55041
Post by: The Shrike
So it says right on page 73 of the Tau codex that pen chips affect only the bearer but I've heard of people using it on buff commanders to grant attached units Monster Hunter or Tabk Hunter etc; what gives? Are they cheating?
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Post by: Eihnlazer
the chip only effects the commander, however, due to IC rules, special rules that an IC has can transfer over to attatched units.
So, puretide chip grants pref. enemy to IC. IC attatch's to unit of broadsides, broadsides gain pref. enemy.
55041
Post by: The Shrike
Does it work on a crisis bodyguard for use in a FarSun bomb?
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Post by: Eihnlazer
The only way it wouldn't is if the bodyguard themselves dont count as a seperate unit from the IC.
Can the IC detatch from the bodyguard unit?
If no, then the chip doesnt effect them, if yes then it does.
at least thats my understanding of it.
63000
Post by: Peregrine
Your understanding is completely wrong.
The correct answer is that those two USRs specifically state that if any model in the unit (which includes attached ICs) has the USR the whole unit gets the benefits.
55041
Post by: The Shrike
Hajj; so it's in the the BRB under "Monster Hunter" etc. Exalted!
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Post by: JinxDragon
One thing to keep in mind about the Puretide Engram Chip and it's use in a far-sight bomb: It is a 'at the start of the movement phase' special rule. Page 124, I believe as I am trying to go from memory while I am at work but it is one of the last pages in the reserve section, puts restrictions on when a special rule can be used by models coming in from reserves. This would greatly decrease the effectiveness of a Puretide Engram Chip when included in a deep striking unit.
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Post by: Bobug
It doesn't state you have to be on the table to use it, its just that when you're off the table it has no effect
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Post by: JinxDragon
I don't know why being on the table matters in this case. The Puretide Engram Chip starts with the following 'At the start of the bearer's Movement phase' creating a timing limitation. This timing limitation is then further mentioned on page 125 of the basic rule book. Within that mention they are creating further limitations that will prevent special rule that contains these words from being evoked on the turn that a unit comes in from reserves. For the farsight bomb it means they need to be on the table for at least a turn before the chip can be activated thanks to the restriction on page 125.
55041
Post by: The Shrike
It's all irrelevant to me. I'll never be arriving from reserves. I'm allying Tigurius, deploying, then gate-ing wherever I need to be. Boom.
As long as we're clear that a Penchip on a Crisis bodyguard affects the whole unit, I'm golden. Exaltation all around!
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Post by: Lucarikx
Tiggy doesn't get GoI standard anymore, I assume you'll try to get it from Telekinesis?
Lucarikx
55041
Post by: The Shrike
"Try?" He rerolls all his choices; and if you ever get a single double, you choose from the list. I'm not a math guy, so I can't give you statistics but I'm guessing it's close to 90% likely he'll get it.
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Post by: Lucarikx
You re-roll doubles  Its silly, it should be like Fantasy, but thats how it is.
Lucarikx
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Post by: Chrysis
The Shrike wrote:"Try?" He rerolls all his choices; and if you ever get a single double, you choose from the list. I'm not a math guy, so I can't give you statistics but I'm guessing it's close to 90% likely he'll get it.
The probability of him getting it is 75% assuming 3 rolls, all on Telekenisis, re-roll non-gates and never swap for primaris.
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Post by: The Shrike
It's more than 75% though because if you roll a double on either of the first two rolls, you get to pick right? Am I making this up?
I.E.: I roll a 1 for the first roll and keep it. Second roll I get another 1. I choose Gate.
.....Right?
31285
Post by: Chrysis
The Shrike wrote:It's more than 75% though because if you roll a double on either of the first two rolls, you get to pick right? Am I making this up?
I.E.: I roll a 1 for the first roll and keep it. Second roll I get another 1. I choose Gate.
.....Right?
You're making it up. From Fantasy probably. No such rule exists in 40K. If you double up, you roll again and keep going until you don't double up.
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Post by: shock_at
JinxDragon wrote:I don't know why being on the table matters in this case. The Puretide Engram Chip starts with the following 'At the start of the bearer's Movement phase' creating a timing limitation. This timing limitation is then further mentioned on page 125 of the basic rule book. Within that mention they are creating further limitations that will prevent special rule that contains these words from being evoked on the turn that a unit comes in from reserves. For the farsight bomb it means they need to be on the table for at least a turn before the chip can be activated thanks to the restriction on page 125.
"Start of the turn" is not the same as "start of bearer's movement phase". Same way that i can choose to move other units before deciding to nova charge a riptide and then moving it. PEN doesnt say "start of movement phase" which is inclusive of the entire army, in which i can then agree that it cannot be used.
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Post by: DarthOvious
The Shrike wrote:So it says right on page 73 of the Tau codex that pen chips affect only the bearer but I've heard of people using it on buff commanders to grant attached units Monster Hunter or Tabk Hunter etc; what gives? Are they cheating?
The rules for Tank Hunter, Monster Hunter, etc state that only one model in the unit needs to have that rule to confer it to the rest of the unit. So he is correct in doing so. I play Tau and wondered the same thing myself until I found out how it worked. Automatically Appended Next Post:
Yes, this is a pretty common tactic. Automatically Appended Next Post: Eihnlazer wrote:The only way it wouldn't is if the bodyguard themselves dont count as a seperate unit from the IC.
Can the IC detatch from the bodyguard unit?
If no, then the chip doesnt effect them, if yes then it does.
at least thats my understanding of it.
With Tank Hunter and Monster Hunter only one model in the unit needs to have the rule and then the unit gains the benefit. So in essence, once the model with the chip dies, then the unit stops benefitting from those two particular rules. I think the wording for Counter Attack is different and only the model gets it in that case. Automatically Appended Next Post: JinxDragon wrote:One thing to keep in mind about the Puretide Engram Chip and it's use in a far-sight bomb: It is a 'at the start of the movement phase' special rule. Page 124, I believe as I am trying to go from memory while I am at work but it is one of the last pages in the reserve section, puts restrictions on when a special rule can be used by models coming in from reserves. This would greatly decrease the effectiveness of a Puretide Engram Chip when included in a deep striking unit.
I thought that reserves arrived before the start of the movement phase. Is it not, roll reserves first, place reserves and then movement?
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Post by: grendel083
There is no "before the start of the movement phase".
(That would be your opponents assault phase)
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Post by: DarthOvious
grendel083 wrote:There is no "before the start of the movement phase".
(That would be your opponents assault phase)
Interesting, so can a puretide chip be used on the turn in which it deepstrikes in? Also since I play apocalypse and I know when my Farsight Bomb comes in, can I use it the turn when that happens since I can declare what I will use with the puretide chip? Even then since deepstriking must start at the beggining of the movement phase then what order do I follow in this instance? Do I deepstrike and then declare the chip?
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Post by: grendel083
DarthOvious wrote:Interesting, so can a puretide chip be used on the turn in which it deepstrikes in?
I can't think of anything that would prevent it.
Psychic powers have a specific restriction, as long as the Puretide doesn't you're good to go.
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Post by: JinxDragon
Shock_at, as much as I hate pulling out this FAQ because of it's gross misuse it is core to the problem at hand,
Q: Blessings are manifested ‘at the start of the Psyker’s Movement phase’ – does this mean they happen simultaneously with Reserves rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose turn it is decides in what order these things occur as per page 9 of the Warhammer 40,000 rulebook
Both of the terms 'start of the turn' and 'start of the movement phase' relate to the same point in the time line, as established by the basic rule book FAQ's, so any rule that effects this time line has to be valid for both terminologies in order to function. This is important as the rules in one section of the basic rule book, reserves and including page 125, use one term while the rest of the book uses another. This wouldn't of been much of a problem if it wasn't for page 125 being a limitation that effects rules outside of this section of the book; making it so this limitation is either a complete waste of ink or the terms are intended to be interchangeable as everything else related to them is interchangeable.
Therefore any special rule that has the 'start of the movement phase' terminology is bound by the page 125 limitations and can not be evoked on the turn you come in from reserves.
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Post by: Chrysis
grendel083 wrote: DarthOvious wrote:Interesting, so can a puretide chip be used on the turn in which it deepstrikes in?
I can't think of anything that would prevent it.
Psychic powers have a specific restriction, as long as the Puretide doesn't you're good to go.
I can. Page 125, in bold top left.
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Post by: grendel083
Chrysis wrote: grendel083 wrote: DarthOvious wrote:Interesting, so can a puretide chip be used on the turn in which it deepstrikes in?
I can't think of anything that would prevent it.
Psychic powers have a specific restriction, as long as the Puretide doesn't you're good to go.
I can. Page 125, in bold top left.
Ah so there is, my mistake. Thanks.
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Post by: DarthOvious
JinxDragon wrote:Shock_at, as much as I hate pulling out this FAQ because of it's gross misuse it is core to the problem at hand,
Q: Blessings are manifested ‘at the start of the Psyker’s Movement phase’ – does this mean they happen simultaneously with Reserves rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose turn it is decides in what order these things occur as per page 9 of the Warhammer 40,000 rulebook
Both of the terms 'start of the turn' and 'start of the movement phase' relate to the same point in the time line, as established by the basic rule book FAQ's, so any rule that effects this time line has to be valid for both terminologies in order to function. This is important as the rules in one section of the basic rule book, reserves and including page 125, use one term while the rest of the book uses another. This wouldn't of been much of a problem if it wasn't for page 125 being a limitation that effects rules outside of this section of the book; making it so this limitation is either a complete waste of ink or the terms are intended to be interchangeable as everything else related to them is interchangeable.
Therefore any special rule that has the 'start of the movement phase' terminology is bound by the page 125 limitations and can not be evoked on the turn you come in from reserves.
I am having difficulty understanding this. You quote a FAQ which confirms that I can use the Puretide Chip but then afterwards you tell me I can't. The FAQ you cited says that I get to decide what order to declare things. So I deepstrike in with Farsight and then I declare I am using the PEN before doing my movement.
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Post by: Chrysis
DarthOvious wrote:JinxDragon wrote:Shock_at, as much as I hate pulling out this FAQ because of it's gross misuse it is core to the problem at hand,
Q: Blessings are manifested ‘at the start of the Psyker’s Movement phase’ – does this mean they happen simultaneously with Reserves rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose turn it is decides in what order these things occur as per page 9 of the Warhammer 40,000 rulebook
Both of the terms 'start of the turn' and 'start of the movement phase' relate to the same point in the time line, as established by the basic rule book FAQ's, so any rule that effects this time line has to be valid for both terminologies in order to function. This is important as the rules in one section of the basic rule book, reserves and including page 125, use one term while the rest of the book uses another. This wouldn't of been much of a problem if it wasn't for page 125 being a limitation that effects rules outside of this section of the book; making it so this limitation is either a complete waste of ink or the terms are intended to be interchangeable as everything else related to them is interchangeable.
Therefore any special rule that has the 'start of the movement phase' terminology is bound by the page 125 limitations and can not be evoked on the turn you come in from reserves.
I am having difficulty understanding this. You quote a FAQ which confirms that I can use the Puretide Chip but then afterwards you tell me I can't. The FAQ you cited says that I get to decide what order to declare things. So I deepstrike in with Farsight and then I declare I am using the PEN before doing my movement.
No. The FAQ says they happen at the same time. That time is the beginning of the turn. Page 125 says you can't use things that must be used at the beginning of the turn on the turn you enter from reserves. The order of events is irrelevant because using the ability is prohibited.
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Post by: DarthOvious
Chrysis wrote: DarthOvious wrote:JinxDragon wrote:Shock_at, as much as I hate pulling out this FAQ because of it's gross misuse it is core to the problem at hand,
Q: Blessings are manifested ‘at the start of the Psyker’s Movement phase’ – does this mean they happen simultaneously with Reserves rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose turn it is decides in what order these things occur as per page 9 of the Warhammer 40,000 rulebook
Both of the terms 'start of the turn' and 'start of the movement phase' relate to the same point in the time line, as established by the basic rule book FAQ's, so any rule that effects this time line has to be valid for both terminologies in order to function. This is important as the rules in one section of the basic rule book, reserves and including page 125, use one term while the rest of the book uses another. This wouldn't of been much of a problem if it wasn't for page 125 being a limitation that effects rules outside of this section of the book; making it so this limitation is either a complete waste of ink or the terms are intended to be interchangeable as everything else related to them is interchangeable.
Therefore any special rule that has the 'start of the movement phase' terminology is bound by the page 125 limitations and can not be evoked on the turn you come in from reserves.
I am having difficulty understanding this. You quote a FAQ which confirms that I can use the Puretide Chip but then afterwards you tell me I can't. The FAQ you cited says that I get to decide what order to declare things. So I deepstrike in with Farsight and then I declare I am using the PEN before doing my movement.
No. The FAQ says they happen at the same time. That time is the beginning of the turn. Page 125 says you can't use things that must be used at the beginning of the turn on the turn you enter from reserves. The order of events is irrelevant because using the ability is prohibited.
Yes but it confirms that both can be done although they happen at the same time.
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Post by: rigeld2
And then you read page 125 which says it can't be done the turn you deep strike.
Seriously - why are you ignoring page 125?
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Post by: shock_at
the FAQ specifically applies to blessings, it doesnt say that it is talking about all "start of bearer's movement phase".
Why would there be two different phrases ("start of turn" and "start of bearer's movement phase") if their intention was that they mean exactly the same thing?
RAI maybe, but the FAQ RAW talks specifically only about blessings. and pg 125 specifically only targets "start of turn" and not movement phase.
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Post by: Lemartes12
The Chip also doesn't give you the option to use it you HAVE to use it you just get to choose what it does.
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Post by: DarthOvious
rigeld2 wrote:And then you read page 125 which says it can't be done the turn you deep strike.
Seriously - why are you ignoring page 125?
I haven't read it yet thats why and nobody is quoting what it does. Guess I'll just need to read it when I get home. Automatically Appended Next Post: Lemartes12 wrote:The Chip also doesn't give you the option to use it you HAVE to use it you just get to choose what it does.
I'm going to have to let others argue about this until I read the rule properly. But in your opinion what do you think is the interpretation of this?
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Post by: Lemartes12
It states "At the start of the bearers movement phase, choose one of the following rules... blah blah blah rest of the rules"
It does not give you the option to not use it, so you aren't really using it as much as it has to happen.
So in a tournament if you feel like being a D*** and your enemy takes this and doesn't declare what he is using you can tell the judge he is cheating. Automatically Appended Next Post: Also with the rules regaurding reserves the FAQ says you choose the order. IE you choose for your reserves to come in before anything else happens. As long as you deploy them prior to moving other units not coming in by reserves.
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Post by: rigeld2
Lemartes12 wrote:It states "At the start of the bearers movement phase, choose one of the following rules... blah blah blah rest of the rules"
It does not give you the option to not use it, so you aren't really using it as much as it has to happen.
So in a tournament if you feel like being a D*** and your enemy takes this and doesn't declare what he is using you can tell the judge he is cheating.
Automatically Appended Next Post:
Also with the rules regaurding reserves the FAQ says you choose the order. IE you choose for your reserves to come in before anything else happens. As long as you deploy them prior to moving other units not coming in by reserves.
And none of that matters at all to the issue in question. I'll quote the relevant part of the rule since no one has decided to read it.
p125 wrote:Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve.
Bold is mine. The order is irrelevant - if it has to be used at the start of the turn (it does) it can't be if you just arrived from reserves.
Seriously - it was cited previously. Continuing the argument without knowing all the rules involved is less than polite.
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Post by: Lemartes12
Wouldn't that invalidate any Ultra Marine chapter tactics for units coming in from deep strike then? IE Turn 1 you delcare Tac Doctrine and drop your tac squads, so they wouldn't get this rule because they came in from reserve?
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Post by: rigeld2
Lemartes12 wrote:Wouldn't that invalidate any Ultra Marine chapter tactics for units coming in from deep strike then? IE Turn 1 you delcare Tac Doctrine and drop your tac squads, so they wouldn't get this rule because they came in from reserve?
Is the Tac Squad using the ability? If so, it can't.
Is it something else using that ability? Is so, there's no issue.
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Post by: JinxDragon
I posted the FAQ because I feel it is relevant to the nature of some of the rules in question, in particular the duel use of terminology in this section which is sadly not an unusual phenomenon in Game Workshop rules. I foresaw the argument against the wording on page 125 and how it would relate to the rules that 'must be used at the start of the movement phase' because of the different terms. The FAQ shows that other instance where these rules interact they should be treated in the same way on the grounds they are effecting the same point in time. Blessings and reserves are used as the most common example, but that doesn't mean other rules are immune simply because they are not listed in an example, and many special abilities do contain the limitation that they can only be used at the start of the movement phase. So why would page 125 have wasted so much ink specifically stating special abilities if none where meant to be effected? Automatically Appended Next Post: The Tac Squad is an interesting question but I will have to be quick as I need to get to work:
I would allow it, but it is a RAI argument more then not.
The limiter in question is not related to any unit but to the table as a whole. It is one of three rules in a sub-set designed to create a turn wide effect that benefits every unit in a different way, none of which trigger at the start of a movement phase or turn. As it is not a rule granted by an individual identifiable model, unlike the pure tide that clearly states bearer or a special rule found only on a warlord, it would be very difficult to state which model is actually the 'evoking' party. Without being able to tell whom is evoking, it is hard to argue that the unit disembarking is the evoking party. When that party benefits from the special rule it is already far past the start of the turn and that is all that matters for page 125.
Basically; it is a list wide rule and those are best considered 'evoked by the player' unless otherwise stated.
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Post by: DarthOvious
rigeld2 wrote: And none of that matters at all to the issue in question. I'll quote the relevant part of the rule since no one has decided to read it.
p125 wrote:Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve.
Bold is mine. The order is irrelevant - if it has to be used at the start of the turn (it does) it can't be if you just arrived from reserves.
Seriously - it was cited previously. Continuing the argument without knowing all the rules involved is less than polite.
The rule for Tau states this though.
"At the start of the bearers movement phase, choose one of the following special rules:................"
The FAQ might say that the turn & the movement phase start at the same time BUT that does not mean that they equate each other. Start of the turn IS NOT the same as the start of the movement phase. Also the wording says at the start of THE BEARERS movement phase, not just the movement phase in general but the models particular movement phase which will start once he deepstrikes. The wording you are saying would mean that Psykers would not get to do their spells after deepstriking since they cast them at the start of the movement phase, but funnily enough the FAQ you cited actually confirms that it is allowed.
The rule on page 125 also says "use any abilities or special rules that must be used at the start of the turn". The puretide chip is not an ability it is a piece of wargear and the special rules it bestows are NOT USED AT THE START OF THE TURN, they are used in the shooting or assault phases of the game. For instance, the term special rules is referencing the special rules section of the rulebook. As such:
Tank Hunter/Monster Hunter - Used in the shooting phase, so it irrelevant to the rule on page 125 of the rulebook.
Stubbourn - Shooting and Assault phase, so it is irrelevant to the rule on page 125 of the rulebook.
Counter Attack/Furious Charge - Assault phase, so it is irrelevant to the rule on page 125 of the rulebook.
In other words you can use the puretide chip because it is a piece of war gear. IT IS NOT AN ABILITY OR SPECIAL RULE IN ITSELF. The special abilities it confers also happen after the movement phase and in the shooting phase/assault phase.
The rule you are referencing is to declare that abilities or special rules THAT GET USED at the start of the turn are not allowed after deepstriking. This is because the chance to use them has passed.
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Post by: rigeld2
DarthOvious wrote:The FAQ might say that the turn & the movement phase start at the same time BUT that does not mean that they equate each other.
They really do.
The wording you are saying would mean that Psykers would not get to do their spells after deepstriking since they cast them at the start of the movement phase, but funnily enough the FAQ you cited actually confirms that it is allowed.
No, funnily enough you're misreading the FAQ. Also, page 67 disallows Psykers from casting blessings/maledictions the turn they arrive.
The rule on page 125 also says "use any abilities or special rules that must be used at the start of the turn". The puretide chip is not an ability it is a piece of wargear and the special rules it bestows are NOT USED AT THE START OF THE TURN, they are used in the shooting or assault phases of the game. For instance, the term special rules is referencing the special rules section of the rulebook. As such:
When does it bestow the special rule? That's what you look at, not what the special rule does.
In other words you can use the puretide chip because it is a piece of war gear. IT IS NOT AN ABILITY OR SPECIAL RULE IN ITSELF.
Caps is cruise control for cool. You can tone it down and no one would mind.
War Gear grants abilities. PEC's ability is to grant special rules. When do you use that ability?
The rule you are referencing is to declare that abilities or special rules THAT GET USED at the start of the turn are not allowed after deepstriking. This is because the chance to use them has passed.
And PEC is used at the start of the turn.
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Post by: DarthOvious
Do they? The FAQ just said it happens at the same time. It did not equate them. So what are you using to state this?
No, funnily enough you're misreading the FAQ. Also, page 67 disallows Psykers from casting blessings/maledictions the turn they arrive.
OK, I have read that now and I agree.
When does it bestow the special rule? That's what you look at, not what the special rule does.
No actually. The rule just says you can't use any abilities or special rules at the start of the movement phase if deepstriking. Read it again.
"Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve."
The special rules conferred do not get used at the start of the movement phase. They get used in the shooting & assault phases.
Caps is cruise control for cool. You can tone it down and no one would mind.
War Gear grants abilities. PEC's ability is to grant special rules. When do you use that ability?
I'm using caps to highlight important wording I am using. Sorry if it seems if I am screaming but I am not. I am just highlighting the important parts of what I am saying.
Wargear are not abilities so it doesn't matter. For instance jump packs are wargear and you can use them when deepstriking at the start of the movement phase. So obviously wargear can be used when deepstriking. The special rules are not being used at the start of the movement phase, so it doesn't''t matter. The wording of the Tau rule also says you pick one special rule and that's it. It doesn't say you may pick one ability, it says that you pick one and the unit has that rule. In other words I need to pick a rule from the list.
And PEC is used at the start of the turn.
Yes, but it is wargear. It is not an ability or special rule & the special rules it confers don't get used in the movement phase. A piece or wargear =/= an ability. It may confer an ability or special rule but as long as those abilities or special rules don't get used at the start of the movement then you are fine. The Tau Rule also says this:
"At the start of the bearers movement phase, choose one of the following special rules:................"
So I have to choose one of the special rules. It also says I do it at the start of the bearers movement phase, not the turn movement phase.
So once again, the rules states:
"Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve."
I am not using an ability or special rule at the start of the movement phase, so what is the problem?
This is backed up by the fact that the special rules section in Tau Codex does not include the PEN. The PEN is listed under Signature Systems. So According to the Tau Codex the PEN is not a special rule.
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Post by: rigeld2
DarthOvious wrote:
Do they? The FAQ just said it happens at the same time. It did not equate them. So what are you using to state this?
Cite the phase prior to the start of the movement phase. Please prove it exists - you're asserting it does.
When does it bestow the special rule? That's what you look at, not what the special rule does.
No actually. The rule just says you can't use any abilities or special rules at the start of the movement phase if deepstriking. Read it again.
"Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve."
The special rules conferred do not get used at the start of the movement phase. They get used in the shooting & assault phases.
That's not what I'm saying. I don't care about the special rules that are conferred - they're irrelevant.
Wargear are not abilities so it doesn't matter. For instance jump packs are wargear and you can use them when deepstriking at the start of the movement phase. So obviously wargear can be used when deepstriking. The special rules are not being used at the start of the movement phase, so it doesn't''t matter. The wording of the Tau rule also says you pick one special rule and that's it. It doesn't say you may pick one ability, it says that you pick one and the unit has that rule. In other words I need to pick a rule from the list.
Your jump pack comparison highlights your misunderstanding.
Movement isn't an ability. Conferring a special rule on yourself is.
Is it an ability?
Are you attempting to use it at the start of the turn?
I am not using an ability or special rule at the start of the movement phase, so what is the problem?
This is backed up by the fact that the special rules section in Tau Codex does not include the PEN. The PEN is listed under Signature Systems. So According to the Tau Codex the PEN is not a special rule.
So Wargear cannot ever grant special rules or abilities? That's what you're asserting.
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Post by: DarthOvious
rigeld2 wrote:
Cite the phase prior to the start of the movement phase. Please prove it exists - you're asserting it does.
Strawman. I didn't say that there was a phase before the movement phase. All I said was that the movement phase & the start of the turn are not equated. They happen at the same time, but start of the turn and start of the movement phase do not equate to each other and the FAQ cited does not equate them. It clarrifys that they happen at the same time but it does not equate them.
As a planner this is pretty common in my line of work. Its called parallel working. Things can happen at the same time. Activity A & Activity B can both be done at the same time, however this does not mean that Activity A = Activity B.
That's not what I'm saying. I don't care about the special rules that are conferred - they're irrelevant.
So whats the problem? What stops me from using wargear at the start of the movement phase? even if the wargear gets used at all.
Your jump pack comparison highlights your misunderstanding.
Movement isn't an ability. Conferring a special rule on yourself is.
Citation from rule book please. Wargear is not using an ability. I don't understand where you are getting this from.
Is it an ability?
No its not an ability. That is what I am saying. A piece of wargear is not an ability. Let me ask you a question. Is a Boltgun an ability? Are Krak Grenades an ability? Are Jump Packs an ability?
Are you attempting to use it at the start of the turn?
Not really. It doesn't get used. It just confers a rule onto your unit every turn. It literally just says pick an ability and you have it. Read the rule again:
"At the start of the bearers movement phase, choose one of the following special rules:................"
It doesn't say I am using it. I am just picking a special rule from the list given. It also says I have to pick one and it has that rule for the turn. If I don't pick a special rule then I am breaking the wargear rule.
So Wargear cannot ever grant special rules or abilities? That's what you're asserting.
It doesn't matter if it grants them, the rule on page 125 just says you can't use special rules or abilities that are done at the start of the movement phase. Granting rules is completely different from using rules. The rules don't actually get used until the shooting or assault phases. So I am not using any special rules or abilities at the start of the movement phase. So everything is good.
EDIT:
To add weight to my argument lets use Logans High King special rule as a comparison.
On page 56 of the Space Wolf codex it says this:
"..............................Such is his skill at command that you may choose one of the following special rules at the beginning of each turn: Fearless, Tank Hunters, Relentless, Preferred Enenmy......................."
So Logans Rule is actually a rule that says at the beginning of each turn.
The FAQ for this ability says this:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3440040a_Space_Wolves_v1.3_September_13.pdf
Q: Can Logan Grimnar benefit from his The High King special rule
the turn he arrives from reserves? And can Logan use The High
King special rule at the beginning of the opponent’s turn? (p56)
A: Yes and yes.
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Post by: Steel-W0LF
Logan's FAQ cinched it.
They are worded the same, and the same abilities are granted even.
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Post by: DarthOvious
Steel-W0LF wrote:Logan's FAQ cinched it.
They are worded the same, and the same abilities are granted even.
Yeah, it just suddenly occurred to me that Logan did the same thing and that is was a well known tactic to put Logan in a drop pod with Long Fangs. So right enough, after checking the FAQ I saw it. I would still say that wargear is not an ability or Special rule in itself though.
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Post by: Fragile
Many codex rules are in violation of BRB rules, until you can show an exemption for the one you have in particular, the BRB rule would stand. Logan can do unique things that no one else can, that does not mean everyone can.
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Post by: JinxDragon
I will need to read more on Logan and how the FAQ relates to the PureTide Engram Chip before I can state for sure how it sways my view on the 'start of the movement phase.' There are certain aspects that could render this FAQ limited to just the one character, or it could be used for precedent grounds. I do not have the resources right now and will have to refrain from commenting on it till I can do some more in depth research. It would be nice to have something I could use to over come page 125, as the PureTide is something I consider a high priority and the only downside it has is page 125. As for the 'war-gear is not an ability or special rule' I still have to disagree. Everything, everything , everything , is a basic or specialized rule of which the vast majority falls under the 'specialized' side of those two categories. When you use a piece of war-gear you are evoking a special rule granted by being in 'possession' of that piece of war-gear. For example; the weapon profile for a boltgun is nothing more then a list of special rules that are evoked when you fire said weapon. This is all covered in the first section of the rule book, unfortunately I do not know the exact page off the top of my head but I want to say around 9 or 10. It doesn't matter if the rule is granted by a piece of war-gear or straight to the model itself, it is still a special rule as defined by the book and can be limited by anything that states it affects 'special rule.' It is actually part of a problem for certain rule debates because we do not have guidance on how to resolve conflicts between certain specialized rules.
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Post by: Steel-W0LF
Fragile wrote:Many codex rules are in violation of BRB rules, until you can show an exemption for the one you have in particular, the BRB rule would stand. Logan can do unique things that no one else can, that does not mean everyone can.
Actually, you are instructed in the rulebook to do the opposite. When a contradiction occurs you are instructed to go with the codex.
Though granted there are situations where that further breaks things thanks to GW's splendid writing ability.
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Post by: DarthOvious
JinxDragon wrote:I will need to read more on Logan and how the FAQ relates to the PureTide Engram Chip before I can state for sure how it sways my view on the 'start of the movement phase.' There are certain aspects that could render this FAQ limited to just the one character, or it could be used for precedent grounds. I do not have the resources right now and will have to refrain from commenting on it till I can do some more in depth research. It would be nice to have something I could use to over come page 125, as the PureTide is something I consider a high priority and the only downside it has is page 125.
Fair enough. I would say there is a better argument for the PEN, since Logan's rule is an actual ability he has and it has been ruled FAQ that he can use it. I've already made my argument for the PEN.
As for the 'war-gear is not an ability or special rule' I still have to disagree.
Everything, everything , everything , is a basic or specialized rule of which the vast majority falls under the 'specialized' side of those two categories. When you use a piece of war-gear you are evoking a special rule granted by being in 'possession' of that piece of war-gear. For example; the weapon profile for a boltgun is nothing more then a list of special rules that are evoked when you fire said weapon. This is all covered in the first section of the rule book, unfortunately I do not know the exact page off the top of my head but I want to say around 9 or 10. It doesn't matter if the rule is granted by a piece of war-gear or straight to the model itself, it is still a special rule as defined by the book and can be limited by anything that states it affects 'special rule.'
It is actually part of a problem for certain rule debates because we do not have guidance on how to resolve conflicts between certain specialized rules.
The rulebook lists them as actual game mechanics in a section called special rules. The Tau codex also has a section on the back sheet that lists special rules for the army. The PEN doesn't come under either of them. In the Tau codex it comes under signature systems. I know that the special rules section of the book does say it is not an exhaustive list, but the PEN isn't a special rule in itself, it just confers special rules which can be done in the shooting/assault phase of the game.
Page 7 of the BRB also has this to say:
"On rare occasions, a conflict will arise between a rule in this rulebook, and one printed in the codex. Where this occurs, the rule printed in the codex always takes precedence".
Page 9 also says this:
"While playing Warhammer 40,000, you'll occasionally discover exceptions to the general turn sequence laid out here, when things are worked out as they occur rather than in any strict order. At other times, you'll find that both players will have to do something at the same time. When these things happen, the player whose turn it is decides the order in which the events occur. Occasionally, the actions of one player will trigger the sudden appearance of a particular unit, or may activate some special rule or occurrence. When this happens, the exceptional rule will contain all the information you need to resolve it."
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Post by: nosferatu1001
The order these things happens in is irrelevant - you are coming in from reserve, and you have to use this special rule at the start of the movement phase. Page 125 outright forbids this from occurring
There is no conflict - for there to be a conflict the Codex would have to state "even when arriving from reserves".
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Post by: Steel-W0LF
nosferatu1001 wrote:The order these things happens in is irrelevant - you are coming in from reserve, and you have to use this special rule at the start of the movement phase. Page 125 outright forbids this from occurring
There is no conflict - for there to be a conflict the Codex would have to state "even when arriving from reserves".
The FAQ on Logan , which is the same wording, and same effects even, show what you posted above to not be the case.
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Post by: nosferatu1001
No, the FAQ on Logan shows that they altered the rules to allow Logan to do this
Please, show where this FAQ allows anyone else to do this. Page and graph.
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Post by: Steel-W0LF
nosferatu1001 wrote:No, the FAQ on Logan shows that they altered the rules to allow Logan to do this
Please, show where this FAQ allows anyone else to do this. Page and graph.
Well:
-There is nothing that says you can't choose a special rule prior to entering the board.
-If two things happen at the same time (at the start if the movement phase) the player gets to choose the order they occure.
-No ability is being used, one is just being chosen, which does not counter any rules.
-Logan's FAQ changed no wording, it just says it can happen. So a different model with a rule worded the same way would get the same ruling. If they actually changed his rule, it would have been errata'd not FAQd.
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Post by: Happyjew
Steel-W0LF wrote:nosferatu1001 wrote:No, the FAQ on Logan shows that they altered the rules to allow Logan to do this
Please, show where this FAQ allows anyone else to do this. Page and graph.
Well:
-There is nothing that says you can't choose a special rule prior to entering the board.
-If two things happen at the same time (at the start if the movement phase) the player gets to choose the order they occure.
-No ability is being used, one is just being chosen, which does not counter any rules.
-Logan's FAQ changed no wording, it just says it can happen. So a different model with a rule worded the same way would get the same ruling. If they actually changed his rule, it would have been errata'd not FAQd.
So what you're saying is that while there is no rule to allow it, Logan's special rule provides a precedent?
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Post by: Steel-W0LF
Happyjew wrote: Steel-W0LF wrote:nosferatu1001 wrote:No, the FAQ on Logan shows that they altered the rules to allow Logan to do this
Please, show where this FAQ allows anyone else to do this. Page and graph.
Well:
-There is nothing that says you can't choose a special rule prior to entering the board.
-If two things happen at the same time (at the start if the movement phase) the player gets to choose the order they occure.
-No ability is being used, one is just being chosen, which does not counter any rules.
-Logan's FAQ changed no wording, it just says it can happen. So a different model with a rule worded the same way would get the same ruling. If they actually changed his rule, it would have been errata'd not FAQd.
So what you're saying is that while there is no rule to allow it, Logan's special rule provides a precedent?
Yes
And nothing that disallows it. Where a rule is just being chosen, not used, nothing prevents it from happening. Unlike powers that are used in the movement phase. Nothing is being used, just selected.
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Post by: grendel083
The rule on page 124 doesn't apply to rules that must be used.
It applies to rules that must be used at the start of the turn.
It's not choosing to use the rule that bans it. You're choosing to use an ability that must be used at the start of the turn. Therefore the rule on p124 comes into effect.
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Post by: DarthOvious
grendel083 wrote:The rule on page 124 doesn't apply to rules that must be used.
It applies to rules that must be used at the start of the turn.
It's not choosing to use the rule that bans it. You're choosing to use an ability that must be used at the start of the turn. Therefore the rule on p124 comes into effect.
Well Logans ability comes into affect at the start of the turn and that was FAQd to be aloowed when deepstriking. Its true that if they changed the ruling it would have been errated and not FAQd. So In essence it does set a precedent.
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Post by: rigeld2
DarthOvious wrote: grendel083 wrote:The rule on page 124 doesn't apply to rules that must be used.
It applies to rules that must be used at the start of the turn.
It's not choosing to use the rule that bans it. You're choosing to use an ability that must be used at the start of the turn. Therefore the rule on p124 comes into effect.
Well Logans ability comes into affect at the start of the turn and that was FAQd to be aloowed when deepstriking. Its true that if they changed the ruling it would have been errated and not FAQd. So In essence it does set a precedent.
GW changes rules using FAQs all the time.
Using Logan's FAQ to argue precedent is an argument of intent.
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Post by: Fragile
DarthOvious wrote: grendel083 wrote:The rule on page 124 doesn't apply to rules that must be used.
It applies to rules that must be used at the start of the turn.
It's not choosing to use the rule that bans it. You're choosing to use an ability that must be used at the start of the turn. Therefore the rule on p124 comes into effect.
Well Logans ability comes into affect at the start of the turn and that was FAQd to be aloowed when deepstriking. Its true that if they changed the ruling it would have been errated and not FAQd. So In essence it does set a precedent.
Tyranid ICs cannot join a unit in a spore pod, therefore by that reasoning, no other army's ICs can join units either in drop pods. ( Using the Logan example for context.)
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Post by: Nilok
Fragile wrote: DarthOvious wrote: grendel083 wrote:The rule on page 124 doesn't apply to rules that must be used.
It applies to rules that must be used at the start of the turn.
It's not choosing to use the rule that bans it. You're choosing to use an ability that must be used at the start of the turn. Therefore the rule on p124 comes into effect.
Well Logans ability comes into affect at the start of the turn and that was FAQd to be aloowed when deepstriking. Its true that if they changed the ruling it would have been errated and not FAQd. So In essence it does set a precedent.
Tyranid ICs cannot join a unit in a spore pod, therefore by that reasoning, no other army's ICs can join units either in drop pods. ( Using the Logan example for context.)
Well its a good thing that other armies don't use Spore Pods or Tyranid units.
The problem with this argument is one FAQ it talking about unit interactions, while the other FAQ is talking about the timing of a special rule. The PEN and Logan's The High King both have the same wording, save for Logan's applies on every turn.
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Post by: Fragile
No, its about a basic rule that says ICs can join units in drop pods. But then, for no explained reason a FAQ says Tyranids cannot. That FAQ changes the rules.
You cannot use start of turn powers when you come in from reserve. Then for no explained reason, its says Logan can. This FAQ breaks a rule.
You cannot use a FAQ answer for anything other than what it specifically addresses. You cannot claim precedent or you can start pulling your ICs out of your droppods with your Sternguard vets.
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Post by: Steel-W0LF
Fragile wrote:No, its about a basic rule that says ICs can join units in drop pods. But then, for no explained reason a FAQ says Tyranids cannot. That FAQ changes the rules.
You cannot use start of turn powers when you come in from reserve. Then for no explained reason, its says Logan can. This FAQ breaks a rule.
You cannot use a FAQ answer for anything other than what it specifically addresses. You cannot claim precedent or you can start pulling your ICs out of your droppods with your Sternguard vets.
But you are not using a power. Which IS disallowed.
You are selecting one. Which is not disallowed.
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Post by: Fragile
Now your trying to argue semantics. Using the chip IS using a special that must be used at the start of the turn which is disallowed
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Post by: Steel-W0LF
Well. Semantic is RAW, is it not.
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Post by: Fragile
So your argument is that the Puretide chip is not a special rule or ability. Then what might it be ?
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Post by: Steel-W0LF
It's just wargear that let's you choose a special rule.
None of the rules it confers affect the movement phase. Automatically Appended Next Post: It would be like saying a combo plasma gun can't shoot the plasma the turn it deep strikes in.
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Post by: rigeld2
Steel-W0LF wrote:It's just wargear that let's you choose a special rule.
None of the rules it confers affect the movement phase.
Automatically Appended Next Post:
It would be like saying a combo plasma gun can't shoot the plasma the turn it deep strikes in.
No, it's not. The combi has no rule saying it must be used at the start of the movement phase.
Come up with a relevant example please.
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Post by: Steel-W0LF
rigeld2 wrote: Steel-W0LF wrote:It's just wargear that let's you choose a special rule.
None of the rules it confers affect the movement phase.
Automatically Appended Next Post:
It would be like saying a combo plasma gun can't shoot the plasma the turn it deep strikes in.
No, it's not. The combi has no rule saying it must be used at the start of the movement phase.
Come up with a relevant example please.
The chip is not being used at the start of the movement phase either. The chips effects happen on the shooting phase (or later) just like the combi.
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Post by: rigeld2
No, the decision is not made in the shooting phase - that's been proven.
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Post by: DarthOvious
rigeld2 wrote:No, the decision is not made in the shooting phase - that's been proven.
That's it, its just a decision. What rules disbar me from making decisions? I wouldn't be able to move forward with the game if I couldn't make any decisions. So I deep strike in but alas I'm not allowed to make decisions any more according to you.
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Post by: Steel-W0LF
So, decisions are disbarred from being made after deep striking?
Pg.#?
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Post by: JinxDragon
The chip itself does have a limitation on it stating 'start of the movement phase.' It matters not that the Puretide is a rule that grants access to secondary special rules, evoked at a later time. All that matters is the timing in which the original rule is used, that being that you chose which rule you use at the start of the movement phase. If you are denied permission to grant a model the secondary special rule in the first place then there is no way for you to be able to state you have said secondary rule to use at a later point in time. Still not entirely sure where to lie on the question of the 'can it be used coming from reserves' now though, all thanks to that FAQ. Prior to this I would of been under the impression that anything under the very broad category of 'abilities and special rules' would of counted. The FAQ and the chamber tactic question has me doubting if those terms are designed to be as broadly interpenetrated. The first because we have a near identical rule being given permission to ignore page 125 and the second because page 125 never addressed table wide abilities that are not triggered by any specific model. It is now something I would like to see addressed by a FAQ specific for it, or even better to see page 125 addressed so it is far more clear what they intend.
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Post by: rigeld2
DarthOvious wrote:rigeld2 wrote:No, the decision is not made in the shooting phase - that's been proven.
That's it, its just a decision. What rules disbar me from making decisions? I wouldn't be able to move forward with the game if I couldn't make any decisions. So I deep strike in but alas I'm not allowed to make decisions any more according to you.
No, it's a decision that happens because of an ability. And what's denied on the turn you deep strike?
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Post by: DarthOvious
rigeld2 wrote: DarthOvious wrote:rigeld2 wrote:No, the decision is not made in the shooting phase - that's been proven.
That's it, its just a decision. What rules disbar me from making decisions? I wouldn't be able to move forward with the game if I couldn't make any decisions. So I deep strike in but alas I'm not allowed to make decisions any more according to you.
No, it's a decision that happens because of wargear. And what's denied on the turn you deep strike?
Fixed that for you. If you still think the wargear can't be used then so be it, but it is not an ability. I have already stated this, wargear in itself is not an ability. It confers special rules & abilities which get used in the movement and shooting phases of the game but it is not an ability. It is under the signature systems area of the codex. Of course there is also the discussion of whether or not it is a rule anyway. Does it constitute a special rule, a basic rule or a codex rule.
All in all, I think the Tau players should be able to use it. There is just too much difference in the wording I don't really see how it can be enforced. Following arguments noted:
1) FAQ for Logan allows him to use his ability. People have already referred to an FAQ to try and link start of movement to being equal to start of turn, so it cannot be discounted. If you discount it as being invalid becase the guys who wrote it don't know what they are doing then the previous FAQ cited must be invalid on the same basis.
2) Wording says start of bearers movement phase. So it doesn't list start of turn & it doesn't even list start of the overall movement phase. It lists the start of the BEAERS movement phase. Without any FAQ to address what exactly this means and how the bearers movement phase relates to the overall movement phase then I don't see how this discussion can be taken forward.
3) It doesn't say the PEN is used, it just says that an ability must be chosen. It basically says pick an ability, the unit has that ability until his next movement phase.
4) The PEN is a piece of wargear, it is not listed under the special rules section of the Tau codex but is listed under signature systems. It is also doubted if it can be classified as an ability when it is a piece of wargear and not a skill that the Tau model has learned. i.e. it is mechanical not physical. Without clarification from GW and a FAQ on this, it is difficult to assert that the PEN has limitations.
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Post by: grendel083
Are you saying Wargear can never grant an ability?
So the Ork wargear "Docs Tools" doesn't grant FNP?
DarthOvious wrote:1) FAQ for Logan allows him to use his ability. People have already referred to an FAQ to try and link start of movement to being equal to start of turn, so it cannot be discounted. If you discount it as being invalid becase the guys who wrote it don't know what they are doing then the previous FAQ cited must be invalid on the same basis.
The FAQ for Logan's ability applies to Logan's ability, not every ability used at the start of the movement phase.
This is an exception to the rule on p124, not a blanket excuse to ignore the rule.
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Post by: DarthOvious
grendel083 wrote:Are you saying Wargear can never grant an ability?
So the Ork wargear "Docs Tools" doesn't grant FNP?
This has been covered, the special rules granted are all used in the shooting or assault phases of the game. So none of them are used at the start of the turn which the rule on Page 125 states. All thats done at the start of the bearers movement phase is that the rule to be used is nominated. It basically says, pick a rule and you have that rule until the bearers next movement phase.
As per FAQ for Logan, he does a similar thing, except his wording says at the start of the turn pick a rule and the unit he is with gets that rule. This comes from his "The High King" ability. There are differences between Logan & the PEN but the differences favour the PEN being allowed to do it anyway. Differences are:
1) PEN says start of the bearers movement phase, Logan says start of the turn.
2) PEN is a signature system and thus is wargear. Logan's "The High King", I would argue is an ability. It's something that Logan can do and has learned through skill. Some people may argue its a special rule but I wouldn't say it was. I see special rules as being the rules listed as special rules in the BRB or even under codex in the special rules entries. I am aware that the BRB says that the rules listed in the special rules section are not an exhaustive list, but I believe that anything else is listed under special rules sections of the new codices, of which Space Wolves do not have yet, so it is hard to tell.
Considering that the rule on Page 125 says that an ability or special rule which is used at the start of the turn cannot be used in the turn a unit deepstrikes but Logan has been FAQd to be OK when he deepstrikes then I really don't see how they can claim it applies to the PEN when it doesn't even apply for Logan. All people have said so far is that the FAQ writers are stupid and changed the rules, but I think it shows that the rule on Page 125 was probably not meant for these types of things and were meant for something else. It indicates that being able to choose special rules for later stages in the game is fine and OK, but it is barred for special rules or abilities that are actually used at the start of turn, maybe even movement phase if indeed they are supposed to be the same thing like some people say. An example of this is psychic powers and the fact that Benedictions are done are the start of the movement phase.
The FAQ for Logan's ability applies to Logan's ability, not every ability used at the start of the movement phase.
This is an exception to the rule on p124, not a blanket excuse to ignore the rule.
This was done in the FAQ section and not the errata section. I know some people have argued that rules have been changed in the FAQ section before, but if this is the case then it sets a precendent because the only reason why they would do such a thing is because the rule isn't really meant to work like that to begin with.
If they wanted to change Logans ability then they could have used the errata to change the wording. The fact it was acknowledged in the FAQ would seem to suggest that they never intended for the rule to be used in that manner.
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Post by: rigeld2
DarthOvious wrote: grendel083 wrote:Are you saying Wargear can never grant an ability? So the Ork wargear "Docs Tools" doesn't grant FNP? This has been covered, the special rules granted are all used in the shooting or assault phases of the game. So none of them are used at the start of the turn which the rule on Page 125 states. All thats done at the start of the bearers movement phase is that the rule to be used is nominated. It basically says, pick a rule and you have that rule until the bearers next movement phase.
No - your interpretation cannot be correct. The unit does not have those special rules. The wargear gives you the ability to choose one of those special rules. You're ignoring the middle fact - that the wargear gives you the ability to choose. That's your mistake. Automatically Appended Next Post: DarthOvious wrote:If they wanted to change Logans ability then they could have used the errata to change the wording. The fact it was acknowledged in the FAQ would seem to suggest that they never intended for the rule to be used in that manner.
How is that relevant? GW changes rules in FAQs frequently. And even if you're going to (incorrectly) assert it's not a rule change how does that give precedent to anything? Or are you going to agree that precedent says ICs cannot embark into transports during deployment based on the Tyranid FAQ denying ICs entry into mycetic spores?
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Post by: nosferatu1001
Darth - yes, you make a choice. That choice has an effect that something is used - you go from not having monster hunter to having monster hunter
You are using an ability. You then may not ever use the consequence of that ability (the rule, for example MH) that turn, but have still had to do something in order to have that chance.
Page 125 flat out restricts this, with no RAW reasoning otherwise. Logan has a specific exception allowing his THK ability to function, despite it also often granting a rule (relentless) that only applies during the shooting phase.
Rob
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Post by: Lemartes12
you guys can argue about this forever or you could all send GW and email and get the question FAQ'd
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Post by: Nilok
Lemartes12 wrote:you guys can argue about this forever or you could all send GW and email and get the question FAQ'd
Unfortunately they haven't FAQ'd anything in months unless it was a missprinting in the codex.
Also this is You Make Da Call, there is no arbitrator here but brute force.
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Post by: rigeld2
Lemartes12 wrote:you guys can argue about this forever or you could all send GW and email and get the question FAQ'd
You're assuming I haven't.
You'd be wrong. That's what you get for assuming.
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Post by: Lemartes12
rigeld2 wrote: Lemartes12 wrote:you guys can argue about this forever or you could all send GW and email and get the question FAQ'd
You're assuming I haven't.
You'd be wrong. That's what you get for assuming.
Now your assuming that im assuming. I am merely suggesting an alternative, seeing as everyone keeps making the same arguement.
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Post by: nosferatu1001
Actually you gave an exclusive statement - do this OR this, with no possibility for and / or. ANd rigeld proved your assumption, that there is only an OR, wrong, by doing both.
So "you guys can...." is a false statement, based on a faulty assumption. No assumption required to show that, just logic
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Post by: Lemartes12
nosferatu1001 wrote:Actually you gave an exclusive statement - do this OR this, with no possibility for and / or. ANd rigeld proved your assumption, that there is only an OR, wrong, by doing both.
So "you guys can...." is a false statement, based on a faulty assumption. No assumption required to show that, just logic
Take it how you want to. Either way your going come up with the assume that the assumption was made that i was assuming..... Either way has everyone in this thread sent the message to GW asking for the FAQ or are we to assume that everyone has or hasn't... which gos back to the orinigal statement where the assumption of assuming was made.
"Lemartes12 wrote:
you guys can argue about this forever or you could all send GW and email and get the question FAQ'd.
Seems more of a generall statement toward the whole of the thread rather than targeting one specific person. Automatically Appended Next Post: and
Nilok wrote: Lemartes12 wrote:you guys can argue about this forever or you could all send GW and email and get the question FAQ'd
Unfortunately they haven't FAQ'd anything in months unless it was a missprinting in the codex.
Also this is You Make Da Call, there is no arbitrator here but brute force.
This goes with the Phrase "the sqeaky wheel gets the grease" enough people keep sending them emails they will be more inclined to answer it. Hence why i suggested everyone just emails GW about it.
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Post by: nosferatu1001
One guy DIDNT, meaning your statement was false - you gave no choice.
NO assumption made on mine or Rigelds part, just literally showing your error.
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Post by: Lemartes12
Haha Internet Heros, where would the world be with you.
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Post by: nosferatu1001
NOthing heroic about pointing out others mistakes. The obstinacy of those who refuse to admit their error is always fun, and the defensiveness / dismissal of others is a classic, as well.
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Post by: Lemartes12
^
This is what i was talking about.
Anyway interested in seeing how they FAQ it. IMO im going to have to go with the wargear thing. Otherwise RAW would disallow some chapter tactics from affecting marines based off the wording.
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Post by: DarthOvious
rigeld2 wrote: DarthOvious wrote: grendel083 wrote:Are you saying Wargear can never grant an ability?
So the Ork wargear "Docs Tools" doesn't grant FNP?
This has been covered, the special rules granted are all used in the shooting or assault phases of the game. So none of them are used at the start of the turn which the rule on Page 125 states. All thats done at the start of the bearers movement phase is that the rule to be used is nominated. It basically says, pick a rule and you have that rule until the bearers next movement phase.
No - your interpretation cannot be correct. The unit does not have those special rules. The wargear gives you the ability to choose one of those special rules.
You're ignoring the middle fact - that the wargear gives you the ability to choose. That's your mistake.
There is no rule which limits you from CHOOSING. It only limits you using special abilities. The PEN is not a special ability.
According to you Boltguns are special abilities. Jump packs are special abilties. Wargear are NOT abilities or special rules in themselves.
Automatically Appended Next Post:
DarthOvious wrote:If they wanted to change Logans ability then they could have used the errata to change the wording. The fact it was acknowledged in the FAQ would seem to suggest that they never intended for the rule to be used in that manner.
How is that relevant? GW changes rules in FAQs frequently. And even if you're going to (incorrectly) assert it's not a rule change how does that give precedent to anything? Or are you going to agree that precedent says ICs cannot embark into transports during deployment based on the Tyranid FAQ denying ICs entry into mycetic spores?
Even if it was a rule change what rule did they change? They didn't errata the wording of the codex so does that then mean they changed the rule in the book? I think its clear here that the rule wasn't to be interpretated the way you are looking at it. Otherwise they would have just said no to Logan. The fact they said yes is proof that they don't want the rule on page 125 to be used that way.
Automatically Appended Next Post:
nosferatu1001 wrote:Darth - yes, you make a choice. That choice has an effect that something is used - you go from not having monster hunter to having monster hunter
Yes.
You are using an ability. You then may not ever use the consequence of that ability (the rule, for example MH) that turn, but have still had to do something in order to have that chance.
Wrong. Read the rule on Page 125. The abilties in themselves are NOT banned. Monster Hunter can be used when deep striking if said unit has Monster Hunter because Monster Hunter is used in THE SHOOTING PHASE, not at the beginning of the turn.
Page 125 flat out restricts this, with no RAW reasoning otherwise. Logan has a specific exception allowing his THK ability to function, despite it also often granting a rule (relentless) that only applies during the shooting phase.
Rob
Page 125 does not restrict it. Read it again. It resticts Special rules or abilities that have to be used at the start of the turn when deepstriking. Monster Hunter is not used at the start of the turn.
What is in question here is if the wargear to nominate the rule can be used or not because the decision is made at the start of the turn. As I said though, wargear in itself is not an ability or specail rule. The PEN isn't even listed under the Tau Special Rules, it is listed in the signature systems area of the codex. The wording doesn't even say that the PEN is used, the rules says pick a rule, you have that rule. It doesn't give me an option to not use it. Its says I pick a rule and I have that rule.
Lemartes12 wrote:^
This is what i was talking about.
Anyway interested in seeing how they FAQ it. IMO im going to have to go with the wargear thing. Otherwise RAW would disallow some chapter tactics from affecting marines based off the wording.
Exactly, the way they are reading it is preposterous. Space Marine Chapter Traits would be useless for deepstriking units.
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Post by: rigeld2
DarthOvious wrote:
There is no rule which limits you from CHOOSING. It only limits you using special abilities. The PEN is not a special ability.
According to you Boltguns are special abilities. Jump packs are special abilties. Wargear are NOT abilities or special rules in themselves.
No, wargear grant abilities. Wargear can also allow you to shoot, etc. but they also can grant special rules or abilities. One of those abilities would be to grant a special rule upon the bearer. What does the PEC do?
Even if it was a rule change what rule did they change?
That ICs are allowed to join units prior to deployment.
They didn't errata the wording of the codex so does that then mean they changed the rule in the book? I think its clear here that the rule wasn't to be interpretated the way you are looking at it. Otherwise they would have just said no to Logan. The fact they said yes is proof that they don't want the rule on page 125 to be used that way.
In Logan's specific case. The FAQ is very specific. You can use it to try and argue intent, but that's a different discussion.
You are using an ability. You then may not ever use the consequence of that ability (the rule, for example MH) that turn, but have still had to do something in order to have that chance.
Wrong. Read the rule on Page 125. The abilties in themselves are NOT banned. Monster Hunter can be used when deep striking if said unit has Monster Hunter because Monster Hunter is used in THE SHOOTING PHASE, not at the beginning of the turn.
You're conflating special rules with abilities. You shouldn't - they aren't the same thing.
When nos refers to ability, he's referring to the choosing that the PEC grants.
What is in question here is if the wargear to nominate the rule can be used or not because the decision is made at the start of the turn. As I said though, wargear in itself is not an ability or specail rule. The PEN isn't even listed under the Tau Special Rules, it is listed in the signature systems area of the codex. The wording doesn't even say that the PEN is used, the rules says pick a rule, you have that rule. It doesn't give me an option to not use it. Its says I pick a rule and I have that rule.
None of which is relevant - you're still using it to pick a rule.
Exactly, the way they are reading it is preposterous. Space Marine Chapter Traits would be useless for deepstriking units.
It's preposterous because some things might not work the way you're expecting? What?
And the UM Chapter Tactics is the only one potentially affected by this. I say potentially because it's not the deep-striking unit activating the rule. But let's not let actual rules get in the way of your crusade.
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Post by: Lemartes12
Exactly, the way they are reading it is preposterous. Space Marine Chapter Traits would be useless for deepstriking units.
It's preposterous because some things might not work the way you're expecting? What?
And the UM Chapter Tactics is the only one potentially affected by this. I say potentially because it's not the deep-striking unit activating the rule. But let's not let actual rules get in the way of your crusade.
Alot to delete to get to this one. The reason i think the PEC would work is the reason why UM chapter tactics would work. Because the character himself is not "using" the power. The way PEC is worded is it just happens. It activates and you choose a power, you are not electing to use it.
PG. 125: Unless Stated otherwise, a unit cannot charge, or us any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserves. (this would not just limit it to the character using it but also anyone affected by a rule when they come in. Which means you would not be able to target that unit with a blessing because while they do not activate the blessing itself they would RAW not be able to benifit from the rule.)
UM Chapter Tactics: Combat Doctrine: This Detachment can utilise each of the following combat Doctrines onces per game. To do so, At the START OF YOUR TURN, state which doctrine is in effect until the beggining of your next turn.
(while the character is not using the ability himself its a rule that is used at the start of your turn. Which by the rule of PG. 125 would disallow its use on anyone coming in by deepstrike)
Puretide Engram Neurochip: At the start of the bearer's movement phase, choose one of the following special rules: Rules(not listing them all). The model with the puretide Engram neurochip has that special rule intil the start of his next movement phase. (while it can be argued that the start of the movement phase is also the start of the turn, the character himself is not using the wargear as much as it is granting him a rule, since it doesn't give you the option to use it.)
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Post by: rigeld2
There's nothing on page 125 that limits the rule to only optional abilities.
And you're incorrect about your statement that a unit cannot benefit from a blessing. There is no rule support for the statement that page 125 restricts benefits. The unit cannot use them, but another unit can cast those abilities.
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Post by: Lemartes12
JinxDragon wrote:As for the 'war-gear is not an ability or special rule' I still have to disagree.
Everything, everything , everything , is a basic or specialized rule of which the vast majority falls under the 'specialized' side of those two categories. When you use a piece of war-gear you are evoking a special rule granted by being in 'possession' of that piece of war-gear. For example; the weapon profile for a boltgun is nothing more then a list of special rules that are evoked when you fire said weapon. This is all covered in the first section of the rule book, unfortunately I do not know the exact page off the top of my head but I want to say around 9 or 10. It doesn't matter if the rule is granted by a piece of war-gear or straight to the model itself, it is still a special rule as defined by the book and can be limited by anything that states it affects 'special rule.'
It is actually part of a problem for certain rule debates because we do not have guidance on how to resolve conflicts between certain specialized rules.
According to this comment everything is a special rule. So either the Wargear is not a special rule or ability. Or it is. Which would keep blessings (which would be special rules) from affecting the unit since they cannot benifit from the rule. Which would keep the UM chapter Tactics from working.
So what is it?
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Post by: rigeld2
Lemartes12 wrote:According to this comment everything is a special rule. So either the Wargear is not a special rule or ability. Or it is. Which would keep blessings (which would be special rules) from affecting the unit since they cannot benifit from the rule. Which would keep the UM chapter Tactics from working.
So what is it?
The bolded has no basis in the actual rules.
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Post by: DarthOvious
rigeld2 wrote: DarthOvious wrote:
There is no rule which limits you from CHOOSING. It only limits you using special abilities. The PEN is not a special ability.
According to you Boltguns are special abilities. Jump packs are special abilties. Wargear are NOT abilities or special rules in themselves.
No, wargear grant abilities. Wargear can also allow you to shoot, etc. but they also can grant special rules or abilities. One of those abilities would be to grant a special rule upon the bearer. What does the PEC do?
For goodness sake, there is NO LIMITATION ON GRANTING ABILITIES ON PAGE 125. It just says you can't use any abilties that have to be used at the start of the turn. Abilities can still be granted for using in the shooting and/or assault phases of the game. The rule doesn't say that the PEN is used at all, it just says pick a rule, you have that rule. Picking the rule happens at the start of the bearers movement phase & not the overall movement phase in general. There is also no limitation in saying that I cannot choose abilities while in reserve. So in essence I can pick the ability while in reserve, deepstrike in and then use the rule in the shooting/assault phase of the game. The PEN is a piece of wargear, it is not an ability or a special rule in itself and I don't know how many times I need to say this, all the while you ignore what I already told you a million times. Here is how it goes:
1)Start of the movement phase
2) Deepstrike unit and choose ability for the PEN. I am not using an ability and I am not using a special rule at this point of the game. So Page 125 is not relevant at this point.
3) Do rest of movement.
4) Start Shooting Phase
5) Use special rule for shooting phase i.e Monster Hunter
6) Etc,
Wargear may confer/grant abilities or special rules but this does not mean that wargear are abilities or special rules themselves. Examples of wargear are:
1) Jump Packs
2) Boltguns
3) Grav Weapons
4) Bikes
5) Jet Packs
6) Etc, etc.
Notice how Jet Packs can still be used in the assault phase, even in a turn when they have deepstriked. So just because they have deepstriked this does not affact their abilities that they use in the assault phase.
Even if it was a rule change what rule did they change?
That ICs are allowed to join units prior to deployment.
I meant in relation to The High King Rule. Did they change the codex rule or the BRB rule?
They didn't errata the wording of the codex so does that then mean they changed the rule in the book? I think its clear here that the rule wasn't to be interpretated the way you are looking at it. Otherwise they would have just said no to Logan. The fact they said yes is proof that they don't want the rule on page 125 to be used that way.
In Logan's specific case. The FAQ is very specific. You can use it to try and argue intent, but that's a different discussion.
Why not just change the wording and errata it? They did that with the Blood Chalice gear for Blood Angels. They changed the wording to make sure it only applied to BA units.
As per GW and what they say in reagrds to FAQs
http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018§ion=&aId=3000006
FAQs, or Frequently Asked Questions are grey areas, points of confusion or places where rules can and have been interpreted in conflicting ways. For each FAQ we provide the answer as determined by the Games Development team; while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation.
Games Workshop even say that FAQs are their INTERPRETATION OF THE RULES. You can argue that they change rules all the time if you like but GW have said themselves that their FAQs are the interpretation of the rules currently in place and are different from errata.
Wrong. Read the rule on Page 125. The abilties in themselves are NOT banned. Monster Hunter can be used when deep striking if said unit has Monster Hunter because Monster Hunter is used in THE SHOOTING PHASE, not at the beginning of the turn.
You're conflating special rules with abilities. You shouldn't - they aren't the same thing.
When nos refers to ability, he's referring to the choosing that the PEC grants.
I am not conflating special rules & abilites. I am just stating that the PEN is neither of them.
What is in question here is if the wargear to nominate the rule can be used or not because the decision is made at the start of the turn. As I said though, wargear in itself is not an ability or specail rule. The PEN isn't even listed under the Tau Special Rules, it is listed in the signature systems area of the codex. The wording doesn't even say that the PEN is used, the rules says pick a rule, you have that rule. It doesn't give me an option to not use it. Its says I pick a rule and I have that rule.
None of which is relevant - you're still using it to pick a rule.
And what stops me from picking a rule? I am not using the rule yet. The wargear allows me to pick a rule for later use. There is nothing to say that I cannot use wargear. Even then it doesn't say that I am using said wargear. The wargear itself grants a special rule every turn. I just have to pick that rule every turn at the start of the movement phase. However it doesn't say I am actually using the wargear at that point in order to do it.
Exactly, the way they are reading it is preposterous. Space Marine Chapter Traits would be useless for deepstriking units.
It's preposterous because some things might not work the way you're expecting? What?
And the UM Chapter Tactics is the only one potentially affected by this. I say potentially because it's not the deep-striking unit activating the rule. But let's not let actual rules get in the way of your crusade.
Oh I see, so you want to be able to argue for the use of the Ultramarines traits but you will deny that the PEN is allowed. The Ultramarines traits say that the doctrines are picked at the start of the turn. All of the doctrines that are listed are either used by models or used by units that turn. So deepstriking units will be using a trait that you CHOOSE at the start of the turn. The PEN chip says I can get to pick a rule for the unit for the turn, so if you want to get technical over it the unit isn't activating the rule, I am. It says that I get to pick the rule, so I am making the choice.
The same reasoning you are using for Ultramarine doctrines I can use for the PEN. The wargear just allows ME to pick a special rule for that unit every turn. My wargear is functioning in the exact same way as those Ultramarine traits.
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Post by: rigeld2
DarthOvious wrote:rigeld2 wrote: DarthOvious wrote:
There is no rule which limits you from CHOOSING. It only limits you using special abilities. The PEN is not a special ability.
According to you Boltguns are special abilities. Jump packs are special abilties. Wargear are NOT abilities or special rules in themselves.
No, wargear grant abilities. Wargear can also allow you to shoot, etc. but they also can grant special rules or abilities. One of those abilities would be to grant a special rule upon the bearer. What does the PEC do?
For goodness sake, there is NO LIMITATION ON GRANTING ABILITIES ON PAGE 125. It just says you can't use any abilties that have to be used at the start of the turn.
And what is granting that special rule (not ability - there is a difference)?
2) Deepstrike unit and choose ability for the PEN. I am not using an ability and I am not using a special rule at this point of the game. So Page 125 is not relevant at this point.
So the PEC doesn't grant you the ability to choose a special rule? You have that ability without the PEC?
Notice how Jet Packs can still be used in the assault phase, even in a turn when they have deepstriked. So just because they have deepstriked this does not affact their abilities that they use in the assault phase.
Are Jet Packs wargear that must be used at the beginning of the turn? No? Then why are you comparing them? It's like words matter or something.
Even if it was a rule change what rule did they change?
That ICs are allowed to join units prior to deployment.
I meant in relation to The High King Rule. Did they change the codex rule or the BRB rule?
Since the FAQ was in the Codex section and not the BRB section, it'd be the codex specific rule.
They didn't errata the wording of the codex so does that then mean they changed the rule in the book? I think its clear here that the rule wasn't to be interpretated the way you are looking at it. Otherwise they would have just said no to Logan. The fact they said yes is proof that they don't want the rule on page 125 to be used that way.
In Logan's specific case. The FAQ is very specific. You can use it to try and argue intent, but that's a different discussion.
Why not just change the wording and errata it? They did that with the Blood Chalice gear for Blood Angels. They changed the wording to make sure it only applied to BA units.
Because they didn't feel like it? It's not my place to guess why - I can only go by what's given.
Games Workshop even say that FAQs are their INTERPRETATION OF THE RULES. You can argue that they change rules all the time if you like but GW have said themselves that their FAQs are the interpretation of the rules currently in place and are different from errata.
And when their interpretation is in direct contradiction to the written rule, did they change the rule or does the written rule stand?
Wrong. Read the rule on Page 125. The abilties in themselves are NOT banned. Monster Hunter can be used when deep striking if said unit has Monster Hunter because Monster Hunter is used in THE SHOOTING PHASE, not at the beginning of the turn.
You're conflating special rules with abilities. You shouldn't - they aren't the same thing.
When nos refers to ability, he's referring to the choosing that the PEC grants.
I am not conflating special rules & abilites. I am just stating that the PEN is neither of them.
Abilities can still be granted for using in the shooting and/or assault phases of the game.
You are conflating them. I bolded one example above and copy/pasted another from your post.
And what stops me from picking a rule? I am not using the rule yet. The wargear allows me to pick a rule for later use. There is nothing to say that I cannot use wargear. Even then it doesn't say that I am using said wargear. The wargear itself grants a special rule every turn. I just have to pick that rule every turn at the start of the movement phase. However it doesn't say I am actually using the wargear at that point in order to do it.
The wargear grants you a nifty ability. What is that ability? That you must pick a special rule at the beginning of your movement phase. How are you picking that special rule? By using the ability that the PEC grants.
Oh I see, so you want to be able to argue for the use of the Ultramarines traits but you will deny that the PEN is allowed. The Ultramarines traits say that the doctrines are picked at the start of the turn. All of the doctrines that are listed are either used by models or used by units that turn. So deepstriking units will be using a trait that you CHOOSE at the start of the turn. The PEN chip says I can get to pick a rule for the unit for the turn, so if you want to get technical over it the unit isn't activating the rule, I am. It says that I get to pick the rule, so I am making the choice.
The UM traits are not used my models or units.
To do so, at the start of your turn, state which doctrine you wish to use (if any)- that doctrine is in effect until the beginning of your next turn.
Note how it's not an individual unit using it, you're stating overall which one you wish to use and then individual units/models can benefit.
The same reasoning you are using for Ultramarine doctrines I can use for the PEN. The wargear just allows ME to pick a special rule for that unit every turn. My wargear is functioning in the exact same way as those Ultramarine traits.
Demonstrably false.
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Post by: DarthOvious
I think this really has to be the last thing to say here.
http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018§ion=&aId=3000006
Errata provide corrections to the errors that sometimes creep into our books. It is important to note that Errata carry the same 'authority' as the main rules and permanently modify published material; where one of our books says one thing and the errata changes this to something else, the errata takes precedence as the 'correct' version of that material.
So its clear from GW that errata is used to correct errors.
Amendments are changes made to our rules in order to make them work within a new context; the most common example would be when a new core rulebook is released which then has a knock-on effect of invalidating existing material. They are not designed to fix newly created weaknesses or shortfalls, but simply to ensure that no rule, unit, item of equipment or whatever else is left incompatible with the current edition of the game.
Clear from this that the Magenta changes are to be considered ammendments to the rules.
FAQs, or Frequently Asked Questions are grey areas, points of confusion or places where rules can and have been interpreted in conflicting ways. For each FAQ we provide the answer as determined by the Games Development team; while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation.
Clear from this that FAQs are the interpretation of the rules to be used.
So in short, Logans High King rule by their standards was interpretated to be allowed within the current rules of the game. Even if people here wanted to argue the following:
1) That the PEN is an ability, not just wargear.
2) Movement Phase = Start of the trun.
3) That GW change rules in FAQs
Neither of anything matters above. It is made clear that FAQ rulings are rulings based on interpretation of the rules and are their official interpretations. To demand that these points do apply to the PEN does not invalidate it being able to be used on a turn when deepstriking, as the interpretation of the rule would then match Logans rule exactly. i.e. At the start of a turn pick an ability and your unit gets that ability. Both Logan and the PEN do this under the assumptions that people have made above in the 3 points.
1) Unit with Logan or PEN deepstrikes.
2) Unit with Logan or PEN picks a special rule at start of the turn (equated by some to also mean start of the movement phase).
3) Unit with Logan or PEN use special rule in shooting/assault phase.
The interpretation must be equal to that of the ruling with Logan in this instance. Note that GW stated the folling in regards to their FAQs, "while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation". So when people say that GWs intentions cannot be made from the Logan ruling, well they are wrong, because GW said that you could.
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Post by: Lemartes12
rigeld2 wrote: Lemartes12 wrote:According to this comment everything is a special rule. So either the Wargear is not a special rule or ability. Or it is. Which would keep blessings (which would be special rules) from affecting the unit since they cannot benifit from the rule. Which would keep the UM chapter Tactics from working.
So what is it?
The bolded has no basis in the actual rules.
The bolded doesnt answer the question.
Is it or is it not. Is everything a rule or isn't it.
You say it has no basis but you don't give me a reason why it doesn't. The abilities granted by a blessing either A) count as a rule or ability and therfore are denied use to the unit arriving by deepstrike or B)Do not count as a rule/ability and do affect the unit. The same thing would apply to the war gear it either is or it isn't. You can not say one is and the other isn't. Automatically Appended Next Post: Ha Darth. i like that. Because GW said you could.
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Post by: rigeld2
DarthOvious wrote:The interpretation must be equal to that of the ruling with Logan in this instance. Note that GW stated the folling in regards to their FAQs, "while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation". So when people say that GWs intentions cannot be made from the Logan ruling, well they are wrong, because GW said that you could.
No, there's no basis to assume that the interpretation must be equal. GW's official interpretation of Logan's rules was that it worked. There's no evidence that they meant it to be broader than that.
Even with that, that's an argument of intent. A completely different discussion.
Lemartes12 wrote:You say it has no basis but you don't give me a reason why it doesn't. The abilities granted by a blessing either A) count as a rule or ability and therfore are denied use to the unit arriving by deepstrike or B)Do not count as a rule/ability and do affect the unit. The same thing would apply to the war gear it either is or it isn't. You can not say one is and the other isn't.
Actually, it's easy to say one is and the other isn't.
One is used by the unit at the start of the turn. The other is cast by another unit that has no restrictions on it.
There's no rule denying a benefit from an outside source - just that a unit entering from reserve can't use abilities or special rules. You've invented a circumstance and you're trying to make it fit when it doesn't.
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Post by: Lemartes12
rigeld2 wrote:
Actually, it's easy to say one is and the other isn't.
One is used by the unit at the start of the turn. The other is cast by another unit that has no restrictions on it.
There's no rule denying a benefit from an outside source - just that a unit entering from reserve can't use abilities or special rules. You've invented a circumstance and you're trying to make it fit when it doesn't.
How does it not fit?
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Post by: rigeld2
Lemartes12 wrote:rigeld2 wrote:
Actually, it's easy to say one is and the other isn't.
One is used by the unit at the start of the turn. The other is cast by another unit that has no restrictions on it.
There's no rule denying a benefit from an outside source - just that a unit entering from reserve can't use abilities or special rules. You've invented a circumstance and you're trying to make it fit when it doesn't.
How does it not fit?
I explained in the quote, but evidently that wasn't good enough.
p125 wrote:Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve.
Is the unit that arrived from reserves casting a psychic power? No, in your example it's another unit casting it.
Is benefiting from a psychic power, charging or using an ability or special rule that must be used at the start of the turn? No, in your example the unit is not using anything at all.
Perhaps you would like to use actual rules to explain your example instead of butchered paraphrases?
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Post by: DarthOvious
rigeld2 wrote: DarthOvious wrote:rigeld2 wrote: DarthOvious wrote:
There is no rule which limits you from CHOOSING. It only limits you using special abilities. The PEN is not a special ability.
According to you Boltguns are special abilities. Jump packs are special abilties. Wargear are NOT abilities or special rules in themselves.
No, wargear grant abilities. Wargear can also allow you to shoot, etc. but they also can grant special rules or abilities. One of those abilities would be to grant a special rule upon the bearer. What does the PEC do?
For goodness sake, there is NO LIMITATION ON GRANTING ABILITIES ON PAGE 125. It just says you can't use any abilties that have to be used at the start of the turn.
And what is granting that special rule (not ability - there is a difference)?
Yes, I know that abilities and special rules are different but it doesn't matter because the PEN is wargear.
2) Deepstrike unit and choose ability for the PEN. I am not using an ability and I am not using a special rule at this point of the game. So Page 125 is not relevant at this point.
So the PEC doesn't grant you the ability to choose a special rule? You have that ability without the PEC?
I can choose a special rule, that doesn't mean I am using said rule.
Notice how Jet Packs can still be used in the assault phase, even in a turn when they have deepstriked. So just because they have deepstriked this does not affact their abilities that they use in the assault phase.
Are Jet Packs wargear that must be used at the beginning of the turn? No? Then why are you comparing them? It's like words matter or something.
So Jet Packs don't deep strike? If Jet Packs deep strike are they not counted as moving at the start of the turn/movement phase according to you.
Even if it was a rule change what rule did they change?
That ICs are allowed to join units prior to deployment.
I meant in relation to The High King Rule. Did they change the codex rule or the BRB rule?
Since the FAQ was in the Codex section and not the BRB section, it'd be the codex specific rule.
The codex specific rule which works as the same in your eyes to the PEN? And considering that the FAQ is interpretation of the rules then surely they interpretate the PEN in the same way then since they said so.
They didn't errata the wording of the codex so does that then mean they changed the rule in the book? I think its clear here that the rule wasn't to be interpretated the way you are looking at it. Otherwise they would have just said no to Logan. The fact they said yes is proof that they don't want the rule on page 125 to be used that way.
In Logan's specific case. The FAQ is very specific. You can use it to try and argue intent, but that's a different discussion.
Why not just change the wording and errata it? They did that with the Blood Chalice gear for Blood Angels. They changed the wording to make sure it only applied to BA units.
Because they didn't feel like it? It's not my place to guess why - I can only go by what's given.
And what else did they give you? They gave you their intent of the FAQs and what they are used for.
Games Workshop even say that FAQs are their INTERPRETATION OF THE RULES. You can argue that they change rules all the time if you like but GW have said themselves that their FAQs are the interpretation of the rules currently in place and are different from errata.
And when their interpretation is in direct contradiction to the written rule, did they change the rule or does the written rule stand?
Read the page:
http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018§ion=&aId=3000006
FAQs, or Frequently Asked Questions are grey areas, points of confusion or places where rules can and have been interpreted in conflicting ways. For each FAQ we provide the answer as determined by the Games Development team; while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation.
They didn't change the rule, their interpretation just doesn't match the one you want or the the one you think is the correct interpretation. I have done my best to explain why to you, however you refuse to listen to such an interpretation to begin with.
Wrong. Read the rule on Page 125. The abilties in themselves are NOT banned. Monster Hunter can be used when deep striking if said unit has Monster Hunter because Monster Hunter is used in THE SHOOTING PHASE, not at the beginning of the turn.
You're conflating special rules with abilities. You shouldn't - they aren't the same thing.
When nos refers to ability, he's referring to the choosing that the PEC grants.
I am not conflating special rules & abilites. I am just stating that the PEN is neither of them.
Abilities can still be granted for using in the shooting and/or assault phases of the game.
You are conflating them. I bolded one example above and copy/pasted another from your post.
Whatever. I know that special rules and abilities are not the same ruleswise it was me who first differentiated between them myself. You are just being pedantic now.
And what stops me from picking a rule? I am not using the rule yet. The wargear allows me to pick a rule for later use. There is nothing to say that I cannot use wargear. Even then it doesn't say that I am using said wargear. The wargear itself grants a special rule every turn. I just have to pick that rule every turn at the start of the movement phase. However it doesn't say I am actually using the wargear at that point in order to do it.
The wargear grants you a nifty ability. What is that ability? That you must pick a special rule at the beginning of your movement phase. How are you picking that special rule? By using the ability that the PEC grants.
The PEN is given to my unit at army list stage, so technically it grants the unit a special rule every turn when I write the army list.
Also how are Ultramarine units getting thier abilities/special rules? By using the ability provided by doctrines? So by your own logic Ultramarines can't use their rules when deepstriking either.
Oh I see, so you want to be able to argue for the use of the Ultramarines traits but you will deny that the PEN is allowed. The Ultramarines traits say that the doctrines are picked at the start of the turn. All of the doctrines that are listed are either used by models or used by units that turn. So deepstriking units will be using a trait that you CHOOSE at the start of the turn. The PEN chip says I can get to pick a rule for the unit for the turn, so if you want to get technical over it the unit isn't activating the rule, I am. It says that I get to pick the rule, so I am making the choice.
The UM traits are not used my models or units.
To do so, at the start of your turn, state which doctrine you wish to use (if any)- that doctrine is in effect until the beginning of your next turn.
Note how it's not an individual unit using it, you're stating overall which one you wish to use and then individual units/models can benefit.
Yeah, to be bad using your interpretation units that deepstrike can't use them then. That is how afterall how Page 125 says it. Read Again.
"Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve."
Doctrines are declared at start of turn and applies to units. So using your faulty interpretation would render Ultramarine chapter traits as being invalid when deepstriking.
The same reasoning you are using for Ultramarine doctrines I can use for the PEN. The wargear just allows ME to pick a special rule for that unit every turn. My wargear is functioning in the exact same way as those Ultramarine traits.
Demonstrably false.
No its not.  Not using your interpretation its not.
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Post by: rigeld2
I've never - ever - said you are.
I've said that you are using the PEC. Which is accurate.
Are Jet Packs wargear that must be used at the beginning of the turn? No? Then why are you comparing them? It's like words matter or something.
So Jet Packs don't deep strike? If Jet Packs deep strike are they not counted as moving at the start of the turn/movement phase according to you.
What Jet Pack rule *must* be used at the beginning of the turn? Please cite one.
The codex specific rule which works as the same in your eyes to the PEN? And considering that the FAQ is interpretation of the rules then surely they interpretate the PEN in the same way then since they said so.
No, you cannot assume that. GW has interpreted two similar rules in different ways before.
And what else did they give you? They gave you their intent of the FAQs and what they are used for.
So again - you're arguing RAI. Cool story bro - different discussion.
They didn't change the rule, their interpretation just doesn't match the one you want or the the one you think is the correct interpretation. I have done my best to explain why to you, however you refuse to listen to such an interpretation to begin with.
Please read the wound allocation rules and then the related FAQ. Please prove that what they said in the FAQ does not absolutely contradict the written words they used.
It does. It happens often. The fact that GW calls it "intended" instead of "errata" means nothing.
The PEN is given to my unit at army list stage, so technically it grants the unit a special rule every turn when I write the army list.
Also how are Ultramarine units getting thier abilities/special rules? By using the ability provided by doctrines? So by your own logic Ultramarines can't use their rules when deepstriking either.
No - the units do not use the doctrine. The units benefit from the doctrine.
Yeah, to be bad using your interpretation units that deepstrike can't use them then. That is how afterall how Page 125 says it. Read Again.
"Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve."
Doctrines are declared at start of turn and applies to units. So using your faulty interpretation would render Ultramarine chapter traits as being invalid when deepstriking.
Obviously you're failing to understand. Units benefit from doctrines, but units do not use doctrines.
No its not.  Not using your interpretation its not.
Using your incorrect understanding of my interpretation maybe. Using the actual rules however... it's false and I've proven that.
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Post by: DarthOvious
rigeld2 wrote:DarthOvious wrote:The interpretation must be equal to that of the ruling with Logan in this instance. Note that GW stated the folling in regards to their FAQs, "while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation". So when people say that GWs intentions cannot be made from the Logan ruling, well they are wrong, because GW said that you could.
No, there's no basis to assume that the interpretation must be equal. GW's official interpretation of Logan's rules was that it worked. There's no evidence that they meant it to be broader than that.
Even with that, that's an argument of intent. A completely different discussion.
Yes there is. They said it themselves. What they said is VERY clear. You now have no leg to stand on.
FAQs, or Frequently Asked Questions are grey areas, points of confusion or places where rules can and have been interpreted in conflicting ways. For each FAQ we provide the answer as determined by the Games Development team; while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation.
What part of official interpretation of the existing rules do you not understand? Read what it says.
1) "while these are not hard and fast rules text in the same way as Errata"
They clarrify that these are NOT RULES OR ERRATA. They are not a change to said rules. They are an interpretation of the current rules already in place.
2) " they should be considered the 'official' interpretation"
The even say that these rulings ARE THE OFFICAL INTERPRETATION OF SAID RULES.
Now considering that in your eyes, the function of the PEN is EXACTLY THE SAME FUNCTION AS LOGANS RULE. Then how come the same interpretattion cannot be made. In your eyes Logan can do what the PEN cannot do despite the fact that they work in the exact same way and despite the fact that GW said that this is not a rules change but an interpretation of already existing rules.
Once again.
1) Logan Unit/ PEN Unit Deepstrike onto table.
2) Logan Unit/ PEN Unit choose Special Rule. In your eyes both abilites to do this say they happen at the start of the turn.
3) Logans Unit/ PEN Unit use special rule in shooting phase i.e. Tank Hunter.
Once again, GW have clarrified that they HAVE NOT MADE ANY RULE CHANGES HERE and that they have INTERPRETATED EXISTING RULES IN PLACE. That means the interpretation for Logan can also be applied to the PEN. It works, in your eyes, exactly the same way as Logans rule.
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Post by: nosferatu1001
Darth - Shadow in the Warp vs Vehicles
FAQ'd to NOT work when a psyker is embarked, then FAQ'd TO work when the psyker is embarked.
One of these is absolutely, 100% a rules change. Without a doubt.
Please, do NOT continue to argue that FAQs do not change rules. They absolutely do, as a small history lesson can show you, if you are interested in mroe examples (there are quite a few)
Regardless of what GW have stated, FAQs have changed rules.
On topic:
The PEC grants you an ability. That ability is to let you choose which special rule the unit will have.
Please show how making that choice - whcih is ABSOLUTELY using that ability granted by the PEC - is allowed under page 125.
Simply put - making the choice is using the ability granted by the PEC. There is no allowance to do so as it falls foul of page 125.
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Post by: DarthOvious
rigeld2 wrote:
p125 wrote:Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve.
Is the unit that arrived from reserves casting a psychic power? No, in your example it's another unit casting it.
Is benefiting from a psychic power, charging or using an ability or special rule that must be used at the start of the turn? No, in your example the unit is not using anything at all.
I bolded the part relevant to your example. Using the reasoning you have already provided then yes it is. Doctrines, under your defintion would need to be labelled as an ability that grants a special rule. The marine codex says this in terms of doctrines.
"To do so, at the start of your turn, state which doctrine you wish to use".
The doctrines are applied to models and units. For example lets take the twin linked one.
"Models in this detachment re-roll all To Hit rolls of 1 made in the Shooting phase. Models in the detachment's Tactical Squads instead re-ro ll all failed To Hit rolls made in the Shooting phase".
So lets ask the questions you asked earlier on.
So the Doctrine doesn't grant you the ability to choose a special rule? You have that ability without the Doctrine?
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Post by: grendel083
If you want an example of an FAQ changing a rule (not errata or amendment) then here's a huge one:
Q: How do I determine the Arc of Sight for a Heldrake’s ranged weapon? (p52)
A: Treat the Heldrake’s ranged weapon as a Turret Mounted Weapon, measuring all ranges from the edge of the Heldrake’s base nearest to the target unit.
Arc of sight should be determined down the length of the weapon. At no point should the base ever be used for this.
So should all fliers use this now?
Logan's rule is for Logan. Not every similar rule.
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Post by: rigeld2
DarthOvious wrote:rigeld2 wrote:DarthOvious wrote:The interpretation must be equal to that of the ruling with Logan in this instance. Note that GW stated the folling in regards to their FAQs, "while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation". So when people say that GWs intentions cannot be made from the Logan ruling, well they are wrong, because GW said that you could.
No, there's no basis to assume that the interpretation must be equal. GW's official interpretation of Logan's rules was that it worked. There's no evidence that they meant it to be broader than that.
Even with that, that's an argument of intent. A completely different discussion.
Yes there is. They said it themselves. What they said is VERY clear. You now have no leg to stand on.
What evidence is there that they meant the interpretation to be broader than Logan?
Please cite some - your argument for Intent would require it.
They clarrify that these are NOT RULES OR ERRATA. They are not a change to said rules. They are an interpretation of the current rules already in place.
Which is blatantly false. They have made FAQs that are literally contradicting the rules and can't be an interpretation.
Now considering that in your eyes, the function of the PEN is EXACTLY THE SAME FUNCTION AS LOGANS RULE. Then how come the same interpretattion cannot be made. In your eyes Logan can do what the PEN cannot do despite the fact that they work in the exact same way and despite the fact that GW said that this is not a rules change but an interpretation of already existing rules.
The problem with your assumption (which is what this is) is that GW has, in the past, ruled that similar rules work out differently. ICs in drop pods, for example. Doom's 6" bubble for example (doesn't extend into vehicles while things like the BA FNP bubble does). Shadow in the Warp either does or does not extend inside a vehicle depending on when you looked at the FAQ (which is a blatant rules change - they cannot both be interpretations of existing rules).
1) Logan Unit/ PEN Unit Deepstrike onto table.
2) Logan Unit/ PEN Unit choose Special Rule. In your eyes both abilites to do this say they happen at the start of the turn.
Logan has specific permission to do so. Does the PEC unit?
Once again, GW have clarrified that they HAVE NOT MADE ANY RULE CHANGES HERE and that they have INTERPRETATED EXISTING RULES IN PLACE. That means the interpretation for Logan can also be applied to the PEN. It works, in your eyes, exactly the same way as Logans rule.
No, the bolded is your assumption with no basis in fact and the italics is a lie. Please do not claim to speak for me.
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Post by: DarthOvious
rigeld2 wrote:
I've never - ever - said you are.
I've said that you are using the PEC. Which is accurate.
Not necessarily, its like your doctrines you see. They magically circumnavigate the reasoning you already laid out.
Are Jet Packs wargear that must be used at the beginning of the turn? No? Then why are you comparing them? It's like words matter or something.
So Jet Packs don't deep strike? If Jet Packs deep strike are they not counted as moving at the start of the turn/movement phase according to you.
What Jet Pack rule *must* be used at the beginning of the turn? Please cite one.
I have already said, they must use jet packs at the beginning of the turn if they are deep striking. Units with Jet Packs can only deep strike if using their jet packs. For instance Jump Pack models with a jump pack can deep strike, take the jump packs off and they cannot deep strike. So that means when you deep strike you must use your jump pack/jet pack in order to do so. It even says in the rule that when you deep strike with Jump Packs and Jet Packs you already count as having used them for movement purposes.
The codex specific rule which works as the same in your eyes to the PEN? And considering that the FAQ is interpretation of the rules then surely they interpretate the PEN in the same way then since they said so.
No, you cannot assume that. GW has interpreted two similar rules in different ways before.
Well we will need to go by the ruling we have for Logan. Also we can assume it since they said we can assume it. What part did you not understand on that page?
" FAQs, or Frequently Asked Questions are grey areas, points of confusion or places where rules can and have been interpreted in conflicting ways. For each FAQ we provide the answer as determined by the Games Development team; while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation".
Once again the part in bold states that these are not rule changes but interpretation of rules already in place. They even state they are official rulings. The interpretation made must also apply to the PEN since the same interpretation of the rule applies.
You may say that GW have had different rulings on similar things in the past but what conflicting ruling do you have to disagree with the use of the PEN? If you have nothing, then there can be no conflict to begin with. They have openly stated that these rulings are official interpretations of the rules already in place. Without any FAQ ruling that contradicts this, then it is perfectly viable to use Logans FAQ to argue for validity of the PEN.
And what else did they give you? They gave you their intent of the FAQs and what they are used for.
So again - you're arguing RAI. Cool story bro - different discussion.
Thats what FAQs are for. They are to clarrify the true intent of the rules that people misunderstand.
They didn't change the rule, their interpretation just doesn't match the one you want or the the one you think is the correct interpretation. I have done my best to explain why to you, however you refuse to listen to such an interpretation to begin with.
Please read the wound allocation rules and then the related FAQ. Please prove that what they said in the FAQ does not absolutely contradict the written words they used.
It does. It happens often. The fact that GW calls it "intended" instead of "errata" means nothing.
So GW rulings mean nothing? Oh well your basis to argue against the PEN in the first place is invlidated. Whatever you think about the PEN means nothing because the rules you are quoting mean nothing.  Congrats, we now have no game. If they did change the wounds allocation rules why does this matter? The ruling still occurs and for more it occurs for every army out there.
The PEN is given to my unit at army list stage, so technically it grants the unit a special rule every turn when I write the army list.
Also how are Ultramarine units getting thier abilities/special rules? By using the ability provided by doctrines? So by your own logic Ultramarines can't use their rules when deepstriking either.
No - the units do not use the doctrine. The units benefit from the doctrine.
 Well the unit doesn't use the PEN either. It just benefits from the PEN. Seriously, thats the wording of the PEN. It doesn't say that unit uses it. It says I use it to give a special rule to the unit. This is what it says:
""At the start of the bearers movement phase, choose one of the following special rules:................"
It doesn't say the unit uses it. It does say I pick a special rule and the unit has that rule.
Yeah, to be bad using your interpretation units that deepstrike can't use them then. That is how afterall how Page 125 says it. Read Again.
"Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve."
Doctrines are declared at start of turn and applies to units. So using your faulty interpretation would render Ultramarine chapter traits as being invalid when deepstriking.
Obviously you're failing to understand. Units benefit from doctrines, but units do not use doctrines.
In that case. Units benefit from the PEN, but units do not use the PEN.
Please cite where it says that unit "use" the PEN. It doesn't. I purchase the PEN for a unit, but it doesn't say it is a piece of wargear that gets used.
No its not.  Not using your interpretation its not.
Using your incorrect understanding of my interpretation maybe. Using the actual rules however... it's false and I've proven that.
I'm sure you have.  Afterall you don't use doctrines, you just benefit from them.  How is this any different from what I argued for the PEN?
58692
Post by: DarthOvious
nosferatu1001 wrote:Darth - Shadow in the Warp vs Vehicles
FAQ'd to NOT work when a psyker is embarked, then FAQ'd TO work when the psyker is embarked.
One of these is absolutely, 100% a rules change. Without a doubt.
Please, do NOT continue to argue that FAQs do not change rules. They absolutely do, as a small history lesson can show you, if you are interested in mroe examples (there are quite a few)
Regardless of what GW have stated, FAQs have changed rules.
So what? They used an FAQ to change the rules. That is however not their official stance. So I don't care. Their official stance states otherwise.
On topic:
The PEC grants you an ability. That ability is to let you choose which special rule the unit will have.
Please show how making that choice - whcih is ABSOLUTELY using that ability granted by the PEC - is allowed under page 125.
Why Page 125? I have already said that it doesn't apply. The PEN doesn't grant an ability to the unit, I have said this muliple times. The unit doesn't choose the special rule, I CHOOSE THE SPECIAL RULE. What exactly is the unit doing that they are not supposed to be doing?
I have argued muliple things.
1) The bearers movement phase is not necessarily the same thing as the overall movement phase or even start of the turn. Show me where the start of the turn is equated to being to movement phase.
An FAQ has already been provided, ironically enough by the same people who want to invalidate FAQs, but then all the FAQ states is that they happen at the same time, not that they are equal to each other. So the Onus is on others to show me where the start of the movement phase = start of the turn. They have failed to do that thus far. So I am not using an ability that says I must use it at the start of the turn. I am using an ability that says to be used at the start of the bearers movement.
The bearers movement phase starts when he depstrikes onto the board, so it cannot be equated to being start of the turn or even the start of the overall movement phase.
2) I have argued that the PEN is not an ability. Even if it gives an ability it gives an ability to me to choose a rule for the unit to use later on. IT DOES NOT GRANT THE UNIT AN ABILITY IN ITSELF.
Please show me where the unit is doing something wrong? The unit is not doing anything wrong at the start of the movement phase, because it is not doing anything at the start of the movement phase. I AM DOING IT.
Frankly, I cannot be bothered listing the rest. I have already stated my reasons perfectly clear.
Simply put - making the choice is using the ability granted by the PEC. There is no allowance to do so as it falls foul of page 125.
The ability is not used by the unit then. So your argument doesn't hold up. What is the unit doing wrong? I choose the special rule that the unit then uses in a later stage of the game. Once again it says, pick a special rule, the unit has that special rule until the start of the next movement phase. Read the rule on Page 125.
"Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve."
What ability is being used by the unit. The rule for the PEN says that I get to choose the special rule allocated to the unit. It doesn't say the model with the PEN gets to activate it in the movement phase. It says I get to choose it in the movement phase.
"At the start of the bearers movement phase, choose one of the following special rules:................"
Simply put, Me =/= My Unit.
The wording to the PEN rule is so different I cannot even fathom how the rule on Page 125 can even relate to it.
1) The unit doesn't use it at the start of the turn. (Movement Phase).
2) The Unit doesn't use it at all. I use the ability to pick a special rule for the unit to use later on. The ability to choose a special rule falls to me, not to the unit. Which is actually similar wording for Logans rule as well. "..............................Such is his skill at command that you may choose one of the following special rules at the beginning of each turn: Fearless, Tank Hunters, Relentless, Preferred Enenmy......................."
Note here the unit isn't choosing the rule. The player is choosing the rule and this is probably why it was FAQd to work.
3) PEN is wargear and not an ability. Granting abilities or granting special rules is not prohibited on Page 125. It just says that a unit cannot use abilities or special rules themselves on a turn it deepstrike. So the PEN grants an ability for me to choose a special rule for later on. The unit is not using an ability and it is not using a special rule.
4) Page 7 of the rulebook says this "On rare occasions, a conflict will arise between a rule in this rulebook, and one printed in the codex. Where this occurs, the rule printed in the codex always takes precedence".
So Codex trumps rulebook everytime. Codex says I pick a special rule for the unit and it has that special rule. Also note I am doing this with a piece of wargear FROM MY CODEX. The wargear is not listed in the rulebook at all and so my codex must be referred to in order to know what the PEN does to begin with. So Tau codex trumps, BRB.
I am sure there are other reasons, I have already cited in this thread. Automatically Appended Next Post: grendel083 wrote:If you want an example of an FAQ changing a rule (not errata or amendment) then here's a huge one:
Q: How do I determine the Arc of Sight for a Heldrake’s ranged weapon? (p52)
A: Treat the Heldrake’s ranged weapon as a Turret Mounted Weapon, measuring all ranges from the edge of the Heldrake’s base nearest to the target unit.
Arc of sight should be determined down the length of the weapon. At no point should the base ever be used for this.
So should all fliers use this now?
Logan's rule is for Logan. Not every similar rule.
What does the choas codex list the helldrakes weapons as? There is no contradiction here in terms of turret mounted weapons. Turret mounted weapons have a firing arc of 360 degrees.
73427
Post by: JinxDragon
Units deep striking only do so for one simple reason: They have the deep striking rule. Even if you where to remove the jump pack, but leave the deep striking rule in place, then the unit still would be able to deep strike. Nothing within the deep striking rule states 'you can only use it if you have X war-gear,' so it clearly is not limited or linked in any way to a specific type of wargear. There are also units out there with deep striking rules yet lack a jump pack, jet pack or any other obvious piece of war-gear which the special rule is applied through. They simply have it on their base model, and still can use it even with the lack of war-gear that is normally associated with deep striking. Nor, to my understanding as I am going off memory, is there a rule that states the deep striking unit can not use a jump or jet-pack after deep striking. The one you are likely thinking on limits specific types of movement after deep striking, movement types that can legally be done by all units and not just those with war-gear granting deep strike. Instead of out right limiting any war-gear, this rule instead puts the limitation on things like 'movement phase' or 'charging.' Should I be remembering properly, thrust move during the assault phase still possible even for units that deep strike in.
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Post by: grendel083
DarthOvious wrote: grendel083 wrote:If you want an example of an FAQ changing a rule (not errata or amendment) then here's a huge one:
Q: How do I determine the Arc of Sight for a Heldrake’s ranged weapon? (p52)
A: Treat the Heldrake’s ranged weapon as a Turret Mounted Weapon, measuring all ranges from the edge of the Heldrake’s base nearest to the target unit.
Arc of sight should be determined down the length of the weapon. At no point should the base ever be used for this.
So should all fliers use this now?
Logan's rule is for Logan. Not every similar rule.
What does the choas codex list the helldrakes weapons as? There is no contradiction here in terms of turret mounted weapons. Turret mounted weapons have a firing arc of 360 degrees.
Weapon mountings almost never listed. It wasn't in this case, you normally look to the model. It clearly isn't a turret.
Turret mounting do not always have a 360* arc. It's arc is how much it can actually rotate. A Storm Raven turret for example cannot rotate 360*.
And again, the base should never be used to determine weapon range or arc of sight on a vehicle. The FAQ is directly changing the rules.
So should a Strom Raven use the Heldrake FAQ to allow using the base?
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Post by: Lungpickle
The rule of the chip states"at the start of the bearers movement phase" which simply means he can use it on the turn they arrive from reserves since you can declare to use it before placing a model down for the no scatter deep strike .
Iirc bearer is model, player is human.
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Post by: DarthOvious
rigeld2 wrote: DarthOvious wrote:rigeld2 wrote:DarthOvious wrote:The interpretation must be equal to that of the ruling with Logan in this instance. Note that GW stated the folling in regards to their FAQs, "while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation". So when people say that GWs intentions cannot be made from the Logan ruling, well they are wrong, because GW said that you could.
No, there's no basis to assume that the interpretation must be equal. GW's official interpretation of Logan's rules was that it worked. There's no evidence that they meant it to be broader than that.
Even with that, that's an argument of intent. A completely different discussion.
Yes there is. They said it themselves. What they said is VERY clear. You now have no leg to stand on.
What evidence is there that they meant the interpretation to be broader than Logan?
Please cite some - your argument for Intent would require it.
If you can't be bothered reading what I already cited then I am not repeating myself.
They clarrify that these are NOT RULES OR ERRATA. They are not a change to said rules. They are an interpretation of the current rules already in place.
Which is blatantly false. They have made FAQs that are literally contradicting the rules and can't be an interpretation.
Well I have quoted what they say. If you don't agree with them then I don't care. What they cite is important. You just don't agree with what they said.
Now considering that in your eyes, the function of the PEN is EXACTLY THE SAME FUNCTION AS LOGANS RULE. Then how come the same interpretattion cannot be made. In your eyes Logan can do what the PEN cannot do despite the fact that they work in the exact same way and despite the fact that GW said that this is not a rules change but an interpretation of already existing rules.
The problem with your assumption (which is what this is) is that GW has, in the past, ruled that similar rules work out differently. ICs in drop pods, for example. Doom's 6" bubble for example (doesn't extend into vehicles while things like the BA FNP bubble does). Shadow in the Warp either does or does not extend inside a vehicle depending on when you looked at the FAQ (which is a blatant rules change - they cannot both be interpretations of existing rules).
If you disagree with GW then I don't care. We are pretty much done here. You don't even allow for the possibility for GW to change their interpretation on said instances.
1) Logan Unit/ PEN Unit Deepstrike onto table.
2) Logan Unit/ PEN Unit choose Special Rule. In your eyes both abilites to do this say they happen at the start of the turn.
Logan has specific permission to do so. Does the PEC unit?
Yes they do. I have cited why multiple times. I can't help you when you ignore what I said. The reason why Logan was clarrified this way in the FAQ is because it is well within the rules to do so. You have just ignored the reasons why I said it was allowed and waved your hand away. You then use the very same reason I gave you for the allowance of the PEN to then defend the Ultramarines Chapter Traits. You really can't make this up.
Once again, GW have clarrified that they HAVE NOT MADE ANY RULE CHANGES HERE and that they have INTERPRETATED EXISTING RULES IN PLACE. That means the interpretation for Logan can also be applied to the PEN. It works, in your eyes, exactly the same way as Logans rule.
No, the bolded is your assumption with no basis in fact and the italics is a lie. Please do not claim to speak for me.
In that case list what differences there is in the functionality of Logans rule to the PEN. How do they operate differently in the rules?
The statement I made in italics was in regards to you equating the movement phase to the start of the turn. Do you deny you said this now? If I am lying then you must not have said it. In that case my defence is this:
1) The PEN is used at the start of the bearers movement phase and not the start of the turn. So the rule on Page 125 doesn't apply to it.
Since I am lying and you didn't say that the start of the turn equals the start of the movement phase, this must hold true then.
Thanks for playing.
Goodbye.
P.S. Don't ever call me a liar again or I'll report you to the mods.
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Post by: Lemartes12
JinxDragon wrote:Units deep striking only do so for one simple reason: They have the deep striking rule.
Even if you where to remove the jump pack, but leave the deep striking rule in place, then the unit still would be able to deep strike. Nothing within the deep striking rule states 'you can only use it if you have X war-gear,' so it clearly is not limited or linked in any way to a specific type of wargear.
Was reading through this and i had to stop and correct this. What happens when i take off the jump packs of my Assualt squad and put them in a rhino? are you saying i can now deepstrike the rhino? No its the 1) jump packs or 2)the drop pod (or even a land raider if your BA) that lets them deepstrike. For terminators if you ever could let them take off there armour its the terminator armour that lets them deepstrike.
and now back to reading.
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Post by: DarthOvious
JinxDragon wrote:Units deep striking only do so for one simple reason: They have the deep striking rule.
Granted, but this ability can usually be granted by wargear.
Even if you where to remove the jump pack, but leave the deep striking rule in place, then the unit still would be able to deep strike. Nothing within the deep striking rule states 'you can only use it if you have X war-gear,' so it clearly is not limited or linked in any way to a specific type of wargear. There are also units out there with deep striking rules yet lack a jump pack, jet pack or any other obvious piece of war-gear which the special rule is applied through. They simply have it on their base model, and still can use it even with the lack of war-gear that is normally associated with deep striking.
True that some units have the deep strike rule without wargear, but some need the wargear in order to do it. Assault Marines need Jump packs in order to do so and when they do they are using those jump packs to do it. I suppose a psychic power or something could do it also, or jumping out a stormraven.
Nor, to my understanding as I am going off memory, is there a rule that states the deep striking unit can not use a jump or jet-pack after deep striking. The one you are likely thinking on limits specific types of movement after deep striking, movement types that can legally be done by all units and not just those with war-gear granting deep strike. Instead of out right limiting any war-gear, this rule instead puts the limitation on things like 'movement phase' or 'charging.' Should I be remembering properly, thrust move during the assault phase still possible even for units that deep strike in.
Yes, I was using jump packs and jet packs because of those rules in place that say they can't move in the movement phase after deepstriking. However Jet Packs can still move in the assault phase. The only point I was getting at is that just because you use a piece of wargear when deepstriking then that doesn't mean you are automatically banned from using wargear later on in the turn. Automatically Appended Next Post: grendel083 wrote:Weapon mountings almost never listed. It wasn't in this case, you normally look to the model. It clearly isn't a turret.
No its not a turret. Its a head. Other fliers don't have an actual head which can in theory rotate round at an angle. This is why they had to FAQ it, because its not clear what the weapon mounting is according to the rules.
Turret mounting do not always have a 360* arc. It's arc is how much it can actually rotate. A Storm Raven turret for example cannot rotate 360*.
Reading page 72 of the rulebook says that turret mounted weapons have 360 degrees line of sight. it says this also.
"On some models, it will actually be impossible to literally move the gun and point it towards the target because of the way the model is assembled or because the gun has been glued in place. In this case, players should assume that the guns on a vehicle are free to rotate or swivel on their mountings".
In other words it is free to rotate 360 degrees even though the way the model is assembled.
And again, the base should never be used to determine weapon range or arc of sight on a vehicle. The FAQ is directly changing the rules.
I think they FAQd the base because the head is stuck in place and can't actually be used for distance measuring.
So should a Strom Raven use the Heldrake FAQ to allow using the base?
No, for the simple fact that a Stormraven is not a Heldrake and the FAQ answer says this:
"measuring all ranges from the edge of the Heldrake’s base nearest to the target unit"
Measuring from a Stormraven is not measuring from a Heldrake. The answer specifically mentions the Heldrake specifically, when measuring from the model.
The FAQ answer for Logan just says Yes & Yes. It doesn't mention that Logan only has this ability and its not clarifying that Logan's ability is unique. It's clarifying that Logan's rule is legal when deepstriking because it already works within the rules.
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Post by: Miri
So.. no abilities can be used on the turn a unit arrives from reserves. Even ones that appear to be automatic such as the must choice of the PEN chip. Does this also mean that a psyker doesn't generate his warp charges?
In another vein, using psychic powers is a 'you may' choice. The PEN chip seems to read as a 'you must' choice. The codex says I absolutely MUST choose a special rule. How does one get around the 'you must' obligation in the wording of the PEN chip?
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Post by: Lemartes12
Miri wrote:So.. no abilities can be used on the turn a unit arrives from reserves. Even ones that appear to be automatic such as the must choice of the PEN chip. Does this also mean that a psyker doesn't generate his warp charges?
In another vein, using psychic powers is a 'you may' choice. The PEN chip seems to read as a 'you must' choice. The codex says I absolutely MUST choose a special rule. How does one get around the 'you must' obligation in the wording of the PEN chip?
read the whole thread.
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Post by: nosferatu1001
Again, Darth: you are required to use the ability granted by the PEC - to choose a special rule - and this has to be done at the start of the turn.
Page 125 says you cannot use ANY ability
Your long, rambling posts ignore this simple fact. PEC grants an ability - the ability to choose a rule. You cannot do this the turn you arrive. Fact.
The fact you also ignore that what GW say, and what they do, are differnt, and use that to build you ENTIRE argument on, is also telling.
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Post by: Lemartes12
nosferatu1001 wrote:Again, Darth: you are required to use the ability granted by the PEC - to choose a special rule - and this has to be done at the start of the turn.
Page 125 says you cannot use ANY ability
Your long, rambling posts ignore this simple fact. PEC grants an ability - the ability to choose a rule. You cannot do this the turn you arrive. Fact.
The fact you also ignore that what GW say, and what they do, are differnt, and use that to build you ENTIRE argument on, is also telling.
Then you can't use things like chapter tactics or even have a pysker caste anything on that unit. Because why you ask? They would be using rules applied to them that must be used at "the start of the turn"
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Post by: DarthOvious
nosferatu1001 wrote:Again, Darth: you are required to use the ability granted by the PEC - to choose a special rule - and this has to be done at the start of the turn.
Page 125 says you cannot use ANY ability
No I don't. It says start of the bearers movement phase, NOT start of turn. The rule on Page 125 specifys start of turn.
Your long, rambling posts ignore this simple fact. PEC grants an ability - the ability to choose a rule. You cannot do this the turn you arrive. Fact.
False. The rule on Page 125 only disallows units to use abilities or special rules at the start of the turn if it arrives from deep strike. I am neither doing this at the start of the turn and my unit does absolutely nothing. I pick the special rule, the ability is given to me and thus NOT THE UNIT.
Also, what exactly is PEC? Last time I checked it was called the Puretide Engram Neurochip (PEN). I am not using this PEC you speak of but I am using the PEN.
The fact you also ignore that what GW say, and what they do, are differnt, and use that to build you ENTIRE argument on, is also telling.
Then why does Logans rule work? i9t works because the unit isn't doing anything. The player gets to choose the special rule and then the special rule gets used in a later phase of the game. Automatically Appended Next Post: Lemartes12 wrote:nosferatu1001 wrote:Again, Darth: you are required to use the ability granted by the PEC - to choose a special rule - and this has to be done at the start of the turn.
Page 125 says you cannot use ANY ability
Your long, rambling posts ignore this simple fact. PEC grants an ability - the ability to choose a rule. You cannot do this the turn you arrive. Fact.
The fact you also ignore that what GW say, and what they do, are differnt, and use that to build you ENTIRE argument on, is also telling.
Then you can't use things like chapter tactics or even have a pysker caste anything on that unit. Because why you ask? They would be using rules applied to them that must be used at "the start of the turn"
He is missing the point that it says that the unit can't do what he is talking about. Players and other units can still do things. He is also missing the point that the PEN doesn't give you the option to choose, it tells you to pick a rule and the unit has that rule. To not pick a special rule for the unit would be to not follow the wording for the PEN and thus you have taken BRB as being precendent over Codex, which according to page 7 of the BRB is not the case.
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Post by: Nem
DarthOvious wrote:Automatically Appended Next Post:
Lemartes12 wrote:nosferatu1001 wrote:Again, Darth: you are required to use the ability granted by the PEC - to choose a special rule - and this has to be done at the start of the turn.
Page 125 says you cannot use ANY ability
Your long, rambling posts ignore this simple fact. PEC grants an ability - the ability to choose a rule. You cannot do this the turn you arrive. Fact.
The fact you also ignore that what GW say, and what they do, are differnt, and use that to build you ENTIRE argument on, is also telling.
Then you can't use things like chapter tactics or even have a pysker caste anything on that unit. Because why you ask? They would be using rules applied to them that must be used at "the start of the turn"
He is missing the point that it says that the unit can't do what he is talking about. Players and other units can still do things. He is also missing the point that the PEN doesn't give you the option to choose, it tells you to pick a rule and the unit has that rule. To not pick a special rule for the unit would be to not follow the wording for the PEN and thus you have taken BRB as being precendent over Codex, which according to page 7 of the BRB is not the case.
Rules on page 7 is a bad point on which to discuss this particular arguement, its a passage which is often misunderstood and it won't get you very far here. I advise to move on from this point.
However, I would argue that as the ability is not 'used' by the 'unit' at the start of the turn and is therefore not subject to the restrictions on page 125, with the being intent of page 125 to stop literal abilities from use without opponent being able to act to counter (Similar from first turn infiltrators etc.). This would explain the why behind the Logan FAQ and perhaps open up to more ability timing and type discussions.
Unless I have missed it while reading through the thread, there has not been any GW defined meanings of ‘Used’ being discussed? I think this is a good direction to move the thread in and is actually the make or break point.
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Post by: JinxDragon
I disagree Lemartes12, as page 125 only prevents an ability on the model coming from reserve from being evoked. In the case of the pskyer, the model evoking the rule is not the target of the blessing. Page 125 does not contain any line stating any unit coming from reserve can not be targeted. Given that the model containing the psyker rule was on the table at the start of the turn, it is not bound by page 125 or the duplicate restrictions found in the psyker section of the book and can cast the ability. As there is nothing on page 125 preventing something being targeted at the start of the movement phase, nothing is preventing it from being the target of a blessing. The chapter tactics do raise a few questions but that is because we have no clue whom is evoking the rule. Nearly every model has this rule but it is an army wide benefit that comes from it. It is therefore impossible for us to state that the model evoking the rule is one that came in from reserve, it could just as easily be one that has been on the table since deployment. Seeing we don't know for sure whom is evoking the special rule, we can not state it is denied simply because some other model came in from reserve. As for the Puretide being a 'player choice,' I am not at all convinced. It is a single rule that can be found on a specific model, unlike chapter tactics which is almost army wide. The rule itself contains references to the bearer and the benefits is immediately applied to the bearer. There is nothing at all to suggest that it is different then other, arguably, denied abilities with similar wording simply because the player is involved in the decision making process. The ability clearly originates from a single source, so if we have a rule denying an ability being evoked from a source when it comes in from reserves....
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Post by: nosferatu1001
Darth - so you assert that the start of the movement phase is NOT the start of the turn? Please find this mysterious point before the movement phase then. Page and Paragraph.
The unit is choosing the rule they will have.
You can use blessings on a unit that arrives on turn, from a psyker already on the table, because - rules. The rules on p125 only disallow you from using your own abilities.
Logan works because they FAQd him to work. NO other reason. You can argue intent all your like.
You still have no rules based argument. You are purely arguing intent. As per the rules of the forum please state this in your posts.
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Post by: rigeld2
Lemartes12 wrote:nosferatu1001 wrote:Again, Darth: you are required to use the ability granted by the PEC - to choose a special rule - and this has to be done at the start of the turn.
Page 125 says you cannot use ANY ability
Your long, rambling posts ignore this simple fact. PEC grants an ability - the ability to choose a rule. You cannot do this the turn you arrive. Fact.
The fact you also ignore that what GW say, and what they do, are differnt, and use that to build you ENTIRE argument on, is also telling.
Then you can't use things like chapter tactics or even have a pysker caste anything on that unit. Because why you ask? They would be using rules applied to them that must be used at "the start of the turn"
Please understand the difference between a unit benefiting from an outside decision and a unit making decision. You're coming up with some interesting red herrings.
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Post by: DarthOvious
Rules on page 7 is a bad point on which to discuss this particular arguement, its a passage which is often misunderstood and it won't get you very far here. I advise to move on from this point.
Probably best. It wasn't really my main point to begin with.
However, I would argue that as the ability is not 'used' by the 'unit' at the start of the turn and is therefore not subject to the restrictions on page 125, with the being intent of page 125 to stop literal abilities from use without opponent being able to act to counter (Similar from first turn infiltrators etc.). This would explain the why behind the Logan FAQ and perhaps open up to more ability timing and type discussions.
This is the same conclusion that advanced tau tactica came up with. it was debated until the Logan FAQ was found and then it was pointed out that the unit don't use the abilities in either case but the player makes a decision and the player isn't restricted from doing so on Page 125.
Unless I have missed it while reading through the thread, there has not been any GW defined meanings of ‘Used’ being discussed? I think this is a good direction to move the thread in and is actually the make or break point.
You're right. There really isn't any direction at all this. Automatically Appended Next Post: JinxDragon wrote:
I disagree Lemartes12, as page 125 only prevents an ability on the model coming from reserve from being evoked.
In the case of the pskyer, the model evoking the rule is not the target of the blessing. Page 125 does not contain any line stating any unit coming from reserve can not be targeted. Given that the model containing the psyker rule was on the table at the start of the turn, it is not bound by page 125 or the duplicate restrictions found in the psyker section of the book and can cast the ability. As there is nothing on page 125 preventing something being targeted at the start of the movement phase, nothing is preventing it from being the target of a blessing.
I agree with this assessment.
The chapter tactics do raise a few questions but that is because we have no clue whom is evoking the rule. Nearly every model has this rule but it is an army wide benefit that comes from it. It is therefore impossible for us to state that the model evoking the rule is one that came in from reserve, it could just as easily be one that has been on the table since deployment. Seeing we don't know for sure whom is evoking the special rule, we can not state it is denied simply because some other model came in from reserve.
I think the way to look at it is that the player himself is evoking it. Thats where it is coming from from and not necessarily the units involved. However this also applies to the PEN, the player evokes it, it just that the benefit later on applies to the unit.
As for the Puretide being a 'player choice,' I am not at all convinced. It is a single rule that can be found on a specific model, unlike chapter tactics which is almost army wide. The rule itself contains references to the bearer and the benefits is immediately applied to the bearer. There is nothing at all to suggest that it is different then other, arguably, denied abilities with similar wording simply because the player is involved in the decision making process. The ability clearly originates from a single source, so if we have a rule denying an ability being evoked from a source when it comes in from reserves....
What is denied though? Lets read Page 125 again.
"Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve."
The denial is placed on the following things
1) The Unit
2) At start of the turn
3) On abilities or special rules
4) If not stated otherwise
5) From Reserve
So the previous 5 points are descriptions for the rule to take place. Now lets look at the PEN.
"At the start of the bearers movement phase, choose one of the following special rules:................"
This is placed on the following
1) Model (Is this different from unit in this case?)
2) At the start of the bearers movement (Is this really synomonous with start of the turn or even the overall movement phase? I know some people have cited that the start of the turn and the start of the movement phase happen at the same time, but just because activity A and activity B start at the same time this does not mean that activity a is equal to activity b).
3) Wargear (Does this count as an ability? Does it give an ability and who does it give the ability to? Just the model, the unit, or the player?
4) I sit stated otherwise? Is this a case of triggered ability over activated ability?
5) I think we can assume that the unit in question with the puretide is coming in from reserve.
Automatically Appended Next Post: nosferatu1001 wrote:Darth - so you assert that the start of the movement phase is NOT the start of the turn? Please find this mysterious point before the movement phase then. Page and Paragraph.
Please show me they are the same thing. The movement phase is the movement phase, the start of the turn is the start of the turn. The only thing that has been supplied from your end of the discussion is a FAQ which clarrifys they happen at the same time. They didn't clarrify they were the same thing. Ironically enough when I provide a FAQ for Logans ability everybody then tells me I can't use the FAQ because FAQs are faulty and the guys who write them make mistake. Well in that case you can't use the FAQs to make your point either.
Now look at the way that reserves are worded. You roll for reserves first, you thn place your reserves and only then are you allowed to move the rest of your units. This would imply there is a sequence of events which state that start of turn functions happen before start of movement functions and not at the same time.
The unit is choosing the rule they will have.
No its not. For a start the signature system is one model, not the entire unit so that invalidates what you said just there. Another thing is the player gets to choose the ability. It doesn't say that this ability is the units ability and it doesn't say that the model is using anything. Even then only units are disbarred (not models) from using abilities at the start of the turn.
You can use blessings on a unit that arrives on turn, from a psyker already on the table, because - rules. The rules on p125 only disallow you from using your own abilities.
Actually, it disallows a unit from using abilities. It doesn't disallow individual models and it doesn't disallow players. The PENs ability is given to me, the result of that ability is a special rule for the unit. Note the special rule conferred happens in the shooting/assault phase of the game.
Logan works because they FAQd him to work. NO other reason. You can argue intent all your like.
Same function anyway. So you have to wonder why they FAQd him to work. Especially with an enthusiastic Yes with no further clarrification. Its almost as if he already worked within the rules as presented.
You still have no rules based argument. You are purely arguing intent. As per the rules of the forum please state this in your posts.
You can ignore the rules based arguments I have made all you like. That doesn't mean I haven't made them though.
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Post by: JinxDragon
When you get down to technicalities, it is always the player that makes a choice whenever any is presented as the models are just pieces of cheap resin. Therefore we can not simply state that the player's involvement in the process is enough to allow us to ignore limitations presented on page 125. Even if we could take that argument, in the case of chapter tactics, that player involvement in the 'choice' changes whom is using the ability then you would still need to prove the PureTide Engram Chip is designed to operates in the same way, instead of operating identical to rules with the same limitations. I am not convinced of this fact because it is a specific rule on a single model that talks about a benefit that only that model gets, which is granted to it at the specific point in time addressed by page 125. As for your five questions: 1) The use of the word unit means it is a unit wide limitation, therefore all models within said unit are also bound by the limitation unless they have a rule specifically stating otherwise. 2) This one is technically correct from a law-rules point of view; because the term it uses is 'start of the turn' and not movement phase. The problem with this interpretation is the fact that the terminology used in the special rule section is 'start of the movement phase.' If the two are not interchangeable then we have a limitation written for rules that do not exist! Interestingly, the one ability which would seem to fit perfectly into the limitation on page 125 was overturned by FAQ.... 3) War-gear grant special rules and abilities, which are then in turn used by the model that possesses the war-gear unless the rule itself tells you otherwise. 4) It doesn't matter if it was an ability triggered without choice, it would still have to deal with the limitations on page 125. 5) Of course or else there is no issue at all, as the page 125 limitation is only on units coming in from reserves.
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Post by: nosferatu1001
I never said the FAQs were faulty; I stated you are making an argument for intent. One unsupported by a FAQ.
I see you are still claiming that the start of movement phase and start of turn arent the same thing. Given the rulebook defines the turn as being composed of phases, and lists no phase before the movement phase, it is also the start of the turn. Your counter? Anything?
The unit is granted an ability - the ability to choose a special rule. CHoosing is the ability.
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Post by: Steel-W0LF
nosferatu1001 wrote:I never said the FAQs were faulty; I stated you are making an argument for intent. One unsupported by a FAQ.
I see you are still claiming that the start of movement phase and start of turn arent the same thing. Given the rulebook defines the turn as being composed of phases, and lists no phase before the movement phase, it is also the start of the turn. Your counter? Anything?
The unit is granted an ability - the ability to choose a special rule. CHoosing is the ability.
By this logic, IC's cant join squads in reserve. Joining a squad is a choice, choices are abilities, and abilities cant be used while in reserve.
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Post by: Happyjew
Steel-W0LF wrote:nosferatu1001 wrote:I never said the FAQs were faulty; I stated you are making an argument for intent. One unsupported by a FAQ.
I see you are still claiming that the start of movement phase and start of turn arent the same thing. Given the rulebook defines the turn as being composed of phases, and lists no phase before the movement phase, it is also the start of the turn. Your counter? Anything?
The unit is granted an ability - the ability to choose a special rule. CHoosing is the ability.
By this logic, IC's cant join squads in reserve. Joining a squad is a choice, choices are abilities, and abilities cant be used while in reserve.
Except the rules for IC's specifically allow it. Funny it's as if the rules actually matter.
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Post by: nosferatu1001
Steel-W0LF wrote:nosferatu1001 wrote:I never said the FAQs were faulty; I stated you are making an argument for intent. One unsupported by a FAQ.
I see you are still claiming that the start of movement phase and start of turn arent the same thing. Given the rulebook defines the turn as being composed of phases, and lists no phase before the movement phase, it is also the start of the turn. Your counter? Anything?
The unit is granted an ability - the ability to choose a special rule. CHoosing is the ability.
By this logic, IC's cant join squads in reserve. Joining a squad is a choice, choices are abilities, and abilities cant be used while in reserve.
Apart from page 39 explicitly allowing it. Rules matter, try giving page 39 a read before creating another fallacious argument.
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Post by: Steel-W0LF
Happyjew wrote: Steel-W0LF wrote:nosferatu1001 wrote:I never said the FAQs were faulty; I stated you are making an argument for intent. One unsupported by a FAQ.
I see you are still claiming that the start of movement phase and start of turn arent the same thing. Given the rulebook defines the turn as being composed of phases, and lists no phase before the movement phase, it is also the start of the turn. Your counter? Anything?
The unit is granted an ability - the ability to choose a special rule. CHoosing is the ability.
By this logic, IC's cant join squads in reserve. Joining a squad is a choice, choices are abilities, and abilities cant be used while in reserve.
Except the rules for IC's specifically allow it. Funny it's as if the rules actually matter.
Point is: There are many things that are choices. That does not make them "abilities" governed by rules that affect powers and abilities.
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Post by: Lemartes12
rigeld2 wrote: Lemartes12 wrote:nosferatu1001 wrote:Again, Darth: you are required to use the ability granted by the PEC - to choose a special rule - and this has to be done at the start of the turn.
Page 125 says you cannot use ANY ability
Your long, rambling posts ignore this simple fact. PEC grants an ability - the ability to choose a rule. You cannot do this the turn you arrive. Fact.
The fact you also ignore that what GW say, and what they do, are differnt, and use that to build you ENTIRE argument on, is also telling.
Then you can't use things like chapter tactics or even have a pysker caste anything on that unit. Because why you ask? They would be using rules applied to them that must be used at "the start of the turn"
Please understand the difference between a unit benefiting from an outside decision and a unit making decision. You're coming up with some interesting red herrings.
Let me explain the whole psyker thing and blessings, by following from what I got from Jinx's arguement everything is a rule. Blessings therfore fall under that rule. While it does not affect the targeting of the unit by the wording of page 124 or 125 the unit would not be able to use the blessing because the effects are a rule which are prohibited use by the unit. Now I understand that this is not the case, but i tie it in with the whole PEN issue. The character himself isn't using the PEN. The PEN, by the wording of the Tau Codex, is just conveying the additional rules. The Rule one PG 125 does not state that Wargear is denied but ablities and rules are. Since the Wargear does NOT show up in the special rules it is not a special rule per say, and PG 125 does not specify wargear cannot use abilities. If the unit cannot be affected by the Wargear because it counts a "special rule" or "ability" then they cannot benifit from other "special Rules" such as blessings and chapter tactics that must be used at the "start of the turn" which we are, by the arguments presented by yourself and i believe Jinx and Nosferatu. I present the "red herrings" because it in fact doesn't make sense. Every player, to including myself, will agree that you can in fact benifit from blessings and chapter tactics.
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Post by: rigeld2
No. By saying what you did you've completely failed to actually understanding the arguments put forth and are trying to throw out things that make no sense and have no rules support.
Pro tip: Blessings are not special rules or abilities. That's just one thing wrong with your assertion.
I'm done here - feel free to pretend you're correct but I'm done allowing you to troll me like you have.
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Post by: Lemartes12
rigeld2 wrote:No. By saying what you did you've completely failed to actually understanding the arguments put forth and are trying to throw out things that make no sense and have no rules support.
Pro tip: Blessings are not special rules or abilities. That's just one thing wrong with your assertion.
I'm done here - feel free to pretend you're correct but I'm done allowing you to troll me like you have.
Have fun.
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Post by: DarthOvious
JinxDragon wrote:When you get down to technicalities, it is always the player that makes a choice whenever any is presented as the models are just pieces of cheap resin. Therefore we can not simply state that the player's involvement in the process is enough to allow us to ignore limitations presented on page 125. Even if we could take that argument, in the case of chapter tactics, that player involvement in the 'choice' changes whom is using the ability then you would still need to prove the PureTide Engram Chip is designed to operates in the same way, instead of operating identical to rules with the same limitations. I am not convinced of this fact because it is a specific rule on a single model that talks about a benefit that only that model gets, which is granted to it at the specific point in time addressed by page 125.
Thats not entirely what I mean though. Yes, the players do all the moving and the shooting, and the models don't really do anything, but it specifically says in the rules that when this happens the unit is moving and shooting itself. If moving a unit, then you move up to 6", etc. So there is a direct correlation in the rules that when a player does those things it counts as the unit doing them.
Here is an example of what I mean: The new Vanguard Veterans Heroic Intervention rule:
"Vanguard Veteran Squads ignore the penallty for disordered charges. Furthermore, a Vanguard Veteran Sergeant automatically passes the Initiative test if he wishes to make a Glorious Intervention".
See how this rules applies to the unit. It specifically states that the Vanguard Veterans do it. However the PEN says at the start of the bearers movement phase choose one of the following rules. It doesn't mention that the bearer is doing anything at this point, it mentions that I should pick a rule.
As for your five questions:
1) The use of the word unit means it is a unit wide limitation, therefore all models within said unit are also bound by the limitation unless they have a rule specifically stating otherwise.
So everything that restricts a unit from doing something would also restrict an ivndividual model from doing something even in the eveny that only the model can do it? So it doesn't need to be a unit wide ability?
2) This one is technically correct from a law-rules point of view; because the term it uses is 'start of the turn' and not movement phase. The problem with this interpretation is the fact that the terminology used in the special rule section is 'start of the movement phase.' If the two are not interchangeable then we have a limitation written for rules that do not exist! Interestingly, the one ability which would seem to fit perfectly into the limitation on page 125 was overturned by FAQ....
Yes, Logans ability was a start of the turn ability and it was overturned. I agree that is something that may fit in with the rule on page 125. I don't see however start of turn being equal to start of movement phase. The reason being is that there would be no point have two different terminologies to represent the same thing. Also, what do you do if you miss the movement phase altogether? Does this mean that your shooting phase equates to the start of the turn?
In terms of things that are done at start of the turn for Tau.
1) Novo Reactors
2) Ethereal abilities
3) Warlord trait to go to ground.
This is Tau alone, lots of other things are labelled as either start of the turn or start of the movement phase. If we applied the rule on page 125 to the things at the start of the movement phase it would cause way too much trouble. For instance warp charges at done at the start of the turn. So this actually means according to strict interpretation that when psykers come in from reserves they can't actually cast any powers, because they haven't generated any warp charges to cast any powers. Not just blessings or maledictions, but ANYTHING. So warpfire powers are gone as well in this instance.
3) War-gear grant special rules and abilities, which are then in turn used by the model that possesses the war-gear unless the rule itself tells you otherwise.
Yes, but technically the PEN gives a special rule, that is its ability, its just that the player needs to pick a special rule at the start of the bearers movement phase. However the special rule itself is not used until the shooting/assault phases of the game.
4) It doesn't matter if it was an ability triggered without choice, it would still have to deal with the limitations on page 125.
It depends on what is meant by "Unless stated otherwise......". What is the scope for this? If it states that I pick a rule at the start of the bearers movement phase does this count or not?
5) Of course or else there is no issue at all, as the page 125 limitation is only on units coming in from reserves.
Yes, I just listed it to show the parameters for the rule in whole. Automatically Appended Next Post: nosferatu1001 wrote:I never said the FAQs were faulty; I stated you are making an argument for intent. One unsupported by a FAQ.
Except Logans. However when I cite Logans FAQ I get told that the writers of the FAQs don't know what they are doing and change rules all the time. So how come the FAQ that was cited for psychic powers is OK and is not just a rule change?
I see you are still claiming that the start of movement phase and start of turn arent the same thing. Given the rulebook defines the turn as being composed of phases, and lists no phase before the movement phase, it is also the start of the turn. Your counter? Anything?
I have already addressed this. Do I need to put it caps so you can understand?
ACTIVTY A STARTS AT THE SAME TIME AS ACTIVITY B. THIS HOWEVER DOESN'T MEAN THAT ACTIVITY A IS EQUAL TO ACTIVITY B.
Look it's simple. Lets say I am painting my living room wall, now lets say that my wife is washing the dishes at the same time. This does not mean painting the living room wall = washing the dishes. They are entirely different things and entirely different referrences.
The unit is granted an ability - the ability to choose a special rule. CHoosing is the ability.
I have underlines where you are wrong and I have already explained why about a million times. Automatically Appended Next Post: Steel-W0LF wrote:nosferatu1001 wrote:I never said the FAQs were faulty; I stated you are making an argument for intent. One unsupported by a FAQ.
I see you are still claiming that the start of movement phase and start of turn arent the same thing. Given the rulebook defines the turn as being composed of phases, and lists no phase before the movement phase, it is also the start of the turn. Your counter? Anything?
The unit is granted an ability - the ability to choose a special rule. CHoosing is the ability.
By this logic, IC's cant join squads in reserve. Joining a squad is a choice, choices are abilities, and abilities cant be used while in reserve.
Exactly! It is allowed though because it is a pleyer choice rather than a unit action. Automatically Appended Next Post: rigeld2 wrote:No. By saying what you did you've completely failed to actually understanding the arguments put forth and are trying to throw out things that make no sense and have no rules support.
Pro tip: Blessings are not special rules or abilities. That's just one thing wrong with your assertion.
I'm done here - feel free to pretend you're correct but I'm done allowing you to troll me like you have.
 Did you just say that blessings were not abilities? This is coming from the guy who wants to argue that wargear is an ability.
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Post by: nosferatu1001
Shout all you like, it doesnt alter your error
The start of the movement phase is defined as the first paert of the turn. The two are equal terms. Deny this all you like, it does not alter the rules.
Regarding FAQs - our point is that they use the FAQ to change rules, such as Logans. Whcih it is - it was a rule change in 5th, and is still a rule change now. So your argument, whcih was based on the concept that FAQs do not change rules, is undermined. That is it.
The unit indeed has been granted this ability, as without the PEN they do not have the capability to choose the special rule. You may have explained, but given your faulty understanding of a basic concept, your explanation continues to be an incorrect one.
You have been told, and explained, the rules many times now. Play how you like, however please do not claim you do not know the rules.
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Post by: Nem
I would still argue choosing a special rule to use does not fit GW's definition of 'use a special rule or ability which must be used at the start of the phase' this is my interpretation of the restriction, as far as I see it the unit are not using a special rule, or an ability.
This interpretation is backed up by an FAQ which addresses a similar item. Interestingly as I interpret the restriction in a simular manner I do not consider this FAQ to be a rule change at all.
Now,
At the beginning of a movement phase choosing one of X special rules, to be used during the turn [being equal to] unit using an ability or special rule which must be used at beginning of the movement phase, is an assumption, it is arguable only as fit a interpretation as mine, unless a RAW deffinition and boudaries of 'unit using an ability or special rule' can be provided. I am aware it has been mentioned in previos pages, but only interpretations of the restriction have been offered.
I see;
Is the unit using a special rule at the start of the turn? No
Is the unit using an ability at the start of the turn? No
We have seen before there IS a rules difference in if the Weapon, Model, Unit or Player is taking action. So yes, the fact the unit is doing nothing defiantly does make a difference. All rules will come from an army, unit, weapon, model, etc. But some actions are taken by players, some actions are taken by the assets. Who and what is acting impacts the rules.
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Post by: Lemartes12
Then you are aserting that chapter tatics cannot be used by units coming in from reserve?
And blessings are an ability or are they not?
Which would make them a special rule?
Which would make the effect a special rule.
Which in turn, because they take effect at the start of the movement phase (which is the timing they are resolved at) and because Start of Turn = Start of movement phase, means page 124 denies the unit to use the benifits, which are special rules.
Is this what you are saying? Automatically Appended Next Post: Now lets break down the movement phase.
The movent phase does not list sub-phases just what is to be done during the movement phase. So when does "the begining" of the movement phase end? When do you declare how a models is moving?
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Post by: DarthOvious
What error?
The start of the movement phase is defined as the first paert of the turn. The two are equal terms. Deny this all you like, it does not alter the rules.
And if you don't do any movement? Does this mean that the shooting phase is the start of the turn instead? Do they still equate then?
Lets take another example. Lets say Person A starts work at 9am and finshes work at 5pm. Now lets say that Parson A breaks his leg while at work at 9am. Does this mean that person A breaking his leg was the start of his work? No of course it doesn't.
The problem you are having here is that you think that any action taken at the start of the movement phase equates to an action taken at the start of the turn. This is not true. Although the movement phase is the first stage of a turn this does not equate movement being equal to turn. Do you notice the difference?
This is further backed up by the rules where reserve rolls are made at the start of the turn and this must be done before any movement is done. i.e. No other units are allowed to move until the reserve rolls have been made.
Regarding FAQs - our point is that they use the FAQ to change rules, such as Logans. Whcih it is - it was a rule change in 5th, and is still a rule change now. So your argument, whcih was based on the concept that FAQs do not change rules, is undermined. That is it.
So the FAQ for psyker powers and reserve rolls could be wrong? Is that what you're saying?
The unit indeed has been granted this ability, as without the PEN they do not have the capability to choose the special rule. You may have explained, but given your faulty understanding of a basic concept, your explanation continues to be an incorrect one.
It is you who is misunderstanding a basic concept. The PEN confers a special rule to the unit. One of several special rules. That is what it does. The special rule just needs to be choosen at the start of the bearers movement phase. At this point no action by the unit is actually being taken, it is just a choice. A choice is not an ability or special rule in itself. This bit is fundmentally clear. It is not an action by the unit. They are not doing anything at the start of the movement phase, they will do what they do in shooting/assault phase of the turn.
Once again, choosing something is not an ability in itself. The ability of the PEN is that confers a special rule every turn. I don't know many times I need to state this. People here are basically arguing that players can't make choices at the start of the turn or movement phase.
If we take what you say as true then the whole game gets screwed up. Lets go through it now.
1) You deepstrike a unit of tacticals in a drop pod.
2) Now your psyker from across the other end of the board can't do anything. Why? Because you're not allowed to make any choices any more in concerns to things that are done at the start of the movement phase.
You interpretation of the PEN is far too strict an interpretation. Page 125 says that units cannot use any abilities or special rules that have to be used at the start of the turn. A choice is not an ability. The special rules conferred happen later on in the turn.
You have been told, and explained, the rules many times now. Play how you like, however please do not claim you do not know the rules.
Just because I don't agree with your interpretation of the rules does not mean I am wrong in regards to the rules. You too can do what you like, except for actually play the game because you are not allowed to actually freaking do anything with any of your units because you think a players choice is actually a unit choice.
Once again the PEN confers a special rule for the unit. That is what the PEN does. Choosing that rule is not an ability or a special rule in itself.
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Post by: rigeld2
DarthOvious wrote:
rigeld2 wrote:No. By saying what you did you've completely failed to actually understanding the arguments put forth and are trying to throw out things that make no sense and have no rules support.
Pro tip: Blessings are not special rules or abilities. That's just one thing wrong with your assertion.
I'm done here - feel free to pretend you're correct but I'm done allowing you to troll me like you have.
 Did you just say that blessings were not abilities? This is coming from the guy who wants to argue that wargear is an ability. 
Just to alleviate your facepalm, how about reading the post in context?
Benefiting from a Blessing is not an ability, which is what he's asserting. Reading is fun(damental).
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Post by: Lemartes12
rigeld2 wrote: DarthOvious wrote:
rigeld2 wrote:No. By saying what you did you've completely failed to actually understanding the arguments put forth and are trying to throw out things that make no sense and have no rules support.
Pro tip: Blessings are not special rules or abilities. That's just one thing wrong with your assertion.
I'm done here - feel free to pretend you're correct but I'm done allowing you to troll me like you have.
 Did you just say that blessings were not abilities? This is coming from the guy who wants to argue that wargear is an ability. 
Just to alleviate your facepalm, how about reading the post in context?
Benefiting from a Blessing is not an ability, which is what he's asserting. Reading is fun(damental).
How bout you go back to the post i made which says benefiting from a blessing falls under special rules by the logic you presented. Your right reading IS Fun(damental)
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Post by: DarthOvious
rigeld2 wrote: DarthOvious wrote:
rigeld2 wrote:No. By saying what you did you've completely failed to actually understanding the arguments put forth and are trying to throw out things that make no sense and have no rules support.
Pro tip: Blessings are not special rules or abilities. That's just one thing wrong with your assertion.
I'm done here - feel free to pretend you're correct but I'm done allowing you to troll me like you have.
 Did you just say that blessings were not abilities? This is coming from the guy who wants to argue that wargear is an ability. 
Just to alleviate your facepalm, how about reading the post in context?
Benefiting from a Blessing is not an ability, which is what he's asserting. Reading is fun(damental).
So that does mean that benefiting from a choice is not an ability? Perhaps you take your own suggestion at reading things.
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Post by: rigeld2
Lemartes12 wrote:rigeld2 wrote: DarthOvious wrote:
rigeld2 wrote:No. By saying what you did you've completely failed to actually understanding the arguments put forth and are trying to throw out things that make no sense and have no rules support.
Pro tip: Blessings are not special rules or abilities. That's just one thing wrong with your assertion.
I'm done here - feel free to pretend you're correct but I'm done allowing you to troll me like you have.
 Did you just say that blessings were not abilities? This is coming from the guy who wants to argue that wargear is an ability. 
Just to alleviate your facepalm, how about reading the post in context?
Benefiting from a Blessing is not an ability, which is what he's asserting. Reading is fun(damental).
How bout you go back to the post i made which says benefiting from a blessing falls under special rules by the logic you presented. Your right reading IS Fun(damental)
It doesn't fall under special rules by any definition. That's where your comparison utterly fails and I'm not sure why you keep insisting that its correct. Nothing I've said supports that statement. Please stop putting words in my mouth. I've asked you once.
DarthOvious wrote:rigeld2 wrote: DarthOvious wrote:
rigeld2 wrote:No. By saying what you did you've completely failed to actually understanding the arguments put forth and are trying to throw out things that make no sense and have no rules support.
Pro tip: Blessings are not special rules or abilities. That's just one thing wrong with your assertion.
I'm done here - feel free to pretend you're correct but I'm done allowing you to troll me like you have.
 Did you just say that blessings were not abilities? This is coming from the guy who wants to argue that wargear is an ability. 
Just to alleviate your facepalm, how about reading the post in context?
Benefiting from a Blessing is not an ability, which is what he's asserting. Reading is fun(damental).
So that does mean that benefiting from a choice is not an ability? Perhaps you take your own suggestion at reading things.
Benefiting from another unit's choice is not an ability the unit that arrives from reserves is using.
How hard is that to grasp? Apparently impossible for some people.
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Post by: DarthOvious
rigeld2 wrote:Benefiting from another unit's choice is not an ability the unit that arrives from reserves is using.
How hard is that to grasp? Apparently impossible for some people.
Apparently its hard for you to grasp that me making a choice for a special rule is not an ability of the unit.
Once again, the PEN provides a special rule, that is its ability. I am only choosing what special rule it gets, the unit is not using said special rule at this point.
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Post by: rigeld2
DarthOvious wrote:rigeld2 wrote:Benefiting from another unit's choice is not an ability the unit that arrives from reserves is using.
How hard is that to grasp? Apparently impossible for some people.
Apparently its hard for you to grasp that me making a choice for a special rule is not an ability of the unit.
Once again, the PEN provides a special rule, that is its ability. I am only choosing what special rule it gets, the unit is not using said special rule at this point.
You keep bringing up the bolded point even after being told - repeatedly - that it's irrelevant.
WRT the italics - What are you denied permission to do when coming in from Reserves? Hint - it's the reason this thread exists and it's on page 125.
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Post by: Lemartes12
Lemartes12 wrote:JinxDragon wrote:As for the 'war-gear is not an ability or special rule' I still have to disagree.
Everything, everything , everything , is a basic or specialized rule of which the vast majority falls under the 'specialized' side of those two categories. When you use a piece of war-gear you are evoking a special rule granted by being in 'possession' of that piece of war-gear. For example; the weapon profile for a boltgun is nothing more then a list of special rules that are evoked when you fire said weapon. This is all covered in the first section of the rule book, unfortunately I do not know the exact page off the top of my head but I want to say around 9 or 10. It doesn't matter if the rule is granted by a piece of war-gear or straight to the model itself, it is still a special rule as defined by the book and can be limited by anything that states it affects 'special rule.'
It is actually part of a problem for certain rule debates because we do not have guidance on how to resolve conflicts between certain specialized rules.
According to this comment everything is a special rule. So either the Wargear is not a special rule or ability. Or it is. Which would keep blessings (which would be special rules) from affecting the unit since they cannot benifit from the rule. Which would keep the UM chapter Tactics from working.
So what is it?
When i made this statement you did in fact not answer the question. I underlined the main point of my remark. That everything is a rule special or otherwise. Now so as not to Put words into your mouth tell me where does the benefit of blessings fall. And again. PG. 125 does not prevent wargear from being used.
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Post by: rigeld2
Lemartes12 wrote:When i made this statement you did in fact not answer the question. I underlined the main point of my remark. That everything is a rule special or otherwise. Now so as not to Put words into your mouth tell me where does the benefit of blessings fall. And again. PG. 125 does not prevent wargear from being used.
I disagree that everything is a special rule. I've never said that it is - you've been assuming I have.
edit: And I did answer it, just not in a very direct fashion - I apologize for that. The fact that I disagreed with the conclusion and said that there was no basis in the rules for it should have indicated that I disagreed with the premise as well... but it wasn't as clear as I'd hoped.
Your wargear grants an ability, yes? (to choose a special rule) What's denied by page 125?
Wargear that lets you shoot - not an ability.
Wargear that grants FNP? Special rule, but is not one that *must* be used at the start of the movement phase.
Thank you for asking instead of assuming.
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Post by: Lemartes12
DarthOvious wrote:rigeld2 wrote:Benefiting from another unit's choice is not an ability the unit that arrives from reserves is using.
How hard is that to grasp? Apparently impossible for some people.
Apparently its hard for you to grasp that me making a choice for a special rule is not an ability of the unit.
Once again, the PEN provides a special rule, that is its ability. I am only choosing what special rule it gets, the unit is not using said special rule at this point.
To go with this i wouldn't even call it an ability. But even if you were to call it that, it wouldn't even be used by the Character the way it is worded. It doesn't even say that the model uses it. The player chooses a special rule, then the model gets that rule. Whereas equipment like the neruoweb jamer says the model targets another model with it. The only two points where it refers to the model is
"at the start of the bearers turn" which tells you when to use it and "that model" which says who it targets.
Automatically Appended Next Post:
rigeld2 wrote: Lemartes12 wrote:When i made this statement you did in fact not answer the question. I underlined the main point of my remark. That everything is a rule special or otherwise. Now so as not to Put words into your mouth tell me where does the benefit of blessings fall. And again. PG. 125 does not prevent wargear from being used.
I disagree that everything is a special rule. I've never said that it is - you've been assuming I have.
edit: And I did answer it, just not in a very direct fashion - I apologize for that. The fact that I disagreed with the conclusion and said that there was no basis in the rules for it should have indicated that I disagreed with the premise as well... but it wasn't as clear as I'd hoped.
Your wargear grants an ability, yes? (to choose a special rule) What's denied by page 125?
Wargear that lets you shoot - not an ability.
Wargear that grants FNP? Special rule, but is not one that *must* be used at the start of the movement phase.
Thank you for asking instead of assuming.
Now that i know you agree everything is not a special rule or ability (I wish you would have stated that much earlier) i appologize for assuming that you agreed with that statement.
Automatically Appended Next Post:
rigeld2 wrote: Lemartes12 wrote:When i made this statement you did in fact not answer the question. I underlined the main point of my remark. That everything is a rule special or otherwise. Now so as not to Put words into your mouth tell me where does the benefit of blessings fall. And again. PG. 125 does not prevent wargear from being used.
I disagree that everything is a special rule. I've never said that it is - you've been assuming I have.
edit: And I did answer it, just not in a very direct fashion - I apologize for that. The fact that I disagreed with the conclusion and said that there was no basis in the rules for it should have indicated that I disagreed with the premise as well... but it wasn't as clear as I'd hoped.
Your wargear grants an ability, yes? (to choose a special rule) What's denied by page 125?
The unit is denied to use it
Wargear that lets you shoot - not an ability.
Wargear that grants FNP? Special rule, but is not one that *must* be used at the start of the movement phase.
Thank you for asking instead of assuming.
To go with this reading the rule again and again and again and again no where in the use of the PEN does it say the Model uses the ability. See my earlier comment about where it references the model.
Automatically Appended Next Post:
Puretide Engram Neurochip
"At the start of the bearer movement phase When to use it, choose one of the following special rules. counter-attack, furious charge, monster hunter, stubborn or tank hunter. The model with the puretide engram neurochip has that special rule until the start of his next movement phase. who it targets and when the effect ends"
qouted the rule says at no time the model uses the ability. whereas...
Neuroweb System Jamer
At the start of each enemy Shooting phase When to use it, a model with a Neuroweb System Jammer can use it Specifies that the model with it is using it to target a single enemy unit within 12" who its targeting. All shooting attacks gain the Gets Hot special rule until the end of the phase when the effect ends" Automatically Appended Next Post: Just went ahead and quoted it straight from the book. So everyone knows red is stuff i added to it not part of the quote so as not to cause any confusion.
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Post by: DarthOvious
rigeld2 wrote: DarthOvious wrote:rigeld2 wrote:Benefiting from another unit's choice is not an ability the unit that arrives from reserves is using.
How hard is that to grasp? Apparently impossible for some people.
Apparently its hard for you to grasp that me making a choice for a special rule is not an ability of the unit.
Once again, the PEN provides a special rule, that is its ability. I am only choosing what special rule it gets, the unit is not using said special rule at this point.
You keep bringing up the bolded point even after being told - repeatedly - that it's irrelevant.
WRT the italics - What are you denied permission to do when coming in from Reserves? Hint - it's the reason this thread exists and it's on page 125.
I am not ignoring anything, look at the wroding again for the PEN.
"At the start of the bearer's Movement phase, choose one of the following special rules: XXX, XXX, XXX or XXX, The model with the Puretide Engram Neurochip has that special rule until the start of his next Movement phase."
Choosing a rule is not using said rule. I only have to choose what rule the bearer of the PEN will get.
Page 125 says that a unit can't USE any abilities or special rules that must be used at the start of the turn when it has deepstriked.
Its fundamentally clear that the PEN provides a special rule a turn. All I am doing is choosing which special rule it has for that turn. The unit is doing nothing here, I AM MAKING THE CHOICE, the unit will use the special rule when it needs to use the special rule.
You argue that the PEN provides an ability to choose a special rule but who is making that choice? I make the choice, not the unit. This is fundamentally clear from the way that other rules are worded. I have already provided the wording of the Vanguard Veterans rule. Lets look at some others.
Honour or Death: A model with this sepcial rule must always issue and accept a challenge whenever possible.
Decimator Protocols: Centurions can fire up to two weapons in each Shooting phase.
Skies of fury: If the Stormraven has moved more than 6", passengers can still disembark, but they must do so as follows:
Etc, etc.
Look at all the above rules, they apply to the units or models themselves. The rule for the PEN only refers to the bearer in third person in reference to the bearers movement phase, it then asks me to make a choice. The model then has that special rule for the turn. The only thing in this process which is being applied to the model is the special rule every turn. The choice applies to me, the player. Please note that me the player =/= a unit.
If player choices are limited by the rule on page 125 then how do you get to choose where you want to place your deepstriking units? Afterall, placing your deepstriking units must happen at the start of the movement phase. So how can you place them if your choices as a player are restricted by this rule? You end up in a situation where you are not allowed to place your units because you are not allowed to make a choice where to place them.
Automatically Appended Next Post: rigeld2 wrote:
Your wargear grants an ability, yes? (to choose a special rule) What's denied by page 125?
It denies units, it doesn't deny players to make a choice. Why would me making a choice be denied by a rule that restricts units from doing things?
Wargear that lets you shoot - not an ability.
So why would wargear that lets me choose something be an ability conferred to the unit?
Wargear that grants FNP? Special rule, but is not one that *must* be used at the start of the movement phase.
FNP is a special rule which applies to models/units.
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Post by: rigeld2
And what allows you to make that choice? Is it the unit using wargear?
rigeld2 wrote:
Your wargear grants an ability, yes? (to choose a special rule) What's denied by page 125?
It denies units, it doesn't deny players to make a choice. Why would me making a choice be denied by a rule that restricts units from doing things?
Because the unit is doing something that allows you that choice.
Wargear that lets you shoot - not an ability.
So why would wargear that lets me choose something be an ability conferred to the unit?
They're two totally incomparable things. It's wargear the *unit* posesses. That wargear, when used, allows you to make a choice.
Wargear that grants FNP? Special rule, but is not one that *must* be used at the start of the movement phase.
FNP is a special rule which applies to models/units.
... and? Relevancy please?
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Post by: Lemartes12
rigeld2 wrote:
And what allows you to make that choice? Is it the unit using wargear?
By the wording for it, no you are, all it is saying is when it is used and who it targets.
rigeld2 wrote:
Your wargear grants an ability, yes? (to choose a special rule) What's denied by page 125?
It denies units, it doesn't deny players to make a choice. Why would me making a choice be denied by a rule that restricts units from doing things?
Because the unit is doing something that allows you that choice.
The unit itself is not doing anything, the wargear is just asking "hey i have to give a rule to this guy what do you(the player) want
Wargear that lets you shoot - not an ability.
So why would wargear that lets me choose something be an ability conferred to the unit?
They're two totally incomparable things. It's wargear the *unit* posesses. That wargear, when used, allows you to make a choice.
wargear is not denied by PG. 125.
Wargear that grants FNP? Special rule, but is not one that *must* be used at the start of the movement phase.
FNP is a special rule which applies to models/units.
... and? Relevancy please?
and your right on this point
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Post by: nosferatu1001
Wargear isnt denied, but abilities are. Making a choice IS an ability, as it is something you could not do without the wargear.
Very simple concept - darth, lemartes etc deny that the ability to make a choice is an ability. This is so clearly wrong it is hard to explain how.
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Post by: Lemartes12
nosferatu1001 wrote:Wargear isnt denied, but abilities are. Making a choice IS an ability, as it is something you could not do without the wargear.
Very simple concept - darth, lemartes etc deny that the ability to make a choice is an ability. This is so clearly wrong it is hard to explain how.
You need to explain why it is wrong otherwise your statements comes off as "that its wrong because i don't agree with what your saying"
And say i agree the wargear is an ability. The unit itself still isn't using it. It doesn't check against the unit. It checks against me. So unless i decide to deepstrike myself onto the table(which i don't think either my FLGS owner or my opponent will appreciate) how can i not make a choice which, by the wording, i am required to make every turn.
going to requote PG 125 for reference:
Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from deepstrike.
Automatically Appended Next Post: nosferatu1001 wrote:Wargear isnt denied, but abilities are. Making a choice IS an ability, as it is something you could not do without the wargear.
Very simple concept - darth, lemartes etc deny that the ability to make a choice is an ability. This is so clearly wrong it is hard to explain how.
Also please stop being condesending. It doesn't help your argument.
73427
Post by: JinxDragon
DathOvious,
1) Unless the rules involve tell you otherwise, of course. Now most of the rules that deal with 'model level' events are worded it will usually give you either direct permission to evoke the rule at the model level, or provide a trigger event that is something that happens at the model stage. However, if I had a rule preventing me from moving a unit that turn I could not argue that moving the models individually allows me to ignore that unit wide limitation.
2) The others pointing out why you can not use this FAQ are correct: It is too precise, addressing a single character in a single codex. As codex's already have permission to be exception to the standard rules, and specific rules even more so, we can not use this as evidence of intent. It is impossible for us to tell if the writer intended it to be a 'this character only exception' or of they did intend for it to re-write the entire rule-set for all. If this was within the basic rule book FAQ it would have a lot more grounds to be considered a more 'general interpenetration' that would allow it to be applied to all.
However, I personally find it quite interesting that this particular ability was FAQ'ed away from page 125 because it seemed a prime case file for page 125! The fact they have used two terminologies bother me, it is a sign that they need better editors as this occurs quite a few times throughout the rule books. Then they go ahead and deny the rule being applied to the one terminology that matches... makes it hard for me to know what to think.
3) I do see you issue with the wording because it is a little vague. It does not state whom is making the choice, opening the interpretation that it could very well be an outside source that 'uses' the ability and not the model in question. Seeing as that outside source would not be arriving from reserves it wouldn't be bound by the limitations on page 125. I do not know if I can accept this argument, it does not state the player makes the choice and everything else directly relates to the model. Even the very sentence granting permission does state the word 'bearer' without clarifying whom makes the choice.
4) Unless stated elsewise is clearly that; the rule would have to state that it has permission to ignore page 125. For example: A special ability stating that a unit can charge on the turn they come in from reserve would directly over-turn page 125's limitation on charging. A special ability, used at the start of the turn, that states it is evoked when the model comes in from reserves would also overturn page 125.
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Post by: Nilok
JinxDragon wrote:DathOvious,
1) Unless the rules involve tell you otherwise, of course. Now most of the rules that deal with 'model level' events are worded it will usually give you either direct permission to evoke the rule at the model level, or provide a trigger event that is something that happens at the model stage. However, if I had a rule preventing me from moving a unit that turn I could not argue that moving the models individually allows me to ignore that unit wide limitation.
2) The others pointing out why you can not use this FAQ are correct: It is too precise, addressing a single character in a single codex. As codex's already have permission to be exception to the standard rules, and specific rules even more so, we can not use this as evidence of intent. It is impossible for us to tell if the writer intended it to be a 'this character only exception' or of they did intend for it to re-write the entire rule-set for all. If this was within the basic rule book FAQ it would have a lot more grounds to be considered a more 'general interpenetration' that would allow it to be applied to all.
However, I personally find it quite interesting that this particular ability was FAQ'ed away from page 125 because it seemed a prime case file for page 125! The fact they have used two terminologies bother me, it is a sign that they need better editors as this occurs quite a few times throughout the rule books. Then they go ahead and deny the rule being applied to the one terminology that matches... makes it hard for me to know what to think.
3) I do see you issue with the wording because it is a little vague. It does not state whom is making the choice, opening the interpretation that it could very well be an outside source that 'uses' the ability and not the model in question. Seeing as that outside source would not be arriving from reserves it wouldn't be bound by the limitations on page 125. I do not know if I can accept this argument, it does not state the player makes the choice and everything else directly relates to the model. Even the very sentence granting permission does state the word 'bearer' without clarifying whom makes the choice.
4) Unless stated elsewise is clearly that; the rule would have to state that it has permission to ignore page 125. For example: A special ability stating that a unit can charge on the turn they come in from reserve would directly over-turn page 125's limitation on charging. A special ability, used at the start of the turn, that states it is evoked when the model comes in from reserves would also overturn page 125.
Not trying to get into a huge debate, but I think you mean "states when the model arives from deep strike." The way you wrote that, the model wouldn't be able to use the special ability otherwise.
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Post by: Lungpickle
Iirc the start of the turn is when you roll for blessing/male dictions and reserves. Then the movement phase. I move everything on from reserves, at that point the buff commander can choose an ability at the start of its movement, and move on the board. It is quite simple that the unit will benefit from tank hunter or the like on the turn it arrives from reserves SINCE IT COMES AFTER THE START OF THE TURN. ie blessings and maledictions and reserve rolls...
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Post by: grendel083
Lungpickle wrote:Iirc the start of the turn is when you roll for blessing/male dictions and reserves. Then the movement phase.
There is no phase before the movement phase (unless you want to count your opponents assault phase). The start of the turn would be the start of the movement phase.
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Post by: Lemartes12
grendel083 wrote:Lungpickle wrote:Iirc the start of the turn is when you roll for blessing/male dictions and reserves. Then the movement phase.
There is no phase before the movement phase (unless you want to count your opponents assault phase). The start of the turn would be the start of the movement phase.
so.... when does the begging of the movent phase end. Cite it for me in the BRB because i find nothing that states the beggining ever ends. Automatically Appended Next Post: also if the begining of turn=begining of movement phase cite that rule.
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Post by: DarthOvious
rigeld2 wrote: All I am doing is choosing which special rule it has for that turn.
And what allows you to make that choice? Is it the unit using wargear?
I am not a unit.
rigeld2 wrote:
Your wargear grants an ability, yes? (to choose a special rule) What's denied by page 125?
That's units do things, not players.
It denies units, it doesn't deny players to make a choice. Why would me making a choice be denied by a rule that restricts units from doing things?
Because the unit is doing something that allows you that choice.
No its not. The PEN grants a special rule, I just need to choose the rule that will be used later at that point. It's to stop from choosing a rule out of convenience later on if things turn different from what I expected.
Wargear that lets you shoot - not an ability.
So why would wargear that lets me choose something be an ability conferred to the unit?
They're two totally incomparable things. It's wargear the *unit* posesses. That wargear, when used, allows you to make a choice.
No the wargear grants a special rule, I just need to choose which one it is. At no point in that sentence does it say that the model is using it at that point. It just says I need to choose a special rule.
Wargear that grants FNP? Special rule, but is not one that *must* be used at the start of the movement phase.
FNP is a special rule which applies to models/units.
... and? Relevancy please?
I am a player, not a unit.
Also, what do people think about apocalypse? Do they consider it a completely different gaming system? Because the apocalypse turn is listed as this.
1. Determine Unnatural Disasters
2. 1st side player turn
a) Determine Devine Intervention
b) Declare Finest Hours
c) Take Player Turn (As described in the Warhammer 40k rulebook)
3. 2nd Side Player Turn
a) Determine Devine Intervention
b) Declare Finest Hours
c) Take Player Turn (As described in the Warhammer 40k rulebook)
However, when you look at Devine Intervention section it says this: "At the start of each of your turns after the first turn..........."
If you also read Finest Hours it says this: "A Player may choose to take his Warlord's FInest Hour Once per game, at the start of any of their turns..............."
This set up for apocalypse would seem to suggest that start of the turn actions come before Start of the movement actions.
Automatically Appended Next Post:
nosferatu1001 wrote:Wargear isnt denied, but abilities are. Making a choice IS an ability, as it is something you could not do without the wargear.
Yes but the ability is given to the player not the unit. Only units are denied by the rule on Page 125.
Very simple concept - darth, lemartes etc deny that the ability to make a choice is an ability. This is so clearly wrong it is hard to explain how.
You've actually just confirmed that the PEN can be used by your statement above.
Automatically Appended Next Post:
Lungpickle wrote:Iirc the start of the turn is when you roll for blessing/male dictions and reserves. Then the movement phase. I move everything on from reserves, at that point the buff commander can choose an ability at the start of its movement, and move on the board. It is quite simple that the unit will benefit from tank hunter or the like on the turn it arrives from reserves SINCE IT COMES AFTER THE START OF THE TURN. ie blessings and maledictions and reserve rolls...
Its being argued that start of the turn and start of the movement phase are the same thing. Although they happen at the same time I argue that they are not the same thing since they are two different references. The reason for this is because a turn is not just comprised of movement, it is a turn. If you miss your movement phase and go right to shooting does this mean that your shooting phase starts at the same time as the turn starts? Technically yes as there is no movement.
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Post by: Lemartes12
Lemartes12 wrote: grendel083 wrote:Lungpickle wrote:Iirc the start of the turn is when you roll for blessing/male dictions and reserves. Then the movement phase.
There is no phase before the movement phase (unless you want to count your opponents assault phase). The start of the turn would be the start of the movement phase.
so.... when does the begging of the movent phase end. Cite it for me in the BRB because i find nothing that states the beggining ever ends.
Automatically Appended Next Post:
also if the begining of turn=begining of movement phase cite that rule.
No one going to answer this?
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Post by: grendel083
Lemartes12 wrote: Lemartes12 wrote: grendel083 wrote:Lungpickle wrote:Iirc the start of the turn is when you roll for blessing/male dictions and reserves. Then the movement phase.
There is no phase before the movement phase (unless you want to count your opponents assault phase). The start of the turn would be the start of the movement phase.
so.... when does the begging of the movent phase end. Cite it for me in the BRB because i find nothing that states the beggining ever ends.
Automatically Appended Next Post:
also if the begining of turn=begining of movement phase cite that rule.
No one going to answer this?
Sorry, i assumed you would have just looked it up by now. It's a very simple one to find.
Page 9 "The Turn"
This lays out all the phases in a turn. You'll note that there is nothing before the movement phase.
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Post by: Lemartes12
grendel083 wrote: Lemartes12 wrote: Lemartes12 wrote: grendel083 wrote:Lungpickle wrote:Iirc the start of the turn is when you roll for blessing/male dictions and reserves. Then the movement phase.
There is no phase before the movement phase (unless you want to count your opponents assault phase). The start of the turn would be the start of the movement phase.
so.... when does the begging of the movent phase end. Cite it for me in the BRB because i find nothing that states the beggining ever ends.
Automatically Appended Next Post:
also if the begining of turn=begining of movement phase cite that rule.
No one going to answer this?
Sorry, i assumed you would have just looked it up by now. It's a very simple one to find.
Page 9 "The Turn"
This lays out all the phases in a turn. You'll note that there is nothing before the movement phase.
I looked all over that page and no where does it refer to the start of the movent phase as the start of the turn. Automatically Appended Next Post: Mind telling me what paragraph says it?
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Post by: hyv3mynd
Since there is nothing that happens before the movement phase, the beginning of the turn and the beginning of the movement phase are the same by definition.
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Post by: Lemartes12
hyv3mynd wrote:Since there is nothing that happens before the movement phase, the beginning of the turn and the beginning of the movement phase are the same by definition.
Cite something that says that please. Automatically Appended Next Post: Im going to take something out of Darths book.
Say your at the bank to get money out.
That bank gets robbed while your there.
Does that mean you robbed the bank becuase it was happening at the same time?
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Post by: hyv3mynd
Lemartes12 wrote: hyv3mynd wrote:Since there is nothing that happens before the movement phase, the beginning of the turn and the beginning of the movement phase are the same by definition.
Cite something that says that please.
Automatically Appended Next Post:
Im going to take something out of Darths book.
Say your at the bank to get money out.
That bank gets robbed while your there.
Does that mean you robbed the bank becuase it was happening at the same time?
Reserves happen at the beginning of the turn.
Blessings happen at the beginning of the movement phase.
"Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose
turn it is decides in what order these things occur as per
page 9 of the Warhammer 40,000 rulebook."
This FAQ reinforces that those two terms are interchangeable.
78085
Post by: Lemartes12
hyv3mynd wrote: Lemartes12 wrote: hyv3mynd wrote:Since there is nothing that happens before the movement phase, the beginning of the turn and the beginning of the movement phase are the same by definition.
Cite something that says that please.
Automatically Appended Next Post:
Im going to take something out of Darths book.
Say your at the bank to get money out.
That bank gets robbed while your there.
Does that mean you robbed the bank becuase it was happening at the same time?
Reserves happen at the beginning of the turn.
Blessings happen at the beginning of the movement phase.
"Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose
turn it is decides in what order these things occur as per
page 9 of the Warhammer 40,000 rulebook."
This FAQ reinforces that those two terms are interchangeable.
I was wondering if someone would bring this up. And no it only reinforces that they happend at the same time. Underlined the key phrase. It does not specifically say they are same thing.
49791
Post by: Rapture
hyv3mynd wrote:Since there is nothing that happens before the movement phase, the beginning of the turn and the beginning of the movement phase are the same by definition.
I can't agree with this. This is a set of rules where words and phrases are given meaning so That they can later be referenced - something must be defined as equivalent for it to be equivalent. Just because X always happens at Y doesn't mean that Y = X.
There is currently nothing between the beginning of the turn and the beginning of the movement phase, but there could be. Consider if the PEN rules called for a choice 'after the beginning of the turn but before the beginning of the movement phase.' That space exists because the beginning of the turn and the beginning of the movement phase are never defined as one piece of the timeline that makes up the turn. Currently, there is nothing between the two, but that doesn,'t mean that we can destroy the potential for that space to be filled.
78085
Post by: Lemartes12
goes back to this question.
Say your at the bank to get money out.
That bank gets robbed while your there.
Does that mean you robbed the bank becuase it was happening at the same time? Automatically Appended Next Post: Rapture wrote: hyv3mynd wrote:Since there is nothing that happens before the movement phase, the beginning of the turn and the beginning of the movement phase are the same by definition.
I can't agree with this. This is a set of rules where words and phrases are given meaning so That they can later be referenced - something must be defined as equivalent for it to be equivalent. Just because X always happens at Y doesn't mean that Y = X.
There is currently nothing between the beginning of the turn and the beginning of the movement phase, but there could be. Consider if the PEN rules called for a choice 'after the beginning of the turn but before the beginning of the movement phase.' That space exists because the beginning of the turn and the beginning of the movement phase are never defined as one piece of the timeline that makes up the turn. Currently, there is nothing between the two, but that doesn,'t mean that we can destroy the potential for that space to be filled.
^this is correct wording.
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Post by: rigeld2
I think that's an irrelevant distinction. If you'd be so polite as to explain the relevancy however...
78085
Post by: Lemartes12
rigeld2 wrote:I think that's an irrelevant distinction. If you'd be so polite as to explain the relevancy however...
what is? Automatically Appended Next Post: i ask so as not to assume to know what your talking about.
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Post by: rigeld2
The difference between the start of the turn and the start of the movement phase if you're agreeing they are simultaneous.
The PEC must be used at the same time that you're forbidden from using abilities.
78085
Post by: Lemartes12
well i need to get some sleep so in the event your talking about my question it goes along with raptures coment
x happens
y happens at the same time
Nothing specifically states X=Y.
That is just an assumption everyone is making. And from what i have gotten from you it is bad to make assumptions in this thread. Automatically Appended Next Post: rigeld2 wrote:
The difference between the start of the turn and the start of the movement phase if you're agreeing they are simultaneous.
The PEC must be used at the same time that you're forbidden from using abilities.
Well you beat me to the repost. And now that i futher know what your asking ill answer it if i can.
The wording. Just because they happen at the same time doesn't mean they fufil the same paramaters.
Which goes back to my question,if you would be so kind as to answer.
You are at the bank getting money.
While you are getting your money the bank gets robbed.
Did you rob the bank?
Or is it just happening at the same time. Automatically Appended Next Post: ill look for your reply tomorrow.
58692
Post by: DarthOvious
hyv3mynd wrote: Lemartes12 wrote: hyv3mynd wrote:Since there is nothing that happens before the movement phase, the beginning of the turn and the beginning of the movement phase are the same by definition.
Cite something that says that please.
Automatically Appended Next Post:
Im going to take something out of Darths book.
Say your at the bank to get money out.
That bank gets robbed while your there.
Does that mean you robbed the bank becuase it was happening at the same time?
Reserves happen at the beginning of the turn.
Blessings happen at the beginning of the movement phase.
"Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose
turn it is decides in what order these things occur as per
page 9 of the Warhammer 40,000 rulebook."
This FAQ reinforces that those two terms are interchangeable.
Apparently we're not using FAQs because the writers of those FAQs are stupid according to some people because they FAQ'd Logans start of turn rule to work while deepstriking and then assume its because it must be a rule change rather than a clarification that a player picking a rule at the start of the turn isn't a unit doing anything.
Also just because they happen at the same time then that does not mean they are the same thing. Activity A and Activity B occurring at the same time does not mean that activity A = Activity B. So when a rule says start of turn, that does not necessarily equate to start of movement phase. Its very common that when you arrange events in plans that they start at the same time. A sub-section of that plan may also start at the same time as the plan starts but that doesn't mean that the first task of that sub-level is referrenced the same level as the first tier of the plan.
Automatically Appended Next Post:
rigeld2 wrote:
The difference between the start of the turn and the start of the movement phase if you're agreeing they are simultaneous.
The PEC must be used at the same time that you're forbidden from using abilities.
It doesn't matter. The reference to turn or movement changes it. It would be the same way in a plan. If my boss was to ask me what was happening at the start of sub-section B, then just because sub-section B starts at the same time as the plan then that doesn't mean he is referencing the start of plan. He is still referencing the start of sub-section B.
47462
Post by: rigeld2
DarthOvious wrote:Apparently we're not using FAQs because the writers of those FAQs are stupid according to some people because they FAQ'd Logans start of turn rule to work while deepstriking and then assume its because it must be a rule change rather than a clarification that a player picking a rule at the start of the turn isn't a unit doing anything.
Please do not misstate what people have said. That's impolite. I've done you that courtesy. No one has said that the writers of the FAQs are stupid except you.
Also just because they happen at the same time then that does not mean they are the same thing. Activity A and Activity B occurring at the same time does not mean that activity A = Activity B. So when a rule says start of turn, that does not necessarily equate to start of movement phase. Its very common that when you arrange events in plans that they start at the same time. A sub-section of that plan may also start at the same time as the plan starts but that doesn't mean that the first task of that sub-level is referrenced the same level as the first tier of the plan.
We already know - factually - that the start of the movement phase starts at the same time as the start of the turn.
It doesn't matter. The reference to turn or movement changes it. It would be the same way in a plan. If my boss was to ask me what was happening at the start of sub-section B, then just because sub-section B starts at the same time as the plan then that doesn't mean he is referencing the start of plan. He is still referencing the start of sub-section B.
I disagree with that statement. Also, the relevancy hasn't been shown yet. Automatically Appended Next Post: Lemartes12 wrote:well i need to get some sleep so in the event your talking about my question it goes along with raptures coment
x happens
y happens at the same time
Nothing specifically states X=Y.
That is just an assumption everyone is making. And from what i have gotten from you it is bad to make assumptions in this thread.
One word - Relevancy. Please show it. I've asked twice now. Asking cryptic questions doesn't help.
78085
Post by: Lemartes12
you never did answer the question.
"Which goes back to my question,if you would be so kind as to answer.
You are at the bank getting money.
While you are getting your money the bank gets robbed.
Did you rob the bank?
Or is it just happening at the same time"
im guessing you missed the post. so as i stated before it is wording. One does not fufuile the same paramaters as the other. TURN and Movement being the key words. Automatically Appended Next Post: Lemartes12 wrote:you never did answer the question.
"Which goes back to my question,if you would be so kind as to answer.
You are at the bank getting money. = x
While you are getting your money the bank gets robbed. = y
Did you rob the bank?
Or is it just happening at the same time"
im guessing you missed the post. so as i stated before it is wording. One does not fufuile the same paramaters as the other. TURN and Movement being the key words.
PG. 125 Speciffically denies Start of the turn Abilites, and rules. and then Charging.
The only way to say that you can't use start of the movement phase abilities when deepstriking is to find the Ruling from Games Workshop that specifically states.
X=Y
in this case
X= start of the movement phase
Y= Start of the turn.
X and Y happen at the same time but do NOT trigger the same effects. Automatically Appended Next Post: If you can find that then i will conceed this arguement.
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Post by: nosferatu1001
Darth - so yet again you are misquoting people.
Noone said the writers are stupid - except for you. We said that the statement that FAQs do not change rules is, objectively, wrong, because they HAVE changed rules in FAQs.
There is quite a lot of difference between the two.
If you cannot debate honestly, you will find that there will be fewer people willing to debate you
78085
Post by: Lemartes12
nosferatu1001 wrote:Darth - so yet again you are misquoting people.
Noone said the writers are stupid - except for you. We said that the statement that FAQs do not change rules is, objectively, wrong, because they HAVE changed rules in FAQs.
There is quite a lot of difference between the two.
If you cannot debate honestly, you will find that there will be fewer people willing to debate you
And you cannot debate by avoiding the actual debate. Your attacking specific people also does not help your cuase.
If you can not answer the simple question then i have to assume you have no counter arguement.
11268
Post by: nosferatu1001
You can assume anything you like. You would be wrong.
There just comes a point when there isnt a debate, just people arguing. There's quite a key difference Automatically Appended Next Post: Oh, and it isnt an attack - it is the literal truth. They havent debated honestly, as they have deliberately misrepresented others and their views. Not just once, but multiple times.
78085
Post by: Lemartes12
nosferatu1001 wrote:You can assume anything you like. You would be wrong.
There just comes a point when there isnt a debate, just people arguing. There's quite a key difference
Automatically Appended Next Post:
Oh, and it isnt an attack - it is the literal truth. They havent debated honestly, as they have deliberately misrepresented others and their views. Not just once, but multiple times.
^this is Still avoiding the question i posted to the thread. And like i said before, just saying someone is wrong is using the arguement " your wrong because i don't agree with you"
Only in this case its "your wrong because i don't agree with you and i have no counter to your statement so im going reply to a different part of the thread." It was a simple yes or no question in the first place. You have no valid counter-arguement and are avoiding the question.
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Post by: nosferatu1001
Incorrect, I was talking about Darths misrepresentation of the FAQ writers and what people wrote about them. Darth was, factually, incorrect. Absolutely. Proven.
You are also misrepresenting others arguments, and have also done so consistently. Its why I have no interest in debating with you.
Do not mistake that for not having an argument. I do, and have countered yoru argument ad infintium. This is the argument vs debate point I was making.
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Post by: Lemartes12
HAHA ok if you say so. Automatically Appended Next Post: For those who still want to "debate" "argue" discuss whatever we are now calling this. Can anyone answer my question. Or site somehting that specifically states Turn = movephase
46128
Post by: Happyjew
Lemartes12 wrote:HAHA ok if you say so.
Automatically Appended Next Post:
For those who still want to "debate" "argue" discuss whatever we are now calling this. Can anyone answer my question. Or site somehting that specifically states Turn = movephase
When did anyone say that Turn = Move phase?
The definition of "Turn" is {"Movement Phase", "Shooting Phase", "Assault Phase"} (in that order). What happens before the Movement phase?
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Post by: Nilok
Happyjew wrote: Lemartes12 wrote:HAHA ok if you say so.
Automatically Appended Next Post:
For those who still want to "debate" "argue" discuss whatever we are now calling this. Can anyone answer my question. Or site somehting that specifically states Turn = movephase
When did anyone say that Turn = Move phase?
The definition of "Turn" is {"Movement Phase", "Shooting Phase", "Assault Phase"} (in that order). What happens before the Movement phase?
I think there are some very important questions that need to be answered if we are ever going to get over just arguing.
1. What is the difference between Start of Turn and Start of Movement Phase?
2. Is a difference defined between Start of Turn and Start of Movement?
3. Why does the BRB and the new Codices still use both Start of Turn and Start of Movement instead of just one?
I would posit that Start of Turn dose not equate to Start of Movement as a way to limit some abilities from activating from Deep Strike. While, at the same time, have other abilities not limited by Deep Strike, but requiring you to use them before you start moving your models.
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Post by: JinxDragon
In short: It is Games Workshop so what do you expect at having two near identical terms that seem to be used interchangeably and not telling us which rules apply to which situations! They did two major things wrong here in particular and caused this whole mess, two things which could of been easily avoided at that. The first was not having a phase dedicated to be the start of turn, at which certain abilities would need to be resolved in. The second was to release a FAQ granting you permission to resolve a start of movement ability before a start of turn ability, even though they had a wonderful chance to create a working timing system for these two near-identical terms. So now I have spontaneously ranted a little back to your questions, from someone who is more on the fence about something I occasionally use: 1) Out side of the different wording there is nothing: they both occur at the very same point on the time line, which is supported by that FAQ answer. 2) To my knowledge, neither term is 'defined' by some part of the rule books as they are pretty self explanatory. 3) Because it is Games Workshop. Honestly, I do not have a good answer for this question as the above rant shows they could of easily prevent this. After looking through the rule book once more I ended up back on the same concern I have always had for this question: Why is the terminology 'start of turn' used, in relation to abilities, only one place in the main rule book? The terminology 'start of the movement phase' is far more predominate, found in several sections of the main rule book for several different abilities. Yet the start of the turn is found with in the reserve section of the book, most obviously in the sentence denying the use of start of the turn abilities. A quick flick through several codex's, all 6th edition of course, netted me only two uses of the 'start of turn' terminology in relation to a special rule, though one of the rules was seen twice in two different codex's. Of these two one was chapter tactics which has been discussed here prior while the other was in servitors mindlock. Now I might not be a marine player but don't they start the game with a tech-marine so it could never 'mindlock' while in reserves anyway? It wasn't a too in-depth dig through the material I will admit but it does just highlight my concern about page 125: What sixth edition start of the turn ability could it be talking about? Post below if you feel you might have the answer....
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Post by: Lemartes12
Happyjew wrote: Lemartes12 wrote:HAHA ok if you say so.
Automatically Appended Next Post:
For those who still want to "debate" "argue" discuss whatever we are now calling this. Can anyone answer my question. Or site somehting that specifically states Turn = movephase
When did anyone say that Turn = Move phase?
The definition of "Turn" is {"Movement Phase", "Shooting Phase", "Assault Phase"} (in that order). What happens before the Movement phase?
haha i shortend the question you have to read back a little bit for the actual question. Automatically Appended Next Post: Nilok wrote: Happyjew wrote: Lemartes12 wrote:HAHA ok if you say so.
Automatically Appended Next Post:
For those who still want to "debate" "argue" discuss whatever we are now calling this. Can anyone answer my question. Or site somehting that specifically states Turn = movephase
When did anyone say that Turn = Move phase?
The definition of "Turn" is {"Movement Phase", "Shooting Phase", "Assault Phase"} (in that order). What happens before the Movement phase?
I think there are some very important questions that need to be answered if we are ever going to get over just arguing.
1. What is the difference between Start of Turn and Start of Movement Phase?
2. Is a difference defined between Start of Turn and Start of Movement?
3. Why does the BRB and the new Codices still use both Start of Turn and Start of Movement instead of just one?
I would posit that Start of Turn dose not equate to Start of Movement as a way to limit some abilities from activating from Deep Strike. While, at the same time, have other abilities not limited by Deep Strike, but requiring you to use them before you start moving your models.
Like i said earlier until as such time as the two are specified we can't call them one another. I like your last comment also. Automatically Appended Next Post: JinxDragon wrote:In short: It is Games Workshop so what do you expect at having two near identical terms that seem to be used interchangeably and not telling us which rules apply to which situations!
They did two major things wrong here in particular and caused this whole mess, two things which could of been easily avoided at that. The first was not having a phase dedicated to be the start of turn, at which certain abilities would need to be resolved in. The second was to release a FAQ granting you permission to resolve a start of movement ability before a start of turn ability, even though they had a wonderful chance to create a working timing system for these two near-identical terms.
So now I have spontaneously ranted a little back to your questions, from someone who is more on the fence about something I occasionally use:
1) Out side of the different wording there is nothing: they both occur at the very same point on the time line, which is supported by that FAQ answer.
2) To my knowledge, neither term is 'defined' by some part of the rule books as they are pretty self explanatory.
3) Because it is Games Workshop. Honestly, I do not have a good answer for this question as the above rant shows they could of easily prevent this.
I am going to research this one a little further now and see if I can find some sort of insight into why they left it a mess like this, will edit this post for more then just grammar, spelling and formatting if I find anything.
Yes they do seem lazy in that fact, one little sentence could have prevented this. somehting like "the Start of your turn is the Star of your movement phase". But ufortunealty they didn't. If you come up with anything official let me know. Otherwise im going to have to stick with you can use the wargear or "ability" even though i don't like calling it that IMO.
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Post by: DarthOvious
rigeld2 wrote:Please do not misstate what people have said. That's impolite. I've done you that courtesy. No one has said that the writers of the FAQs are stupid except you.
Look its simple, you can't claim a use of a FAQ and thehn deny a use of a FAQ at the same time. Its called Hypocrisy. Its that simple and the point I was making is that you are just assuming that the Logan FAQ is a rules change while your FAQ is just fine and dandy. You might not have said that the FAQ writers were stupid but you certainly implied that they were incompetent.
We already know - factually - that the start of the movement phase starts at the same time as the start of the turn.
And I pointed out that doesn't mean that they equate to each other which you constantly ignored.
I disagree with that statement. Also, the relevancy hasn't been shown yet.
What? Are you serious? Of course it would be relevant. If they are different reverences then the rules obviously don't apply to each other. Automatically Appended Next Post: nosferatu1001 wrote:Darth - so yet again you are misquoting people.
Noone said the writers are stupid - except for you. We said that the statement that FAQs do not change rules is, objectively, wrong, because they HAVE changed rules in FAQs.
This is the reason why I think you consider the writers stupid. I am not misquoting anyone here, its the way I see it. The reason for this is because it says under the FAQs themselves that they aren't rule changes but you accuse them of it anyway. And this means what exactly? That you consider the writers too stupid to even stick to their own set-up. Protest all you want, but I am not going to allow you to pick and choose the FAQs you want while declaring others inaccurate and wrong. If you think that Logans FAQ is a rule change then the FAQ you cite could also be a rules change. You can't have your cake and eat it.
If you cannot debate honestly, you will find that there will be fewer people willing to debate you
I am not debating dishonestly at all. I never said that you called the writers stupid, but I stated that from my point of view its seems like we are treating them as though they are stupid.
Automatically Appended Next Post: nosferatu1001 wrote:You can assume anything you like. You would be wrong.
There just comes a point when there isnt a debate, just people arguing. There's quite a key difference
Its certainly not a debate at this point. Thats just as much as your problem as it is mine.
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Oh, and it isnt an attack - it is the literal truth. They havent debated honestly, as they have deliberately misrepresented others and their views. Not just once, but multiple times.
Pot meet kettle. Automatically Appended Next Post: nosferatu1001 wrote:Incorrect, I was talking about Darths misrepresentation of the FAQ writers and what people wrote about them. Darth was, factually, incorrect. Absolutely. Proven.
Do I really care? I have already been called a liar in this thread. I don't care if you think I am misrepresenting anyone. My statement was based on a perceived observation. If you don't think the writers are stupid then please explain why to me. They have already said that their FAQs are not for rule changes but you continually cite that they have changed the rules with FAQs. What on earth am I supossed to think here? How else am I supossed to interpretate your argument other than the writers are stupid.
You are also misrepresenting others arguments, and have also done so consistently. Its why I have no interest in debating with you.
Of course. You don't want to debate us. Fine, let that be the end to it. I have after all already been called a liar in this thread and now I am being accussed of misreprenting people. However instead of just explaining this to me you have to accuse me of malice in the process as well by labelling me as dishonest. This might be the way that you debate things but its not the way I do it.
Do not mistake that for not having an argument. I do, and have countered yoru argument ad infintium. This is the argument vs debate point I was making.
You have just asserted the same things over and over again. I have made clear, time and time again the reasons why I disagree, but its just been constantly an assumption that the model with the PEN is using an ability at the start of the movement phase when he isn't.
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Post by: rigeld2
DarthOvious wrote:rigeld2 wrote:Please do not misstate what people have said. That's impolite. I've done you that courtesy. No one has said that the writers of the FAQs are stupid except you.
Look its simple, you can't claim a use of a FAQ and thehn deny a use of a FAQ at the same time. Its called Hypocrisy. Its that simple and the point I was making is that you are just assuming that the Logan FAQ is a rules change while your FAQ is just fine and dandy. You might not have said that the FAQ writers were stupid but you certainly implied that they were incompetent.
A) Being a rules change or not is irrelevant in both cases. You have evidence of intent for Logan's rule, you have no evidence of intent for the PEC. Even if they're written in the exact same way, GW could answer the PEC FAQ the opposite of Logan's.
B) it's not hypocrisy when one FAQ demonstrably applies (rules change or not) and the other is tangential.
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Post by: nosferatu1001
Darth - no, I do not think they are stupid. I think they just do not actually look at rules the same way others do.
WE can absolutely, 100% prove that FAQs have changed rules. That is not a debateable topic - it is the literal truth. More than once as well, so you cannot claim something is isolated
As such trying to claim a very specific FAQ about a special rule of an individual, not even wargear, somehow extends across an edition to a different codex, is not a strong intent argument. Its certainly not a RAW argument.
It is certainly dishonest of you to claim we are calling the FAQ writers stupid, when e have done no such thing.
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Post by: DarthOvious
rigeld2 wrote:A) Being a rules change or not is irrelevant in both cases. You have evidence of intent for Logan's rule, you have no evidence of intent for the PEC. Even if they're written in the exact same way, GW could answer the PEC FAQ the opposite of Logan's.
Until they do what do you suggest otherwise? If they work in the same way all we can do is use what they say themselves in the FAQ section of their website which is:
" FAQs, or Frequently Asked Questions are grey areas, points of confusion or places where rules can and have been interpreted in conflicting ways. For each FAQ we provide the answer as determined by the Games Development team; while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation".
If they interpret Logans rule that way what differences are there that they would interpret the PEN differently? I already asked this question and I never got an answer.
B) it's not hypocrisy when one FAQ demonstrably applies (rules change or not) and the other is tangential.
It is hypocrisy, because you yourself said that the FAQs included rule changes. You then stated your belief that Logans rule was a rule change. However what stops the rule you cited from being a rules change? Perhaps the start of the turn and the movement phase don't happen at the same time and the FAQ was wrong.
Thats the point I am getting at. You can't cite that FAQ all the while declaring that some FAQs change the rules.
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Post by: rigeld2
DarthOvious wrote:If they interpret Logans rule that way what differences are there that they would interpret the PEN differently? I already asked this question and I never got an answer.
Based on past experience, exactly the same as them interpreting it the same.
It is hypocrisy, because you yourself said that the FAQs included rule changes. You then stated your belief that Logans rule was a rule change. However what stops the rule you cited from being a rules change? Perhaps the start of the turn and the movement phase don't happen at the same time and the FAQ was wrong.
Thats the point I am getting at. You can't cite that FAQ all the while declaring that some FAQs change the rules.
The FAQs aren't wrong - I've never said that. The FAQ proves they are at the same time, rules change or not.
Citing Logan's ruling as absolute permission is simply incorrect.
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Post by: DarthOvious
nosferatu1001 wrote:Darth - no, I do not think they are stupid. I think they just do not actually look at rules the same way others do.
So please expand on this in concerns to what they say on their site. For instance:
" FAQs, or Frequently Asked Questions are grey areas, points of confusion or places where rules can and have been interpreted in conflicting ways. For each FAQ we provide the answer as determined by the Games Development team; while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation".
I am guessing that you don't think that FAQs are their interpretations of existing rules. Otherwise there would be no problem. So let me ask, in what way do you think they fail to meet this criteria?
WE can absolutely, 100% prove that FAQs have changed rules. That is not a debateable topic - it is the literal truth. More than once as well, so you cannot claim something is isolated
So how do you feel about the fact that they claim otherwise. Also would this be an argument from intent from you rather than me this time? People have said to me that I am arguing from intent, but GWs intent is right there in the quote of the FAQs and what they are supposed to be for. Wouldn't arguing differently from that perspective and say that FAQs do change rules be an argument of intent?
As such trying to claim a very specific FAQ about a special rule of an individual, not even wargear, somehow extends across an edition to a different codex, is not a strong intent argument. Its certainly not a RAW argument.
Indeed, Logan is different, but his rule is different for the worse. Logans rule is an ability for a start, which is listed under page 125, it is also a worded as a start of turn ability. So both those points actually put it in a worse off position than the PEN. The only reason I can think of for his rule to be OK and able to be used is that choosing a rule to use for a later phase is OK and doesn't count as using the ability. The using of said ability must happen when the resultant rule is being used instead and not the choosing of it. This is because the choosing of said rule is done by the player and is not done by the unit.
Now considering that the PEN is wargear and is not an ability or special rule in itself as well as the rule being a start of movement choice rather than start of turn, then surely this puts the PEN in a better position.
You can argue about intent all you want but the FAQ section makes it quite clear that they are not meant to be rule changes. If they are rule changes then you are the one arguing intent. I don't see how you can deny the use of the PEN when it is in a much better position than Logans rule in concerns to the rules and that Logans rule has been deemed legal. I think its obvious that when looking at Logans rule that they considered these kind of effects not to be relevant to page 125.
It is certainly dishonest of you to claim we are calling the FAQ writers stupid, when e have done no such thing.
I didn't say you called them stupid, but my interpretation was that you certainly consider them to be. Automatically Appended Next Post: rigeld2 wrote: DarthOvious wrote:If they interpret Logans rule that way what differences are there that they would interpret the PEN differently? I already asked this question and I never got an answer.
Based on past experience, exactly the same as them interpreting it the same.
So in the meantime what do we do? We have a rules conflict, so the only way we solve it is to look for similar rulings.
The FAQs aren't wrong - I've never said that. The FAQ proves they are at the same time, rules change or not.
Citing Logan's ruling as absolute permission is simply incorrect.
It certainly does show that just quoting page 125 isn't a straight deal though. You may see Logans rule as a direct conflict with page 125 but obviously GW doesn't. Thats the only point I've made. Considering the ruling its only natural for discussion to take place on why that ruling was made.
Saying that Logans rule is not absolute permission doesn't help matters either. All this means is we don't get a resolution and people just keep arguing over and over again. In the case of Logans ruling the question asked was in regards to if Logans mechanics allowed him to use his ability when coming in from reserve. If they answered that as a yes, then why can't we use that ruling in other situations?
For instance lets look at it again.:
Q: Can Logan Grimnar benefit from his The High King special rule
the turn he arrives from reserves? And can Logan use The High
King special rule at the beginning of the opponent’s turn? (p56)
A: Yes and yes.
The question was asked to say if Logans start of turn ability could be used when coming in from reserve. The answer was an enthuaistic yes with no further clarrification. I'm not sure how else I am supposed to interpret this otherwise. If you don't think this should apply to the PEN then I ask what differences can you cite which would hurt its use on the turn coming in from reserve? The conversation we have been having thus far has been centered around why this ruling was made and I have made several arguments indicate why it was made. It appears to that the rule on Page 125 does not apply to Logans ability.
Now you may think that Page 125 does apply to it and that this is a rule change thats been cited in the FAQ section, but then considering we have a section for Errata, then all this means is that GW isn't very good at their FAQs and rule clarrifications. It still does not answer the question in regards to the PEN because people have cited multiple ways in which the rule on Page 125 may not apply to the PEN.
So the only question remains, all arguments aside, should the PEN be allowed to work coming in from reserve? Some people have answered yes, somce people have answered no and thats the last thing to say really. I have already offered my side of the argument and others have offered theirs. I am obviously going to stick to my guns and others are going to stick to theirs. SO I think this should be the end of it.
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Post by: Carnza12
Wow what people have said about the independent characters giving special rules to a unit they have joined is completely wrong!!!!
Have you read the rules/ codex????
Firstly only the bearer of a puretide chip can gain any benefit from it and I quote:
"At the start of the bearers movement phase, choose one of the following special rules: counter charge, furious charge, monster hunter, stubborn or tank hunter. The model with the Puretide Engram Neurochip has that special rule until the start of his next movement case" pg.73 of tau codex.
Now this model may be an INDEPENDENT CHARACTER that is in/ has joined another unit. However the special rule that the puretide chip gives the independent character IS NOT CONFERED TO THE REST OF THE UNIT!!! If you read the independent character section in the special rules part of the rule book (pages 32-43) you will see this rule, and I quote:
SPECIAL RULES:
"When an independent character joins a unit, it might have different special rules from those of the unit. Unless specified in the rule itself (as in the stubborn special rule), the units special rules are not conferred upon the independent character, and the independent characters special rules are not conferred upon the unit. Special rules that are conferred to the unit only apply for as long as the independent character is with them." Page. 39 of 6th Ed rulebook.
So in answer to the original question in the thread: YES! People who are using it on buff commanders to grant attached units Monster Hunter or Tank Hunter rules etc, ARE CHEATING!!
Come on people read the rule book and we won't make mistakes like this
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Post by: rigeld2
Monster Hunter and Tank Hunter rules are not give. To the unit.
Read the special rules in question and you'll see why the unit benefits.
Don't make assumptions that people are cheating or that a 7 page thread gets that far without noticing an obvious incorrect rule.
Come on people, read the rule book and you won't make mistakes like this.
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Post by: Carnza12
Monster hunter and tank hunter rules are conferred to the rest of the unit if one model in the base unit, I.e. A basic tactical squad has either rule, this excludes independent characters that begin the game in the unit or join the unit throughout the game as independent characters CANNOT. confer their special rules to another unit!
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Post by: rigeld2
Incorrect.
You're confusing "conferring" with "benefiting from".
The unit the IC joins does not gain the Tank Hunter special rule - that would be conferring it.
They do, however, benefit from said special rule.
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Post by: nosferatu1001
Wrong, that is an unsupported assumption of yours.
It states that one model in the unit - whcih the IC indisputably is - means the models in the unit gain the BENEFIT of that rule.
You are mixing up conferring - i.e. granting / giving / presenting - a rule with gaining the benefit of that rule. The PEN does the latter.
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Post by: Carnza12
I stand corrected, what you say is true (thoroughly re checked and cross referenced) my apologies sir!
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Post by: nosferatu1001
Not a problem - best bet when coming into a topic this old is to not assume you have the gotcha! that everyone else missed, and double check first
Although not to say 7 pages in someone doesnt go "but....?" and find the easy answer - it has happened before
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Post by: Slayer le boucher
Isn't it like with Reserves and assault?
While the fas says that you decide in wich order things are done at the beginning of the movement phase, the fact that the unit came from reserve prohibit it to use the chip.
Like a unit comming from reserves isn't allowed to assault the same turn, its that simple.
The page 125 restriction, is just the same, in clear units coming from reserves can't do gak, be it assaulting or using stuff they use at the beginning of the turn.
With this i'm asking myself, why still use units in reserves at all...
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Post by: Enigma Crisis
Slayer le boucher wrote:Isn't it like with Reserves and assault?
While the fas says that you decide in wich order things are done at the beginning of the movement phase, the fact that the unit came from reserve prohibit it to use the chip.
Like a unit comming from reserves isn't allowed to assault the same turn, its that simple.
The page 125 restriction, is just the same, in clear units coming from reserves can't do gak, be it assaulting or using stuff they use at the beginning of the turn.
With this i'm asking myself, why still use units in reserves at all...
Sometimes you might want to get that Team behind the Armor, sow confusion, protect a unit from getting shot at, or create a Hammer and Anvil type situation Tau players have been known in editions past to hide their Fire Warriors in Reserves for as long as possible.
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