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SMOG TOWN: Necromunda P&M Blog @ 2013/05/12 16:35:20


Post by: ArbitorIan


So, we've decided to get started on a Necromunda campaign - maybe this will just be a modelling project, maybe we'll get around to actually playing a bit, but who knows. Here are the contributors, we'll tag each post with the gang title for easy reading. As you can see, there are only five if us so far. If you're in London / Essex and fancy joining in, let us know.


The Gangs

SERPENT'S EMBRACE - Delaque - Notprop - Rating 1505 - 3 Games Played, 2 Wins, 1 Loss
THE HEROINS - Escher - TomCarter - Rating 1436 - 2 Games Played, 2 Wins, 0 Losses
CULT OF DIRT - Cawdor - Panic - Rating 1412 - 3 Games Played, 0 Wins, 3 Losses
THE WASTELADIES - Escher - ArbitorIan - Rating 1230 - 4 Games Played, 2 Wins, 2 Losses
BOYS OF SUMMER - Orlock - Fifty - Rating 1110 - 0 Games Played


The Rules

We're using the rules from the free Living Rulebook, which can be downloaded here - http://www.yakromunda.com/Necromunda-LRB.pdf
All the Outlanders/Outlaws rules and extra expansions and scenarios can be found in the Necromunda: Compilation II at - http://www.arbitorian.com/Necromunda_Compilation_II_V1.pdf

I realise that the NCE rules are a bit better, but we want to use a ruleset that everyone can easily access and agree on, and the NCE Outlanders rules are all over the place, so LRB it is!!


Keeping Track of the Campaign

The campaign is being tracked on Yakromunda - http://www.yakromunda.com - as 'Smog Town' - to join the campaign, create a gang using their generator, but don't list a campaign. Then PM me the name of the gang, and I'll add you to the campaign. You can upload pics and you get cool gang readouts like this...




Playing Games

Our next game session is on Sunday 25th August at the Overlords in Barking - you can find their contact details on their website at http://www.theoverlords.co.uk/find-us







--------------------------------------

THE WASTELADIES

So, I'm building this gang from a variety of sources - most of the models are from the Dark Age Skarrd range, which are amazingly delicate, grotesque and naked models. This Escher gang must have spent a good amount of time out in the wastes or down near the sump! They're backed up by some very old warzone (I think!!) figures, and the odd 'real' Escher as well as some converted Daemonettes.










SMOG TOWN: Necromunda P&M Blog @ 2013/05/13 13:54:09


Post by: Panic


yeah,
Looking good Ian. lots of nice complicated looking conversions on rare models.
I've gone the opposite way and gone for a really easy gang.


++ The Cult of Dirt ++
I'm using the chaos cultists from the 40k Dark Vengeance starter set, as counts as Cawdor.
Minimal conversion required, just a few weapon swaps and removal of chaos icons marks horns and spikes...

My leader.


And the rest of the gang.


The great thig about using a almost premade gang is I can get straight to painting!
The Cult of Dirt colour scheme will be green and purple so that I can also use these as cultists in my 40k nurgle army.

I've used humbrol grass green spray to base coat.
I love this stuff and used it for my grot army a couple of years ago and my necrons last year.


The first bits of the base coat have been applied. Brown silver and flesh...


I'll have this gang game worthy in no time!

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/14 00:54:29


Post by: Mannahnin


Do you guys want this thread to be in the P&M blogs forum? Just hit the alert button to ask a mod to move it if so.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/14 06:31:20


Post by: Dmyze


I think Mannahnin is on to something here - this would be a great blog and most likely more suited to being posted in there.

I am actually contemplating using my DV cultists to start a Necromunda gang and would be interested in following this!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/14 09:03:41


Post by: ArbitorIan


 Mannahnin wrote:
Do you guys want this thread to be in the P&M blogs forum? Just hit the alert button to ask a mod to move it if so.


Gah! Yes, you're right - please move!!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/14 11:02:14


Post by: Theophony


Great looking stuff guys can't wait to see you get completely hooked by the resurrected necromunda bug that seems to be going around. Good work with the model selections as well, especially with GW dumping (on) the specialist ranges.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/14 13:34:40


Post by: Tibbsy


Subbed

Always love new 'munda blogs...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/14 16:12:58


Post by: Depraved


That green looks great contrasting with the flesh. I don't think I have ever seen humbrol paints in my area. Must be a UK thing. Too bad cuz I really like that color.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/14 17:05:16


Post by: Panic


Yeah,
Bought some mundaesque resin bases for my guys!
Very exciting.

Panic.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/14 21:00:05


Post by: ArbitorIan


THE WASTELADIES

So, some updates. First, I completed the weapon swaps and conversions. I'm looking at a REALLY close combat oriented gang - 13 starting members, and the longest range weapon is a shotgun!! Plenty of chains and flails in here, and two flamer heavies.

Here's the leader, converted from a Dark Age Grafter, with sword, knife and plasma pistol


And then some gangers, with shotguns and chains, converted from some old Warzone minis?? (I think!!) The cool single-barrel shotguns are from Void Junkers...


This juve is converted from a Diazmonette - I had to chop off the extra boobs and the claws on the feet and sculpted some new shoes. She had her tentacle-hair greenstuffed into a more realistic style and a nose added, and then a new arm from a Mantic zombie..


And two more members - one juve and one ganger, converted from Dark Age Bolas - he original models are male, so I filed down the waists of both of them and re-greenstuffed their torsos - they still look a little hefty but should pass. One had a ponytail added from the topnot of a plastic Daemonette, while the other had a whole new hairstyle which handily hides my terrible boob sculpting


We've then got the two Dark Age Toxic Mistresses converted with some Cadian Flamer ends into Heavies


And two regular gangers with shotguns, one an original Escher and one a Dark Age Buzzblade


SOOO, I got started on some speed painting for the girls. I want them to look REALLY grotty, so I'm going for simple yellow as the only proper colour, and the rest of the scheme made of browns and greys. I'm concentrating on getting them game ready, so here is the first batch with base colours and an all-over wash of Vallejo Black Immersion, which makes them look suitable dirty. They aren't finished by any means - they'll get a lot of tidying and highlighting later, I just want to get the whole gang game-ready for now...




SMOG TOWN: Necromunda P&M Blog @ 2013/05/15 06:45:33


Post by: Logan


Cool start, gentlemen!

One question: From which manufacturer are these girls?



They're just looking great!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/15 07:33:54


Post by: ArbitorIan


 Logan wrote:
Cool start, gentlemen!

One question: From which manufacturer are these

They're just looking great!


They're Dark Age models too - Skarrd Harpies. The original models have the knife-claws on both hands and mechanical wings


SMOG TOWN: Necromunda P&M Blog @ 2013/05/15 07:43:25


Post by: notprop


Nice stuff Ian.

Even your quick paint jobs have really highlighted how nicely you have converted them.

I won a Mother lode of Necro stuff last night on eBay and will post up a gang soon as I get it and sort through it. Should be some spare Eschers if you need any extra original models Ian?


SMOG TOWN: Necromunda P&M Blog @ 2013/05/15 14:12:00


Post by: Panic


Yeah,
Ian looking great!

Not prop do you have any complete gangs for sale?

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/15 14:27:00


Post by: Briancj


Oh, so THIS is where the two of you have gotten off to. I am so totally stalking...uhm. Subscribing. Yes. I am subscribing to this thread.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/15 15:06:55


Post by: notprop


 Panic wrote:
Yeah,
Ian looking great!

Not prop do you have any complete gangs for sale?

Panic...


Potentially Redemptionist, some Escher and Delaque. I pick it up tomorrow and will sift through then and see what I like.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/15 20:22:03


Post by: Ozymandias


Oooh, you guys doing necromunda is one to watch!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/15 22:27:52


Post by: ArbitorIan


 notprop wrote:


Potentially Redemptionist, some Escher and Delaque. I pick it up tomorrow and will sift through then and see what I like.


Ooh, I might well be interested in a few more Escher - though I don't need more than a couple. I'm more interested in the Redemptionists actually, for a bit of Chaos Cult building....


SMOG TOWN: Necromunda P&M Blog @ 2013/05/15 22:33:49


Post by: Medium of Death


Ian that gang is really striking as a group. Horrific looking collection of ladies there. Initial reaction? Purge!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/16 13:48:52


Post by: Logan


 ArbitorIan wrote:
 Logan wrote:
Cool start, gentlemen!

One question: From which manufacturer are these

They're just looking great!


They're Dark Age models too - Skarrd Harpies. The original models have the knife-claws on both hands and mechanical wings


Ah! Ok. Thank you! I think, I need some of them, too.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/16 18:31:37


Post by: ArbitorIan


THE WASTELADIES

And here's the other half of the gang, washed and game-ready (lots of work still to do)



And the whole gang together. Now to start highlighting and basing model by model, which might take a while, but at least I can get some games in in the meantime...



SMOG TOWN: Necromunda P&M Blog @ 2013/05/16 18:41:32


Post by: Scrazza


Wow, looking very cool.

Seems like this section of dakka is getting flooded with cool necromunda stuff. I like that.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/16 19:46:49


Post by: Panic


yeah,
Ian - Huzzah we are both Game ready For The Win!
Stag do on friday so hung over saturday morning... free most evenings saturday forward!


++ The Cult of Dirt ++

I've been very excited about my resin bases!
ForgeCraft waterworks- 25 bases for £10
40p a base - Bargin.

I found two hours today to get them painted.

Sprayed with army painter uniform grey. Painted using GW paints.

And then washed/inked with 'model mates' weathering liquids and GW washes.

Model mates is a alcohol based liquid so after it's dry you can kinda smear and remove it with a damp tissue to get pleasing effects.
When I was happy with the weathering results I sprayed the bases with army painter matt varnish to lock the effects down.

I think this is the First time my bases have been completed before the models!

and the turned to see the other sides.

The teal edge was a last minute thing, mixing scaly green and codex grey... this might be changed to a more dull grey??


Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/18 08:24:59


Post by: Fifty


I'll be starting off with a nice, regular Orlock gang. BOYS OF SUMMER.

I have a LOT of Orlock models, so kinda want it to be a gang that becomes ridiculously large instead of ridiculously well equipped. I'll only be doing minor conversions to these lads, mostly just weapon swaps probably. The starting roster has a high proportion of juves. Many of them are named after characters from The Wire.

The core of the gang is the gang leader, Stringer, and some recruits from my disbanded "Regulators" gang that I last used in 1994, who were based on the movie Young Guns II. Arkansas Dave Rudabaugh is an absolute badass with stat increases across the board, plus Fast Shot, and ex-juves Rico and Ramirez are both close combat monsters. My two recruited gangers are Wee-Bey and Slim Charles. My juves are Bodie, Poot, Wallace and Puddin'. There will come a time when I recruit Dookie, Namond and Randy...

Using the rules for recruitment of gangers from an old disbanded gang means I actually have a lower starting gang rating than normal, but that just means more glory!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/18 08:43:00


Post by: ArbitorIan


 Fifty wrote:
I'll be starting off with a nice, regular Orlock gang. BOYS OF SUMMER.

Using the rules for recruitment of gangers from an old disbanded gang means I actually have a lower starting gang rating than normal, but that just means more glory!


Huzzah - fifty is involved too!

I'll stick you on the first post...

Surely starting with a lower gang rating, but really advanced members is a huge advantage, right? Doesn't their huge experience total boost the gang rating?


Automatically Appended Next Post:
 Panic wrote:

I've been very excited about my resin bases!
ForgeCraft waterworks- 25 bases for £10
40p a base - Bargin.


These bases are fantasic - I used a load of them in my Arbites army (though not as green and slimy)


SMOG TOWN: Necromunda P&M Blog @ 2013/05/18 08:56:20


Post by: Fifty


Yes, but to get those advanced members in the first place, you have to pay extra cash for all of their experience points, even the 20 or so you would normally get free on a starting ganger, thus leaving you less money to spend on the rest of the gang. Arkansas Dave Rudabaugh has 121 exp already, so I had to pay 171 credit, plus his equipment, to hire him!

Also, taking lots of juves means they don't get the 20+ free exp points, so that brings down my gang rating too. When you hire a 50-point ganger, he will actually add about 70-75 points to your gang rating. a 25 point juve actually adds 25 points.

Now, in most ways having a low gang rating is a good thing, so I am not complaining. For example, my juves will always have a base cost of 25 credits, even once they reach enough exp to count as gangers in their own right, so will actually allow me to have a better gang for less cost. It does mean I will be starting with a lot of crappy juves though, and I also just remembered they can't have basic weapons, so I need to swap out their lasguns for pistols!


Automatically Appended Next Post:
I am so tempted to get the same bases and even paint them the same way!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/18 09:22:01


Post by: ArbitorIan




Cool - fantastic. I've added Boys of Summer to the campaign on Yakromunda, I think you just need to accept the invite..

Do you know where the rules for hiring old gangers are? It would be good to include them in my fancy Necromunda Articles PDF - http://www.dakkadakka.com/dakkaforum/posts/list/525856.page


SMOG TOWN: Necromunda P&M Blog @ 2013/05/18 09:26:56


Post by: Fifty


Page 66 of the Sourcebook of the original rules. Page 109 of the living rules.

It is nothing particularly detailed!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/18 20:30:56


Post by: Panic


yeah,
++ The Cult of Dirt ++


(creds should have read 85...)

++ Wasteladies ++



Game 1 - a quick shoot out.

Chardonnay, Chanel and Courtney out for a walk bumped into Peter Gibbons, Micheal Bolton and Samir Nagheenanajar.


A shoot out was inevitable


and complicated standoff rules occurred.
Each side rolled a d6 each turn, adding to the previous dice rolls until one side totalled 15 or more.
The Cult of dirt lost their nerve rolling 16 ( 6s = 0... ) while the Wasteladies rolled 15.
This means that the cult lost their nerve and went for the guns first.
More dice roll rules dictated the order of firing.


and after the shots rang out Samir was Downed.


The ladies won first turn after the shoot out and downed both Peter and Michael.

With all my guys on the floor, the Cult of Dirt voluntarily bottled out... and fled the area.

Victory Wasteladies.

++
After the game the cult of dirt bought a plasma pistol for Lumbergh and clubs for the Bobs.
Simir lost 1I from shell shock.
Michael bolton gained 1 Ld from ranking up.

the Wasteladies bought a shiny new bolt gun for Leona.
Chardonnay gained the parry combat skill, she also had a real good look at a expensive telescopic sight that proved to be too expensive.
Chanel gained +1Bs from ranking up.


Panic...





SMOG TOWN: Necromunda P&M Blog @ 2013/05/18 22:02:36


Post by: GiraffeX


A glorious victory for the ladies of the waste.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/18 23:11:06


Post by: Panic


yeah,
We played a second game.
I didn't take as many photos to do a proper report :( but the short story is the Cult of Dirt bottled it after 3 guys went down.
Another win for Ian's Girls.



After the game my gangs luck changed in town and found and bought a power sword! huzzah!

Panic...




SMOG TOWN: Necromunda P&M Blog @ 2013/05/19 08:21:53


Post by: notprop


These look like good games (for Ian ), pity I missed out on this one.

How did you find the rules? What version did you settle on?


I'll be posting a gang up this week so what this space.


Be wary Underhivers the Serpents Embrace approaches from the shadows!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/19 09:17:00


Post by: ArbitorIan


 notprop wrote:
These look like good games (for Ian ), pity I missed out on this one. How did you find the rules? What version did you settle on? I'll be posting a gang up this week so what this space. Be wary Underhivers the Serpents Embrace approaches from the shadows!


We're going for Living Rulebook, since everyone can download it - we had a few frustrations when we found that there are actually a fair few changes between that and Panic's hard copy of Underhive, but it seems sensible to go with the most accessible version - http://www.yakromunda.com/Necromunda-LRB.pdf

Hmmm..... that sounds pretty Delaquey to me....??


SMOG TOWN: Necromunda P&M Blog @ 2013/05/20 15:18:00


Post by: notprop


Yep, Delaques it is.

They're taking a trip to the strip bar tonight but will be making an appearance soon.

Is the LRB you link to the same as th community edition that I have seen mentioned on Yakromunda?


SMOG TOWN: Necromunda P&M Blog @ 2013/05/20 18:56:23


Post by: ArbitorIan


 notprop wrote:
Yep, Delaques it is.

They're taking a trip to the strip bar tonight but will be making an appearance soon.

Is the LRB you link to the same as th community edition that I have seen mentioned on Yakromunda?


Fantastic. No, the LRB and the Necromunda Community Edition are different things. Both are downloadable from the Yakromunda library page, though.

The LRB is the last set of GW rules, and all the official supplements work with them. The NCE is supposed to play smoother but there are quite a lot of changes (skills etc) which mean that some of the extant Outlanders gangs won't work any more without a load of house ruling. So you end up playing some gangs by entirely house rules - some gangs have two or three existing lists, all compatible with NCE but written by different people.

Generally, I thought it less confusing to stick with LRB across the board for now!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/20 19:09:02


Post by: notprop


Furry muff.

I noticed from the picts Panic put up there was scant ground cover. I have loads of those triangular resin blocks from FW kits and almost unlimited supplies of Hirst arts blocks and left over sprue to make up rubble and barricades and general hive detritus if that would be of interest?

Like 40k I think Necromunda plays better with more cover,


SMOG TOWN: Necromunda P&M Blog @ 2013/05/20 22:12:35


Post by: ArbitorIan


Automatically Appended Next Post:
 notprop wrote:
Furry muff.

I noticed from the picts Panic put up there was scant ground cover. I have loads of those triangular resin blocks from FW kits and almost unlimited supplies of Hirst arts blocks and left over sprue to make up rubble and barricades and general hive detritus if that would be of interest?

Like 40k I think Necromunda plays better with more cover,



Yeah, I'm not sure how we forgot that, because there was LOADS of cover above ground! I've also been saving those triangular FW feed blocks, thinking that one day in the future I'd make some concrete roadblock-style barricades. Maybe we should combine forces? However...

-------

I've also got started with some FANCY NEW TERRAIN. Chemical Towers in progress....






SMOG TOWN: Necromunda P&M Blog @ 2013/05/21 20:41:42


Post by: Panic


yeah,
 ArbitorIan wrote:
I've also got started with some FANCY NEW TERRAIN. Chemical Towers in progress....
Hopefully these will contain a lethal bright green chemical??


++ The Cult of Dirt ++
Colours have been finalised and Dr Swanson has been painted.

1 down 9 to go.

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/21 22:33:12


Post by: Bruticus


This is looking good and moving very quickly - impressive! Maybe have a game on Panic's awesome Dungeonbowl board - tunnel games are often great fun.

The Community Edition is a lot better than the alternatives and is pretty much completely compatible with outlander gangs. But the problem is that the outlander gang rules are basically all completely broken - hence the need for all the house rules! You run a risk letting anyone use the v1 scavvies or redemptionist rules for example, I'd pretty much recommend using Anthony Case's house rules in every instance - they are like professional house rules this avoids the risk of someone trying to use seriously broken house rules like say, Orks in Da Ive.

It can get a bit confusing if you introduce a whole bunch of extra house rules/supplements - but it's better than putting up with some very broken old rules that you will find you have to house rule anyway I'd say.

E: Ah I just realised you did the compendium of LRB extra rules on Yakro. That is a great idea and great presentation. The thing is, I would say that a lot of the rules in there are obsolete - or at least replaced by superior versions. For example 'Stay, there's a good boy' is not as good as 'Attack Pets' by Anthony Case. I think most of the outlaw gang rules have had superior versions released. Quite a lot of the actual Outlander rules are broken - for example Caravan Raid and the rules for bounties - these two things make income go crazy and can ruin a campaign in one game. This is clearly a tricky thing to fix though! I think there was a new caravan raid scenario by Arbitor General that should fix some of those problems at least. Necromunda could really use a second book developed to the same extent as the CE, it is a mess of out of date rules and terrible house rules out there!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/22 08:45:59


Post by: notprop


 Panic wrote:
.......
++ The Cult of Dirt ++
Colours have been finalised and Dr Swanson has been painted.

1 down 9 to go.

Panic...


9 more like that and you will have a pretty handsome gang, excellent work mate.

I must apologise for my lack of progress. Colds and bugs here have ensured no free time at Casa del notprop, but I'm hoping to get something done over the weekend. (famous last words!)

I have also found a Tales from the Underhive WD article compilation book. Allot of stuff that has probably been republished in the Fanatic and Necro mags but I thought I'd let you fellers know in case there was anything of interest in there fore you?


SMOG TOWN: Necromunda P&M Blog @ 2013/05/22 11:15:18


Post by: ArbitorIan


 Bruticus wrote:
The Community Edition is a lot better than the alternatives and is pretty much completely compatible with outlander gangs. But the problem is that the outlander gang rules are basically all completely broken - hence the need for all the house rules! You run a risk letting anyone use the v1 scavvies or redemptionist rules for example, I'd pretty much recommend using Anthony Case's house rules in every instance - they are like professional house rules this avoids the risk of someone trying to use seriously broken house rules like say, Orks in Da Ive.

It can get a bit confusing if you introduce a whole bunch of extra house rules/supplements - but it's better than putting up with some very broken old rules that you will find you have to house rule anyway I'd say.


Well, we've only played two games so far with LRB - I'm happy to re-start with NCE if that's what everyone prefers. The only thing is, we're likely to have Pit Slaves, Scavvies, Enforcers and who knows what else in the mix soon, and I think it would be a bad idea for everyone to be digging up all sorts of house rules from random websites (or us all having to make our own?). We're quite spread out as a group, so it could get confusing.

I've suggested on Yakromunda that I'd happily build a 'Compilation III' for NCE, but that kinda requires everyone to agree on the text/rules that will be in it!!

-----------------------------

Panic, I see your ganger and raise you a second (and yes, I gave into the Waterworks base suggestion too...)

Crystal


Chanel


SMOG TOWN: Necromunda P&M Blog @ 2013/05/22 13:17:13


Post by: Panic


yeah,
Bruticus wrote:This is looking good and moving very quickly - impressive! Maybe have a game on Panic's awesome Dungeonbowl board - tunnel games are often great fun.
thanx... I will complete the dungeon project soon.. this gang is ment to be a minor diversion!

notprop wrote:9 more like that and you will have a pretty handsome gang, excellent work mate.
I must apologise for my lack of progress. Colds and bugs here have ensured no free time at Casa del notprop, but I'm hoping to get something done over the weekend. (famous last words!)
Thanx!
I hope your snot monsters get well soon

notprop wrote:I have also found a Tales from the Underhive WD article compilation book. Allot of stuff that has probably been republished in the Fanatic and Necro mags but I thought I'd let you fellers know in case there was anything of interest in there fore you?
I think Ian has everything on PDF, I'll be coping his folder soon.
I'm not sure if he has that article, If not I'd love a look, I'll let you know.

Read ALL the Fluff!

ArbitorIan wrote:Well, we've only played two games so far with LRB - I'm happy to re-start with NCE if that's what everyone prefers.
Noooo! I might have lost the first two games but my gang has a power sword!

ArbitorIan wrote:The only thing is, we're likely to have Pit Slaves, Scavvies, Enforcers and who knows what else in the mix soon, and I think it would be a bad idea for everyone to be digging up all sorts of house rules from random websites (or us all having to make our own?).
Sharazad is currently waiting for her scavvies in the post and she's started on her little helpers!

ArbitorIan wrote:
We're quite spread out as a group, so it could get confusing.]
I think we are ok.
I can host in south London and you in north London.
I think between your terrain and mine we could make 3 decent tables and have 6 players going at once.
Plus notProp and Fift probabily have terrain too!


ArbitorIan wrote:
-----------------------------
Panic, I see your ganger and raise you a second (and yes, I gave into the Waterworks base suggestion too...)

Crystal


Chanel


Looking good girls!

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/22 15:08:11


Post by: Bruticus


Well, we've only played two games so far with LRB - I'm happy to re-start with NCE if that's what everyone prefers. The only thing is, we're likely to have Pit Slaves, Scavvies, Enforcers and who knows what else in the mix soon, and I think it would be a bad idea for everyone to be digging up all sorts of house rules from random websites (or us all having to make our own?). We're quite spread out as a group, so it could get confusing.


It's pretty easy to switch between the rule sets, you don't really need to restart - you might need to update a few costs and skills but that's it. I agree that it is a nightmare if people start digging up their own rules to use, especially as inevitably someone will want to use something terrible like Orks in Da 'Ive. But you will get worse problems trying to use the original Pit Slave, Scavvie and Enforcer rules (to say nothing of Redemptionists and Ratskins). It is hard to know which rule set is best, but I've played a lot of games using Anthony Case's Pit Slave rules (which are much more fun than the original rules as they get rid of the servitor who always felt very out of place) and PDH's scavvy rules (which are similar to AC's rules and are just more balanced all around than the original Scavvy rules). I don't have any suggestions for Enforcers as we don't use them, the original rules make them more of GM gang, they don't really work well in campaigns. There are these rules: http://www.yakromunda.com/forums/index.php?topic=1099.0 but I haven't tried them.

It is certainly a mess trying to figure out what the best house rules are, my group made a dropbox folder with all our preferred house rule documents in it - I'd be happy to invite you to it if you want to take a look?

E: just seen all the discussion with AC over on Yakro so I will stop clogging up your thread and go over there.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/22 15:53:07


Post by: HF Izanagi


Hoorah for more Necro!

All three gangs look great. I like the use of alternate minis for the Eschers (making me want to buy a gang box and booster before they go out of style...) Big fan of the dirty oil-paint style too.

Also like the Cawdor gang - not a fan of the original ones, so these ones are a big improvement. Question: those bases you painted out with the white-ish tile and green goop... they're for this gang? Either way... they look fantastic.

Let's see those Boys of Summer! *hums Don Henley/Eagles/Atari intro guitar riff*

-Remi


SMOG TOWN: Necromunda P&M Blog @ 2013/05/23 08:51:34


Post by: notprop


THE SERPENTS EMBRACE

House Delaque, favoured of House Helmawr, eyes of the Lord Commander and all round nice trustworthy guys.

I'm planning to run a pretty much unconverted gang of sneaky Delaques, so look away now if you are seeking impressive conversions and themes.

No real progress but I thought it would be fun to post up some snaps of my old gang that I dug out of the loft this week. They we painted some 18 years ago by a then 18yo notprop. Not the greatest paint jobs and I clearly wasn't that bothered about basing but I am sort of proud of them and can't yet bring myself to strip them. They're ever so shiney - it looks to be my first foray into varnish, gloss varnish at that!

The Old gang

Gangers/Heavy

Juves

The half-dones

The queue for the strippers!


There's already a dozen or so gangers in the Dettol so I can see this being a big gang! More to come...spraying and painting begins at the weekend!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/23 15:34:56


Post by: ArbitorIan


Fantastic - is that a LASCANNON I see being prepared, there?

Let me know if/when you make a gang profile on Yak and ill add you to the campaign...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/23 16:01:23


Post by: notprop


Best not to let you know about the other Lascannon in the stripper jar then.

I'm on Yakromunda now, should I have filled in a gang yet? I can delete it if I need to as I have created the gang but not populated it yet.



SMOG TOWN: Necromunda P&M Blog @ 2013/05/23 16:48:31


Post by: Panic


Yeah,
All thats needed is the gang name. Although You can go ahead and fill out your starting gang when ever you want, now or later. And make as many changes as you like before you get started.
I think arbitorIan needs to find your gang name and send you an invite to smog city!

You can make change whenever you want to your gang members as its basically a digital gang sheet that you and the other campaign members can view. Honor system applies

Once you get the invite you can check out ArbitorIans WasteLadies and my Cultists. Fifties gang is also there but it's his old gang and I think needs reseting.

Any other Londoners fancy joining in?
5 gangs so far now that Notprops sneekies and Sharazads smellies are in production!

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/23 17:01:55


Post by: Briancj


I want to play, but my ability to translocate myself to London is still far too limited.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/24 00:24:52


Post by: KingCracker


No joke...this blog has made me dig out a gang I was going to start a few years ago. I nearly started a Goliath gang a few years ago and said screw it, and dug them out. Been working on them for a little while today. Is there some other PDFs or rules I should know about other than the main rules you posted previously?


SMOG TOWN: Necromunda P&M Blog @ 2013/05/24 00:49:58


Post by: ArbitorIan


 KingCracker wrote:
No joke...this blog has made me dig out a gang I was going to start a few years ago. I nearly started a Goliath gang a few years ago and said screw it, and dug them out. Been working on them for a little while today. Is there some other PDFs or rules I should know about other than the main rules you posted previously?


It's all to do with version. There's basically three existent versions of Necromunda.

ORB (Original Rule Book) - The original books from Necromunda boxed game along with the Outlanders supplement and old Journal, WD and Gang War Magazine expansions. Most of these expansions are downloadable from Yakromunda.com as individual articles - I'll be assembling them into a Compilation pdf in the next few weeks. It's a pretty solid ruleset but quite hard to find nowadays.

LRB (Living Rule Book) - This is the 'official' GW download from their site, based on the Necromunda: Underhive book. It's all in one book and features quite a few changes from the ORB, including House Weapon Lists. Expansions for this were released in the Necromunda Magazine, Fanatic Magazine, and Fanatic Online, and were then made available on the GW site. They are downloadable from Yakromunda.com. However, I've already assembled all of these into Necromunda: Compilation II linked in the OP. It's got a few holes as a ruleset, and the Outlander gang expansions are quite badly balanced, but it's the last 'official' set of rules, and everyone has access to it.

NCE (Necromunda Community Edition) - This is an updated and community-moderated version of the rules over on Yakromunda. It's generally considered the best ruleset, but is constantly being updated - the last edition was only a few months ago. There are currently no 'official' Outlander gang rules, though a NCE version of Outlanders is in-progress. You can generally use any of the LRB rules with it, but you might need to house rule some bits for compatibility. Also, because some of the LRB Outlander gangs were considered badly balanced, fans have made their own NCE versions of the lists. So there are a couple of different Redemption/Scavvy lists floating around out there.

We went for LRB because it's a 'for fun' campaign, and it just seemed that everyone already had the rules - if you download the two pdfs in the OP you have pretty much everything. However, if you want the most current and balanced set of rules it's probably worth either picking your favourite combination of fan rules for the NCE or waiting until the NCE Outlanders pdf is released. Of course, if you're only playing house gangs, basic scenarios, etc, then the choice is easier as you only need the one rulebook in any case!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/24 11:18:12


Post by: KingCracker


Ahh many thanks. Ill have to check out that yak site


SMOG TOWN: Necromunda P&M Blog @ 2013/05/24 15:37:51


Post by: notprop


I'm all registered on the SMOG TOWN campaign now and in a fit of impetuousness started messing about with it and spammed in a quick gang. Can this be changed or is it set now that it is on the campaign listing?

Also I nearly passed out from Dettol fumes last night but there is now a whole raft of bare metal Delaques kicking about here and Panic has proved that overnight delivery is possible in this country by sending me some boss new Waterworks bases.

All being good I should have something progressed over the forthcoming long weekend.


SMOG TOWN: Necromunda P&M Blog @ 2013/05/24 17:40:09


Post by: ArbitorIan


 notprop wrote:
I'm all registered on the SMOG TOWN campaign now and in a fit of impetuousness started messing about with it and spammed in a quick gang. Can this be changed or is it set now that it is on the campaign listing?


Yup, you can change the gang as much as you like, even once the campaign is going. Once you're happy with the gang, remember to put your remaining credits in the stash box at the bottom. Generate territories when you play your first game...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/25 17:42:59


Post by: ArbitorIan


Terrain is coming along nicely...



Also, two more models ready!! Both of these girls started life as Dark Age Bolas, which are actually guys. I had to file down the sides of both of them to make them a bit more slender, and do some dodgy GS boobage to make them fit in. One also got a head/hair replacement...

Coutney - Juve


Chelsea - Ganger


Dodgy boob sculpting, accidental giant nipple. Don't give up the day job...





SMOG TOWN: Necromunda P&M Blog @ 2013/05/27 20:25:09


Post by: Panic


yeah,
Bank Holiday Monday at Work Yayyy!
On the upside I got a few more hours done.

++ The Cult of Dirt ++
The gang members have all been rebased to the waterworks and are about 90% painted!


Just gotta paint the cowls purple and clean up the mistakes... but I'm happy with them they look like a cult/team/gang!

Panic...



SMOG TOWN: Necromunda P&M Blog @ 2013/05/28 11:15:04


Post by: KingCracker


Nice work so far gents! Both gangs look awesome!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/28 12:18:30


Post by: notprop


They turned out really nice Gary. I'm hard pressed to see what else needs doing to complete them mate.

Ian - Towers and bewbs all looking awesome.

Hmmm, and to think I was happy at just getting my undercoating done at the weekend.

It seems I should choose a base edge colour - gang colours appear to be all the rage!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/28 13:16:53


Post by: Panic


yeah,
KingCracker wrote:Nice work so far gents! Both gangs look awesome!
notprop wrote:They turned out really nice Gary. I'm hard pressed to see what else needs doing to complete them mate.
Thanks Guys!

notprop wrote:Hmmm, and to think I was happy at just getting my undercoating done at the weekend.
It seems I should choose a base edge colour - gang colours appear to be all the rage!
Huzzah for the base coat! paint is paint. and Yes! you should claim your trim colour!

Sharazad also has the waterworks bases! and is planning her gang colours.
Sharazad has put together the zombies and ghouls, plus she just recieved the new style Scavvies in the post.

update!
++ The Cult of Dirt ++

I've picked up a 3 random cawdor blister from GW direct - I got 1 auto gun and 1 shotgun ganger and a nifty Juve..

Beautiful models, these guys will be painted if/when the gang needs them!

aaaaaand I'm pretty much done with these guys!




I got a power sword at the end of the last game, but I'm not converting that until I'm sure the campaign isn't going to get rebooted!

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 15:31:15


Post by: Plip


Out of interest where are you guys playing? I've currently got a five gang campaign going on up north in Stoke Newington but we struggle to get more than one game going at a time in my pokey flat!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 16:03:35


Post by: ArbitorIan


Aha - we've only played so far in Panic place in Lewisham, but I'm in Haggerston, and Fifty & Notprop aren't too far. We were planning to do a few games at somewhere like Overlords in Barking, but there's talk that Anvil Industries are planning on putting a few tables in their new offices in Docklands...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 16:31:20


Post by: Panic


yeah,
I think we will get the campaign actually running in a month or so once Not prop and Sharazad have made their gangs.


++ The Cult of Dirt ++

I spent the afternoon taking some photos of my gangers for my Yakromunda sheet.
This gang tracking software is great! Check this out!










Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 16:46:49


Post by: notprop


Wow that's a pretty sweet gang roster you've come up with there mate. The format is on Yakromunda you say?

Also Dr Swanson isn't the gang leader? Colour me shocked!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 17:17:39


Post by: Panic


yeah,
 notprop wrote:
Wow that's a pretty sweet gang roster you've come up with there mate. The format is on Yakromunda you say?
Yup. gangs and weapons summary...
These sheets update when your gang profile is updated, tracking all the stats and skills improvements/injuries and weapons.
So printing this before each game means you have every stat at your finger tips -
All amazingly useful !

 notprop wrote:
Dr Swanson isn't the gang leader? Colour me shocked!
yeah, it had to be Lumbergh, so If you could go ahead a change your opinion, that would be great.

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 18:27:14


Post by: ArbitorIan


You forgot to put your power sword in your stash...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 18:34:29


Post by: Panic


yeah,
Bob appears to be holding it...
I'll work out who has it before their next game.

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 18:56:20


Post by: tundrafrog1124


Looking awesome!


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 18:57:42


Post by: alabamaheretic


looks great guys i hope your campaign goes well


SMOG TOWN: Necromunda P&M Blog @ 2013/05/29 20:16:38


Post by: notprop


 Panic wrote:

All amazingly useful stuff!


Cool, not sure how I missed that after two weeks of scouring that site.

 notprop wrote:
Dr Swanson isn't the gang leader? Colour me shocked!
yeah, it had to be Lumbergh, so If you could go ahead a change your opinion, that would be great.

Panic...


It's not me you have to convince, Dr Swanson looks like he's up to something. He didn't pass a medical degree at Necromunda Polytechnic and put on his best threads to play second fiddle. There's a challenge in the offing I'll wager!


SMOG TOWN: Necromunda P&M Blog @ 2013/06/19 12:15:30


Post by: notprop


--< SERPENTS EMBRACE UPDATE >--

So post holiday here and the usual changeable UK weather combined to give me a bit of painting time to progress the gang.

I've managed to get 13 members of the gang up to pre-highlight stage following a weeks deliberation on the scheme and am half way through a gang leader with a weapon conversion.

I started off with a grey primer and some devlin mud to get an idea of contours (help me old eyes yer see dearie ) with the plan to have black jackets and most other areas done in a quick greyscale method. Once this was done I decided it was rather drab (my usual style it seems ) and not in keeping with Necromunda's "Red Period" conception; so added some stronger colours to add some interest.

People usually say please excuse the poor photography but these are particularly bad as I contrived to bugger up the camera on holiday. So please bare with me on these unlit or backgrounded iPhone pics.





Highlights, Campaign Bases and proper photos to follow this week. Then to war!!


SMOG TOWN: Necromunda P&M Blog @ 2013/06/19 12:29:25


Post by: ArbitorIan


Hurrah! Fifty, are your guys ready? Sharazad?

In-group arrange-a-game talk...
Spoiler:
I thought I'd put this in spoilers as it's boring to casual browsers, but also we can't have multiple-person conversations on Dakka Messages. I'm unavailable on the 29th, but how would Sunday 30th sound? I'm thinking maybe we could talk to Overlords about doing some games at their handy venue in Barking? They play every Sunday afternoon, it's roughly in the middle for everyone, and they have lots of tables and terrain. We could probably get a in a few games each, swapping opponents.


SMOG TOWN: Necromunda P&M Blog @ 2013/06/20 10:56:44


Post by: notprop


Spoiler:
Sorry I can't do the 30th I'm afraid but that shouldn't preclude you folks from getting started.

I should be about most Sundays after that.


SMOG TOWN: Necromunda P&M Blog @ 2013/06/22 17:16:53


Post by: ArbitorIan


Spoiler:
Well, since I've currently got the highest gang rating, why don't you guys do the 29th and then maybe we could try another group meeting around Sunday 7th/14th. What is everyone else's availability??


SMOG TOWN: Necromunda P&M Blog @ 2013/06/30 23:45:48


Post by: LeadLegion


Just thought I'd quickly pop in say that I'm looking forward to your first full game report.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/01 00:20:15


Post by: Panic


yeah,
Spoiler:
I completely forgot about this I've been a bit busy.
And unfortunately for us, sharazad has moved home to Holland and left this group.

But we shall double our efforts to find a night soon!


Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/13 11:47:19


Post by: notprop


I'm nearly there and thought that since the thread hadn't had an attention for a while I'd load up a taster of my finished gang.

So here's a taster of the Serpents Embrace's Leader and Heavy. Based up but still iPhone I'm afraid. More soon.

[Thumb - image.jpg]


SMOG TOWN: Necromunda P&M Blog @ 2013/07/13 11:50:56


Post by: ArbitorIan


Nice base edging - very necromunda..

How about the weekend after next (27/28th) for a necromunda day?


SMOG TOWN: Necromunda P&M Blog @ 2013/07/13 12:30:37


Post by: Panic


Yeah,
notprop wrote:..So here's a taster of the Serpents Embrace's Leader and Heavy.
Simply Awesome! Loving the snakes on the guns!
notprop wrote:... More soon.
Yayy!

ArbitorIan wrote:Nice base edging - very necromunda..
It is! I wanna change mine!

ArbitorIan wrote:How about the weekend after next (27/28th) for a necromunda day?
Both days are good for me. As is the entire week following all the way up until Friday!
(the following week end I'm busy :()

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/13 13:02:27


Post by: notprop


Cheers fellers, I'm real pleased with the bases and the way they turned out. They probably took longer than the minis trying to find a way of doing them once I decided that's what I wanted. And it adds some much needed colour the the models.

The solution was amazingly simple - printer paper! Shame I dismissed the idea a month before I found it was the only way to do it easily.

The 27/28th looks good for me, the calendar is clear but ill have to see if the boss with long hair has anything on.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/13 17:09:24


Post by: ArbitorIan


Cool, I'll check with Overlords - maybe we can have a day of gaming at their place in Barking on the Sunday? They have lots of tables and terrain.



SMOG TOWN: Necromunda P&M Blog @ 2013/07/13 17:44:46


Post by: BlessMyBeard


Great Work! Necro is my all time favourite wargame, great to see people still playing! Very creative!


SMOG TOWN: Necromunda P&M Blog @ 2013/07/15 09:19:31


Post by: notprop


Wow what a stunning weekend. <--that's my sunburnt face

Too many lunchtime beers and sweltering nights impacted on my planned final phase of pinning models to bases; but I have taken a few snaps of the remaining bases as there seemed to be some interest. Also I meant to credit some chaps on WargamerAU before anyone though that the edges were my great idea. As I say I tried a few things with paint and air brushes but they were all awful, then found this thread while on holiday and the most useful template that they created for Infinity fire arcs. A bit of jiggery pokery on a printer and the size was good enough for the Waterworks bases.





Finally I'm all confirmed for the Sunday 27th if Overlords can accommodate us.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/18 08:52:48


Post by: notprop


UPDATE!

The gang is now taking shape and I've even managed to work out how to take half decent pictures.

7 bodies ready in these pictures, the rest of the gang were finished after the photo shoot too.

First up the 'Dults.






Now the Juves.





Finally, just cos;

Lick a shot fools! (that's one for all yall Ice T fans )


SMOG TOWN: Necromunda P&M Blog @ 2013/07/18 14:35:43


Post by: Briancj


Now *THAT* is what I call All-Madden. Those stripes just...wow.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/18 15:10:37


Post by: notprop


Could you explain "All-Madden" please old chap?


SMOG TOWN: Necromunda P&M Blog @ 2013/07/18 15:24:24


Post by: Briancj


There is an American sports broadcaster (retired) named John Madden, formerly an American-style football player and Super Bowl winning coach. He is the name behind the "Madden" series of games, produced by EA.

For about 15 years, he created an 'all Madden' team of players whom he believed represented the way the game was meant to be played.

http://en.wikipedia.org/wiki/John_Madden

---B.





SMOG TOWN: Necromunda P&M Blog @ 2013/07/18 15:31:59


Post by: notprop


Ah, then thank you.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/18 22:20:01


Post by: LeadLegion


I'd wondered myself. All-madden looked a little bit too like a typo for "all-midden" to me, and that would have been downright insulting (and inaccurate).


SMOG TOWN: Necromunda P&M Blog @ 2013/07/22 11:47:06


Post by: ArbitorIan


OKAY. Next batch of games is BOOKED...

Sunday 28th (this Sunday) at the Overlords in Barking - the club runs from 2pm to 7pm, so shall we meet at 2pm and game as long as we fancy?

http://www.theoverlords.co.uk/find-us


SMOG TOWN: Necromunda P&M Blog @ 2013/07/22 17:44:12


Post by: Panic


Yeah,
Sunday is good for me.

Sharazad is out of the running as she moved home to holland.
So at the moment it's just the 4 of us listed on the front page.
A four man campaign unless anyone else wants to join in the fun.

Sunday!!!

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/22 18:01:25


Post by: SilverMK2


Excellent work - love the base edges.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/23 08:05:36


Post by: notprop


 SilverMK2 wrote:
Excellent work - love the base edges.


Cheers Silver.

 ArbitorIan wrote:
OKAY. Next batch of games is BOOKED...

Sunday 28th (this Sunday) at the Overlords in Barking - the club runs from 2pm to 7pm, so shall we meet at 2pm and game as long as we fancy?

http://www.theoverlords.co.uk/find-us


I'm all set for Sunday too. Has anyone heard from Fiddy?

What do you think we will need terrain wise? We all seem to have plenty of Necromunda card stuff, do the Overlords have matts/textured tables and/or small scatter terrain? I'd be happy to pop to a textile shop and pick up some 4'+ squares of grey material if needed?

I have started making some random pieces of 2" x 1" scatter terrain, just in case they don't have anything. It's only Hirst's blocks on card but should add some cover to the tables if we have nothing else.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/25 10:21:32


Post by: ArbitorIan


The Overlords have a fair bit of terrain, including buildings, some industrial stuff, etc, so I think we should be good on that front.

I've messaged Fifty, but no response. There was quite a lot of interest on the Overlords Facebook group, though, so I've suggested that other people might want to get involved...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/26 15:09:44


Post by: Insurgency Walker


Awesome! Looks like a fun campaign.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/26 15:13:53


Post by: Panic


Yeah,
Indeed!
Come to London!? We will save you a spot.

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/26 15:48:54


Post by: Insurgency Walker


 Panic wrote:
Yeah,
Indeed!
Come to London!? We will save you a spot.

Panic...


Thanks. Perhaps one day!


SMOG TOWN: Necromunda P&M Blog @ 2013/07/26 16:03:14


Post by: Panic


Yeah,
Well that's settled. See you on Sunday.

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/26 16:04:20


Post by: notprop


Good arrows Panic, now trick him into bringing the beers!


SMOG TOWN: Necromunda P&M Blog @ 2013/07/26 16:12:21


Post by: Panic


Yeah,
The Arbitor said you was bring the beers??

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/26 16:15:31


Post by: notprop


He told me you were bringing the beers?

Waydda minute?



..................why don't we both bring the beers!


SMOG TOWN: Necromunda P&M Blog @ 2013/07/29 13:20:03


Post by: Panic


yeah,

++ The Cult of Dirt ++
++Game Report++

The cult of dirt hear gun fire, they creep close to see members of the serpents embrace and the Heroines getting personnel.

Lumbergh signals his men to get into position to ambush the losers!
They are crawling through tunnels and vents to get close, But full back-up arrives for the Serpents Embrace.

Lumbergh's fire teams get into position as the first shots are fired by the Serpents, dropping samir with a nasty chest wound.

And Bob Porter gets bathed in flames!
Samir coughs up blood and goes out of action, Gibbons is outraged, he strides into the open blasting at the heavy stubber serpent knocking him to the ground.
Lumbergh drops the flamer carrying serpent, and Bob Slydel puts a bullet in his head to be sure!


Portwood and Boltons Gun nest comes under heavy Fire and they both go out of action!
Bobs charred corpse rolls over..
With four guys down Lumbergh's has had enough and calls a retreat!
Worst Ambush ever!

Bob dies from his burns and Samirs chest injury reduces his toughness...

To restore gang moral Lumbergh hires a new juve.
'Yeeaah if you could go ahead and tell them your name is Bob, that's be great!'

Gang updated..
Panic...



SMOG TOWN: Necromunda P&M Blog @ 2013/07/29 13:43:54


Post by: LeadLegion


Bit of bad luck there, but a very nice little report. Thanks for sharing.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/29 19:03:07


Post by: ArbitorIan


Looks like a good day for the newcomers. In another fight, The Heroins, the latest Escher gang in town, soundly beat The Wasteladies, killing Mischa and capturing Chelsea!

The Wastladies had to buy a Power Axe from the trading post and hand it over to get her back! The as-yet untested Brooklyn took the place of Mischa.

The Heroins will be added to the blog any minute. They're a small gang with a lot of cool weapons...







SMOG TOWN: Necromunda P&M Blog @ 2013/07/29 23:15:14


Post by: Panic


Yeah,
The heroines and wasteladies need to know..
It's a mans world.

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/30 10:01:14


Post by: notprop


But it would be nothing....nothing.... without a woman trying to pistol-whip you and take your creds.

Great session at the Overlords chaps, thanks for organising it. And thanks to the Overlords for the tables and supersub/new campaigner Tom for bringing the Heroin(s). Ork Town = SMOG TOWN in my head now.

I'm pleased we could finally get some games in and it was a great team effort on the rules. Should be nice and smooth for the next session.

I started a Battle Report thread here as my post started to get a bit wordy and didn't want to clog up this thread.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/30 18:28:37


Post by: tomcarter


I had a great time and I have now modelled my new ganger with power axe. It's a shame I can't upload my pictures on the roster sheet


SMOG TOWN: Necromunda P&M Blog @ 2013/07/30 19:08:09


Post by: notprop


It's Tomcarter - Hooray!!

Welcome again to the campaign mate.

I can't display my roster as an image either - how do I do that?


SMOG TOWN: Necromunda P&M Blog @ 2013/07/30 20:21:37


Post by: Andy_T


This is cool. Subbed.


SMOG TOWN: Necromunda P&M Blog @ 2013/07/31 07:16:31


Post by: ArbitorIan


 tomcarter wrote:
I had a great time and I have now modelled my new ganger with power axe. It's a shame I can't upload my pictures on the roster sheet


Yeah, it's a reallly specific image type/size that works - I'll try and figure out how i did it again. I was using Photoshop, and the 'Save for Web' command, which allows you to downsize it to a specific file size...


Automatically Appended Next Post:
 tomcarter wrote:
I had a great time and I have now modelled my new ganger with power axe. It's a shame I can't upload my pictures on the roster sheet


That damn power axe could been miiinnnneeeee

I've added you to the first post, Tom. I'll attempt to figure out the image upload problem asap..!




SMOG TOWN: Necromunda P&M Blog @ 2013/07/31 15:39:05


Post by: tomcarter


They are small enough. It says it needs to be a jpeg but it is! I am a little confused


SMOG TOWN: Necromunda P&M Blog @ 2013/07/31 16:04:36


Post by: Panic


Yeah,
I had that problem but ArbitorIan photoshopped them into Internet jpgs!

No idea...

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/31 16:24:46


Post by: ArbitorIan


RIGHT. For the small images, I'm doing the following (using Photoshop)

- Downsizing to around 200px wide
- Using 'Save to Web' to check my file size (my images are around 10K)
- Switching 'Embed Colour Profile' OFF (this is really important)
- Exporting with the extension .jpg (not .jpeg)

And it works! I think the Embed Colour Profile thing is the most important - it work read JPEGs with additional info embedded...


SMOG TOWN: Necromunda P&M Blog @ 2013/07/31 20:39:23


Post by: tomcarter


Officially bored of trying to add the pictures. I have tried different file types and have managed to add the top picture but even though it says the small image has uploaded all I get is a little cross.


SMOG TOWN: Necromunda P&M Blog @ 2013/08/01 01:07:48


Post by: Panic


yeah,
 tomcarter wrote:
all I get is a little cross.

Bring your files on a pen drive.. I can try to (but then afterwards ArbitorIan) will sort it.
I never knew Jpgs were so complicated!

Panic..


SMOG TOWN: Necromunda P&M Blog @ 2013/08/01 05:28:34


Post by: tomcarter


Could I email them as they are so small?


SMOG TOWN: Necromunda P&M Blog @ 2013/08/01 10:20:22


Post by: notprop


So when do we all fancy the next round of games?

As I said Sunday I am free on the 10th and 11th August if anyone else is?

The Serpents Embrace need more opportunities to increase our meagre holdings!

And I've also printed off a copy of the LRB to ensure (hopefully ) quick and easy rules clarifications.


SMOG TOWN: Necromunda P&M Blog @ 2013/08/01 15:02:14


Post by: tomcarter


Sadly I am up north next weekend. I can do the next time though


SMOG TOWN: Necromunda P&M Blog @ 2013/08/01 15:10:48


Post by: Panic


yeah,
At a mates wedding.. :(

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/08/01 20:41:43


Post by: tomcarter


Whoooo, I worked it out and the link is here. Not quiet sure how to get it on this page. There is one picture missing at that is the model I am finishing at the moment

http://www.yakromunda.com/gang/10175/the-heroins

just painting




SMOG TOWN: Necromunda P&M Blog @ 2013/08/01 20:54:06


Post by: notprop


That looks like a very 'ransom' axe.

Just a little in game pun there.

Good work Tom, she'll look great painted up with the other girls.


SMOG TOWN: Necromunda P&M Blog @ 2013/08/01 23:17:26


Post by: Panic


Yeah,
Spoiler:

Dat Axe!
The Heroins never pay the gold price.
The Heroins always pay the iron price.

I took a quick screen grab of the Heroins for the link lazy/blocked - Looking good girls!
Spoiler:


Oh and there is this! - it's only everything so far ever! ...
Smog Towns Ultra-Nifty Campaign Summary

.
.
Wait a minute!
I've Been Thinking. I joined this campaign to make creds and feth bitchs.
So far I've done neither...
...It has been advised that I should read a book called 'the game'.

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/08/06 11:37:27


Post by: tomcarter


The latest addition to the gang with her axe to get some cleaving going.






Automatically Appended Next Post:
First model juve for my van saar gang to


SMOG TOWN: Necromunda P&M Blog @ 2013/08/11 08:47:02


Post by: tomcarter


How at same again Sunday 25th August?


SMOG TOWN: Necromunda P&M Blog @ 2013/08/11 18:33:38


Post by: notprop


Ian and i just finished the brutal meeting encouter between the Wasteladies and the Serpents (a raid no less!) and we were discussing that very date as a goodun.

I'll have to check with the boss with long hair of course but it would be good to get everyone together again for a full round of campaigning.


SMOG TOWN: Necromunda P&M Blog @ 2013/08/12 10:33:12


Post by: ArbitorIan


The Wasteladies have been knocked off the top of the table!! The sneaky Delaque of Serpents Embrace put the boot in during a mammoth Raid on the Wasteladies' gambling den! Every single Escher went out of action, though they managed to keep the territory. Two of the Wasteladies' gangers - Chanel and Crystal - died, and a further ganger - Mercedes - was captured.

Their gang rating dropped from 1507 to 1175! Pesky sneaky Delaque and their long ranged weapons..







SMOG TOWN: Necromunda P&M Blog @ 2013/08/12 15:42:57


Post by: notprop


Hmm, I should have let you use those Lascannons.

It's a shame that the mission constrained the Defender so much. Once my whole gang came on it was going to be a struggle for you. For my part I should have rushed your three gangers near the objective, it would have been quicker but I have to admit to being a bit too wary of the flamer. Too sneaky that's my problem.

This mission and lost of Pic are here - http://www.dakkadakka.com/dakkaforum/posts/list/0/543015.page#5939645

The Serpents are making Mercedes very comfortable by the way - she has the best bed in the den! [Evil cackle]


SMOG TOWN: Necromunda P&M Blog @ 2013/08/12 19:46:28


Post by: tomcarter


Well I am def up for that Sunday if people are around


SMOG TOWN: Necromunda P&M Blog @ 2013/08/12 20:29:19


Post by: ArbitorIan


Good for me, as long as I get to play a capture scenario first - I need that damn ganger back!!!

In preparation, I've been doing the only thing possible after a depressing day at work for the girls - a MAKEOVER! They've been changing hairstyles, clothes, and swapping weapons around to get the best combination of equipment for each of them - I've sold some spare stubbers I probably don't need to raise the cash, and blown my meagre stash. In particular, I'm making a new model for Leigh, whose newly acquired 'Feint' skill means that a couple of swords would come in really handy. I've also bulked out the gang with Johnny Big Arms, a hired Pit Slave, to add some muscle. He'll have a Hammer in the end...



SMOG TOWN: Necromunda P&M Blog @ 2013/08/13 06:42:58


Post by: tomcarter


I have a day off on Friday. Is anyone about for a couple of games?


SMOG TOWN: Necromunda P&M Blog @ 2013/08/13 07:13:23


Post by: notprop


We have a new challenger - Jaaaah-onny BIG ARMS! Cool new models Ian, it looks like I have even less reason to get close to the Wasteladies.

Tom gets a power axe for a captured Waster, The Serpents get an angry Pit Slave! Necromunda is sooo unfair.

Tom, I should hopefully be able to finish work early on Friday, say 2-3?


SMOG TOWN: Necromunda P&M Blog @ 2013/08/13 09:03:31


Post by: ArbitorIan


 notprop wrote:
Hmm, I should have let you use those Lascannons.

It's a shame that the mission constrained the Defender so much.


As you suspected, the mission was changed later on - in the NCE edition, the attacker only gets 4-6 models and bottles at 50%. As I read it more, the NCE becomes more and more attractive, it lacks on solid outlanders rules but nobody is using them anyway!!

Next time....


SMOG TOWN: Necromunda P&M Blog @ 2013/08/13 10:50:51


Post by: tomcarter


 notprop wrote:
We have a new challenger - Jaaaah-onny BIG ARMS! Cool new models Ian, it looks like I have even less reason to get close to the Wasteladies.

Tom gets a power axe for a captured Waster, The Serpents get an angry Pit Slave! Necromunda is sooo unfair.

Tom, I should hopefully be able to finish work early on Friday, say 2-3?


I really wish I could but at 4.00 i would have had to leave as I am going up north this weekend. I will see you the Sunday after though


SMOG TOWN: Necromunda P&M Blog @ 2013/08/14 13:20:10


Post by: ArbitorIan


How does everyone feel about getting a couple more people involved? I could post a message here, or ask on the Overlord Facebook page...

?


SMOG TOWN: Necromunda P&M Blog @ 2013/08/14 13:39:36


Post by: notprop


I think that's a good idea, more people the better I think - just no more Eschers!

Anyone want to Manify the campaign a bit with some Goliath?


SMOG TOWN: Necromunda P&M Blog @ 2013/08/14 17:04:40


Post by: tomcarter


I am happy for new recruits


SMOG TOWN: Necromunda P&M Blog @ 2013/08/16 11:49:02


Post by: ArbitorIan


Ok, I've been doing some painting. Annoyingly, my two dead gangers were also two of my fully painted models!! Anyway, only four more girls left to finish and base now. Some of the names/models have been swapped a bit to better reflect the skills they've gained, and Leigh's new look is finished...

UPDATED - All models painted! Here's how the gang looks at the moment



SMOG TOWN: Necromunda P&M Blog @ 2013/08/16 19:14:12


Post by: Launets


I really love Johnny Big Arms. Simply fantastic.

Keep up the good work fellas and give us more battle reports ^^


SMOG TOWN: Necromunda P&M Blog @ 2013/08/20 08:50:05


Post by: notprop


I'm all set for Sunday.

The boys are getting bored with Mercedes' requests for hair product and looking to do some Fightin'.

Looking at Jonny I think I might invest in some higher Strength weapons!


SMOG TOWN: Necromunda P&M Blog @ 2013/08/20 13:26:21


Post by: BlessMyBeard


Nice work! You really have a great concept of contrast, your models really pop! I'm hoping mantic's Deadzone will bring back the Necro magic to my groups wargaming.


SMOG TOWN: Necromunda P&M Blog @ 2013/08/22 06:54:53


Post by: tomcarter


I wish I had the time and ability to photoshop my gang like that


SMOG TOWN: Necromunda P&M Blog @ 2013/08/22 07:02:32


Post by: Fango


Man, I really like how you pulled off the conversions of those Dark Age minis as Eschers. Always been a big fan of Dark Age, just could never convince anyone around here to play it. Is that a converted daemonette in there too? Cant place the other two ladies, but they look like they are form the same manufacturer/range. They all work very well together.


SMOG TOWN: Necromunda P&M Blog @ 2013/08/22 15:34:56


Post by: Briancj


I think you guys should switch over to NCE. There's people working on settling down the crazy that are the Outlanders rules, if necessary.

--B.




Automatically Appended Next Post:
A note:

Go watch the live action "Fist of the North Star" to see some hot hot Necromunda action. Seriously.

--Brian



SMOG TOWN: Necromunda P&M Blog @ 2013/08/24 12:01:31


Post by: tomcarter


It's soon time for the true Escher gang to come kick more ass. Time to call out the cult of dirt


Automatically Appended Next Post:
I need to ask a favour if someone could print out my gang roster for tomorrow as I forgot to do it at work. I will make sure i will bring my tape measure


SMOG TOWN: Necromunda P&M Blog @ 2013/08/24 16:02:44


Post by: Panic


yeah,
The Cult of Dirt crashed into the WasteLadies at a eerie green Chem Zone!
Spoiler:
As we were playing on ArbitorIans new chemical tanks terrain we played the frozen assets mission.

Huge very dangerous clouds of green chemicals drift around the board at random.
all shooting at long range has and additional -1 mod.
Its also more likely that guns jam - All Ammo rolls have a -1 mod.




The First Gas cloud passes across the waste ladies and dissipates.
Michael Bolton, Port wood and Samir, use the vents to take up positions on top of the storage tanks.


The first exchange of fire sees Lumbergh And Milton Pinned.
Bob Slydell gets clipped on the side of the head and goes out of action.

Portwood and Samir wound two Wasteladies, but the shooting causes their guns jam in the cold.

Lumbergh and Milton get back on their feet and The WasteLadies charge in!

Dr swanson watches in horror as Lumberg is sliced in two by Chelsea and Miltons skull is smashed in by Johnny Big Arms.
The Cult Bottle it!

Bob Slydell also Dies from His gunshot wound.

.
..
Lumbergh Dead!
Milton Dead!
Bob Slydell Dead!
What a disaster!


Dr SwansonPeter Gibbons Takes over as head of the Cult!
He buys a new Juve with a Club and auto pistol and names him 'Nu Bob S'
The gang has taken a beating... Zero game wins yet!
Gang value drops to 630... and rating bombs to 929 :sadface:



Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/08/24 16:10:12


Post by: ArbitorIan


Yeah! Three kills to the girls and Johnny Big Arms' first game.

Also, your guy with the highest Ld becomes the leader - and he gets all the skills of a leader, too. (See gang leadership in comp 2)

HOLD ON A MINUTE!

I just saw the rules for Dogs - immediately after the rules for gang leadership in Compilation II

Does anyone mind me using those rules? Can I buy a chav dog for my chav girls? I think I've a convincing Staffordshire Terrier model around somewhere.....

ALSO, Notprop - the Rescue Mission scenario is another Raid, which might go on for ever again. Fancy playing one of the 'Captive Audience' missions from the compilation? The Escape mission, on p227, looks like it might be very fast...


.


SMOG TOWN: Necromunda P&M Blog @ 2013/08/24 16:16:44


Post by: Panic


yeah,
Gotcha - Peter Gibbons is now my Leader!

Panic...



SMOG TOWN: Necromunda P&M Blog @ 2013/08/24 19:47:44


Post by: notprop


Man alive SMOG TOWN is a brutal place to do business!

Three more dead for the butchers ledger, I don't remember the Underhive being this deadly back in the day?

Ian - I haven't read the compilation yet but will try to take a look later, we could always change the finishing/bottling criteria for a raid if needed. Either way I'm happy, such is the will of the Underhive.


Automatically Appended Next Post:
Oh and the chemical board looks aces, nice work mate.


SMOG TOWN: Necromunda P&M Blog @ 2013/08/11 02:09:54


Post by: Ozymandias


So I take it you guys are using the Necromunda rules off of the GW website? I will say, the gangs are a little unbalanced in that ruleset (Eschers are ridiculously good...). The Community Edition is actually more balanced with each gang having more advantages and disadvantages and the skills are waaaay better balanced than the living edition.

Loving following your progress, the gangs and tables look amazing! Wish I was in the UK to participate!


SMOG TOWN: Necromunda P&M Blog @ 2013/08/25 17:55:47


Post by: Fango


Ozy, you can participate right here in California .

Yes, the community edition rules are much more balanced....some of those skills were just too good in the original rules. In the games we've played, the game seem much more balanced overall. We're also using a house rule that if you are on an elevated position with a railing within 1" you get to re-roll you initiative check for falling when taking fire.


SMOG TOWN: Necromunda P&M Blog @ 2013/08/26 11:48:45


Post by: Panic


yeah,
moved to the new page!
Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/08/26 17:13:23


Post by: tomcarter


It was a fun game and learnt a lot. May need to work out how to steal someone's tunnels and vents. Should have put the loot in places that meant it took people out of the fight as I lost the benifet of weight of numbers


SMOG TOWN: Necromunda P&M Blog @ 2013/08/27 09:31:44


Post by: Panic


yeah,
moved game report from the bottom of page 5!
...

I played against TomCarters Heroines yesterday! We played on ArbitorIans excellent industrial terrain (que more green blue tinting on my photos )
We also used canals, dice deciding that the green goo is sticky halving movement, but is otherwise safe... but probably best not to drink it.

We played the Loot mission, 6 bits of loot on the board.


The Girls rush in claiming 3 of the 6 Loot markers!
They also have an Infiltrator at the center of the board who grabs Their fourth loot counter!


Cult of Dirt arrive via tunnels to get near a loot counter and Drop in from Vents to take up firing positions on top of the central tanks.

Samir climbs a tower to provide covering fire for the nu-Bobs as they grab our second loot counter.

The Girls start their rush but are shot at by Michael Bolton and Peter Gibbons as they retreat.
The Heroines are also peppered with support fire from above. at the end of the 4th turn Two girls are out of action and another down!
However the Heroines have shot Michael Bolton, and he ends up face down in the green waters of the Canal!

The Heroines fail a bottle test and run off, taking with them their 4 claimed bits of Loot!
Game Over.
The Cult of Dirt Win their first game but only managed to grab 2 bits of Loot!

Michael Bolton is dragged out of the water onto the canal bank, but he's been in there too long and Peter Gibbons can't revive him... Another victim of the under-hive.
(I've gotta stop rolling 1's post game!)

Regardless The gang go to town to celebrate their first Win and toast their dead,
Almost everyone ranks up a new skill because of the underdog bonus huzzah!
And the icing on the cake, the Cult manages to impress the locals and pick up a free Juve! - Nu-Mike B who is bought a Autogun.
Finally because Portwood's heavy stubber keeps jamming, Peter buys him a lasgun as a backup weapon.



Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/08/27 09:38:35


Post by: ArbitorIan


Hurrah! But wait - a juve got an auto gun???


SMOG TOWN: Necromunda P&M Blog @ 2013/08/27 10:14:57


Post by: notprop


Yes well done Gary. A much needed win in the face of overwhelming odds.

The boys win, the girls lose!

Unfortunately this was balanced out on the next table as the Wasteladies (they're not ladies I tell you!) win two games over the Serpents. Boooo!

Mercedes wins her freedom by sneaking out of the Serpents Den in a disappointingly bloodless encounter, followed by a Gang fight that I bottle at the first opportunity despite gunning down a fair number of Wasters. I fancy they had some sort of extra motivation but I can't think what?

I'd appreciate it if one of you chaps could do the honours and post up a copy of the Serpents roster.

Report to follow in the usual place.


Automatically Appended Next Post:
BR for game 1 now up here

Oh any suggestions for a date for the next round?


Automatically Appended Next Post:
BR for game 2 is up now too.

Point of order; Ian/all do I get to keep Mercedes' shotgun that got left behind in the Escape mission? I could find no reference in the mission rules and don't want some Ratskin walking off with it?

I'll stop spamming the thread now.


SMOG TOWN: Necromunda P&M Blog @ 2013/10/19 21:38:52


Post by: ArbitorIan


OKAY!

Next day of gaming, anyone?

I'm around next Sunday 27th if that's useful, then off for a couple of weeks, then back from the 17th. Also, I think Flibert was looking at joining in, which might make up four if I'm away.

What are everyone else's movements?



SMOG TOWN: Necromunda P&M Blog @ 2013/10/20 09:09:41


Post by: notprop


I'm okay for the 27th.

The Serpents are keen to use their extensive LD increases to get back to winning ways!


SMOG TOWN: Necromunda P&M Blog @ 2013/10/24 13:40:17


Post by: ArbitorIan


Hurrah - so is Panic. Anyone else? Tom?


SMOG TOWN: Necromunda P&M Blog @ 2013/10/25 19:11:37


Post by: tomcarter


I'm there


SMOG TOWN: Necromunda P&M Blog @ 2013/10/27 11:44:17


Post by: Panic


yeah,
I've printed off the gang sheets.
2pm start?

Nick do you want to play some X-Wing?
I can bring my new star mat.

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/10/27 11:54:19


Post by: notprop


Could do mate, I'll throw my birds in the bag and we can see if we have time.


SMOG TOWN: Necromunda P&M Blog @ 2013/10/27 19:33:21


Post by: tomcarter


Stupid need of sleep stopped we from coming today. I felt awesome after it to be fair


SMOG TOWN: Necromunda P&M Blog @ 2013/10/28 09:48:00


Post by: notprop


Good to hear Tom caught up on his sleep, in his absence a three way grudgematch (double XP) Scavenger mission was played with the Cult of Dirt making a fleeting appearance capturing two loot before fleeing the field leaving the Wasteladies (three loot) and Serpents (one loot) to fight it out.

Eventually the Wasteladies bottled it as Ian had a flight to catch and the Serpents stood victorious over an empty battlefield.

Double xp made the mission a boon to all in spite of losing an up and coming Juve with gunfighter skillz!

Cool game.


SMOG TOWN: Necromunda P&M Blog @ 2013/10/28 15:26:50


Post by: tomcarter


It was a huge shame I missed it. I will have to show everyone who are the main ladies next time


SMOG TOWN: Necromunda P&M Blog @ 2013/10/29 12:44:47


Post by: ArbitorIan


Just saying, the Wasteladies voluntarily bottled with THREE LOOT, so we all know who the reeealll winners were...



SMOG TOWN: Necromunda P&M Blog @ 2013/12/03 22:43:22


Post by: Panic


Yeah,
At work today I got most of the basecoat down on 6 new cultists!



They have performed like a gang of worms...
So I'm not sure why the cult is getting any of my hobby time?

I'm yet to decide if I want to scratch this gang and start again!!
Although ArbitorIan has made a good argument to rebirth the cult as redemptionists...

Panic...


SMOG TOWN: Necromunda P&M Blog @ 2013/12/04 00:51:32


Post by: LeadLegion


Hi guys. Are you still looking for more players? I'd be available to join in a few games come the New Year. With my workload, I often have to work at weekends, but as long as you don't mind me missing a few sessions here and there, I'm game.

I was thinking of using the Goliath rules to represent on old, Rogue Trader era Ork Freeboota Krew. A good excuse to break out some of my classic miniatures and give them a new paint job, I think. I don't normally like to hack apart classic mini's, but I have a few conversion ideas that are just screaming for some painboy style surjeeri