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Post by: Papa-Schlumpf
Albertorius wrote: Papa-Schlumpf wrote: Albertorius wrote:
...ok, wow. That just feels ridiculously oversized to me. That's actually bigger than a primaris, isn't it. Could someone compare it with a primaris in gravis armor?
So they have the Gal Vorbak size. Fitting for the chaos chosen. But you can´t mix their squads with older (=smaller) models.
Has somebody clues on the prices of the drone and the crawler? The elites will surely go for the same as the foul blightspawn.
Gal Vorbak are a head and a half taller than terminators? I had no idea that was the case... still, aren't Gal Vorbak Posessed?
You are correct, they are Posessed and also come close to some Primarchs in size.
@Warhams-77: Can´t wait for the price tags. Will the set sizes also be mentioned? Maybe the drones come in sets of 3.
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Post by: H.B.M.C.
If they can't be taken in squadrons, why would the box have more than one?
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Post by: Albertorius
Papa-Schlumpf wrote:You are correct, they are Posessed and also come close to some Primarchs in size.
@Warhams-77: Can´t wait for the price tags. Will the set sizes also be mentioned? Maybe the drones come in sets of 3.
Interesting, thanks!
Hm... doing a GIS the only pics with size comparisons I can find are these:
First pic is a FW MkIII armor besides a GV, second is (I think) besides FW HH marine with Tartaros Terminator legs, and the third one is with a regular HH marine and a Chaos terminator.
If that's correct, it seems to me that they are bigger than the regular FW resin marines and of similar size as a regular terminator... hm. It would be cool to see a Gal Vorbak side by side with these new guys. Automatically Appended Next Post:
Hm... 40 euros for a drone, of 65 euros for a drone, 5 plague marines, a lord, 10 poxwalkers and a lot of primaris...
Decisions, decisions.
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Post by: Marshal Loss
From reddit
Plague marine champion: £15
Plague marine icon bearer: £15
Plagueburst Crawler: £40
Bloat drone: £30
All the recent named models that appeared on the WC post are also priced at £15
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Post by: jamesterjlrb
According to Insane Psychopath over on B&C ( http://www.bolterandchainsword.com/topic/339774-imperial-guard-codex-tactics-nurgle-vehicles-and/?p=4894778) who's apparently got octobers WD.
Death Guard Plague Marines are £30
Death Guard Plague Marine Champion, £15 - This is the one with the Nurling wearing a Deathguard helmet, Champion has the Power Fist & Plague sword.
Death Guard Plague Marine Icon Bearer, £15
Crawler, £40
Drone £30
All Character £15
Typhus £25
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Post by: Wayniac
So they are putting out a box of guys that has no Champion it seems, and it is an extra 25 bucks for him and on top of that if you want the icon that's 25 bucks again. This is getting ridiculous.
"New" GW my ass.
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Post by: Marshal Loss
Nah it sounds like it's a 10 man box with icon + champion parts in it, but there's a separate champion and a separate icon bearer available in clampacks. The icon bearer is the one with the standard not holding the fly icon in his hand, you can see him in the codex, and trhe champion is the one with the Nurgling wearing his helmet. (unless the guy on B&C, Charlo, is wrong/lying)
Likely just spare sculpts they want to make some $ off
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Post by: OrlandotheTechnicoloured
from Adeptus Astartes on facebook one icon bearer and champion per Plague Marine squad is going to get expensive fast (I wonder if it means the PMs are going to be 5 per box as adding those two will take it to the expected 7 ?)
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Post by: Warhams-77
Thanks for the infos and photos, added to the first post Automatically Appended Next Post: The PMs are a ten model box
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Post by: Captyn_Bob
Warhams-77 wrote:Thanks for the infos and photos, added to the first post
Automatically Appended Next Post:
The PMs are a ten model box
From the pictures it's looking like 7 can you confirm?
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Post by: ListenToMeWarriors
I was looking at my DG codex last night and wondering if the icon bearer and champion were separate models. Interesting but expensive.
The bloat drone is about £10 more than I thought it would be.
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Post by: OrlandotheTechnicoloured
adeptus astartes again, the full PM page
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Post by: H.B.M.C.
They're really going to charge $84 for 7 Plague Marines? With a kit that doesn't have a Champ/Icon Bearer? And is probably as mono-pose as every other Nurgle release?
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Post by: OrlandotheTechnicoloured
ListenToMeWarriors wrote:I was looking at my DG codex last night and wondering if the icon bearer and champion were separate models. Interesting but expensive.
The bloat drone is about £10 more than I thought it would be.
It's actually cheaper than I expected as you'll have a couple of spare faceplates and weapons (easy bits sales/swaps)
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Post by: Papa-Schlumpf
@Albertorius: The Deathshroud would be even bigger and are maybe bigger than Angron. I would like a comparison pic to one of the square SM Dreadnoughts.
@All: thanks for the info.
The drones are just sold individual? Is there really one set with all the plates and stuff, just to make 1 drone out of it and falling short in a couple of pieces for a second one?
And where is the Bilogus Putrifier?
As for the "new" characters: Good for the people that want them, I will propably pass.
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Post by: Wayniac
Can't make out the price on the crawler in USD, is that $65 or $85? Yeah, 7 guys for $50 that doesn't include parts for icons/champion (so $100 if you want that) is a load of gak. Especially since it looks to be more monopose figures, not multi-part. I'm really finding it hard to be excited about Warhammer again...
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Post by: ListenToMeWarriors
OrlandotheTechnicoloured wrote:ListenToMeWarriors wrote:I was looking at my DG codex last night and wondering if the icon bearer and champion were separate models. Interesting but expensive.
The bloat drone is about £10 more than I thought it would be.
It's actually cheaper than I expected as you'll have a couple of spare faceplates and weapons (easy bits sales/swaps)
True, if you want multiples just mix and match bits with cheap Dark Imperium drones. The champion/icon clam packs seem odd when GW seemingly meant to cut down on SKU's. The amount of individual clam pack releases for Death Guard is mental.
Icon and champion pieces are available in the Plague Marine kit. See the plasma pistol and in the codex there's a hand held icon piece.
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Post by: jamesterjlrb
The consensus on B&C seems to be that there are parts for both champion and icon bearer in the multi part box and these are more specific monopose sculpts that are optional/in addition to the multipart box.
If so this is fantastic, and might mark the return to the era of having several cool monopose models per army on top of multipart kits. More options the better. Monopose can often be nicer than multipose as there's more joined up sculpting etc., while having the option to make some from the multipart box means armys need not have all the champions the same etc.
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Post by: Warhams-77
Steady with jumping to conclusions. These pics are no evidence either way. This MAY be a 7-model monopose box. But the info from a reliable source (Atia) was ten models and multipart. It may turn out to be wrong but the text in WD is not helping. We had people jumping to conclusion the Hauler and Crawler would be in one kit, despite the actual differences in their bits. We can now see these vehicles are not in the same kit. Just wait for more info about the PM kit.
Automatically Appended Next Post:
jamesterjlrb wrote:The consensus on B&C seems to be that there are parts for both champion and icon bearer in the multi part box and these are more specific monopose sculpts that are optional/in addition to the multipart box.
If so this is fantastic, and might mark the return to the era of having several cool monopose models per army on top of multipart kits. More options the better. Monopose can often be nicer than multipose as there's more joined up sculpting etc., while having the option to make some from the multipart box means armys need not have all the champions the same etc.
This
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Post by: MeanGreenStompa
New plastic Typhus is $40 USD, that's $7 less expensive than the resin FW Typhus on enormous resin display base...
What on earth were they thinking! I thought we'd see a leveling off of prices for a while, appears that's not going to be the case.
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Post by: H.B.M.C.
MeanGreenStompa wrote:What on earth were they thinking! I thought we'd see a leveling off of prices for a while, appears that's not going to be the case.
Smoke and mirrors.
A few of us have been saying it for a while, but many were blinded by funny YouTube videos and a community site.
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Post by: Albertorius
Papa-Schlumpf wrote:@Albertorius: The Deathshroud would be even bigger and are maybe bigger than Angron. I would like a comparison pic to one of the square SM Dreadnoughts.
Thanks for the heads up
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Post by: Kaiyanwang
To be quite honest, the more I look into it, the less I am enthusiastic about this release. - They botched the points of Walkers and Deathshroud - Death Guard in general suffers Skornegry - They exploited people with the Plague Brethren - The Plague Marines Box looks undermanned - They will sell champion and bearer separately - The models are a bit over-designed and you pay premium price for something that needs trimming. I am happy of my results now but is annoying. I think I will use old models like predators and helbrutes/FWdread and ebay+bits, only buying non-used models in the future, in case. Very rarely use new kits. I have lots of modeling to do because walkers and bearers are to be converted using mechanicus and necron bits to give a bio-mechanical vibe, so no big deal. H.B.M.C. wrote: MeanGreenStompa wrote:What on earth were they thinking! I thought we'd see a leveling off of prices for a while, appears that's not going to be the case. Smoke and mirrors. A few of us have been saying it for a while, but many were blinded by funny YouTube videos and a community site. I am disappointed at this cash grab and actually it looks like that the new GW is indeed "smoke and mirrors".
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Post by: Arbitrator
H.B.M.C. wrote: MeanGreenStompa wrote:What on earth were they thinking! I thought we'd see a leveling off of prices for a while, appears that's not going to be the case. Smoke and mirrors. A few of us have been saying it for a while, but many were blinded by funny YouTube videos and a community site.
Yeah, it's pretty fascinating how a basic social media presence will not only convince people you've 150% changed, but will defend your honour to the death at the slightest hint of criticism. If we can still make different Champions/icon bearers via the Plague Marine box then a few unique, but unncessary standalone models won't be so bad. My concern is that if these models sell well, it's going to start becoming the norm that stuff like sergeants, champions and attachments will start being sold separately.
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Post by: Kaiyanwang
Arbitrator wrote: H.B.M.C. wrote: MeanGreenStompa wrote:What on earth were they thinking! I thought we'd see a leveling off of prices for a while, appears that's not going to be the case.
Smoke and mirrors.
A few of us have been saying it for a while, but many were blinded by funny YouTube videos and a community site.
Yeah, it's pretty fascinating how a basic social media presence will not only convince people you've 150% changed, but will defend your honour to the death at the slightest hint of criticism.
There are people on this board that consider un-thinkable and sinful to criticize new art direction and models. "The new stuff is better, fullstop" is the answer.
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Post by: Warhams-77
Quote where GW said they are lowering prices, please.
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Post by: Prometheum5
Arbitrator wrote: H.B.M.C. wrote: MeanGreenStompa wrote:What on earth were they thinking! I thought we'd see a leveling off of prices for a while, appears that's not going to be the case.
Smoke and mirrors.
A few of us have been saying it for a while, but many were blinded by funny YouTube videos and a community site.
Yeah, it's pretty fascinating how a basic social media presence will not only convince people you've 150% changed, but will defend your honour to the death at the slightest hint of criticism.
If we can still make different Champions/icon bearers via the Plague Marine box then a few unique, but unncessary standalone models won't be so bad. My concern is that if these models sell well, it's going to start becoming the norm that stuff like sergeants, champions and attachments will start being sold separately.
Back when models were metal and plastic, there were tons of blister-packed sarges and champions and special weapon guys to give you more options and more variety than what could be made from the plastic grunt boxes. They gave you more flexibility in what you bought and how your army looked, as well as being cheaper 'impulse buy' items at the store, something that FLGS seem to be sorely lacking right now with the move to everything being large plastic boxes. Granted, $25 for a single character is less of an impulse buy than the days of a <$10 single metal sarge, but it's still valuable as a way to lower the barrier to entry if someone wants to buy a couple models to try out a scheme or see if they like an army's aesthetic.
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Post by: em_en_oh_pee
Prometheum5 wrote:
Back when models were metal and plastic, there were tons of blister-packed sarges and champions and special weapon guys to give you more options and more variety than what could be made from the plastic grunt boxes. They gave you more flexibility in what you bought and how your army looked, as well as being cheaper 'impulse buy' items at the store, something that FLGS seem to be sorely lacking right now with the move to everything being large plastic boxes. Granted, $25 for a single character is less of an impulse buy than the days of a <$10 single metal sarge, but it's still valuable as a way to lower the barrier to entry if someone wants to buy a couple models to try out a scheme or see if they like an army's aesthetic.
BUT BUT BUT these are expensive and I want to pay '90s prices!
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Post by: Wayniac
What's pissing me off the most is the lack of customization. The main selling point for Warhammer versus other game systems was that you used to be able to get a kit and build each guy slightly different; it wasn't any of this "Piece 34 only goes with piece 57, Arm 4 and 5, and legs 21 and 23" monopose stuff. Now, you can only build kits certain ways, you can't just cut out all the legs, torsos, arms and heads and then sort of "costume design" models to have certain things.
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Post by: H.B.M.C.
Prometheum5 wrote:Back when models were metal and plastic, there were tons of blister-packed sarges and champions and special weapon guys to give you more options and more variety than what could be made from the plastic grunt boxes. They gave you more flexibility in what you bought and how your army looked, as well as being cheaper 'impulse buy' items at the store, something that FLGS seem to be sorely lacking right now with the move to everything being large plastic boxes. Granted, $25 for a single character is less of an impulse buy than the days of a <$10 single metal sarge, but it's still valuable as a way to lower the barrier to entry if someone wants to buy a couple models to try out a scheme or see if they like an army's aesthetic. "Gave you more flexibility". Are your rose-tinted glasses actually blinders? These existed because that was the extent of the technology and practicality at the time. Producing metal miniatures was -far- cheaper than making plastic miniatures, and plastic sets were very basic with few options (hell, most of them were the same model repeated over and over again, with the only variety being a separate sprue with shield designs). They don't need to go back to this because GW's plastic technology is incredible and their ability to make fully modular kits is the single most impressive thing about the company. They make fantastic miniatures with a variety of art styles and options that we should all be exceptionally happy about. This has nothing to do with impulse buys or lowering the barrier to entry (how do AUD$60 character models lower the barrier to entry exactly?). Moving to this era you describe is a massive step backwards.
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Post by: Inquisitor Kallus
A number of years ago it was Jervis Johnson or Rick Priestly (im more sure it was JJ) who said the rise in plastic kits (during greatsword release) meant we would have cheapr units in plastic (compared to metal). Whilst its been around 10-15 years since, plastic prices have sky rocketed (current bog standard terminators as an example) and new kits are generally pretty hefty. The quality has increased but some things are crazily expensive comparitively (mortarion to magnus for example)
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Post by: MeanGreenStompa
H.B.M.C. wrote: MeanGreenStompa wrote:What on earth were they thinking! I thought we'd see a leveling off of prices for a while, appears that's not going to be the case.
Smoke and mirrors.
A few of us have been saying it for a while, but many were blinded by funny YouTube videos and a community site.
Woah there sir.
I'm pleased with attitude changes. GW's attitude to it's customer base prior to the changes was all out hostile, you could feel the disdain for the plebs leaking from the few comments that came out of the Citadel back prior to the change of chairman.
I'm pleased with the more open and engaging culture. They are listening and more importantly they are engaging at all when before GW had become isolated and removed from the community altogether. They are interacting with tournament organizers, they are opening the doors again.
I'm just not pleased with the prices and that's it, frankly.
My comment is not some wonderful opportunity to unleash all the old 'told you so' bollocks, we're not victims of some mustache-twirling diabolical ruse where GW pretends to be the girl we initially fell in love with only to reveal that actually she is still a she demon set on ruining us, this is just a mini making company, not Ron Swanson's ex-wife. Those other issues were issues and they've gotten considerably better and I'll put credit where credit is due. But I am pissed off with how expensive this new stuff is and it frankly puts pay to my starting a new GW army. They can decide if their sales model can sustain that, I can finish off my several other armies and then wait and see if the prices settle down again or if I start looking at other things to spend my cash on.
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Post by: Kriswall
Wayniac wrote:What's pissing me off the most is the lack of customization. The main selling point for Warhammer versus other game systems was that you used to be able to get a kit and build each guy slightly different; it wasn't any of this "Piece 34 only goes with piece 57, Arm 4 and 5, and legs 21 and 23" monopose stuff. Now, you can only build kits certain ways, you can't just cut out all the legs, torsos, arms and heads and then sort of "costume design" models to have certain things.
I agree with this 100%. Part of the appeal of this game for me is the modelling aspect. I was excited when the Death Guard were announced... until I realized that pretty much the entire army will be made up of mono posed dudes with the occasional weapon swap. I don't think we've gotten a new Death Guard model that wasn't, barring a weapon swap here and there, completely mono posed. This lack of customization was enough to kill the army for me. The same thing happened with the Primaris Marines. Want an Apothecary? One pose with two helmets. Want a Librarian? One pose with two helmets. Want a Chaplain? One pose, no options. Want a Gravis Captain? One pose, no options. I could see paying $35 each for a poseable kit with a variety of weapon options. $35 for a mono posed kit with no real options? No thanks.
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Post by: Kharne the Befriender
I'm going to hold judgement until we get solid evidence on the size of the Plague Marine box, if it's really 7-man than I will thoroughly disappointed for the first time this release.
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Post by: Prometheum5
Kharne the Befriender wrote:I'm going to hold judgement until we get solid evidence on the size of the Plague Marine box, if it's really 7-man than I will thoroughly disappointed for the first time this release.
Seven models in the WD pic would seem to confirm that based on how they've shown other new products.  I was hoping it would be a 10-man box so you could assemble ten troopers and then grab clampack/easy-build/ DI champs and special weapon guys to make two good squads.
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Post by: Kharne the Befriender
Prometheum5 wrote: Kharne the Befriender wrote:I'm going to hold judgement until we get solid evidence on the size of the Plague Marine box, if it's really 7-man than I will thoroughly disappointed for the first time this release.
Seven models in the WD pic would seem to confirm that based on how they've shown other new products.  I was hoping it would be a 10-man box so you could assemble ten troopers and then grab clampack/easy-build/ DI champs and special weapon guys to make two good squads.
I'm still holding out hope, I'm going to start looking through the codex to see how many leg poses I can see, hopefully that'll help?
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Post by: zerosignal
£30 for a single drone? :(
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Post by: Kharne the Befriender
I figured that would be the case, they're about the same size (Plastic wise) as the Helbrute and they come with a lot of options (Cosmetic included), and the Helbrute's 54$
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Post by: puma713
Besides the price, the Plague Marines won't be released until Oct 14th? WTF is the holdup with this release? Are they trying to hamstirng independents who give bulk discounts? I just can't figure out what the point of dragging a release out for a month and a half is.
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Post by: Wayniac
The Plagueburst Crawler being $85 is steep too, I was expecting $65. Death Guard are turning out to be a lot more expensive than I first thought they would be, even by GW standards.
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Post by: SilverAlien
So what all are people determined to get? I'm getting a single box of the new PM to play around with, but I'm on the fence on the rest. I like the blight crawler alright, I'm just not sure I like it that much more than the predator in looks or playstyle. The more I see the drones and haulers the less I like them, deathshroud look nice but I like the FW version better (size issues and all). I've also got terminators that work as blight lords I'm not in a hurry to discard.
I'll probably end up with one of each new characters as well eventually, but I'm not in a hurry to get most of them.
I expected there to be a unit that just grabbed me and I had to get a few of, but that's just not happening here.
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Post by: Albertorius
I got Dark Imperium and Know no Fear, and given that the releases look pretty disappointing and way too pricey for me, I think that would be enough. I'll use them with the rest of my CSM and that will be it.
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Post by: Kijamon
Was going to re-do my Death Guard for 30k in the new scale/look as I already have a chunk of models in the forge world torso range and was looking to get cool legs too. But since that's probably 100 models that would need to be replaced and going by the very likely 7 models in this box - not happening now at these price points.
I'll probably just wind up with one box of everything and have it as a 40k mostly army now and steal my 30k slightly plague marine models for use in 40k rather than the reverse.
Bit disappointed, 90% sure that that's a 7 man box we'll be getting, which is very short sighted.
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Post by: str00dles1
Wayniac wrote:The Plagueburst Crawler being $85 is steep too, I was expecting $65. Death Guard are turning out to be a lot more expensive than I first thought they would be, even by GW standards.
This should be expected though by this point.
Land Raider 74$ Repulsor 80$ Plague Tank 85$ All same size.
Magnus 130$ Morty 140$ and Magnus is bigger. Every new release is just going to be more expensive then the last.
New players are going to be hit the most, and will eventually have such a price barrier they cant get new ones in.
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Post by: SilverAlien
Albertorius wrote:I got Dark Imperium and Know no Fear, and given that the releases look pretty disappointing and way too pricey for me, I think that would be enough. I'll use them with the rest of my CSM and that will be it.
That's kinda what I'm feeling as well. I'll probably use a detachment, but I'm not sure my main army really counts as DG anymore.
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Post by: em_en_oh_pee
Wayniac wrote:The Plagueburst Crawler being $85 is steep too, I was expecting $65. Death Guard are turning out to be a lot more expensive than I first thought they would be, even by GW standards.
I see $65. Especially when you compare the other prices, seems to point to that.
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Post by: jamesterjlrb
As others have spotted, its really worrying the blighthaulers aren't shown, given that the plague marines on oct 14th are in the WD. Especially as they seemed to be one of the top units ruleswise. Also the fact that its the only model we've seen that's being held back doesn't lend itself to "2nd wave" theories.
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Post by: Arbitrator
Prometheum5 wrote: Arbitrator wrote: H.B.M.C. wrote: MeanGreenStompa wrote:What on earth were they thinking! I thought we'd see a leveling off of prices for a while, appears that's not going to be the case. Smoke and mirrors. A few of us have been saying it for a while, but many were blinded by funny YouTube videos and a community site.
Yeah, it's pretty fascinating how a basic social media presence will not only convince people you've 150% changed, but will defend your honour to the death at the slightest hint of criticism. If we can still make different Champions/icon bearers via the Plague Marine box then a few unique, but unncessary standalone models won't be so bad. My concern is that if these models sell well, it's going to start becoming the norm that stuff like sergeants, champions and attachments will start being sold separately. Back when models were metal and plastic, there were tons of blister-packed sarges and champions and special weapon guys to give you more options and more variety than what could be made from the plastic grunt boxes. They gave you more flexibility in what you bought and how your army looked, as well as being cheaper 'impulse buy' items at the store, something that FLGS seem to be sorely lacking right now with the move to everything being large plastic boxes. Granted, $25 for a single character is less of an impulse buy than the days of a <$10 single metal sarge, but it's still valuable as a way to lower the barrier to entry if someone wants to buy a couple models to try out a scheme or see if they like an army's aesthetic.
I know how it worked 'back in the day' considering I spent £5 if I wanted to add a Multi-Melta to my Tactical Squad or £6 if I wanted to add a pair of Meltaguns to my Guardsmen. Not £15 for the SERGEANT. The thing as well as is, sprues back then just more limited in general. Space Marines had a missile launcher and a flamer, that was it. Fine. But these days we've got used to having the whole suite of options on the newer sprues... and now they're backpeddling on that. If people are willing to defend that, then I reckon they're just too far gone. I have less of an issue with things like alternate sculpts (Plague Brethren are a rip-off, but at least we're getting Plague Marines) so long as those options are still in the box. I mean hell, the absolutely ancient CSM box has FOUR Icons too.
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Post by: His Master's Voice
Arbitrator wrote:The thing as well as is, sprues back then just more limited in general. Space Marines had a missile launcher and a flamer, that was it. Fine. But these days we've got used to having the whole suite of options on the newer sprues... and now they're backpeddling on that. If people are willing to defend that, then I reckon they're just too far gone. I have less of an issue with things like alternate sculpts (Plague Brethren are a rip-off, but at least we're getting Plague Marines) so long as those options are still in the box. I mean hell, the absolutely ancient CSM box has FOUR Icons too.
The WD promo image for the Plague Marines box CLEARLY shows a model with an icon AND a model with sergeant gear. Unless GW falsely advertised the contents of the box (which I don't think they ever did), you won't need to buy those options as extras unless you want to.
In the same vein, the price for the Plagecrawler is CLEARLY 40 GBP, which translates to 65 USD, and NOT 85.
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Post by: BrookM
I blame the photographers of these rumours for not doing proper pictures.
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Post by: puma713
SilverAlien wrote:So what all are people determined to get? I'm getting a single box of the new PM to play around with, but I'm on the fence on the rest. I like the blight crawler alright, I'm just not sure I like it that much more than the predator in looks or playstyle. The more I see the drones and haulers the less I like them, deathshroud look nice but I like the FW version better (size issues and all). I've also got terminators that work as blight lords I'm not in a hurry to discard.
I'll probably end up with one of each new characters as well eventually, but I'm not in a hurry to get most of them.
I expected there to be a unit that just grabbed me and I had to get a few of, but that's just not happening here.
I agree, and going back to your previous statement, I have gotten pretty disheartened with this release, which is really disappointing, because my hopes were so high. It's a perfect storm of small complaints about the release that is starting to turn it sour for me. Lacking rules here and there, limited options in the boxes, unnecessarily-dragged-out release schedule. I have been waiting with bated breath for months and I feel like I have Death Guard fatigue, so small complaints add up and probably seem larger than they are.
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Post by: Galas
A 7 Plague Marine box is gonna be pretty dissapointing. At least the Icon Bearer and Sargeant are just alternative and more nice sculpts.
I like to run my Plague Marines in 5 man squads (I use the 3 easy to build ones + the 7 DI ones to run two 5 man squads), so a 7 plague marine box is gonna screw me over.
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Post by: Nightlord1987
I may have to take a break from this site... People often call me opinionated and judgmental, but hot damn!
How many years have Chaos players been complaining about no new units and models?
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Post by: VictorVonTzeentch
MeanGreenStompa wrote:New plastic Typhus is $40 USD, that's $7 less expensive than the resin FW Typhus on enormous resin display base...
What on earth were they thinking! I thought we'd see a leveling off of prices for a while, appears that's not going to be the case.
You miss the part where he costs exactly the same as Ahriman, who's been out for a while now.
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Post by: Kharne the Befriender
Watching this thread is like watching a Beast of Nurgle slowly turn into a Plague Drone
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Post by: DarkStarSabre
...And plague marines are reaching a point where FW is cheaper too.
Oh man, this is killing me. Automatically Appended Next Post: Nightlord1987 wrote:I may have to take a break from this site... People often call me opinionated and judgmental, but hot damn!
How many years have Chaos players been complaining about no new units and models?
Ok, picture this. Just picture this.
Your army goes with sub-par releases and odds and ends that don't form a coherent range for years. Close to a decade in fact.
And then, your army becomes a new faction. You lost half your army. The other half have sweeping wargear changes. And the new models are monopose pieces of gak which seem to be even less flexible than the previous release before it.
How happy are you about this?
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Post by: Galas
Well, I don't like the "monoposability" of the DG release, but calling them "pieces of gak" is a bit of a strench.
But I can see the point about how this DG release is very good for people that didn't had a DG army, and totally screws people that do.
I this point I think people with DG armies could be better served with a generic nurgle army with the Chaos Space Marines Codex.
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Post by: Kaiyanwang
Galas wrote:Well, I don't like the "monoposability" of the DG release, but calling them "pieces of gak" is a bit of a strench.
But I can see the point about how this DG release is very good for people that didn't had a DG army, and totally screws people that do.
I this point I think people with DG armies could be better served with a generic nurgle army with the Chaos Space Marines Codex.
This could have been fine in 7th, but in 8th "just" the mark of nurgle is not longer enough to have a feel of nurgle army.
Heck, even in the very DG codex the chaos lord has no DR or higher toughness because they want to use the same datasheet.
Even if the prince of nurgle gets DR.
I don't know if they behave like this because of chapterhouse but is damn annoying.
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Post by: Luciferian
The pricing and lack of customization are indeed disheartening. The PM box better have enough weapons to fully kit out one squad!
I still don't know what my army list is going to be like, but at this point I'll buy in anyway. Albeit through bits sellers and converting DI models.
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Post by: Nightlord1987
DarkStarSabre wrote:...And plague marines are reaching a point where FW is cheaper too.
Oh man, this is killing me.
Automatically Appended Next Post:
Nightlord1987 wrote:I may have to take a break from this site... People often call me opinionated and judgmental, but hot damn!
How many years have Chaos players been complaining about no new units and models?
Ok, picture this. Just picture this.
Your army goes with sub-par releases and odds and ends that don't form a coherent range for years. Close to a decade in fact.
And then, your army becomes a new faction. You lost half your army. The other half have sweeping wargear changes. And the new models are monopose pieces of gak which seem to be even less flexible than the previous release before it.
How happy are you about this?
I said it before, what flexibility have previous kits had? About as much as a Ninja Turtles Action Figure.
Death Guard was my first army. And I enjoy conversions more than painting, and I'm sure I've put more time into conversions than actual play time. But we have always known GW is out to sell models. New models. It's okay to be dissapointed, but don't be surprised.
Monopose are a huge improvement on glue fingers when the left hand doesent fit the right hand, doesent fit the bolter, cover gaps with shoulderpad, repeat another 15-30 times. I've converted models from metals. The truly creative will find ways to convert. Even with Dark Imperium, I've done some head swaps and weapon clippings so mine don't look exactly like everyone else's.
This is intentional to cut down on 3rd party bit sellers plain and simple. From a business perspective it makes as much sense as installing a security camera. And I love me some shop lifting.
Losing units might be a problem, if you're not Forging the Narrative! My formerly Death Guard Terminators, bikers, havocs, Oblits, and various Lords (in pre-heresy colors no less) are the Untainted Sons.
Every new codex and every edition has changed army composition. I can't count how many times I've had to snap off one weapon and replace it with another. Half primed bitz all over the place. Really the only thing I lost out on is combi weapons on my Champs. Saves me 2 points, now it's just a regular plasma gun. And truthfully Plague Marines have been absent in my lists since the start of 6th edition. We lost alot , that's for sure, but what we gained IMO makes up for it.
Sorry if the rant is off-topic.
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Post by: MechaEmperor7000
The problem with monopose is that it gets weird when you want more models of the same type. Before when you had the torso, arm, legs and weapons separate you could give your units some degree of variety in poses with a minimum of modeling skill. A simple twist of the waist and nudge of the head made a world of difference.
The blightlords have set torsos and possibly set arms (haven't looked that deeply at the sprues) which means one in every 5 blightlord is going to have a clone somewhere. This is especially egregious as the Blightlords themselves look unique from each other, so similar (if not outright identical) models will stand out even more.
And I've converted in the era of metal too. Even back then, just having the arm being separate and interchangable gave you quite a number of possibilities. Another thing from the era of metal; even though some models were monopose, you at least got variations on the same model. There was three sculpts of the Chaos Sorceror that, for all intents and purposes at the time, were functionally identical and were made just to give some variety. Most clampacks these days don't even have variation, and the ones that do are very minor (like a wrist swap or helmet).
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Post by: Desubot
MechaEmperor7000 wrote:The problem with monopose is that it gets weird when you want more models of the same type. Before when you had the torso, arm, legs and weapons separate you could give your units some degree of variety in poses with a minimum of modeling skill. A simple twist of the waist and nudge of the head made a world of difference.
The blightlords have set torsos and possibly set arms (haven't looked that deeply at the sprues) which means one in every 5 blightlord is going to have a clone somewhere. This is especially egregious as the Blightlords themselves look unique from each other, so similar (if not outright identical) models will stand out even more.
And I've converted in the era of metal too. Even back then, just having the arm being separate and interchangable gave you quite a number of possibilities. Another thing from the era of metal; even though some models were monopose, you at least got variations on the same model. There was three sculpts of the Chaos Sorceror that, for all intents and purposes at the time, were functionally identical and were made just to give some variety. Most clampacks these days don't even have variation, and the ones that do are very minor (like a wrist swap or helmet).
yeah that seems to be the primary issue unless they are very stock standard models. like 200 cadians or normal tacticals.
it sucks to see the same pose characters running around.
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Post by: DarkStarSabre
Kriswall wrote:Wayniac wrote:What's pissing me off the most is the lack of customization. The main selling point for Warhammer versus other game systems was that you used to be able to get a kit and build each guy slightly different; it wasn't any of this "Piece 34 only goes with piece 57, Arm 4 and 5, and legs 21 and 23" monopose stuff. Now, you can only build kits certain ways, you can't just cut out all the legs, torsos, arms and heads and then sort of "costume design" models to have certain things.
I agree with this 100%. Part of the appeal of this game for me is the modelling aspect. I was excited when the Death Guard were announced... until I realized that pretty much the entire army will be made up of mono posed dudes with the occasional weapon swap. I don't think we've gotten a new Death Guard model that wasn't, barring a weapon swap here and there, completely mono posed. This lack of customization was enough to kill the army for me. The same thing happened with the Primaris Marines. Want an Apothecary? One pose with two helmets. Want a Librarian? One pose with two helmets. Want a Chaplain? One pose, no options. Want a Gravis Captain? One pose, no options. I could see paying $35 each for a poseable kit with a variety of weapon options. $35 for a mono posed kit with no real options? No thanks.
In fact, this is why I am willing to spend more money and go about ordering FW conversion kits and buying Tartaros Terminators rather than buying the plastic Blightlords. This is why I will buy conversion kits and 30k Deathshroud rather than buy that box of 3.
This is why I will source bits on ebay and pay out my arse for them for a character conversion rather than buy a monopose character like the Plague Surgeon or Tallyman - who apparently have silly names like they're unique characters or something.
It's why my Blightspawn is a conversion consisting of a Mk III arm, a MK IV Flamer, a FW torso, CSM legs, a MK IV missile launcher backpack and a spare dryad bit from WFB to be a giant whopping fungal spore growth bursting out the backpack instead of buying a monopose fatman with a fireman's hose.
The primaris at least had some flexibility - not much but heads, and arms/weapons were at least different. You could get away with some conversion....but I'm seeing multiples of the exact same Plague Marine in the DG book, just with a different colour scheme. And that is worrying for a multipart plastic kit. The champions all look...identical. If the only way to get a variant torso or whatever is a £15 monopose clampack...ugh.
I'm very disappointed in this release. After the fantastic 30k plastics (apart from that god awful contemptor that everyone slated) they've gone so far backward it hurts. Like, we're reaching the point where our multipart kits are literally 2-3 components more than a snapfit £10 box for a model. And that's...awful.
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Post by: Barzam
Off topic from the monopose topic, but I just got my first decent look at Foul Blughtspawn this morning. Weird dog mask aside, I love the figure. Dude looks like some kind of creepy organ grinder, which got me thinking, that would be an awesome conversion for him, especially with his Nurgling as a monkey. Using the speaker from Tallyman's backpack and some modding to his left arm, it shouldn't be too hard to make him into an organ grinder.
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Post by: DarkStarSabre
Nightlord1987 wrote:
I said it before, what flexibility have previous kits had? About as much as a Ninja Turtles Action Figure.
Death Guard was my first army. And I enjoy conversions more than painting, and I'm sure I've put more time into conversions than actual play time.
I like how you answered your own question.
What flexibility have previous kits had? Conversions. Which these monopose, strange fixed torsos and legs or arms and shoulders fused to the body pieces of gak so far do NOT lend themselves to at all. Go on, convert a Deathshroud. Those kits are truly horrible and will involve far more chopping than it's worth. Even the joins are bizarre with shoulders being fused to the body and weapons joining seemingly in the middle of the upper part of the arm rather than as a flat join or ball joint. The Blightlords don't look to be much better either, with shoulderpads being merged to the arms and weapons fixed to those as well.
When you compare this to their OLDER kits...they're clearly inferior. And that's the kicker. It wouldn't take much for these to be amazing kits. It really wouldn't. But they've gone for this simplistic approach which REALLY doesn't lend itself to one of THE armies in the game that is meant to be a paradise for converters. I like the multipart Tactical squads. I like the multi-part characters. I like those because of all the extra stuff you get which you find yourself using later on, randomly so. An odd helmet from a completely unrelated kit or an arm from something completely different can change an entire model's dynamic.
But the current DG stuff and what we're seeing? Ugh. No. Not only are they oddly cut, strangely monopose and remarkably flat in a medium that is supposed to allow for more fancy poses and protruding bits...but they're also designed in such a way that you don't get spares...and what you do really doesn't work well with any other models in the range. Furthermore, any spare bits being brought forward don't work out too well either.
They've taken one of the most conversion centric armies and literally cut that aspect off and it's just...disappointing, especially at that price point. Compare the Plague Marines - who you can see a pattern of fixed torso, fixed legs throughout the codex and fixed poses - to the Mk IV or Mk III kits. And realise how much MORE you can do with that 30k stuff. It mixes better with the existing range, it mixes with FW kits and it has so many more options and bits. And I'm willing to bet the Plague Marine kits have some odd connections which will prevent shoulder pad mixing or backpack mixing.
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Post by: His Master's Voice
DarkStarSabre wrote:
What flexibility have previous kits had? Conversions. Which these monopose, strange fixed torsos and legs or arms and shoulders fused to the body pieces of gak so far do NOT lend themselves to at all. Go on, convert a Deathshroud.
If converting means cutting off a hand at the wrist and gluing on a different hand cut off at the wrist, then yeah, those new kits might not lend themselves to converting in that sense.
I'll take good looking models that require more attention with a knife over awkward multi pose kits, thank you very much.
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Post by: Kirasu
I'm glad the nurgle fluff talks about all the unique lords of contagion... Then gives them a single monopose model with no options in the codex.
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Post by: puma713
Kirasu wrote:I'm glad the nurgle fluff talks about all the unique lords of contagion... Then gives them a single monopose model with no options in the codex.
I noticed that too - it was like they were talking about all sorts of different types of available characters, which they forgot to put in the book. They did the same thing with Malignant Plaguecasters. If you read the fluff before you turned to the army list, you'd probably have thought there were representations of all those special types of lord/caster.
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Post by: NinthMusketeer
I'd rather convert even a single-piece plastic miniature than a metal one with separate arms any day. These kits are plenty good for converting, mono-pose isn't crippling because it's not hard for a converting-minded player to change it up. Even if it were, that factor is easily offset (and then some) by the better sculpt quality and greater variety of pieces. The Blightlord terminators are head-and-shoulders above generic plastic terminators for converters and an all-around good kit. It's for non-converters that the mono pose and obvious model repeats is a bigger issue. To a converter that's no big deal because we were going to be hacking the models up and restructuring them anyways.
As for invalidating previous armies, I think players are justified in being irritated that their previously DG models are no longer DG. That just kinda sucks, and it would have been nice if stuff like Nurgle-marked bikers/havocs/helldrakes could be included in a DG detachment without disrupting legion rules even if they lacked the Death Guard legion keyword. That way DG players could at least not have to worry about running a separate detachment for those models.
Also, that Blightlord terminators don't have at least power fists is simply a bad move. The new kit should have had either the sword/axe as a new option alongside a power fist option, which would let players use their older terminators as the new ones. Yeah I know GW wants to sell the new ones, but I honestly believe they will lose more sales from former-DG players giving up than they will gain from preexisting-DG players updating. After all, a ton of players would/will buy new terminators regardless because they are new and look better than the old plastics.
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Post by: Binabik15
Power fists are also the coolest weapon in 40k. I really dig them. Having Termis without an option for power fists is just cruel. My habit of "collecting" cool power fists might force me to buy the champion dude, even though I dislike the idea of a seperate, expensive unit champ.
With the "new release, higher price" stuff back (and a ton of clampack chars at high prices) I'll get only one multi-part Drone if any, as well as a PM kit and a single Plague Crawler instead of two or three. Mold the best bits, use those to convert more Marines and chars from other kits. Less tentacles AND cheaper AND unique. And if the "servo haulers turned into Renault FT light tanks" idea might get me models on the table before the tri-track daemon engines hit shelves.
PS: And Plague Marines two days AFTER my birthday? BOO!
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Post by: Prometheum5
Nightlord1987 wrote:
Monopose are a huge improvement on glue fingers when the left hand doesent fit the right hand, doesent fit the bolter, cover gaps with shoulderpad, repeat another 15-30 times. I've converted models from metals. The truly creative will find ways to convert. Even with Dark Imperium, I've done some head swaps and weapon clippings so mine don't look exactly like everyone else's.
This is a huge part of it for me. I've played Space Marines for years, and have agonized over making sure to use all the coolest bits and posing them just so to make My Dudes, but I have built, painted, and played with more DG models in the past few months than I did in a couple of years of playing back around 4e. I can give people if they don't like the aesthetics of the new DG models, but you really can't argue that they are bad products. They are superbly made and are serving their purpose of getting people into the hobby and starting a new army. If I get brave in the future and want to expand my Plague Marines with some more non-stock guys, I have no doubt that I'll have an easier time cutting up a new PM box and mixing it with a MkIII box than I would have had with the old metal PM, even with their separate arms.
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Post by: OrlandotheTechnicoloured
Binabik15 wrote:Power fists are also the coolest weapon in 40k. I really dig them. Having Termis without an option for power fists is just cruel. My habit of "collecting" cool power fists might force me to buy the champion dude, even though I dislike the idea of a seperate, expensive unit champ.
The plague champion from the Dark Imperium set has the same powerfist
and is pretty cheap on ebay
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Post by: NinthMusketeer
On the upside, people with older terminators can probably get away with using the power fists counts-as either swords or axes. That's good since the kit only comes with three axes (and why the heck take swords). Getting away with using a chainfist as a flail might be trickier though.
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Post by: Binabik15
OrlandotheTechnicoloured wrote: Binabik15 wrote:Power fists are also the coolest weapon in 40k. I really dig them. Having Termis without an option for power fists is just cruel. My habit of "collecting" cool power fists might force me to buy the champion dude, even though I dislike the idea of a seperate, expensive unit champ.
The plague champion from the Dark Imperium set has the same powerfist
and is pretty cheap on ebay
If that's the same one I won't need the champ, because not only did I make a mould for that one already, I also converted the guy to have a *second* power fist (the one from the CSM kit with reposed fingers). And a face plate from the Blight Kings helmet with top knot instead of this mess of a "face" the model comes with.
I guess/hope one can count as a CCW/plague knife, because the loadout doesn't make a lot of sense  But he looks like a real beast.
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Post by: OrlandotheTechnicoloured
the heads on him and the plaguecaster (and sadly several of the independent characters coming up) are pretty terrible, and annoyingly small compared to a 'normal' head too
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Post by: SilverAlien
Kirasu wrote:I'm glad the nurgle fluff talks about all the unique lords of contagion... Then gives them a single monopose model with no options in the codex.
Ah not exactly, the book makes it clear the lord of contagion should have almost no options, the contagion mantle involves very specific equipment afterall.
What we are lacking are the other predefined mantles (lord of poxes was the one I remember), currently those are all being modeled by the generic lord, with different loadouts being presumably different mantles.
So the lord of contagion having few options is entirely consistent with the fluff presented, what is less consistent is having a generic lord rather Jan another 4-5 lords with semi fixed loadouts and unique abilities.
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Post by: Warhams-77
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Post by: Kaiyanwang
Is amazing how much that tank does right. Is a tank, but remembers a slug. Is an artillery piece, but the artillery is a mortar that calls the concept of a cauldron (short and wide), very Nurgle. Is spiky and rusty, but not too much (and leaves space for the painter to express himself/herself freely). The anti-personnel weapon (one of them at least) is an higher (relatively) rate of fire weapon that resemble the three-sided Nurgle symbol. This is exactly how things should be made. Suggestive and thematic without rubbing it in your face.
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Post by: NurglesR0T
Kaiyanwang wrote:Is amazing how much that tank does right.
Is a tank, but remembers a slug.
Is an artillery piece, but the artillery is a mortar that calls the concept of a cauldron (short and wide), very Nurgle.
Is spiky and rusty, but not too much (and leaves space for the painter to express himself/herself freely).
The anti-personnel weapon (one of them at least) is an higher (relatively) rate of fire weapon that resemble the three-sided Nurgle symbol.
This is exactly how things should be made. Suggestive and thematic without rubbing it in your face.
Agreed. When I first saw the image leaks of this tank I was a bit hesitant but now with the new images coming out, thematically it's awesome and fits so well with the army vibe. I'm planning to get a trio of these and deploy them in the nurgle symbol in the backfield to truly complete the fluff
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Post by: Marshal Loss
Going to take a little bit of work to make sure they all look individual with the identical marks on the armour plates, but yeah I'm thinking 3 too. Brilliant kit
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Post by: Kaiyanwang
NurglesR0T wrote: Kaiyanwang wrote:Is amazing how much that tank does right.
Is a tank, but remembers a slug.
Is an artillery piece, but the artillery is a mortar that calls the concept of a cauldron (short and wide), very Nurgle.
Is spiky and rusty, but not too much (and leaves space for the painter to express himself/herself freely).
The anti-personnel weapon (one of them at least) is an higher (relatively) rate of fire weapon that resemble the three-sided Nurgle symbol.
This is exactly how things should be made. Suggestive and thematic without rubbing it in your face.
Agreed. When I first saw the image leaks of this tank I was a bit hesitant but now with the new images coming out, thematically it's awesome and fits so well with the army vibe. I'm planning to get a trio of these and deploy them in the nurgle symbol in the backfield to truly complete the fluff
I think I will wait. Too mad at GW at the moment, ebay later.
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Post by: Azazelx
H.B.M.C. wrote: Arachnofiend wrote:You don't get Havocs for the same reason we (Thousand Sons) don't get Havocs - all marines are plagued/dusted, so marine units that are not plagued/dusted can't be Death Guard/Thousand Sons. They could have made special Plague Havocs but decided to make a half dozen elite slot characters instead.
They chose not to give rules to things unless they have a specific miniature. They make Chaos Havocs, hell they once even made Plague Marine Havocs, but right now they don't, so no model/no rules. It's why there are no Death Guard Terminators with Chainfists, because they don't make Death Guard Terminator models with Chainfists. It's why the Codex has a Lord of Contagion and a non-Nurgle Chaos Lord. They make a Lord of Contageion. They make a Chaos Lord. They do not make a Death Guard Chaos Lord.
It's got nothing to do with fluff.
People seem to keep (intentionally?) missing that the Plague Marine havoc models only had special weapons, and not heavy weapons.
So if you had the original Plague Marine Havoc box set of 1 hero + 4 special weapon models, making them "legal" in 8th would only require splitting them between two squads of Plague marines. = 1 Squad with hero + 2 Specials + more grunts. Other Squad with the other 2 specials + more grunts & hero model. Not exactly "no model, no rules"... Automatically Appended Next Post:
Damn. Those new boys are really big.
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Post by: DarkStarSabre
Azazelx wrote:
People seem to keep (intentionally?) missing that the Plague Marine havoc models only had special weapons, and not heavy weapons.
So if you had the original Plague Marine Havoc box set of 1 hero + 4 special weapon models, making them "legal" in 8th would only require splitting them between two squads of Plague marines. = 1 Squad with hero + 2 Specials + more grunts. Other Squad with the other 2 specials + more grunts & hero model. Not exactly "no model, no rules"...
Funny thing, CSM Havocs can take 4 Heavy or 4 Special weapons. Explain why the Death Guard lost their 4 special weapon Plague Havoc squads again? No one's really bemoaning the lack of heavy weapons (though it takes the piss after like, 6 pieces of art featuring a plague marine carrying a heavy bolter somewhere in them).
People don't seem to understand the annoyance is specifically linked to the unit disappearing and not getting an equivalent replacement - because most Imperial players don't know what it's like. Literally all the SM Chapters got extra gubbins on top of Codex gubbins with a handful of later exceptions. We've literally had units stripped away and replaced with odd gimmicky things.
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Post by: SilverAlien
I wish we could take an extra plasma rifle or two, or better 2-3 more of the newly added plague weapons. It'd make PM a more attractive choice for me. It's just weird that the traditionally ranged unit now can be equipped far better for melee, not just having global access to power axes+1 for the unit but also unique options as well. Couldn't we also get a couple more guns per squad?
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Post by: DarkStarSabre
SilverAlien wrote:I wish we could take an extra plasma rifle or two, or better 2-3 more of the newly added plague weapons. It'd make PM a more attractive choice for me. It's just weird that the traditionally ranged unit now can be equipped far better for melee, not just having global access to power axes+1 for the unit but also unique options as well. Couldn't we also get a couple more guns per squad?
This is odd too. The fact they are trying to force Plague Marines into jack of all trades with all the melee options - like, why not make a new Chosen equivalent unit with those options? It'd have gone down better with existing players and not invalidated one of their units completely. It's just an odd stance that we lost certain units (Chosen, Havocs) and didn't gain any sort of equivalent in return.
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Post by: Azazelx
DarkStarSabre wrote: Azazelx wrote:
People seem to keep (intentionally?) missing that the Plague Marine havoc models only had special weapons, and not heavy weapons.
So if you had the original Plague Marine Havoc box set of 1 hero + 4 special weapon models, making them "legal" in 8th would only require splitting them between two squads of Plague marines. = 1 Squad with hero + 2 Specials + more grunts. Other Squad with the other 2 specials + more grunts & hero model. Not exactly "no model, no rules"...
Funny thing, CSM Havocs can take 4 Heavy or 4 Special weapons. Explain why the Death Guard lost their 4 special weapon Plague Havoc squads again?
We never had a Death Guard codex, so we didn't "lose" anything. I was specifically addressing "no model, no rules". Anyone can still run everything they had in 8th as a separate detachment and the models sold as "Death Guard Havocs" are still 100% compatible with the new rules. The only reason to complain about that is if someone is unhappy with not being able to maximise the rules to their absolute advantage with keywords by combining everything that previously used within a CHAOS SPACE MARINE ARMY WITH THE MARK OF NURGLE ALL OVER IT and a DEATH GUARD ARMY WITH NEW AND DIFFERENT TOYS.
No one's really bemoaning the lack of heavy weapons (though it takes the piss after like, 6 pieces of art featuring a plague marine carrying a heavy bolter somewhere in them).
Some people are very much so doing that. Personally, I have most of the original Chaos Renegades with Heavy Weapons models that I purchased on release. I personally think things like the lack of T5 on the Lord, no Chosen, or the lack of Power Fists (and even Heavy Bolters, etc) are clownshoes, but I can see the rationale behind them (mostly). I'll decide how to rejig my army plans later on ( DG on hold for the time being) but I'll most likely keep some smaller things within friendly games and run other models as CSM with the mark of Nurgle. Given how different the new models are stylistically and more importantly, size-wise from the various "originals" that I have (1989, 1990, 1993, 1995, 2002, FW) I may choose to run the old as a separate "Nurgle CSM" detachment separate from the new stuff anyway.
People don't seem to understand the annoyance is specifically linked to the unit disappearing and not getting an equivalent replacement - because most Imperial players don't know what it's like. Literally all the SM Chapters got extra gubbins on top of Codex gubbins with a handful of later exceptions. We've literally had units stripped away and replaced with odd gimmicky things.
Death Guard got new things. It's a new and separate army to CSM (which you can still run if you want to). I think it's a good thing that sub-armies (including Imperial, and especially Marine ones) are moving away from simply being <core army +++> though some people explicitly want all of the toys.
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Post by: NinthMusketeer
Azazelx wrote:I personally think things like the lack of T5 on the Lord, no Chosen, or the lack of Power Fists (and even Heavy Bolters, etc) are clownshoes, but I can see the rationale behind them (mostly).
Honestly I think the majority of people who are upset would be alright with the unit loss if it weren't for these things as well. It's one thing to lose units and another to lose units while ALSO dealing with silly crap like this. I can understand the frustration.
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Post by: SilverAlien
it's worth noting there is a difference between wanting all the units available to the main army and some unique ones, and wanting access to an equivalent variety of units. We currently don't have the same breadth of options, even if count every character as a full unit (unless I miss counted the CSM codex).
For me it mostly comes down to which units we lost vs gained. As someone who would prefer to play infantry heavy, the fact we lose infantry options from CSM codex in exchange for a variety of demon engines is kinda annoying to me. I'd have much rather had a jump pack equipped unit of destroyer analogues than more bloat drones, or have plague marines or terminators with more access to special weapons (or heavy for terminators) than rely on blight haulers to fill the same role.
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Post by: ZoBo
what gets me, is we get an army-wide special rule that feels almost tailor-made for havocs/heavy weapon specialist squads...and we get nothing like that...I guess it still helps our helbrutes, and the 1-2 dudes in a plague marine squad or blightlords squad with a heavy weapon...but that's about it...the blight haulers have their own mini version of the rule so they don't need it...
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Post by: NurglesR0T
I agree. Their Legion trait to ignore the movement penalty with heavy weapons is begging for Plague Marines to be equipped with Heavy Bolters and Autocannons.
I wish they had included a special unit that could take 0-4 special/heavy weapons at the cost of reduced options for everything else - so no melee options etc.
it would have filled in a nice ranged niche for the army and kept perfect line in with the fluff - troops slowly advancing forward continuously firing a steady salvo of fire.
Also would have kept many previous armies still valid to some degree - everyone who played DG before 8th will have a couple havoc units lying around.
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Post by: mikesorensonxx
Has there been any word on point cost for daemon prince's with wings? Doesn't look like they have a faq yet. Also flipping through the codex I noticed besides the blight haulers not having a release date, the only thing left to release with them is a box of pox walkers.
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Post by: H.B.M.C.
Azazelx wrote:People seem to keep (intentionally?) missing that the Plague Marine havoc models only had special weapons, and not heavy weapons.

I know full well what they had and didn't have. I own two of those squads.
Azazelx wrote:So if you had the original Plague Marine Havoc box set of 1 hero + 4 special weapon models, making them "legal" in 8th would only require splitting them between two squads of Plague marines. = 1 Squad with hero + 2 Specials + more grunts. Other Squad with the other 2 specials + more grunts & hero model. Not exactly "no model, no rules"...
No, it is exactly "no model = no rule". There are no Death Guard Havoc models, and as such they do not have rules, just like there's no Death Guard Raptor box, or Death Guard Chaos Lord box, or Death Guard Possessed box, this is why these units either don't exist or don't have rules.
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Post by: Mousemuffins
Are there any pictures of the Plague Crawler from the Back? Looks like a spikey door-stop to me. hoping the detail on the back will change my mind.
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Post by: BrookM
mikesorensonxx wrote:Has there been any word on point cost for daemon prince's with wings? Doesn't look like they have a faq yet. Also flipping through the codex I noticed besides the blight haulers not having a release date, the only thing left to release with them is a box of pox walkers.
No new Poxwalkers. You will have to make do with those found in the starters and the easy to build boxed sets.
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Post by: Azazelx
H.B.M.C. wrote: Azazelx wrote:People seem to keep (intentionally?) missing that the Plague Marine havoc models only had special weapons, and not heavy weapons.

I know full well what they had and didn't have. I own two of those squads.
Azazelx wrote:So if you had the original Plague Marine Havoc box set of 1 hero + 4 special weapon models, making them "legal" in 8th would only require splitting them between two squads of Plague marines. = 1 Squad with hero + 2 Specials + more grunts. Other Squad with the other 2 specials + more grunts & hero model. Not exactly "no model, no rules"...
No, it is exactly "no model = no rule". There are no Death Guard Havoc models, and as such they do not have rules, just like there's no Death Guard Raptor box, or Death Guard Chaos Lord box, or Death Guard Possessed box, this is why these units either don't exist or don't have rules.
So you're unable to use Death Guard models armed with Meltaguns or Plasma Guns, or you're being deliberately childish/obtuse and stamping your virtual feet saying NO! THESE are HAVOCS!!!!! ?
Because the Death Guard Codex in front of me lists both Plasma Guns and Meltaguns as options for Plaguemarines, so it can't be the former, so it must be the latter...
...because when it comes down to it, the models are simply a bunch of Plague Marines with special weapons, so you're either bitching about GW because it's your hobby (it happens a lot, it's kinda your schtick here), or there's another possible answer. Perhaps you're genuinely unable to easily adapt to simple changes like this, which might be a legitimate psychological condition (I don't know you personally, so I can't judge from afar whether you're trolling, being childish, or genuinely find it difficult to cope with/stressful/anger inducing).
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Post by: xttz
Azazelx wrote:
...because when it comes down to it, the models are simply a bunch of Plague Marines with special weapons, so you're either bitching about GW because it's your hobby (it happens a lot, it's kinda your schtick here), or there's another possible answer. Perhaps you're genuinely unable to easily adapt to simple changes like this, which might be a legitimate psychological condition (I don't know you personally, so I can't judge from afar whether you're trolling, being childish, or genuinely find it difficult to cope with/stressful/anger inducing).
Thank you for this. GW threads in general elicit so much fabricated drama it's nice to see people called out over it.
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Post by: Warhams-77
Mousemuffins wrote:Are there any pictures of the Plague Crawler from the Back? Looks like a spikey door-stop to me. hoping the detail on the back will change my mind.
Not yet :( Maybe in the new WD, there is a video on the previous page
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Post by: SnotlingPimpWagon
But but but... Prices in Australia are high!
Back on topic:
We have seen all releases, right? So no chance for a new GuO or that cool beast of nurgle from the popular on this thread piece of art? Or we do have hope for future releases...
Out of all the nurgle stuff I was anticipating the "Horse" the most..
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Post by: Warhams-77
They were not considered to be part of a single release. Death Guard first, Nurgle Daemons to follow this (or early next) year and we had rumors about an AoS 'Nurgle Mortals' (Chaos Warriors basically) release next year, too. More is coming, but not now.
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Post by: SnotlingPimpWagon
Ah, good, thanks!
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Post by: H.B.M.C.
Azazelx wrote:So you're unable to use Death Guard models armed with Meltaguns or Plasma Guns, or you're being deliberately childish/obtuse and stamping your virtual feet saying NO! THESE are HAVOCS!!!!! ?
You're approaching this from reverse and basically missing the point. GW do not produce a boxed set called Death Guard Havocs, therefore they do not get rules. Whether Death Guard Havocs used to be armed with Meltaguns/Plasma Guns, any heavy weapons, or giant foam bats doesn't make any difference. There is no official Havoc kit, so there are no rules. GW do not produce a boxed set called Death Guard Possessed, therefore there are no rules for Death Guard Possessed. The Death Guard Codex just gets regular Possessed, because that's all GW makes. GW do not produce a boxed set called Death Guard Chaos Terminator Lord, therefore there are no rules for a Death Guard Chaos Terminator Lord. The Death Guard Codex just gets regular Terminator Lord, because that's all GW makes. GW do not make Death Guard Terminators with Power Fists or Chainfists, therefore that unit does not get rules for that. They get rules for exactly what's in the box. And so on, and so forth. No mode. No rule. Is this getting through yet?
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Post by: GuitaRasmus
I just want to point out that, being a Death Guard player for many years, and a chaos fanatic, this whole release has me squeing with joy. Who cares if the models are expensive? It's always been an expensive hobby. The look great, and cool rules to boot.
The only thing I'm not satisfied with is, that they're taking so long to release them - I have money to burn dammit! Give me plastic crack!
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Post by: BrookM
Spreading out the releases is their way of getting people to come back on a weekly basis.
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Post by: zerosignal
GuitaRasmus wrote:I just want to point out that, being a Death Guard player for many years, and a chaos fanatic, this whole release has me squeing with joy. Who cares if the models are expensive? It's always been an expensive hobby. The look great, and cool rules to boot.
The only thing I'm not satisfied with is, that they're taking so long to release them - I have money to burn dammit! Give me plastic crack!
I care the models are expensive, because I dropped a few hundred quid on a Vectorium when Traitor Legions was released, and three-quarters of my army is now destined for the shelf.
I'm done with GW for a while. I have a ton of stuff to build and paint, and will get the codices for my remaining factions, but they're not getting any of my cash for some time.
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Post by: SilverAlien
I'm still bitter about the fact traitor legion allowed me to field a force that felt, to me, more DG than what we have now.
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Post by: Kaiyanwang
SilverAlien wrote:I'm still bitter about the fact traitor legion allowed me to field a force that felt, to me, more DG than what we have now. To be completely honest, in 3rd the Death guard was something like this sans zombies and drones. Termies were more classic and the Mark of nurgle was a +1 to T (that did not stack with the bike, IIRC). Plague Marines used to have the +1 attack fighting with the bolter as with a pistol, in fact the combat style was close to the Space Wolves when you needed a brain to play them, if it ever happened. Short distance ranged engagement plus charges/counter charges. You had few options and any rhino more than the first 2 was a fast attack So on this regard the codex is more faithful to the DG that I came to know first. Nonetheless, you could have teams with 4 plasma/melta/flamers, chosen, termies with fists, theterminator lord had the same T of the plagues (consistency and immersion) etc. Later editions added bikes and havocs that were less "true" death guard. This of course does not justify the fact that GW essentially messed over people that build cool bikes and relentless havocs. That's not fair. People are not mad because of a series of models they built 5 editions ago, but this is the tail of 7th. That's a terrible dick move. I am mad that the normal plagues cannot get a bolt pistol with the melee weapons, and that the Champion cannot have a combi-weapon (perfect with the Legion tactic, but that's the outstanding design team, always in communication with the studio). Also the fact that the lord is T4 is stupid over-correcting, most people would use the normal lord and paint it green, or convert from the DI set. Heck, it would be enough to give some relic or other option tailored for the lord of contagion (that is kinda useful, but boring because of the reasons H.B.M.C. listed. Automatically Appended Next Post: GuitaRasmus wrote:I just want to point out that, being a Death Guard player for many years, and a chaos fanatic, this whole release has me squeing with joy. Who cares if the models are expensive? It's always been an expensive hobby. The look great, and cool rules to boot. The only thing I'm not satisfied with is, that they're taking so long to release them - I have money to burn dammit! Give me plastic crack! You talk like a TV advertisement.
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Post by: H.B.M.C.
Plenty of people.
Duh!
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Post by: Prometheum5
H.B.M.C. wrote: Azazelx wrote:So you're unable to use Death Guard models armed with Meltaguns or Plasma Guns, or you're being deliberately childish/obtuse and stamping your virtual feet saying NO! THESE are HAVOCS!!!!! ?
You're approaching this from reverse and basically missing the point.
GW do not produce a boxed set called Death Guard Havocs, therefore they do not get rules. Whether Death Guard Havocs used to be armed with Meltaguns/Plasma Guns, any heavy weapons, or giant foam bats doesn't make any difference. There is no official Havoc kit, so there are no rules.
GW do not produce a boxed set called Death Guard Possessed, therefore there are no rules for Death Guard Possessed. The Death Guard Codex just gets regular Possessed, because that's all GW makes.
GW do not produce a boxed set called Death Guard Chaos Terminator Lord, therefore there are no rules for a Death Guard Chaos Terminator Lord. The Death Guard Codex just gets regular Terminator Lord, because that's all GW makes.
GW do not make Death Guard Terminators with Power Fists or Chainfists, therefore that unit does not get rules for that. They get rules for exactly what's in the box.
And so on, and so forth.
No mode. No rule.
Is this getting through yet?
H, you're acting like GW came to your house and smashed your green Havocs because they can't be 'Death Guard'. There are perfectly valid ways to continue using all the models you have. Are they perfect? No, of course not. Are they the end of the world? Even less so. Run them as a CSM detachment and take some complementary Legion tactic, or run them Counts As for PM weapons. Put a little effort in.
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Post by: Qlanth
puma713 wrote:Besides the price, the Plague Marines won't be released until Oct 14th? WTF is the holdup with this release? Are they trying to hamstirng independents who give bulk discounts? I just can't figure out what the point of dragging a release out for a month and a half is.
The entire release together is like $600 USD in models if you're just getting one each kit...
Honestly I'm almost at the end of the rope budget wise. I don't know that i can afford a drone even though I would really like a fleshmower version.
If they released all this stuff at once I could have never justified the single day expense. Stretched out over two months? I can make that work.... barely. And I have a good job, no kids, dual income household. Not everyone is so lucky as me.
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Post by: SilverAlien
Kaiyanwang wrote:SilverAlien wrote:I'm still bitter about the fact traitor legion allowed me to field a force that felt, to me, more DG than what we have now.
To be completely honest, in 3rd the Death guard was something like this sans zombies and drones. Termies were more classic and the Mark of nurgle was a +1 to T (that did not stack with the bike, IIRC).
Plague Marines used to have the +1 attack fighting with the bolter as with a pistol, in fact the combat style was close to the Space Wolves when you needed a brain to play them, if it ever happened. Short distance ranged engagement plus charges/counter charges.
You had few options and any rhino more than the first 2 was a fast attack
So on this regard the codex is more faithful to the DG that I came to know first. Nonetheless, you could have teams with 4 plasma/melta/flamers, chosen, termies with fists, theterminator lord had the same T of the plagues (consistency and immersion) etc.
Later editions added bikes and havocs that were less "true" death guard.
This of course does not justify the fact that GW essentially messed over people that build cool bikes and relentless havocs. That's not fair. People are not mad because of a series of models they built 5 editions ago, but this is the tail of 7th. That's a terrible dick move.
A lot of my knowledge of death guard as a thing distinct from just a nurgle CSM army came from the Horus Hersey books, which didn't really use bikes, but did indicate they used things like destroyer and heavy weapon squads, which I always had a few of and was eager to expand upon when traitor legions hit. So that's probably why. Plus I always stayed away from demon engines before and most of our release is demon engines.
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Post by: puma713
ZoBo wrote:what gets me, is we get an army-wide special rule that feels almost tailor-made for havocs/heavy weapon specialist squads...and we get nothing like that...I guess it still helps our helbrutes, and the 1-2 dudes in a plague marine squad or blightlords squad with a heavy weapon...but that's about it...the blight haulers have their own mini version of the rule so they don't need it...
And Plagueburst Crawlers, who would greatly benefit from it (and you'd think would have it based on their fluff of how ponderous they are) don't have it. So, if your Plagueburst Crawler moves, they're hitting on 5's.
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Post by: Kaiyanwang
puma713 wrote: ZoBo wrote:what gets me, is we get an army-wide special rule that feels almost tailor-made for havocs/heavy weapon specialist squads...and we get nothing like that...I guess it still helps our helbrutes, and the 1-2 dudes in a plague marine squad or blightlords squad with a heavy weapon...but that's about it...the blight haulers have their own mini version of the rule so they don't need it... And Plagueburst Crawlers, who would greatly benefit from it (and you'd think would have it based on their fluff of how ponderous they are) don't have it. So, if your Plagueburst Crawler moves, they're hitting on 5's. Could it just be bad editing? Or they were torn between BS3+ and no "legion tactic" and BS4+ and "legion tactic" and got the things mixed up? Just wondering. There is something in the release that looks rushed. Also, one of the main factions of a campaign released after it, IIRC. In the "tactics" people pointed out ( repetita iuvant) the state of "Skornergy" of some parts of the faction. Like Typhus and Walkers (movement/positioning issue, point cost and sunk cost fallacy). What pointed out by you is another aspect of the same thing, apparently.
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Post by: mikesorensonxx
Prometheum5 wrote: H.B.M.C. wrote: Azazelx wrote:So you're unable to use Death Guard models armed with Meltaguns or Plasma Guns, or you're being deliberately childish/obtuse and stamping your virtual feet saying NO! THESE are HAVOCS!!!!! ?
You're approaching this from reverse and basically missing the point.
GW do not produce a boxed set called Death Guard Havocs, therefore they do not get rules. Whether Death Guard Havocs used to be armed with Meltaguns/Plasma Guns, any heavy weapons, or giant foam bats doesn't make any difference. There is no official Havoc kit, so there are no rules.
GW do not produce a boxed set called Death Guard Possessed, therefore there are no rules for Death Guard Possessed. The Death Guard Codex just gets regular Possessed, because that's all GW makes.
GW do not produce a boxed set called Death Guard Chaos Terminator Lord, therefore there are no rules for a Death Guard Chaos Terminator Lord. The Death Guard Codex just gets regular Terminator Lord, because that's all GW makes.
GW do not make Death Guard Terminators with Power Fists or Chainfists, therefore that unit does not get rules for that. They get rules for exactly what's in the box.
And so on, and so forth.
No mode. No rule.
Is this getting through yet?
H, you're acting like GW came to your house and smashed your green Havocs because they can't be 'Death Guard'. There are perfectly valid ways to continue using all the models you have. Are they perfect? No, of course not. Are they the end of the world? Even less so. Run them as a CSM detachment and take some complementary Legion tactic, or run them Counts As for PM weapons. Put a little effort in.
You're missing HBMC's whole point. He's not saying he can't use those particular models or any previous models like nurgle havocs and terminators with powerfists. Everybody knows you can run a separate CSM detachment to include all your old stuff, even if you have to pull from the index. People are mad because they can't include them in a Deathguard detachment and get all the Deathguard rules. HBMC's point to them is that if they don't make a particular kit, it won't be in the codex (Not just Deathguard, every army is getting this treatment in 8th so you might as well get used to it) In GW's defense, technically there has never been a deathguard codex. Just because something has the mark of nurgle doesn't make it Deathguard
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Post by: puma713
I agree with this. Something feels like it was pushed out half-baked. It feels like it's missing rules for different mantles of Lords and Casters, it feels like somethings may have been overlooked (maybe Lords and Sorcs are supposed to be T5 and have DR?) and perhaps other things missing? I'm not sure, but I get that feeling too.
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Post by: SilverAlien
There have been rules for a DG army however. Maybe not a codex, but a DG army did existing last edition. Not nurgle marked, official DG. So I find the idea DG never had access to these units a bit disingenuous.
As for the codex being rushed, I get the feeling it is but in a different way than most mean. Just as I expect more primaris marines and likely a primaris codex towards the end of the codex rush, I suspect DG will be getting additional units in the somewhat distant future, maybe a year or two. Most of them will be additional variations on lords or other character type units, but we might see a few other things.
We got the bare minimum for a stand alone army, and will get filled out once all the other releases are done.
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Post by: Luciferian
The prices for this week's releases have leaked:
Death Guard – Scribbus Wretch $25
Death Guard – Nauseous Rotbone $25
Death Guard – Plagueburst Crawler $65
Death Guard – Foetid Bloat-Drone $50
I'm glad the PBC is not more than $65, but $50 seems a bit steep for the bloat drone. Good thing I already have three of them.
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Post by: ListenToMeWarriors
BrookM wrote:mikesorensonxx wrote:Has there been any word on point cost for daemon prince's with wings? Doesn't look like they have a faq yet. Also flipping through the codex I noticed besides the blight haulers not having a release date, the only thing left to release with them is a box of pox walkers.
No new Poxwalkers. You will have to make do with those found in the starters and the easy to build boxed sets.
To be fair that totals 16 unique sculpts, I cannot recall many GW single piece/monopose troop types that have that much variety.
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Post by: BrookM
ListenToMeWarriors wrote: BrookM wrote:mikesorensonxx wrote:Has there been any word on point cost for daemon prince's with wings? Doesn't look like they have a faq yet. Also flipping through the codex I noticed besides the blight haulers not having a release date, the only thing left to release with them is a box of pox walkers.
No new Poxwalkers. You will have to make do with those found in the starters and the easy to build boxed sets.
To be fair that totals 16 unique sculpts, I cannot recall many GW single piece/monopose troop types that have that much variety.
Indeed, 16 unique and characterful sculpts at that!
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Post by: ListenToMeWarriors
Agreed on that BrookM, and with a little cutting and conversion work you can differentiate them enough. Easy to paint up as well.
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Post by: SilverAlien
Did we get a proper plague marine kit yet, or are they literally saving that for last? It's weird the unit in the CSM book comes st the tail end of the DG release.
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Post by: Papa-Schlumpf
SilverAlien wrote:Did we get a proper plague marine kit yet, or are they literally saving that for last? It's weird the unit in the CSM book comes st the tail end of the DG release.
It is not weird, that is marketing. You are forced to return every week to GW, too see if they are available yet. Maybe you order in the mean time some of their other products (Plague Brethren!). As they are the core unit of DG, everybody going for DG will look out for them, so it makes sense for GW to publish them last. If not people would buy them and won´t recognize the following publications, like now.
Still a d#ck move.
I also wait for them and will order if all I want is available. I expect the hauler will have the same price tag as the drone, so I pass on them. I already downgraded my initial purchase list to 1 box PM, Typhus, Tallyman, Surgeon, Putrifier and maybe a drone and the Bligthspawn, maybe not. With DI, First Strike and additional 50 walkers, thats enough for me to create a small fluffy army.
As most here, I have an already playable 40k force, so I don´t need to get the full DG treatment.
As for the missing sorcerers and lords, get ready for some tasty supplements in the future. It would fit the bill.
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Post by: Qlanth
Has anyone heard anything about an errata? The other Codexes received their Errata quite quickly. I wonder if they are waiting because not all the models are released?
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Post by: DarkStarSabre
Qlanth wrote:Has anyone heard anything about an errata? The other Codexes received their Errata quite quickly. I wonder if they are waiting because not all the models are released?
Yeah, bit perturbed by the fact that a week's passed without so much as a peep. The Daemon Prince with Wings issue and possibly even power fists being errata'd in would be nice. Plus some order clarifications of the myriad auras etc....
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Post by: puma713
SilverAlien wrote:Did we get a proper plague marine kit yet, or are they literally saving that for last? It's weird the unit in the CSM book comes st the tail end of the DG release.
Oct 14th. And not sure yet if the box is 10 models or 7 models.
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Post by: GuitaRasmus
Kaiyanwang wrote:
GuitaRasmus wrote:I just want to point out that, being a Death Guard player for many years, and a chaos fanatic, this whole release has me squeing with joy. Who cares if the models are expensive? It's always been an expensive hobby. The look great, and cool rules to boot.
The only thing I'm not satisfied with is, that they're taking so long to release them - I have money to burn dammit! Give me plastic crack!
You talk like a TV advertisement.
That's because I haven't been this excited for a 40k release, in like... Forever. For the first time, the DG gets a proper codex, with fluffy units and rules, that actually fits the background, instead of using Nurgle bikers (T6), Nurgle Havocs (T5) and Nurgle Obliterators (T5) - not because people thought it would be cool and fluffy, but because it was by far the best mark in the game. I'm glad to see Nurgle bikes and Nurgle havocs are gone - I can't recall a single piece of artwork or fluff ever depicting nurgle bikers. To me, they've always just been about using the best possible mark to gain an advantage. People have been wanting the Chaos legions to be unique and have their own unique rules for a long time - to me, it makes good sense that some units are not available to certain legions.
Just like lumbering Plague Marines are unlikely to use bikes (don't think they ever have, not during the heresy either), Rubric Marines wouldn't have jump troops either, etc. etc.
zerosignal wrote: GuitaRasmus wrote:I just want to point out that, being a Death Guard player for many years, and a chaos fanatic, this whole release has me squeing with joy. Who cares if the models are expensive? It's always been an expensive hobby. The look great, and cool rules to boot.
The only thing I'm not satisfied with is, that they're taking so long to release them - I have money to burn dammit! Give me plastic crack!
I care the models are expensive, because I dropped a few hundred quid on a Vectorium when Traitor Legions was released, and three-quarters of my army is now destined for the shelf.
I'm done with GW for a while. I have a ton of stuff to build and paint, and will get the codices for my remaining factions, but they're not getting any of my cash for some time.
That sucks - however, I don't understand why anyone would blow so much money on an army, when we've known that 8th was just around the corner for a long time? Besides, they're not destined for the shelf - you can very much still use them, you just won't get the DG tactics. Just use them in a separate detachment. I can understand why you're pissed about losing the T6 advantage, but that's the way it's always been with new releases - rules get changed, points are adjusted, etc - your units are absolutely usable - they're just not the way they used to be.
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Post by: Kaiyanwang
GuitaRasmus wrote:To me, they've always just been about using the best possible mark to gain an advantage. It's as if that the 6th edition codex was garbage excluded a demon-pigeon that got nerfed later and people tried everything that was at least viable. But I could be wrong. And then in another "patch" book of such edition, (the 4th or something) the designers actually encouraged such behaviour writing down a full legion list with the aforementioned viable units. Now, is true that if the DG gets a codex it should play and feel different and perhaps a turning point in design always has its victims. Probably the issue is the Mark of Nurgle. If it was the usual +1 T people would just be happy to put in the army a second detachment with Warptime sorcerer and Havocs and call it a day. As is, just does not "feel" right. You call "Nurgle" the units but theyt are not "Nurgle-y". Also, is nice "appeal to art", but you can find in the second 3rd edition codex a plague "havoc" with an heavy bolter (albeit illegal even in 3rd). Automatically Appended Next Post: GuitaRasmus wrote: That sucks - however, I don't understand why anyone would blow so much money on an army, when we've known that 8th was just around the corner for a long time? So... we should ignore GW products when a new edition is around the corner? 6th edition CSM codex was valid in 7th. That was actually the main problem CSM had in 7th, some part of the book were set in stone and crippled the army no matter what. I don't want to make accusations but this kind of answer seems disingenuous, at best.
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Post by: Galas
Kaiyanwang wrote:
So... we should ignore GW products when a new edition is around the corner?
Well, to be honest, thats a wise thing to do. I don't want to be pedantic, etc... but is like buying a World of Warcraft Expansion when that expansion has to all practical levels ended and you are 3-5 months apart from the new expansion. Thats the reason why I never buy any model that I don't like. Never had I buy a model because "I need this for my army". No! Thats the recipe fo disaster. Buy only models that you like even if you are only gonna put them painted into a cavinet.
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Post by: Kaiyanwang
Galas wrote: Kaiyanwang wrote: So... we should ignore GW products when a new edition is around the corner?
Well, to be honest, thats a wise thing to do. I don't want to be pedantic, etc... but is like buying a World of Warcraft Expansion when that expansion has to all practical levels ended and you are 3-5 months apart from the new expansion. Thats the reason why I never buy any model that I don't like. Never had I buy a model because "I need this for my army". No! Thats the recipe fo disaster. Buy only models that you like even if you are only gonna put them painted into a cavinet. yeah but where do we put the limit at this? What if next Guard codex removes leman russes? What if next space marine codex removes (reductio ad absurdum) removes all the space marines? I am sorry this is not a good way to write rules if you see your customers as affectionate hobbyists and not as suckers to exploit.
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Post by: Galas
Oh yeah I totally agree with that. It sucks that they are doing this kind of thing and is a legitimate critizism agains't them.
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Post by: Desubot
Kaiyanwang wrote: Galas wrote: Kaiyanwang wrote:
So... we should ignore GW products when a new edition is around the corner?
Well, to be honest, thats a wise thing to do. I don't want to be pedantic, etc... but is like buying a World of Warcraft Expansion when that expansion has to all practical levels ended and you are 3-5 months apart from the new expansion. Thats the reason why I never buy any model that I don't like. Never had I buy a model because "I need this for my army". No! Thats the recipe fo disaster. Buy only models that you like even if you are only gonna put them painted into a cavinet.
yeah but where do we put the limit at this?
What if next Guard codex removes leman russes?
What if next space marine codex removes (reductio ad absurdum) removes all the space marines?
I am sorry this is not a good way to write rules if you see your customers as affectionate hobbyists and not as suckers to exploit.
Wait what did they remove?
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Post by: GuitaRasmus
Kaiyanwang wrote: Galas wrote: Kaiyanwang wrote:
So... we should ignore GW products when a new edition is around the corner?
Well, to be honest, thats a wise thing to do. I don't want to be pedantic, etc... but is like buying a World of Warcraft Expansion when that expansion has to all practical levels ended and you are 3-5 months apart from the new expansion. Thats the reason why I never buy any model that I don't like. Never had I buy a model because "I need this for my army". No! Thats the recipe fo disaster. Buy only models that you like even if you are only gonna put them painted into a cavinet.
yeah but where do we put the limit at this?
What if next Guard codex removes leman russes?
What if next space marine codex removes (reductio ad absurdum) removes all the space marines?
I am sorry this is not a good way to write rules if you see your customers as affectionate hobbyists and not as suckers to exploit.
NOTHING has been removed. Nothing. You can play with all your miniatures, just like you used to. They just won't have the rules you would like. I can see why you are frustrated about this, but this has been the case with every new codex or rulebook since 2ed took over from Rogue Trader. (Yep, I'm that old).
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Post by: Kaiyanwang
Desubot wrote: Kaiyanwang wrote: Galas wrote: Kaiyanwang wrote:
So... we should ignore GW products when a new edition is around the corner?
Well, to be honest, thats a wise thing to do. I don't want to be pedantic, etc... but is like buying a World of Warcraft Expansion when that expansion has to all practical levels ended and you are 3-5 months apart from the new expansion. Thats the reason why I never buy any model that I don't like. Never had I buy a model because "I need this for my army". No! Thats the recipe fo disaster. Buy only models that you like even if you are only gonna put them painted into a cavinet.
yeah but where do we put the limit at this?
What if next Guard codex removes leman russes?
What if next space marine codex removes (reductio ad absurdum) removes all the space marines?
I am sorry this is not a good way to write rules if you see your customers as affectionate hobbyists and not as suckers to exploit.
Wait what did they remove?
If your question is in regard of the Guard or the Space marines, those were hypothetical, extreme scenarios made up to prove a point.
In regard of the death guard, is the shift from what is official "Death Guard" in Traitor Legions (7th) and the current codex.
This with the caveat that it could be for the greater good (long term "investment" in an army that feels really different).
There are only two problems:
- The design and point costs still has problems, albeit some concept is interesting
- The people that spent money and time on a 7th edition DG still have usable models, but these do not feel Death guard at all because the current Mark of Nurgle has no direct mechanical advantages, at least in comparison with 3rd-7th.
The second point is the most contested one, I think. Automatically Appended Next Post: GuitaRasmus wrote:
NOTHING has been removed. Nothing. You can play with all your miniatures, just like you used to. They just won't have the rules you would like. I can see why you are frustrated about this, but this has been the case with every new codex or rulebook since 2ed took over from Rogue Trader. (Yep, I'm that old).
See my example above. Where do we set the limit then? Where is still acceptable?
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Post by: GuitaRasmus
Kaiyanwang wrote: GuitaRasmus wrote:To me, they've always just been about using the best possible mark to gain an advantage.
It's as if that the 6th edition codex was garbage excluded a demon-pigeon that got nerfed later and people tried everything that was at least viable. But I could be wrong.
And then in another "patch" book of such edition, (the 4th or something) the designers actually encouraged such behaviour writing down a full legion list with the aforementioned viable units.
Now, is true that if the DG gets a codex it should play and feel different and perhaps a turning point in design always has its victims. Probably the issue is the Mark of Nurgle. If it was the usual +1 T people would just be happy to put in the army a second detachment with Warptime sorcerer and Havocs and call it a day. As is, just does not "feel" right.
You call "Nurgle" the units but theyt are not "Nurgle-y".
Also, is nice "appeal to art", but you can find in the second 3rd edition codex a plague "havoc" with an heavy bolter (albeit illegal even in 3rd).
That's one single example - admittedly I was out of the game for 3rd and 4th ed, I discovered girls were a thing.  I still challenge you to find artwork or fluff about nurgle bikers.
The 6th ed. codex wasn't garbage at all - the other codexes were subject to horrible power creep. I've won lots of games, using my old fluffy DG army with 6. th ed codex in my local gaming club, but we're not power gamers - we play thematic lists, and use an army selection system to avoid meeting 5 knights or Eldar Jetbike spam. If thats your local meta, I'm afraid you'll still struggle with our new codex. To be honest, I'm bored to death of the few chaos armies I've seen being heldrakes, juggerlord with spawns, and Nurgle obliterator/havoc spam. I honestly think it's nice to see something being done about that.
Death Guard has never been about heavy weapons or fast attack - they're a slow, lumbering, unstoppable horde of Plague Marines, with special weapons, supported by terminators and walkers. Every piece of fluff supports this. Now they have rules that actually supports this, without having to resort to transports, etc, and I think that's great. They seem like a viable, well balanced army. If you want to use bikes, raptors, forge fiends, etc, that's cool - just take them in a separate detachment.
Nurgle marked marines are NOT DG - they are nurgle marked marines. DG is chosen by Nurgle, tainted by the destroyer virus, and should be more than some random renegade who decides that snot and pus is awesome.
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Post by: Kaiyanwang
GuitaRasmus wrote: Death Guard has never been about heavy weapons or fast attack - they're a slow, lumbering, unstoppable horde of Plague Marines, with special weapons, supported by terminators and walkers. Every piece of fluff supports this. Now they have rules that actually supports this, without having to resort to transports, etc, and I think that's great. They seem like a viable, well balanced army. If you want to use bikes, raptors, forge fiends, etc, that's cool - just take them in a separate detachment. I agree. I stated above that this is the DG I came to know in 3rd. But then why write the 7th edition codex that expanded and fueled the DG of 6th edition? Above you accuse me to be upset because "I don't like the rules" but you are arbitrarily supporting this decision for the same reasons. What about the gamers that started in 6th, had no idea about the slow death guard and build armies using the 6th and 7th edition books in good faith? You are essentially saying that you don't give a crap because of fluff you arbitrarily decided is the best. Fluff I like, mind it. But this is not the fluff those people found, at least not in emphasis, in the 6th-7th edition books. The time and money of these people deserve respect. GuitaRasmus wrote: The 6th ed. codex wasn't garbage at all - the other codexes were subject to horrible power creep.
I struggle to believe this is an honest statement.
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Post by: Desubot
Kaiyanwang wrote:I agree. I stated above that this is the DG I came to know in 3rd.
But then why write the 7th edition codex that expanded and fueled the DG of 6th edition?
Above you accuse me to be upset because "I don't like the rules" but you are arbitrarily supporting this decision for the same reasons. What about the gamers that started in 6th, had no idea about the slow death guard and build armies using the 6th and 7th edition books in good faith?
You mean age of turn and burn kirby?
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Post by: GuitaRasmus
Kaiyanwang wrote:
See my example above. Where do we set the limit then? Where is still acceptable?
That's just it - WE don't set the limit. GW does. They write rules they hope will appeal to as many as possible, and therefore sell shiny new toys. They don't intentionally want to piss off customers like you and me, but if some get's pissed off, so be it. We can either choose to buy the codex/models, or don't. That's the only power we have. If you want to have high performance, you'll have to have high maintenance - it's always been that way in collectible games, be it Warhammer, Magic, WM/H, or whatever - the meta changes now and then, and you either have to acquire new stuff or accept that someone else has hotter new toys. I can remember Chaos 2. ed being crazy good - then came the Space Wolves who smashed them to bits - and then came the eldar codex, where every Eldar player spammed completely, utterly broken Warp Spiders and Swooping Hawks. Trust me, 40k is pretty balanced these days, compared to 2.nd.
Seriously - lighten up. It's a game with little plastic men, something to do with our spare time. It's not worth it to get all worked up about. If GW really grinds your gears that much, pick up some other game (although I wouldn't recommend Magic or WM/H - they have a habit of completely changing the meta every 6 months or so).
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Post by: Kaiyanwang
GuitaRasmus wrote: Seriously - lighten up. It's a game with little plastic men, something to do with our spare time. It's not worth it to get all worked up about. If GW really grinds your gears that much, pick up some other game (although I wouldn't recommend Magic or WM/H - they have a habit of completely changing the meta every 6 months or so). I struggle to understand why, when all the arguments are used up, one has to resort to this one. So why discuss in a forum dedicated to this hobby? is stupid ( premium price) little plastic men, right? I mean, who gives? Better doing something else entirely then. Automatically Appended Next Post: I start to think the changes are more cosmetic than anything. I had hopes for 8th, still many good thing but something is creeping in. All the stratagems have a formation vibe. We will see, let's be optimistic.
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Post by: GuitaRasmus
Kaiyanwang wrote:
I agree. I stated above that this is the DG I came to know in 3rd.
But then why write the 7th edition codex that expanded and fueled the DG of 6th edition?
Above you accuse me to be upset because "I don't like the rules" but you are arbitrarily supporting this decision for the same reasons. What about the gamers that started in 6th, had no idea about the slow death guard and build armies using the 6th and 7th edition books in good faith?
You are essentially saying that you don't give a crap because of fluff you arbitrarily decided is the best. Fluff I like, mind it.
But this is not the fluff those people found, at least not in emphasis, in the 6th-7th edition books.
The time and money of these people deserve respect.
I started playing in Rogue Trader days, and really got going in 2.nd. Back then, I had a 20.000 pts Night Lords army, (points where much higher back then - about 2.5 as much pr. model as today) with a scratchbuilt thunderhawk gunship with the rules from Citadel Journal - and Night Lords were pretty much Khorne Worshippers back then, meaning that I could happily and thematically field lots of berserkers - I think I had about 40. They changed that - thankfully so, because the present fluff is much cooler - but I can't see the point of getting my pants in a bunch over it.
Lots of armies gets changed with new rules - The guys who bought models for Khorne Daemonkin are probably a bit bummed about it too, or the guys that spent hundreds of dollars on grey knights in 6th, because it was the new black. In may I spent 10-20 hours converting a Forgefiend for my new DG army - then, when the index came out, I realised that I wouldn't be able to use it in a pure DG army. Oh well, ces't la vie.
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Post by: Kaiyanwang
GuitaRasmus wrote: Lots of armies gets changed with new rules - The guys who bought models for Khorne Daemonkin are probably a bit bummed about it too, or the guys that spent hundreds of dollars on grey knights in 6th, because it was the new black. In may I spent 10-20 hours converting a Forgefiend for my new DG army - then, when the index came out, I realised that I wouldn't be able to use it in a pure DG army. Oh well, ces't la vie. I can only conclude that you are the GW target customer, not me and my ebay-hunting out of spite. Since all the involved parts seem happy, this looks like being the best possible scenario.
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Post by: GuitaRasmus
Kaiyanwang wrote: GuitaRasmus wrote:
Seriously - lighten up. It's a game with little plastic men, something to do with our spare time. It's not worth it to get all worked up about. If GW really grinds your gears that much, pick up some other game (although I wouldn't recommend Magic or WM/H - they have a habit of completely changing the meta every 6 months or so).
I struggle to understand why, when all the arguments are used up, one has to resort to this one.
So why discuss in a forum dedicated to this hobby? is stupid ( premium price) little plastic men, right? I mean, who gives?
Better doing something else entirely then.
I've given lots of arguments - nothing is new, your models are still usable, just not using the rules you would like - and the army is more fluffy than ever before. You just seem to be raging about rules changes, something that's been going on since 2.ed.
Anyway, I'm out.
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Post by: skullking
I really hope the Blight hauler comes out in the 5th week/ Oct. 7th for preorder. I WANTS one (or 3)!
Have you all seen these 'alt' drones that Hi-Tech is making?
They look cool too!
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Post by: Kaiyanwang
I am afraid that refute to recognize the point (models previously sold as DG are no longer DG) as something relevant does not count as "giving lots of arguments".
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Post by: OrlandotheTechnicoloured
skullking wrote:I really hope the Blight hauler comes out in the 5th week/ Oct. 7th for preorder. I WANTS one (or 3)!
Have you all seen these 'alt' drones that Hi-Tech is making?
They look cool too!
Not seen it but I like it, or rather I like the central section, but i'd pair it with the real bloat drone rotors
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Post by: CmdRazak
Has there been any word of a start collecting box?
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Post by: H.B.M.C.
Rather subdued for Hi-Tech's usual levels of extravagance.
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Post by: ImAGeek
It’ll come a lot later, if there is one.
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Post by: CmdRazak
I'm returning to 40k after a 5ed break and trying to figure
Out best way too get a death guard army up a d running.
Was hoping like other armies they would get one. I really
Would like to advoid wasting money. Im getting alot of wife
Aggro ATM lol
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Post by: NurglesR0T
The AUS site has a Patrol detachment up for preorder, not an "official" start collecting box though (also on second look, price wise, exact same as buying separately so no savings - your typical "one click" bundle)
https://www.games-workshop.com/en-AU/Harbingers-of-Decay-Petrol-Detachment-2017
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Post by: Luciferian
CmdRazak wrote:I'm returning to 40k after a 5ed break and trying to figure
Out best way too get a death guard army up a d running.
Was hoping like other armies they would get one. I really
Would like to advoid wasting money. Im getting alot of wife
Aggro ATM lol
Get your Plague Marines, Poxwalkers and Foetid Blight Drones by buying the DG armies out of the starter sets on eBay.
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Post by: NurglesR0T
Luciferian wrote:CmdRazak wrote:I'm returning to 40k after a 5ed break and trying to figure
Out best way too get a death guard army up a d running.
Was hoping like other armies they would get one. I really
Would like to advoid wasting money. Im getting alot of wife
Aggro ATM lol
Get your Plague Marines, Poxwalkers and Foetid Blight Drones by buying the DG armies out of the starter sets on eBay.
This a good way to go. The Plague Marines from this set also combo nicely with the easy build box of 3 PM - makes 2 units of 5 with a special weapon and champ with fist in each.
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Post by: Papa-Schlumpf
The TS didn´t get one and they are around the block a little longer. As Deathwatch already got one, but the Cults not, I can´t make out their system for chosing the army to be boxed next.
As for the alternative drone: if this weapons are plugged to it, the DI drone is cheaper. We want to mow down our enemies, so get the mower on.
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Post by: Ubl1k
I got 2 DI sets and built both drones... wish i hadnt so i could build 3 different ones but i guess i will have to smash some weapons off on so i can have one of each type
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Post by: Geifer
Papa-Schlumpf wrote:
The TS didn´t get one and they are around the block a little longer. As Deathwatch already got one, but the Cults not, I can´t make out their system for chosing the army to be boxed next.
As for the alternative drone: if this weapons are plugged to it, the DI drone is cheaper. We want to mow down our enemies, so get the mower on.
Throwing darts? Is that a system?
If you are afflicted by that terrible condition we call hope, the earliest Start Collecting I remember is Deathwatch in January after a general release in August, so a wait of five months after the release wraps up is the earliest to hope for it.
Personally I'd look at splitting a starter set if possible for a good start to the army, as these are generally good deals and fill the core of the army even better than a Start Collecting box.
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Post by: puma713
Ubl1k wrote:I got 2 DI sets and built both drones... wish i hadnt so i could build 3 different ones but i guess i will have to smash some weapons off on so i can have one of each type
This. If you bought (or are planning to buy) some DI sets, just leave the Plaguespitters off of your DI drones and buy a single Drone box, then you can build the drone the way you want and have extra weapons to put onto your DI drone(s). Most DI sets seem to be going for around $50 anyway, which would be the cost of a single drone anyway. Just get some PM an Poxwalkers alongside it.
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Post by: Daedalus81
puma713 wrote:SilverAlien wrote:Did we get a proper plague marine kit yet, or are they literally saving that for last? It's weird the unit in the CSM book comes st the tail end of the DG release.
Oct 14th. And not sure yet if the box is 10 models or 7 models.
Rubrics didn't come in boxes of 9. PG won't come in boxes of 7. It would make no sense for the sprues since it would make it impossible for them to have a duplicate sprue and cover all the models.
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Post by: puma713
Daedalus81 wrote: puma713 wrote:SilverAlien wrote:Did we get a proper plague marine kit yet, or are they literally saving that for last? It's weird the unit in the CSM book comes st the tail end of the DG release.
Oct 14th. And not sure yet if the box is 10 models or 7 models.
Rubrics didn't come in boxes of 9. PG won't come in boxes of 7. It would make no sense for the sprues since it would make it impossible for them to have a duplicate sprue and cover all the models.
People aren't saying they're going to come 7 to a box because it's Nurgle's magic number. They're saying that because only 7 models were shown in Plague Marine showcase in White Dwarf.
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Post by: Galas
If they come only 7 per box I'm be so triggered... oh jeez man...
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Post by: Warhams-77
Compared to the similiar-priced Rubrics, PMs seem to come with more weapon options. So only 7 models wouldn't be unlikely
Model sizes are the same though
Photo from B&C
The photo at the bottom of the leaked WD page shows two PMs with identical legs. If PMs will turn out to be on two identical sprues with 5 legs each, at least another pair should be seen on that page. To me it seems this could be like the squad in Dark Imperium with two models looking different but having the same legs.
It is a bit annoying that GW hasnt mentioned the number of models in the article...
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Post by: Galas
Personally I prefer 3 more models than a bunch of weapon options. Or better. Both!
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Post by: puma713
Warhams-77 wrote:
The photo at the bottom of the leaked WD page shows two PMs with identical legs. If PMs will turn out to be on two identical sprues with 5 legs each, at least another pair should be seen on that page. To me it seems this could be like the squad in Dark Imperium with two models looking different but having the same legs.
On the flipside, it could be 1 sprue with 5 marines and then a champion/icon bearer/weapons sprue. That would be 7. Believe me, I want the box to be 10, so I'm happy to be wrong.
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Post by: Ghaz
And for those who've been wondering...
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Post by: NurglesR0T
Oh awesome, where was this posted?
Can't wait to see his vid on Mortarion. I've got him built on my desk and too afraid to start painting him without Duncan's guidance lol
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Post by: Kanluwen
It was on Facebook. The video's in progress, we'll see it soon-ish.
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Post by: Sleboda
NurglesR0T wrote:Oh awesome, where was this posted?
Can't wait to see his vid on Mortarion. I've got him built on my desk and too afraid to start painting him without Duncan's guidance lol
You can do it, man! Strike out on your own!
Mine just arrived yesterday and is still in the box. I like Duncan's videos, and refer to them as a baseline reference, but part of the fun of this hobby is growing beyond the establish boundaries. Go for it!
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Post by: SilverAlien
I'm gonna be honest, I might experiment with a random model that, if I mess up, can be hidden amongst the rest of his unit. I don't really experiment with models that are a 100$+ center point of my entire army
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Post by: NurglesR0T
The easy to build kits are perfect for trying out new schemes and kitbashing experiments. Handful of change for a few models and if it all goes pear shaped, oh well, lesson learned!
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Post by: ZombieDK
Damn i am a sad panda after i found out the prices on the drones :S
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Post by: OrlandotheTechnicoloured
You should be able to make them slightly cheaper by getting the basic dark imperium ones off ebay
and then upgrading with the faceplates and weapons from the full kit
so
dark imperium kit
full drone kit
dark imperium kit + left over faceplate and weapon
should get you the 3 different drones for minimal cost
(assuming they build the same which isn't certain until we see the full sprue but from the look of it it should work)
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Post by: changemod
What if you want more than one Fleshmower?
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Post by: Qlanth
I'd guess you'll need more than one kit.
I'm a little disappointed that the kit is $50 USD for a single drone. Honestly I was kind of expecting it to be $75 and we get two.
I already have two DI drones and I feel like the plaguespitter is going to end up the weapon of choice anyway.... I can go buy a half of a DI box at the LGS for $50 so $50 for one drone is way more than I want to pay.
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Post by: Zachectomy
Are the Plague Marines the only kit remaining to be released?
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Post by: Luciferian
I have a few of the DI Drones and I plan to order my Fleshmowers from bits sellers.
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Post by: Ghaz
No. The Myphitic Blight Haulers have yet to be released at the very least.
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Post by: Luciferian
What is the source for the October 7th preorders?
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Post by: puma713
I wonder if they're going to release clampacks of Lord of Contagion, Malignant Plaguecaster and Noxious Blightbringer? I haven't heard any mention of those models outside of DI. It would be nice if they'd release a second sculpt of each (or at least the Lord and the caster), otherwise players will be forced to buy DI (or purchase from secondary sellers) to get those models.
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Post by: skullking
puma713 wrote:I wonder if they're going to release clampacks of Lord of Contagion, Malignant Plaguecaster and Noxious Blightbringer? I haven't heard any mention of those models outside of DI. It would be nice if they'd release a second sculpt of each (or at least the Lord and the caster), otherwise players will be forced to buy DI (or purchase from secondary sellers) to get those models.
Agreed! It seems like all the DI primaris stuff made it out into it's own kits, but these are definitely needed. Of course, I'm still waiting on Genestealer abberations from the overkill boxed game to get their own release, but hopefully they'll do that with the GSC codex.
I'd get a new lord of contaigen if it had a scythe option, and I'd get another blightbringer and Plague caster for sure, though I would hope they'd give the plague caster a better face.
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Post by: Warhams-77
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Post by: Luciferian
Thanks, I missed that discussion page.
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Post by: Kharne the Befriender
I have a feeling that its a 10 man kit (50$ for 7 marines is beyond terrible), but its limited in option like the blight lord kit, one of each special weapon, one flail, one cleaver, one mace/axe, one icon, and enough axes/boltguns for the squad.
At least that's what I'm hoping for
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Post by: Warhams-77
And the Biologus article missing on the previously linked page
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Post by: Tiberius501
Isn't the Plagueburst Crawler meant to go up for pre-order today? I don't know about anyone else, but it's not showing up for me, when this time every Saturday has been the time for pre-orders to go up. Maybe they're having issues or my webpage is broken
ESIT: it's Friday....
EDIT: I can't seem to even spell edit
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Post by: Azazelx
I was just checking (and thinking) the same thing. Clearly, you're also in Melbourne.
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Post by: Tiberius501
Azazelx wrote:I was just checking (and thinking) the same thing. Clearly, you're also in Melbourne. 
Haha yep
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Post by: porkuslime
Just got my hands on the DI Marine models for Nurgle.. very impressive.. totally intimidating to my lousy painting skills..
and NO damn customization realistically..
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Post by: Abadabadoobaddon
puma713 wrote:
I agree with this. Something feels like it was pushed out half-baked. It feels like it's missing rules for different mantles of Lords and Casters, it feels like somethings may have been overlooked (maybe Lords and Sorcs are supposed to be T5 and have DR?) and perhaps other things missing? I'm not sure, but I get that feeling too.
I doubt there are plans for additional characters. That "different mantle" thing is just their way of explaining away why a faction that apparently has difficulty cobbling together a full suit of Cataphractii armour is apparently led by dudes who all carry the same axe. "Yeah, there are totally other types of Lords - they're just, uh... off fighting somewhere else.  "
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Post by: OrlandotheTechnicoloured
porkuslime wrote:Just got my hands on the DI Marine models for Nurgle.. very impressive.. totally intimidating to my lousy painting skills.. and NO damn customization realistically.. you're not going to get as much variety out of them as a full multipart kit but you can change things up with them fairly easily (my attempts are here, but there is a decent variety of folk doing similar https://www.dakkadakka.com/dakkaforum/posts/list/734222.page) and don't forget the 3 easybuild ones, their bits will help you convert the DI ones too, plus you'll want the plaguespitter
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Post by: cpt_Molo
Interested in new Nurgle miniatures and Crawler tank?
You should check out Bitspudlo's Scourge Mortar
https://hexy-shop.com/shop/sci-fi-miniatures/prusack-scourge-mortar/
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Post by: Galas
Wow, that was fast!
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Post by: Modock
Amazing model with crisp details. Sexy price to boot!
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Post by: Binabik15
That might be even sexier than the original one. I might get both if I feel the need to run two, because with daemon engines some unique-ness for each is needed, IMO
This is also why GW's (changing) strategy of no early previwes doesn't work.
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Post by: BrookM
Has anybody else bought the Death Guard dice? I picked up a tube today and while they are very, very nice, they don't exactly roll all that well due to the light plastic used.
So, I guess these are now fancy wound counters and CP markers.
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Post by: Qlanth
BrookM wrote:Has anybody else bought the Death Guard dice? I picked up a tube today and while they are very, very nice, they don't exactly roll all that well due to the light plastic used.
So, I guess these are now fancy wound counters and CP markers.
I picked them up and I'm using them for this exact purpose. they roll like crap and aren't very easy to read so I wouldn't use them for rolling. They are perfect wound counters though!
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Post by: puma713
BrookM wrote:Has anybody else bought the Death Guard dice? I picked up a tube today and while they are very, very nice, they don't exactly roll all that well due to the light plastic used.
So, I guess these are now fancy wound counters and CP markers.
This is exactly how I plan to use them - wound counters. I ordered them expecting to use them as dice, but I was surprised when I opened them to find how light they are and what they used to fill them being spongy. They are very interesting. Personally, I like heavier dice and want my dice to be easy to read, not only for me, but for my opponents. The five and six on the dice are surprisingly similar. Not as bad as the Tzeentch dice, but I probably won't be using them for rolling.
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Post by: cpt_Molo
Modock wrote:
Amazing model with crisp details. Sexy price to boot!
Nice to hear that!  Thank I will get this info too rest of the guys from the team
1
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Post by: Papa-Schlumpf
BrookM wrote:Has anybody else bought the Death Guard dice? I picked up a tube today and while they are very, very nice, they don't exactly roll all that well due to the light plastic used.
So, I guess these are now fancy wound counters and CP markers.
Do they have the same result distribution as normal dice or do you roll more 6´s with them?
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Post by: puma713
Papa-Schlumpf wrote: BrookM wrote:Has anybody else bought the Death Guard dice? I picked up a tube today and while they are very, very nice, they don't exactly roll all that well due to the light plastic used.
So, I guess these are now fancy wound counters and CP markers.
Do they have the same result distribution as normal dice or do you roll more 6´s with them?
Out of 100 rolls, I rolled 25 6's. Certainly you'd need more data to make any sort of valid determination, but that is a small sample for you.
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Post by: Kharne the Befriender
So maybe the Tallyman is better than most people thought? I just played my first game with one and saved me 5 command points in the game.
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Post by: BrookM
He certainly seems more useful to me than the Noxious Blightbringer.
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Post by: puma713
Kharne the Befriender wrote:So maybe the Tallyman is better than most people thought? I just played my first game with one and saved me 5 command points in the game.
Well, 7 is the average roll on 2D6.
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Post by: Kharne the Befriender
puma713 wrote: Kharne the Befriender wrote:So maybe the Tallyman is better than most people thought? I just played my first game with one and saved me 5 command points in the game.
Well, 7 is the average roll on 2D6.
Yeah, that's true, but its still nice to get those points back
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Post by: puma713
So, the discussion about the dice made me curious. I rolled the dice 1000 times to get a good average. Here were my results:
6's rolled:
1. 25 of 100
2. 24 of 100
3. 14 of 100
4. 22 of 100
5. 12 of 100
6. 14 of 100
7. 8 of 100
8. 14 of 100
9. 18 of 100
10. 15 of 100
166 of 1000 rolls were 6's. So, 16.6%.
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Post by: Papa-Schlumpf
puma713 wrote:So, the discussion about the dice made me curious. I rolled the dice 1000 times to get a good average. Here were my results:
6's rolled:
1. 25 of 100
2. 24 of 100
3. 14 of 100
4. 22 of 100
5. 12 of 100
6. 14 of 100
7. 8 of 100
8. 14 of 100
9. 18 of 100
10. 15 of 100
166 of 1000 rolls were 6's. So, 16.6%.
Thank you for the detailed info. So I assume they are balanced like normal ones.
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Post by: SilverAlien
Kharne the Befriender wrote:So maybe the Tallyman is better than most people thought? I just played my first game with one and saved me 5 command points in the game.
Did people think he was bad? A cheaper dark apostle that trades the LD bubble for occasional cp refunds is great. The only downside is he's an elite not an HQ. He's a must take if you run poxwalkers at all, costs a bit over a third of what typhus does yet benefits poxwalkers more and has his utility ability going even if he's sitting in the backfield with your screen. Probably one of our best new characters.
Abadabadoobaddon wrote:I doubt there are plans for additional characters. That "different mantle" thing is just their way of explaining away why a faction that apparently has difficulty cobbling together a full suit of Cataphractii armour is apparently led by dudes who all carry the same axe. "Yeah, there are totally other types of Lords - they're just, uh... off fighting somewhere else.  "
Or that's what generic lords are supposed to represent atm, and we might see additional mantles be represented with official units further down the line. I mean, they likely will add additional DG units someday, even if it's years down the line. They are leaving room to grow in the future, not a bad thing.
If we are lucky, we might get a second wave whenever the second batch of primaris units come. Though more likely it'll be one of the other cult legions turns.
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Post by: Luciferian
Wow, the Prusack Scourge Mortar is cool and has a good price attached, but it's a bit close for comfort, no?
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Post by: Qlanth
I'd hate to be a TO right now. Here is the rulesheet that comes with the Typhus box. Clearly contains old rules which have since been altered. But, since this has technically been published after the codex I wouldn't be surprised to see people trying to use it
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Post by: Neronoxx
Luciferian wrote:Wow, the Prusack Scourge Mortar is cool and has a good price attached, but it's a bit close for comfort, no?
Way to close.
I don't feel that any creative influence was put into that model, so it basically exists as a copy-cat knock off that doesn't look anywhere near as impressive as what it intended to portray.
I can understand people balking at the price of the original, but buying the model from prusack imo reinforces GW's logic on not doing previews.
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Post by: Albino Squirrel
I suppose it works out differently in different currencies... but would people really rather pay $46 plus shipping for that bad looking knockoff in resin than pay $65 for the much better GW version in plastic?
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Post by: Luciferian
Albino Squirrel wrote:I suppose it works out differently in different currencies... but would people really rather pay $46 plus shipping for that bad looking knockoff in resin than pay $65 for the much better GW version in plastic?
I would consider it if it saved me $60 on three PBC, but probably not if I were just buying one or two.
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Post by: Dryaktylus
BrookM wrote:Has anybody else bought the Death Guard dice? I picked up a tube today and while they are very, very nice, they don't exactly roll all that well due to the light plastic used.
So, I guess these are now fancy wound counters and CP markers.
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Post by: Kharne the Befriender
SilverAlien wrote: Kharne the Befriender wrote:So maybe the Tallyman is better than most people thought? I just played my first game with one and saved me 5 command points in the game.
Did people think he was bad? A cheaper dark apostle that trades the LD bubble for occasional cp refunds is great. The only downside is he's an elite not an HQ. He's a must take if you run poxwalkers at all, costs a bit over a third of what typhus does yet benefits poxwalkers more and has his utility ability going even if he's sitting in the backfield with your screen. Probably one of our best new ccharacters
My bad I was talking about the command point ability
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Post by: NinthMusketeer
Abadabadoobaddon wrote: puma713 wrote:
I agree with this. Something feels like it was pushed out half-baked. It feels like it's missing rules for different mantles of Lords and Casters, it feels like somethings may have been overlooked (maybe Lords and Sorcs are supposed to be T5 and have DR?) and perhaps other things missing? I'm not sure, but I get that feeling too.
I doubt there are plans for additional characters. That "different mantle" thing is just their way of explaining away why a faction that apparently has difficulty cobbling together a full suit of Cataphractii armour is apparently led by dudes who all carry the same axe. "Yeah, there are totally other types of Lords - they're just, uh... off fighting somewhere else.  "
It's just effective worldbuilding, not a big deal at all. They are saying that the fluff is not strictly confined to what's on the tabletop, adding more depth and opening up options for converters, writers, and importantly allows them to release more models down the line without retconning them in. It's the sort of thing they have been repeatedly criticised for not doing in the past.
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Post by: Wayniac
They seem to be taking their good sweet time with these releases. Which sucks for those us who need the new stuff to build our armies, as we are stuck waiting weeks without being able to play.
Still missing what after this week, the Biologus Putrifier and the Myphitic Blight-Hauler?
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Post by: Luciferian
Wayniac wrote:They seem to be taking their good sweet time with these releases. Which sucks for those us who need the new stuff to build our armies, as we are stuck waiting weeks without being able to play.
Still missing what after this week, the Biologus Putrifier and the Myphitic Blight-Hauler?
I actually kind of enjoy it. It's giving me a good pace to build and paint everything at.
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Post by: Albino Squirrel
Biologus Putrifier and the Myphitic Blight-Hauler
Well, I think we've reached the point where I can no longer hope to remember what all these nonsense words mean.
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Post by: Luciferian
Albino Squirrel wrote:Biologus Putrifier and the Myphitic Blight-Hauler
Well, I think we've reached the point where I can no longer hope to remember what all these nonsense words mean.
Just think grenade dude and cute tank thing.
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Post by: Qlanth
I'm calling the Myphitic Blight-Hauler the scooty boy
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Post by: BrookM
It's a METAL SLUG.
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Post by: Ghaz
Preorders are up in New Zealand...
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Post by: Modock
130 bucks... damn
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Post by: CURNOW
130 nz$ not US
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Post by: Modock
Yea I know, but still...
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Post by: OrlandotheTechnicoloured
Bloat Drone Sprues
not quite identical to the DI version, hopefully the bits will be a simple fit though
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Post by: BrookM
Shouldn't be too hard to fit the heavy blight launcher onto the cheapo version, the lawn mower arms may be a bit trickier.
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Post by: Luciferian
BrookM wrote:Shouldn't be too hard to fit the heavy blight launcher onto the cheapo version, the lawn mower arms may be a bit trickier.
Still can't be that bad. Though, to be honest, the fleshmower seems like a pretty easy candidate for a plastic rod/card build anyway.
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Post by: puma713
Wayniac wrote:They seem to be taking their good sweet time with these releases. Which sucks for those us who need the new stuff to build our armies, as we are stuck waiting weeks without being able to play.
Agreed. While I understand some people enjoy the pace because they want to have to time to build and/or save for more units, I'm in the above group that just wants all the units so I can buy the army I've built from the Codex, then build from there. Instead of getting it piecemeal.
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Post by: aracersss
wonder if anyone noticed the grass feature on the close up of the foetid drone?
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Post by: Matt.Kingsley
Wait what lol?
That surely has to be a photoshop error by whoever edited the pictures.
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Post by: TheWaspinator
I would rather go with a more creative Crawler alternative. This si upcoming from Miniature Scenery:
https://i.imgur.com/AgW66fL.jpg
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Post by: TwilightSparkles
A defiler carbon copy body with a knight knee guard stuck underneath , chucked on top of some tentacles? Each to their own, but that looks awful IMO.
The white dwarf leak covers the biologos, infantry part of the release but strangely the cute little drones have been left behind....
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Post by: ListenToMeWarriors
I am interested in the Tallyman and Plague Surgeon now being named, did somebody in the legal department make a mistake with trademarks or something?
Anyway have ordered two Crawlers and the Tallyman, £32 for the Crawler from Element Games if anybody is interested.
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Post by: nfe
ListenToMeWarriors wrote:I am interested in the Tallyman and Plague Surgeon now being named, did somebody in the legal department make a mistake with trademarks or something?
Well neither of those names are trademarkable at all, and in this world of chasing IP...
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Post by: Geifer
I played my first game against Death Guard today and with regard to earlier remarks I have to say those dice are actually very readable. I'm usually quite wary of special dice but found the Death Guard ones are not easy to confuse. They are quite light, though, so for people who don't like that they're not so great.
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Post by: Kaiyanwang
Albino Squirrel wrote:Biologus Putrifier and the Myphitic Blight-Hauler Well, I think we've reached the point where I can no longer hope to remember what all these nonsense words mean. I already call the surgeon just the Doctor or Plague Doctor (and I am going to convert one using that theme, I will use some bird skull bit from TS), the Tallyman is ok, then we have the Bell-ringer, the Sprayer, the Bomber. The Drones are just Drone +weapon; The tank is the Mortar, is the only one in the army.
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Post by: Nostromodamus
Albino Squirrel wrote:Biologus Putrifier and the Myphitic Blight-Hauler
Well, I think we've reached the point where I can no longer hope to remember what all these nonsense words mean.
I have that trouble with Stormcast units.
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Post by: Galas
Nostromodamus wrote: Albino Squirrel wrote:Biologus Putrifier and the Myphitic Blight-Hauler
Well, I think we've reached the point where I can no longer hope to remember what all these nonsense words mean.
I have that trouble with Stormcast units.
I miss the days where a warrior of Chaos was called a... Chaos Warrior. Chaos Warrior with hand-weapon and shield, Chaos Warrior with halberd... and not bloodbound bloodreaver with goreaxe and meatreapper
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Post by: Binabik15
I don't have my DI drone to check against, but is the fissure-line wound on the multi-kit drone the very same and in the same spot? Overall the kit doesn't scream "buy several of me over the DI one".
The Plagueburst Crawler is damn sexy, but missing a third sprue for an alt-build and a bit of customisation, e.g. the symbol on the dozer blade. Without that option for another gun I'll stick to a single tank for now. Without bits for individualisation I might buy the third party model from a couple of pages back fof an eventual second tank. And if I EVER need a third one I'd probably stick a Plague Claw on a Rhino.
Again more Death Guard releases that are not bad (drone) or even good (tank), but not GREAT.
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Post by: changemod
I have a small daemon engine collection, but I'll be entirely skipping the plagueburst mortar because it doesn't fit the theme of a daemon engine force at all. It's just a tank with an invulnerable save.
The drone and hauler are great examples of what a daemon engine should be: A distinct impression of being alive in some way and a tendency to bite people who get too close even when equipped with ranged weaponry.
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Post by: NinthMusketeer
puma713 wrote:Wayniac wrote:They seem to be taking their good sweet time with these releases. Which sucks for those us who need the new stuff to build our armies, as we are stuck waiting weeks without being able to play.
Agreed. While I understand some people enjoy the pace because they want to have to time to build and/or save for more units, I'm in the above group that just wants all the units so I can buy the army I've built from the Codex, then build from there. Instead of getting it piecemeal.
I like when they spread out releases over a 2-3 week period, but this is way too much.
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Post by: threebats
ListenToMeWarriors wrote:I am interested in the Tallyman and Plague Surgeon now being named, did somebody in the legal department make a mistake with trademarks or something?
The thing is the names are just that - names. If you look at the description for Nauseous Rotbone, the Plague Surgeon it describes him as "Nauseous Rotbone, a Death Guard Plague Surgeon". It also describes what a Plague Surgeon is in generic terms, so it is very clear that this isn't a special character. The same is true of the Tallyman. These are unique names attached to generic character minis. Hard to see what trademarking the ridiculous names they've now attached to the mini does for them.
The only other reason I can think of is that they're planning more sculpts, and the name is used to denote the sculpt. Ordinarily I'd not even consider this nowadays, however the Plague Marine alt command sculpts being sold individually suggests it just might be something they're trying out (although I suppose there's less demand for variants of characters than of command). After all in the metal era mono-pose was a big reason for making multiple incarnations of heroes, wizards, et cetera. If the modern CAD style means more mono-pose it might also mean more sculpts per character type.
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Post by: SilverAlien
Yeah, this is very similar to what they did back in the metal mini days, where an inordinate amount of minis got unique names to go with that particular sculpt.
It kinda made me wonder if we will see a trickle of new sculpts and even new character units in the future.
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Post by: puma713
Geifer wrote:I played my first game against Death Guard today and with regard to earlier remarks I have to say those dice are actually very readable. I'm usually quite wary of special dice but found the Death Guard ones are not easy to confuse. They are quite light, though, so for people who don't like that they're not so great.
Thanks for the input. My biggest hangup was my opponents' potential reaction to the dice.
Automatically Appended Next Post:
NinthMusketeer wrote: puma713 wrote:Wayniac wrote:They seem to be taking their good sweet time with these releases. Which sucks for those us who need the new stuff to build our armies, as we are stuck waiting weeks without being able to play.
Agreed. While I understand some people enjoy the pace because they want to have to time to build and/or save for more units, I'm in the above group that just wants all the units so I can buy the army I've built from the Codex, then build from there. Instead of getting it piecemeal.
I like when they spread out releases over a 2-3 week period, but this is way too much.
And they're releasing the mainstay unit last. I think it is to drive Dark Imperium sales as long as they can.
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Post by: ListenToMeWarriors
It is odd that Rotbone is not just any old Plague Surgeon, he is Mortarion's personal Plague Surgeon. I do not think it is a case of them naming particular sculpts though, I do not foresee any other Surgeon/Tallyman sculpts for a long time. And they did not name the Foul Blightspawn and I assume it will be the same with the Biologus Putrifier.
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Post by: SilverAlien
Has anyone actually gotten their models yet, for the "named" generic characters? I'd laugh if they had two datasheets in their kit, one for the generic and a unique named character version.
I honestly stopped keeping up with the releases exact date, I'll just buy it when it comes into the local shop tbh.
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Post by: JohnnyHell
It's more likely just a little bit of colour for the Codex, and so those who don't wanna design their own background fluff can paint up as 'this guy from the Codex'. I don't think it heralds alternate sculpts at all.
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Post by: streetsamurai
Damn, still no plague marines box. Is it me or this release is really dragging on. Seems like we havent seen anything new since june
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Post by: puma713
streetsamurai wrote:Damn, still no plague marines box. Is it me or this release is really dragging on. Seems like we havent seen anything new since june
They'll be up for preorder next weekend.
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Post by: threebats
JohnnyHell wrote:It's more likely just a little bit of colour for the Codex, and so those who don't wanna design their own background fluff can paint up as 'this guy from the Codex'. I don't think it heralds alternate sculpts at all.
I don't think alt sculpts are likely, just that they were one of the only ways I could make sense of their decision to stick a name on a generic character mini. Plus, they know that people tend to copy standard and/or on the box schemes anyway. That they haven't done it much in the past indicates that they know they don't need to name generics for that. IDK. It's a weird choice. Maybe there is some IP protection reason for it.
streetsamurai wrote:Damn, still no plague marines box. Is it me or this release is really dragging on. Seems like we havent seen anything new since june
Yeah this is killing me. I get teasing out the release but surely lead with the Plague Marines?!
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Post by: Kharne the Befriender
I think we'll see the Blight hauler, Putrifier, and Marines previewed tomorrow.
Does anyone know what the price might be on the Hauler?
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Post by: NinthMusketeer
Just calling them 'Tallyman' 'Blightspawn' 'Putrifier' etc would have been better IMO (they got one there at least). Would also be nice if the blightlords were just called plague terminators too. Having some stuff with special names, like deathshroud and lord of contagion, would come across a lot better than everything being special.
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Post by: aracersss
blight hauler and putrifier next week ... the week after that ... PM, Exalted Champion, & Standard Bearer
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Post by: ImAGeek
aracersss wrote:blight hauler and putrifier next week ... the week after that ... PM, Exalted Champion, & Standard Bearer
Plague Marines, Champ, Standard Bearer and Putrifier are all for preorder next weekend.
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Post by: Gimgamgoo
Well, to get back into 40k, I'd bought myself the Dark Imperium box, 2 first strike starters and a Death Guard Codex.
I wanted to add a unit of DG terminators to my army so bought the Blightlord Terminators box which arrived this weekend.
What a pile of rubbish.
There's only 3 swords and 3 axes so not enough of each for the 5 figures. There's only 1 of each combi weapon weapon when I could have done with 4 of the same type. At the end of the day, for 35 quid, all I can make is a crappy unit with a mess of mixed weapons. This release has really put me off buying anything else.
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Post by: mrhappyface
Gimgamgoo wrote:Well, to get back into 40k, I'd bought myself the Dark Imperium box, 2 first strike starters and a Death Guard Codex.
I wanted to add a unit of DG terminators to my army so bought the Blightlord Terminators box which arrived this weekend.
What a pile of rubbish.
There's only 3 swords and 3 axes so not enough of each for the 5 figures. There's only 1 of each combi weapon weapon when I could have done with 4 of the same type. At the end of the day, for 35 quid, all I can make is a crappy unit with a mess of mixed weapons. This release has really put me off buying anything else.
Welcome to every GW kit ever.
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Post by: DarkStarSabre
Gimgamgoo wrote:Well, to get back into 40k, I'd bought myself the Dark Imperium box, 2 first strike starters and a Death Guard Codex.
I wanted to add a unit of DG terminators to my army so bought the Blightlord Terminators box which arrived this weekend.
What a pile of rubbish.
There's only 3 swords and 3 axes so not enough of each for the 5 figures. There's only 1 of each combi weapon weapon when I could have done with 4 of the same type. At the end of the day, for 35 quid, all I can make is a crappy unit with a mess of mixed weapons. This release has really put me off buying anything else.
Yep. The sprues are pretty terrible. It's more feasible to order a Terminator armour mark of your choice from FW and buy weapon packs from their 30k range and mix in a DG Terminator upgrade kit.
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Post by: TheWaspinator
I've been meaning to try casting my own weapon bits for awhile now and I've just ordered some oyumaru. That blightlord kit was the tipping point, I'm going to want to make some spare weapons out of kneadatite.
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Post by: NinthMusketeer
If they had done 4 axes, 4 swords, and 4 combi-weapons (up to 2 plas, up to 2 melta, up to 2 flame) then it wouldn't take up a huge amount of sprue space and be perfectly acceptable IMO. Were that the case then a player who bought two boxes could fully equip two squads with four combi-weapons of the same type (provided they were different) and any squad with the proper allotment of swords/axes, since flail and special weapons are 1 per 5. What they went with is much, much more difficult for players to work with. Coupled with the equipment changes from Nurgle-marked terminators (seriously, couldn't they have dropped either the axe or sword option and gone with power fists?) and I can see why people are a bit miffed with what is sculpt-wise a solid kit.
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Post by: DarkStarSabre
NinthMusketeer wrote:(seriously, couldn't they have dropped either the axe or sword option and gone with power fists?)
Swords. Fething swords. We didn't want or need them and to be frank the CSM range has virtually no power swords for Terminators. Dropping swords wouldn't have affected anyone. Heck, making it so the Champion could take a balesword as an option would've been fine.
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Post by: Binabik15
Phone ate my post, so short summary: for the freaking price the kits all should have an additional sprue. That way we could have enough standard weapons for each grunt, more heads, more torso options and -shokingly- even some extra bits.
Blight Kings: 3 sprues for 5, great kit
Blightlords: 2 sprues for 5, you can't even equip everyone with the same CCW
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Post by: H.B.M.C.
And the Terminators are more expensive than the Nurgle Blight Knights.
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Post by: Binabik15
H.B.M.C. wrote:And the Terminators are more expensive than the Nurgle Blight Knights.
Something I elaborated a bit in my disappeared post.
AoS Nurgle dudes are waaay nore niche than freaking Nurgle CSM which basically everyone and their uncle used IF they played CSM at all. So the "aww, widdle GW won't sell much kits so they need to be more expensive" angle really doesn't work for white knighting. No third sprue for Plagueburst Crawlers and Blighlords is just being cheap in the wrong place.
The DG kits are options starved and lack flexibility -huge negatives IMO- and this is the road they want to go down it seems. So every complaint might help to steer them back a bit. Especially direct ones to GW reps.
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Post by: DarkStarSabre
Welp. Came first in a local store tournament. £50 prize and the store is 10% off RRP.
Guess I'll be picking up a Crawler and a Tallyman next weekend with my winnings.
Crawler is sort of growing on me. There's no way the damn thing is a Daemon Engine from appearance - no tentacles, horns or random fleshy blobs...but hey, that's what I like about the damn thing. And I suppose the same logic applies to the Defiler so...
That and the thing has an invuln save, decent range, is T8 and has DR on top of it all...uh....okay. Guess that's the tank for me then.
The Tallyman...well, I'll make do with those random tentacles. The rest of the model is workable so it's not too bad.
End of the day I'm getting this lot for free really so...eh.
The Plague Surgeon is a huge disappointment to me. So very flat....
Was almost tempted on Deathshroud then realised I hate their static poses and the fact their sprues are just...ugh. So I guess it's a FW order of some Deathshroud and a conversion kit later in the month for me when I want those.
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Post by: Tiberius501
Congrats DarkStarSabre! Yeah the Plagueburst Crawlers are really cool now that I've seen a 360 of them, and I liked the look of them before. Picking two up on Saturday along with a Tallyman.
I agree that the Surgeon is disappointing. I thought he looked pretty cool from the early previews but seeing the 360 has put me off. That hood is odd and the robe around his leg is really boringly shaped.
I'm just waiting on the Plague Marines, hoping to Nurgle that it's a 10 man kit. Also hoping that we'll be able to get larger man boxes of Pox Walkers too eventually
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Post by: Kanluwen
Tiberius501 wrote:Congrats DarkStarSabre! Yeah the Plagueburst Crawlers are really cool now that I've seen a 360 of them, and I liked the look of them before. Picking two up on Saturday along with a Tallyman.
I agree that the Surgeon is disappointing. I thought he looked pretty cool from the early previews but seeing the 360 has put me off. That hood is odd and the robe around his leg is really boringly shaped.
I'm just waiting on the Plague Marines, hoping to Nurgle that it's a 10 man kit. Also hoping that we'll be able to get larger man boxes of Pox Walkers too eventually
Not a Death Guard player but I really like the Surgeon. Can't explain why, but he feels like one of those models that basically tells a story and would be perfect for a vignette/diorama.
Poxwalkers I hope get their own kit or at least release the DI ones in a boxed set, but I'm starting to feel doubtful of it after looking back at the sprues. There's one corner section that has a Plague Marine's components on it that precludes them from just throwing the Dark Imperium sprues into the box.
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Post by: Inquisitor Kallus
Gimgamgoo wrote:Well, to get back into 40k, I'd bought myself the Dark Imperium box, 2 first strike starters and a Death Guard Codex.
I wanted to add a unit of DG terminators to my army so bought the Blightlord Terminators box which arrived this weekend.
What a pile of rubbish.
There's only 3 swords and 3 axes so not enough of each for the 5 figures. There's only 1 of each combi weapon weapon when I could have done with 4 of the same type. At the end of the day, for 35 quid, all I can make is a crappy unit with a mess of mixed weapons. This release has really put me off buying anything else.
and devastators, wolf guard terminators, chaos terminators, skitarii rangers, grey hunters (i want 3 flamer/meltagun), tactical marines (1 hvy), ork nobz (i want 5 kombi fskorchas!), and on and on and on. Its annoying but ts not the first kit and certainly wont be the last. The main thing is they look amazing and comni bolters and the choice of sword or axe are not terrible. . Buy 2+kits or go with some converting /ebay
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Post by: Tiberius501
Does the Blightlord kit at least come with enough to make one of each combi-weapon? Or can you literally only make a single combi-weapon of your choice?
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Post by: Gimgamgoo
Tiberius501 wrote:Does the Blightlord kit at least come with enough to make one of each combi-weapon? Or can you literally only make a single combi-weapon of your choice?
From looking at the parts, it seems you can make 1 of each type, so 3 figures of the 5 can have the combiweapons.
I guess in most of my games there'll be lots of 'counts as'. I'm certainly not getting heavily back into playing GW stuff if this is still the way boxes are made. A single plastic sprue snapped in half to fit in a box for £35 without the necessary option parts is ridiculous.
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Post by: SilverAlien
Tiberius501 wrote:Does the Blightlord kit at least come with enough to make one of each combi-weapon? Or can you literally only make a single combi-weapon of your choice?
One of each it looks like on the sprues. With the exception of normal combi bolters of course.
I'm feeling more and more justified just using my old power axe terminators and figuring out a way to kitbash a flail. The icon in the eventual PM kit might work alright.
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Post by: Tiberius501
Well that's sort of something I guess. I mean, it's still pretty rubbish for the cost, but it's not as bad as I thought
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Post by: threebats
Plague Marine kit confirmed as 7 per box. That's pretty dreadful, and I'm torn about whether to bother with any now.
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Post by: Tiberius501
Ah man that sucks and really annoys me... I was really hoping for boxes of 10. Thanks GW. I've been fairly optimistic during this release but it's really starting to grind now
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Post by: ImAGeek
Yeah. I was really excited for this release but there’s lots of little issues that have added up to quite the disappointment.
84851
Post by: Tiberius501
Yep. Such a shame. There's some really amazing models in this range which I'm really loving the look of, but damn, they're really making it hard to have a good time collecting them. I was super keen to collect a DG army for the first time, finally seeing a cool Chaos army, but I bet this 7 man kit won't even have enough upgrades to arm them all, like the Blightlord termies. I might look at collecting a different army :/
44067
Post by: DarkStarSabre
Squads of 7...and I'm very worried by how many of them seem to have the exact same posed legs with the only difference being one has a skull, one has some spikes, one has nothing.
The clampack upgrades...also look like CAD resculpts of existing sculpts.
For an army that has so much raw potential in terms of conversion and aesthetic the overall release has been horribly bland and disappointing. Automatically Appended Next Post: Also, the barefaced cheek of GW recommending the Plague Brethren set as a way to bring your squads up to 10. Paid £30 for 7?
Surely you won't mind paying another £25 for 3 more, will you?
84851
Post by: Tiberius501
Paying $84 for 7 figures, most likely without the full compliment of options to kit them out properly, +$70 for the plague brethren is obviously an incredibly good deal. I mean, who wouldn't want to spend $154 on a troop choice?
Love ya GeeDubs.
494
Post by: H.B.M.C.
"This release keeps getting worse all the time." - Lando Calrissian
It's a 7-man box. The models will likely be as poseable as the Nurgle Terminator kit (that is to say, not much), and it will cost as much if not more than this, or this, or this.
"But guys! GW are getting better! Haven't youn seen their funny YouTube videos!!!"
Horse gak!
84851
Post by: Tiberius501
I'm more tempted to collect a 30k style army of DG instead, going off of the mklll plastics GW sells already +some Contemptors from FW as hellbrutes and some Sola Auxillia as cultists
111487
Post by: Luciferian
Damn. I will still probably get a box of PM as I need to to finish off my troops and I don't want to have any more duplicates from the starter boxes. I already have a bunch of suitable axes and CC weapons to equip them all with, but the 7 man box is certainly disappointing.
116384
Post by: threebats
H.B.M.C. wrote:"This release keeps getting worse all the time." - Lando Calrissian
It's a 7-man box. The models will likely be as poseable as the Nurgle Terminator kit (that is to say, not much), and it will cost as much if not more than this, or this, or this.
"But guys! GW are getting better! Haven't youn seen their funny YouTube videos!!!"
Horse gak!
I suspect things like some of the Start Collecting sets representing really good value, releasing games and factions people have been crying out for for years, sometimes in a decent value box, have more to do with that. Better PR helps, but I don't think it would have turned their fortunes around alone. They have been better in some ways. Unfortunately, Death Guard represents a low point. A damned shame, because while the minis are on the busy side for my taste I've broadly thought them really nice. If this release hadn't been bungled so badly they'd probably be seen in a more positive way.
112239
Post by: SilverAlien
Yeah, unless that kit comes with enough to double up on any options I want (which, at a glance, it doesn't) I'll pass.
The fact they showed of three special weapons in a squad of 7 almost makes me wonder if we might get a FAQ allowing an extra gun at 7. That would be kinda great.
Of course then it could get the same treatment they did with those grundstok thunderers. If anyone doesn't follow AoS, people kept complaining about only having one of each special weapon option in the box, despite being able to take up to four of any mix of the four guns in a single 5 man unit, like devastators basically. In response GW updated the unit it so they had to mix weapons, and each dwarf had to have a different gun. That was hilarious/awful, they even outright said it was in response to people complaining the box didn't have enough options.
114752
Post by: Papa-Schlumpf
The standart bearer is a mirrored DI PM with other bits. And the champion has nothing going for him, except that nurgling, but I wont take him.
So the box of seven is a new low, that ain´t some bag of chips or other groceries, where they cheat by decreasing the content and maintaining the same prices and package. And I get a feeling, that the PM sprues will be barren as the others.
GW congrats, you played yourself. No 2000 points army with optional units for me then, just a small force. I dig the style and background of the army, but I can´t justifiy to myself this prices. I rather invest in another hobby.
On another topic: I would replace the Tallymans head with the one from the PM´s champion.
44067
Post by: DarkStarSabre
SilverAlien wrote:
The fact they showed of three special weapons in a squad of 7 almost makes me wonder if we might get a FAQ allowing an extra gun at 7. That would be kinda great.
We got our FAQ. It gave us the points value for a Daemon Prince with wings (spoiler - exactly the same as the CSM one), didn't give our Terminators Power Fists back, had the same dull questions about Poxwalkers costing reinforcement points or not (they don't) and a snippet that allows you to use CSM Stratagems on Death Guard units and vice versa.
Wooooo.
494
Post by: H.B.M.C.
threebats wrote:I suspect things like some of the Start Collecting sets representing really good value...
Only on a comparative basis. They're good "value" compared to the general over-costed nature of GW's products.
One only need look at this box as proof of why they're not actually good value. At the standard Start Collecting price point the contents of this box was no saving at all, except just before it came out GW dramatically increased the price of the Screamer and Flamer boxes. That's almost (and I stress, almost) like putting the price up on something and then having a sale where the 'sale price' is the old price prior to you increasing it.
110703
Post by: Galas
Damm, at least you can build a champion and a icon bearer, but a box of 7? GW, you can do it better.
I'll put my feelings with the others. I was all aboard to start a DG army. The Dark Imperium box was beautifull and I even bought First Strike for the models in that box, but ... with all of this little... annoyances, meh.
Probably my intentions of starting at last a Chaos army for 40k will just disappaer again.
7730
Post by: broxus
Here is what will really push me over the edge. If the new plague marine box only comes with 1 or 2 plasma guns (or other special weapons). Then I am forced to buy another 7 man box to get one gun. This forces me to buy much larger boxes of stuff I don’t need to get a single gun. This is why I prefer boxes of 5.
If they come with tons of options and 3 plasma guns then I will happy if I only have to buy the 7 PM box. I sure hope they don’t force me to own 14 marines to have 3 plasma guns. The easy build set of 3 doesn’t come with plasma.
111487
Post by: Luciferian
I'm still going to go through with a DG army. I already have 40 Poxwalkers, 17 Plague Marines and 3 Bloat Drones, along with several copies of the DI characters. But this is a crossroads for me, as well. I will go third party for anything I find suitable and just say feth it to playing at/supporting GW stores. There are plenty of FLGS to play at.
114752
Post by: Papa-Schlumpf
Comparing with some army pics, the legs and torsos are interchangeable. But I can´t find the double pair of legs anymore.
Also an additional breat plate (cracked open with tentacles) and some heads (frog head, cyclops head) and some spare weapons will be on te sprues.
494
Post by: H.B.M.C.
I was all aboard to supplement my existing DG army. I was also very excited overall about this release, especially as it seemed that this would mirror the release Thousand Sons/Tzeentch got recently, especially with the way GW plastic tech is. The mono-pose previews from Dark Imperium were incredible, so the fully realised multi-part plastic kits would have to be fantastic yes?
No. Mostly mono-pose and, worse, for the same cost as far more versatile kits. Then a Codex full of baffling limitations that further solidified the "No Model = No Rules" mantra that infests GW these days, and finally, to top it all off, a 7-man box for the price of the most expensive 10-man boxes they make.
What a joke...
8725
Post by: Mad Doc Grotsnik
With any luck, this was an experimental release in terms of how they've done it.
76825
Post by: NinthMusketeer
IF the plague marine box has the full compliment of special weapons (and I mean EVERY possible option for a 7-man squad) then it will go from a gak box to a merely bad one. I guess they decided that the 5-man and 10-man primaris boxes were too much effort and players would prefer they split the difference? Also an insult that they recommend plague brethren to fill out the squad. It's frustrating to see so many good aspects overshadowed by what are relatively small things that have a disproportionately large negative impact. Bean counters had too much of a hand in this one, hopefully a DG start collecting will show up this December as a form of apology.
threebats wrote: H.B.M.C. wrote:"This release keeps getting worse all the time." - Lando Calrissian
It's a 7-man box. The models will likely be as poseable as the Nurgle Terminator kit (that is to say, not much), and it will cost as much if not more than this, or this, or this.
"But guys! GW are getting better! Haven't youn seen their funny YouTube videos!!!"
Horse gak!
I suspect things like some of the Start Collecting sets representing really good value, releasing games and factions people have been crying out for for years, sometimes in a decent value box, have more to do with that. Better PR helps, but I don't think it would have turned their fortunes around alone. They have been better in some ways. Unfortunately, Death Guard represents a low point. A damned shame, because while the minis are on the busy side for my taste I've broadly thought them really nice. If this release hadn't been bungled so badly they'd probably be seen in a more positive way.
HMBC likes to confuse "getting better" with "is now absolutely perfect" it fits his narrative better.
494
Post by: H.B.M.C.
NinthMusketeer wrote:HMBC likes to confuse "getting better" with "is now absolutely perfect" it fits his narrative better.
Nice try, but no. It's not about being perfect. It's about saying you're doing something whilst actually doing something different (or nothing at all).
110703
Post by: Galas
NinthMusketeer wrote:IF the plague marine box has the full compliment of special weapons (and I mean EVERY possible option for a 7-man squad) then it will go from a gak box to a merely bad one. I guess they decided that the 5-man and 10-man primaris boxes were too much effort and players would prefer they split the difference? Also an insult that they recommend plague brethren to fill out the squad. It's frustrating to see so many good aspects overshadowed by what are relatively small things that have a disproportionately large negative impact. Bean counters had too much of a hand in this one, hopefully a DG start collecting will show up this December as a form of apology.
This is the worst of all. Is a beautifull army, I really wanted to start it! But with all this little annoyances that have been creeping their way for all this release... I suppose I'll wait until they release a Start Collecting. SC boxes can do wonders for an army, just look at Fyreslayers.
60720
Post by: OrlandotheTechnicoloured
since nobody else ported the image over (and i'm also sad the box is only 7, but i'm still getting them)
18991
Post by: mikesorensonxx
The other thing I don't like is $25 elite characters. Heck, I just got done with my Kharn conversion from the berserker kit cause the prices are nuts. Some stuff you just have to deal with, like Ill probablly get tallyman cause nothing is like him. But the surgeon and putrifier are just gonna be plague marines with some head and weapon swaps from the deathshroud and blightlords kits. Same with Typhus and if I want another blightdrone. Alot of great models in the release and stuff I don't mind paying the prices, but others are just ridiculous.
19754
Post by: puma713
DarkStarSabre wrote:Squads of 7...and I'm very worried by how many of them seem to have the exact same posed legs with the only difference being one has a skull, one has some spikes, one has nothing.
The clampack upgrades...also look like CAD resculpts of existing sculpts.
For an army that has so much raw potential in terms of conversion and aesthetic the overall release has been horribly bland and disappointing.
Truly, it seems like they built this release almost as a additional detachment to your Chaos Space Marine army rather than an army unto itself. And the Plague Brethren is ridiculous. Just give us a box of 10 Plague Marines rather than a box of 7 and a grossly overpriced box of 3. If these Plague Marines are $50 for 7, I may be switching armies.
18249
Post by: Charax
So... 7 man box (don't give me that sacred number crap, Do Rubrics come in boxes of 9?)
And they've split the weapon options among different boxes
And they don't scale well with existing pre-8e models
Wake me up when 9e hits, this one's a write-off
19754
Post by: puma713
Yes it does, but it is on the back of the Champion, so he's the one who's forced to take it. I guess you could put his backpack on another model, though. There you go, instant Plasma.
On another note, what is with all of the mouth-bellies? I hope there's more options in the PM box. I mean, one or two mouth-bellies in a unit is okay, I guess, but why do half or more of them have them? I understand they're a part of Nurgle iconography, but I didn't realize they were a defining characteristic of Death Guard now.
18991
Post by: mikesorensonxx
That unit champ and icon bearer should be in that PM box, not separate $25 per unit upgrade. No other unit in warhammer 40k makes you pay $50 for the unit champs, plus $50 for the unit and your still a man short. And there's something wrong when the best thing about the champ fig is the nurgling with a helmet. Now I'm glad I bought 2 of the First strike starter. It was great to fill out my squads (my son plays marines) but I got 2 champs with plasma gun and power fist and 2 blightlaunchers. Those are looking like a premium to buy elsewhere. Automatically Appended Next Post: puma713 wrote:
Yes it does, but it is on the back of the Champion, so he's the one who's forced to take it.
He's not forced to take it. He's plastic, it's time for surgery. Of course, personally I like the plasma/powerfist loadout so I'll keep him as is with maybe a head swap
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