eosgreen wrote: love everyone saying the models great all the sudden now with a color change. lawl so quick to judge
The vast majority of the complaints were about the colour scheme. It's not astonishing that a change in colour scheme has altered some of those opinions. Some others were sceptical about the model itself but noted they'd need to see 360 degree shots. Again, it's not astonishing that a wider range of angles has changed some of their minds, too.
I still think it's an ugly model on the basis of the available images. Far, far too busy for my tastes. That said, I want all my Death Guard to look pretty much like 30k DG, so thems the breaks.
Bottle wrote: The model looks fantastic with the 'Eavy Metal paint job. The colour scheme is much better than the first one previewed.
I think its the exact same model, the colours are all in the same places, the wings especially are identical. Its just the WD one has had some monumental colour and level alteration in photoshop to brighten it all up.
Nah, the army painter team basically copy the eavy metal paint scheme exactly but make it brighter and more suited to army shots.
Its still a rediculously busy model, with many different elements such as rotted/rusted/decayed sections, metal armour and spikey bits, the cloak, wings, scythe, etc. But the new colours help a little.
I like that Typhus is basically a copy of the Forge World Mortarion model, right down to pose and the side handle on his scythe (though I preter the design and look of the old metal one).
Morty has been hiding in the open all this time. This is from the art work on the last page of the Death Guard rule booklet from Dark imperium (sorry for the bad picture quality)
Tharrok wrote: Morty has been hiding in the open all this time. This is from the art work on the last page of the Death Guard rule booklet from Dark imperium (sorry for the bad picture quality)
Yeah that was noted back then, since it looks identical to the leaked pic we already had from last year.
Sorry to be a downer Tharrok, but that is some old news. What is even more interesting though is how it was a clear indicator of how it was going to look but people still seem surprised about the pose/wings/busy detailing. Only real difference is the positioning of the arms, otherwise identical.
eosgreen wrote: love everyone saying the models great all the sudden now with a color change. lawl so quick to judge
People judged the model based on the paint job, and many many said that it was the paint job turning them off.
Score points another way...
its not points. I knew exactly what they disliked. They disliked the purple. But the green change while dirty makes the model look too similar. its nurgle... you gota draw lines in the sand somewhere
skullking wrote: I love that the tallyman has an abacus and a megaphone, a nice 'chaotic' mix of equipment. I hope we works like Epidimius does for demons (and formerly for anything Nurgly, even enemies), that he buffs all units.
Maybe he will hand out buffs based on how many models/units have been killed. That would be quite a cool mechanic.
So is this likely to be a pre-order on the last week of august?
I have refrained from buying any of the big stuff before from GW, as a rule I am not too fond of the big centerpiece characters, but I have had plague marines since the metal blisters in second(?) edition, so its one I can't resist. Even if I have to do a bit of surgery and cut off the chains, smoke and other nonsense.
NoggintheNog wrote: So is this likely to be a pre-order on the last week of august?
I have refrained from buying any of the big stuff before from GW, as a rule I am not too fond of the big centerpiece characters, but I have had plague marines since the metal blisters in second(?) edition, so its one I can't resist. Even if I have to do a bit of surgery and cut off the chains, smoke and other nonsense.
We only know from the latest video Death Guard will be in September. Next White Dwarf celebrates 40k's anniversary but this does not rule out DG preorder in this issue. Last week of August would be my guess as well, either everything in one week or spread over 2-3 weeks. Death Guard in the October issue seems very unlikely. Preorder in late August would coincide with a September release.
NoggintheNog wrote: So is this likely to be a pre-order on the last week of august?
I have refrained from buying any of the big stuff before from GW, as a rule I am not too fond of the big centerpiece characters, but I have had plague marines since the metal blisters in second(?) edition, so its one I can't resist. Even if I have to do a bit of surgery and cut off the chains, smoke and other nonsense.
We only know from the latest video Death Guard will be in September. Next White Dwarf celebrates 40k's anniversary but this does not rule out DG preorder in this issue. Last week of August would be my guess as well, either everything in one week or spread over 2-3 weeks. Death Guard in the October issue seems very unlikely. Preorder in late August would coincide with a September release.
October would be ideal from a marketing perspective.Play up the Grim Reaper for Halloween theme.
The edited version makes me realize what's actually really wrong with this model. His head is sunken into his body! That's what's making him look so wide! I sure hope that he's just leaning forward or else he's going to look like a midget by comparison to the others...
Also, his wings aren't wide enough. Maybe this is just the same sort of perspective issue as with his head, but it's harder for that to be the case considering how 2 dimensional wings can be. Skinny wings, fat body.
Quarterdime wrote: The edited version makes me realize what's actually really wrong with this model. His head is sunken into his body! That's what's making him look so wide! I sure hope that he's just leaning forward or else he's going to look like a midget by comparison to the others...
Also, his wings aren't wide enough. Maybe this is just the same sort of perspective issue as with his head, but it's harder for that to be the case considering how 2 dimensional wings can be. Skinny wings, fat body.
He is hunched forward. You can see it in the video.
Deadshot wrote: Its still a rediculously busy model, with many different elements such as rotted/rusted/decayed sections, metal armour and spikey bits, the cloak, wings, scythe, etc. But the new colours help a little.
I like that Typhus is basically a copy of the Forge World Mortarion model, right down to pose and the side handle on his scythe (though I preter the design and look of the old metal one).
Especially because he is very against being "goddy" and having all that bling. I plan to cut all of the extra chain bells and little drones carrying stuff off.
Interestingly the John Blanche art in Codex: CD looks quite similiar to the beast (bottom left) in the rulebook, just with extended tentacles and a massive 'head-shield'
It is unlike the slug-design of old and the current model
While I agree there are several differences, its back, legs, tail and the eyes look similiar to me. What I meant is Blanches concept is not a slug, which was a surprise in the 6th ed book as back then the model looked different and this may follow the JB route
H.B.M.C. wrote: Whatever it is it looks cool. I hope we get a miniature for it and that it is the 'new' Beast of Nurgle.
Any update will be welcome, because that old '90s sculpt has got to go!
The current model was released in 2008 with the Daemon codex...
That hardly changes that it screams '90s in style. It is just downright awful. I look at the End Times stuff and am hopeful we will get something interesting.
Bottle wrote: The model looks fantastic with the 'Eavy Metal paint job. The colour scheme is much better than the first one previewed.
I think its the exact same model, the colours are all in the same places, the wings especially are identical. Its just the WD one has had some monumental colour and level alteration in photoshop to brighten it all up.
Nah, the army painter team basically copy the eavy metal paint scheme exactly but make it brighter and more suited to army shots.
Wait, people think that those are two different models/paint jobs? Seriously?
Bottle wrote: The model looks fantastic with the 'Eavy Metal paint job. The colour scheme is much better than the first one previewed.
I think its the exact same model, the colours are all in the same places, the wings especially are identical. Its just the WD one has had some monumental colour and level alteration in photoshop to brighten it all up.
Nah, the army painter team basically copy the eavy metal paint scheme exactly but make it brighter and more suited to army shots.
Wait, people think that those are two different models/paint jobs? Seriously?
Yeah apparently there are those that think there are separate models for the white dwarf and 'eavy metal. As if no one heard of photoshop filters that can dramatically alter a pictures color palette if done incorrectly.
Kirasu wrote: Yeah apparently there are those that think there are separate models for the white dwarf and 'eavy metal. As if no one heard of photoshop filters that can dramatically alter a pictures color palette if done incorrectly.
Not to mention poor photography can result in a model looking clunky and cluttered. The old "Khorne lord with Great Weapon" actually looks awesome, if you didn't look at it straight on where the axe blocks 2/3rds of his body (guess which way GW decided to photograph it?). Always look at the 360 view before judgement.
Yeah apparently there are those that think there are separate models for the white dwarf and 'eavy metal. As if no one heard of photoshop filters that can dramatically alter a pictures color palette if done incorrectly.
Uh. There are. There are "army painters" and "'Eavy Metal painters" working in the studio - 'Eavy Metal paint individual display models for close-up photography, while the army painters adapt their schemes to whole armies that appear in wide shots and are used in battle reports. For an example in a recent publication, the Space Marine Codex features mostly 'Eavy Metal figures, but the example Ultramarines army (in 3rd Company colours) is by the army painters. You can see the models have a more basic paintjob, and often feature an alternative build (like the helmeted Primaris Librarian).
I would fully expect there to be two studio Mortarions floating around, if not more.
I was thinking about it and I'd actually like that abicustartes guy to be an HQ who simply gives your army 1 or 2 bonus CP. CP are pretty handy, while not being overly powerful. I feel like there's room for using this mechanic a bit more --- have intelligence officers, scout characters, etc.
Make them a bit pants at fighting, etc...but just an easy boost to your CP and limit the number you could take. Or, have this figure/character as an HQ who brings with him a specific Strategm to your army which isn't present without him?
A lot of side-character possibilities. The Space Marine command Rhino from Forgeworld for example (oddly I think it's called the Primaris Rhino) could also add CPs to your army composition etc.
H.B.M.C. wrote: Whatever it is it looks cool. I hope we get a miniature for it and that it is the 'new' Beast of Nurgle.
Any update will be welcome, because that old '90s sculpt has got to go!
The current model was released in 2008 with the Daemon codex...
That hardly changes that it screams '90s in style. It is just downright awful. I look at the End Times stuff and am hopeful we will get something interesting.
That's not what you said. It's right there in the quote. I was simply correcting you that it was not, in fact; released in the 90's.
H.B.M.C. wrote: Whatever it is it looks cool. I hope we get a miniature for it and that it is the 'new' Beast of Nurgle.
Any update will be welcome, because that old '90s sculpt has got to go!
The current model was released in 2008 with the Daemon codex...
That hardly changes that it screams '90s in style. It is just downright awful. I look at the End Times stuff and am hopeful we will get something interesting.
That's not what you said. It's right there in the quote. I was simply correcting you that it was not, in fact; released in the 90's.
And I didn't dispute what you said, you miserable pedant. After you confirmed the release date, I said it didn't change that the sculpt looks '90s even still. Jeez.
I'm also curious what from the 90's is considered awful...if anything the 90's were some of the best sculpts ever put out by GW (falling hard in the early 2000's with some really bad sculpts).
I think I'd like to get my paint on Morty! I do not like the original cartoony scheme but MT's repaint got my brain cogs working :-) and now I can see him in a bare metal, worn away armour with patches of dull bone and discoloration with pale death robes stained with mold and dried blood, his eyes and rebreather brighter to draw the eye.... yep.....gonna have to do this
Yeah, the real challenge is going to be establishing a focal point, the head is relatively small, located towards the centre of the mass of the model, surrounded by a lot of other features, and mostly covered by a respirator.
In both the original and photoshopped pics, I find my eye sort of wandering all over the model looking for somewhere to anchor itself. I think the difference between a successful and a poor paint job, irrespective of technical execution, will be highlighting the face in a way that avoids this.
Galas wrote: That would be nice. If Guilliman can have one. Magnus gived you the option to put his horned nipples or not Modular Primarchs! Only 100€!
*sigh* I remember a time when I had some money left at the end of the month. I've been buying too many things for conversions and some bigger things and now? A new codex and a Daemon Primarch!
Azreal13 wrote: Yeah, the real challenge is going to be establishing a focal point, the head is relatively small, located towards the centre of the mass of the model, surrounded by a lot of other features, and mostly covered by a respirator.
In both the original and photoshopped pics, I find my eye sort of wandering all over the model looking for somewhere to anchor itself. I think the difference between a successful and a poor paint job, irrespective of technical execution, will be highlighting the face in a way that avoids this.
The dark robes and hood, while they look a lot better in the proper reveal of the model, actually kind of screw with his detail, and make his face harder to see, though models always look different in person, and his head may be a lot easier to focus on when seen in full 3D space. But I find schemes that use dark colours near the top of the model, where you'd normally see light catching it and making it brighter, can often loose definition or shape.
For example, Flesh Tearers, while a cool scheme, can often get lost on the table, as we see brighter red legs and arms poking out of dark shoulders and backpacks, confusing the eye a bit.
His dark hood covering his head sort of disguises his head and the dark robe do the same with his body, so we're more drawn to the lighter green armour, which is also covered in shiny brass. It's beautifully painted, the dude who spent many hours on painting it is clearly talented beyond my skill, but I'm not a fan of his composition (though I'd say the scheme probably looks amazing if you held him in your hand).
Imo, I'd say that if he had a brighter colour used for the robes, like a dirty white, everything would make a bit more sense and your eyes would be drawn to the shadowed face.
Galas wrote: That would be nice. If Guilliman can have one. Magnus gived you the option to put his horned nipples or not Modular Primarchs! Only 100€!
Galas wrote: That would be nice. If Guilliman can have one. Magnus gived you the option to put his horned nipples or not Modular Primarchs! Only 100€!
Magnus comes with three different face options...
Spoiler:
Oh, wow, just like Azrael13 I haven't seen him with other face that the normal "Human" face But thats cool. It makes sense, being a shapeshifter.
Galas wrote: That would be nice. If Guilliman can have one. Magnus gived you the option to put his horned nipples or not Modular Primarchs! Only 100€!
Warhams-77 wrote: Even though mainly released for Age of Sigmar some of these upcoming Nurgle daemon releases will probably get available in 40k as well
Elbows wrote: Yep, I'd say it's safe to expect 2-3 generic Daemon inspired kits (beast of nurgle, great unclean one, maybe a proper daemon prince?)
I wouldn't expect a Daemon Prince--we've had mentions of Maggoths as part of Mortarion's host though, and I'm personally liking the idea of Maggoths becoming daemonic beasts both ridden and unridden.
I don't think we can take anything for granted any more.
Automatically Appended Next Post: Especially considering Maggoths, Glotkin etc, which while only pseudo-Daemonic, certainly could easily have been adapted long ago.
Alcibiades wrote: Snails having nothing ti do with disease or decay.
Fine, then lets contents oursleves with Nurgle being the god who maintains a garden, a big slimy bug being thematically appropriate and the fact that snails like to eat the new growth whenever possible.
Manchu wrote: Wasn't there a rumour engine pic ages ago that looks like a snail foot?
DeadFingers on B&C
This snail looks cool, I can't wait for a better pic of the model
Regarding the crossover into 40k, these are ridden by plaguebearers and not Chaos Warriors, so it wouldn't be surprising if we see them in the next Daemon Codex. I will update the thread's op with DG and Nurgle daemon related info until we have the full picture.
Kirasu wrote: Nothing says cavalry like snails... Slowest creature in the world
Appropriately reflects the absurdities of GW's universes and the illogical nature of Chaos imho.
Also worth noting that they might get some kind of crazy rule like the Hexwraiths where they can ignore terrain features as a way to offset the lack of speed--and potentially even a ranged attack from the mount/rider.
Parts of snails have been a common design element for Nurgle models since their beginning. Same for toads and other "slimey" animals. Note how these also have a connection with swamps and gardens (don't believe the latter? proof you don't have a garden!). This plays well with the "Garden of Nurgle" image.
Having "snail cavalry" makes sense for Nurgle... kind of. Snails are slow, but relentless. If you don't keep them in check, they can be everywhere after some time. And that plow thingy? Preparing the ground for the seeds of Nurgles love. Cool concept in my opinion.
I hope these make it to the 40K side of things sooner rather than later.
Nurgle's not merely about "decay", he also represents all the new life that comes from decay - the constant, relentless, inevitable cycle of life>death>decay.
Papa Nurgle loves all life equally, even down to the bacterial level.
There's a reasonable chance it's a special character. Now, being Daemonic from the look of it, likely as not it'll be in 40k as well. But, that's an assumption, not a guarantee!
There's a reasonable chance it's a special character. Now, being Daemonic from the look of it, likely as not it'll be in 40k as well. But, that's an assumption, not a guarantee!
I'm afraid of this as well. However, I might convert some bikers (if I want them in my army) to be snail riders in that case.
ph34r wrote: Has anyone figured out why a snail needs hooks sunk into the ground? Is it not going slowly enough already?
Is an agriculture tool.
Oh dang, so it's tilling the ground for planting nurglings or whatever. Awesome.
You know, it's been kind of funny. I'm in the midst of rereading the three Orion novels by Darius Hinks...and a lot of the stuff we've seen recently for Nurgle both thematically and unit-wise has made an appearance there..."Council of Beasts"(part 3 of the trilogy) has the whole ground at one point bubbling up with Nurglings that were "planted".
There's a reasonable chance it's a special character. Now, being Daemonic from the look of it, likely as not it'll be in 40k as well. But, that's an assumption, not a guarantee!
Special characters usually have a unit associated with them these days, at least thematically.
There's a reasonable chance it's a special character. Now, being Daemonic from the look of it, likely as not it'll be in 40k as well. But, that's an assumption, not a guarantee!
My local GW manager mentioned something big and resin on the phone... A giant snail would fit the bill.
could've been talking about any number of recent/upcoming forgeworld things honestly...the Rogue Idol just went up for preorder, that easily qualifies as "big" and "resin"...
Something to think about is that snails are slow but also very small. If they were inflated to the sizes we see here and the speed was kept in proportion they wouldn't be THAT slow.
NinthMusketeer wrote: Something to think about is that snails are slow but also very small. If they were inflated to the sizes we see here and the speed was kept in proportion they wouldn't be THAT slow.
A common garden snail has a speed of about 0.1 km/h - 100 metres pr hour. If they were to be enlarged to a size of 180 cm, standard adult male height, it would equal about 2.7 km/h - roughly half regular human walking speed. So yes - they ARE slow.
well, you say that, but if you ever tried picking a load of snails out of your garden, putting them in a bucket or something as you go, you'll know that they can be deceptively fast in getting out of that bucket and making a break for it! ...I'm sure I've seen a snail do way better than 1 metre in 6 minutes before...
anyway, using real-life common garden snails as a basis for comparison will really only get you so far in this case...it's a giant daemon-snail warp-beast...thing...normal rules don't necessarily apply, by any means! it could move like a bloody fighter jet for all we know!
...being typically nurgle though, yes, it probably will be fairly slow, I'd guess somewhere around 6"-8" move...but also, being typically nurgle, it'll probably be built like a bloody bunker...
Looks like next week is another AoS week with the Blightwar box.
Looks like the snail cavalry is a single special character in that box.
Haha, we got duped boys.
This lack of anything is so frustrating. I love how they basically dumped out the entire Primaris range and previewed the bloody Dreadnought over a month and a half in advance of its release and we're still waiting to see...well...anything more than a snippet or screenshot.
...being typically nurgle though, yes, it probably will be fairly slow, I'd guess somewhere around 6"-8" move...but also, being typically nurgle, it'll probably be built like a bloody bunker...
That used to be true but certainly not in the current index. Great unclean one has lower wounds and same toughness as Lord of change and bloodthirster. No 3+ armor save or a 4+ invul either. Sure, it has a 5+ against wounds but that is way worse due to needing to make they save against every multi damage wound as opposed to a better invul save negating an entire lascannons shot.
...being typically nurgle though, yes, it probably will be fairly slow, I'd guess somewhere around 6"-8" move...but also, being typically nurgle, it'll probably be built like a bloody bunker...
That used to be true but certainly not in the current index. Great unclean one has lower wounds and same toughness as Lord of change and bloodthirster. No 3+ armor save or a 4+ invul either. Sure, it has a 5+ against wounds but that is way worse due to needing to make they save against every multi damage wound as opposed to a better invul save negating an entire lascannons shot.
hang on, now I don't mean to get into an off-topic rules discussion here, but just indulge me this one point...I thought a multi-damage shot is still just one shot, 1 wound, and it just does more than 1 damage if the wound isn't saved?
...being typically nurgle though, yes, it probably will be fairly slow, I'd guess somewhere around 6"-8" move...but also, being typically nurgle, it'll probably be built like a bloody bunker...
That used to be true but certainly not in the current index. Great unclean one has lower wounds and same toughness as Lord of change and bloodthirster. No 3+ armor save or a 4+ invul either. Sure, it has a 5+ against wounds but that is way worse due to needing to make they save against every multi damage wound as opposed to a better invul save negating an entire lascannons shot.
hang on, now I don't mean to get into an off-topic rules discussion here, but just indulge me this one point...I thought a multi-damage shot is still just one shot, 1 wound, and it just does more than 1 damage if the wound isn't saved?
Nope. That changed with 8th - so now multi damage shots are one shot, multiple wounds and you need to make your saves/FNP rolls against each and every one. It;s a confusing switcharound of the order of things, much like the way that rerolls now affect the base dice roll and take place before modifiers apply.
...being typically nurgle though, yes, it probably will be fairly slow, I'd guess somewhere around 6"-8" move...but also, being typically nurgle, it'll probably be built like a bloody bunker...
That used to be true but certainly not in the current index. Great unclean one has lower wounds and same toughness as Lord of change and bloodthirster. No 3+ armor save or a 4+ invul either. Sure, it has a 5+ against wounds but that is way worse due to needing to make they save against every multi damage wound as opposed to a better invul save negating an entire lascannons shot.
hang on, now I don't mean to get into an off-topic rules discussion here, but just indulge me this one point...I thought a multi-damage shot is still just one shot, 1 wound, and it just does more than 1 damage if the wound isn't saved?
Nope. That changed with 8th - so now multi damage shots are one shot, multiple wounds and you need to make your saves/FNP rolls against each and every one. It;s a confusing switcharound of the order of things, much like the way that rerolls now affect the base dice roll and take place before modifiers apply.
right...no. I just checked the rules for the shooting phase...hit roll -> wound roll -> allocate wounds -> saving throw -> inflict damage...inflicting damage (the weapon's "D" stat), is the last step...after saves...
let's say, a weapon can fire one shot that does 45 damage or whatever...it's still one hit roll, one wound roll, and one save roll...and then, if that save fails, then yeah, it'll take off 45 wounds...but you don't have to make bloody 45 saving throws against that one shot!...go check the rules, I mean, there might be a chance I misread, but I don't think so...
(shutting up on the subject now anyway...back on topic eh?)
man I want to paint that snail...heck, even if it is an AoS-exclusive character thing...it's goofy and glorious!
I like Horticulous for the most part. The colour scheme is far too cartoony, bit that's easy to fix. Will most likely cut off the nurgling on the line, pushes the model into the same overly goofy and cutesy area as the terrible, newer nurgling models. Also kinda throws off the models shape for me a bit, and it would probably break easily enough.
Horticulous himself is spot on though, looks very intimidating while having some slight comedic features, such as the bone pipe or his large grin. Along with the fact his posing isn't aggressive, he really captures Nurgle's character well.
To clear things up, you make a single armour/invulnerable save per hit, then you check how much damage unsaved hits do, then you make individual "FNP" saves for each wound lost.
With the Nurgle based narrative at the moment - if we get a new Great Unclean One, what do you think the chances are of a named special Greater Daemon to make it a dual kit like so many of the current GW large monster-kits?
With the Nurgle based narrative at the moment - if we get a new Great Unclean One, what do you think the chances are of a named special Greater Daemon to make it a dual kit like so many of the current GW large monster-kits?
If a new GUO is coming (please please) you can almost guarantee there will be an option to make Ku'gath.
Skarbrand and Kairos both got models. And Ku'gath has been featured in the latest 40k novels.
lord_blackfang wrote: To clear things up, you make a single armour/invulnerable save per hit, then you check how much damage unsaved hits do, then you make individual "FNP" saves for each wound lost.
ahhh right...we're talking about "disgustingly resilient" aren't we?...yeah, ok, my bad then, that is "each time the model loses a wound..." - I was just thinking normal saves, and forgot about that, apologies
I could easily see character options in a potential new GUO kit, be it Ku'Gath, Scabiethrax, or some new one they make up...could easily work
Enginseer Kalashnikov wrote: So is there still no news of if Death Guard are coming out next week? This is getting incredibly frustrating at this point
SilverAlien wrote: Well, I was right about it being a mounted unit. Just not for death guard.
Is it still the norm for demon units to be cross compatible? Haven't looked at aos so I'm not sure how the demons are there.
As far as I know there are no Daemon units that aren't cross compatible.
When they allowed the Soul Grinder in Fantasy... urgh. What a sad day. That is obviously a 100% Sci-fi Daemon-Robot hybrid.
To be fair, the 4th ed WHFB Chaos Army Book featured an Epic 40K Lord of Battles on the cover, so Daemon-Robot hybrids have existed in Fantasy for far longer than the Soul Grinder.
GW said on Facebook that there are no plans to port over the AoS nurgle character to 40k. That being said, they could easily change their minds overnight and just put up a datasheet for download.
SilverAlien wrote: Well, I was right about it being a mounted unit. Just not for death guard.
Is it still the norm for demon units to be cross compatible? Haven't looked at aos so I'm not sure how the demons are there.
As far as I know there are no Daemon units that aren't cross compatible.
When they allowed the Soul Grinder in Fantasy... urgh. What a sad day.
That is obviously a 100% Sci-fi Daemon-Robot hybrid.
To be fair, the 4th ed WHFB Chaos Army Book featured an Epic 40K Lord of Battles on the cover, so Daemon-Robot hybrids have existed in Fantasy for far longer than the Soul Grinder.
Yeah, and in 2-3 edition a chaos lord could have a Plasma Weapon when both Warhammers where in the same universe.
SilverAlien wrote: Well, I was right about it being a mounted unit. Just not for death guard.
Is it still the norm for demon units to be cross compatible? Haven't looked at aos so I'm not sure how the demons are there.
As far as I know there are no Daemon units that aren't cross compatible.
When they allowed the Soul Grinder in Fantasy... urgh. What a sad day.
That is obviously a 100% Sci-fi Daemon-Robot hybrid.
To be fair, the 4th ed WHFB Chaos Army Book featured an Epic 40K Lord of Battles on the cover, so Daemon-Robot hybrids have existed in Fantasy for far longer than the Soul Grinder.
Yeah, and in 2-3 edition a chaos lord could have a Plasma Weapon when both Warhammers where in the same universe.
Got a source to back that up? Heavy implications will not do.
SilverAlien wrote: Well, I was right about it being a mounted unit. Just not for death guard.
Is it still the norm for demon units to be cross compatible? Haven't looked at aos so I'm not sure how the demons are there.
As far as I know there are no Daemon units that aren't cross compatible.
When they allowed the Soul Grinder in Fantasy... urgh. What a sad day.
That is obviously a 100% Sci-fi Daemon-Robot hybrid.
To be fair, the 4th ed WHFB Chaos Army Book featured an Epic 40K Lord of Battles on the cover, so Daemon-Robot hybrids have existed in Fantasy for far longer than the Soul Grinder.
Yeah, and in 2-3 edition a chaos lord could have a Plasma Weapon when both Warhammers where in the same universe.
Got a source to back that up? Heavy implications will not do.
It was in the Slaves to Darkness or Lost and the Damned book, I can't look for the specific wargear option for your Chaos Lord, sorry.
SilverAlien wrote: Well, I was right about it being a mounted unit. Just not for death guard.
Is it still the norm for demon units to be cross compatible? Haven't looked at aos so I'm not sure how the demons are there.
As far as I know there are no Daemon units that aren't cross compatible.
When they allowed the Soul Grinder in Fantasy... urgh. What a sad day.
That is obviously a 100% Sci-fi Daemon-Robot hybrid.
Juggernauts aren't?
They look much less sci-fi than the Soul Grinder. The more sci-fi parts (The internal ones) are under the Juggernaut. In general it looks more like a daemonic steell bull-golem, a staple in many fantasy settings.
You can see here how fron the front it appears more like a magic-construct, but for behind is sci-fi, I'll grant you that. But it wasn't as obvious.
Virules wrote: GW said on Facebook that there are no plans to port over the AoS nurgle character to 40k. That being said, they could easily change their minds overnight and just put up a datasheet for download.
From what I saw the person manning their Facebook page said they have no news if Horticulous will be cross-compatible or not.
SilverAlien wrote: Well, I was right about it being a mounted unit. Just not for death guard.
Is it still the norm for demon units to be cross compatible? Haven't looked at aos so I'm not sure how the demons are there.
As far as I know there are no Daemon units that aren't cross compatible.
When they allowed the Soul Grinder in Fantasy... urgh. What a sad day.
That is obviously a 100% Sci-fi Daemon-Robot hybrid.
To be fair, the 4th ed WHFB Chaos Army Book featured an Epic 40K Lord of Battles on the cover, so Daemon-Robot hybrids have existed in Fantasy for far longer than the Soul Grinder.
Yeah, and in 2-3 edition a chaos lord could have a Plasma Weapon when both Warhammers where in the same universe.
Got a source to back that up? Heavy implications will not do.
Pretty sure it was in the random chaos lord war gear tables from 2nd or 3rd. I had a lord with a plasma pistol reducing dwarf lords to ash back then.
Back in 1st or 2nd edition it was canon that the wadrhammer world was a planet on the edge of the eye of terror. Sigmar was one of the missing 2 primarchs (never flat out said but heavily hinted at). Chaos lords could get plasma weapons and you could take chaos space marines
As I have mentioned previously, I was sent a snapchat with the pics.
Fun fact, the original CAD for the model was eventually used to make the Glotkin. All four gods had updated CAD sculpts, plus a new dragon that ended up being the mount for a certain chief protagonist.
darthryan wrote: Back in 1st or 2nd edition it was canon that the wadrhammer world was a planet on the edge of the eye of terror. Sigmar was one of the missing 2 primarchs (never flat out said but heavily hinted at). Chaos lords could get plasma weapons and you could take chaos space marines
Yeah, there was a lot of cross-pollination back then. Mephiston used to have almost exactly the same stat line as a vampire lord from Fantasy, because, well, that's basically what Mephiston is.
When do we reckon we'll get some Death Guard news? The teaser a couple of weeks ago got me excited for some reveals but it seems they still don't wanna talk about our release. Maybe after the new AoS Nurgle box has gone on preorder?
I'm pretty sure the teaser was a response to the Morty leak, and it was meant to be shown later. But the wait is killing me!
Tiberius501 wrote: When do we reckon we'll get some Death Guard news? The teaser a couple of weeks ago got me excited for some reveals but it seems they still don't wanna talk about our release. Maybe after the new AoS Nurgle box has gone on preorder?
I'm pretty sure the teaser was a response to the Morty leak, and it was meant to be shown later. But the wait is killing me!
Tiberius501 wrote: When do we reckon we'll get some Death Guard news? The teaser a couple of weeks ago got me excited for some reveals but it seems they still don't wanna talk about our release. Maybe after the new AoS Nurgle box has gone on preorder?
I'm pretty sure the teaser was a response to the Morty leak, and it was meant to be shown later. But the wait is killing me!
#clearlyallaboutme
I swear I heard DG was September?
Yes, at the end of the teaser, it says September. Next month's White Dwarf is going to be DG. I imagine we'll start getting some previews next week.
Tiberius501 wrote: When do we reckon we'll get some Death Guard news? The teaser a couple of weeks ago got me excited for some reveals but it seems they still don't wanna talk about our release. Maybe after the new AoS Nurgle box has gone on preorder?
I'm pretty sure the teaser was a response to the Morty leak, and it was meant to be shown later. But the wait is killing me!
#clearlyallaboutme
I swear I heard DG was September?
Yeah but that's only a couple of weeks away. The Primaris were announced and showed off months before their full release. I wanna seee the toooiiiiizzzz!
I think September indicated no new info till September, so anything before then will be leaks not official.
Plus, how much is left to leak do we think? We've got a solid overview of every unit I expect we will get, now that we know a lot of speculated stuff was blight wars. Maybe some additional options for them but that's about it. It's mostly just the fine details left.
Look at the guy to the right of Morty, with the black hood and one big horn. Looks like he is holding a large syringe gun thing. Nevermind.. its the poxwalkers weapon and the guy just has a powerfist.
Also tone of those new plague mortar tanks is different. It has a single barrel weapon for its hull mount than the one in back (with three barrels)
Actually that looks like 2 new plague drones (so a box of 3, for say £45?)
check the carapace the one on the left has the 3 skull motif rather than the fly from the starter, and the weapons are different too although you can't see them clearly (they could be a close combat buzz saw type thing, they are certainly close to the ground)
and as has already been spotted the central one has another carapace design, and has a tribarrled single weapon with a fuel tank on the other side of the drone
I love all the Terminators in this picture. Also, those broad drone weapon variants have me pretty stoked. Typhus looks glorious as well. And man, even the proper Plague Marine kits looks amazing!
Basically, 10/10, must buy
EDIT: I'm also seeing different front mounted weapons on the Plague Crawlers up the back there
Latro_ wrote: Hang on a minute 'DEATHGUARD' have terminators?
All that rage online for the past 2 months....
The problem was the Index list couldn't take regular CSM Terminators, so for the last two months we've been getting our butts kicked because we have no heavy infantry or ways to bring much needed special weapons.
So, one of the termies with guns has what I assume to be an autocannon, but is it me, or do the rest have combi-bolter sized Plague spitter type guns? The nozzals look wide and oval, rather than barrels for bullets.
Tiberius501 wrote: So, one of the termies with guns has what I assume to be an autocannon, but is it me, or do the rest have combi-bolter sized Plague spitter type guns? The nozzals look wide and oval, rather than barrels for bullets.
From the plague marine datasheet in Heretics Astartes, we're seeing more normal weapons being replaced with their 'plague' counterparts.
There's a plague marine in the back, under mortarion's wing, & next to the blight drone who has a rather 'heavy' looking weapon. At first glance I'd say it's a lascannon, but I'm guessing it's something else (probably that slime shooting heavy flamer equivalent).
Also, it seems odd that the terminator kit would be 3 deathshroud & 4 of the other terminators. Unless one figure from that unit behind typhus is an HQ/elite of some sort?
In any case, a great pic, & loving what we've got coming! Glad I started saving awhile back.
skullking wrote: There's a plague marine in the back, under mortarion's wing, & next to the blight drone who has a rather 'heavy' looking weapon. At first glance I'd say it's a lascannon, but I'm guessing it's something else (probably that slime shooting heavy flamer equivalent).
Also, it seems odd that the terminator kit would be 3 deathshroud & 4 of the other terminators. Unless one figure from that unit behind typhus is an HQ/elite of some sort?
In any case, a great pic, & loving what we've got coming! Glad I started saving awhile back.
I wander if it's a kit of 7 and you can build them how you want, with 3 being the minimum size for a unit. I'd be down with that.
Messiah wrote: Almost looks like one of the Plague Drones has a Close Combat Weapon.
Yes, the left one seems to have a lawnmower held in both arms, kinda like a baby deffrolla.
Yeah, it looks awesome. Though I'm more keen on the gun that middle one has, with the big drum on one side and the 3 barrelled nasty thing on the other
Tiberius501 wrote: So, one of the termies with guns has what I assume to be an autocannon, but is it me, or do the rest have combi-bolter sized Plague spitter type guns? The nozzals look wide and oval, rather than barrels for bullets.
From the plague marine datasheet in Heretics Astartes, we're seeing more normal weapons being replaced with their 'plague' counterparts.
Thats very true. I wander what other weapons they might be able to take
Dakka Flakka Flame wrote: What's that near the upper left? Looks like some sort of giant something in between the sector mechanicus terrain and the defiler.
Dakka Flakka Flame wrote: What's that near the upper left? Looks like some sort of giant something in between the sector mechanicus terrain and the defiler.
Messiah wrote: Almost looks like one of the Plague Drones has a Close Combat Weapon.
If you're talking about the one in front, that looks like a canister of something vile feeding into that tri-tube weapon. Most likely a heavy weapon.
The left hand one I think. Hard to make out it's weapons but they don't look like guns.
Yeah someone else pointed it out as looking like a harvester roller thing. Looks pretty brutal, whatever it is
They are going full aboard with the "aggriculture" subtheme for the Nurgle forces. I don't dislike it
Well, there is a precedence in the lore for that already.
- Nurgle, in a way, represents nature in that a lot of his lore is about death and rebirth, similar to how nature is composed of cycles of organisms growing, dying and the remains being used to support the lives of other organisms
- It could be argued that the theme of stagnation also ties into this, in opposition to Tzeentch's theme of progress (ie technological innovation)
- Nurgle's realm is a garden
They really just took what already existed and went with the most logical designed theme.
Can't wait for power pitchforks.
Considering in the write up in the index it says that Death Guard use packs of Hellbrutes, I'd say this isn't a perfect representation of what we're getting. On the post, they do mention it's only a few units. Though I highly doubt there's much more, I'm still expecting a couple of other units to be in our codex, even if it's just things like the Hellbrutes and a few other original CSM units
Considering in the write up in the index it says that Death Guard use packs of Hellbrutes, I'd say this isn't a perfect representation of what we're getting. On the post, they do mention it's only a few units. Though I highly doubt there's much more, I'm still expecting a couple of other units to be in our codex, even if it's just things like the Hellbrutes and a few other original CSM units
Nightlord1987 wrote: I'm relly hoping my Deathshrouds with combi plas (d a lightning Claw champ) will be legal.
Of not, just some lame nurgle marked termies instead.... From some NON DG warband.
Don't think anyone will be taking regular Nurgle Terminators when the Death Guard ones have a 4++ and Disgustingly Resilient. Regardless of their weapon options.
Some of the models look nice, but the fact I can only see three or four older kits is very worrying. More than likely a sign that even more units will be made unavailable to Death Guard. So we're probably gonna be stuck with Lords of Corruption and the Noxious Blightbringer, with no option to take Lords out of termie armour or sorcerers in termie armour, the way nu-gw writes their rules also makes me doubt they'll have many, or indeed any different weapon options, because converting models is a sin now or something.
mrhappyface wrote: What makes you think they'll get a 4++? Scarab Occult didn't get a 4++.
Cataphractii armor.
I think they've previously said (certainly shown) it's a mix of marks... doubt it'll be straight-up Cataphractii rules tbh. The old teaser video one is half Indomitus, half Cataphratctiii, for example.
mrhappyface wrote: What makes you think they'll get a 4++? Scarab Occult didn't get a 4++.
Cataphractii armor.
I think they've previously said (certainly shown) it's a mix of marks... doubt it'll be straight-up Cataphractii rules tbh. The old teaser video one is half Indomitus, half Cataphratctiii, for example.
I'm fairly certain they'll have the Cataphactii armour rules. It's almost all made of it, from the look of the picture, and the Lord of Contagion has bits of Indomitus on his model, but he has the Cataphractii rules.
dan2026 wrote:What on earth are those creatures to the bottom left?
Spawn? Or something new?
Look like big Nurglings... With no eyes...
Horus Luperkermit wrote:I agree with Tiberius. I'm like 90% certain Death Guard Termies will have Cataphractii armour rules just like the Lord of Contagion and Typhus have
Well if they are 2+/4++/5+++ 2W units with deep strike and special weapons, expect their points cost to be north of 50 per model.
dan2026 wrote:What on earth are those creatures to the bottom left?
Spawn? Or something new?
Look like big Nurglings... With no eyes...
Horus Luperkermit wrote:I agree with Tiberius. I'm like 90% certain Death Guard Termies will have Cataphractii armour rules just like the Lord of Contagion and Typhus have
Well if they are 2+/4++/5+++ 2W units with deep strike and special weapons, expect their points cost to be north of 50 per model.
Terminators in Cataphractii cost 30 points per model in the new Space Marine Codex. Considering Plague Marines have to pay 6 additional Points for their +1T and 5+++ over normal CSM, DG Terminators will probably cost around 35 points per model (without weaponry). I guess youre right with your 50 p. per model. Pricey
-Mortarion
-Plague Terminators
-Alternate special Plague Terminators
-Plague Captain (Typhus?)
-Multipart Plague Marines
-Plaguecrawler tank thing
-Alternate/new Plague Drone
-Tallyman
What else are we missing?
I'm guessing the Plague Terminators will be one box with lots of gubbins...like the Deathwing kt that made Regular Deathwing Terminators, OR Deathwing Knights, and then charge $60 for the kit.
Horus Luperkermit wrote: Terminators in Cataphractii cost 30 points per model in the new Space Marine Codex. Considering Plague Marines have to pay 6 additional Points for their +1T and 5+++ over normal CSM, DG Terminators will probably cost around 35 points per model (without weaponry). I guess youre right with your 50 p. per model. Pricey
Except regular Chaos Terminators are 31pts base (because why not? That's only 5pts more than SM terminators for nothing extra and the same points as Terminators with a 3++) so with +1T, 4++ and 5+++ added on they'll likely shoot to 50pts base.
dan2026 wrote: I am also wondering if Nurgle Daemon units will be included in the Death Guard book.
The army pic shows Plague Drones in the back.
I heard the basic lesser daemons showed up in the CSM codex, so it's likely!
This is what I love about the GW Daemons, they can be used in multiple 40K builds, AoS, and other games like Warhammer Quest and that Assassin board game they did a while back. I'm all about multi-purposing!
Tiberius501 wrote: So, one of the termies with guns has what I assume to be an autocannon, but is it me, or do the rest have combi-bolter sized Plague spitter type guns? The nozzals look wide and oval, rather than barrels for bullets.
Looks kind of like a combi-plasma...same model seems to have a Power Axe.
I do hope this means no fixed load out for us. I'd really appreciate that.
Of course I want to see the sprues...to see how well they'll mesh with the FW upgrade kit. Gotta keep my army going proper somehow.
mrhappyface wrote: What makes you think they'll get a 4++? Scarab Occult didn't get a 4++.
Cataphractii armor.
Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
mrhappyface wrote: What makes you think they'll get a 4++? Scarab Occult didn't get a 4++.
Cataphractii armor.
Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
I think the only reason why Scarab Occult Terminators didn't get their 4+ Tartaros save is because it would simply be too strong with All is Dust and GW didn't want to make these already pricey units even more expensive. I do not see a reason why DG Termis should not get their 4++ save tho
mrhappyface wrote: What makes you think they'll get a 4++? Scarab Occult didn't get a 4++.
Cataphractii armor.
Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
I think the only reason why Scarab Occult Terminators didn't get their 4+ Tartaros save is because it would simply be too strong with All is Dust and GW didn't want to make these already pricey units even more expensive. I do not see a reason why DG Termis should not get their 4++ save tho
I think the only reason why Death Guard Terminators won't get their 4+ Catapractii save is because it would simply be too strong with Disgusting resilience and GW won't want to make these already pricey units even more expensive.
Or they'd have to cater to two different units: Plague Terminators in Terminator Armour (FW), and Plague Terminators in Cataphractii Armour (GW), which I just don't see them doing.
mrhappyface wrote: What makes you think they'll get a 4++? Scarab Occult didn't get a 4++.
Cataphractii armor.
Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
I think the only reason why Scarab Occult Terminators didn't get their 4+ Tartaros save is because it would simply be too strong with All is Dust and GW didn't want to make these already pricey units even more expensive. I do not see a reason why DG Termis should not get their 4++ save tho
I think the only reason why Death Guard Terminators won't get their 4+ Catapractii save is because it would simply be too strong with Disgusting resilience and GW won't want to make these already pricey units even more expensive.
I knew someone would write this You're not wrong but I don't think that having DR plus 1 extra toughness is as good as All is Dust AND having a psyker in ever Terminator unit. We'll just have to wait and see
Horus Luperkermit wrote: I knew someone would write this You're not wrong but I don't think that having DR plus 1 extra toughness is as good as All is Dust AND having a psyker in ever Terminator unit. We'll just have to wait and see
Are you kidding? A situational +1 to armour (on a unit that has a 2+ save anyway) and ignores -1 to hit on heavy weapons which only affects the autocannon which can only be given on 1 model per 5 man unit (and is pretty crap anyway). Compared to anything S4 wounding on 5s, anything S8 wounding on 3s and a 1/3 chance to ignore damage? The DeathGuard bonuses are way more powerful!
As for the sorcerer, it isn't a bad bonus but you pay 20 more points for it and he only knows the toned down 1/d3 damage smite.
mrhappyface wrote: What makes you think they'll get a 4++? Scarab Occult didn't get a 4++.
Cataphractii armor.
Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
I think the only reason why Scarab Occult Terminators didn't get their 4+ Tartaros save is because it would simply be too strong with All is Dust and GW didn't want to make these already pricey units even more expensive. I do not see a reason why DG Termis should not get their 4++ save tho
Tartaros don't have a 4++ save, they have a 5++ save like normal terminators. The -1 movement penalty for Scarab Occults is because they are Rubrics.
Horus Luperkermit wrote: I knew someone would write this You're not wrong but I don't think that having DR plus 1 extra toughness is as good as All is Dust AND having a psyker in ever Terminator unit. We'll just have to wait and see
Are you kidding? A situational +1 to armour (on a unit that has a 2+ save anyway) and ignores -1 to hit on heavy weapons which only affects the autocannon which can only be given on 1 model per 5 man unit (and is pretty crap anyway). Compared to anything S4 wounding on 5s, anything S8 wounding on 3s and a 1/3 chance to ignore damage? The DeathGuard bonuses are way more powerful!
As for the sorcerer, it isn't a bad bonus but you pay 20 more points for it and he only knows the toned down 1/d3 damage smite.
You have to pay for the Sorcerer? Okay I didnt know that, sorry. I guess you're right about the 4++ save being to strong although I still hope they get it. I just feel like Plague Marines are not as tanky as their lore and pricetag might suggest and I dont want the same to happen to the termies.
I'm hoping both the Plague marines, and Terminators kits have fairly easy to apply arms (ie there isn't part of a torso, or a head attached to the arms, as with some of the dark imperium Plague marines). I still have a bunch of forgeworld plague marine and terminator bodies that I'd like to load up with those extra parts, so I can have an even more ridiculously huge DG army. If I can make an entire unit of CC Plague marines, that would be cool!
Also, in the large picture of all the figures, I didn't see mr. cracked egg helmet terminator. I wonder what unit he will be a part of?
Do we think they'll be a completely different version of the plague crawl burster vehicle? As many have pointed out, it looks like there's a slightly different smaller gun, but I wonder if there will be a completely different main gun.
What on earth are those creatures to the bottom left?
Spawn? Or something new?
Dude, I totally missed those! I'm fairly certain that they're daemonic creatures from the Black Crusade RPG. If they're a new unit for the DG, that would be incredibly awesome!
I've heard the heavy weapon that Plague Marine is carrying referred to as an Autocannon. But if you zoom in he has a flammer back pack and the barrel looks like a plaguesplitter. Thats the new heavy flamer plague weapon variation.
I think if they are 2 wounds, T5, with termi armor with DR, they would already be a tough nut to crack. At T5, normal str 4 hits needs 5+ to wound. At T5, even an overcharged plasma hit needs a 3+ to wound instead of a 2+
What I might possibly think is acceptable (but would need to see the cost and such), would be if all multiwound damage on them gets halved (rounded up). That would make them still able to be injured by plasma and such, but now overcharged plasma would only do one wound instead of two to them.
H.B.M.C. wrote: Are you talking about the Plague Marine Terminator or Power Armour?
The Terminator looks like a corroded Reaper AC. I don't see any backpack.
The Plague Marine (to the left of the Plague/Blight/whatever Drones, right?) doesn't have a flamer barrel and it clearly has a big drum underneath it.
Or do you mean the one under Morty's wing? That could be something different.
The one under Mortý's wing looks like he has a plaguespitter like weapon. It has exactly the same muzzle. So I imagine it's the plague spewer (or possibly plague belcher) from the new plague marine entry in the CSM codex. I would guess it's the spewer as that is the more heavy of the 2 weapons and it feels like a heavy weapon to me (mounted under arm instead of with a pistol grip like a regular flamer)
Enginseer Kalashnikov wrote: Some of the models look nice, but the fact I can only see three or four older kits is very worrying. More than likely a sign that even more units will be made unavailable to Death Guard. So we're probably gonna be stuck with Lords of Corruption and the Noxious Blightbringer, with no option to take Lords out of termie armour or sorcerers in termie armour, the way nu-gw writes their rules also makes me doubt they'll have many, or indeed any different weapon options, because converting models is a sin now or something.
Index: Chaos allows Death Guard to take Lords w/o terminator armor and Sorcerers w/ Terminator armor. I don't see any reason why they would remove that ability?
What on earth are those creatures to the bottom left?
Spawn? Or something new?
Those are Ultramarines...
Seriously, I'm really excited about all these new toys for my new Death Guard army. Mortarion, new Termies, Bloat Drones, a spiffy new model for Typhus, and of course those awesome-looking Plagueburst Crawlers. I just hope all these kits aren't too expensive $$-wise. I imagine Morty will cost whatever Magnus costs, the Termies will probably be $60 for like 5 guys, Typhus will probably be like $40 by himself, and the Crawlers will probably be $60-80 each. Good thing next month I'll be getting a decent bonus on my paycheck, because I'll need it.
Horus Luperkermit wrote: Terminators in Cataphractii cost 30 points per model in the new Space Marine Codex. Considering Plague Marines have to pay 6 additional Points for their +1T and 5+++ over normal CSM, DG Terminators will probably cost around 35 points per model (without weaponry). I guess youre right with your 50 p. per model. Pricey
Except regular Chaos Terminators are 31pts base (because why not? That's only 5pts more than SM terminators for nothing extra and the same points as Terminators with a 3++) so with +1T, 4++ and 5+++ added on they'll likely shoot to 50pts base.
They are 5pts more because loyalist terminators have to take power fists, while chaos ones can take budget weapons (it is silly) but i suppose it is so you can't spam cheapo terminators
Elbows wrote: I think it's up in the air...very possible you'll lose a number of units.
That strikes me as unlikely, mainly because it'll be a pain to actually right into rules. Simply leaving them off from the codex just means we'd use the legacy rules, as we will inevitably do for our lords and sorcerers on palanquins. The choice to leave non supported units in the index but remove them in the codex and still let them be used means they will basically have to FAQ our army list if they want to strip stuff. In fact, they will likely to have to FAQ away access to the normal CSM psychic discipline for our palanquin sorcerers as if stands. Possibly why they originally weren't giving us them.
The Termis are so chuuunky. Of course I just bought bits to do a Blight King/Termi mashup that'll be totally dwarfed by them. FW Cataphractii lega are kinda tiny compared even to DI power armour legs ;_;
The three Termis with scythes are all made from a unit kit, right? So many clamp packs with same-y gear would be a waste. As posable, equipabe dudes though...I want them NOW.
Enginseer Kalashnikov wrote: Some of the models look nice, but the fact I can only see three or four older kits is very worrying. More than likely a sign that even more units will be made unavailable to Death Guard. So we're probably gonna be stuck with Lords of Corruption and the Noxious Blightbringer, with no option to take Lords out of termie armour or sorcerers in termie armour, the way nu-gw writes their rules also makes me doubt they'll have many, or indeed any different weapon options, because converting models is a sin now or something.
Index: Chaos allows Death Guard to take Lords w/o terminator armor and Sorcerers w/ Terminator armor. I don't see any reason why they would remove that ability?
Everyone (and I mean everyone) should chill about any codex removing units. We get the same pointless panic with every codex.
No codex removes units from the index list, or weapon options from those units. We are told that we can continue to use units from the index if they aren't in the codex.
There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?
While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.
Yes but for some of those units which had updated point costs in the codex:CSM, you'll need the CSM codex as well. Or plain sorcerers who, unless errata'd, would use the CSM discipline. Which leads into weird territory about what you use from where.
Basically, this is codex is going to be weird no matter what they do.
I'm sure there will be loads of duplication. If you look at a 7th edition blood Angela codex you won't find a page that tells you to look in the marine codex for the rules for librarians or predators. I'm sure the gk codex will be the same, albeit maybe minus some old options that are only in the index. And that's where things might get weird.
Rydria wrote: They are 5pts more because loyalist terminators have to take power fists, while chaos ones can take budget weapons (it is silly) but i suppose it is so you can't spam cheapo terminators
Still means Chaos Terminators with PF are 25pts more than the loyalist version for nothing different, 1 or 2pts more per model I could understand but 5?
Actually MrHappyFace, you are paying 5 points per model for the "Death to the False Emperor" rule. I am not sure if the possibility of an extra attack is worth 5 more points but GW sure is.
Nicorex wrote: Actually MrHappyFace, you are paying 5 points per model for the "Death to the False Emperor" rule. I am not sure if the possibility of an extra attack is worth 5 more points but GW sure is.
But then the loyalist version gets ATSKNF: I'd say being able to re-roll morale is about equivalent to an extra attack... that only activates on a 6+ (so cannot be achieved with Power Fist Terminators)... and only works against one faction in the game.
Marshal Loss wrote: We'll get more on Sunday, for the first wave, when they do their release preview for the following weekend.
That'd be this Sunday or next Sunday? If preorder is up the 2nd I'd assume you mean the 3rd.
No. Look at the Warhammer Community website - they preview the following week's releases the day after pre-orders come out. So if pre-orders for the first wave are on the 2nd, we will get a preview on the 27th.
Early leaks said the codex doesn't release until Sep 23rd. But, that same leak had the CSM and GK releases a week later than the actual day, so maybe GW is just a week ahead of the game?
Do you think the new units that have been previewed will all release on the same day as the codex? Can't remember how it went for the Codex SM release and their new tank.
I'm pretty sure that 4chan "leak" was just a complete fabrication. It had Thousand Sons after Death Guard IIRC, which is obviously false since we know AdMech is coming next.
Arachnofiend wrote: I'm pretty sure that 4chan "leak" was just a complete fabrication. It had Thousand Sons after Death Guard IIRC, which is obviously false since we know AdMech is coming next.
This was a different rumor/leak than the 4 Chan one. It had specific dates. i originally saw it on Facebook back in July (I think). It had the right order and specific dates rather than months. But the dates seemed to be all off but the order was right.
The only way I'd consider buying that kit is if there is a completely non-horned/tentacled options for the marines. I seriously doubt that will be the case. That piece of art is pretty awful as well.
I think it looks great. I hope ol' Morty doesn't feature in every picture, 'cause that would be odd if he's always there like some ever-present foetid angel of death.
Elbows wrote: The only way I'd consider buying that kit is if there is a completely non-horned/tentacled options for the marines. I seriously doubt that will be the case. That piece of art is pretty awful as well.
Lucky for you, they sell Cataphractii and Mk3 Marine kits, then?
Elbows wrote: That piece of art is pretty awful as well.
Man people's standards for art are high these days...
I'm sorry but this severely pisses me off. This lack of understanding of what makes a piece of art good is why any artistical profession cant be taken seriously these days. Everyone is just a yes man.
The guy who made that piece of crap art has destroyed books ever since the hardback ogre kingdoms book. He is getting better, but he still has no clue about composition, mood, depth, lighting or anatomy. That's why his art appears soulless. I know, I have been in his position. My art from 10 years ago looks exactly like his.
If you look back at the art from the 80s-90s, sure alot of it sucked too, in a blanche way. It might have had horrible proportions but it still had soul. Its so obvious the art coming from this new guy is made by a novice.
I don't have any skills in this world, but I do know art and I take it very seriously. The day you can get a high position in the art industry drawing stick figures is the day art is dead.
ugh. can we possibly just do without the art hipstering?
...I know it's probably going to be about a week until we next get some major new deathguard news, but that doesn't mean we have to keep the thread flowing with pointless negativity in the meantime...
"Soul" is a completely meaningless concept when it comes to art. Art isn't alive therefore it can have no soul. Ergo, when someone talks about "soul" in art, it could mean pretty much anything depending on the individual who is speaking. Whether a piece of art has soul or not then always comes down to a subjective 'do I like this artwork or not?'.
Elbows wrote: The only way I'd consider buying that kit is if there is a completely non-horned/tentacled options for the marines. I seriously doubt that will be the case. That piece of art is pretty awful as well.
Well, lucky you then. The Space Marine and HH ranges offer loads of non-horned/tentacled options for marines.
ZebioLizard2 wrote: I'm more curious what the heck kind of modifier is "soul" to artwork. It sounds like how something needs more "Pep, Pizzaz, needs to pop".
It pretty much is exactly what a human soul is just on a smaller scale, an illusion of depth accomplished by complexity, which is actually the complete oposite of the traditional meaning. His art needs a more concrete technical approach.
Don't be afraid of negativity or soon we will have kindergarten finger paintings in our books.
Iron_Captain wrote: "Soul" is a completely meaningless concept when it comes to art. Art isn't alive therefore it can have no soul. Ergo, when someone talks about "soul" in art, it could mean pretty much anything depending on the individual who is speaking. Whether a piece of art has soul or not then always comes down to a subjective 'do I like this artwork or not?'.
Sorry, but I've got to disagree with you here. A piece of art can be technically well executed, but be completely devoid of any feeling of atmosphere, movement, weight, emotion etc. That's true of most of the digital fantasy and sci fi art I see online. Conversely, another artist can be not the greatest technically, but just ooze emotion and atmosphere. But, like you said, whether you like a particular piece is subjective. That does not equate to something you like being therefore better than something you don't. To use a food analogy, I love cheese on toast but I can't stand shellfish. I'm not going to claim however, that my cheese on toast is in anyway (even subjectively) better than the food produced by the finest seafood chefs.
Unfortunately, most GW art is neither technically well executed, or full of feeling. It feels like an exercise in filling space on a page. Perhaps GW think that, like small children, we can't read a page of a book that doesn't have a picture on it? Literally every time I've bought a GW codex I've been immediately struck with buyers' remorse as I flick through page after page of artistic mediocrity. The new space marine codex being the last example. Having bought that, I'm not rushing to buy anything else until they have a change in policy.
It's not that all GW artists are bad. Paul Dainton springs to mind as one of their best. I'd rather spend money on a codex that has just a few of his pieces than know that my limited hobby money is funding pages and pages of bland, mediocrity that just screams"knocked out to a tight deadline".
So, I'm very much looking forward to the Dead Guard models. I won't be buying the codex though.
Iron_Captain wrote: "Soul" is a completely meaningless concept when it comes to art. Art isn't alive therefore it can have no soul. Ergo, when someone talks about "soul" in art, it could mean pretty much anything depending on the individual who is speaking. Whether a piece of art has soul or not then always comes down to a subjective 'do I like this artwork or not?'.
Elbows wrote: The only way I'd consider buying that kit is if there is a completely non-horned/tentacled options for the marines. I seriously doubt that will be the case. That piece of art is pretty awful as well.
Well, lucky you then. The Space Marine and HH ranges offer loads of non-horned/tentacled options for marines.
I have an entire CSM army made of HH models, so, yes. We were discussing the likelihood of buying the new product.
nfe wrote: Today in The News: people disagree on what constitutes good art. What fun.
Tell you what then, I'll go a step further. I'll say that, whether you think the art is good or bad or mediocre, most GW art is utterly pointless. Most of it is a digital painting of the actual miniatures. It provides no context, it gives no insight into these people's lives and how they live or operate. In short, it adds nothings to my understanding of the 40k universe, beyond what the models look like. I know what the models look like. I can tell what the models look like by looking at the actual models. I don't need a painting to help.
nfe wrote: Today in The News: people disagree on what constitutes good art. What fun.
Tell you what then, I'll go a step further. I'll say that, whether you think the art is good or bad or mediocre, most GW art is utterly pointless. Most of it is a digital painting of the actual miniatures. It provides no context, it gives no insight into these people's lives and how they live or operate. In short, it adds nothings to my understanding of the 40k universe, beyond what the models look like. I know what the models look like. I can tell what the models look like by looking at the actual models. I don't need a painting to help.
Good job getting back on topic, there.
You could start a whole thread about the quality of GW art. You'd get loads of conversation. It might actually be quite interesting - whether people think naff 80s metal cover-esque art has nostaligic charm very in keeping with the history of the hobby or whether it's just rubbish. Whether the modern era's heavily digitised and computer-game-influenced versions of that style are better or worse or just the same etc. Alas, that thread isn't this one.
Elbows wrote: That piece of art is pretty awful as well.
Man people's standards for art are high these days...
I'm sorry but this severely pisses me off. This lack of understanding of what makes a piece of art good is why any artistical profession cant be taken seriously these days. Everyone is just a yes man.
The guy who made that piece of crap art has destroyed books ever since the hardback ogre kingdoms book. He is getting better, but he still has no clue about composition, mood, depth, lighting or anatomy. That's why his art appears soulless. I know, I have been in his position. My art from 10 years ago looks exactly like his.
If you look back at the art from the 80s-90s, sure alot of it sucked too, in a blanche way. It might have had horrible proportions but it still had soul. Its so obvious the art coming from this new guy is made by a novice.
I don't have any skills in this world, but I do know art and I take it very seriously. The day you can get a high position in the art industry drawing stick figures is the day art is dead.
Elbows wrote: That piece of art is pretty awful as well.
Man people's standards for art are high these days...
I'm sorry but this severely pisses me off. This lack of understanding of what makes a piece of art good is why any artistical profession cant be taken seriously these days. Everyone is just a yes man.
The guy who made that piece of crap art has destroyed books ever since the hardback ogre kingdoms book. He is getting better, but he still has no clue about composition, mood, depth, lighting or anatomy. That's why his art appears soulless. I know, I have been in his position. My art from 10 years ago looks exactly like his.
If you look back at the art from the 80s-90s, sure alot of it sucked too, in a blanche way. It might have had horrible proportions but it still had soul. Its so obvious the art coming from this new guy is made by a novice.
I don't have any skills in this world, but I do know art and I take it very seriously. The day you can get a high position in the art industry drawing stick figures is the day art is dead.
Its not DG specifically, but there is a new AoS box GW just put on their site that has a new nurgle beast of some kind. Looks a lot like the multi-legged thing in the DI art so DG will probably get a version of it.
You're days late dude, and no, it's a daemon beast so DG won't likely see it. Perhaps when daemons get updated it'll make it to 40K, maybe it'll get its own data sheet before, but there's no reason to expect it in DG any more than to expect Screamers in the 1K Sons book.