I like the weapon choices and how the horns don't all look the same because the first one had a little too much horns for my taste.
Not sure about the hair on that second PIC but nothing a little bit of clipping couldn't change.
Automatically Appended Next Post: Wow just looked at how bad the feet look on these models....not a fan of those 2 claws
The top one must be eshin (look at the rules for the eshin one and the throwing star attacks) whereas i'm not sure about the other one with a skull face. I'm totally digging these other vermin lords though esp. the green colored one. It's probably the best one i've seen so far.
I like the weapon choices and how the horns don't all look the same because the first one had a little too much horns for my taste.
Not sure about the hair on that second PIC but nothing a little bit of clipping couldn't change.
Automatically Appended Next Post: Wow just looked at how bad the feet look on these models....not a fan of those 2 claws
The top one must be eshin (look at the rules for the eshin one and the throwing star attacks) whereas i'm not sure about the other one with a skull face. I'm totally digging these other vermin lords though esp. the green colored one. It's probably the best one i've seen so far.
The top one is the deceiver by the looks of things.
These latest two heads look better, but man am I going to be sick of that pose before long (a problem with a lot of the big, dynamically posed GW plastic kits).
The skull faced one looks like he'd match up nicely with my beastmen actually. They all look pretty neat, and this is a case where I don't mind giving GW my money for a nicely sized model with lots of options.
I'm hoping there's a way to get the foot on the pedestal, regardless of which clan, and still have him holding the long polearm.
highlord tamburlaine wrote: The skull faced one looks like he'd match up nicely with my beastmen actually. They all look pretty neat, and this is a case where I don't mind giving GW my money for a nicely sized model with lots of options.
I'm hoping there's a way to get the foot on the pedestal, regardless of which clan, and still have him holding the long polearm.
A Verminlord does not a Wolfen Lonewolf make.
It should be super simple. just remove the bottom end of the pole arm and slap on the rock feet.
catharsix wrote: Has there been a price point leaked for the Great Rat mix kit? I'm afraid to ask because I want one, and whenever that happens I'm always hugely disappointed by the sticker shock...
The base size and variety of options makes me think he'll be $76-$80(Maggoth Lord price range) rather than $100+(Nagash+Glottkin price range).
I could be entirely wrong though.
They are just a smidge above the Nagash softcover price point apparently.
So this is up. I haven't exactly been keeping up with things but uh.. did Ulthuan sink?
Yes sir, Valkia basically sieged and destroyed the mainstay dark elf city, and the events of End Times Khaine culminate in Ulthuan sinking below the waves.
The survivors of the three elven nations are now all living in Athel Loren.
If you're saying "WTF", that's an appropriate response, but it plays out pretty cool in the book.
I... I don't know what to say to that.
I'll accept that its played out well in the book since I haven't read it but what the ?
All elves have been reduced to living in the colonies? Why? What purpose could this possibly server? Where do we go from here? This suddenly seems a lot worse than 'just' killing off a bunch of characters. Doesn't it immediately tear all the best parts of the high elves out if there are no longer separate provinces? And Dark Elves marching with high elves was hard enough to believe before, now they live together?
I'll stop ranting now and add some on topic stuff to this post real quick: moving from game piece painting to display piece painting must have turned me into a snob because those rats just look like toys too me. I don't understand why the fur just stops and starts where it does, it should be all over and simply get longer in those areas or else they should be naked skin with *random* patches of fur if you want to play up the mutated aspects. Either way that harsh skin to long fur line you can clearly see with no transition has no excuse at all.
Honestly, end times as a whole looked like a way to breath some life back into Fantasy and get people like me who loved it only a couple of years ago back into the game. What I'm seeing happen however is GW slaping some unessesarily large models together in CAD, butchering the fluff to suit some unknown agenda and dividing the playerbase with odd, semi optional rules like they have in 40k.
jonolikespie wrote: All elves have been reduced to living in the colonies? Why? What purpose could this possibly server?
Consolidating the range. I imagine GW doesn't see the point in maintaining three separate elf lines with how poorly WHF has been doing lately. Far easier and probably cheaper to just roll them all into one.
jonolikespie wrote: All elves have been reduced to living in the colonies? Why? What purpose could this possibly server?
Consolidating the range. I imagine GW doesn't see the point in maintaining three separate elf lines with how poorly WHF has been doing lately. Far easier and probably cheaper to just roll them all into one.
I imagine a future book won't list separate units for High Elf Spearmen and Dreadspears, but rather a single unit, possibly with an option (or requirement) to 'upgrade' them to High or Dark or Wood Elves. I'm sure other units could be consolidated in the same way (Black Guard and Phoenix Guard, for example).
Ozymandias wrote: They should tell him rats don't have horns either...
Well actually the grey seers do because of their connection to the great horned rat and same with the current vermin lord. The horns may be a little over the top but they are supposed to represent the great horned rat in a way.
I imagine a future book won't list separate units for High Elf Spearmen and Dreadspears, but rather a single unit, possibly with an option (or requirement) to 'upgrade' them to High or Dark or Wood Elves. I'm sure other units could be consolidated in the same way (Black Guard and Phoenix Guard, for example).
I think you hit the nail on the head right there. Might just be possible that GW have realized that they have split the fantasy range off into far too many factions for them to comfortably manage and still make money. Look at the product line, it´s massive!
I imagine a future book won't list separate units for High Elf Spearmen and Dreadspears, but rather a single unit, possibly with an option (or requirement) to 'upgrade' them to High or Dark or Wood Elves. I'm sure other units could be consolidated in the same way (Black Guard and Phoenix Guard, for example).
I think you hit the nail on the head right there. Might just be possible that GW have realized that they have split the fantasy range off into far too many factions for them to comfortably manage and still make money. Look at the product line, it´s massive!
GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
All of this crazy speculation about the future of WHFB and the direction of the story is a moot point being that the STORY IS NOT OVER YET. We havent seen the conclusion. If you think their is no way that they could ever go back with some of the stuff that has been done then you obviously dont know GW. Speculation is fine but axe the doom and gloom and let the story play itself out and lets see what the world looks like at the end of this going into 9th edition.
namiel wrote: GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
Where was this said? I thought all indications pointed to the opposite, that combining of some armies was extremely likely...
namiel wrote: GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
Where was this said? I thought all indications pointed to the opposite, that combining of some armies was extremely likely...
The problem is, simply put, that those "indications" are being used for nothing but speculation based upon player perception of their areas and things like "Fantasy just doesn't sell".
GW can retain the End Times as an "advancement of the story" while still retaining individual army books and ignoring the advancement of the story at the same time.
They've done it for years now by having characters who are dead as part of the army books(Konrad, Vlad, and Isabella von Carstein were all dead as of the current timeline. Vlad only is back because Nagash brought him back).
namiel wrote: GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
Where was this said? I thought all indications pointed to the opposite, that combining of some armies was extremely likely...
namiel wrote: GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
Where was this said? I thought all indications pointed to the opposite, that combining of some armies was extremely likely...
by gw corporate
GW said no factions will be removed, not that they won't combine army books into unified books.
I'm with Kanluwen, wish people would stop speculating as if it was fact. Especially where GW are concerned, their decisions are hard to read and sometimes illogical, we have literally no way of telling what they might do.
Maybe I missed something here but no book pictures have been posted yet so I assume this is more than a 1 week release. Any reliable rumours on what else is coming yet?
namiel wrote: GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
Where was this said? I thought all indications pointed to the opposite, that combining of some armies was extremely likely...
by gw corporate
Do you have a reference of this somewhere? Or are you saying it was verbal, etc?
namiel wrote: GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
Where was this said? I thought all indications pointed to the opposite, that combining of some armies was extremely likely...
by gw corporate
Do you have a reference of this somewhere? Or are you saying it was verbal, etc?
It was a few years ago, but Jervis said in a WD (probably via his Standard Bearer column) that they were dedicated to maintaining and expanding their existing factions and no more would be removed (as per Squats). He also stated at the time that there would be no more new races for the foreseeable future.
ImAGeek wrote: Well, it's changing the way it's presented. An Elf book will still have fluff and units from all three elves armies, just in one book.
A bigger book than a current army book I guess.
I suppose the variation in prices of the mix of end times books has told GW all the info they need on how much they can fleece us for. I'm expecting £45 for a paperback release or something equally insane. Sheesh. And you all say GW do no market research.
namiel wrote: GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
Where was this said? I thought all indications pointed to the opposite, that combining of some armies was extremely likely...
by gw corporate
Do you have a reference of this somewhere? Or are you saying it was verbal, etc?
It was verbal brought from the gw managers meetings in dallas. It was stated to them then that they could announce that no books would be going away no armies will be discontinued, ect.
Of course they're going to tell customers "Every product line will continue to receive support, nothing is going away!", because they want you to keep buying it. Telling people otherwise would essentially kill the sales for a line, if they weren't dead already, because no one in their right mind would invest in them if they knew they were being removed from the game. Personally I don't care what Jervis said at a Games Day or whatever GW event, in the end he's telling people what he has to in order to keep them buying product and doing what he was told to do. The decision to either continue or drop support for armies isn't really his call to make in the end, and if it's something GWreally wants to happen then it'll happen. If I'm not mistaken Jervis supported the specialist games range, too, and look what happened there.
By the way, THIS POST IS SPECULATION, NOT FACT. Since it needs to be spelled out for some people.
namiel wrote: GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
Where was this said? I thought all indications pointed to the opposite, that combining of some armies was extremely likely...
by gw corporate
Do you have a reference of this somewhere? Or are you saying it was verbal, etc?
It was verbal brought from the gw managers meetings in dallas. It was stated to them then that they could announce that no books would be going away no armies will be discontinued, ect.
Oh, so we can expect the exact opposite then (GW managers never tell customers about the next release which will invalidate current things, even at times when it's all over the internet already).
Regardless of rules and army books and whatnot where on earth is the fluff leading with all this? It feels like 9th will be forced to pretend this all never happened or else it will be set in an area little bigger than the Empire and almost entirely unrecognizable.
(And yes, that is speculation, but isn't that the point of the news and rumors forum? It would be mighty boring here if we where only allowed to comment on things that where confirmed as true.)
OK, have the WD for the Vermin Lords. Not a fantasy player, so I can't interprit this.
Has pictures and rules for all the 5 builds:
All have Daemon, Daemon attacks, L4 Wizard, 5+ ward, LArge Target, ItP, Scurry Away, Terror.
Warpseer has the Doom Glaive (multiple wounds d3) and Scry Orb, which grants +1 Ward or can be thrown to make a I test or die small blast.
Warp Lightning is known spell with rerolls. Cheapest.
Deciever is clan Eshin linked, has Warp Stiletto (AP, poison) and Doomstar (S user, 12" poisoned attacks, quick to fire, Arcing Death)
Skitterleap as known spell. Cheapest
Corruptor- Pestilens linked. Plague Reaper pair- ASF rule.
Plague is known spell. Cheapest
Warbringer- Warlord Clans. Doomglaive and punch dagger (Killing Blow + d3 wounds. Death Frenzy as known spell. 25 slaves more than cheapest.
Lord Skreech- Doom Glaive (d3 wounds) and Plague Reaper (ASF) choose which to fight with at start of CC phase. Dreaded 13th is known spell. Most Expensive.
No End Times book that week. Just BA box set and a couple BL novellas/ audiobooks.
Didn't see armor listed in any of the entries in the WD, only a 5+ ward (4+ on the warpseer if he does not throw his scry orb)
Last page:
WD 50 on sale Jan 10
The Skaven Attack
Mepheston vs the Swarmlord round 2
The End Times: A Timeline
Paint Splatter: Next Week- brains and brawn
Major thanks major wes janson. You've been very helpful. Not sure if i can afford the vermin lord but i was afraid it'd be more than 100 USD. I'm glad it isn't.
MajorWesJanson wrote: OK, have the WD for the Vermin Lords. Not a fantasy player, so I can't interprit this.
Has pictures and rules for all the 5 builds:
All have Daemon, Daemon attacks, L4 Wizard, 5+ ward, LArge Target, ItP, Scurry Away, Terror.
Warpseer has the Doom Glaive (multiple wounds d3) and Scry Orb, which grants +1 Ward or can be thrown to make a I test or die small blast.
Warp Lightning is known spell with rerolls. Cheapest.
Deciever is clan Eshin linked, has Warp Stiletto (AP, poison) and Doomstar (S user, 12" poisoned attacks, quick to fire, Arcing Death)
Skitterleap as known spell. Cheapest
Corruptor- Pestilens linked. Plague Reaper pair- ASF rule.
Plague is known spell. Cheapest
Warbringer- Warlord Clans. Doomglaive and punch dagger (Killing Blow + d3 wounds. Death Frenzy as known spell. 25 slaves more than cheapest.
Lord Skreech- Doom Glaive (d3 wounds) and Plague Reaper (ASF) choose which to fight with at start of CC phase. Dreaded 13th is known spell. Most Expensive.
MajorWesJanson wrote: OK, have the WD for the Vermin Lords. Not a fantasy player, so I can't interprit this.
Has pictures and rules for all the 5 builds:
All have Daemon, Daemon attacks, L4 Wizard, 5+ ward, LArge Target, ItP, Scurry Away, Terror.
Warpseer has the Doom Glaive (multiple wounds d3) and Scry Orb, which grants +1 Ward or can be thrown to make a I test or die small blast.
Warp Lightning is known spell with rerolls. Cheapest.
Deciever is clan Eshin linked, has Warp Stiletto (AP, poison) and Doomstar (S user, 12" poisoned attacks, quick to fire, Arcing Death)
Skitterleap as known spell. Cheapest
Corruptor- Pestilens linked. Plague Reaper pair- ASF rule.
Plague is known spell. Cheapest
Warbringer- Warlord Clans. Doomglaive and punch dagger (Killing Blow + d3 wounds. Death Frenzy as known spell. 25 slaves more than cheapest.
Lord Skreech- Doom Glaive (d3 wounds) and Plague Reaper (ASF) choose which to fight with at start of CC phase. Dreaded 13th is known spell. Most Expensive.
I'm guessing they all have the same statline?
Warbringer has +1A, Corruptor has Frenzy. Otherwise, they share a statline and special rules, but vary in what spell they know by default (and can reroll failed cast attempts of) and by their weapons loadouts.
Cheers MajorWes! They all sound pretty cool to me, gonna be a tough choice... Also £55 is cheaper than I was expecting, I was thinking £65 like Nagash.
...which shows how far GW have come. We now manage our price expectations upwards.
Haha, yeah. It felt weird to type '£55 is cheaper than I expected.' I was thinking the other day, when I started the hobby, battalions were all £50. The VC one is £75!
There's no clear distinction between what is simply another warp entity and what can be considered a deity, other than power. Lotsa power to throw around = god. Not a lot of power = entity/demon. And even that is highly relative.
while I like the warpseer, the other versions are pretty bad imo.
Automatically Appended Next Post: I'm wondering if the horns are distinct part that you can mix and match with the different head, like in the beastmen kit. I think so, since the warpseer and the special character have the same horns, but their face seem different,
namiel wrote: GW has said that NO factions with be removed. This includes combining armies to make one unified book. There will STILL be 15 different army books, none are being eliminated.
Where was this said? I thought all indications pointed to the opposite, that combining of some armies was extremely likely...
by gw corporate
Do you have a reference of this somewhere? Or are you saying it was verbal, etc?
I've heard that they're just going to role the armies into one book!
Each army will have minimum requirements - eg for Skaven you will need 100 clan rats & 200 slaves!!!!
Here's the cover:
Spoiler:
btw - this is from the 1980's & I'm just joining in all the pointless speculation & having a bit of fun. Let's see who bites!
streetsamurai wrote: while I like the warpseer, the other versions are pretty bad imo.
Automatically Appended Next Post: I'm wondering if the horns are distinct part that you can mix and match with the different head, like in the beastmen kit. I think so, since the warpseer and the special character have the same horns, but their face seem different,
Seems so. Horns seem to be in a couple parts- front horn pair (curly with bells, straight with a bell, diseased) back horn pair (long, short, diseased) and crown (short, long, hairy tuft)
Still not convinced that 500pts (and possibly more for some varients) for a lord model that can't be a general is worth it, even if the Warpseer does get a 4+ ward.
Sim-Life wrote: Still not convinced that 500pts (and possibly more for some varients) for a lord model that can't be a general is worth it, even if the Warpseer does get a 4+ ward.
Actually there are no rules that I can see that says these NEW verminlords can't be your general. I know the old one couldn't but I didn't read that these ones can't but maybe I missed it on one of the leaked pictures?
Sim-Life wrote: Still not convinced that 500pts (and possibly more for some varients) for a lord model that can't be a general is worth it, even if the Warpseer does get a 4+ ward.
Actually there are no rules that I can see that says these NEW verminlords can't be your general. I know the old one couldn't but I didn't read that these ones can't but maybe I missed it on one of the leaked pictures?
Sim-Life wrote: Still not convinced that 500pts (and possibly more for some varients) for a lord model that can't be a general is worth it, even if the Warpseer does get a 4+ ward.
Actually there are no rules that I can see that says these NEW verminlords can't be your general. I know the old one couldn't but I didn't read that these ones can't but maybe I missed it on one of the leaked pictures?
It specifically says it under "Rat Daemon".
Totally missed that myyyyy bad! Lol
Either way tho 500 points for something like that isn't all that bad. 4+ ward would have been nicer than a 5+ but that's probably the only complaint I have for it. Still better than the current vermin lord who is the exact same price
Sim-Life wrote: Still not convinced that 500pts (and possibly more for some varients) for a lord model that can't be a general is worth it, even if the Warpseer does get a 4+ ward.
Actually there are no rules that I can see that says these NEW verminlords can't be your general. I know the old one couldn't but I didn't read that these ones can't but maybe I missed it on one of the leaked pictures?
It specifically says it under "Rat Daemon".
Totally missed that myyyyy bad! Lol
Either way tho 500 points for something like that isn't all that bad. 4+ ward would have been nicer than a 5+ but that's probably the only complaint I have for it. Still better than the current vermin lord who is the exact same price
Two are 500. The combat one(And I say that in the loosest sense) Is 550. Skreech is 650, and utterly terrible.
Sim-Life wrote: Still not convinced that 500pts (and possibly more for some varients) for a lord model that can't be a general is worth it, even if the Warpseer does get a 4+ ward.
Actually there are no rules that I can see that says these NEW verminlords can't be your general. I know the old one couldn't but I didn't read that these ones can't but maybe I missed it on one of the leaked pictures?
It specifically says it under "Rat Daemon".
Totally missed that myyyyy bad! Lol
Either way tho 500 points for something like that isn't all that bad. 4+ ward would have been nicer than a 5+ but that's probably the only complaint I have for it. Still better than the current vermin lord who is the exact same price
Two are 500. The combat one(And I say that in the loosest sense) Is 550. Skreech is 650, and utterly terrible.
Ah the darkavenger back to determine what is good and what is bad in the game before trying it!
You can't say something is " utterly terrible" without even trying it. His opinion is now set in stone!
So... if the others have the same magic generation as the Deceiver, the one spell they're good at and then generate from the two lores, only Skreech can have Curse as you can't generate that spell.
Sim-Life wrote: Still not convinced that 500pts (and possibly more for some varients) for a lord model that can't be a general is worth it, even if the Warpseer does get a 4+ ward.
They're worth it BECAUSE they don't have to be your general. Skaven can have a cheap 150 pt warlord as the general along with this, then if an unlucky cannon shot removes your verminlord, the army doesn't fall apart. Same deal with an unlucky miscast.
GloboRojo wrote: Since the verminlords are up for pre-order this week, does that mean the end times book is going to be up next week?
I was expecting to see it this week with the release of the big kit but since its not on the site right now then id expect that it isnt coming, soon though 1-2 weeks tops
unmercifulconker wrote: What the hell is the thing on the home page where you enter your email address to subscribe? Looks like some armored warpfire thrower.
Yeah I saw that too! I can't tell what it is, but probably something awesome, it is Skaven.
"Verminlord Deceiver is armed with a doomstar (in the shape of the Clan Eshin rune) and a warpstiletto. It’s head wears a mask and hood to hide its features."
Random Empire soldier: "Who is that mysterious giant rat-demon? If only I could see it's features..."
I think the book is up for pre-order next week. It looks like a lot of people will be hovering on the website trying to grab one of them....I know I will be.
Gotta love that resin price for the jezzails. Do they beat the blood knights?
Automatically Appended Next Post: Someone over at bols suggested the warpfire guy looks like an ogre. Holy crap that would be AMAAAAAZIING, giant armoured rat ogre flamethrowers. HOT DAMN! It certainly looks bulky.
Also spotted a dwarf axe in the background and so whilst expected, at least it means there will be some dwarf destruction in the book.
There was rumors of a unit of armored Rat Ogres a few pages back, perhaps that's what that art is showing...some type of new Rat Ogre unit with support weapons (warpfire thrower, or some new type of doom-doom weapom...yes-yes!)
Fango wrote: "Verminlord Deceiver is armed with a doomstar (in the shape of the Clan Eshin rune) and a warpstiletto. It’s head wears a mask and hood to hide its features."
Random Empire soldier: "Who is that mysterious giant rat-demon? If only I could see it's features..."
I think the book is up for pre-order next week. It looks like a lot of people will be hovering on the website trying to grab one of them....I know I will be.
As long as it doesn't have the 'hidden' assassin rule. I mean it's not like an 60-80 foot daemon can just sort of blend in to a unit of infantry high dudes.
"Sheesh, sneek has gotten really big lately..."
Automatically Appended Next Post: Yeah the jezzail bundle is totally a slap to the face. That unit needs a new cast so bad. Oh well i suppose we'll just have to wait for the new skaven army book. If it doesn't release by then i'm pissed.
As long as it doesn't have the 'hidden' assassin rule. I mean it's not like an 60-80 foot daemon can just sort of blend in to a unit of infantry high dudes.
"Sheesh, sneek has gotten really big lately..."
Automatically Appended Next Post: Yeah the jezzail bundle is totally a slap to the face. That unit needs a new cast so bad. Oh well i suppose we'll just have to wait for the new skaven army book. If it doesn't release by then i'm pissed.
Speaking of infantry high dudes and clan Eshin...lets get some new night/gutter-runners already...As it stands, we have huge-handed, hunchback monkeys wearing capes along side proper rat-men...
@Fango: Dude half the skaven model line is way outdated. All our special choices, a good amount of our weapons teams and our characters are old as well as night runners. Saying skaven just need new night runners is like saying a totaled car needs just a new windshield.
Sim-Life wrote: Still not convinced that 500pts (and possibly more for some varients) for a lord model that can't be a general is worth it, even if the Warpseer does get a 4+ ward.
Actually there are no rules that I can see that says these NEW verminlords can't be your general. I know the old one couldn't but I didn't read that these ones can't but maybe I missed it on one of the leaked pictures?
It specifically says it under "Rat Daemon".
Totally missed that myyyyy bad! Lol
Either way tho 500 points for something like that isn't all that bad. 4+ ward would have been nicer than a 5+ but that's probably the only complaint I have for it. Still better than the current vermin lord who is the exact same price
Two are 500. The combat one(And I say that in the loosest sense) Is 550. Skreech is 650, and utterly terrible.
Ah the darkavenger back to determine what is good and what is bad in the game before trying it!
You can't say something is " utterly terrible" without even trying it. His opinion is now set in stone!
I doubt he will ever try it. Hasn't he posted a number of times in the Fantasy section about how he doesn't even play the game anymore?
flamingkillamajig wrote: @Fango: Dude half the skaven model line is way outdated. All our special choices, a good amount of our weapons teams and our characters are old as well as night runners. Saying skaven just need new night runners is like saying a totaled car needs just a new windshield.
To be fair, I wouldn't say half...and some of the models look/hold up better than others...IMHO, the night/gutter runners are the worst. The plague monks are OK, could use an update, but not as badly as the monkeys in super-hero pajamas. Island of Blood shored up the Rat Ogres, a couple of the weapons teams, and a couple of character/hero models...between those and the metal/finecast ones they did when the last book came out...I think it's just the Ratling Gun that needs an updated model....sure a proper weapons team kit would be ideal, but like you said, there are quite a few models that need plastics. The army look and feel got WORLDS better when the clanrats/slaves/stormvermin got updated....I had successfully avoided getting a Skaven army before that release. Thanquol and Skrolk need a new model, but even Ikit Claw and Snikch got a new sculpt a few years ago...and they were pretty solid.
For Plague Censer Bearers, I bits ordered a few of those plague monks from the Plague Furnace, and have been using bits from the plague monk box to make censers. I tried making a Jezzail team using the new clanrats and a kroot rifle...but it's a lot of work for not much payoff (the unit isn't THAT great). So, I just wont have Jezzails until they get a semi-affordable plastic kit.
flamingkillamajig wrote: @Fango: Dude half the skaven model line is way outdated. All our special choices, a good amount of our weapons teams and our characters are old as well as night runners. Saying skaven just need new night runners is like saying a totaled car needs just a new windshield.
To be fair, I wouldn't say half...and some of the models look/hold up better than others...IMHO, the night/gutter runners are the worst. The plague monks are OK, could use an update, but not as badly as the monkeys in super-hero pajamas. Island of Blood shored up the Rat Ogres, a couple of the weapons teams, and a couple of character/hero models...between those and the metal/finecast ones they did when the last book came out...I think it's just the Ratling Gun that needs an updated model....sure a proper weapons team kit would be ideal, but like you said, there are quite a few models that need plastics. The army look and feel got WORLDS better when the clanrats/slaves/stormvermin got updated....I had successfully avoided getting a Skaven army before that release. Thanquol and Skrolk need a new model, but even Ikit Claw and Snikch got a new sculpt a few years ago...and they were pretty solid.
For Plague Censer Bearers, I bits ordered a few of those plague monks from the Plague Furnace, and have been using bits from the plague monk box to make censers. I tried making a Jezzail team using the new clanrats and a kroot rifle...but it's a lot of work for not much payoff (the unit isn't THAT great). So, I just wont have Jezzails until they get a semi-affordable plastic kit.
I think the gutter runners are okayyyy, but I wouldn't say no to a cool dynamic plastic box. Night runners are awful. I don't like the plague monks but I didn't really when they came out. I love the Deathmaster Snikch, he's my favourite I think. And I think Thanquol and Boneripper are getting a big plastic box for ET. So aside from Night runners, it's mostly little bits. But they could do with some updates. But then, most Warhammer armies have some units that need updates.
Fango wrote: "Verminlord Deceiver is armed with a doomstar (in the shape of the Clan Eshin rune) and a warpstiletto. It’s head wears a mask and hood to hide its features."
Random Empire soldier: "Who is that mysterious giant rat-demon? If only I could see it's features..."
"Hold your fire! It might just be Steve with the sandwiches!"
New Verminlord looks pretty cool to say the least, and alot cheaper than I was expecting which is a pleasant surprise. At this rate I
might have to finally bite the bullet and give Fantasy a try, between new skaven units and the awesome blight-kings (which would make
great rat ogres) how can I resist.
So the new Storm Fiends?
This does kinda look like a big bulky skaven shooting a flame gauntlet, and the pattern work on the armor closely resembles the new
Vermin lords, especially the lattice work on the vambraces.
Really, really like the Vermin Lord as a whole, but the "I'm resting my foot on my spear" pose looks really stupid, in my opinion. The dual-wield weapons are very cool, though. I might have to pick one of these up, even though I don't play Skaven. They'd make for a very, very cool Nurgle Greater Daemon. An alternative to the bloated Great Unclean One. Maybe a count-as Nurgle Bloodthirster?
New Verminlord looks pretty cool to say the least, and alot cheaper than I was expecting which is a pleasant surprise. At this rate I
might have to finally bite the bullet and give Fantasy a try, between new skaven units and the awesome blight-kings (which would make
great rat ogres) how can I resist.
So the new Storm Fiends?
This does kinda look like a big bulky skaven shooting a flame gauntlet, and the pattern work on the armor closely resembles the new
Vermin lords, especially the lattice work on the vambraces.
Wait a sec. Could this also be the jetpack skaven? Unlikely maybe but please god let it happen.
The flames are pointed at something though so probably not.
New Verminlord looks pretty cool to say the least, and alot cheaper than I was expecting which is a pleasant surprise. At this rate I
might have to finally bite the bullet and give Fantasy a try, between new skaven units and the awesome blight-kings (which would make
great rat ogres) how can I resist.
So the new Storm Fiends?
This does kinda look like a big bulky skaven shooting a flame gauntlet, and the pattern work on the armor closely resembles the new
Vermin lords, especially the lattice work on the vambraces.
Wait a sec. Could this also be the jetpack skaven? Unlikely maybe but please god let it happen.
The flames are pointed at something though so probably not.
Thanquol model is no longer available with a notice saying will not be back in stock.Pretty much confirms he's getting some new threads. Interestingly the old Vermin Lord just had the temporarily out of stock stamp.
flamingkillamajig wrote: Sorry i'm just hoping against hope skaven also get some jetpack flyers.
I have a feeling we'll see that before we ever get an update for the Bretonnians.
Well wood elves got an update so all hope isn't yet lost. If in a couple years you don't see anything then that's when you should worry. As soon as this end times stuff is done either bretonnia or skaven should be next. Skaven are the 2nd oldest book and FAQ'd to hell at this point.
I will admit though armored rat ogres with warpfire thrower gauntlets would be so boss. It's about time our weapons teams weren't so stupidly fragile at toughness 3, heavy armor and 1 wound (and a 4+ ward save if you are within 3" of the parent unit).
Alternatively what if these rat ogres became a weapons team mount for a weapon team crew? Now that would be awesome.
Hopefully that picture wasn't of ikit claw but the rumors do say new rat ogres with armored rat ogres so one can only hope the armored version gets the gauntlets.
Oh and hopefully last edit but skaven need a fast unit. Even wolf rats would be nice or just allowing giant rats to be on their own. Perhaps give them both the swiftstride rule or allow a packmaster to ride a wolf rat with the giant rats (it's not like skweel is the only one to ride a wolf rat). There's also the issue of warlords and their mounts. No war-litter and no mounts of any kind have hit the board. Then we have the issue of some models not having a model outside of the island of blood kit (like the poisoned wind mortar which you can only get with the set).
So thanks to Dakka I can hope for armored flamethrower jetpack rat ogres?
If we have anything less than that, I'm going to be disappointed. Although a weapon team boxset would be a godsend, considering that new jezzail bundle I doubt that's something we'll see happening any time soon.
Flipping through the WD, it looks like the new vermin lord stand about as tall as Nagash's Mortarchs.
Having never seen those guys in the flesh (outside of a box), how big is that approximately?
That's like Darklands- sized large. Will look pretty normal on my shelf then!
I think this is the first GW release I've been excited about since the updated Carnosaur model.
Now about those jetpacking flamethrowing armored rat ogres... I guess slapping a giant rat head on a chaos marine would probably give me a similar effect.
ImAGeek wrote: The biggest question now is; which do I build?!
I think i'll go with the eshin one (the deceiver) if only because those fast elf magical cavalry and shooting armies are giving me more trouble than anything else. I'll see if the magical powers of the others are worth it. There's also been some speculation on what's happening to the skaven lores of magic if anything. They are fairly outdated lores as it stands. I may use them as a stand in lore till the skaven army re-release happens.
flamingkillamajig wrote: The Eshin one seems most valid for the game right now or at least against all this elf fast cavalry avoidance nonsense.
The Warbringer might be my favorite model though. Gotta love that huge punching dagger.
Yeah and the giant Stormvermin helmet. Thing is I don't really have a 'local meta' so I don't know if I'll be against avoidance lists when I actually find a gaming group.
Bretonnia are older than that aren't they? They haven't had a new book since I started and that was in...2005? I think. White Dwarf 300 was the first issue I got so whenever that came out. Bretonnia do interest me as an army (they pretty much all do) but I'm waiting to see what happens with them.
Archibald_TK - who seems to have the next White Dwarf (10th of January) - is posting lots of interesting bits on Warseer
Some info that may interest you:
- The Verminlords are the big model release, Boneripper is big but not that big. It is cheaper (in real money) as well.
- It's the thirteenth and most powerful Boneripper ever created.
- Boneripper has two weapon options. First one is a set of 4 Flamers looking a lot like the drawing on the GW blog.
- Second option is a CC one and it's four of these ball smoke plague dispenser thingies that skavens use, you know like on the alternative build of the Screaming Bell kit?
- Spoiler alert -
- Apparently Ikkit successfully manage to poison the halls of that Dwarf Slayer City.
- A massive Skaven army is laying siege to Karaz-a-Karak
- Skavens activate some kind of machine, causing a meteoric rain to annihilate Itza. It is said that the Slaans start the Exodus at that point.
- A massive fleet is spotted from the North. Archaon is finally making his move.
Archibald_TK continued answering various questions
Originally Posted by silverstu
Bone ripper looks huge in that illustration- his head is as big as Thanquol- could be a similar size to Glotkin.
Edit- apparently not. As a dwarf player that fluff looks grim as expected… bloody rats…
From what I can tell it's smaller than a Maggoth Lord (in the WD they show them next to each other and they look the same size but it appears that its base was put at a higher elevation to look that way).
Originally Posted by Decadence
Thanquol's staff in that image is identical to the new Grey Seer's, is it possible that Boneripper is an option in the new Stormfiends kit and that you can combine it with the clampack to make T & B?
Nope, Thanquol is its own model.
Originally Posted by silverstu
Cheers -sounds like a good kit. More worried about what is going to happen to the dwarfs in this- but perhaps that is for the background forum..
I think it's fine, there is always ample fluff discussion on N&R. Also I'm pretty sure the LM players must also be thinking about the implications of what's happening.
[Spoiler]
Regarding the Dwarfs:
Ungrim is battling outside the city when it happens (it's actually the reason why it happens). So not all hope is lost. They actually don't tell how the battle end in the WD but since apparently Ikkit is also present later at the siege of Karaz-a-Karak...
Originally Posted by Dr.Zahnfleisch
Sounds amazing. Thankfully Boneripper won't be another oversized blob.
Don't worry, it isn't a blob at all. Also it has two head options, one with it head apparent but covered in chainmail, the other where it is hidden by a Gas mask.
Originally Posted by Warpsoul
Those Karaz A Karak rumours would make this a pretty good time to release plastic Slayers. If they ever existed at all, that is.
Well I sure hope I'm not messing up the name of the Dwarfs Strongholds because they all sound the same to me and I'm going from memory. But I'm pretty sure to remember that it is Karaz-a-Karak.
Originally Posted by RTB01
Thanks for the info archi assuming boneripper is a separate kit entirely to the armoured rat ogres?
Yup, nothing but him and Thanquol in the box.
Posted on Warseer, some (low quality) pics, taken from the Verminlord teaser video. Darnok confirmed these are showing the following new models
As far as I'm informed (see the OP) there is only the clampack Warlord unseen by this point. The Stormfiends and Greyseer deserve some better pictures of course.
Listening to 'wake the white wolf' when reading that Archaon is now on the move properly. Hype levels rising dangerously.
Automatically Appended Next Post: I really hope there will be a large section on Lizardmen, that little tidbit has me wondering about the Exodus even more.
You're welcome. A pic of the new 'T-Bone' mini should be out soon as the next WD cover was seen by one of early leak blog authors (the spanish or italian one) acccording to his post on Warseer
unmercifulconker wrote: What the hell is the thing on the home page where you enter your email address to subscribe? Looks like some armored warpfire thrower.
Yeah I saw that too! I can't tell what it is, but probably something awesome, it is Skaven.
Could that be Boneripper ? He had a gun / cannon once, and it looks like under the helm there is some bone. Maybe Thanquol put some armor on him, and changed out the cannon for a warpfire thrower ?
EDIT: meh, now that i caught up with the rest of the thread, doesn't look likely. Probably something to do with Storm Fiends.
unmercifulconker wrote: What the hell is the thing on the home page where you enter your email address to subscribe? Looks like some armored warpfire thrower.
Yeah I saw that too! I can't tell what it is, but probably something awesome, it is Skaven.
Could that be Boneripper ? He had a gun / cannon once, and it looks like under the helm there is some bone. Maybe Thanquol put some armor on him, and changed out the cannon for a warpfire thrower ?
EDIT: meh, now that i caught up with the rest of the thread, doesn't look likely. Probably something to do with Storm Fiends.
No no, could be. The rumour above says one of Bonerppers options is 4 flame throwers and it looks like that piece of art, so...
Listening to 'wake the white wolf' when reading that Archaon is now on the move properly. Hype levels rising dangerously.
Automatically Appended Next Post: I really hope there will be a large section on Lizardmen, that little tidbit has me wondering about the Exodus even more.
With Archaon finally on the move, this better damn well mean that the plastic Greater Daemons are on the way. They're seriously the only gakking monster kit left out in the cold at this point, beyond the oldie King of Bretonnian & the still-missing TK stuff.
They honestly look completely stupid at this point, with everyone else towering over them... Otherwise just re-name the damn things to the Greater Ankle-Bitters, because that's about all they are now.
I was starting to think after seeing the verminlord that perhaps those rumours ages ago about the GD's were simply these models and someone just thought they would be the GD's, especially since the Verminlord could be used for Slaanesh with little work and obviously Ghurk looks like a Great Unclean One.
If there is an Archaon book, there has got to be the GD's then.
unmercifulconker wrote: I was starting to think after seeing the verminlord that perhaps those rumours ages ago about the GD's were simply these models and someone just thought they would be the GD's,
These models areGD's.
You're just jealous cause we got ours before the more famous 4 GD's.
With all the relatively new Lizard kits, I'm probably out of luck for some End Times ones, aren't I?
Maybe the Slaan have some giant kaijuu- like monster tucked away in the jungles. They'd probably give it a stupid name like Go-Jee-Raw or something.
If Boneripper does end up having two different sets of load outs, I fear I may end up getting an extra- who needs magnets when I can just add more monsters to the pile, right?
Curious as to where the Storm Vermin will end up size- wise. Bigger is always better!
So guys and gals don't know how many have watched the Verminlord teaser video that GW put out, but during the last army shot theres a few interesting bits:
If you look towards the bottom left near the Skaven "S" is a new Greyseer, possibility Thanquol, and behind the Verminlord are armor wearing Rat-Ogres.
Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
You know that you're still allowed to pretend to go to imaginary places right?
I'm more curious about the stormfiends being able to shoot guns by themselves at all. Does it look cool? Yes. Does it make sense that you'd want a unit that has both frenzy and stupidity to have a pair of weapons teams? Not really. That said they're infinitely more survivable than our current weapons teams so i'm still probably getting em. I bet the points cost is off the charts though.
flamingkillamajig wrote: I'm more curious about the stormfiends being able to shoot guns by themselves at all. Does it look cool? Yes. Does it make sense that you'd want a unit that has both frenzy and stupidity to have a pair of weapons teams? Not really. That said they're infinitely more survivable than our current weapons teams so i'm still probably getting em. I bet the points cost is off the charts though.
Eh, I somehow doubt they'll be like normal Rat Ogres. Those models in the back look quite a bit bigger than a normal Rat Ogre.
Listening to 'wake the white wolf' when reading that Archaon is now on the move properly. Hype levels rising dangerously.
Automatically Appended Next Post: I really hope there will be a large section on Lizardmen, that little tidbit has me wondering about the Exodus even more.
With Archaon finally on the move, this better damn well mean that the plastic Greater Daemons are on the way. They're seriously the only gakking monster kit left out in the cold at this point, beyond the oldie King of Bretonnian & the still-missing TK stuff.
They honestly look completely stupid at this point, with everyone else towering over them... Otherwise just re-name the damn things to the Greater Ankle-Bitters, because that's about all they are now.
You guys got a bunch of new stuff during your daemons release. The khorne cannon, the khorne motorcycle/lawnmower hybrid (that may have been face-lifted from 'the flintstones') and the crazy slaanesh tractor as well as the plague drones. Don't worry you guys will get something and this time mat ward won't be pasted all over the title of it. I mean archaeon is still a thing and he's got crap. If nothing else he should get some bling. Maybe daemons will get greater daemons as well or better daemon princes.
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
You know that you're still allowed to pretend to go to imaginary places right?
Its really not an End Times thread without Yodhrin lamenting how his gaming groups campaigns and the fluff they created are ruined.
I'm just glad skaven get something after 5 or so years. Seriously at this point not only are skaven, beastmen and bretonnia due for army books but 9th edition should be coming out.
All i have to say to that (9th edition) is fix the magic phase. Maybe make it more reliable or a little more controlled. Right now it's such a big random factor it messes with the game on a skilled level to the point where people don't invest too much into it. Maybe that's good though considering how dumb magic was in 8th (or at least life magic). Every time somebody spams 'dwellers' i want to punch them in the face.
flamingkillamajig wrote: I'm just glad skaven get something after 5 or so years. Seriously at this point not only are skaven, beastmen and bretonnia due for army books but 9th edition should be coming out.
All i have to say to that (9th edition) is fix the magic phase. Maybe make it more reliable or a little more controlled. Right now it's such a big random factor it messes with the game on a skilled level to the point where people don't invest too much into it. Maybe that's good though considering how dumb magic was in 8th (or at least life magic). Every time somebody spams 'dwellers' i want to punch them in the face.
The only things that really need to happen with the Magic phase are;
1. Have it properly scale with various pts totals.
12 dice is too much in small games of 1000pts and under, yet it's woefully restrictive once you start hitting 2.4/2.5k and up.
2. Remove the two 'initiative test or die' spells, and replace them with more average stats such as a Str or Ld 'test or die' version, or else a set to-wound roll like Final Trans.
Dwellers is a solid example of a good anti-Deathstar spell. Toughness is a roughly even stat across the board, as most things tend towards the 3-4 range. It's short ranged as well, meaning to cast it, one typically has to risk getting their wizard into a potential combat scenario.
Pit & Purplefun are just plain moronic, as Elves, WoC, Skaven & Slaaneshii Daemons simply laugh at it, while nearly half the remaining armies get massively boned by it.
Initiative tests are better against certain things. Usually the larger and tougher they are the worse initiative they are. This goes for pretty much everything with the exception of warriors of chaos which are unusually high initiative and tough.
Monstrous infantry are usually tough so at least against a monstrous infantry unit initiative tests are good.
Personally i hate dwellers for the fact it can snipe out characters and kill units. Auto-death for failing a test with characters without a look out sir or something is just disgusting.
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
You know that you're still allowed to pretend to go to imaginary places right?
I'm sure there's a parallel reality somewhere out there in the multiverse where that sentence remotely addresses my annoyance, but it's not this one.
Marienburg is a ruin. Kislev, Tilea, Estalia, much of Bretonnia, and large chunks of the Empire are gone. Ulthuan has sunk. Karak Kadrin, the impregnable fortress of the Slayers that has never been breached, is now entirely pregnable and breached. And also full of poison.
Now sure, I can pretend none of that has happened, but it has. I don't get to run a follow up to the first part of my politics and intrigue-focused WFRP campaign set in Prague anymore because there is no Prague, just a troll and beast infested ruin, or at least I don't get to run it without somehow timewarping the whole affair into the past or rewriting the entire End Times out of existence. Well great, that's a massive pile of work on top of the massive pile of work it already takes to run a campaign but whatever, it works...until someone new wants to join the group who actually liked the End Times, or who's only experience of WHF is after it and doesn't know all the fluff my own stuff is based on.
Having a common frame of reference for gaming that features a lot of storytelling isn't an optional extra, and outside of your own wee group of pals, the common frame of reference is "what GW says". That's why an advancing story is a bad model, in my view, if your focus as a company is ostensibly encouraging your customers to "forge their own narratives".
If people really disliked the Warhammer World enough that they're happy to see most of the peoples, nations, and locations that made it the Warhammer World wiped out as an excuse to buy a few new-shiny plastic kits and read about Super Saiyan Franz, that's their business, people enjoy what they enjoy. It doesn't mean I have to enjoy it, nor does it mean everyone's only allowed to make happy-happy joy-joy posts.
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
You know that you're still allowed to pretend to go to imaginary places right?
Its really not an End Times thread without Yodhrin lamenting how his gaming groups campaigns and the fluff they created are ruined.
I'm sure there's a parallel reality somewhere out there in the multiverse where that sentence remotely addresses my annoyance, but it's not this one.
Now sure, I can pretend none of that has happened, but it has. I don't get to run a follow up to the first part of my politics and intrigue-focused WFRP campaign set in Prague anymore because there is no Prague, just a troll and beast infested ruin, or at least I don't get to run it without somehow timewarping the whole affair into the past or rewriting the entire End Times out of existence. Well great, that's a massive pile of work on top of the massive pile of work it already takes to run a campaign but whatever, it works...until someone new wants to join the group who actually liked the End Times, or who's only experience of WHF is after it and doesn't know all the fluff my own stuff is based on.
I completely understand this.
But the thing is, you're kinda jumping the shark. The default assumed 'Warhammer Fantasy setting' is still the one before the End Times changes. And regardless, it would be pretty easy to just say "my campaign takes place before the End Times storyline"- I couldn't imagine anyone disagreeing or not understanding you if you said this.
I want note pictures of those armoured rat ogres things! I will probably get a new grey seer model and warlord because those kits are going to come out. Trying to focus on Empire but my 6000 points of skaven could use another 2 or 3 thousand more points.
chiefbigredman wrote: I want note pictures of those armoured rat ogres things! I will probably get a new grey seer model and warlord because those kits are going to come out. Trying to focus on Empire but my 6000 points of skaven could use another 2 or 3 thousand more points.
Dear wallet....prepare to take a hit
The new grey seer is nice but i figure you could always take the one from the screaming bell kit and use it provided you don't use the bell. According to people you can also use green stuff for it whenever you want him off and on.
To think i got the much crappier looking grey seer in metal. I'm feeling like a chump now.
I may also be wrong but i don't think the grey seer's base is on the same sized base as the other skaven infantry which could be a bit strange seeing he'd have to go off to the side if it's 25x25mm.
As for warlord models i'm doing fine with that one metal dude that was a supplement model for island of blood and using the warlord from island of blood as my BSB chieftain (banner on his back).
Originally i wanted to get a vermin lord but with limited funds and other promising arrivals i may wait and see what these armored rat ogres have. Seriously weapons teams on rat ogres? I may just have to throw down all my money for em. I wonder what the cost will be. I'm guessing somewhere around blightkings and some of the more awesome ogre sized minis (vargheist/crypt horror set?). Then again it could end up costing more. I don't think i'd want to spend more than 60 dollars for 3. We'll see what GW throws out for cost. It'd probably be an insane amount like always.
angelofvengeance wrote: *Sigh* Dammit GW I was about to get rid of my IoB stuff but now I guess I'll have to keep it with all the pretty-pretty new Skaven stuff.
For some odd reason i have trouble giving up skaven. It's like i was with my imperial guard. I know that when i switch armies i probably won't go back sadly and then my skaven will be shelved.
I figure after the skaven army book gets re-released i'm probably gonna have 3 good years playing and then just move on to another army (probably vampire counts or even dark eldar/tempestus scions for 40k).
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
You know that you're still allowed to pretend to go to imaginary places right?
I'm sure there's a parallel reality somewhere out there in the multiverse where that sentence remotely addresses my annoyance, but it's not this one.
Marienburg is a ruin. Kislev, Tilea, Estalia, much of Bretonnia, and large chunks of the Empire are gone. Ulthuan has sunk. Karak Kadrin, the impregnable fortress of the Slayers that has never been breached, is now entirely pregnable and breached. And also full of poison.
Now sure, I can pretend none of that has happened, but it has. I don't get to run a follow up to the first part of my politics and intrigue-focused WFRP campaign set in Prague anymore because there is no Prague, just a troll and beast infested ruin, or at least I don't get to run it without somehow timewarping the whole affair into the past or rewriting the entire End Times out of existence. Well great, that's a massive pile of work on top of the massive pile of work it already takes to run a campaign but whatever, it works...until someone new wants to join the group who actually liked the End Times, or who's only experience of WHF is after it and doesn't know all the fluff my own stuff is based on.
Having a common frame of reference for gaming that features a lot of storytelling isn't an optional extra, and outside of your own wee group of pals, the common frame of reference is "what GW says". That's why an advancing story is a bad model, in my view, if your focus as a company is ostensibly encouraging your customers to "forge their own narratives".
If people really disliked the Warhammer World enough that they're happy to see most of the peoples, nations, and locations that made it the Warhammer World wiped out as an excuse to buy a few new-shiny plastic kits and read about Super Saiyan Franz, that's their business, people enjoy what they enjoy. It doesn't mean I have to enjoy it, nor does it mean everyone's only allowed to make happy-happy joy-joy posts.
well you know that half the special characters used in-game are like... dead, right? and out of their time zone. You could have a character on one side dacing a character on the other who lived and died a hundred years apart. Somehow it still works.
Like others said, just set your campaign before End Times. Or adapt your campaign around it. There is no prague? Good thing you got out of there in time and are now in Nuln or whatever. No Ulthuan? Man Athel Loren looks fun this time of year, doesn't it?
It really isn't such a big deal. Discuss with your gaming group what to do, and either set all your campaigns before End TImes, or work out how to adapt to it. Ignore End Times completely if you like.
Games workshop doesn't dictate what your gaming group does, your gaming group does.
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
You know that you're still allowed to pretend to go to imaginary places right?
I'm sure there's a parallel reality somewhere out there in the multiverse where that sentence remotely addresses my annoyance, but it's not this one.
Marienburg is a ruin. Kislev, Tilea, Estalia, much of Bretonnia, and large chunks of the Empire are gone. Ulthuan has sunk. Karak Kadrin, the impregnable fortress of the Slayers that has never been breached, is now entirely pregnable and breached. And also full of poison.
Now sure, I can pretend none of that has happened, but it has. I don't get to run a follow up to the first part of my politics and intrigue-focused WFRP campaign set in Prague anymore because there is no Prague, just a troll and beast infested ruin, or at least I don't get to run it without somehow timewarping the whole affair into the past or rewriting the entire End Times out of existence. Well great, that's a massive pile of work on top of the massive pile of work it already takes to run a campaign but whatever, it works...until someone new wants to join the group who actually liked the End Times, or who's only experience of WHF is after it and doesn't know all the fluff my own stuff is based on.
Having a common frame of reference for gaming that features a lot of storytelling isn't an optional extra, and outside of your own wee group of pals, the common frame of reference is "what GW says". That's why an advancing story is a bad model, in my view, if your focus as a company is ostensibly encouraging your customers to "forge their own narratives".
If people really disliked the Warhammer World enough that they're happy to see most of the peoples, nations, and locations that made it the Warhammer World wiped out as an excuse to buy a few new-shiny plastic kits and read about Super Saiyan Franz, that's their business, people enjoy what they enjoy. It doesn't mean I have to enjoy it, nor does it mean everyone's only allowed to make happy-happy joy-joy posts.
GM: Hey guys?
Players: Yes, GM?
GM: You know all that End Times stuff that's going on?
Players: Yes...
GM: We're not doing that.
Players: Sounds like a plan.
...and that's all the planning you need to address the End Times in your campaign. You're Welcome.
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
Mordheim is set in the Imperial Year 1999 anyhow, ~500 years before the regular WFB timeline, whether End Times would've happened or not. Most human special characters familiar to WFB players (and partly killed off in the End Times) weren't remotely even born yet during Mordheim.
If you've played both Mordheim and WFB (or the respective settings at least), you should be familiar with the concept of taking the setting on at different points in time.
Add to that the more cartoony, "alternative reality of Warhammer World" from Blood Bowl, and it should be clear that there never was just a single "universally shared" Warhammer World.
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
Mordheim is set in the Imperial Year 1999 anyhow, ~500 years before the regular WFB timeline, whether End Times would've happened or not. Most human special characters familiar to WFB players (and partly killed off in the End Times) weren't remotely even born yet during Mordheim.
If you've played both Mordheim and WFB (or the respective settings at least), you should be familiar with the concept of taking the setting on at different points in time.
Add to that the more cartoony, "alternative reality of Warhammer World" from Blood Bowl, and it should be clear that there never was just a single "universally shared" Warhammer World.
Also, the alternate time line that WHFRP diverged off the main WHFB storyline and the planned divergence that Warhammer Forge was originally going to do. Warhammer has a pretty clear history of official alternate timelines, I really don't get Yohdrin's reluctance to continue doing his(which is what he was already doing, regardless of how well it may have slotted into the "official" events).
And don't even get me started on the fact that there was an entire Gotrek and Felix novel explicitly tied into Storm of Chaos. Y'know, that event that was literally written out of the Warhammer story.
All the verminlord variations are cool and all but I literally see no reason to use anything other than the warp lightning one..
Always 6 shots? A 4+ ward save and he gets the normal D3 wound weapon? Yeah.. the others pretty much have no reason to exist. 4+ ward > whatever random abilities they have.
Im amazed that the one with the 13th spell is +150 pts, that's pretty absurd.
Kirasu wrote: All the verminlord variations are cool and all but I literally see no reason to use anything other than the warp lightning one..
Always 6 shots? A 4+ ward save and he gets the normal D3 wound weapon? Yeah.. the others pretty much have no reason to exist. 4+ ward > whatever random abilities they have.
Im amazed that the one with the 13th spell is +150 pts, that's pretty absurd.
Yeah I'm hoping there's something we haven't seen about the big guy, else wise he's pretty crap.
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
Mordheim is set in the Imperial Year 1999 anyhow, ~500 years before the regular WFB timeline, whether End Times would've happened or not. Most human special characters familiar to WFB players (and partly killed off in the End Times) weren't remotely even born yet during Mordheim.
If you've played both Mordheim and WFB (or the respective settings at least), you should be familiar with the concept of taking the setting on at different points in time.
Add to that the more cartoony, "alternative reality of Warhammer World" from Blood Bowl, and it should be clear that there never was just a single "universally shared" Warhammer World.
I was going to say this if someone else hadn't. Mordheim was razed to the ground centuries before the End Times. Its likely just a marsh or something now. Or a field.
chiefbigredman wrote: I want note pictures of those armoured rat ogres things! I will probably get a new grey seer model and warlord because those kits are going to come out. Trying to focus on Empire but my 6000 points of skaven could use another 2 or 3 thousand more points.
Dear wallet....prepare to take a hit
The new grey seer is nice but i figure you could always take the one from the screaming bell kit and use it provided you don't use the bell. According to people you can also use green stuff for it whenever you want him off and on.
To think i got the much crappier looking grey seer in metal. I'm feeling like a chump now.
I may also be wrong but i don't think the grey seer's base is on the same sized base as the other skaven infantry which could be a bit strange seeing he'd have to go off to the side if it's 25x25mm.
As for warlord models i'm doing fine with that one metal dude that was a supplement model for island of blood and using the warlord from island of blood as my BSB chieftain (banner on his back).
Originally i wanted to get a vermin lord but with limited funds and other promising arrivals i may wait and see what these armored rat ogres have. Seriously weapons teams on rat ogres? I may just have to throw down all my money for em. I wonder what the cost will be. I'm guessing somewhere around blightkings and some of the more awesome ogre sized minis (vargheist/crypt horror set?). Then again it could end up costing more. I don't think i'd want to spend more than 60 dollars for 3. We'll see what GW throws out for cost. It'd probably be an insane amount like always.
My friend I have a grey seer on the bell, the grey seer from another bell on foot, plus the metal classic one. One more couldn't hurt.
The grey seer won't be on a 25x25 there is nothing in the skaven army with that so it wouldn't make any sense at all for them to have a seer with that base side.
The whole idea of skaven is to have HORDES UPON HORDES OF MODELS!
I'll only buy 1 vermin lord model for now, some of dem rat ogre things maybe if they look good and the hardcover book and hell maybe I'll buy another 40 stormvermin to go with it then I'll have 100 Stormie's
Bigger than before (as expected),the new Grey Seer a few pages back isn't Thanquol but looks quite similar,i'd say Boneripper is about 3 times as big.
Thanquol is riding Boneripper on the cover of the WD,Boneripper is posed somewhat similar to one of the IoB rat ogres
I'm sorry to have to dissapoint you but i wasn't allowed more than a couple glances and forgot to check the prices,they're not as big as the Verminlords though from what i saw so i think they're somewhere around that price range,as for the book i have no idea.
I might be able to get more info to you Tuesday evening but i can't promise.
Yodhrin wrote: Welp, looks like we're continuing with the "cool but oversized models, awful awful fluff butchery" path. That's another of my WHFRP/Mordheim campaign settings destroyed.
Mordheim is set in the Imperial Year 1999 anyhow, ~500 years before the regular WFB timeline, whether End Times would've happened or not. Most human special characters familiar to WFB players (and partly killed off in the End Times) weren't remotely even born yet during Mordheim.
If you've played both Mordheim and WFB (or the respective settings at least), you should be familiar with the concept of taking the setting on at different points in time.
Add to that the more cartoony, "alternative reality of Warhammer World" from Blood Bowl, and it should be clear that there never was just a single "universally shared" Warhammer World.
I was going to say this if someone else hadn't. Mordheim was razed to the ground centuries before the End Times. Its likely just a marsh or something now. Or a field.
You guys do get that the ruleset is also called "Mordheim", yeah? Regardless, it's a spurious point; Mordheim is a defined setting, it's self-contained. "I want to play Mordheim" is not a topic that needs any debate beyond whether or not anyone wants to play Mordheim with you. "I want to play Warhammer, but set in the years immediately preceding the End Times" will, as this thread demonstrates, earn you ridicule from a lot of people, and anyone who has the courtesy to take you a bit seriously will then want to discuss exactly what that means for the game; does it mean End Times units are also disallowed? Does it mean you don't want to use the extra Lords & Heroes allowance? Are we talking days before the End Times starts, or years, decades? And that's right now. If the End Times stuff sticks around, which is seeming depressingly likely, in a couple of years you'll be having that discussion with people who've very little or no experience of WHF prior to End Times. If GW did proper era-based systems there wouldn't be an issue, but they don't, there's only "now" and "everything else that may possibly have happened at some point prior to now".
That's another of my WHFRP/Mordheim campaign settings destroyed.
You mean they didn't consult you and your playgroup first !? The rapscallions!
Oh seriously, do sod off. I genuinely don't get you lot; GW bring out new models and there's a literal torrent of complaints and criticisms, valid and petty alike, and barely anyone bats an eye, but heaven forfend anyone expresses dislike or regret about changes to the background material, no no, that is beyond the pale.
So i checked into my local GW today and in the 'end times' magic cards apparently skaven are getting a couple new spells (at least). One is called 'The Great Red Pox' or something and effects all units in 24" (friend and foe). It hits most units on a 4+ and clan pestilens models on a 5+. Basically each unit it hits takes a toughness test with no armor saves allowed and if failed dies instantly (guessing wards are allowed). Note to everybody to use your magic resistance.
The next one works something like the comet of cassandora and cracks call. I can't remember the range or name but basically you roll each magic phase to see when it comes in and when it arrives it does a large template size of initiative tests. It sounds like buildings are effected as per 'cracks call'. I'm not sure what saves if any are allowed by this.
Both spells require something in the 20's as minimum to cast
The first spell i mentioned is a plague spell whereas the second is a ruin spell.
I'm sorry if i'm being vague here but i just glanced the cards a little.
flamingkillamajig wrote: So i checked into my local GW today and in the 'end times' magic cards apparently skaven are getting a couple new spells (at least). One is called 'The Great Red Pox' or something and effects all units in 24" (friend and foe). It hits most units on a 4+ and clan pestilens models on a 5+. Basically each unit it hits takes a toughness test with no armor saves allowed and if failed dies instantly (guessing wards are allowed). Note to everybody to use your magic resistance.
The next one works something like the comet of cassandora and cracks call. I can't remember the range or name but basically you roll each magic phase to see when it comes in and when it arrives it does a large template size of initiative tests. It sounds like buildings are effected as per 'cracks call'. I'm not sure what saves if any are allowed by this.
Both spells require something in the 20's as minimum to cast
The first spell i mentioned is a plague spell whereas the second is a ruin spell.
I'm sorry if i'm being vague here but i just glanced the cards a little.
The End Times Skaven spells are the same new Skaven spells from Storm of Magic, IIRC.
Guess I have to actually be sitting by my comp on Friday. I managed to grab a hardback of the Khaine book so I still have all the hardbacks to date. And this one looks like another that'll continue the trend.
Really looking forward to this one. Just wish they would produce enough for everyone to actually get without having to freak out about it.
Am I the only person going nuts wanting to know what other armies are going to be in this book besides skaven? I was really hoping they were going to drop some hints in the white dwarf, but NOPE. Nothing in the teaser either.
really cool fig, but I think it's idiotic that thanquol rides boneripper. Him being alongside it would have looked much better imo. fortunately, it's really easy to achieve this.
That's another of my WHFRP/Mordheim campaign settings destroyed.
You mean they didn't consult you and your playgroup first !? The rapscallions!
Oh seriously, do sod off. I genuinely don't get you lot; GW bring out new models and there's a literal torrent of complaints and criticisms, valid and petty alike, and barely anyone bats an eye, but heaven forfend anyone expresses dislike or regret about changes to the background material, no no, that is beyond the pale.
It's fine to not like the new background, but you're moaning that they've ruined your campaign, when all you and your group need to do is ignore the new fluff, or just set your campaign before it. You're moaning about something that's so easily fixed it's basically not an issue. The saying mountains out of molehills comes to mind.
I think the Ogre is absolutely ugly and not in a good way. The proportions are that much off that I just cannot take it any seriously. It just looks stupid.
RoninXiC wrote: I think the Ogre is absolutely ugly and not in a good way. The proportions are that much off that I just cannot take it any seriously. It just looks stupid.
I can't quite tell but it looks like it has a torso stuck on top of another torso instead of any sort of realistic anatomy with the 4 arms. Like.. sure it's a mutant or whatever but at a glance I thought it was a Frankenstein like construction.
What? This is probably the closest you'll ever get to a functional quad arm setup on a humanoid. It still has massive issues, but if we're talking about realistic, you can't really expect more than what's being shown here.
RoninXiC wrote: I think the Ogre is absolutely ugly and not in a good way. The proportions are that much off that I just cannot take it any seriously. It just looks stupid.
I can't quite tell but it looks like it has a torso stuck on top of another torso instead of any sort of realistic anatomy with the 4 arms. Like.. sure it's a mutant or whatever but at a glance I thought it was a Frankenstein like construction.
It literally is a Frankenstein like construction. You can even see all the stitches on it. That's what Rat Ogres are.
Hasn't got to them yet though, I don't know if they'll get a book or what. To be fair O&G are fairly well represented in Fantasy, they don't massively need anything as such. I guess nor did Chaos though. Or Elves.
Automatically Appended Next Post: Archibald_TK posted on Warseer about Bonerippers other hand option
Managed to catch a glimpse at some more detailed pics of Boneripper earlier - the kit features an alternate gasmask head which looks awesome and Boneripper can be armed with what I think are called Warp Braziers instead of the weapons he's armed with in the Dakka pics.
As a person who's wanted to build a 40k skaven army and been lacking a big beasty to use as a basis for several of my larger creation I love this!
As a sometimes fantasy player I think it's a cool model even if I never did skaven in Fantasy. Dwarves, Ogres, O&G, and Lizardmen have always been my babies. Oddly the armies most likely to not get a dedicated book in the endtimes
I'm not sure they really need anything else to be honest, they've got loads of stuff to play with models wise! Sure there's some units that more than likely need to be updated though..
I wish I knew what would happen to armies - I have chaos dwarfs and with the Tamurkhan book discontinued / on hold, I'm hoping I can use my same rules even if CD don't get brought into the warhammer fold with End Times / 9th edition... but I'm not sure what will happen and it seems like it will be this way for half a year at least.
RiTides wrote: I wish I knew what would happen to armies - I have chaos dwarfs and with the Tamurkhan book discontinued / on hold, I'm hoping I can use my same rules even if CD don't get brought into the warhammer fold with End Times / 9th edition... but I'm not sure what will happen and it seems like it will be this way for half a year at least.
Me too, partly because it would just be nice/relieving to know what's going on, and partly because it'll stop all the people posting about how they're freaking out about their armies!
I think FW were going to release the Chaos Dwarfs army list as a PDF, or they were going to anyway.
I'm not sure they really need anything else to be honest, they've got loads of stuff to play with models wise! Sure there's some units that more than likely need to be updated though..
G&O bear endless potential for interesting character stories, especially Goblins because, as we all know, they are the actually important greenskins. They'd also fit perfectly to the End Times theme as they are the only faction with no actual goal, they just want to cause trouble because...trouble. Would have certainly fit into the Skaven release. Maybe there's more coming. Especially Named Characters. The ones we have right now suck so hard D:
I'm not sure they really need anything else to be honest, they've got loads of stuff to play with models wise! Sure there's some units that more than likely need to be updated though..
G&O bear endless potential for interesting character stories, especially Goblins because, as we all know, they are the actually important greenskins. They'd also fit perfectly to the End Times theme as they are the only faction with no actual goal, they just want to cause trouble because...trouble. Would have certainly fit into the Skaven release. Maybe there's more coming. Especially Named Characters. The ones we have right now suck so hard D:
They've featured in both the Nagash and Glottkin stories and campaigns.
I'm not sure they really need anything else to be honest, they've got loads of stuff to play with models wise! Sure there's some units that more than likely need to be updated though..
G&O bear endless potential for interesting character stories, especially Goblins because, as we all know, they are the actually important greenskins. They'd also fit perfectly to the End Times theme as they are the only faction with no actual goal, they just want to cause trouble because...trouble. Would have certainly fit into the Skaven release. Maybe there's more coming. Especially Named Characters. The ones we have right now suck so hard D:
They've featured in both the Nagash and Glottkin stories and campaigns.
And they're also probably the army with the most choices per slot as it is, I don't think they really need anything. Elves didn't get any models. Dwarfs, Lizardmen, Ogres, doesn't look like they'll be getting anything either. It's not like O&G have been singled out.
angelofvengeance wrote: Lizardmen, Elves and Dwarfs don't need new dollies. They've just had some love last year!
Yeah but so did Vampires, and Chaos not too long ago too. Elves could've done with some reculpts, and a big model like the other ET releases have. I guess my point is there isn't really any pattern to the releases, so it's not like O&G have been singled out to not get anything.
If anyone has any right to complain, it's the Bretonnia players!
Has anyone noticed the large ogre-sized model under boneripper's extended arm, on the right of the image? It looks like a new rat-ogre, however it is not armoured. Should we cross our fingers for a dual kit between the new rat-ogres and vanilla rat-ogres?
Boneripper looks fantastic. I'd prefer the model to be clawed, rather than with weapon appendages, however it's still a great model. As others have pointed out, it looks suitably Frankenstein-like, as any clan moulder creation should be.
I'm not a fan of Thanquol's warpstone horns though. They look silly.
Automatically Appended Next Post: Whoa. The gas mask is boss.
jojo_monkey_boy wrote: Has anyone noticed the large ogre-sized model under boneripper's extended arm, on the right of the image? It looks like a new rat-ogre, however it is not armoured. Should we cross our fingers for a dual kit between the new rat-ogres and vanilla rat-ogres?
Boneripper looks fantastic. I'd prefer the model to be clawed, rather than with weapon appendages, however it's still a great model. As others have pointed out, it looks suitably Frankenstein-like, as any clan moulder creation should be.
I'm not a fan of Thanquol's warpstone horns though. They look silly.
Automatically Appended Next Post: Whoa. The gas mask is boss.
I think Thanquol is kind of fed up of his Rat ogre bodyguards getting chopped up all the time, hence this steroid-ed up version. I also think he's been seriously abusing the warp snuff which may have caused his horns to mutate a little lol.
Hulksmash wrote: Ouch, $90 US seems high....Especially based on 45 pounds....
Oh well, getting it
That must be a mistake, seeing as it's more expensive in $ than the model, but cheaper in both other currencies. How much were Khaine and Glotkin in $? It should be the same as them (they were both £45 in hardback IIRC).
Schlyne wrote: Am I the only person going nuts wanting to know what other armies are going to be in this book besides skaven? I was really hoping they were going to drop some hints in the white dwarf, but NOPE. Nothing in the teaser either.
Its only going to be skaven, no combined forces list like the other books.
If you mean story wise, I'd say lizardmen, empire, little bit of dwarves. That's what's rumoured but I'm not sure
Color me impressed...though I don't have the disposable income to get both him and the book....looks like the model will have to wait. I'm super excited to read the fluff part of this End Times book. I just finished Return of Nagash, and really loved how the author wrote the dialogue for the Clan Mordkin chieftain featured in the Skaven bits.
He was described as super old in one or two of the recent Gotrek and Felix novels, but I'm sure that can be easily retconned, like the Chaos Lord that Gotrek killed way back, and it was changed to the warlord being one of Archaon's vanguard, thereby bringing that story closer to "modern" times, as far as Warhammer is concerned.
jojo_monkey_boy wrote: Has anyone noticed the large ogre-sized model under boneripper's extended arm, on the right of the image? It looks like a new rat-ogre, however it is not armoured. Should we cross our fingers for a dual kit between the new rat-ogres and vanilla rat-ogres?
No, unfortunately, that arm is definitely the arm of the IoB Rat Ogre sculpt with both fists on the ground.
Archibald_TK has posted more about the availability of the ET: Thanquol book; and the ET story compilation in the next White Dwarf (on Warseer)
Ok guys two things I'd like to talk about:
- First, it may depend on your country or your shop size or whatever, but at least here not only are the books NOT Direct Only, but I was told there would be no problem getting 10 as usual.
- Second, and that's the interesting thing that I'm sure will make everyone react in a way or another.
I was rereading the chronology of ET in the WD (and as I expected there were some Skaven action that I missed at early dates, also know that the battle of Altdorf, Itza, Middenheim, Karaz-a-Karak all happen after Ultuan sinks. So KF didn't receive his power at the same time the Vortex collapsed). On the pages you can see some prophecies from the ET books, and at the end one from the Thanquol book... and that is the interesting one. This is basically what is says:
SPOILER
Morrslieb or whatever that moon is called will fall, oceans will boil, mountains will shatter, some will go away into the stars and that world will be abandoned
I'm getting a bit fed up with these over-sized models.
All of them could have been done at 50% the size & still look great, be able to transport them without having to resort to buying an ice hockey kit bag & be more affordable (IMO).
Boneripper is way too big. He's probably S5 T5 W4 as well....
That is the key though...they can charge a bunch more for a 'large model kit' I'm sure the tooling price difference is negligible compared to the profits they can make on the model selling it for $70+ instead of $35-$40 for a 'smaller' one. There is this same trend in 40k as well with the Flyer's currently, as well as things like Wraith Knights, Imperial Knights, Morkanauts, ect.
Edit: I totally agree with you, if it wasn't clear, that it's getting a little out of hand, especially on the storage/transportation issue. It's kind of cool to have a centerpiece model, but now my Skaven army has a Plague Furnace, a Screaming Bell, a Doomwheel, 2 Warp Lightning Cannons/Plague Claw Catapults, 2 HPAs. and soon to be a Vermin Lord and a Huge Thankquol/Boneripper model....granted, the Vermin Lord and Thanquol likley wont be on the board at the same time, but still, Buying Battlefoam trays and bags for all of that? That's just nuts! Not to mention the oodles and oodles of slaves, clanrats, giant rats, and plague monks...Right now its on a tray and in a flat rate post box...
Fango wrote: That is the key though...they can charge a bunch more for a 'large model kit' I'm sure the tooling price difference is negligible compared to the profits they can make on the model selling it for $70+ instead of $35-$40 for a 'smaller' one. There is this same trend in 40k as well with the Flyer's currently, as well as things like Wraith Knights, Imperial Knights, Morkanauts, ect.
They finally left the 80s cooky internet is a fad age and now hit the 90s bigger is better fad. (not actually sure if this is accurate though i recall a lot of super size and super mega big gulps back then )
ImAGeek wrote: I actually really like the awesome huge models.
Agreed!
It's why I was so disappointed that my Dark, High, and Wood Elves didn't get anything but new profiles for models older than my brother.
Dark Elves got a plastic Dragon with rider, a new plastic Hydra/other weird beasty, and a huge Blood cauldron/khaine statue thing on wheels if I remember correctly, plus Wood Elves got the giant tree guy! Or did you mean End Times specifically?
Spoiler:
It might be because they actually got royally screwed in the End Times books, DE ravaged from the North by Chaos hordes and daemons, HE having their entire continent lost under the sea, WE having their glades and ancient trees corrupted by chaos and being overrun by millions of beastmen, etc.
I'll admit they lost an opportunity to do a plastic Avatar kit, and maybe an Orion kit.
I meant end times, the plastic dragon was ages ago, and Wood Elves dont have a plastic dragon, they could've done a dual/triple kit with Malekith, Imrik and the Sisters on a huge dragon.
Still that black dragon is pretty cool, still need to pick one up, as well as a hydra, manticore, and chimera...man, too many models, not enough time/money...
Finally got the images to load (in tiny form) on my phone.
1. Boneripper really does look amazing.
2. That gas mask head is hands down the better looking of the two.
3. Not sold on the warpstone fist things, but I guess that'll depend on what they actually do.
4. I hate myself for it, but I want those dice.
ImAGeek wrote: I actually really like the awesome huge models.
Agreed!
It's why I was so disappointed that my Dark, High, and Wood Elves didn't get anything but new profiles for models older than my brother.
Dark Elves got a plastic Dragon with rider, a new plastic Hydra/other weird beasty, and a huge Blood cauldron/khaine statue thing on wheels if I remember correctly, plus Wood Elves got the giant tree guy! Or did you mean End Times specifically?
Spoiler:
It might be because they actually got royally screwed in the End Times books, DE ravaged from the North by Chaos hordes and daemons, HE having their entire continent lost under the sea, WE having their glades and ancient trees corrupted by chaos and being overrun by millions of beastmen, etc.
I'll admit they lost an opportunity to do a plastic Avatar kit, and maybe an Orion kit.
I did mean specifically for the End Times, and they actually didn't get "royally screwed" in any real sense when you look at how things have unfolded.
The three Elven races are now united in a single cause; if not a single vision.
ImAGeek wrote: I actually really like the awesome huge models.
Agreed!
It's why I was so disappointed that my Dark, High, and Wood Elves didn't get anything but new profiles for models older than my brother.
Dark Elves got a plastic Dragon with rider, a new plastic Hydra/other weird beasty, and a huge Blood cauldron/khaine statue thing on wheels if I remember correctly, plus Wood Elves got the giant tree guy! Or did you mean End Times specifically?
Spoiler:
It might be because they actually got royally screwed in the End Times books, DE ravaged from the North by Chaos hordes and daemons, HE having their entire continent lost under the sea, WE having their glades and ancient trees corrupted by chaos and being overrun by millions of beastmen, etc.
I'll admit they lost an opportunity to do a plastic Avatar kit, and maybe an Orion kit.
I did mean specifically for the End Times, and they actually didn't get "royally screwed" in any real sense when you look at how things have unfolded.
The three Elven races are now united in a single cause; if not a single vision.
To be fair, I've only just finished reading Nagash, but the little info I read about the elves beyond that book were vague spoilers on these forums.
Spoiler:
With what happened to Uthuan, and the fact that all three factions were diminished to a certain extent, I can't see how they can move forward with this new reality as canon and still keep the Elf books separate.
I don't follow or collect any of the elf armies (except for some DE models for Warhammer Quest), but I do hope they keep all of the armies unique and separate in 9th edition...
I don't think a single mixed dragon would have made sense with DE and HE having modern dragon plastic kits. I think adding a small sprue to make either Imrik or Malekith to both the HE and DE dragon would have been a neat idea.
H.B.M.C. wrote: I like the smokey fists. I wonder if you can do a combo - two guns, two fists?
I kind of doubt you can, but it does seem a bit overkilll with four of each (in typical Skaven fashion). My Skaven theme is Clan Septik, and I dig all of the plague stuff (furnace, censer bearers, plague priests/magic, etc), so I will likely go with the censer-fists, love the way the smoke comes out of them...I'd really love to see a plastic censer bearer kit overflowing with smokey censers!
H.B.M.C. wrote: I like the smokey fists. I wonder if you can do a combo - two guns, two fists?
I kind of doubt you can, but it does seem a bit overkilll with four of each (in typical Skaven fashion). My Skaven theme is Clan Septik, and I dig all of the plague stuff (furnace, censer bearers, plague priests/magic, etc), so I will likely go with the censer-fists, love the way the smoke comes out of them...I'd really love to see a plastic censer bearer kit overflowing with smokey censers!
You will be able to mix the arms up but you'll only be able to use the rules for one type.
Clan septik... I keep thinking about septic tanks filled with poo haha
H.B.M.C. wrote: I like the smokey fists. I wonder if you can do a combo - two guns, two fists?
I kind of doubt you can, but it does seem a bit overkilll with four of each (in typical Skaven fashion). My Skaven theme is Clan Septik, and I dig all of the plague stuff (furnace, censer bearers, plague priests/magic, etc), so I will likely go with the censer-fists, love the way the smoke comes out of them...I'd really love to see a plastic censer bearer kit overflowing with smokey censers!
You will be able to mix the arms up but you'll only be able to use the rules for one type.
Clan septik... I keep thinking about septic tanks filled with poo haha
Totally, they are sort of a thrall clan under Pestilens. The entomology was definitely made to make your mind go there. They pride themselves on wearing white robes/clothes so as to better show off their filth and diseased-nastiness. They all carry/wear rusty weapons/armor as well, rustier the better
Oooh, I really like the Warpfire Braziers (S7 flaming, magical attacks that do d3 re-rollable wounds....and impact hits, and stomp, and toughness tests on models in base contact!)...and Wildly Off-target is better than blowing up...though generally bad if you have a nice expensive unit anywhere in his front arc and within 12"
Would have been cool to see a combo version with both guns and fists, but I'll be damned if I don't use the punchy version.
I could care less how many casualties I end up with, whether I win the game or not even, but the satisfaction of taking some big giant melee monster clear across the board to punch the lights out of whatever coveted unit my opponent has will never get old. Never.
I think he a combination of lots of old bone rippers stitched together to create the ultimate bone ripper. Think I'm going to give it 2 of each weapon and just tell my opponent which I'm using at the start of the game.
looks like it will be super easy to magnetize (for those that are into that), since the arm all the way through the end of the bracer seems identical to both weapons.
triplegrim wrote: Look Bonerippers mechanical leg. I'm telling you, they are taking WHFB in a steampunk direction, to capitalize om Warmahordes success.
Skaven have been steampunk longer than Warmahordes has existed.
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Kirasu wrote: Meh 650 points for a T5 wizard. As if .the 650pt Verminlord wasn't bad enough.
Thanquol a heck of a lot more resilient. 8 wounds, 4+ ward, regains wounds on a 5+ each turn. The Warpseer is the only Verminlord that's comparable in cost to resilience.
triplegrim wrote: Look Bonerippers mechanical leg. I'm telling you, they are taking WHFB in a steampunk direction, to capitalize om Warmahordes success.
Other way around. Fantasy technology has had a Steampunk aesthetic for longer than Warmachine has existed.