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Mass Effect Series @ 2013/03/08 23:53:22


Post by: Melissia


Seeing as pointless bickering got the other thread closed, let's try to do better this time!

I've been going through the ME series again, trying to go through the best paragon run I possibly can. I accomplished nearly everything in ME1 to my satisfaction, although I still feel kind of rushed during ME2. It could just be the way the story goes though, apparently I shouldn't feel rushed to get an "Everyone survives" ending?


Mass Effect Series @ 2013/03/08 23:56:39


Post by: Galdos


 Melissia wrote:
Seeing as pointless bickering got the other thread closed, let's try to do better this time!

I've been going through the ME series again, trying to go through the best paragon run I possibly can. I accomplished nearly everything in ME1 to my satisfaction, although I still feel kind of rushed during ME2. It could just be the way the story goes though, apparently I shouldn't feel rushed to get an "Everyone survives" ending?


Take your time. Do every quest.

And in gods name DO NOT DO the Reaper IFF mission UNTIL THE VERY LAST CHANCE YOU GET.

The Reaper IFF mission upon completion starts a hidden timer. To avoid that timer, simply save that mission last.


Otherwise its easy to assure everyone lives, just slow down and think about your decisions.





Here is a question. Has anyone tried the Citadel DLC with Wrex dead already? Im curious on the results (as this would effect if I pick it up or not)


Mass Effect Series @ 2013/03/09 00:02:02


Post by: Melissia


I can't bring myself to kill Wrex.

I just can't.

He's too likable.


Mass Effect Series @ 2013/03/09 01:22:31


Post by: Dreadclaw69


Sorry for my part in the thread being locked, it wasn't my intention and I should have stepped away or taken it to PM

If you are looking to get the best possible ending then don't rush to get through the main campaign. Do side quests and speak to your team often so you can get their loyalty missions, also scan planets for resources
Spoiler:
you'll need them for various upgrades to the ship when you go through the Omega Relay
.

Some other hints off the top of my head;
Spoiler:
* Only do the Reaper IFF mission once you have everything else possible done. After this mission you're on the home straight.
* When the crew get captured do not tarry. If you do missions inbetween their capture and rescue they can die later.
* If you have Zaeed's DLC do not do it too early, to get his loyalty you need either a high Renegade or high Paragon
* On the Reaper base you'll have to select various team members for certain tasks, choosing the wrong one could get them killed. The most obvious one that I can think of is that when you rescue the crew send Mordin to escort them back, he is pretty fragile and can die while you are fighting the last bos
* At the end Shepard will talk about having people die - this does not mean that any members of your team have died, it can just refer to crew that died resisting the capture attempt. I restarted three times thinking I had lost someone when I hadn't


I found this site useful for my playthrough - http://masseffect.wikia.com/wiki/Mass_Effect_Wiki


Mass Effect Series @ 2013/03/09 01:34:12


Post by: Kanluwen


You do not actually need a high Renegade or high Paragon for Zaeed. Going from ME1 to ME2 is usually enough.

Or at least, it was enough when I just started my replay yesterday.


Mass Effect Series @ 2013/03/09 03:46:58


Post by: Melissia


Can someone explain how charactersr in Mass Effect 3's multiplayer are unlocked? I'm still working my way through ME2 at the moment, but in the mean time, I'm curious about how quickly in terms of game hours played that I'll be able to play, for example, an Asari Huntress, or the N7 ninja class whose name I forgot.


Mass Effect Series @ 2013/03/09 04:24:59


Post by: Lynata


Uhh, hard to say, as it's all a matter of luck. You buy packs, and either you get a class or you don't.
It depends on the "quality" of the class too, though, as the various packs have different chances to give you cards of the various quality levels - so if the character you want has a low quality level, you'd get the corresponding card faster by purchasing the cheap packs (simply because you can get more cards that way, thus having a higher chance).

Me, I had the usual P&P dice luck and unlocked just about anything but the Asari I wanted to play, providing me with a good amount of simmering frustration as to why multiplayer customisation was so heavily dependent on luck even where it comes to the look of your character.
Think I finally managed to get her after about two months or so.

On the plus side, some of the other characters are genuine fun as well, and maybe I would've never played them if I hadn't been "forced" to. Started with the Human Infiltrator, and later on the Geth Engineer. Quite enjoyable.

Good luck!

[edit] Dayuuuum, looks like BioWare churned out a ton of new stuff since the time I stopped playing. May actually have to take another look at it. I've been curious regarding the various new DLC that came out over the past couple months anyways...
Not really too hot on some of the new classes (*lore nerd alert*), but still ... maybe it's time to dust off ye olde M-8 Avenger and the Asari Commando bodyglove again.


Mass Effect Series @ 2013/03/09 05:11:09


Post by: Galdos


 Melissia wrote:
I can't bring myself to kill Wrex.

I just can't.

He's too likable.


I HATED him and all the Krogans.

Im a huge Turian fan. I respect honor and treat war in an almost art like fashion like the Turians treat it. The Krogans fight just for the sake of fighting. In my first completion (ME1 -ME3) I saved Wrex in the first game but sense I sided against the Krogans in 3 I [Bailey] killed him. In my current completion run I just let Ashley kill him on Vermire because I find that scene hilarious.


Mass Effect Series @ 2013/03/09 05:13:46


Post by: Melissia


Oh I wasn't talking about Krogans. Just Wrex.


Mass Effect Series @ 2013/03/09 05:43:02


Post by: Kanluwen


 Lynata wrote:
Uhh, hard to say, as it's all a matter of luck. You buy packs, and either you get a class or you don't.
It depends on the "quality" of the class too, though, as the various packs have different chances to give you cards of the various quality levels - so if the character you want has a low quality level, you'd get the corresponding card faster by purchasing the cheap packs (simply because you can get more cards that way, thus having a higher chance).

Me, I had the usual P&P dice luck and unlocked just about anything but the Asari I wanted to play, providing me with a good amount of simmering frustration as to why multiplayer customisation was so heavily dependent on luck even where it comes to the look of your character.
Think I finally managed to get her after about two months or so.

On the plus side, some of the other characters are genuine fun as well, and maybe I would've never played them if I hadn't been "forced" to. Started with the Human Infiltrator, and later on the Geth Engineer. Quite enjoyable.

Good luck!

[edit] Dayuuuum, looks like BioWare churned out a ton of new stuff since the time I stopped playing. May actually have to take another look at it. I've been curious regarding the various new DLC that came out over the past couple months anyways...
Not really too hot on some of the new classes (*lore nerd alert*), but still ... maybe it's time to dust off ye olde M-8 Avenger and the Asari Commando bodyglove again.

Just as a comment:

The "Awakened" kit is far more lore friendly than the Alliance Infiltration Unit or the Volus kits on the frontline.

Can't say more without spoiling the "Leviathan" DLC.


Mass Effect Series @ 2013/03/09 07:32:09


Post by: Lynata


Kanluwen wrote:The "Awakened" kit is far more lore friendly than the Alliance Infiltration Unit or the Volus kits on the frontline.
Right on the money. Those two are the ones that really bother me.

Kanluwen wrote:Can't say more without spoiling the "Leviathan" DLC.
I think I already spoilered myself when looking at one of the other classes... Damn you, ME wiki!

Oh well. I'm most interested in the Omega DLC, anyways, because Aria. And I guess it's about time that I take a look at the Extended Cut as well.


Mass Effect Series @ 2013/03/09 14:02:02


Post by: Sigvatr


Omega DLC is horrible. Really, really horrible. 90% filler combat.

Leviathan is decent.

Still super disappointed about the ending. Not the actual ending, but the way to it. Bioware had the chance to go for some really cool cutscenes. Ye know, big war, people dying, pew pew pew in space, showing the armies you gathered.

And most of all, the ending looks like it's been written by a 14 year old. I mean...wow. Deus Ex Machina and carefully explaining the story by a character you never even had the slightest emotional relation to? Meh.

Great game overall, 8/10. Ending ruins the score.

Oh, and don't play Vanguard, it's broken as hell...god mod at about 35-50% of the game, even at highest difficulty.


Mass Effect Series @ 2013/03/09 14:11:28


Post by: Compel


I used to find the Vanguard terrible in my 'hard' run on ME2.

Infiltrator, always infiltrator.


Mass Effect Series @ 2013/03/09 16:40:32


Post by: Mr Nobody


 Melissia wrote:
I can't bring myself to kill Wrex.

I just can't.

He's too likable.


If you have enough paragon or renegade and you say the right things, you can talk Wrex down. You can even manage to talk Saren into killing himself.


Mass Effect Series @ 2013/03/09 16:43:21


Post by: Sigvatr


 Mr Nobody wrote:
 Melissia wrote:
I can't bring myself to kill Wrex.

I just can't.

He's too likable.


If you have enough paragon or renegade and you say the right things, you can talk him down. You can even manage to talk Saren into killing himself.


"Killing".


Mass Effect Series @ 2013/03/09 17:26:52


Post by: KamikazeCanuck


 Melissia wrote:
I can't bring myself to kill Wrex.

I just can't.

He's too likable.


Then don't. It's not like you need to for a Paragon run. Quite the opposite actually. Finding his family's armour will help a lot.


Automatically Appended Next Post:
 Melissia wrote:
Can someone explain how charactersr in Mass Effect 3's multiplayer are unlocked? I'm still working my way through ME2 at the moment, but in the mean time, I'm curious about how quickly in terms of game hours played that I'll be able to play, for example, an Asari Huntress, or the N7 ninja class whose name I forgot.


N7 Shadow. I got one of those. Judging by what I see from Kanluwen, you need approximately 10 bazillion hours to get everything.


Mass Effect Series @ 2013/03/09 17:43:17


Post by: Galdos


Thats not what he said. He says when given the choice he let Wrex live.

I choosed to kill Wrex, I was like maxed Paragon at the time, I just made sure I didnt pick the best response so I could kill him.


Its nearly impossible to let Wrex die unless you mean to do it.


Mass Effect Series @ 2013/03/09 17:43:50


Post by: KalashnikovMarine


ME1 always leaves me feeling unaccomplished because even when I replayed before ME3 dropped, taking a fresh Shep to the ready line for ME3 with a class I hadn't tried before, I took my time, explored a lot and I still feel like I didn't see, find or do even 50% of the game.

ME2 is a little more linear, and while it's nice to be able to take care of business, and you should feel a bit rushed because you're on a "timer" story wise, I do feel ME2 is a bit more narrow... but thank god the inventory system changed, so. many. useless. pairs. of. trousers.

ME3... brilliant game over all, the combat was smooth, the character interaction, between NPCs even when Shep was just shutting up were very natural and in most cases hilarious, 10/10 game till the last 20 minutes.


Mass Effect Series @ 2013/03/09 18:42:15


Post by: Rotgut


I love the mass effect series. Im really looking forward to running through the citadel DLC this weekend, I cant do it currently because my xbox is at my gfs house and I cannot get EA to connect no matter how hard I try.

I also could not bring myself to kill Wrex, really I cant bring myself to let anyone die, even the annoying characters.


Mass Effect Series @ 2013/03/09 18:48:22


Post by: KamikazeCanuck


Ya, so hating the new DLC so far. In a section where they want you to be stealthy so they take away all your weapons and give you some crappy stealth pistol. Unfortunately ME and stealth don't work together. I'm a soldier so all my powers are gun based. Hopefully this will section will end soon.


Automatically Appended Next Post:
Alright done with that part, thank God for Wrex.


Mass Effect Series @ 2013/03/09 19:06:25


Post by: Compel


I don't get the dislike for the stealth bit... Pretty much that's cause I just ignored all the stealthiness and just shot the bad guys in the head 2 or 3 times then moved on.


Mass Effect Series @ 2013/03/09 19:12:24


Post by: Dreadclaw69


 Lynata wrote:
Uhh, hard to say, as it's all a matter of luck. You buy packs, and either you get a class or you don't.
It depends on the "quality" of the class too, though, as the various packs have different chances to give you cards of the various quality levels - so if the character you want has a low quality level, you'd get the corresponding card faster by purchasing the cheap packs (simply because you can get more cards that way, thus having a higher chance).

[edit] Dayuuuum, looks like BioWare churned out a ton of new stuff since the time I stopped playing. May actually have to take another look at it. I've been curious regarding the various new DLC that came out over the past couple months anyways...
Not really too hot on some of the new classes (*lore nerd alert*), but still ... maybe it's time to dust off ye olde M-8 Avenger and the Asari Commando bodyglove again.

Yeah, I know what you mean about Mass Effect and its lore breaking multiplayer. The final DLC was pretty much taken from random suggestions on the BioWare site.

The way the character & weapon packs work is to use in game currency to gamble on which pack you want in the hope of getting something useful. And if that fails the EA have kindly provided you with the option of spending real money with a chance to get something useful


 Sigvatr wrote:
Omega DLC is horrible. Really, really horrible. 90% filler combat.

Leviathan is decent.

Still super disappointed about the ending. Not the actual ending, but the way to it. Bioware had the chance to go for some really cool cutscenes. Ye know, big war, people dying, pew pew pew in space, showing the armies you gathered.

And most of all, the ending looks like it's been written by a 14 year old. I mean...wow. Deus Ex Machina and carefully explaining the story by a character you never even had the slightest emotional relation to? Meh.

Great game overall, 8/10. Ending ruins the score.

The ending was horrible, some of it makes sense if you really sit down and think about it (but part of me cynically wonders if the next Mass Effect game will help explain the ending). BioWare really dropped the ball for the ending cutscenes. Throughout the game you fight on planets all over the galaxy yet none of these planets is given any meaningful time in the cut scenes. I thought that Omaga was perhaps one of the worst DLCs released, it did very little for me and I felt that (without spoiling it) there were parts that the player should have had more input over through their choices throughout the missions.


Automatically Appended Next Post:
Rotgut wrote:
.I also could not bring myself to kill Wrex, really I cant bring myself to let anyone die, even the annoying characters.

Really? I couldn't stand
Spoiler:
Kaiden
and killed him on every playthough.


Mass Effect Series @ 2013/03/09 19:14:59


Post by: Compel


I think Omega really did depend on you reading the Mass Effect: Invasion comic beforehand, much like the Shadowbroker dlc in ME2 did, though Omega explained less.

For the ending comments now, are people basing their discussions nowadays on the extended cut ending, or the original?

I know some folk who have completed the game for the first time since the Extended Cut came out and have just shrugged and said, "what's the big deal? The ending was fine."


Mass Effect Series @ 2013/03/09 19:30:38


Post by: Dreadclaw69


 Compel wrote:
For the ending comments now, are people basing their discussions nowadays on the extended cut ending, or the original?

For me, the extended cut


Mass Effect Series @ 2013/03/09 19:33:29


Post by: Ouze


 KamikazeCanuck wrote:
Ya, so hating the new DLC so far. In a section where they want you to be stealthy so they take away all your weapons and give you some crappy stealth pistol. Unfortunately ME and stealth don't work together. I'm a soldier so all my powers are gun based. Hopefully this will section will end soon.


That sounds... less than fun.


Mass Effect Series @ 2013/03/09 19:41:33


Post by: Melissia


The least they could do is make the stealth pistol kill on a headshot...


Mass Effect Series @ 2013/03/09 19:50:58


Post by: Compel


On normal difficulty, it's 1 shot to take the shields down, 1 shot to kill. You have at least 5 shots in the clip, 45 odd shots total ammo at once.

I really did not find it to be difficult to do without using any powers.

Now, perhaps on Insanity difficulty, it becomes a helluva lot worse but then... what is that difficulty's name?


Mass Effect Series @ 2013/03/09 20:01:15


Post by: Galdos


Oh in case there is anyone like me. If Wrex was murdered like the dog he is, James Vega replaces him. Thats fine by me sense I actually like Vega.


Im debating it. I dont like the price but something tells me they did a good job with the characters.


Mass Effect Series @ 2013/03/09 20:18:01


Post by: Kanluwen


 Ouze wrote:
 KamikazeCanuck wrote:
Ya, so hating the new DLC so far. In a section where they want you to be stealthy so they take away all your weapons and give you some crappy stealth pistol. Unfortunately ME and stealth don't work together. I'm a soldier so all my powers are gun based. Hopefully this will section will end soon.


That sounds... less than fun.

To give you an idea, the M-11 "Suppressor" pistol?

It has a 200% headshot damage multiplier.


Mass Effect Series @ 2013/03/09 22:06:01


Post by: Sigvatr


 Galdos wrote:
Oh in case there is anyone like me. If Wrex was murdered like the dog he is, James Vega replaces him. Thats fine by me sense I actually like Vega.


Im debating it. I dont like the price but something tells me they did a good job with the characters.


Vega? How can one like Vega? I mean, seriously. He's a 14 year old in a body that's bursting with steroides. Tiny, tiny balls. He's worse than "I whine a lot!" Kaiden. And seriously, Kaiden...why would I let a woman die? A woman I can have sex with *and* a woman that gets hot in ME3? That's just irrational!


Mass Effect Series @ 2013/03/09 22:13:14


Post by: Dreadclaw69


 Sigvatr wrote:
Vega? How can one like Vega? I mean, seriously. He's a 14 year old in a body that's bursting with steroides. Tiny, tiny balls. He's worse than "I whine a lot!" Kaiden. And seriously, Kaiden...why would I let a woman die? A woman I can have sex with *and* a woman that gets hot in ME3? That's just irrational!

Vega was in my squad until I recruited some decent team mates. I couldn't warm to him as a character, And then he was the star of some truly dire Manga.


Mass Effect Series @ 2013/03/09 23:40:28


Post by: Kanluwen


 Sigvatr wrote:
 Galdos wrote:
Oh in case there is anyone like me. If Wrex was murdered like the dog he is, James Vega replaces him. Thats fine by me sense I actually like Vega.


Im debating it. I dont like the price but something tells me they did a good job with the characters.


Vega? How can one like Vega? I mean, seriously. He's a 14 year old in a body that's bursting with steroides. Tiny, tiny balls. He's worse than "I whine a lot!" Kaiden. And seriously, Kaiden...why would I let a woman die? A woman I can have sex with *and* a woman that gets hot in ME3? That's just irrational!

What strikes me as "irrational" is that you could even consider a post like this appropriate for this forum or justification for criticizing the preference someone else has for a character in a game.

For the record though?
Try actually talking to Vega. They did a fairly good job with him, but the problem is that initially he comes off as a stereotype of a young soldier. It is not until after Priority: Tuchunka that he becomes interesting.


Mass Effect Series @ 2013/03/10 00:02:11


Post by: Dreadclaw69


 Kanluwen wrote:
For the record though?
Try actually talking to Vega. They did a fairly good job with him, but the problem is that initially he comes off as a stereotype of a young soldier. It is not until after Priority: Tuchunka that he becomes interesting.


When I do may FemShep run through I'll bear it in mind. I really just couldn't warm to someone who after the events of the animated film and all comes across as very naive. It seems strange to have a character like that in the final installment, had he been in the first and gradually grown more cynical as time went on I might have related to the character more.


Mass Effect Series @ 2013/03/10 00:34:34


Post by: Compel


I might try playing with Vega in my next run through, purely due to the animated film. - It may very well be that what little generic dialogue I've had with him in the game is just a facade.

He even complains during the Citadel dlc that he never gets picked for the team!


Mass Effect Series @ 2013/03/10 00:38:36


Post by: Lynata


Compel wrote:I know some folk who have completed the game for the first time since the Extended Cut came out and have just shrugged and said, "what's the big deal? The ending was fine."
I'm one of those "what's the big deal? the ending was fine" people who are actually referring to the Original. Haven't played the Extended Cut yet (downloading it right now) and am kind of scared it might ruin the impression I got thanks to my headcanon.

Kanluwen wrote:For the record though?
Try actually talking to Vega. They did a fairly good job with him, but the problem is that initially he comes off as a stereotype of a young soldier. It is not until after Priority: Tuchunka that he becomes interesting.
This is true. Took me quite a while to warm up to him, but it gets better later on. I'm not sure if it was intentional for the character to have a shallow appearance but a deeper core, but he just comes across like a walking cliché at the start and was immediately dismissed. If I wouldn't be such a completionist who needs to click every button, I might've passed up on him altogether.

Not that I ever took him into my squad tho. Way too attached to my original ME1 crew - Liara and Garrus.

But I have to say,
Spoiler:
that sparring session
with Vega was really nicely done.

Compel wrote:He even complains during the Citadel dlc that he never gets picked for the team!


The guys at BioWare know their fans.


Mass Effect Series @ 2013/03/10 00:44:23


Post by: Dreadclaw69


 Lynata wrote:

Not that I ever took him into my squad tho. Way too attached to my original ME1 crew - Liara and Garrus.

But I have to say,
Spoiler:
that sparring session
with Vega was really nicely done.

That part of the game was pretty well done. My Shepard was a soldier class and I ran Liara and Garrus too. Garrus because I'd grown attached to him during the first two games and he was a solid character, and Liara because her Singularity could clear a room


Mass Effect Series @ 2013/03/10 01:01:19


Post by: Kanluwen


 Dreadclaw69 wrote:
 Kanluwen wrote:
For the record though?
Try actually talking to Vega. They did a fairly good job with him, but the problem is that initially he comes off as a stereotype of a young soldier. It is not until after Priority: Tuchunka that he becomes interesting.


When I do may FemShep run through I'll bear it in mind. I really just couldn't warm to someone who after the events of the animated film and all comes across as very naive. It seems strange to have a character like that in the final installment, had he been in the first and gradually grown more cynical as time went on I might have related to the character more.

For all intents and purposes, Vega is supposed to be very similar to Garrus.
He sees the world in black and white, not realizing the importance of the grey space in between.

If you have a save around the Cerberus Coup, that is where Vega becomes the most interesting. It parallels the survivor's guilt that Garrus had in ME2, but on a level that Shepard can relate to.

I won't go into more than that, but think of "The Arrival" DLC for ME2.


Mass Effect Series @ 2013/03/10 01:09:27


Post by: Dreadclaw69


I might give him a chance to see if that makes him more tolerable


Mass Effect Series @ 2013/03/10 01:11:15


Post by: Kanluwen


Trust me.

I thought Vega was really bad the first time I played.
But then my second playthrough, I started taking him and talking with him.

Made me kick myself for not having done it sooner.
Also, take him with you during "Leviathan".


Mass Effect Series @ 2013/03/10 01:13:32


Post by: Dreadclaw69


I may just do that. My main character was a soldier and Garrus was a first choice so anyone else with a soldier type build was always dropped in favour of someone who could use space magic


Mass Effect Series @ 2013/03/10 01:29:44


Post by: Galdos


Vega wasnt bad at all. He was kind of a jock but he sat around and joked with the crew. As long as he had a good sense of humor I was fine with him. He was always in my squad until I rejoined Ashley. Than I would trade Garrus and Vega out depending on the mission.


Kaiden whined? Arnt you thinking of Carth lol?

I liked Kaiden also but he was a very plain character. (Also Kaiden was the first one to say get Ashley after all lol)


Mass Effect Series @ 2013/03/10 02:09:24


Post by: KamikazeCanuck


There's been a lot of characters over the trilogy and I haven't disliked any of them. Even Jacob and Vega who start of as lame musclemen are good guys once you get to know them.

I think it is generally the way of Internet to proclaim who you hate the most, followed by who you hate the second most and so on rather than who you like or even the fact an ensemble of personalities may be a good thing.


Mass Effect Series @ 2013/03/10 02:14:21


Post by: Galdos


 KamikazeCanuck wrote:
There's been a lot of characters over the trilogy and I haven't disliked any of them. Even Jacob and Vega who start of as lame musclemen are good guys once you get to know them.

I think it is generally the way of Internet to proclaim who you hate the most, followed by who you hate the second most and so on rather than who you like or even the fact an ensemble of personalities may be a good thing.


Ya the only I would say I didnt like is Wrex and the Prothean dude (I know his quotes, never played that DLC though) but thats just because I dont like those type of characters. I dont actually think they are bad characters, I just dont like them


Mass Effect Series @ 2013/03/10 07:29:31


Post by: Melissia


I liked Kaidan and Ashley equally, I think. Kaidan had less growth though from my perception.
 Sigvatr wrote:
[And seriously, Kaiden...why would I let a woman die? A woman I can have sex with *and* a woman that gets hot in ME3? That's just irrational!
What.


Mass Effect Series @ 2013/03/10 11:11:50


Post by: Ouze


Hah, Vega.

Vega is fascinating in that I never thought I'd be able to honestly say, "hey. Freddy Prinze Jr. did a good job here". And yet, here we are.


Mass Effect Series @ 2013/03/10 12:55:47


Post by: Compel


So, I'm playing the mirror match in Amex arena and I am getting my rear kicked...

On normal difficulty!


Mass Effect Series @ 2013/03/10 16:59:37


Post by: KalashnikovMarine


Vega to me came off as a weird hispanic edition of the dudes in Jersey Shore, he made a mission or two till I got any one else to take his slot.


Mass Effect Series @ 2013/03/10 23:19:42


Post by: Compel


Well, I think I've wrestled every single piece of content I can out of Citadel.

I'm actually a bit sad now...

Time for a full fledged, all 3 games, insanity run?

I'm thinking 'Adept' but will that be suicide?


Mass Effect Series @ 2013/03/10 23:24:07


Post by: KalashnikovMarine


Adepts are powerful as hell, especially once you get into ME2 and can get the joys of SMGs to offset the fire power loss. I vote go for it on three game all DLC insanity run. We'll see you in April.


Mass Effect Series @ 2013/03/11 00:04:46


Post by: Compel


April? I think you're overestimating my chances!

I may just take the lazy option of finishing off the dlc of ME2 on my hardcore renegade vanguard, then hoping I can switch class to adept for ME3.


Mass Effect Series @ 2013/03/11 01:53:33


Post by: Dreadclaw69


 KamikazeCanuck wrote:
There's been a lot of characters over the trilogy and I haven't disliked any of them. Even Jacob and Vega who start of as lame musclemen are good guys once you get to know them.

Jacob!! He was so bland I'd forgotten about him


Mass Effect Series @ 2013/03/11 01:54:22


Post by: Rotgut


Just a quick question to anyone who has the citadel DLC. My only save is the auto save before the end and a save on the Normandy before going to earth, can I play the citadel DLC after the game ends like the other games?

I already started a new game to make all the same choices but blah I'd rather play the citadel DLC and start back on mass effect 1.


Mass Effect Series @ 2013/03/11 01:56:39


Post by: Dreadclaw69


 Compel wrote:
I'm thinking 'Adept' but will that be suicide?

You should be fine. Make take a character that can put down a lot of fire (Garrus, Zaeed, Grunt etc.), and another to prime enemies for biotic explosions (Miranda, Samarra). Tali is a decent choice too because her drone is a great distraction.


Mass Effect Series @ 2013/03/11 04:24:11


Post by: KamikazeCanuck


Rotgut wrote:
Just a quick question to anyone who has the citadel DLC. My only save is the auto save before the end and a save on the Normandy before going to earth, can I play the citadel DLC after the game ends like the other games?

I already started a new game to make all the same choices but blah I'd rather play the citadel DLC and start back on mass effect 1.


Ya, you can play the DLC anytime you want as far as I know. When you beat the game is always defaults back to before you go to Earth anyway.


Mass Effect Series @ 2013/03/11 12:46:03


Post by: Melissia


Finally started ME3. Gotten through the first series of missions and am on the Normandy... so I'm wondering... how rushed should I feel with this? I'm really unsure, after the last two games-- with ME1 I took all the time in the world, but with ME2 I felt incredibly rushed the first time I played through but later found that I shouldn't have.

Basically, how long can I delay the Priority missions which move the storyline?


Mass Effect Series @ 2013/03/11 12:49:59


Post by: Compel


There's no rush at all in the game, really. In fact, you should do everything you can at points before doing a priority mission. - Some sectors and quite a few missions become unavailable as the game progresses.


Mass Effect Series @ 2013/03/11 18:40:22


Post by: Galdos


Thats actually what I recomend for everything. Dont ever do the main quest until you do all the side quest. Rule of thumb for every game.


Mass Effect Series @ 2013/03/11 18:49:50


Post by: Compel


Yeah, what caught me out this time though, was doing the mission and not handing it in


Mass Effect Series @ 2013/03/11 20:03:53


Post by: KamikazeCanuck


Ya, ME2 has various "timers" in it where if you don't do something, something else bad happens. ME3 feels like that but doesn't have anything like behind the scenes as far as I know. How'd your Sucide Mission go btw Mel?


Meanwhile, I'm pretty well done with Citadel. There's basically two parts to it. The shooty part and the other part. Done with the shooting part which was ok. (hard final fight). I've basically got two games going a normal difficulty game and another that's whatever the difficulty higher than normal is. On higher than normal it's actually a pretty hard game which was making me enraged so I couldn't enjoy the humor. Normal game was fun though.

There's a lot of funny stuff in the non shooting part of the DLC. A lot of inside jokes for those who've played the whole series.
Garrus: So I'm really the only one who misses our chats in the elevator rides? Liara: Yes.
Also a lot of humor for those who've played a lot of the multiplayer like Veteran Engineers and Soldiers talking about how back in their day they had Overload and Incinerate and that's all we needed! Stupid Turians with jetpacks! I can relate to those guys.


Mass Effect Series @ 2013/03/12 07:23:31


Post by: Lynata


Finished "Citadel" now also. Brilliant DLC, lots of nostalgia, lots of humour. And oh goddess, the memes.

From all I can see it's pretty much the Shadowbroker for ME3 in terms of quality. Well, perhaps not quite as good, but close. Either way, good stuff. So many memories!

KamikazeCanuck wrote:Also a lot of humor for those who've played a lot of the multiplayer like Veteran Engineers and Soldiers talking about how back in their day they had Overload and Incinerate and that's all we needed! Stupid Turians with jetpacks! I can relate to those guys.
I liked how that girl and the vorcha(!) both complained about Vanguards and how they shoot off and die alone. So true!


Mass Effect Series @ 2013/03/12 12:10:50


Post by: Dreadclaw69


 Lynata wrote:
From all I can see it's pretty much the Shadowbroker for ME3 in terms of quality. Well, perhaps not quite as good, but close. Either way, good stuff. So many memories!

Excellent!! Maybe I should bump it up my playlist then.

 Lynata wrote:
I liked how that girl and the vorcha(!) both complained about Vanguards and how they shoot off and die alone. So true!

at least when you see a Vanguard in a lobby you know that 9/10 times (s)he is going to be on the floor by the end of the round


Mass Effect Series @ 2013/03/12 16:31:31


Post by: Sigvatr


 Melissia wrote:
Finally started ME3. Gotten through the first series of missions and am on the Normandy... so I'm wondering... how rushed should I feel with this? I'm really unsure, after the last two games-- with ME1 I took all the time in the world, but with ME2 I felt incredibly rushed the first time I played through but later found that I shouldn't have.

Basically, how long can I delay the Priority missions which move the storyline?


Take your time!

Keep in mind, it's the last one of the entire series thus treasure every of the numerous really good things. It's an awesome game bar the terrible ending.


Mass Effect Series @ 2013/03/12 17:56:24


Post by: Compel


If anyone is interested in this sort of thing, they're now giving away the ME3:Citadel soundtrack.

http://social.bioware.com/me3citadelsoundtrack.php


Mass Effect Series @ 2013/03/12 18:32:25


Post by: KalashnikovMarine


 Sigvatr wrote:
 Melissia wrote:
Finally started ME3. Gotten through the first series of missions and am on the Normandy... so I'm wondering... how rushed should I feel with this? I'm really unsure, after the last two games-- with ME1 I took all the time in the world, but with ME2 I felt incredibly rushed the first time I played through but later found that I shouldn't have.

Basically, how long can I delay the Priority missions which move the storyline?


Take your time!

Keep in mind, it's the last one of the entire series thus treasure every of the numerous really good things. It's an awesome game bar the terrible ending.


Agreed. Agreed so much.


Mass Effect Series @ 2013/03/12 19:32:25


Post by: KamikazeCanuck


Wait, I think there is a mission that you need to do first in ME3. It's the Jack one. I can't remember the name of it but it has to be done within 3 missions of opening up the Galaxy Map.


Mass Effect Series @ 2013/03/12 19:37:02


Post by: Ouze


Indeed. You may find the quest here.

I will copy and paste the salient, non-spoilery, part here:

After completing Priority: Palaven, talk to Samantha Traynor and she will say that she was scanning Alliance comm channels and came across the message. She continues by saying that the Academy had requested evacuation and that a turian cruiser had been dispatched, normally no reason to worry. However, working with EDI, Traynor says that the signal was faked in a very similar fashion to a previous situation Shepard had encountered.
Warning: This is a timed mission. If you do not complete it before Priority: The Citadel II, it will no longer be available and considered failed.


Mass Effect Series @ 2013/03/12 19:37:16


Post by: Melissia


I bought a veteran pack (using in-game points) and my first character unlock was Geth Juggernaut.


Mass Effect Series @ 2013/03/12 19:47:19


Post by: KamikazeCanuck


 Melissia wrote:
I bought a veteran pack (using in-game points) and my first character unlock was Geth Juggernaut.


Damn you!!


Mass Effect Series @ 2013/03/13 03:36:08


Post by: Cave_Dweller


So are a lot of people playing this online PVP?


Mass Effect Series @ 2013/03/13 05:24:54


Post by: KamikazeCanuck


The multiplayer? Yes, it has quite a dedicated following. It's not player vs. player though, it's co-operative.


Mass Effect Series @ 2013/03/13 13:06:12


Post by: Melissia


 KamikazeCanuck wrote:
 Melissia wrote:
I bought a veteran pack (using in-game points) and my first character unlock was Geth Juggernaut.


Damn you!!
It's a fun class.

Still kind of wish I had an Asari Vanguard or Huntress, or a Krogan of some sort instead, though. Ah well. I also unlocked the Salarian Engineer, but I'm not much of a tech person.

I beat ME3's single player finally, and I thought the ending was just fine, but then again I used the extended version from the very start so that probably effected it. I ended the game with around ~6950 or so points in war effort.

Spoiler:
Cured the genophage, united the quarians and geth, and laughed at the face of Kai Leng, who I beat with contemptuous ease due to abusing the feth out of every single biotic and tech power that Liara, EDI, and myself had at our disposal. Man it felt good owning that little emo haired douchebag.

I chose the Destroy ending and went back through a save to the Synthesize ending, liked both of them. Morally speaking I preferred Synthesize, but Destroy had Shepard survive, so...


Mass Effect Series @ 2013/03/13 13:31:07


Post by: Dreadclaw69


 Melissia wrote:
Spoiler:
Cured the genophage, united the quarians and geth, and laughed at the face of Kai Leng, who I beat with contemptuous ease due to abusing the feth out of every single biotic and tech power that Liara, EDI, and myself had at our disposal. Man it felt good owning that little emo haired douchebag.

I chose the Destroy ending and went back through a save to the Synthesize ending, liked both of them. Morally speaking I preferred Synthesize, but Destroy had Shepard survive, so...


Spoiler:
I thought that the destroy ending was the only one that made sense, its what you've been trying to do since the series started and it always ended badly for whomever wanted to try and work with the Reapers. With the switcheroo of Control being the Paragon choice I can believe the Indoctrination Theory a lot more.
I still have my Renegade playthrough to do and if my FemShep starts getting bent outta shape by the brat like my MaleShep I'm not going to be impressed.


Mass Effect Series @ 2013/03/13 20:19:57


Post by: KamikazeCanuck


 Melissia wrote:
 KamikazeCanuck wrote:
 Melissia wrote:
I bought a veteran pack (using in-game points) and my first character unlock was Geth Juggernaut.


Damn you!!
It's a fun class.

Still kind of wish I had an Asari Vanguard or Huntress, or a Krogan of some sort instead, though. Ah well. I also unlocked the Salarian Engineer, but I'm not much of a tech person.

I beat ME3's single player finally, and I thought the ending was just fine, but then again I used the extended version from the very start so that probably effected it. I ended the game with around ~6950 or so points in war effort.

Spoiler:
Cured the genophage, united the quarians and geth, and laughed at the face of Kai Leng, who I beat with contemptuous ease due to abusing the feth out of every single biotic and tech power that Liara, EDI, and myself had at our disposal. Man it felt good owning that little emo haired douchebag.

I chose the Destroy ending and went back through a save to the Synthesize ending, liked both of them. Morally speaking I preferred Synthesize, but Destroy had Shepard survive, so...


I has a similar game but choose Synthesize. Seems like that is basically creating a Utopia.


Mass Effect Series @ 2013/03/13 20:21:23


Post by: KalashnikovMarine


 KamikazeCanuck wrote:
 Melissia wrote:
 KamikazeCanuck wrote:
 Melissia wrote:
I bought a veteran pack (using in-game points) and my first character unlock was Geth Juggernaut.


Damn you!!
It's a fun class.

Still kind of wish I had an Asari Vanguard or Huntress, or a Krogan of some sort instead, though. Ah well. I also unlocked the Salarian Engineer, but I'm not much of a tech person.

I beat ME3's single player finally, and I thought the ending was just fine, but then again I used the extended version from the very start so that probably effected it. I ended the game with around ~6950 or so points in war effort.

Spoiler:
Cured the genophage, united the quarians and geth, and laughed at the face of Kai Leng, who I beat with contemptuous ease due to abusing the feth out of every single biotic and tech power that Liara, EDI, and myself had at our disposal. Man it felt good owning that little emo haired douchebag.

I chose the Destroy ending and went back through a save to the Synthesize ending, liked both of them. Morally speaking I preferred Synthesize, but Destroy had Shepard survive, so...


I has a similar game but choose Synthesize. Seems like that is basically creating a Utopia.


That's what shyed me away from it actually, Utopias aren't is a good general rule of thumb to follow if SciFi has taught me anything over the years lol.


Mass Effect Series @ 2013/03/13 20:23:48


Post by: KamikazeCanuck


 KalashnikovMarine wrote:
 KamikazeCanuck wrote:
 Melissia wrote:
 KamikazeCanuck wrote:
 Melissia wrote:
I bought a veteran pack (using in-game points) and my first character unlock was Geth Juggernaut.


Damn you!!
It's a fun class.

Still kind of wish I had an Asari Vanguard or Huntress, or a Krogan of some sort instead, though. Ah well. I also unlocked the Salarian Engineer, but I'm not much of a tech person.

I beat ME3's single player finally, and I thought the ending was just fine, but then again I used the extended version from the very start so that probably effected it. I ended the game with around ~6950 or so points in war effort.

Spoiler:
Cured the genophage, united the quarians and geth, and laughed at the face of Kai Leng, who I beat with contemptuous ease due to abusing the feth out of every single biotic and tech power that Liara, EDI, and myself had at our disposal. Man it felt good owning that little emo haired douchebag.

I chose the Destroy ending and went back through a save to the Synthesize ending, liked both of them. Morally speaking I preferred Synthesize, but Destroy had Shepard survive, so...


I has a similar game but choose Synthesize. Seems like that is basically creating a Utopia.


That's what shyed me away from it actually, Utopias aren't is a good general rule of thumb to follow if SciFi has taught me anything over the years lol.


How do you figure? Utopias often work in Sci-Fi. Star Trek is utopian and had what would be considered a fairly sucessful run.


Mass Effect Series @ 2013/03/13 20:31:02


Post by: KalashnikovMarine


It's a pretty common trope in scifi that Utopia isn't. Especially when the deal has the "too good to be true offer from a suddenly/seemingly benevolent being" edge. For example see "To Serve Man" and other such stories.

It's one of the reasons I'm a fan of the Indoctrination theory.


Mass Effect Series @ 2013/03/13 20:33:57


Post by: Dreadclaw69


 KalashnikovMarine wrote:
It's one of the reasons I'm a fan of the Indoctrination theory.

That and the fact that I'd rather not consider that my Shepard was having a mental breakdown during the third game


Mass Effect Series @ 2013/03/13 20:40:10


Post by: KamikazeCanuck


 KalashnikovMarine wrote:
It's a pretty common trope in scifi that Utopia isn't. Especially when the deal has the "too good to be true offer from a suddenly/seemingly benevolent being" edge. For example see "To Serve Man" and other such stories.

It's one of the reasons I'm a fan of the Indoctrination theory.


I don't even want to start a conversation about that ludacris indoctrination thing but many stories feature legitimate Utopias and it's even easier when the story is over.


Mass Effect Series @ 2013/03/13 20:44:28


Post by: Dreadclaw69


Would you mind giving me your take on the ending? You can put it in spoilers for those still playing the campaign. I'm not trying to troll or be confrontational, I'm genuinely curious.


Mass Effect Series @ 2013/03/13 20:46:26


Post by: KamikazeCanuck


 Dreadclaw69 wrote:
Would you mind giving me your take on the ending? You can put it in spoilers for those still playing the campaign. I'm not trying to troll or be confrontational, I'm genuinely curious.


Well sir, to put it simply: I like it.


Mass Effect Series @ 2013/03/13 21:34:23


Post by: KalashnikovMarine


 Dreadclaw69 wrote:
 KalashnikovMarine wrote:
It's one of the reasons I'm a fan of the Indoctrination theory.

That and the fact that I'd rather not consider that my Shepard was having a mental breakdown during the third game


PTSD is a perfectly acceptable part of the discussion, throw in who really knows what the effect of "bringing" Shep back was in ME2... could be he's the equivalent of one of those gakky clones that infest other parts of scifi and he's starting to wear out.


Mass Effect Series @ 2013/03/13 21:44:47


Post by: Sigvatr


Man, don't mention that Indoctrination thing please...Bioware had the chance to make such an outstanding ending including the indoctrination theory but then failed so hard >.<

Makes me sad. Like really, genuinely sad. Could have been the game of the decade!


Mass Effect Series @ 2013/03/13 21:57:53


Post by: Melissia


Could have been? It WAS the game of the decade. Dunno why people whine about the ending so much, it was just fine with the extended cut DLC.


Mass Effect Series @ 2013/03/13 21:58:32


Post by: Ouze


I thought the ending was awful pre-extended cut, and much better post-EC.


Mass Effect Series @ 2013/03/13 22:12:45


Post by: KalashnikovMarine


 Ouze wrote:
I thought the ending was awful pre-extended cut, and much better post-EC.


Pretty much this, but even the Post-EC was weaker then it could have been. As has previously been stated, game of the decade... till the last 20 minutes.


Mass Effect Series @ 2013/03/13 22:17:43


Post by: Kanluwen


 KalashnikovMarine wrote:
 Ouze wrote:
I thought the ending was awful pre-extended cut, and much better post-EC.


Pretty much this, but even the Post-EC was weaker then it could have been. As has previously been stated, game of the decade... till the last 20 minutes.

Why?

I really do not understand why people are so upset with the ending.


Mass Effect Series @ 2013/03/13 22:36:21


Post by: Melissia


 KalashnikovMarine wrote:
 Ouze wrote:
I thought the ending was awful pre-extended cut, and much better post-EC.
Pretty much this, but even the Post-EC was weaker then it could have been. As has previously been stated, game of the decade... till the last 20 minutes.
The last twenty minutes was pretty much epically awesome in every way, and the hard decision at the end made the game better.


Mass Effect Series @ 2013/03/13 22:46:01


Post by: Compel


I wouldn't call it 'epically awesome' but I would say that with all the dlc into account, the ending is fine now...

Though yeah, I would agree with the statements that it could have been game series of the decade, as opposed to just the game I played most in 2012.


Mass Effect Series @ 2013/03/13 23:19:34


Post by: KamikazeCanuck


 Melissia wrote:
 KalashnikovMarine wrote:
 Ouze wrote:
I thought the ending was awful pre-extended cut, and much better post-EC.
Pretty much this, but even the Post-EC was weaker then it could have been. As has previously been stated, game of the decade... till the last 20 minutes.
The last twenty minutes was pretty much epically awesome in every way, and the hard decision at the end made the game better.


It was epically awesome.

In case you don't know what the indoctrination theory is. Many people want Shepard at the end to wake up and say "it was all a dream". As you may or may not know the "it was all a dream ending" is considered the very highest form of art and storytelling. Totally would have been so much better than the actual ending....


Mass Effect Series @ 2013/03/13 23:25:28


Post by: Melissia


 KamikazeCanuck wrote:
[In case you don't know what the indoctrination theory is. Many people want Shepard at the end to wake up and say "it was all a dream".
That would be a sad, pathetic, and stupid ending and I'm glad that they had the creative honesty to avoid it.

"It's all a dream" endings piss me off.


Mass Effect Series @ 2013/03/13 23:28:22


Post by: Kanluwen


 KamikazeCanuck wrote:
 Melissia wrote:
 KalashnikovMarine wrote:
 Ouze wrote:
I thought the ending was awful pre-extended cut, and much better post-EC.
Pretty much this, but even the Post-EC was weaker then it could have been. As has previously been stated, game of the decade... till the last 20 minutes.
The last twenty minutes was pretty much epically awesome in every way, and the hard decision at the end made the game better.


It was epically awesome.

In case you don't know what the indoctrination theory is. Many people want Shepard at the end to wake up and say "it was all a dream". As you may or may not know the "it was all a dream ending" is considered the very highest form of art and storytelling. Totally would have been so much better than the actual ending....

That's not entirely correct.

"Indoctrination Theory" is that the reason "Control" and "Destroy" are the choices they are (Paragon and Renegade respectively) is because of Reaper influence.


Mass Effect Series @ 2013/03/13 23:47:38


Post by: Compel


There's the more detailed version which is, "everything after Shepard gets shot by Harbinger running to the... teleporter? Was an attempt at reaper indoctrination. Therefore the renegade 'destroy' ending was Shepard choosing to resist the indoctrination whereas Control was Shepard giving in.

This was further shown by the 'teaser' of the Destroy ending, which has Shepard waking up in rubble that looks a lot more Earthlike than citadel-ish. The theory then goes on to postulate that there would be a final, proper ending as a DLC pack.

But alas, it was not so...


Mass Effect Series @ 2013/03/13 23:53:13


Post by: Ouze


 Kanluwen wrote:
Why?

I really do not understand why people are so upset with the ending.


Because from the beginning, we were told that every single choice we made would have meaningful results. In the end, though, none of that mattered overmuch. Regardless of what you did, you got the same 2 color choice, and in some circumstances, got the third.

If you don't understand it at this point then frankly you're not going to, not after however many thousands of articles written about this explaining the frustration of it, I mean veritable oceans of digital ink spilled on the topic. I know we have a shared interest in this game and I'm honestly not trying to be a dick, but I don't think there is any way that I can explain it to you that will make you understand. Just the way it is, I think.

I don't have a problem with the.... resolution for Shepard, lets say. and I think the Indoctrination theory is crap as well, it's just a fancy way of saying "it was all a dream" which is lame. I just wanted more exposition in the ending (which the EC added) and maybe more variant endings (which, technically, the EC also added one more).



Mass Effect Series @ 2013/03/14 00:07:25


Post by: Cave_Dweller


 KamikazeCanuck wrote:
The multiplayer? Yes, it has quite a dedicated following. It's not player vs. player though, it's co-operative.


Oh cool I'm gonna have to check that out then!


Mass Effect Series @ 2013/03/14 00:21:20


Post by: Madcat87


I'm glad I didn't play until long after the EC was released, I didn't mind the ending and after reading what it was like pre-EC I can certainly understand why people were upset. Myself I was upset that the ending wasn't as good as some old school RPGs like fallout or arcanum. Having a simple slideshow featuring all the factions and places you visited with a voice over explaining how your actions impacted them. Yes the EC had this but it still wasn't as good or had as much variety as a game that was released over a decade ago.


Mass Effect Series @ 2013/03/14 00:44:05


Post by: Kanluwen


 Ouze wrote:
 Kanluwen wrote:
Why?

I really do not understand why people are so upset with the ending.


Because from the beginning, we were told that every single choice we made would have meaningful results. In the end, though, none of that mattered overmuch. Regardless of what you did, you got the same 2 color choice, and in some circumstances, got the third.

If you don't understand it at this point then frankly you're not going to, not after however many thousands of articles written about this explaining the frustration of it, I mean veritable oceans of digital ink spilled on the topic. I know we have a shared interest in this game and I'm honestly not trying to be a dick, but I don't think there is any way that I can explain it to you that will make you understand. Just the way it is, I think.

I think this is where the problem lies. Too much of the discussion hinges solely upon "I did not get to make some amazing choice based upon my previous choices!", while ignoring that BioWare never said your choices will affect the endings.
They said those choices would affect Mass Effect 3, and the choices certainly did that.

Spoiler:

Things like Grunt surviving his 'last stand', the Rachni Queen, Samara and her daughters, Thane and his fight with Kai Leng, etc.
Those are all affected by choices you made in ME2 and ME1.



I don't have a problem with the.... resolution for Shepard, lets say. and I think the Indoctrination theory is crap as well, it's just a fancy way of saying "it was all a dream" which is lame. I just wanted more exposition in the ending (which the EC added) and maybe more variant endings (which, technically, the EC also added one more).

I don't think they could have done more variant endings to be honest. The Reapers as a threat really did not lend themselves to more logical thinking as to how you dealt with them.


Mass Effect Series @ 2013/03/14 00:56:10


Post by: Cave_Dweller


Ok, well I understand where you guys who are disappointed with the finale are coming from. But there has got to be gamers like myself who didn't read blogs, message boards or any of the like, nor got into the pre-release hype.

I bought the game, played it, loved it, and beat it. And I wasn't bitterly disappointed with the ending. In fact I thought it was good.

Guess I'm in the minority, though.

I'm really looking forward to replaying the entire series. Especially since I never played ME1. I got into the game with ME2.

I really loved both ME2 and ME3, and the story is second to none, with some incredible moments. Among the best I've ever seen in a RPG.


Mass Effect Series @ 2013/03/14 00:57:14


Post by: Madcat87


Actually Bioware did say your choices will impact the endings.
http://social.bioware.com/318304/blog/212060/

Here is a big list of quotes from Bioware reps with sources most of which end up being broken promises.

My favourite is one that actually isnt on there, one dev said that he hates people refering to the endings as a choice between red, green or blue as they are our words not his and does the story a disservice. Meanwhe in the game files the three movie files for the endings are named red, green and blue.


Mass Effect Series @ 2013/03/14 01:09:22


Post by: Kanluwen


 Madcat87 wrote:
Actually Bioware did say your choices will impact the endings.
http://social.bioware.com/318304/blog/212060/

Here is a big list of quotes from Bioware reps with sources most of which end up being broken promises.

The fact that it is labeled "Broken Promises" reminds me of how overly dramatic people can be reacting to the pre-game buildup and the expectations and interpretations they make from small comments people make.

To give you an idea, very few of those are outright "broken promises". The Rachni do play a part in the build-up for Priority: Earth, for an example. I do not see a way that Gamble could have elaborated without spoiling a major plot component in ME3.

My favourite is one that actually isn't on there, one dev said that he hates people referring to the endings as a choice between red, green or blue as they are our words not his and does the story a disservice. Meanwhile in the game files the three movie files for the endings are named red, green and blue.

The fact that the files are named such does not mean that the devs referred to them as "red, green, or blue". Given the sheer amount of datamining that goes on with Mass Effect's resources (Remember that parts of "Leviathan" were leaked months in advance because of datamining a Multiplayer centric patch), it makes sense to not label things based upon spoiler elements.


Mass Effect Series @ 2013/03/14 01:24:09


Post by: Madcat87


http://tinypic.com/view.php?pic=2edp2xc&s=5

Except they didnt' bother to hide other potential spoilers in the game files.

I'm not trying to destroy bioware, I love the ME series but before release they said a lot of things about the game which did not end up happening and people were justifiably upset.


Mass Effect Series @ 2013/03/14 01:31:46


Post by: Kanluwen


You do understand that in the context of the original launch, the bits you have highlighted would not have actually been spoilers right?


Mass Effect Series @ 2013/03/14 01:51:22


Post by: KalashnikovMarine


I personally think that the "Ending Tron 3000" aka "Press X, Y or Z to select your ending" is even more a cop out then "it was all a dream" but then again maybe I just hold Bioware to a higher standing then lame unsupported, completely unbuilt up to Deus Ex Machina which was amusingly... (spoiler for Deus Ex Human Revolution)
Spoiler:
basically a direct copy of Human Revolution's own "Ending Tron 3000"


Just an opinion and I doubt there's ever going to be reconciliation between those who liked the ending and those who didn't.

ME3 Spoiler and a brief rant:
Spoiler:
Honestly if they'd cut to an outro cut scene right as Shep was dying with Anderson, I would have not only been satisfied and wept manly tears, but I would have bloody applauded. Citadel fires or not based on readiness, and if you reached a certain point of readiness you deal the Reapers a catastrophic blow any way. Cut to the old astronaut telling us and his grandson about how Shep saved the Galaxy and call it a week eh? Yes I realize that's bloody LESS choice but that's personally how poor I feel the writing was.


Mass Effect Series @ 2013/03/14 01:54:34


Post by: Ouze


 Kanluwen wrote:
I think this is where the problem lies. Too much of the discussion hinges solely upon "I did not get to make some amazing choice based upon my previous choices!", while ignoring that BioWare never said your choices will affect the endings.


Casey Hudson, Lead Developer for Mass Effect 3, wrote: If you just rip straight down the critical path and try and finish the game as soon as you can, and do very little optional or side stuff, then you can finish the game. You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff. If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending.
source

Read that last sentence again. It explicitly, unambiguously indicates your choices will decide whether you get a halfass ending or a "amazing, very definite ending". In fact, it matters not at all which of those 2 things you decide to do - the ending of the game is the same 2 (or possibly 3) choices regardless of what you made.

At this point, I guess we can get into some Clintoneque semantic arguments about what "the end" is, but I think you'd find it difficult to do so honestly within the parameters you laid out in your post, where you clearly delineated between the "the choices leading up to the end" and "the end, defined as being the point to which Shepard enters the Citadel to make a choice".

And besides, what's the point, anyway? I loved Mass Effect 3, and after the extended cut, I like the ending as well.





Automatically Appended Next Post:
Edit - actually, that post that happened in between when I started writing my response, and when it got quiet enough here for me to actually finish and post it, was actually way better then what I posted as far as Bioware stating the ending would be more malleable then it was.



Mass Effect Series @ 2013/03/14 02:11:41


Post by: KamikazeCanuck


In an attempt to steer this away from becoming yet another Worst Ending Ever thread I will say that the DLC is worth a spin because it's almost like a whole other ending it's so indulgent in reminiscence. Feels like the creators and characters just saying so long and thanks for all the fish.


Mass Effect Series @ 2013/03/14 02:16:59


Post by: Melissia


 Madcat87 wrote:
Actually Bioware did say your choices will impact the endings.
They did impact the endings.


Mass Effect Series @ 2013/03/14 02:18:46


Post by: Ouze


I have not yet gotten the last DLC, but to be frank, if it involved Shepard playing pool with Wrex and Garrus while exchanging snappy conversation, I'd be well-pleased with it. The personal interactions were always far more satisfying to me then were even the most extravagant action packed set-pieces.



Mass Effect Series @ 2013/03/14 02:22:25


Post by: Kanluwen


 Ouze wrote:
 Kanluwen wrote:
I think this is where the problem lies. Too much of the discussion hinges solely upon "I did not get to make some amazing choice based upon my previous choices!", while ignoring that BioWare never said your choices will affect the endings.


Casey Hudson, Lead Developer for Mass Effect 3, wrote: If you just rip straight down the critical path and try and finish the game as soon as you can, and do very little optional or side stuff, then you can finish the game. You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff. If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending.
source

Read that last sentence again. It explicitly, unambiguously indicates your choices will decide whether you get a halfass ending or a "amazing, very definite ending". In fact, it matters not at all which of those 2 things you decide to do - the ending of the game is the same 2 (or possibly 3) choices regardless of what you made.

At this point, I guess we can get into some Clintoneque semantic arguments about what "the end" is, but I think you'd find it difficult to do so honestly within the parameters you laid out in your post, where you clearly delineated between the "the choices leading up to the end" and "the end, defined as being the point to which Shepard enters the Citadel to make a choice".

You're right that there's a lot of semantics about what "the end" is, but given Hudson's statements line up with my own feelings on the matter I don't think I would have too much difficulty elaborating.

In my own mind, "the end" is the entirety of the final mission on Earth.


Mass Effect Series @ 2013/03/14 02:23:34


Post by: Melissia


It DIDN'T just effect that.


Automatically Appended Next Post:
Seriously, I'm starting to wonder if some of you have even PLAYED the game, or at least if you actually paid any goddamned attention to the game you were playing.

I noticed how my choices effected the end in my first play through, all the way through ME3, my choices came back to either haunt or reward me, to a level that far exceeded ME2 and the overwhelming majority of other game sequels for that matter. Honestly, what the hell more did you expect?


Mass Effect Series @ 2013/03/14 02:25:15


Post by: Dreadclaw69


 KamikazeCanuck wrote:
Well sir, to put it simply: I like it.

Fair enough. The only in-depth explanation I'd heard for the ending was the Indoctrination Theory and I was wondering if there was another equally viable one.


 Madcat87 wrote:
I'm glad I didn't play until long after the EC was released, I didn't mind the ending and after reading what it was like pre-EC I can certainly understand why people were upset. Myself I was upset that the ending wasn't as good as some old school RPGs like fallout or arcanum. Having a simple slideshow featuring all the factions and places you visited with a voice over explaining how your actions impacted them. Yes the EC had this but it still wasn't as good or had as much variety as a game that was released over a decade ago.

This would have been awesome, and less Earth centric, if they had shown how the ending affected all the races in the galaxy that united against the Reapers


 KamikazeCanuck wrote:
In case you don't know what the indoctrination theory is. Many people want Shepard at the end to wake up and say "it was all a dream". As you may or may not know the "it was all a dream ending" is considered the very highest form of art and storytelling. Totally would have been so much better than the actual ending....

 Compel wrote:
There's the more detailed version which is, "everything after Shepard gets shot by Harbinger running to the... teleporter? Was an attempt at reaper indoctrination. Therefore the renegade 'destroy' ending was Shepard choosing to resist the indoctrination whereas Control was Shepard giving in.

I think this does a pretty good job of explaining it;



Mass Effect Series @ 2013/03/14 02:27:09


Post by: AtariAssasin


Separate topic, but related-

Is anybody still playing multiplayer? I recently got back into it but most of my friends have moved into other games. Would anybody be interested in doing gold/platinum?


Mass Effect Series @ 2013/03/14 02:31:26


Post by: Melissia


 AtariAssasin wrote:
Separate topic, but related-

Is anybody still playing multiplayer? I recently got back into it but most of my friends have moved into other games. Would anybody be interested in doing gold/platinum?
I am! But I'm on PC, so I may not get to play with most of you.

As for gold/platinum, eeeeeh... I'm doing silver right now. My weapons are still crappy level one weapons. Hell I still only have one shotgun and pistol, only two sniper rifles and assault rifles, and three SMGs (none of which I like...). I'm hoping to eventually get the geth pulse rifle, the carnifex/paladin, or the asari shotgun before I try gold.


Mass Effect Series @ 2013/03/14 02:33:58


Post by: Dreadclaw69


 AtariAssasin wrote:
Separate topic, but related-

Is anybody still playing multiplayer? I recently got back into it but most of my friends have moved into other games. Would anybody be interested in doing gold/platinum?

What platform?


Mass Effect Series @ 2013/03/14 03:06:51


Post by: Amaya


 Melissia wrote:
It DIDN'T just effect that.


Automatically Appended Next Post:
Seriously, I'm starting to wonder if some of you have even PLAYED the game, or at least if you actually paid any goddamned attention to the game you were playing.

I noticed how my choices effected the end in my first play through, all the way through ME3, my choices came back to either haunt or reward me, to a level that far exceeded ME2 and the overwhelming majority of other game sequels for that matter. Honestly, what the hell more did you expect?


A lot of people wanted a golden ending that would have been horribly out of place thematically with the rest of the series. The entire Crucible plotline seemed stupid to me from the start. The Catalyst/Star Child just compounded it.


Mass Effect Series @ 2013/03/14 03:22:57


Post by: Melissia


The crucible plotline fit in perfectly from my point of view.

Spoiler:
They had warnings from practically the beginning ME1 that the Citadel was more than it seemed, and from midway to late in ME1 that the Protheans WEREN'T the ones who made the various relays and such. Indeed, we learned at least as early on as Illos that the Protheans had splintered and tried in various desperate ways to counter the Reapers... and that the Protheans were not the first race to get wiped out as well.

The Crucible was the culmination of the efforts of numerous cycles, each one having their own version of the Prothean civilization, each one building on to it and trying desperately to stop the cycle-- and each one failing, before trying to add their efforts to the efforts of the cycle that would come after them. Until finally, one of the species COULD break the cycle... or rather... a fully united group of species, led by humanity.

How effective this Crucible was depended on the war effort-- a combination of finding more and more advanced technology and techniques to make sure the Crucible worked right, and having the military resources to defend it properly to make sure it docked with the Catalyst with as little damage as possible. By having more and more of the war effort, the Crucible ends up docking with the Catalyst with more and more completion and more and more complexity-- and the ability to activate without destroying most of the galaxy.

The entire story of ME3 was about this, bringing in the expertise of both the present races and the races of the past, the resources of an entire galaxy in to play to try to make one last push against the Reapers... and it's up to Shepard to make sure they get to that point, not to defeat the reapers on her own, but to build and hold together the fragile alliances of the various races, and to help gather the various resources needed to maximize the Crucible's chance of success. Her efforts, her massively unbreakable willpower, her strive to continue on and her skill at achieving what she has done impressed the Catalyst so much that it considered her a startling new variable and it needed further input... input that it could only have from her, the only one worthy of giving it. Thus... the ending.


It makes sense really, and I think that this is great writing.


Mass Effect Series @ 2013/03/14 03:32:07


Post by: Amaya


Nonsensical sentences to hide spoilers. Nonsensical sentences to hide spoilers. A king, a crown, a bloodstained gown.
Spoiler:
Yes, it was the beacon or w/e that guided the Reapers into the galaxy. It really didn't need to be a super weapon. Winning via asymmetrical warfare somehow would've been better. Enlisting the aid of the Leviathans and winning a conventional war would have been better. Nearly anything would have been better than the the done a million times before plot line of let's build a superweapon/find Excalibur/collect the magic rings and orbs. It wasn't terrible writing, but I don't consider it good either.


Mass Effect Series @ 2013/03/14 03:37:17


Post by: Kanluwen


Please make a habit of putting at least two sentences in before you post any spoiler content. It leaks through the "Thread Previews" otherwise.


Mass Effect Series @ 2013/03/14 05:01:47


Post by: AtariAssasin


Sorry, forgot to mention I'm on 360. I've been doing silver for a while now, but I used to do gold back when I had people to play with. Kinda scared to do it pug, no mic is bad for gold...

Side note: has anybody beaten the game on insanity? I started a while back, and it was super tough. Is it easier when you're not playing a soldier maybe?


Mass Effect Series @ 2013/03/14 05:14:34


Post by: Amaya


I did it as an infiltrator, which doesn't really count imo. Took forever. Was not worth it.


Mass Effect Series @ 2013/03/14 06:14:35


Post by: KamikazeCanuck


Ok, now I'm done Citadel. Just about when you think it's done.... it keeps going. I once heard ME refered to as "The Great Canadian Talkie" in jest due to all the....talking. This DLC brought that back big time. They're talking with a vengeance here! Good times though. It was a good way for me to end my ME trilogy experience.


Mass Effect Series @ 2013/03/14 08:24:03


Post by: Compel


I've started playing gold multiplayer now that most of my weapons are mid range and I've got a few classes I'm good at. It's hard but not stupidly hard.

Platinum err, it's just not fun. Fighting all 4 races at once, having banshees and praetorians fighting you at the same time on wave 1... Yeah, not enjoyable. The only one I've ended up succeeding at was 4 people hiding in a cargo container shooting through a wall.


Mass Effect Series @ 2013/03/14 11:13:40


Post by: Madcat87


 Melissia wrote:
The crucible plotline fit in perfectly from my point of view.

Spoiler:
They had warnings from practically the beginning ME1 that the Citadel was more than it seemed, and from midway to late in ME1 that the Protheans WEREN'T the ones who made the various relays and such. Indeed, we learned at least as early on as Illos that the Protheans had splintered and tried in various desperate ways to counter the Reapers... and that the Protheans were not the first race to get wiped out as well.

The Crucible was the culmination of the efforts of numerous cycles, each one having their own version of the Prothean civilization, each one building on to it and trying desperately to stop the cycle-- and each one failing, before trying to add their efforts to the efforts of the cycle that would come after them. Until finally, one of the species COULD break the cycle... or rather... a fully united group of species, led by humanity.

How effective this Crucible was depended on the war effort-- a combination of finding more and more advanced technology and techniques to make sure the Crucible worked right, and having the military resources to defend it properly to make sure it docked with the Catalyst with as little damage as possible. By having more and more of the war effort, the Crucible ends up docking with the Catalyst with more and more completion and more and more complexity-- and the ability to activate without destroying most of the galaxy.

The entire story of ME3 was about this, bringing in the expertise of both the present races and the races of the past, the resources of an entire galaxy in to play to try to make one last push against the Reapers... and it's up to Shepard to make sure they get to that point, not to defeat the reapers on her own, but to build and hold together the fragile alliances of the various races, and to help gather the various resources needed to maximize the Crucible's chance of success. Her efforts, her massively unbreakable willpower, her strive to continue on and her skill at achieving what she has done impressed the Catalyst so much that it considered her a startling new variable and it needed further input... input that it could only have from her, the only one worthy of giving it. Thus... the ending.


It makes sense really, and I think that this is great writing.


More ending spoilers.

Spoiler:
Yeah, I did not like the how the crucible ended up. Fun fact about the crucible thing, it was not originally intended to be a part of the game and was only there because a new writer took over the series and ignored crucial stuff the previous writer did. The original lead writer for ME1 and 2 was not a part of ME3.

That mission in ME2 to recuit tali where she talks about the sun ageing quickly and dark energy or something. Also humans being unique with their genetic diversity compared to other races. Yeah that was supposed to be the big plotline of ME3 before the new writer came on board and took everything in a new direction. Reapers were meant to be saviors trying to find a way to stop this dark energy from destroying the galaxy and a human reaper was supposed to be this final solution. Thus the final choice was planned to be something along the lines of giving up all of humanity to save the galaxy or killing the reapers and using what time you had left to stop the dark energy.

All of this was tossed aside for a story where synthetics (reapers) killing organics to protect them from synthetics (non-reapers) killing organics.

I like the idea of the cruicible, each cycle doing what they can in the hopes the next cycle will complete the weapon, but it's deus ex machina implementation was very bad.


Also in response to what you said earlier about what more did I expect, I expected an ending at least on par with games that have been made over a decade ago and had more complex branching stories than the Mass Effect series. It took public outcry and extra development time for them to even come close.


Mass Effect Series @ 2013/03/14 12:16:44


Post by: Dreadclaw69


 AtariAssasin wrote:
Sorry, forgot to mention I'm on 360. I've been doing silver for a while now, but I used to do gold back when I had people to play with. Kinda scared to do it pug, no mic is bad for gold...

Side note: has anybody beaten the game on insanity? I started a while back, and it was super tough. Is it easier when you're not playing a soldier maybe?

I'm on the 360, and if I listen to the BSN community I have no right to play the game because what little time I spen on ME3 is usually on farming runs on Rio Platinum Like most 360 games I rarely hear anyone talk on it anymore, last I did was a few months back when someone was screaming at me because they thought I was the Volus that wasn't healing people.

I started it on Insanity and got through it pretty easily, much easier than ME2. I was running a soldier with the Particle Rifle unlocked by the 'From Ashes' DLC, a Black Widow Sniper Rifle, Geth Plasma Shotgun and a pistol. For team mates I took Garrus, also with a Particle Rifle and a Black Widow, and Liara mainly for her biotics (her pistol and SMG were back ups). With those two I left that I had a good balance between fire power, tech abilities and biotic abilities.

 Compel wrote:
I've started playing gold multiplayer now that most of my weapons are mid range and I've got a few classes I'm good at. It's hard but not stupidly hard.

Platinum err, it's just not fun. Fighting all 4 races at once, having banshees and praetorians fighting you at the same time on wave 1... Yeah, not enjoyable. The only one I've ended up succeeding at was 4 people hiding in a cargo container shooting through a wall.

This seems to be how most Platinum runs are played. It used to be cover hugging on Firebase White or room camping on Glacier but the developers threw a hissy fit and had the levels changed (they claimed that players were not playing in line with their "artistic vision"). That actually started my decline in the ME3 multiplayer, what compounded it was the weekly tinkering based on how much the community whined so weapons and classes that were decent one week were nerfed the next. They also nerfed classes because they "were too popular".
Despite all that I'm not sure if they ever managed to get rid of the rocket glitch, or the bug that made the Collectors take less damage from biotics.


 Madcat87 wrote:
More ending spoilers.

Spoiler:
Yeah, I did not like the how the crucible ended up. Fun fact about the crucible thing, it was not originally intended to be a part of the game and was only there because a new writer took over the series and ignored crucial stuff the previous writer did. The original lead writer for ME1 and 2 was not a part of ME3.

That mission in ME2 to recuit tali where she talks about the sun ageing quickly and dark energy or something. Also humans being unique with their genetic diversity compared to other races. Yeah that was supposed to be the big plotline of ME3 before the new writer came on board and took everything in a new direction. Reapers were meant to be saviors trying to find a way to stop this dark energy from destroying the galaxy and a human reaper was supposed to be this final solution. Thus the final choice was planned to be something along the lines of giving up all of humanity to save the galaxy or killing the reapers and using what time you had left to stop the dark energy.

All of this was tossed aside for a story where synthetics (reapers) killing organics to protect them from synthetics (non-reapers) killing organics.

I like the idea of the cruicible, each cycle doing what they can in the hopes the next cycle will complete the weapon, but it's deus ex machina implementation was very bad.


Also in response to what you said earlier about what more did I expect, I expected an ending at least on par with games that have been made over a decade ago and had more complex branching stories than the Mass Effect series. It took public outcry and extra development time for them to even come close.

Spoiler:
I didn't know that, it would have made for a much better ending with an actual difficult choice too.


Mass Effect Series @ 2013/03/14 13:35:13


Post by: Melissia


 Amaya wrote:
Nonsensical sentences to hide spoilers. Nonsensical sentences to hide spoilers. A king, a crown, a bloodstained gown.
Spoiler:
Yes, it was the beacon or w/e that guided the Reapers into the galaxy.
No, it wasn't just that....


Spoiler:
It WAS the Reapers.


Mass Effect Series @ 2013/03/14 15:02:56


Post by: Kanluwen


 Dreadclaw69 wrote:

 Compel wrote:
I've started playing gold multiplayer now that most of my weapons are mid range and I've got a few classes I'm good at. It's hard but not stupidly hard.

Platinum err, it's just not fun. Fighting all 4 races at once, having banshees and praetorians fighting you at the same time on wave 1... Yeah, not enjoyable. The only one I've ended up succeeding at was 4 people hiding in a cargo container shooting through a wall.

This seems to be how most Platinum runs are played. It used to be cover hugging on Firebase White or room camping on Glacier but the developers threw a hissy fit and had the levels changed (they claimed that players were not playing in line with their "artistic vision").

I like how you claim that the developers "threw a hissy fit" when the largest reason for the change to Firebase White was not because of camping in and of itself (bearing in mind that camping on Platinums/Golds actually takes you longer than just playing the game).
You're aware that the reason White was changed is mostly due to the "Heaven's Gate", which was commonly used by those who were camping? That back doorway(conveniently located next to the grab desks, even!) that opens up into the catwalks was exploited by campers due to the fact that if you went down in it, it instantly respawned you at the main extraction point. That also included if you were instakilled(but given that everyone fought the Geth this point is not really applicable), mind you.
You're also aware that the "Grab" mechanic temporarily makes you immune to damage right?
White/Geth/Gold was a joke, and I was glad to see it gone. I just wish they would revert the inability to grab Pyros, which was the original attempt to get people off W/G/G.

Glacier was changed because people would hide inside of that little room and be able to chokepoint enemies that normally would wreck them if they tried that tactic. The reason being that enemies would automatically go for the cover on either side of the wall or the low cover directly outside of the door.
That actually started my decline in the ME3 multiplayer, what compounded it was the weekly tinkering based on how much the community whined so weapons and classes that were decent one week were nerfed the next. They also nerfed classes because they "were too popular".

Oh we are going to have so much fun...

I bet you thought the pre-nerf Krysae was balanced, right?
In case you're not aware: The pre-nerf Krysae was a beast. You could queue up a shot, hit your Tactical Cloak and fire then immediately fire again before your TC expired and devastate a spawn of shielded enemies. That's ignoring the whole "instantly applies ammo effects" thing as well.

They have not nerfed classes "because they were too popular". They have nerfed classes which were too powerful.
I'm sure the fact that those classes just so happen to be popular is a coincidence, right?
I'm sure that every single person who ran the Sexbot with Grenade Capacity V, a Reegar, and Melee mods on was just doing it because it would be cool.
Not because it was completely broken.


Despite all that I'm not sure if they ever managed to get rid of the rocket glitch, or the bug that made the Collectors take less damage from biotics.

The Collectors never "took less damage from biotics". They took less damage from powers and combos, period. Fire Explosions, Tech Bursts, Cryo Explosions, etc all did significantly less damage than they should have to the Collector enemies.

The rocket glitch is sometimes happening again, but it is rare. I've seen it a few times on Krogan Warlords and Talon Mercenaries and that is it.


Mass Effect Series @ 2013/03/14 16:24:17


Post by: Dreadclaw69


 Kanluwen wrote:
I like how you claim that the developers "threw a hissy fit" when the largest reason for the change to Firebase White was not because of camping in and of itself (bearing in mind that camping on Platinums/Golds actually takes you longer than just playing the game).
You're aware that the reason White was changed is mostly due to the "Heaven's Gate", which was commonly used by those who were camping? That back doorway(conveniently located next to the grab desks, even!) that opens up into the catwalks was exploited by campers due to the fact that if you went down in it, it instantly respawned you at the main extraction point. That also included if you were instakilled(but given that everyone fought the Geth this point is not really applicable), mind you.
You're also aware that the "Grab" mechanic temporarily makes you immune to damage right?
White/Geth/Gold was a joke, and I was glad to see it gone. I just wish they would revert the inability to grab Pyros, which was the original attempt to get people off W/G/G.
Glacier was changed because people would hide inside of that little room and be able to chokepoint enemies that normally would wreck them if they tried that tactic. The reason being that enemies would automatically go for the cover on either side of the wall or the low cover directly outside of the door.

I didn't know about the instant respawn. That should have been fixed (the level was part of the demo so it should have been caught early enough)
The developers themselves (Josh Hendricks in particular) went on BSN and said outright that White was being played in a manner that was not in keeping with their "artistic integrity" (his words), and that they had no problem with farming but they didn't like camping. They wouldn't explain what they thought the difference was. So yes, in my opinion they threw a hissy fit and decided to tinker with the maps because players found an efficient way to earn in game credits because they hadn't programmed the AI well enough to flank from the door at the back of the room. They were effectively dictating to players how the game should be played long after many of them had purchased it.


Kanluwen wrote:Oh we are going to have so much fun...


We're going to have fun? Or are you going to try to ascribe motivations and opinions to me and talk down to me as you demolish strawmen?


Kanluwen wrote:I bet you thought the pre-nerf Krysae was balanced, right?

Nope. It was the first gun I unlocked from that DLC. I hated the gun before it was balanced. I didn't like the time to target or the splash damage.

Kanluwen wrote:In case you're not aware: The pre-nerf Krysae was a beast. You could queue up a shot, hit your Tactical Cloak and fire then immediately fire again before your TC expired and devastate a spawn of shielded enemies. That's ignoring the whole "instantly applies ammo effects" thing as well.

Yeah I was on BSN and read the many threads about it. Still didn't make me want to use it and I seen very few people use it in game. I'm not a huge fan of infiltrators either, mine was used as a medic (cloak and revive) because any chance of ninja grabbing objectives was voided by team mates standing right by me so the splash damage from Primes and Pyros would take me out.

Kanluwen wrote:They have not nerfed classes "because they were too popular". They have nerfed classes which were too powerful.
I'm sure the fact that those classes just so happen to be popular is a coincidence, right?

No offense but I'll take the word of a BioWare Developer over you, especially when he states that the classes nerfed were "too popular".

Kanluwen wrote:I'm sure that every single person who ran the Sexbot with Grenade Capacity V, a Reegar, and Melee mods on was just doing it because it would be cool.
Not because it was completely broken.

Sexbot? The Demolisher? The only class that I seen use a Reegar consistently was the Vorcha because of the glitch were they could use their flamer and weapon at the same time. That was rightly patched.

Kanluwen wrote:The Collectors never "took less damage from biotics". They took less damage from powers and combos, period. Fire Explosions, Tech Bursts, Cryo Explosions, etc all did significantly less damage than they should have to the Collector enemies.

My mistake, I had meant to state from the combos- http://social.bioware.com/forum/1/topic/343/index/14601238

Kanluwen wrote:The rocket glitch is sometimes happening again, but it is rare. I've seen it a few times on Krogan Warlords and Talon Mercenaries and that is it.

Shame, I was hoping that they had gotten rid of it.

(No idea what happened with the formatting)


Mass Effect Series @ 2013/03/14 17:14:08


Post by: Melissia


Gack, bad quote pyramid, BAD. Down boy, down. Nobody likes you, and you should be ashamed to show your face on the forum.


Anyway, I unlocked Asari Vanguard finally. Quite a bit different playstyle than the Human Vanguard, much more mobile and fragile while less melee-oriented.

Although annoyingly, EA's servers seem to have turned to gak this afternoon.


Mass Effect Series @ 2013/03/14 17:37:47


Post by: Dreadclaw69


 Melissia wrote:
Gack, bad quote pyramid, BAD. Down boy, down. Nobody likes you, and you should be ashamed to show your face on the forum.


Anyway, I unlocked Asari Vanguard finally. Quite a bit different playstyle than the Human Vanguard, much more mobile and fragile while less melee-oriented.

Although annoyingly, EA's servers seem to have turned to gak this afternoon.

Yeah I couldn't work out how to get rid of it, even by only quoting once it was still determined to act Egyptian
Strange about the servers, is there any big EA title due to launch soon? That's usually why the servers take a nose dive.


Mass Effect Series @ 2013/03/14 18:05:11


Post by: Kanluwen


 Dreadclaw69 wrote:
 Kanluwen wrote:
I like how you claim that the developers "threw a hissy fit" when the largest reason for the change to Firebase White was not because of camping in and of itself (bearing in mind that camping on Platinums/Golds actually takes you longer than just playing the game).
You're aware that the reason White was changed is mostly due to the "Heaven's Gate", which was commonly used by those who were camping? That back doorway(conveniently located next to the grab desks, even!) that opens up into the catwalks was exploited by campers due to the fact that if you went down in it, it instantly respawned you at the main extraction point. That also included if you were instakilled(but given that everyone fought the Geth this point is not really applicable), mind you.
You're also aware that the "Grab" mechanic temporarily makes you immune to damage right?
White/Geth/Gold was a joke, and I was glad to see it gone. I just wish they would revert the inability to grab Pyros, which was the original attempt to get people off W/G/G.
Glacier was changed because people would hide inside of that little room and be able to chokepoint enemies that normally would wreck them if they tried that tactic. The reason being that enemies would automatically go for the cover on either side of the wall or the low cover directly outside of the door.

I didn't know about the instant respawn. That should have been fixed (the level was part of the demo so it should have been caught early enough)

It was not present in the demo, which is why it was not caught. It is also worth noting that the issue is not something which is an easy fix given that the problem resolves from a bizarre interaction which they cannot duplicate on any other map.

The developers themselves (Jos Hendricks in particular) went on BSN and said outright that White was being played in a manner that was not in keeping with their "artistic integrity" (his words), and that they had no problem with farming but they didn't like camping. They wouldn't explain what they thought the difference was. So yes, in my opinion they threw a hissy fit and decided to tinker with the maps because players found an efficient way to earn in game credits because they hadn't programmed the AI well enough to flank from the door at the back of the room. They were effectively dictating to players how the game should be played long after many of them had purchased it.

If you cannot tell the difference between "farming" and "camping", I do not know how exactly to continue this discussion.
Farming is usually done in such a way that it gets ascribed the label "speedruns", while "camping" is things like the Box of Shame. There is a very notable difference, primarily which comes down to the way you are actually playing. In "farming" runs, there is still a chance for a mission failure due to minute errors. The mission also will not run over 30 minutes on a Gold.

Camping on Firebase White/Geth/Gold was not an "efficient way to earn in game credits". It was a blatant exploit of the Geth faction, which lacked instakills and close combat units which attempt to close with you. Between the usage of "Heaven's Gate", Salarian Decoys, the immunity to downing through Grabs, etc--you have a very clear picture as to why the camping necessitated a change. You'll notice that I'm specifically stating "White/Geth/Gold" because the tactics used did not work effectively against Cerberus or the Reapers due to the instakills and the presence of enemies with grenades.


Kanluwen wrote:Oh we are going to have so much fun...


We're going to have fun? Or are you going to try to ascribe motivations and opinions to me and talk down to me as you demolish strawmen?

We are going to have fun. I'm not simply here to "talk down to you" as I "demolish strawmen". I'm going to try to educate you a bit.


Kanluwen wrote:I bet you thought the pre-nerf Krysae was balanced, right?

Nope. It was the first gun I unlocked from that DLC. I hated the gun before it was balanced. I didn't like the time to target or the splash damage.

The time to target was fine. The splash damage wasn't. At the very least I know my own feedback was taken to heart on it by the devs, so I'm okay with the role it has now.


Kanluwen wrote:In case you're not aware: The pre-nerf Krysae was a beast. You could queue up a shot, hit your Tactical Cloak and fire then immediately fire again before your TC expired and devastate a spawn of shielded enemies. That's ignoring the whole "instantly applies ammo effects" thing as well.

Yeah I was on BSN and read the many threads about it. Still didn't make me want to use it and I seen very few people use it in game. I'm not a huge fan of infiltrators either, mine was used as a medic (cloak and revive) because any chance of ninja grabbing objectives was voided by team mates standing right by me so the splash damage from Primes and Pyros would take me out.

I have a very hard time believing that you did not see people using it in game. Pre-nerf, you would see that damn thing on every single class. The weight of it was easily offset by the power level it had.


Kanluwen wrote:They have not nerfed classes "because they were too popular". They have nerfed classes which were too powerful.
I'm sure the fact that those classes just so happen to be popular is a coincidence, right?

No offense but I'll take the word of a BioWare Developer over you, especially when he states that the classes nerfed were "too popular".

I think you missed the important part of my statement there. The popularity of a class does not exclude the class from being powerful. When the power of a class starts to affect its popularity, they're going to take action.


Kanluwen wrote:I'm sure that every single person who ran the Sexbot with Grenade Capacity V, a Reegar, and Melee mods on was just doing it because it would be cool.
Not because it was completely broken.

Sexbot? The Demolisher? The only class that I seen use a Reegar consistently was the Vorcha because of the glitch were they could use their flamer and weapon at the same time. That was rightly patched.

Sexbot's nerf was completely deserved. Anyone who thought it was "okay" was deluding themselves.
She hit like a truck in heavy melee (the damage levels were equivalent to a Batarian spec'd for melee--and that was without any of her own buffs for melee or Tactical Cloak/gear mods), Snap Freeze gave her a huge edge in setting up/detonating Fire Explosions (which let you plow through groups of smaller enemies without fear of retaliation), and the Repair Matrix negated the disadvantage that would normally be present in such situations (being downed by massed fire and promptly executed--although if timed correctly, Repair Matrix even allows you to survive an instakill).

You're going to have to remind me what "nerf" the Demolisher got, because the only thing I remember is the Arc Grenades doing less damage than the Male Quarian's--which were later changed to match the N7 Demolisher's.

Kanluwen wrote:The Collectors never "took less damage from biotics". They took less damage from powers and combos, period. Fire Explosions, Tech Bursts, Cryo Explosions, etc all did significantly less damage than they should have to the Collector enemies.

My mistake, I had meant to state from the combos- http://social.bioware.com/forum/1/topic/343/index/14601238

Bear in mind that there is a lot more going on with the Collector enemies than the simple "less damage from powers and combos" bit.


Kanluwen wrote:The rocket glitch is sometimes happening again, but it is rare. I've seen it a few times on Krogan Warlords and Talon Mercenaries and that is it.

Shame, I was hoping that they had gotten rid of it.

(No idea what happened with the formatting)

For all intents and purposes, missile glitching is gone. The few times I have seen it makes me think it was people accidentally causing it rather than deliberately attempting it.

And "what happened with the formatting" is that you did not close the quotes properly. If you feel you cannot do it properly, there's actually a button for it in the more in-depth reply tool. You just highlight what you want, hit "Quote" and it will do it all with no muss or fuss.


Mass Effect Series @ 2013/03/14 18:20:15


Post by: Dreadclaw69


The last thread got locked because of a disagreement, I'd rather not see this thread go the same way. If you want to continue this feel free to PM me. Otherwise I won't be continuing this discussion in this thread.


Mass Effect Series @ 2013/03/14 23:55:08


Post by: Melissia


Yes, don't get my thread locked please.

Unlocked batarian adept, asari vanguard, quarian infiltrator, salarian engineer, and the obnoxious little sexbot/EDI clone.

So far I've played the second, third, and fourth of that list...


Mass Effect Series @ 2013/03/15 00:00:32


Post by: Dreadclaw69


I must sign into BSN later to see what all I've unlocked again, I usually just default to a Destroyer.


Mass Effect Series @ 2013/03/15 00:28:48


Post by: Compel


It sounds like you're getting pretty lucky with your unlocks, Melissa. Some of those are fairly rare.

Mind you, I've got (all?) the ultra rare characters... And am pants at all of them.

Apparently the N7 Destroyer is the most popular class, yet I rarely see people use it? Why is it so popular? Just because it can do the 'fire lots and lots of bullets' thing, like the turian soldier, but also launch missiles?


Mass Effect Series @ 2013/03/15 00:34:32


Post by: Melissia


I see Quarians more than I see Destroyers, myself.

For how powerful it is, I rarely see the Geth Jugernaut though. It's a very, very strong class... I rarely die with it and it is capable of soloing or at least tanking banshees and brutes easily on Gold and probably Platinum as well (I know it can solo on Gold, but I dunno about platinum).


Mass Effect Series @ 2013/03/15 00:36:25


Post by: AtariAssasin


Well... I would still very much like to play online if anybody is down. I'm down for whatever level/difficulty. Really need credits.

Shoot me a PM if anybody wants to do some Xbox 360 multiplayer.


Mass Effect Series @ 2013/03/15 00:44:13


Post by: Galdos


Of all the N7s, the N7 Destroyer is the one I want the most.

But Im a big human soldier person


Mass Effect Series @ 2013/03/15 00:44:33


Post by: Compel


I think it's just because very few people have it, Melissa. It's only been out a couple of weeks.


Mass Effect Series @ 2013/03/15 00:53:52


Post by: Melissia


 Compel wrote:
I think it's just because very few people have it, Melissa. It's only been out a couple of weeks.
Ah. Well, I will say this-- it is the most durable class I've played thus far, by FAR more durable than any other alien class I've unlocked. And the way I have it built, it's nearly unstoppable as long as I'm draining people with its heavy melee (I usually only die if I'm trying to move away from enemies to revive someone). My DPS leaves a lot to be desired though.


Mass Effect Series @ 2013/03/15 01:39:44


Post by: Kanluwen


 Compel wrote:
It sounds like you're getting pretty lucky with your unlocks, Melissa. Some of those are fairly rare.

Mind you, I've got (all?) the ultra rare characters... And am pants at all of them.

Apparently the N7 Destroyer is the most popular class, yet I rarely see people use it? Why is it so popular? Just because it can do the 'fire lots and lots of bullets' thing, like the turian soldier, but also launch missiles?

Bear in mind that these metrics are not a real time snapshot confined to current trends right now, but more or less over the course of the game.

The Destroyer was (and still is to a lesser extent) a very popular character on all difficulties because of Devastator Mode's ability to give both defensive and offensive boosts. Most of the players who play on higher difficulties ignore the Hawk Missile Launcher entirely since it is not very useful. When the Destroyer is combined with certain weapons though (the Particle Rifle, Harrier, or the Typhoon) he becomes very very lethal due to having the innate stability of a Turian Soldier and the extended ammunition capacity from Devastator Mode.
Add to the mix the Multi-Frag Grenades and you have a very powerful character.


Mass Effect Series @ 2013/03/15 01:46:57


Post by: Melissia


As for my unlocks being rare, keep in mind that I saved up to purchase several high-end (as in, 90,000-99,000 credits) packs, including numerous Reserves packs. It's actually quite easy to save up money when you do silver and gold with a very survivable character like the Geth Juggernaut. I'm currently going through trying to max out uncommon races with the veteran (20,000 credits) pack.


Mass Effect Series @ 2013/03/15 02:38:35


Post by: Ouze


I spent the longest, longest time playing just trying to unlock my Black Window. Once I did so, I played 3 more rounds (tops) and called it, and haven't plated multi again since then - that was a pretty long time ago. They had just added those human guys with the whips? At the time, it was hilarious to see them run out, melee a few times, and get killed, over and over and over again.

I'm all about MWO for multi now, but I think I'll probably get the last ME DLC when I'm less hot on MWO.


Mass Effect Series @ 2013/03/15 02:49:36


Post by: Kanluwen


 Ouze wrote:
I spent the longest, longest time playing just trying to unlock my Black Widow. Once I did so, I played 3 more rounds (tops) and called it, and haven't plated multi again since then - that was a pretty long time ago. They had just added those human guys with the whips? At the time, it was hilarious to see them run out, melee a few times, and get killed, over and over and over again.

That was actually when the Krysae was introduced, the "Rebellion" DLC pack in May of last year.

The two "Phoenix" characters (I still remember people thinking they were going to be Protheans. ) had a bug where their "Fitness" skill tree was not properly applying its values to the character. For a character intended to be in melee range...that's kind of a big deal.


Mass Effect Series @ 2013/03/15 03:21:31


Post by: Ouze


Oh yeah, I got the Krysae! I forgot about that. I actually got that before the Black Widow. That's the one that shot rockets essentially, right? I thought it was OK but definitely not the gamebreaker was often described as.

All in all, I think I liked the Javelin most gameplay-wise, despite how hyped I was about the Widow - mostly I just liked how the Widow looked.


Edit: did they ever add Protheans to multi?



Mass Effect Series @ 2013/03/15 03:23:52


Post by: Melissia


Well, no, they haven't added a "Prothean" class per se. They added an...

Spoiler:
Awakened Collector class, which was a Collector that managed to break free due to the events in ME3.

They're not likely ever adding non-collector Protheans.


Mass Effect Series @ 2013/03/15 03:26:56


Post by: Ouze


Yeah that would be highly dubious, story-wise.

Do they still look like Collectors?


Mass Effect Series @ 2013/03/15 03:27:20


Post by: Melissia


Yes, even including a small aura of bug swarm like in single player.


Mass Effect Series @ 2013/03/15 03:27:53


Post by: Ouze


Coooool.


Mass Effect Series @ 2013/03/15 03:35:45


Post by: Melissia


He's an Adept class, though I forgot his abilities exactly. There's a wiki with information on it though.


Mass Effect Series @ 2013/03/15 03:44:41


Post by: Kanluwen


The Awakened Collector is a very interesting character.
He has "Dark Channel"(an ability originally introduced with the "Earth" DLC from the N7 Fury Adept), "Dark Sphere"(a new ability introduced solely for him), and "Seeker Swarm"(which is more or less a three or four charge pseudo-Tech Armor that allows for the Awakened to detonate tech or biotic combos at range).

He has another ability in the form of "Awakened", which is a temporary damage boost activated by his heavy melee.


Mass Effect Series @ 2013/03/15 12:23:11


Post by: Dreadclaw69


 Melissia wrote:
For how powerful it is, I rarely see the Geth Jugernaut though. It's a very, very strong class... I rarely die with it and it is capable of soloing or at least tanking banshees and brutes easily on Gold and probably Platinum as well (I know it can solo on Gold, but I dunno about platinum).

I've seen that character survive (and dish out) some crazy damage.

 Kanluwen wrote:
When the Destroyer is combined with certain weapons though (the Particle Rifle, Harrier, or the Typhoon) he becomes very very lethal due to having the innate stability of a Turian Soldier and the extended ammunition capacity from Devastator Mode.
Add to the mix the Multi-Frag Grenades and you have a very powerful character.

I usually run mine with the Typhoon and a Crusader. The Typhoon can put down a serious amount of lead and the Crusader (N7 shotgun) is good for close up and long range work, then the multi-frag for crowd control. I put a few points into the Hawk Missle Launcher and it's been useful on occasion, usually when reloading. Gear wise I use Warfighter, an Adrenaline Module, amp for either gun and usually cryo ammo.

 Kanluwen wrote:
The Awakened Collector is a very interesting character.
He has "Dark Channel"(an ability originally introduced with the "Earth" DLC from the N7 Fury Adept), "Dark Sphere"(a new ability introduced solely for him), and "Seeker Swarm"(which is more or less a three or four charge pseudo-Tech Armor that allows for the Awakened to detonate tech or biotic combos at range).

He has another ability in the form of "Awakened", which is a temporary damage boost activated by his heavy melee.

Sounds interesting, has anyone used it or seen it in action?


Mass Effect Series @ 2013/03/15 13:48:56


Post by: Kanluwen


 Dreadclaw69 wrote:

 Kanluwen wrote:
When the Destroyer is combined with certain weapons though (the Particle Rifle, Harrier, or the Typhoon) he becomes very very lethal due to having the innate stability of a Turian Soldier and the extended ammunition capacity from Devastator Mode.
Add to the mix the Multi-Frag Grenades and you have a very powerful character.

I usually run mine with the Typhoon and a Crusader. The Typhoon can put down a serious amount of lead and the Crusader (N7 shotgun) is good for close up and long range work, then the multi-frag for crowd control. I put a few points into the Hawk Missle Launcher and it's been useful on occasion, usually when reloading. Gear wise I use Warfighter, an Adrenaline Module, amp for either gun and usually cryo ammo.

Unless you are taking the Hawk to the point where you get the Reduced Shield Penalty (Evolution 4A), increased damage against Armored targets (Evo 5B), and either of the rank 6 Evolutions--the Hawk just does not pay off. You go from being a tank character to being a relatively fragile Soldier with a gimmick.

Typhoon is always a good choice since the gun was designed for the Destroyer from the ground up. IMO, the Crusader is not meant to be a sidearm but rather a primary. You can actually do fairly well on the Destroyer using the Crusader as your primary with no other gun. My own Destroyer though runs my Typhoon(Extended Magazine and Piercing Module. The Typhoon has a habit of bugging out with things like the Extended Barrel or High Velocity Barrel and not properly getting damage bonuses when you run those+Assault Rifle Amps/Warfighter) and Piranha(Smart Choke and Shotgun High Velocity Barrel), generally with AP ammo on. I always, always skip Hawk unless I'm planning on just playing Silver that week because on Gold/Platinum it is just so underwhelming for how much shield you lose.


 Kanluwen wrote:
The Awakened Collector is a very interesting character.
He has "Dark Channel"(an ability originally introduced with the "Earth" DLC from the N7 Fury Adept), "Dark Sphere"(a new ability introduced solely for him), and "Seeker Swarm"(which is more or less a three or four charge pseudo-Tech Armor that allows for the Awakened to detonate tech or biotic combos at range).

He has another ability in the form of "Awakened", which is a temporary damage boost activated by his heavy melee.

Sounds interesting, has anyone used it or seen it in action?

It's not as interesting as you think. "Awakened" makes it so you gain a temporary damage boost after a lengthy animation (the same as a Collector being Possessed). During that timeframe you get a minor damage boost, minor recharge speed buff, and you take increased damage from all sources.

The abilities are pretty fun though. Dark Sphere takes some getting used to but it has an unmentioned effect in that it applies "Dark Channel" to everything that it passes by. If you have a Biotic with the Reset Power on Combo Detonation evolution for "Throw", huge swathes of goons can be detonated nonstop.


Mass Effect Series @ 2013/03/15 14:40:47


Post by: Dreadclaw69


I generally spec out of whatever Fitness skill tree is at the end for each character. For the Destroyer I have evo 4A, 5B and 6B for the Hawk.

 Kanluwen wrote:
Typhoon is always a good choice since the gun was designed for the Destroyer from the ground up. IMO, the Crusader is not meant to be a sidearm but rather a primary. You can actually do fairly well on the Destroyer using the Crusader as your primary with no other gun. My own Destroyer though runs my Typhoon(Extended Magazine and Piercing Module. The Typhoon has a habit of bugging out with things like the Extended Barrel or High Velocity Barrel and not properly getting damage bonuses when you run those+Assault Rifle Amps/Warfighter) and Piranha(Smart Choke and Shotgun High Velocity Barrel), generally with AP ammo on. I always, always skip Hawk unless I'm planning on just playing Silver that week because on Gold/Platinum it is just so underwhelming for how much shield you lose.

I usually run high velocity barrel (damage boost and piercing) and extended mags on the Typhoon, I might start taking the extra grenade capacity instead of Warfighter. I'm woeful with shotguns in most games (for some reason I was on a tear with one in Halo 4 last night) so I keep them as a backup Alien style


 Kanluwen wrote:
It's not as interesting as you think. "Awakened" makes it so you gain a temporary damage boost after a lengthy animation (the same as a Collector being Possessed). During that timeframe you get a minor damage boost, minor recharge speed buff, and you take increased damage from all sources.

That sounds like you're pretty much slapping a large "Kick Me" sign, especially on Platinum.

 Kanluwen wrote:
The abilities are pretty fun though. Dark Sphere takes some getting used to but it has an unmentioned effect in that it applies "Dark Channel" to everything that it passes by. If you have a Biotic with the Reset Power on Combo Detonation evolution for "Throw", huge swathes of goons can be detonated nonstop.

Might be interesting in a biotic death squad.

(Quote tags seem to be where they should, chalk up fail 2 for me )


Mass Effect Series @ 2013/03/15 18:43:28


Post by: AtariAssasin


Does anybody use the Volus? I have the adept and the sentinel, and i'm not sure if I'm doing something wrong or if theyre bad. The mercenary sentinel is pretty good, but i have to walk into the open to shoot over stuff, so rather than being strong its abilities just seem to make up for its short-comings. Still, theyre fun to play...


Mass Effect Series @ 2013/03/15 18:52:12


Post by: Melissia


All the time. The volus are apparently very powerful but difficult to use.


Mass Effect Series @ 2013/03/15 19:21:56


Post by: Kanluwen


 AtariAssasin wrote:
Does anybody use the Volus? I have the adept and the sentinel, and i'm not sure if I'm doing something wrong or if theyre bad. The mercenary sentinel is pretty good, but i have to walk into the open to shoot over stuff, so rather than being strong its abilities just seem to make up for its short-comings. Still, theyre fun to play...

The Volus are not meant to be "score toppers". They're meant to be support classes.

Which is made more awkward by the fact that "Shield Boost" can bug out and prevent your teammates from doing anything until they heavy melee.


Mass Effect Series @ 2013/03/15 19:42:42


Post by: KamikazeCanuck


Awakened Collector seems odd story wise too. I ain't seen no awakened collector before. Seems like that would have been a great single player mission.


Mass Effect Series @ 2013/03/15 20:03:21


Post by: Kanluwen


The Awakened Collector is fine. It relates to "Leviathan".


Mass Effect Series @ 2013/03/15 20:18:52


Post by: Macok


Wow, all this talk made me want to play ME3 multiplayer again.


If you want something powerful just go with human sentinel and basically wtfpwn anything without shields.
Throw is insanely powerful and fast (1.3 sec). Without protection you need 1 or two throws when near a wall. Even a single one will incapacitate them for a while.

Warp + throw or a friendly biotic + your throw will make even the big baddies feel weak. Explosion will not only take a huge chunk of their warp / health but will also wipe the floor with anything nearby.
Just go with warp upgrades, especially the biotic-combo-explode ones.
Take a single, not heavy weapon, like M-8 Avenger X for the fastest cooldowns. Put anti disp. ammo for shields and you are good to go.


Mass Effect Series @ 2013/03/15 20:22:42


Post by: KamikazeCanuck


 Kanluwen wrote:
The Awakened Collector is fine. It relates to "Leviathan".


How so? Can't remember. I'm not saying it's not fine just that it would have been cool to have a scene where Shepard awakens some Collectors and then is like look everyone Awakened Collectors!


Mass Effect Series @ 2013/03/15 20:24:34


Post by: Melissia


I found that human infiltrator is also extremely survivable once you have the tactical cloak extension time and recharge reduction upgrades. You can always escape to a better place with the build, although you should always try to keep track of where the enemies are so you don't decloak in the middle of a group.

But then again I'm used to playing sneaky invisible classes from TF2 and the like. Still, it's how I earned enough money to purchase the packs necessary for other classes, and it works for non-human infiltrators as well, assuming they have tactical cloak.


Mass Effect Series @ 2013/03/15 20:43:31


Post by: Macok


What difficulty level do you play Mel?

Damn, just started downloading Earth, Retaliation and Reckoning. Something new to experiment.

I liked my infiltrator as a support. Max. cloak time for reviving and capturing objectives alone, while my team mates focus on killing.

If you want to farm packs go with the above sentinel and have a friend with warp skill to mark the enemies (focused on speed and warp explosions) while you detonate with throw. Shockwave is very good for multiple weak targets, warp for single ones.
Go vs. silver Reapers (worst dodge and shields). Two people will be more than enough to finish them in no time.


Mass Effect Series @ 2013/03/15 22:01:08


Post by: Melissia


Gold and silver mostly.

Also farming is boring so feth that.


Mass Effect Series @ 2013/03/15 22:42:06


Post by: Kanluwen


 KamikazeCanuck wrote:
 Kanluwen wrote:
The Awakened Collector is fine. It relates to "Leviathan".


How so? Can't remember. I'm not saying it's not fine just that it would have been cool to have a scene where Shepard awakens some Collectors and then is like look everyone Awakened Collectors!

Inserting text for spoilery purposes. Yay spoilers! Spoilers, spoilers, spoilers!

Spoiler:
It's fine because we know that the Leviathans can effectively sever the connection that Reaper Indoctrination has over their creatures. There is enough wiggle room with how little is known about the effects to think that the Collectors could regain a small measure of sentience or a measure of their past memories. It's important to note that this would most likely affect the "original" Collectors, not the ones that were made using genetic manipulation, etc later on.


Mass Effect Series @ 2013/03/15 22:58:17


Post by: KamikazeCanuck


 Kanluwen wrote:
 KamikazeCanuck wrote:
 Kanluwen wrote:
The Awakened Collector is fine. It relates to "Leviathan".


How so? Can't remember. I'm not saying it's not fine just that it would have been cool to have a scene where Shepard awakens some Collectors and then is like look everyone Awakened Collectors!

Inserting text for spoilery purposes. Yay spoilers! Spoilers, spoilers, spoilers!

Spoiler:
It's fine because we know that the Leviathans can effectively sever the connection that Reaper Indoctrination has over their creatures. There is enough wiggle room with how little is known about the effects to think that the Collectors could regain a small measure of sentience or a measure of their past memories. It's important to note that this would most likely affect the "original" Collectors, not the ones that were made using genetic manipulation, etc later on.


Spoiler:
Aren't original Collectors just Protheans?"


Mass Effect Series @ 2013/03/15 23:01:23


Post by: Melissia


They were all heavily modified.


Mass Effect Series @ 2013/03/15 23:04:21


Post by: Kanluwen


 KamikazeCanuck wrote:
 Kanluwen wrote:
 KamikazeCanuck wrote:
 Kanluwen wrote:
The Awakened Collector is fine. It relates to "Leviathan".


How so? Can't remember. I'm not saying it's not fine just that it would have been cool to have a scene where Shepard awakens some Collectors and then is like look everyone Awakened Collectors!

Inserting text for spoilery purposes. Yay spoilers! Spoilers, spoilers, spoilers!

Spoiler:
It's fine because we know that the Leviathans can effectively sever the connection that Reaper Indoctrination has over their creatures. There is enough wiggle room with how little is known about the effects to think that the Collectors could regain a small measure of sentience or a measure of their past memories. It's important to note that this would most likely affect the "original" Collectors, not the ones that were made using genetic manipulation, etc later on.


Spoiler:
Aren't original Collectors just Protheans?"


Yes. As Mel mentioned, in ME2 EDI postulates that they are "heavily modified". If you take Mordin with you on the Collector Ship, he even further postulates that there has to be some kind of "pure" source of genetic material that is being used.


Mass Effect Series @ 2013/03/15 23:18:52


Post by: KamikazeCanuck


Ya, so what's the difference between Awakened Collector and a evil one?

Spoiler:
Just that a Leviathan mind-zapped 'em?


Mass Effect Series @ 2013/03/15 23:32:43


Post by: Kanluwen


 KamikazeCanuck wrote:
Ya, so what's the difference between Awakened Collector and a evil one?

Spoiler:
Just that a Leviathan mind-zapped 'em?


We do not know.


Mass Effect Series @ 2013/03/16 06:17:03


Post by: Melissia


Honestly, the more I think about it, the more I see what they were going for with ME3's endings, especially after the extended cut DLC.


Spoiler:
Every single ending is right-- in its own way. There is no "golden ending" save for the endings obtained by you having more war effort points.

The Destroy ending is right because it was your objective all along, and you can't trust you'll be able to control the reapers or pacify them for long.

The Control ending is right because in controlling the reapers you become the galaxy's defender, and you repair the damage they did and use the Reapers for the sake of good.

The Synergy ending is right because you utterly defeat the Reapers in the most profound way possible... by obtaining peace and unity between organics and synthetics. In doing so, you also preserve all of your allies as well, and open the door for further evolution of the unified organic/synthetic life of the galaxy.

The Refusal ending is right because you go down fighting without sacrificing what you are, without giving up your humanity-- and your excellent planning (and Liara's devices) help ensure that the next cycle defeats the reapers before they can even arrive. Though you die, your memory lives on, and you died pure and unadulterated by Reaper technology.

It's actually a very, very nice piece of writing and shows the ambiguous morality of the Mass Effect universe. I think the ending would have been lessened if, like many people in this thread desire, there was a single "right" or "golden" ending. Mass Effect as a story doesn't really WORK that way.


Mass Effect Series @ 2013/03/16 07:19:52


Post by: Galdos


I actually liked all of the endings.

Well except Green. Thats just because I simply assume that its the Reapers telling me that to get me to pick it, but what I see is not actually what happens. (The Child is lying to me)

My only issue with Control is that I spent the entire game fighting saying that wont work and than Im told that I could do it. I would like Control more if it allowed you to focus more on telling the Illusive Man to work with you (follow you) instead of telling him he is wrong.


I love the refusal ending because I find it hillarious that Bioware used common sense instead of blindly listening to the fans. OF COURSE if you refuse to use the Crucible everyone is going to die. I dont care how high your war assets are, you are not going to win a conventional war with the Reapers. (A battle yes, a full war, no) Could they have made that ending better? Ya they probably could but frankly, they shouldnt even had need to make that particular one anymore than there should be an option to side with the Reapers in the other games.


*notices new title* I dont like my title. I would prefer being a Veteran again. Actually I want to be an Ogryn again, I love those guys


Mass Effect Series @ 2013/03/16 07:35:41


Post by: Melissia


Heh, since my paid member status wore off, I haven't even had a title.

As for me, I like the control ending the least. Of the remaining, I like Destroy and Synergy the most, about equally, but for very different reasons.


Mass Effect Series @ 2013/03/16 09:33:59


Post by: Cave_Dweller


Ok well I finally checked out the online multiplayer. On PC. Very fun! Initially I just jumped into a random game, and died instantly as I was level 1 in a gold tier game, or whatever.

Then I figured out to start my own bronze tier game and the party started. I made an adept and shot lots of Bad Guys and got to level 6 fairly quickly.

The action was fast and satisfying, with a decent level of teamwork given the random players the server matched me up with. No one said anything, and I don't even know how to communicate with the other players, but not that it mattered. We shot lots of stuff and a good time was had.

All in all, a fun time and ill be playing more. Name is LazerShoes on PC, if any Dakkaites care to game.


Mass Effect Series @ 2013/03/16 09:35:15


Post by: Melissia


I think the only way to communicate is through voice chat. Which is stupid and annoying, but that's the result of it being a console port.


Mass Effect Series @ 2013/03/16 09:44:11


Post by: Macok


@Cave_Dweller
You can fairly quickly go into Silver if you get a hang of some class. At level ~10 others should carry you to the victory and you will earn EXP and points much quicker. Preferably go with the 'caster' if you don't have good weapons but anybody will do.

I wouldn't go into gold without a good 20lvl build, some really good weapons and accessories and most importantly understanding how big baddies work.

There is a voip in the game but it was kinda buggy last time I used it (~year ago). No chat which is sad.


Mass Effect Series @ 2013/03/16 14:59:46


Post by: KamikazeCanuck


Control is my second preference actually. No one seems to think its good but it's essentially Shepard's ascension to Godhood. I think that's pretty cool. Sure she starts to sound a little megalomaniacal there....like maybe lot megalomaniacal. Ok, she's one step away from going "MWA HA HA HA!!!!" but I'm sure it'll be fine. I know Shepard and I trust him.


Automatically Appended Next Post:
 Kanluwen wrote:
 KamikazeCanuck wrote:
Ya, so what's the difference between Awakened Collector and a evil one?

Spoiler:
Just that a Leviathan mind-zapped 'em?


We do not know.


That's what I mean. Seems like that multiplayer character is leftover from some single player content they neglected to make.

It's weird that there's no Collectors in ME3. It's not like they where all in the Collector base when it blew. I wouldn't be surprised if they were supposed to be in the game but were cut due to time contraints and whatnot.


Mass Effect Series @ 2013/03/16 17:05:42


Post by: Galdos


I ended with destroy, it just felt obvious to me. That was the entire point of building the thing after all.


I found it weird that there was a lack of collectors. I just assumed that when you destroyed the Collector base you literally killed all of the Collectors.


Mass Effect Series @ 2013/03/16 18:53:43


Post by: Lynata


Whew, finally finished all the new DLCs and the Extended Cut. Have to say, I liked the original ending better - the new one creates some new "loose ends" in exchange for closing others that I had already dealt with in my mind, and in general appears a little too inconsequential in comparison (possibly in reaction to the player rage?).
Think I'll just stick to my original vision. At least some of the new scenes were cool, though. Also enjoyed all the paid DLCs greatly - even Leviathan, which looked rather boring at first when I watched the trailer.

KamikazeCanuck wrote:
Kanluwen wrote:The Awakened Collector is fine. It relates to "Leviathan".
How so? Can't remember.
The Awakened Collector is not really touched upon in Leviathan at all - somebody at BioWare just thought that referring to the DLC's backstory would be be the best way to excuse "explain" their presence in multiplayer.
I think the only place where you can actually read about where the Awakened Collector comes from is its description in the MP character selection. That little "?" icon next to the class; it contains some backstory for each of the classes, and is in some cases a rather cool read.

Ouze wrote:Yeah that would be highly dubious, story-wise.
A Prothean class would not be any more dubious than the Awakened Collector - once you start bullshitting there's no reason to stop. There's all kinds of borderline options from "we found another pod/base/vault" all the way to "lulz look what we found perfectly preserved in the ice".


Mass Effect Series @ 2013/03/16 19:46:20


Post by: Melissia


Yes it would.

[filler here to stop the spoiler from showing in post preview]
Spoiler:
There's only one living, uncorrupted collector.... and that's Javik.


Mass Effect Series @ 2013/03/16 19:55:19


Post by: Lynata


For now.

There also used to be no "Awakened Collectors" around until they patched them into Multiplayer. All it takes is someone to come up with the story. And all there is to prevent that would be an exec decision.

Spoiler:
And why should there have been any Collectors on the Reaper capital ships that attacked Leviathan, in the first place? Do all Reapers carry some of them aboard at random? It's kind of weird we never saw them except in ME2, where they crewed only one ship and one base.


Mass Effect Series @ 2013/03/16 20:00:36


Post by: Kanluwen


 Lynata wrote:
For now.

There also used to be no "Awakened Collectors" around until they patched them into Multiplayer. All it takes is someone to come up with the story. And all there is to prevent that would be an exec decision.

Spoiler:
And why should there have been any Collectors on the Reaper capital ships that attacked Leviathan, in the first place? Do all Reapers carry some of them aboard at random? It's kind of weird we never saw them except in ME2, where they crewed only one ship and one base.


Just throwing this in before spoilers. Spoiler, spoiler, spoiler!

Spoiler:
The ships that attacked the Leviathans did not need to be carrying Collectors. Remember that the Leviathans can extend their radius of control beyond their homeworld through the "Enthrallment Orbs". There is even a War Asset from "Leviathan" that is called the "Leviathan Enthrallment Teams" who are solely intended to be used in this way, seeding the area behind Reaper lines with Enthrallment Orbs.


Mass Effect Series @ 2013/03/16 20:31:45


Post by: Lynata


Kanluwen wrote:Just throwing this in before spoilers. Spoiler, spoiler, spoiler!
Spoiler:
The ships that attacked the Leviathans did not need to be carrying Collectors. Remember that the Leviathans can extend their radius of control beyond their homeworld through the "Enthrallment Orbs". There is even a War Asset from "Leviathan" that is called the "Leviathan Enthrallment Teams" who are solely intended to be used in this way, seeding the area behind Reaper lines with Enthrallment Orbs.
Yeah, but [...]

Spoiler:
[...] the explanation given in the class description refers to Leviathan "fighting" the Collectors - which sounds like a battle rather than some side-effect. Plus, the Collectors thus severed would need to be near an orb, and they aren't really that common.
Either way, if there were Collectors left elsewhere, then so could be Protheans. Or any other race, really. With the explanation given for the Awakened Collector, they could even let us play as Reapers!

I also assumed that the Collectors in ME2 were descendents of other Collectors, basically born right into their mental slavery and thus having no way of actually knowing anything about who they once were.
This however could be rationalised by theorising that they were just put into stasis until needed (given that they were the species directly preceding Shep's cycle, iirc), or even granted immortality thanks to Reaper tech.


On a sidenote ... damn, I'm really not used to not shooting Collectors; keep giving off "reflex shots" whenever I turn and face one of these guys in the middle of a fight. For some reason I had an easier time getting used to allied geth.


Mass Effect Series @ 2013/03/17 01:13:41


Post by: DA's Forever


Thats because we all always wanted Geth allies, I loved Legion


Mass Effect Series @ 2013/03/17 01:29:52


Post by: Dreadclaw69


 Lynata wrote:
On a sidenote ... damn, I'm really not used to not shooting Collectors; keep giving off "reflex shots" whenever I turn and face one of these guys in the middle of a fight. For some reason I had an easier time getting used to allied geth.

Imagine how my team mates feel when I run my Phantom look-a-like N7 Shadow Always make me grateful there isn't any friendly fire

 KamikazeCanuck wrote:
Control is my second preference actually. No one seems to think its good but it's essentially Shepard's ascension to Godhood. I think that's pretty cool. Sure she starts to sound a little megalomaniacal there....like maybe lot megalomaniacal. Ok, she's one step away from going "MWA HA HA HA!!!!" but I'm sure it'll be fine. I know Shepard and I trust him.

While the destroy is my personal favourite I did sorta like the control option. If my Shepard hadn't had any sort of romance I might have chosen that option for him, I might do it yet for FemShep


Mass Effect Series @ 2013/03/20 21:41:16


Post by: John Rainbow


I'm just about to start a new game too. Third play through and might try a femshep this time - not done before.


Mass Effect Series @ 2013/03/20 21:44:38


Post by: Compel


It's better, I think. Jennifer Hale is a far better voice actress than Mark DeMeer. More emotion and vocal range and all that other stuff that I don't know about.


Mass Effect Series @ 2013/03/20 21:47:01


Post by: Dreadclaw69


 Compel wrote:
It's better, I think. Jennifer Hale is a far better voice actress than Mark DeMeer. More emotion and vocal range and all that other stuff that I don't know about.

I have to agree. My Renegade playthrough was a FemShep and I thought Jennifer Hale's voice acting was so much better.


Mass Effect Series @ 2013/03/20 22:30:42


Post by: Ouze


I think Femshep is the only real Shep.


Mass Effect Series @ 2013/03/20 22:32:00


Post by: Melissia


Yeah, I can't help but refer to Shepard as she.

Jennifer Hale did such a great job that I can't think of Shepard as anyone else's voice.


Mass Effect Series @ 2013/03/20 23:21:26


Post by: KamikazeCanuck


I played as male Shepard but have played as both and Femshep was a much better actress.


Mass Effect Series @ 2013/03/21 13:20:20


Post by: Lynata


Meer isn't bad, but ... yeah, it's really hard to beat Hale - she lends much more personality to the voice, I think. More fierce.

I have to admit I'm somewhat biased, though. The default Maleshep just looks so incredibly bland and default that by now I've started to cringe whenever I see his face (which means in just about every friggin' trailer). Might well have influenced my perception of the character as a whole, even when you can customise him/her.
BioWare did a much better job with the male Hawke from DA2; at least that guy doesn't look like "generic bald space marine #247", though it's obvious they were thinking of "300" when designing him.


Mass Effect Series @ 2013/03/21 18:13:51


Post by: KamikazeCanuck


I don't like how they had a contest to determine how "default Femshep" looked and she got on the cover. There already was a default FemShep before that, guess she got retconned.


Mass Effect Series @ 2013/03/21 18:53:36


Post by: Lynata


There was a default Femshep in ME1 and ME2, but she wasn't in any way "canon". Back then, according to BioWare Marketing director David Silverman, there was no canon Shepard at all. Obviously, they've since backpedaled on this as the franchise grew so large that it began to spawn comics and action figures.

So they canonised the default Maleshep and held a contest for Femshep - which was actually only default in that this was the first result you got when customising Shep at all. According to BioWare data, 18% of the players didn't bother at all and just went with what the game offered them first, which is the (now canon) Maleshep we all know.

All in all, I like the result. Hell, I've got a friggin' huge poster of her in my room.



That facial expression beats anything I've seen from Maleshep every day. Reapers go like "aww gak" when they see this.


Mass Effect Series @ 2013/03/21 20:05:42


Post by: KamikazeCanuck


All I said is that there was a default Shepard for 1 & 2 which was changed in 3.

Anyway that is a cool poster but I don't think she actually looks like the one in the game. The Shepard that won the contest doesn't look much like the one in the game.


Mass Effect Series @ 2013/03/21 20:13:04


Post by: Dreadclaw69


 Lynata wrote:


That facial expression beats anything I've seen from Maleshep every day. Reapers go like "aww gak" when they see this.

Red headed temperament at its finest


Mass Effect Series @ 2013/03/21 20:25:31


Post by: Compel


I thought the default femshep for 2 was very different than 1. All random scarring / tattooos.

Incidently, ME3's default male shepard annoys the heck out of me with his stupid bald spot at the top left of his hair.

I thought I couldn't make anything worse than my attempt in ME2. I was wrong.


Mass Effect Series @ 2013/03/21 20:37:08


Post by: Lynata


KamikazeCanuck wrote:The Shepard that won the contest doesn't look much like the one in the game.
I think that may be due to the engine, or rather limitations of character customisation.
The one in the game still looks cool enough, fortunately.

Compel wrote:I thought the default femshep for 2 was very different than 1. All random scarring / tattooos.
Tattoos?
The random scarring is just the side-effects from the reconstruction thingy, I think - you can upgrade the Normandy's sickbay to get rid of it later on. Maleshep should have those scars too, though.


Mass Effect Series @ 2013/03/21 20:45:44


Post by: KamikazeCanuck


Ya, pretty sure you just had an evil Shepard. Evil shepard's face actually cracks apart with her evilness.


Mass Effect Series @ 2013/03/21 20:54:09


Post by: Dreadclaw69


 KamikazeCanuck wrote:
Ya, pretty sure you just had an evil Shepard. Evil shepard's face actually cracks apart with her evilness.

I think Shepard still has some scars once you start ME2 after the into sequence


Mass Effect Series @ 2013/03/21 22:00:11


Post by: KamikazeCanuck


 Dreadclaw69 wrote:
 KamikazeCanuck wrote:
Ya, pretty sure you just had an evil Shepard. Evil shepard's face actually cracks apart with her evilness.

I think Shepard still has some scars once you start ME2 after the into sequence


I don't know. Mine had a scar anyway and then picked up some more. Renegade actions makes some of your cybernetics show through as fine red lines. Looks pretty cool actually.


Mass Effect Series @ 2013/03/21 22:26:53


Post by: Melissia


It's explained to you via an email in-game, but it's easy to miss.


Spoiler:
You have scars as a part of being rebuilt after dying-- all the cybernetics and bodily reconstruction along with the fact that they never really got a chance to "finish" the procedure.

If you go a Paragon-heavy route, your scars will heal completely . If you go a Renegade-heavy route, your scars will get worse, becoming an awesome set of glowing red scars. Unless you buy the medbay thing which heals them as if you were going through a perfect paragon run.


Mass Effect Series @ 2013/03/22 02:12:17


Post by: whitedragon


I imagine it's because people like having their character look "good" or "evil" depending on their choices just like in KOTOR 1 and 2, and Bioware just came up with a clever way to do it in Mass Effect as well.

Obviously, in KOTOR, your appearance is based on whether you're dark side or light side of the force. In Mass Effect, it's because Cerberus didn't get to finish putting you together and such.

I thought it was a clever touch.


Mass Effect Series @ 2013/03/22 05:15:49


Post by: DA's Forever


Trying a FemShep for the first time, she is definitely a better actress, and im still only in the beginning


Mass Effect Series @ 2013/03/22 13:10:42


Post by: Dreadclaw69


 whitedragon wrote:
I imagine it's because people like having their character look "good" or "evil" depending on their choices just like in KOTOR 1 and 2, and Bioware just came up with a clever way to do it in Mass Effect as well.

Obviously, in KOTOR, your appearance is based on whether you're dark side or light side of the force. In Mass Effect, it's because Cerberus didn't get to finish putting you together and such.

I thought it was a clever touch.

It would have been nice if they also kept in the scars from character creation, or had a store on the Citadel were you could tweak your appearance.


Mass Effect Series @ 2013/03/22 15:33:45


Post by: Sigvatr


Anyone seen the Happy Ending mod yet?

It's still rough around the edges, but it's a pretty good effort. I, however, prefer Shepherd dying or rather "dying" in the end, makes him much more human...him surviving it all kinda makes him too "superman"-ish imo.

"Reignite" by Malukah, however, should have been the official ending song for Shepherd...it perfectly fits him.


Mass Effect Series @ 2013/03/22 19:37:12


Post by: Melissia


I categorically refuse to use ending mods. It feels lame and cheap.


Mass Effect Series @ 2013/03/22 19:46:48


Post by: Compel


Well, my insanity run is going on...

Hardest fight so far, Grissom Academy atrium. I remember this being a pain on my 'normal' playthrough. I died so so many times...

One issue I'm having is, I can't work out good team mates for my 'insanity' biotic.

So far I've worked out that James seems pretty helpful, due to Fire Explosions being triggered by my biotic throws.

Liara was pretty useless due to the total lack of any anti shieldness. Javik seems kinda pants as well, though it is fun combo-ing his 'double pull' with my 'double throw' - Lots of explosions!

Garrus seemed... Ok, though I used him and Liara in my last playthrough. I haven't tried EDI yet, but I'm thinking there might be a lack of firepower problem there.

Currently, I'm running around with a:

Hurricane V
Eagle Pistol (Will be replaced with carnifex then paladin when it unlocks)

Level 39: Maxed Throw, maxed Warp, maxed fitness. Rank 4 in Energy Drain, which I'll be focussing on upgrading. A few points in Pull and the combat tree

I'm ignoring singularity, cause it's always seemed pants and shockwave, cause it was horrible in ME2.

The game in general, aside from the *really* hard parts, isn't too bad. Atlas's can be a bit annoying, but it's more the guys around them that are the problem. Brutes die to biotic explosions really easily, though I haven't come up against banshees yet.

By the time I fight Geth, I can imagine energy drain will be fully upgraded, so I won't be worried.


Mass Effect Series @ 2013/03/22 19:48:50


Post by: Melissia


Singularity is insanely good as a way to set up massive amounts of biotic explosions. Singularity + double throw is basically a biotic Michael Bay movie, if I remember correctly.

But even if you don't take it, you can always just use Liara's singularity, which is utterly insane in its power when maxed out.
 Compel wrote:
Hardest fight so far, Grissom Academy atrium.
Yeah, I HAAAAATE that level. There's no good cover-- enemies come from all over, non-stop, in a way that makes even platinum runs on multiplayer look tame.

I had less trouble in my first multiplayer Gold run than I had playing the Atrium on easy.


Mass Effect Series @ 2013/03/22 19:54:21


Post by: KamikazeCanuck


Meh, they give you a giant Mech. The hardest fight is the last one imo.


Mass Effect Series @ 2013/03/22 19:55:16


Post by: Compel


The thing I have with Singularity is, it doesn't seem to affect shields, or at least, affect shields quickly enough that the centurions and the like just haven't ran past it.

Oh, and the other really annoying thing about that section. My squaddies getting themselves locked behind the doors, so the only use they are is when I trigger their abilities manually. Or suicidally run forward until they respawn to catch up.

I don't seem to remember any other 'really hard' parts until I get to Earth. Except maybe the Banshee spam on Samara's mission and all the Brutes in the Tuchanka finale.


Mass Effect Series @ 2013/03/22 19:55:46


Post by: Melissia


 KamikazeCanuck wrote:
Meh, they give you a giant Mech. The hardest fight is the last one imo.
Oh no, wrong part. This is before before that.

The last fight in the game was pretty easy to me. I mean it's just a bunch of brutes and banshees, it's not like it's something actually dangerous.


Mass Effect Series @ 2013/03/22 20:08:08


Post by: Dreadclaw69


 Melissia wrote:
 Compel wrote:
Hardest fight so far, Grissom Academy atrium.
Yeah, I HAAAAATE that level. There's no good cover-- enemies come from all over, non-stop, in a way that makes even platinum runs on multiplayer look tame.

I had less trouble in my first multiplayer Gold run than I had playing the Atrium on easy.

I hated that level with a passion on Insanity! I kept getting shot by two guys who would come through a door just as my shields dropped. One shot everytime. I used a Soldier, Garrus and Liara and didn't enter cover. I found that tackling the engineers and shield generators first helped a lot.

For the shielded enemies I'd use Garrus's overload and then Singularity. That usually did the trick.


Mass Effect Series @ 2013/03/22 20:14:26


Post by: KamikazeCanuck


 Melissia wrote:
 KamikazeCanuck wrote:
Meh, they give you a giant Mech. The hardest fight is the last one imo.
Oh no, wrong part. This is before before that.

The last fight in the game was pretty easy to me. I mean it's just a bunch of brutes and banshees, it's not like it's something actually dangerous.


Ok....well I don't remember anything hard about that Grissom academy level.


Mass Effect Series @ 2013/03/22 20:17:44


Post by: Melissia


Banshees gave me trouble for exactly one life (because I foolishly kept letting myself get hit by that weird energy ball thing). After that one death, they've never killed me, in single player or multiplayer, since.

Brutes have never killed me.

It's always been the little dweebs with guns that got me, never the big scary guys with instakill grab attacks...


Mass Effect Series @ 2013/03/22 20:19:12


Post by: Compel


Here's a reminder.




This is like, officially the 3rd level in the game.


Mass Effect Series @ 2013/03/22 20:20:05


Post by: Melissia


Oh god no I'm gonna have nightmares now on seeing that again....


Mass Effect Series @ 2013/03/22 20:20:58


Post by: KamikazeCanuck


 Compel wrote:
Here's a reminder.




This is like, officially the 3rd level in the game.


Oh yeah, I remember now. I guess that was pretty hard but still had more trouble with other levels.


Mass Effect Series @ 2013/03/22 20:23:34


Post by: Melissia


My problem was that there was no effective cover. Every time I found cover an enemy would pop up from behind and kill me anyway.


Mass Effect Series @ 2013/03/22 20:26:06


Post by: KamikazeCanuck


There's no damn cover in the last level! Anyway I guess I just handled Grissom academy better well with some old fashioned stick and move.


Mass Effect Series @ 2013/03/22 20:27:25


Post by: Melissia


 KamikazeCanuck wrote:
There's no damn cover in the last level!
But you didn't really need much. It was mostly just brutes and banshees, so it was just "try not to get caught in melee and kill everything with a gun as soon as it appears"-- pretty simple stuff. Probably a bit of a change from normal tactics in single player but come on, banshees and brutes are hilariously easy to beat if you're just tyring to survive for a time limit instead of actually trying to kill them.


Mass Effect Series @ 2013/03/22 20:31:14


Post by: KamikazeCanuck


What class were you playing?


Mass Effect Series @ 2013/03/22 20:37:08


Post by: Melissia


Sentinel at the time.

Currently going through as an Adept (the pure biotic class), I imagine it might be a bit harder.


Mass Effect Series @ 2013/03/22 20:42:50


Post by: Dreadclaw69


 Melissia wrote:
Currently going through as an Adept (the pure biotic class), I imagine it might be a bit harder.

If you have the right squadmates for support it shouldn't be too difficult. What are the Adept's powers again? I've only played through as a Soldier & Vanguard


Mass Effect Series @ 2013/03/22 20:45:03


Post by: Melissia


Adept basically has all of the biotic powers. Singularity, pull, throw, warp, etc.

From the Wiki: Warp, Throw, Shockwave, Singularity, Pull, Cluster Grenade, Biotic Mastery, Fitness.


Mass Effect Series @ 2013/03/22 20:45:24


Post by: Compel


Singularity, Throw, Shockwave, Pull, Warp, Cluster Grenades, no ammo powers.

I keep on forgetting 'Sentinel' exist as a class.


Mass Effect Series @ 2013/03/22 20:50:52


Post by: Melissia


 Compel wrote:
Singularity, Throw, Shockwave, Pull, Warp, Cluster Grenades, no ammo powers.

I keep on forgetting 'Sentinel' exist as a class.
Sentinel is interesting to play from ME2 on. In ME1, it was kind of dull.

Sentinel had Throw, Warp, Lift Grenade, Tech Armor, Overload, Cryo Blast, Offensive Mastery, Fitness-- a good combination of both tech and biotic abilities, plus Tech Armor, which granted damage resistance and could be detonated to damage and knockback enemies near you, and, in ME3, also reduced the cooldown of allies when detonated.

The one I oculd never get in to though was Engineer. I dunno, tech abilities rarely attracted me aside from overload and energy drain.


Mass Effect Series @ 2013/03/22 20:56:44


Post by: Dreadclaw69


 Melissia wrote:
Adept basically has all of the biotic powers. Singularity, pull, throw, warp, etc.

From the Wiki: Warp, Throw, Shockwave, Singularity, Pull, Cluster Grenade, Biotic Mastery, Fitness.

That's not bad, its only real weakness is against shields. I don't remember if you can get overload as an extra power through the medbay but Garrus with Chain Overload and/or his ammo abilities squad wide should help there. Another biotic could help with tech detonations, or just singularity spam


Mass Effect Series @ 2013/03/23 14:18:46


Post by: TedNugent


I played ME1 all the way through as Paragon (Adept and Tech) and Renegade (Solider) three times. I played ME2 through at least twice that I'm sure of, Paragon (Adept) and Renegade (Soldier).

I'm not touching ME3 on the basis of its fantastically draconian DRM (they force you to use their proprietary Origin service and they have refused to stock it on Steam, my preferred DD choice) and also because I saw the ending and it was terrible.

Also, after ME2, I'm not sure that they were really planning on driving the series in the right direction. ME2 was basically an action game with some character customization options tacked on as an afterthought and some very two-dimensional plot options.

Also, a big thing is that I was not impressed with the Adept powers in ME2, they took out some of the best tools in ME1 that allow you to really manipulate a room. Actually, IIRC it's the fact that they wouldn't let certain Biotic Powers breach armor. And some enemies were completely immune to Biotics. As I had so much fun playing in Adept in the first game, it sort of frustrated me when I migrated my character over. I think I even had more fun playing Soldier in the second game.


Mass Effect Series @ 2013/03/23 14:32:10


Post by: KamikazeCanuck


Oh, and besides the final fight: fething Kai Leng. Those were the only two fights that I was seriously in the verge of cracking an decreasing the difficulty down to normal.

The Citadel DLC has a boss that is just as hard as any fight I've had in the series too:
Spoiler:
Evil Shepard! God damn Shepard!


Mass Effect Series @ 2013/03/23 14:39:37


Post by: Melissia


Dunno about you, but I made Kai Leng my BITCH. Hale's taunting of that whiny little emo-haired Cerberus dweeb made him so pissed off that he looked like a child, and hell, his Phantoms did more damage than he did.


Mass Effect Series @ 2013/03/23 14:47:32


Post by: KamikazeCanuck


 Melissia wrote:
Dunno about you, but I made Kai Leng my BITCH. Hale's taunting of that whiny little emo-haired Cerberus dweeb made him so pissed off that he looked like a child, and hell, his Phantoms did more damage than he did.


Well ya, I mean the whole fight but I guess the classes you had lead to some very different battles. Which is good it shows there's a lot of gameplay variety between the classes.


Mass Effect Series @ 2013/03/23 14:48:26


Post by: Melissia


That, and I was Sentinel, and brought along EVA and Liara. So it was blatant powerspam the entire battle, both tech and biotic.


Spoiler:
That was for Thane, you son of a bitch!


Also, Thane's own taunt was hilarious.


"He allowed a terminally ill Drell to stop him from killing his target. That assassin should be ashamed of himself."


Mass Effect Series @ 2013/03/23 18:39:47


Post by: Compel


Been having a bit of a go at some more multiplayer. I'm getting better!



It's not exactly the most exciting build. - Traditional turian soldier with hurricane and stability mods. But considering I've only recently started playing gold, I'm fairly happy with myself.

And, it unlocked the Geth Juggernaut! I had a quick go with him on silver and he seemed to literally walk through the game. - Nothing could touch him! I had several brutes and a banshee quite literally bouncing off him.

I've also unlocked the Asari Valkyrie, Turian Saboteur and the Volus Engineer.


Mass Effect Series @ 2013/03/23 19:10:20


Post by: Melissia


I envy you your Valkyrie...


Mass Effect Series @ 2013/03/23 19:31:15


Post by: KalashnikovMarine


 Melissia wrote:
That, and I was Sentinel, and brought along EVA and Liara. So it was blatant powerspam the entire battle, both tech and biotic.


Spoiler:
That was for Thane, you son of a bitch!


Also, Thane's own taunt was hilarious.


"He allowed a terminally ill Drell to stop him from killing his target. That assassin should be ashamed of himself."


If Kai Leng hadn't had the massive amount of plot armor he received he would have never
Spoiler:
been able to kill Thane, or do anything but whimper in a corner
once they let you actually start fighting with his plot armor off he died like a gerbil in a speed ball filled with glass.


Mass Effect Series @ 2013/03/23 23:44:09


Post by: Cave_Dweller


So wow, can't believe I've never tried the multiplayer before, but it is fun! I'm really enjoying it, non stop co-op action.

Got my Adept to level 17 and really enjoy the Singularity power. Got a new gun, an assault grenade launcher, not sure I like it over the assault rifles. Also love the hand blasters.

And today I made an Asari Justicar, fun character but I sure died a lot. Takes a lot of finesse to play them well. Shotguns are meh, but the machine pistols are pretty sweet.

Tried a Silver level game but it was very hard and we ended up all dying on the 5th wave.


Mass Effect Series @ 2013/03/24 00:09:32


Post by: Dreadclaw69


 Cave_Dweller wrote:
Got my Adept to level 17 and really enjoy the Singularity power. Got a new gun, an assault grenade launcher, not sure I like it over the assault rifles. Also love the hand blasters.

The Falcon? I think its best used with an ammo to detonate tech combos and to stagger infantry


Mass Effect Series @ 2013/03/24 00:17:19


Post by: Brother Captain Alexander


Now that all is finished I am more interesting in where will saga go next.

Bioware talked about Mass Effect 4, they even ask public if they want it to be sequel or prequel...

Prequel sounds like the best option here, because I have no idea how will they do sequel, giving literally million of option you had in the previous 3 games.


Mass Effect Series @ 2013/03/24 00:27:02


Post by: Dreadclaw69


 Brother Captain Alexander wrote:
Now that all is finished I am more interesting in where will saga go next.

Bioware talked about Mass Effect 4, they even ask public if they want it to be sequel or prequel...

Prequel sounds like the best option here, because I have no idea how will they do sequel, giving literally million of option you had in the previous 3 games.

Prequel would be interesting to see maybe Anderson and Saren. My concern is that the fooatge of the work in development seemed FPS based. That might work if it told the story of operatives fighting the Reapers while Shepard is performing his/her mission culminating in the assault on Earth. Or the First Contact War between the Humans and Turians. My only hope is that if it is a prequel they don't start inventing weapons that are superior to what was in the trilogy.

If it was a sequel then I hope it doesn't go the Halo 4 route of inventing a new enemy, it might be nice to see some interspecies fighting as they vie for power in the aftermath.


Mass Effect Series @ 2013/03/24 00:44:59


Post by: Melissia


I'm guessing that if they do a sequel, it's going to be set in the same time as...


Spoiler:
... the "stargazer".


Mass Effect Series @ 2013/03/24 01:15:09


Post by: Compel


Personally, I think there's still more stuff unexplored with "Captain Cross."

Aka "that random dude that hangs out with Anderson."

Or alternatively, "the badass sniper from the first trailer."

The thing is, so much of the prequel universe has been explored in other media, like the books or comics... I guess noone actually wants a 'future Shepard clone' style scenario

There's a lot of stuff they could do, based on TOR. Set it 1000 years later +, have 'Matriarch Liara,' most endings can be 'explained away' - EG, Shepard led the reapers away and flew them into the sun after s/he started losing control of them.

A crazy scientist rebuilds the Geth, who blame humanity now for betraying them... There are quite a few good potential plotlines there.


Mass Effect Series @ 2013/03/24 02:13:59


Post by: Melissia


Matriarch Liara amuses me as a possibiltiy. She could definitely live another 800-900 years given their lifespan.


Mass Effect Series @ 2013/03/24 14:23:08


Post by: Sigvatr


Jesus, Liara...the biggest cocktease ever to hit the galaxy, seriously. Making Ashley hot was the best visual change in ME3.


Mass Effect Series @ 2013/03/24 15:01:49


Post by: Melissia


How the hell is she a... no, wait, nevermind.

I don't want to know your reasoning for saying that.


Mass Effect Series @ 2013/03/24 15:07:52


Post by: Sigvatr


 Melissia wrote:
How the hell is she a... no, wait, nevermind.

I don't want to know your reasoning for saying that.


Good thing you made that post then


Mass Effect Series @ 2013/03/24 15:45:11


Post by: Kanluwen


 Sigvatr wrote:
Jesus, Liara...the biggest cocktease ever to hit the galaxy, seriously.

That term. It does not mean what you think it means.

Making Ashley hot was the best visual change in ME3.

If you're playing games because "they have hawt girls", I think you're doing it wrong.


Mass Effect Series @ 2013/03/24 16:39:41


Post by: Melissia


 Sigvatr wrote:
 Melissia wrote:
How the hell is she a... no, wait, nevermind.

I don't want to know your reasoning for saying that.


Good thing you made that post then
Seriously, "cocktease", what the hell?


Mass Effect Series @ 2013/03/24 16:50:49


Post by: KamikazeCanuck


No prequels! Hate prequels. Set it 1000 years in the future with all new cast except an ancient Liara.


Mass Effect Series @ 2013/03/24 16:59:42


Post by: Kanluwen


Who says it can't be both?


Mass Effect Series @ 2013/03/24 17:00:29


Post by: Melissia


 Kanluwen wrote:
Who says it can't be both?
Oh god they're pulling a Black Ops 2 aren't they please tell me they aren't please...


Mass Effect Series @ 2013/03/24 17:04:37


Post by: Galdos


I dont know how they would do a sequal.

What considering how many variations of the endings there are hat would play an effect. (Red/Blue/Green all have different results depending on war assets, R/B/G itself are pretty different, how the Krogans or Rachni are dealt with)


Mass Effect Series @ 2013/03/24 17:05:32


Post by: Kanluwen


Who knows?

I think they could do something cool with it though. We're guaranteed that it will either be a prequel or a sequel.

If it's a sequel, it almost certainly will be set far enough past the events of Mass Effect 3 that any endings and their immediate ramifications are a history lesson rather than "current events".


Mass Effect Series @ 2013/03/24 17:19:30


Post by: Sigvatr


 Melissia wrote:
 Sigvatr wrote:
 Melissia wrote:
How the hell is she a... no, wait, nevermind.

I don't want to know your reasoning for saying that.


Good thing you made that post then
Seriously, "cocktease", what the hell?


What are you referring too? It's a valid term...


Mass Effect Series @ 2013/03/24 17:52:47


Post by: Melissia


I can only assume that you apply that label to just about every woman you meet.


Mass Effect Series @ 2013/03/24 17:58:59


Post by: Sigvatr


 Melissia wrote:
I can only assume that you apply that label to just about every woman you meet.


I can only assume you don't know what the term means...

/e: Oh, and don't even begin with Mass Effect: where women only have huge boobs and Bioware created a race whose boobs grow larger with age. Like, really. Fanservice. Gotta do sth. for the huge majority of 82%.


Mass Effect Series @ 2013/03/24 20:15:03


Post by: Brother Captain Alexander


 Sigvatr wrote:

/e: Oh, and don't even begin with Mass Effect: where women only have huge boobs and Bioware created a race whose boobs grow larger with age. Like, really. Fanservice. Gotta do sth. for the huge majority of 82%.


What do you have against boobs? They are gift from the havens


Mass Effect Series @ 2013/03/24 20:24:33


Post by: Sigvatr


 Brother Captain Alexander wrote:
 Sigvatr wrote:

/e: Oh, and don't even begin with Mass Effect: where women only have huge boobs and Bioware created a race whose boobs grow larger with age. Like, really. Fanservice. Gotta do sth. for the huge majority of 82%.


What do you have against boobs? They are gift from the havens


Oh, it's not that I don't like boobs. After all, just think about why humans are the only mammal with big boobs throughout the entire year...it's just that I want some variety. And it's even worse if boobs seem to *grow* in between games. Modest boobs look very attractive too, so why always have giant ones? Why not throw a few B-cups in there?


Mass Effect Series @ 2013/03/24 20:25:40


Post by: Melissia


 Sigvatr wrote:
 Melissia wrote:
I can only assume that you apply that label to just about every woman you meet.
I can only assume you don't know what the term means...
I know what it means. "Cocktease" is a misogynistic and derisive insult towards women who flirt without any intention of having sex with you, although I've also heard it applied to straight men by gay men as well.

It doesn't apply to Liara at all.


Mass Effect Series @ 2013/03/24 20:28:39


Post by: Brother Captain Alexander


 Sigvatr wrote:

Oh, it's not that I don't like boobs. After all, just think about why humans are the only mammal with big boobs throughout the entire year...it's just that I want some variety. And it's even worse if boobs seem to *grow* in between games. Modest boobs look very attractive too, so why always have giant ones? Why not throw a few B-cups in there?


I know what you mean brother:


Mass Effect Series @ 2013/03/24 20:54:15


Post by: Sigvatr


 Melissia wrote:
 Sigvatr wrote:
 Melissia wrote:
I can only assume that you apply that label to just about every woman you meet.
I can only assume you don't know what the term means...
I know what it means. "Cocktease" is a misogynistic and derisive insult towards women who flirt without any intention of having sex with you, although I've also heard it applied to straight men by gay men as well.

It doesn't apply to Liara at all.


It's beyond flirting, it's intentionally creating sexual arousement without the intention of fulfilling the man's desire. It's not an insult, it's just derisive. In video games, it's similarily used and mostly refers to open sexually designed characters (which Liara certainly is) keeping the main character on the leash (which Liara does). Then again, it's Mass Effect that still believes romances / relationships work like they did in the 8th grade-


Mass Effect Series @ 2013/03/24 21:03:47


Post by: Melissia


 Sigvatr wrote:
It's beyond flirting, it's intentionally creating sexual arousement without the intention of fulfilling the man's desire
An irrelevant distinction.
 Sigvatr wrote:
It's not an insult
Yes it is.,
 Sigvatr wrote:
In video games, it's similarily used and mostly refers to open sexually designed characters (which Liara certainly is) keeping the main character on the leash (which Liara does). Then again, it's Mass Effect that still believes romances / relationships work like they did in the 8th grade-
What the hell were YOU doing in eighth grade?

I doubt you've ever had a mature relationship with a woman to begin with.


Mass Effect Series @ 2013/03/24 21:07:37


Post by: Compel


I could almost understand the complaints if Sigvatr was talking about Miranda, who was designed as a space Femme Fatale...

But Liara?


Mass Effect Series @ 2013/03/24 21:21:27


Post by: Sigvatr


 Melissia wrote:


I doubt you've ever had a mature relationship with a woman to begin with.


Awww, cutie, if not for the internet, I might actually be hurt :( I wonder if you ever had a proper relationship...it's not an insult. Such a behavior by a woman isn't fair to begin with. I am pretty sure you have a negative opinion on pick-up artists. Those meanies, taking advantage of women's instincts / natural reactions to get laid. But they are men thus it's immoral. It's ok if you're a woman, eh?

Yes, Liara too. The whole point about growing boobs has been debated a lot on the internet forums and if I had to criticize Bioware for something, it would be character design / romances. They are pretty one-dimensional and predictable - typical archetypes. Miranda...count the number of buttshots Bioware included alone, but her blandness was partially justified by her history and her being made a "perfect" woman.

Liara was a pretty obvious "girl next door" character. She was designed to be the "soft" romance option. The thing is that character interaction in Bioware games is pretty one-dimensional. Always choose the upper right option, do a mission, get laid. You don't need to care or do anything for the characters the game doesn't offer you anyway, it takes your hand and lays down a golden "Go this way for sex!" path in front of you. An actual romance in video games should consist of more than just checking a few points. But alas, it's unrealistic to ask for sth. that complex in a RPG. I'd just appreciated the romance options for Shepherd being less bland and "easy". Hm. Most of my complains might lead back to the terrible dialog system actually and not the writing itself...hmm. Gotta consider that.

And I already talked about the boobs. That got bigger. And really Bioware, did you need to include the info on ever-growing Boobs with Asari? -_-


Mass Effect Series @ 2013/03/24 21:24:31


Post by: Lynata


KamikazeCanuck wrote:No prequels! Hate prequels. Set it 1000 years in the future with all new cast except an ancient Liara.
Personally, I wouldn't want either a sequel or a prequel. I want the universe I've grown to love, and something set too far in the past or the future will either look very different (meaning I might end up not liking it as much), or will look so close to the original era that it becomes "unrealistic" (example: TOR resembling the movies more than KotOR in spite of chronologically being much closer to the latter).
In other words, I'd like a game that takes place somewhere between ME1 and ME2. The galaxy is a huge place and has many more stories to tell, but in this timeframe you're bound to meet familiar factions and species or even specific events and people, at least in passing.

Sigvatr wrote:And it's even worse if boobs seem to *grow* in between games. Modest boobs look very attractive too, so why always have giant ones? Why not throw a few B-cups in there?
One of the few bad things I have to say about the evolution of the Mass Effect series ...

Spoiler:


I mean, maybe it's just a few of the armour suits, but damn.
Ashley is worse, though - true military brat in ME1, prissy lady with long shiny hair, cleavage, high heels and a ton of cosmetics in ME3. Seriously, wtf, BioWare.


On a more positive sidenote, 35% Commando Mastery in multiplayer now.

[edit]
Sigvatr wrote:And really Bioware, did you need to include the info on ever-growing Boobs with Asari? -_-
wat


Mass Effect Series @ 2013/03/24 21:33:43


Post by: Sigvatr


IIrc, in the fluff, it says that Asari boobs ever-grow with age.

Uhm....just came to my mind: why do Asari have boobs in the first place besides for the most obvious reason?


Mass Effect Series @ 2013/03/24 21:36:09


Post by: Kanluwen


 Lynata wrote:
KamikazeCanuck wrote:No prequels! Hate prequels. Set it 1000 years in the future with all new cast except an ancient Liara.
Personally, I wouldn't want either a sequel or a prequel. I want the universe I've grown to love, and something set too far in the past or the future will either look very different (meaning I might end up not liking it as much), or will look so close to the original era that it becomes "unrealistic" (example: TOR resembling the movies more than KotOR in spite of chronologically being much closer to the latter).
In other words, I'd like a game that takes place somewhere between ME1 and ME2. The galaxy is a huge place and has many more stories to tell, but in this timeframe you're bound to meet familiar factions and species or even specific events and people, at least in passing.

And where's the fun in that?

How can you guys not want to play a prequel set during the Krogan Rebellion or the Prothean War? Or a sequel set far enough after the events of ME3 that the events have taken on an air of mystique and swashbuckling fantasy?


Sigvatr wrote:And it's even worse if boobs seem to *grow* in between games. Modest boobs look very attractive too, so why always have giant ones? Why not throw a few B-cups in there?
One of the few bad things I have to say about the evolution of the Mass Effect series ...

Spoiler:


I mean, maybe it's just a few of the armour suits, but damn.

In Liara's case, it comes from the fact that in ME1 she was supposed to be "young". Remember that she was barely a hundred or so years old in ME1. The "official explanation" is that Asari bodies mature at a much slower pace. During the "Maiden" phase of life it is roughly equivalent to the teenage years of a human and their frame and physique reflects that. Another large part of Asari physique is that their genetic heritage from the father can manifest itself in their frame and physique.

Plus you do not see her enough in ME2 to notice the changeover which was primarily courtesy of an overhauled graphics engine and better artists overall.

Ashley is worse, though - true military brat in ME1, prissy lady with long shiny hair, cleavage, high heels and a ton of cosmetics in ME3. Seriously, wtf, BioWare.

Again, much of this can be attributed to the changeover in graphics engine and artists. Another part of it though is the fact that Ashley "grew up" so to speak. In ME1, she's a true military brat--with a persecution complex. She tries to avoid sticking out as much as she can and sticks (rather absurdly) to the regulations due to the whole fact that her grandfather is the one who surrendered a human colony to the Turians during the First Contact War.

Come ME2, she's no longer worried about that whole "Williams Curse" thing anymore. She's a Big Damn Hero for her association with Shepard during the events of the Saren incident. You can see that she's not that self-conscious individual anymore in ME2--but she still has a bit of a problem with trusting people(which spills over into ME3). Add to it that she gets a huge promotion and reports directly to Alliance top brass, in addition to doing the whole "colony touring" thing(where she sees just how the outer colonies feel about the Alliance) it makes sense that she kind of loses the whole "Look at me, I'm a hardcore Alliance soldier" look and begins to adopt a more casual, specialized approach before her promotion to Spectre.


Mass Effect Series @ 2013/03/24 21:38:39


Post by: Compel


I hate to hark back to the ending again but... I am going to try to go on a slightly different tact and avoid rehashing old ground.

One of the things that always appealed to me in the mass effect series was it was a brand new open universe. It was a homage to all the great science fiction, except you could be a part of it.

The Reaper Invasion was one of Shepards many adventures.

If I had my way, this would be the ending of ME3.

Spoiler:



Second star on the left and straight on till morning. yes, I know it's from Peter Pan first. But homage!


Mass Effect Series @ 2013/03/24 21:42:28


Post by: Sigvatr


I wish they did not change the writer in between. The entire plot had me really interested with the subtle allusions to things such as dark mass etc....

...and then, we get a small child you had no emotional relation to whatsoever explaining the entire plot. *shudders*

That's another thing that really bothered me. Shepherd saw his friends and thousands of people die and this one kid dying back on earth suddenly makes him go all emotional? Bad writing at its best.


Mass Effect Series @ 2013/03/24 21:59:34


Post by: Kanluwen



 Sigvatr wrote:
I wish they did not change the writer in between. The entire plot had me really interested with the subtle allusions to things such as dark mass etc....

The bits about "dark energy" were poorly written, inserted all over the place and really had nothing to do with the overall plot but were focused upon for the contents of "The Arrival" DLC.
Spoiler:

...and then, we get a small child you had no emotional relation to whatsoever explaining the entire plot. *shudders*

You really need to use spoiler tags for things like this.

And remember, it's not an actual child.
Spoiler:
It is an AI program which has chosen a form based upon Shepard's thought patterns when they first meet.



That's another thing that really bothered me. Shepherd saw his friends and thousands of people die and this one kid dying back on earth suddenly makes him go all emotional? Bad writing at its best.

I am not sure how aware you are about psychological triggers and how traumatic events pin themselves into people's minds, but it is not unheard of for there to be a single event which causes an emotional break in an otherwise extremely healthy and resilient individual.

To assume that it is simply "bad writing" and not consider that the introduction of such a thing was intentional is patently silly.


Mass Effect Series @ 2013/03/24 22:14:37


Post by: KamikazeCanuck


@Lynata. I think I's rather have a prequel than a....parallelaquel. I want to get completely away from the Shepard era. Because there's no canon Shepard you end up having to write around everything Shepard did. I don't think it'll be that hard to keep the ME feel with a far flung sequel especially if all the races are around.

@Kan. Actually a prequel set in the Krogan rebellions would be really cool. However, the problem would be there would be no Humans. I don't think they'd have the bravery to publish a completely human free game.


Umm, insert thread derailing Boob comment here. Boobs.


Mass Effect Series @ 2013/03/24 22:37:59


Post by: Kanluwen


 KamikazeCanuck wrote:

@Kan. Actually a prequel set in the Krogan rebellions would be really cool. However, the problem would be there would be no Humans. I don't think they'd have the bravery to publish a completely human free game.

I think that having a completely human free game is a bit of a big step, but I can see some ways around the whole thing.

Imagine a game which is essentially a "living history book".
Start off playing a campaign during the Prothean-Reaper War(where you play as Javik or one of his contemporaries).
Finish that campaign, go to the Rachni War(where you play as a lesser Krogan Chieftain in service to a Warlord).
Go to the Krogan Rebellions (where you play as a Salarian operative or Turian officer).
Go to the First Contact War (where you play as a human on Shanxi, under the command of General Williams and his guerilla forces that eventually got the Turians to bombard the planet with asteroids in an attempt to quell insurrection).
Go to a single event in the timeframe of Shepard. For this one, you have three good options--all related to Shepard's background(War Hero and the Battle for Elysium, Ruthless and the mission on Torfan, or Sole Survivor and the slaughter by Thresher Maws on Akuze).
Skip ahead and start campaigns following the aftermath of the events of ME3. You do not even really need to pick an ending to work from, provided you go over 300-500 years in the future (a reasonable enough time for most civilizations to have recovered from the fallout of events from ME3).


Mass Effect Series @ 2013/03/24 22:46:00


Post by: KamikazeCanuck


That sounds cool from an action and explosions point of view but all that time jumping would nullify the relationship melodrama that is ME's hallmark. We'll really be in danger of a Call of Duty Black Ops Mass Effect there.


Mass Effect Series @ 2013/03/24 23:07:38


Post by: Brother Captain Alexander


 Kanluwen wrote:

The bits about "dark energy" were poorly written, inserted all over the place and really had nothing to do with the overall plot but were focused upon for the contents of "The Arrival" DLC.


Not true, Drew Karpyshyn ( the original writer for Mass Effect and Mass Effect 2, also 3 novels ) said different story.
In his interview after release of Mass Effect 3 he said that he was to busy in writing story for other game but that he would definitely make the different storyline.

Long story short - his ending would have dark matte was the cause of it all. Reapers were ripping civilisation not because of A.I - but for gathering resources because they were spending it in finding the way to stop dark matter from destroying entire universe in the long run. And in the end Shepard would have to choose to either sacrifice Mankind and the galaxy or to let Mankind and races of the Milky Way to find their own solution one day.
Makes more sense than the ending we got, too bad he didn't wrote it...


This is the interview in question.


Mass Effect Series @ 2013/03/24 23:14:54


Post by: KalashnikovMarine


I'd be down to play a game set during the first contact war and right after. It's half action shooter and half diplomacy.


Mass Effect Series @ 2013/03/24 23:25:21


Post by: Lynata


Sigvatr wrote:Uhm....just came to my mind: why do Asari have boobs in the first place besides for the most obvious reason?
You mean nurturing their young?

Kanluwen wrote:And where's the fun in that?
How can you guys not want to play a prequel set during the Krogan Rebellion or the Prothean War? Or a sequel set far enough after the events of ME3 that the events have taken on an air of mystique and swashbuckling fantasy?
Because it'd be a different world, obviously.

I mean, I could buy into the Krogan Rebellion, because the only thing that's missing would be anything human. It'd actually be "refreshing" to see a sci-fi game where humans are totally absent.
Prothean War, though? No, thanks. I'd rather keep my turians and asari and krogan etc. I've come to like this 'verse because everything ties so well into each other, not because of any singular element such as the eezo technobabble or the citadel - which, in addition to the protheans, would be the only things you'd keep from the familiar setting.

A far-future prequel I could enjoy as well (and it is one of the options I'm keeping open for my P&P conversion), but just like with the prequel stuff it'd quite simply "not be the same".

~2185 CE still has so many stories to tell, why would you want to move away from it? Is there something you don't like?

Kanluwen wrote:In Liara's case, it comes from the fact that in ME1 she was supposed to be "young". Remember that she was barely a hundred or so years old in ME1. The "official explanation" is that Asari bodies mature at a much slower pace. During the "Maiden" phase of life it is roughly equivalent to the teenage years of a human and their frame and physique reflects that. Another large part of Asari physique is that their genetic heritage from the father can manifest itself in their frame and physique.
Which doesn't really address anything. There's what, 2-3 years between ME1 and ME3? Asari taking longer to mature is actually an argument against such drastic changes.

The graphics overhaul is a much better explanation, although I'd argue that this does not exactly explain why the studio opted for a bigger chest this time, or why large boobs should be a hallmark of "better artists".
I think there's no reason not to assume the most obvious explanation here.

As for Ashley, I suppose we can only agree to disagree. To me, the change is way too drastic in nature for such a comparatively short amount of time, and given that her personality was already fleshed out in ME1. She still looked the same in ME2 as well, so what happened? It wasn't the Spectre promotion either, because her appearance had already changed before that.

KamikazeCanuck wrote:I want to get completely away from the Shepard era. Because there's no canon Shepard you end up having to write around everything Shepard did.
I'd say that depends largely on when exactly the game takes place. I mean, obviously everyone's Shepard saved the Citadel, but the amount of events where s/he affected the state of the galaxy in noticably large manner otherwise is fairly small before ME3.
It worked for ME1->ME2->ME3 .. and here you were playing the guy/gal who must know it all! Compared to that, creating a game where the character you play would only know the most widely known facts about Shep, and that the vast majority of them would not have to be brought up by the game at all, should be very easy.

KamikazeCanuck wrote:That sounds cool from an action and explosions point of view but all that time jumping would nullify the relationship melodrama that is ME's hallmark. We'll really be in danger of a Call of Duty Black Ops Mass Effect there.
True dat.

We've got a whole galaxy to explore, why should we rule out an entire era just because some few parts of it were already visited? Theoretically, you could stage an entire adventure whilst not even having to leave a single city on Ilum. Just keep adding detail to the stuff we already love. If we like Mass Effect as a setting, then we should appreciate the familiarity of known species, tech and locations, no? Imagine the stories you could experience when, say, visiting Omega not as an Alliance soldier but some freelance merc.

In ME1-3, the Mass Effect galaxy is home to trillions of sentient beings. Each one has a story to tell, and some of them are just as exciting as Shepard's.


Mass Effect Series @ 2013/03/24 23:26:08


Post by: Melissia


Don't tempt me, I almost posted something rather offensive while re-arranging that title...


Mass Effect Series @ 2013/03/24 23:33:09


Post by: Kanluwen


 KamikazeCanuck wrote:
That sounds cool from an action and explosions point of view but all that time jumping would nullify the relationship melodrama that is ME's hallmark. We'll really be in danger of a Call of Duty Black Ops Mass Effect there.

Not really. It would all depend upon how the missions are laid out and the length of each campaign.

I fully believe that BioWare could pull such a thing off, provided they make each "campaign" the length of a single "Act" from the currently existing Mass Effect games.

Think of each campaign being the length of Priority: Tuchunka and the associated side missions with it (the Primarch's son and his missions plus the missing Krogan Scouts)--you have plenty of time to develop the relationship.

Hell, "Legion" is considered to be one of the best written and most liked characters. You know how long you actually spend with "Legion" in ME2?

At best:Two to three missions("A House Divided", Tali's Loyalty mission, and the Collector Base)--excluding The Arrival or Lair of the Shadow Broker.
In ME3, you do not ever get him as a useable squadmate.

If they can do that with a robot, imagine what they could do with flesh and blood characters.


Mass Effect Series @ 2013/03/25 19:50:46


Post by: Melissia


Also, am I the only one that likes Aria?

Heh. I dunno, she doesn't get enough attention in the fanbase for how awesome a character she is.

Spoiler:

"How do you plan on retaking Omega."
"I think I will use violence."



THat alone convinced me that I need to get the Omega DLC.


Mass Effect Series @ 2013/03/25 19:53:47


Post by: Dreadclaw69


 Melissia wrote:
Also, am I the only one that likes Aria?

Heh. I dunno, she doesn't get enough attention in the fanbase for how awesome a character she is.

Spoiler:

"How do you plan on retaking Omega."
"I think I will use violence."



THat alone convinced me that I need to get the Omega DLC.

I liked her as a character in ME2, but the third one she seemed to pout around her club on the Citadel and the Omega DLC was disappointing to me, I really though that BioWare could have done so much more with it.


Mass Effect Series @ 2013/03/25 19:53:56


Post by: KamikazeCanuck


Ya, I like her. That's why I was hoping for good things from Omega but that DLC was exceedingly average.


Mass Effect Series @ 2013/03/25 19:54:28


Post by: Dreadclaw69


 KalashnikovMarine wrote:
I'd be down to play a game set during the first contact war and right after. It's half action shooter and half diplomacy.

It might also be interesting to see a game go from large scale battles to smaller guerrilla actions too.


Mass Effect Series @ 2013/03/25 20:21:30


Post by: Lynata


KamikazeCanuck wrote:Ya, I like her. That's why I was hoping for good things from Omega but that DLC was exceedingly average.
Really? I enjoyed it lots.
Maybe that was due to me not having played ME3 in quite a while, and/or because I really dig the idea of a badass asari pirate queen or the location of Omega in general ...
All in all, to me it's no "Citadel", but better than "Leviathan". Aria's dialogue is awesome, her ex is awesome, hell even Bray the batarian is awesome. And that passage in pitch black where you only have your rifle's flashlight was genuinely creepy.

I think they could've done more with it (especially given that you actually had a base of operations there), but all in all it felt good to have this "change of pace". Almost as if Shep would take a vacation from his/her usual self and play gangster for a while, way more intense than in ME2.


Mass Effect Series @ 2013/03/25 20:35:00


Post by: Manchu


I really liked Omega as a location, too. The Omega DLC is super tempting but I have not hit another wave of "ME love" yet.


Mass Effect Series @ 2013/03/25 20:38:37


Post by: KamikazeCanuck


 Manchu wrote:
I really liked Omega as a location, too. The Omega DLC is super tempting but I have not hit another wave of "ME love" yet.


Have you even beaten ME3 yet? I know you had that hard drive meltdown setback.


Mass Effect Series @ 2013/03/25 20:38:59


Post by: Dreadclaw69


You might want to wait until it goes on sale. I got the Citadel DLC on day 1 and then got sucked into Dragon Age.


Mass Effect Series @ 2013/03/25 21:04:09


Post by: Manchu


 KamikazeCanuck wrote:
Have you even beaten ME3 yet? I know you had that hard drive meltdown setback.
Hard drive meltdown? That's what kept me from beating FFXIII (and, as a matter of superstition, I have yet to put it in my new PS3). But no, I also did not beat ME3 yet. I got about 3/4 through, or so I am led to believe, and then utterly and completely lost interest in the game.


Mass Effect Series @ 2013/03/25 21:23:49


Post by: Kanluwen


 Manchu wrote:
 KamikazeCanuck wrote:
Have you even beaten ME3 yet? I know you had that hard drive meltdown setback.
Hard drive meltdown? That's what kept me from beating FFXIII (and, as a matter of superstition, I have yet to put it in my new PS3). But no, I also did not beat ME3 yet. I got about 3/4 through, or so I am led to believe, and then utterly and completely lost interest in the game.

What was the last "Priority" you were at, Manchu?


Mass Effect Series @ 2013/03/25 21:52:57


Post by: Manchu


I have no clue. I stopped playing the week after launch and then restarted ME2, which further confuses my memory.


Mass Effect Series @ 2013/03/25 23:57:13


Post by: Sigvatr


 Manchu wrote:
I really liked Omega as a location, too. The Omega DLC is super tempting but I have not hit another wave of "ME love" yet.


DO NOT GET IT.

It's one of the worst DLCs released in the current generation. It's 95% boring filler combat.


Mass Effect Series @ 2013/03/26 00:29:28


Post by: Compel


Omega was... Ok. I think reading Mass effect: Invasion first probably would have helped me enjoy it more. There really did not seem to be a great deal to the dlc though.


Mass Effect Series @ 2013/03/26 00:37:06


Post by: John Rainbow


I haven't got any of the DLC that you have to pay for. I might get them though when I eventually get my femshep through ME1 and 2.


Mass Effect Series @ 2013/03/26 12:23:34


Post by: Dreadclaw69


 Compel wrote:
Omega was... Ok. I think reading Mass effect: Invasion first probably would have helped me enjoy it more. There really did not seem to be a great deal to the dlc though.

Playing through the Omega DLC I felt like it was a wasted opportunity, I was hoping that the choices made throughout the game would have had a much greater impact towards the end of the DLC.


Mass Effect Series @ 2013/03/26 13:34:58


Post by: Lynata


I actually didn't read that comic, but I'm intrigued by it now after playing the DLC ... is it good?

(and I think you don't really need to have read it to get the idea of what is going on in the DLC ... the important details are all explained, if only in abstracted bits, but sufficiently so that you're not left confused)


Mass Effect Series @ 2013/03/26 13:37:57


Post by: Dreadclaw69


I can't comment too much on that because they only comic that I read was the one that came with the ME2 Collector's Edition, but that did a suitable job of explaining some of the preceeding events.

I agree though that the comic isn't required reading to play the DLC


Mass Effect Series @ 2013/03/28 15:12:11


Post by: Rotgut


Well Im going to start my last run of Mass Effect. Starting at 1 and going through until the end.

Thinking of using biotics this time around. Any tips?


Mass Effect Series @ 2013/03/28 16:00:06


Post by: Melissia


Read up on the differences between barriers and shields; read up on biotic explosions.

Although the classes get more and more distinct from each other as the games go on, so at first the biotic classes are just classes with a few useful powers to disable enemies...


Mass Effect Series @ 2013/03/28 18:33:40


Post by: vodo40k


Ive been doing a second playthrough of the ME series, trying to go perfect paragon, this time with DLC. Having just finished ME2 again, im a little disappointed about the DLCs, they were a bit short IMO. Not having your squad mates ever say anything kind of breaks the immersion a little, but having to record all that extra dialogue for every character means im not hugely surprised.
When I do ME3 again the only DLC I feel I want to get is the new "Citadel" DLC. All the others look a little mediocre IMO, especially for the price they charge. Im not entirely sure if its worth the points for the Javik DLC.
Im still a little bummed out about the ending. There were SO MANY ways it could have been better. The original Dark Energy ending was perfect and explained all the loose ends in ME1 and 2. As far as I know the current ending has no explanation for that stuff. Even the ending we had could have been alright. I often feel if they had included the leviathan DLC to explain the reapers purpose and removed the star child at the end then the outcry wold have been far less pronounced. Everybody hates that damn kid.


Mass Effect Series @ 2013/03/28 18:40:46


Post by: Dreadclaw69


 vodo40k wrote:
I often feel if they had included the leviathan DLC to explain the reapers purpose and removed the star child at the end then the outcry wold have been far less pronounced. Everybody hates that damn kid.

I'm not a huge fan of my renegade suddenly getting weepy over the brat


Mass Effect Series @ 2013/03/28 18:46:31


Post by: Melissia


Obnoxiously, I've only unlocked a single Sentinel class, the Turian sentinel. I was hoping for the Krogan or Asari sentinels...


Mass Effect Series @ 2013/03/28 22:05:11


Post by: Lynata


For some reason, I suck with Sentinels. There was only a single match where I managed to not be last on the scoreboard.
Granted, maybe it's just that Disciple shotgun I'm currently using (still working on that Challenge), but at least with the Asari Valkyrie I also don't actually have any useful powers aside from Warp. Tech Armor and the Annihilation Sphere are nice for personal protection, but that doesn't make you win the round.

Can't wait to switch to one of the other classes after I've got the 200 Valkyrie waves completed. That huge disco armour certainly looks nice on her, but gameplay is a bit boring.
I've just unlocked the Turian Havoc last night; maybe I'll give that one a try next, because jetpacks + dual omni-blades sounds rather awesome. It's a Council species, too, so it counts towards the Challenge.


Mass Effect Series @ 2013/03/28 22:16:37


Post by: Melissia


 Lynata wrote:
For some reason, I suck with Sentinels. There was only a single match where I managed to not be last on the scoreboard.
Granted, maybe it's just that Disciple shotgun I'm currently using (still working on that Challenge), but at least with the Asari Valkyrie I also don't actually have any useful powers aside from Warp. Tech Armor and the Annihilation Sphere are nice for personal protection, but that doesn't make you win the round.
The sentinel is more of a support character. Annihilation Sphere, for example, is more of a biotic explosion primer-- if you have a teammate that can detonate biotic explosions quickly, all they need to do is spam throw or shockwave or whatever on any enemy that gets close to you.

I plan on building my Valkyrie like so:

Tech Armor evolved for Damage Reduction, Melee Damage, Damage Reduction
Annihilation Field evolved for Damage, Movement Speed, Drain
No points in Warp.
Asari Valkyrie evolved for Weapon Damage, Headshots, Weapon Damage
Fitness evolved for Durability, Shield Recharge, Fitness Expert.


... and just leaving tech armor and annihilation field on permanently and focusing on weaponry, priming biotic explosions, and staying alive-- it has a hefty bonus to weapon damage (22%, compared to a human soldier's max of 27%, although Turians are obviously much better at weapons damage at 37%, they're also much, much less mobile), moves pretty quickly, has 50% damage reduction-- making it the closest you can get to an Asari soldier.

But then again I'm wierd and my build will probably piss off Kanluwen somehow (but I'm okay with that).


Mass Effect Series @ 2013/03/28 22:17:05


Post by: Compel


Does winning the round actually have any impact on your share of credits?