea of a large track system to go through all the biomes is really sounding like fun to me. here's my proposed route which could be modified to circle around peoples builds if they want the attention.


Automatically Appended Next Post:
here's the list of biomes needed:

Spoiler:
beach,
birch forest,
birch forest hills,
cold beach,
cold taiga,
cold taiga hills,
deep ocean,
desert,
desert hills,
extreme hills,
extreme hills +,
forest,
forest hills,
frozen river,
ice mountains,
ice plains,
jungle,
jungle edge,
jungle hills,
mega taiga,
mega taiga hills,
mesa,
mesa plateau,
mesa plateau F,
mushroom island,
mushroom island shore,
ocean,
plains,
river,
roofed forest,
savanna,
savanna plateau,
stone beach,
swampland,
taiga,
taiga hills


For a sec I thought it ran through the village I worked on ages ago as it has the start to a rail system running through it, but it never really led to anything, and I thought that was pretty cool then I zoomed in more and realised it's not even on the screen.


Minecraft @ 2017/06/18 16:41:39


Post by: Ian Sturrock


It's a big long north-south tunnel that's 6000 blocks long but hasn't been hollowed out quite all along its length. From Anvil's place to Sacred Mountain, via Chasmholm.


Minecraft @ 2017/06/18 17:34:04


Post by: jhe90


sirlynchmob wrote:
 jhe90 wrote:
Well if you ever want to build your own nether fortress in the overworld then, youl be prepared for such a task

And gold farm.oh yeah.

Is it not easier to use a array of nether portals in overworld to build a gold farm?

Biggest team project on any server I helped on was a 200 by 200 witch spawner hole. 3 ravines, least 2 mineshafts, one cave spider spawner and alot of water to drain. 40km2 open pit.


You can make a nice gold farm in the overworld, I did that as well and they are easier. The one in the nether works so much faster, produces much more gold, and also gives xp. It took 3 months to dig out and drain the lava lakes. Then I also built a ghast cage inside of it which helped me get one through the portal for the uneasy alliance achievement. if you catch me online I'll give you a tour of the place.

For the next big project was the prismarine farm, the wife and I used Doccm's and the zip crowds design and it produces so much I had to turn it off. it filled up the ridiculously large storage room I made for it The stuff is free if anyone wants some, just head down the west tunnel and watch for the signs.

then on a whim I made my boy a corellian corvette



J
I admit I don,t play on this particular server but your fly by map has definitely given me inspiration and some cool builds on the server.

Plus your nether travel network looks rather advanced. The one I play on mostly has either command blocks or a solid overland highway that's paved for 17-20km in 4 axis routes on the compass from spawn.

Works best if you got horses though...


Minecraft @ 2017/06/18 18:06:03


Post by: Anvildude


Linchy- there's a sort of connection to your place, as it runs through a ravine that you previously explored. Look for a little hut at the entrance for a cave nearby the temple you built by your place. The tunnel itself is pretty close to your base.

Also, there is some rail- there's a single line (on Obsidian bedding) going all the way down as far as I've hollowed out- it's just so much simpler to fill up 10 or 12 chest carts of stone each trip, instead of having to run back and forth each time. Then slap a furnace cart behind them, and 2 or 3 charcoal will get you all the way back to the Mesa.

I really want to develop some sort of station system eventually, that can handle both long trains of freight and passengers, with a sort of 'key' system to automatically route carts off the main line at specific stations. So, like you have a chest at the start with a specifically named piece of paper, and an item-filter under a rail that activates the turnoff.


And yeah, this server has solid Nether travel systems. The tunnels still aren't quite as neat and organized as I was thinking they'd be (Even the East tunnel, which I made straight as an arrow with no deviations in the pattern, is off to the side by a single block) but it's pretty much safe, and relatively easy to navigate.


Minecraft @ 2017/06/18 18:19:27


Post by: jhe90


Anvildude wrote:
Linchy- there's a sort of connection to your place, as it runs through a ravine that you previously explored. Look for a little hut at the entrance for a cave nearby the temple you built by your place. The tunnel itself is pretty close to your base.

Also, there is some rail- there's a single line (on Obsidian bedding) going all the way down as far as I've hollowed out- it's just so much simpler to fill up 10 or 12 chest carts of stone each trip, instead of having to run back and forth each time. Then slap a furnace cart behind them, and 2 or 3 charcoal will get you all the way back to the Mesa.

I really want to develop some sort of station system eventually, that can handle both long trains of freight and passengers, with a sort of 'key' system to automatically route carts off the main line at specific stations. So, like you have a chest at the start with a specifically named piece of paper, and an item-filter under a rail that activates the turnoff.


And yeah, this server has solid Nether travel systems. The tunnels still aren't quite as neat and organized as I was thinking they'd be (Even the East tunnel, which I made straight as an arrow with no deviations in the pattern, is off to the side by a single block) but it's pretty much safe, and relatively easy to navigate.


Ever thought of using colour coded lines?
One colour is a express freight rail while a second has stops, and maybe a express passenger line?

Need large tunnels because I two way that would be like 6 lines...

Or stacked. A freight online lime would have to only one high and only taller at stations.


Minecraft @ 2017/06/18 18:26:59


Post by: sirlynchmob


Anvildude wrote:
Linchy- there's a sort of connection to your place, as it runs through a ravine that you previously explored. Look for a little hut at the entrance for a cave nearby the temple you built by your place. The tunnel itself is pretty close to your base.

Also, there is some rail- there's a single line (on Obsidian bedding) going all the way down as far as I've hollowed out- it's just so much simpler to fill up 10 or 12 chest carts of stone each trip, instead of having to run back and forth each time. Then slap a furnace cart behind them, and 2 or 3 charcoal will get you all the way back to the Mesa.

I really want to develop some sort of station system eventually, that can handle both long trains of freight and passengers, with a sort of 'key' system to automatically route carts off the main line at specific stations. So, like you have a chest at the start with a specifically named piece of paper, and an item-filter under a rail that activates the turnoff.


And yeah, this server has solid Nether travel systems. The tunnels still aren't quite as neat and organized as I was thinking they'd be (Even the East tunnel, which I made straight as an arrow with no deviations in the pattern, is off to the side by a single block) but it's pretty much safe, and relatively easy to navigate.


you really need to get some shulker boxes, I have enough to fill a ender chest, that drastically cuts down on the trips back.

I don't recall building a temple near my base, or is linchy someone else?



Automatically Appended Next Post:
 n0t_u wrote:
sirlynchmob wrote:
The idea of a large track system to go through all the biomes is really sounding like fun to me. here's my proposed route which could be modified to circle around peoples builds if they want the attention.


Automatically Appended Next Post:
here's the list of biomes needed:

Spoiler:
beach,
birch forest,
birch forest hills,
cold beach,
cold taiga,
cold taiga hills,
deep ocean,
desert,
desert hills,
extreme hills,
extreme hills +,
forest,
forest hills,
frozen river,
ice mountains,
ice plains,
jungle,
jungle edge,
jungle hills,
mega taiga,
mega taiga hills,
mesa,
mesa plateau,
mesa plateau F,
mushroom island,
mushroom island shore,
ocean,
plains,
river,
roofed forest,
savanna,
savanna plateau,
stone beach,
swampland,
taiga,
taiga hills


For a sec I thought it ran through the village I worked on ages ago as it has the start to a rail system running through it, but it never really led to anything, and I thought that was pretty cool then I zoomed in more and realised it's not even on the screen.


where is the village at? If I can use existing track that saves me time & distance I'm willing to reroute the train. I did that quickly mainly to see if anyone threw up any red flags or objected to the project. I still need to travel it to make sure it has all the biomes


Minecraft @ 2017/06/19 03:05:35


Post by: Anvildude


Ah! Unless you are Stormwarriors in-server, I am thinking of someone else.

Stormwarriors has a secondary building to the NorthEast of their castle, and to the east of that is a little cave entrance, where, if you follow it down enough, gets to the Tunnel via a ravine.


If I had enough Shulker boxes, I'd be able to move exponentially more material, then. I have a cave-spider Exp grinder area for recharging my tools, and if I could fill 10 chest-carts with shulker boxes full of stone... So much stone...

I'm not exactly lacking in places to use the stone, after all. I might even need to figure out how to set up a SuperSmelter for it, actually.


Minecraft @ 2017/06/19 04:28:20


Post by: mondo80


I built a bird house at the spawn.


Minecraft @ 2017/06/20 17:21:24


Post by: SagesStone


sirlynchmob wrote:
where is the village at? If I can use existing track that saves me time & distance I'm willing to reroute the train. I did that quickly mainly to see if anyone threw up any red flags or objected to the project. I still need to travel it to make sure it has all the biomes


It's further off the map diagonally left and up so the added track to get there will not be worth the little amount of track it'd save.


Minecraft @ 2017/06/20 19:29:52


Post by: master of ordinance


So, I have connected. Is there anywhere within the village where I can get some basic gear/trade with villagers for resources?
So far i have some food, iron, and wood. Anything that has been taken has been replaced - dont worry


Automatically Appended Next Post:
Scratch that, im establishing.
I have taken a small cut-off plateau at X555/Z655 and am in the process of converting it into a small outpost. If anyone owns this bit I will gladly stop.

Also I have stolen a bed from one of the inns, but I will return it as soon as possible, and add in a chest of food as interest.


Minecraft @ 2017/06/20 22:53:24


Post by: Anvildude


Did you not fully explore Spawntown? There's all sorts of stuff around there- farms for just about everything, including sheep (though I admit the sheep farm is a little hard to find)- a villager trading hall, iron farm, even mushrooms underground.


Minecraft @ 2017/06/20 22:55:10


Post by: Desubot


sirlynchmob wrote:
 jhe90 wrote:
If you want a record. One server dug a tunnel through nether from spawn to world border. In survival.

Something crazy like 3.75 million blocks long, maybe digging up 10 million netherack to do it.

Minecraft is indeed a land of eccentrics.

Impossible is but one person, a mending pick axe and months of work away.n


That sounds easier than the pit I dug for the gold farm

I'd go the extra mile and lay down tracks as I went.

speaking of tracks, I made the first southern rail track so if anyone else lives to the south they can build off from it. Just help my ocd out and leave a space between track runs I got bored today and made a 2k track out to my forest mansion


Sounds easier than my sea temple chunks.

god im never going to finish that. and never will so long as i still cant remember my pass word lol


Minecraft @ 2017/06/21 04:58:48


Post by: sirlynchmob


 Desubot wrote:
sirlynchmob wrote:
 jhe90 wrote:
If you want a record. One server dug a tunnel through nether from spawn to world border. In survival.

Something crazy like 3.75 million blocks long, maybe digging up 10 million netherack to do it.

Minecraft is indeed a land of eccentrics.

Impossible is but one person, a mending pick axe and months of work away.n


That sounds easier than the pit I dug for the gold farm

I'd go the extra mile and lay down tracks as I went.

speaking of tracks, I made the first southern rail track so if anyone else lives to the south they can build off from it. Just help my ocd out and leave a space between track runs I got bored today and made a 2k track out to my forest mansion


Sounds easier than my sea temple chunks.

god im never going to finish that. and never will so long as i still cant remember my pass word lol


you really need to figure out your password, it's sad to see the mob bob farm go unfinished and we need a track launcher for the south tunnel

and my guardian farm is better than yours it's worth finding the password just to see the storage system I built



Automatically Appended Next Post:
Anvildude wrote:
Ah! Unless you are Stormwarriors in-server, I am thinking of someone else.


I'm sir ralphy, owner of the gold farm and the prismarine tower with the boat that's to flammable


Automatically Appended Next Post:
 mondo80 wrote:
I built a bird house at the spawn.


You forgot the birds and a music box would be a nice touch, watching them dance is just fun to watch


Automatically Appended Next Post:
Anvildude wrote:
Did you not fully explore Spawntown? There's all sorts of stuff around there- farms for just about everything, including sheep (though I admit the sheep farm is a little hard to find)- a villager trading hall, iron farm, even mushrooms underground.


we should really make up a nice map of spawn showing off where to get all the starting stuff. maybe even put up a guide book on the bullitain board.


Automatically Appended Next Post:
and forgive the mess around the washington monument, my 6yo girl is redecorating the place


Automatically Appended Next Post:
 master of ordinance wrote:
So, I have connected. Is there anywhere within the village where I can get some basic gear/trade with villagers for resources?
So far i have some food, iron, and wood. Anything that has been taken has been replaced - dont worry


Automatically Appended Next Post:
Scratch that, im establishing.
I have taken a small cut-off plateau at X555/Z655 and am in the process of converting it into a small outpost. If anyone owns this bit I will gladly stop.

Also I have stolen a bed from one of the inns, but I will return it as soon as possible, and add in a chest of food as interest.


once you find your first 3 diamonds, instead of making a pick with them, you can visit my god tool shop under the giant pickaxe at spawn and buy a diamond pick for 1 diamond. It's a great bargain, I sell picks, axes and shovels with max enchantments for just 1 diamond. you won't find a better deal anywhere


Minecraft @ 2017/06/21 06:04:48


Post by: Lotet


 mondo80 wrote:
I built a bird house at the spawn.
I don't see them. I hope they didn't drown in the waterfall or worse, despawned.


Minecraft @ 2017/06/21 08:30:35


Post by: master of ordinance


Anvildude wrote:
Did you not fully explore Spawntown? There's all sorts of stuff around there- farms for just about everything, including sheep (though I admit the sheep farm is a little hard to find)- a villager trading hall, iron farm, even mushrooms underground.

Yeah, I found most of the farms thanks


Automatically Appended Next Post:
Dropped back to the spawn village an there where zombies at the trading post.
All gone now, but I left some Iron Golems to keep things clean.


Minecraft @ 2017/06/21 21:38:02


Post by: mondo80


I just built the bird house, i didn't find any parrots in the jungle, if you guys want to use/improve/remove it, go for it.


Minecraft @ 2017/06/21 23:31:29


Post by: master of ordinance


Speaking of which, where doth one find this jungle?


Minecraft @ 2017/06/21 23:35:03


Post by: sirlynchmob


 master of ordinance wrote:
Anvildude wrote:
Did you not fully explore Spawntown? There's all sorts of stuff around there- farms for just about everything, including sheep (though I admit the sheep farm is a little hard to find)- a villager trading hall, iron farm, even mushrooms underground.

Yeah, I found most of the farms thanks


Automatically Appended Next Post:
Dropped back to the spawn village an there where zombies at the trading post.
All gone now, but I left some Iron Golems to keep things clean.



NOOOOOOOOOOOOOOOOOOOOO

if he wanders to the iron farm he can shut it down.


Minecraft @ 2017/06/21 23:45:48


Post by: master of ordinance


sirlynchmob wrote:
 master of ordinance wrote:
Anvildude wrote:
Did you not fully explore Spawntown? There's all sorts of stuff around there- farms for just about everything, including sheep (though I admit the sheep farm is a little hard to find)- a villager trading hall, iron farm, even mushrooms underground.

Yeah, I found most of the farms thanks


Automatically Appended Next Post:
Dropped back to the spawn village an there where zombies at the trading post.
All gone now, but I left some Iron Golems to keep things clean.



NOOOOOOOOOOOOOOOOOOOOO

if he wanders to the iron farm he can shut it down.


What?
Oh hell no - ill go back and check asap. Sorry, I just got tired of the random hostile mobs spawning, and whilst skelly snipers and fast spiders are bad enough a Creeper could have been devastating.


Minecraft @ 2017/06/22 04:02:42


Post by: Anvildude


There weren't zombies eating the traders, were there?


What annoys me is that nobody has put any Butchers in the trading areas- there's all sorts of meat farms at Spawn, but sorting the butchers out of the central area is a pain sometimes. I mean, I've gotten like, 4 or 5 stacks of Emerald blocks just by selling raw chicken to this one guy.


Minecraft @ 2017/06/22 05:02:46


Post by: Lotet


Anvildude wrote:
What annoys me is that nobody has put any Butchers in the trading areas- there's all sorts of meat farms at Spawn, but sorting the butchers out of the central area is a pain sometimes. I mean, I've gotten like, 4 or 5 stacks of Emerald blocks just by selling raw chicken to this one guy.
There has been butchers in there before. I think someone gets rid of them when both trades get locked. Someone else (or maybe the same person) replaces them and they vanish as well eventually.

I prefer selling crops myself, since they have more trades to let me reset them. Farming the entire farm beneath the white house using a Fortune III axe gets about 2 stacks of emerald blocks. Though that takes over an hour to harvest and sell so... maybe not the best method of getting emeralds.


Minecraft @ 2017/06/22 09:07:30


Post by: master of ordinance


There are some in the central circle.


Minecraft @ 2017/06/22 14:18:11


Post by: sirlynchmob


Anvildude wrote:
There weren't zombies eating the traders, were there?


What annoys me is that nobody has put any Butchers in the trading areas- there's all sorts of meat farms at Spawn, but sorting the butchers out of the central area is a pain sometimes. I mean, I've gotten like, 4 or 5 stacks of Emerald blocks just by selling raw chicken to this one guy.


if it needs more butchers just go to the iron farm and pull the switch to send the villagers to the trading hall. Get a few butchers than make sure to turn the switch back to killing them. At my tower I have a motto "suffer not the butcher to live" but I don't mess with the ones at spawn.

You could probably just move a couple over to your chicken breeder, just don't use doors to keep them in place.


Minecraft @ 2017/06/23 11:14:17


Post by: Lotet


Uh oh. I saw an iron golem at the Spawn villager market hall and slew it, did some exploring and came back and another iron golem had spawned. No one else was playing during that time.

I never knew it worked like that.


Minecraft @ 2017/06/23 11:24:11


Post by: jhe90


sirlynchmob wrote:
Anvildude wrote:
There weren't zombies eating the traders, were there?


What annoys me is that nobody has put any Butchers in the trading areas- there's all sorts of meat farms at Spawn, but sorting the butchers out of the central area is a pain sometimes. I mean, I've gotten like, 4 or 5 stacks of Emerald blocks just by selling raw chicken to this one guy.


if it needs more butchers just go to the iron farm and pull the switch to send the villagers to the trading hall. Get a few butchers than make sure to turn the switch back to killing them. At my tower I have a motto "suffer not the butcher to live" but I don't mess with the ones at spawn.

You could probably just move a couple over to your chicken breeder, just don't use doors to keep them in place.


Just use the classic one high opening villagers hut.

Also if you wanted fancy and kinda horrible. Use sticky pistons as a stack, and have one villager ir a butchen inside.
Soon as its trades all fail eventually. Kill and hit a leaver despensing a new butcher into the slot.



Minecraft @ 2017/06/23 11:34:18


Post by: master of ordinance


 Lotet wrote:
Uh oh. I saw an iron golem at the Spawn villager market hall and slew it, did some exploring and came back and another iron golem had spawned. No one else was playing during that time.

I never knew it worked like that.



Minecraft @ 2017/06/23 12:08:14


Post by: Lotet




Had you not already removed your golems from yesterday? If not, I guess I overestimated the speed of asap.


Minecraft @ 2017/06/23 18:39:59


Post by: master of ordinance


Well, I had thought they where all gone. That said the search was slightly curtailed on my end by offline events.


Automatically Appended Next Post:
By the way, what is with all the zombie villagers spawning just outside the spawn villages walls? I must have spent about four nights just killing zombies and a hell of a lot where zombie clerics.


Minecraft @ 2017/06/24 00:37:20


Post by: Gitkikka


sirlynchmob wrote:
The idea of a large track system to go through all the biomes is really sounding like fun to me. here's my proposed route which could be modified to circle around peoples builds if they want the attention.



Aw hell, if you're going to pass that close between Anvildude and myself, I'm going to have to get off my butt and finish my city so it's presentable.

Parrot hunters can look for them in a jungle around 12095, 12433. I caught a few there, but lost them due to hazards along the way to a mansion. Someone built a nether portal nearish to it @ 12005, 11972. I'll be heading that way in a little while to get more birds. Sure wish they could be bred.


Minecraft @ 2017/06/24 00:52:02


Post by: sirlynchmob


 Gitkikka wrote:
sirlynchmob wrote:
The idea of a large track system to go through all the biomes is really sounding like fun to me. here's my proposed route which could be modified to circle around peoples builds if they want the attention.



Aw hell, if you're going to pass that close between Anvildude and myself, I'm going to have to get off my butt and finish my city so it's presentable.

Parrot hunters can look for them in a jungle around 12095, 12433. I caught a few there, but lost them due to hazards along the way to a mansion. Someone built a nether portal nearish to it @ 12005, 11972. I'll be heading that way in a little while to get more birds. Sure wish they could be bred.


You're welcome

What hazards? take the portal and it's a flat run back until you get to one set of stairs, then it's flat again so the parrots should ride nicely on your shoulder the whole way.




Automatically Appended Next Post:
 master of ordinance wrote:
Well, I had thought they where all gone. That said the search was slightly curtailed on my end by offline events.


Automatically Appended Next Post:
By the way, what is with all the zombie villagers spawning just outside the spawn villages walls? I must have spent about four nights just killing zombies and a hell of a lot where zombie clerics.


that's just minecraft for you, there's really no rhyme or reason to it.


Minecraft @ 2017/06/24 11:35:15


Post by: master of ordinance


Started on the Ulmanian Koutetsujougyro rail system. I am hoping to eventually link up to the central spawn hub, and any vassal states.
(You can become an Ulmanian vassal state, and you know you want too )


Minecraft @ 2017/06/24 15:31:11


Post by: Anvildude


Remember, when making large constructions, DECORATE. Nobody likes cobblestone single-block walls, but a nice wide stone or brick or wood-and-stone structure can be quite nice looking.


Minecraft @ 2017/06/24 15:36:11


Post by: jhe90


Yes.

Stone walls broken up with stairs, upper levels stepped out, wooden tower corners, using hatches on the fighting level gaps.

Even brick roof towers and more, step the roof out so its got overhangs and not straight up all the way etc.

Also.. Follow the terrain, work with it, far more interesting than the flat terrain classic stuff.

I built a few Minecraft castles...


Minecraft @ 2017/06/24 16:28:31


Post by: Ian Sturrock


jhe90, you'll like my Dwarf ravine cities. I'm all about working with the terrain.


Minecraft @ 2017/06/24 17:19:58


Post by: jhe90


Seems I must join this server...

When I have time to get a decent play in and get geared up, and start the long trek for new lands!

*plus terraforming is a utter ass of a job...*


Minecraft @ 2017/06/24 19:30:22


Post by: Gitkikka


sirlynchmob wrote:
What hazards? take the portal and it's a flat run back until you get to one set of stairs, then it's flat again so the parrots should ride nicely on your shoulder the whole way.


I wasn't going back home, I was heading out deep into unmapped territory to a mansion.


Minecraft @ 2017/06/24 22:38:35


Post by: sirlynchmob


 jhe90 wrote:
Seems I must join this server...

When I have time to get a decent play in and get geared up, and start the long trek for new lands!

*plus terraforming is a utter ass of a job...*


I enjoy the terraforming I find it relaxing.

getting geared up is easy, use the tree farm for a bit.
harvest the crops at spawn & replant, check the chests at the animal farms for some food. don't forget to sheer the sheep for a bed.
go to the iron farm and build all your stuff or visit the blacksmith and get some random enchanted armor.
see if you can trade up the extra iron and crops at the trading hall to get some emeralds
hope the diamond armor shop is stocked and buy the armor, or get a diamond chest & tools from the villagers.

I'm not sure if anyone trades bows, there might be some in the prismarine house next to the trading hall.
arrows are under the tree farm, there is a conveniently located skeleton spawner below it.

after you've mined and gotten your first diamonds, visit the god tool shop and get ubber picks for 1 diamond.

mine up some obsidian, trek through the nether into the wild lands and build a portal.

or if you want to move into a forest mansion or water temple there might be map makers in the trading hall which should lead you to new lands.




Minecraft @ 2017/06/24 23:02:04


Post by: jhe90


sirlynchmob wrote:
 jhe90 wrote:
Seems I must join this server...

When I have time to get a decent play in and get geared up, and start the long trek for new lands!

*plus terraforming is a utter ass of a job...*


I enjoy the terraforming I find it relaxing.

getting geared up is easy, use the tree farm for a bit.
harvest the crops at spawn & replant, check the chests at the animal farms for some food. don't forget to sheer the sheep for a bed.
go to the iron farm and build all your stuff or visit the blacksmith and get some random enchanted armor.
see if you can trade up the extra iron and crops at the trading hall to get some emeralds
hope the diamond armor shop is stocked and buy the armor, or get a diamond chest & tools from the villagers.

I'm not sure if anyone trades bows, there might be some in the prismarine house next to the trading hall.
arrows are under the tree farm, there is a conveniently located skeleton spawner below it.

after you've mined and gotten your first diamonds, visit the god tool shop and get ubber picks for 1 diamond.

mine up some obsidian, trek through the nether into the wild lands and build a portal.

or if you want to move into a forest mansion or water temple there might be map makers in the trading hall which should lead you to new lands.




Thanks. I might find a nice dramatic coast to build either a fortified manor or villa, maybe a nice island to call home.
Safe. Snug, with great sea views



Minecraft @ 2017/06/25 05:08:35


Post by: Anvildude


This server is full of megabuilders and terraformers.

I regularly remove entire mountains for my builds.


There's a few places that you should visit if you enjoy those sorts of large-scale builds.

Chasmholm, like Ian said, though you'll probably want him around to give you the tour- it's a confusing place to navigate, otherwise.

The Increasingly Inaccurately Named Grey Mesa, for another (that's my place)- it's simpler to navigate, but can still be confusing and dangerous without someone who knows their way around.

The whole Nether system is pretty impressive, Sir Ralphy's tower is a marvel of automation (and lag), and there's a bunch of other abandoned megabuilds scattered around.


Minecraft @ 2017/06/25 08:11:09


Post by: jhe90


Not that bad as removing entire mountains... I have converted a entire hillside and landscape into a castle complex housing 5 gate houses, stables, gardens, port with 10+ houses and builds, and a 120 by 40 block hall with vast stained glass windows and glass roof sections.

On top of a fuly night proofed internal roadway network for easy travel between my base and island villa etc.

Another server.. My mega build is more many slammer ones combined.

Have to join as said when less busy


Minecraft @ 2017/06/25 14:25:16


Post by: Gitkikka


On a minor note, I donated a red parrot to the birdhouse at spawn. I'll try to add other colors as I get them (green birds have been elusive).


Minecraft @ 2017/06/25 15:50:43


Post by: sirlynchmob


Anvildude wrote:
This server is full of megabuilders and terraformers.

I regularly remove entire mountains for my builds.


There's a few places that you should visit if you enjoy those sorts of large-scale builds.

Chasmholm, like Ian said, though you'll probably want him around to give you the tour- it's a confusing place to navigate, otherwise.

The Increasingly Inaccurately Named Grey Mesa, for another (that's my place)- it's simpler to navigate, but can still be confusing and dangerous without someone who knows their way around.

The whole Nether system is pretty impressive, Sir Ralphy's tower is a marvel of automation (and lag), and there's a bunch of other abandoned megabuilds scattered around.


The titan is also really impressive. Then the mansion just south of your place.

The lag at my place may be better, I've done a lot of work there lately, or it made the lag worse It runs fine for me if you visit just watch out for my new friends, some of them are kind of grumpy




Automatically Appended Next Post:
 jhe90 wrote:
Not that bad as removing entire mountains... I have converted a entire hillside and landscape into a castle complex housing 5 gate houses, stables, gardens, port with 10+ houses and builds, and a 120 by 40 block hall with vast stained glass windows and glass roof sections.

On top of a fuly night proofed internal roadway network for easy travel between my base and island villa etc.

Another server.. My mega build is more many slammer ones combined.

Have to join as said when less busy


I'll see your mountain and raise you landscaping under an ocean. I cleared out a 240 block diameter under my tower to build a dome, I took the ocean down to level 20, and once I get back to it I need to cover most of it back up again to blend it back into the original ocean around the dome


Minecraft @ 2017/06/25 22:07:00


Post by: master of ordinance


So I met my first player today!
On a side note, the Koutetsujougyro line is coming along well, with the first river nearly bridged. After the line is in place there is a plan to put a road in as well.

Oh, and look out for the new store at the spawn village - Ulmanian Terracotta.


Minecraft @ 2017/06/26 15:19:44


Post by: master of ordinance


Well, the first line of the Koutetsujougyro has now almost reached the spawn - only the mountainous ravines to cross now. The first train is ready to run, once the test cars have been through. Screenshot will be incoming.


Minecraft @ 2017/06/27 11:46:00


Post by: Lotet


Finally, the dakka map has been fully explored. Aside from a line near a witch farm and a tiny patch near the battleships which should load into the map tomorrow, every chunk has been activated, unless I've missed a spot.


Minecraft @ 2017/06/27 15:22:54


Post by: master of ordinance


Well, the great Northern Koutetsujougyro line is now linked to the spawn. At SirRalphy's suggestion I have terminated the first length of the line at the Subway Metro entrance, although it does look a bit odd. The line does run through - or rather above - the Market, and I realise that some people may not like the look of it, so I am going to say this:
If you do not like the look of the line, or you would rather that it went a different way then feel free to change how it runs through the spawn village. All that I ask is that you keep it in line with the original look, and that you ensure that it still links up. I have placed a couple of places where an offshoot/new line could be added and linked on to the original. Feel free to add your own lines and link them in - one day I hope to have a map-wide network, allowing for the easy transporting of goods between points. The line is currently unpowered and runs on steam - IE, furnace carts. If you want to power it then by all means feel free.

Apart from that, enjoy!


Minecraft @ 2017/06/28 00:20:14


Post by: Anvildude


YES! Finally, someone else that sees the great purpose of Furnace carts!

The Great Eastern Tunnel is a Furnace-cart rail as well. It's just so long that putting in powered rails would be prohibitively costly, and powered rails screw up long chains of carts anyways.


Minecraft @ 2017/06/28 00:35:13


Post by: sirlynchmob


Anvildude wrote:
YES! Finally, someone else that sees the great purpose of Furnace carts!

The Great Eastern Tunnel is a Furnace-cart rail as well. It's just so long that putting in powered rails would be prohibitively costly, and powered rails screw up long chains of carts anyways.


costly? just use the gold farm and it rains gold

just find out who runs the witch farms and there's your free sticks & redstone

well if you want to make them the vanilla way anyways. It's not like they're the easiest thing to duplicate in the game But you shouldn't dupe them, that's an exploit and those are wrong to use

I'm still debating how I want to run the biome track, I'd prefer to do something similar to what I made on the direwolf server, but then I consider just being lazy and continuing the flying track that already covers most of the icy biomes. But rest assured it will be 16 normal tracks, then 1 to 3 powered tracks to keep you flying around the track

@master of ordinace
I was suggesting to bring the track in underground instead of over the spawn buildings to connect to the subway.









Minecraft @ 2017/06/28 03:42:17


Post by: Melissia


Yeah gold isn't that hard to get any more. It's just a matter of patience.


Minecraft @ 2017/06/28 09:02:50


Post by: jhe90


How long does average white list take?

I mean I put in 3 days ago and I'm in no rush at all. My days are busy till at least today!
Just curious
.


Minecraft @ 2017/06/28 16:36:15


Post by: master of ordinance


Anvildude wrote:
YES! Finally, someone else that sees the great purpose of Furnace carts!

The Great Eastern Tunnel is a Furnace-cart rail as well. It's just so long that putting in powered rails would be prohibitively costly, and powered rails screw up long chains of carts anyways.

*ahem*
Mondo80 has upgraded a good length to powered rail, and after the disastrous launch of the first steam train (it derailed its own cargo car) I may have to ascend..... At least until furnace carts get an upgrade. Fear not though - the Heights train will still run on steam.


Minecraft @ 2017/06/29 01:25:25


Post by: Anvildude


Need advice? Because how the heck do you derail a minecraft railcart!?


Minecraft @ 2017/06/29 02:08:45


Post by: Melissia


I don't know, but if anyone could do it, it's Mondo. He always goes big or goes home.


Minecraft @ 2017/06/29 13:14:05


Post by: master of ordinance


Anvildude wrote:
Need advice? Because how the heck do you derail a minecraft railcart!?

Engine-chestcart-Engine.
It hit a corner and the chest cart rubber banded a bit before the physics engine relocated it.


Minecraft @ 2017/06/29 16:10:27


Post by: sirlynchmob


I built a small run of tracks between the white house & the monument so people can see what I'm planning. It will go near peoples builds so here's your chance to approve or suggest changes. If you want something totally different just build a small run next to mine. Keeping in mind the track would span thousands of blocks through all the biomes, so the materials need to be common or farmable. Minecraft really needed to make all the new concrete blocks with wall & slab options.

Of course we'll need a proper train station at spawn and a display train to highlight what the track is for. yes I'm thinking the polar express again Either in back of the white house or between the monument & the iron farm are the two locations that would work nicely for them.




Automatically Appended Next Post:
 master of ordinance wrote:
Anvildude wrote:
Need advice? Because how the heck do you derail a minecraft railcart!?

Engine-chestcart-Engine.
It hit a corner and the chest cart rubber banded a bit before the physics engine relocated it.


that's just a visual glitch, if you watch someone leave a station then take a corner, they'll reappear where they launched from, but they're still in the cart moving away.


Minecraft @ 2017/06/30 00:02:28


Post by: master of ordinance


sirlynchmob wrote:

Automatically Appended Next Post:
 master of ordinance wrote:
Anvildude wrote:
Need advice? Because how the heck do you derail a minecraft railcart!?

Engine-chestcart-Engine.
It hit a corner and the chest cart rubber banded a bit before the physics engine relocated it.


that's just a visual glitch, if you watch someone leave a station then take a corner, they'll reappear where they launched from, but they're still in the cart moving away.

Nope, it actually derailed. I had to run half way back from the spawn village to find it, and it took me a second pass to notice it by the tracks.


Anyway, Ulm is looking better now, and the first phase (yes, built in Cobblestone - pleasedontkillme) is nearly complete. The Terracotta road, and the Road to the Heights are under way as is the Steam Train to the heights. Ulm station is coming along well too.

The second phase of expansion will be a far more modern outlook, and will include the use of Stone Masonry as opposed to Cobblestone.

Also please be aware - there are some missing rails just before you pass under the bridge to the keep - a creeper detonated quite spectacularly and took them with it.


Minecraft @ 2017/07/01 01:04:58


Post by: Anvildude


Why'd you have 2 engines?

I will say, furnace carts lose a LOT of 'steam' going around corners or up hills. But on a straightaway- one engine can push a good... 10? or more Chest carts for around 1500 blocks on a single piece of charcoal.


Minecraft @ 2017/07/01 04:57:27


Post by: mondo80


I have built a new lower subway under the current one in the spawn, the pumpkins are temporary. If anyone wants to add to it you are free to do so.


Minecraft @ 2017/07/01 08:40:23


Post by: jhe90


Anvildude wrote:
Why'd you have 2 engines?

I will say, furnace carts lose a LOT of 'steam' going around corners or up hills. But on a straightaway- one engine can push a good... 10? or more Chest carts for around 1500 blocks on a single piece of charcoal.


Redundancy never hurt anyone..


Minecraft @ 2017/07/01 12:07:08


Post by: Lotet


 jhe90 wrote:
Redundancy never hurt anyone..
well, it apparently has the power to derail a train so I find that statement questionable.


Minecraft @ 2017/07/01 12:08:33


Post by: jhe90


 Lotet wrote:
 jhe90 wrote:
Redundancy never hurt anyone..
well, it apparently has the power to derail a train so I find that statement questionable.


Hurt a train then.
It never hurt a player!



Minecraft @ 2017/07/01 16:54:05


Post by: master of ordinance


Anvildude wrote:
Why'd you have 2 engines?

I will say, furnace carts lose a LOT of 'steam' going around corners or up hills. But on a straightaway- one engine can push a good... 10? or more Chest carts for around 1500 blocks on a single piece of charcoal.

One at the front and one at the back, so when you get to your destination you do not need to take your train apart and reassemble it to point the other way, you just need to "push" it with a piece of charcoal.


Automatically Appended Next Post:
Thankyou to whomever fixed the railway line


Minecraft @ 2017/07/01 19:45:49


Post by: jhe90


If anyone was sir ralphy, sorry.
I tried to log in but had one bar.

Help.
Also jhe


Minecraft @ 2017/07/02 02:11:36


Post by: Anvildude


Hrm. That works okay in the real world, but Furnace Carts have a TON of mass in cart systems. I'm not surprised you got a strange squish going there. I'd suggest just moving the furnace next time- it's simple enough to do.


Minecraft @ 2017/07/02 08:34:53


Post by: jhe90


Anvildude wrote:
Hrm. That works okay in the real world, but Furnace Carts have a TON of mass in cart systems. I'm not surprised you got a strange squish going there. I'd suggest just moving the furnace next time- it's simple enough to do.


Could that be done with a turning loop at track end to bring the train round, and back rejoin forward again with a stop rail set up?


Minecraft @ 2017/07/02 16:27:31


Post by: sirlynchmob


 jhe90 wrote:
Anvildude wrote:
Hrm. That works okay in the real world, but Furnace Carts have a TON of mass in cart systems. I'm not surprised you got a strange squish going there. I'd suggest just moving the furnace next time- it's simple enough to do.


Could that be done with a turning loop at track end to bring the train round, and back rejoin forward again with a stop rail set up?


yep, those are easy to make, you basically make a 'P' come up the leg of the P hang a right in the middle and loop back onto the main track. no levers or funny redstone needed.


Minecraft @ 2017/07/02 16:39:50


Post by: Anvildude


Basically, a lot of real-world track management can work, you just gotta tweak it to deal with a pusher instead of a puller.

The big issue I have (that keeps me from going track-mad) is that Furnace carts can't be fueled by hoppers, and that they don't have a specific side that they push on. Like, if they always pushed in a single direction, that you could control via right-clicking them, and took fuel from hoppers above them... You could make all sorts of handy train systems.


Minecraft @ 2017/07/02 19:29:54


Post by: master of ordinance


In all honest Furnace carts have been in dire need of a proper update and function for years now. Something that lets them function like an actual pusher/puller steam engine and lets them go around corners without throwing everything everywhere.



Automatically Appended Next Post:
I should also probably mention this now, but Ulm considers the Roofed forest biome, as far east as the sea/swamp, and south as the river to be Ulmanian territory, including the cliffside bay and associated islands, and the Birch forest up to just beyond the pool of lava to be Ulmanian territory, as are the Heights.

Does anyone wish to dispute the territorial claims?


Minecraft @ 2017/07/02 21:44:01


Post by: jhe90


 master of ordinance wrote:
In all honest Furnace carts have been in dire need of a proper update and function for years now. Something that lets them function like an actual pusher/puller steam engine and lets them go around corners without throwing everything everywhere.



Automatically Appended Next Post:
I should also probably mention this now, but Ulm considers the Roofed forest biome, as far east as the sea/swamp, and south as the river to be Ulmanian territory, including the cliffside bay and associated islands, and the Birch forest up to just beyond the pool of lava to be Ulmanian territory, as are the Heights.

Does anyone wish to dispute the territorial claims?


I have permission to be where I am and be a vassal state on it.
If you mean the territory I think.


Minecraft @ 2017/07/02 22:20:02


Post by: master of ordinance


 jhe90 wrote:
 master of ordinance wrote:
In all honest Furnace carts have been in dire need of a proper update and function for years now. Something that lets them function like an actual pusher/puller steam engine and lets them go around corners without throwing everything everywhere.



Automatically Appended Next Post:
I should also probably mention this now, but Ulm considers the Roofed forest biome, as far east as the sea/swamp, and south as the river to be Ulmanian territory, including the cliffside bay and associated islands, and the Birch forest up to just beyond the pool of lava to be Ulmanian territory, as are the Heights.

Does anyone wish to dispute the territorial claims?


I have permission to be where I am and be a vassal state on it.
If you mean the territory I think.

If your Holo then thanks


Minecraft @ 2017/07/02 22:34:21


Post by: jhe90


 master of ordinance wrote:
 jhe90 wrote:
 master of ordinance wrote:
In all honest Furnace carts have been in dire need of a proper update and function for years now. Something that lets them function like an actual pusher/puller steam engine and lets them go around corners without throwing everything everywhere.



Automatically Appended Next Post:
I should also probably mention this now, but Ulm considers the Roofed forest biome, as far east as the sea/swamp, and south as the river to be Ulmanian territory, including the cliffside bay and associated islands, and the Birch forest up to just beyond the pool of lava to be Ulmanian territory, as are the Heights.

Does anyone wish to dispute the territorial claims?


I have permission to be where I am and be a vassal state on it.
If you mean the territory I think.

If your Holo then thanks


Helo. Yeah.
I plan to expand mostly north away from the territory, seaward and also to the edges of a far off mesa to seek resources.
I may have to explore more to seek freely available sandstone and such though.

I might help and expand the territory's infrastructure if permited.
I see a potential way to gain much more secure areas for livestock and other support infrastructure cut heavily into the terractta walls with architectural red sandstone details lining the rail terminal back drop.

Maybe cutting upwards to glass skylights in black that seen invisable below at night.


Minecraft @ 2017/07/02 23:35:37


Post by: sirlynchmob


sirlynchmob wrote:
The idea of a large track system to go through all the biomes is really sounding like fun to me. here's my proposed route which could be modified to circle around peoples builds if they want the attention.


Automatically Appended Next Post:
here's the list of biomes needed:

Spoiler:
beach,
birch forest,
birch forest hills,
cold beach,
cold taiga,
cold taiga hills,
deep ocean,
desert,
desert hills,
extreme hills,
extreme hills +,
forest,
forest hills,
frozen river,
ice mountains,
ice plains,
jungle,
jungle edge,
jungle hills,
mega taiga,
mega taiga hills,
mesa,
mesa plateau,
mesa plateau F,
mushroom island,
mushroom island shore,
ocean,
plains,
river,
roofed forest,
savanna,
savanna plateau,
stone beach,
swampland,
taiga,
taiga hills


Quick update,

I walked the route today and marked all the biomes needed, they should appear on the overhead map after the next update. I haven't heard of any objections so far, so if that continues I will probably start construction in a week or two.

Anvildude, can we meet up at some point so I can see where your track is running and see if we can tie my project into yours? and let me know if it's ok to go between your place and whoever is next to you.


Minecraft @ 2017/07/02 23:45:46


Post by: master of ordinance


 jhe90 wrote:
 master of ordinance wrote:
 jhe90 wrote:
 master of ordinance wrote:
In all honest Furnace carts have been in dire need of a proper update and function for years now. Something that lets them function like an actual pusher/puller steam engine and lets them go around corners without throwing everything everywhere.



Automatically Appended Next Post:
I should also probably mention this now, but Ulm considers the Roofed forest biome, as far east as the sea/swamp, and south as the river to be Ulmanian territory, including the cliffside bay and associated islands, and the Birch forest up to just beyond the pool of lava to be Ulmanian territory, as are the Heights.

Does anyone wish to dispute the territorial claims?


I have permission to be where I am and be a vassal state on it.
If you mean the territory I think.

If your Holo then thanks


Helo. Yeah.
I plan to expand mostly north away from the territory, seaward and also to the edges of a far off mesa to seek resources.
I may have to explore more to seek freely available sandstone and such though.

I might help and expand the territory's infrastructure if permited.
I see a potential way to gain much more secure areas for livestock and other support infrastructure cut heavily into the terractta walls with architectural red sandstone details lining the rail terminal back drop.

Maybe cutting upwards to glass skylights in black that seen invisable below at night.


We will have to discuss this in depth good sir, for I like these concepts! If you want to go West, then there are a couple of islands I have 'liberated' from their barbaric pasts, and built a couple of keeps on. There is a Sea Temple between them, and I am hoping to build a prismarine farm soon.

Speaking of which, a couple of previously unclaimed islands in the middle of the sea have been claimed by Ulm (I.E, myself and my vassal states {players}) There is also a sea temple between them that has been claimed, it has a red sand pillar coming out of it. As I said any vassal states are free to help develop these lands.


Minecraft @ 2017/07/02 23:56:23


Post by: jhe90


 master of ordinance wrote:
 jhe90 wrote:
 master of ordinance wrote:
 jhe90 wrote:
 master of ordinance wrote:
In all honest Furnace carts have been in dire need of a proper update and function for years now. Something that lets them function like an actual pusher/puller steam engine and lets them go around corners without throwing everything everywhere.



Automatically Appended Next Post:
I should also probably mention this now, but Ulm considers the Roofed forest biome, as far east as the sea/swamp, and south as the river to be Ulmanian territory, including the cliffside bay and associated islands, and the Birch forest up to just beyond the pool of lava to be Ulmanian territory, as are the Heights.

Does anyone wish to dispute the territorial claims?


I have permission to be where I am and be a vassal state on it.
If you mean the territory I think.

If your Holo then thanks


Helo. Yeah.
I plan to expand mostly north away from the territory, seaward and also to the edges of a far off mesa to seek resources.
I may have to explore more to seek freely available sandstone and such though.

I might help and expand the territory's infrastructure if permited.
I see a potential way to gain much more secure areas for livestock and other support infrastructure cut heavily into the terractta walls with architectural red sandstone details lining the rail terminal back drop.

Maybe cutting upwards to glass skylights in black that seen invisable below at night.


We will have to discuss this in depth good sir, for I like these concepts! If you want to go West, then there are a couple of islands I have 'liberated' from their barbaric pasts, and built a couple of keeps on. There is a Sea Temple between them, and I am hoping to build a prismarine farm soon.

Speaking of which, a couple of previously unclaimed islands in the middle of the sea have been claimed by Ulm (I.E, myself and my vassal states {players}) There is also a sea temple between them that has been claimed, it has a red sand pillar coming out of it. As I said any vassal states are free to help develop these lands.


Imagine the walls on its approach looking like Petra but in red sandstone as local and show of success.
Other sections more open holding farms, live stock and tree farms all built away and safe into the cliffs of the valley, with room for storage and all possible needs.

A mighty towered entrance maybe even glittering gold roofs that marks your realms entery.
Pure drama, and kinda a mini mega project.

I kinda have too many ideas lol

Could also develop the stone cliffs in similar fashion tonhouse extra facilites as needed.
Il have to go sailing and explore the fellow vassals once I solidify my island and maybe eventually link a tunnel to the realms gatwat.
.


Minecraft @ 2017/07/03 00:36:55


Post by: master of ordinance


Well, the idea is to get both the vassal islands (currently each holding one keep) to become fully independent forts with villages and the like, which can then be used for all Ulmanian players and their hired mercs to clear and prepare the Prismarine farm, and then later be used as waystations for people on long voyages, or staging points for further expansions.

Now on to your proposals: I like where this is going. Golden towers above red stone walls, mletting all whom see them know that the heartland of Ulm starts here. And how about the bay? A towering fortress armed with cannon, rearing over a bay full of ships.
your own house having a centre place within the bay itself, a towering pinnacle the Ulmanian Empire's success.


Minecraft @ 2017/07/03 01:29:43


Post by: Anvildude


MMMMMPETRA!

Need any help there?


Minecraft @ 2017/07/03 01:37:29


Post by: master of ordinance


So people, I am starting an Empire. All can join. Any objections?


Minecraft @ 2017/07/03 08:23:07


Post by: jhe90


West is ideal for driving branch mines and Il likely secure a second island as a way of making sure that area is safe and free to mine too without anyone getting confused..

Everyone gets to live, mine without issues of hitting others.

Yeah. Maybe line homes and such into the cliff's and make place interesting . A bay ringed with homes, a pair of forts eaither side of Bay. Ships gan gather in middle and put in deeper waters.

Maybe a light house on the high cliffs.
Ita a vision of a thriving realm


Minecraft @ 2017/07/03 10:59:24


Post by: master of ordinance


 jhe90 wrote:
West is ideal for driving branch mines and Il likely secure a second island as a way of making sure that area is safe and free to mine too without anyone getting confused..

Everyone gets to live, mine without issues of hitting others.

Yeah. Maybe line homes and such into the cliff's and make place interesting . A bay ringed with homes, a pair of forts eaither side of Bay. Ships gan gather in middle and put in deeper waters.

Maybe a light house on the high cliffs.
Ita a vision of a thriving realm

Complete with villages and guards....

If you want to drive West then we now have territories at -1867/-854. To the north there is a small island chain, now claimed, and to the south there is another island, also claimed. Both have keeps on, and are ready to go.


Minecraft @ 2017/07/03 13:13:22


Post by: jhe90


 master of ordinance wrote:
 jhe90 wrote:
West is ideal for driving branch mines and Il likely secure a second island as a way of making sure that area is safe and free to mine too without anyone getting confused..

Everyone gets to live, mine without issues of hitting others.

Yeah. Maybe line homes and such into the cliff's and make place interesting . A bay ringed with homes, a pair of forts eaither side of Bay. Ships gan gather in middle and put in deeper waters.

Maybe a light house on the high cliffs.
Ita a vision of a thriving realm

Complete with villages and guards....

If you want to drive West then we now have territories at -1867/-854. To the north there is a small island chain, now claimed, and to the south there is another island, also claimed. Both have keeps on, and are ready to go.


Ooh..
I better check em out.
I can always build a boat dock off my island for people to push deeper..

Maybe stock a few basic boats and some food for travelers voyages.


Minecraft @ 2017/07/03 16:24:44


Post by: mondo80


https://www.darkinnit.com/newdakkamap/#/-120/64/138/-4/0/0

This will help you pick a locating for you kingdom.


Minecraft @ 2017/07/03 20:08:27


Post by: jhe90


 mondo80 wrote:
https://www.darkinnit.com/newdakkamap/#/-120/64/138/-4/0/0

This will help you pick a locating for you kingdom.


i found it, thanks

well Vassal state.

not so much surface side to tell i am there though as burrowing much of my infrastructure into the earth like a proper Dwarf.


Minecraft @ 2017/07/03 22:44:14


Post by: mondo80


There is a huge snow biome south of the spawn past the desert, it's basically deserted.


Minecraft @ 2017/07/03 23:43:33


Post by: Anvildude


AHAHA! If yer a Dwarf, you ought to come join us in the East. Sleitsmithr and I have been doing big, dwarfy underground things over there, and I think it'd be awesome to just have a huge network of underground passages and kingdoms interconnecting all down there.


Minecraft @ 2017/07/04 15:47:26


Post by: mondo80


Not a dwarf but I do love diggin tombs.


Minecraft @ 2017/07/04 16:06:16


Post by: Ian Sturrock


Aye, join us -- there is plenty of unexplored territory out East.


Minecraft @ 2017/07/04 17:13:40


Post by: Anvildude


I'm actually curious Mondo- what's the inside of your place look like? I mean, I've seen the monoliths and stuff you've made at the top, but do you have an underground area as well?


Minecraft @ 2017/07/04 22:28:51


Post by: jhe90


I'm gonna have to explore when I get settled n get some diamonds first.

The dakka map gives me a few places id like tp see in person.


Minecraft @ 2017/07/04 23:06:45


Post by: mondo80


Anvildude wrote:
I'm actually curious Mondo- what's the inside of your place look like? I mean, I've seen the monoliths and stuff you've made at the top, but do you have an underground area as well?


Take a look, help yourself to the fruits of the mob grinder! I've got more gunpowder, arrows, string, bones and zombie flesh than I know what to do with! The only thing I've done underground would be the second floor to the subway in the spawn. Most of my stuff is practical.


Minecraft @ 2017/07/05 21:49:54


Post by: master of ordinance


There is a zombie in my gatehouse basemen. Just ignore it, I want to keep it.
jhe, would you trade that enchanted leather armour for some enderpearls?


Minecraft @ 2017/07/05 21:51:23


Post by: Desubot


Speaking of trains how is my nether rail station holding up?


Minecraft @ 2017/07/05 22:09:47


Post by: Anvildude


Make sure to name it with a nametag so it doesn't despawn.


Minecraft @ 2017/07/05 22:11:08


Post by: Shadow Captain Edithae


 mondo80 wrote:
Not a dwarf but I do love diggin tombs.


Don't be shy, embrace your inner Dwarf!


" target="_new" rel="nofollow">


Minecraft @ 2017/07/05 23:36:29


Post by: sirlynchmob


 Desubot wrote:
Speaking of trains how is my nether rail station holding up?


They're still working fine, nothing really changed redstone wise.

There might be a need for a southern station eventually, I just ran the first line southward.

Your bobs miss you though, they want you to come back and play





Minecraft @ 2017/07/07 17:18:01


Post by: master of ordinance


So, 'Ulmanian Glazes' is now open at the Spawn, head down there and check it out for some sweet decoration blocks.

On another note, work on the vaults has unveiled two previously unknown structures - a Dungeon containing a Zombie Spawner and a deep underground Canyon, which when added to the previously discovered Abandoned Mineshaft leads to a total of three structures/geological phenomena within Ulm's control, and a major hope for expansion.


Minecraft @ 2017/07/08 14:32:30


Post by: jhe90


Sir Ralphy, amazing rool shop. I'm good for a while now. Just need a ton of xp source

Also I ran short by a emrald at the fish shop, so a threw in a diamond to make up for it .



Minecraft @ 2017/07/08 17:19:52


Post by: sirlynchmob


Did the tilde signs break? I tried to place a bunch of new markers for the map, but it's been a week and none of them have appeared on the map yet.



Minecraft @ 2017/07/08 17:28:11


Post by: jhe90


I have one. Not coming up.

Also spoke to who owns the house near me.
Have permission to take goods from it.

Abandoned. Now claimed as mine.


Minecraft @ 2017/07/09 03:07:47


Post by: sirlynchmob


Hey Anvil,

I need an approach vector I have the biome track sitting at the cold tiaga west of your base.

I'd like to tie into your track like we talked about, I just need your help in connecting into it. Then of course I'd help you finish a track line. And who do I need to talk to about a exit track?



Minecraft @ 2017/07/09 04:13:36


Post by: Anvildude


Sleitsmithr would be your best bet for the exit track- he works around that area and knows the people there.

I'll try to get you an approach vector sometime tomorrow. We'll probably want to put in an entire separate station for your ...on-ramp? What's that sort of thing called on rails?


Minecraft @ 2017/07/09 09:12:17


Post by: Ian Sturrock


Anvil, Ralphy, when would be the best time to chat about this online? I can come online pretty much any time today (Sunday) to show people round, but then have a bit less time over the next few days -- probably Wednesday evening (UK time) will be my next chance to get half an hour of MC in.


Minecraft @ 2017/07/09 13:41:00


Post by: sirlynchmob


 Ian Sturrock wrote:
Anvil, Ralphy, when would be the best time to chat about this online? I can come online pretty much any time today (Sunday) to show people round, but then have a bit less time over the next few days -- probably Wednesday evening (UK time) will be my next chance to get half an hour of MC in.


I'm free all the time, let me know when it's good for you. I'll be on most of the day today working the track towards the mushroom biome


Minecraft @ 2017/07/11 02:50:09


Post by: sirlynchmob


 Ian Sturrock wrote:
Anvil, Ralphy, when would be the best time to chat about this online? I can come online pretty much any time today (Sunday) to show people round, but then have a bit less time over the next few days -- probably Wednesday evening (UK time) will be my next chance to get half an hour of MC in.


let's try to get together weds, I have the track right outside your place. I just cleared the swamp and need to know how you want the track brought in, or out depending on your point of view

let me know some time frames that are good for you and I'll do my best to be online for it.


Minecraft @ 2017/07/11 08:32:27


Post by: Ian Sturrock


Grand. I have my PhD Viva on Wednesday morning (!) and am then driving for about 3 hours to get home, but will hopefully be available from around 9pm GMT...


Minecraft @ 2017/07/11 10:26:22


Post by: jhe90


PHD, well we better break out the formal armour. We have a DR im the cubular house.


Minecraft @ 2017/07/11 15:55:52


Post by: Ian Sturrock


No doctorate yet.... though I should have a pretty good idea within 24h whether I will have one soon!


Minecraft @ 2017/07/11 21:47:23


Post by: master of ordinance


So, with the End now tamed (slightly) does anyone have any knowledge where I might find a Dragons Head? IE, a portion that remains unexplored.


Minecraft @ 2017/07/11 21:49:57


Post by: jhe90


 master of ordinance wrote:
So, with the End now tamed (slightly) does anyone have any knowledge where I might find a Dragons Head? IE, a portion that remains unexplored.


You can in theory build a airship with Redstone and fly thousands of blocks AFK.
That's if it works. And if they still work In 1.1.2


Minecraft @ 2017/07/11 22:09:44


Post by: sirlynchmob


 master of ordinance wrote:
So, with the End now tamed (slightly) does anyone have any knowledge where I might find a Dragons Head? IE, a portion that remains unexplored.


check the dakka map, plenty of near by stuff unexplored to the north and south ish directions.


Automatically Appended Next Post:
 Ian Sturrock wrote:
Grand. I have my PhD Viva on Wednesday morning (!) and am then driving for about 3 hours to get home, but will hopefully be available from around 9pm GMT...


well that's 5pm my time so I should be around if you're up to playing when you get home.


Minecraft @ 2017/07/12 03:27:06


Post by: Gitkikka


 master of ordinance wrote:
So, with the End now tamed (slightly) does anyone have any knowledge where I might find a Dragons Head? IE, a portion that remains unexplored.


As mentioned, the north and south are largely unexplored. Rocket-powered elytra have aided in the exploration of the east and west.


Minecraft @ 2017/07/12 04:22:58


Post by: Lotet


 master of ordinance wrote:
So, with the End now tamed (slightly) does anyone have any knowledge where I might find a Dragons Head? IE, a portion that remains unexplored.
Yeah, north, even in a straight line would be good.

https://www.darkinnit.com/newdakkamap/#/0/64/0/-7/2/0


Minecraft @ 2017/07/12 15:45:18


Post by: Gitkikka


Speaking of the End, if someone is going to fight the Ender Dragon, how about fixing the damage it does to existing structures, like the bridges? The East bridge and rail line has a big chunk smashed out of it.


Minecraft @ 2017/07/12 16:53:24


Post by: Ian Sturrock


Gah, Ralphy, Anvil, I am still not even set off yet... was quite wiped out post Viva (which went well BTW!) and so napped. I may or may not get a chance to do MC tonight. Tomorrow for sure though.


Minecraft @ 2017/07/12 20:13:18


Post by: sirlynchmob


 Ian Sturrock wrote:
Gah, Ralphy, Anvil, I am still not even set off yet... was quite wiped out post Viva (which went well BTW!) and so napped. I may or may not get a chance to do MC tonight. Tomorrow for sure though.


I bet you were, I didn't think you'd make it on today, but I logged in just in case you did.


Automatically Appended Next Post:
 Gitkikka wrote:
Speaking of the End, if someone is going to fight the Ender Dragon, how about fixing the damage it does to existing structures, like the bridges? The East bridge and rail line has a big chunk smashed out of it.


It looked fine from the main island, and I'm not allowed on the east bridge. If you build that close to the dragons flight path, it being blown up from time to time is just the price you pay.

oddly though, all the portals that spawn after the dragon dies got removed somehow, except the two up the purple stairs, and they don't work. We had to kill the dragon a second time just to get a new portal to spawn.


Minecraft @ 2017/07/13 01:23:47


Post by: Anvildude


No probs. Wasn't planning on getting on tonight anyways. I'm more a weekend player now- got a really physical summer job, and I end up without enough energy to really enjoy playing vidjagames after work.


Minecraft @ 2017/07/13 03:39:31


Post by: Gitkikka


sirlynchmob wrote:
If you build that close to the dragons flight path, it being blown up from time to time is just the price you pay.


Ah, so - by that logic, I shouldn't have fixed the section of the biome track that got creepered when I was riding on it. I mean, building it close enough to the ground where creepers spawn at night - them destroying it is the price you pay, right?


Minecraft @ 2017/07/13 04:58:34


Post by: sirlynchmob


 Gitkikka wrote:
sirlynchmob wrote:
If you build that close to the dragons flight path, it being blown up from time to time is just the price you pay.


Ah, so - by that logic, I shouldn't have fixed the section of the biome track that got creepered when I was riding on it. I mean, building it close enough to the ground where creepers spawn at night - them destroying it is the price you pay, right?


Sure, and by the other logic, I should build a nice diamond, gold and emerald house on top of the return portal. Have fun replacing it every time the dragon is summoned.

Random creepers are random and easy enough to defeat so they don't explode.

The dragon will destroy everything in it's path, and expecting others to shell out resources to repair it is ridiculous. And expecting this actually hinders others people's game play when it is necessary to defeat the dragon and it's the only place to fight the dragon. It's like building a wooden house on a lava lake then expecting visitors to go inspect it when they go by it, and repair it, when it's obvious from the location it's going to be destroyed.

See the difference?

where did you get creepered at? by the time I'm done with the track it will be mob & creeper proof, you can't do that with the dragon.


Minecraft @ 2017/07/13 09:36:12


Post by: Ian Sturrock


I could quite happily play at the weekend. I am, for once, at home this weekend.


Minecraft @ 2017/07/13 13:53:36


Post by: sirlynchmob


 Ian Sturrock wrote:
I could quite happily play at the weekend. I am, for once, at home this weekend.


well if I miss you this weekend, if you could just make a path up to the surface just post the coords and I can tie into it. I connected the track between you and anvil, can I interest you two in powered rails? they're really nice and glowy


Minecraft @ 2017/07/13 14:14:06


Post by: jhe90


sirlynchmob wrote:
 Gitkikka wrote:
sirlynchmob wrote:
If you build that close to the dragons flight path, it being blown up from time to time is just the price you pay.


Ah, so - by that logic, I shouldn't have fixed the section of the biome track that got creepered when I was riding on it. I mean, building it close enough to the ground where creepers spawn at night - them destroying it is the price you pay, right?


Sure, and by the other logic, I should build a nice diamond, gold and emerald house on top of the return portal. Have fun replacing it every time the dragon is summoned.

Random creepers are random and easy enough to defeat so they don't explode.

The dragon will destroy everything in it's path, and expecting others to shell out resources to repair it is ridiculous. And expecting this actually hinders others people's game play when it is necessary to defeat the dragon and it's the only place to fight the dragon. It's like building a wooden house on a lava lake then expecting visitors to go inspect it when they go by it, and repair it, when it's obvious from the location it's going to be destroyed.

See the difference?

where did you get creepered at? by the time I'm done with the track it will be mob & creeper proof, you can't do that with the dragon.


Maybe not rails or fancy but can be bodged with timber and end stone, pretty cheap resource wise.

Not have to fancy repair, just ernough to walk over.


Minecraft @ 2017/07/13 22:12:03


Post by: master of ordinance


I Finally found a pair of Elytra....
AND GOT SHOT BY ONE OF THOSE LITTLE SHULKER fethers AND FELL INTO THE fething VOID
I AM PISSED BEYOND REASON


Minecraft @ 2017/07/13 22:33:18


Post by: jhe90


 master of ordinance wrote:
I Finally found a pair of Elytra....
AND GOT SHOT BY ONE OF THOSE LITTLE SHULKER fethers AND FELL INTO THE fething VOID
I AM PISSED BEYOND REASON


Kharn the betrayer will be calling to deliver your "so you where thinking about joining khrone" welcome skull with your literature written in blood of course.

Damn that's unlucky :(
Watch for the suckers hidden on sides, or under towers too. They can be a surprise when nit wanted.


Minecraft @ 2017/07/13 23:30:57


Post by: master of ordinance


I am more pissed about losing my Elytra. I worked hard for those.


Minecraft @ 2017/07/14 13:21:06


Post by: master of ordinance


Well, a return trip confirmed that the Elytra are gone along with the rest of the loot. However the Dragons Head was still there, and after killing the Shulker I know have a Dragons Head.. A new portal was discovered and when the map updates a good chunk of the South End should have been discovered.

Ulm itself has seen some work, especially on the central keep which can now be held against almost anything.


Minecraft @ 2017/07/14 13:28:24


Post by: Ian Sturrock


Ralphy, I think the best bet for the railway by Sacred Mountain would be to take the track straight through the mountain itself, in a vast tunnel that I would like to help build, and then have a station by the village behind it. Would that work for you? The Mountain itself is a sensitive archaeological site, so while we're fine to bore through it, we should probably not disturb the remains from the pre-human Netherfolk who built the temples atop it.


Automatically Appended Next Post:
Alternatively, it might be easier to make a station in front of Sacred Mountain -- on the rail side of the portal there is a pretty nice spot, a kind of steep stone valley.


Minecraft @ 2017/07/14 15:19:13


Post by: sirlynchmob


 Ian Sturrock wrote:
Ralphy, I think the best bet for the railway by Sacred Mountain would be to take the track straight through the mountain itself, in a vast tunnel that I would like to help build, and then have a station by the village behind it. Would that work for you? The Mountain itself is a sensitive archaeological site, so while we're fine to bore through it, we should probably not disturb the remains from the pre-human Netherfolk who built the temples atop it.


Automatically Appended Next Post:
Alternatively, it might be easier to make a station in front of Sacred Mountain -- on the rail side of the portal there is a pretty nice spot, a kind of steep stone valley.


I'm easy, whatever works for you, will work for me. I just want to have the loop connected soon


Minecraft @ 2017/07/14 15:23:45


Post by: Ian Sturrock


I think the latter option works best. Are you on this evening? I will hop on and see about helping, and making a station.

We should get a link to the big underground line between mine and Anvil's place here too though, of course... I guess it should be possible to tunnel between the planned new station, and that, if that works?


Minecraft @ 2017/07/14 16:45:22


Post by: sirlynchmob


 Ian Sturrock wrote:
I think the latter option works best. Are you on this evening? I will hop on and see about helping, and making a station.

We should get a link to the big underground line between mine and Anvil's place here too though, of course... I guess it should be possible to tunnel between the planned new station, and that, if that works?


Yep, I can be on this evening

and I already linked you two a mined up 2 chests full of obsidian and laid the just plain, non powered tracks for you. For the love of the FSM light the place up and use some powered rails anyone taking this leg of the trip is risking life & limb and their blood pressure dealing with furnace carts

the idea is, you leave from spawn, enter at anvils and leave at your place heading west through the swamp to the jungle, returning to spawn.




Automatically Appended Next Post:
maybe you and anvil could put up some signs offering some pointers on how to use the furnace carts at his end? I'll have some and the coal at the train station for people to use. and if we can figure out how much coal is needed for the trip that would be nice to know as well.


Minecraft @ 2017/07/14 17:10:48


Post by: master of ordinance


How about a Nether rail system?
So your line ends in a Nether portal on one side of the mountain, travels through the Nether X blocks until it hits another Nether portal on the other side and re-enters the Overworld?


Minecraft @ 2017/07/14 18:24:31


Post by: sirlynchmob


 master of ordinance wrote:
How about a Nether rail system?
So your line ends in a Nether portal on one side of the mountain, travels through the Nether X blocks until it hits another Nether portal on the other side and re-enters the Overworld?


We have one of those already the trip from anvils to the sacred mountain gets 3 of the biomes needed, but if you get the achievement you can either hop off at anvils or the sacred mountain and take the nether trains back to spawn instead of finishing the trip.


Automatically Appended Next Post:
biome track update

step 2 is done, the track now forms a loop for the most part

if you want to try it I suggest going south, use a furnace cart or run the obsidian track from anvil to Dr Ians, then hop back on the cart track to get you back to spawn. If you head north to start with, there's a switch and you will go the wrong way, so you'll have to watch for it and hop out to change tracks.

step 3 is build a train, I want to build a full size train, but the space at spawn is limited, so I'll see what I can come up with. Unless we want to bulldoze the farms, the horse pen, and probably the banner hall for a really cool train



Minecraft @ 2017/07/15 00:54:12


Post by: Anvildude


Ah, but if you miss the switch, you get to see the Mesa!

I'll have to get on and see if I can't design a more user-friendly furnace-cart loading system. I mostly use the line for freight and just run the track.


Minecraft @ 2017/07/15 10:02:29


Post by: Ian Sturrock


We could do a 2nd track with powered rail, in the tunnel.


Minecraft @ 2017/07/15 10:42:21


Post by: master of ordinance


If youmiss the switch you get to see the Protectorate of Ulm!


Minecraft @ 2017/07/15 18:20:24


Post by: Anvildude


We could. I still wanted to do a 2-track setup so we don't have any head-on collisions. Maybe have a powered track in the center? Lowered down, so the other rail lines protect you from skeletons?


Minecraft @ 2017/07/15 18:26:45


Post by: sirlynchmob


Anvildude wrote:
We could. I still wanted to do a 2-track setup so we don't have any head-on collisions. Maybe have a powered track in the center? Lowered down, so the other rail lines protect you from skeletons?


I'll donate the tracks if you do


Minecraft @ 2017/07/15 20:23:37


Post by: jhe90


There's plenty of Iron stocked in the farm or was last I checked for a good few KM of tracks. Least 10-15 iron bar stacks,

At 16, for 6 approx bars, that's least 160 for 1, or 2km of track there alone.


Minecraft @ 2017/07/16 17:55:43


Post by: master of ordinance


An odd question I know, but where did the Dragon Egg end up?


Minecraft @ 2017/07/16 21:18:07


Post by: sirlynchmob


 master of ordinance wrote:
An odd question I know, but where did the Dragon Egg end up?


there's 2 actually, and ones in my tower. I take it you'd like to fondle it?


Automatically Appended Next Post:
It's on the 4th floor of my tower, I put in a piston to break it so people can fondle it Please return it to the pedestal when done.


Minecraft @ 2017/07/16 23:32:20


Post by: Gitkikka


sirlynchmob wrote:
See the difference?


No. For someone who takes the time to build huge projects, you certainly are going through verbal gymnastics to avoid a 15 minute repair job.

I have nothing more to say on this.


Minecraft @ 2017/07/16 23:46:08


Post by: sirlynchmob


 Gitkikka wrote:
sirlynchmob wrote:
See the difference?


No. For someone who takes the time to build huge projects, you certainly are going through verbal gymnastics to avoid a 15 minute repair job.

I have nothing more to say on this.


I didn't break it, didn't even know it was broke.

If you knowingly build in the path of the dragon, you should expect it to be destroyed every time the dragon is summoned. I'd never build a big project on the main island, nor would I expect others to repair anything I built on that island. I did build one of the bridges leading away from the island and am constantly amazed that it still stands.



Minecraft @ 2017/07/17 00:42:59


Post by: Anvildude


Yeah, iron's not an issue. I've got the regular tracks covered.

I need to figure out exactly what I want the station to be able to accomplish, and figure out how that can be worked out. I'll get on that, then.


Minecraft @ 2017/07/17 01:18:03


Post by: sirlynchmob


Anvildude wrote:
Yeah, iron's not an issue. I've got the regular tracks covered.

I need to figure out exactly what I want the station to be able to accomplish, and figure out how that can be worked out. I'll get on that, then.


I'll provide all the gold you need for powered rails.


Minecraft @ 2017/07/17 06:41:11


Post by: Lotet


 master of ordinance wrote:
An odd question I know, but where did the Dragon Egg end up?
The first egg should be at storm lord's place. In the tower.
https://www.darkinnit.com/newdakkamap/#/-3511/64/-215/-2/0/0


Minecraft @ 2017/07/17 13:44:13


Post by: master of ordinance


Wow, I thought there could only ever be one egg!
Thanks Ralphy and Lotet, I was just curious. I might drop over to see it though.


Minecraft @ 2017/07/17 21:24:08


Post by: jhe90


I gifted a few extra e chests to spawn. I had the materials.

There now one in the market center, map room and main square.



Minecraft @ 2017/07/17 21:49:05


Post by: darkinnit


 master of ordinance wrote:
Wow, I thought there could only ever be one egg!
Thanks Ralphy and Lotet, I was just curious. I might drop over to see it though.

This world is currently on its third regeneration, but the first ended just as the dragon was introduced into the game.


Minecraft @ 2017/07/18 00:38:11


Post by: master of ordinance


 darkinnit wrote:
 master of ordinance wrote:
Wow, I thought there could only ever be one egg!
Thanks Ralphy and Lotet, I was just curious. I might drop over to see it though.

This world is currently on its third regeneration, but the first ended just as the dragon was introduced into the game.

Wait, so if there is a reset then a new egg spawns? Cool.


Minecraft @ 2017/07/18 04:13:51


Post by: Lotet


 darkinnit wrote:
This world is currently on its third regeneration, but the first ended just as the dragon was introduced into the game.
I thought the Overworld was only on it's second iteration but The End had been reset separately so it's on it's third iteration.


Minecraft @ 2017/07/18 07:25:13


Post by: darkinnit


 Lotet wrote:
 darkinnit wrote:
This world is currently on its third regeneration, but the first ended just as the dragon was introduced into the game.
I thought the Overworld was only on it's second iteration but The End had been reset separately so it's on it's third iteration.

We've had the pre-1.0 world where spawn was a crowded collection of various people's different building styles (that world started before the nether existed, so many people built close to each other). Then the post-1.0 world where spawn was in the desert and I first built the Dakka sign at spawn. Then when they introduced all the new biomes and a different biome layout (1.7 I think?) we had another reset for the current world.

Edit: But you are correct, I did reset the end in this world at one point before there was the option to respawn the dragon, so I suppose there could be a third dragon egg out there...


Minecraft @ 2017/07/18 08:43:40


Post by: Matt.Kingsley


 darkinnit wrote:
 Lotet wrote:
 darkinnit wrote:
This world is currently on its third regeneration, but the first ended just as the dragon was introduced into the game.
I thought the Overworld was only on it's second iteration but The End had been reset separately so it's on it's third iteration.

We've had the pre-1.0 world where spawn was a crowded collection of various people's different building styles (that world started before the nether existed, so many people built close to each other). Then the post-1.0 world where spawn was in the desert and I first built the Dakka sign at spawn. Then when they introduced all the new biomes and a different biome layout (1.7 I think?) we had another reset for the current world.

Edit: But you are correct, I did reset the end in this world at one point before there was the option to respawn the dragon, so I suppose there could be a third dragon egg out there...

Oh yeah, I remember that time.
We had a big gathering to kill it and then something went wrong (you were recording it iirc but then something broke some where and it didn't record properly or something like that)... I think that egg might have been destroyed but I'm not 100% sure. That must have been almost 2 years ago now. Or maybe even 3.


Minecraft @ 2017/07/18 10:39:44


Post by: master of ordinance


You mean we lost an egg!?


Minecraft @ 2017/07/18 10:50:05


Post by: Matt.Kingsley


 master of ordinance wrote:
You mean we lost an egg!?

Maybe... I pretty sure there was talk about if people wanted them to destroy it or not, but I can't remember if they actually did.
As I said, it was a while ago.


Minecraft @ 2017/07/18 23:34:12


Post by: jhe90


 Matt.Kingsley wrote:
 master of ordinance wrote:
You mean we lost an egg!?

Maybe... I pretty sure there was talk about if people wanted them to destroy it or not, but I can't remember if they actually did.
As I said, it was a while ago.


What's wrong with two eggs.

Strange things happen in vanilla too.


Minecraft @ 2017/07/18 23:48:54


Post by: Matt.Kingsley


 jhe90 wrote:
 Matt.Kingsley wrote:
 master of ordinance wrote:
You mean we lost an egg!?

Maybe... I pretty sure there was talk about if people wanted them to destroy it or not, but I can't remember if they actually did.
As I said, it was a while ago.


What's wrong with two eggs.

Strange things happen in vanilla too.

It's the nebulous 3rd egg we're talking about .
And I don't know, I didn't see anything wrong with having another egg even though the End was reset pretty much as soon as we finished the fight and returned to the overworld lol,


Minecraft @ 2017/07/18 23:57:54


Post by: jhe90


 Matt.Kingsley wrote:
 jhe90 wrote:
 Matt.Kingsley wrote:
 master of ordinance wrote:
You mean we lost an egg!?

Maybe... I pretty sure there was talk about if people wanted them to destroy it or not, but I can't remember if they actually did.
As I said, it was a while ago.


What's wrong with two eggs.

Strange things happen in vanilla too.

It's the nebulous 3rd egg we're talking about .
And I don't know, I didn't see anything wrong with having another egg even though the End was reset pretty much as soon as we finished the fight and returned to the overworld lol,


Not like you had stacks of the things lieing around.


Minecraft @ 2017/07/19 07:32:53


Post by: master of ordinance


So, we have two eggs confirmed and a possible 3rd out there somewhere....
We need to start a quest to find what happened to it - Raiders of the Lost Egg anyone?


Minecraft @ 2017/07/19 17:28:11


Post by: jhe90


Oh yeah Master of Ordinance, I've gone crazy lol.
I'm gonna tunnel from Stoneyshore to the Ulm protectorate islands and sea temple.

Only 800-900 blocks, and some 7200-8100 stone to mine out to get there lol

I might be here a while. But it is now one rather long diamond mine, and netting a nice ore proffit

You can literally ride there eventually if you wanted! A flat even Y12 run.

A handy link, this is rough route, all planned to avoid peoples lands, no one is getting undercut and should avoid mining shafts and strip mines.
If you live near by, if you get subsidense, it was not me lol

http://imgur.com/a/RoJEI



Minecraft @ 2017/07/19 21:47:07


Post by: master of ordinance


You are crazy Jhe/Helo... Utterly crazy.....
want some help?


Minecraft @ 2017/07/19 22:28:19


Post by: jhe90


Sure. Madness is contagious did you not know!

Follow the tunnel marked ore cart 3. Its near the subway stop. It does jink round a lava flood so it cuts sideways then carries on to the islands.
It runs to approx -1250. The target is -1950 approx before jinking to islands about 100 blocks east or west.

Tunnel is 3x3, just seal off caves you pass so no one sharing it lol!

Its larger than needed but also allows horses to be rode down it and take a two line rail track.
My inclined shaft down can be rode down, down to level 12. So means fast travel if needed.
I also sent over a few eggs to help with the chicken diet earlier

Keep what you dig of course
Srone can be dumped up in the room off the main hall. There's a few chests in there now.
Ground floor if wanna dump it.

You can use ore cart one to get bulk stone to surface.


Minecraft @ 2017/07/22 00:29:22


Post by: Anvildude


jhe90 wrote:It runs to approx -1250. The target is -1950 approx before jinking to islands about 100 blocks east or west.

Tunnel is 3x3, just seal off caves you pass so no one sharing it lol!





Comeon man, we talked about this...


Minecraft @ 2017/07/22 16:39:48


Post by: jhe90


Anvildude wrote:
jhe90 wrote:It runs to approx -1250. The target is -1950 approx before jinking to islands about 100 blocks east or west.

Tunnel is 3x3, just seal off caves you pass so no one sharing it lol!





Comeon man, we talked about this...


Lol.. So dig one yourself and prove it


Minecraft @ 2017/07/22 17:11:48


Post by: sirlynchmob


 jhe90 wrote:
Anvildude wrote:
jhe90 wrote:It runs to approx -1250. The target is -1950 approx before jinking to islands about 100 blocks east or west.

Tunnel is 3x3, just seal off caves you pass so no one sharing it lol!





Comeon man, we talked about this...


Lol.. So dig one yourself and prove it


now you've done it, he's already way ahead of you.


Minecraft @ 2017/07/23 05:00:51


Post by: Anvildude


EEEheeheeeheeee...

I'll have to get a screenshot, or maybe take a video of me traveling the Great Eastern Tunnel.


Minecraft @ 2017/07/26 18:03:45


Post by: master of ordinance


Sooo....
What would be classed as a Mega Structure?


Minecraft @ 2017/07/26 20:05:40


Post by: mondo80


I'd say anything that can be seen on the map viewer when zoomed out would count as a mega structure.


Minecraft @ 2017/07/26 20:34:37


Post by: jhe90


 mondo80 wrote:
I'd say anything that can be seen on the map viewer when zoomed out would count as a mega structure.


That's fair, that's a good version of the standard.


Minecraft @ 2017/07/26 23:03:45


Post by: master of ordinance


So, all I need to do is turn Ulm into a vast, sprawling, hive city cum fortress for this to work then....


Automatically Appended Next Post:
Actually, there was something else too:
Would it be okay to run an organised PVP event? Something that people could volunteer to join with a prize at the end of it for the winning team?


Minecraft @ 2017/07/26 23:19:35


Post by: sirlynchmob


 master of ordinance wrote:
So, all I need to do is turn Ulm into a vast, sprawling, hive city cum fortress for this to work then....


Automatically Appended Next Post:
Actually, there was something else too:
Would it be okay to run an organised PVP event? Something that people could volunteer to join with a prize at the end of it for the winning team?


We do have an arena and it's been done before. Good luck with teams, if you get 3 people to show up, it would be a great turnout.


Minecraft @ 2017/07/26 23:51:19


Post by: master of ordinance


Well I wanted to run a siege. A small pele tower that I would create on my land with some treasure inside. If the attackers win they get it, if not then the defenders get to keep it.


Minecraft @ 2017/07/27 14:06:36


Post by: master of ordinance


Okay guys, I need help.
On my offline world I have a major problem in the form of zombie pigmen that will not de-aggro. Hell, I did not even aggro them, it was a Ghast. So far have:
Left the Nether and waited. All was fine when I went back until I reached the area that it all started....
Killed all the aggressive ones. Which was fine until I reentered the nether and was met with a tide of angry pigmen coming my way.
Been killed. Returned to grab my stuff and been killed again.

They just will not de-aggro. Is there anything that I can do?


Minecraft @ 2017/07/27 15:03:19


Post by: sirlynchmob


 master of ordinance wrote:
Okay guys, I need help.
On my offline world I have a major problem in the form of zombie pigmen that will not de-aggro. Hell, I did not even aggro them, it was a Ghast. So far have:
Left the Nether and waited. All was fine when I went back until I reached the area that it all started....
Killed all the aggressive ones. Which was fine until I reentered the nether and was met with a tide of angry pigmen coming my way.
Been killed. Returned to grab my stuff and been killed again.

They just will not de-aggro. Is there anything that I can do?


step 1. set the world to peaceful while in the nether
step 2. ?
step 3. profit


Minecraft @ 2017/07/27 22:02:52


Post by: jhe90


maybe use a kill command and wipe out all nether entities?

im sure one server used that trick.



Minecraft @ 2017/07/27 22:13:44


Post by: Desubot


Build a bunker around the portal and stab em all?

there is probably some aggroed pig man running around in an area you cant get to or see that is causing the issue.


Minecraft @ 2017/07/28 02:36:06


Post by: Anvildude


Run in with some blocks, pillar up two blocks. Make yourself a nest. Wait for them to de-aggro.


Minecraft @ 2017/07/30 00:05:25


Post by: master of ordinance


Thanks guys


Minecraft @ 2017/07/30 21:19:12


Post by: jhe90


Master of Ordinance.
The finished Celestine I mentioned.

I need better pics and the rest of my golden host before I have a showcase worthy group.

Because dakka Minecraft is a land or artists, engineers and architects of the digital and plastic worlds


[Thumb - WP_20170730_20_36_03_Pro.jpg]


Minecraft @ 2017/07/30 22:43:00


Post by: master of ordinance


Not bat at all Jhe, not bad. You have done a good job with the gold - it looks nice and smooth and so many people get it wrong and make it patchy. The wings look good as well, and the white looks crisp which is not the easiest of things to do. Not bad at all.


Minecraft @ 2017/07/30 22:58:54


Post by: jhe90


 master of ordinance wrote:
Not bat at all Jhe, not bad. You have done a good job with the gold - it looks nice and smooth and so many people get it wrong and make it patchy. The wings look good as well, and the white looks crisp which is not the easiest of things to do. Not bad at all.


The gold is GW base gold. That stuff is magic.
Plus good base coating. It makes a big difference!

And wings. Thanks, in real light there silver (4-5 thin coats, duccan of course lol) with think blue wash, very thinned down to a 20-80 ink to water ratio, 3-4 layers.


Minecraft @ 2017/08/06 12:22:37


Post by: master of ordinance


Hmm.... Do we have any preserved areas of historical or natural value in Dakkaland?


Minecraft @ 2017/08/06 23:51:04


Post by: sirlynchmob


 master of ordinance wrote:
Hmm.... Do we have any preserved areas of historical or natural value in Dakkaland?


Yes

there are designated strip mine areas for whatever resource you're about to grab. a link to the map showing the area you want to ask about would be helpful. just in case someone has it claimed.


Minecraft @ 2017/08/07 03:34:57


Post by: Lotet


As far as I knew folks don't mind where you build as long as it's not too close to them. The only places I've heard of people not wanting others to mine out the surface are the mesa near spawn since some people like the look of it and some ice pillars near folks bases. There's the public mesa in the north west that can be freely mined and there's some ice pillars in a few places.

On an unrelated note, it looks like the tilde signs are slowly disappearing from the dakka map. There's none left on the center continent.


Minecraft @ 2017/08/07 13:28:29


Post by: master of ordinance


I was just checking to see if there was a precedence for marking areas as "preserved" as I want to mark the Heights as such.


Minecraft @ 2017/08/07 14:47:17


Post by: sirlynchmob


 master of ordinance wrote:
I was just checking to see if there was a precedence for marking areas as "preserved" as I want to mark the Heights as such.


a few signs around the area saying it's claimed should be enough. tilde signs used to work so they area could be seen on the map.




Minecraft @ 2017/08/07 20:46:36


Post by: jhe90


Tilde signs seem to be failing.

I have one on mine that never showed up on map.

And I am mining the mesa abit in small areas, red sand, and terracotta.

(public one)
Il try to make sure it does not look overly square etc and I spread my digging.


Minecraft @ 2017/08/07 21:05:52


Post by: master of ordinance


I just want to make the forestedareas atop the Mesa around Ulm a no-dig area as they (in fluff context) represent a piece of ancient history, with the trees and land dating back to when the server was just pre-data ooze ad unloaded chunks.


Minecraft @ 2017/08/07 22:26:31


Post by: jhe90


 master of ordinance wrote:
I just want to make the forestedareas atop the Mesa around Ulm a no-dig area as they (in fluff context) represent a piece of ancient history, with the trees and land dating back to when the server was just pre-data ooze ad unloaded chunks.


Mostly small trees, and avit of fancy dirt.
They ain't gonna be a target like ice spikes.

And put up a fence round top and sign it, should do as a marker claiming it as dakka server park, I doubt it be bothered.


Minecraft @ 2017/08/08 19:16:37


Post by: master of ordinance


Around the base good sir, around the base


Minecraft @ 2017/08/08 19:40:01


Post by: jhe90


 master of ordinance wrote:
Around the base good sir, around the base


Hmm you have plans afoot good sir!
Ulms grand fortress and and river gate shall rise

Though looking at map, a canal tp the sea may be some work indeed!


Minecraft @ 2017/08/13 01:16:47


Post by: sirlynchmob


I need some help

I used to have a program that read .schematic files and presented them in 2d layer by layer and listed all the materials needed for the selected level.

The computer it used to be on got wiped and now I can't remember what it was called, nor find it. I keep finding older versions that are no longer available.

if anyone could point me in the right direction, I'd appreciate it.