I held judgment and must say I am disappointed. I would have preferred armored Rat Ogres with weapons such as massive plague sensors and carrying 2 handed or single weapons, or heck, cestus spiked gloves. It would have been cool to have a skaven mounted on the Ogre with a ratling gun on his back. They could have been so much more. I do like the Rat ogre with the Warpfire weapons, but based on the limited armor he could pass as a normal Rat Ogre.
I was really excited when I hear about these guys and thought they were really going to damage my wallet. Now.....No.
If these were 40k models, I'd be pretty enthused. As it is, I feel so confused.
I see great potential for conversions, and I look forward to seeing the sprues, but yeah, I'm with Ernester on this one.
Ernster wrote: I would have preferred armored Rat Ogres with weapons such as massive plague sensors and carrying 2 handed or single weapons, or heck, cestus spiked gloves.
I do not think it fits anything. The proportions are outrageous. The Ogre with the Gatling guns seems as if rushed at the end. The guns are out of scale and stubby. The chest gun....really??? They could have just armored up some Ogres and all would have been well. Bone Ripper looks fine.
Keep it simple and it goes a long way! These look like something from the Teenage mutant Ninja turtles. I hope it includes normal hands or claws in the kit as that would improve them and the Gun chest can be covered with a shield or green stuff.
Okay the lower right rat ogre weapon appears to be a poison wind globeadier mechanism. The right arm barrel is facing up and it looks like a ball is about to drop into it. you can see the other rounds in the tube one of which has a skaven insignia..
I quite like these Rat Ogres to be honest. Even if they do have warpstone nipples and chest ratling guns.As with all Skaven heavy weapons, there's the 50/50 chance that they might blow themselves up lol
The warpfire thrower looks great. Warpstone Pasties man requires two quick flicks of a hobby knife to have him look great. Chester McChesterson, The Chest-gun wielding skaven probably will require his chest being completely cut and filed down. THankfully that's a stupid easy cover up. Cut the gun down, file all the way down, even if there's a hollow behind the gun nozzle, that's a little bit of green stuff and a round shield bit, bit off the empire steam tank, bit off the old chapel terrain kit, or other suitable sized piece like that away from being back to awesome.
Thanks @ TheDarkAvenger ... where'd you manage to dig up that one of the round based bells was photochopped ? Do we know the source of that pic btw ?
Kinda makes me wonder if more of these rumors aren't aggrandized bs, too. Well... wonder or hope.
Haight wrote: The warpfire thrower looks great. Warpstone Pasties man requires two quick flicks of a hobby knife to have him look great. Chester McChesterson, The Chest-gun wielding skaven probably will require his chest being completely cut and filed down. THankfully that's a stupid easy cover up. Cut the gun down, file all the way down, even if there's a hollow behind the gun nozzle, that's a little bit of green stuff and a round shield bit, bit off the empire steam tank, bit off the old chapel terrain kit, or other suitable sized piece like that away from being back to awesome.
Thanks @ TheDarkAvenger ... where'd you manage to dig up that one of the round based bells was photochopped ? Do we know the source of that pic btw ?
Kinda makes me wonder if more of these rumors aren't aggrandized bs, too. Well... wonder or hope.
Even if the photo is photoshopped, it's definitely in the new White Dwarf; I've just read it on my iPad. So it is 'official', photoshopped or not.
Didn't the pics of the bell/ furnace on round bases do the round back around when they were first released and it turned out to be a simple explanation?
thenoobbomb wrote: What's with the round bases on the Screaming Bell/Plague Furnace?
It's photoshopped. One of the furnace wheels isn't attached to the base...
No. It's in the eBook released by GW. So its either real, GW is purposely is releasing a photo that is fake, or hackers got in altered the eBook without GW knowing...
Haight wrote: Maybe they are Skaven Centurions. Rats in armor, inside of armored rat ogres.
Close,there's actually a baby carrier on the back with some kind of skaven Zoanthrope-ish creature,that's also the reason they don't have packmasters (source: WD coming next saturday)
One more thing i haven't seen mentioned here is the new blisters,there'll be 2 coming out,one is the Grey Seer on foot several pages back and the other one will be a Skaven Warlord (source: once more next week's WD)
I do wonder if each model will have the option for all 3 guns or are they fixed with just what we see in the pic, which would probably necessitate them being 3 separate 1-model units.
Edit:
Also the one in the middle looks like some kind of champion , he is slightly more armored and warpstone "powered"
I still don't understand why you wouldn't let me graft a laser cannon on your chest, to crush those who disobey you! But I guess we're just two different people.
Breotan wrote: To hell with the haters. I got my Verminlord today, I'll be getting Thanquol/Boneripper next weekend, and I'm getting at least two boxes of these guys when they come out.
Eh i think its fine to disagree with the way they are going with the aesthetics.
and i really do think its the paint job that is ruining it.
Gonna wait to see the rules before i splurg on models.
Swap the heads, and they look like they could pass for Grotesques or Ogryn
These guys look like they come out of 40k though. Just need to call them Skavyn Centurions, and call it a day.
The Verminlord I liked, but I don't own any skaven except out of the box set and my old, old Advanced Heroquest, guys so I'm passing.
Models cost 5 points less then a warplightning cannon, the weapons are included into the cost. They come from Rare
They have the same statline as a Masterbred Ratogre with the followin changes:
Bs3, +1 wound, armour save of 6+ for the ranged ones and 4+ for the close combat ones.
You can mix different weapons through the unit, if you mix close combat and ranged then the close combat guy will get targeted first when distributing wounds and making saves.
So if you put 1 Closecombat weapon in a ranged unit then for the first 4 wounds you have a 4+ armour save, and then a 6+ for the remainder of the wounds.
One of the 6 weaponoptions is the grinderfist which gives the unit a tunneling option.
The grinderfist is absolutely brutal. You place a counter in any point before scouts deployment. On your second turn, if you roll a 2+ on a dice, you scatter the counter with the artillery dice, and if you roll problems or the first dice was a 1 the unit is delayed a turn. If the unit ends over impassable terrain or a friendly unit, you shorten the distance to avoid it, but if it ends over an enemy unit you place the rats in close combat against the front rank, though it doesn't count as the rats charging. Otherwise, you place the unit however you want as long as a model with grinderfists is touching the counter, and the unit may act normally for the remainder of the turn, and it can even charge.
Just checked with the lovely person spiling the contents of the new book and it's LD7 plus they are skirmishers without the movement perks whatever that means.
Haight wrote: The warpfire thrower looks great. Warpstone Pasties man requires two quick flicks of a hobby knife to have him look great. Chester McChesterson, The Chest-gun wielding skaven probably will require his chest being completely cut and filed down. THankfully that's a stupid easy cover up. Cut the gun down, file all the way down, even if there's a hollow behind the gun nozzle, that's a little bit of green stuff and a round shield bit, bit off the empire steam tank, bit off the old chapel terrain kit, or other suitable sized piece like that away from being back to awesome.
Thanks @ TheDarkAvenger ... where'd you manage to dig up that one of the round based bells was photochopped ? Do we know the source of that pic btw ?
Kinda makes me wonder if more of these rumors aren't aggrandized bs, too. Well... wonder or hope.
It's a dude on Twitter.
The key point to note is that in the pics of it on a round base, one of the wheels isn't actually attached to the base. And if you've assembled a bell, you'll know what I mean by that.
Darkavenger - might be worth noting that the back wheel or any for that matter can be raised, all depending on wheel layout and where the spikes are.
I have seen several with wheels off the base due to poor planning or construction.
However, GW Photoshop most things these days so this would be no real surprise.
Haight wrote: The warpfire thrower looks great. Warpstone Pasties man requires two quick flicks of a hobby knife to have him look great. Chester McChesterson, The Chest-gun wielding skaven probably will require his chest being completely cut and filed down. THankfully that's a stupid easy cover up. Cut the gun down, file all the way down, even if there's a hollow behind the gun nozzle, that's a little bit of green stuff and a round shield bit, bit off the empire steam tank, bit off the old chapel terrain kit, or other suitable sized piece like that away from being back to awesome.
Thanks @ TheDarkAvenger ... where'd you manage to dig up that one of the round based bells was photochopped ? Do we know the source of that pic btw ?
Kinda makes me wonder if more of these rumors aren't aggrandized bs, too. Well... wonder or hope.
It's a dude on Twitter.
The key point to note is that in the pics of it on a round base, one of the wheels isn't actually attached to the base. And if you've assembled a bell, you'll know what I mean by that.
I have helped assembled a bell and a plague censor. You'd have to work pretty hard to have one of the wheels not be attached.
Unfortunately it appeasrs the pic is from white dwarf, so as much as i wanted this to be a hoax, it still appears legit from GW. :(
Haight wrote: The key point to note is that in the pics of it on a round base, one of the wheels isn't actually attached to the base. And if you've assembled a bell, you'll know what I mean by that.
I have helped assembled a bell and a plague censor. You'd have to work pretty hard to have one of the wheels not be attached.
Unfortunately it appeasrs the pic is from white dwarf, so as much as i wanted this to be a hoax, it still appears legit from GW. :(
But we know GW can screw things up. Isn't there a 40k model somewhere (I don't remember which one) that on the official box picture, something is assembled backwards? i think it's like a shouderpad glued in upside down/backwards or something like that.
And they've thrown the WD team's little homebrewed models in the pictures before. There are no official undead bretonnian models. Somewhere, in one of the new style WD's there are undead bretonnian skeletons. The models belong to somebody on the WD team.
The guy on twitter with these accusations and with his 'brick to your face'-post should be ashamed of himself whatever his point may be. This is in no way an acceptable behaviour.
That there are two WFB models on a round base in an official GW publication means only that. You can interpret it in whatever way you want.
This is GWs way of interacting with its customers, no information until the product is there. No social media to get negative feedback. Denial of changes by staff and support until the changes are already in progress
Schlyne wrote: Isn't there a 40k model somewhere (I don't remember which one) that on the official box picture, something is assembled backwards? i think it's like a shouderpad glued in upside down/backwards or something like that.
There have been a lot of those. I think one of the Leman Russ boxes had an upside down heavy bolter on it, and the plastic Eldar wraithguard used to have a broken model on the box art. I'm not sure if it was on the box or the 360 view on the GW website, but the plastic hive tyrant had limbs clearly held on with big blobs of blue tac, also.
If anybody could tell me the rules for each of the vermin lords, thanquol and boneripper and the stormfiends i would be very grateful. I think they've been mentioned somewhat but some clarification on the actual rules esp. from the end times: skaven book would be nice.
flamingkillamajig wrote: If anybody could tell me the rules for each of the vermin lords, thanquol and boneripper and the stormfiends i would be very grateful. I think they've been mentioned somewhat but some clarification on the actual rules esp. from the end times: skaven book would be nice.
The rules are in the book and as an insert with the model, if you want the rules buy the book or the model. We cannot post copyrighted material here. Belloflostsoukls.net has a leaked version but it's an italian translation & not all of them.
flamingkillamajig wrote: If anybody could tell me the rules for each of the vermin lords, thanquol and boneripper and the stormfiends i would be very grateful. I think they've been mentioned somewhat but some clarification on the actual rules esp. from the end times: skaven book would be nice.
The rules are in the book and as an insert with the model, if you want the rules buy the book or the model. We cannot post copyrighted material here. Belloflostsoukls.net has a leaked version but it's an italian translation & not all of them.
Sorry i didn't know one or two models was bad. I know we can't show points costs for each individual unit. I guess i didn't know just how hard *ssGW was gonna be with this.
flamingkillamajig wrote: If anybody could tell me the rules for each of the vermin lords, thanquol and boneripper and the stormfiends i would be very grateful. I think they've been mentioned somewhat but some clarification on the actual rules esp. from the end times: skaven book would be nice.
The rules are in the book and as an insert with the model, if you want the rules buy the book or the model. We cannot post copyrighted material here. Belloflostsoukls.net has a leaked version but it's an italian translation & not all of them.
Sorry i didn't know one or two models was bad. I know we can't show points costs for each individual unit. I guess i didn't know just how hard *ssGW was gonna be with this.
It's copyrighted material. No company wants that posted online. You want the rules, you have to buy the book.
I find it odd how none of the WD screenshots have the pages with the Stormfiends backs on them,that might change alot of minds about buying them (or counts-as grotesques)
via Old Primarch Missed in the Eye of Terror
Stormfiend are montrous infantry wearing light armour
Unit size is 3+
Rare Unit
85pts per model.
each one must take a weapon listed below, but with no restrictions on how many of each or in any combination. They cost no additional points.
1)Doom-flayer gauntlets: +2 str with impact hits d3
2)Grinderfists: str5 count as magical weapons, dont roll to hit/ does d3 hits, and tunneler special rule(place marker and scatter from it-come in on a 2+ each round)
3)Ratling Cannons:18" range Str5 armour piercing, multiple shots 3d6, quick to fire, count as magical, suffer no penalties for long range or multiple shots,
4)Shock Gauntlets: +1 str and does d3 hits when making a stomp. ignore armour saves
5)Warpfire Projectors: template, str5, flaming attacks, multiple wounds d3, move or fire, quick to fire, magical weapon, on misfire does d6 hits to closest friendly unit
6)Windlaunchers: 6-24" range, plague wind (template and wounds on a 4+ with no armour save), magical weapon, scatters if misfires.
Stormfiends re-roll to wound with their weapons.
if equipped with doomflayer gauntlets or shock gauntlets, they also have warpstone-laced armour that gives them a 4+ armour save against all wounds. Any with warpstone laced armour take wounds first.
Automatically Appended Next Post: Light armour...that sucks
BUT....those rattling cannons seem legit. Quick to fire, 3d6 shots and st5 and no penalty for moving or long range
I'm buying a set of these guys just for those. I'll just have to shave off the dang chest piece but that rattling cannons are good shooting for skaven.
Not sure about 85 points a model tho but whatever.
Close combat ones I could take them or leave them (haven't read the stat line yet)
Also not sure if the warpfire projectors are move OR fire and quick to fire that doesn't make any sense?
Definitely nicer options for Skaven Grey Seers and Warlords already out there in GW's own model range in my opinion... that said I actually quite like the seer but the Warlord is definitely a model I'd definitely not pick up, looks too rank and file for my liking.
From first look, it appears that all of them look balanced (no clear cut better choice). I'm thinking that the only auto include is the Warp Grinder, because the Tunnel rule is just...better than a Drop Pod haha.
triplegrim wrote: Look Bonerippers mechanical leg. I'm telling you, they are taking WHFB in a steampunk direction, to capitalize om Warmahordes success.
I'm pretty sure they already had some steampunk in the game. Look at the other Skaven stuff with the boilers and brass.
@chiefbigredman: Quick to fire and move or fire just means that they can stand and shoot when charged but can't move and then shoot. That said you can place them in front of an enemy and when charged stand and shoot that crap pretty hard.
Oh no the stormfiends are rare choices?! That's always the must have part of the skaven army. Now i'm not as sure if i want them. They'll still probably perform spectacularly though.
flamingkillamajig wrote: Oh no the stormfiends are rare choices?! That's always the must have part of the skaven army. Now i'm not as sure if i want them. They'll still probably perform spectacularly though.
I'm sure they'll do fine. Some really nice weapon options on Skirmishers that get rank bonuses.
flamingkillamajig wrote: Oh no the stormfiends are rare choices?! That's always the must have part of the skaven army. Now i'm not as sure if i want them. They'll still probably perform spectacularly though.
I'm sure they'll do fine. Some really nice weapon options on Skirmishers that get rank bonuses.
I feel like 2 ratling gun stormfiends with a warp grinder (tunneling team) is ideal for elf stomping. Do this in groups of two halfway up the board and there's nowhere they can really hide (except behind hills or buildings).
I think both the grey seer and warlord look fantastic. The warlord is oddly a bit reminiscent of older models but it looks good. Not sure i need any more warlords though and i won't need another seer unless i do double seer for a build.
That's a 4080 point army minimum no other rare slots!
I'm filling out my collection from 10K to 13K.
Give me a high five dude *hand in the air*
I'm gunna be bringing my skaven collection to 10k by summer but 6500 is a lot of stuff so just gunna be getting 40 more stormvermin (100 total then) then all these new models!
I'm at least getting one group of the stormfiends. I figure i'll go 2 with ratling cannons and a tunneler and 2 with warpfire projectors and a tunneler.
I'm not sure if i want to do melee. Most of the options seem valid though i am not as happy with the shock gauntlets. My problem being so what if you get d3 stomps instead of 1. The unit is so fragile unless you flank it'd probably be dead anyway even if those attacks avoid armor they're not as strong as the doom flayer fists. Doom flayer fists are pretty much strength 7 and impact hits. That's strong enough to go through most armor anyway and impacts instead of stomps so you'll always get em on the charge instead of just against some units that you probably wouldn't have trouble stomping into the ground anyway.
I even think the wind mortars would be cool because you re-roll to wound and it wounds on a 4+ against everything. Imagine the pain that'd inflict to cavalry. That said ratling cannons seem most needed for these fast cavalry magical elf lists and warpfire throwers would kill most rank and file (tunneling team counts as not having moved when it comes in so you get to shoot with warpfire throwers too).
Also considering the tunneling teams this could very well screw up a dwarf gunline or any gunline really. You basically just either scatter into the unit or you're so close to the enemy unit you can make a charge they can't stand and shoot against. It's perfect really. Can't see why i never thought of it with the other skaven tunneling teams.
Light Armor (optional warpstone-laced armor; grants the entire unit 4+ armor, but casualties must be pulled from warpstone-laced armor models first. Attacks that target specific models still do so, ignoring the warpstone-laced armor rules )
Each model (each model in a unit may choose differently) must choose from:
- Grinderfists (reroll failed to wounds in assault); S:5, arrives turn 2-3 at a pre-marked position, may shoot or assault upon arrival, d3 automatic hits in assault, magical
- Doom-flayer gauntlets (reroll failed to wounds in assault); +2S, Impact Hits(d3)
- Ratling cannons (reroll failed to wounds via shooting); 18" S5 Armorpiercing, multipleshot(3d6), ignore longrange & multishot penalties, to-hits rolls of "1" hit nearest friendlies, magical
- Shock gauntlets (reroll failed to wounds in assault); +1S, D3 stomp hits, ignores armor
- Warpfire projectors (reroll failed to wounds via shooting); stone thrower, S5, flaming attacks, multiple wounds(D3), misfies casue d6 hits on nearest friendlies, magical
- Windlaunchers (reroll failed to wounds via shooting); stonethrower, 6-24" wound on a 4+,magical, 2d6 scatter on a misfire
Fear, Skirmishers
May not use "Fire on the March, Light troops"
... is that 85 points per ? i mean, they are nice and versatile, but jesus feth, 255 points in Skaven's rare slot is a REALLY bad place to be!
Also i think the warp fire projector is a mistranslation, i dont think its a stone thrower, its probably a fire projector.
Actually, the more i look at it... 255 points for this can fill a LOT of roles...
255 points minimum for a Ld7 unit that can't increase, isn't stubborn, and takes up rare slots?
That doesn't sound all that great to me, even ignoring the whole mess they are when it comes to armor.
Well, until I read some of the weapon descriptions. Holy crap.
Arriving via tunnel doesn't count as moving. Tunnel + Warpfire Projectors = oh hai guyz.
Ratling Cannons... 3d6 BS3, S5, Armor Piercing, Reroll to Wound shots = death to MSU cavalry.
The Windlaunchers are the "mehest" of the group, what with their 75% chance to wound anything, with no armor saves allowed.
Close combat versions are questionable to me. Over double the cost of a regular rat ogre, but they're LD7 skirmishers. I guess you could throw a warlord with the Crown of Command in there (but not on a bonebreaker, sadly ).
They're basically replacements for weapon teams, it seems. Making them ranked makes firing their not-quite-war-machines weapons a bit more difficult I would think.
I will troll in for a minute....does GW no longer no how to do anything that is not 40K related? That is the fugliest thing I have seen to date from GW and they have had some fugly stuff lately.....so sad that Fantasy has been reduced to this
It looks like with this release WHFB has completely jumped the shark and is headed straight into pseudo fantasy/scifi waters. RIP WHFB. Those Stormfiends are incredibly ugly models. They look like molerats modeled on 90's Bane. Just terrible.
RoninXiC wrote:They look more like naked Moles and not Rats... That fur is horrible..
Rat Ogres have never had much in the way of fur since they went plastic. :-\ Usually it's just a few patches here and there.
trexmeyer wrote:It looks like with this release WHFB has completely jumped the shark and is headed straight into pseudo fantasy/scifi waters. RIP WHFB. Those Stormfiends are incredibly ugly models. They look like molerats modeled on 90's Bane. Just terrible.
Er, "pseudo fantasy/scifi" has been the domain of Skaven since pretty much day 1. I mean, the existing rat ogre kit already has arms with guns strapped to them, they just didn't actually do anything in the rules. Granted, the new models crank that crap up to 11, but that seems to be par for the course with regards to End Times releases.
may shoot or assault upon arrival, d3 automatic hits in assault
I hope this is a mistranslation because Assault is a 40k word and I don't want to see fantasy switch to the move, magic, shoot, assault style of 40k. I like charges happening first, it makes your decisions a bi more important as you have to order them properly & commit early.
That's a 4080 point army minimum no other rare slots!
I'm filling out my collection from 10K to 13K.
Give me a high five dude *hand in the air*
I'm gunna be bringing my skaven collection to 10k by summer but 6500 is a lot of stuff so just gunna be getting 40 more stormvermin (100 total then) then all these new models!
*highfive!*
I'm grabbing 60 more Stormvermin, 60 more Night Runners, new Thanquol, and, as stated, 4 of this kit.
That's a 4080 point army minimum no other rare slots!
I'm filling out my collection from 10K to 13K.
Give me a high five dude *hand in the air*
I'm gunna be bringing my skaven collection to 10k by summer but 6500 is a lot of stuff so just gunna be getting 40 more stormvermin (100 total then) then all these new models!
*highfive!*
I'm grabbing 60 more Stormvermin, 60 more Night Runners, new Thanquol, and, as stated, 4 of this kit.
may shoot or assault upon arrival, d3 automatic hits in assault
I hope this is a mistranslation because Assault is a 40k word and I don't want to see fantasy switch to the move, magic, shoot, assault style of 40k. I like charges happening first, it makes your decisions a bi more important as you have to order them properly & commit early.
I'm not sure what you're quoting, but I would guess that's paraphrased. The rules link posted shows that they pop up at the start of the turn and can "act normally this turn, including declaring a charge".
The warlord which is kinda just meh is such a copy of the warlord from the island of blood set. Standing on the same rock just sideways and the armour around the belly it exactly the same. Not impressed with him at all.
As the armies of Chaos spill down from the north in a tide of blood and fire, the skaven are at last ready to unleash their invasion of the surface realms. Vast armies of chittering ratmen scurry forth from the darkness, bursting out into the wan light of day, their beady eyes hungry for blood. The realms of man, the holds of the dwarfs and the ancient temple-cities of the lizardmen are the first to feel the wrath of the Horned Rat’s children. However, the fractious skaven are ever their own worst enemy, and plots and schemes abound among their leaders. Meanwhile, the grey seer Thanquol sets in motion his plans for ultimate domination, making dark bargains and deadly pacts that will have unforeseen consequences…
Warhammer: Thanquol continues the epic tale of the End Times, following the twisting plots of the skaven and their conquest of the surface world. Covering the complex machinations and insidious schemes of the followers of the Great Horned Rat, this book presents new armies, villains and heroes. Inside you will find rules for mighty characters like Thanquol and his gigantic bodyguard Boneripper, the dread Verminlords and the empowered dwarf slayer king Ungrim, Incarnate of Fire. Also included are new campaign rules and a collection of narrative missions that allow you to fight your way through the End Times in your own games of Warhammer.
The warlord which is kinda just meh is such a copy of the warlord from the island of blood set. Standing on the same rock just sideways and the armour around the belly it exactly the same. Not impressed with him at all.
Question: Are these rules from last week's White Dwarf? Because the End Times book is out this week and they'd have no reason to duplicate the rules like that, surely?
Sorry, just trying to work out if we know this week's dwarf in advance or not. ...Future release reasons.
The warlord which is kinda just meh is such a copy of the warlord from the island of blood set. Standing on the same rock just sideways and the armour around the belly it exactly the same. Not impressed with him at all.
Question: Are these rules from last week's White Dwarf? Because the End Times book is out this week and they'd have no reason to duplicate the rules like that, surely?
Sorry, just trying to work out if we know this week's dwarf in advance or not. ...Future release reasons.
These are from next week's WD I believe. This week's features the Thanquol model and book itself.
The warlord which is kinda just meh is such a copy of the warlord from the island of blood set. Standing on the same rock just sideways and the armour around the belly it exactly the same. Not impressed with him at all.
Question: Are these rules from last week's White Dwarf? Because the End Times book is out this week and they'd have no reason to duplicate the rules like that, surely?
Sorry, just trying to work out if we know this week's dwarf in advance or not. ...Future release reasons.
These are from next week's WD I believe. This week's features the Thanquol model and book itself.
Bizarre. Why release the fame rules twice in one week?
Oh well, carry on talking about rat peoples, I'll just slink back to the Necron thread and explode with frustrated anticipation. Don't want to mess up the carpet in here.
The warlord which is kinda just meh is such a copy of the warlord from the island of blood set. Standing on the same rock just sideways and the armour around the belly it exactly the same. Not impressed with him at all.
Question: Are these rules from last week's White Dwarf? Because the End Times book is out this week and they'd have no reason to duplicate the rules like that, surely?
Sorry, just trying to work out if we know this week's dwarf in advance or not. ...Future release reasons.
These are from next week's WD I believe. This week's features the Thanquol model and book itself.
Bizarre. Why release the fame rules twice in one week?
Oh well, carry on talking about rat peoples, I'll just slink back to the Necron thread and explode with frustrated anticipation. Don't want to mess up the carpet in here.
It says something about 'an ancient evil awakens' in next weeks white dwarf on the back page
The warlord which is kinda just meh is such a copy of the warlord from the island of blood set. Standing on the same rock just sideways and the armour around the belly it exactly the same. Not impressed with him at all.
Question: Are these rules from last week's White Dwarf? Because the End Times book is out this week and they'd have no reason to duplicate the rules like that, surely?
Sorry, just trying to work out if we know this week's dwarf in advance or not. ...Future release reasons.
These are from next week's WD I believe. This week's features the Thanquol model and book itself.
Bizarre. Why release the fame rules twice in one week?
Oh well, carry on talking about rat peoples, I'll just slink back to the Necron thread and explode with frustrated anticipation. Don't want to mess up the carpet in here.
I don't order direct from GW if I can avoid it. Been burned too many times. I'd order a model the day it went live for pre-order and not get it until a week or two after it hit the shelves. This has happened more frequently than I'd care to say but I have learned my lesson and now patiently wait for my FLGS to get it and buy it from them.
Have to admit, after being heavily bored with all things GW for quite some time this year, the end-times, read on a whim, actually proved to be very entertaining.. SO refreshing for the fluff to MOVE after +/- 30 years... Looking forward to book 4... though I must say, next to the FW verminlord, the new plastics look more like goats or something... the FW one is spot on if you ask me. Also not a big fan of the teal color scheme on the rat-ogres... I agree with many others that the brass and leather tattered look was much better, the teal is jarring compared to the palet of literally everything else.
New Grey Seer and Warlord, and Thanquol himself look pretty boss overall though IMHO.
I think it is very much Beastman like H.T, the main reason is the body being extremely human proportioned for all intents and purposes, and the small head combined with the long tufted fur and horns all combine into a very beastman aesthetic...
The regular Skavens are all hunched over more or less, with large heads and very obviously rat-like features down to fur type, faces, buck teeth, the tails etc. The FW Verminlord is even more like a true rat, and that is why I have always loved it. The plastic verminlords just have this 80's wrestler vibe to them, ultimate warrior'esque physique in some weird way lol... just too cartoonishly human to fit in easily with the rest of the line, jarring like when a completely different artist takes over your favorite comic book with a very different style from the previous guy. The rat ogres too are in that wrestler cartoon vein imho, but at least they are inherently mishappen, even if it isn't rat like at least it isn't human either.
I won't even get started on the nipples and 1.5 inch barrel chest gatling guns lol... overall though, even though I don't love those 2 particular models (the VL and the armored rat ogres whatever they are called) they aren't terrible either, just prefer the other stuff more.
The warlord which is kinda just meh is such a copy of the warlord from the island of blood set. Standing on the same rock just sideways and the armour around the belly it exactly the same. Not impressed with him at all.
Question: Are these rules from last week's White Dwarf? Because the End Times book is out this week and they'd have no reason to duplicate the rules like that, surely?
Sorry, just trying to work out if we know this week's dwarf in advance or not. ...Future release reasons.
These are from next week's WD I believe. This week's features the Thanquol model and book itself.
Bizarre. Why release the fame rules twice in one week?
.
They have been doing that for a year. All new models get their rules printed in White Dwarf in addition to their Codex/whatever. The first might have been the Militarum Tempestus.
trexmeyer wrote: It looks like with this release WHFB has completely jumped the shark and is headed straight into pseudo fantasy/scifi waters. RIP WHFB. Those Stormfiends are incredibly ugly models. They look like molerats modeled on 90's Bane. Just terrible.
I like it, very much back to the old realms of chaos with champions with bolt guns or lascannons, great fun and great modelling oportunity
They're one of my favorite things in 40k currently and a great way to kind of have a "prebuilt list" with some bonuses.
The way they're written makes it seem like they're part of a larger list.
Like, you get stuff from, say, Ogres, if you take that formation. (Look at the Dwarf special rule, for a reference.)
It's not too far off from the way 40k's formations phrase things.
Effectively a "formation" is a self-contained entry that can be taken as part of a whole army. A lot of times they have some kind of unique special rules to apply JUST to that formation.
They're one of my favorite things in 40k currently and a great way to kind of have a "prebuilt list" with some bonuses.
The way they're written makes it seem like they're part of a larger list.
Like, you get stuff from, say, Ogres, if you take that formation. (Look at the Dwarf special rule, for a reference.)
It's not too far off from the way 40k's formations phrase things.
Effectively a "formation" is a self-contained entry that can be taken as part of a whole army. A lot of times they have some kind of unique special rules to apply JUST to that formation.
Except it's infinitely worse in fantasy.
Without a sensible allies matrix(Something 40k still doesn't have), you can wind up with dwarf gunlines backed up by WoC 3++ characters.
It's Thanquols personal colour apparantly. Skyre is red according to the latest WD.
I thought Clan Mors was red? lol Confused!
Yeah in White dwarf it says 'clan Mors and Skyre are red, the blue is Thanquols personal colour' or something similar.
Yeah: 'Clan Pestilens tend to wear green, Clan Skryre and Clan Mors wear red, Clan Eshin and Clan Rictus wear black, and so on. Blue is Thanquol's own colour...'
It says something about 'an ancient evil awakens' in next weeks white dwarf on the back page
The Verminlords just showed up en masse, Archaon is wrecking everything, Nagash just came back, and everything went to pot with the Elves... What the hell else is left?! How could things get any worse?
It says something about 'an ancient evil awakens' in next weeks white dwarf on the back page
The Verminlords just showed up en masse, Archaon is wrecking everything, Nagash just came back, and everything went to pot with the Elves... What the hell else is left?! How could things get any worse?
It says something about 'an ancient evil awakens' in next weeks white dwarf on the back page
The Verminlords just showed up en masse, Archaon is wrecking everything, Nagash just came back, and everything went to pot with the Elves... What the hell else is left?! How could things get any worse?
It's for Necrons
Well THAT'S anticlimactic. Besides, I thought Necrons got retconned into not being evil, just heavily territorial.
It says something about 'an ancient evil awakens' in next weeks white dwarf on the back page
The Verminlords just showed up en masse, Archaon is wrecking everything, Nagash just came back, and everything went to pot with the Elves... What the hell else is left?! How could things get any worse?
Probably the only thing left.: Krakenrok the Black.
It says something about 'an ancient evil awakens' in next weeks white dwarf on the back page
The Verminlords just showed up en masse, Archaon is wrecking everything, Nagash just came back, and everything went to pot with the Elves... What the hell else is left?! How could things get any worse?
Spoiler:
I heard Lustria got destroyed in this book.
Btw you can't tell me i'm the only one that wants to saw off the chest ratling cannon and glue/green stuff it on his crotch. Imagine how awesome that'd be. His d*ck just killed your daemon prince. Eat it!
It says something about 'an ancient evil awakens' in next weeks white dwarf on the back page
The Verminlords just showed up en masse, Archaon is wrecking everything, Nagash just came back, and everything went to pot with the Elves... What the hell else is left?! How could things get any worse?
Spoiler:
I heard Lustria got destroyed in this book.
Btw you can't tell me i'm the only one that wants to saw off the chest ratling cannon and glue/green stuff it on his crotch. Imagine how awesome that'd be. His d*ck just killed your daemon prince. Eat it!
OMG I would have to name him Oderus Urungus (RIP)!!!
Btw you can't tell me i'm the only one that wants to saw off the chest ratling cannon and glue/green stuff it on his crotch. Imagine how awesome that'd be. His d*ck just killed your daemon prince. Eat it!
pretre wrote: Is it me or are those skaven characters 'cheap'? (At least compared to the $30 clams we have been seeing.)
It's just you. £13.50 for a small, 20mm base character is almost as bad as £18 for a larger 25mm base Space Marine character.
So it isn't just me since they are cheaper than the current batch of clams we have been getting. Thanks.
They're cheaper, but equally bad value. And they're not cheaper than other Fantasy ones actually. The Oldblood and Nurgle lord are £9 I think. They're cheaper than the £18 SM characters, but those are frankly ridiculous. They're only £2.50 less than Gutrot Spume I belive, who's on a 40mm base.
I presume they're shooting blobs of some sort of warpstone/liquid goo
you can see feed tubes to each arm and over the right shoulder for the chest mounted version (and I guess there will be some sort of tank when we finally see the back)
If they are meant to be firing standard 'bullets' then I'm stumped as to how any of them will feed
ImAGeek wrote: Yeah it is, but I wager the company moon opinion will be that £13.50 is ridiculous for a 20mm based model..
Company moon?
My question wasn't on their value or whether it was more or less than old characters. It was quite simple: Are they cheaper than the current batch of clams we have been seeing? Yes, they are.
No you asked if they were cheap compared to recent clams, which is a different question to are they cheaper than current clams. Cheap would be like £6, cheaper could be £17.99, but that wouldn't be 'cheap'.
ImAGeek wrote: No you asked if they were cheap compared to recent clams, which is a different question to are they cheaper than current clams. Cheap would be like £6, cheaper could be £17.99, but that wouldn't be 'cheap'.
It says something about 'an ancient evil awakens' in next weeks white dwarf on the back page
The Verminlords just showed up en masse, Archaon is wrecking everything, Nagash just came back, and everything went to pot with the Elves... What the hell else is left?! How could things get any worse?
This may be referring to the rumored Necron release for 40K
It says something about 'an ancient evil awakens' in next weeks white dwarf on the back page
The Verminlords just showed up en masse, Archaon is wrecking everything, Nagash just came back, and everything went to pot with the Elves... What the hell else is left?! How could things get any worse?
They gotta wreck literally everything to bump WHFB into this crazy new bubble incarnation. It has to be so bad that the whole world just explodes!
So it isn't just me since they are cheaper than the current batch of clams we have been getting. Thanks.
I think prices for clampacks are a bit up and down. Dark Eldar were pretty "cheap" too, comparable to these actually. Plastic Commissar for IG was even cheaper. 40K Orks and Fantasy's Gutrot in the middle. Space Marines usually take the top spot for price though.
other storm vermin builds (which pretty much guarantees only one of each weapon set up in the box)
Nothing a little scratch building cant help. but im really liking the warp and meat tenderizer fists. il probably remove the chest one but im liking those setups.
Ah, genius, GW. One of each means people buying more boxes to get their optimal loadout for the unit...and likely also why they had to write the rules to make the units mix-matched.
Lol. Light armour. A massive middle finger up to every Skaven player out there.
Except for the fact that the rules specifically say that you apply wounds to the warpstone enhanced armor Fiends first. You only need to include 1(2 for 6+ sized units) to tank the hits for the rest.
Yeah except a 6 man unit is way too many points. Imo this unit is pretty DOA due to it being a rare choice and having no resiliency for a monstrous unit.. way too expensive per model compared to other rares
jojo_monkey_boy wrote: I just looked at the new stuff on GW's web site. 26 CAD for the new warlord and grey seer models!
GW still sell the dark elf sorceress plastic model for 17.75 CAD. It was one of the first few plastic character models released in 2011.
Can someone help me understand why these new models cost almost 1.5 the price?
This is why their sales are dropping.
There is no logical reason, beyond price creep to keep their profits rising. The price disparity between old kits and new ones is quite bemusing. Sometimes they try to up the price of special units in Warhammer for the (laws of economics defying) reason that people buy less of those kits. The VC Grave Guard were the same price as the VC Skeletons when both kits were released. Now look at the disparity!
Anyhow, you're looking in the wrong place for price logic.
I dunno. I could definitely see a unit of 3 making regular rounds, especially in themed lists. Swapping an HPA for a unit of 3 isn't a bad trade off, especially as more and more armies bring flaming attacks to the table.
3x Ratling Cannons or whatever is 9d6 shots at BS3 S5 with Armor Piercing. Certainly great for dealing with avoidance cavalry units, even if their range is short the weapons aren't Move or Fire. Or a unit of Warpfire Projectors. 6 Flame Templates will wreck just about any unit you fire at, and on a much more resilient platform that normal Warpfire Throwers.
255 points gets you 12 T4 wounds with a 6+ or 4+ depending on weapons.
250 points gets you 6 T5 wounds with a 4+r.
I'd say it's a pretty even toss, and you can have both at 2400, plus a WLC at 2500.
Lol. Light armour. A massive middle finger up to every Skaven player out there.
Except for the fact that the rules specifically say that you apply wounds to the warpstone enhanced armor Fiends first. You only need to include 1(2 for 6+ sized units) to tank the hits for the rest.
Only if you give them doomflayers or shock gauntlets.
And still, that's either 3/9 or 6/18 wounds. Which isn't good by any definition of the word.
Lol. Light armour. A massive middle finger up to every Skaven player out there.
Except for the fact that the rules specifically say that you apply wounds to the warpstone enhanced armor Fiends first. You only need to include 1(2 for 6+ sized units) to tank the hits for the rest.
Only if you give them doomflayers or shock gauntlets.
And still, that's either 3/9 or 6/18 wounds. Which isn't good by any definition of the word.
They're 4 wounds a piece, not 3.
Still, my point about them not being a middle finger to Skaven players stands.
Im kinda excited you can only make one of each. In a game filled with large numbers of models all standing in the same exact pose its kinda nice to see a unit that A.) can have different load outs and B.) each one looks unique.
Im hoping this also ties into 9e edition and its rumors as well.
I've got a bunch of converted Rat Ogres (6, 3 pictured) and more (9? 12?) to go, so one or two boxes of Stormfiends will be great. Could be Shock Mauls and Warp Grinders. Anyway, you can probably get more bang out of your buck if you have some of the IoB Rat Ogres and an Exacto knife
Saw rumors on Naftka pertaining to the lore in the END TIMES: Thanquol book. I've spoiler'd it below:
Spoiler:
Please do not read this if you do not want to have this spoiled for you when you pick up your book. Of course I have not read this yet personally myself, but this is what was sent in from someone that got their book a day early.
The Fate of Lizardmen may just be answered below the break.
Please remember that I personally have not read the book, as its not released yet. Here is the spoiler from someone that says they have it.
via a reader on Faeit 212
a buddy of mine got his copy of the 4th End Times book yesterday and he
already read through it. Maybe you and your readers are intrested in some
little Stuff
---------
Spoilers
---------
Seems like lizardman are gone!
in short, Skaven have built a gigantic canon over the course of several
hundred years and with that they shot down Morrslieb, one of the Moons of
the Warhammer World.
The resulting rain of moonchunks down onto the planet destroyed a large
part of the Lizardsmans' continent, turning it into a burning wasteland. The
surviving Lizards gathered on one of the remaining parts and to keep it
simple: ripped it out of the ground through magic and flew away.
seems like dem reptiles are gone.
last page of the book shows an artwork of acharon coming out of a chaos
portal with a verminlord next to him.
Empire:
Graf Boris Todbringer leaves Middenheim in the hands of Valten and Gregor Mertak and goes after Khazrak who he blames for all the bad things happening in his lands. He finds his nemesis but falls into a trap, although he challanges Khazrak, kills him, but at the end he is torn apart by Khazrak's herd
Middenheim is under siege by a combined force of Archaon and Thanquol. Basically the Verminlords decide that Skaven are not strong enought to resist the Lord of the End Times, so Verminking sends Thanquol to speak with Archaon and make a deal. Archaon accepts and uses the skaven as a distraction and to poison the city of Middenheim. Eventually it turns out that Teclis is alive, hinding underground while performing a spell to steal the flame of Ulrik that is protecting the city against the invaders (the reason is not mantioned but it's for a greater good). Because of that the flame of Ulrik dies and people panic all around, so without protection deamons and skaven storm the city and the big fight starts... Archaon fights Valten but he gets kille by Verminlord Deciever's shurken, Gregor Mertak banishes Kayros from the mortla world but cannot resist Archaon.
Lustria:
The skaven use Morrslieb to bombard the Lizardem but thanks to the effort of the Slann mages, some of them survive, although ALL of the SLann mages are slain in the process and are basically as Lord Kroak... This guy awakens and beats death, retuns to life just to save certain areas of Lustria by creating magical orbs that lift those lands and set them into the void" (YES WELCOME BUBBLEHAMMER, POKEHAMMER, WARHAMMERBALL ). After that Kroak dies again, and the prophet of SOtek dies too... Tet'o EKo is alive, as Krok Gar (i believe). Clan pestilens is seriously comprimised...
Kharaz-a-Karak:
the battle between skaven, dwarfs and gobbos start at the EIght Peaks, with Queek falling into Skarsnik's trap, althought the Skaven arre much stronger, and Gobbla gets killed so SKasnik loses all of his will to fight... Belegar gets killed by Queek and his head is taken away. At a certain point a Verminlord takes the head to Skarsnik as a token of peace, and he gives him also a warpstone bomb to take to Zhufbar, but Skarsnik think it's a much better idea to detonate the Eight Peaks so he'll be rememebered as the true last king of the mountain and he takes his waaagh and leaves forever those lands for a new unnamed destination.
After that Ikit Claw and QUeek lay siege to Kharaz-a-Kharak, the skaven have the biggest army in the history of the Old World, they even manage to brake the gate, but at that very the skaven army gets charged by the Bugman's rangers and Ungrim's slayers... Thay kill so many skaven that the army starts to panic, so Thorgrim has the chance to get close to Queek, and so he orders his bearers to put him on the ground and challanges the Skaven Warlord... Queek accepts makes some crazy ninja moves, yet Throgrim is much more stonger than him, so he manages to catch the skaven chief and after saying some epic words breakes his neck.... The clan Mors gets buchered Ikit Claw gets killed (but it's not true), and the dwarrfs win one of the biggest vistories in their history. Clan mors is destroyed... So at the end, Ungrim leaves to go help the EMpire with an army of ONLY slayers, Bugman speaks to Throgrim, and then goes away, and Throgrim gets back to the fortress of Kharaz-a-Karak, goes to think in a secret chamber, but he gets surprised by Snitch who kills him, draws some runes in order to summon the Deceiver, in order to open the gates and let the smaller clans (underground) strorm the fortress (at least that's the plan but the story stops before the invasion)
GENERAL:
Chaos moves south, yet from the west dragon roars are herd in the empire while from the East the Ogre Kingdoms are about to arrive... Nagash moves north although he is slowed down by greenskins and dwarfs (in separate moments)
CHARACTERS:
Empire:
- Graf Boris Todbringr killed by beastmen
- Gregor Mertak killed after banishing Kaiyros
- Valten killed by a shuriken from the Deceiver
Skaven:
- Queek killed by Throgrim
- Ikit Claw killed/wounded
- Thanquol allied with Archaon
Chaos:
- Khazrak killed ina duel
- Kaiyros bannished by Gregor
Dwarfs:
- Thorgrim killed by SNitch
- Belegar killed
- Ungrim Avatar of fire
Elves:
- Teclis is alave and he stole the flame of Ulrik
Lizardmen:
- Mazdamundi dead
- Lord Kroak dead
- Prpehet of Sotek dead.
ImAGeek wrote: 'There's no way they'd squat the Lizardmen' clearly people were underestimating how far GW would go...
Doesn't mean they're gone, and to be honest, it would make sense given the idea that the world will be splintered into various parts. The lizardmen have a mobile operating base, now. One that could go wherever they want it to. A small, mobile continent. Think Zeal from Chrono Trigger.
ImAGeek wrote: 'There's no way they'd squat the Lizardmen' clearly people were underestimating how far GW would go...
Doesn't mean they're gone, and to be honest, it would make sense given the idea that the world will be splintered into various parts. The lizardmen have a mobile operating base, now. One that could go wherever they want it to. A small, mobile continent. Think Zeal from Chrono Trigger.
Yeah maybe. I just wouldn't be surprised with anything GW did at this point...
Side note, I really don't like the Grey Seer or Warlord. Especially at those prices.
highlord tamburlaine wrote: So which hero is going to go Super Saiyajin in order to save the world and use the power of hopes and dreams in order to defeat all evil?
ImAGeek wrote: 'There's no way they'd squat the Lizardmen' clearly people were underestimating how far GW would go...
Doesn't mean they're gone, and to be honest, it would make sense given the idea that the world will be splintered into various parts. The lizardmen have a mobile operating base, now. One that could go wherever they want it to. A small, mobile continent. Think Zeal from Chrono Trigger.
From Codex Apocrypha in WD issue #47:
"Adohi Tehga felt the tremors as the whole temple-pyramid trembled. The Exodus Engines had been engaged. If doom was indeed upon the world, thought Adohi, then the last gift of the Old Ones would not fail them..."
So flying pyramid(s) with land attached? Exodus Engines do suggest they are moving, whether around the Old World or from it altogether time will tell. Nice that the Old Ones did not leave their creation without an escape plan though. Pesky Skaven.
Yeah well i was kind of happy with vlad von carstein staying dead. Mannfred was infinitely more awesome in my eyes. Now he's one of nagash's great b*tches. I wouldn't mind it if he wasn't mind controlled to take it up the butt.
Spoiler:
Wasn't too happy queek died but i don't know all the details with some other things. I hope like h*ll we didn't lose eight peaks/city of pillars but it sounds like we did with clan mors gone (it's the biggest warlord clan to let you guys know). Also so you guys know it took the skaven at least hundreds of years to take the city of pillars so i am kind of p*ssed at that bit of news. Lizardmen mostly dead equals (mostly) happy times but that sucks for lizard players. I'm very curious to see what happened after the deceiver gets summoned and the rats come in from the depths. Always such a teasing little wh*re aren't you GW? You like it dirty don't you ;P.
If the rumours of the changes to WHFB are true, there's a decent chance Lizardmen are actually the opposite of dead. IE, "Confirmed for New Warhammer". Their story seems to tie into the new Warhammer rumours. (though it's possible they weren't the first. Some elves and ascended gods also left for a new world/dimension/whatever)
TiamatRoar wrote: If the rumours of the changes to WHFB are true, there's a decent chance Lizardmen are actually the opposite of dead. IE, "Confirmed for New Warhammer". Their story seems to tie into the new Warhammer rumours. (though it's possible they weren't the first. Some elves and ascended gods also left for a new world/dimension/whatever)
I would be perfectly content with Orbital Drop Lizards. Why I could almost be convinced to give GW money for something as ridiculous as space lizards...
It'll be interesting to see who will lead the scalies if all their leaders got wiped.
TiamatRoar wrote: If the rumours of the changes to WHFB are true, there's a decent chance Lizardmen are actually the opposite of dead. IE, "Confirmed for New Warhammer". Their story seems to tie into the new Warhammer rumours. (though it's possible they weren't the first. Some elves and ascended gods also left for a new world/dimension/whatever)
Lizard em aren't gone, they have just been transfered over to 40K, we already saw the Knights transfer to 40K form brettonia, so now we will have a new 40K race. Salamanders versus Lizardmen in the next 40K codex. Or they will be retcon ex to be a second species that lived on the Salamanders homeworld and we will have Dino riding marines.
highlord tamburlaine wrote: I would be perfectly content with Orbital Drop Lizards. Why I could almost be convinced to give GW money for something as ridiculous as space lizards...
It'll be interesting to see who will lead the scalies if all their leaders got wiped.
GW already did space lizards. The Slann were in Rogue Trader. Sure they were mostly frogs but they had lizards too.
Wow... And I thought they looked bad from the front. Who green-lights these things? I fully realize that it'd be easy to leave the mini-me rat off if you don't like it, but that just screams to me that GW has lost thier sense of the rule of cool...
Edit: Whoops, I'm behind the times as the storm fiends are up on GW's site with much better pics! Old news to those of you who were paying attention, I'm sure
ImAGeek wrote: 'There's no way they'd squat the Lizardmen' clearly people were underestimating how far GW would go...
Humble Gloat.
Also, they aren't gone, they're on a mobile base. Though i will say my optimism levels for what's going to happen with Lizardmen has dropped. Where before i thought it was unthinkable that they'd take one of their most easily defensible and unique IP's and wallpaper them, now I have to admit it's at least possible.
Or who knows if the rumors on WHFB skirmish are true, maybe they are going to take them out of circulation for a year or two only to do a DUN DUN DUN! Guess who's back !? re-release kind of thing.
Sigvatr wrote: ...how the hell does that even work? Outer space is cold as hell, they'd immediately fall asleep...
Space isn't cold. Being hot or cold is a property of matter and space is vast majority vacuum. In fact, space vessels retaining their heat and overheating the crew inside was a serious issue to overcome for early space travel. Manned vessels are specifically designed to bleed as much heat as possible.
One would assume that these Lizardmen bubbles are designed to retain their heat for the cold-blooded inhabitants until they find an atmosphere where proper heat exchange can occur.
ImAGeek wrote: 'There's no way they'd squat the Lizardmen' clearly people were underestimating how far GW would go...
Humble Gloat.
Also, they aren't gone, they're on a mobile base. Though i will say my optimism levels for what's going to happen with Lizardmen has dropped. Where before i thought it was unthinkable that they'd take one of their most easily defensible and unique IP's and wallpaper them, now I have to admit it's at least possible.
Or who knows if the rumors on WHFB skirmish are true, maybe they are going to take them out of circulation for a year or two only to do a DUN DUN DUN! Guess who's back !? re-release kind of thing.
Not a gloat, seeing as I recently bought the Carnosaur kit and was looking at starting Lizardmen. More exasperated at GW, and saying that I'm not really shocked as they'd have to do something crazy to shock me at this stage. Apologies because it was worded a bit gloat-y.
I hope they rerelease them, if they are actually gone now.
ImAGeek wrote: 'There's no way they'd squat the Lizardmen' clearly people were underestimating how far GW would go...
Humble Gloat.
Also, they aren't gone, they're on a mobile base. Though i will say my optimism levels for what's going to happen with Lizardmen has dropped. Where before i thought it was unthinkable that they'd take one of their most easily defensible and unique IP's and wallpaper them, now I have to admit it's at least possible.
Or who knows if the rumors on WHFB skirmish are true, maybe they are going to take them out of circulation for a year or two only to do a DUN DUN DUN! Guess who's back !? re-release kind of thing.
Not a gloat, seeing as I recently bought the Carnosaur kit and was looking at starting Lizardmen. More exasperated at GW, and saying that I'm not really shocked as they'd have to do something crazy to shock me at this stage. Apologies because it was worded a bit gloat-y.
I hope they rerelease them, if they are actually gone now.
Apologies, i read it with the "i'm not trying to say i told ya so, but I told ya so..." kind of tone. You probably didn't intend it that way.
I just... i dunno. Unless they are planning htem as a future release in bubblehammer. I just don't get this.
Lizardmen sell well (for fantasy). They are a unique, easily defendable IP.
just.... dafuq ? It hits ALL the notes of something they'd want to keep even if moving to bubble-hammer (btw, ogres too... ogres are super unique for this setting, Khan Tribe ravenous fatties who are culturally promiscuous mercenaries ? Sounds pretty friggin' unique to me!).
I didn't intend it that way but it totally does read like that, bad wording on my part.
I agree though. Lizardmen are pretty unique to fantasy, I mean there are Lizardmen in other settings but none quite like Fantasy ones. And like you say, Ogres. Even the Orcs and Goblins of fantasy are relatively unique. It's more the Elves, Dwarves and Humans which are the more generic races. Chaos is pretty much completely a GW thing at this stage, Skaven I haven't really seen anywhere else except Mantic who are clearly pretty much copying GW as much as they can get away with, Undead are generic but how do you do ungeneric undead?
I don't get what they're doing either. But, I'm not shocked, the sheer illogicality of it is pretty much a given with GW of late.
ImAGeek wrote: I didn't intend it that way but it totally does read like that, bad wording on my part.
I agree though. Lizardmen are pretty unique to fantasy, I mean there are Lizardmen in other settings but none quite like Fantasy ones. And like you say, Ogres. Even the Orcs and Goblins of fantasy are relatively unique. It's more the Elves, Dwarves and Humans which are the more generic races. Chaos is pretty much completely a GW thing at this stage, Skaven I haven't really seen anywhere else except Mantic who are clearly pretty much copying GW as much as they can get away with, Undead are generic but how do you do ungeneric undead?
I don't get what they're doing either. But, I'm not shocked, the sheer illogicality of it is pretty much a given with GW of late.
To quote my entire local gaming group.
'Looks like we're sticking to 8th.'
They're squatting what is by far one of the most unique and solid armies for their setting which actually sells well...
I can't see the logic here unless this is some gak that the Hobbit contract leaked in.... No Non Traditional Fantasy Races - you can only have humans, elves, orcs, undead and dragons! Wouldn't suprise me if GW bent over for a contract like that...
If the bubble theory works out then Lizardmen are still around in their magic bubble like the other factions. It looks it's more inline with the rumored fluff changes for 9th than an actual squatting.
Hulksmash wrote: If the bubble theory works out then Lizardmen are still around in their magic bubble like the other factions. It looks it's more inline with the rumored fluff changes for 9th than an actual squatting.
They killed off the Slann and every single significant Lizardman SC. Unless we see more comedy value Bretonnian 'lols we live again' shenanigans in a forthcoming book it's about as much of a snub as Storm of Chaos was for the Lizards. Basically GW admitting they don't know what to do with this faction and sweeping them under the rug.
Oh hey army that could probably easily teleport an army halfway across the world to deal with that which you are specifically aligned against, perhaps moreso than any other army...let's uh...forget you existed.
Uh, yeah. Those stormfiends looks cool, but has more tech and bionics on them than most 40k units. So go on and tell me how GW isnt making WHFB more high tech or steampunkish, because that seems to be trend here.
triplegrim wrote: Uh, yeah. Those stormfiends looks cool, but has more tech and bionics on them than most 40k units. So go on and tell me how GW isnt making WHFB more high tech or steampunkish, because that seems to be trend here.
Skaven have always been Warpunkish - its what they do - I have the Citadel Journels where they first turn up - they have warpfire throwers, gas masks, the works
triplegrim wrote: This is true, but have a look at their units from last set. Isnt this a large step in a more-tech direction?
Last night, I assembled a pair of Rat Ogres, from in the battalion box. The date on the sprue is 2004. That sprue has bionic parts on one of the heads, a gun arm (even though the rat ogre doesn't shoot at all, but w/e) and a shock-prod. That's all "techish" stuff, from an old kit. Not to mention the Doomwheel (need I say more?) or the weapons teams, Warlock Engineers, Jezzails, Lightning Cannons, and so forth.
I'm pretty new to the fantasy game, but even to me it's very obvious that this has been a thing for a long time, with regards to the Skaven. It's part of their armies shtick
I think the cables, the drills for arms, the arm-mounted ratling guns, the telepathic little rat thing on the stormfiends back and their robot legs takes this much further.
I am quite sure most classic fantasy elements, like the high elves, lizardmen, dwarves, halflings, bretonnians and more will be purged, and we will be left with a quais-sci-fi game, where the different bubbles of reality that the factions floats around in, just represents planetary worlds in sci fi.
Other Skaven models in the past have had robotic parts, cables etc. Ratling guns and Warpstone drills already exist, they just happen to be on the arms of the new rat ogres. Look at Ikit Claw, who's a few years old now. These models don't go any further than any previous Skaven models have. Also there's literally one robotic leg in the kit, so it has as many robotic limbs as the HPA, which is 4/5 years old now. This isn't a new thing with the Skaven.
I think the cables, the drills for arms, the arm-mounted ratling guns, the telepathic little rat thing on the stormfiends back and their robot legs takes this much further.
I am quite sure most classic fantasy elements, like the high elves, lizardmen, dwarves, halflings, bretonnians and more will be purged, and we will be left with a quais-sci-fi game, where the different bubbles of reality that the factions floats around in, just represents planetary worlds in sci fi.
angelofvengeance wrote: Looks like I'm not the only one who likes the brain rat lol. What better way to protect the little critter than a 9ft slab of death-dealing muscle?
It's okay, but I'd rather they have some sort of packmaster instead.
angelofvengeance wrote: Looks like I'm not the only one who likes the brain rat lol. What better way to protect the little critter than a 9ft slab of death-dealing muscle?
It's okay, but I'd rather they have some sort of packmaster instead.
I actually like brain rat! I think I'm even going to buy him... even though I don't own any skaven outside starter box and... Advanced HeroQuest
I think I've been buying so many Skaven lately to make up for the fact that I never got Advanced Hero Quest (or Warhammer Quest) as a kid.
I figure with the myriad of dungeon crawlers I've either got or will get eventually, I'll just make my own damn updated version of the games since GW won't ever bother.
Dungeon Saga might be a good fit for the rats once Mantic gets around to releasing it.
I think the cables, the drills for arms, the arm-mounted ratling guns, the telepathic little rat thing on the stormfiends back and their robot legs takes this much further.
I am quite sure most classic fantasy elements, like the high elves, lizardmen, dwarves, halflings, bretonnians and more will be purged, and we will be left with a quais-sci-fi game, where the different bubbles of reality that the factions floats around in, just represents planetary worlds in sci fi.
I do also think this was a step to far and even if in the past skaven always had crazy stuff going on, this last release is more like skaven in space than Skaven with some futuristc gear... Yeah they always had it but not spammed to this degree. The models look great if you take 75% of the gear off.
I wonder where's all this fervour surrounding the Lizardmen army being 'squatted' comes from?
They've not been fully wiped out, as far as I've read, like the minor factions in the fluff (Tilea) who did meet their end at the hands of the Skaven.
The Lizzies weathered a brutal onslaught and absconded in a giant space temple.
What's to say they're not going to land it on some Skaven and re-take what's left of the smouldering ruins of Lustria?
Ulthuan's disappeared beneath the waves and naggarond lies in ruin, though I've not heard anyone declate that the High Elves and Dark Elves have been squatted?
So far it sounds as though everything is fitting into the theme of the rumoured 9th edition where the races exist in small 'bubbles', separated from one another.
Scrub wrote: I wonder where's all this fervour surrounding the Lizardmen army being 'squatted' comes from?
They've not been fully wiped out, as far as I've read, like the minor factions in the fluff (Tilea) who did meet their end at the hands of the Skaven.
The Lizzies weathered a brutal onslaught and absconded in a giant space temple.
What's to say they're not going to land it on some Skaven and re-take what's left of the smouldering ruins of Lustria?
Ulthuan's disappeared beneath the waves and naggarond lies in ruin, though I've not heard anyone declate that the High Elves and Dark Elves have been squatted?
So far it sounds as though everything is fitting into the theme of the rumoured 9th edition where the races exist in small 'bubbles', separated from one another.
Yeah because we know exactly where the Elves are now, whereas so far we haven't been told anything about where the Lizardmen will end up. Big difference between a land sinking and the race now being somewhere else, and a piece of land literally flying away into space. Combined with the uncertain future of Fantasy I can see why people are worried for the future of Lizardmen.
Scrub wrote: I wonder where's all this fervour surrounding the Lizardmen army being 'squatted' comes from?
They've not been fully wiped out, as far as I've read, like the minor factions in the fluff (Tilea) who did meet their end at the hands of the Skaven.
The Lizzies weathered a brutal onslaught and absconded in a giant space temple.
What's to say they're not going to land it on some Skaven and re-take what's left of the smouldering ruins of Lustria?
Ulthuan's disappeared beneath the waves and naggarond lies in ruin, though I've not heard anyone declate that the High Elves and Dark Elves have been squatted?
So far it sounds as though everything is fitting into the theme of the rumoured 9th edition where the races exist in small 'bubbles', separated from one another.
Yeah because we know exactly where the Elves are now, whereas so far we haven't been told anything about where the Lizardmen will end up. Big difference between a land sinking and the race now being somewhere else, and a piece of land literally flying away into space. Combined with the uncertain future of Fantasy I can see why people are worried for the future of Lizardmen.
People do remember there's Lizardmen in places other than just Lustria, right?
ImAGeek wrote: Actually no I had forgotten that. Good point.
I doubt they'll get rid of the Southlands Lizards either since Nagash is to their north. It looks like they're really just eliminating the East and the West so that everything concentrates on the two middle continents.
ImAGeek wrote: Actually no I had forgotten that. Good point.
I doubt they'll get rid of the Southlands Lizards either since Nagash is to their north. It looks like they're really just eliminating the East and the West so that everything concentrates on the two middle continents.
Hopefully. I wouldn't put anything past them but I hope they don't get rid of the Lizardmen.
Scrub wrote: I wonder where's all this fervour surrounding the Lizardmen army being 'squatted' comes from?
They've not been fully wiped out, as far as I've read, like the minor factions in the fluff (Tilea) who did meet their end at the hands of the Skaven.
The Lizzies weathered a brutal onslaught and absconded in a giant space temple.
What's to say they're not going to land it on some Skaven and re-take what's left of the smouldering ruins of Lustria?
Ulthuan's disappeared beneath the waves and naggarond lies in ruin, though I've not heard anyone declate that the High Elves and Dark Elves have been squatted?
So far it sounds as though everything is fitting into the theme of the rumoured 9th edition where the races exist in small 'bubbles', separated from one another.
Yeah because we know exactly where the Elves are now, whereas so far we haven't been told anything about where the Lizardmen will end up. Big difference between a land sinking and the race now being somewhere else, and a piece of land literally flying away into space. Combined with the uncertain future of Fantasy I can see why people are worried for the future of Lizardmen.
We do know where the Lizards have gone, though... they're aboard a temple shaped rocket ship!
For me, this is the big difference between being written out of the fluff, as has been the case with the poor Tileans and being given an opportunity to be written in during a later book.
"Archaon, reveling in his moment of glory, standing upon the ashes of Altdorf was unceremoniously crushed, along with his evil army by a giant asteroid filled with Lizardmen"
Scrub wrote: "Archaon, reveling in his moment of glory, standing upon the ashes of Altdorf was unceremoniously crushed, along with his evil army by a giant asteroid filled with Lizardmen"
Tbh having just read book IV - the Lizardmen are in a better place than the Dwarves - they are being systimatically eradicated from all their holds...............
Its amusing that Archaon is only now attacking when there is virtually nothing left to fight........except perhaps the lands of the Far East and the Undead.
Describing book IV to a friend:
Lots of Elf-things, Man-things, Green-things, Dwarf-things, Lizard-things, Chaos-things, Frog-things and false-traitor Skaven Die-die
Gav at Irresistible Force in Brisbane has four copies of the hardcover on his counter, and they're for sale.
Re: Lizardmen.
Holy crap, they fought well. They certainly gave better than they got, its enough to make me feel proud to be a Lizardmen player.
Survivors:
Spoiler:
Re: survivors, there are two groups. There's the group that went in the space temples, this includes ALL of the slann, lots of skink attendants, and misc others. The second group of survivors, led by (ascended?) Kroq-gar, are in the bubbles that Kroak made.
Since all the special characters that we know survived ended up in the bubbles... I'm guessing that the bubbles come back, but the space temples don't.
Therefore, future lizardmen would be slann-less.
Oh, and skaven looters found a magic radio, suggestion that they were hearing the voices of elves/eldar.
I wanted to get in on fantasy for 9th, but I am worried that my purchases wont be in the new books, and my area dosent stay in old editions, no matter how much better they may be. How do I even know what I can buy? This has got to be costing them as much money in model sales as it is generating in book sales if not more.
Orock wrote: I wanted to get in on fantasy for 9th, but I am worried that my purchases wont be in the new books, and my area dosent stay in old editions, no matter how much better they may be. How do I even know what I can buy? This has got to be costing them as much money in model sales as it is generating in book sales if not more.
Well, this is why GW doesn't tell its fans about any releases. God forbid they did their customers a favor and didn't let them buy books/models that would be invalidated in two months! Heck, their responses to the 32mm bases mounting up to "oh, it's just an aesthetic thing" when all of the new Necrons have been coming out on 32mm bases shows that they have zero concern for their customers.
The fact that rumors about 9th are out and about probably has people at GW furious that they can't offload some of the old kits in storage.
Even with a bump in base size it doesn't force you to switch to them unless you actually want to, so I'm failing to see a real issue there. I mean I'd get it if you were forced, but unless you choose to re-base your existing models there is no reason to.
Well it's a tabletop game so obviously there's no forcing. Just as no one is forcing anyone to move onto 9th from 8th, but there also has to come the understanding that the old system (which appears to be radically different than this new one) will no longer be supported and thus begin to dwindle in player base.
The 32mm base thing is more of a comment on how GW can't seem to reveal its plans. It'd be one thing if they said it was an aesthetic thing they were doing from now on but I believe it was explained as a design choice from the studio for one release. I just don't know why they treat customers so adversarially when it comes to providing info about plans.
Fango wrote: Anyone who got the Skaven dice feel like they are really hard to read? I kinda thought the green would have been lighter/brighter...
I was gonna buy the dice when i thought it was 20 small special dice. Then i found out it was like 20 dollars for 10 big special dice. Yeah as a skaven player all i can say is that's not even close to enough. Hell you may as well use 3 dice cubes of 20 at least and generally get a big fat nothing in results.
Accolade wrote: Heck, their responses to the 32mm bases mounting up to "oh, it's just an aesthetic thing" when all of the new Necrons have been coming out on 32mm bases shows that they have zero concern for their customers.
Umm. The Necrons aren't on 32mm:
Spoiler:
Oh wait, this warlord might be:
I'm not sure if that is sarcasm or not...I'm pretty sure all of those are 32mm bases, don't the standard Necron Warriors' feet hang over the edge of the 25mm base?
So what? Look at them on 25mm bases. The feet hang off.
No I agree they're much much better on 32mm. But every photo he posted they were on 32s so I dunno if it was meant to be sarcasm or what...
I don't mind the change to 32mm. Looks much better for SM and Necrons and I doubt we'll be seeing like IG or Tau on 32s.
Here's the issue. Unless someone pulls up the photos on the GW site or actually knows how the models should be looking on 25s, the 32s don't look any different.
It's not like a 40 or 50 where it's easy to spot the difference. Cut him some slack.
I just genuinely didn't know if it was sarcasm that had gone over my head, that's all. I only know because I have Immortals and Warriors so I know what the overhang is like usually, it is an easy mistake when there's no frame of reference, I wasn't sure if it was sarcasm or a mistake.
Kanluwen wrote: It's not like a 40 or 50 where it's easy to spot the difference. Cut him some slack.
Nah, I deserve that one.
I can't stay mad at you. Without your rumor tracker, I'd be stuck having to trust the insanity on Naftka!
And just to be clear, I'm not mad that the GW is changing the bases (for at least the T4/Sv 3+ models at this point) from 32mm to 25mm, I just wish they would be clear about what exactly their plan is.
Kanluwen wrote: It's not like a 40 or 50 where it's easy to spot the difference. Cut him some slack.
Nah, I deserve that one.
I can't stay mad at you. Without your rumor tracker, I'd be stuck having to trust the insanity on Naftka!
And just to be clear, I'm not mad that the GW is changing the bases (for at least the T4/Sv 3+ models at this point) from 32mm to 25mm, I just wish they would be clear about what exactly their plan is.
As it stands right now, the only "plan" they've mentioned is that the sculptors feel that the 32mm bases are better for those models because of the looks.
Kanluwen wrote: It's not like a 40 or 50 where it's easy to spot the difference. Cut him some slack.
Nah, I deserve that one.
I can't stay mad at you. Without your rumor tracker, I'd be stuck having to trust the insanity on Naftka!
And just to be clear, I'm not mad that the GW is changing the bases (for at least the T4/Sv 3+ models at this point) from 32mm to 25mm, I just wish they would be clear about what exactly their plan is.
As it stands right now, the only "plan" they've mentioned is that the sculptors feel that the 32mm bases are better for those models because of the looks.
Well, either way all of the T4/3+ Sv models in 40k releases since Shield of Bal have had 32mm bases. I don't see that changing.
ImAGeek wrote: I don't mind the change to 32mm. Looks much better for SM and Necrons and I doubt we'll be seeing like IG or Tau on 32s.
I could see Tau Stealth Suits getting 32mm bases. Also, any unit that is "Jump-Infantry" (Scourges, Storm Boyz, Seraphim, etc) would likely get 32mm bases. The big question would be, would they mount 'all' Orks on 32mm, or just Nobs/Lootas/Storm Boyz? And what about regular Sisters? They are To 3, but have power armor...And Eldar aspect warriors? Maybe just Hawks and Warp Spiders? I definitely like how the Marines and Necrons look on the roomier bases, so if it simply players choice, I will be basing at least my To 4/jump infantry on them.
As far as the Skaven go, I will lament one last time that I will not be getting a nice hardback 8th ed army book...and will keep praying to the Great Horned Rat that we will get some updated sculpts for Gutter Runners/Night Runners sooner than later. Though with the current wave complete...that is looking VERY unlikely....my new $20 Skaven dice are neigh unreadable (dark pips on dark green dice?!) and my Thanquol bookset has a squashed corner from the lousy packing job GW did...
I am sad to see the Lizardmen routed from the Old World (possibly for good?!) as my buddy JUST started collecting them...and it's really looking bleak for the entire Dwarf race...
Fun to see some Lustria specific scenarios and special rules...but what's the point now that
Spoiler:
Lustria and the Southlands have been obliterated by asteroid chunks from Morrslieb