Mymearan wrote: What i DO NOT like are those god damned holes on the Hamadreth... just so disgusting... yuck would never be able to paint it.
Automatically Appended Next Post: And looks like they're cheaper than I thought, too!
$23 for a terminator sized character down from around $30 and $37 for the 5 terminator sized infantry down from $50 (I'm assuming all of them are on 40's). Seems silly to call it reasonable but for GW it is. So I'll take it.
These would make an absolutely stunning exodite wraith host army.
Use the half-elf sword wielding squads as your wraithblades, bow squads as wraithguard, big tree as wraithlord, and the huge treelord character as a wraithknight.
the_scotsman wrote: These would make an absolutely stunning exodite wraith host army.
Use the half-elf sword wielding squads as your wraithblades, bow squads as wraithguard, big tree as wraithlord, and the huge treelord character as a wraithknight.
Alarielle as Avatar, her Beetle as Wave Serpents/Fire Prisms/Falcons/Nightspinners!
Inquisitor Gideon wrote: Got to admit, I've not bought a big piece from GW since Nagash. But I am getting Alarielle first day of release. I am feeling distinctly excited about painting her. I popped over to Warseer out of morbid curiosity and unsurprisingly, they're all just bitching about it.
That's normal over there, now I can't wait to get my hands on that book I want the fluff.
As Sigmar’s hosts strike against Chaos in the Realmgate Wars, we have been given glimpses of key locations within the Mortal Realms.
Now the Season of War dawns, for the first time we get a true look at the full majesty of the Realm of Life.
And it's huge! Those of you up to date on the Realmgate Wars books might be able to spot a few locations on there.
Upon three strategic points on this landscape are the Seeds of Hope, the new cities of Order that you will be battling over during this Global Campaign – but who will claim them? Muster your forces now, for Order, Chaos, Death or Destruction – the campaign begins on the 14th of July.
More details on how you can take part are on the way soon.
Hey guys we finally got a map of the realm of life it seems I am right each realm seems to be about the size of the old world.
Ghaz wrote: I'm getting a strong 'Starship Troopers' vibe from Alarielle's beetle there
yes !
via the FB page ....
As Sigmar’s hosts strike against Chaos in the Realmgate Wars, we have been given glimpses of key locations within the Mortal Realms.
Now the Season of War dawns, for the first time we get a true look at the full majesty of the Realm of Life.
And it's huge! Those of you up to date on the Realmgate Wars books migth be able to spot a few locations on there.
Upon three strategic points on this landscape are the Seeds of Hope, the new cities of Order that you will be battling over during this Global Campaign – but who will claim them? Muster your forces now, for Order, Chaos, Death or Destruction – the campaign begins on the 14th of July.
More details on how you can take part are on the way soon.
Personally I can't wait for new maps of the realms someone put it best on grand alliance. Props to Amysrevenge.
The setup to me is that the Old World was like an amazing, intricately detailed domino puzzle, already set up, with a finger about to knock over the first domino. Fantastic tension, waiting for the release of that first domino to fall.
For 30 years.
Tension, waiting, hanging on the edge of disaster. Static. Immobile.
For 30 years.
There wasn't a way to move forward - you can't un-tip a domino puzzle; once you set it off, the dominoes are coming down. There wasn't a viable way backward - the tension would evaporate (see: Storm of Chaos). They dickered around a bit with moving farther ahead a couple steps and threatening to knock the dominoes over from a slightly different starting point, but it was the same tension, and the dominoes would fall in the same pattern.
So they knocked them over. There you have it, it's done (see: End Times).
Now with the Mortal Realms, we're watching them (and, to a probably very small extent, helping them) set up the dominoes on an empty surface. No tension, just creativity. It's a completely different paradigm.
streamdragon wrote: Is that Nurgle's symbol like, right in the middle of the map?
Yes. Nurgle sent a host to Ghyran to capture Alarielle while she was vulnerable in her chrysalis state. The Stormcast Eternals and Sylvaneth forces managed to hold them off long enough for her to transform.
Alarielle abilities: - Talon of the Dwindling: For each character injured but not killed by this weapons, roll two dice. If the result is a double 6 or higher than the current wound characteristic of the model, it is slain. - Blossomed life: heal d3 wounds in each of your hero phase - Swiping blows: You can add 1 to the hit rolls of the Wardroth antlers attacks if the enemy units has 5 models or more. - Living Ram: If the Wardroth Beetle ends a charge move 1" away from a scenery piece, every other unit in that scenery piece takes d3 mortal wounds. - Amphoras of souls: In her hero phase, Alarielle roll one D6 and look up the result on the table. You can choose any ability lower than the result of your dice. 1-3 Every Sylvaneth at 30" around heal d3 wounds. 4 Set up 2d6 dryads. 5 Set up d6 tree revenants. 6 Set up a Treelord. All set up units must be 9" or less away from Alarielle and 3" or more than any enemy model.
Magic: - 3 spells and counter spells - Metamorphosis: Pick an enemy unit up to 16" away. Casting value of 5, roll as many dice as the casting result. Every 4+ inflicts a mortal wound. If the last model of the unit is killed that way, place a set up a sylvaneth wyldwood where the unit was but 1" away from any other unit and scenery.
Command ability: - Wrath of Ghyran: Once per battle, you can re-roll all wound rolls of all Sylvaneth units until your next hero phase.
Branchwych has +1 to hit if she's near a Sylvaneth Wyldwood and 4 attacks instead of 2 if she's been injured in this combat phase. Her spell is: Fel'o'the wisp - Cast of 5, for every unit a 10" roll as many dice as the casting result. Every roll of 6 inflicts a mortal wound.
Drycha.
Abilities: - Flitterfuries: For every unit in range roll 10 dice. Ever result of 6 inflicts a mortal wound. - Squirmlings: Pick a unit in range. For every model in range, roll a dice. Every result above the value indicated above, inflict a mortal wound. - Changing mood: At the beginning of every turn, including your opponent turn, roll a dice. 1-3 she's enrage. 4-6 she's melancolic. Enraged- reroll results of 1 for the flitterfuries and double the slashing talon's attack value. Melancolic- substract 2 to the wound chart value. reroll results of 1 for the squirmlings. - Song of spite. Spite revenant units 10" around her can reroll wound rolls of 1.
Magic: - 1 spell/counter spell - Primordial terror: Casting value of 6. Roll a dice for every enemy unit at 10" or less and add 2 to the result. If the result is higher than their bravery, inflict as many mortal wounds as the difference between the roll and their bravery value.
- Kurnoth are always in range of Sylvaneth Command Abilities and give that to every Sylvaneth 10" away from them. They have a thornwall like Dryads. No move but reroll failed save rolls. At the end of the combat phase they can trample an enemy unit. Every Kurnoth model rolls a dice and inflicts a mortal wound on a 4+. - Tree revenants can engage at 6" instead of 3. They can teleport to wyldwoods or on the edge of the table. They can reroll one dice of their choice once per phase. - Spite revenants just give bravery debuffs to enemies around, particularly around scenery.
Glad I bought the Forest Spirit warhost when AoS came out.
Long time coming for this but it really fills out the army. To grab it all (handbook and buying so you can make a squad of each configuration) comes to 383$ not to bad. Or $268 if you get it at dealers for 30% off
Elmir wrote: Weird that there's no points costs mentioned on the warscrolls now for pitched battles. I was expecting them to be included on those from now on.
Oh well...
My guess is that these models are already included in the points book.
Elmir wrote: Weird that there's no points costs mentioned on the warscrolls now for pitched battles. I was expecting them to be included on those from now on.
Oh well...
My guess is that these models are already included in the points book.
They are. That's how we had the name for the Kurnoth Hunters and Drycha early.
Love or hate AoS, I vastly prefer the theme of elves in tune with nature to this degree rather than the woodelves of old. They were just blah gw high elves of a different flavor.
This looks like a proper elvish spirit army. The kind druids would whisper stories about regarding the things that thrive in the dense forests, and seek to bring harm to those foolish enough to venture into their unknown and hidden domain.
I could see room for improvement here, but overall, a huge leap in the right direction that began with the branch wraiths.
I havent contemplated a fantasy army in many years, and these make me itch.
mjl7atlas wrote:Oh look, the wood elves get a Bark Knight! Watch out, they bite!
Two things + one other thing:
This model's viney bush needs a trim.
Also, I would like to see a conversion where the Dryad is held outside the tree in large viney baby-carrier.
Also, mjl7atlas, if I were you I wouldn't branch out into comedy - you should stick with your day job until you can log enough hours to leaf it for good.
So can someone confirm this for me? The Generals Handbook only includes points for the new Age of Sigmar armies that have been released (Fyreslayers, Sylvaneths, IronJawz, Stormcast, etc), but not old armies like the High Elves, Dark Elves, or Tomb Kings?
rollawaythestone wrote: So can someone confirm this for me? The Generals Handbook only includes points for the new Age of Sigmar armies that have been released (Fyreslayers, Sylvaneths, IronJawz, Stormcast, etc), but not old armies like the High Elves, Dark Elves, or Tomb Kings?
It includes points for all warcrolls, old and new.
Because we actually got a preview of it in the "Orion" series of novels.
They're either deceased elves revived by the trees(the Tree-Revenants; something similar to this happened in the Orion series when a bard was thrown into the Wildwood and slain by the vicious Dryads within, with Ariel and the spirits of the forest reviving him and replacing his destroyed limbs with oak limbs) or Spites that have created a body for themselves using debris from the forest(Spite-Revenants).
That one is easy to answer, there are no elves in the trees. Those are spirits who copy the shape of those who fought to protect the old world according to Sylvaneth legends. I like how GW refers to that period as "a past that may very well never have existed"
Kanluwen wrote: Because we actually got a preview of it in the "Orion" series of novels.
They're either deceased elves revived by the trees(the Tree-Revenants; something similar to this happened in the Orion series when a bard was thrown into the Wildwood and slain by the vicious Dryads within, with Ariel and the spirits of the forest reviving him and replacing his destroyed limbs with oak limbs) or Spites that have created a body for themselves using debris from the forest(Spite-Revenants).
So we could see a tree man that is like a big scary tree with just a elf leg hanging out? Cause all these guys seem to be head chest right arm.
Is it just me or does drycha have her boobies hanging out? Thought that wasnt allowed? Or since they are ghost boobies it is ok? Cause I want my nude slaanesh back.
OgreChubbs wrote: Is it just me or does drycha have her boobies hanging out? Thought that wasnt allowed? Or since they are ghost boobies it is ok? Cause I want my nude slaanesh back.
It's also the case of the Spite-Revenant which I assume is the Shadestalker. So ghost boobies appear to be ok for GW.
I may be late to the party but was the new bit of Khorne Fortress scenery mentioned before? It may have been totally overshadowed by that quite impressive Sylvaneth release.
the_scotsman wrote: These would make an absolutely stunning exodite wraith host army.
Especially the Revenants would blend quite nice with the Mandrakes and their 'shadow creature/daemon' theme as well with just minor conversions and of course a different paintjob. Hmm... could be an interesting project (and would end up with not just minor conversions...).
Kanluwen wrote: Because we actually got a preview of it in the "Orion" series of novels.
They're either deceased elves revived by the trees(the Tree-Revenants; something similar to this happened in the Orion series when a bard was thrown into the Wildwood and slain by the vicious Dryads within, with Ariel and the spirits of the forest reviving him and replacing his destroyed limbs with oak limbs) or Spites that have created a body for themselves using debris from the forest(Spite-Revenants).
So we could see a tree man that is like a big scary tree with just a elf leg hanging out? Cause all these guys seem to be head chest right arm.
Is it just me or does drycha have her boobies hanging out? Thought that wasnt allowed? Or since they are ghost boobies it is ok? Cause I want my nude slaanesh back.
The Medusa that came out a while ago had one breast out too. Nudity not being allowed has only ever been a speculation type thing. There's definitely been less but there's not been none.
Is it just me or does drycha have her boobies hanging out? Thought that wasnt allowed? Or since they are ghost boobies it is ok? Cause I want my nude slaanesh back.
I don't think the issue with Slaanesh was ever about the nudity or the "mature content". GW seems to have legitimately realized that they had made Slaanesh a one-note song. Somewhere along the lines someone realized that her domain, hedonism, isn't just about sexuality. Hedonism is the pursuit of pleasure in all things. A warrior so fat, he can't fit into his robes is just as Slaaneshi as the scantily-clad demon models we kept getting. It is also about the pursuit of perfect, hence her champion pre-End Times being Sigvald the Magnificent.
GW has the best timing.
Been on an eBay spree dumping old projects and armies to fund a 30k orbital assault army.
Now have £650 sat there and debating if I should continue as planned or buy some tree people instead :p
OgreChubbs wrote: Is it just me or does drycha have her boobies hanging out? Thought that wasnt allowed? Or since they are ghost boobies it is ok? Cause I want my nude slaanesh back.
It's also the case of the Spite-Revenant which I assume is the Shadestalker. So ghost boobies appear to be ok for GW.
Don't abandon your TK unless you need to. Settra has not yet had his day. Regardless of sources they all(at least all I've seen) agree, don't burn those TK just yet.
In the same way that the Sylvaneth, Fyreslayers and Ironjawz came from the Wood Elf, Dwarf and Orc WHFB armys. I wouldn't be surprised if there's a death faction released in the future that touches on some elements of the Tomb kings range.
OgreChubbs wrote: Is it just me or does drycha have her boobies hanging out? Thought that wasnt allowed? Or since they are ghost boobies it is ok? Cause I want my nude slaanesh back.
It's also the case of the Spite-Revenant which I assume is the Shadestalker. So ghost boobies appear to be ok for GW.
Medusae says "hello boys"
Oh my god I want that for my slaanesh army so bad.
OgreChubbs wrote: Is it just me or does drycha have her boobies hanging out? Thought that wasnt allowed? Or since they are ghost boobies it is ok? Cause I want my nude slaanesh back.
It's also the case of the Spite-Revenant which I assume is the Shadestalker. So ghost boobies appear to be ok for GW.
Medusae says "hello boys"
Oh my god I want that for my slaanesh army so bad.
I just thought the exact same thing, need a Slaanesh deamon prince, fed up of rolling double 6 and getting nothing!
VeteranNoob wrote: Don't abandon your TK unless you need to. Settra has not yet had his day. Regardless of sources they all(at least all I've seen) agree, don't burn those TK just yet.
That would be a real waste since TK are stronger now than they've ever been... in KoW.
I like the beetle and I like Alarielle, but i don't think they really fit together. WOuld be better if they were seperate imo. I like the release in the whole (except the spite revenants, which are redundant imo, much too similar to dryads, and the clampack character, who is boring and not nearly worth its price), but I think it is a bit boring, as all kits (bar arielle) are pretty much some kind of treeman. Would have been better if they used a bit more of the insectoid concept, and did some kind of scarab mans, like confrontation did for their wood elves.
I really don't get all the love for these. There all just a bit weird. Like someone at GW looked at some kindom death models and went yer like that, but with less sexy bits please.
Alarielle on the beetle is ok, but not worth the price. The rest are total meh.
And I like tree people, I have a whole army's worth of Ents.
I have seen the points on Twitter - @StoneMonkGamer has them. Would happily post them here but not sure how to drop a JPG file in?
Re. Sylvaneth two comments:
1. Heart palpitations because of excitement over how good they look, and they look like they will be kick a**e in game.
2. They are some reasonable prices, especially compared to what you pay for Fyreslayers
streetsamurai wrote: I like the beetle and I like Alarielle, but i don't think they really fit together. WOuld be better if they were seperate imo. I like the release in the whole (except the spite revenants, which are redundant imo, much too similar to dryads, and the clampack character, who is boring and not nearly worth its price), but I think it is a bit boring, as all kits (bar arielle) are pretty much some kind of treeman. Would have been better if they used a bit more of the insectoid concept, and did some kind of scarab mans, like confrontation did for their wood elves.
Scarabs are from the desert egypt ect. That is a herc beetle or one of his cousins, a more forest dweeling rainforest ect type.
But I disagree I like the treemen just not the elves hanging out of the,. But I do think there should be more then just that one beetle.
streetsamurai wrote: I like the beetle and I like Alarielle, but i don't think they really fit together. WOuld be better if they were seperate imo. I like the release in the whole (except the spite revenants, which are redundant imo, much too similar to dryads, and the clampack character, who is boring and not nearly worth its price), but I think it is a bit boring, as all kits (bar arielle) are pretty much some kind of treeman. Would have been better if they used a bit more of the insectoid concept, and did some kind of scarab mans, like confrontation did for their wood elves.
Scarabs are from the desert egypt ect. That is a herc beetle or one of his cousins, a more forest dweeling rainforest ect type.
But I disagree I like the treemen just not the elves hanging out of the,. But I do think there should be more then just that one beetle.
Lol, not to be pedantic but you are wrong. The herc beetle is technically a scarab
Most say that AOS seems to be picking up steam (not popularity wise, quality wise). THe first few release were either horrible (Stromcast: horible concept and execution/ Fyreslayer: decent concept horrible execution for the most part) or a bit boring (bloodbound), but the last two releases (orks and Sylvaneth) are much better
To me, the new Sylvaneth remind me of some of the look and feel of the Elves from the Rackham game Confrontation. I remember them being very ethereal, too.
I love the Kurnoth Hunters. They kind of have a fantasy videogame styling, but it's one that I have always liked.
VeteranNoob wrote: Don't abandon your TK unless you need to. Settra has not yet had his day. Regardless of sources they all(at least all I've seen) agree, don't burn those TK just yet.
That would be a real waste since TK are stronger now than they've ever been... in KoW.
haha.
That Settra list is a killer, though. And if you got 'em, play KoW, AoS, 9th Age, shadow puppets, whatever works
streetsamurai wrote: I like the beetle and I like Alarielle, but i don't think they really fit together. WOuld be better if they were seperate imo. I like the release in the whole (except the spite revenants, which are redundant imo, much too similar to dryads, and the clampack character, who is boring and not nearly worth its price), but I think it is a bit boring, as all kits (bar arielle) are pretty much some kind of treeman. Would have been better if they used a bit more of the insectoid concept, and did some kind of scarab mans, like confrontation did for their wood elves.
Scarabs are from the desert egypt ect. That is a herc beetle or one of his cousins, a more forest dweeling rainforest ect type.
But I disagree I like the treemen just not the elves hanging out of the,. But I do think there should be more then just that one beetle.
Lol, not to be pedantic but you are wrong. The herc beetle is technically a scarab
Most say that AOS seems to be picking up steam (not popularity wise, quality wise). THe first few release were either horrible (Stromcast: horible concept and execution/ Fyreslayer: decent concept horrible execution for the most part) or a bit boring (bloodbound), but the last two releases (orks and Sylvaneth) are much better
I thought herc beetles where part of the Dynastinae family and scarabs where part of the Scarabaeidae family? or are they merged ?
Well guess I was wrong sorry :.p paint me suprized with that tho, guess it does make sence since all cats are in the same family as well.
But on topic before we get in trouble lol. I hope they do add more beetles not just treeman but not beetle man, I think they would lose alot of their....creepy cool factor. But if the giant beetle is like the star dragon for sigmarines where you can place 2 lords on it or even if it is like the terrorgiest where you can remove the lord and just have the terror it would be awesome.
I am not well versed in AoS lore is Alarielle the goddes Nurgle inprisoned and she broke free when the world went boom?
Will there also be new High elves?
Jehan-reznor wrote: I am not well versed in AoS lore is Alarielle the goddes Nurgle inprisoned and she broke free when the world went boom?
Will there also be new High elves?
No she is the goddess of the realm of life and she has just been reborn in her war aspect nurgle is trying to capture her though I suspect he wants a new isha.
Still those wanderer aelves better hear the call of war since their goddess has been reborn to kick ass and take names.
Jehan-reznor wrote: I am not well versed in AoS lore is Alarielle the goddes Nurgle inprisoned and she broke free when the world went boom?
Will there also be new High elves?
Wasnt she the one to blame for the end times? I am not sure the elves all become one to me but didnt she murder ariel pretend to be god to the brits so they all wondered off and refused to fight for her because she screwed them for ....ever then try to make a safe place for all the elves to go once they died at the cost of thousand of human lives? And the incarnate of breaking wind magic?
Jehan-reznor wrote: I am not well versed in AoS lore is Alarielle the goddes Nurgle inprisoned and she broke free when the world went boom?
Will there also be new High elves?
Wasnt she the one to blame for the end times? I am not sure the elves all become one to me but didnt she murder ariel pretend to be god to the brits so they all wondered off and refused to fight for her because she screwed them for ....ever then try to make a safe place for all the elves to go once they died at the cost of thousand of human lives? And the incarnate of breaking wind magic?
If anyone was to 'blame' for the End Times, it was probably Teclis. He's the one who allowed the Everchild to be sacrificed to resurrect Nagash (though Teclis claimed the world would need Nagash), and Teclis was also perhaps the person most responsible for the final invasion of Ulthuan. Not to mention the death of the Phoenix King.
Alarielle didn't murder Ariel, but she DID take her place. Pretty much all of the old elven gods died during the End Times, so a few new ones took their place. Lilleath is the one who tried to make a safe haven for the elves and sent her child there with Araloth, but Chaos found and destroyed it.
Teclis was a during the End Times.
Back on the topic in hand. The new models for the Sylvaneth look great and makes me wonder what they will do with the Shadowkin stuff with what we saw in Silver Tower.
Nova_Impero wrote: Teclis was a during the End Times.
Back on the topic in hand. The new models for the Sylvaneth look great and makes me wonder what they will do with the Shadowkin stuff with what we saw in Silver Tower.
Jehan-reznor wrote: I am not well versed in AoS lore is Alarielle the goddes Nurgle inprisoned and she broke free when the world went boom?
Will there also be new High elves?
Wasnt she the one to blame for the end times? I am not sure the elves all become one to me but didnt she murder ariel pretend to be god to the brits so they all wondered off and refused to fight for her because she screwed them for ....ever then try to make a safe place for all the elves to go once they died at the cost of thousand of human lives? And the incarnate of breaking wind magic?
If anyone was to 'blame' for the End Times, it was probably Teclis. He's the one who allowed the Everchild to be sacrificed to resurrect Nagash (though Teclis claimed the world would need Nagash), and Teclis was also perhaps the person most responsible for the final invasion of Ulthuan. Not to mention the death of the Phoenix King.
Alarielle didn't murder Ariel, but she DID take her place. Pretty much all of the old elven gods died during the End Times, so a few new ones took their place. Lilleath is the one who tried to make a safe haven for the elves and sent her child there with Araloth, but Chaos found and destroyed it.
Teclis was also the one who grounded winds of magics to persons which gave them chance to prevent Archaon from his plan of world end. Which would have worked had Mannfred not betrayed all in the end.
So, the Sylvaneth will have a prety good army. Dryads, tree- revenants, spite-revenants as battleline, Kurnoth Hunters, the Hamadria, Treemen, Branchwreith, Branchwitch, Treekin and Alariel. A nice set to choose from.
Jehan-reznor wrote: I am not well versed in AoS lore is Alarielle the goddes Nurgle inprisoned and she broke free when the world went boom?
Will there also be new High elves?
Wasnt she the one to blame for the end times? I am not sure the elves all become one to me but didnt she murder ariel pretend to be god to the brits so they all wondered off and refused to fight for her because she screwed them for ....ever then try to make a safe place for all the elves to go once they died at the cost of thousand of human lives? And the incarnate of breaking wind magic?
If anyone was to 'blame' for the End Times, it was probably Teclis. He's the one who allowed the Everchild to be sacrificed to resurrect Nagash (though Teclis claimed the world would need Nagash), and Teclis was also perhaps the person most responsible for the final invasion of Ulthuan. Not to mention the death of the Phoenix King.
Alarielle didn't murder Ariel, but she DID take her place. Pretty much all of the old elven gods died during the End Times, so a few new ones took their place. Lilleath is the one who tried to make a safe haven for the elves and sent her child there with Araloth, but Chaos found and destroyed it.
Teclis was also the one who grounded winds of magics to persons which gave them chance to prevent Archaon from his plan of world end. Which would have worked had Mannfred not betrayed all in the end.
Well he tried to fix it I guess ! But yeah he and Lileaths great plan to save the world (well the Elves) did result in the end of the world.
Mr Morden wrote: Well he tried to fix it I guess ! But yeah he and Lileaths great plan to save the world (well the Elves) did result in the end of the world.
Well he didn't trigger the Archaons unstoppable horde. Without him doing what he did Archaon would simply have triggered device unopposed and end of the world.
Of course REAL villain is GW and their deus-ex-Archaon-has-unstoppable-army that triggered need for Teclis to bring in some sort of plan only to be betrayed. But as it is GW decided Archaon's host was unstoppable so without Teclis's plan it would be default victory for Chaos.
Wulfson_40K wrote: I may be late to the party but was the new bit of Khorne Fortress scenery mentioned before? It may have been totally overshadowed by that quite impressive Sylvaneth release.
After weeks of not very much we have this:
How to Paint Sylvaneth $10
Legends of AoS: Sylvaneth $24
Drycha Hamadreth $60
Kurnoth Hunters $60
Sylvaneth Branchwych $20
Sylvaneth Dice $20
Dreadhold Crucible $100
Realmgate Wars: ALL GATES $65
Alarielle The Everqueen (on warbeetle) $130
Tree Revenants $37
Battletome: Sylvaneth $50
From Scanner on the spikey bits forums.
I find GW's release schedule very strange recently. There was a time nor so along ago when a release like this would have been spread over four or five weeks.
The General’s Handbook is just around the corner, and we know you guys are all eager for more info on the book.
Well, here you go – take a listen to (or watch – it's also available as a video review) Ben Curry's first impression of the book from the Bad Dice podcast.
As well as being a regular podcaster and prolific miniatures painter, Ben also organises some of the UK’s largest Warhammer Age of Sigmar tournaments, and was one of the guys who helped in the development of the Matched Play portion of the book. He knows his stuff, and this is well worth a listen.
Chikout wrote: I find GW's release schedule very strange recently. There was a time nor so along ago when a release like this would have been spread over four or five weeks.
Could be effect of phasing back into monthly releases. With monthly WD on the doorstep they either have to loosen up their "no leaks until as late as possible" policy or they will have to load up their releases on when WD gets released.
Wulfson_40K wrote: I may be late to the party but was the new bit of Khorne Fortress scenery mentioned before? It may have been totally overshadowed by that quite impressive Sylvaneth release.
wtf is wrong with her belly button?, anything with a belly button is a living creature that came from a mommy..... So where is the mother tree monster? I always knew tree elves where doing something wacking in the knots.
On a side note why is her shoulder guard a bumble bee nest? Free hunny!!
It's imitating a form. It doesn't need tits either as saplings and forest spirits typically don't breast feed but again, it's imitating a form. I can live with the fact it has a belly button as it is an awesome model.
Hanskrampf wrote: Ugh, a podcast.
If someone is going to listen to it, can you please summarize it?
Its also available as a video, which I find a bit more bearable.
I guess I'm an old foggy, but I can't be bothered to waste my time listening to podcasts or watching videos longer than about 10 minutes unless it is an exceptionally interesting topic and not full of stupid chit-chat. That's why I generally prefer written news and reviews.
Hanskrampf wrote: Ugh, a podcast.
If someone is going to listen to it, can you please summarize it?
Its also available as a video, which I find a bit more bearable.
I guess I'm an old foggy, but I can't be bothered to waste my time listening to podcasts or watching videos longer than about 10 minutes unless it is an exceptionally interesting topic and not full of stupid chit-chat. That's why I generally prefer written news and reviews.
The General’s Handbook is just around the corner, and we know you guys are all eager for more info on the book.
Well, here you go – take a listen to (or watch – it's also available as a video review) Ben Curry's first impression of the book from the Bad Dice podcast.
As well as being a regular podcaster and prolific miniatures painter, Ben also organises some of the UK’s largest Warhammer Age of Sigmar tournaments, and was one of the guys who helped in the development of the Matched Play portion of the book. He knows his stuff, and this is well worth a listen.
Thank you for the link. I was very excited about this game until it was initially released. I found the lack of points to be a very significant negative and passed on the game. The quality of models combined with this book release is definitely pulling me in and giving it a try this time around.
OgreChubbs wrote:wtf is wrong with her belly button?, anything with a belly button is a living creature that came from a mommy..... So where is the mother tree monster? I always knew tree elves where doing something wacking in the knots.
AoS models tend to be more focused on concepts than representative of narrative logic so I wouldn't get too hung up on the reasoning behind having belly buttons on the model! I don't think it's a bad model but it reminds me too much of a 40K Helbrute although the beehive features are a nice touch!
This is easily the best model release wave in AOS so far. The success of these models, in my opinion, is not just based on the quality of the models but that most of them seamlessly blend in with the pre-existing Forest Spirit range and this is best exemplified in the latest photo that's leaked.
OgreChubbs wrote:wtf is wrong with her belly button?, anything with a belly button is a living creature that came from a mommy..... So where is the mother tree monster? I always knew tree elves where doing something wacking in the knots.
AoS models tend to be more focused on concepts than representative of narrative logic so I wouldn't get too hung up on the reasoning behind having belly buttons on the model! I don't think it's a bad model but it reminds me too much of a 40K Helbrute although the beehive features are a nice touch!
This is easily the best model release wave in AOS so far. The success of these models, in my opinion, is not just based on the quality of the models but that most of them seamlessly blend in with the pre-existing Forest Spirit range and this is best exemplified in the latest photo that's leaked.
In the fluff blurb it mentions an item being embedded in her; I'm guessing that's it. Or it might be her heartwood. Definitely looks like an important object rather than a random detail to me.
Hanskrampf wrote: Ugh, a podcast.
If someone is going to listen to it, can you please summarize it?
Its also available as a video, which I find a bit more bearable.
I guess I'm an old foggy, but I can't be bothered to waste my time listening to podcasts or watching videos longer than about 10 minutes unless it is an exceptionally interesting topic and not full of stupid chit-chat. That's why I generally prefer written news and reviews.
One day I hope people will rediscover that we can read faster than they can talk.
Sylvanethay finally get me to buy into Age of Sigmar. I've always like the GW plastic Dryads and the more recent Tree Lords so a whole faction of that is amazing to me.
The new Sylvaneth models are certainly impressive: dynamic and strange, yet rooted (pardon the pun) enough to relate to fauna as we know it. Now that we've seen the beetle, does anyone think that the faction will be expanded with other creature models? I would think it interesting for other creatures to join in the fray.
Age of Sigmar models have so much personality compared to the old fantasy models. I hope competitive play and the generals handbook tun out great for the game.
Gamgee wrote: Age of Sigmar models have so much personality compared to the old fantasy models. I hope competitive play and the generals handbook tun out great for the game.
I'm so tempted to start a vampire counts army.
I agree, these are way more inspired than the old Wood Elf stuff.
Kind of silly that the FAQ about wizards casting stacking the same spell on a unit directly contradicts the new "three rules of one" where no spell may be cast more than once even from different wizards...
cyberjonesy wrote: Kind of silly that the FAQ about wizards casting stacking the same spell on a unit directly contradicts the new "three rules of one" where no spell may be cast more than once even from different wizards...
It's not silly, the core rules still allow spells to be cast multiple times by different wizards, and this FAQ is for the core rules. What you're talking about are the optional Pitched Battle rules.
cyberjonesy wrote: Kind of silly that the FAQ about wizards casting stacking the same spell on a unit directly contradicts the new "three rules of one" where no spell may be cast more than once even from different wizards...
It's not silly, the core rules still allow spells to be cast multiple times by different wizards, and this FAQ is for the core rules. What you're talking about are the optional Pitched Battle rules.
Are you talking about the rules where you get to bring 3 Nagash models with 2 Archaon and get to call sudden death on your opponent ?
Who would want to play in this kind of environement seriously ?
Was'nt this the exact reason why people have turned away from warhammer until all this General's handbook hype ?
I will point out just because you don't enjoy playing this way does not invalidate that they exist and that the faq is for the game in general, and matched play is just one of the three modes you can use.
And sudden death only applies to the default scenario. If you play scenarios from the books there is no sudden death.
And in a year of playing i've never played the game with 3 nagash models and 2 archaons.
So respectfully, no... its not silly that the faq addresses the whole game but matched play has its own more restrictive rules.
The Scenarios always tell you to not use sudden death. Events make them secondary and tertiary objectives often. So open, narrative via scenario or using a player made comp you got options. Skip rules you dislike.
Seven page FAQ for a game with only 4 pages of rules? And since the rules are free to download, why don't they just update the main rules to include this stuff?
Albino Squirrel wrote: Seven page FAQ for a game with only 4 pages of rules? And since the rules are free to download, why don't they just update the main rules to include this stuff?
Because it's FAQs. They are clarifying their intentions of the rules, not re-writing the rules.
Gamgee wrote: Age of Sigmar models have so much personality compared to the old fantasy models. I hope competitive play and the generals handbook tun out great for the game.
I'm so tempted to start a vampire counts army.
I've been giving some serious thought to starting up Warriors of Chaos myself. Trying to drum up some more local interest so I could actually play with them.
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Albino Squirrel wrote: Seven page FAQ for a game with only 4 pages of rules? And since the rules are free to download, why don't they just update the main rules to include this stuff?
The core rules are only 4 pages, but each warscroll also has rules, and I would assume the battletome formations do as well.
All that other stuff has separate faqs. The seven pages is just for the core rules. And while some of those questions are fairly pointless, I think quite a few of them should really be incorporated into the downloadable core rules. Many could be included with just clarifications to how something is worded in the existing rules.
Albino Squirrel wrote: All that other stuff has separate faqs. The seven pages is just for the core rules. And while some of those questions are fairly pointless, I think quite a few of them should really be incorporated into the downloadable core rules. Many could be included with just clarifications to how something is worded in the existing rules.
You never want to treat your player base oike they're stupid, but you also can't expect them to always know every legality on their own. Keeping the two seperate is great in my opinion, because it doesnt needlessly confuse players with rulings that may or may not affect.
Well, even if more than half of these questions are obvious to you(us) they obviously were not for the many who asked, making them frequently asked. I mean, you could shrink the font and make 3 columns of the main rules 4 pages, and maybe they'd be 4 pages, maybe a bit of overhand on 5...meaning, the number of pages in a FAQ doesn't really matter.
Fun to note that these are standard play and the Gen's HB gives you options to use other rules than the ones in the FAQ, like measuring from the base and a 1 always fails.
shinros wrote:Is this a sign spell lore's are returning in some form? Interesting. I do hope the older books get similar treatment or a online addon or something.
shinros wrote:Is this a sign spell lore's are returning in some form? Interesting. I do hope the older books get similar treatment or a online addon or something.
I never played Fantasy. What is a spell lore?
Different styles of magic, like how 40k has pyromancy, biomancy and specific for race etc.
shinros wrote:Is this a sign spell lore's are returning in some form? Interesting. I do hope the older books get similar treatment or a online addon or something.
I never played Fantasy. What is a spell lore?
How it worked in FB and how it works in 40k:
You have X number of spell lores(FB had 8 for 8 winds of magic + some races had race specific ones). Each had 6 spells + signature spell. At the start of game you picked lore(based on what you had available). You then rolled 1-4 dice depending on your master level(well some magic items also gave you more) rerolling duplicates. That told you what spells from lore you got. 1 could be switched to the signature. And reroll duplicates.
(don't recall were dices rolled one at a time or not)
So basically wizards had more spells they would be able to use but couldn't be sure which they had(barring special ability/magic item) vs AoS wizard knows some fixed spells.
Re: the FAQ and errata stuff, there's an update for android and iOS that adds the 'Gaming Aids' section in the Books tab of the app. This has the FAQ and Errata stuff on it and I expect, will be where the General's Handbook will end up going, possibly?
cyberjonesy wrote: Are you talking about the rules where you get to bring 3 Nagash models with 2 Archaon and get to call sudden death on your opponent ?
Who would want to play in this kind of environement seriously ?
Was'nt this the exact reason why people have turned away from warhammer until all this General's handbook hype ?
The problem is that you think people are going to play a game like that seriously. If that's what's going on the table, the game is gonna be anything BUT serious. That's just playing for the giggles.
What a fantastic release. Does anybody know if the Kurnoth Hunters have a close combat weapon option? There seem to be two pictured holding swords, but I don't know if those are characters or something, I'm hoping for a dual kit.
I love the different textures on drycha. The honeycomb is such a fantastic idea, and a texture rarely seen on fantasy miniatures. The designers really knocked this out of the park.
Gallahad wrote: What a fantastic release. Does anybody know if the Kurnoth Hunters have a close combat weapon option? There seem to be two pictured holding swords, but I don't know if those are characters or something, I'm hoping for a dual kit.
I love the different textures on drycha. The honeycomb is such a fantastic idea, and a texture rarely seen on fantasy miniatures. The designers really knocked this out of the park.
From the Warscrolls floating around the Kurnoth Hunters have three weapon options (all models in the unit have the same weapon):
1. A greatsword. Basically the blender option 2. A scythe. Heavy hitting option 3. A bow. The mobile artillery variant (close combat is scratches)
Unit leader gets +1 to hit.
Overall I am loving the look, and love the consistent aesthetic in the army from the smallest of the models right the way through to the largest.
Something interesting I've noticed. Each unit's page on the website has an picture for a alternative painting style as well as a link to a video showing "How to Paint:" that unit. Also a link to their warscroll. Also one of the pictures has a Dryad and the unit model for size comparison.
It's exactly that "Pan's Labyrinth" vibe that makes me wonder what the Sylvaneth would be like as an expansion for WHQ:ST. Imagine dark, twisted forest paths leading into forbidden caves.
Alternatively, the figures would serve for great narrative play. I can picture a chaos war band burning the forests to stoke the flames of war, just as the spirits emerge to exact vengeance...
Tyranids definitely need a design overhaul. The not-Giger aesthetic is clearly too limiting for the design team to work under and come up with amazing, new designs. Too many things look like modified Carnifexes and lack imagination for an army based on bio-diversity.
Can't remember if it's been mentioned earlier in the thread, but when I pre-ordered my General's Handbook I was told that it's a long pre-order, and will be available on the 23rd (don't quote me on this, might have been the 16th) and not next week with the Sylvaneth
Rygnan wrote: Can't remember if it's been mentioned earlier in the thread, but when I pre-ordered my General's Handbook I was told that it's a long pre-order, and will be available on the 23rd (don't quote me on this, might have been the 16th) and not next week with the Sylvaneth
Yeah it says on the website that it'll ship on the 23rd.
Has anybody heard whether forge world is going to add a generals handbook points page for legion of azghor and tamurkhans horde? Afaik, they are not listed in the printed book.
fattdex wrote: Has anybody heard whether forge world is going to add a generals handbook points page for legion of azghor and tamurkhans horde? Afaik, they are not listed in the printed book.
@VeteranNoob, ^ Pretty much this. The wanderers retreated when the tides of Nurgle's hordes fell upon the life realm where as the Sylvaneth stood firm. (You'd stand firm too if you weren't made of flesh that can contract the flood of diseases coming your way)
Though to be fair, the treefolk always hated the wood elves. In the old world it was a very uneasy relationship that saw the elves as intruders but for the greater protection of Athel Loren the spirits accepted it. (They're helpless during winter and needed the elves.)
The wanderers have it better now, imo. No more summon the demigod rituals where someone at random gets to be burned alive at the end of the year and they can explore all the natural wonders of the realms without being tied down to a forest that partially wants to kill them all.
Pre-Orders are up and on the GW site I can order all new stuff as 1-click package.
The german one for 250€, the englisch one for 290.
But why to pay 40€ more for the original version?
At the risk of dragging politics into this, I'd blame Farage and his army of mouth breathers(for pretty much anything in the next few years) But yeah that is proper odd. Still its a heck of a release and GW just got a fair chunk of my cash with it.
Well i see a chunk of the new Sylvaneth stuff is already sold out on the UK site. Got my Alrielle from another seller for a good discount. But it's nice to see it's getting a popular reaction like the Orruks did.
Inquisitor Gideon wrote: Well i see a chunk of the new Sylvaneth stuff is already sold out on the UK site. Got my Alrielle from another seller for a good discount. But it's nice to see it's getting a popular reaction like the Orruks did.
At this point everything is sold on in Australia as well, except for the Branchwych.
Inquisitor Gideon wrote: Well i see a chunk of the new Sylvaneth stuff is already sold out on the UK site. Got my Alrielle from another seller for a good discount. But it's nice to see it's getting a popular reaction like the Orruks did.
At this point everything is sold on in Australia as well, except for the Branchwych.
GW must be happy about that!
I'm happy about that. I'm loving these new releases and the book is a damn good price too. I'll be picking that up in a bit too.
Hm, I remember reading on the tropes wiki back at the beginning of the year that the Sylvaneth were the ensemble dark horse of AoS as they were more popular and outsold the other AoS factions(before Orruks arrived) despite not being very prominent in the lore.
Baron Klatz wrote: @VeteranNoob, ^ Pretty much this. The wanderers retreated when the tides of Nurgle's hordes fell upon the life realm where as the Sylvaneth stood firm. (You'd stand firm too if you weren't made of flesh that can contract the flood of diseases coming your way)
Though to be fair, the treefolk always hated the wood elves. In the old world it was a very uneasy relationship that saw the elves as intruders but for the greater protection of Athel Loren the spirits accepted it. (They're helpless during winter and needed the elves.)
The wanderers have it better now, imo. No more summon the demigod rituals where someone at random gets to be burned alive at the end of the year and they can explore all the natural wonders of the realms without being tied down to a forest that partially wants to kill them all.
This is the case but I could see them fighting together since they have a common cause. Now the grand alliance order book does note that they do not hate them but there is a small rift due to the fact they are not connected to nature as they are. Considering they worship the same god and wanderers want to spread life magic to all the realms I doubt the goddess of life considering her personality would not mind them fighting together.
Hell she needs all the help she can get if she wants to get rid of nurgle.
Inquisitor Gideon wrote: Well i see a chunk of the new Sylvaneth stuff is already sold out on the UK site. Got my Alrielle from another seller for a good discount. But it's nice to see it's getting a popular reaction like the Orruks did.
At this point everything is sold on in Australia as well, except for the Branchwych.
Baron Klatz wrote: @VeteranNoob, ^ Pretty much this. The wanderers retreated when the tides of Nurgle's hordes fell upon the life realm where as the Sylvaneth stood firm. (You'd stand firm too if you weren't made of flesh that can contract the flood of diseases coming your way)
Though to be fair, the treefolk always hated the wood elves. In the old world it was a very uneasy relationship that saw the elves as intruders but for the greater protection of Athel Loren the spirits accepted it. (They're helpless during winter and needed the elves.)
The wanderers have it better now, imo. No more summon the demigod rituals where someone at random gets to be burned alive at the end of the year and they can explore all the natural wonders of the realms without being tied down to a forest that partially wants to kill them all.
To be fair...
It wasn't "the Treefolk" that hated the Wood Elves. It was Coeddil and Drycha, his Handmaiden, and their respective followers who felt that the Asrai were usurpers. The actual spirits of Athel Loren(seen in "Orion" series) were pretty okay with the Asrai, so long as they made an effort to balance the scales of give and take.
I am currently reading the season of war fluff and it states that Alarielle raised the first city using her life magic. She knew that sylvaneth are not ones to hang around in a town so she offered it to her mortal allies in return for acting as wardens for her city and the forest.
I suspect many wanderers took up that offer. Plus many stormcasts are guarding the cities along with aelves and free people while the devoted of sigmar are cleansing the lands of nurgles corruption. They also do note many other cities are set up in the realm of metal and beasts. Considering the rules for wanderers and sylvaneth the synergy will be nuts
shinros wrote: I am currently reading the season of war fluff and it states that Alarielle raised the first city using her life magic. She knew that sylvaneth are not ones to hang around in a town so she offered it to her mortal allies in return for acting as wardens for her city and the forest.
I suspect many wanderers took up that offer. Plus many stormcasts are guarding the cities along with aelves and free people while the devoted of sigmar are cleansing the lands of nurgles corruption. They also do note many other cities are set up in the realm of metal and beasts. Considering the rules for wanderers and sylvaneth the synergy will be nuts
That is interesting to hear, but what happen to the Dispossessed?
shinros wrote: I am currently reading the season of war fluff and it states that Alarielle raised the first city using her life magic. She knew that sylvaneth are not ones to hang around in a town so she offered it to her mortal allies in return for acting as wardens for her city and the forest.
I suspect many wanderers took up that offer. Plus many stormcasts are guarding the cities along with aelves and free people while the devoted of sigmar are cleansing the lands of nurgles corruption. They also do note many other cities are set up in the realm of metal and beasts. Considering the rules for wanderers and sylvaneth the synergy will be nuts
That is interesting to hear, but what happen to the Dispossessed?
Oh yeah on nagash no one knows what the hell he is doing. He is a big question mark at the moment he has been attacking both sides the forces of order don't know if the undead are moving to his will or their own but they don't see much difference.
shinros wrote: I am currently reading the season of war fluff and it states that Alarielle raised the first city using her life magic. She knew that sylvaneth are not ones to hang around in a town so she offered it to her mortal allies in return for acting as wardens for her city and the forest.
I suspect many wanderers took up that offer. Plus many stormcasts are guarding the cities along with aelves and free people while the devoted of sigmar are cleansing the lands of nurgles corruption. They also do note many other cities are set up in the realm of metal and beasts. Considering the rules for wanderers and sylvaneth the synergy will be nuts
That is interesting to hear, but what happen to the Dispossessed?
Oh yeah on nagash no one knows what the hell he is doing. He is a big question mark at the moment he has been attacking both sides the forces of order don't know if the undead are moving to his will or their own but they don't see much difference.
I wonder if we will get more information on Nagash plan in All-Gate then, since that is the season finale in a way.
Yeah I suspect so after listening to the recent audio drama I am just wondering what Nagash is planning.
Oh piece of advice for the love of god and all that is the god of spooky don't let chaos or destruction win.
It's clear what chaos wants to do with the cities and well destruction? Do I need to say anything else? If Death wins I suspect interesting fluff development(undead fluff is rarely bad and we finally get to see what the hell nagash is doing and planning) if order wins the cities will flourish and stay I suspect going by the end of the season of war which is also good.
shinros wrote: Yeah I suspect so after listening to the recent audio drama I am just wondering what Nagash is planning.
Oh piece of advice for the love of god and all that is the god of spooky don't let chaos or destruction win.
It's clear what chaos wants to do with the cities and well destruction? Do I need to say anything else. If Death wins I suspect interesting fluff development if order wins the cities will flourish and stay I suspect going by the end of the season of war.
Yeah, see, I really... really want Chaos to have a foothold on one of the cities. Preferrably the one that Alarielle raised. In the name of Tzeentch, and not filthy Nurgle.
I'm sure we can come to a few negotiations. Tzeentch need not be an enemy here....
shinros wrote: Yeah I suspect so after listening to the recent audio drama I am just wondering what Nagash is planning.
Oh piece of advice for the love of god and all that is the god of spooky don't let chaos or destruction win.
It's clear what chaos wants to do with the cities and well destruction? Do I need to say anything else. If Death wins I suspect interesting fluff development if order wins the cities will flourish and stay I suspect going by the end of the season of war.
Yeah, see, I really... really want Chaos to have a foothold on one of the cities. Preferrably the one that Alarielle raised. In the name of Tzeentch, and not filthy Nurgle.
I'm sure we can come to a few negotiations. Tzeentch need not be an enemy here....
Trade some secrets and all that.
True all the gods are interested in the cities according to the season of war well it depends how GW handles the fluff for chaos if they get a foot hold. The thing is though we have no idea really what nagash is planning or what the undead are doing in general. After the recent audio drama my head is just buzzing wondering what nagash's game plan is.
Can someone answer a quick question about the General's Handbook for me? I have searched the last 10 pages of posts, but can't find any information.
I have a Dwarf army from the early 2000s, (Gyrocopter, Organ Gun, etc.) -- does the General's Handbook contain point values for the classic Dwarf units (i.e. - released from before AoS)?
Basically, will I be able to play in point value-defined tournaments with my classic WHFB Dwarf models?
So the Dryads make me want to get into Age of Sigmar. Beyond buying the models, what books or downloaded documents do I want to get to get me started on the game?
I plan to try to take that mechanized city. My ArchWarlock has to participate either way (Contract with the Clan Pestilens he works with the the nurgle daemons they bring along,) and what power-hungry ratman WOULDN'T take the chance to harness a new energy source?
I love Rob Symes' "amazing" preview of Battletome Sylvaneth that they posted on the Age of Sigmar Facebook page. Its much better than Gee-Dubs usual preview videos
Ghaz wrote: I love Rob Symes' "amazing" preview of Battletome Sylvaneth that they posted on the Age of Sigmar Facebook page. Its much better than Gee-Dubs usual preview videos
I for one would love to see destruction win. It would basically be a massive troll; the epic schemes and armies of gods undone by a mass of dumb brutes.
@Swampmist, that's the first thing I thought when I read about that city and it's "realm stones". The good counterpart to the infamous warp stones that the ratmen are going to want to have at any cost.
Anyway, either Order or Death for the win.
Order: vibrant cities that can make amazing backgrounds.
Death: undead cities that can make creepy awesome backgrounds. (If dark souls has taught us anything it's that.)
NinthMusketeer wrote: I for one would love to see destruction win. It would basically be a massive troll; the epic schemes and armies of gods undone by a mass of dumb brutes.
NinthMusketeer wrote: I for one would love to see destruction win. It would basically be a massive troll; the epic schemes and armies of gods undone by a mass of dumb brutes.
Yeah it would be funny but we all know what's going to happen destruction is just going to wreck the cities punk the other factions and walk off into the sunset while laughing.
Baron Klatz wrote: @Swampmist, that's the first thing I thought when I read about that city and it's "realm stones". The good counterpart to the infamous warp stones that the ratmen are going to want to have at any cost.
Anyway, either Order or Death for the win.
Order: vibrant cities that can make amazing backgrounds.
Death: undead cities that can make creepy awesome backgrounds. (If dark souls has taught us anything it's that.)
Read the preview copy of the generals hand book today. I like it. The core rules of age of sigmar are decent, but the lack of points system really held it back. The book also adds some extra tweets that really feel like a refinement to the core system for the better. Everything added is short and sweet.
This is very excellent work from gwtbh, and wonder how the lessons learned from age of sigmar will effect other products. The design choices made were all very sensible.
I'm actually looking forward to age of sigmar for the 1st time.
Make no mistake, Age of Sigmar second edition starts right now. The new Sylvaneth and Bonesplitterz books are going to set the standard for the next wave of army books, in much the same way the Decurion set the standard for Warhammer 40k.
The Battletomes are going to have a significant spike in power, and therefor necessity for most players, as GW piles on more special rules, spells, relics, and battalions. Army specific spells and magic items will be limited to their respective army (to maintain both balance and flavor), while battalions will have an additional point tax, but allow for more mixed and matched armies to retain some of the cool faction specific abilities. The best and most restrictive of which will force you to take specific magic items and command traits, but include rules to make them somewhat more powerful. The cross faction battalions will be the exception that proves the rule to “more specific armies get the best rules”. Larger battalions will essentially be framed as armies in a can, with some very fluffy rules and units that are designed to attract players who are into more narrative play.
There is no plan yet to include point costs in the battletomes, GW want to push the general’s handbook as AOS version of the BRB, but they’re trying to create a roadmap for new plays to become more “hardcore”. The idea is that the ‘start collecting’ armies and/or a bunch of random dudes little timmy picks up at the shop are on one level of gameplay, which gets progressively more complex and intricate as you buy more books.
First you buy a few models to play with your friend, then you buy your armies battletome to see what kind of cool abilities they have, then you buy the generals handbook once you want to start playing more balanced and competitive games. The BRB as it is will become a fluff and campaign book, with the bigger coffee table books being released every once and a while to act as the base line for whatever the current story line is about, while smaller narrative books (see the realmgate wars series) will release with every major wave to keep the story chugging along. The narrative books will never be as necessary for games as battletomes and general’s handbook, but GW still wants them to be fun and fluffy for narrative players, as well as reference the current state of the setting and tease contents of future battletomes.
The General’s handbook is going to have a few gaps in it that will be filled by the next wave of battletomes, but expect a new one every once and while with updates and newer rules.
The current General’s handbook is going to last the entire summer, covering every major AOS update between now and whenever the next wave of 40k starts (Some say early September, some say late, but there will be a 2 week buffer between AOS summer and 40K winter).
Then after the next wave of 40k, AOS is going to pick up where the summer campaign left off, with a new BRB coffee table book covering the events of the summer campaign and covering the groundwork of the new lore.
It’s not going to be called second edition, and the exact title of the book is subject to change based on the outcome of the campaign, but expect everyone to call is AOS 2.0. No word yet on who exactly will be featured
In the second edition starter set, but if I were a gambling man I’d say it would be Sylvaneth Vs. Rotbringers, with some neat missions to “Recreate the final days in the battle for the realm of life”.
Then another series of mini campaign books will launch and the cycle will begin all over again. The realm of life summer campaign is going to play a huge factor in whether or not GW brings campaigns back, but expect another AOS campaign before we see a 40k one. GW wants to try and pretty up the current state of 40k with the next edition before it gets its own special campaign books
and summer campaigns.[i]
The Battletomes are going to have a significant spike in power, and therefor necessity for most players, as GW piles on more special rules, spells, relics, and battalions. Army specific spells and magic items will be limited to their respective army (to maintain both balance and flavor), while battalions will have an additional point tax, but allow for more mixed and matched armies to retain some of the cool faction specific abilities. The best and most restrictive of which will force you to take specific magic items and command traits, but include rules to make them somewhat more powerful. The cross faction battalions will be the exception that proves the rule to “more specific armies get the best rules”. Larger battalions will essentially be framed as armies in a can, with some very fluffy rules and units that are designed to attract players who are into more narrative play.
If true, I'd be worried about this. One of the main complaints with 40k (and WFB) was that later books started becoming overpowered and the game creep put a lot of people off. 40k requires a forest worth of books which you need to buy to get that specific benefit and which continually escalates. I'm not sure I like the idea of this rumour at all as it doesn't really show GW are learning from the mistakes of the past; it's back to buy the new model/book because it's more powerful than the last etc.
Why should GW change their successful business strategy.
But I think this is not a real rumour but and educated guess on how thinks will proceed based on how GW treat rules in general and how the new books look like.
shinros wrote: Yeah I suspect so after listening to the recent audio drama I am just wondering what Nagash is planning.
Oh piece of advice for the love of god and all that is the god of spooky don't let chaos or destruction win.
It's clear what chaos wants to do with the cities and well destruction? Do I need to say anything else. If Death wins I suspect interesting fluff development if order wins the cities will flourish and stay I suspect going by the end of the season of war.
Yeah, see, I really... really want Chaos to have a foothold on one of the cities. Preferrably the one that Alarielle raised. In the name of Tzeentch, and not filthy Nurgle.
I'm sure we can come to a few negotiations. Tzeentch need not be an enemy here....
Trade some secrets and all that.
Do we know if the campaign will be granular enough to make the different Chaos Gods fighting matter?
I too would like to see what Tzeentch will do with a foothold in the realm of life, but kick out the filth.
Of course not. People mostly ignore that craphole. He/the site basically tends to take existing rumors add their own garbage on top of it to claim it as their own rumormongers operating anonymously, and then gets pissy when called out on it. I genuinely cannot think of a time where any of the bolted-on rumors that the site claims have been unknown or surprising.
All codexes to this date just had battalions and warscrolls.
Rites of Battle: potent abilities that can be conferred on armies with the Sylvaneth allegiance, and Command Traits that can be used by their generals;
Spell Lores: powerful magic, both defensive and offensive, specifically for sylvaneth wizards;
Artefacts of the Glades: relics of war, usable by sylvaneth heroes;
3 Battleplans, helping you to fight glorious battles based on the narrative leading up to them;
5 Warscroll Battallions, collections of miniatures who gain special abilities when combined;
8 special Warscroll Battalions called Wargroves. These give you even more special abilities, magic items, command traits and spells;
1 Historical Battalion, the Guardians of Alarielle, which recreates the alliance between the sylvaneth and the Stormcast Eternals;
details of the history and organisation of the sylvaneth, with full background for every unit, character and monster in the faction.
Kanluwen wrote: Rites of Battle and Artefacts for the other armies are in The General's Compendium. Sylvaneth's stuff is NOT within The General's Compendium though.
The Wargroves and Guardians of Alarielle seem like they might just be reprinting the Sylvaneth material from the campaign books.
I dont know I never heard anyone mention spell lores for the other races in the general book. If its there glad to be wrong.
On the plus if they keep adding points upgrades relics ect to the editions aos might be playable in a couple years.
Kanluwen wrote: Rites of Battle and Artefacts for the other armies are in The General's Compendium. Sylvaneth's stuff is NOT within The General's Compendium though.
The Wargroves and Guardians of Alarielle seem like they might just be reprinting the Sylvaneth material from the campaign books.
I dont know I never heard anyone mention spell lores for the other races in the general book. If its there glad to be wrong.
On the plus if they keep adding points upgrades relics ect to the editions aos might be playable in a couple years.
Didn't see Spell Lores, but they really don't need them since they have unique spells attached to various characters in their different guises(the Gaunt Summoner on foot has a different spell than the disc mounted one for example).
The Sylvaneth have three or four spell-casters, with no variation on them.
All codexes to this date just had battalions and warscrolls.
Rites of Battle: potent abilities that can be conferred on armies with the Sylvaneth allegiance, and Command Traits that can be used by their generals;
Spell Lores: powerful magic, both defensive and offensive, specifically for sylvaneth wizards;
Artefacts of the Glades: relics of war, usable by sylvaneth heroes;
3 Battleplans, helping you to fight glorious battles based on the narrative leading up to them;
5 Warscroll Battallions, collections of miniatures who gain special abilities when combined;
8 special Warscroll Battalions called Wargroves. These give you even more special abilities, magic items, command traits and spells;
1 Historical Battalion, the Guardians of Alarielle, which recreates the alliance between the sylvaneth and the Stormcast Eternals;
details of the history and organisation of the sylvaneth, with full background for every unit, character and monster in the faction.
I'm all for them having points since it will bring in more players to an actually decent rule system (and it also addresses summoning issues).
But creep is part and parcel of a points system when you have as many armies, alliances and units as AoS has/will have.
If there was no creep, the delay in playtesting would be near epoch level esp. since the studio can't grok the fact that people will try to break the game.
Are all the beetle parts on one sprue? It looks like there are two bug bits on the sprue with the queen, but I don’t see where they go on the beetle. Optional?
And it might just be the Starcraft I was playing recently, but is anyone else seeing a queen of blades conversion there?
Kanluwen wrote: Rites of Battle and Artefacts for the other armies are in The General's Compendium.
.
I have only seen the general stuff yet, so are Fireslayer, Stormcast, Bloddbound etc. get their own stuff in the handbook?
The book mentions that storm casts will get their own stuff and that if you play pure storm casts you can to choose the order or storm cast perks. But you must choose one set or the other.
The perks they give in the book are only the generic ones for each grand alliance. I'm guessing these will other be covered in a new book for be FAQ'D in.
The Fyreslayers etc get their stuff from the generic Allegiance stuff as far as I could tell. I only gave the book a brief onceover though.
So we are back in the old days of power creep were all have to wait until their new army book battletome arrives to play on the same power level and hope that the rules don't change too soon after they get their new book.
As for the general points debate its a clear GW move towards giving more exposure to AoS. The Handbook should cover a wider range of hobbyist with the all the 3 options. I can see many just wanting to play exclusively with points.
The price of the book looks very tempting too. Specially if he has all the warscrolls.
The Fyreslayers etc get their stuff from the generic Allegiance stuff as far as I could tell. I only gave the book a brief onceover though.
So we are back in the old days of power creep were all have to wait until their new army book battletome arrives to play on the same power level and hope that the rules don't change too soon after they get their new book.
Old days? When did things move away from being like this? Power Creep sells models. Power Creep sells books.
Don't forget the Space Marines Stormcast will get 3 times as many updates as other armies. /sigh
Bottle wrote: Really excited at the thought of Spell Lores coming back. Even if it's only Sylvaneth that get them for the time being.
It was something I was surprised about when I heard about it. I wonder if the Sylvaneth book will be a new direction that GW will do in there future battletomes after the release of the General's Handbook.
Bottle wrote: Really excited at the thought of Spell Lores coming back. Even if it's only Sylvaneth that get them for the time being.
It was something I was surprised about when I heard about it. I wonder if the Sylvaneth book will be a new direction that GW will do in there future battletomes after the release of the General's Handbook.
I believe they've said as much, somewhere.
Ah it's in white dwarf, it says 'the battletome is the first of a new breed...'
With GW using digital more these days they could always add spell lore's, rites of battle and command traits to the existing battletomes through the app and website.
The Fyreslayers etc get their stuff from the generic Allegiance stuff as far as I could tell. I only gave the book a brief onceover though.
So we are back in the old days of power creep were all have to wait until their new army book battletome arrives to play on the same power level and hope that the rules don't change too soon after they get their new book.
Old days? When did things move away from being like this? Power Creep sells models. Power Creep sells books.
Don't forget the Space Marines Stormcast will get 3 times as many updates as other armies. /sigh
Nooooo nooooo the Fyreslayers and anyone not Sylvaneth (cuz they are first book and have theirs included) will have an extra trait if their allegiance does not involve other factions in a GA. My game with Fyfreslayers vs. Flesh EC was a blast. We each took the battle GA traits and opted to roll for command traits, since it was Thursday and we didn't (still don't) have spec traits for our armies staying in only our battle tomes.
Old days? When did things move away from being like this?
We had a view months were everyone was saying GW changes, GW learned from mistakes, everything will be better now with the fresh restart, GW listens to costumers (thats the only reason why we get the handbook) etc
Nice 6 months and the only thing left is that I can say to some people "I told you"
Old days? When did things move away from being like this?
We had a view months were everyone was saying GW changes, GW learned from mistakes, everything will be better now with the fresh restart, GW listens to costumers (thats the only reason why we get the handbook) etc
Nice 6 months and the only thing left is that I can say to some people "I told you"
I agree it would be great if GW listened to all the cos-player's. But in all seriousness they are still a company out to make money what do you expect, they have dramatically improved in several key areas which i think deserve acknowledgment.
Sooo when are they updating my ironjawz to spell lore and not be a crappy army? Lol first 40k ork now fantasy.
Future book new sigmarine was so bad ass he rode the biggest ork anyone ever seen all night and killed a bajillion of them only a couple million more then the other sigmarine of legend tho.
So far it is paning out for chaos like that aswell lol. 20 bloodreavers of bloodtown lose to 5 sigmarines lol.
You seen it in 40k now see it here, chaos and ork shall now and always be the poster boys... You know the ones the marines walk on to be cool. We are on the posters, just usually only parts of us or laying on the ground.
Wait a second.... Is there already 2 sigmarine chapters? The lizard riders and then the bread and butters?
Inactually don't see why this is a problem. Spell lores are cool and all, but most wizards have a spell or two listed on their profile, so it hardly matters. Everything else they got everyone else got too in the GH. IIRC, the book even says that you can take an extra relic for every Battalion you bring, so the sylvaneth just have a slightly better version that, as AOS has tended toward, trades versatility for power. The same reasoning is why I like the summoning changes. Because you essentially "sideboard" your points for summoning, you can choose during the game what you summon, but it takes effort and living wizards, and the summoned units can't be in battalions. You trade the power of having units on the board for buffing, objective holding, ect. And the consistency of having them on the board for versatility.
Of course not. People mostly ignore that craphole. He/the site basically tends to take existing rumors add their own garbage on top of it to claim it as their own rumormongers operating anonymously, and then gets pissy when called out on it. I genuinely cannot think of a time where any of the bolted-on rumors that the site claims have been unknown or surprising.
What a way to insult Dakka. I mean Dakka is no better than Feit on taking rumours from other sites. At least Feit admits that is all he does. He doesn't make rumours just collects them. So I don't understand your point of saying "He/the site basically tends to take existing rumours" because that is all he does. Please show me "thier own garbage on top of it and claim it as his own." I never seen him do it once. So if I am mistaken please correct me on it.
I just find it weird you are complaining against someone who only collects rumours for people like us to read. If you crap on him, you crap on Dakka as well, since Dakka never gives out rumours, just mentions them just like Feit does.
Old days? When did things move away from being like this?
We had a view months were everyone was saying GW changes, GW learned from mistakes, everything will be better now with the fresh restart, GW listens to costumers (thats the only reason why we get the handbook) etc
Nice 6 months and the only thing left is that I can say to some people "I told you"
Except that's still the case and adding new stuff in Battletomes doesn't change any of that. We know for a fact that there has been a huge change for the better in the culture at GW, we've heard it from multiple sources within or working closely with the company, and seen the evidence ourselves. As for AoS, all the warscrolls are still free and the only required purchase (not actually required unless you want to play with points) is the £15 General's Handbook. So no need for extreme hyperbole. So if you say "I told you so", most people will answer "Huh?"
Zywus wrote: So, Pay to win in AoS is no longer restricted to what models you purchase?
Now you can instead buy certain books to make your models better in points costed games?
And how is this different to any other table top game? AoS give most of the rules away for free at least, every table top game expects you to buy miniatures and most expect you to buy books which have rules which increase the power of your army.
I feel sorry for GW, damned if you do damned if you don't, personally I am loving all the new marketing and direction the company is taking. From some of the more recent rumours I would say the generals handbook will be a frequent release (bi-annual or annual) updating each time to add all the new stuff and changing to the new campaign. Also do not be surprised in the slightest if fyreslayers, bloodbound, stormcasts, skaven pestilence and flesh eaters (aka all the battletomes we have had so far) get some sort of update to bring them in line with the sylvaneth book, but the handbook and sylvaneth book are not even out yet so i wouldn't expect those for another few week if it happens.
OgreChubbs wrote: Sooo when are they updating my ironjawz to spell lore and not be a crappy army? Lol first 40k ork now fantasy.
Future book new sigmarine was so bad ass he rode the biggest ork anyone ever seen all night and killed a bajillion of them only a couple million more then the other sigmarine of legend tho.
So far it is paning out for chaos like that aswell lol. 20 bloodreavers of bloodtown lose to 5 sigmarines lol.
You seen it in 40k now see it here, chaos and ork shall now and always be the poster boys... You know the ones the marines walk on to be cool. We are on the posters, just usually only parts of us or laying on the ground.
Wait a second.... Is there already 2 sigmarine chapters? The lizard riders and then the bread and butters?
Have you played a game with the points system? If you haven't youll find out your quite mistaken.
Zywus wrote: So, 'Pay to win' in AoS is no longer restricted to what models you purchase?
Now you can instead buy certain books to make your models better in points costed games?
So your upset about something that isn't even out yet and know nothing about. Adding "lore" does not make the faction broken or more powerful then any other. It gives them options, just like every other faction there that also has tons of spell casting options.
The world cried when WFB was nicked, and now they are slowly bringing parts of it back into their system and being hate them for it.
Trying to spin the fact that 95% of the rules are free, aside from
a few artifacts and spells you get in the Battletomes, into something negative is... Interesting. Gotta keep that train rolling somehow I guess.
Indeed. I went from skeptical to all in on AoS, it's a surprisingly fun game for me and my wife. Along with the board game releases, we're loving GW lately.
Fezza213 wrote: every table top game expects you to buy miniatures and most expect you to buy books which have rules which increase the power of your army.
Do they?
I thought most games provided you with rules (free or for a cost) to use your models, period.
Not have the very same models be more or less powerful depending on which book you use to field them.
Fezza213 wrote: every table top game expects you to buy miniatures and most expect you to buy books which have rules which increase the power of your army.
Do they?
I thought most games provided you with rules (free or for a cost) to use your models, period.
Not have the very same models be more or less powerful depending on which book you use to field them.
Whats wrong with that?
Pay for the book and your models are 20% better. seems fair.
So... while all the gak storm of engaging the borderline trolling is fascinating ... are there any news or rumors for next week? The Monday leak became the slightly 1-2 weeks earlier at times. Campaign, something for Heresy it appears, but I would expect to see more AoS for the next few weeks. I'm chompin' at the bit for more new AoS stuff leading into the campaign and want my new dwarfs/duardin
Having the General's handbook in front of me and from what I've seen it looks fairly balanced.
I'm not sure why people are saying the newer things are better, from all the games I've played they are fairly equal.
I saw the example here of 20 bloodreevers looking to a min squad of judicators.. well 20 bloodreevers are 40 pts less then them so I don't see how that's out of line..
Of course not. People mostly ignore that craphole. He/the site basically tends to take existing rumors add their own garbage on top of it to claim it as their own rumormongers operating anonymously, and then gets pissy when called out on it. I genuinely cannot think of a time where any of the bolted-on rumors that the site claims have been unknown or surprising.
What a way to insult Dakka. I mean Dakka is no better than Feit on taking rumours from other sites. At least Feit admits that is all he does. He doesn't make rumours just collects them. So I don't understand your point of saying "He/the site basically tends to take existing rumours" because that is all he does. Please show me "thier own garbage on top of it and claim it as his own." I never seen him do it once. So if I am mistaken please correct me on it.
I just find it weird you are complaining against someone who only collects rumours for people like us to read. If you crap on him, you crap on Dakka as well, since Dakka never gives out rumours, just mentions them just like Feit does.
When was the last time you saw Yakface post an anonymous rumor?
Faeit and Dakka work differently. When Faeit post his rumors from an 'anonymous' source, he becomes responsible for those rumors. If he's not willing to take even a modicum of effort to weed out his less reliable 'anonymous' sources, then his credibility suffers.
Dakka doesn't post rumors. Dakka users post rumors. If poster Joe Schmoe posts a bunch of 'anonymous' rumors that don't pan out, then it's Joe Schmoe's credibility that suffers. Dakka's credibility only suffers when the number of Joe Schmoe's far out weigh the number of Sad Pandas and Lady Atias.
Don't confuse the poster of the rumors with where the rumors are posted. Faeit the website may do a decent job at rumors, but Faeit the user lacks any credibility.