I thought that was wood chips i could see in the background, then i scroll up and see your building a terrain piece with it. Look foward to seeing what you do, good luck!.
edit - I also bought a bag of wood chips the other day lol.
Stormatious wrote: I thought that was wood chips i could see in the background, then i scroll up and see your building a terrain piece with it. Look foward to seeing what you do, good luck!.
edit - I also bought a bag of wood chips the other day lol.
That in the bags are basically Matchsticks without the flamable heads.
As for the Bunker, it still needs some work, will appear when finished:
Also Further 5 CSM for my Killteam mercs and a Lord with Combibolter? Kitbashed like the last 5 out of CSM and Plague marines.
Automatically Appended Next Post: BTW has anyone a name for these Mercenaries?
As you can see, the green is great for nuclear radiation effects. Which will be used on my 15 nurgle marines for Killteam.
Additionally, the brown makes for a great wash thinned down as does the green as seen here:
Which brings me to the paint schemes , basically i will take phyrax warbands one, and instead of nuln oil i will wash first with the brown, and then will wash head, holes etc of the armor and the mid parts with the green.
That should bring in a grimy nuclear look ?
i'll also probably will make the eyes in green.
What was the primer colour used as a base for the Flesh? If it was a darker base then the flesh will just vanish. You could always paint an extra layer of a light brown over any area getting flesh treatment and you should have a better result. All my Sisters are primed black, but the hair, skin and robes get a thin coat of Bubonic Brown (old GW paint colour) prior to the lighter colour.
What was the primer colour used as a base for the Flesh? If it was a darker base then the flesh will just vanish. You could always paint an extra layer of a light brown over any area getting flesh treatment and you should have a better result. All my Sisters are primed black, but the hair, skin and robes get a thin coat of Bubonic Brown (old GW paint colour) prior to the lighter colour.
Hope that helps,
CB
I tested it three times, once on Grey, which lead to a basic colour that is comparable to my normal flesh paint, however lead to a really shiny texture, like laque. SO meh
Once with red mixed in, that is the pink result on the guardsem tester, i dislike the colour , but i gues if i ever were to make slaanesh marines that's it.
And once on plain black, with the same result as grey.
I could use it as a wash for mouthes etc, for the mutated corpses of my plague marines, that might work but i'd prefer red and flesh normal aswell as white to get more organic feeling into the models.
However i am pretty happy with the nuclea<r green shine>
Thanks, storm, next step will take me the afternoon, i will attempt to paint the sludge, eyes and opening on their powerpacks with the green.
Then i will make a wash out of it for the ammo, other parts of the powerpack.
That would lead to a mostly Grimey looking bunch with some nuclear leaks.
If it Pans out that is
Too kind storms, hows your tower project comeing along?
Pretty good actually, i'm just fitting little bits of foam around all the top parts of all the arches so it all is nice and straight looking, they will be some sort of brick or some thing, the walls are going to be old concrete sort of a thing ( not sure ), and the roof is going to be that old green "ware" sort of look those old buildings have, and then there's so much more stuff to do so i wont explain it all here but yeah i got heaps of little ideas now that its looking better ( better then the last photos i took ), i will show more photos maybe tomorrow hopefully.
Absolutely love the army, sorry I don't have time to go through all the posts :( parent life.
What legion are the csm and will you consider a deamons detachment?
ulfhednir86 wrote: Absolutely love the army, sorry I don't have time to go through all the posts :( parent life.
What legion are the csm and will you consider a deamons detachment?
Depends, the ghost bunch is AL, becuase what else are they
The other ones are either RC or anything else
Btw, advancement.
Still no guesses on the project?
And I'm stumped, if not a bunker. Some sort of pond? Armoury?
Artillery strongpoint.
See on one pic there is one of my modified 88 aa i use for heavy mortar and thudd guns stand in, these fit in there.
Will probably occasionally run them as Earthshaker emplacements.
Or terrain pieces ofcourse.
Also will do a trenchline sometime aswell.
KernelTerror wrote: Oooo nice, but now you need to have the entire table at that ground level to be able to dig trenches everywhere !
Not if they are redoubted. (basically earthwalled instead of dug out. which they are going to be, have bought myself some decent wooden parts to fit inand will draw some Concrete super structure in it, that should suffice.
Next step, using Gaze, then adding in Shooting stands.
Also wooden parts, like small roofes. on the sides for ammo storage.
Then spraying.
Then on the front part where the concrete wall is supposed to be chipped off adding in mosquite net to show reeinforcement metal.
Then adding bushes.
Then creating a Camo netting.
Then painting.
So , i kinda asked around for Daemon alternatives, especially unaligned and Magmatic, and whilest i yet lack a basic infantry unit that fits that description (preferably to be played as Bloodletter so if you got an idea just pm me or post it here) I found the balrog to be a nice enough model for that kind of style i want.
So i built one, which i will paint tommorow.
Ok first the firebrand: McFartgasflamer is addmittedly better looking irl then on picture still a meh dude imo. First cultist: HE IS NOT WORTHY, NOT BLESSED BY BOB, the minor god auf autgunstocks and riflebutts. No seriously it IRKS me to no end.
The cultist leader: Great model, bit too big though comparatively to the other cultists. Especially obvious if compared to Gentlemen cultist or HS gal. GL: It's a GL. he doesn't particularry look good but he also knows what hes doing i like him.
Nader: Looks good, altough the Arm looks silly in comparison to the nade a bit. Reloader: Is reloading, also the mask is a nice throwback to the vraksians, however, why he didn't bother with slap on armor at all irks me. Still owner of a Autogun with a stock, therefore bob is pleased and so am i. Gentlemen cultist: Carries the ammo, and a Stock on his autogun, also gentlemen. Probably the best sculpt imo; HS gal. Fits perfectly in the not overdone not underdone category, I also like Heavy stubbers.
Overall bob is pleased, except the first cultist, he DISGUSTS me. (probably a nurglite.)
Ok jokes aside, i sadly did not manage to get the KT rules for SOA, which is annoying as feth.
Progress, finished my 3 abyss cultists now on to the BSF Guardsmen.
As you can see i modified the melee ones, either using chains or simply the lasgun to make them homogenus and to make them more usefull for my R&H.
Now some cleanup and then, to the next and the box after them.
I hope when i am finished that we finally get a SOA codex and or that legends doesn't just wipe out my R&H and leaving me with nothing.
Achieved: 21 Traitor guardsmen 21 Cultists 3 firebrands 6 more Beastmen to the 10 above and rogue psykers.
So seems like i now either have a 60 model challange, (nope) but something to do.
Maybee if i paint slow enough i will see a propper update before i am finished
That is a mass of cultists your working on! They look really good, the beastmen are great too. If GW came out for rules for them in 40k I would have to pick some up.
Yorkright wrote: That is a mass of cultists your working on! They look really good, the beastmen are great too. If GW came out for rules for them in 40k I would have to pick some up.
There are technically rules from bsf which are not too difficult to adapt.
Alternatively i proxy them as specific kinds of marauders and disciples
To my knowledge i have
70 31. Mechanized.
90 AF auxillia painted
And these with some other unpainted stuff which will so be used for the AF.
The cultists as cultists and the bsf traitor guard as disciples.
Done Flames
Done with painting
Done with him, sadly not.........
SO MANY FAULTS:......
Gotta go and end my suffering by turning into a chaos spawn.
On a sidenote, has anyone an idea how to make possesed off the new Chaos marines? (Specific bits named would be appreciated also feel free to post exemples)
Flames look great, that is one big project and should take some time. I am sure you will pull it all together at the end!
As for possessed using the new CSM for a base I unfortunately will be of no help. But will keep an eye out here to see what you will do with them.
Yorkright wrote: Flames look great, that is one big project and should take some time. I am sure you will pull it all together at the end!
As for possessed using the new CSM for a base I unfortunately will be of no help. But will keep an eye out here to see what you will do with them.
Shame, i do hope so
Automatically Appended Next Post:
gobert wrote: That’s a spectacular horde of BSF Baddies! I’d be surprised if there were many left in the country!
Balrog/Blood Thirster flames are looking good so far. Will you be giving the recesses between his muscles a glow too?
shoopkeep was laughing her ass off
and yes the recesses will get a white yellow treatment aswell.
Then i will lighly wash him
and the wings will be greyish.
"What do you mean the reactor core just up and left? Have you finnally lost your Processing Power Insidolphus? No? Then why are we still moving? What ? Yes I KNOW HOW DAEMONWEAPONS WORK! ......... (long silence) like a daemonweapon, sacrifice, killing? But we are on a space hulk?! So you suspect that the Machinespirits of the ships merched due to our actions using the Abhorrent as battleship? ........"
So, next step, fixing the pads, making them black. Also mouth.
Then washing.
Then, fighting the urge to shoot myself for having thought about expanding Phyrax with a new Daemonkin focussed part focussing on burning and flaming arms etc.....
On another note, Winters around the corner, meaning that my sorry ass was mostly concerned with matters os splitting wood, helping family out preparing their "Schrebergarten" for winter, preparing the own garden for winter.
Afterwards cooking, another off my passions
Spoiler:
Cooking with Not Online!!! Chaos Spawn guarantee, or a burnt down house
He can definitely be an unaligned daemon, could almost be a stand in for Belakor as he too is not associated with any of the chaos gods. Looks pretty imposing to boot!
Yorkright wrote: He can definitely be an unaligned daemon, could almost be a stand in for Belakor as he too is not associated with any of the chaos gods. Looks pretty imposing to boot!
He indeed does.
Now i just need more flaming possesed , maybee even i will scratch build them.
Firstly: Touched Up R&H command for the AF auxillia.
Then Progress sofar, to the right, Regulares or former regulars to the left the irregular Cultists.
So , now to the meat: I find personnally that irregular units like Cultists, f.e. often look too uniform, whilest making them looking to scattered can get wierd effects also, so i kinda developped a formula for it: 60% / 30%/ 10% CA.
Split up your unit, the majority get's the regular armies paint scheme in my case Grey red.
The second group, get's a "close" Paint and some red parts, yet to be done in this case.
The third group is a contrasting colour.
You can see it allready in my former 50 model challange for the cultist blob.
Also, brave is only my infantry. But i let you in on a little secret, there are 2 ways to paint so many models:
A: you are insane, like me and just bulk paint them in a short time.
B: you paint them split up and stretched out like my strategy for this.
Further with this batch i will add a casual 42 fodder models to my AF force which allready nujmbers more then 100 models. i am maybee slightly insane.
Yorkright wrote: Sorry NotOnline I have used the contrast paints and thought the reds looked familiar. I still love how they turned out.
Why sorry,
t's just Evil sun scarlet, washed with a thin brown at the lower level and not equally, to show dirt and then just a general wash of nuln oil that was allowed to form small dirty puddles.
Considering these are the lowest dregs of my army habitating a Spacehulk they are right filthy that way
Also i don't really run them as cultists since i am R&H.
Edit: Also how do you like the last 3 pictures, they are done with a new camera?
First, some progress:
Yes, that is a traitor commander i used sometimes. Also the cultists aren't finished yet.
And now the meat: So some mates of mine decided to run a Narrative campaign, and they needed a BBEG and his forces. So they asked me, if i'd would use my excessively large ammount of R&H and chaos for a campaign. Good sofar, now, some of the folks also rememebered 7th and my IA 13 lists and after seeing the "new " 8th ed rules perform agreed that that wouldn't do.
So they came to me and asked me to bring the old IA13 book instead adapted.
Further, because i meanwhile sold quite some models / got rid of them due to either not fitting my standard anymore or just because i got desilusioned with my R&H army i now have to repurpose alot of my unpainted stuff.
Therefore welcome to the the BBEG minions of said campaign and what i have to do
Since if i am to use IA13 again i am stuck with the platoon system again so i introduce you to the sofar 171 numbering AF auxillia force list. (and yes the bsf bunch will also go in there as another Platoon) (which would lead to another 42 infantery and 6 mortars added.)
Also funny thing is, this list get's cheaper with the 7th ed rules, now here's the question, would people consider "Master of the horde" (recycle militia squads on 5+ if destroyed or fled) or "Dark Mechanicum" (6+FNP lobotomisation) Or "mutant overlord" (mutation table) more interesting as the generic minions?
Also please share your thoughts and suggestions for the campaign?
Automatically Appended Next Post: Also over 30000 views?!?!
First,, the last cultist squad finished.
this time for a darker more simple look.
Next probably my fav models beyond the stubber teams.
I have especially focussed on the leader, shame gw just cut the line instead of propperly fleshing them out, but alas.
That group shot is awesome, all those cultists going to war!
As for how to play them in a narrative game I think it should be up to the game master in the end. Personally though I think the unending tide of cultists is a good idea. If your opponent has ways of shooting your army off the table in 2 turns it does not make for a very fun game at all. I would make sure that if you use that rule set that if your unit is less than 25% strength you have the option to pick it up and have a fresh unit come in.
Yorkright wrote: That group shot is awesome, all those cultists going to war!
As for how to play them in a narrative game I think it should be up to the game master in the end. Personally though I think the unending tide of cultists is a good idea. If your opponent has ways of shooting your army off the table in 2 turns it does not make for a very fun game at all. I would make sure that if you use that rule set that if your unit is less than 25% strength you have the option to pick it up and have a fresh unit come in.
My 2 Cents.
We don't really have a GM, we mostly make up short campaigns discuss some scenarios and depending on what happens x or y scenario shows up.
AS for the cultists, well they aren0t really cultists, but Militia (meaning that they start out worse but can bulk buy upgrades, cost 3 pts aswell, and since they specifically asked i'd use IA13 again the case is pretty clear on when i 'd get to recycle, btw, have you ever seen that book?
Also just to clarify, the 5 20 man blobs and the 30 man, in the middle of the pic count as 2 troop choices , in total estimate that i can recycle about 2.3 squads of these.
And yes this is a vanguard detachment, not even a Battalion
So here, is the next HQ for my Cursed warband.
A jumppack sniperlord, for maximum ghostly shenanigans.
Kitbashed ofc.
He will also get a bunch of fellows with jetpacks.
Well, raptors of the bucket list.
Slightly modified.
The New Jumppack sniperlord.
And here the raptors in their full beauty, probably, i am still in love with the scheme for them.
I also really love the capability of the army, due to beeing AL and having massive movement shenanigans and -1 to hit makes for a really ghostly experience.
Ghostly Marines are a great idea! The only suggestion I’d have is to either make their red eyes glow or have definitive boundary like a nuln oil wash then bring the centre back to the original colour
gobert wrote: Ghostly Marines are a great idea! The only suggestion I’d have is to either make their red eyes glow or have definitive boundary like a nuln oil wash then bring the centre back to the original colour
They are like they should be imo I have a whole army of them, somewhere some pages back. The irregular orrange is there willingly, since well they are not real, well kinda sorta
Probably need to do another group shot with them at some point.
Yorkright wrote: Those Chaos Marines will make a nice addition to your army! That chaos lord in terminator armor looks really cool.
Fun fact, the whole of Phyraxes army now numbers 65 CSM, 10 terminators, 10 Havocs, 5 chosen, aswell as a decent amount of HQ and minor vehicles.
The real funny part is, that just out of theory crafting, the list is atm fieldable under 2000 pts.
I honestly think the scale creep went a bit out of hand GW.
Automatically Appended Next Post:
For the tank enthusiasts amongst us.
ALSO: Chaos Rhinos, or mainline chaos tanks, WITHOUT a inferno rocket launcher is like a boy without iz choppa/ gun. Something ain't right?
Not Online!!! wrote: So, now infantry left to do 5 havocs and 3 bsf marines turned into roentgens irradiators.
After that i require some ideas in regards to applying my scheme to the poor rhinos and the defiler?
Thoughts on that are appreciated.
Got no recommendations ... but wanted to say the army is looking really solid, and pretty similar to where I'd like to take my own NuChaos models: 2x termis, termi lord, big CSM squad, stompy daemon engine friends, etc. Also I'm stealing your 'heavy chainswords' move on the termies
Not Online!!! wrote: So, now infantry left to do 5 havocs and 3 bsf marines turned into roentgens irradiators.
After that i require some ideas in regards to applying my scheme to the poor rhinos and the defiler?
Thoughts on that are appreciated.
Got no recommendations ... but wanted to say the army is looking really solid, and pretty similar to where I'd like to take my own NuChaos models: 2x termis, termi lord, big CSM squad, stompy daemon engine friends, etc. Also I'm stealing your 'heavy chainswords' move on the termies
Ha, yeah, TBF though, most daemonengines are in the other warband. They are separate
KernelTerror wrote: Great looking bunker friend, can't wait to see the rest of the defense line !
PSST: Here, today i will progress with field fortifications for batteries.
This one was a bit more annoying to make, due to the small nature of the upper parts. (in essence it is 3 plates glued to each other, one as base the upper to for obstacle making.
At some point i will make double plates to put on the table in a modular fashion and directly make my terrain on that.
So what's the organisational structure of this force now?
The BSF models, Are in essence just more elite parts of the AF auxiliaries. Which will probably soon be expanded. Depending on Anvils cycle of relases though.
So, remember the little campaign we had, well, results so far where disasterous as in, we depleted all our armies reserves, now, well, that is only insofar a disadvantage that i can't recycle anymore in the last battle for the campaign.
On the positive, after tracking the kills i decided, that after concessive 1'423 losses on the battlefield caused by Meinel that it might be hightime to give him an ascended form:
and here comes the issues: This is Meinel:
Spoiler:
How would that fellow look as a DP`?
Sofar, i got these two , prefering the Lord of malice though, of course if you got some ideas just state them.
I love the Mierce model myself, and feel its military nods - Roman-esque shield, shoulder pads, helmet-like head - work with your boy's human model. The lord of malice is far more generic CHAOS! which is cool but doesn't connect as well.
Boss Salvage wrote: I love the Mierce model myself, and feel its military nods - Roman-esque shield, shoulder pads, helmet-like head - work with your boy's human model. The lord of malice is far more generic CHAOS! which is cool but doesn't connect as well.
Nice army shot tho!
aye, however i have a feel, that this has mostly to do with the paintscheme.
if one would paint the Lord of malice in mostly red i'd assume he would fit the bill.
Also the sabre of it preety much fits Meinels main weapon.
Boss Salvage wrote: Fair point on the saber, and sure, 'paint it red' is always a solid approach
You'll also want the model to have wings for in-game purposes, so that's another plus to the LOM.
Honestly, at first i wanted something herold sized and actually still would prefer something smaller, considering Meinel is basically just human.
But, and there's the kicker, there ain't no decent herold alternatives out there. Or sofar i am just to stupid to find.
Yeah they look pretty cool, nice little conversions to get them to all have lasguns. Proper big chains on one of them! . The dry brushing also works well as a guide for layering highlights too if you’re feeling adventurous!
gobert wrote: Yeah they look pretty cool, nice little conversions to get them to all have lasguns. Proper big chains on one of them! . The dry brushing also works well as a guide for layering highlights too if you’re feeling adventurous!
Go on, give it a try! I thought the same, but it’s fun to try. As your doing BSF check out Midwinter minis, they have a great speed painting this on YouTube, the embellishments they add at the end are easy to follow highlighting guides. These latest Traitor Guard would be good ones to start with!
Next step, white, then fluorescent, then touch up the brass, then drybrush black again.
Then finished, with the brass Phalanx, run as KT daemons.
Going to use the shieldoes as plague, the snake callers as Horrors and the rest as letters, one with horn.
Next step, finding more of these and planning for 2 Heralds to run them as a propper battalion.
SO, i will probably base them, have an idea, last time i tried that though i destroyed more models due to beeing absolutely catastrophically at doing so (read unlucky and untalented.)
As for my opinion torwards the splintered fang i'd give it an 8/10
10/10 for sculpting, they ARE really nice.
-1 for momnopose, and -1 for bad layout, f.e. the net is fixed on multiple parts to the sprue, making it a pain to be propperly put out of the sprue.
Same with darts on the snakecallers snakes.
Further, I wanted more shields.
Still, worth it overall imo, that said, now i need to get myself some herolds, etc in that style or make some herolds, which would bring me to greenstuff town, which i also suck at majorly
posermcbogus wrote: Really unique stuff! I love that the places their feet meet the ground are glowing, too! Very exciting scheme and style, you should be proud!
aye but not only that but when the places are not glowing they get darker like burnt.
I reread the Daemonkin booklet , especially on the formation of khonrate Daemonkin, which made me think, that chosen would technically most likely make up Khornate Daemonkin, and it just so happens that i still had bases and old chosen left.
Also, considering that fighting literally would anyways trun you into either spawn, gibbs,a daemonprince or possessed over time due to that if you are khornate then why not make a possessed Phyrax and his 8 buddies Also the cloaks and Phyrax need some work, anyone an Idea on the fur of Phyrax v3.0?
gobert wrote: Looking nice and glowy NotOnline. A really effective scheme, that works well on the chosen too! Hoping they get glowy bases too!
Glowy? you mean sandy and burning sand
but yes, if i am to really run them as Possessed aswell as chosen i'd probably need to do so. ( i wanted them separated because i really liked to differ the Daemonic entity, i will probably also adapt the Decimator to look like that in some parts, like the eyes or some of the cables (core) and the chaos star bits growing out of it.)
(probably more often as possessed, in hindsight i like the scheme so much that i consider doing another theme army, out of a starter box. but i am at a point where i simply have too much CSM, also still need to finish Phyraxes warband, which i am also working on, the last squad of havocs is nearly complete. for that matter. (I am still laughing my backside off that i can even fit 50 + marines in the 2000 pts list fully equipped and field terminators and chosen aswell as havocs and a Decimator. Which is frankly just bonkers.
I also need to make a picture of the many phases of Phyrax, From Pirate, to termipirate, too Daemonkin pirate with broken Horn )
So finished the last squad. The last havocs so to speak.
And now this, This is the endproduct of my time of restarting my CSM. Say hello to 66 CSM, 9 HQ, 10 Terminators, 8 possessed, 1 Decimator, One DP engine, 5 chosen and 10 Havocs. Modell total therefore is 109 models most impressive for my pathethic skills in painting.
and here we go:
The full army from above.
Phyrax as Daemonkin, Phyrax as Phyrax and Phyrax in Rage mode about an unnamed BA marine probably? he doesn't know and he doesn't care or does he. The former AL legionaire is hard to understand sometimes.
His personal command staff, with 2 sorcerers a DA of Khorne and Billious Roentgen, head of his ABC division, aka the supplier of radiation poisoning.
Then we have a terminator buddy of his and a warpsmith, mostly babysitting a rare decimator and the DP engine.
Roentgen and some of his irradiators.
The Backfield, 30 regular CSM with the big dakka.
The offensive units 20 more CSM with either choppy or short rangey loadout.
The real ehavy support, 6 AC havocs 2 ML 2 PG's a decimator and my little DP with daemonic axe, and potentially daemonweapon. (yes it is 4 kits in one, yes it has "wings" more like a turbine, still cooler then the regular DP)
Above 5 chosen with CB, babysitting and anti chaff duty, the termites are there for chop support, gotta say though, chainaxe Terminators are not really a laughing matter.
Finally, the Possessed or chosen depending on my list. 8 of them for maximum khorne daemonkin including the version of Phyrax acended, i'd also like to point out the broken off Horn, considering Daemons munch happily away on your soul i'd assume the more possessed you get the less care you'd pay for your looks.
Overall, i am happy with the army. it performs quite well, i got decent options and styles thanks to beeing a warband i also can just switch out what rules i want.
Probably the proudest part in there, the Phyraxes , all of them, the DP engine, Roentgens irradiators.... actually who am i kidding i prefer all of them regardless if i play them or just watch them in my vitrin.
Spoiler:
altough, maybee i will expand the core of this army to 100. I need more roentgens irradiators afterall and a 3rd squad of havocs might be prudent.
implement meme about insanity doing the same thing again and again............
Congrats on getting so much of the horde painted! I think my favorites are the ones I wandered over here for in the first place - Not-Abby and all his terminator buddies Love the minis but also how your scheme works on them.
Boss Salvage wrote: Congrats on getting so much of the horde painted! I think my favorites are the ones I wandered over here for in the first place - Not-Abby and all his terminator buddies Love the minis but also how your scheme works on them.
I made the fault at the start of my chaos career to attempt to paint them as steel brethern, i messed up big time, i am still looking at things i may be able to recover. So this time i went for a simpler scheme, which has worked out great. AS for the termites, they have simething special about them in this scheme, aswell as with chainswords. shame they are no option.
Yeah, I think it’d work well as an ongoing theme and the templates should help with your sanity! Could be a good way to differentiate units by using different colours on the mark stencil
gobert wrote: Yeah, I think it’d work well as an ongoing theme and the templates should help with your sanity! Could be a good way to differentiate units by using different colours on the mark stencil
Na, the first template didn't work out, however, if i split the symbol in differing templates, like half / quarter circle and arrow, it does indeed work to a degree, atleast i now only need to clean the models up afterwards, making the process a lot easier to stomach.
Indeed i think i will also regular camo some rhinos like the gun shields just on a larger scale aswell.
stonned_astartes wrote: Such a cursed thread, so many great vile creations. Love the ghostly visions you've made by painting your marines like that. Actually scary.
Got some good bad news for you then.
For one, this trains has no breaks, except conscription.
The good news? I ordered from my FLGS the following:
Starter box CSM, Possessed mostly for bits and a rubric squad. which will be used to expand the Cursed a bit.
Man your chaos army is huge and wonderful, I really like that conversion of the executioner he looks bad ass. Wish I had thought of that stencil idea for my rhinos, brilliant!
So, has anyone an idea how i should build my second MoP for my cursed? Toyed around in my head a bit, maybee a sorcerer?
Alternatively an sorcerer/ DA combination i still have some power mauls lying around.
So, with monday, i will be able to get my hands on some smaller chains, now i just need to source a jumppack and i maybee can get an nice custom little MoP going and finally start priming..
Anyone any specific suggestions for a MoP to be kitbashed into?
I like the first one. The chain is a bit too big to know it's a chain on the second guy, looks more like a loop of wire for a hand...Maybe get several sizes of chain for different uses?
I do love the use of leds for heads - I'm going to steal that somewhere along the line.
monkeytroll wrote: I like the first one. The chain is a bit too big to know it's a chain on the second guy, looks more like a loop of wire for a hand...Maybe get several sizes of chain for different uses?
I do love the use of leds for heads - I'm going to steal that somewhere along the line.
so, for starters, jikes was it a pain in the ass to get a chain, my regular local hobbystore has run out and had difficulties due to the whole virus thing.
Thankfully this also coincides with the first time in days were my thumb after a attempted amputation without anesthetic has finally reached a point were it stopped hurting, got lucky but once again shows that cold hands for chopping wood is dangerous and annoying.
So, you can expect ghostly marines with more chainy bits somewhat around next few days, i have some indeas in regards to the MoP that i will modify a bit but i have first to test how that chain works out, defo a better size though.
I'd imagine off all things chaos that could possess you a bunch of wierd chains inside you probably one of the wierdest ones and probably most cruel considering you get to stick around forever stagnating.
Don't ask how long it took to get the chain to hang back with the momentum, just don't
one more chain for the MoP to deny him take off through willpower alone. Also, Backpack chain for a squad leader.
Better pic sideways.
And frontaly.
I am quite proud of it, however, chains are pains.
pains in the backside that is
Still proud but man that took way too long
Sweeet, that ghost marine scheme works great with the pose of that lord, like coming out of the base.
You could even model cracks in the base like the soil is shattering to let the warp ghost out, and paint the inside of the cracks with the same green scheme...
KernelTerror wrote: Sweeet, that ghost marine scheme works great with the pose of that lord, like coming out of the base.
You could even model cracks in the base like the soil is shattering to let the warp ghost out, and paint the inside of the cracks with the same green scheme...
You actually inspired me with this quite heavily
But who needs green craks when you can force hellfire turning into hisnghastly apearance
Wherever they are, the earth first dies and turns to dust, wherever they step the warp breaks through the earth, forming magmatic warpfire cracks, wherever they fight the planet is forever tainted. They are like the ancient Riders of the apocalypse personified. Bringers of Hunger, war, plague and decline, ultimately dooming every world they step on.
Well, gotta admit the more baroque CSM armor really carries the ghost theme!
And Lastly, a further addition to my mechanized: 1:35 Tamaya Wespe, allbeit i did not expect that i'd get a full on hydraulic level accurate kit to build my own for my front garden
on a side note, yes that are 2 , i allready meassured how it'd would look like sizewise to a Rhino and Chimera, will post pics after construction ahs finished, expect spikes
So : i built it, as expected a bit too small for a basilisk gun calibre wise but imo a good fit for a Griffon mortar carrier....... Hopefully the new index will be kind to the griffon and R&H especially when i got more inspired recently to build some of them!
Needs more spikes though and i still got chains left over so don't mind me screaming about chains and superglue
Seems like we (FW army players) got from Rain into the flood.
Gw has seemingly squatted R&H, Corsairs (tbf that was since the beginning of 8th) and Elysians.
I am more then annoyed at this, considering they were my main reason to start this blog in the first place, not only has GW ignored these armies and left them to rot in a extremely lackluster , nigh unplayable state ruleswise,nut now this.
it's a shame, and i wonder if I honestly should remain. GW consistently ignores alot of factions, factions that now have core units not updated since 20 years or rulessuport for that matter.
Gw completly fails to realise this, even though they had multiple occaisions showing that if they'd update armies they instantly get alot more players, heck look at R&H and how the faction picked up in 7th after IA 13.
It's annoying state of affairs, but i am sure the space that GW gained and ressources for not having jack the drunk intern write these rules for these factions will be well spent on more primaris.
Sweeet, very cool trench, are you planning to make more ? Nice basiliks too, I am tempted to to start a chaos tank column once I deal with my current backlog, might get some of these ^^.
And yeah, I get your disappointment (to say the least) with the R&H, I have still hope for a dedicated codex, but well...
The barrels a bit small for a basilisk, and i intended to use them as Griffon mortar carriers anyways.
As for the trench, the next ones will be quite a bit larger, i still have some left over from the first batch, that i will turn into a Bunker. But the other i will turn into a hill set, with trenchline through, then i need a grasmat, or a deset mat, and need to make some clutter terrain.
That's it , that's when i probably will show off the first rounds on my own table. (well mostly own terrain)
As for R&H, it just sets a bad precedent, that everything not Marines, with or without spikes, can go take a hike unless the range get's updated at the time, which , for some factions is more a curbing of Units aswell, meanwhile we have now how many primaris leutnants and minor CSMHQ's?
Well, here goes the new Scheme for my tanks. Bit more wear and tear aswell as dirt wash, but that is it.
Will do a second row of any camo colour to break it up more and make it look more dotted.
The space in between the "stripes" beeing the standard grey of the vehicle is inspired by italian WW2 camo paint which had a similar dotted scheme allways sourrounded by the baseline brownish yellow cover.
"This place gives me the creeps."
"What now, is the mighty General Meinel afraid of a catacomb?"
..
"Don't belittle me, you know excactly what i mean"
"Yes"
I love how effective your Hot Footed Ghost Marines are, it’s a really cool scheme. The Chaos Camo is evolving nicely too, really gives a unique feel to the Army
gobert wrote: I love how effective your Hot Footed Ghost Marines are, it’s a really cool scheme. The Chaos Camo is evolving nicely too, really gives a unique feel to the Army
Thanks, i appreciate it, allbeit i have to add, the pictures look better then reality, probably because the fluoriscending colour i use is for the bare eye nigh unseeable without a lightsource, still quite happy how it turned out.
Next thing will be a propper field fortification though, maybee i'll make a step by step guide on how i put it together.
So , today something a bit diffrent.
I decided to start that Terrain tutorial, because this is the first time i do that in bigger.
Normally i am more a hand times Pi planner, this time i do have a plan , well somewhat.
This will be a entrenchment in a smaller hill, with a bunker.
Material: 4 styropor plates, gauzes, wood aka ice sticks and headless matchsticks, some wire, and some plastified moss.
Layout, basically, before you start glueing , cutting etc, make a plan for what is where, in this case i decided on a classic trenchline in a hill with a bunker strongpoint.
Due to the seize of the terrain heavy infantry will be used as the baseline for the size of the line in order to allow manouvre within the trenches.
Bob is undead, because at the time he didn't belive in cover and field fortifications. So he will help guiding us trough our littel tutorial here.
Rude !
Shut it, you are here for one reason and one reason only, do you know why?
Because i am the slightly larger due to horns infantry model that will take cover in such a structure?
Bingo. This is important, for he will be the size standard for all the openings.
So , step two, use a marker and your little size giver.
But why are you starting with the bunker first?
Simple. See this, this is gauze, i use it for 2 things. Nr 1 It is malleable and extremely formable. Nr 2 it gives the whole thing stability. however since it is another skin so to speak for all parts and since i want to be able to put it in and Out of it's case in the terrain plates i need to first atleast gauze the bunker itself.
Makes sense.
So, as you can see, i will use the edge of the former icecream box for stability and the lower part of the fortification.
Isn't that a tad low? and maybee to high for propper cover? You know i am afraid off Autocannons!
Yes , but the same applies as above, the gauze will lower the size of the firing slit, further there will be use of wood as initially stated.
So, after you have cut in the necessary battle damage, use the gauze, somewhat liberally.
This is the endproduct.
Now so long this thing is drying, (about a day or two) we can go search for additional pieces to give our little bunker here some more mmph, in regards to detail, step one Barbed wire..
there's some tutorials out there i prefer the oldschool finger derstroying masochistic approach.
Aka cut wire, fold in half, cut smaller wire pieces, use a tool to strap it to one of the sides of the wire you folded rinse and repeat. It takes long, it hurts, but overall still gives you one of the best looking rough and used barbed wires... thankfully i don't have to make more
should look about like this... If you intend to get a more uniform look i'd reccomend making a lot more and twirling it only using the middle bits.
Very cool NotOnline, I have attempted to make some buildings in the past and have not had much luck. Barbed wire looks quite realistic and sounds a bit painful if handled. ;-)
Yorkright wrote: Very cool NotOnline, I have attempted to make some buildings in the past and have not had much luck. Barbed wire looks quite realistic and sounds a bit painful if handled. ;-)
what do you mean with attempted
Na the barbed wire is mostly time consuming don't makehasty movements and you'll be fine.
firstly: if you are unhappy with the height of the position off the bunker. use some wood to put it higher up.
like so.
Next, search for big chunks that broke out, this method lends itself to work somewhat sloppily and fast, that is not necessarly a bad thing, like here.
use some wood to plank over.
Proceed to plan a system and repeat it, like this.
then we get this, sometimes it is good to break the system up, use one side plank instead of two , etc.
Not Online!!! wrote: Aka cut wire, fold in half, cut smaller wire pieces, use a tool to strap it to one of the sides of the wire you folded rinse and repeat. It takes long, it hurts, but overall still gives you one of the best looking rough and used barbed wires... thankfully i don't have to make more
Not Online!!!,
Another method for making barbed wire is using two gauges of wire...the thicker one is pulled straight and then wrap the thinner one around it with some space between each thin wire wrap. When you have finished that, wrap the thick wire around a pencil or larger cylinder if you want large loops. You can layer those on top of each other and make this:
It is less painful that cutting out the smaller pieces. You only have to worry about the ends.
My two cents, hope it might help prevent modelling injuries in the future.
Not Online!!! wrote: Aka cut wire, fold in half, cut smaller wire pieces, use a tool to strap it to one of the sides of the wire you folded rinse and repeat. It takes long, it hurts, but overall still gives you one of the best looking rough and used barbed wires... thankfully i don't have to make more
Not Online!!!,
Another method for making barbed wire is using two gauges of wire...the thicker one is pulled straight and then wrap the thinner one around it with some space between each thin wire wrap. When you have finished that, wrap the thick wire around a pencil or larger cylinder if you want large loops. You can layer those on top of each other and make this:
It is less painful that cutting out the smaller pieces. You only have to worry about the ends.
My two cents, hope it might help prevent modelling injuries in the future.
Cheers,
CB
Atm i am in a hotspot for covid so i'd have to get myself some wire later when the situation has calmed down.
Also as a khornate, there must be blood on it (joke is joke) and i prefer the barbed wire to look like well barbed, nothing against this method, i did employ it myself some time ago but for smaller bits i like this more atm. That said for industrial buildings with the more moderate barbed wire employed there i'd use your suggestion
KernelTerror wrote: Looking better and better !
Concrete should be a fun paintjob I reckon !
meh, i went with some of the brown colour i use, thinned it to a wash and then threw over a drybrush of ulthuan for an actually easy decent effect:
Some more details need a bit of work, some bits of the terrain didn't take the colour to well, and i may be forced to put some clutter over it.... (remember children, if you gauze do it in one go unlike Not Online,..... )
Other than that, some better pictures with some of the 31. and up it goes into finished state.
gobert wrote: You’re gonna have a great display board once this is done. Push on for the finishing touches now!
First work, then ... work i guess , I think i will finish it at the latest somewhere wednesday..
PS: how does one get permission to hobby in the lounge on the coffee table!?!
Asking i guess?
And of course beeing responsible aka using as you can see covering mats and newspappers if necessary... i do also regularly paint in the bedroom or dinning table because light is an issue.
Addmitedly having a cold and too wet cellar in winter which does impact the drying process quite a bit (aswell as my somewhat lackluster painting skills) is also more a forcing issue. Then again i don't do anything everywhere and it helps that i am not really a messy builder / painter beyond my paintstyle. In summer you might even find me painting outside. Also it's where the fireplace is sooo
Yorkright wrote: That is going to be a great display board NotOnline. Are you sure it is big enough for your whole army?
I am an old school R&H player, is that a challange or an honest question?
WhizzIT wrote:Great looking board love your conversions as well
Much appreciated!
Captain Brown wrote:Nice work Not Online!!!
Cheers,
CB
Now it is done, behold the Fixing!
Behold the mistakes!
Stuff like that and some obvious spots were paint didn't go for whatever reason made me mad...
therefore i fixed it.
As an aside, i also fixed the Vanquishers gun. it also made me mad.
took me long enough to realise, probably because i am still an orkboy at heart when it goes for building vehicles.
Now, behold the finished product!
Welp Meinels going to have a fieldday!
Also Sneak peak, i expand my capabilities into greenstuff and plasticard, actually i allready worked with plasticard and greenstuff, still more to come, allbeit first i wait for that other chimera to make more mechanised into my mechanised!
So, well, some ideas didn't work out, some stuff still not delievered, perfect time introduce you to the other inhabitants of the Space hulk:
I at one point, did want to have a tyranid army, so yes i have the old macrag(? ultramarine rofflestomp planet) side of the set but was put off by metal at the time, mind you that Swarm tyrant is older then most, i am also unsure about size, but since i want to have a warrior spam list at some point, if only for KT and or small skirmish games, or for the inevitable Abhorent terrain pieces i am attempting to plan out and have the nids as a unaligned 3rd party...
Great job finishing the bunker, the Traitor Guard look very happy to have dug in! Good luck getting the nids painted up. Do you have a paint scheme in mind?
gobert wrote: Great job finishing the bunker, the Traitor Guard look very happy to have dug in! Good luck getting the nids painted up. Do you have a paint scheme in mind?
ha, that is a wierd one, considering they are import articles for fun hunting ( For Meinel and Phyrax) and curbing the lesser beastmen population on the ship with their pens beeing decidedly too close to some radioactive garbage, i'd thought about black carapace, whiteish skin with some red aswell as my green colour applied liberally in wash form and recesses...
Alas since this is however a swarm tyrant out of metal, one of the WORST models to build in all of 40k history.... well behold what i , a somewhat decent builder , had to go through: 8 Hour building process with 3 attempts look like this:
Finished, thank god!
Now onto painting it.... i was this close to just call it.....
So, erm, how to explain, i informed myself by one of our resident , i guess it's fair to say best, fellow dakkanauts on nids, catbarf on the concept of radioactive little nids...
well little ...
anyways, i decided to lower the difference a bit with a Quasi light wash, aka wattered down black, after it dries i will use a bit of ulthuan grey for drybrushing and maybee even a hint of white to show the carapace is in use..
Well ulthuan drybrush done and started getting Nuclear, about as nuclear as i got when i realised that GW fethed up the legends rules somehow even more then they should've any right to....
regardless on with the show:
So the bigger nuclear parts done, not yet an idea in regards of if i go for a bit more fleshy swollen and sickly on the gun before i throw in a washed down nuclear colour ontop of him and add some white...
gobert wrote: That’s a cool nuclear green, all “inanimate carbon rod” esque! Adds a suitable alien feel to bud for sure
thanks, it will get a nice wash of the nucler paint.
as you can see it dindn't turn out to my disadvantage that the paint remover damaged the plastic parts, it allows me to expand my painting skills torwards "ill".
Also, the rather obvious "swollen" gun will get double wash with it.
General, do you think we should've kept that trophy somewhere else? What no, he isn't dangerous in the cage.... No, i mean he started Glowing... No the Roentgens weren't there... Well, no but some jokesters put him in the reactor room... If he is fit, considering he allready seems to have changed to the same colour the roentgens are? .. .. Yes i understand, it is perfectly unreasonable to expect a Khornate army to keep a hive Tyrant perfectly save in a zoo like structure... Still , doesn't the high expousre lead to Consequences?
Ok. Now, some small lines under the plates and he is as good as done... well the floor needs to be done aswell but.... Also second wash of the gun...
gobert wrote: Nice one with the under glow, looks good
Thanks, i am still toying around either with a warrior nid list, or something conceptually bit more wild.
Which , btw, i partially prepare for Right now.
Also, how to concept?
well, behold the first draft of the decimator brute... yes the hellbrute is meh, the decimator is ace imo in regards to design imo. Because the decimator isn't randomly mutated and therefore still usefull for all legions even as a stand in for a dreadnoght, whilest the modern hellbrute is , .. ok it exists ..
So now the first Draft got done into propper planning into my sketchbook...
For anyone interested:
I will use 3 parts of plasticards on the backside, 4 frontally, 1 Amiriger face , the cyclopean one, some wireing, some sprue to put the face a bit forward, one half styrofoam egg as a mainline holder together, an arm of a maulerfiend and an amiriger autocannon, which btw is just a discount Butchercannon tbh
Then i will probably need another 2 styrofoam eggs, for doing the same more or less to create a baseline full decimator maniple.
Then i will probably start converting up the main body into something else, maybee i will build that one wire hydra i allways wanted for an ectoplasma forgefiend`?
....
Maybee i'll build a rocket launcher defieler out of it?
Ooooh, that would be like a centipede crawling defiler on top ? Or more serpent like ?
Ideas for legs ? On material or just shape ? Honestly you already have nailed the classic shape of decimators shoulders, so unless you suddently get an idea that you really like, I'd stick with something classic, like two mechanical legs. If I was building one, I guess I'd go for agile looking ones, maybe because every time I fielded one, it jumped out from behind cover, massacred its target, and was immediately shot down in retaliation. These things strike hard but are not so tough... So yeah, I'd go with the mechanical versions of the old bloodletter legs probably.
KernelTerror wrote: Ooooh, that would be like a centipede crawling defiler on top ? Or more serpent like ?
Ideas for legs ? On material or just shape ? Honestly you already have nailed the classic shape of decimators shoulders, so unless you suddently get an idea that you really like, I'd stick with something classic, like two mechanical legs. If I was building one, I guess I'd go for agile looking ones, maybe because every time I fielded one, it jumped out from behind cover, massacred its target, and was immediately shot down in retaliation. These things strike hard but are not so tough... So yeah, I'd go with the mechanical versions of the old bloodletter legs probably.
the issue is finding the right parts for the joints, not to mention actually fitting it together
and yes the upper part is more like a 3 pair of leg chimera, well intended that way anyways.
If it works out.
i'll also do another two of my Knight conversions, for a more uniform Looking Forgefiend group, well 1 will be a mauler with dual saws but that is honestly just guess work at that stage.
It stands to reason then, that the consciousness is the aware part of the soul. The personality is the amalgamation of both consciousness and subconsciousness, as proven by the most basic psychological studies of species in possession of both a soul and personality. At this stage one might disregard the philosophical implications of the epistemological situation and press onwards. If that assumption is to be correct, one can assume that any Memory that a personality carries, creates emotion which is the “fuel” and building block of any warp entity, has a mirror depending upon the strength of the corresponding emotion within the warp. By virtue of this, any concept ever thought about would have a baseline mirror within the warp as well. However, one must assume that so would the subconsciousness. One might argue then, that the subconsciousness would be far more potent then the rational part of our soul alone from the functions it is fulfilling. By extension though that would mean that any emotion of irrational fear would have a concept. A slew of mini warp entities so to speak as differing as the nightmares of all the beings in the galaxy. Except if one were to think them as one. For they are one, however you name it, be it Cosmic fear, the dread of the illogical, the Horror, etc.
- Excerpt of a book found on a dead Heretek-Adept on Isador IV after the defeat of the Isador IV Volunteers during the punitive campaign against the 31. Mechanized.
Ah parts for the joints at the knees ? In my scratch build knights I used slices of electrical wires, then metal washers on both sides, and a lot of glue. Looking back on it, I am quite surprised the things are still resisting, but I did put a lot of glue (including hot glue once the whole thing was built, I thing this made the plastic wiring wrapping melt into place... Picture of the thing being built https://www.dakkadakka.com/gallery/824062-.html
Now I should mention that all three of my scratch build knight collapsed at least once at some point and had to be rebuilt, but never due to a knee failure.
KernelTerror wrote: Ah parts for the joints at the knees ? In my scratch build knights I used slices of electrical wires, then metal washers on both sides, and a lot of glue. Looking back on it, I am quite surprised the things are still resisting, but I did put a lot of glue (including hot glue once the whole thing was built, I thing this made the plastic wiring wrapping melt into place...
Picture of the thing being built https://www.dakkadakka.com/gallery/824062-.html
Now I should mention that all three of my scratch build knight collapsed at least once at some point and had to be rebuilt, but never due to a knee failure.
That is very interesting, i think i will go for cable actually and use instead of glue soldiering for metal side parts if i find small enough ones.
As an aside the sprues starting points for injection, those round nubs, fit perfectly into the slots for the amiriger AC parts, making my arms a lot easier.
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Yorkright wrote: Loving the big bug, definitely has that alien feel to the paint job. Have to commend you on building your own chaos parts, impressive so far!
Tbf , i allways wanted to get more into Dark mech, well, the specific kind of eerie dark mech.
Basically what if the sub conscious fears of collective humanity get distilled and put into a daemonengine instead of daemons.
Basically HP lovecraft meets warp meets dark mech heretek that has went completly nuts, or maybee hyper rational?
yes theres a face supposedly to the left, also, i needed to make the joings new and now i am considering giving my decimator a chainmail skirt to hide the upper connection..
Secondly, toying around with the idea of a chainmail skirt. Allbeit the form of the legs typically to daemonengines aka < Makes a skirt a somewhat difficult prospect, anyone having experience with free hanging chainmail?
Greenstuff world do a chainmail plate. You could use that to get the texture on a rolled thin piece of putty and before its fully set you put it in place and shape it into the final position.
slightly better sketch of the soon to be existing defieler, planning for a mainline bulbuous weapons plattform with the reaper AC's barrals flanking the main gun and the rockets beeing above
Yorkright wrote: Coming along nicely NotOnline. Looking forward to some paint landing on him soon.
Nonono, not by a longshot, i am unhappy with the gun arms ... also they are not really fix enough for my liking.
Then i need to cut of some more greenstuff up top, to make it look better.
And then there needs some more detail...
As an aside, i decided the one Warglaive i will run as a mauler find, will be an over dimensional Chaos warrior.
Like these old fellows here.
Which lead me to play around a bit.... behold my terrible sketching.
Which then ended in me taking inspiration in the old chaos warriors. Which then led me to toy around with some scale accurate sketches.
The most difficult part will probably be the torso, since i want to make him look like he is in chaos plate armour. and the Arms. The shield i will use plasticard and i am certain i will find some bits to staple on. the sword i will use a body of plasticard for the blade and in general and then will relly upon my Greenstuff skills (or lack thereoff)
Which would lend me a "knight "knight maulerfiend. which is in hindsight hillarious.
Oooh cool idea, these old chaos warriors really had a nice look. Maybe salvaging the armour torso from a toy or medieval model for another scale would be feasible no ?
KernelTerror wrote: Oooh cool idea, these old chaos warriors really had a nice look. Maybe salvaging the armour torso from a toy or medieval model for another scale would be feasible no ?
now that is an idea...
In essence i want to do this:
I'll probably use the normal amiriger body, but a lot of it will be behind a cloak from which will rise out only some exhaust pipes.
I have solid ideas for the sword an shield, 3 layers of plasticard glued together, then i will cut into that the form of the blade and the guard. Going for some blootletter type thing, after that some sandpaper and greenstuff to hide my inevitable failings
The shield i will make basically with 2 layers aswell and some heat, to make it hold. I will probably go for the Chosen type style of shields , the ones which got banners stuck to them, i am fairly certain that i will find some bits to tape on. The core issue will be the arm needing to be long enough.
Same with the sword.
the helmet i am unsure as of yet, but tending torwards a finger hat.
Say hello, to a Chaos warrior amiriger, in disassembly count as a maulerfiend.
Things to do, stomach plate. Plate skirt. cloak, fur and of course the shield detail. will give him chain for the fur cloak frontally and probably some on the chainmail and some more plate protection and chainmail.
KernelTerror wrote: Allright, getting there !
Did you experiment with a longer loincloth though ? I'm not sure about it, but might help balance the model.
EDIT: Like longer and larger, covering maybe up to half of each thigh in width ?
actually, that is something i toyed with, but since i'd anyways add in the cloak on the back and furm ( i intend to go full long cloak with some exhaust pipes sticking out ) it should work fine and also cover the backside up
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gobert wrote: Nice work on this guy, he’s looking barely recognisable from the original!
gobert wrote: Woah! He looks really cool, great idea and good execution Not Online! How’s he going to be painted up?
Along the line of the "Eyechild" But with a black Helmet.
Also thanks man.
It was quite a bit of toying around and guess work, sketches did help though.
Not quite sure what i do with the chicken walker.
Further since i will soon have another body for daemonengines i will probably also build another one of my Wardog dakkafiends.
So, erm, yeah i wanted today to start painting and priming my little chaos warrior amiriger,long story short, i accidentally broke of shield from arm, had to remake shield arm, improved shield arm, but now he is drying again...
So i can't paint today, however i did mention a while back that i had a little something comeing project wise, well here's a first glance at that.
To the right is the future Assault company for the 31. Mechanized. It's an old R&H ia 13 list. Now after feeling a bit more confident in my Greenstuffing and plasticarding, i have ordered some time ago (actually closer to 3 months now) via my FLGS 2 boxes of Wargames atlantic germans, these will be the bodies for the list.
Further yes the aditional chimera was for that little side project aswell.
here's the list:
Next , depending upon if they arrive before or after christmas, is the other side project:
Hellfire division:
see the whole teasing sketches and my little chaos amiriger friend drying in a corner atm, are part of the Daemonengine / dark mech aligned sub list:
What will that include?
Basically the Christmas box CSM:
2 Squads of CSM Flamer + Combi flamer / Melta + combimelta
A full squad of lascannon havocs, the sketched and allready shown of Horror- Class defieler
The lord will be turned into an Upgraded Dark mech Heretek, / aka warpsmith OR for my R&H army in retro rules an Heretek Magus.
The Terminator squad will probably get a heavy flamer and combi flamers.
The esthetique for these will be modified, i will attempt making welding masks and cowls, further the new CSM flamer tanks look childish you can bet your backsides that i will give my little colleagues here propper coresponding welding gear...
Other then that ? Not much, maybee i will get lucky and get to finish my grenadier list before the campaign goes down, that would be nice.
I guess merry Christmas and of course the obligatory what's your planning of how to remove that innevitable showing up pile of shame ?