So, still, named characters appear almost exclusively as sergants in IG and SM armies of various flavours (excuse me for counting BA and wolfwolves as just another type of marine).
I think it's just not a thing that fits with orks. If you make a name for yourself, you are inevitably going to be warboss (so a HQ) and not just a squad leader. Anyone ordering Badrukk around? Plasma to the face. Trying to boss it over Snikrot? Knives to the soft parts. Tryint to outshout Zagstrukk? Both. At once. While being yelled at.
agree with the zagstruck and badruck bit, but i don't think snikkrot cares, in a kind of Rambo way. he just wants to cut throats, in a very sneaky manner.
Following orders is zagstrukks whole deal, and he likes the orks under his command to do the same, he'd go mad trying to organise a whole ork army to his standards.
Gargskull wrote: Following orders is zagstrukks whole deal, and he likes the orks under his command to do the same, he'd go mad trying to organise a whole ork army to his standards.
Why? Just shoot everyone that doesn't follow orders. When everyone is following orders, just shoot the ones you don't like. Too little ork thinking here
Why would you need them to be anything other than press-fit? Meganobs have virtually no options and not many people are going to field them in large enough numbers that duplicate poses are a big issue.
I was actually hoping for press-fit biker nobs and a biker warboss though. I think it's terribly unlikely we will get them any other way.
because press fit is crap, i want minis, not legos... press fit means more work when i hack things apart and put them pack togeather...
Kosake wrote: Hm... Looks like there wont be a price increase when the models come however... because they're doing it right now! Almost every ork model in the store has gotten a price increase it seems.
They're the same price in the US store, Boyz are still 30 bucks, Lootas & Burnas and Nobs are still 25.
matphat wrote: With the official announcement of the new rule book out, we should really start seeing something about orks now. would you people agree?
Being primarily an Ork player, I'm dying for some actual news.
So am I, I've been holding myself back from buying anything so I can maybe convert new models.
zachwho wrote: i know in the 3rd edition Armageddon book there was an ork character(fluff only, wasn't playable) named Orkamedies (spelling?). he was a tactician type advisor to Ghaz, but idk if he was a psycher or not. could be a character they bring into table top life.
I'm not sure about all of GW fluff, but are there any new special characters they gave rules to that were previously only mentioned in fluff?
Orkimedes. Is a Big Mek.
Automatically Appended Next Post:
matphat wrote: With the official announcement of the new rule book out, we should really start seeing something about orks now. would you people agree?
Being primarily an Ork player, I'm dying for some actual news.
Totally with you on that! ! We should have some leaked pictures by now of something.
Phydox wrote: My biggest fear in this new codex is our standard old boyz will get dropped to 1 attack. So, two with close combat weapon, and three on the charge. This would be really sad. Ive seen the rumors about choppas giving +1 strength? So the trade off is four str 3 attacks vs 3 st 4 attacks.
Surely it's four S 4 attacks vs. three S 5 attacks (charging with Furious Charge) or three S 3 attacks vs. two S 4 attacks (not charging)? That ends up being pretty much exactly the same against T 4 opponents.
I've already discounted furious charge. If they give choppa +1 st I really think its doubtful furious charge will stay. Thats why I'm concerned about a drop in the number of attacks for boyz.
Phydox wrote: My biggest fear in this new codex is our standard old boyz will get dropped to 1 attack. So, two with close combat weapon, and three on the charge. This would be really sad. Ive seen the rumors about choppas giving +1 strength? So the trade off is four str 3 attacks vs 3 st 4 attacks.
Surely it's four S 4 attacks vs. three S 5 attacks (charging with Furious Charge) or three S 3 attacks vs. two S 4 attacks (not charging)? That ends up being pretty much exactly the same against T 4 opponents.
I've already discounted furious charge. If they give choppa +1 st I really think its doubtful furious charge will stay. Thats why I'm concerned about a drop in the number of attacks for boyz.
I'd be completely shocked if aanything in the Ork codex gets nerfed except possibly Lootas. EEverything else is mediocre at best or completely terrible. The Ork codex has aged well though, so I am not expecting huge buffs to most of the units either
I think that Lootas, Battlewagons, Dakkajets and Biker Nobs are all likely to take a beating with the nerf bat.
Not sure what is due for a buff. Bikers seem likely to get a lot cheaper, given 6th edition trends. Whatever gets a new kit is more likely to get the good rules, I guess... although it didn't help Ogryns or Hydras.
Why? It's not like any of those are actually good in comparison to the rest of the game.
Lootaz are pretty much just as good as heavy weapon teams with auto-cannons, the only reason for them seeing so much play is that we simply don't have any other option in the codex. Add two or three entries with decent 48" anti-vehicle/mc shooting and the lootaz will all but disappear, no nerf needed.
Well to be fair, Lootas are still the cheapest access to long range Str 7 shooting in the game, even taking their terrible BS into consideration. With that said, I don't know why GE would need to take that away from them, since other armies have access to things Orks never will.
I'd be really surprised if there isn't a Kommando/Flash Git combo box, and I really hope the rules for Flash Gitz are not what this rumor suggests since I play Freebootaz. I also hope there's some way for me to take Big Gunz and Gitz, since currently they occupy Heavy Support
Perfect Organism wrote: I think that Lootas, Battlewagons, Dakkajets and Biker Nobs are all likely to take a beating with the nerf bat.
Not sure what is due for a buff. Bikers seem likely to get a lot cheaper, given 6th edition trends. Whatever gets a new kit is more likely to get the good rules, I guess... although it didn't help Ogryns or Hydras.
Lootas, if they switch FOC slots with Flash Gitz would be balance enough.
Battlewagons are not bad as is. Deffrollas may get a nerf, but battlewagons should likely stay about the same. They will probably repackage the kit with the deffarolla sprue and bump the price to match the land raider or something.
Dakkajets can put out a lot of shots, but only at S6, and are AV10. They are also priced about right where they are, so no real need to change them.
Bikker Nobz were nasty before with wound allocation shenanigans, but with the change to the "wound the closest model first" they are no longer the death star they once were. They will probably stay about the same, with basic bikker boyz getting cheaper. .
There not played because they are a good option. They are played because they are the only option. There are almost equal to heavy weapon teams with autocannons, which see no play at all.
Agreed. If you don't have a flakka-trukk from Forge, Lootas are about the only somewhat viable option for anti-air.
As for light vehicles or somesuch, it's either Lootas or Wagons with some cannons on.
Orks aint about efficiency, they are about mass. Lost 12 boys on the way to the fighting? So what! You still bury the enemy in dice. Those terms still have only one hitpoint, 2+ save notwithstanding.
Kosake wrote: Orks aint about efficiency, they are about mass. Lost 12 boys on the way to the fighting? So what! You still bury the enemy in dice. Those terms still have only one hitpoint, 2+ save notwithstanding.
Mass and efficiency are not mutually exclusive. Boyz are efficient, because the do a lot for their 6 points. You still use a lot of them because they are cheap.
Aint no problem. I just think they are still good the way they are. No need to buff them any further, you'll only get a much fiercer nerf in the FAQ/next edition otherwise.
Jidmah wrote: What about lootaz needs to be balanced?
There not played because they are a good option. They are played because they are the only option. There are almost equal to heavy weapon teams with autocannons, which see no play at all.
This is right. The problem with lootas is all of us ork players have bought our lootas. So, GW sees them as bad cause sales are down now. GW wants to generate buying so they're gonna turn bad units no one buys into good units in the next codex.
Flash Gitz and mega nobz will see the big boost, and we'll have to flock and buy to stay competitive.
Orks are really swimming against the current this edition. It is going to be interesting to see what GW views will be. and by this edition I mean pre 5/24 cause I'm having a lot of problems justifying spending $85 for a rulebook after only two years.
What about an open topped side armor 12 transport that kills 8 guys when it explodes is over powered?
What about paying 150 points for a potential 10 str 7 shots at bs2 is overpowered?
And biker nobs are not evdn.close to what they use to be in power level, if any of these things grt nerfed it will be a shame. Nothing in the ork codex needs nerfed, we need buffs...
it's nice to see that there are so many other dedicated ork players out there.
my first attempt at getting into 40k was way back with the 2nd ed box set, but with no flgs and no real community to keep me going, it petered out pretty quickly. and when i saw 3rd ed, with the marines and dark eldar, i was 'meh'. ditto 4th. when i discovered assault on black reach, and a couple good starting armies, one of those being the benignly chaotic and battle-driven orks, i was back in it right away. living in a place with a thriving community at the time helped, with a gw and two flgses within reasonable driving distance.
but after a while, things started to change. as new codexes were released, and competitive players jumped on the ba, dark eldar, grey knight, etc. bandwagons, my mobz of boyz in trukkz and swarms of deffkoptaz began to feel less and less relevant. but i stuck with 'em, cuz i'm stubborn like that. people would give me advice on how to restructure my army, but it just didn't suit my style.
then again, the 'roll for one of three options for deployment, roll again for mission' out of the book always seemed a bit... limited to me. i always liked a bit more narrative style in the game. you know, 'what's your sm captain's name? what drives him? does he hate orks?' playing the game should be about telling a story. and the orks, oddballs that they are, are rife with good stories...
Charles Rampant wrote: Did anyone else notice that Da Waaagh is back up and running? I thought that I'd mention, considering how long it has been down.
Your a day late with that announcement, It was posted yesterday.
I'm almost done with my last 3 models. 2 Stompas and Snikrot. My inventory without upgrades: All painted. Pics to follow after Memorial Day tourney!
Soon da Boyz will 'ave dere way wid all dem 'umies and fishy faces and wind-up-robots whot keeps gettin' up... An' most all... Dem prancy pointed eared lads. Wees gonna crump dem right!
Rubs wrote: Looks like deffkoptas have also gone "no longer available" status on GWUK site.
I'm hoping that the next white dwarf will show us some ork stuff, considering the white dwarf comes out the same day 7th edition drops.
Stuff is happening soon!
Confirm Gee-Dub Germany making the deffkopta OOP. Commandoz and Tank hunters are back for order though. Maybe they try to get rid of the stock before the new models arrive.
doktor_g wrote: My secret goal... All my Orks painted by June 1.
I'm almost done with my last 3 models. 2 Stompas and Snikrot. My inventory without upgrades: All painted. Pics to follow after Memorial Day tourney!
Soon da Boyz will 'ave dere way wid all dem 'umies and fishy faces and wind-up-robots whot keeps gettin' up... An' most all... Dem prancy pointed eared lads. Wees gonna crump dem right!
*snip*
I admire this. Once my FW Meka Dread (See link in my signature for WIP pics) is done I too will be attempting to get as much of my Ork backlog painted, to clear the decks for the awesome new models.That mid sized stompa is going to be my first priority.
Automatically Appended Next Post: Was suggested that this might warrant posting here too, so:
Some months ago I noticed the Forge World Ork Battlefortress was missing from the site. At the time they still had a Facebook page, so I inquired about it and was told it had been withdrawn for new molds to be made. That was in February, if memory serves.
I emailed Forge World yesterday, as the Battlefortress is still missing, and received this reply this morning:
Hi,
Thank you for your email. Unfortunately this product has been withdrawn from sale due to problems in creating replacement moulds. We hope to produce a new version in future but this will not be for quite some time.
If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.
Regards,
Forge World
More xenos loveliness falls by the way side, as the Heresy behemoth continues. I really loved that model, and it was on my list to buy once I had a gap in my painting big enough to accommodate such a project.
I guess now I might look into scratch building something. Or, if anyone reading this in the UK had one they want to sell, PM me
I just really hope that there still will be some kind of Ork HQ on a warbike. I'm building my Ork Biker Boss from FW right now, and I hope I'm not forced to play him as the FW special character.
Bonde wrote: I just really hope that there still will be some kind of Ork HQ on a warbike. I'm building my Ork Biker Boss from FW right now, and I hope I'm not forced to play him as the FW special character.
As others have stated, I feel they may remove some special characters and wazdakka may go.
But, I don't imagine they'll remove the warboss on warbike. What I'm hoping for the warboss, is they'll give him the option to have a jumppack, so he can jump around with the stormboyz.
Gargskull wrote: Shame about the battle fortress, always had my eye on that but could never afford one. :(
I'd dare say that the fortress is a prime example of something you could scratch build if you wanted it badly enough. For that matter, several of the scratch builds and kit bashes I have seen look BETTER than the Forgeworld fortress.
Now we are CTA with all Imperial armies, which is a big kick in the teeth for anyone who ran blood axes or wanted to field a force of looted vehicles.
Chaos marines are our only remaining AoC. No idea why the spiky gits get on better with orks than eldar or non-spiky humies, but whatever. It makes at least as much sense as the last allies chart.
Annoyingly, the spiky eldar are now more popular than orks. I guess looking good makes up for skinning your 'friends' alive.
Now we are CTA with all Imperial armies, which is a big kick in the teeth for anyone who ran blood axes or wanted to field a force of looted vehicles.
Chaos marines are our only remaining AoC. No idea why the spiky gits get on better with orks than eldar or non-spiky humies, but whatever. It makes at least as much sense as the last allies chart.
Annoyingly, the spiky eldar are now more popular than orks. I guess looking good makes up for skinning your 'friends' alive.
Maybe the new codex will have a more robust looted vehicles option.
Now we are CTA with all Imperial armies, which is a big kick in the teeth for anyone who ran blood axes or wanted to field a force of looted vehicles.
Chaos marines are our only remaining AoC. No idea why the spiky gits get on better with orks than eldar or non-spiky humies, but whatever. It makes at least as much sense as the last allies chart.
Annoyingly, the spiky eldar are now more popular than orks. I guess looking good makes up for skinning your 'friends' alive.
Maybe the new codex will have a more robust looted vehicles option.
Lets see... Battlewagon, Battlewagon with Supacannon, Taurox, Looted Wagon, Junka... I think we're good
Meh, I like meself some monocodex-armies anyways so whatever. That Tau have a higher allies rating than imperium is really strange though. I think it's because they rolled all Imps into one faction and SoB or GK would probably not work alongside xenos...
This does hurt us. But what I suspect will happen is GW will release a supplement, similar to Farsight Enclaves or Clan Raukaan, which will open up our options for armies. I hope.
Though going on that matrix I'm not optimistic that they'll get that right.
Well, Tau are not nearly so genocidal and intolerant as the Imperials, so I do like the idea of Imperials not really allying with anyone.
Does rather bugger up the allied in blood axes; but then all it actually means is that you need to keep your tanks off in a separate area, and if you don't then you suddenly start making animosity checks
JeffVimes wrote: The only army a real ork should consider allying with is orks from another clan, anyway.
Joke aside, I really would have like imperial army to be AoC. I guess we will have to go through the unbound road for that.
On which note, I'd quite enjoy it if they put in a similar system to SM for the different clans, it would give an actual tangible choice other than colour, and would explain why we don't get any other allies.
I imagine Blood Axes supplement would be rather popular, so maybe we should look forward to it.
Speaking of looted stuff, I remember some remark in some Apoc book stating that Chaos player could basically roll anything imperial into their list as long as it has enough spikes on it. Now, that was Apoc (i.e. "sanity is for the weak"), but who knows, maybe GW will be generous enough to remember that move and introduce some rule for looted stuff. "Same, but BS2 plus roll on a table of vechicle orkiness traits" as an example.
Not too believable now that I'm thinking about it, but oh well.
I wouldn't be surprised if GW's stance on this is "Sure, you can loot anything you want, or lay Blood Axes, but that means you're fielding an Unbound army".
Looks like orks will have some kind of force weapon in the new codex and we only get access to Daemonology plus whatever race-specific powers we have. Bit disappointing, but not too shocking.
Santic Daemonology looks like it has some potential for orks. +1 to Invulnerable Saves will be very handy if cybork bodies stay the same or KFF becomes an invulnerable.
Gargskull wrote: Shame about the battle fortress, always had my eye on that but could never afford one. :(
I finally cracked and decided to buy one (tax rebate FTW) and then realized it was off the site (this was months ago). Then, turns out a casual acquaintance had purchased one and never assembled it. He got a load of cash, I got a Battle Fortress.
While it looks like an easy thing to scratchbuild (and it probably would be), Forgeworld never really showed it off to its advantage. The cockpit is fully detailed. The engines are fully detailed. The interior of every level is fully detailed. It really is a lovely model, though it's honestly not really quite ramshackle enough for the current ork aesthetic.
I'm glad that Forgeworld is so successful with the Horus Heresy, but I'm very sad. The Siege of Vraks books makes it clear that Forgeworld intended on revisiting the orks at a later date to do material for the Blood Axes, Snake Bites, and Bad Moons. Since they are basically printing money with 30K, I think we might never see those (until Heresy stuff stops selling, at which point GW will probably axe Forgeworld, rather than letting them focus on something else).
Was just about to post this! I hope it is the cover, it looks awesome. It looks Orky, bad-arse, and screams WAAAGH! in your face!
The only problem I have with it is the Goff clan symbol, which is just floating behind the main Ork like a ghost, or some sort of memorial picture.
The allies chart is a big blow, but seeing as there were some rumours about a Blood Axe supplement, I think Orks might be allowed to ally with Imperial armies using it. Just make sure to paint your Boyz blue!
From what I understand from the other thread, we now have access to Force, Sanctic and Malefic.
I draw your attention, revered gentlemen, to Hammerhand; +2 strength. Hello. Sanctuary isn't terrible, either. The Vortex Power does us a world of good against MCs...
O man... Give us cheaper Kommandos. They were always my favorite models. I have no qualms with an all kommando army, with Snikrot. Unbound or Supplement. Lets do it.
My tribe are called the Boot Knives. Their glyph is a boot and a knife....
Thats a lovely piccy although for the front cover of a codex... is it normal for them to use an old image? (or even a new one that was just published in another book)
(honestly asking.. im not sure)
I looked at those Santic powers several times, with a slight Meh, then it clicked... Gate of Infinity is amazing, finally able to get our slow ass Meganobz and Walkers downfield where they are supposed to be!
Squidbot wrote: I wouldn't be surprised if GW's stance on this is "Sure, you can loot anything you want, or lay Blood Axes, but that means you're fielding an Unbound army".
Not quite sure, but doesn't Unbound army still has to adhere to allies chart?
Leerjawise wrote: I looked at those Santic powers several times, with a slight Meh, then it clicked... Gate of Infinity is amazing, finally able to get our slow ass Meganobz and Walkers downfield where they are supposed to be!
What 'meh' about any of them? Except for the Primaris(which is a free bonus anyways), all of them work pretty well with a lot of ork units.
Sad grot about orks not getting pyromancy though. We've got a Warboss called the Arch-Arsonist, we're supposed to light stuff on fire!
Squidbot wrote: I wouldn't be surprised if GW's stance on this is "Sure, you can loot anything you want, or lay Blood Axes, but that means you're fielding an Unbound army".
Not quite sure, but doesn't Unbound army still has to adhere to allies chart?
The allies chart does forbid you from combining "come the apocalypse" armies. It just limits their ability to cooperate on the table.
I was chatting to my local store manager about the new rules for the ally charts and apparantly you can ally with everyone as anyone, so I don't really know whats bad about that.
Jidmah wrote: The allies chart does forbid you from combining "come the apocalypse" armies. It just limits their ability to cooperate on the table.
True, but that's exactly what people were unhappy about, getting additional restriction (deployment one) in their face.
Anyways, what we should do is to wait for the codex. Going "all creative" with allies isn't exactly what I'm personally concerned about, although I understand people who were doing all those conversions hoping to actually use them.
Automatically Appended Next Post: Scratch that, I'm thinking of the FW Bloodthirster, in terms of size. Though still not sure a GW meganob will be big enough, unless the new models are quite a bit buffer.
Bloodthirster is apparently slightly bigger than a DP. Helbrute would fit the size, me thinks.. my concept would be that Tuska is a MAWB, who has outgrown his armor because of the constant fighting and bloodshed!
Those santic powers are boss, save (imo) the primaris one in most cases... For obvious reasons.
So far as orky-demons go, I'm planning on making a couple. I've still got my as-of-yet-unbuilt Dark Vengeance Hellbrute; he's first on the list. Convert and orkify him up so he's a gigantic Ork who's been somewhat twisted by the warp / demonic energies, and has gotten freaking huge from fighting everyday for ages.
Towards Squidbot, you could try Kromlech Orc War 2 Juggernauts, they're pretty big.
morganfreeman wrote: Those santic powers are boss, save (imo) the primaris one in most cases... For obvious reasons.
So far as orky-demons go, I'm planning on making a couple. I've still got my as-of-yet-unbuilt Dark Vengeance Hellbrute; he's first on the list. Convert and orkify him up so he's a gigantic Ork who's been somewhat twisted by the warp / demonic energies, and has gotten freaking huge from fighting everyday for ages.
Not quite Blood-thirster size, but still pretty huge; and offer you options.
ooooooo.
I hadn't thought about that! the hellbrute would convert up nicely. plus there pretty cheap to pick up off the old ebay.
mega excited about the new dex, no mater the content i will be in converting heaven.
This is my intended DP-ork stylie (hes currently only formed into his base shapes using oven-bake clay):
Current height he'd be on par with the GW bloodthirster, he's more a parody and a slightly silly conversion. for his arms, he'll have one big muscular arm which carries his 'daemon weapon' - read a big daemon tied to a big stick. The other is going to be an arm where each finger is the body of a boy, which then has two arms itself carrying axes and sluggas, or whatever weapons I feel fit best
I have a few ideas I cant wait to try out with the unbound rules.
Many many warpheads
Many many SAGs
gate of infinity and burna squads, insta-fried chicken
and tonnes of odd arrangements that would be hilarious to field even if unlikely to win
I've got three myself. Rest of my mega-nobz are hand made, and I use those ones as warbosses or as unofficial leaders among Nobz.
They really are beautiful sculpts. Love them. I really should finish this one at some point.
Automatically Appended Next Post:
Solar Shock wrote: The other is going to be an arm where each finger is the body of a boy, which then has two arms itself carrying axes and sluggas, or whatever weapons I feel fit best
I LOVE this idea! I look forwards to seeing the results!
Automatically Appended Next Post: Gork's teef.... imagine how many Gretchin you could field in an unbound army....
I'd wait and see how things fall out. 7th is still an unknown factor (Though personally I am optimistic), and the new Ork Codex even more so. The new Ork models are definitely awesome, so we have that to look forward to. As usual, new codices are being met with mixed reactions, some being very unpopular, so we may well end up worse off than we are now. For me my love of Orks goes beyond winning games though, so unless they totally ruin us, I'll likely still be happy.
"Orkses is never defeated in battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
Automatically Appended Next Post:
boredbeard wrote: ...I really like the news Guys. Keep them coming ...
BoardBeard having seen your model before I must say it is giving me the itch! I need to go model something right away.... let me just hand my notice in quickly....
That dude is truely inspiring not only is the sculpting work really nice, but that mini-gun is a truely epic scratch build As soon as I get the new dex I think ima gona need some ogryn, some skaven and some other goodies.
Warlord nob squad made up of oversized, fat squabblin' orks each fatter than the last, each with more medallions and extravagant bling in the war to out do each other
I've been messing with green stuff off and on for two years now, and I just can't get the hang of it. Stuff like this makes me so jelly, bro.
Anyone know a good professional green stuff tutorial?
zachwho wrote:gate will work on the MANz, but not the Walkers.
Oh yeah, darn, forgot IC can't join vehicle squadrons, or models that can only be a unit of one.
Jidmah wrote:What 'meh' about any of them? Except for the Primaris(which is a free bonus anyways), all of them work pretty well with a lot of ork units.
Oh don't get me wrong, I don't think they are bad, and I could see myself using them to probably greater effect than the gate, they just don't have that "FUN!" factor.
MadMuzza wrote: Why are all these pics taken so crappy? It's like we're a UFO forum.
Hahaha... I just wanted to say exactly the same thing
Nonetheless - I am really excited now. As a more collector than player - I think about an army. Totally legal 1500... maybe 2000 points for starters...
Nice, so Orks confirmed for next month then. It's the only thing that GW has gotten me exited for the last year or so. If they release some fantastic miniatures, I might actually buy something.
If next week's white dwarf has got ork stuff in it, then that implies they are either releasing info several weeks in advance or the ork release is right after the new edition of 40k.
Either way, that's unexpected. I wasn't expecting to see anything from GW until mid-June.
There's no way that it could be WFB Orcs and Goblins, could it?
Well, I assume that modelling and rules-writing departments at GW are separated staff-wise. So releasing a new book does not diminish the potential of the mouldmakers to release new kits in short succession...
Perfect Organism wrote: If next week's white dwarf has got ork stuff in it, then that implies they are either releasing info several weeks in advance or the ork release is right after the new edition of 40k.
Either way, that's unexpected. I wasn't expecting to see anything from GW until mid-June.
I have to ask: What did you expect them to do in between 7th edition and the following codex? Not release anything? Just have weeks with nothing happening?
Perfect Organism wrote: If next week's white dwarf has got ork stuff in it, then that implies they are either releasing info several weeks in advance or the ork release is right after the new edition of 40k.
Either way, that's unexpected. I wasn't expecting to see anything from GW until mid-June.
I have to ask: What did you expect them to do in between 7th edition and the following codex? Not release anything? Just have weeks with nothing happening?
Something for Fantasy? Don't they usually have several weeks gap between 40k release waves?
It just occurred to me that they could be previewing the new ork psychic powers in advance of the codex. That would be consistent with the text and make sense rules-wise, since the old ork psychic powers are rather incompatible with the new rules.
All i can say is they'd better fething IMPRESS me.
I've been waiting too long, and 7th hasn't really grabbed my interest from what i've read so far. I'm going to a release day thing my FLGS is putting on tomorrow, so maybe that'll change my mind.
I was in the same boat with my DE. The re-do of the range impressed the gak out of me, when i was considering quitting the game. If the Ork release does the same i may be back in for an edition or two...
The Grumpy Eldar wrote: *cough* Plastic Flashgits *cough* Looted Wagon *cough* Plastic Meganobs *cough* Plastic Warboss *cough* and more. They'll be shown next week. *cough*
The Grumpy Eldar wrote: *cough* Plastic Flashgits *cough* Looted Wagon *cough* Plastic Meganobs *cough* Plastic Warboss *cough* and more. They'll be shown next week. *cough*
In the name of all brutal an cunnin', I hope they do flash gitz. I started with an ork army because I liked their fluff and realized afterwards that they have no usable models.
Imagine devastator marines, but orks. Crazy guns, with other guns bolted on. Pirate hats, mohicans, cigars, waaagh banners with plenty of shiny bits.
I can't really say much more, shouldn't even have said this. The anonymous source Kroot posted a while back was me.
Seen stuff, and as an Ork player I am massively hyped for it all.
No idea what waves it comes in, or if some is for the alleged/debunked starter or what, but all the models I saw are beautiful.
Squidbot wrote: Imagine devastator marines, but orks. Crazy guns, with other guns bolted on. Pirate hats, mohicans, cigars, waaagh banners with plenty of shiny bits.
I can't really say much more, shouldn't even have said this. The anonymous source Kroot posted a while back was me.
Seen stuff, and as an Ork player I am massively hyped for it all.
No idea what waves it comes in, or if some is for the alleged/debunked starter or what, but all the models I saw are beautiful.
Now that sounds much more like what Flash gitz should be.
Squidbot wrote: Imagine devastator marines, but orks. Crazy guns, with other guns bolted on. Pirate hats, mohicans, cigars, waaagh banners with plenty of shiny bits.
I can't really say much more, shouldn't even have said this. The anonymous source Kroot posted a while back was me.
Seen stuff, and as an Ork player I am massively hyped for it all.
No idea what waves it comes in, or if some is for the alleged/debunked starter or what, but all the models I saw are beautiful.
Now that sounds much more like what Flash gitz should be.
What, you didn't like that blunderbus that was too ugly to give it to a grot? How could you...
I've been looking forward to Orks being released for months and it couldn't have come at a better time as I haven't bought much for a while.
The flashgits sound right up my street as my Orks are all pirate themed. I've a carrier bag of boyz and about 30 pirate ork heads I've been collecting from various sources, so I shall be ready!
Dez wrote: <====Perhaps biggest Flash Git fan around, 2 full units that I actually play! Built and painted!
Haha, I've actually never gotten around to trying them, nor have I seen them played. How do they perform in reality?
(Though I realize it is likely to change soon! )
They actually do surprisingly well, but I play them with all the bells and whistles (full upgrades!). They are durable, and tricky. By tricky, I mean your opponent thinks they are just going to sit there and shoot when that's just the icing on the cake. I've done amazingly with them by assaulting. Though it's not quite as nice without the +1Initiative from Furious Charge. If you throw in a Warboss with a PK, they wreck everything they see. For fun (and you must be playing them for fun) attach a Weirdboy and hope for 'Ere We Go then drop behind your enemies lines to pop tanks.
My hope is that they have more included with their base cost, though a price drop wouldn't be so bad. I think they'd see more use if they were assault 2 standard, and More Dakka was a third shot. Gitfindas giving +1 BS would be nice too. If you can assign Nobz to squads like Wolf Guard and other more recent books have been doing that's going to really make them shine.
I've got some Valkyrie and Battlewagon Kitbashes I started when those were both new kits I need to finish for these guys.
Dez wrote: <====Perhaps biggest Flash Git fan around, 2 full units that I actually play! Built and painted!
Haha, I've actually never gotten around to trying them, nor have I seen them played. How do they perform in reality?
(Though I realize it is likely to change soon! )
I played Flash Gitz in a few games just after 6th Edition dropped and they got FAQed to give them "Ignores Cover".
Honestly they did their best job being a fire magnet and soaking up tons of wounds from their 'eavy armor and Painboy. From an offensive perspective, they didn't really put out a whole lot of damage, even when I rolled well and was putting out AP3 shots against space marines. They're still Orks, and they still had to roll to hit, and so even with upgrades, they never did all that awesome. At least not for the amount of points I spent on them.
Well, they aren't bad or anything... it's just whenever I played them, it felt like playing at a 250 point handicap or something. Badrukk has always done surprisingly well for me though. Nothing like precision-shotting space marine sergeants with S7 AP2.
Squidbot wrote: Imagine devastator marines, but orks. Crazy guns, with other guns bolted on. Pirate hats, mohicans, cigars, waaagh banners with plenty of shiny bits.
I can't really say much more, shouldn't even have said this. The anonymous source Kroot posted a while back was me.
Seen stuff, and as an Ork player I am massively hyped for it all.
No idea what waves it comes in, or if some is for the alleged/debunked starter or what, but all the models I saw are beautiful.
So here is a question: How do you think the current flashgit looks in comparison to the new ones? My local FLGS has one and I thought about picking it up now and then getting the plastic ones when they are released? Will they look nice next to each other or will it be like an old Kabal warrior next to a new one?
Squidbot wrote: Imagine devastator marines, but orks. Crazy guns, with other guns bolted on. Pirate hats, mohicans, cigars, waaagh banners with plenty of shiny bits. I can't really say much more, shouldn't even have said this. The anonymous source Kroot posted a while back was me. Seen stuff, and as an Ork player I am massively hyped for it all. No idea what waves it comes in, or if some is for the alleged/debunked starter or what, but all the models I saw are beautiful.
So here is a question: How do you think the current flashgit looks in comparison to the new ones? My local FLGS has one and I thought about picking it up now and then getting the plastic ones when they are released? Will they look nice next to each other or will it be like an old Kabal warrior next to a new one?
He's going to look a little underwhelming beside his new buddies, but that said I still love that model, and he'll make a good nob I think. I'd buy it anyway just to have it. It's not goign to be like putting RT models next to current models, but his snazzgun is going to be way out of its league. Make him a kommando or something.
Gargskull wrote: Will we finally get that new buggy/trakk that's been in development for seemingly forever...
Didn't see any vehicles other than repaints of current trukk and dread, other than the new mid range stompa thing. Doesn't mean we aren't, I just didn't see it.
You know what, thinking about it they may be. I've seen photos, and in the photos of the manz there were just manz (And a Mek in Mega), so nothing for reference. But on reflection, they could be about Ghaz size.
Ghaz isn't much smaller than the Kromlech minis. They're about Centurion size, right?
I think they'd scale well with one another, were they pictured as a group of 3, 5 or 6?. Just wondering if my 40ish Manz are going to look funny with the new ones.
Do you think one of the Meks in Megarmor could be Nazdreg?
Potentially. They could even be a new unit, similar to the Centurion.
Whatever the case, I don't think they will be met with the derision the Centurion's were. I think Orks will love them.
matphat wrote: Squid, I'm pretty impressed you kept your secrets as long as you did.
You are a strong man.
There's more. But I can't.
But as I keep saying; I'm an Ork player, I love greenskins of any variety, and I was absolutely over the moon when I saw the stuff I have. I am saving money to drop on it all as soon as it hits. Even if I hate 7th, the models will be repurposed into something. Mantic or whatever.
Squidbot wrote: Imagine devastator marines, but orks. Crazy guns, with other guns bolted on. Pirate hats, mohicans, cigars, waaagh banners with plenty of shiny bits.
I can't really say much more, shouldn't even have said this. The anonymous source Kroot posted a while back was me.
Seen stuff, and as an Ork player I am massively hyped for it all.
No idea what waves it comes in, or if some is for the alleged/debunked starter or what, but all the models I saw are beautiful.
So here is a question: How do you think the current flashgit looks in comparison to the new ones? My local FLGS has one and I thought about picking it up now and then getting the plastic ones when they are released? Will they look nice next to each other or will it be like an old Kabal warrior next to a new one?
He's going to look a little underwhelming beside his new buddies, but that said I still love that model, and he'll make a good nob I think. I'd buy it anyway just to have it.
It's not goign to be like putting RT models next to current models, but his snazzgun is going to be way out of its league.
Make him a kommando or something.
I've bought that little flashgit model because I really enjoy it, I can't wait to see how he compares to these flashy, new gitz! Thank you for letting that little bit slip.
Perfect Organism wrote: If next week's white dwarf has got ork stuff in it, then that implies they are either releasing info several weeks in advance or the ork release is right after the new edition of 40k.
Either way, that's unexpected. I wasn't expecting to see anything from GW until mid-June.
There's no way that it could be WFB Orcs and Goblins, could it?
Bretonnians are slated for July, but Orks have been set up for june for months. It's very, very unlikely that WFB Orcs and Goblins are next.
First of all, it does appear that the early leaking image will be our cover, all the other faction sections use their codex covers for their sections in the Dark Millennium book.
Also something I find odd at first glance it appears to be the Ork's are the only faction with an additional section after their race description. 1 page of text and a full page artwork (simliar to the codex cover) of a Warboss named Grukk the Face-Rippa and his WAAAGH!
Leerjawise wrote: First of all, it does appear that the early leaking image will be our cover, all the other faction sections use their codex covers for their sections in the Dark Millennium book.
Also something I find odd at first glance it appears to be the Ork's are the only faction with an additional section after their race description. 1 page of text and a full page artwork (simliar to the codex cover) of a Warboss named Grukk the Face-Rippa and his WAAAGH!
Possibly a new HQ or supplement?
Possible, but I doubt they'll add someone new unless they're re-introducing Nazdreg (or maybe Gorgutz, ha ha!). The sad thing about that particular piece is that it's already in the Ork codex - they've just coloured it, added a squig, and put a new warboss in place. Check your codexes - it's the illustration on page 5. Shame they didn't just expand on the story that image goes with - Volkrag and his assault on the Crimson Fists!
Leerjawise wrote: First of all, it does appear that the early leaking image will be our cover, all the other faction sections use their codex covers for their sections in the Dark Millennium book.
Also something I find odd at first glance it appears to be the Ork's are the only faction with an additional section after their race description. 1 page of text and a full page artwork (simliar to the codex cover) of a Warboss named Grukk the Face-Rippa and his WAAAGH!
Possibly a new HQ or supplement?
Possible, but I doubt they'll add someone new unless they're re-introducing Nazdreg (or maybe Gorgutz, ha ha!). The sad thing about that particular piece is that it's already in the Ork codex - they've just coloured it, added a squig, and put a new warboss in place. Check your codexes - it's the illustration on page 5. Shame they didn't just expand on the story that image goes with - Volkrag and his assault on the Crimson Fists!
Haha, wow, pretty blatant. Even the bosses powerclaw/buzzsaw was in the original image, they just changed his body.
Leerjawise wrote: First of all, it does appear that the early leaking image will be our cover, all the other faction sections use their codex covers for their sections in the Dark Millennium book.
Also something I find odd at first glance it appears to be the Ork's are the only faction with an additional section after their race description. 1 page of text and a full page artwork (simliar to the codex cover) of a Warboss named Grukk the Face-Rippa and his WAAAGH!
Possibly a new HQ or supplement?
Possible, but I doubt they'll add someone new unless they're re-introducing Nazdreg (or maybe Gorgutz, ha ha!). The sad thing about that particular piece is that it's already in the Ork codex - they've just coloured it, added a squig, and put a new warboss in place. Check your codexes - it's the illustration on page 5. Shame they didn't just expand on the story that image goes with - Volkrag and his assault on the Crimson Fists!
Haha, wow, pretty blatant. Even the bosses powerclaw/buzzsaw was in the original image, they just changed his body.
If there's one thing GW loves more than jacking up model prices, it's rehashing old artwork.
The fact that Orks are listed as having the Force, and the two new demon psyhic disciplines is interesting.
On the one hand, I've never been a fan of Weirdboyz in the Ork fluff. I like the machines, and the dakka, and the WAAAAGGH! So I'm not excited if Weirdboyz become an auto-include unit in any Ork list.
On the other hand, Orks with Force Weapons would be very interesting.
On the other other hand... I don't understand from a fluff perspective how or why Orks would be summoning demons. It seems like Biomancy, Telekenesis, and Pyromancy would be obvious disciplines to give to the Orks. But I'm going to assume GW doesn't think those powers have enough potential to "go wrong" in Orky ways... so they'll give us an Ork discipline filled with powers that have significant drawbacks to casting them, on top of the normal drawbacks of Perils.
Part of me is really looking forward to Orks getting a new book. The other part of me is really dreading what they might do.
Oh well, at least I've been having fun with my Eldar this past year.
There's a story in the 4th ed. codex about a demon bursting out of weirdboy'z head. That's the kind of narrative forging that I enjoy. Kunnin' but Brutal. Praise Mork!
matphat wrote: Squid, I'm pretty impressed you kept your secrets as long as you did.
You are a strong man.
There's more. But I can't.
But as I keep saying; I'm an Ork player, I love greenskins of any variety, and I was absolutely over the moon when I saw the stuff I have. I am saving money to drop on it all as soon as it hits. Even if I hate 7th, the models will be repurposed into something. Mantic or whatever.
hey squidbot thanks for all the info m8.
here is a question for you, the new Triple combo kit what 3 types of units are included in it? some say kommandos/ flahsgitz/ ardboyz that sounds weird. are they all special units or all of them are core units now?
Is the above rumor correct or is it that the triple combo kit is flahsgitz / tankbustas and hard boyz?? which again makes no sense.
I wish the box is Flashgitz / tankbustas and kommandos. the hard boyz can be made out of the existing boyz box anyways.
please answer as i have lost my sleep over this question. Please let me SLEEP
matphat wrote: Squid, I'm pretty impressed you kept your secrets as long as you did.
You are a strong man.
There's more. But I can't.
But as I keep saying; I'm an Ork player, I love greenskins of any variety, and I was absolutely over the moon when I saw the stuff I have. I am saving money to drop on it all as soon as it hits. Even if I hate 7th, the models will be repurposed into something. Mantic or whatever.
hey squidbot thanks for all the info m8.
here is a question for you, the new Triple combo kit what 3 types of units are included in it? some say kommandos/ flahsgitz/ ardboyz that sounds weird. are they all special units or all of them are core units now?
Is the above rumor correct or is it that the triple combo kit is flahsgitz / tankbustas and hard boyz?? which again makes no sense.
I wish the box is Flashgitz / tankbustas and kommandos. the hard boyz can be made out of the existing boyz box anyways.
please answer as i have lost my sleep over this question. Please let me SLEEP
I don't believe the rumor that came from is legit. It just doesn't really seem right.
Tank bustas/Flashgitz/kommandos was rumored, but all three are extremely different.
Flashgitz are Nobz (unless they are getting Boyified) and the other two are Boyz.
Tankbustas and kommandos have completely different and distinct looks, the bodies, heads, legs and weapons would need to be different. (should be at least)
Bits for Tankbustas are already in the boyz kit for the most part anyway, with a rokkit launcha, tankbusta bomms, and well, that's mostly it. You could make tankhammers with a tiny bit of Orky ingenuity, while bomm squigs still need a plastic option. I think Kommandos and Tankbustas could be made from the same kit though. They're still boyz at the end of the day, and they both wear big backpacks ideally - just some are full of sneaky gear and others are full of rokkits!
Brother SRM wrote: Bits for Tankbustas are already in the boyz kit for the most part anyway, with a rokkit launcha, tankbusta bomms, and well, that's mostly it. You could make tankhammers with a tiny bit of Orky ingenuity, while bomm squigs still need a plastic option. I think Kommandos and Tankbustas could be made from the same kit though. They're still boyz at the end of the day, and they both wear big backpacks ideally - just some are full of sneaky gear and others are full of rokkits!
I don't know, I guess it is me just really hoping. I love the tankbusta models because of how they are all decked out in tank treads and fun explosives, and they have their special rokkits. And the kommandos would also be done a disservice if they use generic boy torsos.
Also, can we assume that since all the finecast models on the website are "sold out" that those are the ones getting the rekits?
IE, Grot Guns, Ghaz,, Grotsnik, Snikrot, Big Mek, Weirdboy, Tankbustas, Zagstruk and Kommandos are all sold out, though that is probably me just hoping again
1. Are flashgits in their own box by themselves, like the current nob kit (best case scenario), or what unit are they with otherwise.
2. Are they still Nobs or have they been dropped back to being boyz?
I'd perfer them staying Nobs myself. Have flashgits be to shoota boyz what a nob squad is to slugga boys. Keep their melee beefiness despite the smaller unit size. If they are downgraded to a boyz' statline then having them in combat would be like assaulting something with lootas.
Squidbot wrote: Imagine devastator marines, but orks. Crazy guns, with other guns bolted on. Pirate hats, mohicans, cigars, waaagh banners with plenty of shiny bits.
I can't really say much more, shouldn't even have said this. The anonymous source Kroot posted a while back was me.
Seen stuff, and as an Ork player I am massively hyped for it all.
No idea what waves it comes in, or if some is for the alleged/debunked starter or what, but all the models I saw are beautiful.
it's about fraggin' time they gave us a box set for the flash gitz!
now if they'd just do the same for deffkoptaz...
here is a question for you, the new Triple combo kit what 3 types of units are included in it? some say kommandos/ flahsgitz/ ardboyz that sounds weird. are they all special units or all of them are core units now?
Is the above rumor correct or is it that the triple combo kit is flahsgitz / tankbustas and hard boyz?? which again makes no sense.
I wish the box is Flashgitz / tankbustas and kommandos. the hard boyz can be made out of the existing boyz box anyways.
please answer as i have lost my sleep over this question. Please let me SLEEP
Sorry, no idea, I have just seen complete models, not what boxes they come in or sprues.
Pretty sure I don't like the model (from what I can see,) but I might still buy the kit for all those bits.
I could probably kitbash/scratch build quite a few other models just from that one kit.
The Deff Dread stays more or less the same and this thing is a AV13 4HP walker, or perhaps even a super-heavy walker? I feel that would be the most likely outcome.
Maybe it's the combination of yellow paintjob and angular shapes, but it looks less "scraptech" and more "industrial machinery" than current ork designs.
At 85€, though, it'll be long until my Evil Sunz press one into service.
Wait.....none Goff or evil sunz?Even though I play evil sunz its a zoggin miracle!And Orkz are going to loot white dwarf weekly.(I still can't call It just white dwarf.I just can't.)
That gatling cannon arm is serious DAKKA - and from what I can tell, it doesn't look very orky... Going to have to see more images before I can make up my mind, so far I'm a little wary of the Big New Thing. But hey, new orks! And Bad Moon colors!
Too soon for me to decide. On the down side, it's really boxy and that's not what Orks look like. On the plus side, the arms and legs look very much like the Deff Dread ones and I wonder how compatible/swappable they would be.
Still, I'd rather have an updated Buggy kit instead.
Murrdox wrote: The fact that Orks are listed as having the Force, and the two new demon psyhic disciplines is interesting.
On the one hand, I've never been a fan of Weirdboyz in the Ork fluff. I like the machines, and the dakka, and the WAAAAGGH! So I'm not excited if Weirdboyz become an auto-include unit in any Ork list.
On the other hand, Orks with Force Weapons would be very interesting.
On the other other hand... I don't understand from a fluff perspective how or why Orks would be summoning demons. It seems like Biomancy, Telekenesis, and Pyromancy would be obvious disciplines to give to the Orks. But I'm going to assume GW doesn't think those powers have enough potential to "go wrong" in Orky ways... so they'll give us an Ork discipline filled with powers that have significant drawbacks to casting them, on top of the normal drawbacks of Perils.
Part of me is really looking forward to Orks getting a new book. The other part of me is really dreading what they might do.
Oh well, at least I've been having fun with my Eldar this past year.
Bro, I say this as a Khorne *and* Ork player, so should have the minimal difficulty including daemons in my force...
Your summoned 'daemons' can just be Orks, using counts-as.
Edit: Also that new walker looks a bit stupid imo, still excited though because I can totally just build my own.
Maybe it will be something for all those 'looted imperial knights' out there to counts-as?
And feth yes, superheavies in vanilla is just pure sex for Orks
Murrdox wrote: The fact that Orks are listed as having the Force, and the two new demon psyhic disciplines is interesting.
On the one hand, I've never been a fan of Weirdboyz in the Ork fluff. I like the machines, and the dakka, and the WAAAAGGH! So I'm not excited if Weirdboyz become an auto-include unit in any Ork list.
On the other hand, Orks with Force Weapons would be very interesting.
On the other other hand... I don't understand from a fluff perspective how or why Orks would be summoning demons. It seems like Biomancy, Telekenesis, and Pyromancy would be obvious disciplines to give to the Orks. But I'm going to assume GW doesn't think those powers have enough potential to "go wrong" in Orky ways... so they'll give us an Ork discipline filled with powers that have significant drawbacks to casting them, on top of the normal drawbacks of Perils.
Part of me is really looking forward to Orks getting a new book. The other part of me is really dreading what they might do.
Oh well, at least I've been having fun with my Eldar this past year.
Bro, I say this as a Khorne *and* Ork player, so should have the minimal difficulty including daemons in my force...
Your summoned 'daemons' can just be Orks, using counts-as.
Edit: Also that new walker looks a bit stupid imo, still excited though because I can totally just build my own.
Maybe it will be something for all those 'looted imperial knights' out there to counts-as?
And feth yes, superheavies in vanilla is just pure sex for Orks
There is a Khorne Stormboy model from the 90s.
I'd say Orks would worship Khorne if they chose too.
Toburk wrote: So what is everyone thinking about this thing?
The Deff Dread stays more or less the same and this thing is a AV13 4HP walker, or perhaps even a super-heavy walker? I feel that would be the most likely outcome.
Or it could be a MC
av13 would be nice, whatever it is. i always found the lack of decent armor value on codex ork vehicles kinda sad. as far as what it actually is, i forget, is a gargant bigger or smaller than a stompa? whichever it is, maybe this fills the gap between the deff dred and the stompa.
Looks to be an Ork equivalent to the Imperial Knight. Doesn't look right to me, though. I'll have to wait for more and better pictures to truly judge it, though.
Looks good to me so far. Loving the Orky gatling gun. I'm pretty sure once we get some better pics (and better paintjobs) that it will show off in a better light. Just happy to finally see some solid evidence of Orks getting a long-overdue update.
Also, can we assume that since all the finecast models on the website are "sold out" that those are the ones getting the rekits?
IE, Grot Guns, Ghaz,, Grotsnik, Snikrot, Big Mek, Weirdboy, Tankbustas, Zagstruk and Kommandos are all sold out, though that is probably me just hoping again
Gretchin Big Gunz have had a full redesign. Much bigger.
Ghaz, Snikrot and Kommandos aren't sold out. ANd I don't think they're getting redone.
Breotan wrote: Not looking so good for the Ork rumor mongers. I think the only one who mentioned the preggers deff dread was Kroot.
Also, can we assume that since all the finecast models on the website are "sold out" that those are the ones getting the rekits?
IE, Grot Guns, Ghaz,, Grotsnik, Snikrot, Big Mek, Weirdboy, Tankbustas, Zagstruk and Kommandos are all sold out, though that is probably me just hoping again
Gretchin Big Gunz have had a full redesign. Much bigger.
Ghaz, Snikrot and Kommandos aren't sold out. ANd I don't think they're getting redone.
Breotan wrote: Not looking so good for the Ork rumor mongers. I think the only one who mentioned the preggers deff dread was Kroot.
*Cough*
uhm... what kind of babies would a dread have?
mekka-snots?
but seriously... a walker as a transport... gooood idea, that!
except it wouldn't be open-topped, so unless they attach the 'assault vehicle' rule to it, the ladz can't just get to killing once they climb out...
I love the ork dredds and kans. So far thing thing will be a great addition. Luckily we play orks, so chopping stuff up to make it better is what we do =)
I'm not overly moved by what I'm seeing, but I've learnt that I really need to wait and see with GW's releases. So, I'm going to wait for some other angles and different paint schemes.
Also if I still don't like it, I'll build my own or wait for Kromlech to produce something viable.
MeanGreenStompa wrote: I'm not overly moved by what I'm seeing, but I've learnt that I really need to wait and see with GW's releases. So, I'm going to wait for some other angles and different paint schemes.
Also if I still don't like it, I'll build my own or wait for Kromlech to produce something viable.
Yep, +1 to that. I'm already slowly transitioning my Ork army over to almost exclusively Kromlech models.
MeanGreenStompa wrote: I'm not overly moved by what I'm seeing, but I've learnt that I really need to wait and see with GW's releases. So, I'm going to wait for some other angles and different paint schemes.
Also if I still don't like it, I'll build my own or wait for Kromlech to produce something viable.
build your own anyways. i built my own deff dread just a couple weeks before the new one came out, and i still like it better... but then, i'm of the opinion that no two ork vehicles should look anything alike.
We don't know yet, but the rumors variously said a new kit for each of those units. On those we truly will have to wait and see.
If nothing else, judging from the new rules and from what I just read in the 7th ed thread, we will really be needing an MC/walker. So this new kit may end up being very important and very necessary.
Plus, forget a new kit for tankbustas, Kommandos, gitz, etc, what they REALLY need is new rules, and then we'll have a reason to buy a new kit. I don't think anybody is buying any of that crap already as it is. I hope most of them don't get the copy-paste hackjob treatment, and again the rumors seem to suggest that at least one of those units (gitz) is going to get a major retooling as well as a new kit. Which is great news.
MeanGreenStompa wrote: I'm not overly moved by what I'm seeing, but I've learnt that I really need to wait and see with GW's releases. So, I'm going to wait for some other angles and different paint schemes.
Also if I still don't like it, I'll build my own or wait for Kromlech to produce something viable.
Yep, +1 to that. I'm already slowly transitioning my Ork army over to almost exclusively Kromlech models.
Good god you must be rich!
I love basically everything they've done. I really want to pick up some slugga and shoots boyz sets of 30. We'll see how much GW gets from me before I decide.
Dez wrote: What's that on the upper right? Sumfin Orky...
Looks like a Stompa.
Look in the background, behind it. Is it a new kit, or something old?
IMO, this new kit looks amazing. It's a pregnant deff dread alright, but it reminds me of a dump truck a little bit! I like the "big meganob look" with the head, and that klaw arm looks amazing. I convert almost all my models, so this thing looks like a joy to loot. Though I will agree, it looks less like a scrap-made looted vehicle and more like something made in a proper factory. Yet, looking at it I can see bits here and there that have been clearly looted from Imperial vehicles.
Since they're calling it a Gorkanaut, I'm assuming there'll be Morkanaut options, which will probably omit troop capacity (since it looks like the front opens up for boyz to come out) for a big gun.
It still amuses me that in this day an age, when almost everyone has a camera in their pocket that makes even cameras from 5 years ago look like children's toys, that these leakers still can't take a decent photograph.
Apparently there are both a Morkanaut and a Gorkanaut, with the one we have a picture of having a transport capacity of 6, which seems very underwhelming. 3 meganobs is better than nothing I guess.
H.B.M.C. wrote: It still amuses me that in this day an age, when almost everyone has a camera in their pocket that makes even cameras from 5 years ago look like children's toys, that these leakers still can't take a decent photograph.
Perhaps we should call them 'leakers'?
Would GW really be able to pull off some viral marketing?
Wow so i guess the kroothawk rumors are true... Too bad really. Hopefully there is more to come and what kroothawk has listed is just first wave... GW can keep literally every model that is listed in his rumor and they can keep two of those Gorkgants... I really don't care if the rules for that thing make the riptide look balanced I will not be spending money on that...
rothrich wrote: Wow so i guess the kroothawk rumors are true... Too bad really. Hopefully there is more to come and what kroothawk has listed is just first wave... GW can keep literally every model that is listed in his rumor and they can keep two of those Gorkgants... I really don't care if the rules for that thing make the riptide look balanced I will not be spending money on that...
"RABBLE RABBLE RABBLE"
I'll reserve judgement until I get to see one properly, and with all the various build options.
rothrich wrote: Wow so i guess the kroothawk rumors are true... Too bad really. Hopefully there is more to come and what kroothawk has listed is just first wave... GW can keep literally every model that is listed in his rumor and they can keep two of those Gorkgants... I really don't care if the rules for that thing make the riptide look balanced I will not be spending money on that...
A big Klaw and loads of dakka (love those rokkits on top).
I don't mind if it's a transport, since stompas are, already!
Maybe that big slab of metal on the front is an assault ramp!
I want one (and maybe two!).
I think the yellow paint job's a little too neat, and I didn't really remember Bad Moons as just painting stuff yellow. I always thought of Bad Moons as loads of bling and yellow with black flames.
H.B.M.C. wrote: It still amuses me that in this day an age, when almost everyone has a camera in their pocket that makes even cameras from 5 years ago look like children's toys, that these leakers still can't take a decent photograph.
I am sure it is a deliberate choice on the part of GW to use a potato for these photos so not too devalue White Dwarf. Want high res? Buy the magazine.
I need a side shot of the Walker to understand how that front plate fixes on as it looks off but nothing a bit of plasticard won't fix.
H.B.M.C. wrote: It still amuses me that in this day an age, when almost everyone has a camera in their pocket that makes even cameras from 5 years ago look like children's toys, that these leakers still can't take a decent photograph.
These are the same ones taking pictures of those pie plate flying saucers and spouting off about secret cool guy knowledge from a friend of a friends mom.
Oh Yeah, its smaller then a stompa, and twice as much on the price. It flies, as well, and has lightning spouting out of its hindquarters.
As for the Orks as a whole, I'll hold what I have and not hope for anything. That way I'm not going to be disappointed when GW fails do deliver, yet again.
I wish I could be positive about it, but everything I've heard and seen on my end doesn't bode well for the Orks next couple of months...
I'm guessing it's the orky equivalent of the Dreadknight (and everyone else's recent giant walkers), and will have similarish stats.
So here's hoping GW have had the sense to move dredds and kanz out of the HS slots in the new dex... a walker list could be a lot of fun. Or are we just supposed to make do with Unbound lists for anything cool like that? :( An option to take it as a warboss's (or big mek's?) personal transport would be extra-cool
Modelwise, I like the way it bridges the gap between the look of the kans/dredds vs the Stompas.
Clang wrote: I'm guessing it's the orky equivalent of the Dreadknight (and everyone else's recent giant walkers), and will have similarish stats.
So here's hoping GW have had the sense to move dredds and kanz out of the HS slots in the new dex... a walker list could be a lot of fun. Or are we just supposed to make do with Unbound lists for anything cool like that? :( An option to take it as a warboss's (or big mek's?) personal transport would be extra-cool
Modelwise, I like the way it bridges the gap between the look of the kans/dredds vs the Stompas.
Yes.... Yes it is.
Underbound it? You are going to end up fighting at least six of them at one time if your lucky enough to be fighting one of those TFG players. Yes Tau, I'm looking at you.
You won't need the stompa anymore, for what these things do. It becomes useless. A couple of these around the table, and with the range? Oh yeah, you'll be putting those models down and picking them up even faster, now. "Whats that, IG player? You have that army of grunts? Good News!!! yeah, you don't even need to drop them on the table, just stand there while I tell you what my orkiness is going to do to those groundpounders, and why you will thank me for it."
Looky Likey wrote: I am sure it is a deliberate choice on the part of GW to use a potato for these photos so not too devalue White Dwarf. Want high res? Buy the magazine.
The only thing that surprises me more than people being unable to take a photo in this day is the idea that people truly believe GW are "leaking" these photos themselves.
Grimskul wrote: Yeah, I'm taking the new rumours with a big bag of salt. Deepstrike for Mega Armour? It's not termie armour, I can see them DS via tellyportas from a Big Mek invention or Warlord Trait but not from the armour itself.
This is without mentioning the very unlikely separation of Grotz and Gretchin which I think has no fluff-basis for being different, I always thought they were synonymous.
ever read heinlein's 'starship troopers'?
nobz shot from orbit via a bfg...
'hold yer breff, boyz!'
not too hard to imagine, really.
Looky Likey wrote: I am sure it is a deliberate choice on the part of GW to use a potato for these photos so not too devalue White Dwarf. Want high res? Buy the magazine.
The only thing that surprises me more than people being unable to take a photo in this day is the idea that people truly believe GW are "leaking" these photos themselves.
Pfft, contrast the average photo taken at a FW open day even with a smart phone camera, light years better, these are purposely taken with poor quality settings.
The gun barrels on the Gokrkanaut's/Morkanaut's left arm look entirely too uniform for an Ork contraption, but the rest of the model has peaked my interest well enough.
shabbadoo wrote: The gun barrels on the Gokrkanaut's/Morkanaut's left arm look entirely too uniform for an Ork contraption, but the rest of the model has peaked my interest well enough.
Yep, I agree. The shoota army is way too symetric for anything that an Ork would have built. Otherwise I'd say that the model has potential, I just need to see some pictures of the alternate version and the sprues themselves. I got some bits for a Mega Dread that I might just use on this for conversion. Well, perhaps except the fact that buying the rest of the Mega Dread from FW would probably be cheaper.
Looky Likey wrote: Pfft, contrast the average photo taken at a FW open day even with a smart phone camera, light years better, these are purposely taken with poor quality settings.
Never attribute to malice that which can be attributed to incompetence.
I don't mind if the Gorkanaut model is bad. I only need to get rules for a big walker - my stockpile of plastic sheet and rod will do the rest! *mwahahaha*
shabbadoo wrote: The gun barrels on the Gokrkanaut's/Morkanaut's left arm look entirely too uniform for an Ork contraption, but the rest of the model has peaked my interest well enough.
Yep, I agree. The shoota army is way too symetric for anything that an Ork would have built. Otherwise I'd say that the model has potential, I just need to see some pictures of the alternate version and the sprues themselves. I got some bits for a Mega Dread that I might just use on this for conversion. Well, perhaps except the fact that buying the rest of the Mega Dread from FW would probably be cheaper.
Also agree; if I get one I'll be using uneven lengths of plasticard to extend the barrels so it looks more proppa orky
shabbadoo wrote: The gun barrels on the Gokrkanaut's/Morkanaut's left arm look entirely too uniform for an Ork contraption, but the rest of the model has peaked my interest well enough.
Yep, I agree. The shoota army is way too symetric for anything that an Ork would have built. Otherwise I'd say that the model has potential, I just need to see some pictures of the alternate version and the sprues themselves. I got some bits for a Mega Dread that I might just use on this for conversion. Well, perhaps except the fact that buying the rest of the Mega Dread from FW would probably be cheaper.
Also agree; if I get one I'll be using uneven lengths of plasticard to extend the barrels so it looks more proppa orky
Exactly. It's not like the Mek bashing the thing together cares about different barrel lengths, just as long as the bullets generally go in the right direction.
I just don't see what roll the thing could have in an army. If it is a walker that means that it would only move 6in at a time. What is the point of that? Though I have always been partial to trukks because they get the boyz there fasta. For some reason I doubt that GW made the thing a MC with 5w and a 2up sav. more likely it is a walker with 12 11 10 armor and 4 hull points... either that pr it is a super heavy. Now it looks like it will be the only ork release this week. So I will still be playing the waiting game.
shabbadoo wrote: The gun barrels on the Gokrkanaut's/Morkanaut's left arm look entirely too uniform for an Ork contraption, but the rest of the model has peaked my interest well enough.
Yep, I agree. The shoota army is way too symetric for anything that an Ork would have built. Otherwise I'd say that the model has potential, I just need to see some pictures of the alternate version and the sprues themselves. I got some bits for a Mega Dread that I might just use on this for conversion. Well, perhaps except the fact that buying the rest of the Mega Dread from FW would probably be cheaper.
Also agree; if I get one I'll be using uneven lengths of plasticard to extend the barrels so it looks more proppa orky
Exactly. It's not like the Mek bashing the thing together cares about different barrel lengths, just as long as the bullets generally go in the right direction.
Nothing in the fluff about mekaniaks supports or discredits your argument.
Kroothawk wrote: Here a set of rumours from a source that prefers to stay anonymous:
The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.
New Gretchin models, including a grot oiler.
New mega nobs, not plastic versions of the existing.
Big Mek in mega armour with some interesting KFF like add ons.
Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.
Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig
New Pain Boy with a kind of Narthecium cybork hand.
Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).
Big Gunz. Total redesign.
I would be just fine if Kroothawk's rumors turn out to be true! New models to add to our Boyz with plenty of new bitz leftover for kit bashing and I would also expect buffing to the codex to support the new models---I know, I'm an optimist what can I say :-). New Big Mek with a useful KFF, a new Painboy HQ perhaps?, viable Flash Gitz!....yes, please! Probably wish listing here but new grot models AND perhaps new rules making them more useful for objective grabbing with the new 7th edition rules? I can't wait! I'll probably overbuy when the new stuff comes out but I just love modeling and painting Orks----playing 40k is just a bonus!
If, as I suspect, this is an Ork IK, then it will have a 12" move, yes?
The configuration with the belly door will be good for deploying Meganobz.
The other version will be the KFF version, which will likely have a shield effect similar to the IK.
The picture from the blurry WD doesn't do it justice, in my opinion. You'll just have to wait and see.
I've been slowly building myself an Imperial Armour 8 Dread Mob, and this bad boy is going to fit right in (Battle Forged, whatever now).
Melissia wrote: I like the gatling blaster. IT's like a gatling gun made of gatling guns.
After listening to the Mek 's in-depth presentation and demonstration of the new trukk-sized Gatling dakka, Warboss AngaToof can't help being impressed despite his best efforts. He leans over Grotsaw as the mek boy makes some final calibrations. Angatoof is close now, close enough for his hot, foul breath to wash over Grotsaw's flinching form like the ceaseless waves of fear have ever since the boss careened into his shop.
"Gatlings made of Gatlings is using your know-wots, Grotsaw. Jus' needs wun finishin touch. Make dat Gatling made out of Gatlings shoot whole Gatlings out as its dakka and we'll call dis job a gud wun. You can do dat wun little adjus'men for dah boss, am I right?"
Lacking the courage and the vocabulary to respond to the boss's impossible request, Grotsaw stands as silent and motionless as the malfunctioning killa kan propped against the shop wall. The boss is quiet and still as well. Only his eyes are in motion, darting back-and-forth like two wild animals between the hydraulic table vice and the top of Grotsaw's skull. "Is he trying to mentally picture if the former is large enough to accommodate the latter?", ponders the Mek. With a little lubricant it just might.
I'm excited for the potential of the book. I've got 16K+ in Orks and always love playing different themed (and facesmasher for tournaments) lists. My favorite is Flash Gitz, I started out playing Speed Freaks (trukks galore!), All bike, Green Tide (least favorite), Deffwing (All Meganobz in battlewagons!), Defsquad, and of course Dreadmob. I'm hoping we are still able to make all of these varied armies. Nothing gets me as excited as building and converting more Orks!
So something interesting I read in the Batrep in White Dwarf issue #16PG 29 (now I can't find it in the digital version). Now this could be because of points of whatever, but did anyone notice that all the trukk boyz were taken in units of 10? That the Nob had a Combiweapon?
So something interesting I read in the Batrep in White Dwarf issue #16PG 29 (now I can't find it in the digital version). Now this could be because of points of whatever, but did anyone notice that all the trukk boyz were taken in units of 10? That the Nob had a Combiweapon?
Nobs can already take combiweapons in the current 'dex, and I'm guessing there's only 10 boyz because the players didn't want to toss in a couple extras just to fill up the capacity.
Something new, then! Seems interesting, but I can't really see the point of giving your nob a single-use weapon in a squad of boyz. Maybe a combi-skorcha, to soften up the enemy before the boyz get stuck in, but otherwise it's a bit useless.