Sirius42 wrote: At the risk of sounding ungrateful at my legion getting some love, is there any sign or rumours of mk3 heads and torsos for the BA? I mean these are cool, but mk4 just aren't my thing. Also, directed at those who went to the open day, are they planning on filling out the missing range of cataphractii pads? Thanks
Doesn't seem likely. So far every legion has received only one set of helmets and torsos.
Correct.
I suppose the forthcoming FW fluff for BA will suggest that they predominately use MK.IV armour over anything else. The Raven Guard receive MK.VI upgrades, the Iron Warriors MK.II and so on, so forth.
Now that I think about it, it's possible that the Blood Angels will receive a boarding unit (the guys with the large shields) and barring the imperial fists one, those have been done in mk 3 for legions that have received one. But current rumours claim that a full-fledged book featuring da/ba units aren't being worked on right now but we might see their rites of war (and maybe warlord traits and relics) included in book VI so that players of those legions (or players who want to use them) won't be left all high and dry
Sirius42 wrote: At the risk of sounding ungrateful at my legion getting some love, is there any sign or rumours of mk3 heads and torsos for the BA? I mean these are cool, but mk4 just aren't my thing. Also, directed at those who went to the open day, are they planning on filling out the missing range of cataphractii pads? Thanks
Doesn't seem likely. So far every legion has received only one set of helmets and torsos.
Correct.
I suppose the forthcoming FW fluff for BA will suggest that they predominately use MK.IV armour over anything else. The Raven Guard receive MK.VI upgrades, the Iron Warriors MK.II and so on, so forth.
Except Ultramarines who got two sets because, well, Ultramarines?
Sirius42 wrote: At the risk of sounding ungrateful at my legion getting some love, is there any sign or rumours of mk3 heads and torsos for the BA? I mean these are cool, but mk4 just aren't my thing. Also, directed at those who went to the open day, are they planning on filling out the missing range of cataphractii pads? Thanks
Doesn't seem likely. So far every legion has received only one set of helmets and torsos.
I consider my Salamanders blessed by the presence of 4 Mk4 helmets amidst the Salamanders head upgrade pack, so while I am stuck with just Mk3 torsos for them, I can at least bring a little Promethean flair to my Mk4 guys.
-Shrike- wrote: Does that mean that you have every Tech-Priest ever produced by GW?
As it happens, I own none of GWs' AdMech models. I'll get them eventually, but right now I'm content with owning all the ones FW makes plus multiple Enginseers, Tech-Marines, scratch-built Tech-Marines and the Skullz Tech-Priests.
Damn those look nice. Seeing the DA heads all painted up is gorgeous.Good thing I'm not a fan of the fluff, otherwise a Kill Team force might have wormed its way into my mind...
Those are gorgeous, are they yours? DA are the only legion I wasn't so keen on, and that's changing rapidly. Someone on Bolter and Chainsword said they asked Alan Bligh how he managed to write balanced rules for the best warrior among the legions (talking about Sigismund) and his response was 'we haven't done Corswain yet'. So I'm looking forward to him, and the FW fluff for the Dark Angels.
Sooooooo... has there been any updates on the Plastic box of HH Mk4 marines?
I want to get the BA upgrades but I don't have any MK4 bodies. If there's going to be a ton of Mk4 bodies in that plastic box, i'm not going to get the resin ones.
I can commit to a ton of MK3 shoulder pads though!
ArtIsGreat wrote: Have we seen a FW paintjob with the old goofy line down the face design, RT style?
I'm not sure I follow??
I assume he’s talking about the classic RT era helmet stripes. Which were used to denote ranks, amound other things. There were a lot of RT era unit markings that have fallen to the wayside. It would be interesting to see if FW painters did any throwback nods to the old stuff.
ImAGeek wrote: Ah I hadn't checked the bulletin today. The new T-shirt designs for the 40k open days look cool, I wish they'd sell them on the website:
Ok, who is going to the next open day? I need that EC shirt and will happily reimburse someone who gets one for me.
BrookM wrote: Surprisingly, the rules do not have the "experimental" tag, so it's prolly going to stay like that.
I saw that too. I wonder if the Frontline guys are going to allow it
Automatically Appended Next Post: I wonder which is will be better in play, the concentrated bombardment or the pattern bombardment Both are really quite boom-boom.
Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
Things change in 10-15 years.
I think that's the most important part of the Tau way to warfare - if something proves them wrong, they change their approach, unlike anyone else in the goddamn galaxy. "The enemy insist on bullrushing us with big honkin' suits? Well, if that's how we're playing, let's beat them on their own turf."
Yes, but $$$...
Wasn't the Riptide the "pinnacle of technology" etc, and his creator frowned upon ?
The response to Titan/gargants ?
Seriously, the scale of 40k is becoming ridiculous...
But to be on topic, it seems to be way more resistant than shooty.
Gamgee wrote: So I'm unfamiliar with Titan rules. How does this tack up against those? Primarily the Warhound since it seems like it could put some hurt on it.
I'd say it'd have some problems against the Warhound if the Warhound is kitted up for Superheavy Hunting with 2x Turbolasers firing off 4 D shots. This configuration is also the only fair matchup considering the only other contender, the Plasma Blastgun would be unreliable at best at getting through its 10 wounds in a 6 turn average game.
The Taunar would use its Triple Barreled Ion Cannon in the Coherent Beam firing mode to knock out the Void Shields, then nail the Warhound with the Multi Driver, but it only has a 1 in 6 chance of getting that Deathblow result you want. But that might not even kill it. So chances are the Warhound will have a second turn of firing.
Though if the Taunar gets within 12" with a Fusion Eradicator Loadout I'd definitely say it would swing in the Taunars favour... but that dooooes put you awfully close to the opponents battleline.
Yes, but $$$...
Wasn't the Riptide the "pinnacle of technology" etc, and his creator frowned upon ?
The response to Titan/gargants ?
Seriously, the scale of 40k is becoming ridiculous...
But to be on topic, it seems to be way more resistant than shooty.
I think I read somewhere that the Earth Caste engineer that keeps making these massive battlesuits designs them partially to spite the Ethereals who want him to design more stealthsuits.
Although I guess the Ethereals got their stealhsuit.... a giant stealthsuit.
I'm just amased that this thing was advertized as an anti-Titan machine, and instead we got a Horde-remover and light vehicle glancer with ridiculous defences.
Though if the Taunar gets within 12" with a Fusion Eradicator Loadout I'd definitely say it would swing in the Taunars favour... but that dooooes put you awfully close to the opponents battleline.
Use the pattern bombardment on their firing line. Should help.
The Wise Dane wrote: I'm just amased that this thing was advertized as an anti-Titan machine, and instead we got a Horde-remover and light vehicle glancer with ridiculous defences.
It'll rough up the Knight Classes for sure. The sheer number of multi-melta/lascannon equivalent shots it can drop will have them hurting, and thats even before they recieve the D.
godardc wrote: Seriously, the scale of 40k is becoming ridiculous...
But to be on topic, it seems to be way more resistant than shooty.
The scale of 40k was meant to be about this sort of thing. Vast armies fighting each other while giant beasts and what not tower overhead. I'm not sure where you're coming from here.
More survivable than a Nid Heirophant for about half the points.
ahahahahaha FW. No.
Don't forget the far better weapons!
What's worse is that that this thing is probably still priced fairly when compared to a Warhound. It's like they belong to a different game to Hierophants, Stompas and the Lord of Skulls.
I posted way back when this was first rumoured FW would equal/outdo the Heiro.
Look, I actually dont have a massive problem with mega units and apoc style crazy.
However the Heiro is supposed to be a literal titan killer, 1vs1 awesome, in packs unstoppable.
Then FW drop this Tau thing......
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
Things change in 10-15 years.
I think that's the most important part of the Tau way to warfare - if something proves them wrong, they change their approach, unlike anyone else in the goddamn galaxy. "The enemy insist on bullrushing us with big honkin' suits? Well, if that's how we're playing, let's beat them on their own turf."
Yeah, they're much more adaptable than the other forces (except Nids). Of course, there's the possibility they built it simply to show the imperium they could make better Titans.
I was just about to ask a really dumb question, does a destroyer hit take the invulnerable save out of action even if it isn't saved, then remembered that you don't get an invulnerable save.
Grey knight paladins with daemon hammers for 5+ wounds and force in close combat and grav centurions to strip wounds maybe?
Christ, maybe assault centurions as well. Can't instant death them in close combat, and 3+ wounding in close combat with a decent amount of attacks that ignore the save, leaving it only with the 5+ inv, which may be knocked out due to a destroyer weapon.
It should really be initiative 1 though, to at least make it vulnerable to attacks in close combat, I was thinking a large death company with about 5 thunder hammers and furious charge also, but the fact it can instant death them and ignore the FNP along with striking before them is a concern.
Lastly, multiple knights will just get taken apart by this is seems.
So powerful. Multiple stern guard with grav and grav combi alpha strike as well maybe?
Christ, just so so so many wounds to deal with, you really need a few D weapons to try and get a good chance of knocking out its INV save for a turn and then hoping you can manoeuvre a grav alpha strike on it.
Automatically Appended Next Post: Also, isn't the riptide frowned upon not because it is a big unit, but because of the nova reactor potentially killing it's own pilot.
Automatically Appended Next Post: Posted in the other thread. So who's going to math hammer 3 of these things against a warlord?
I reckon with their durability plus weapons for stripping void shield before firing the D, a warlord is in trouble.
If a Knight can get into melee with it though, it can nicely cut it to shreds over a turn or two, it can't run away with Hit and Run, unlike its smaller cowardly brethren.
Just like Knights seem to be appearing on every IOM army, I suspect this new toy will be in every Tau army (600 points is pretty good for what you get). I wonder, though, how many people will just convert up a Riptide instead of buying the FW model.
Seriously though, I like the fact that you could pretty much print out the FW newsletter as an Earth caste propaganda poster; all it's lacking is a "Do you want to know more?"
It's also interesting that it doesn't have experimental rules; more evidence of a new IA book being right around the corner?
Matt.Kingsley wrote: This thing is way larger than a Riptide, so using single Riptide to convert this thing is a no-no
The whole purpose of converting is to take one thing and turn it into something else. The starting size of the base has no real bearing on the size of the finished model.
Matt.Kingsley wrote: This thing is way larger than a Riptide, so using single Riptide to convert this thing is a no-no
The whole purpose of converting is to take one thing and turn it into something else. The starting size of the base has no real bearing on the size of the finished model.
Yeah but it's like converting a dreadnought into a Knight, or a Knight into a Reaver or something. Seems a counterproductive base for the conversion.
We had a guy pass off a small toy dinosaur as a Squiggoth once, it wouldn't surprise me if people tried to pass off a Riptide conversion as a Ta'SupAr.
I heard once that the desigination of garg vs. walker was more about the movement than anything else (360 shooting for example) to represent something more dynamic and less lumbering on the field.
Which, fits a suit, sort of. Now, of course, they just need to clean up the rules.
Overall, I like it - its not bad, but its not OP or amazing.
Which is good. we have too many OP things.
Of course, this has context: Compared to knight titans, wraithknights etc. (or centurions) its decent.
Of course, those units are ....on the very high end of points efficiency.
Compared to a hierophant ....well, lets just say the hierophant is pretty bad.
Honestly this thing seems pretty fair (for a Titan at least) in terms of power for it's points cost.
T9 is actually easier to wound than AV14 (AV14 needs a minimum of S8 to glance, while T9 needs S6 I think?). Yeah it has 10 wounds, but that seems in line with the rest of the Titans available. The 2+ isn't a big deal, if you're hitting a Titan with a sub AP2 weapon, either something has gone horribly wrong or you're doing it wrong. The GC status plus the invul does make it pretty survivable, but nothing insane, a 4++ followed by FNP is certainly not unheard of in normal 40k.
The big thing I think people might be missing is that it's a GC, meaning it can only shoot 2 of it's weapons at a time, right? So, in an average turn of shooting against a heavy target, it's only shooting the equivalent of 3 Lascannons and a single D blast. Coming from a 600pt Titan, that is not a lot of firepower at all. Yeah, this guy will wreck hordes and SM, but Tau have always been able to do that, Tau aren't getting new capabilities, just a new tool to do the things they already could.
Is the KX139 good? Of course it is, never gonna deny that. Is it OP? Right now, without any time at the table with it, I'm gonna say no. It's pretty survivable, and can put out some heavy firepower depending on the circumstances, but as long as you are going after it with proper anti-Titan/GC weaponry and units (S D, Fleshbane, S8+, AP2, Grav, etc.) I don't see this guy running train on your army.
Matt.Kingsley wrote: This thing is way larger than a Riptide, so using single Riptide to convert this thing is a no-no
The whole purpose of converting is to take one thing and turn it into something else. The starting size of the base has no real bearing on the size of the finished model.
Yeah but it's like converting a dreadnought into a Knight, or a Knight into a Reaver or something. Seems a counterproductive base for the conversion.
Which doesn't matter to quite a few people out there. Look at how many people have built Thunderhawks and Storm Eagles from the Stormraven kit. All I'm saying is don't automatically dismiss the idea.
chaos0xomega wrote: Just because they build it, doesn't mean I have to allow them to use it.
I look forward to my Soul Grinders/Defilers becoming Monstrous Creatures when they redo those books. ;P
Who are you kidding? lol. Always going to be vehicles lol. (Despite the above having legitimate reasons for being Monstrous. Pretty sure anyone would gak themselves with a giant possessed spider bot thingy stomping toward them)
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
I've been asking that for months and no one has been able to provide me an actual source quote. People just took the simple abscence of titans to mean that the Tau are specifically against titans and that fanfic took on a life of its own for over a decade until the introduction of the Riptide suits and their fluff.
Gamgee wrote: So I'm unfamiliar with Titan rules. How does this tack up against those? Primarily the Warhound since it seems like it could put some hurt on it.
I'd say it'd have some problems against the Warhound if the Warhound is kitted up for Superheavy Hunting with 2x Turbolasers firing off 4 D shots. This configuration is also the only fair matchup considering the only other contender, the Plasma Blastgun would be unreliable at best at getting through its 10 wounds in a 6 turn average game.
The stupid thing about 40k (or at least one of many) is that the "kitted up for Superheavy Hunting" loadout works just great against elite infantry and other smaller, cheaper vehicles as well. 4 large blasts that wound on 2+ and ignore cover always and invuls occasionally is great for pretty much the optimal loadout for everything except for a green horde ork or gaunt swarm nid army.
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
I've been asking that for months and no one has been able to provide me an actual source quote. People just took the simple abscence of titans to mean that the Tau are specifically against titans and that fanfic took on a life of its own for over a decade until the introduction of the Riptide suits and their fluff.
Gamgee wrote: So I'm unfamiliar with Titan rules. How does this tack up against those? Primarily the Warhound since it seems like it could put some hurt on it.
I'd say it'd have some problems against the Warhound if the Warhound is kitted up for Superheavy Hunting with 2x Turbolasers firing off 4 D shots. This configuration is also the only fair matchup considering the only other contender, the Plasma Blastgun would be unreliable at best at getting through its 10 wounds in a 6 turn average game.
The stupid thing about 40k (or at least one of many) is that the "kitted up for Superheavy Hunting" loadout works just great against elite infantry and other smaller, cheaper vehicles as well. 4 large blasts that wound on 2+ and ignore cover always and invuls occasionally is great for pretty much the optimal loadout for everything except for a green horde ork or gaunt swarm nid army.
Even against those it has 4 large blasts plus more. That's pretty good against those armies and no one plays gaunt swarms and they're easy to beat anyway
I have waited so long for this update. I have nearly 4000 points of corsairs and I want tosee them on the table next to my harlequins.
I hope they still have the "outcasts" option so I can put my striking scorpions out there. The corsairs are one reason I want the book, the other is my spacewolves happen to be Bran Redmaw's great company. I hope they give me back my wulfen...
Thamor wrote: Is it possible that the new HH book will be out for the Open Day? I'm looking forward to getting a RoW for my Blood Angels.
I think it's a good possibility. Fw has been pretty good about releasing one book in the spring and one in the fall since they started the HH.
Can anyone please give me some advice on collecting these books? I have been looking at them for a while and am at a point were I have too many models needing painted to buy anymore so I was thinking of buying into these books.
Do they all have a pretty heavy fluff content, or is it only the first one or two that are fluff heavy? In other words are they worth it? I like reading rule books but not at this money, but if I get some really good, 60% plus, fluff that I don't get elsewhere with some super art I could go for them.
Thamor wrote: Is it possible that the new HH book will be out for the Open Day? I'm looking forward to getting a RoW for my Blood Angels.
I think it's a good possibility. Fw has been pretty good about releasing one book in the spring and one in the fall since they started the HH.
Can anyone please give me some advice on collecting these books? I have been looking at them for a while and am at a point were I have too many models needing painted to buy anymore so I was thinking of buying into these books.
Do they all have a pretty heavy fluff content, or is it only the first one or two that are fluff heavy? In other words are they worth it? I like reading rule books but not at this money, but if I get some really good, 60% plus, fluff that I don't get elsewhere with some super art I could go for them.
The big black books are mostly fluff yeah. There's a campaign in each and some rules but 60%+ is definitely about right for them fluff wise. You can PM me if you have any more questions about them if you like
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
I've been asking that for months and no one has been able to provide me an actual source quote. People just took the simple abscence of titans to mean that the Tau are specifically against titans and that fanfic took on a life of its own for over a decade until the introduction of the Riptide suits and their fluff.
If I recall correctly, the lore concerning Tyranids states they've been evolving since first official contact with the Imperium to elaborate on the lore from when they were first produced by GW. Back then, they only had Screamer-Killer Carnifexes, since then they've become what they are now, and GW has justified that by altering the lore to state they've been evolving.
I like that the timeline is built upon rather than stagnant, that while Tau may not have emphasized large war machines initially, expansion of the Spheres has led them to make suits such as the KX139 as they encountered other massive war machines. It makes the game and lore much more organic and interesting.
Look at the design of all the stealth suits as well. It's really neat how they changed over time from the XV 15 all the way up to the 95Ghostkeel. We even have a schism with the Farsight Enclaves. Personally I never liked the Ethereals anyways.
Thamor wrote: Is it possible that the new HH book will be out for the Open Day? I'm looking forward to getting a RoW for my Blood Angels.
I think it's a good possibility. Fw has been pretty good about releasing one book in the spring and one in the fall since they started the HH.
Can anyone please give me some advice on collecting these books? I have been looking at them for a while and am at a point were I have too many models needing painted to buy anymore so I was thinking of buying into these books.
Do they all have a pretty heavy fluff content, or is it only the first one or two that are fluff heavy? In other words are they worth it? I like reading rule books but not at this money, but if I get some really good, 60% plus, fluff that I don't get elsewhere with some super art I could go for them.
You won't be disappointed at all by the contents. They're off the scale in terms of quality of fluff, art and game content. That said I'm not sure that any level of quality justifies the prices they charge for them. If you can stomach the price, don't let doubts about the content hold you back. They're masterpieces.
They're still cheaper than college textbooks that have worse paper, and less color inside. And I can truthfully say that of the two, the FW books are the only ones I've read fully.
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
I've been asking that for months and no one has been able to provide me an actual source quote. People just took the simple abscence of titans to mean that the Tau are specifically against titans and that fanfic took on a life of its own for over a decade until the introduction of the Riptide suits and their fluff.
I'm positive that came from the 1st edition of Imperial Armour Vol.3. It was in the fluff section to explain why Tau have no titans, and why instead they have stuff like the manta.
Oviouesly that has now been reconnected because I Imagen the giant suits and mechs have been selling better then the air planes lol.
Also it's cheaper than being a video gamer in Canada.
Prices on new games have risen 20 dollars in four months. Then they carve out a huge season pass that's like 45. Then they carve out some DLC from the season pass like skins or weapons or pay to win stuff so that's another 45$.
Then the game might suck ass anyways and you never want to play it more than two hours.
Gee 170+ for a game that's got all its content on day 1 and sucks absolute crap and you might only play for one hour. Game quality has gone so far down the crapper on the PC in the last year I can't see myself buying new games to support greedy developers.
Some games like Evolve had hundreds of dollars of day 1 DLC you couldn't even play. And that was before the prices started going up.
40k is now officially cheaper and more valuable of a money investment than trying to be a gamer (if you pay full price). Some games might only be 5 hours for that 80+ meanwhile a 45 dollar squad of troops each infantry can take me 4-6 hours depending on detail.
I will say 40k has a higher initial cost but is quickly being much cheaper than video games in the mid and possible long term. Less greedy. Somehow.
Also it helps our FLGS can usually get anything except FW for 10% off if you order a large enough order.
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
I've been asking that for months and no one has been able to provide me an actual source quote. People just took the simple abscence of titans to mean that the Tau are specifically against titans and that fanfic took on a life of its own for over a decade until the introduction of the Riptide suits and their fluff.
I'm positive that came from the 1st edition of Imperial Armour Vol.3. It was in the fluff section to explain why Tau have no titans, and why instead they have stuff like the manta.
Oviouesly that has now been reconnected because I Imagen the giant suits and mechs have been selling better then the air planted lol.
Page number please. Lots of people think it is somewhere but no one can prove it. Also, people confuse not having at that moment larger suits (true previously since there were no rules, models, or mentions of them) with being against larger suits (not true anywhere I've seen) and with not being able to use/make larger suits (not true until GW introduced the riptide fluff which promptly was invalidated by the riptide). There is a difference between not currently visibly using titans, can't use titans, and won't use titans. People took the first and extended it to the latter two for a decade.
Thamor wrote: Is it possible that the new HH book will be out for the Open Day? I'm looking forward to getting a RoW for my Blood Angels.
I think it's a good possibility. Fw has been pretty good about releasing one book in the spring and one in the fall since they started the HH.
Can anyone please give me some advice on collecting these books? I have been looking at them for a while and am at a point were I have too many models needing painted to buy anymore so I was thinking of buying into these books.
Do they all have a pretty heavy fluff content, or is it only the first one or two that are fluff heavy? In other words are they worth it? I like reading rule books but not at this money, but if I get some really good, 60% plus, fluff that I don't get elsewhere with some super art I could go for them.
You won't be disappointed at all by the contents. They're off the scale in terms of quality of fluff, art and game content. That said I'm not sure that any level of quality justifies the prices they charge for them. If you can stomach the price, don't let doubts about the content hold you back. They're masterpieces.
I've got the first two (got a great deal and got both for £100 ) and they seem to be a real mixture of fluff and rules. The artwork is mainly photos of the models that have been heavily photoshopped, or colour plates of vehicles and infantry.
My understanding is that all of the books have been mixed like this. If you're looking for just rules, then you'd probably want to look into the red books.
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
I've been asking that for months and no one has been able to provide me an actual source quote. People just took the simple abscence of titans to mean that the Tau are specifically against titans and that fanfic took on a life of its own for over a decade until the introduction of the Riptide suits and their fluff.
I'm positive that came from the 1st edition of Imperial Armour Vol.3. It was in the fluff section to explain why Tau have no titans, and why instead they have stuff like the manta.
Oviouesly that has now been reconnected because I Imagen the giant suits and mechs have been selling better then the air planted lol.
Page number please. Lots of people think it is somewhere but no one can prove it. Also, people confuse not having at that moment larger suits (true previously since there were no rules, models, or mentions of them) with being against larger suits (not true anywhere I've seen) and with not being able to use/make larger suits (not true until GW introduced the riptide fluff which promptly was invalidated by the riptide). There is a difference between not currently visibly using titans, can't use titans, and won't use titans. People took the first and extended it to the latter two for a decade.
Just had a read through my copy and can't see a direct quote that states this - there are several references to the fact that "Hunter Cadres had been badly handled by Titans" and the like and Taros see's the first use of the Tigershark AX-1-0 Variant which the Air Caste have produced to try and defeat this type of enemy. I guess the idea is that both the Air and Earth Castes have approached the problem in different ways......
Page number please. Lots of people think it is somewhere but no one can prove it. Also, people confuse not having at that moment larger suits (true previously since there were no rules, models, or mentions of them) with being against larger suits (not true anywhere I've seen) and with not being able to use/make larger suits (not true until GW introduced the riptide fluff which promptly was invalidated by the riptide). There is a difference between not currently visibly using titans, can't use titans, and won't use titans. People took the first and extended it to the latter two for a decade.
IA 3 1st Edition, Tiger Shark Page , pg 198 , paragraph 6 , describing the AX-1-0 variant designed to combat titans.
"Until the Taros Campaign the Tau had few weapons capable of stopping the Imperium's greatest war machine's , but the air caste and earth caste had secretly developed the AX-1-0, and first fielded it on Taros"
This is also repeated in IA 3 2nd Edition , pg 185 . There are also some brief descriptions of Tiger sharks meeting Legio Warhounds in the Breakthrough on the Iracunda Isthmus ( pg 121 1st edition ,pg 102 2nd editions) which repeat the above statement and describe the destruction of the warhound "Advensis Primaris" and the withdrawal of the Legio Ignatum from the battle after the loss of the Warhound under the guns of a Tiger Shark .
In the Taurus campaign and in previous encounters the Imperium only recognized the firepower of the Manta as being comparable or even a threat to their Titan forces
The introduction of the Tiger Shark Titan killing variant added a second weapon system that the Imperium knew of that could face their Titans on an semi-equal footing .
I guess "few weapons" statement above could be interpreted in a very sympathetic manner as not out-right ruling out Tau Titan-like creations , but I think they just though it would be cooler to give the Tau some big titan like battlesuits rather than stick to previous model of large titan killing aerial systems only .
And the tau are actively designing new weapon systems all the time to deal with new battlefield situations. Like having to hold ground outside of megalithic traitor human cities because the humans won't be able to retreat as fast as tau would.
Put a giant mobile gun platform out there, job well done.
Page number please. Lots of people think it is somewhere but no one can prove it. Also, people confuse not having at that moment larger suits (true previously since there were no rules, models, or mentions of them) with being against larger suits (not true anywhere I've seen) and with not being able to use/make larger suits (not true until GW introduced the riptide fluff which promptly was invalidated by the riptide). There is a difference between not currently visibly using titans, can't use titans, and won't use titans. People took the first and extended it to the latter two for a decade.
IA 3 1st Edition, Tiger Shark Page , pg 198 , paragraph 6 , describing the AX-1-0 variant designed to combat titans. "Until the Taros Campaign the Tau had few weapons capable of stopping the Imperium's greatest war machine's , but the air caste and earth caste had secretly developed the AX-1-0, and first fielded it on Taros" This is also repeated in IA 3 2nd Edition , pg 185 . There are also some brief descriptions of Tiger sharks meeting Legio Warhounds in the Breakthrough on the Iracunda Isthmus ( pg 121 1st edition ,pg 102 2nd editions) which repeat the above statement and describe the destruction of the warhound "Advensis Primaris" and the withdrawal of the Legio Ignatum from the battle after the loss of the Warhound under the guns of a Tiger Shark . In the Taurus campaign and in previous encounters the Imperium only recognized the firepower of the Manta as being comparable or even a threat to their Titan forces The introduction of the Tiger Shark Titan killing variant added a second weapon system that the Imperium knew of that could face their Titans on an semi-equal footing .
I guess "few weapons" statement above could be interpreted in a very sympathetic manner as not out-right ruling out Tau Titan-like creations , but I think they just though it would be cooler to give the Tau some big titan like battlesuits rather than stick to previous model of large titan killing aerial systems only .
I wouldn't say that is a very sympathetic reading but rather that the take home message is that the literal reading of that quote states definitively that there ARE other weapon types capable of handling enemy titans. Now obviously the old str 10 ap1 broadsides and current hammerhead fit that description as well as the manta but in no way, shape, or form does it preclude larger suits. It doesn't either prove nor disprove the existence of larger tau suits (not necessarily titans as the same justification was used to whine about the Riptide when it came out and that is "just" a monstrous creature). People somehow extended that to mean that Tau absolutely don't have titans and/or are morally against them in terms of their battle ethos... neither of which is true. The air and earth caste of one sept developed the Tiger Shark variant and in the meantime the manta was previously pressed into service as well in the role...all while another sept had the fire and earth caste come up with the supremacy suit.
I never claimed that titans actually for sure existed but my argument is rather with folks who pretend that their fanfic of titans definitely NOT existing and that the tau are against using titans. That later set of "no titans evAr!" fanfic claims has no basis in the actual fluff but is rather a fan made extension of it. The riptide, stormsurge, and supremacy suits do NOT break any actual existing fluff but rather are official extensions and fleshing out of it as the timeline progressed. The fluff previously was just not filled in enough to say either way. It's the Tau analog to the Russians coming out with both the IS series of tanks as well as the Sturmovik to destroy enemy tanks; one doesn't preclude nor negate the other despite both of them fulfilling similar roles.
Even if there actually was a quote in a codex or FWIA book (the only two real sources). the tau fluff is specifically geared to having them adapt and change to suit their needs unlike the Imperium. They're one of only three factions (orks, nids, and tau) that readily do so and to shackle them to one style seems stupid to me. Luckily for me, no one has yet found any factual basis that precludes larger tau suits up to and including titans. The trend is clear, supported by the fluff (if only previously by the ABSCENCE of any mention either for or against and now currently including them)... xv 8/88 to xv9 to riptide to bigger riptide variants to missiletide to supremacy suits.
jonolikespie wrote: Wasn't one of the original design concepts for the Tau way back when they were created that they were a rapid reaction force with lots of aircraft, fast transports, and NO TITANS?
I've been asking that for months and no one has been able to provide me an actual source quote. People just took the simple abscence of titans to mean that the Tau are specifically against titans and that fanfic took on a life of its own for over a decade until the introduction of the Riptide suits and their fluff.
I'm positive that came from the 1st edition of Imperial Armour Vol.3. It was in the fluff section to explain why Tau have no titans, and why instead they have stuff like the manta.
Oviouesly that has now been reconnected because I Imagen the giant suits and mechs have been selling better then the air planted lol.
Page number please. Lots of people think it is somewhere but no one can prove it. Also, people confuse not having at that moment larger suits (true previously since there were no rules, models, or mentions of them) with being against larger suits (not true anywhere I've seen) and with not being able to use/make larger suits (not true until GW introduced the riptide fluff which promptly was invalidated by the riptide). There is a difference between not currently visibly using titans, can't use titans, and won't use titans. People took the first and extended it to the latter two for a decade.
Just had a read through my copy and can't see a direct quote that states this - there are several references to the fact that "Hunter Cadres had been badly handled by Titans" and the like and Taros see's the first use of the Tigershark AX-1-0 Variant which the Air Caste have produced to try and defeat this type of enemy. I guess the idea is that both the Air and Earth Castes have approached the problem in different ways......
Still hate the new model though.............
Huh, I never owned the 1st edition of that book. But remember being told that fluff from someone who owned that book and telling me they read it in it. They must of misunderstood the story about getting their butt kicked by titans.
Can we move on from the fluff discussion? Whatever the fluff has or hasn't said in the past, now the Tau use Titans. Whether that's a retcon or not is really irrelevant.
insaniak wrote: Can we move on from the fluff discussion? Whatever the fluff has or hasn't said in the past, now the Tau use Titans. Whether that's a retcon or not is really irrelevant.
Back to the shiny models!
Apoc and IA are both Forgeworld products, aren't they? If FW is changing the fluff, that seems like it would be on topic for this thread, wouldn't it? Or are we only allowed to talk about models?
insaniak wrote: Can we move on from the fluff discussion? Whatever the fluff has or hasn't said in the past, now the Tau use Titans. Whether that's a retcon or not is really irrelevant.
Back to the shiny models!
Apoc and IA are both Forgeworld products, aren't they? If FW is changing the fluff, that seems like it would be on topic for this thread, wouldn't it? Or are we only allowed to talk about models?
This is News and Rumors about upcoming things. Minis, books, and all that good stuff we want to get our hands on when they come out.
Discussing possible retcons or fluff, etc. would be for another forum.
warboss wrote: Even if there actually was a quote in a codex or FWIA book (the only two real sources). the tau fluff is specifically geared to having them adapt and change to suit their needs unlike the Imperium. They're one of only three factions (orks, nids, and tau) that readily do so and to shackle them to one style seems stupid to me. Luckily for me, no one has yet found any factual basis that precludes larger tau suits up to and including titans. The trend is clear, supported by the fluff (if only previously by the ABSCENCE of any mention either for or against and now currently including them)... xv 8/88 to xv9 to riptide to bigger riptide variants to missiletide to supremacy suits.
So when are we getting Tau ninja warriors with lightsabers, then? When are they going to "adapt" to the inevitability of close combat in the 41st millennium? When is the whole "disdain for close combat" going to become "fanfic" that we came up with ourselves for over a decade?
Hell, the existence of Farsight alone is all the justification we need, really. Clearly the Tau are not above hitting people with swords after all. If anything it makes a lot more fething sense than the stupid Gobots they keep shoving down our throat.
warboss wrote: Even if there actually was a quote in a codex or FWIA book (the only two real sources). the tau fluff is specifically geared to having them adapt and change to suit their needs unlike the Imperium. They're one of only three factions (orks, nids, and tau) that readily do so and to shackle them to one style seems stupid to me. Luckily for me, no one has yet found any factual basis that precludes larger tau suits up to and including titans. The trend is clear, supported by the fluff (if only previously by the ABSCENCE of any mention either for or against and now currently including them)... xv 8/88 to xv9 to riptide to bigger riptide variants to missiletide to supremacy suits.
So when are we getting Tau ninja warriors with lightsabers, then? When are they going to "adapt" to the inevitability of close combat in the 41st millennium? When is the whole "disdain for close combat" going to become "fanfic" that we came up with ourselves for over a decade?
Hell, the existence of Farsight alone is all the justification we need, really. Clearly the Tau are not above hitting people with swords after all. If anything it makes a lot more fething sense than the stupid Gobots they keep shoving down our throat.
Well they have the Honour Guard guys - they may become lethal in CC?
Also Fire Warrior (game) had individual shields and long swords so may be cited Maybe the new pack is a shield generator?
Gamgee wrote: Also it's cheaper than being a video gamer in Canada.
Prices on new games have risen 20 dollars in four months. Then they carve out a huge season pass that's like 45. Then they carve out some DLC from the season pass like skins or weapons or pay to win stuff so that's another 45$.
Then the game might suck ass anyways and you never want to play it more than two hours.
Gee 170+ for a game that's got all its content on day 1 and sucks absolute crap and you might only play for one hour. Game quality has gone so far down the crapper on the PC in the last year I can't see myself buying new games to support greedy developers.
Some games like Evolve had hundreds of dollars of day 1 DLC you couldn't even play. And that was before the prices started going up.
Edit
FW is still stupid pricey though.
Still a LOT cheaper than some of my hobbies. Hobbies will always be expensive. $600 to get my open water, $2500 for 6 days in the bahamas, $2200 for 7 days in Utila. 40k and video games are cheap. $7000 for a motor cycle, $60 a month for insurance, $350 for tires every year, plus gear and other maintenance. And I won't get into skiing...
Why would you compare a vehicle to 40k costs? You can't drive with models, nor use them to get to work :p Video games are a fine comparison, but vacations are used for a very different purpose.
Ooh, pretty. I'm so glad that I warmed up to the Cerastus pattern. When they first came out they just looked odd to me, but now I like the body in general. Some of them (not that one) still have silly helmets, but that's the easiest part to fix.
We've had one with Volkite and one with the Lightning Cannon, so maybe this one will carry the Plasma Fusil from the Krios tank? On the other hand, the Cerastus is supposed to be a faster Knight, so maybe it will be more CC oriented with a bigger graviton hammer than the one the Thanatar carries.
I really hope it isn't CC orientated - the knight variants have the CC thing pretty much covered.
I dearly want the Plasma pulsar from the krios venator, but then the krios venator would be better for the points.
I'm expecting an even larger graviton cannon or a multi-barreled photon cannon (not photon thruster) which struck me as the only photon weapon worth aiming at vehicles (the 'lance' thing)
As a quick aside, has anyone noticed that the Chaos Dreadnoughts are slowly and quietly disappearing? The Iron Warriors, Word Bearers, Black Legion, and Death Guard Dreadnoughts are all gone.
Darth Bob wrote: As a quick aside, has anyone noticed that the Chaos Dreadnoughts are slowly and quietly disappearing? The Iron Warriors, Word Bearers, Black Legion, and Death Guard Dreadnoughts are all gone.
The last time I was at Warhammer World, there was a Word bearers dreadnought in the "last chance to buy" pile. I asked why and I was told that they just dont sell anymore so they are going to stop producing them.
Are you talking about the Angry Washing Machine dreadnoughts? If so, I wouldn't be surprised if their sales were being overtaken by the Contemptor versions.
Given that a) Chaos Dreads have been poor for years and b) Legions haven't been catered for properly in the codex for years is it any surprise. I would have loved to buy some but I just couldn't justify it for the amount of table time it would have seen.
Tannhauser42 wrote: Are you talking about the Angry Washing Machine dreadnoughts? If so, I wouldn't be surprised if their sales were being overtaken by the Contemptor versions.
Darth Bob wrote: As a quick aside, has anyone noticed that the Chaos Dreadnoughts are slowly and quietly disappearing? The Iron Warriors, Word Bearers, Black Legion, and Death Guard Dreadnoughts are all gone.
I had not. That super sucks. I'd wanted to get another Word Bearers dread or two.
Better get a couple Thousand Sons dreads before those go, too, I guess.
It looks like I've got mine AL Dread with the full set of weapons just in time. I wanted to buy one for a long time and with the models quietly disappearing from the FW website I figured there is a chance they will be pulled down because 1) GW hasn't made a good Chaos Codex for ages, 2)FW hasn't printed a 40K campaigning book, involving Chaos for some time too.
I think that some of the Orks kits, grot tanks in particular will probably disappear too but don't quote me on that. The ork Squiggoth is gone already.
They delivered my BA bits today! I ordered most of the BA releases --
The heads actually look REALLY cool. I really wish I had ordered 2 packs, but I guess I can add it on next time. The non-helmed head looks very roman-senatorial and the helmeted ones have a positively nasty look to them.
The torsos were a little disappointing, but oh well, I knew what I was getting. The detail is very fine, they're well sculpted, etc. But pretty boring, not really much more there than plastic Tac squad torsos (considering you're getting 5 torsos for GBP11.50).
I bought the MK3 and MK2 shoulder pads which are *awesome*. They'll look so good with Sternguard, BATac, DC, and Sanguinary bits. I passed on the MK4 shoulders, because frankly, I think the plastic MK4 shoulders look better.
If anyone wants pics that are higher res than the ones on the FW website, I'll be happy to snap
I love the transfers. Legio Mortis are the ones that side with Horus yeah? With the Dies Irae? I really need to get Betrayal still. The Fureans ones are really cool, as are the Astorium ones.
You know, I think I'll echo something someone said earlier in the thread; I think the new transfers are too pretty. For one thing, many of them look as if they're supposed to be three dimensional despite being flat stickers, which is going to look kinda odd and 'video gamey' (like when some detail on an in-game model is just a flat texture.) Also they; being precise digital artwork, are going to look weird next to 90% of peoples hand painting.
Death's Heads and Tiger Eyes are your traitor ones
Firebrands (nearly wiped out in the Dropsite massacre), Warp Runners (Defense of Cadia during the 13th Black Crusade), and War Gryphons (Almost destroyed by Hive Fleet Leviathan) are your loyalist.
Nothing for Legio Invigilata though, which keeps my Warlord Titan interest at 0.
nudibranch wrote: You know, I think I'll echo something someone said earlier in the thread; I think the new transfers are too pretty. For one thing, many of them look as if they're supposed to be three dimensional despite being flat stickers, which is going to look kinda odd and 'video gamey' (like when some detail on an in-game model is just a flat texture.) Also they; being precise digital artwork, are going to look weird next to 90% of peoples hand painting.
I tend to agree. A 2D decal made to look 3D on a real 3D object just seems... odd? And before a pedant comes along, I know the decal is technically three-dimensional
I don't think them being 3D effect looks that weird, I don't find it that hard to believe that whoever paints the heraldry on a Titan can paint them with a 3D effect. And they look much better that way than just a big flat decal. They look okay in smaller scale but on a Titan I think it would look a bit uninteresting.
I may have missed this in the last few months, but is there a definitive painting guide to the color scheme and heraldry for each of the main titan legions in the horus heresy? I've been thinking of picking some titans up, but I'm unsure of how to paint them; that is to say whether to make them army colors or to go traditional legion colors. Personally I'd prefer traditional legion colors but I don't know what colors the traitor legions are. At least they have transfers that are applicable now!
nikolakhs wrote: I may have missed this in the last few months, but is there a definitive painting guide to the color scheme and heraldry for each of the main titan legions in the horus heresy? I've been thinking of picking some titans up, but I'm unsure of how to paint them; that is to say whether to make them army colors or to go traditional legion colors. Personally I'd prefer traditional legion colors but I don't know what colors the traitor legions are. At least they have transfers that are applicable now!
Thanks,
-N-
There's some examples of different Titan legions in the big black books.
The Solar Auxilia has some fantastic looking models in its ranks. There are so many details that I feel like I find something new every time I pick a model up; from the cogs and bellows of their archaic looking re-breather systems, to the chain-driven mechanisms attached to the fingers of the Veletaris Storm Section Sergeant’s power fist.
This week I came across something completely new for the Solar Auxilia in the Forge World Studio. Take a look at the first few models from an upcoming squad, armed for serious close combat duties...
These Solar Auxilia are ready to fight for the Imperium, are you? These Solar Auxilia are ready to fight for the Imperium, are you?
Since the release of the KX139 Ta’unar Supremacy Armour Battlesuit, I’ve had more than a few people ask me just how big it is. Well, the answer is real BIG! To give you a sense of scale, here it is in the service of the Greater Good about to stamp down on this squad of Space Marines.
The KX139 Supremacy Armour is so huge, ‘towering’ doesn’t do it justice! The KX139 Supremacy Armour is so huge, ‘towering’ doesn’t do it justice!
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
As an aside, look at the terrain behind the new Tau Suit. Imagine that produced by Forgeworld. In fact, I wouldn't be surprised if those were already created ready for moulding that will never see the light of day...
Bit dissapointing that that's all we're getting, I was hoping for the Mor Deythan or something, but it's pretty cool. I did think it was already out though for some reason.
So the Volkite arms cost the same points as the Kheres Assault Cannons. Trying to decide if nearly twice the range, twin linked, and deflagrate is better or equal to extra shots, rending, and AP4. I'm a Volkite nut to begin with, so it really is a tough choice for me.
Slayer-Fan123 wrote: Where's my four attack Contemptors dammit!
Also where's my updated Badab stuff dammit!
Still, the Volkite weapon looks supreme. Wish it had rules for 40k.
Lol, i think the last we heard, they were trying to figure out if they should do an online FAQ or IA2 3rd edition for IA2 2nd edition and the Badab dudes
Ooh I have only used my 30k Spacewolfs once but already love Volkite weapons. Now a contemptor is on the to buy list Just make a spacewolf one already!!!
Slayer-Fan123 wrote: Where's my four attack Contemptors dammit!
Also where's my updated Badab stuff dammit!
Still, the Volkite weapon looks supreme. Wish it had rules for 40k.
Lol, i think the last we heard, they were trying to figure out if they should do an online FAQ or IA2 3rd edition for IA2 2nd edition and the Badab dudes
Inspiration comes from plenty of other places too. In the Forge World studio this week I caught sight of some amazing new transfer sheets, one of which has got me really excited about my Alpha Legion army. I've started painting a new squad being in anticipation already!
Inspiration comes from plenty of other places too. In the Forge World studio this week I caught sight of some amazing new transfer sheets, one of which has got me really excited about my Alpha Legion army. I've started painting a new squad being in anticipation already!
Good that they're realeasing Alpha Legion transfers, but i want Alpharius and Exodus models
Jpogfreak886 wrote: Dorn or Alpharius soon maybe? Haha i just really want another Primarch
next primarch will be revealed october 17th/18th at the Warhammer World event .. I am pretty sure of that ... it might be work in progress, but we will get something to see
Jpogfreak886 wrote: Dorn or Alpharius soon maybe? Haha i just really want another Primarch
next primarch will be revealed october 17th/18th at the Warhammer World event .. I am pretty sure of that ... it might be work in progress, but we will get something to see
Hopefully but I dunno if that's going to be an exclusively 40k event or if it'll be Horus Heresy too. I hope it is, a glimpse of the next Primarch and the next book would be very welcome.
Crank-powered chainsword and futuristic versions of early 20th century medical implements are just awesome little design features. Great looking kit. Easily one of my favourite Solar Auxillia sculpts
Tannhauser42 wrote: Hey, my first thought was those look pretty good for something in a White Dwarf from the 80s. And then I remembered they reset the numbering.
The first rogue trader stuff was closer to the 100 of the original WD.
Zuul wrote: Has there been any mention of the rumoured Heresy masterclass book at any of the recent shows?
Just more of the same "we want to do it, but we don't have a release date" we've heard in the past. AFAIK there haven't been any pictures or specific details released, beyond that vague confirmation that the project exists.
Nope, just a new release we knew had to be coming soon. The assembly instructions for the giant walker had a picture of the fusion arm so we knew exactly what we're getting, and there's no real reason to wait a long time before putting it up for sale.
Nope, just a new release we knew had to be coming soon. The assembly instructions for the giant walker had a picture of the fusion arm so we knew exactly what we're getting, and there's no real reason to wait a long time before putting it up for sale.
My joke failed
So, this is just padding. Oh well. I shall continue waiting for my DAHH stuff
O Corswain, Corswain! wherefore art thou Corswain?
The masterclass looks pretty cool, but I'm really just waiting for the next HH book to sink my teeth into. Need my HH fluff fix A new Primarch would also be neat though. They can't hide away Dorn too much longer...
Nope, just a new release we knew had to be coming soon. The assembly instructions for the giant walker had a picture of the fusion arm so we knew exactly what we're getting, and there's no real reason to wait a long time before putting it up for sale.
My joke failed
So, this is just padding. Oh well. I shall continue waiting for my DAHH stuff
O Corswain, Corswain! wherefore art thou Corswain?
I too am waiting for the guy that will hand sigismunds ass to him in a challenge!
Haighus wrote: The masterclass looks pretty cool, but I'm really just waiting for the next HH book to sink my teeth into. Need my HH fluff fix A new Primarch would also be neat though. They can't hide away Dorn too much longer...
Corax should be next^^ but well, FW and release schedules >.>
Haighus wrote: The masterclass looks pretty cool, but I'm really just waiting for the next HH book to sink my teeth into. Need my HH fluff fix A new Primarch would also be neat though. They can't hide away Dorn too much longer...
Corax should be next^^ but well, FW and release schedules >.>
Vash108 wrote: Excuse my ignorance, but what is a Masterclass?
Step by step guides for the advanced painting/weathering/diorama building techniques FW uses, and a bunch of pretty pictures of finished models. It's half art book, half painting tutorial. The first one is incredibly useful for learning how to paint realistic historical-style models, the second one is nice but a bit redundant since the first book did such a good job, and we'll see what they manage to do with the third book.
Oh, and unlike GW's painting guides, the FW masterclass books actually acknowledge the existence of non-GW products (at least where GW doesn't make an equivalent product) so they're free to cover things like oil paint weathering.
Picked up the relevant White Dwarf Weekly myself earlier today and these guys are oozing with style and detail. Bit of a shame though, as all the other troop choices have a nice and uniform look, while these guys stand out quite a bit.
However, the last guy with the helmet would nicely fit in with a Storm Section while the middle guy is ideal for a Tactical Command Squad.
They do have their share of odd bits, two of them sport dentures on either a working tray or dangling from the belt.
BrookM wrote: Picked up the relevant White Dwarf Weekly myself earlier today and these guys are oozing with style and detail. Bit of a shame though, as all the other troop choices have a nice and uniform look, while these guys stand out quite a bit.
However, the last guy with the helmet would nicely fit in with a Storm Section while the middle guy is ideal for a Tactical Command Squad.
They do have their share of odd bits, two of them sport dentures on either a working tray or dangling from the belt.
yeah, and the third one would look great next to some Solar Auxilia Ogryns
The Solar Auxilia range as a whole doesn't really interest me that much, but those three models might be the best sculpted infantry models I've ever seen.
Vash108 wrote: Excuse my ignorance, but what is a Masterclass?
Step by step guides for the advanced painting/weathering/diorama building techniques FW uses, and a bunch of pretty pictures of finished models. It's half art book, half painting tutorial. The first one is incredibly useful for learning how to paint realistic historical-style models, the second one is nice but a bit redundant since the first book did such a good job, and we'll see what they manage to do with the third book.
Oh, and unlike GW's painting guides, the FW masterclass books actually acknowledge the existence of non-GW products (at least where GW doesn't make an equivalent product) so they're free to cover things like oil paint weathering.
I own both of the FW books.
I would not suggest them for the majority of modelling enthusiasts on a budget. Sure, there are some neat tips and techniques in there, and there is a very short section on hobby tools that can be useful (that section is almost identical between the two books, by the way). However, they are extremely expensive, and a huge chunk of the books is just pictures of weathered FW tanks that boil down to a build section that is, "see how we added neat stuff hanging off the side of the tank?" and a paint section that is, "airbrush, apply pigments, remember to seal the weathering powder!". Obviously, that's a bit of an exaggeration, but not by a ton.
There are some nice pictures in Book 2 of a revenant titan, but there's not a ton of instructional on how to get there. There isn't very much in any of the books in terms of how to improve techniques and skills, though, as I said, there are a few neat tricks. Oh yeah, have fun looking for Klear now, if you don't own a stash from a decade ago Anyone who is looking for something to bridge the gap between "How to paint Citadel Miniatures" to more advanced techniques like wet blending or glazing, tips on freehand, or how to get extra mileage out of an airbrush beyond basecoat and priming or simple gradients will be disappointed. There is very little on painting infantry-sized models; almost all of it is for tanks, flyers and titans.
The sections on custom terrain boards & dioramas is pretty cool, but again, a *little* light on the instructional. Ironically, the amount of instruction on Forge World modelling products (like weathering powders) is relatively light, and the section on working with resin -- in particular, cleaning up Forge World resin models -- could be a little more detailed.
All in all, I would say that they are beautiful books that provide inspiration and the odd tip for experienced modelers, rather than great instructional material for beginning-to-intermediate modelers seeking to up their game.
angelofvengeance wrote: I'm not sure I'd want to shout for the medic lol. Pretty creepy looking those medicae lol.
Life was cheap even back then, but when you're a mere mortal fighting alongside demi-gods you can't be too squeamish about that.
These guys are mostly geared towards quick solutions (seal the wound or cut away the offending part or a quick mercy shot) and salvage though, there's plenty of Thallax units awaiting a new fleshy interior.
Im not overly versed in the miniature world... however i don't think ive ever seen such amazing detail out of a model as those medicae before. It's incredible the detail. My favorite is the guy with the injector pulling on his sleeve, or the other guy with his thumb tucked into his chest piece. It gives such a sense of realism compared to a static pose.
Im not even sure what solar are but i'd be interested just to attempt to paint those lol!
Pyronick wrote: Im not overly versed in the miniature world... however i don't think ive ever seen such amazing detail out of a model as those medicae before. It's incredible the detail. My favorite is the guy with the injector pulling on his sleeve, or the other guy with his thumb tucked into his chest piece. It gives such a sense of realism compared to a static pose.
Im not even sure what solar are but i'd be interested just to attempt to paint those lol!
Could be that they were done by Edgar Skomorowski, he's not with Forge World anymore but I think he did the rest of the Solar Auxilia and Lietpold the Black (Fantasy Empire):
He tends to have quite fine details (sometimes a bit too many) on his work and that stuff is more or less only possible with resin miniatures (all the undercuts wouldn't be quite possible with injection moulding).
Pyronick wrote: Im not overly versed in the miniature world... however i don't think ive ever seen such amazing detail out of a model as those medicae before. It's incredible the detail. My favorite is the guy with the injector pulling on his sleeve, or the other guy with his thumb tucked into his chest piece. It gives such a sense of realism compared to a static pose.
Im not even sure what solar are but i'd be interested just to attempt to paint those lol!
Could be that they were done by Edgar Skomorowski, he's not with Forge World anymore but I think he did the rest of the Solar Auxilia and Lietpold the Black (Fantasy Empire):
He tends to have quite fine details (sometimes a bit too many) on his work and that stuff is more or less only possible with resin miniatures (all the undercuts wouldn't be quite possible with injection moulding).
Edgars last model was Eidolon afaik - i think Irsaels takes over the Solar Auxilia line, so maybe he designed them (or Edgar designed them before Eidolon and they just didn't get released till yet?) - i know he has done the veletaris axes^^
Talys wrote: Obviously, that's a bit of an exaggeration, but not by a ton.
It's a huge exaggeration. I don't know about you, but I learned a lot from the first book (the second was, as I said, a bit redundant). Just being able to see each individual step of the weathering process helps a lot with understanding what you're supposed to be doing. You might be able to get the same information for less money from the historical modeling community, but you're still going to need essentially the same tutorials either way.
Anyone who is looking for something to bridge the gap between "How to paint Citadel Miniatures" to more advanced techniques like wet blending or glazing, tips on freehand, or how to get extra mileage out of an airbrush beyond basecoat and priming or simple gradients will be disappointed.
Well yeah, of course you're not going to get those things because wet blending/freehand/etc are a completely different style of painting. The FW masterclass books are about teaching a historical-style kind of painting where base coats are fairly simple, airbrush shading is subtle, and most of the detail comes from the weathering process. Obviously if you want to use a GW catalog style of painting (dramatic highlights, clean colors, etc) or do cheap "look at me I have an airbrush" commission painting it's not going to be a very useful book. But preferring a different style doesn't make the information useless to other people.
There is very little on painting infantry-sized models; almost all of it is for tanks, flyers and titans.
Yep, that's what you should expect from a FW book. It's all about the big centerpiece models, if you want to learn to paint infantry you're looking in the wrong place.
Any word about the next IA book? Seeing as it's rumoured to be Tau vs Admech, I'd guess it'll be coming soon in order to coincide with the Tau releases? I just hope it has some rules for fielding Mechanicum units in Cult Mechanicus/Skitarii armies (in small numbers accounting for their rarity, of course)...
nudibranch wrote: Any word about the next IA book? Seeing as it's rumoured to be Tau vs Admech, I'd guess it'll be coming soon in order to coincide with the Tau releases? I just hope it has some rules for fielding Mechanicum units in Cult Mechanicus/Skitarii armies (in small numbers accounting for their rarity, of course)...
I'm guessing we'll hear something at the 40k open day next weekend.
Just given the large variety of models FW has for Mechanicum I imagine a narrative armylist focusing on the forces of a Forgeworld grounded in the old ways with larger amounts of older technology. Then separately just a rule set for incorporating a few units in a similar way that othe IA books have allowed other armies.
DOOM IS UNVEILED! This week in the Forge World studio I saw signs of the return of an ancient race. The first copies of the long awaited updated edition of Imperial Armour - Doom of Mymeara have appeared in the studio, and that can only mean that it’s getting close to being released!
Grarg wrote: *sigh* still no info on whether they are going to FAQia2 2nd edition. Hopefully someone asks this upcoming weekend lol
they said it's in the works afaik^^
Was there any word about FAQs or updates for IA12? Some of the Necron stuff still works in the new edition, but the 7e codex broke a lot. They gave a non-answer when I emailed after the codex came out, any new info?
zedmeister wrote: Noticing they've dropped the numbering. Doesn't say "Volume 11" anywhere.
Makes sense, now that the numbering is so confused with second editions, OOP books, etc. At this point they might as well admit that they aren't releasing stuff in any kind of consistent order and simplify the titles.
H.B.M.C. wrote: Aww... I got Doom fairly recently. That's a shame.
Annoying when that happens isn't it? My buddy got his SM codex literally 2 months before the new one dropped lol. Gutted.
If it makes him feel any better, no one got any more than 2 years use out of that version unlike previous editions of the codex. Your buddy just bent over further.
I've stayed with corsairs throughout all the rubbish that GW has done to CWE as they're really the only Eldar army that aren't op but still has a decent chance of winning games. I hope they don't end up being like harlies, just full of formations and i hope they don't end up op either.
As things are, a full force of corsairs is about right for their points - hornets are too cheap but wasps and the phoenix are overpriced but they all balance out. I want jetbikes to move to elites to allow troops to remain as cool jetpack guardians and wasps.
What has me worried is the lack of an official HQ choice so unless they make at least a prince or prince conversion kit i can see them ending up like harlies. But surely their more comprehensive choice of models makes this unlikely right? Right?!?
One thing's for sure, i haven't been as excited about a release since it was revealed that Daemonhunters was getting an update. Then i remember what the did to Grey Knights in 5th...
ColdSadHungry wrote: I've stayed with corsairs throughout all the rubbish that GW has done to CWE as they're really the only Eldar army that aren't op but still has a decent chance of winning games. I hope they don't end up being like harlies, just full of formations and i hope they don't end up op either.
As things are, a full force of corsairs is about right for their points - hornets are too cheap but wasps and the phoenix are overpriced but they all balance out. I want jetbikes to move to elites to allow troops to remain as cool jetpack guardians and wasps.
What has me worried is the lack of an official HQ choice so unless they make at least a prince or prince conversion kit i can see them ending up like harlies. But surely their more comprehensive choice of models makes this unlikely right? Right?!?
One thing's for sure, i haven't been as excited about a release since it was revealed that Daemonhunters was getting an update. Then i remember what the did to Grey Knights in 5th...
Forge World is not GW. IA13 came out after the Necron Decurion and didn't have Formations, so there's nothing indicating that Corsairs will do it.
There was some pretty wild speculation that the Corsairs would essentially have most of the optional equipment available to both DE and CWE (although I doubt this heavily).
I, too, would be dubious about a Corsair decurion.
Someone mentioned the number of IA books coming out this year. Honestly, reprinting an IA book seems like a good business move, since you don't need to pay for new fluff or new art (just a smaller payment to reprint them, if I'm understanding correctly). It's really just revamping rules at that point, and at least in the case of some of the IA books (especially the ones with specialty army lists), it's something people want.
ColdSadHungry wrote: I hope you're right! There were some rumours a couple of weeks ago about more rules for the corsairs prince. I'm really hoping for a prince model...
Although expect special detachments like dkok got and others. Giving you special rules but more flexibility.
Just got my latest order in the post. I ordered two sets of combi-weapons. Instead of 5 of each type (plasma, melta and flamer), I got one set of 10 plasma and 5 melta, and one set of 10 melta and 5 plasma. This is actually very much to my liking, although I'm less impressed by the fact that all 15 combi-meltas are quite horrifically miscast. I think I can just about salvage 5 of them, which is good since I can hardly request replacements for 15 combi-meltas when I only ordered 10.
Temujin wrote: Just got my latest order in the post. I ordered two sets of combi-weapons. Instead of 5 of each type (plasma, melta and flamer), I got one set of 10 plasma and 5 melta, and one set of 10 melta and 5 plasma. This is actually very much to my liking, although I'm less impressed by the fact that all 15 combi-meltas are quite horrifically miscast. I think I can just about salvage 5 of them, which is good since I can hardly request replacements for 15 combi-meltas when I only ordered 10.
Yes you can, easily.
"hello I received 15 meltas when I ordered 5, 10 are very miscast"
"no problem. We will send you replacements"
That's how fw is, their customer service is amazing.
Temujin wrote: Just got my latest order in the post. I ordered two sets of combi-weapons. Instead of 5 of each type (plasma, melta and flamer), I got one set of 10 plasma and 5 melta, and one set of 10 melta and 5 plasma. This is actually very much to my liking, although I'm less impressed by the fact that all 15 combi-meltas are quite horrifically miscast. I think I can just about salvage 5 of them, which is good since I can hardly request replacements for 15 combi-meltas when I only ordered 10.
Tell them you ordered two sets, but got 15 plasma, 15 melta, and none of the flamers, and that all 15 meltas are badly miscast.
And just ask politely what they can do to help you. Alot of times they will just send you a replacement for the whole gun set instead of replaceing parts of it. (since now they package into blisters) That's what happened to me when I got a set of badly cast volkite guns. They would probably send you two new sets because of the missing flamers alone.
The only time they care about replacing individual parts, is in the larger kits. For small stuff it's easier to just replace the whole thing.
Sigh. It's a good thing I don't have any money right now or my "I'm only buying OOP stuff to finish my collection" policy would be really tested by those sniper marines. If I were to make a 30k army it would be Raven Guard, but I'm not. I'M NOT SO STOP MAKING THOSE MODELS FW.
So I'm guessing that means the Solar Auxilia Medicae Detachment will be released today (because we saw photos of them in White Dwarf about a week ago) and the Mor Deythan will be next week.
Temujin wrote: Just got my latest order in the post. I ordered two sets of combi-weapons. Instead of 5 of each type (plasma, melta and flamer), I got one set of 10 plasma and 5 melta, and one set of 10 melta and 5 plasma. This is actually very much to my liking, although I'm less impressed by the fact that all 15 combi-meltas are quite horrifically miscast. I think I can just about salvage 5 of them, which is good since I can hardly request replacements for 15 combi-meltas when I only ordered 10.
Tell them you ordered two sets, but got 15 plasma, 15 melta, and none of the flamers, and that all 15 meltas are badly miscast.
And just ask politely what they can do to help you. Alot of times they will just send you a replacement for the whole gun set instead of replaceing parts of it. (since now they package into blisters) That's what happened to me when I got a set of badly cast volkite guns. They would probably send you two new sets because of the missing flamers alone.
The only time they care about replacing individual parts, is in the larger kits. For small stuff it's easier to just replace the whole thing.
I've already sent the usual massive annotated email with all the problems I found. I told them that I got 15 plasma, 15 melta and 0 flamers. 13 of the meltas were miscast, so they can either replace the 10 flamers and 8 meltas, or I'd be happy for them to replace just the 13 meltas.
In the past I've never received whole kits for replacement parts, and that includes blisters of weapons packs.
ImAGeek wrote: So I'm guessing that means the Solar Auxilia Medicae Detachment will be released today (because we saw photos of them in White Dwarf about a week ago) and the Mor Deythan will be next week.
Wow. Did NOT see that one coming. And if they're willing to reveal a knight we hadn't heard one word about before today as a random friday release then just imagine what they must have to show off this weekend at the open day.
As for the rules, that thing is just plain nasty. All the firepower of the melta cannon knight with a melee D-weapon that can also be a shooting D-weapon, with a flare shield to keep it alive.
Wow. Did NOT see that one coming. And if they're willing to reveal a knight we hadn't heard one word about before today as a random friday release then just imagine what they must have to show off this weekend at the open day.
It was announced maybe a month ago or so. They showed it's head in some newsletter.
I've been waiting for this to come out ever since we saw the teaser for it so I could decide which of the knights to get for my Mechanicum. I'm glad I waited. I do wish the lascutter had a 12" range to match it's charge range, but it's still sexy.