Don't forget that you can get potions of +%Enchanting that you can use to make enchantments that give +%Alchemy to make stronger +%Enchanting potions to make better +%Smithing gear, etc etc.
Like the Morrowind Infinite Intelligence loop, where, since the strength of a potion was determined by Int, you could make potions of +Int, drink those, make more potions of +Int that were now stronger, and keep going until you had something like +5000 Intelligence for 15 days potions.
Got the Daedric armour now. I guess I should probably start progressing some of the main story quests again sometime, as I stopped basically after getting Dragonrend.
My saves were wiped when I switched to a 64bit OS so I've started again, this time I'm running an imperial resto-speech-warrior with a hatred of undead clad in the most golden looking armour I can find
Im starting to really dig summoning/destruction. I still suck at enchanting big time, but mostly its my fault, as I continually forget that I have a sou trap spell to make pidly things But man, can I kick some major ass. Im about to get on now, and learn some better summons.
and I must add, Ive read many times on here how you guys kill so many dragons, and Ive gotta say, they are tough! Ive killed 2 though. And added badass perk, Ive killed a Giant at lvl 7 without cheating. It was incredibly hard though, but was up in a tree line on a hill and I kept zig zagging in them and my flame atronach (sp?) and I kept blasting fireballs at it. Took awhile and 2 summons but I beat that bastard!
Pretty much the same focuses as my first character, Sword and Shield, Light Armour and Restoration.
Iv got a little back story behind him. Currently hes on the run from the Dark Brotherhood as he is a Shadowscale who wasn't interested in the DB, so fled to Skyrim after trying to be assassinated and got caught in the ambush by General Tullius. He hates the DB and the Empire with a vengeance.
You can roughly tell whats going to happen haha.
Though when playin him i completely forgot what I was doing and followed Hadvar at the start.
From what I learned in Oblivion from the argonian in the DB, Teinaava, Shadowscales are born under the Shadow starsign and are given to the DB. Any that come to age are acepted into the DB.
I know its a wiki link but they are usually correct. Do not that you do not want to read the Skyrim part as it contains a spoiler if you havnt done the DB questline.
How do I become a werewolf? A lot of the companions quests so far have been kind of boring. (Then again I've only done one REAL quest for them, and that was fun. The first one where you help the guy kill the draugr. All of those fetch quests around Whiterun got old fast)
And any tips for killing the fething Falmer? I had to go all the way back to the surface on the "inscribe the lexicon" quest to get more health potions. Luckily there was a conveniently placed elevator, but it was still a long walk. And WTF a creature that is BLIND should not be able to detect me when I have a potion of invisibility. So yeah how do I kill the damn things more effectively?
GalacticDefender wrote:Also how do you join the dark brotherhood? I found their door while randomly wandering around.
Go to windhelm. Look around until you find something called the "Arentino Residence". Pick the lock. Talk to the kid in there.
Accept his job. Go to riften and waste the old bitch (you'll know what I am talking about). Wait several days. After recieving the scary, go to sleep.
Aaaand I've obsoleted the Daedric set by being able to go over the cap in Orcish (which I prefer the look of).
My super-smithing isn't enough to get the steel sets up to it yet.
I want to find the rest of the Ancient Nord set though, to look the proper Nordic warrior. Wearing Orcish at the moment though, as although it isn't as Nordish, at least it looks like it's from the same game unlike Daedric and my character's hair doesn't clip through the helmet like Dragonplate...
LOL Stupid dragons attacking me in towns. A dragons attacks me in Riverwood and no one is helping me. Not a big deal, I can handle a dragon. Then as I start to do Unrelenting Force, guards come in to help, right at that moment. My UF is maxed out, so the dragon staggers and the guards go flying!
Don't get me wrong, nothing makes me laugh like watching guards ragdoll down the road like the next guy, but then they want to arrest you after words. *sigh* I just killed a dragon, you ex-adventurers don't scare me. Go away or an arrow in your knee will be the least of your problems.
I am at Level 51 and have my heavy armour, two-handed weapons, smithing, enchanting, alchemy, sneaking, and lock picking maxed out.
My daedric chest armour alone is 490 at the moment and I think I will be able to get it even higher once I make me a few potions that increase my armor improving even more. Right now I have made potions that makes my improving +40%. I can carry a weight of 500 without my magical items. Most stuff I swing my Daedric sword at die in 1 or 2 hits, (even Death Lords). Dragon Priests go down quick too if I get close to them. Usually I freeze them and then run up and smash them.
Dragons go down quick if I get them to land. If I fight one in a town I usually run out and make them follow me to an area where they will land.
My toughest fight so far was fighting an Ancient Dragon, Elder Dragon, and a Dragon Priest at the same time.
GalacticDefender wrote:Also how do you join the dark brotherhood? I found their door while randomly wandering around.
Go to windhelm. Look around until you find something called the "Arentino Residence". Pick the lock. Talk to the kid in there. Accept his job. Go to riften and waste the old bitch (you'll know what I am talking about). Wait several days. After recieving the scary, go to sleep.
Sweet Dreams
See I haven't got around to the DB stuff yet, but I am interested to see if I have borked my character, or if like the dragonstone it'll take that into account. You see, I already killed her, my Dark Elf really didn't like her attitude and murdered her in her sleep the same night she met her. Same with the dragonstone, I went into a dungeon, fought through, got the stone, then went to Windhelm a few days later, and when the mage asked me to get it, one of the responses was 'oh you mean this old stone here' or words to that effect.
Dark Brotherhood Entry Spoiler (if you want to find out if your char is borken, read it, otherwise, don't)
Spoiler:
It takes it into account, but only when you try and start the quest normally. The conversation with Arentino has an option to say you already killed her.
Automatically Appended Next Post: I also think i've fethed my rogue a bit. In trying to be as rogue-y as possible, i've neglected everything that allows me to fight things I can't sneak up on. Dragons are fine, but my daggers just bounce off Dragon Priests and higher-level Draugr like Scourges and Deathlords (on the off-chance that killing something triggers them, like the Deathlord in the place where you get the Jagged Crown). They're immune to Disarm, I only have L2 UF, Marked for Death is the only other thing I can use, but the armour degredation on L1 isn't great. Nightingale Strike also doesn't seem to do much.
Up until now i've been relying on stabbing stuff with x30 damage and neglecting the 1h tree something fierce, and i'm starting to feel the effects of doing so.
This game has some really creepy stuff in it, waay creepier than Oblivion.
Has anybody found the ruins (I forget the name) it has a bunch of dark mages around the outside, and inside it has a ton of empty wine bottles laying around. Two people working the forge inside are having a conversation about what's "below" and how disgusting what goes on down there is. Anybody? I got freaked out and since I'm still only lvl 10 I lit out of there to come back later. So what's down there?
GalacticDefender wrote:Also how do you join the dark brotherhood? I found their door while randomly wandering around.
Go to windhelm. Look around until you find something called the "Arentino Residence". Pick the lock. Talk to the kid in there.
Accept his job. Go to riften and waste the old bitch (you'll know what I am talking about). Wait several days. After recieving the scary, go to sleep.
Sweet Dreams
See I haven't got around to the DB stuff yet, but I am interested to see if I have borked my character, or if like the dragonstone it'll take that into account. You see, I already killed her, my Dark Elf really didn't like her attitude and murdered her in her sleep the same night she met her.
Same with the dragonstone, I went into a dungeon, fought through, got the stone, then went to Windhelm a few days later, and when the mage asked me to get it, one of the responses was 'oh you mean this old stone here' or words to that effect.
Well, supposedly you can also join it if you meet this crazy jester guy and help him with his wagon. You can find on the road going from Whiterun.
Well I couldnt take it anymore, and decided to put the mage on hold for the time being, and made my Orc warrior. Im going 2 handed and working my ass off on smithing. I have to say, its awesome sauce. I already (like lvl10 last night?) do so much damage with my 2 handed perks its insane.
And finally my first gripe about the game. After working my ass off on smithing, I can make my gear exquisite and just made my first bit of Orc armor. My problem is though, is they didnt make any of the quality you make any different then normal from what Ive seen. So my exquisite Orc warhammer, looks the same as it did the day I made it, and so on. Just a little gripe but still, they should of added some swirls or SOMETHING to embellish armor/weapons that you upgrade.
And Ive smashed down 3 dragons already with this build. Any dragon that lands, just gave itself a death sentence lol. But oddly enough, Ive yet to be able to go toe to toe with a damn frost troll. Dear GOD those things can kick my ass
Lint wrote:This game has some really creepy stuff in it, waay creepier than Oblivion.
Has anybody found the ruins (I forget the name) it has a bunch of dark mages around the outside, and inside it has a ton of empty wine bottles laying around. Two people working the forge inside are having a conversation about what's "below" and how disgusting what goes on down there is. Anybody? I got freaked out and since I'm still only lvl 10 I lit out of there to come back later. So what's down there?
I have no idea.
Were it dwemer ruins or a cave?
If Dwemer ruins, it could be Dwemer statues.
If any of both, it could be Falmer.
Anyways, I keep walking trough my (not in game, real!) house singing this:
'Dovahkiin, Dovahkiin, naal ok zin los vahriin, wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan, Dovahkiin, fah hin kogaan mu draal!
Huzrah nu, kul do od, wah aan bok lingrah vod, Aahrk fin tey, boziik fun, do fin gein!
Wo lost fron wah ney dov, ahrk fin reyliik do jul, voth aan suleyk wah ronit faal krein!
Ahrk fin zul, rok drey kod, nau tol morokei frod, rul lot Taazokaan motaad voth kein!
Sahrot Thu'um, med aan tuz, vey zeim hokoron pah, ol fin Dovahkiin komeyt ok rein!
Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein!
Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein!
Nuz aan sul, fent alok, fod fin vul dovah nok, fen kos nahlot mahfaeraak ahrk ruz!
Paaz Keizaal fen kos stin nol bein Alduin jot, Dovahkiin kos fin saviik do muz!'
and this, ofcourse:
'The Age of Oppression
We drink to our youth, and to days come and gone. For the age of oppression is now nearly done.
We'll drive out the Empire from this land that we own. With our blood and our steel we will take back our home.
All hail to Ulfric! You are the High King! In your great honor we drink and we sing.
We're the children of Skyrim, and we fight all our lives. And when Sovngarde beckons, every one of us dies!
But this land is ours and we'll see it wiped clean. Of the scourge that has sullied our hopes and our dreams.'
But thats just me, i guess..
CthuluIsSpy wrote:Yeah, they didn't really represent the Falmer's blindness very well.
How are their archers so damned accurate?
It's not that they can see, because they are blind. One of the loading screens specifically says that although they are blind they have increased other senses. So although they cannot see you they can probably hear you, smell you (humans do have bad body naturally especially some of those barbarian nords. In addition they may be able to feel as you walk. What I mean is that as you walk the ground can be felt as a vibration. I guess they use one or several of those to give the falmer "sight." So while in the fluff he can't see in game he can.
CthuluIsSpy wrote:Yeah, they didn't really represent the Falmer's blindness very well.
How are their archers so damned accurate?
It's not that they can see, because they are blind. One of the loading screens specifically says that although they are blind they have increased other senses. So although they cannot see you they can probably hear you, smell you (humans do have bad body naturally especially some of those barbarian nords. In addition they may be able to feel as you walk. What I mean is that as you walk the ground can be felt as a vibration. I guess they use one or several of those to give the falmer "sight." So while in the fluff he can't see in game he can.
Good point. But still...don't you need EYES in order to hit with a bow? I would at least expect them to have poor aim.
CthuluIsSpy wrote:Yeah, they didn't really represent the Falmer's blindness very well.
How are their archers so damned accurate?
It's not that they can see, because they are blind. One of the loading screens specifically says that although they are blind they have increased other senses. So although they cannot see you they can probably hear you, smell you (humans do have bad body naturally especially some of those barbarian nords. In addition they may be able to feel as you walk. What I mean is that as you walk the ground can be felt as a vibration. I guess they use one or several of those to give the falmer "sight." So while in the fluff he can't see in game he can.
Good point. But still...don't you need EYES in order to hit with a bow? I would at least expect them to have poor aim.
To them it doesn't matter if you are invisible or not. Remember if you are blind, everyone is already invisible.
Just played a bit on my new Argonian, Han-Za, so far not done alot. Iv chopped alot of wood for gold, cleared out Embershard mine and currently working my way up to Bleak Falls Barrow.
Still not decided what to do with the Empire Vs Stormcloaks, as well he hates the Empire but Ulfric is also racist so that could anger him aswell .
Onto another note, I found another glitch oddly enough. I managed to sell my equiped arrows, not that odd right?? Well when I went into Embershard mine I could still use my bow and arrow as if nothing had been sold. Easily fixed by obtaining some arrows and reequipt them.
As an aside, I wonder when the construction kit will come out? That's when we'll REALLY see mods begin to flow...
Automatically Appended Next Post:
johnscott10 wrote:Still not decided what to do with the Empire Vs Stormcloaks, as well he hates the Empire but Ulfric is also racist so that could anger him aswell .
Dunno if it'd sway your vote, but the Argonians have split from the Empire and actually have invaded and conquered part of Morrowind.
Melissia wrote:As an aside, I wonder when the construction kit will come out? That's when we'll REALLY see mods begin to flow...
Automatically Appended Next Post:
johnscott10 wrote:Still not decided what to do with the Empire Vs Stormcloaks, as well he hates the Empire but Ulfric is also racist so that could anger him aswell .
Dunno if it'd sway your vote, but the Argonians have split from the Empire and actually have invaded and conquered part of Morrowind.
Lint wrote:This game has some really creepy stuff in it, waay creepier than Oblivion.
Has anybody found the ruins (I forget the name) it has a bunch of dark mages around the outside, and inside it has a ton of empty wine bottles laying around. Two people working the forge inside are having a conversation about what's "below" and how disgusting what goes on down there is. Anybody? I got freaked out and since I'm still only lvl 10 I lit out of there to come back later. So what's down there?
I've been there. It's called Movunskar or something to that name. You pass through it during the
Spoiler:
Sanguine Daedric quest
.
I didn't notice anything much down there, except for annoying wizards.
Melissia wrote:I miss the Create Your Own Spell feature from Daggerfall (taht I think was also in both Morrowind and Oblivion to a lesser extent).
God yes... I would so love it if they did a modest update to daggerfall and re released it. Nothing like levitating over a sea of guards and raining down lightning like a wrathful god.
johnscott10 wrote:Just played a bit on my new Argonian, Han-Za, so far not done alot. Iv chopped alot of wood for gold, cleared out Embershard mine and currently working my way up to Bleak Falls Barrow.
Still not decided what to do with the Empire Vs Stormcloaks, as well he hates the Empire but Ulfric is also racist so that could anger him aswell .
Onto another note, I found another glitch oddly enough. I managed to sell my equiped arrows, not that odd right?? Well when I went into Embershard mine I could still use my bow and arrow as if nothing had been sold. Easily fixed by obtaining some arrows and reequipt them.
Empire help the damn pixies.
There you have your answer; join the Stormcloak rebellion
Melissia wrote:I miss the Create Your Own Spell feature from Daggerfall (taht I think was also in both Morrowind and Oblivion to a lesser extent).
God yes... I would so love it if they did a modest update to daggerfall and re released it. Nothing like levitating over a sea of guards and raining down lightning like a wrathful god.
Arena & Daggerfall are both available for free on the Elder Scrolls site in the downloads section. =P
Never been able to get the Daggerfall download, for whatever reason. Got Arena, but other than the basic fluff, it's not really an 'Elder Scrolls' game, not as I see them, anyways.
I got Skyrim yesterday, and I got as far as the quest from the whiterun wizard: to go and find a dragonstone in a tomb or somesuch, couldn't be bothered and went exploring. I'm playing as a Nord with heavy armour,(usually) 2-handed sword and a load of sneaky skills....
However, I do have a question, you see, I may have slightly slaughtered the population of riverwood and thrown their corpses into the river.
My question is: whether this means that I will have lost the chances to do certain quests - there's a few who won't die, I assume to do with quests, but I'm a little worried that my killing spree was poorly thought out...
(I've also murdered the family owning the whiterun stables.)
Well, you probably havn't messed up any quests, but you most certaintly have an insane bounty on your head plus every guard in the vicinity trying to kill you.
You should hold off on the mass murder till you reach level 50+, at that point you are pretty much invincible.
and you actually need to do that Dragonstone quest to advance the story line(If you want to start fighting dragons and getting shouts)
I have a question about the Eye of Magnus quest
Spoiler:
The final battle against that Thalmor dude, do I target him with the staff or keep targeting the eye once he starts attacking? I tried targeting him, he stopped casting spells but he keeps moving too fast to keep the staff on him. Then I ran out of power and soul gems(I even ran upstairs to steal the archmage's soul gems)
Grey, I think you target the eye (did the quest a while ago and can't quite remember) and then it does something and you can hurt the thalmor guy.
The Staff of Magnus always comes with enough charge to break through the barrier around the college, break his hold on the eye and then kill him, with a bit to spare (which is why the DP that drops it never uses it, and uses his shock spells instead); if you're running out of power then you're doing something wrong, so if you're running low and nothing seems to be having any effect, switch tactics.
He did stop zapping the eye and start attacking me after a few seconds of zapping the eye, but he was still invincible. Do I keep targeting the eye once that happens?
Yes, I think the people who are in with you attack him too, so when you see he's starting to take damage (or the eye does something, i'm not sure) switch to him.
Grey Templar wrote:He did stop zapping the eye and start attacking me after a few seconds of zapping the eye, but he was still invincible. Do I keep targeting the eye once that happens?
Zap the eye until it closes, then attack the thalmor guy, as he isn't drawing power from the then, because it is closed. If you run out of souls, the flying worm thingies drop lesser soul gems for that purpose.
Got Skyrim few days ago and Im all over it. Im yet only a level 8 Argonian warrior with shield/blade combo. I just wonder where I can sell my damn dragon bones, since I yet have no money for a house
Any standard shop, together with dragon scales.
I always do Riverwood trader, as the guy has plenty of money, Ive married his sister who also has a shop and live there, since I dont have a house yet.
If it will take long before you have a house, buy a Amulet in Riften and mary Camilla valerius in Riverwood. Free house.
thenoobbomb wrote:Dark Apostle, you cant have killed them all. Delphine in the inn is necesary.
Dark Apostle 666 wrote:However, I do have a question, you see, I may have slightly slaughtered the population of riverwood and thrown their corpses into the river.
My question is: whether this means that I will have lost the chances to do certain quests - there's a few who won't die, I assume to do with quests, but I'm a little worried that my killing spree was poorly thought out...
(I've also murdered the family owning the whiterun stables.)
Backstab, +bad ass knife, + the 15x dagger bonus is fething awesome. Lately, Ive been trying to not use my bow in favor of sneaking up and slicing some throats.
The Epic Chaosdude!!! wrote:Got Skyrim few days ago and Im all over it. Im yet only a level 8 Argonian warrior with shield/blade combo. I just wonder where I can sell my damn dragon bones, since I yet have no money for a house
Id save your dragon bones until you get 100 smithing, you can make dragon armor and upgrade it which sells for ALLOT. Also dont bother "buying" a house, use the free house cheat (you still need to have the money for the house but you wont spend it).
Avatar 720 wrote:Join the Dark Brotherhood and get yourself a pair of Shrouded Gloves for x30 dagger damage in total
How exactly does one join them? Ive read (quickly Ill admit) on some forum, and it didnt make much sense to me, so Ive been doing theives guild.
vodo40k wrote:
The Epic Chaosdude!!! wrote:Got Skyrim few days ago and Im all over it. Im yet only a level 8 Argonian warrior with shield/blade combo. I just wonder where I can sell my damn dragon bones, since I yet have no money for a house
Id save your dragon bones until you get 100 smithing, you can make dragon armor and upgrade it which sells for ALLOT. Also dont bother "buying" a house, use the free house cheat (you still need to have the money for the house but you wont spend it).
Explain this one? Id love to get a house and not pay for it. I burn through cash thanks to keeping my smithing up
You join the Dark Brotherhood by breaking into Aventus Arentino's house in Windhelm, killing Grelrod the Kind, and then waiting for the message from the Dark Brotherhood.
what you have to do is find the person who sells you the house, wait for them to fall asleep and then ask them to buy the house. The quickly exit the chat thingy and deposit all your cash in a drawer, box, crate etc whatever. You'll get the house and your money will still be there. However you stil need the right amount of money.
I tried to finish the main quest with my level 30+ wizard but when I use the elder scroll the scene just sort of freezes and doesn't finish and I tried doing the fixes online but I'm kind of fethed so I started a new character. I am now playing as a nordic werewolf warrior goddess by the name of Alice Wolf. Hopefully I can finish the main quest and a few other side quests with her and then I can start a 3rd character after that. Thinking of going with a dark elf.
Tbh for me that is a slight shame I have with Skyrim, other than the kids, which would be immune from my wrath anyways, and would cause a huge gakstorm news wise had they allowed it.
I'm a little annoyed they put 'Immortal' npc's in again. From previews leading up to the release I was under the impression they where gone, and in such cases a secondary relative would replace the first.
Just find it breaks the immersion a little, if I want a character who is a psycho, let me live with the concequences of killing key npc's.
Although its not so much for the'psycho' angle, its bugging me for example as my main character has taken a utter dislike/hatred of the Imperial scum in Solitude. She'd love to wipe the place out. However its not possible. It was doubly frustrating as I thought she'd killed one the other day, got him with a finishing move, but they still get back up after a few moments.
Other than that, I can't think of any other gripe that stands out at all, which is quite remarkable for such a big game.
Coolyo294 wrote:You join the Dark Brotherhood by breaking into Aventus Arentino's house in Windhelm, killing Grelrod the Kind, and then waiting for the message from the Dark Brotherhood.
JohnnoM wrote:@Kingcracka
what you have to do is find the person who sells you the house, wait for them to fall asleep and then ask them to buy the house. The quickly exit the chat thingy and deposit all your cash in a drawer, box, crate etc whatever. You'll get the house and your money will still be there. However you stil need the right amount of money.
Thank you both for the replies! Ill join the brotherhood after I finished the theives guild quests. But Ill do the house thing ASAP, because Im getting sick of holding onto all this crap, because I dont want to just leave it in some random box or on the ground. I did that once in Oblivion, and later to my horror, discovered the game erased all my stuff from the containers.
Alfndrate wrote:I just paid a 1000 gold fine in Dawnstar because I killed a man accidentally while saving the city from a freaking Elder dragon... I get no respect
Alfndrate wrote:I just paid a 1000 gold fine in Dawnstar because I killed a man accidentally while saving the city from a freaking Elder dragon... I get no respect
I followed some random guy down a dark alley and thought, well he made a terrible mistake, went to cut his throat, and instead, he just kindda.......kneeled down in pain. WTF?! I forgot they made the "invincible" guys in this game again. Talk about a snap back to reality
By the by, I found slaughterfish swimming about 75yards inland yesterday. Why is it ALWAS the slaughterfish that are fethed up in these games?
I was fighting this Dragon Priest once and he apparently decided the river's Slaughterfish were a bigger threat then the guy who just ate 2 of his gods
Melissia wrote:
Get off of it before Clint Eastwood shoots you. In the knee.
Fixed it for you.
So I'm almost ready to make my Dragon armour, but I like the way the Daedric armour looks much better. Anybody know the recipe for a +armour skill potion? Would I even be able to craft Daedric armour that's boss enough to replace Dragon?
Melissia wrote:
Get off of it before Clint Eastwood shoots you. In the knee.
Fixed it for you.
So I'm almost ready to make my Dragon armour, but I like the way the Daedric armour looks much better. Anybody know the recipe for a +armour skill potion? Would I even be able to craft Daedric armour that's boss enough to replace Dragon?
According to the Skyrim Wiki page, Daedric armor is better than dragon plate for heavy armors, however Dragon Scale is better than the "highest" level of light armor that one can create... Not sure how true that is though.
Lol this is just getting ridiculous, its only funny when used in a very few, very appropriate circumstances, not when its in the comments of EVERY VIDEO ON YOUTUBE.
Having some very weird mob spawns, two dead draugr fell from the sky on my head the other day and today a living mammoth spawned around 100 foot above the ground then fell to it's death.
corpsesarefun wrote:Having some very weird mob spawns, two dead draugr fell from the sky on my head the other day and today a living mammoth spawned around 100 foot above the ground then fell to it's death.
Lord Scythican wrote:I used to be original, exciting, and wise then I took an arrow in the knee.
Okay, that's it. Nobody who uses that meme is a person.
Thus I'm putting anyone who uses it from now on on my ignore list >.<
Oh now come on, you might as well back it up to anyone who used it in the last few days. You know I have to make at least one more arrow in the knee joke since you made that statement. It is just kind of hanging there, begging for me to make at least one more arrow in the knee joke.
Oh well, at least I went out with a bang. It could have been worse, I could have taken an arrow in the knee instead of being put on an ignore list. That would have been worse. On the plus side, my chances of getting a disability check would have increased, since I would have had two injuries.
Now I can only get a job as a high school security guard.
Lord Scythican wrote:I used to be original, exciting, and wise then I took an arrow in the knee.
Okay, that's it. Nobody who uses that meme is a person.
Thus I'm putting anyone who uses it from now on on my ignore list >.<
Oh now come on, you might as well back it up to anyone who used it in the last few days. You know I have to make at least one more arrow in the knee joke since you made that statement. It is just kind of hanging there, begging for me to make at least one more arrow in the knee joke.
Oh well, at least I went out with a bang. It could have been worse, I could have taken an arrow in the knee instead of being put on an ignore list. That would have been worse. On the plus side, my chances of getting a disability check would have increased, since I would have had two injuries.
Now I can only get a job as a high school security guard.
I wish the glitches in the game would get fixed. I went to liberate the reach and none of the stormcloaks were where they were supposed to be. I waited several times and they never showed up. I gave up and did some other quests since the fort was completely empty. Every time I went into the fort it said I failed the quest.
Eventually I went into Markarth for another quest and I was attacked by the Jarl & crew. I beat them and it said I completed the liberation of reach quest. Then it told me to return to Ulfric to finish the quest, which never finished even after I talked to him. Weird...
I wish the bookshelves and mannequins would get fixed too...
For some reason health draining enchanted daggers start health draining a split second before I hit causing the mob to detect me and denying my delicious 30x sneak damage bonus :(
I made some named enchanted legendary glass daggers for my vampire thief to go with his vampire theme and now they are making me far less effective on combat :/
For example, the unkillable dragon flying backwards bug which was caused by traveling around.
Automatically Appended Next Post:
corpsesarefun wrote:For some reason health draining enchanted daggers start health draining a split second before I hit causing the mob to detect me and denying my delicious 30x sneak damage bonus :(
I made some named enchanted legendary glass daggers for my vampire thief to go with his vampire theme and now they are making me far less effective on combat :/
Make your off hand dagger draining, and your main hand one damaging?
For example, the unkillable dragon flying backwards bug which was caused by traveling around.
I noticed that I hadn't seen that one in a while.
I really want to display some armour in my house though...
Also does anyone know if there is a forge that comes with any of the houses? I bought the house in windhelm and it has everything but a forge. Also my option for cleaning up the murder's mess disappeared before I could purchase it.
For example, the unkillable dragon flying backwards bug which was caused by traveling around.
Automatically Appended Next Post:
corpsesarefun wrote:For some reason health draining enchanted daggers start health draining a split second before I hit causing the mob to detect me and denying my delicious 30x sneak damage bonus :(
I made some named enchanted legendary glass daggers for my vampire thief to go with his vampire theme and now they are making me far less effective on combat :/
Make your off hand dagger draining, and your main hand one damaging?
The idea was both are draining and act as a proxy set of fangs for draining life in combat, I suppose I could make the mainhand soultrap.
Morathi's Darkest Sin wrote:Can you re-enchant pieces out of interest. I foolishly enchanted my Dragonscale set, and its covered in +4% and that kind of horror level enchants.
Okay I can make the set again if not, but if I can just enchant over the top, I can raise up my stats a bit as I am mastering the skill.
You cannot re-enchant. Once an item is enchanted, it's stuck.
If you want the optimal enchantments, make sure to get to 100 Enchanting and get the perk "Extra Effect" to put 2 enchantments on the same item. (And, each is as powerful as if it were the only one on it.)
I leveled my enchanting while leveling smithing. Buy a bunch if iron and leather strips, make 27 iron daggers. Take the daggers to your nearest enchanter table and enchant as many as you can with cheapy petty souls, then sell the daggers for 70-100 gold each
Necros wrote:I leveled my enchanting while leveling smithing. Buy a bunch if iron and leather strips, make 27 iron daggers. Take the daggers to your nearest enchanter table and enchant as many as you can with cheapy petty souls, then sell the daggers for 70-100 gold each
Some enchantments are worth more gold than others, I used drain stamina when i did this.
If you do that ,be sure to either use the Lovers stone or switch between warrior for smithing and mage for enchanting (or sleep with your wife/husband, which grants a temporary bonus that's the same as the lover's stone bonus) before embarking on that, to maximize xp gain.
Does anyone have any advice for levelling Alchemy? Even with things with Fortify Alchemy, the Thief Stone and Lover's Comfort bonus, plus making the most expensive potion in the game (Wheat + Giant's Toe Fortify Health potion), only gives me about half a level at a time, and Toes are scarce.
What combinations of common ingredients typically produce the more valuable potions?
Avatar 720 wrote:Does anyone have any advice for levelling Alchemy? Even with things with Fortify Alchemy, the Thief Stone and Lover's Comfort bonus, plus making the most expensive potion in the game (Wheat + Giant's Toe Fortify Health potion), only gives me about half a level at a time, and Toes are scarce.
What combinations of common ingredients typically produce the more valuable potions?
Well the way I have been doing it is to gather any ingredients that I find in my travels. They don't weigh much so you can carry a lot. Periodically I drop all of them off at my house in one specific container. Once I get a lot of them I go to my alchemy table with all my ingredients and just make whatever potions I can. I then sell off the ones I don't want. I maxed out the skill doing this a long time ago.
Of course, I eat one of every ingredient I find so I can discover the first effect. Not got the perk that discovers the second yet, but i've made so many potions using so many ingredients that only a small handful haven't had the second effect revealed.
Avatar 720 wrote:Of course, I eat one of every ingredient I find so I can discover the first effect. Not got the perk that discovers the second yet, but i've made so many potions using so many ingredients that only a small handful haven't had the second effect revealed.
It may be the types of potions you are creating. I usually make potions with three ingredients. However even with that I will select and reselect ingredients if they do not make an expensive potion. Sometimes choosing one ingredient over another will make a potion worth over 500 gold versus like 60.
Heh. You'z guys have it easy. Back in Morrowind, you had to select each ingredient seperately, and you couldn't see the effects of the ingredients you'd already selected!
If you made a potion with two items that both had the same 'unkown effect', you didn't learn the effect, you just got a potion with an unknown effect.
The list was alphabetical, and horizontal, and purely graphical, meaning you had to either mouse over each item to see its name, or learn to recognize them by their icon.
I don't know if this last one is correct, but from how it feels, there were about twice as many different ingredients than there are in either later game.
I find it much easier to recognise items by images, if there was a mod that changed the inventory interface to take up more room with tiled images instead of a list of text I would be a happy man.
I just made the light dragonbone armor yesterday, and was let down. It doesnt look that good. Naturally as Im playing a stealthy assassin type. The heavy though, that looks bad ass, and cant wait to see it on my warrior.
Just joined the Brotherhood as well. Super excited, as I LOVE the DB
KingCracker wrote:I just made the light dragonbone armor yesterday, and was let down. It doesnt look that good. Naturally as Im playing a stealthy assassin type. The heavy though, that looks bad ass, and cant wait to see it on my warrior.
Just joined the Brotherhood as well. Super excited, as I LOVE the DB
I like Dragonscale except for the helmet, it kind of ruins the whole suit. I just replace it the Dragon Priest mask that gives a bonus to archery on my stealth character.
Melissia wrote:
Daedric armor is better (by a few points) by the way, but dragonplate armor looks better.
Ugh, I have to disagree. I am not a fan of the dragonplate. Daedric feels much sexier. I wish they'd let you customize your armours appearance, that'd be sweet.
Melissia wrote: Daedric armor is better (by a few points) by the way, but dragonplate armor looks better.
Ugh, I have to disagree. I am not a fan of the dragonplate. Daedric feels much sexier. I wish they'd let you customize your armours appearance, that'd be sweet.
I personally hate the new look of daedric armor...
I like the look of daedric armour however you cant help but look extremely evil while you wear it. Dragon plate dosent look brilliant IMO but it deffinatly makes you look the part of "Dovahkiin". My favourite looking armour is steel plate (and imperial with the hoplite helmet), but i dont wear it cause its not the best.
Actually, I really wish that Skyrim had built on the "factional" armor that the FO series has, especially in FO:NV... I mean, I would love to run into any town wearing my stormcloak armor, or imperial armor (especially if its held by the other group) and be straight up attacked like a common criminal, or at least get a guard stoppin me at the gate to warn me off.
It always bugged me in oblivion that once I got daedric armor, which looked EXACTLY the same as the dudes popping out of oblivion gates, all the 'civilians' and guards in the game couldn't care less.. they just all recognized me and didnt care
Ensis Ferrae wrote:Actually, I really wish that Skyrim had built on the "factional" armor that the FO series has, especially in FO:NV... I mean, I would love to run into any town wearing my stormcloak armor, or imperial armor (especially if its held by the other group) and be straight up attacked like a common criminal, or at least get a guard stoppin me at the gate to warn me off.
It always bugged me in oblivion that once I got daedric armor, which looked EXACTLY the same as the dudes popping out of oblivion gates, all the 'civilians' and guards in the game couldn't care less.. they just all recognized me and didnt care
In Oblivion you were attacked if you cranked the difficulty up and wore necromancer robes or DB gear.
Try that...
You run into like 1 Centurion when doing that quest. So unless you decide to go exploring every nook and cranny you should be fine if you are worried about them. Frankly, Falmer are more dangerous.
Ive read that its around 3 Centurions and lots of Falmer...
Ill wait and level up some more.
Would the mace of Molog Bal help?
(when I find a wife I really need to equip forsworn armor on her... )
Then make sure it's someone who is already a follower if you want them to wear the Falmer. Someone like Lydia or Alea the Huntress. It has to be better than what they already have.
As far as the mace of Molag Bal goes, I have not been thrilled with any of the Daedric Artifacts short of Azura's Star. I miss Umbra.
On the xbox thats not an issue, well not in my game anyways. Either I am lucky, or its only on PC format?
Hmm, noting the enchanting thing, I'll need to get some more ebony together for another sword once I max it.
It's a crazy difference though. Make a ebony sword, craft it up to epic, and enchant the danged thing. Damage difference between my old scimitar and 'Darklight' was insane.
thenoobbomb wrote:I now need to go in Blackreach but am evel 15.. Should I wait for that? I think Ill die immediately when a Centurion shows up..
Also, I made my own Dwarven armor and Im proud. Hah. (I know, I suck because of that)
The way to deal with the centurions is to get in close, i mean hugging their legs close. That way they wont be able to use their extremely nasty steam attack. You either have to be pretty proficient at blocking or dodging to do this well.
Or you can keep it stunned with Power Attacks and Unrelenting Force.
First Centurion I faced, I spent a good 10 minutes playing tag with Fire breath and avoiding its steam attack.
Second Centurion I faced I got up in its grill and it died pretty quickly with only minor damage to myself. You probably don't want to do that if you are specilizing in light armor or are a mage, that would end badly.
I find it odd that the Dwarven machines are resistant to Ice but not Fire. You think Ice would be good because it could shut down the boilers, but instead Ice just tickles them while fire does decent damage.
Avatar 720 wrote:It goes against one of the books found in the game too, the "Ruins of Something'Something" and I know it had a 'z' in it...
I think you're thinking of "The Ruins of Kemel-Ze" and another thing that's quite good for centurions is ranged sneak attacks, because if they haven't activated yet, they can still take damage.
Which brings me onto one thing I miss from Oblivion, the ability to place enchantments onto individual arrows. That was fun. "Oh, there are five dremora that can't see me, guess I'll just use my arrows that do 30 lightning damage in a 15 foot radius then"
As for AoE spells, there's the tier three and four spells. Fireball is an AoE, the ice one hits everything in a fairly wide line, and the chain lightning of course jumps from enemy to enemy, whiel the three tier four ones... I haven't really used much, they kinda suck IIRC.
The runes are also AoE and quite a bit more powerful than the second tier spells.
The ice one is perhaps the strongest. Fireball and Chain Lightning are one-time damages, with fireball having a small burn time. Ice Storm ticks every second, allowing you to build up damage if the enemy is moving with it, or stays in it for 2 or so seconds.
It makes it decent against things with large footprints as well, like landed Dragons. Even staying still it'll take 2-3 seconds for the storm to pass completely through it.
Yeah, all the Dragons will be replaced with a flying Octopus creature called a Skingvang, Hydras will be a new monster that will randomly appear in the wilds, and a new awsome main quest will show up that will culminate with an epic battle that throws Solitude into the sea.
To be honest i was a much bigger fan of the alechemy in Oblivion. So much simpler, faster, and more fun. I live for the sound of that "Cha-tunk" when you you make a potion.
That, and maybe the old lockpicking. Im not sure which i like better, the new or old.
Automatically Appended Next Post: And itd be nice to head somewhere... Warm... In skyrim XD. I need to turn up the heat every time i play XD
The new lock picking is certaintly more realistic but I do miss the auto complete option of Oblivion. Especially if I don't feel like wasting time with a chest.
Grey Templar wrote:The new lock picking is certaintly more realistic but I do miss the auto complete option of Oblivion. Especially if I don't feel like wasting time with a chest.
The old was much more Unique. Actually found it fun to pick locks. Now its just sort of a pain in the ass.
Thats really my only complaint thought, almost everything else is skyrim is amazing.
Have just played Skyrim for a few hours at a friends place, and found it awsome. So awsome that i had to make a 40k model about it.
"I uzd ta be in da WAAAAGH like you, tilz I got an arrow in da knee"
Grey Templar wrote:now that would be a great expansion.
heck with it, TES7 shall hearby be set in Akavir!
You missed out TESVI
On the new lockpicking, I probably mentioned it before but I find it pretty damn easy. I've never once run out of lockpicks, and the only time i've ever used more than about 6 is on particularly annoying Master locks. Once you manage to find the general area of the sweet spot using light probing picks, you've more or less cracked it.
I detested the Oblivion lockpicking system, only when I got the Skeleton Key was it remotely tolerable (see: "Hmmm, a lock..." *auto-complete* x[insert number here] .
The funny thing is, once you figure out the trick to the Oblivion system, it's incredibly easy.
All you have to do is
Spoiler:
tap them up until you get one that's incredibly fast coming down. The next 'tap' can be locked into place, without fail. You just need to recognize the speeds the tumblers fall.
I personally found the lock picking in Oblivion to be WAY to easy. Id never take it as a skill, and could pick the hardest of locks with very little effort. They all literally went with a little music number in my head.
Oh its a medium, so its la la PICK la la PICK
or Hard was say, la la laaaaa PICK la la PICK!!
I rather like Skyrims lock set up, it ranges from damn simple to rather tough. But I too never run out of picks, and normally only waste around 5 on a master or occasionally an expert, again its a groove thing. And if your the observant type, youll notice that each skill type is more or less always in the same area, but on either side of the lock. Like Masters IIRC are either just below the left top bolt or the right top bolt. And if its not, there was one other spot that it was ALWAYS at.
I cant rememebr that one, as I started a berserker type Orc, wearing the Fur armor that exposes his chest, and the rest will be the best heavy armor I can make, with Dual wielding of course, bright red war paint on his face. So far its been pretty damn fun, and keeping in character is making him to be rather interesting to play
Automatically Appended Next Post:
Anvildude wrote:The funny thing is, once you figure out the trick to the Oblivion system, it's incredibly easy.
All you have to do is
Spoiler:
tap them up until you get one that's incredibly fast coming down. The next 'tap' can be locked into place, without fail. You just need to recognize the speeds the tumblers fall.
KingCracker wrote:I personally found the lock picking in Oblivion to be WAY to easy. Id never take it as a skill, and could pick the hardest of locks with very little effort. They all literally went with a little music number in my head.
Oh its a medium, so its la la PICK la la PICK
or Hard was say, la la laaaaa PICK la la PICK!!
No way, Skyrims is easily harder then Oblivions. Oblivions was incredibly easy, I taught my son (whos 6 currently) the trick and he would blow through locks. Im not saying Skyrims is hair pulling hard, but its definitely harder then Oblivions
If I have played skyrim for a very long time, or just have natural talent, and start a new character I will find the lockpicking to be really easy and can probably get by with only a few picks.
That said, I think the Skyrim system is more difficult as a baseline.
Grey Templar wrote:Player skill comes into the equation here.
If I have played skyrim for a very long time, or just have natural talent, and start a new character I will find the lockpicking to be really easy and can probably get by with only a few picks.
That said, I think the Skyrim system is more difficult as a baseline.
I had played it for a total of three hours at the time and was playing as a mage, with as I said a skill of 16. And I started at 15-- hadn't exactly had much experience doing it.
I still find that Oblivion's lockpicking is harder than Skyrim, but I don't use cheap tricks...
Cheap tricks? Theres nothing cheap about the tricks in Oblivions locks, its just simple fact. Oh theres the fast dropping tumbler *click*
I dont really see the need to argue on this subject though, some will think one set is harder, while others will think that same set is the easiest. Im looking at it as a fact, that on average, 10 of the hardest level locks in Oblvion, I can pick with probably 3 picks. While 10 of the master level locks in Skyrim, while still easy to do, would take me probably 20-40 picks to pull off. And really only that much, because the "hard part" is finding where the sweet spot is. (that and my controller is REALLY loose and needs to be replaced )
I find neither system particularly hard but I found oblivions more annoying due to it having multiple stages, in skyrim once you've done it once you've done it for good.
I look at it more like this. Oblivions system, may have taken more time to do properly, because you were waiting for the fast tumbler. Once it popped up, your set. Where as skyrim can possibly go in one shot (if your lucky) up to taking some time trying to find the right spot. But again, once you found it your golden. So one takes longer but with less picks, and the other can go faster but can take ALOT more picks to get there.
I hope for DLC that gives me a book called 'the lusty greybeards.'
Think 'the lusty argonian maid', but then about master Bori ghetting teached master Arngeir about the dragobtongue..
I think DLC will be Morrowind to go in, or High Rock.
And I hope TES6 will be in Summerset Isle and the reuturn of the Dwemer.. Hell yeah!
Skyrim is way easier lockpicking. Maybe because I've got experience from fallout but it is easier anyway. There's no catastrophic reset of the lock for a screw up.
Something with the Dwemer would be pretty cool. The closest we ever got was that one expansion (Mournhold?) and even then it was just ghosts. I dont count the Dwarf that was at the Corprusarium, as he was.....well you all know. He looked like Chum-lee with spider legs
The Dwemer i'm not sure about, but I would like to see Snow Elves.
There's a statue of one (the only known representation of a Snow Elf pre-blindness etc.) but I think it could be a really good questline to discover their origins and track them, before discovering a small community hidden somewhere.
We know they were driven mostly underground by Ysgramor and eventually became the version of Falmer we all know and love, but we don't know if any migrated to previously unknown locations using natural tunnels and coming out in some area of extreme natural beauty.
They could have been trapped by cave ins or even by their mutated brethren, or not desired to leave, and those who did got lost and twisted into Falmer.
The Dovahkiin discovers clues about their heritage (starting with the Eyes of the Falmer you recovered in the Thieves Guild questline, who recognise who and what you are and grant you some sort of vision), and tracks the movements of one colony in particular, following them as their civilisation was put to the torch by Ysgramor (perhaps a tie-in to the current companions here?) and how they begged with the Dwemer to protect them (let's visit a Dwemer ruin!) but when they saw what the Dwemer did to their brethren, the fled further underground.
Over the years they lost more and more to attacks by their twisted brethren and Dwemer pursuers, until they finally stumbled upon an area untouched by mortal hands, and saw it as a place where they could restart their civilisation without fear of the Nords.
They blocked the entrances and laid enchantments upon them and went about their business.
When Alduin returned, they used some special connection with the statue that holds the Eyes of the Falmer to grant the Dragonborn the knowledge to find their new civilisation, so that they can be saved from the atrocity that Alduin wrought and that his dragons bring upon their new civillisation.
You journey through Skyrim, finding clues in scriptures that talk of Ysgramor and the 500 companions, and in the city of Saarthal. You seek out Tilma the Haggard, the caretaker of the current Companions, and learn that there is more to her than first meets the eye.
With the companions now less prejudiced, the agrees to join you in your search for the survivors of the original Falmer, noting that her presence could extend a hand of friendship that could cement a more permanent presence in Skyrim, now the prejudices of the old companions are gone.
More journeying into a Dwemer ruin reveals that the Dwemer ran into the colony and originally accepted them, but they refused their hospitality and turned on them, fleeing further into the earth. The Dwemer and their slave Falmer gave chase, but were ultimately locked out by the Snow Elves when they reached their new place. The Dwemer then set about fortifying the entrance, so should the Snow Elves attempt to return, they would be annihilated.
Once you de-fortify it, the ghost of a Snow Elf, the leader of the colony who fled, comes through the entrance to speak with you. (S)He is nervous about the presence of "such a powerful and ancient enemy" in Tilma, but becomes more relaxed when you explain. (S)He accepts you into their new realm by stepping back through the entrance with the eyes of the falmer, and a few moments later, a glowing blue door appears in the stone.
You step through into the new land, talk a bit, their current situation is explained and you must slay a powerful agent of Alduin who has taken roost near their city. Tilma excuses herself to allow you to do what you do best.
Once complete, Tilma returns with the a unit of Stormcloaks in tow and issues an ultimatum to the Snow Elves, demanding their surrender. She explains that the current companions had become lazy in their quest to rid Skyrim of the Elves and she had been searching for years about lost colonies until you came along, and forces you to make a choice: kill off the Snow Elves once and for all, or choose to die with them.
If you choose to slaughter them, you receive some stuff; gold and all that jazz, if you choose to help them, then you aid them in fighting off Tilma and the Stormcloaks, giving you access to the Snow Elves, who decide that Skyrim is not ready for them yet, and choose to stay.
To re-enter, use any shout on the entrance and the door will appear until you shout at it again (useless, but nice for lore purposes).
That's my convoluted, very compressed idea for reintroducing original Snow Elves.
When I think of snow elves, I think of the kind that were born into an life of eternal servitude by a bulbous greater daemon of Nurgle, forced to make toys out of wood for ungrateful children that would rather play video games.
I want to throw this out there, I personally, am not a fan of the dual weapons. It feels a bit awkward to use, I get annoyed that when I hold BOTH buttons down for the power attack, your character just stands there swinging. So many times, has an enemy just took a step or two back, and Im swinging at the air. I also dont like how cluttered up the screen looks with both weapons sticking out the front, yet in 3rd person mode, your character holds one back over head, and only 1! is out front. Bit annoying.
I redid my Berserker Orc to use 2 handed swords instead. Just couldnt get over the dual wielding oddities
Wasn't there a news storyv about morrowind being on the disk? I think DLC will take us back there. One of the companions did mention going to morrowind since he had already killed one of everything in skyrim.
I'm getting my arse handed to me by the mages in that place where you go to find the books.
I finally figured out how to duel-cast so I can do damage, but there's this one place where there's a frost mage and two fire mages, I can take out one quick time but then the others are too good at blocking, when my own ward thing seems to suck.
They basically bash me to death with magic, it sucks.
KamikazeCanuck wrote:Skyrim is way easier lockpicking. Maybe because I've got experience from fallout but it is easier anyway. There's no catastrophic reset of the lock for a screw up.
Fallout helped me alot when it came down to lockpicking too
Loving Skyrim so far one the best RPG if have play in such a long time, thou Titan Quest still has a place in my heart
Joey wrote:I'm getting my arse handed to me by the mages in that place where you go to find the books.
I finally figured out how to duel-cast so I can do damage, but there's this one place where there's a frost mage and two fire mages, I can take out one quick time but then the others are too good at blocking, when my own ward thing seems to suck.
They basically bash me to death with magic, it sucks.
Try sneaking up on them/using illusion spells/conjuring some allies/getting heavy armour/retreating and healing up/enchanting better gear/making potions to buff you. If you try to use NOTHING but destruction magic (or nothing but any other skill) you are unlikely to get very far in this game.
KingCracker wrote:I want to throw this out there, I personally, am not a fan of the dual weapons. It feels a bit awkward to use, I get annoyed that when I hold BOTH buttons down for the power attack, your character just stands there swinging. So many times, has an enemy just took a step or two back, and Im swinging at the air. I also dont like how cluttered up the screen looks with both weapons sticking out the front, yet in 3rd person mode, your character holds one back over head, and only 1! is out front. Bit annoying.
I redid my Berserker Orc to use 2 handed swords instead. Just couldnt get over the dual wielding oddities
Sadly I've found the same thing, other than dual sneak attacks dual wielding sucks
Just wanted to get some info on the Falmer - I picked up a quest to go kill the leader of the "shimmerlight cave" (or somesuch) from the companions, and I'd like to know a bit more about my enemy before I go charging in (or sneaking in, for that matter)
If your a sneaky type, the Flamer are easy to kill off. Just sneaking and picking them off with a bow is really all you need. Couldnt tell you about them in a face to face though, as I only dealt with them with my assassin type
They were REALLY easy to sneak up on for me. But my sneak was maxed and I maxed out that XX% harder to detect perk. So that might have been why, I just back stabbed every damn one of them. But yea, distance + Bow and you should be fine
KingCracker wrote:If your a sneaky type, the Flamer are easy to kill off. Just sneaking and picking them off with a bow is really all you need. Couldnt tell you about them in a face to face though, as I only dealt with them with my assassin type
Face to Face, they are a bunch of mother bastards. They have tons of health and deal a ridiculous amount of damage, and they poison their weapons.
Fighting 5 of them at once at a low level (-15) is a death sentence.
Hell, I was like lvl10 or so, clad in full friggen dwarven armor with a great sword, and I died like 10 times fighting the s.
And if they do detect you they are frakking accurate with their poisoned bows.
In Blackreach I am getting sniped by a Falmer 1/2 way accross the map, while fighting some sword and board Falmer and a Charus. Not fun when NPCs enjoy 60% accuracy at any distance.
Yeah, they can be annoying, but with a good companion, a shout( I use air elemental fury) and the right gear (Full daedric anyone?) they are just an annoyance. btw I normally play expert or master.
My favourite by far, the way his face drops at the end is hilarious
Dark Apostle 666 wrote:Just wanted to get some info on the Falmer - I picked up a quest to go kill the leader of the "shimmerlight cave" (or somesuch) from the companions, and I'd like to know a bit more about my enemy before I go charging in (or sneaking in, for that matter)
Get the DB or thieves guild boots that muffle you or get the illusion spell muffle, falmer use nothing but sound to detect you so if you move silently you are practically invisible to them.
thenoobbomb wrote:I hope for DLC that gives me a book called 'the lusty greybeards.'
Think 'the lusty argonian maid', but then about master Bori ghetting teached master Arngeir about the dragobtongue..
GAAAH NO! The last thing we need is a rule 34 greybeard slashfic.
Now if it were with Lydia and Mjolll...
Edit : In my infinite capacity for incompetence, I wrote slashflick instead of slashfic...
thenoobbomb wrote:I hope for DLC that gives me a book called 'the lusty greybeards.'
Think 'the lusty argonian maid', but then about master Bori ghetting teached master Arngeir about the dragobtongue..
GAAAH NO! The last thing we need is a rule 34 greybeard slashflick.
Now if it were with Lydia and Mjolll...
I could have a crack at both if you want; BorrixArngier (or however it's spelled, i'll look it up) for thenoobbomb, and LydiaxMjoll for you.
Of course, in perfect bad slashfic fashion, it'd have to be hilariously out of line with the plot and background and one of the duo has to be innocent and shy with the other one being as horny as feth, even if it's hugely out of character. They also have to discover that they're secretly gay, despite having no thoughts about it previously whatsoever.
It also has to be badly spelled with little or no grammar.
thenoobbomb wrote:I hope for DLC that gives me a book called 'the lusty greybeards.'
Think 'the lusty argonian maid', but then about master Bori ghetting teached master Arngeir about the dragobtongue..
GAAAH NO! The last thing we need is a rule 34 greybeard slashflick.
Now if it were with Lydia and Mjolll...
I could have a crack at both if you want; BorrixArngier (or however it's spelled, i'll look it up) for thenoobbomb, and LydiaxMjoll for you.
Of course, in perfect bad slashfic fashion, it'd have to be hilariously out of line with the plot and background and one of the duo has to be innocent and shy with the other one being as horny as feth, even if it's hugely out of character. They also have to discover that they're secretly gay, despite having no thoughts about it previously whatsoever.
It also has to be badly spelled with little or no grammar.
as long as the Dovakin comes in at the very end and Fus-ro-Dah's them off the side of the Throat of the World(dang, that mountain sounds dirtier and dirtier every time I read it )
Forsworn obliterate my level 42 Rogue/Thief/Assassin if they see me, apart from that they fall like wheat to a scythe.
Falmer i'm not sure of, since they've only ever detected my Rogue once in her lifetime, and that went tits up because Brynjolf decided he could tank everything and Karliah decided to bugger off, leaving me against several Falmer and a Chaurus Reaper.
Dwemer Constructs still give me hassle though, the Spheres moreso than anything else since they seem to be continuously on the move and have greater detection than most mobs, and my daggers don't seem to do much.
the Forsworn and Falmer power level is a tad too high. Forsworn at least have very little protection so they can't take much damage, but their output is tremendous. Falmer are more durable and just as damaging.
I do appreciate that bows are more powerful, but they need to tone down the accuracy. Maybe competely remove them from Falmer too. I don't care how advanced their vibration and hearing senses are, you can't hit a human sized object 9 times out of ten at 100 yards without eyes
I've put no perks into bows and next to no points into health (all on stamina, stupid but what the hell ) so perhaps that's my issue.
The other problem I suppose I'm having is forsworn and falmer come in large numbers, strong foes on their own can be sneak attacked to death with ease but groups tend to be harder.
It's easier if you can use bows to draw them away from the packs. If you fire an arrow at a wall, they'll go off and investigate, and then mill around for while, and you can pick one off with a dagger strike as they're walking back, since dagger attacks are silent, or one of the NPCs will stay there and walk around that area for a while instead.
You can also stand in a door (a little further back, but make sure there's a shadowy corner or place you can hide right next to it), loose off an arrow and hit one, then shift off the side into your shadowed hiding place (try and make sure the middle of the door is within reasonable dagger reach, so you don't have to spend ages trapsing over there).
He'll come running up there (with friends, usually, but they'll be behind him) and should be standing just in front of where you stood when you fired the arrow. If you placed yourself right, you can catch him from the side as he's standing there. The ones behind him should follow and you just repeat the process.
If there isn't any way you can do that, then just firing arrows at them, running off (crouched, of course) to a secluded corner until they leave, and rinse repeating works just as well, but it's far more tedious.
That would explain it somewhat. You really should be putting most of your upgrades into health and then a split between Magica and Stamina.
I suddenly have a vision of some skinny little frail dude carrying massive amounts of super heavy stuff and then he gets torn apart by a rabid skeever.
Unless you're a non-magic user like my Rogue is, who still only has 100 magicka at level 42
She's kept a fairly good balance between health and stamina, 300 in the former and 310 in the latter, since I find that I become overencumbered a hell of a lot, and I like to roll everywhere; I don't take much damage anyway, and I like having to play hide-and-seek sometimes; it adds to the gameplay more than standing there and taking it whilst you try and poke their eyes out with glass.
I have 110 magicka (so I could cast fear once to get into the mages college), 140 health and around 400 stamina IIRC. I'm also a very skinny dark elf that rarely leaves sneak mode when in a dungeon as I roll everywhere with my ridiculous stamina.
I don't use magic at all and I only use bows to pick off distant weak enemies as the silent attacks with 30* damage multipliers on my legendary glass daggers (base damage 34) of absorb health (extra 8 points damage) are too tempting to ignore.
When Skyrim first came out everyone was shouting about how overpowered magic was, now we have insane armour rating and damage on warriors and 30* sneak attacks on thieves
I did say Sneak was OP...
I can do 1500 damage in a single sneak attack...
That just seems wrong... though considering i did just slit their throat they should be dead... so it seems right...
Dilema solved .
Anvildude wrote:The funny thing is, once you figure out the trick to the Oblivion system, it's incredibly easy.
All you have to do is
Spoiler:
tap them up until you get one that's incredibly fast coming down. The next 'tap' can be locked into place, without fail. You just need to recognize the speeds the tumblers fall.
Exactly. Its so much more fun then the stick it in and wait for your pick to break method. It also means you can actually pick mastar locks without breaking a thousand picks. Imho the Oblivion system was just much better thought out, and fun.
Swordwind wrote:I really hate doing quests with the Companions on my rogue/assassin. They like to charge in like mad. My answer to that is:
run awayyyyyy
Just leave them to die/fall over and then kite the enemies with either a decent dagger or a decent bow... If worst comes to worst whack out a magic sword and have at them... Make sure you have a fairly powerful enchantment and make good use of poison and potions to cheat during combat...
^edit: Also just killed my horse by galloping off a cliff.
corpsesarefun wrote:Paralyze and banish enchantments cause weapons to sell for stupidly high quantities of gold.
Any tips on where to find one of these weapons or should I just check out the wiki?
I don't have many good enchantments so far.
I just got to level 100 Smithing yesterday, next it's Alchemy and Enchantment.
edit2: I never could work out lock picking in Oblivion. I just auto-picked every lock I came across. The lock picking in Fallout 3 I absolutely love. Now Skyrim seems to have copied it and while I like it much more than Oblivion, I still don't think it's as good as FO3's lockpicking. It seems slower, picks break too easily and it takes too long to get out a new pick. I don't mind it now, but the almost guarantee that you will break a pick and the slowness that comes with that really puts me off.
KingCracker wrote:I just finished the Companions quest line, I think
Spoiler:
Im not a wolf anymore if thats where it ends?
And I personally think it was pretty lack luster. Specially compared to the others Ive done with other characters. Pretty big let down
That's the official end of the main quest because other than that you just get radiant quests from Vilkas, Farkas, or Aella. Also I don't know if you knew this or not, but you didn't have to do that to yourself, just Kodlak.
Just beat the main quest on my Rogue/Assassin... Alduin went down like a cheap date on Prom night... lackluster ending is lackluster, but I don't really care... I managed to find two daedric swords in chests
thenoobbomb wrote:I hope for DLC that gives me a book called 'the lusty greybeards.'
Think 'the lusty argonian maid', but then about master Bori ghetting teached master Arngeir about the dragobtongue..
GAAAH NO! The last thing we need is a rule 34 greybeard slashflick.
Now if it were with Lydia and Mjolll...
I could have a crack at both if you want; BorrixArngier (or however it's spelled, i'll look it up) for thenoobbomb, and LydiaxMjoll for you.
Of course, in perfect bad slashfic fashion, it'd have to be hilariously out of line with the plot and background and one of the duo has to be innocent and shy with the other one being as horny as feth, even if it's hugely out of character. They also have to discover that they're secretly gay, despite having no thoughts about it previously whatsoever.
It also has to be badly spelled with little or no grammar.
Dunwich wrote:^edit: Also just killed my horse by galloping off a cliff.
corpsesarefun wrote:Paralyze and banish enchantments cause weapons to sell for stupidly high quantities of gold.
Any tips on where to find one of these weapons or should I just check out the wiki?
I don't have many good enchantments so far.
Sadly the only way I know to get them is by random loot in chests and occasionally from traders at higher levels, keep your eye out and raid dungeons!
As for getting enchanting up, visit every court wizard and buy all of the filled soul gems you can afford (if your average gold is under 10k don't but greater or grand) then make a load of iron daggers and enchant them.
Alchemy is a different story, even if you regularly buy/steal everything from all alchemy shops you come across and use it all to make potions it tends to be pretty hard to raise.
KingCracker wrote:I just finished the Companions quest line, I think
Spoiler:
Im not a wolf anymore if thats where it ends?
And I personally think it was pretty lack luster. Specially compared to the others Ive done with other characters. Pretty big let down
That's the official end of the main quest because other than that you just get radiant quests from Vilkas, Farkas, or Aella. Also I don't know if you knew this or not, but you didn't have to do that to yourself, just Kodlak.
Yea I knew that, I did it, and afterwards wished I hadnt Oh well, maybe when I give the mage a retry Ill make him a Wolf and then just leave him like that. You know, for when the going gets tough, the tough turn into a fething werewolf and starts eating your mates
Automatically Appended Next Post:
corpsesarefun wrote:
Dunwich wrote:^edit: Also just killed my horse by galloping off a cliff.
corpsesarefun wrote:Paralyze and banish enchantments cause weapons to sell for stupidly high quantities of gold.
Any tips on where to find one of these weapons or should I just check out the wiki?
I don't have many good enchantments so far.
Sadly the only way I know to get them is by random loot in chests and occasionally from traders at higher levels, keep your eye out and raid dungeons!
As for getting enchanting up, visit every court wizard and buy all of the filled soul gems you can afford (if your average gold is under 10k don't but greater or grand) then make a load of iron daggers and enchant them.
Alchemy is a different story, even if you regularly buy/steal everything from all alchemy shops you come across and use it all to make potions it tends to be pretty hard to raise.
Id agree with that assumption. My assassin I would gather every friggin ingredient I could find, and had a chest FULL of ingredients, and still barely would raise my alchemy.
I have only used a horse for about 5 mins in the whole game, I just hate them. I just roll everywhere now; I find it's quicker, easier, cooler, and I don't have to keep dismounting from my roll to kill an enemy, then having to look around for my roll due to it wandering off during the combat.
Avatar 720 wrote:I have only used a horse for about 5 mins in the whole game, I just hate them. I just roll everywhere now; I find it's quicker, easier, cooler, and I don't have to keep dismounting from my roll to kill an enemy, then having to look around for my roll due to it wandering off during the combat.
I like the look of riding in on a horse into an epic battle, I just wish you could fight while on Horseback.
But that's just nutty how easy they die from falling, yet will run up to and kick dragons in the face .
Avatar 720 wrote:Care to elaborate? I don't want to mess it up too if I can avoid it.
There's a glitch where this guy who's supposed to open the temple dissapears off the face of the planet when you go in the temple. Save before going in I guess.
Anyone else have a problem with dead people calling in Hits on you for stealing there things?
Because I found an a shack with an old witch lady in it, but then she got killed by Necromancers so I raided her house. But she is still calling in bounty hunters on me.
Avatar 720 wrote:Care to elaborate? I don't want to mess it up too if I can avoid it.
There's a glitch where this guy who's supposed to open the temple dissapears off the face of the planet when you go in the temple. Save before going in I guess.
Ah, this happened to me. Had to go way back and re get the quest, walk up the mountain for 20 minutes, and then finally i did it again, and it worked.
Other than going to a previous save, i dont think you can fix it.
@corpsesarefun. Thanks for the tips. I have been doing something similar with enchanting, but instead of visiting court wizards, I have been going to the shops that sell everything (eg. Bits and Pieces) and buying all their filled souls gems, then just selling them potions to make my money back.
At this point I have unlimited expensive potions to sell to alchemists and misc sellers, so money is not really an issue.
RE leveling alchemy
You can level alchemy pretty fast, so long as you look at the wiki for good recipes to level you. Basically I do this: Mix up a bunch of expensive potions, go from town to town, buying EVERY ingredient, then selling potions until the vender doesn't have any more money, then move onto the next town.
You end up with unlimited ingredients and unlimited potions.
Avatar 720 wrote:Care to elaborate? I don't want to mess it up too if I can avoid it.
There's a glitch where this guy who's supposed to open the temple dissapears off the face of the planet when you go in the temple. Save before going in I guess.
Ah, this happened to me. Had to go way back and re get the quest, walk up the mountain for 20 minutes, and then finally i did it again, and it worked.
Other than going to a previous save, i dont think you can fix it.
Interwebz says if I wait 110ish hours it might fix itself....
Hmmm Skyrim doesn't like me rolling anymore. I've had 3 freezes and a crash in the past two days that all occur mid-roll, and the game has slowed down substantially for no visible reason at all.
All my hardware seems to be in order, so i'm going to delete a chunk of my obsolete saves and see if that does anything.
EDIT: Now unplayable, latest freeze happened about 3 minutes in. Discovered it wasn't due to rolling around, though.
A Sneak perk. Pressing the 'run' button whilst in sneak mode executes a stealth roll, and on the PC at least, if your weapons are out then you can hold it down for a continuous roll, otherwise you have press it every time.
thenoobbomb wrote:Thats cool!
What level is needed for it?
Also, do you play on pc? It sucks that it doesnt work any more.
Yeah, PC. I've verified the game cache and i'm about to re-try, but I honestly can't be bothered restarting the computer every time I want to test if it's fixed.
If this hasn't fixed it, then i'm just going to try a full re-install, but that can wait until tomorrow.
Long story short I switched over to Windows 7 from XP recently, but I still have my old hard drive. Anyone know where you can find Skyrim's save files?