So for a mage... are robes better than armor? I know some robes have buffs to help magic.. but with enchanting you can add your own buffs, plus you can find armor that's already got magicy buffs on em too. Or does wearing armor make your spells just not work as good? just wondering why I'd want to wear robes when you can wear normal armor and be able to take a couple of hits sometimes...
Yeah I think my only worry is I'd prolly have to invest a lot of points in enchanting to be able to make really good magic armor. not sure if those points would be better spent elsewhere. Though right now the only skill I'm planning to fill up completely is Destruction.
Necros wrote:Yeah I think my only worry is I'd prolly have to invest a lot of points in enchanting to be able to make really good magic armor. not sure if those points would be better spent elsewhere. Though right now the only skill I'm planning to fill up completely is Destruction.
Dude, if you want a alot of soul gems, go to blackreach. I got like 3 black soul gems there, and like 2 grand gems, a common gem and some other things.
Hey guys, I just picked this game up saturday and played for about 8 hours yesterday
Where do I get soul gems to recharge my magic weapons? I enchanted a weapon, used all the charges, charged it once to full strength, it ran out, charged it again, but that time it only had like 10 swings (used a lesser gem or something...?)
Cryage wrote:Hey guys, I just picked this game up saturday and played for about 8 hours yesterday
Where do I get soul gems to recharge my magic weapons? I enchanted a weapon, used all the charges, charged it once to full strength, it ran out, charged it again, but that time it only had like 10 swings (used a lesser gem or something...?)
A) Soul Gems can be found scattered around the world
B) You can buy them from merchants
C) You can take an empty Soul Gem and a weapon of binding and trap a person or creature's soul inside it
You'll find soul gems in your travels or you can buy them from mage merchants like the mage in the Whiterun keep. On the PS3 you go to the weapon in your inventory and then hit R2 and it will let you pick a gem to recharge with. I found a weapon that had the soul trap enchant on it, so I disenchanted it and then added it to my bow, since I used that the most. Then every kill you get with the weapon drains the soul into one of your empty gems. After a while I had tons of gems taking up so much space, but I was able to keep all my weapons topped off all the time
Also, maybe its cause I play the sword n board tactic vs the 2 hander / spells route... but does anybody find their companion tends to do way more damage than your own character? (I gave her a two hander so go figure there lol ).
Mind you, if it wasn't for her tanking the frost troll on my way up those 7000 stairs, i likely wouldnt have made it haha
Soul gems are pretty easy to use and there is a perk for conjuration that causes bound weapons to soulcap for 5 seconds on EVERY hit, I have a crazy amount of souls...
Which is useful as I'm a heavy armour mage conjuration mage
corpsesarefun wrote:Soul gems are pretty easy to use and there is a perk for conjuration that causes bound weapons to soulcap for 5 seconds on EVERY hit, I have a crazy amount of souls...
Which is useful as I'm a heavy armour mage conjuration mage
Sounds like i need to level up conjuration
I'm already thinking of my next play through with a stealthish rogue character... forcing myself to keep pushing on since ive invested quite a bit of time on this one toon, I at least want to see the end of the game before starting a new guy lol
@Chowderhead: Heroic isn't just a matter of scale. As Avatar 720 pointed out, consider the cause of the crisis -- giving the writers credit, it was amoral curiosity. But I don't think the writers deserve much credit. Basically, it's another case of things keep happening to the Dovakhin. For some reason, you are special and the Psijic Order wants you to do things. So you do them. And you're not even bothered by the Thalmor agent being even remotely sympathetic or even getting you in on his plot. Tacking on "and you saved the universe" doesn't make it a good guy quest.
Again, it boils down to the out-of-game choice "play Skyrim or don't." It's a good example of what sebster was talking about.
Chowderhead wrote:At least you try to right your wrongs.
Just because you found it, it doesn't mean you were the guy who suggested that we bring it into the College. That was the Thalmor man.
So yes, I consider it wrighting a wrong.
The main difference is that you aren't doing it out of the goodness of your heart, you're doing it out of plain necessity. If you'd stumbled upon it at the college and offered to help out then it'd be a good guy quest, but since it's essentially stopping a disaster you started and therefore (at least in part) helped to bring about, it's not exactly driven by your quest to do good, it's driven by the fact that you fethed up and now you have to fix it.
That's like saying we should all lynch the inventor of Tazer guns for police brutality. All I did was find the damned thing! I didn't bring it to the mages college! I didn't try to exploit it!
So, what happens if you don't stop it? Like, will the college eventually implode and get sucked into a black hole and just cease to exist? or will the next step of the quest just be sitting there waiting for you to finish?
It would be fun if I could be walking through town one day and hear a Governator voice behind me be like "The college of winterhold just vanished, and no one knows why. Theres just a big crater now. I wonder if anyone got to the choppa in time."
It's explained when you take the amulet and the mage of the order appears to you, by taking the amulet, you set in motion something that cannot be stopped, so yes, it's your fault
Necros wrote:So, what happens if you don't stop it? Like, will the college eventually implode and get sucked into a black hole and just cease to exist? or will the next step of the quest just be sitting there waiting for you to finish?
It would be fun if I could be walking through town one day and hear a Governator voice behind me be like "The college of winterhold just vanished, and no one knows why. Theres just a big crater now. I wonder if anyone got to the choppa in time."
Unfortunately it seems to require player interaction with the questline to forward it. You can wait for 1 hour or 1000 hours and it'll still be at the same point. My evil, insane Destronjuration mage was peeved that he couldn't simply off the Thalmor and then harness the eye himself.
Necros wrote:So, what happens if you don't stop it? Like, will the college eventually implode and get sucked into a black hole and just cease to exist? or will the next step of the quest just be sitting there waiting for you to finish?
It would be fun if I could be walking through town one day and hear a Governator voice behind me be like "The college of winterhold just vanished, and no one knows why. Theres just a big crater now. I wonder if anyone got to the choppa in time."
YES!
I thought I was the only one to realise 90% of the guards sound like they were voiced by arny
Necros wrote:So, what happens if you don't stop it? Like, will the college eventually implode and get sucked into a black hole and just cease to exist? or will the next step of the quest just be sitting there waiting for you to finish?
It would be fun if I could be walking through town one day and hear a Governator voice behind me be like "The college of winterhold just vanished, and no one knows why. Theres just a big crater now. I wonder if anyone got to the choppa in time."
YES!
I thought I was the only one to realise 90% of the guards sound like they were voiced by arny
It's like a more canadian Ahnald.
Also, I can do impersonations of guards in my ahnald voice, if Dakka wants.
It's funny that he thought the court mage of Whiterun was a Dutch dude doing a Birtish accent. He sounds like an American dude doing a "Nord" impression to me.
corpsesarefun wrote:Well it was invented to trick the police so I suppose it is meant to be confusing, whereas welsh was invented by a dad losing at scrabble.
Well done corpses, you are the first person I have quoted from dakka in my sig.
corpsesarefun wrote:Well it was invented to trick the police so I suppose it is meant to be confusing, whereas welsh was invented by a dad losing at scrabble.
My bio teacher is constantly going on about the 'fact' that biologist made up half the name of stuff so they could win at scrabble... perhaps the same person.
corpsesarefun wrote:Well it was invented to trick the police so I suppose it is meant to be confusing, whereas welsh was invented by a dad losing at scrabble.
My bio teacher is constantly going on about the 'fact' that biologist made up half the name of stuff so they could win at scrabble... perhaps the same person.
Biologists started it, but now, thanks to the Internet, anyone can invent a word
Man, I regret joining the stormcloaks with my khajiit. Every damn town guard now has stormcloak garb, aka every town is boring as gak.
Its so boring with everyone looking the same
Nope, every single guard has the blue+ brown stormcloak garb (Ive beaten the questline)
All the guards in all the holds exchange their town armor for stormcloak armor, and its really lame
I generally dislike just how truly duct taped to the game the Imperial vs Stormcloak questline was, almost as if it were an afterthought.
Despite me being a veteran Legate in the Imperial Army, and the Jarl of Windhelm sitting Ulfrik's naked corpse with the beheaded corpse of Ulfrik's lying in front of the throne with people occasionally getting up from the banquet table to stand next to it and gasp, a lot of NPCs still talk as if Ulfrik still existed, Imperials treat me like dirt when i'm their superior, NPCs make a lot of references to how the Stormcloaks are so going to win...
One or two NPCs after you finish the quest is fair enough, but the vast majority of Skyrim refusing to acknolwedge anything about the questline after it's over is a hell of a let down. It might've taken a little effort to fix it, but it'd have added far more depth to the game than it currently does.
I led the Imperial Army to retake fortresses, single-handedly freed prisoners who can't even pick up weapons and slaughtered the cloaks in that fort, stood stalwart at the gates of Whiterun and sent stormcloaks running for the hills, and fought through the streets of Windhelm like a juggernaut alongside General Tullius, beheaded Ulfrik's Thane before him and cut him down like the traitorous dog he was, and I felt pretty damn good about it.
Then it sunk in a bit and I started to realise nobody remembered anything about it, and it felt like just another questline. You do it, get thanked, get a reward, and go on your way.
Melissia wrote:Or similarly, why can't I go to a priest and report that yes, that goddamned house IS haunted by a powerful daedra lord, and you should kill it with fire or something. Hell, why can'tI just subdue the idiot priest who gives in, instead of killing him? (like tie him up or something)
Oh yeah, that annoyed the hell out of me. I left that house and was given no option to tell anyone about what was going on in there, and I was like 'why can't I act like real people would act?'
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Manchu wrote:This is a great point, especially about those particular quest -- and the one Melissia brings up, too. All of Markarth in fact felt fethed up. Not just in terms of there being little "good" to be done; it just felt rushed/shoddily plotted. Although "good" options would make for a huge improvement, I still think a "good" faction on par substance-wise with the Dark Brotherhood or Thieve's Guild is necessary.
I haven't actually been to Markarth yet. But I have found a couple of areas that felt a lot less finished and generally shoddier than other areas. I guess the scale of the project meant quality control slipped in a couple of places.
I generally dislike just how truly duct taped to the game the Imperial vs Stormcloak questline was, almost as if it were an afterthought.
Despite me being a veteran Legate in the Imperial Army, and the Jarl of Windhelm sitting Ulfrik's naked corpse with the beheaded corpse of Ulfrik's lying in front of the throne with people occasionally getting up from the banquet table to stand next to it and gasp, a lot of NPCs still talk as if Ulfrik still existed, Imperials treat me like dirt when i'm their superior, NPCs make a lot of references to how the Stormcloaks are so going to win...
One or two NPCs after you finish the quest is fair enough, but the vast majority of Skyrim refusing to acknolwedge anything about the questline after it's over is a hell of a let down. It might've taken a little effort to fix it, but it'd have added far more depth to the game than it currently does.
I led the Imperial Army to retake fortresses, single-handedly freed prisoners who can't even pick up weapons and slaughtered the cloaks in that fort, stood stalwart at the gates of Whiterun and sent stormcloaks running for the hills, and fought through the streets of Windhelm like a juggernaut alongside General Tullius, beheaded Ulfrik's Thane before him and cut him down like the traitorous dog he was, and I felt pretty damn good about it.
Then it sunk in a bit and I started to realise nobody remembered anything about it, and it felt like just another questline. You do it, get thanked, get a reward, and go on your way.
Clearly this means that the canon story line is that the Stormcloaks win and they did it to annoy all you legion goonies.
Melissia wrote:Or similarly, why can't I go to a priest and report that yes, that goddamned house IS haunted by a powerful daedra lord, and you should kill it with fire or something. Hell, why can'tI just subdue the idiot priest who gives in, instead of killing him? (like tie him up or something)
Oh yeah, that annoyed the hell out of me. I left that house and was given no option to tell anyone about what was going on in there, and I was like 'why can't I act like real people would act?'
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Manchu wrote:This is a great point, especially about those particular quest -- and the one Melissia brings up, too. All of Markarth in fact felt fethed up. Not just in terms of there being little "good" to be done; it just felt rushed/shoddily plotted. Although "good" options would make for a huge improvement, I still think a "good" faction on par substance-wise with the Dark Brotherhood or Thieve's Guild is necessary.
I haven't actually been to Markarth yet. But I have found a couple of areas that felt a lot less finished and generally shoddier than other areas. I guess the scale of the project meant quality control slipped in a couple of places.
Like Falkreath, what's up with that? There's just trees everywhere, but there is a quest where you get to shipwreck a ship by putting out a lighthouse and that was genuinely a cool idea.
Manchu wrote:Has anyone checked if it's there before you put out the light in the lighthouse?
I don't think anyone explores around there before the quest, hell, I managed to explore the entire eastern side of the map while leaving the west unknown.
I think its some of the lesser emphasized quests that are much cooler
For example finding a lighthouse where all the people inside are killed by the Molemen and taking the remains of one of them to the light house and burning it to get a healing bonus was kinda neat
If not unexplained and weird
corpsesarefun wrote:Shakespeare did it long before the internet or modern biology before it was cool.
Didnt Chaucer (1343 –1400) did that too? I think he invented several words like "arse"
Shame he never finished his frigging book. Sure its boring but its only half done!
Manchu wrote:Has anyone checked if it's there before you put out the light in the lighthouse?
I don't think anyone explores around there before the quest, hell, I managed to explore the entire eastern side of the map while leaving the west unknown.
I explored the northern coast on my mage character logn before I finished the "retrieve the horn" quest...
Weirded out when i found the "Naked Hunter hotsprings". I kept getting the detected warning while sneaking around and I didnt realize there was a naked female hunter "hottubbing" right beside me. I would have stolen all their clothes too if I wasnt 3 points away from being overburdened.
To Manchu's point: I agree that being a good guy doesnt seem to have a lot of love put into it.
when i played Fallout3, 3dog would be broadcasting my good deeds althroughout DC and I felt awesome. The people I helped were really good folks and they really seemed thankful. I remember that quest where you retrieved that Violin for that old lady. Missing out on loot and guns was worth it because being a good guy FELT GOOD.
I would settle for a town crier or the bards singing about me but alas...maybe in a future patch or DLC
On a side note there was a guy earlier who said that he kept finding a guy in his house with his wife after he married her. That's not a glitch, that's supposed to happen. They're doing things behind your character's back you know and I find it amusing that they decided to put that in there, too bad there isn't a quest to stop it though.
-Find out that she's cheating on you.
-File for divorce.
-Use shout to end divorce proceedings.
-Go to court for domestic abuse.
One of my more memorable moments in the game was from listening to the random stories in the game. Read some of the books because some of them are quite entertaining, and listen to some of the NPCs. I have never heard a pint-sized vampire talk about killing a pedophile in an alley before in my life.
RP things are good, I'm torn between whether I want a karma meter mod or not though.
On one hand I do love me some morally grey and gritty fantasy (on a 40k forum? never!) but on the other I also love to play heavily stereotypical themed characters (evil necromancer, do gooder paladin etc) and a karma meter makes it a LOT easier to keep track of how many evil things you've done.
Plus the sense of achievement when you do something so evil "the Antichrist" pops up on your karma meter is awesome.
I had an interesting 'arrow in the knee' today in Windhelm. A guard was saying something about being more adventurous in his youth, before he 'took a sword through the chest'.
Lookin' good, guard! Now where's that Necromancer that must've re-animated you...
I adore it, playing as bosmer specialising in bows, daggers and alchemy while making your money from hunting and foraging just appeals to me, as does slaying undead in shining golden armour with a healing spell or ward in one hand and a sword in the other.
I really like polar characters and enjoy keeping myself on the straight and narrow. This goes back to KotOR for me. I loved the gak out of that game.
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corpsesarefun wrote:I adore it, playing as bosmer specialising in bows, daggers and alchemy while making your money from hunting and foraging just appeals to me, as does slaying undead in shining golden armour with a healing spell or ward in one hand and a sword in the other.
I love that kind of stuff, too. I really think about the characters I start in TES games, as if I was planning on playing in a D&D game.
That said playing a morally grey sellsword who just goes where ever the coin and mead flows freely also appeals.
Really just roleplaying any simple character archtype with a themed character appeals to me in ERPG's, in the pen and paper variety I tend to prefer more original character but those are kind of hard to portray in ERPG's.
halonachos wrote:On a side note there was a guy earlier who said that he kept finding a guy in his house with his wife after he married her.
Is it Mjoll by any chance?
The one I was referencing was Camilia Valerius, although Mjoll has a guy that does indeed move in with you should you move out of Riften. However, if you marry Mjoll while she is a follower then he won't move in.
Manchu wrote:I really like polar characters and enjoy keeping myself on the straight and narrow. This goes back to KotOR for me. I loved the gak out of that game.
I do seriously want to have a Dakka modding community, though. Voice acting can be done for a video game- Morrowind actually has an entire community of fan-voice actors just for mods. We could do things like modify existing quests to have a 'good' choice, as well.
See? We've got someone right there! It would actually be pretty awesome to just do a mod where every single NPC has a unique voice, actually. That thing would be downloaded like nobodies business, and probably drum up a lot of interest in Dakka to boot!
Yeah, I have to say -- if you want me to do any Dunmer you can forget about them sounding like Bert the chimney sweep. It'll be straight back to Vvardenfell. Never forget where you came from.
Grey Templar wrote:And a really bad Australian accent
I also cannot do an Australian accent. Ironically, I consider it to be the hottest of all accents. Not much call for it in Tamriel, however. "G'day, n'wah."
Can't say much for anyone else, but I personally will not play FO or TES games on console. I have a PS3, and there are many games that will only be purchased for PS3, but for me, FO and TES games played on computer is just how I've always done it, and I prefer to stick within my more comfortable gaming structures. I also cannot say how the graphics stack up for PC vs. 360, but from what I have seen of the game on PS3, it looks similar enough in graphic beauty for me to basically think it could be swapped (basically, I wouldnt be able to tell the difference unless I saw the source, or was told)
That remark was aimed at Grey Templar. I know most people prefer TES games on pc because of mods.
But that's not exactly what he said I'm just getting tired of people who think they are somehow better because they game purely on the PC.
For me, PC is purely reserved for high skill games (DOTA, UT2K4). Couldn't care less about the rest. I prefer playing TES games on console, because a controller is just way more immersive for me. As for FO.... Let's just say I think the new ones aren't that good....
While the PC version obviously has better graphics it's not that big of a difference between the 360 and pc version. Plus I can't afford a new computer at the moment so 360 version it is.
Can't say much for anyone else, but I personally will not play FO or TES games on console. I have a PS3, and there are many games that will only be purchased for PS3, but for me, FO and TES games played on computer is just how I've always done it, and I prefer to stick within my more comfortable gaming structures. I also cannot say how the graphics stack up for PC vs. 360, but from what I have seen of the game on PS3, it looks similar enough in graphic beauty for me to basically think it could be swapped (basically, I wouldnt be able to tell the difference unless I saw the source, or was told)
True, there are plenty of mainly multiplayer games that are better on a console, fighting and racing games etc, for the obvious benefit of being able to get people round one computer.
Cheesecat wrote:While the PC version obviously has better graphics it's not that big of a difference between the 360 and pc version. Plus I can't afford a new computer at the moment so 360 version it is.
Don't have Skyrim on PC but I do have New Vegas and that looked immeasurably better than Skyrim. I mean the rock textures make me feel physically sick. Plus all the vegetation looks square and weird.
Also knocking consoles' graphics ability != knocking consoles. Thing is 6 years old, and it looks it.
Nah it doesn't, and my original statement wasn't about the hardware at all. It's purely the attitude that ticks me off. I have a high end PC too, but I just don't get why people see that as a reason to be able to scoff at someone who doesn't.
Battle Brother Lucifer wrote:Oh, youre right. I wish I could surf the web and get viruses on my xbox
and Nerivant, you prove my point, you pc gamers are spoiled, you need to change all your games so they suit you better
Only people I know who obsess over mods are console gamers, actually.
Because they're so unique and creative and special, so their game has to reflect that.
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Soladrin wrote:Nah it doesn't, and my original statement wasn't about the hardware at all. It's purely the attitude that ticks me off. I have a high end PC too, but I just don't get why people see that as a reason to be able to scoff at someone who doesn't.
As for Skyrim, been there done that XD
I wasn't scoffing. Just saying the graphics are ugly, which they are.
Alright, two good ones. Though I still think the Underground Railroad would need to be for Dunmer fleeing the Argonians that have taken over Morrowind...
First of all, "railroad" isn't a literal term here. It refers to a system of smuggling people under the noses of some authority adverse to their migration.
Second, is this quest something that you want to do before, during, or after the main quest?
IMO, how the quest begins should depend on whether the player has become allied with the Imperials or Stormcloaks or neither.
If you work for the Imperials, you are commanded to go "under cover" and use it to spread chaos for the Ulfric -- creating a racial anti-Stormcloak brigade.
Similarly, the Stormcloaks want you to infiltrate the organization -- but they want to root it out and destory to keep non-Nords out of Skyrim.
If the player is non-aligned, s/he stumbles upon the quest as a rumor.
The player should have the opportunity to be "evil" and follow her/his orders from either the Imperials or Stormcloaks. But there should also be a choice to do "the right thing" and help various non-Nords settle into various towns and villages throughout Skyrim.
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Cheesecat wrote:
Manchu wrote:We (Americans and Canadians) sound nothing alike!
Not true, depends on the region/state/territory/province.
Is it bad im very unsatisfied with my sword + board fighter after about 15 hours of gameplay and want to swap to a bow+2 handed wielding, light armor wearing rogue style character?
Manchu wrote:We (Americans and Canadians) sound nothing alike!
Come to Alberta or BC... we don't sound anything like east coasters (the stereotypical sounding canadians).
I think it would be good/ funny to have the "leader" of the underground railroad be an unknown mysterious person up until the end of the quest line, then you get to meet him, and it turns out to be the storm cloak LT who hangs out with Ulfrik in Windhelm
I recently liberated the Reach and then went off doing some other stuff, then I came back to liberating skyrim. The Questline has no destination point and Ulfric isn't in Windhelm anymore. Its some lady jarl.
I just restarted the game (i was a level 46 Nord, but then I took an arrow to the knee)... Now, I am running around with a Dark Elf, and its kinda funny how many guards are like, "Watch yourself... ELF".. obviously using Elf as if it were a white person using the N word in the 1940s and 50s.
Cant say how the textures of the xbox are but i did see it on ps3 and could tell that the pc was much better. Not judging but thought I would throw up some screens.
Deathshead420 wrote:Cant say how the textures of the xbox are but i did see it on ps3 and could tell that the pc was much better. Not judging but thought I would throw up some screens.
I used to be able to voice act, but then I took an arrow to the knee.
A do gooders mod could deal with stopping an assassination attempt, a really involved Tom-Clancyesque mission with you finding documents and informants and then a final rush to kill the would be assassin.
Just finished the main quest, bit of anti climax at the end thought it would be more epic and some titles. But am just overwhelmed by the sheer size of the game, lots more quests to get done. The civil war quests any good? Gonna join the Stormcloaks.
Gadge wrote:Just finished the main quest, bit of anti climax at the end thought it would be more epic and some titles. But am just overwhelmed by the sheer size of the game, lots more quests to get done. The civil war quests any good? Gonna join the Stormcloaks.
Dont do it unless you dont like each hold having unique looking guards
halonachos wrote:A do gooders mod could deal with stopping an assassination attempt, a really involved Tom-Clancyesque mission with you finding documents and informants and then a final rush to kill the would be assassin.
Whether the quest is "good" in this case has more to do with whether the assassination target is good or not rather than with the player's choices/actions. If the target was an evil guy, preventing the assassination would not necessarily be good in a fantasy world. A true do-gooder quest centers on the player's choices being good, which means (IMO) that the player must have the choice to be evil as well.
Gadge wrote:Just finished the main quest, bit of anti climax at the end thought it would be more epic and some titles. But am just overwhelmed by the sheer size of the game, lots more quests to get done. The civil war quests any good? Gonna join the Stormcloaks.
Dont do it unless you dont like each hold having unique looking guards
The quests are as awsome as Ulfric's voice.
Epic win, that is.
Patch 1.3 has just hit (with enough unrelenting force to knock me crashing to my desktop) with the following fixes:
- General stability improvements
- Optimize performance for Core 2 Duo CPUs
- Fixed Radiant Story incorrectly filling certain roles
- Fixed magic resistances not calculating properly
- Fixed issue with placing books on bookshelves inside player purchased homes
- Fixed dragon animation issues with saving and loading
- Fixed Y-look input to scale correctly with framerate
I think it will largely depend on the graphic card on the PC.
middle of the road graphic cards wil probably not give much noticible difference between console and PC, but a high end graphics card will outstrip a console quite easily.
That 4gb mod is negatively impacting my gaming; I crash and freeze far more often whilst using it, and the times when I don't aren't any different from the game without it.
"mods mods money mods can't enjoy the game mods expensive graphics cards needed good thing I have money"
Also, I just lost my wabbajack. I tried to put in in a display case, and it disappeared, without appearing in the case. some message popped up in the corner but my tv sucks and I cant see what the corner messages say. Any ideas how to get it back?
too late for that Im afraid, I did it a while back and I don't know if I made a save before I did. I'll check next time I play, but I may have just lost it.
the first time I used it I turned a guard into a sweet roll...
So just out of curtiosity is there any dogs out thtere you can get as a companion ? Not that i will since well Lydia does a decent enoug hjob in pretecting my scaley ass, but I was just curious if there was.
halonachos wrote:A do gooders mod could deal with stopping an assassination attempt, a really involved Tom-Clancyesque mission with you finding documents and informants and then a final rush to kill the would be assassin.
Whether the quest is "good" in this case has more to do with whether the assassination target is good or not rather than with the player's choices/actions. If the target was an evil guy, preventing the assassination would not necessarily be good in a fantasy world. A true do-gooder quest centers on the player's choices being good, which means (IMO) that the player must have the choice to be evil as well.
You don't hear too much about people who assassinate bad guys, its typically the assassinations of good guys that people readily remember. Also, all of that was kind of implied with it being a do gooder mod instead of a bad doer mod.
Battle Brother Lucifer wrote:too late for that Im afraid, I did it a while back and I don't know if I made a save before I did. I'll check next time I play, but I may have just lost it.
the first time I used it I turned a guard into a sweet roll...
"Let me guess someone stole your ARRRRGGH"
Sheogorath took it back.
a Daedric Prince chooses how long the Current Champion can carry their Artifact.
Probably 40, if you eat or destroy the pastry afterwards I think its 1,000. Turning people into pastries is an assault charge IIRC, those Nords need to redefine their code of law.
halonachos wrote:Probably 40, if you eat or destroy the pastry afterwards I think its 1,000. Turning people into pastries is an assault charge IIRC, those Nords need to redefine their code of law.
To think that they had the forethought to put a "turned into a pastry" clause is quite amazing
halonachos wrote:Probably 40, if you eat or destroy the pastry afterwards I think its 1,000. Turning people into pastries is an assault charge IIRC, those Nords need to redefine their code of law.
To think that they had the forethought to put a "turned into a pastry" clause is quite amazing
Skyrim's legal system is very robust.
As long as Tiber Septim doesn't park his dragon within twenty meters of an apple cart, they've got a law to handle everything.
halonachos wrote:Probably 40, if you eat or destroy the pastry afterwards I think its 1,000. Turning people into pastries is an assault charge IIRC, those Nords need to redefine their code of law.
To think that they had the forethought to put a "turned into a pastry" clause is quite amazing
Skyrim's legal system is very robust.
As long as Tiber Septim doesn't park his dragon within twenty meters of an apple cart, they've got a law to handle everything.
It's no wonder there are so many bandits around then.. I am almost certain that most of their hideouts are not up to building code.
Question (PS3) ... bought the home in Whiterun ... and I dont know if its a glitch or something else but one of my bookcases and the armor display piece int he front area of the house doesn't work. :(
For me, the dragon flew backwards, it was unable to be targeted, it didn't die when I hit it with enough fireballs (it just vanished and respawned when Ireloaded, didn't give me any souls or drop a corpse), and prevented me from fast traveling.
I found a stray dog out in the snow yesterday, but I blew him away with a fireball from a distance, thinking he was a wolf :( After the fact I was wondering if I could have made him my pet, but it was too late then. I think I'd rather have a pooch follow me around than "Hi, I died again" Lydia.
Will Lydia come back if she actually dies? I accidentally killed her while she was trying to get back up, and was able to loot her corpse. I suspect it is the end of the road for her, but I thought I'd check with this community, since I can't be the only one that killed her.
yeah I think once she's dead she's dead. I kill her all the time cuz I don't see her fall down. Then I have to go back and load my last save because she decided it would be fun to leap in front of one of my fireballs :(
She regularly decides to shield my enemies from my soul-sucking ethereal arrows of doom, but manages to side-step just in time to dodge a fireball I now have half a millisecond to dodge myself.
Lucky for me that dragonplate armour isn't great at conducting heat.
corpsesarefun wrote:After reading many lydia horror stories I stuck with using zombies as meat shields, they seem to be smarter...
As a Conjuration Warrior who recently discovered that Bound Sword does in fact not scale so well that it can become a staple weapon (it starts to get outstripped around Glass-level, as does bound bow), I should probably start using my strangely high conjuration skill (even my destrojuration mage isn't even close) to my advantage, but I don't want to slip back to sniping people whilst my atronaches/zombies take the hurt. The only reason I still use the bound bow is because of the sneak bonus to damage and because I don't have to recharge its soul trap every few hits.
halonachos wrote:Restoration and sword, I like it because it reminds me of my prayer pally from Diablo 2.
I carry my light and heavy armor though, I use my light armor to sneak and snipe people while I use my heavy to bring in the restowhacking.
I just have my heavy armour with Shrouded Boots in my inv for sneaking. Once you're admitted to the DB, the shrouded boots suddenly make the Sneak perk that makes you completely silent somewhat unnecessary.
corpsesarefun wrote:Bound weapons get progressively worse?
That sucks :( I love my bound sword.
They do level (using whichever skill pertains to your current weapon, unsure whether Conjuration skill has any impact at all), but not to the point where they surpass all mundane weaponry. Daedric weapons still leave bound weapons in the dirt, with Glass weapons and better being the start of when Bound Weapons are no longer as awesome as they were in early life.
Necros wrote:I found a stray dog out in the snow yesterday, but I blew him away with a fireball from a distance, thinking he was a wolf :( After the fact I was wondering if I could have made him my pet, but it was too late then. I think I'd rather have a pooch follow me around than "Hi, I died again" Lydia.
Was this outside of Falkreath? I think there is a quest to find a stray dog out of that town -- turns out to lead into the Clavicus Vile quest. Also, you can buy a dog outside of Markarth. He's called Vigilance but, if you want him to live, that name would be better applied to you.
Nope the dog was outside Winterhold, I was walking along on my way to Sarthal, and got jumped by a pack of wolves, then I saw the dog sitting in the distance and figured it was another wolf that didn't see me yet so I shot him down. He had a lot of health, but once I hit him he wasn't gonna leave me alone ever, so I had to put him down.
halonachos wrote:Restoration and sword, I like it because it reminds me of my prayer pally from Diablo 2.
I carry my light and heavy armor though, I use my light armor to sneak and snipe people while I use my heavy to bring in the restowhacking.
I just have my heavy armour with Shrouded Boots in my inv for sneaking. Once you're admitted to the DB, the shrouded boots suddenly make the Sneak perk that makes you completely silent somewhat unnecessary.
True, but I'll most likely end up getting that sneak perk and then crafting some boots that allow me to carry more stuff. So far I have a pair of gauntlets that let me do that and I also have a pair of plain gloves that let me do that.
I saw a pair of people wandering around that I had seen earlier in the game. They were going to a wedding and it was both of them and a bodyguard, the wife was complaining about having to go all the way out to Skyrim to attend a wedding ceremony. When I saw them again the husband had on rags and the wife was missing her shoes.
Wife: "We went all the way out here and we didn't even get to the wedding and I lost my shoes."
husband: "Your shoes? We were mugged by bandits, my clothes were torn to shreds by a wild animal, our bodyguard was eaten by a dragon and all you care about are your shoes?"
wife: "When we get back to Cyrodiil I am going to petition that they send a legion of battlemages to burn down the entire province!".
One of my Coworkers was teasing his younger brother while we were working.
Me: You should be nicer to him. Someone stole his sweetroll.
Coworker: What are you talking about?
Me: I used to steal Sweetrolls, until I took an Arrow to the Leg.
Coworker: You aren't making any sense.
Me: I used to make sense, but I took a sword through the chest.
Coworker: O...K.
The Younger Brother Played Skyrim and got a kick out of it.
Also, I feel that Dark Brotherhood armor should make guards attack you on site. "Hmm. that Armor seems familiar.... Like the armor used by some Assassin group that 200 years ago, we arrested people that tried to contact them..... "
Ive always disliked that nobody reacts to armor choice more than commenting
Like, if I wear DB armor and walk up to someone, they should scream and run
Or if a guard sees you in DB armor, he'll try to arrest you for it, etc
Or maybe if you are wearing imp/storm c armor, the opposite faction auto attacks you
Battle Brother Lucifer wrote:
Or maybe if you are wearing imp/storm c armor, the opposite faction auto attacks you
Yea, especially since FO:NV had this (I think?!)
"You know those cool things we had in the other games?"
"Yea?"
"Take them away! Too complicated"
Thats every single Beth game!
Giant map from Daggerfall? Reduced to tiny island of Morrowind (that said, morrowind was still huge and also fresh on the Xbox)
RPG element heavy Morrowind? Reduced to action elements in Oblivion and F3
Openness of Oblivion/Morrowind? Divided DC into mini sections in Fallout 3 and made half the map unreachable and had 3 frigging casinos in NV
Karma meter in F3? Does little compared to reputation in NV
All the stats and classes in Oblivion? Streamlined into 3 stats and all skills govern your level in Skyrim
And yet I still buy their games Now if you excuse me, I'm going to get hyped about the fugly looking gimmicky SFxT and the multiplayer Mass Effect 3
Iur_tae_mont wrote:
Also, I feel that Dark Brotherhood armor should make guards attack you on site. "Hmm. that Armor seems familiar.... Like the armor used by some Assassin group that 200 years ago, we arrested people that tried to contact them..... "
Tbh I don't understand why you should be attacked on sight by guards when wearing certain armours, guards only exist to prevent crime and last I remember wearing certain armour was not a crime. Even though the armour is associated with mass murdering people they cant do anything since they havnt seen you commit the crime. I would see the point if say the DB had some enemy faction that attacked on sight, like the Imperial Soldiers Vs the Stormcloaks, if wearing one set of armour the other side would attack on sight would make more sense.
Battle Brother Lucifer wrote:
Or maybe if you are wearing imp/storm c armor, the opposite faction auto attacks you
Yea, especially since FO:NV had this (I think?!)
"You know those cool things we had in the other games?"
"Yea?"
"Take them away! Too complicated"
Thats every single Beth game!
Giant map from Daggerfall? Reduced to tiny island of Morrowind (that said, morrowind was still huge and also fresh on the Xbox)
RPG element heavy Morrowind? Reduced to action elements in Oblivion and F3
Openness of Oblivion/Morrowind? Divided DC into mini sections in Fallout 3 and made half the map unreachable and had 3 frigging casinos in NV
Karma meter in F3? Does little compared to reputation in NV
All the stats and classes in Oblivion? Streamlined into 3 stats and all skills govern your level in Skyrim
And yet I still buy their games Now if you excuse me, I'm going to get hyped about the fugly looking gimmicky SFxT and the multiplayer Mass Effect 3
JohnnoM wrote:I heard theres a free full download of Skyrim on the internet. Is it true?
There is a free full download of every game on the internet.
Just no multiplayer
Automatically Appended Next Post:
kenshin620 wrote:
Battle Brother Lucifer wrote:
Or maybe if you are wearing imp/storm c armor, the opposite faction auto attacks you
Yea, especially since FO:NV had this (I think?!)
"You know those cool things we had in the other games?"
"Yea?"
"Take them away! Too complicated"
Thats every single Beth game!
Giant map from Daggerfall? Reduced to tiny island of Morrowind (that said, morrowind was still huge and also fresh on the Xbox)
RPG element heavy Morrowind? Reduced to action elements in Oblivion and F3
Openness of Oblivion/Morrowind? Divided DC into mini sections in Fallout 3 and made half the map unreachable and had 3 frigging casinos in NV
Karma meter in F3? Does little compared to reputation in NV
All the stats and classes in Oblivion? Streamlined into 3 stats and all skills govern your level in Skyrim
And yet I still buy their games Now if you excuse me, I'm going to get hyped about the fugly looking gimmicky SFxT and the multiplayer Mass Effect 3
Combine that with crappy character animation, bum loads of glitches, every enemy acting the same and dumbass AI and it makes you wonder why the games are still fun.
JohnnoM wrote:I heard theres a free full download of Skyrim on the internet. Is it true?
You best not talk about it here, but pretty much if it exists, it exists in pirated form
But this forum does not support piracy
ChocolateGork wrote:
Combine that with crappy character animation, bum loads of glitches, every enemy acting the same and dumbass AI and it makes you wonder why the games are still fun.
Ratius wrote:Anyone know where a Master Conjuration trainer lives?
.
Wizards college.
Enemies seem to run off all the time now, sometimes I don't even hit them and they do a runner. I'm fearsome, truly fearsome, even undead and spirits run off.
When you hit 90 conjuration there is a quest you can do for him that unlocks a master conjuration spell and he is meant to be the greatest conjurer in skyrim so it would make sense for him to be the master trainer.
More fun with Lydia last night. So, I got a quest from some kitty in the wizard college. he wants me to try out these fire cloak scrolls on undeads. So, I say OK, and me and Lydia head out for a dungeon. I see some undead things, so I use a fire cloak scroll and it kills em real quick, then Lydia walks up to my and gets a little burn too. I see a little message at the top that says something like "Your companion leaves your service" .. Lydia tells me she never should have come here, and then buries her legendary flaming ebony warhammer in my skull. Game over.
So, she doesn't care if she stands in the middle of my fireball that goes off next to her head, but if she bumps into me with a fire cloak on, she gets all psycho-ex-girlfriend on me. Oh well.
I actually swapped her out for this Dark Elf wizard I found down by Azuras Shrine.
Boy does she hit hard with shock damage. She also a conjurer so most often we have 2 Atronachs running around. Fun times.
Necros wrote:More fun with Lydia last night. So, I got a quest from some kitty in the wizard college. he wants me to try out these fire cloak scrolls on undeads. So, I say OK, and me and Lydia head out for a dungeon. I see some undead things, so I use a fire cloak scroll and it kills em real quick, then Lydia walks up to my and gets a little burn too. I see a little message at the top that says something like "Your companion leaves your service" .. Lydia tells me she never should have come here, and then buries her legendary flaming ebony warhammer in my skull. Game over.
So, she doesn't care if she stands in the middle of my fireball that goes off next to her head, but if she bumps into me with a fire cloak on, she gets all psycho-ex-girlfriend on me. Oh well.
I did that during a quest where some chap wanted my help to clear out a necromancer from his families barrow, if I used the spell he would run into my and then would kill me (if I fought back the quest failed). I hate Jzargo
Also, why don't they let you use your status in the games, ever?
When I talk to people, I want to demand respect because Im Dragonborn.
If I'm talking to a court wizzard, I want them to lick my boots because Im the archmage
It's like Tullius making you a legate was an injoke the rest of the Legion played along with so long as they needed you. Once you've taken down Ulfric it's back to "dirty commoner".
MrDwhitey wrote:It's like Tullius making you a legate was an injoke the rest of the Legion played along with so long as they needed you. Once you've taken down Ulfric it's back to "dirty commoner".
That certainly sounds right for the Imperials to me. It probably made the game's first cut but then they were like "nah, it's more douchey to never let the player in on it."
It doesn't make much sense though. Seeing as Ulfrik managed to kill someone using the Thu'um without being Dragonborn, imagine what the Dragonborn could do if you piss him off. He even has the power to call dragons for aid, and to unleash storms upon entire cities; he sounds like someone you'd want leading your army, not opposing it.
Sandra has gotten sensitive about the way I talk to Lydia. After my scare of losing her, I think Sandra has come to realize that Lydia is a very special girl and that perhaps the way I yell “GET THE feth OUT OF THE WAY DUMMY” at her when she stands directly in my line of sight when trying to shoot my bow is rubbing Sandra the wrong way.
Plus, last night I used a healing spell (Healing Hands) on Lydia because she was hurt, and Lydia say “A healing spell? Are you a priest?” and I said to her “NO YOU DUMB BITCH YOU KNOW I’M NOT A PRIEST.” and Sandra was like “DID YOU JUST CALL HER A DUMB BITCH?! IS THAT WHO YOU ARE?!” and I was like “No, you don’t understand. That’s how our relationship is” and Sandra didn’t buy it. So now I think she sees Lydia as like, a battered spouse and I have to be a little more sensitive about how I talk to my housecarl. Sometimes I’ll say “move dummy” and Sandra will just shake her head, disgusted.
Avatar 720 wrote: he sounds like someone you'd want leading your army, not opposing it.
That's exactly the problem, from the point of view of someone who's already leading an army.
You would do your best to keep them in your good graces then. If you just kick him out, what are the chances that he'll rain vengeance down upon you as opposed to if you keep him stewing for a while?
"Breaking news! The Dovahkiin has been spotted laying waste to Solitude, engulfing it in an eternal tempest and splitting the natural arch it is built upon. Dragons have been spotted terrorising vessels as they make to flee the carnage. Leaked reports suggest that General Tullius, commander of the Imperial Army in Skyrim, released the Dragonborn from service after he had somewhat single-handedly freed Skyrim of its rebellious natives, and brought it under Imperial rule. According to one report, General Tullius' head is now lodged so far up Legate Rikka's arse that it'd take a bloody good surgeon to remove it."
corpsesarefun wrote:That's the voice from the trailer.
You're reaction is rather telling though
Well, each syllable's timing in that was just awkward and weird. It's not loud enough, too... it's a fething shout, the music shouldn't overwhelm it...
<Words to break up the post preview so the spoiler isn't revealed.>
Shadowbrand wrote:
Spoiler:
Am I the only one who's lost interest in playing Skyrim because of just how anti-fething climatic killing Alduin was?
Nope, I haven't even gotten close to that on any character. There's something about rushing Oblivion's main quest that put me off that type of playstyle. I want to get evrything else sorted first.
I like how the camera stays on the girl as she rolls around, failing to recover from Unrelenting Force. The music works as well/better than the original trailer for this.
halonachos wrote:Well Imperials will address you as Legate and salute you if you do the imperial quest line.
Only whilst you're on the questline though, after that you become Mr A Civillian McNobody Adventurer
I still have Legionaries refer to me as Legate, and I completed the quest line a long time ago.
Same, I did the Imperial quest line ages ago and then I did the DB and Thieves Guild quest lines. They still address me as legate and salute, makes me feel special, but I think ou have to be wearing the armor. I also wonder if it helps that I'm wearing an actual officer's helmet(enclosed face) instead of the heavy armor helmet. If you want to try, find one of the officer NPCs in one of the imperial held holds and repeatedly press the interact button to see if they salute.
On a side note I do still have people say "Is that hair in your ears?" even though I cured my lycanthrop already. So mad when I found out I couldn't kill the rest of the Circle because they're quest givers and are marked important...
It might be the imperial get-up, because strutting around in my Dragonplate just gets me classified as a civillian and warned by someone ranks below me.
Fudging challenging wizard, almost zapped me to death, luckily I "cheated" and bashed his brains out with my axe
There are a surprising number of "random events" that happen (they had like 3 whole pages of those thing in the guide book which includes family members getting revenge, battles between dragon and giant, seeing a headless horsemen ghost)
It seems almost trademark in these types of games though that no one cares who you are (unless you're the Grey Fox! Or the Arena Grand Champ to one certain person...)
Shadowbrand wrote:
Spoiler:
Am I the only one who's lost interest in playing Skyrim because of just how anti-fething climatic killing Alduin was?
Meh, half of Beth's games have really crappy main quests
Never bothered half the time in Oblivion, the end reward was pretty stupid
I saw the headless horseman once, he was just sitting there on his horse, couldn't click him or anything. I've seen other ghosts out in the wilderness, one lead me to a grave that had a magic sword in it.. but the sword was kinda wimpy compared to what I already had.
Decided I'm gonna turn my mage into a smith & enchanter too.. so I'll be conjuring flame atruwhatevers, tossing fireballs, in legendary enchanted dragon armor... some day...
Necros wrote:I saw the headless horseman once, he was just sitting there on his horse, couldn't click him or anything..
That is exactly what the guidebook says!
"You'll occasionally see a headless horseman, you cant interact with him though since he's probably in a different spectral realm and doesnt even know you're there. Maybe you can find his helmet nearby"
Necros wrote:More fun with Lydia last night. So, I got a quest from some kitty in the wizard college. he wants me to try out these fire cloak scrolls on undeads. So, I say OK, and me and Lydia head out for a dungeon. I see some undead things, so I use a fire cloak scroll and it kills em real quick, then Lydia walks up to my and gets a little burn too. I see a little message at the top that says something like "Your companion leaves your service" .. Lydia tells me she never should have come here, and then buries her legendary flaming ebony warhammer in my skull. Game over.
So, she doesn't care if she stands in the middle of my fireball that goes off next to her head, but if she bumps into me with a fire cloak on, she gets all psycho-ex-girlfriend on me. Oh well.
I did that during a quest where some chap wanted my help to clear out a necromancer from his families barrow, if I used the spell he would run into my and then would kill me (if I fought back the quest failed). I hate Jzargo
Jzargo literally lasted 5 minutes with me. Fireball and he died. I couldnt be fagged loading back. No one compares to erandur (He was killed by a combination of my fireballs, magic anomalies and my lack of noticing.
brotherskeeper74 wrote:Anyone notice how the "named" weapons found in the game don't match what you can craft?
I can't craft better weapons, unless I spend a ton of Perks in Enchanting, and more in Blacksmiting, which I am Loath to do. If I had known I couldn't circle the other way in the BS tree, after going the light armor side, I have have consiered it. But as is, I don't feel like dumping another 5 perks in Blacksmithing, then a ton more in Enchanting.
Yea named stuff is not good most of the time, though they are somewhat useful for getting enchantments faster than hoping to see one of the generics pop up
The sword you get for finishing the civil war quest-line is decent. I got an ebony sword of the vampire which was kickass. (Granted i then made a daedric sword which made it redundant)
Anyone else think its dumb that making Daedric Armour increases your Smithing the same as an iron dagger?
And am i right in saying the an (EPIC) Daedric weapon with two full power enchantments is the strongest thing you can get in the game?
NO. I belive epic is the final level of smithing upgradiness. HOWEVER you need equivalent 180 (or more cant remember the exact number) smithing to do it. So you need to have full enchanting so you can make a super powerful smithing outfit.
Unperked you need 156 smithing to upgrade to epic and 196 to upgrade to legendary, if you have a perk in that armour type (daedric armour smithing in this case) then those numbers drop to 74 and 91 respectively.
According to both of the wiki's and the rest of the internet searching I've done godly is just an adjective used to describe the stupidly good gear you can get by using the crafting feedback loop, the name is still (legendary).
Do crafted items, specifically glass, have better stats then vendor purchases or drops?
Im at 79 smithing now but really am not sure about putting more points into it.
I've been using the same glass mace with upgrades/enchants for the last 5 levels.
Am I missing something?
For us PC Gamers/Modders, the owner of the Nexus site (one of the LARGEST communities of mods for all Beth Games) comes out to have a chat (or a 37 min chat ) to talk about the future of modding, hopes/fears about steam and what Beth could do, the danger of non mod experienced players, possibilities of console game mods, all that jazz. Very intriguing, he tries not to take sides
I cant believe I watched the whole thing in one sitting
I've been meaning to write an editorial or blog about the recent events in the Nexus community since Skyrim's launch and also to cover a few points regarding Bethesda's recent announcement on their plans for the Creation Kit and their Steam Workshop integration. However, I'm in the process of moving house right now and have come across the webcam I lost when I moved in 2 years previously, so I thought I'd put two-and-two together and try my hand at doing a video blog.
It's completely no frills, no edits, no cuts and there aren't any visual aids. It is, literally, me talking in to a camera for 37 minutes so if you're looking for flashy logos or video clips of me playing Skyrim then I'm afraid you're going to be disappointed -- it's 37 mins of my ugly mug talking to you.
I've never done a video blog before so go easy on me! I've been packing up things all day and currently sleeping on the floor so don't expect much, but expect something...because it's me!
A crafted glass mace without upgrades or enchantments is exactly the same as a standard glass mace from a vendor or drops, the real advantage of smithing is upgrading which only has six named catagories (fine, superior, exquisite, flawless, epic and legendary) but after legendary the improvement in armour value or damage increases by 0.2 and 0.1 respectively per smithing level over 100.
I like the named stuff to decorate my homes with, besides that they make little use to me. Except for Dawnbreaker, I kill enough undead for it to not be useful. After curing my lycanthropy the Ring of Hircine is completely useless, but I keep the daedric artifacts in my safe in Solitude. What have you guys got so far? I have the following:
- Ring of Hircine
- Masque of Clavicus Vile
- Azura's Star
- Mace of Molag Bol
- Dawnbreaker
- Wabbajack
(Can't get Ring of Namira, killed the NPC who gave it to me because I'm running a goody-two-shoes character atm)
Hm. Actually that kind of makes sense. The titanium and chromium in it could strengthen the steel, although they'd have to have a way to remove the aluminum and oxygen impurities.
The thing I don't get is that they have Charcoal as something you can buy from blacksmiths.
What they should have done (and what I'll do as soon as possible) is make it so you can Smelt Firewood into Charcoal, and Smelt Charcoal and Iron Ore into Steel. Corundum should only give gems- rubies and sapphires.
Anvildude wrote:The thing I don't get is that they have Charcoal as something you can buy from blacksmiths.
What they should have done (and what I'll do as soon as possible) is make it so you can Smelt Firewood into Charcoal, and Smelt Charcoal and Iron Ore into Steel. Corundum should only give gems- rubies and sapphires.
That would be a good mod, you should propose that on a modding forum.
I know that there was one quest where you needed one piece of charcoal and one piece of paper, but I could find those in the same room that I needed them in.
halonachos wrote:I know that there was one quest where you needed one piece of charcoal and one piece of paper, but I could find those in the same room that I needed them in.
I remember that quest.
Any other uses?
edit, anyone else peeved you NEED to do the main quest AND the mages guild quests to near completion (actually, you do technically need to finish the main quest from that point) in order to get all the dragon priest masks?
I'm having a right job getting my companion to use the kick ass bow that I've given her. It's an ebony one with a heavy duty flame enchantment on it but every time she starts chucking a few arrows about she pulls a crappy, minging wooden one out that does bugger all. It's giving me the right arse. Does anyone know why?
Also, whats the difference between the damage ratings of bows and the arrows? For instance, if you fire a steel arrow from an ebony bow does it do the damage of a steel arrow or ebony bow?
And one more thing, Iv'e now capped but didn't put any perks on my smithing tree so will I get the opportunity to wear Daedric and Dragon armour (I'm wearing ebony armour at the mo) or have I blown it?
You can wear Daedric (I think you can only get it by using the atronach forge's crafting, since you cant smith it) but never dragon as it doesnt exist in the game unless you smith it
halonachos wrote:I like the named stuff to decorate my homes with, besides that they make little use to me. Except for Dawnbreaker, I kill enough undead for it to not be useful. After curing my lycanthropy the Ring of Hircine is completely useless, but I keep the daedric artifacts in my safe in Solitude. What have you guys got so far? I have the following:
- Ring of Hircine
- Masque of Clavicus Vile
- Azura's Star
- Mace of Molag Bol
- Dawnbreaker
- Wabbajack
(Can't get Ring of Namira, killed the NPC who gave it to me because I'm running a goody-two-shoes character atm)
All 15 of them.
The only usefull one is the blackstar IMO. Though I did use volendrung because it's the only proper looking hammer (a maul instead of warhammer)
Battle Brother Lucifer wrote:Bows and arrows dmg are added together
You can wear Daedric (I think you can only get it by using the atronach forge's crafting, since you cant smith it) but never dragon as it doesnt exist in the game unless you smith it
Not true. You can smith Daedric armor at smithing 90.
Also, companions tend to refuse to use enchanted weapons.
Automatically Appended Next Post:
Anvildude wrote:Azura's Star isn't useful? That's odd...
Black Star = Azura's Star
Its the same thing, its just that the Black Star can only hold human souls, and the normal star can only hold non-human souls.
Melissia wrote:I beat alduin, yeah, it's somewhat anticlimactic, but hey, that's okay, I'm just gonna go and kill some rebel scum now.
*head explodes*
Now, Imperials are noobs.
Im only level 8 and I have so far conquored Whiterun, Falkreath, Markarth, Fort Neugrad, your occasional money transport, and another fort.
Most with only 3 other stormcloaks.
The thing about the Headless Horseman is that you must follow him.
Hell lead you to an open place with around 3 draughr, and when you kill them the chest there, wich is normally not special, will contain a magic item.
So far I only have the Ring of Namira and Mehrunes' Razor, but I'm partway through Molag Bal, Clavicus Vile and Azura's quests.
I also just had my first proper problem with the framerate, I went to do a task for Ulfric (even though I'm an imperial supporter, I feel dirty) that involved killing a dragon at Bone strewn crest, which I can't do, because every time I get close the dragon flies towards me, by flying backwards, then slowing down the framerate massively.
Hm. Actually that kind of makes sense. The titanium and chromium in it could strengthen the steel, although they'd have to have a way to remove the aluminum and oxygen impurities.
However in the game corundum ore looks almost exactly like real world malachite (copper ore) and corundum ingots look almost exactly like real world copper ingots...
What is even more confusing is while alloying with titanium and chromium would make the steel stronger (and stainless, I'm looking at you bloodstains) it wouldn't turn iron into steel, why didn't they use the already existing charcoal item for that?
Battle Brother Lucifer wrote:Bows and arrows dmg are added together
You can wear Daedric (I think you can only get it by using the atronach forge's crafting, since you cant smith it) but never dragon as it doesnt exist in the game unless you smith it
Not true. You can smith Daedric armor at smithing 90.
Also, companions tend to refuse to use enchanted weapons.
Automatically Appended Next Post:
Anvildude wrote:Azura's Star isn't useful? That's odd...
Black Star = Azura's Star
Its the same thing, its just that the Black Star can only hold human souls, and the normal star can only hold non-human souls.
I'm currently using Stenvar (a merc I picked up in Windhelm I believe) and he's using an enchanted Greatsword atm.
On the other hand, I have discovered my first major glitch with the game. I need to liberate Markarth (liberate lol, more like conquer), and I cannot talk to the Jarl's Steward because I finished the Forsworn Conspiracy quest, so all the guards try to arrest me on sight. I tell them I submit and I'll go to jail, but they just loop the speech options. I cannot talk to the Steward because he attacks me on sight... grrrr
halonachos wrote:I like the named stuff to decorate my homes with, besides that they make little use to me. Except for Dawnbreaker, I kill enough undead for it to not be useful. After curing my lycanthropy the Ring of Hircine is completely useless, but I keep the daedric artifacts in my safe in Solitude. What have you guys got so far? I have the following:
- Ring of Hircine
- Masque of Clavicus Vile
- Azura's Star
- Mace of Molag Bol
- Dawnbreaker
- Wabbajack
(Can't get Ring of Namira, killed the NPC who gave it to me because I'm running a goody-two-shoes character atm)
Think iv got at least 10/15 Daedric artefacts currently. I had a look through the guide and supposedly you get an item, random treasure, from level 12+ to start a Daedric quest. Im level 40+ and still havnt found it :S
Battle Brother Lucifer wrote:Bows and arrows dmg are added together
You can wear Daedric (I think you can only get it by using the atronach forge's crafting, since you cant smith it) but never dragon as it doesnt exist in the game unless you smith it
Not true. You can smith Daedric armor at smithing 90.
Also, companions tend to refuse to use enchanted weapons.
Automatically Appended Next Post:
Anvildude wrote:Azura's Star isn't useful? That's odd...
Black Star = Azura's Star
Its the same thing, its just that the Black Star can only hold human souls, and the normal star can only hold non-human souls.
I was talking about him specifically I knew someone would call me out though
Battle Brother Lucifer wrote:Bows and arrows dmg are added together
You can wear Daedric (I think you can only get it by using the atronach forge's crafting, since you cant smith it) but never dragon as it doesnt exist in the game unless you smith it
Not true. You can smith Daedric armor at smithing 90.
Also, companions tend to refuse to use enchanted weapons.
Automatically Appended Next Post:
Anvildude wrote:Azura's Star isn't useful? That's odd...
Black Star = Azura's Star
Its the same thing, its just that the Black Star can only hold human souls, and the normal star can only hold non-human souls.
I was talking about him specifically I knew someone would call me out though
You only have one of those so, no, azura´s star isn´t usefull, cause the Black Star is just 10 times better. Human souls are always grand.
Man, I liked in oblivion where quests had funny dialog if you already had the item sometimes. I already had the elder scroll when Mr. P told me to go get one, but all that happened was it just continued the convo as if I just got it and then talked to him again. Lame
Im trying to get all the dragon masks for novelty, and am currently saved inside the area where the priest I have to kill is to open the portal. I hate being forced to do two whole quest lines to finish a side quest.
However, that would be kinda cool if there was like, a piece of some item you get from finishing each quest/guild line, and made an uber item with it as a reward for doing everything.
On the topic of Dragon Masks, does anyone find it strange every mask has awesome effects, except Rahgot just gives +70 stamina. That made we double take and just say wtf.