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Minecraft @ 2018/01/18 19:37:03


Post by: master of ordinance


So, uh, how many Nether Fortresses does one person need? I just found my 3rd


Minecraft @ 2018/01/18 21:02:06


Post by: sirlynchmob


 master of ordinance wrote:
So, uh, how many Nether Fortresses does one person need? I just found my 3rd


Need? just 1 for a blaze farm.

They do tend to be common if you just want to raid them for horse armor


Minecraft @ 2018/01/18 21:20:39


Post by: jhe90


sirlynchmob wrote:
 master of ordinance wrote:
So, uh, how many Nether Fortresses does one person need? I just found my 3rd


Need? just 1 for a blaze farm.

They do tend to be common if you just want to raid them for horse armor


is there such a thing as too many in MC?

the loots good at leastt, gold, etc


Minecraft @ 2018/01/18 22:10:02


Post by: master of ordinance


3 sets of diamond horse armour, 5 of gold, many more of iron, 7 saddles
Some diamonds too.


Minecraft @ 2018/01/18 22:38:15


Post by: jhe90


Nice. Ernough to armour a cavalry regiment!

Good haul.

The only problem is finding your way home!


Minecraft @ 2018/01/19 02:21:21


Post by: Anvildude


So any of ya'all heard about the "cubic Chunks" mod? Allows for infinite terrain generation in the Y axis as well as X and Z.

I NEEED it.


Minecraft @ 2018/01/19 13:09:56


Post by: jhe90


Anvildude wrote:
So any of ya'all heard about the "cubic Chunks" mod? Allows for infinite terrain generation in the Y axis as well as X and Z.

I NEEED it.


I've seen a server video of someone testing one that I think was custom made.

Its basically like layers and layers of islands floating with all diffrent biome, water falls, layers, lots of mobs and such.


Minecraft @ 2018/01/19 18:56:22


Post by: Anvildude


Maybe similar. I don't care about fancy stuff, tho- I'd be perfectly happy with a setup that has no upper build limit, or lower dig limit.


Minecraft @ 2018/01/19 20:50:05


Post by: jhe90


theres likely a mod that just removes chunk height, probbly be for somthing like a 1.7 to 8 version though, many mods are for older version.

and not quite updated yet but progress grows on the experimenal spawn building,

https://www.darkinnit.com/newdakkamap/#/-901/64/-821/-1/0/0

instructions on how to get there on previous page.


Minecraft @ 2018/01/20 20:59:53


Post by: Deathklaat


The experimental spawn building looks like a good start but it is too flat and feels dull.I think adding a bit of depth to the flat faces would really make it pop.

https://www.darkinnit.com/newdakkamap/#/-2574/64/-1208/-1/0/0

This is my current progress on my new places. As you can see by adding a few details to the outside of some basic shapes it really changes the look of things.


Minecraft @ 2018/01/20 21:23:20


Post by: mondo80


Are we starting over?

I just finished my pit!


Minecraft @ 2018/01/20 22:55:19


Post by: jhe90


 mondo80 wrote:
Are we starting over?

I just finished my pit!


With 1.14 we considered idea of working on a second sub spawn In New chunks. This was a experimental spawn that could house most basics in a single fairly easy to build structure.

Just a experimental idea.

1.14 meant to be nearer q2 I hered on one site.


Automatically Appended Next Post:
 Deathklaat wrote:
The experimental spawn building looks like a good start but it is too flat and feels dull.I think adding a bit of depth to the flat faces would really make it pop.

https://www.darkinnit.com/newdakkamap/#/-2574/64/-1208/-1/0/0

This is my current progress on my new places. As you can see by adding a few details to the outside of some basic shapes it really changes the look of things.


Aye it is. I was going to add more details to it, cut in windows with stairs, modify the front walls with more details and such.

Bear in mind that blank wall is the rear walls, and you will not be able to see the boring and functional slab clad roof for mob protection. There is no lights as the black glass on vanilla seems almost to vanish at night making it feel very open.

This was by far not finished. It lacks central floors, windows, and much more. This is outer walls, I have basic wood floors on wings In and the basic form the stairs cases up.





Minecraft @ 2018/01/24 16:25:43


Post by: jhe90


Solar Auxiliary forces i don't think exist anymore.

The elite guardsmen that was active in Great crsade to Heresey/


Minecraft @ 2018/01/26 23:17:14


Post by: master of ordinance


????


Minecraft @ 2018/01/26 23:57:38


Post by: jhe90


Mistake post.

You can ignore it. It was meant for the extinct regiments topic in 40k fluff


Minecraft @ 2018/01/28 06:35:01


Post by: SagesStone


Does anyone have a totem of undying they would be interested in trading? Got a map from one of my cartographers but 4 hours into the trip there I got distracted and instead came back with 7 parrots. But at least I have all of them now.

Just seeing if anyone would before I head back out on the trip again as it'd save time since I just want one to toss into an item frame and hang on the wall.


Minecraft @ 2018/01/28 08:54:49


Post by: Lotet


You could try visiting the mansion far, far, far along the south tunnel, a half hour trip through the nether I think. The sign on the way says the mansion is empty but it's not unless someone finished it off in the last couple months. Just follow the grey brick road. The mansion should have at least 1 evoker, possibly 2, still alive behind blocked doorways on the upper floors.

I could trade you a doll for 16-32 diamonds if you really don't want to make the trip.


Minecraft @ 2018/01/28 14:02:16


Post by: sirlynchmob


 n0t_u wrote:
Does anyone have a totem of undying they would be interested in trading? Got a map from one of my cartographers but 4 hours into the trip there I got distracted and instead came back with 7 parrots. But at least I have all of them now.

Just seeing if anyone would before I head back out on the trip again as it'd save time since I just want one to toss into an item frame and hang on the wall.


Damn, how far out did you get? I thought you had found the place.


Minecraft @ 2018/01/28 14:09:39


Post by: SagesStone


 Lotet wrote:
You could try visiting the mansion far, far, far along the south tunnel, a half hour trip through the nether I think. The sign on the way says the mansion is empty but it's not unless someone finished it off in the last couple months. Just follow the grey brick road. The mansion should have at least 1 evoker, possibly 2, still alive behind blocked doorways on the upper floors.

I could trade you a doll for 16-32 diamonds if you really don't want to make the trip.


I could do that trade, how about like 20 diamonds? My in game name is Iustis.


sirlynchmob wrote:
 n0t_u wrote:
Does anyone have a totem of undying they would be interested in trading? Got a map from one of my cartographers but 4 hours into the trip there I got distracted and instead came back with 7 parrots. But at least I have all of them now.

Just seeing if anyone would before I head back out on the trip again as it'd save time since I just want one to toss into an item frame and hang on the wall.


Damn, how far out did you get? I thought you had found the place.


Turns out I'd just lined up the X axis at 1.6k. The Z axis though, I got out to about -30k and then there was the ocean; I had picked up 7 parrots on the way and had one of each colour at least with me so I figured it would probably be better to just return with those parrots instead.


Minecraft @ 2018/01/29 05:06:22


Post by: Lotet


Okay. The doll is in a chest on top of an ender chest in the stone shop at the Spawn market.


Minecraft @ 2018/01/29 05:57:26


Post by: SagesStone


 Lotet wrote:
Okay. The doll is in a chest on top of an ender chest in the stone shop at the Spawn market.


Alright, I'll jump on and toss the diamonds in now. Just got home so good timing.

Edit: Alright just made the trade, thanks


Minecraft @ 2018/02/05 21:09:33


Post by: jhe90


Upgrades the building abit..

Now with pedaments, some planting and Dakka themed Black and orange carpeting, a table and some rugs in bedrooms.

Gotta do up the central pedaments, the rear back walls and such but we got progress on making it less of a stone cube!


Minecraft @ 2018/02/12 05:10:38


Post by: Asherian Command


So erm... What have I missed thinking about getting back into minecraft while i am inbetween renderings for my own game o.o


Minecraft @ 2018/02/12 05:11:59


Post by: Anvildude


Eh, not much. Apparently there's another Dwarven kingdom going up more towards the West. Spawn's got a couple nice new buildings. I'm still working on my walls, the usual.


Minecraft @ 2018/02/12 05:16:12


Post by: Asherian Command


Anvildude wrote:
Eh, not much. Apparently there's another Dwarven kingdom going up more towards the West. Spawn's got a couple nice new buildings. I'm still working on my walls, the usual.

God you need to get someone to help with that or something to bot your computer so it does it for you....

Not to encourage cheating but I think you could pay some people on here with diamonds. Or go to my base grab some diamond pick axes that I have laying around on some villagers and bang!



Automatically Appended Next Post:
Also I don't know so last time i was on here there was a new end? Thats all I know about the current minecraft o.o


Minecraft @ 2018/02/12 13:29:16


Post by: jhe90


 Asherian Command wrote:
Anvildude wrote:
Eh, not much. Apparently there's another Dwarven kingdom going up more towards the West. Spawn's got a couple nice new buildings. I'm still working on my walls, the usual.

God you need to get someone to help with that or something to bot your computer so it does it for you....

Not to encourage cheating but I think you could pay some people on here with diamonds. Or go to my base grab some diamond pick axes that I have laying around on some villagers and bang!

Automatically Appended Next Post:
Also I don't know so last time i was on here there was a new end? Thats all I know about the current minecraft o.o


New. Maybe bar the parrots, lamas and such passive mobs.
None others though new I think.

Bar maybe husks, strays, polar bears but depends how long you been off.



Minecraft @ 2018/02/12 17:27:20


Post by: Anvildude


I mean, part of it has just been me not playing Vanilla for a while. I can knock out a significant section of wall in a couple hours if I have the materials at hand. Half the time nowadays is getting to the working end of the Tunnel to start mining rock and cobble.


Minecraft @ 2018/02/12 20:13:20


Post by: Asherian Command


 jhe90 wrote:
 Asherian Command wrote:
Anvildude wrote:
Eh, not much. Apparently there's another Dwarven kingdom going up more towards the West. Spawn's got a couple nice new buildings. I'm still working on my walls, the usual.

God you need to get someone to help with that or something to bot your computer so it does it for you....

Not to encourage cheating but I think you could pay some people on here with diamonds. Or go to my base grab some diamond pick axes that I have laying around on some villagers and bang!

Automatically Appended Next Post:
Also I don't know so last time i was on here there was a new end? Thats all I know about the current minecraft o.o


New. Maybe bar the parrots, lamas and such passive mobs.
None others though new I think.

Bar maybe husks, strays, polar bears but depends how long you been off.



Really? Husks, STrays and polar bears... thats new to me!

And concrete too?

Shesh i did miss a bunch...

@Anvil you could always cut down the amount of work and decrease the size a small bit.



Also will we ever reset the server like we did last time or what? Or is there not going to be a significant update for us to warrant that?

I know we could possibly reload chunks if we really wanted to and have some new generation. Which would be nice considering how much new stuff has been added.


Minecraft @ 2018/02/12 20:25:47


Post by: Anvildude


Asherian Command wrote:

@Anvil you could always cut down the amount of work and decrease the size a small bit.



Also will we ever reset the server like we did last time or what? Or is there not going to be a significant update for us to warrant that?

I know we could possibly reload chunks if we really wanted to and have some new generation. Which would be nice considering how much new stuff has been added.


HERESY!

Also, almost all of the new stuff is non-gen. About the only thing is the Igloos, which aren't too exciting.

Now, when they make the Ocean update live, that might require a little re-loading. Or not. I suppose for the coral, but the other stuff is mostly mechanical, I think.


Minecraft @ 2018/02/12 20:33:25


Post by: Asherian Command


Anvildude wrote:
Asherian Command wrote:

@Anvil you could always cut down the amount of work and decrease the size a small bit.



Also will we ever reset the server like we did last time or what? Or is there not going to be a significant update for us to warrant that?

I know we could possibly reload chunks if we really wanted to and have some new generation. Which would be nice considering how much new stuff has been added.


HERESY!

Also, almost all of the new stuff is non-gen. About the only thing is the Igloos, which aren't too exciting.

Now, when they make the Ocean update live, that might require a little re-loading. Or not. I suppose for the coral, but the other stuff is mostly mechanical, I think.


Well I am in an area of the older stone and all that o.o plus the end seems to be completely explored :/ which is kind of a pain. As everything for a 1k block radius in the end was completely explored o.o

Heresy indeed!

I am thinking about cutting down my build so that I am just building my barracks and rebuilding some of my infrastructure as I am seem to have lost half of my villagers sometime in the past year.


Minecraft @ 2018/02/12 22:43:55


Post by: jhe90


 Asherian Command wrote:
Anvildude wrote:
Asherian Command wrote:

@Anvil you could always cut down the amount of work and decrease the size a small bit.



Also will we ever reset the server like we did last time or what? Or is there not going to be a significant update for us to warrant that?

I know we could possibly reload chunks if we really wanted to and have some new generation. Which would be nice considering how much new stuff has been added.


HERESY!

Also, almost all of the new stuff is non-gen. About the only thing is the Igloos, which aren't too exciting.

Now, when they make the Ocean update live, that might require a little re-loading. Or not. I suppose for the coral, but the other stuff is mostly mechanical, I think.


Well I am in an area of the older stone and all that o.o plus the end seems to be completely explored :/ which is kind of a pain. As everything for a 1k block radius in the end was completely explored o.o

Heresy indeed!

I am thinking about cutting down my build so that I am just building my barracks and rebuilding some of my infrastructure as I am seem to have lost half of my villagers sometime in the past

...

My post. Whatever this page is up to...

Theres new stpne about 8000 blocks out, I found. Maybe closer if lucky. But if your close to a nether road it should be easy to get new stones.


Minecraft @ 2018/02/13 00:42:58


Post by: Asherian Command


My post. Whatever this page is up to...

Theres new stpne about 8000 blocks out, I found. Maybe closer if lucky. But if your close to a nether road it should be easy to get new stones.


thats far o.o

but I have an outpost for it just need to remember where I put it o.o

ALso i might need someones help to name tag a villager so they don't despawn :/ I have lost half of my villagers.


Minecraft @ 2018/02/13 05:54:45


Post by: Anvildude


There's a butcher in the Spawntown trading center- raw chicken, beef and pork from the farms should give you plenty of trading materials to get emeralds to get nametags.


Minecraft @ 2018/02/13 06:15:41


Post by: Asherian Command


Anvildude wrote:
There's a butcher in the Spawntown trading center- raw chicken, beef and pork from the farms should give you plenty of trading materials to get emeralds to get nametags.


I got lucky my villager i found, he was a pre-professions villager so he has all the farmer unlocked stuff and a fishermen so he wants raw or cooked fish and wheat. He gives the most emeralds per and its really great. I already got what i needed and asked Melissa to help tag it. Now I have an extra villager walking around with an amazing farmer set.

I also have started to rebuild my storm fortress to be more erm aesthetic to the designs of my viking village.


Minecraft @ 2018/02/13 11:20:42


Post by: sirlynchmob


 Asherian Command wrote:
My post. Whatever this page is up to...

Theres new stpne about 8000 blocks out, I found. Maybe closer if lucky. But if your close to a nether road it should be easy to get new stones.


thats far o.o

but I have an outpost for it just need to remember where I put it o.o

ALso i might need someones help to name tag a villager so they don't despawn :/ I have lost half of my villagers.


Villagers don't despawn, the ones in my trading hal have been there for years now. They do get hit with lightning and turned into witches then despawn, or eatten by zombies.


Minecraft @ 2018/02/13 12:27:19


Post by: jhe90


sirlynchmob wrote:
 Asherian Command wrote:
My post. Whatever this page is up to...

Theres new stpne about 8000 blocks out, I found. Maybe closer if lucky. But if your close to a nether road it should be easy to get new stones.


thats far o.o

but I have an outpost for it just need to remember where I put it o.o

ALso i might need someones help to name tag a villager so they don't despawn :/ I have lost half of my villagers.


Villagers don't despawn, the ones in my trading hal have been there for years now. They do get hit with lightning and turned into witches then despawn, or eatten by zombies.


Yeah, villagers Don, t despawn, especially if named. Double so.

Zombies are the main danger as too many attract seiges.


Minecraft @ 2018/02/14 15:56:07


Post by: Asherian Command


I do have a question, and this is for darknnit, is it possible to reset the end? because currently it is becoming very difficult to journey in the end because most of a 10k block raidus had been explored :/


Minecraft @ 2018/02/14 16:35:06


Post by: sirlynchmob


 Asherian Command wrote:
I do have a question, and this is for darknnit, is it possible to reset the end? because currently it is becoming very difficult to journey in the end because most of a 10k block raidus had been explored :/



but I'd lose all my bridges and enderman farm

have you tried using the portals? they should get you quite a ways out and save a lot of walking & bridging.


Minecraft @ 2018/02/14 18:19:56


Post by: Anvildude


He wants Elytra.


Minecraft @ 2018/02/14 18:26:09


Post by: sirlynchmob


Anvildude wrote:
He wants Elytra.


I gathered that those portals will take you out quite a ways and I doubt they've all been explored.

I still say let's do a world reset for 1.13, apparently there's new world gen features. No point in resetting the end now only to discover 1.13 adds all sorts of new things to it. The trip to unexplored end regions is nothing compared to the traveling that will need to be done for new overworld regions.


Minecraft @ 2018/02/14 19:20:48


Post by: jhe90


sirlynchmob wrote:
Anvildude wrote:
He wants Elytra.


I gathered that those portals will take you out quite a ways and I doubt they've all been explored.

I still say let's do a world reset for 1.13, apparently there's new world gen features. No point in resetting the end now only to discover 1.13 adds all sorts of new things to it. The trip to unexplored end regions is nothing compared to the traveling that will need to be done for new overworld regions.


So what happens to the old bases?

Do we have thr copy and paste or have to start over?


Minecraft @ 2018/02/14 21:19:49


Post by: sirlynchmob


 jhe90 wrote:
sirlynchmob wrote:
Anvildude wrote:
He wants Elytra.


I gathered that those portals will take you out quite a ways and I doubt they've all been explored.

I still say let's do a world reset for 1.13, apparently there's new world gen features. No point in resetting the end now only to discover 1.13 adds all sorts of new things to it. The trip to unexplored end regions is nothing compared to the traveling that will need to be done for new overworld regions.


So what happens to the old bases?

Do we have thr copy and paste or have to start over?


I doubt dark will do a full reset, I brought it up earlier when I heard about the ocean makeovers. Dark doesn't want to do a full reset as he called it "to much work" His plan is to move spawn or do something with spawn to bring it to a new region based on all the goodies of 1.13 Kind of a best of both worlds type thing.







Minecraft @ 2018/02/14 21:37:43


Post by: jhe90


sirlynchmob wrote:
 jhe90 wrote:
sirlynchmob wrote:
Anvildude wrote:
He wants Elytra.


I gathered that those portals will take you out quite a ways and I doubt they've all been explored.

I still say let's do a world reset for 1.13, apparently there's new world gen features. No point in resetting the end now only to discover 1.13 adds all sorts of new things to it. The trip to unexplored end regions is nothing compared to the traveling that will need to be done for new overworld regions.


So what happens to the old bases?

Do we have thr copy and paste or have to start over?


I doubt dark will do a full reset, I brought it up earlier when I heard about the ocean makeovers. Dark doesn't want to do a full reset as he called it "to much work" His plan is to move spawn or do something with spawn to bring it to a new region based on all the goodies of 1.13 Kind of a best of both worlds type thing.







That's better... Maybe a CB or a nether road between the two of the spawns?

Id hate to have to rebuild everything from scratch.


Minecraft @ 2018/02/15 00:49:31


Post by: Asherian Command


sirlynchmob wrote:
 Asherian Command wrote:
I do have a question, and this is for darknnit, is it possible to reset the end? because currently it is becoming very difficult to journey in the end because most of a 10k block raidus had been explored :/



but I'd lose all my bridges and enderman farm

have you tried using the portals? they should get you quite a ways out and save a lot of walking & bridging.


Yes I have and everytime something equally stupid happens and it takes waaayy too long currently to execute that >.>


Minecraft @ 2018/02/15 01:32:00


Post by: Lotet


I don't trust those little end portals. They've dropped me into the void twice and I'm not risking that again.


Minecraft @ 2018/02/15 05:49:57


Post by: Asherian Command


 Lotet wrote:
I don't trust those little end portals. They've dropped me into the void twice and I'm not risking that again.
we built bridges too but those portals are so unreliable with their hitbox :/


Minecraft @ 2018/02/17 06:19:27


Post by: Asherian Command


I have a question, I need some architecture advice. Currently my castle looks great from the outside, but the inside is rather lack luster how could I make the inner parts and the larger area more aesthetically pleasing?

https://imgur.com/8Fxgx8f


Minecraft @ 2018/02/17 13:11:30


Post by: jhe90


 Asherian Command wrote:
I have a question, I need some architecture advice. Currently my castle looks great from the outside, but the inside is rather lack luster how could I make the inner parts and the larger area more aesthetically pleasing?

https://imgur.com/8Fxgx8f


Od that's your castle. I saw it on viewer and thought it was impressive.

I tend to use plants, plant pots. Banners and such to decorate mine. Sometimes having side tables of stairs and planks ans other stuff like that.


Minecraft @ 2018/02/17 18:46:04


Post by: Asherian Command




Looks great so far!

Also I am looking into going after some shulker chests does anyone know where I can go that doesn't have the problem currently of already being explored?


Edit :





Minecraft @ 2018/02/17 19:55:35


Post by: Anvildude


Maybe I can swing by and give you some in-person advice. I can at the very least write up a book of my thoughts, and leave it there.


Minecraft @ 2018/02/17 20:30:04


Post by: Asherian Command


Anvildude wrote:
Maybe I can swing by and give you some in-person advice. I can at the very least write up a book of my thoughts, and leave it there.


I'd be up for that! Thank ya


Minecraft @ 2018/02/17 21:00:17


Post by: jhe90


 Asherian Command wrote:
Anvildude wrote:
Maybe I can swing by and give you some in-person advice. I can at the very least write up a book of my thoughts, and leave it there.


I'd be up for that! Thank ya


I could take a route and visit. Which road are you on? And roughly how far down.


Minecraft @ 2018/02/18 00:46:46


Post by: Asherian Command


west? I think I am near the end of it I have a purple sun banner


Minecraft @ 2018/02/18 00:52:13


Post by: jhe90


 Asherian Command wrote:
west? I think I am near the end of it I have a purple sun banner


No worries. I can wander down

I'm North, Verdai would be nearest portal that not involve. Finding blood roses and mines subway line.


Minecraft @ 2018/02/18 05:06:42


Post by: Anvildude


He's East Tunnel. Last side tunnel on the left, before the big opening.


Minecraft @ 2018/02/18 11:42:47


Post by: SagesStone


Zombie sieges seem to spawn weird, I was walking back past my city at night and saw one spawn on the gatehouse, luckily there's at least 12-14 golems inside so they didn't make it far. But, I checked the roof of it afterwards and the block light level was 12.


Minecraft @ 2018/02/18 14:20:39


Post by: sirlynchmob


 n0t_u wrote:
Zombie sieges seem to spawn weird, I was walking back past my city at night and saw one spawn on the gatehouse, luckily there's at least 12-14 golems inside so they didn't make it far. But, I checked the roof of it afterwards and the block light level was 12.


Lighting up the area stops the normal mob spawns, but zombies get a second chance to spawn in towns, the light levels don't matter. You got lucky with just 1, as you see in spawn they usually bring a lot of friends.


Minecraft @ 2018/02/18 14:37:21


Post by: jhe90


sirlynchmob wrote:
 n0t_u wrote:
Zombie sieges seem to spawn weird, I was walking back past my city at night and saw one spawn on the gatehouse, luckily there's at least 12-14 golems inside so they didn't make it far. But, I checked the roof of it afterwards and the block light level was 12.


Lighting up the area stops the normal mob spawns, but zombies get a second chance to spawn in towns, the light levels don't matter. You got lucky with just 1, as you see in spawn they usually bring a lot of friends.


yeah, but theres like 20-40 villagers at spawn... golumns?

we not short of iron?


Minecraft @ 2018/02/18 14:40:58


Post by: SagesStone


sirlynchmob wrote:
 n0t_u wrote:
Zombie sieges seem to spawn weird, I was walking back past my city at night and saw one spawn on the gatehouse, luckily there's at least 12-14 golems inside so they didn't make it far. But, I checked the roof of it afterwards and the block light level was 12.


Lighting up the area stops the normal mob spawns, but zombies get a second chance to spawn in towns, the light levels don't matter. You got lucky with just 1, as you see in spawn they usually bring a lot of friends.


Wasn't just one it was about 6 or so at once. Golems were on them instantly.

Also this new town I just set up is fun, first baby villager was a nitwit who I assassinated from far away with my bow. They finally just made the second baby villager, it's another nitwit.


Minecraft @ 2018/02/18 15:04:24


Post by: sirlynchmob


 jhe90 wrote:
sirlynchmob wrote:
 n0t_u wrote:
Zombie sieges seem to spawn weird, I was walking back past my city at night and saw one spawn on the gatehouse, luckily there's at least 12-14 golems inside so they didn't make it far. But, I checked the roof of it afterwards and the block light level was 12.


Lighting up the area stops the normal mob spawns, but zombies get a second chance to spawn in towns, the light levels don't matter. You got lucky with just 1, as you see in spawn they usually bring a lot of friends.


yeah, but theres like 20-40 villagers at spawn... golumns?

we not short of iron?


there's actually 2 towns at spawn,

the farm has golems spawn in the middle of town and the farm keeps them inside where they're supposed to be.

the trading hall, while a town doesn't have enough doors that the villagers can register. You need 21 doors for them to spawn.


Minecraft @ 2018/02/18 18:20:13


Post by: jhe90


 Asherian Command wrote:
west? I think I am near the end of it I have a purple sun banner


Found it in end.

Once I worked out which user name it was.

Left a book in your valuables store with your precious blocks.


Minecraft @ 2018/02/19 03:30:31


Post by: Gitkikka


Anvildude wrote:
He's East Tunnel. Last side tunnel on the left, before the big opening.


Actually, mine is the last on the left (nether quartz and nether brick tunnel). I recently made a better path to the East Tunnel from my gate.


Minecraft @ 2018/02/19 03:51:13


Post by: Anvildude


Oh yeah! Forgot about that. Storm's's'been last for so long.


Minecraft @ 2018/02/19 10:26:43


Post by: jhe90


Gitkikka wrote:
Anvildude wrote:
He's East Tunnel. Last side tunnel on the left, before the big opening.


Actually, mine is the last on the left (nether quartz and nether brick tunnel). I recently made a better path to the East Tunnel from my gate.


Anvildude wrote:Oh yeah! Forgot about that. Storm's's'been last for so long.


Found it in thr end took, some tunnels are defenitely less popular, North South gh, Axis seems to be busier than East West.

I went west for some reason. But found some intresting places like the castle port and a few others though

Found East in thr end, I think I mixed up one castle as Storm has a few variations.


Minecraft @ 2018/02/19 18:56:03


Post by: Asherian Command


 Gitkikka wrote:
Anvildude wrote:
He's East Tunnel. Last side tunnel on the left, before the big opening.


Actually, mine is the last on the left (nether quartz and nether brick tunnel). I recently made a better path to the East Tunnel from my gate.

yeah I noticed that. I got confused a few days ago when i was returning from a nether trek (to find more horse armor after I lost my best horse to a charged creeper)

Also does anyone know what darknnit is going to do with the next update like reset parts of the world closer to our spawn? Cause right now its kind of ridicilious trek to get to a mansion or anything from 1.12

Like reload all the borders around the player areas or what? I wouldn't mind that or reloading the end as most of the surrounding areas have been thoroughly explored.


Minecraft @ 2018/02/19 19:40:46


Post by: jhe90


 Asherian Command wrote:
 Gitkikka wrote:
Anvildude wrote:
He's East Tunnel. Last side tunnel on the left, before the big opening.


Actually, mine is the last on the left (nether quartz and nether brick tunnel). I recently made a better path to the East Tunnel from my gate.

yeah I noticed that. I got confused a few days ago when i was returning from a nether trek (to find more horse armor after I lost my best horse to a charged creeper)

Also does anyone know what darknnit is going to do with the next update like reset parts of the world closer to our spawn? Cause right now its kind of ridicilious trek to get to a mansion or anything from 1.12

Like reload all the borders around the player areas or what? I wouldn't mind that or reloading the end as most of the surrounding areas have been thoroughly explored.


A large area of my base is under water.

I guess he could say redo the outer oceans in say 2k outwards as that land is less populated than the inner "ring" round spawn.


Minecraft @ 2018/02/20 04:19:52


Post by: SagesStone


It's probably easier for him to set up like an outpost 100k or more out then make like a teleport station at spawn where you go into it or whatever and press a button and a command block warps you out to the outpost.


Minecraft @ 2018/02/20 05:27:53


Post by: Anvildude


We can make a HIghway, then!

Also, Stormwarriors, I've done my critique of your place- put it next to your Journal.


Minecraft @ 2018/02/20 07:51:21


Post by: Lotet


Would be a shame to not see all the large structures on the dakka map any more.

Personally, I'm fine staying put. Seaweed and coloured rock isn't really much to go making a new spawn for.
 Asherian Command wrote:
Also does anyone know what darknnit is going to do with the next update like reset parts of the world closer to our spawn? Cause right now its kind of ridicilious trek to get to a mansion or anything from 1.12
Isn't it supposed to be a ridiculous trek? Though I guess every mansion discovered adds another real world hour or more of walking to find the next one and it already takes several hours. I doubt there'd be more than 1 woodland mansion anywhere near spawn that might have been discovered if the area it generates in wasn't already explored prior, but once it gets explored you're back to where we are now.


Minecraft @ 2018/02/20 14:12:46


Post by: Shadow Captain Edithae


Does the Darkinnit.com server map cover the entirety of the generated world, or are there more generated lands beyond the boundaries of the map?


Minecraft @ 2018/02/20 14:17:10


Post by: Lotet


Plenty more discovered land beyond the dakka map. Most folk don't set up their main bases out there, though.


Minecraft @ 2018/02/20 14:57:35


Post by: jhe90


 Lotet wrote:
Plenty more discovered land beyond the dakka map. Most folk don't set up their main bases out there, though.


yeah, theres bases out beyond map lines. i for example have a sub base 8000 out South, there will be a few smallwe mining and such camps, qaurries and such out beyond the map edge.

the map line is about 4-5k

there rarer but people build outside the map.


Minecraft @ 2018/02/20 20:00:04


Post by: Asherian Command


 Lotet wrote:
Would be a shame to not see all the large structures on the dakka map any more.

Personally, I'm fine staying put. Seaweed and coloured rock isn't really much to go making a new spawn for.
 Asherian Command wrote:
Also does anyone know what darknnit is going to do with the next update like reset parts of the world closer to our spawn? Cause right now its kind of ridicilious trek to get to a mansion or anything from 1.12
Isn't it supposed to be a ridiculous trek? Though I guess every mansion discovered adds another real world hour or more of walking to find the next one and it already takes several hours. I doubt there'd be more than 1 woodland mansion anywhere near spawn that might have been discovered if the area it generates in wasn't already explored prior, but once it gets explored you're back to where we are now.


Spent four hours to find one. So no it shouldn't be that long :/


Minecraft @ 2018/02/21 02:18:39


Post by: Lotet


 Asherian Command wrote:
Spent four hours to find one. So no it shouldn't be that long :/
Sounds about right to me. Took about 3 hours to find mine and it still takes half an hour to get to it by the nether. Though the nether path doesn't go diagonal like I did in the overworld. It'll probably take the next person 5 hours to find theirs. Like I said, I doubt there'd be more than 1 visible on the map. These things are generally more than 10,000 blocks away from each other. But I guess some folk would like to visit one that doesn't take ages to get to.


Minecraft @ 2018/02/21 11:27:43


Post by: Shadow Captain Edithae


So, I tried to move my portal further west closer to my base on my Island, but instead of creating a new counterpart portal in the Nether, it's linked to somebody else's portal at this jungle grotto.


It's been a long time since I've played Minecraft. IIRC, the correct procedure for linking up a portal is that I need to take my Overworld portal coordinates and divide them by 8, then travel to that corresponding location in the nether to build a new portal to link up? Is that correct?


Minecraft @ 2018/02/21 11:58:46


Post by: jhe90


 Shadow Captain Edithae wrote:
So, I tried to move my portal further west closer to my base on my Island, but instead of creating a new counterpart portal in the Nether, it's linked to somebody else's portal at this jungle grotto.


It's been a long time since I've played Minecraft. IIRC, the correct procedure for linking up a portal is that I need to take my Overworld portal coordinates and divide them by 8, then travel to that corresponding location in the nether to build a new portal to link up? Is that correct?


That's about the way. You need to get the hights roughly correct, but not super exact. You may need to takw the old portal offline once you make new one.


Minecraft @ 2018/02/21 17:08:15


Post by: SagesStone


Is there a good spot to hunt ghasts in the nether? most of the time it's annoying to see that tear drop for ages only to land in lava.


Minecraft @ 2018/02/21 19:42:53


Post by: Anvildude


Yes. That's correct. Also, like jhe90 said, height is now a factor as well. But height is NOT divided by 8- height in Nether and Overworld are the same scale.


I'd say best way to farm for Ghasts is to make yourself a large platform somewhere. Netherbrick or cobble or whatever, over one of those lava lakes.


Minecraft @ 2018/02/21 20:32:37


Post by: Lotet


 n0t_u wrote:
Is there a good spot to hunt ghasts in the nether? most of the time it's annoying to see that tear drop for ages only to land in lava.
None that I know of. I've gotten a few while hunting for wither skulls in the wither hunting grounds but that's only because of how long I've spent in there, not because it's a good place to hunt for ghasts so I wouldn't recommend it. You could take 10 tears from the stone shop at spawn. Just go inside and look up, there's some chests in the roof.


Minecraft @ 2018/02/21 20:38:47


Post by: jhe90


Anvildude wrote:
Yes. That's correct. Also, like jhe90 said, height is now a factor as well. But height is NOT divided by 8- height in Nether and Overworld are the same scale.


I'd say best way to farm for Ghasts is to make yourself a large platform somewhere. Netherbrick or cobble or whatever, over one of those lava lakes.


Yeah. That's probbly best way, and build some shelters for yourself if fire too heavy, maybe a L shaped doorway offset so fireballs are not flying inside.

Ghasts need a fair sized open area for spawning.



Minecraft @ 2018/02/22 00:14:17


Post by: Shadow Captain Edithae


What time does the Darkinnit.com map upated?

I've made a lot of changes and additions to my settlements and I'm looking forward to getting a birds eye view.


Minecraft @ 2018/02/22 00:16:29


Post by: jhe90


 Shadow Captain Edithae wrote:
What time does the Darkinnit.com map upated?

I've made a lot of changes and additions to my settlements and I'm looking forward to getting a birds eye view.


It seems to be on a fairly long cycle. It's a few hours at least to show chamges.


Minecraft @ 2018/02/22 00:24:37


Post by: Shadow Captain Edithae


It must be once a day at best. I played for about 6 hours from lunch time and it hasn't updated.


Minecraft @ 2018/02/22 00:44:35


Post by: jhe90


 Shadow Captain Edithae wrote:
It must be once a day at best. I played for about 6 hours from lunch time and it hasn't updated.


Yeah, likely. Wow that's a good go at it.

Though I do think yours is one of coolder castles on map

It seems Dakka has no shortage of fortified or semi fortified settlements etc!


Minecraft @ 2018/02/22 00:54:03


Post by: Shadow Captain Edithae


 jhe90 wrote:
 Shadow Captain Edithae wrote:
It must be once a day at best. I played for about 6 hours from lunch time and it hasn't updated.


Yeah, likely. Wow that's a good go at it.

Though I do think yours is one of coolder castles on map

It seems Dakka has no shortage of fortified or semi fortified settlements etc!


uh...Which one? I have a lot of them...I have a bad habit of losing interest and abandoning projects.

1.
first base.
https://www.darkinnit.com/newdakkamap/#/-309/64/736/-1/0/0

2.
Random jungle base that I lost interest in after a week.
(in fact I might go back there soon and burn it down).
https://www.darkinnit.com/newdakkamap/#/1036/64/-4425/-1/0/0

3.
Current base
https://www.darkinnit.com/newdakkamap/#/296/64/-4208/max/0/0

4.
A random base that I forgot I built, because I haven't played in 2 years. Turns out I actually spent a very long time there, and had a LOT of material stored there that I forgot about. I'm now painstakingly carting it all over to my current base on the Island.
(this one was built directly next to other players who I cooperated with for a while. My constructions are the big tower with lots of windows, the portal, the various bridges criss crossing the rock spires on the north side and the massive quarry with a glass roof.
https://www.darkinnit.com/newdakkamap/#/-1911/64/-3120/max/0/0


Minecraft @ 2018/02/22 00:54:19


Post by: master of ordinance


Damn, I need to get playing again


Minecraft @ 2018/02/22 01:56:55


Post by: Asherian Command


Some progress i've made : https://www.darkinnit.com/newdakkamap/#/3294/64/-1299/-2/0/0

But yeah I think most people have fortified defenses I do too

Also thank you guys for the sugggestions will be uniforming the design


Automatically Appended Next Post:
 master of ordinance wrote:
Damn, I need to get playing again


Hopefully all this activity will warrant us having a moderator again


UPDATE :
https://minecraft.net/en-us/article/minecraft-snapshot-18w08a?ref=launcher
Changes in 18w08a

The game shouldn't crash when joining multiplayer!
Split the ocean into 10 different biomes!
Added underwater caves & ravines
Added a clickable link to the /locate command output

Ocean biomes

We didn't want to stop at seven seas.

Oceans are now split into 5 temperatures: frozen, cold, normal, lukewarm, warm
Each ocean has a deep variant, like before
World generation should stay the same, but old chunks will only have normal oceans
We'll be using these for something real soon!

Underwater caves & ravines

They look so cool. Sea for yourself!

Caves under the ocean are 50% more humid
Ravines will appear in all oceans
Some ocean ravines cut deep, exposing lava to the seas

Fixed bugs in 18w08a

MC-122000 - Items get deleted when the inventory is overflowed by using the recipe book to return items from a crafting table.
MC-124299 - /give command: Items on ground for a long time not able to pick up
MC-124948 - /enchant can be used by non-ops
MC-125451 - Crash when logging into multiplayer without logging into singleplayer first



Minecraft @ 2018/02/22 03:41:56


Post by: SagesStone


I hate these damn snow golems, they keep blowing up the end crystals before the animation finishes.


Minecraft @ 2018/02/22 05:03:34


Post by: Anvildude


Build a wall around it? I don't think the crystals need visual.


Minecraft @ 2018/02/22 19:43:32


Post by: jhe90


 Shadow Captain Edithae wrote:
 jhe90 wrote:
 Shadow Captain Edithae wrote:
It must be once a day at best. I played for about 6 hours from lunch time and it hasn't updated.


Yeah, likely. Wow that's a good go at it.

Though I do think yours is one of coolder castles on map

It seems Dakka has no shortage of fortified or semi fortified settlements etc!


uh...Which one? I have a lot of them...I have a bad habit of losing interest and abandoning projects.

1.
first base.
https://www.darkinnit.com/newdakkamap/#/-309/64/736/-1/0/0

2.
Random jungle base that I lost interest in after a week.
(in fact I might go back there soon and burn it down).
https://www.darkinnit.com/newdakkamap/#/1036/64/-4425/-1/0/0

3.
Current base
https://www.darkinnit.com/newdakkamap/#/296/64/-4208/max/0/0

4.
A random base that I forgot I built, because I haven't played in 2 years. Turns out I actually spent a very long time there, and had a LOT of material stored there that I forgot about. I'm now painstakingly carting it all over to my current base on the Island.
(this one was built directly next to other players who I cooperated with for a while. My constructions are the big tower with lots of windows, the portal, the various bridges criss crossing the rock spires on the north side and the massive quarry with a glass roof.
https://www.darkinnit.com/newdakkamap/#/-1911/64/-3120/max/0/0


Main castle. I'm not on long ernough to k ow any of your ur other bases.

Mines the small one out on bay and island near some kinda resident evil grand Hall with helicopter escape route. Islands where quick and easy to fortify and defend with the insane rate mobs spawn!

I saw your island fortress, cool spot. If not limited on real estate!




Automatically Appended Next Post:
Ooh, those new biome sound intresting. I'm glad I've not explores too far about stallion Bay!


Minecraft @ 2018/02/22 20:42:19


Post by: Shadow Captain Edithae


You mean here? The small house next to the green aircraft? (I think its a 40K Valkyrie).

https://www.darkinnit.com/newdakkamap/#/-1857/64/-3037/max/0/0

I'm in the process of emptying out my storage supplies and moving permanently to my island fortress. You're more than welcome to move into my old tower at this location and take over entirely. It'll just lie vacant otherwise, it'll be a shame for it to go unused.

You can even claim the horde of tamed dogs I have there, they're a pain in the arse to transport through the nether portal and I already have a breeding pair on my island now.

You can also claim the big quarry with a glass roof north of my tower.


I saw your island fortress, cool spot. If not limited on real estate!


Oh there's plenty enough space for me. I tend to incorporate my builds into the local terrain rather than flattening the landscape. And I build a lot of stuff underground. That rock spire on my island will be hollowed out eventually and turned into another tower, like my previous base above.


Minecraft @ 2018/02/22 22:01:09


Post by: jhe90


 Shadow Captain Edithae wrote:
You mean here? The small house next to the green aircraft? (I think its a 40K Valkyrie).

https://www.darkinnit.com/newdakkamap/#/-1857/64/-3037/max/0/0

I'm in the process of emptying out my storage supplies and moving permanently to my island fortress. You're more than welcome to move into my old tower at this location and take over entirely. It'll just lie vacant otherwise, it'll be a shame for it to go unused.

You can even claim the horde of tamed dogs I have there, they're a pain in the arse to transport through the nether portal and I already have a breeding pair on my island now.

You can also claim the big quarry with a glass roof north of my tower.


I saw your island fortress, cool spot. If not limited on real estate!


Oh there's plenty enough space for me. I tend to incorporate my builds into the local terrain rather than flattening the landscape. And I build a lot of stuff underground. That rock spire on my island will be hollowed out eventually and turned into another tower, like my previous base above.


I'm the base closer to spawn, the taller keep, island and walled in partially blocked off bay. That's near me! If you ever want to find it, take the old Verdai portal north, road, not too far from entrench just after I think or before master of ordeince. Or BloodRose.

I inherited the site off the guy who built the wooden structure. He a freind from the forum games section.

Il maybe have a look, if the Dakka map behaves lol.
It's only giving me a zoned out view, glitches happen though.




Minecraft @ 2018/02/24 00:16:36


Post by: Asherian Command


Can someone help me build a pumpkin farm generator I am trying to have all my automation stuff under my base?

I am currently trying to get as many emeralds as possible for a build that requires lots of glowstone, glass, and diamond equipment.


SOO

There is currently a kind of mind numbing bug that has been taking away my villagers and entities. So I had thought oh must be zombie sieges, but the problem is the ENTIRE area is light level 15. So there would be no reasonable way for them to spawn there. I began to search the forums for bugs.

As today I had lost one of my most valuable villagers. A villager that gave you unenchanted diamond equipment for emeralds. Including a Diamond Sword, Helmet, and Pickaxe. The problem being that this bug https://bugs.mojang.com/browse/MC-108469


The bug

In many cases when entities are moved into another chunk they are not added to the new chunks entity lists rightaway.
Instead they get added when the entity receives the next update tick. Until that happens the entity will not be found by some searches that use the chunk-wise lists.
In some cases (like in lazy chunks) it can even happen that the entity is not ticked and doesn't get added to the new list at all. Upon unloading the world the entity will not get saved in the correct chunk and be deleted upon the next reload.

Two cases where this bug can happen are teleport commands and pistons. It's likely that there are more cases though.


Which explains why I have all sudden less dogs, and less villagers every single time i log in. This is a very strange bug and I hope that I let you all know that it isn't just zombie sieges. THEY DO INFACT Despawn.

I Don't know of darknnit is on or can find a fix for people who have been losing villagers other than spawning one. :/ kind of ridic that is happening.


Minecraft @ 2018/02/24 05:01:56


Post by: Lotet


 Asherian Command wrote:
There is currently a kind of mind numbing bug that has been taking away my villagers and entities. So I had thought oh must be zombie sieges, but the problem is the ENTIRE area is light level 15. So there would be no reasonable way for them to spawn there. I began to search the forums for bugs.

Which explains why I have all sudden less dogs, and less villagers every single time i log in. This is a very strange bug and I hope that I let you all know that it isn't just zombie sieges. THEY DO INFACT Despawn.
Light doesn't stop zombie sieges from spawning and I don't believe wolves attack or get attacked by zombies unless you get into a fight with them yourself, not even to defend villagers. Only golems help with that.


Minecraft @ 2018/02/24 06:27:18


Post by: Asherian Command


 Lotet wrote:
 Asherian Command wrote:
There is currently a kind of mind numbing bug that has been taking away my villagers and entities. So I had thought oh must be zombie sieges, but the problem is the ENTIRE area is light level 15. So there would be no reasonable way for them to spawn there. I began to search the forums for bugs.

Which explains why I have all sudden less dogs, and less villagers every single time i log in. This is a very strange bug and I hope that I let you all know that it isn't just zombie sieges. THEY DO INFACT Despawn.
Light doesn't stop zombie sieges from spawning and I don't believe wolves attack or get attacked by zombies unless you get into a fight with them yourself, not even to defend villagers. Only golems help with that.


Actually yes they do. They cannot spawn above light levels of 12 according to the wiki

I even showed the bug you were talking about as all of this happened during the day. And not during the night which zombie sieges happened.

The bug will explain it and is very common as the villagers are enclosed and do have a iron golem guarding them, the iron golem even despawned interestingly no drops nothing. Infact I captured a zombie name tagged it, put it into an enclosed area, went just a block away turned around the thing despawned.


Minecraft @ 2018/02/24 07:37:42


Post by: Lotet


I looked it up just now to be sure. Wiki said they don't spawn when the sky light level is 12.
At midnight each night. If a siege is to occur, attempts will be made each tick to start the siege until either a siege is successfully started, or the sun rises. Specifically, the siege attempt is abandoned when the sky light level reaches 12; however, inclement weather can allow siege start attempts to continue well past dawn, since it reduces the sky light level.
So if a thunderstorm happens at night and continues past dawn, sieges can still spawn till the weather clears.
Zombies spawned within a siege ignore player proximity, light levels, and the presence of other mobs.
But otherwise torches won't help.

Not like this matters anyway since it's likely not part of the problem, as you've demonstrated.


Minecraft @ 2018/02/24 08:48:56


Post by: jhe90


 Asherian Command wrote:
Can someone help me build a pumpkin farm generator I am trying to have all my automation stuff under my base?

I am currently trying to get as many emeralds as possible for a build that requires lots of glowstone, glass, and diamond equipment.


SOO

There is currently a kind of mind numbing bug that has been taking away my villagers and entities. So I had thought oh must be zombie sieges, but the problem is the ENTIRE area is light level 15. So there would be no reasonable way for them to spawn there. I began to search the forums for bugs.

As today I had lost one of my most valuable villagers. A villager that gave you unenchanted diamond equipment for emeralds. Including a Diamond Sword, Helmet, and Pickaxe. The problem being that this bug https://bugs.mojang.com/browse/MC-108469


The bug

In many cases when entities are moved into another chunk they are not added to the new chunks entity lists rightaway.
Instead they get added when the entity receives the next update tick. Until that happens the entity will not be found by some searches that use the chunk-wise lists.
In some cases (like in lazy chunks) it can even happen that the entity is not ticked and doesn't get added to the new list at all. Upon unloading the world the entity will not get saved in the correct chunk and be deleted upon the next reload.

Two cases where this bug can happen are teleport commands and pistons. It's likely that there are more cases though.


Which explains why I have all sudden less dogs, and less villagers every single time i log in. This is a very strange bug and I hope that I let you all know that it isn't just zombie sieges. THEY DO INFACT Despawn.

I Don't know of darknnit is on or can find a fix for people who have been losing villagers other than spawning one. :/ kind of ridic that is happening.
do you have villager boxes because you could seal them, use a sticky piston to raise and lower a glass block down over there "serving window"

That may protect your villagers you have left?

Had a horse vanish before, reloading the server or file seems to fix that bug.


Minecraft @ 2018/02/24 15:09:56


Post by: SagesStone


 Asherian Command wrote:
Can someone help me build a pumpkin farm generator I am trying to have all my automation stuff under my base?

I am currently trying to get as many emeralds as possible for a build that requires lots of glowstone, glass, and diamond equipment.


Sure, and you if you don't catch me online check out the one I have running at my base; I'll run you through it sometime anyway. But basically it's like this.


To build it all you have to do is put together these little modules which are pretty easy to toss together.


Then you just need one redstone above the torch then a solid block in front of it.

The piston will extend and retract rapidly until the redstone torch shorts out then it's done. Every time a pumpkin or melon grows in front of the piston the block update will reset the redstone torch and it will fire rapidly again until it shorts out again. It can scale infinitely up down or to the sides and it's nice that the surrounding ones can grow their pumpkin onto it as well as it sort of speeds it up. Also when one of them goes off the rest of that layer will as well as they kind of set each other off, but it doesn't hurt it really. For my one I added solid blocks between the redstone on the top so I could put water in each of those spaces to hydrate the upper levels as well.


Minecraft @ 2018/02/24 20:09:30


Post by: Anvildude


With Observers, I think you can even set up a single-block wide version. But this seems resoundingly simple.


Minecraft @ 2018/02/24 20:12:25


Post by: jhe90


Both are pretty simple. This requires less parts, aka making observers too though.


Minecraft @ 2018/02/24 21:30:13


Post by: Asherian Command








Minecraft @ 2018/02/24 21:58:02


Post by: jhe90





Ooh... They look cool...

Certainly more intresting than endless gravel and a source of magma blocks... Outside nether...


Minecraft @ 2018/02/25 04:22:58


Post by: SagesStone


Anvildude wrote:
With Observers, I think you can even set up a single-block wide version. But this seems resoundingly simple.

I tried with them too, but the problem is with observers you need to have them look at where the pumpkin would grow but that would mean the piston would likely be above or below the dirt block it'd grow on. The problem I had with that is it's a bit bigger, the modules don't like sit together as nicely and a piston moving a block in front of an observer triggers it so it would work once then just start working as a clock.

Observers are good for reed farms though. You just raise the piston up a block, put an observer on top of the piston facing forward and whenever the reed gets 3 tall it'll harvest it back down to 1. Only needs to be 1 wide as well.


Minecraft @ 2018/02/25 09:52:32


Post by: Asherian Command


 n0t_u wrote:
Anvildude wrote:
With Observers, I think you can even set up a single-block wide version. But this seems resoundingly simple.

I tried with them too, but the problem is with observers you need to have them look at where the pumpkin would grow but that would mean the piston would likely be above or below the dirt block it'd grow on. The problem I had with that is it's a bit bigger, the modules don't like sit together as nicely and a piston moving a block in front of an observer triggers it so it would work once then just start working as a clock.

Observers are good for reed farms though. You just raise the piston up a block, put an observer on top of the piston facing forward and whenever the reed gets 3 tall it'll harvest it back down to 1. Only needs to be 1 wide as well.


I might need to do that when I start working on my reed farm automation (I am currently trying to build up a stockpile of diamond equipment)

Also : https://www.darkinnit.com/newdakkamap/#/3275/64/-1295/-1/0/0

I have also moved at least 50% of all my stuff into a hoard and will start working on interior decorating would love to hear some critique

Also I have a question for Darknnit or whoever is running the server, would it be alright if we just reloaded every ocean outside of a 4k block radius of spawn ? It would allow us to not only not go as far from spawn but also allow us to see new terrian gen from previous ventures as there are close to no one that I know of that is past the 4k block radius from spawn. Also considering we probably wouldn't have to go as far for 1.12 or 1.11 things that did spawn.

Its up to darknnit or whomever to decide on that but looking at the circumstances it is kind of annoying how far we have to go just to get new gen of stone types and now with oceans actually having living environments, it is going to be harder to find those environments due to how much exploration has gone on just to find ocean temples and mansions by various players.


Minecraft @ 2018/02/25 18:03:50


Post by: master of ordinance


It would be nice to see mansions closer to spawn I have to admit
Venturing 80K+ just to find that someone has managed to get there sooner is a real bummer


Minecraft @ 2018/02/25 19:17:13


Post by: Asherian Command


 master of ordinance wrote:
It would be nice to see mansions closer to spawn I have to admit
Venturing 80K+ just to find that someone has managed to get there sooner is a real bummer


>.> I think I know what your referring to

I too had that experinence. Every Mansion I went to has been past 80k or 100k. No one even builds that far currently. And i rather not go too far as there is no reason to have a ton of terrian generation with such a small server.


Minecraft @ 2018/02/25 20:21:40


Post by: master of ordinance


Yeah, if we where busy it would be fine, but at the moment there are too few players to really make far out settlements a viable option. We could build them but there is so much space out there that player-to-player contact would mostly cease to exist.


Minecraft @ 2018/02/25 20:45:21


Post by: Asherian Command


 master of ordinance wrote:
Yeah, if we where busy it would be fine, but at the moment there are too few players to really make far out settlements a viable option. We could build them but there is so much space out there that player-to-player contact would mostly cease to exist.


Thats my thought to, we only have like what ten maybe eight active players on right now?


Minecraft @ 2018/02/25 20:45:57


Post by: Shadow Captain Edithae


I'd like to suggest the creation of a new server, so we can start over with everyone on a level playing field with all the latest updates to Biome generation, and so the more interesting biomes will be generated a little closer to spawn.

Having players scattered to the four corners of the earth because thats where all the interesting and desirable land is located detracts from the fun of playing on a multiplayer server.

If possible, I would like to request that the Iron Golem Mine and some of the other communal resource facilities at Spawn, be copy-pasted over to this new server, to help players start over. Having that iron golem farm at spawn is fantastic, helps new players to kick start their first settlement, and lets existing players focus on big builds without losing momentum due to lack of resources for tools etc.


Minecraft @ 2018/02/25 21:13:57


Post by: Asherian Command


 Shadow Captain Edithae wrote:
I'd like to suggest the creation of a new server, so we can start over with everyone on a level playing field with all the latest updates to Biome generation, and so the more interesting biomes will be generated a little closer to spawn.

Having players scattered to the four corners of the earth because thats where all the interesting and desirable land is located detracts from the fun of playing on a multiplayer server.

If possible, I would like to request that the Iron Golem Mine and some of the other communal resource facilities at Spawn, be copy-pasted over to this new server, to help players start over. Having that iron golem farm at spawn is fantastic, helps new players to kick start their first settlement, and lets existing players focus on big builds without losing momentum due to lack of resources for tools etc.


The amount of work most of us have spent building our stuff and no doubt the amount of objects and items we all have have been obtained over years of time.A new server I don't think will be benefical its not modded mincraft as it is vanilla many of us would be loathe to have to restart everything and work on new buildings again and have to get more resources. Alot of resources. We have the nether hub and all that, Its why I suggested the 4k block radius as no one is that far and if they are well they clearly haven't been playing for a while.

ON SECOND THOUGHT : If we are going to restart the serverI would suggest we be allowed to keep our ender chest inventories and what ever we are wearing.

As it is kind of annoying having to deal with all this other problems with not having enough gear etc and having trouble with terrian gen.

I think the biggest person who would be hit by this is Anvil and whoever has the megabuilds


Minecraft @ 2018/02/25 21:19:40


Post by: Shadow Captain Edithae


I'm not suggesting that we delete the current server, only that we start a new one to run in parallel. A third server in effect (two vanilla, plus the FTB Unleashed).

Might not be feasible though.


Minecraft @ 2018/02/25 21:28:59


Post by: Asherian Command


 Shadow Captain Edithae wrote:
I'm not suggesting that we delete the current server, only that we start a new one to run in parallel. A third server in effect (two vanilla, plus the FTB Unleashed).

Might not be feasible though.


I think we could get rid of this current server and start a new one, but the fair thing would probably be to allow all players on the server some notice that only their ender chests and their current inventories would be preserved.


Minecraft @ 2018/02/25 22:21:29


Post by: jhe90


 Asherian Command wrote:
 Shadow Captain Edithae wrote:
I'd like to suggest the creation of a new server, so we can start over with everyone on a level playing field with all the latest updates to Biome generation, and so the more interesting biomes will be generated a little closer to spawn.

Having players scattered to the four corners of the earth because thats where all the interesting and desirable land is located detracts from the fun of playing on a multiplayer server.

If possible, I would like to request that the Iron Golem Mine and some of the other communal resource facilities at Spawn, be copy-pasted over to this new server, to help players start over. Having that iron golem farm at spawn is fantastic, helps new players to kick start their first settlement, and lets existing players focus on big builds without losing momentum due to lack of resources for tools etc.


The amount of work most of us have spent building our stuff and no doubt the amount of objects and items we all have have been obtained over years of time.A new server I don't think will be benefical its not modded mincraft as it is vanilla many of us would be loathe to have to restart everything and work on new buildings again and have to get more resources. Alot of resources. We have the nether hub and all that, Its why I suggested the 4k block radius as no one is that far and if they are well they clearly haven't been playing for a while.

ON SECOND THOUGHT : If we are going to restart the serverI would suggest we be allowed to keep our ender chest inventories and what ever we are wearing.

As it is kind of annoying having to deal with all this other problems with not having enough gear etc and having trouble with terrian gen.

I think the biggest person who would be hit by this is Anvil and whoever has the megabuilds


Re doing oceans outside 4k seems fair way.

Thetes alot of mega builds, large projects in the server...

I think a CB to say 100k out in fresh lands is also not a bad idea... Spawn 2.0


Minecraft @ 2018/02/26 03:36:50


Post by: Anvildude


You guys are new, aren't you. Server re-sets don't necessarily mean we lose our builds. The Grey Mesa itself has survived, what, 3 or so full Server Reset event?

Dark's awesome, and will MCEdit transfer bases if asked nicely.


Minecraft @ 2018/02/26 11:42:06


Post by: Shadow Captain Edithae


Anvildude wrote:
You guys are new, aren't you. Server re-sets don't necessarily mean we lose our builds. The Grey Mesa itself has survived, what, 3 or so full Server Reset event?

Dark's awesome, and will MCEdit transfer bases if asked nicely.


No I'm not, I've been on this server for something like 3 years now. But I've not been active for a long time, and I probably didn't have any significant sized builds at the time of the last server reset so if I was present at the time I probably just started over from scratch rather than ask Darkinnit to preserve my builds.

I live on a big island now so it'll probably be reasonably simple to copy-paste my island over to a new server right? Just dump the entire island in the middle of an ocean somewhere.

https://www.darkinnit.com/newdakkamap/#/281/64/-4109/-2/0/0


Minecraft @ 2018/02/26 11:51:25


Post by: jhe90


I'm on a island... Just copy and paste my home.

I can always rebuild the bridge and link it to a new coastline.

Just need to rebuild my bridge, il miss my spawned I have underground though... It was so handy! There'd also some sub ground structures that might make mc edit intresting...


Minecraft @ 2018/02/26 12:12:29


Post by: Shadow Captain Edithae


 jhe90 wrote:
I'm on a island... Just copy and paste my home.

I can always rebuild the bridge and link it to a new coastline.

Just need to rebuild my bridge, il miss my spawned I have underground though... It was so handy! There'd also some sub ground structures that might make mc edit intresting...


Speaking of your island...I still haven't found it on the Darkinnit.com map...could you give me a link please?


Minecraft @ 2018/02/26 12:33:48


Post by: Deathklaat


Do we really need a reset? Has Dark said if it was possible to make a second spawn way far away that we could TP to? I think it would be a good idea to have a spawn outpost with a 3k diameter reveal on the map. This would let players explore the new biomes and such without having to start over. This second area could be designated a build at your own risk area and could have the chunks reset with other major updates. If you happen to find a spot on the new chunks you like perhaps it might be possible to have Dark copy certain spots from the new chunks over to the old chunks?

There are a lot of players white-listed on the server and only a small percentage are active, i would think we would need to put it to a vote before real considerations of a restart would be made. I also think we would need some input from Dark on what his ideas are and what our current options are.

TBH i am not really a fan of a new map, while the idea of new biomes is great i have just encountered bugs that come with copy and pasting from map to map. The bugs i have encountered were part of the reason i am tearing down my old base and rebuilding it somewhere else.


Minecraft @ 2018/02/26 12:51:58


Post by: jhe90


 Shadow Captain Edithae wrote:
 jhe90 wrote:
I'm on a island... Just copy and paste my home.

I can always rebuild the bridge and link it to a new coastline.

Just need to rebuild my bridge, il miss my spawned I have underground though... It was so handy! There'd also some sub ground structures that might make mc edit intresting...


Speaking of your island...I still haven't found it on the Darkinnit.com map...could you give me a link please?



Stoney shore, my captial.

https://www.darkinnit.com/newdakkamap/#/-822/64/-843/-3/0/0


Automatically Appended Next Post:
 jhe90 wrote:
 Shadow Captain Edithae wrote:
 jhe90 wrote:
I'm on a island... Just copy and paste my home.

I can always rebuild the bridge and link it to a new coastline.

Just need to rebuild my bridge, il miss my spawned I have underground though... It was so handy! There'd also some sub ground structures that might make mc edit intresting...


Speaking of your island...I still haven't found it on the Darkinnit.com map...could you give me a link please?



Stoney shore, my captial.

https://www.darkinnit.com/newdakkamap/#/-822/64/-843/-3/0/0


Nearest surface portal is vervdai

I also have a underground subway linking me ans blood Rose.


Minecraft @ 2018/02/26 21:13:56


Post by: Asherian Command


 Deathklaat wrote:
Do we really need a reset? Has Dark said if it was possible to make a second spawn way far away that we could TP to? I think it would be a good idea to have a spawn outpost with a 3k diameter reveal on the map. This would let players explore the new biomes and such without having to start over. This second area could be designated a build at your own risk area and could have the chunks reset with other major updates. If you happen to find a spot on the new chunks you like perhaps it might be possible to have Dark copy certain spots from the new chunks over to the old chunks?

There are a lot of players white-listed on the server and only a small percentage are active, i would think we would need to put it to a vote before real considerations of a restart would be made. I also think we would need some input from Dark on what his ideas are and what our current options are.

TBH i am not really a fan of a new map, while the idea of new biomes is great i have just encountered bugs that come with copy and pasting from map to map. The bugs i have encountered were part of the reason i am tearing down my old base and rebuilding it somewhere else.


I think it would be nice to start clean, but yeah I think we should as that is far too much space, it already takes enough time to find areas not explored or loaded. I think I went 13k blocks and i was still finding signs of player activity.

We have gotten to the point where if we keep generating more and more terrian it might be a burden of the server.


Automatically Appended Next Post:
Anvildude wrote:
You guys are new, aren't you. Server re-sets don't necessarily mean we lose our builds. The Grey Mesa itself has survived, what, 3 or so full Server Reset event?

Dark's awesome, and will MCEdit transfer bases if asked nicely.


I sure as helk ain't but the only thing I ask darknnit to preserve is the ender chests, I am fine with starting over with stuff in my ender chests and my inventory.

I've been here for years, I think a full reset is impossible.

But I wouldn't mind having new terrian generation and areas that have not been raided by a single player with lots of time on his hands.


Minecraft @ 2018/02/26 23:30:02


Post by: Anvildude


I believe Dark said something one time about server space. Long story short, Minecraft really doesn't take much space to store worlds. And since (especially on Vanilla) the only chunks loaded are Spawn and around active players, it's not that much a burden to be active, either.

I mean, as long as I can get a copy of the world for personal play, I guess I'd be okay with a full reset. Seems a shame to destroy so much, uh, 'history' on the server, though..


Minecraft @ 2018/02/27 00:25:25


Post by: Asherian Command


Anvildude wrote:
I believe Dark said something one time about server space. Long story short, Minecraft really doesn't take much space to store worlds. And since (especially on Vanilla) the only chunks loaded are Spawn and around active players, it's not that much a burden to be active, either.

I mean, as long as I can get a copy of the world for personal play, I guess I'd be okay with a full reset. Seems a shame to destroy so much, uh, 'history' on the server, though..


awful waste of space for how many places we have explored that will never be used because we just keep running around trying to find new terrian generation why we don't reload 4k blocks around spawn is probably the best thing.

Also anyone know where darknnit is o.o


Minecraft @ 2018/02/27 01:42:18


Post by: Anvildude


I mean, as far as I can tell, Kelp and Turtles are compatible with existing terrain- Kelp grows, so can be planted, and turtles I think just spawn on beaches. Fish mobs will probably just spawn in oceans and rivers as well. As far as the known updates go, the only things we'd be missing out on are coral reefs and underwater cave/ravine systems. And neither of those are particularly 'useful' aside from maybe looking cool. I mean, maybe someone wants to use the coral in decorating, but I can't imagine they're too rare, and we're not going to need entire ecosystems worth.


Minecraft @ 2018/02/27 02:57:53


Post by: Asherian Command


Anvildude wrote:
I mean, as far as I can tell, Kelp and Turtles are compatible with existing terrain- Kelp grows, so can be planted, and turtles I think just spawn on beaches. Fish mobs will probably just spawn in oceans and rivers as well. As far as the known updates go, the only things we'd be missing out on are coral reefs and underwater cave/ravine systems. And neither of those are particularly 'useful' aside from maybe looking cool. I mean, maybe someone wants to use the coral in decorating, but I can't imagine they're too rare, and we're not going to need entire ecosystems worth.


I personally don't think we need to teleport as far, we just need reload the entirety of the maps borders from 4k radius andwe should be fine


Minecraft @ 2018/02/27 03:54:07


Post by: Anvildude


The terrain gen isn't going to be affected, so re-loading Ocean Biome stuff won't change how coastlines and islands look- but so many people have built boats or water/island bases...


Minecraft @ 2018/02/27 04:36:09


Post by: Asherian Command


Anvildude wrote:
The terrain gen isn't going to be affected, so re-loading Ocean Biome stuff won't change how coastlines and islands look- but so many people have built boats or water/island bases...


4k blocks away?

The only player on the map who is 4k blocks away is king pariah. infact he is 35k blocks away, along with hero ralph brine and sir ralphy.

The whole point is to reload eras for new terrian generation. Not for mansions or anything like that. *though it would be nice considering how erm enthusastic some people were about venturing to mansions and raiding them.



Minecraft @ 2018/02/27 04:38:49


Post by: Anvildude


Huh? I was talking about current-map.


Minecraft @ 2018/02/27 04:40:12


Post by: Asherian Command


Anvildude wrote:
Huh? I was talking about current-map.


Yes the current map has only three people who are 10k blocks away

Plus I am talking only of the outside borders of the current map being reloaded nowhere close to where other players are. And to be selective with it.

The end is also getting new biomes changing as well with : The outer islands of the End biome are now divided up into four separate biomes: The End - Floating Islands, The End - Medium island, The End - High island, and The End - Barren island.

Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean. Infact I even suggested adding borders around that point a long time ago to prevent some going to the farlands. That way we don't have old generations and we still have room for expansion and allowing to gate it so people don't go too far.


Minecraft @ 2018/02/27 09:05:33


Post by: jhe90


 Asherian Command wrote:
Anvildude wrote:
Huh? I was talking about current-map.


Yes the current map has only three people who are 10k blocks away

Plus I am talking only of the outside borders of the current map being reloaded nowhere close to where other players are. And to be selective with it.

The end is also getting new biomes changing as well with : The outer islands of the End biome are now divided up into four separate biomes: The End - Floating Islands, The End - Medium island, The End - High island, and The End - Barren island.

Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean. Infact I even suggested adding borders around that point a long time ago to prevent some going to the farlands. That way we don't have old generations and we still have room for expansion and allowing to gate it so people don't go too far.


Make that almost 4..

I have a outpost 8k blocks out where I mine new stone varients.


Minecraft @ 2018/02/27 09:39:49


Post by: Shadow Captain Edithae


My current settlement is 4K blocks to the North.

https://www.darkinnit.com/newdakkamap/#/268/64/-4176/max/0/0


You can reload the ocean around my island but I'd like to keep the entire island intact.


Minecraft @ 2018/02/27 11:41:47


Post by: jhe90


 Shadow Captain Edithae wrote:
My current settlement is 4K blocks to the North.

https://www.darkinnit.com/newdakkamap/#/268/64/-4176/max/0/0


You can reload the ocean around my island but I'd like to keep the entire island intact.


I think we reload water outside the 4k line or so?

Keep the centre as a historic area and reload chunks of water outside etx as new land.

Though 8k even is not too far in server terms so far ish...
One server I play on the roads run out 20k - 25km on 4 axis.

Theres not free land for some 10km... Or further.

My main castle is 4.5k out.
My outpost for mining, 19.5 km.


Minecraft @ 2018/02/27 18:48:46


Post by: Asherian Command


 jhe90 wrote:
 Shadow Captain Edithae wrote:
My current settlement is 4K blocks to the North.

https://www.darkinnit.com/newdakkamap/#/268/64/-4176/max/0/0


You can reload the ocean around my island but I'd like to keep the entire island intact.


I think we reload water outside the 4k line or so?

Keep the centre as a historic area and reload chunks of water outside etx as new land.

Though 8k even is not too far in server terms so far ish...
One server I play on the roads run out 20k - 25km on 4 axis.

Theres not free land for some 10km... Or further.

My main castle is 4.5k out.
My outpost for mining, 19.5 km.


I think the only places I argued for it is selecting certain areas to be re generated or water areas or oceans.


Minecraft @ 2018/02/28 05:06:21


Post by: Lotet


I'm not too fussed about having the new oceans on the map. I don't know how much effort it would take darkinnit to reset the outer oceans. It might require a lot of tedious work. I mean, there's 78,000 chunks between the 4,000 and 6,000 ranges and about a quarter of them are ocean so if darkinnit has to manually reset every one of them, even if it only takes a couple seconds each it'd still take over 10 hours to do. Plus there's the land beyond the 6,000 point. Or it could be really simple and quick. I don't know.

I'd be fine with resetting the End. I like building those bridges.


Minecraft @ 2018/02/28 06:13:47


Post by: Asherian Command


I am still thinking about the resetting of the server I really like the idea. Maybe because I think there isn't much to build with my new set-up.

I want to see the new stuff, might as well make a solo minecraft adventure o.o


Minecraft @ 2018/03/01 01:59:57


Post by: Anvildude


I just want a trident. Like, that's it. New water physics will be cool, as well.

I'm wondering if they're going to write in a 'fluid transparency' attribute that blocks will be able to have. So, sort of like how all blocks are either opaque or transparent for light effects, you could have a transparent or opaque for fluid flow blocks. It could also work to have a toggle mode on doors and trapdoors, that way.


Minecraft @ 2018/03/01 02:26:40


Post by: Asherian Command











Minus the clickbaiting seems to be most people are apperciative of the new spawns of under water caves etc. Which means most of the world won't have empty spawns or resources. So they is a monetary reason now for us to update it especially with ship wrecks.

https://minecraft.net/en-us/article/minecraft-snapshot-18w09a?ref=launcher

Changes in 18w09a

Added underwater ruins!
Added new coral blocks!
Phantoms no longer spawn in the end
Phantoms despawn in the daytime
Optimized particle rendering slightly

Underwater ruins

We've ruined the game. Again.

Come in many different shapes and sizes!
Cold ruins can be found in cold, frozen, ocean biomes - regardless of depth
Warm ruins can be found in warm, lukewarm, and deep lukewarm biomes
Can generate alone or in a big ruined village
You can also sometimes find them slightly underground or slightly above sealevel
They can contain mysterious treasures! So mysterious that we haven't even added the real treasure yet.
A few more things to come in a future snapshot...

Coral

Pretty blocks! Or should they be mobs? I'm not entirely sure.

Comes in 5 colors: blue, pink, purple, red, yellow
Requires water to stay alive
If it dies, it dies. Sorry.
Currently only obtainable in the creative inventory
World generation to come in a future snapshot...


Minecraft @ 2018/03/01 22:50:24


Post by: Asherian Command


New update for snapshot is interesting so far!

They've added underwater ruins etc. to the terrian generation and now coral can die... So erm Yeah? It can also not be obtained legitimately


Minecraft @ 2018/03/01 23:47:46


Post by: jhe90


 Asherian Command wrote:
New update for snapshot is interesting so far!

They've added underwater ruins etc. to the terrian generation and now coral can die... So erm Yeah? It can also not be obtained legitimately


They not finished update yet. Give it time


Minecraft @ 2018/03/02 01:50:18


Post by: Asherian Command


 jhe90 wrote:
 Asherian Command wrote:
New update for snapshot is interesting so far!

They've added underwater ruins etc. to the terrian generation and now coral can die... So erm Yeah? It can also not be obtained legitimately


They not finished update yet. Give it time


I am just saying what they did.

I am currently in the middle of a game I making myself. plus no one is on the server and I ran out of ideas of what else to build other than to make my castle super symmetrical.


Minecraft @ 2018/03/03 03:40:33


Post by: Anvildude


Yass, symmetry. Symmetry is beautiful, it is perfection.


Minecraft @ 2018/03/03 05:51:06


Post by: Doctadeth


I'd love to see random oceans around get reset/populated with reefs. The ocean near mine is soooooo empty its not funny.


Minecraft @ 2018/03/07 21:24:14


Post by: master of ordinance


 Doctadeth wrote:
I'd love to see random oceans around get reset/populated with reefs. The ocean near mine is soooooo empty its not funny.

This
If we could perhaps save the structures and then reset the world?


Minecraft @ 2018/03/07 21:40:00


Post by: sirlynchmob


 Doctadeth wrote:
I'd love to see random oceans around get reset/populated with reefs. The ocean near mine is soooooo empty its not funny.


Agreed

I loaded up a old world of mine on the newest snap shot and the only fish that spawn in the old oceans is cod and they really look so bland compared to the new biomes.


Minecraft @ 2018/03/07 21:48:57


Post by: jhe90


sirlynchmob wrote:
 Doctadeth wrote:
I'd love to see random oceans around get reset/populated with reefs. The ocean near mine is soooooo empty its not funny.


Agreed

I loaded up a old world of mine on the newest snap shot and the only fish that spawn in the old oceans is cod and they really look so bland compared to the new biomes.


True. The oceans where the greatest non use of map going.

Vast miles of gravel...

Great of you wanted gravel though!


Minecraft @ 2018/03/09 21:06:33


Post by: Asherian Command


 jhe90 wrote:
sirlynchmob wrote:
 Doctadeth wrote:
I'd love to see random oceans around get reset/populated with reefs. The ocean near mine is soooooo empty its not funny.


Agreed

I loaded up a old world of mine on the newest snap shot and the only fish that spawn in the old oceans is cod and they really look so bland compared to the new biomes.


True. The oceans where the greatest non use of map going.

Vast miles of gravel...

Great of you wanted gravel though!


You also get many other things. Like different fish, and wildlife. Also dolphins ship wrecks, underwater ruins.

There is alot of things added and they are still adding to say prempitively "NO RELOADING AREAS CAUSE ERM NOT INTERESTING ENOUGH." While forgetting some areas don't even have the new stone types.




Minecraft @ 2018/03/10 02:50:05


Post by: master of ordinance


Damn Helo, you have been busy - the hall looks amazing now!


Minecraft @ 2018/03/10 19:31:39


Post by: jhe90


 master of ordinance wrote:
Damn Helo, you have been busy - the hall looks amazing now!


Thanks. I been busy there. Stained glass, floors.

Theres a mob spawn issue that a bugging thr utter hell out of me, its covered in night time sensor lamps and glow lamps and yet... Still...

GAHHHH!


Minecraft @ 2018/03/11 01:21:34


Post by: sirlynchmob


 Asherian Command wrote:
 jhe90 wrote:
sirlynchmob wrote:
 Doctadeth wrote:
I'd love to see random oceans around get reset/populated with reefs. The ocean near mine is soooooo empty its not funny.


Agreed

I loaded up a old world of mine on the newest snap shot and the only fish that spawn in the old oceans is cod and they really look so bland compared to the new biomes.


True. The oceans where the greatest non use of map going.

Vast miles of gravel...

Great of you wanted gravel though!


You also get many other things. Like different fish, and wildlife. Also dolphins ship wrecks, underwater ruins.

There is alot of things added and they are still adding to say prempitively "NO RELOADING AREAS CAUSE ERM NOT INTERESTING ENOUGH." While forgetting some areas don't even have the new stone types.



I was the first to suggest a reset, but moving to a new area with all the new bells & whistles works for me. The new water mechanics have me fearing for the future of my guardian farm and squid farm, so keeping the current world works for me and my farms should keep working as long as no block updates happen near the water sources.


Minecraft @ 2018/03/11 01:29:22


Post by: master of ordinance


sirlynchmob wrote:
 Asherian Command wrote:
 jhe90 wrote:
sirlynchmob wrote:
 Doctadeth wrote:
I'd love to see random oceans around get reset/populated with reefs. The ocean near mine is soooooo empty its not funny.


Agreed

I loaded up a old world of mine on the newest snap shot and the only fish that spawn in the old oceans is cod and they really look so bland compared to the new biomes.


True. The oceans where the greatest non use of map going.

Vast miles of gravel...

Great of you wanted gravel though!


You also get many other things. Like different fish, and wildlife. Also dolphins ship wrecks, underwater ruins.

There is alot of things added and they are still adding to say prempitively "NO RELOADING AREAS CAUSE ERM NOT INTERESTING ENOUGH." While forgetting some areas don't even have the new stone types.



I was the first to suggest a reset, but moving to a new area with all the new bells & whistles works for me. The new water mechanics have me fearing for the future of my guardian farm and squid farm, so keeping the current world works for me and my farms should keep working as long as no block updates happen near the water sources.

TBH a lot of the farms, the chickenomatics especially, are going to be in trouble. We are going to have too think things through and redesign a lot of stuff.


Minecraft @ 2018/03/11 01:55:50


Post by: Anvildude


You know what I'd love to see from Coral Reefs? I'd like to see them spread. Have it set up like the Chorus plants, where the colorful living reefs will occasionally grow into adjacent water blocks- maybe with different patterns for different colors (like blue would be tall and branchy, red would be squat and round, etc). Let it go long enough, you could get actual reefs, thick and chaotic, with little nooks and crannies and the dead coral in the middle.


Minecraft @ 2018/03/11 01:57:43


Post by: sirlynchmob


 master of ordinance wrote:
sirlynchmob wrote:
 Asherian Command wrote:
 jhe90 wrote:
sirlynchmob wrote:
 Doctadeth wrote:
I'd love to see random oceans around get reset/populated with reefs. The ocean near mine is soooooo empty its not funny.


Agreed

I loaded up a old world of mine on the newest snap shot and the only fish that spawn in the old oceans is cod and they really look so bland compared to the new biomes.


True. The oceans where the greatest non use of map going.

Vast miles of gravel...

Great of you wanted gravel though!


You also get many other things. Like different fish, and wildlife. Also dolphins ship wrecks, underwater ruins.

There is alot of things added and they are still adding to say prempitively "NO RELOADING AREAS CAUSE ERM NOT INTERESTING ENOUGH." While forgetting some areas don't even have the new stone types.



I was the first to suggest a reset, but moving to a new area with all the new bells & whistles works for me. The new water mechanics have me fearing for the future of my guardian farm and squid farm, so keeping the current world works for me and my farms should keep working as long as no block updates happen near the water sources.

TBH a lot of the farms, the chickenomatics especially, are going to be in trouble. We are going to have too think things through and redesign a lot of stuff.


The chicken farms are easy, just replace the water with lava


Minecraft @ 2018/03/11 07:05:59


Post by: Anvildude


Still won't work I bet. The lava's probably going to get the same fluid mechanics that the water has.

Best bet is to switch systems over to use Cramming killers.

Actually, that'd probably make things a lot easier. Just make sure to stuff all the mobs into a 1x1, and they'll kill themselves automatically.


Minecraft @ 2018/03/14 12:42:20


Post by: Asherian Command




Some new mobs etc

The update is getting a bit bigger.


Minecraft @ 2018/03/14 12:44:00


Post by: jhe90


Anvildude wrote:
Still won't work I bet. The lava's probably going to get the same fluid mechanics that the water has.

Best bet is to switch systems over to use Cramming killers.

Actually, that'd probably make things a lot easier. Just make sure to stuff all the mobs into a 1x1, and they'll kill themselves automatically.


Or... Or... Wire up pistons to a daylight sensor and it activates the kill system on a daily cycle as a back up against over population?


Minecraft @ 2018/03/14 12:52:02


Post by: Asherian Command


 jhe90 wrote:
Anvildude wrote:
Still won't work I bet. The lava's probably going to get the same fluid mechanics that the water has.

Best bet is to switch systems over to use Cramming killers.

Actually, that'd probably make things a lot easier. Just make sure to stuff all the mobs into a 1x1, and they'll kill themselves automatically.


Or... Or... Wire up pistons to a daylight sensor and it activates the kill system on a daily cycle as a back up against over population?


That works too.


Minecraft @ 2018/03/14 12:53:54


Post by: jhe90


 Asherian Command wrote:


Some new mobs etc

The update is getting a bit bigger.


Oh.... I see a problem....
Drowning based zombie systems are not entirely redundant and useless.

Thick this means that everyone may have to rethink there designs.


Minecraft @ 2018/03/14 12:55:33


Post by: Asherian Command


Etho did something kind of awesome he made a cannon with anvils o.o





Automatically Appended Next Post:
 jhe90 wrote:
 Asherian Command wrote:


Some new mobs etc

The update is getting a bit bigger.


Oh.... I see a problem....
Drowning based zombie systems are not entirely redundant and useless.

Thick this means that everyone may have to rethink there designs.


WE have to rethink everything we do.

1. Signs are the only thing that will prevent water. Two we have no way to push mobs down into mob traps.


Minecraft @ 2018/03/14 16:09:34


Post by: Anvildude


Pistons and slime blocks. It's more complex, but those and tripwires still allow for working mob systems.

Basically, it looks like we'll have to start using non-passive systems. Ones that actively shunt critters around and/or require ammunition.

On the other hand, there's things that'll be possible probably that weren't before. Like, will we be able to use fences and wall pillars as mob grates, stopping the mobs from moving while letting water streams carry items through? Or in-water door and trapdoor flow shunting. We basically have valves now.


Minecraft @ 2018/03/14 17:33:11


Post by: SagesStone


Having a grid platform with solid blocks and open trap doors over a minecart system may be a way to move mobs if there's no water solution.


Minecraft @ 2018/03/14 17:38:02


Post by: jhe90


Anvildude wrote:
Pistons and slime blocks. It's more complex, but those and tripwires still allow for working mob systems.

Basically, it looks like we'll have to start using non-passive systems. Ones that actively shunt critters around and/or require ammunition.

On the other hand, there's things that'll be possible probably that weren't before. Like, will we be able to use fences and wall pillars as mob grates, stopping the mobs from moving while letting water streams carry items through? Or in-water door and trapdoor flow shunting. We basically have valves now.


Hmm effective for a potential crude item sorter.

Have a trash system that opens a valve and just shunts entire flow before hitting the sorter?


Minecraft @ 2018/03/14 20:22:49


Post by: Anvildude


Or a "Purge" valve for a mob grinder, if it gets filled up or broken. Dump them into a lava pit.


Minecraft @ 2018/03/15 13:23:31


Post by: sirlynchmob


 Asherian Command wrote:


Some new mobs etc

The update is getting a bit bigger.


I was playing around with the snapshot and there's also a zombie horse spawn egg, it's invisible though. But at least tridents won't be rare like elytras.

this update is actually going to make my gold farm better, I just need to put some turtle eggs in it to keep the pigmen from pilling up and be more willing to walk off to their doom.


Minecraft @ 2018/03/15 17:52:48


Post by: SagesStone


Tridents are craftable right?


Minecraft @ 2018/03/15 20:08:35


Post by: Anvildude


I'm not sure they are. They might just be spawns from Drowned. But that does mean that they can be farmed.

I wonder... Do Drowned die on dry land? Or turn into Husks or something?


Minecraft @ 2018/03/15 20:34:38


Post by: jhe90


Anvildude wrote:I'm not sure they are. They might just be spawns from Drowned. But that does mean that they can be farmed.

I wonder... Do Drowned die on dry land? Or turn into Husks or something?


n0t_u wrote:Tridents are craftable right?


Ooh... This could have rather intresting farming opertunities to produce tridents and so.

Hmm... Maybe other intresting sea drops.


Minecraft @ 2018/03/15 20:37:10


Post by: Shadow Captain Edithae


Minecraft wiki says Drowned act like normal Zombies at night, and will pursue players onto dry land at night because they won't burn but will stay underwater during the day.


Minecraft @ 2018/03/15 20:47:19


Post by: jhe90


Does this put out island bases at risk?

Do we need to fortify our coastlines and so?


Minecraft @ 2018/03/15 21:05:20


Post by: Shadow Captain Edithae


I hope so. That would certainly be very interesting


Minecraft @ 2018/03/15 21:11:17


Post by: jhe90


 Shadow Captain Edithae wrote:
I hope so. That would certainly be very interesting


I'm safe ernough. Have to install a sea gate and fortify the lower levels of the island, reinforce the sea walls on island 2.

This defietly could be very intresting of they do. Il have to upgrade a base on another server though quite extensively, the rear backs heavily onto water, install new towers and gate houses.


Minecraft @ 2018/03/15 21:30:29


Post by: Shadow Captain Edithae


I live on a mountain so I think I'll be all right.

I even relocated my nether portal to the mountain.

https://www.darkinnit.com/newdakkamap/#/271/64/-4179/max/0/0


Minecraft @ 2018/03/15 21:51:39


Post by: jhe90


 Shadow Captain Edithae wrote:
I live on a mountain so I think I'll be all right.

I even relocated my nether portal to the mountain.

https://www.darkinnit.com/newdakkamap/#/271/64/-4179/max/0/0


Its certainly a great place if you want to hide away from mobs, you need some Got style sky cells like in the errye.

Maybe some watch towers and living towers with grand windows atop the pinnacle.

That a good spot to set up your base. Certainly a dramatic location, views ain't bad lol..

My island is more meant to be a home, so not quite like mega fortress I've built over time. I tried to avoid building g a super fortress this time round.



Minecraft @ 2018/03/16 01:06:06


Post by: Anvildude


I have to wonder about what that says about Minecrafters. Interesting when you're given unlimited creative potential, to see what you choose to do with it. And the number of people (like me) who immediately go "I'm gonna build an impregnable fortress!" when a picket fence and some torches gives you just as much safety.


Minecraft @ 2018/03/16 01:30:41


Post by: Shadow Captain Edithae


I'm gonna build a wall around my island to keep those soggy zombies out. And I'll get them to pay for it.

Spoiler:
Mods: this is a joke. Please don't ban hammer me.


Minecraft @ 2018/03/16 02:24:19


Post by: sirlynchmob


 jhe90 wrote:
Does this put out island bases at risk?

Do we need to fortify our coastlines and so?


probably, tridents hurt and the zombies will come out of the water to attack you.

Oh no I just realized my sunken city might end up being zombieland. I hope they only spawn on certain levels like squid do or I'll have a lot of 1/2 slabbing to do.


Minecraft @ 2018/03/16 03:04:00


Post by: Anvildude


I wonder if Guardians will laser them. That'd be neat. Get a Guardian-in-minecarts perimiter going.

Or do you think Iron Golems are receptive to Potions of Water Breathing?


Minecraft @ 2018/03/16 03:47:37


Post by: Wyrmalla


Hmn, that underground waterway which I have beneath my house may not be so viable...

Ah, though I'm still waiting on a new world before coming back to the server, so no bigee.


Minecraft @ 2018/03/16 10:38:39


Post by: jhe90


 Wyrmalla wrote:
Hmn, that underground waterway which I have beneath my house may not be so viable...

Ah, though I'm still waiting on a new world before coming back to the server, so no bigee.


Aye I think my river tunnel to BloodRose may have to be sealed off before I broke through his bank of the peninsula area...

Might be able to be converted into a spawner....


Minecraft @ 2018/03/16 12:17:45


Post by: Wyrmalla


Well my underground waterway thing is also where my Nether Portal is...

The plan was to move everything onto a floating island then TNT what was below into the sea however, so it would probably have been moot.


Minecraft @ 2018/03/16 12:38:27


Post by: sirlynchmob


Anvildude wrote:
I wonder if Guardians will laser them. That'd be neat. Get a Guardian-in-minecarts perimiter going.

Or do you think Iron Golems are receptive to Potions of Water Breathing?


iron golems don't drown.


Minecraft @ 2018/03/16 14:07:03


Post by: Asherian Command


So what i am seeing is that we can all use our zombie spawners to transition into drowner mob farms, they have to be in the water for a bit so

Hmm, I need to figure something out.


Minecraft @ 2018/03/16 14:16:04


Post by: jhe90


One thing I like is..

Our old veteran trick of finding a island and lighting up thus making a perfectly safe zone is no longer such a easy way to fortify and so. Gonna have to consider real defences and so on islands. Also add a new dynamic to the whole survival island genre..

I'm sold on new update. We needed a challenge and new dangers and dynamic.

Our former ideas need new consideration.


Minecraft @ 2018/03/16 17:06:29


Post by: Anvildude


Iron Golems don't drown? Well that's useful.

Also, one of these days they're going to add a burrowing mob of some kind, and us dorfs are gonna have a bad day.


Automatically Appended Next Post:
Oh man, it would be horrible, but it'd also be soo cool if they added Bulettes.


Minecraft @ 2018/03/16 17:10:19


Post by: jhe90


Anvildude wrote:
Iron Golems don't drown? Well that's useful.

Also, one of these days they're going to add a burrowing mob of some kind, and us dorfs are gonna have a bad day.


Automatically Appended Next Post:
Oh man, it would be horrible, but it'd also be soo cool if they added Bulettes.


We would be doomed...
Be like darksouls. No where to hide!


Minecraft @ 2018/03/16 23:34:41


Post by: Asherian Command


We can also create a fairly effective farm with zombies now to turn them into drowned





With also :




Minecraft @ 2018/03/16 23:54:14


Post by: Lotet


But... why would you want so many tridents? Can you fire them from dispensers?


Minecraft @ 2018/03/16 23:55:10


Post by: Asherian Command


 Lotet wrote:
But... why would you want so many tridents? Can you fire them from dispensers?


*shrug*

Why not? Maybe you want gold items too? Or maybe they are easy to break?


Minecraft @ 2018/03/16 23:57:50


Post by: Lotet


 Asherian Command wrote:
 Lotet wrote:
But... why would you want so many tridents? Can you fire them from dispensers?
*shrug*

Why not? Maybe you want gold items too? Or maybe they are easy to break?
After slapping the enchantments on, I don't think durability will be much of a problem.


Minecraft @ 2018/03/17 00:05:11


Post by: jhe90


 Lotet wrote:
 Asherian Command wrote:
 Lotet wrote:
But... why would you want so many tridents? Can you fire them from dispensers?
*shrug*

Why not? Maybe you want gold items too? Or maybe they are easy to break?
After slapping the enchantments on, I don't think durability will be much of a problem.


Why do we want dozens of tridents... Because we can.


Minecraft @ 2018/03/17 00:17:05


Post by: Wyrmalla


 jhe90 wrote:
One thing I like is..

Our old veteran trick of finding a island and lighting up thus making a perfectly safe zone is no longer such a easy way to fortify and so. Gonna have to consider real defences and so on islands. Also add a new dynamic to the whole survival island genre..

I'm sold on new update. We needed a challenge and new dangers and dynamic.

Our former ideas need new consideration.


Why would you need to reinvent the wheel? Just place a block that the Drowned can't climb along your coast in a non visual way. I.e. fences, or two high block drops.


Minecraft @ 2018/03/17 00:27:07


Post by: jhe90


 Wyrmalla wrote:
 jhe90 wrote:
One thing I like is..

Our old veteran trick of finding a island and lighting up thus making a perfectly safe zone is no longer such a easy way to fortify and so. Gonna have to consider real defences and so on islands. Also add a new dynamic to the whole survival island genre..

I'm sold on new update. We needed a challenge and new dangers and dynamic.

Our former ideas need new consideration.


Why would you need to reinvent the wheel? Just place a block that the Drowned can't climb along your coast in a non visual way. I.e. fences, or two high block drops.


True, still makes it more intresting.

And yes, or a ha ha wall.

They slope on the outer edge to sheer inner side taller. From the inside they well hidden defense almost. From outside you have a sheer wall several blocks high.

They had them in deer parks etx and estates.


Minecraft @ 2018/03/17 00:59:58


Post by: Asherian Command


God coasts and beaches are going to look tacky, I might need to find a better way to make beaches and port cities interesting without having to worry about drowners. Though I would like to know where they spawn and I hope they just don't spawn anywhere despite light levels like certain mobs do.


Minecraft @ 2018/03/17 03:06:10


Post by: master of ordinance


This is going to be fun, and I can see island survival becoming a lot more challenging - I can also see a need to fortify my docks too!


Minecraft @ 2018/03/17 10:44:48


Post by: jhe90


 master of ordinance wrote:
This is going to be fun, and I can see island survival becoming a lot more challenging - I can also see a need to fortify my docks too!


Don, t tell me you Don, t love the chance to fortify somthing, build walls and gatehouss!


Minecraft @ 2018/03/17 15:18:55


Post by: sirlynchmob


 Asherian Command wrote:
God coasts and beaches are going to look tacky, I might need to find a better way to make beaches and port cities interesting without having to worry about drowners. Though I would like to know where they spawn and I hope they just don't spawn anywhere despite light levels like certain mobs do.


they spawn in oceans and rivers, which could be a big problem for my villager sorter and the villager holding pen at spawn. If they can spawn in the water tunnel used to move the villagers from the iron farm to the trading hall, then they can get into the villager pen. The tunnel through spawn is dark enough for mobs to spawn, and used the water to preven them from spawning. It seems any solid block with either 2 air or 2 water blocks above it will now be considered valid spawning points. Light levels may stop them, but that hasn't been confirmed yet.

For beach defense all you need is a few pit traps with a turtle egg to draw in the zombies, You'll need a silk touch pick to pick up the turtle eggs. Plus it would double as a trident farm if you don't need massive amounts of them. I'm not sure what to do with my tower yet, I'm going to have to keep the main door closed til I'm sure they won't spawn near enough to be attracted to my villagers and get on my island



Minecraft @ 2018/03/17 15:50:36


Post by: Lotet


Hopefully they'll end up only spawning naturally in ocean biomes, like husks.

Sad that the oceans will no longer be the safe place they used to be, aside from ocean monuments, which are easily avoided.


Minecraft @ 2018/03/20 17:23:07


Post by: SagesStone


My house is on an ocean biome so hopefully they don't spawn inside my iron farm. I'll have to make sure the villagers would be blocked off just in case.


Minecraft @ 2018/03/20 20:40:16


Post by: jhe90


 Lotet wrote:
Hopefully they'll end up only spawning naturally in ocean biomes, like husks.

Sad that the oceans will no longer be the safe place they used to be, aside from ocean monuments, which are easily avoided.


Sadly, I dunno it might make things more fun to have a challenge and new dangers.


Minecraft @ 2018/03/22 01:04:22


Post by: Asherian Command


sirlynchmob wrote:
 Asherian Command wrote:
God coasts and beaches are going to look tacky, I might need to find a better way to make beaches and port cities interesting without having to worry about drowners. Though I would like to know where they spawn and I hope they just don't spawn anywhere despite light levels like certain mobs do.


they spawn in oceans and rivers, which could be a big problem for my villager sorter and the villager holding pen at spawn. If they can spawn in the water tunnel used to move the villagers from the iron farm to the trading hall, then they can get into the villager pen. The tunnel through spawn is dark enough for mobs to spawn, and used the water to preven them from spawning. It seems any solid block with either 2 air or 2 water blocks above it will now be considered valid spawning points. Light levels may stop them, but that hasn't been confirmed yet.

For beach defense all you need is a few pit traps with a turtle egg to draw in the zombies, You'll need a silk touch pick to pick up the turtle eggs. Plus it would double as a trident farm if you don't need massive amounts of them. I'm not sure what to do with my tower yet, I'm going to have to keep the main door closed til I'm sure they won't spawn near enough to be attracted to my villagers and get on my island



Thats alot of busy work And time I don't have being placed into something incredibley tedious..
Hopefully they have it spawn on solid blocks in an water biomes in lower light levels.


Minecraft @ 2018/03/26 18:26:36


Post by: master of ordinance


I cant wait, these new mobs will make for new challenges and lead to the end of the 'my island my fortress' style of play, meaning that adequate defences need to be allowed for.
And I no longer feel a fool for walling off the river and fortifying the dock gates!


Minecraft @ 2018/03/26 18:43:46


Post by: Shadow Captain Edithae


I'll just retreat to the top of the mountain on my Island and take pot shots at them from the cliff.


Minecraft @ 2018/03/27 11:13:42


Post by: SagesStone


Honestly they like to stick to water anyway so just make sure the gap at the water is 2 tall and they won't be a problem.


Minecraft @ 2018/03/29 20:23:09


Post by: jhe90


Oh well. That's that solved. The island now has a anti Drowned wall, a boat bailey and I've had to bar my lower wall windows which damages the view a a little but it means no trident flying inside the base as you walk by!

It seems Drowned will be not welcome in stoney shore.


Minecraft @ 2018/03/29 20:33:22


Post by: Shadow Captain Edithae


Could you post a link to it on the Darkinnit.com map so we can see?

(just scroll over to your base on the map, then copy paste the URL to Dakka).


Minecraft @ 2018/03/29 20:49:13


Post by: jhe90


 Shadow Captain Edithae wrote:
Could you post a link to it on the Darkinnit.com map so we can see?

(just scroll over to your base on the map, then copy paste the URL to Dakka).


https://www.darkinnit.com/newdakkamap/#/-853/64/-842/-2/0/0

Map not updated yet but this stoney shore.


Minecraft @ 2018/03/29 21:16:15


Post by: Shadow Captain Edithae


cheers.

Gosh this map is huge. Its been so long, that I've made 5 bases, and forgot about two of them until I discovered them on the map again.


Minecraft @ 2018/03/29 21:34:52


Post by: jhe90


 Shadow Captain Edithae wrote:
cheers.

Gosh this map is huge. Its been so long, that I've made 5 bases, and forgot about two of them until I discovered them on the map again.


Welcome to visit. Nearest is North tunnel maybe verdai tunnel. Its a open exit into land.

Quick poke about, its hard to miss the base.


Minecraft @ 2018/03/30 04:00:39


Post by: master of ordinance


If you take the North nether tunnel the first exit on your left will bring you to Ulm, thats my place just to the North East of Jhe's. From there you can easily get to Stony Shore overland.

The small portal will bring you out in the castle, but I advise you use the Stable portal that is on the right offshoot on my tunnel, before you get to the end.


Minecraft @ 2018/03/31 20:50:34


Post by: jhe90


 master of ordinance wrote:
If you take the North nether tunnel the first exit on your left will bring you to Ulm, thats my place just to the North East of Jhe's. From there you can easily get to Stony Shore overland.

The small portal will bring you out in the castle, but I advise you use the Stable portal that is on the right offshoot on my tunnel, before you get to the end.


Woah ULM has expanded.
I also left a flower for the poor departed pigments soul.

I wandered by and wow... It's a impressive fortress. So many walls, gates and layers of mazes.

Managed to finish repairs and fortifications to the stoney shore island. Started building the land fortress to. Slowly. The concrete citadel is rising alongside stoney shore.


Minecraft @ 2018/04/01 18:08:04


Post by: master of ordinance


Thanks Helo, yeah Ulm is finally becoming a fully fortified citadel.

But what has happened to the textures? Is this an April Fools day prank? its terrible, and now all the lovely reds have become shades of orange


Minecraft @ 2018/04/01 18:09:24


Post by: jhe90


 master of ordinance wrote:
Thanks Helo, yeah Ulm is finally becoming a fully fortified citadel.

But what has happened to the textures? Is this an April Fools day prank? its terrible, and now all the lovely reds have become shades of orange


April fools day prank by the devs. Not Dakka server only.

All the stones are strange and everything exaggerated by a mile.


Minecraft @ 2018/04/07 19:20:34


Post by: master of ordinance


So, does anyone know when we get the oceans update?


Minecraft @ 2018/04/07 20:12:57


Post by: jhe90


 master of ordinance wrote:
So, does anyone know when we get the oceans update?


No... A abit I think. I'm mostly prepared for it though.
Why I been abit more quiet.m, I was working on my islands defences. I probbly should finish my gatehouse lol.


Minecraft @ 2018/04/07 20:40:57


Post by: Anvildude


I'm wondering if the thing where stairs and fence posts and stuff can 'carry' water source blocks is unintentional on their end, and they're trying to fix that. Like, I feel like they might want non-full blocks to allow water to flow through them, and have source blocks created inside them, but for the source blocks to not move with them.


Minecraft @ 2018/04/07 20:45:09


Post by: jhe90


Anvildude wrote:
I'm wondering if the thing where stairs and fence posts and stuff can 'carry' water source blocks is unintentional on their end, and they're trying to fix that. Like, I feel like they might want non-full blocks to allow water to flow through them, and have source blocks created inside them, but for the source blocks to not move with them.


Oh that thing... Oh yeah.

I must edit a few things when I'm on next!


Minecraft @ 2018/04/08 20:25:57


Post by: master of ordinance


That island home of yours is looking very Drowned proof Jhe, its practically impossible for the main islandto be attacked in any way (and I love the dock gates BTW), but you might want to take a gander at the Southern island. There are still several pools of water around the edges within the walls that could do with looking at.

I cant wait for this update anyway, it is going to be fun. I just hope Drowned can also spawn in rivers.


Minecraft @ 2018/04/08 20:37:31


Post by: jhe90


Yeah I need to reinforce the second island but thr main island has a fortified gateway on that side. I forgot that. Tommrow project to fortify seconds nd Island and get it Drowned proof.

Double Dock gates overlooked by thr gatehouse. Only vague threat is the baby Drowned. But il probbly add extra fences to inner gate and Dock boats in water bailey.

The rear sections and walls are invulnerable. The keep especially. Yeah, i not been on much as so, but I got alot done when I did.



Server has those doors as zombie proof. And I can fire directly down before the gates or make splash potions etx.



Minecraft @ 2018/04/08 20:53:01


Post by: master of ordinance


I have just had a horrid realisation - being in water will turn zombies into Drowned. My zombie farm is water powered....


Minecraft @ 2018/04/08 20:58:45


Post by: Shadow Captain Edithae


 master of ordinance wrote:
I have just had a horrid realisation - being in water will turn zombies into Drowned. My zombie farm is water powered....


Thats a good thing. You now have a Trident farm.

Unless that breaks the mechanics of the farm?


Minecraft @ 2018/04/08 21:30:29


Post by: jhe90


 Shadow Captain Edithae wrote:
 master of ordinance wrote:
I have just had a horrid realisation - being in water will turn zombies into Drowned. My zombie farm is water powered....


Thats a good thing. You now have a Trident farm.

Unless that breaks the mechanics of the farm?


Yeah... Maybe use some form of farm to kill them with pistons and you still get zombie meat... And trident!


Minecraft @ 2018/04/08 23:45:09


Post by: master of ordinance


...... Its a drowner farm


Minecraft @ 2018/04/08 23:47:10


Post by: jhe90


 master of ordinance wrote:
...... Its a drowner farm


Free trident though!



May take some work but a new farm design can be made.
Maybe use crushing, magma blocks or other mea s like cacti.


Minecraft @ 2018/04/13 21:08:22


Post by: jhe90


The island wall of second island has raised and barred approach to foes of the realm of stoney shore.

I need to maybe full in middle pond but only one deep... So may not.

Gotta add the tower and so to it, finish off tower two and the bridge but we nearly ready for whatever Drowned bring.


Minecraft @ 2018/04/14 02:51:46


Post by: Genoside07


Never messed with Minecraft until a few months ago... now I see why people call it so addictive.

One thing happened this week that confused me... I was in the neither and had made a small living area
with stone walls, crafting table, etc...
Then I decide to move the bed that I placed.. went to punch it and everything blew up... didn't have any TNT
or anything.. just pick ax, flint and a few different type of stones in my active inventory, So don't have a clue
what made the explosion.. completely destroyed the room and lost about everything. Could't be a ghast
because the outerwall was a good distance and made of stone with no holes.


Minecraft @ 2018/04/14 04:16:12


Post by: Anvildude


No. Beds just explode in the Nether.


Minecraft @ 2018/04/14 09:26:04


Post by: jhe90


Anvildude wrote:
No. Beds just explode in the Nether.


Aye. You need to set up your bed base in the over world. The nether beds explode, plants grow extremely slowly.
You need at least a bed base, and farm or so in overworld.


Minecraft @ 2018/04/14 16:43:44


Post by: Anvildude


The plants thing is because of the lack of water. You could survive off of mushroom stew instead. Either via Mooshroom or with a mushroom farm, since they grow faster in the Nether.


Minecraft @ 2018/04/14 18:26:35


Post by: jhe90


Anvildude wrote:
The plants thing is because of the lack of water. You could survive off of mushroom stew instead. Either via Mooshroom or with a mushroom farm, since they grow faster in the Nether.


True. All that climbing, jumping though, mushrooms do grow alot faster there, its just finding both kinds, and mushroom stews do not stack i belive.

Surface food like potato's especially many times more efficient.
Mushrooms, true, that would be a far easier and more renewable source of food.


Automatically Appended Next Post:
 jhe90 wrote:
 Shadow Captain Edithae wrote:
Could you post a link to it on the Darkinnit.com map so we can see?

(just scroll over to your base on the map, then copy paste the URL to Dakka).


https://www.darkinnit.com/newdakkamap/#/-853/64/-842/-2/0/0

Map not updated yet but this stoney shore.


Alas... Just incase now upgraded with the first two flank fire towers that cover thr base of my more vulnerable areas.

2 more to go on south island.


Minecraft @ 2018/04/14 23:57:04


Post by: master of ordinance


Damn Jhe, I sailed past this morning. Your island looks incredible.


Minecraft @ 2018/04/15 00:05:09


Post by: jhe90


 master of ordinance wrote:
Damn Jhe, I sailed past this morning. Your island looks incredible.


I added some extra protection tonight lol.sae you fortress ftom afar. Those walls look epic.

Oh and sea tunnel did reach your side but with new drowned and so... I'm not sure if viable?

Its reached thr opposite bank only a very short dirt layer between the sea and river canal unter land section.

It can remain sealed or be opened oproerly and filled with water.


Minecraft @ 2018/04/15 00:58:44


Post by: master of ordinance


 jhe90 wrote:
 master of ordinance wrote:
Damn Jhe, I sailed past this morning. Your island looks incredible.


I added some extra protection tonight lol.sae you fortress ftom afar. Those walls look epic.

Oh and sea tunnel did reach your side but with new drowned and so... I'm not sure if viable?

Its reached thr opposite bank only a very short dirt layer between the sea and river canal unter land section.

It can remain sealed or be opened oproerly and filled with water.


Thanks, but Ulm is far behind the majestic visage of Stony Shore.

dig it through my man, according to the wiki drowned only spawn in oceans and rivers.... And besides, what else are river patrols for? We dont have piracy on Dakka.... yet


Oh, btw, whilst sailing I found two Oak boats adrift in the ocean, both abandoned. They are both now safely residing in Ulms dock if the original owners have claim on them.


Minecraft @ 2018/04/15 18:59:00


Post by: Asherian Command


Another cool update!




Minecraft @ 2018/04/16 17:56:02


Post by: jhe90


 Asherian Command wrote:
Another cool update!




OK.... This has massive potential...


Minecraft @ 2018/04/17 01:39:08


Post by: master of ordinance


Please just release the update already!

Also Ulm seems to be suffering from a massive Creeper infestation at the moment. I've had masses of the green beasts turing up in some of the most unlikely spots - even ones that I though well lit and had not previously had mobs spawn in them.


Minecraft @ 2018/04/17 12:46:27


Post by: jhe90


 master of ordinance wrote:
Please just release the update already!

Also Ulm seems to be suffering from a massive Creeper infestation at the moment. I've had masses of the green beasts turing up in some of the most unlikely spots - even ones that I though well lit and had not previously had mobs spawn in them.


Could be with the new wall and lighting you forced a few dark spots to concentrate spawns there?

Strange. Maybe you need to just go over the entire place the walls and so and light everything up. I admit I've had the random spawns before.


Automatically Appended Next Post:
 master of ordinance wrote:
Please just release the update already!

Also Ulm seems to be suffering from a massive Creeper infestation at the moment. I've had masses of the green beasts turing up in some of the most unlikely spots - even ones that I though well lit and had not previously had mobs spawn in them.


I have opened the underground canal though both sides and flooded.

I came out just past ulms unfinished gate and north of main castle I think.

I shall leave the portal up to you for deciding on thr design and so of thr exit on your end.


Minecraft @ 2018/04/30 22:03:30


Post by: master of ordinance


Sweet, thanks Jhe!


Minecraft @ 2018/04/30 22:29:10


Post by: jhe90


 master of ordinance wrote:
Sweet, thanks Jhe!


No problem. I've not cut the Maitence walk way fully, but boat way clear and easy, just watch the slight narrow of one block or so on my exit side

The walkway was mostly for construction purposes anyway, even if o was silly and built it all out of expensive concrete!


Minecraft @ 2018/05/01 18:20:15


Post by: SagesStone


The update still isn't out? Endless waiting.


Minecraft @ 2018/05/01 19:20:39


Post by: jhe90


 n0t_u wrote:
The update still isn't out? Endless waiting.


More time to prepare Drowned defences


Minecraft @ 2018/05/02 04:03:05


Post by: Lotet


Surely making such defenses wouldn't take much time at all.

Anyway, I'd want to know if the server is going to be reset at all or if it's even being considered. I want to complete the south tunnel expansion that leads faaar faaar away into what I believe is unexplored land (about 30,000 blocks away, I think) and build a portal there once the update happens. I'm fine with wasting my time for little gain but I'd want some gain at least.


Minecraft @ 2018/05/02 04:50:57


Post by: Genoside07


Playing on console; found I really hate Creepers.. if I get over level 10 it seems they blow up as soon as I hear the hissing...usually at the worst time..

What if my world seed don't have any villagers?? remember one in a swamp like the first day but could never find him again..
and only found what I guess would be part of a village that had a garden, well and one building without a door on it..

Also been about every where and not seen any cactus and watermelons .. any way to spawn this stuff in survival??


Minecraft @ 2018/05/02 08:03:47


Post by: jhe90


 Lotet wrote:
Surely making such defenses wouldn't take much time at all.

Anyway, I'd want to know if the server is going to be reset at all or if it's even being considered. I want to complete the south tunnel expansion that leads faaar faaar away into what I believe is unexplored land (about 30,000 blocks away, I think) and build a portal there once the update happens. I'm fine with wasting my time for little gain but I'd want some gain at least.


Yes, and no. I was trying to keep them nicely designd and blend them into my islands overall look.

I'm not sure I'd a reset planned, it's a big update but alas, dark has not seemed to reveal all to his good citizens yet.

And

Melons, seeds in abandoned mines etc.

Cacti, desert biomes.

Oh creepers are insanely annoying. For any players on any format!

Villages someone times spawn strangely. It's par for course and entirely normal on a game like minecraft. If same still works you can heal zombie villagers, get two and set up a breeder.


Minecraft @ 2018/05/03 13:40:32


Post by: master of ordinance


Creepers are utter witches. They spawn everywhere and destroy structures.


Minecraft @ 2018/05/04 11:52:24


Post by: jhe90


 master of ordinance wrote:
Creepers are utter witches. They spawn everywhere and destroy structures.


Yep. I think your mobs are spawning on your slopes and such areas, you may want to light and maybe add some garden terraces in there to reduce spawn spots. Also means you can use the awkward land.

A nice bit of green and flowers be a contrast to your stone monoliths.


Minecraft @ 2018/05/05 00:31:11


Post by: master of ordinance


 jhe90 wrote:
 master of ordinance wrote:
Creepers are utter witches. They spawn everywhere and destroy structures.


Yep. I think your mobs are spawning on your slopes and such areas, you may want to light and maybe add some garden terraces in there to reduce spawn spots. Also means you can use the awkward land.

A nice bit of green and flowers be a contrast to your stone monoliths.


Or.... More fortifications?


Minecraft @ 2018/05/05 04:50:49


Post by: Doctadeth


removed


Minecraft @ 2018/05/05 10:28:21


Post by: Shadow Captain Edithae


Eh? I don't understand...what is horrifying about that? Was your base moved against your will at Osiris' behest? Who is being arrogant? Osiris?

This is the first I've ever heard of this. If you're having a personal feud with one particular person, I don't see how that reflects on the rest of the players on the server.


Minecraft @ 2018/05/05 20:51:47


Post by: jhe90


 master of ordinance wrote:
 jhe90 wrote:
 master of ordinance wrote:
Creepers are utter witches. They spawn everywhere and destroy structures.


Yep. I think your mobs are spawning on your slopes and such areas, you may want to light and maybe add some garden terraces in there to reduce spawn spots. Also means you can use the awkward land.

A nice bit of green and flowers be a contrast to your stone monoliths.


Or.... More fortifications?


Are you sure your not petarbo and Dorn secret love child?


Automatically Appended Next Post:
 Shadow Captain Edithae wrote:
Eh? I don't understand...what is horrifying about that? Was your base moved against your will at Osiris' behest? Who is being arrogant? Osiris?

This is the first I've ever heard of this. If you're having a personal feud with one particular person, I don't see how that reflects on the rest of the players on the server.


Aye... Only time Dark moves bases about is.. I think the map resets. I Don, t think he moves bases for fun or so. And not because someone else asked to move lands they do not own.


Minecraft @ 2018/05/06 11:14:37


Post by: darkinnit


Hey all,

I'm still here, don't worry, I am keeping an eye on the upcoming update

I haven't made any kind of decision either way about what to do about the new terrain generation in oceans. On the one hand an entire world reset usually ends up being a lot of work as I don't like to leave people's hard work behind and want to preserve it by bringing it over into the new world. However to keep the current world and only reset oceans would likely be an equal amount of effort as coastlines are not straight and many people build on coastlines.

To quote Slartibartfast: "Won an award, you know. Lovely crinkly edges ... doing the coastlines was my favorite. Used to have endless fun doing the little bits in the fjords."


Minecraft @ 2018/05/06 11:18:39


Post by: jhe90


 darkinnit wrote:
Hey all,

I'm still here, don't worry, I am keeping an eye on the upcoming update

I haven't made any kind of decision either way about what to do about the new terrain generation in oceans. On the one hand an entire world reset usually ends up being a lot of work as I don't like to leave people's hard work behind and want to preserve it by bringing it over into the new world. However to keep the current world and only reset oceans would likely be an equal amount of effort as coastlines are not straight and many people build on coastlines.

To quote Slartibartfast: "Won an award, you know. Lovely crinkly edges ... doing the coastlines was my favorite. Used to have endless fun doing the little bits in the fjords."


The meaning of life is 42

I know I'm newer, and hey, well you keep strict vanilla but maybe a CB to say 100k and a second spawn site, that means we can have best of both worlds and let people go o it and seek new lands and keep old.

You would still have to go to the spawns to travel and no direct travel from anyones home.


Minecraft @ 2018/05/06 15:08:59


Post by: Doctadeth


Okay, so slight issue with my terraforming, no mycelium for the islands I hope to build. I'm going to rough them out in dirt in a SP server.....

Oh, by the way, has anyone seen osiris recently. He's not been responding to any pm's I've written, asking about contact. Really weird.


Minecraft @ 2018/05/06 15:15:40


Post by: jhe90


 Doctadeth wrote:
Okay, so slight issue with my terraforming, no mycelium for the islands I hope to build. I'm going to rough them out in dirt in a SP server.....

Oh, by the way, has anyone seen osiris recently. He's not been responding to any pm's I've written, asking about contact. Really weird.


Is that his Dakka name?
Or MC as I've not seen him on, granted I've not been on tons but not seen that name?


Minecraft @ 2018/05/06 15:36:35


Post by: Doctadeth


Yep - same name on minecraft and Dakka. Not sure about what to do here now, not going to touch his house, as it is not my property, but the initial terraform will be within about 50 blocks of his house, after proper calculation.



Minecraft @ 2018/05/06 18:04:25


Post by: jhe90


 Doctadeth wrote:
Yep - same name on minecraft and Dakka. Not sure about what to do here now, not going to touch his house, as it is not my property, but the initial terraform will be within about 50 blocks of his house, after proper calculation.



Il be honest, that's a very close cut to Terra form too, change and build up to.

50 blocks is pretty damn close. Can, t you kinda cut round or so and leave them a wider gap?


Minecraft @ 2018/05/07 05:58:36


Post by: Doctadeth


Yeah, that's the issue, that it's still so damn close, within 1 biome of my original build, even after dark moved it originally. I wasn't going to extend, but after the new update, I'm interested in placing some new stuff, just to make a better looking area, It'd be either that, or move my home area out to the edge of the world or to a quieter area, I can't really go north, as Osh's base is there, east and west is huge ocean biomes which require fairly extensive terraforming and filling to deal with, So south is really the only option. But again, that involves another player's base, and I don't really want to antagonise other people.

Southern sea I want to turn into my viewing area for the reefs.

ah well, maybe I shouldn't go down what I want to do


Minecraft @ 2018/05/07 08:16:19


Post by: jhe90


 Doctadeth wrote:
Yeah, that's the issue, that it's still so damn close, within 1 biome of my original build, even after dark moved it originally. I wasn't going to extend, but after the new update, I'm interested in placing some new stuff, just to make a better looking area, It'd be either that, or move my home area out to the edge of the world or to a quieter area, I can't really go north, as Osh's base is there, east and west is huge ocean biomes which require fairly extensive terraforming and filling to deal with, So south is really the only option. But again, that involves another player's base, and I don't really want to antagonise other people.

Southern sea I want to turn into my viewing area for the reefs.

ah well, maybe I shouldn't go down what I want to do


Maybe if you wait till 1.13 and trek out a good few klicks beyond land known and then ask nicely to have you base dropped in wilderness?

Then you have all thr land you want if your deep in the middle of nowhere.

Sure abit remote and have to build a nether link but small price for fresh new land.


Minecraft @ 2018/05/07 14:44:38


Post by: Doctadeth


Probably what I'm going to do. 1.13 if we get a world reset and walk 10 minecraft days out, then drop the base.


Minecraft @ 2018/05/12 18:54:55


Post by: master of ordinance


This gold farm is proving very useful - one needs to get ones worth out though.


Minecraft @ 2018/05/12 19:14:54


Post by: jhe90


 master of ordinance wrote:
This gold farm is proving very useful - one needs to get ones worth out though.


Aye. It's certainly a impressive and handy machine.
The new updates may make the machines intresting to say the least. Auto killing sea beacon things.


Minecraft @ 2018/05/12 19:43:52


Post by: master of ordinance


Ooohhhhh
Now if only we could get water into the Nether :think:


Minecraft @ 2018/05/14 12:45:29


Post by: jhe90


 master of ordinance wrote:
Ooohhhhh
Now if only we could get water into the Nether :think:


Very tricky....

very...

short of outright hacking, glitching and so.

Melting ice might be only slim, super slim odds we have of that. thats if it even lasts...
Plus for damage the enemy has to 8 or so blocks from the conduit core. in water...


Minecraft @ 2018/05/14 21:38:33


Post by: Deathklaat


i have been going at a good pace tearing down my old place to build a new and more improved place nearby.

My old place has a lot of obsidian that i do not need so if someone needs any they can take down what they want.

I think there is around 2k blocks worth.


Minecraft @ 2018/05/14 22:10:07


Post by: Gitkikka


I am all about obsidian - I'm looking to double the height of my tower: https://www.darkinnit.com/newdakkamap/#/3779/64/-521/-1/0/0

Where are you keeping it?


Minecraft @ 2018/05/14 22:35:03


Post by: jhe90


 Gitkikka wrote:
I am all about obsidian - I'm looking to double the height of my tower: https://www.darkinnit.com/newdakkamap/#/3779/64/-521/-1/0/0

Where are you keeping it?


Your one building mini isingard... Impressive place

Better watch out for your Orcs zombie army.
Stoney shore shall never yield to the Orc lol


Minecraft @ 2018/05/14 23:51:27


Post by: Anvildude


The ONLY way to get water in the Nether is to put it in a cauldron, and unfortunately I don't think that works as a liquid block for obby conversion.

Best way, honestly, is just to make a ton of buckets and fill shulker boxes full of lava buckets, then make a conversion/mining station in the overworld.

Or just mine it from the End towers after killing the dragon. There's a TON of obby there. It's where I got most of mine.


Minecraft @ 2018/05/15 10:11:14


Post by: Deathklaat


 Gitkikka wrote:
I am all about obsidian - I'm looking to double the height of my tower: https://www.darkinnit.com/newdakkamap/#/3779/64/-521/-1/0/0

Where are you keeping it?


https://www.darkinnit.com/newdakkamap/#/-2550/64/-1524/-2/0/0

if you need food while breaking blocks the melon shack is still functional, it just looks like hell as i needed to look at the internals to be able to replicate it en masse.


Minecraft @ 2018/05/15 15:25:10


Post by: Gitkikka


Thanks! I'll warm up my diamond pick.


Minecraft @ 2018/05/15 16:44:14


Post by: sirlynchmob


 jhe90 wrote:
 master of ordinance wrote:
This gold farm is proving very useful - one needs to get ones worth out though.


Aye. It's certainly a impressive and handy machine.
The new updates may make the machines intresting to say the least. Auto killing sea beacon things.


the gold farm will work fine for 1.13 and I'll figure out how to get some turtle eggs into it will make it more efficient. The mob farms with a water elevator are going to break as undead mobs will no longer swim.


Minecraft @ 2018/05/15 18:20:39


Post by: master of ordinance


I reckon that sea beacon would make a fine new addition to a mob grinder.


Minecraft @ 2018/05/15 20:09:20


Post by: sirlynchmob


 master of ordinance wrote:
I reckon that sea beacon would make a fine new addition to a mob grinder.


it's still cheaper just to wash mobs into cacti then fiddle with the sea beacon. Unless the beacon drops xp


Minecraft @ 2018/05/25 03:17:59


Post by: master of ordinance


STILL NO SEADATE DAMMIT!


Minecraft @ 2018/05/25 21:22:43


Post by: jhe90


 master of ordinance wrote:
STILL NO SEADATE DAMMIT!


Good job with my MC playing up!

I'd miss the good stuff.


Minecraft @ 2018/05/30 16:43:37


Post by: sirlynchmob


Hey anvil

I was tinkering around and put a bunch more power rails on your train tunnel, so be careful the next time you hop on, I stopped adding power rails at the next area that needs to be cleared.

I also lit up that area while I was there.

so the overall trip is a tad quicker, and if you want I can finish adding power rails all the way down the tunnel.


Minecraft @ 2018/05/31 00:18:01


Post by: Anvildude


If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


Minecraft @ 2018/05/31 00:55:24


Post by: master of ordinance


Sadly not, they dont like the powered lines in my experience.


Minecraft @ 2018/05/31 11:17:19


Post by: sirlynchmob


Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.


Minecraft @ 2018/05/31 11:48:25


Post by: jhe90


sirlynchmob wrote:
Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.


With ernough testing it should be easy to make it work, abit of trial and error but I got power rails to shunt cargo about without my effort on much smaller scales.


Minecraft @ 2018/05/31 13:55:44


Post by: sirlynchmob


 jhe90 wrote:
sirlynchmob wrote:
Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.


With ernough testing it should be easy to make it work, abit of trial and error but I got power rails to shunt cargo about without my effort on much smaller scales.


I follow a patter of 16 tracks, 1 powered, which keeps all minecarts with stuff in them moving down the track. Yet doesn't allow empty carts to get very far, because I'm sure we've all chased after them


Minecraft @ 2018/05/31 20:05:37


Post by: jhe90


sirlynchmob wrote:
 jhe90 wrote:
sirlynchmob wrote:
Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.


With ernough testing it should be easy to make it work, abit of trial and error but I got power rails to shunt cargo about without my effort on much smaller scales.


I follow a patter of 16 tracks, 1 powered, which keeps all minecarts with stuff in them moving down the track. Yet doesn't allow empty carts to get very far, because I'm sure we've all chased after them


Yeah. We all have. My tracks not always perfect but I'm happy with working with a a little human care and attention at times.

I use a much more higher ratio on my verticke line. I'm tempted to lose the non powered track all together and solely power it for max hauling power.


Minecraft @ 2018/05/31 20:32:33


Post by: sirlynchmob


 jhe90 wrote:
sirlynchmob wrote:
 jhe90 wrote:
sirlynchmob wrote:
Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.


With ernough testing it should be easy to make it work, abit of trial and error but I got power rails to shunt cargo about without my effort on much smaller scales.


I follow a patter of 16 tracks, 1 powered, which keeps all minecarts with stuff in them moving down the track. Yet doesn't allow empty carts to get very far, because I'm sure we've all chased after them


Yeah. We all have. My tracks not always perfect but I'm happy with working with a a little human care and attention at times.

I use a much more higher ratio on my verticke line. I'm tempted to lose the non powered track all together and solely power it for max hauling power.


ya uphill is different, you need 1 power, then 3 regular tracks to get yourself up it, I usually just go straight power rails up hills.


Minecraft @ 2018/05/31 23:18:38


Post by: master of ordinance


Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Minecraft @ 2018/06/01 00:30:56


Post by: Anvildude


The biggest problem is when you start scaling up to cross-chunk travel when you're not there. Rail carts tend to get 'stuck' at unloaded chunks, and don't always re-start before another cart gets to them- and that starts a slinky-style chain reaction.

It's going to be a multi-track tunnel in the end, anyways, so I don't mind too much. Just gotta develop the pattern and the supports and stuff. I haven't been on a lot lately- got a Dwarfcraft multiplayer server going that I'm playing on with friends, so ya. Not abandoning it, though. Just... in a slow period.


Minecraft @ 2018/06/01 15:42:12


Post by: sirlynchmob


Anvildude wrote:
The biggest problem is when you start scaling up to cross-chunk travel when you're not there. Rail carts tend to get 'stuck' at unloaded chunks, and don't always re-start before another cart gets to them- and that starts a slinky-style chain reaction.

It's going to be a multi-track tunnel in the end, anyways, so I don't mind too much. Just gotta develop the pattern and the supports and stuff. I haven't been on a lot lately- got a Dwarfcraft multiplayer server going that I'm playing on with friends, so ya. Not abandoning it, though. Just... in a slow period.


I can help with that if you want, I can get your second track laid, then you can fiddle with the tracks when you get the chance. I figured I'd get the track worked on a bit til the update because I'm sure it's going to erase all my achievements which Is going to bug me as I have all of them.


Automatically Appended Next Post:
I donated 12 stacks of obsidian to your second line and got tracks on it to keep the mobs from spawning. I got you closer to your place, it ends at z-400

well the powered rails definitely help the ride go smoother without that 3k run at your place, but it takes 45 mins to ride the whole circuit but until 1.13 you will get the biome achievement.


Minecraft @ 2018/06/01 20:46:36


Post by: Anvildude


Awesome. Thanks for the obby and track.


Minecraft @ 2018/06/01 23:09:10


Post by: jhe90


 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Minecraft @ 2018/06/03 18:13:20


Post by: jhe90


 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool





Minecraft @ 2018/06/03 23:31:08


Post by: master of ordinance


 jhe90 wrote:
 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool


Thanks Jhe. Whilst im here do you mind if I expand the canal at some point - get rid of he walkway?
The Steves are good, but the Garden Terraces are possibly better - finally adding some life into Ulm


Minecraft @ 2018/06/03 23:52:53


Post by: jhe90


 master of ordinance wrote:
 jhe90 wrote:
 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool


Thanks Jhe. Whilst im here do you mind if I expand the canal at some point - get rid of he walkway?
The Steves are good, but the Garden Terraces are possibly better - finally adding some life into Ulm


I kinda mind... I like having a walkway through as well as a water way, not that you cannot expand it wider on the non walkway side. I'd need to rebuild my portal at a later date if it was widened but it's mostly just concrete etc. Easy job.

Theres a few caves n bits hit it can be enlarger on the canal side. Just take some careful work as I hid alot of workings and cutting, n gaps etx when I clad some parts.

Yeah, garden terraces. Plants and flowers gonna soften the hard stone nicely. Still think they would have looked cool like LOTR Kings... The Steve's. Just a thought for future sets.


Minecraft @ 2018/06/04 18:30:09


Post by: master of ordinance


 jhe90 wrote:
 master of ordinance wrote:
 jhe90 wrote:
 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool


Thanks Jhe. Whilst im here do you mind if I expand the canal at some point - get rid of he walkway?
The Steves are good, but the Garden Terraces are possibly better - finally adding some life into Ulm


I kinda mind... I like having a walkway through as well as a water way, not that you cannot expand it wider on the non walkway side. I'd need to rebuild my portal at a later date if it was widened but it's mostly just concrete etc. Easy job.

Theres a few caves n bits hit it can be enlarger on the canal side. Just take some careful work as I hid alot of workings and cutting, n gaps etx when I clad some parts.

Yeah, garden terraces. Plants and flowers gonna soften the hard stone nicely. Still think they would have looked cool like LOTR Kings... The Steve's. Just a thought for future sets.


Aye, thats a good idea, I'l try it!

No worries mate, I'll leave the walkway then.


Minecraft @ 2018/06/04 20:59:08


Post by: jhe90


 master of ordinance wrote:
 jhe90 wrote:
 master of ordinance wrote:
 jhe90 wrote:
 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool


Thanks Jhe. Whilst im here do you mind if I expand the canal at some point - get rid of he walkway?
The Steves are good, but the Garden Terraces are possibly better - finally adding some life into Ulm


I kinda mind... I like having a walkway through as well as a water way, not that you cannot expand it wider on the non walkway side. I'd need to rebuild my portal at a later date if it was widened but it's mostly just concrete etc. Easy job.

Theres a few caves n bits hit it can be enlarger on the canal side. Just take some careful work as I hid alot of workings and cutting, n gaps etx when I clad some parts.

Yeah, garden terraces. Plants and flowers gonna soften the hard stone nicely. Still think they would have looked cool like LOTR Kings... The Steve's. Just a thought for future sets.


Aye, thats a good idea, I'l try it!

No worries mate, I'll leave the walkway then.


You can widen the other side just not the walkway side for more water

It looks nice I used roses etc to soften one of my islands, and a garden of flowers and trees to soften one approach to a large fortress on another server it was very effective way to break up the huge blocks of stone and brick etc.


Minecraft @ 2018/06/04 22:28:37


Post by: sirlynchmob


it's pre release 1 time


Minecraft @ 2018/06/05 04:12:46


Post by: Lotet


sirlynchmob wrote:
it's pre release 1 time
What's that mean?


Minecraft @ 2018/06/05 11:29:45


Post by: sirlynchmob


 Lotet wrote:
sirlynchmob wrote:
it's pre release 1 time
What's that mean?


the update is done and now they're squishing bugs. so 1.13 could be out late this month, early next.


Minecraft @ 2018/06/05 22:47:47


Post by: jhe90


sirlynchmob wrote:
 Lotet wrote:
sirlynchmob wrote:
it's pre release 1 time
What's that mean?


the update is done and now they're squishing bugs. so 1.13 could be out late this month, early next.


Get ye dorneed proofing a ready folks!


Minecraft @ 2018/06/06 01:11:17


Post by: sirlynchmob


 jhe90 wrote:
sirlynchmob wrote:
 Lotet wrote:
sirlynchmob wrote:
it's pre release 1 time
What's that mean?


the update is done and now they're squishing bugs. so 1.13 could be out late this month, early next.


Get ye dorneed proofing a ready folks!


my sunken city is going to become the land of the dead, or I could remove the water and make it slime city. I like my floor and don't want to 1/2 slab it, so I'm not sure what to do with my tower.


Minecraft @ 2018/06/06 16:45:50


Post by: jhe90


sirlynchmob wrote:
 jhe90 wrote:
sirlynchmob wrote:
 Lotet wrote:
sirlynchmob wrote:
it's pre release 1 time
What's that mean?


the update is done and now they're squishing bugs. so 1.13 could be out late this month, early next.


Get ye dorneed proofing a ready folks!


my sunken city is going to become the land of the dead, or I could remove the water and make it slime city. I like my floor and don't want to 1/2 slab it, so I'm not sure what to do with my tower.


Either way your going to end up with one mob taking over if you Don t do anything.

Land of the dead might be a handy trident farm?


Minecraft @ 2018/06/06 23:17:09


Post by: master of ordinance


Put some iron golems down there and make it a forsaken village barely surviving on the edge of the living lands.
Or even better let it be overrun by Drowned and have it as a great underwater wreckage, abandoned or sunk in ancient times and now overrun by the undead, a place for players to quest in search of rare artefacts and relics of a forgone age.


Minecraft @ 2018/06/07 01:58:06


Post by: Anvildude


I wanna build a labyrinth below the Mesa eventually.


Minecraft @ 2018/06/07 21:40:03


Post by: master of ordinance


@jhe
Sorry for vanishing suddenly back then, my internet decided to once more give up the ghost. Or at least the pretence of functionality.


Minecraft @ 2018/06/08 10:51:09


Post by: jhe90


 master of ordinance wrote:
@jhe
Sorry for vanishing suddenly back then, my internet decided to once more give up the ghost. Or at least the pretence of functionality.


Guessed so, you where in and out more than a Kardashian in the gossip magazines

No problem. Having a moat is defenitely a cool idea, maybe a overhanged gatehouse like the one on my bridge entrence. I'm probbly gonna widen my moat round the gate. Your out fortifying and by Dorn, thou enjoys a challenge

I added a second level to mob Farm but anyone... How did you do a alternating water system to flush the mobs out of the spawn Chambers?

Unless I chose a bad design?


Minecraft @ 2018/06/09 00:33:21


Post by: master of ordinance


>Outfortifying Ulm
Now thems fighting words laddie