it also seems probable to me that they would make the max transport capacity for the trukk only 10 boys which would be more in line with other transports. Although I really had hoped that they would go the other way with that and bump it to 15 boys rather than drop it to ten. Maybe we got lucky and they dropped the points or added some war gear on the trukk as compensation? Only time will tell. Still I have always found it silly that shoota boys could not take a nob with a combi shoota so I will be happy if this is true.
Not sure about that Gorkanaut. I can't see how it's meant to actually move, unless there's a set of wheels under the front plate or something. Hopefully it will look better from different angles.
Not too optimistic about it's rules. Even if it's a super-heavy walker, how is it going to compete with the stompa? I'd rather have all my hull points and meks in one big block so it's really difficult to take them out in one turn. Something with six or so hull points will be too easy to knock out, so unless it's really cheap I don't see much advantage to it. That gun looks like it's going to have loads of low-strength shots, which is exactly what orks don't need any more of.
Hopefully the other variant will offer something new. A decent force field or some kind of anti-tank gun would be very welcome.
Grimskul wrote: Yeah, I'm taking the new rumours with a big bag of salt. Deepstrike for Mega Armour? It's not termie armour, I can see them DS via tellyportas from a Big Mek invention or Warlord Trait but not from the armour itself.
This is without mentioning the very unlikely separation of Grotz and Gretchin which I think has no fluff-basis for being different, I always thought they were synonymous.
ever read heinlein's 'starship troopers'?
nobz shot from orbit via a bfg...
'hold yer breff, boyz!'
not too hard to imagine, really.
That's what Roks are for, why throw a handful of Meganobz when you can just throw them and a few million Orks in as well? And roks make sense since they can actually cause more damage and protect its occupants from the impact due to to large force field arrays set up inside.
Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?
oldone wrote: Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?
ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.
oldone wrote: Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?
ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.
With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.
As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.
oldone wrote: Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?
ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.
With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.
As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.
Indeed, lord knows that our walkers need it badly, it would make the Kustom Meka-Dread all that more sexy. The heads don't matter that much to me so long as the space for it is at least nob-sized (which it should be) since we have a wonderful selection of Orky headz we can kitbash or 3rd party ones like Kromlech's.
Haven't anyone seen the new box up in the right corner, what looks like, lets guess, meganobs? It must be a new box anyway, since they haven't used bad moons' colors before. Sorry if this has been commented on.
Hedgehogofdoom wrote: Haven't anyone seen the new box up in the right corner, what looks like, lets guess, meganobs? It must be a new box anyway, since they haven't used bad moons' colors before. Sorry if this has been commented on.
It looks like a box of wolf guard as GW do not do backgrounds for boxes anymore now..
Hedgehogofdoom wrote: Haven't anyone seen the new box up in the right corner, what looks like, lets guess, meganobs? It must be a new box anyway, since they haven't used bad moons' colors before. Sorry if this has been commented on.
It looks like a box of wolf guard as GW do not do backgrounds for boxes anymore now..
Oh, you're right. I saw, I registered, I failed. Carry on!
Combining mega-armour and the KFF is nice, but what would be even better is being able to combine one of them (or better yet, both of them) with a warbike.
Perfect Organism wrote: Combining mega-armour and the KFF is nice, but what would be even better is being able to combine one of them (or better yet, both of them) with a warbike.
Then the Marines will want Jump Terminators and Bike Terminators to match. No thanks.
This is PURELY speculation, but given that the new model is evidently called a Gorkanaut, maybe it will be able to deep strike? It could be an orky walking drop pod. That's nothing but speculation, based on astronaut/Gorkanaut, but it would give orks a new deployment option, and give them something weird.
Well, a deep striking walker with transport capacity would solve two of the major problems with the army right now. Getting walkers across the board and getting infantry across the board.
Bonde wrote: Well, a deep striking walker with transport capacity would solve two of the major problems with the army right now. Getting walkers across the board and getting infantry across the board.
shabbadoo wrote: The gun barrels on the Gokrkanaut's/Morkanaut's left arm look entirely too uniform for an Ork contraption, but the rest of the model has peaked my interest well enough.
Yep, I agree. The shoota army is way too symetric for anything that an Ork would have built. Otherwise I'd say that the model has potential, I just need to see some pictures of the alternate version and the sprues themselves. I got some bits for a Mega Dread that I might just use on this for conversion. Well, perhaps except the fact that buying the rest of the Mega Dread from FW would probably be cheaper.
Also agree; if I get one I'll be using uneven lengths of plasticard to extend the barrels so it looks more proppa orky
Exactly. It's not like the Mek bashing the thing together cares about different barrel lengths, just as long as the bullets generally go in the right direction.
Nothing in the fluff about mekaniaks supports or discredits your argument.
I wasn't arguing entirely from a fluff standpoint (even though it quite sounded like it). I was thinking about the range of Ork miniatures we already have, especially those from FW. Most of the walker and tank gatling type guns look like they have been made from a lot of different smaller firearms. Good examples are the mega Dread big shootas and the Giga-shoota on the Kill Blasta tank.
Perfect Organism wrote: Combining mega-armour and the KFF is nice, but what would be even better is being able to combine one of them (or better yet, both of them) with a warbike.
I can't tell you how many times I read through the Big Mek bit of the codex when it came out, wishing it were true.
I wasn't arguing entirely from a fluff standpoint (even though it quite sounded like it). I was thinking about the range of Ork miniatures we already have, especially those from FW. Most of the walker and tank gatling type guns look like they have been made from a lot of different smaller firearms. Good examples are the mega Dread big shootas and the Giga-shoota on the Kill Blasta tank.
Snipped a lot of the debate to avoid quote spam:
I can see both points, it does look very symmetrical for an Ork weapon.
I think a different paint job would help with that.
Orks would manufacture, to a degree. They have to. Where do all the sluggas come from? Do they make them ALL by hand? So some level of Orky production must be in place. So sometimes Orks would make stuff to a design, and it would come out pretty much as designed.
Also; who cares? It's an Ork model. Don't like it? Mod the hell out of it or scratch build your own. That's the beauty of Orks!
Perfect Organism wrote: Combining mega-armour and the KFF is nice, but what would be even better is being able to combine one of them (or better yet, both of them) with a warbike.
I can't tell you how many times I read through the Big Mek bit of the codex when it came out, wishing it were true.
I still mutter to myself about it when making lists, even this weekend.
Da Butcha wrote: This is PURELY speculation, but given that the new model is evidently called a Gorkanaut, maybe it will be able to deep strike? It could be an orky walking drop pod. That's nothing but speculation, based on astronaut/Gorkanaut, but it would give orks a new deployment option, and give them something weird.
Oh Mork, this would be beautiful. Deffwing would truly flourish!
From what I remember of the binding on that thing, there probably isn't a copy in good condition anywhere in the world. My one fell apart about twenty years ago.
Perfect Organism wrote: From what I remember of the binding on that thing, there probably isn't a copy in good condition anywhere in the world. My one fell apart about twenty years ago.
Yeah. PVA glued to covers and prepared to insert the pages to lever-arch folder. Not exactly perfect solution.
Perfect Organism wrote: From what I remember of the binding on that thing, there probably isn't a copy in good condition anywhere in the world. My one fell apart about twenty years ago.
Yeah. PVA glued to covers and prepared to insert the pages to lever-arch folder. Not exactly perfect solution.
Joravi wrote: The Gorkanaught will run for $105 when it is released. Overhead from a store owner. Apparently it is already in their system or something.
That's about £62, so tallies with the £65 I heard.
oldone wrote: Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?
that claw looks more like a sort lifta-droppa thing than a proper power claw.
how come the person who took a picture of the WD cover did not take a picture of the inside too!?!?
waaaaaant to see that Morka/Gorka-naut in details!!!
oldone wrote: Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?
ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.
With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.
As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.
Watch it cost like, fifty points, if it gives a 5+ invulnerable save. I mean, if it doesn't get nerfed to only protect the models within the bubble.
All these Ork changes are looking interesting. It'd be nice to see some Greenskins on the table in my area again, rather than all Guardsmen/Eldar, all the time.
So, the Gorkanaut - going to be the Ork version of a Knight Titan, or a bigger Ork Dreadnaught?
Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".
H.B.M.C. wrote: Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".
Loved me some Pulsa Rokkitz and Splatta Kannonz...
H.B.M.C. wrote: Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".
I...kinda hope not? I know that Crazy Weapons where the RT era Ork's thing, but as someone who came in with the 4th edition book I would rather the focus of the orks be on the boyz, rather than backslide into an ork version of the Warp Storm
H.B.M.C. wrote: Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".
I...kinda hope not? I know that Crazy Weapons where the RT era Ork's thing, but as someone who came in with the 4th edition book I would rather the focus of the orks be on the boyz, rather than backslide into an ork version of the Warp Storm
If they could work out that crazy and interesting doesn't have to mean completely freaking random then I don't think it would be a problem.
plastictrees wrote: If they could work out that crazy and interesting doesn't have to mean completely freaking random then I don't think it would be a problem.
Oh... damn. Forgot this was GW. Well, I guess that means we'll be getting lots and lots of random cinematic Big Gunz. I mean, the Orks aren't going to forge that narrative themselves. Too busy fighting to do that. It's up to us!
oldone wrote: Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?
ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.
With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.
As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.
Watch it cost like, fifty points, if it gives a 5+ invulnerable save. I mean, if it doesn't get nerfed to only protect the models within the bubble.
All these Ork changes are looking interesting. It'd be nice to see some Greenskins on the table in my area again, rather than all Guardsmen/Eldar, all the time.
So, the Gorkanaut - going to be the Ork version of a Knight Titan, or a bigger Ork Dreadnaught?
Given that it already costs 50 points in the Ork book for only a 5+ cover save I would take it in a heartbeat.
Buy a stompa before it jumps up in price
Is my thought
The naught looks OK I guess looks like a super mega nob same type of boxy look
But as an ork player yes will prob be bought then altered
was so hopeing for a tank damn it all though i am going to be rooked next month if orks come out
plastictrees wrote: If they could work out that crazy and interesting doesn't have to mean completely freaking random then I don't think it would be a problem.
Oh... damn. Forgot this was GW. Well, I guess that means we'll be getting lots and lots of random cinematic Big Gunz. I mean, the Orks aren't going to forge that narrative themselves. Too busy fighting to do that. It's up to us!
Yeah... would anyone be surprised at this point if they (re)introduce a bunch of different artillery options, but have us select them randomly from a table on deployment?
plastictrees wrote: If they could work out that crazy and interesting doesn't have to mean completely freaking random then I don't think it would be a problem.
Oh... damn. Forgot this was GW. Well, I guess that means we'll be getting lots and lots of random cinematic Big Gunz. I mean, the Orks aren't going to forge that narrative themselves. Too busy fighting to do that. It's up to us!
I'm sorry but maybe you haven't read up 1st and 2nd ed Orks.
It should be random, by all accounts. This is what it is supposed to be.
The gamey crybaby WAAC folks need not apply
You're new here, so I'll give you the benefit of the doubt. Nevertheless, complaining about WAAC players in your 29th post is probably not a good way to ingratiate yourself with this community.
H.B.M.C. wrote: Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".
I'd kind of like to see a mid-range between the two. I love the crazy old Bubble Chukka and stuff, but I'd hate to go back to keeping track of Buzzer Squig swarms on the board.
I'd like to see the Big Gunz work kind of like their Humie equivalents, but with an orky twist. You could have a fun 'misfire' result for all of them:
Lobbas lob one of the grots, thus both removing a gunner model and bonking someone one the battlefield with a grot).
Kannons have different sorts of ammo and the grots load the wrong type.
The zzap gun already fries a grot, but you could make it more a test of orkish craziness. The longer the grot holds down the lever, the more damage the zzap gun does. Choose how many d6s to roll and have a table (so you could get some crazy good STR and AP, but you might not only fry a grot, but blow up the whole thing or blast your own guys).
I mean, to GW, "roll on a table" = cinematic, right? Maybe we could get some tables!
I'm still hoping they go back to the first table on the Blitza bommer, where the most damaging attack it could make was the one where it arrowed into the target instead of pulling out. I wouldn't mind losing my bommer if he cratered a land raider while doing it.
44Ronin wrote: It should be random, by all accounts. This is what it is supposed to be.
The gamey crybaby WAAC folks need not apply
'Gamey crybaby WAAC folks' by and large don't play Orks.
I do. Have done since 2nd edition, when they did have all sorts of random stuff.
Random isn't in itself a bad thing. The problem is with the way GW implement those random elements... because they seem to think that it's perfectly reasonable for something good, something brilliant, and something absolutely rubbish to all cost the same number of points. See Codex: Knights for this in action.
And that's bad game design, and frustrating for the players. Even those of us who play Orks because they are fun... because it makes them less fun.
You'll have to forgive me as I've not actually played the game for a number of years. Getting back into it now and started making an Ork army before I even knew they were getting redone.
Simple question, does the Stomper now become part of the standard codex or is there some other rules/game its used in?
insaniak wrote: ... because they seem to think that it's perfectly reasonable for something good, something brilliant, and something absolutely rubbish to all cost the same number of points. See Codex: Knights for this in action.
No, at this point I don't believe they have enough insight to understand that one of the options is better / worse than the other. Which might just be the root of the problem.
44Ronin wrote: It should be random, by all accounts. This is what it is supposed to be.
The gamey crybaby WAAC folks need not apply
'Gamey crybaby WAAC folks' by and large don't play Orks.
I do. Have done since 2nd edition, when they did have all sorts of random stuff.
Random isn't in itself a bad thing. The problem is with the way GW implement those random elements... because they seem to think that it's perfectly reasonable for something good, something brilliant, and something absolutely rubbish to all cost the same number of points. See Codex: Knights for this in action.
And that's bad game design, and frustrating for the players. Even those of us who play Orks because they are fun... because it makes them less fun.
If you can't handle randomness then don't take the random units, it's that simple. I don't want to return to the boretastic, dull and characterless 3rd ed Orks with a lack of fun options
It should be random, by all accounts. This is what it is supposed to be.
The gamey crybaby WAAC folks need not apply
Wanting to reliably turn up with some semi dependable long-ranged fire support (usually anti tank) other than lootas does not make someone a WAAC player.
Darkseid wrote: No, at this point I don't believe they have enough insight to understand that one of the options is better / worse than the other. Which might just be the root of the problem.
I have to agree. A lack of understanding from the people creating these rules is what's causing these problems.
If you can't handle randomness then don't take the random units, it's that simple. I don't want to return to the boretastic, dull and characterless 3rd ed Orks with a lack of fun options
Boring, dull armies is bad game design.
Losing a game to a random chart on a single dice roll not even influenced by your opponent is bad game design.
The fella who takes a librarian HQ and loses it before the game's even started due to the daemons storm chart, for example.
Charts can still be included, but making everything entirely random takes the game and pulls it further from chess and more into snakes and ladders. I'd like my decision making, and that of my opponent, to have bearing on winning or losing the game.
Big Mek, Mega Armour and KFF is a auto buy for me... a Bad Moon Big Mek looking down at his Death Skull counterpart with a big broad grin, tapping his shiny new armour, oh yes.
Luke_Prowler wrote: Nor does not wanting to have the control of your army ripped away from your hands because you rolled a 1 makes someone a WAAC gamer.
Number 1 rule of good game development, never (or at least limit it) take control of the game away from the player.
Always makes for a good narrative for orks when they're too busy fighting themselves vs. fighting the opponent!
I really, really hope this is sarcasm.
Animosity is a large part of why I stopped playing Orcs & Goblins in WHFB. Random is all fun and games, until you get ready to execute your plan and then totally get fethed over by a single die roll.
Always makes for a good narrative for orks when they're too busy fighting themselves vs. fighting the opponent!
I really, really hope this is sarcasm.
Animosity is a large part of why I stopped playing Orcs & Goblins in WHFB. Random is all fun and games, until you get ready to execute your plan and then totally get fethed over by a single die roll.
You sir have your sarcasm meter on!
GW still trotting down the Warmachine path...
These posts make me sad. I see the fire flickering in the eyes of the posters, wanting so badly for things to start being good again.
Orks are the best army and the wart on the ass of the imperium.
Has anyone considered the Gork/Morkanaut to be some sort of "Return of the Ruzzbot?" The smallest type of stompa, basically a looted tank with an arm or two, ready to roll across the battlefield and krump things.. I wouldn't be surprised if a giant hammer was the other CCW option.
Deunstephe wrote: Has anyone considered the Gork/Morkanaut to be some sort of "Return of the Ruzzbot?" The smallest type of stompa, basically a looted tank with an arm or two, ready to roll across the battlefield and krump things.. I wouldn't be surprised if a giant hammer was the other CCW option.
Deunstephe wrote: It's going to be the equivalent of a Dreadknight or a Knight Titan - I'm guessing Dreadknight, since Orks don't have any oval-base walkers yet.
What if it was a regular walker? I'd find it odd if they gave transport capacity to a MC... Squiggoths have it, but they are one of those wonky FW units so they might get a pass.
44Ronin wrote: If you can't handle randomness then don't take the random units, it's that simple.
DId you actually read what I just wrote? I don't have a problem with random. Random isn't the problem. Random with the potential to make a unit worse with no corresponding drop in points is the problem.
I don't want to return to the boretastic, dull and characterless 3rd ed Orks with a lack of fun options
'Options' does not equate to 'random stuff that the player has no control over, and that may put his army at a disadvantage'
44Ronin wrote: If you can't handle randomness then don't take the random units, it's that simple.
DId you actually read what I just wrote? I don't have a problem with random. Random isn't the problem. Random with the potential to make a unit worse with no corresponding drop in points is the problem.
The risk is proportional to the reward component, it is not balanced with points.
Eg., double sixes on a shokk attack gun... how much is that effect worth in points when it gives immediate removal of the target?
Automatically Appended Next Post: In other words,
What's the point of the risk/reward mechanic, if the points value is skewed to protect the player from the risk?
Deunstephe wrote: It's going to be the equivalent of a Dreadknight or a Knight Titan - I'm guessing Dreadknight, since Orks don't have any oval-base walkers yet.
What if it was a regular walker? I'd find it odd if they gave transport capacity to a MC... Squiggoths have it, but they are one of those wonky FW units so they might get a pass.
I'd rather have it as a strange MC than ANOTHER troop transport. We still don't know what other weapon options/wargear it has, so I think it's better to class it as a MC instead of a walker. There could be a supa-skorcha, or a second CCW and some sort of mega-boosta to speed it along the board and take out whoever you're fighting. Both the Riptide and Wraithknight are Jump Monstrous Creatures, and the Dreadknight can wade to the enemy to tear them a new one, so either this thing deep-strikes or gets a mega-boosta. If it's just another slow, cumbersome walker then we've just got a big meatshield with troop capacity that won't be worth the cost, both in points and big bucks.
I had a game, fielding 4 Splatta Kannons, where GORK and MORK were on my side. Did not roll a misfire, on at least the first half dozen jumps. My opponent sat there helpless as my Splatta Kannons bounced around murdering huge chunks of his army. What made it even more EPIC was the last Splatta Kannon scattering back into my own army, doing serious damage to my forces as well.
Good Times...
I weeped when 3rd edition took away all the fun stuff, the weirdboyz, and the Orks ability to shoot straight.
oldone wrote: Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?
ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.
With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.
As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.
Watch it cost like, fifty points, if it gives a 5+ invulnerable save. I mean, if it doesn't get nerfed to only protect the models within the bubble.
All these Ork changes are looking interesting. It'd be nice to see some Greenskins on the table in my area again, rather than all Guardsmen/Eldar, all the time.
So, the Gorkanaut - going to be the Ork version of a Knight Titan, or a bigger Ork Dreadnaught?
Given that it already costs 50 points in the Ork book for only a 5+ cover save I would take it in a heartbeat.
I obviously need to reread the Ork book; I was under the impression that it cost 35pts.
Man, I remember I used to want to start an Ork army... maybe this book will encourage me to do so.
Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz
oldone wrote: Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?
ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.
With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.
As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.
Watch it cost like, fifty points, if it gives a 5+ invulnerable save. I mean, if it doesn't get nerfed to only protect the models within the bubble.
All these Ork changes are looking interesting. It'd be nice to see some Greenskins on the table in my area again, rather than all Guardsmen/Eldar, all the time.
So, the Gorkanaut - going to be the Ork version of a Knight Titan, or a bigger Ork Dreadnaught?
Given that it already costs 50 points in the Ork book for only a 5+ cover save I would take it in a heartbeat.
I obviously need to reread the Ork book; I was under the impression that it cost 35pts.
Man, I remember I used to want to start an Ork army... maybe this book will encourage me to do so.
The 35 points you're thinking about is the Big Mek. But yeah, I'm just hoping that it will give us more options to play with than just focusing on shootas, lootas and wagons.
I think there are five configurations of Big Gunz on the way.
There may well be a larger meganob, with buzz saws rather than klaws. Possibly with Nazdreg/Specialist Big Mek in same box.
Theory; the new (Restyled AOBR) Warboss with Squigg could be Warlord Grukk as mentioned in the Dark Millenium book from the 7th set.
Squidbot wrote: I think there are five configurations of Big Gunz on the way.
There may well be a larger meganob, with buzz saws rather than klaws. Possibly with Nazdreg/Specialist Big Mek in same box.
Theory; the new (Restyled AOBR) Warboss with Squigg could be Warlord Grukk as mentioned in the Dark Millenium book from the 7th set.
Mad Dok with Narthecium hand could be Grotsnik.
If theres a possibiltity at 5 differnt big gunz maybe one will be a kinda AA weapon, that would be kinda neat. with the new reported grot models that have been seen i think they are the ones that would be with the gunz not a new set in their own right.
also liking the big new walker but would like to see some better pic's.
The video confirms ORKS are getting things now and is this the first time they have openly said it in the videos?.
Don't like the big walker but, with some kunnversions itll be dope to the max.
That video is AWESOME. I'm so pumped I just punched the wall yelling WAAAAGGHHH.
My hand hurts now and it was sort of stupid but it was worth it man i'm so pumped.
My Mek NailBrain is gunna git SAVVY wid his burna!
Mantle wrote: Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz
I zoomed in on the top right hand corner of the Dakkanaut picture to find that there is something there.
Ugh. I really really like that model, and I really like the idea of having my Big Mek and a retinue of Cybork Nobs pop out of it and start breaking things, but £65 puts it way out of my price range, and it seems to complex for me to be able to feasibly scratch build it
Still not sure about the legs on the gorkanaut. The new angle makes it look like it could possibly stand up a bit to actually move and that pose is just it squatting down to deploy the passengers. There also could possibly be something that looks a little like a small wheel on the side of the belly...
I like the jaw plate, but I'm not fond of the rest of the head. Hopefully there will be an alternative option.
Traktor Kannons, Bubble Chukkas and the Hand of Mork would all make good options for anti-air weapons. I'm hoping for something which uses the Graviton or Strikedown rules.
Mantle wrote: Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz
I zoomed in on the top right hand corner of the Dakkanaut picture to find that there is something there.
Flash Git, Meganob, Nob with Cybork body?
Someone mentioned earlier that it was a box of wolf guard terminators.
Mantle wrote: Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz
I zoomed in on the top right hand corner of the Dakkanaut picture to find that there is something there.
Flash Git, Meganob, Nob with Cybork body?
Definitely several blue pixels and some purple-ish blue pixels if you ask me. Could be anything, really.
Mantle wrote: Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz
I zoomed in on the top right hand corner of the Dakkanaut picture to find that there is something there.
Flash Git, Meganob, Nob with Cybork body?
Definitely several blue pixels and some purple-ish blue pixels if you ask me. Could be anything, really.
wana10 wrote: Not sure about those legs, especially for a transport, but with some treads on the sides instead of legs it would kind of give a steam gargant vibe.
Old Ruzzbots are a lot better design with their tracks, IMO. I might build mine like that
So two twin-linked big shootaz, two twin-linked rokkits, a skorcha(?) and a metric ton of S6 shots (on average heavy 10!). That's easily the most reliable anti-tank we have so far. The kustom mega blast also isn't too shabby.
Not to mention the idea of having battlewagons with IWND...
Going by the wording, they just explain how grot riggers work in general. As in "ork vehicles". I think that's a good buff we see here. Need moar grotz
6 Orks... thats really something to think about. Depending on how many can shoot from the transport, that can be 6 lootas for even moar dakka, burnas for some crazed melta-squads, flash gitz for another flavour of dakka, nobz to crump things close an pers'nal, maybe a bunch of tank hunters for some tank hammer hillarity...
Well, the kustom-mega-kannon is nice, although it's similarity to the current kustom-mega-blasta rules implies that they haven't changed. I guess I'm going to stick to big shootas on my mekboys for the time being.
If it's only a walker rather than a super-heavy walker, that will be disappointing. It will be more vulnerable to damage, slower and less scary in close combat than a SHW, which is yet another argument in favour of stompas.
The doors don't look to have any shooting points, so I don't think shooting from it will be an option. Or limited at best.
After this rule glimpse I am very keen to see what else is in store for Ork rules.
These ork rumors/news are just brilliant, shame they are trickling in though, I want a damn tsunami of news!
do you reckon we'll be able to assault straight out of the new walker? Cause I can't see anything that suggests it but then we haven't heard/seen much have we.
Perfect Organism wrote:Well, the kustom-mega-kannon is nice, although it's similarity to the current kustom-mega-blasta rules implies that they haven't changed. I guess I'm going to stick to big shootas on my mekboys for the time being.
If it's only a walker rather than a super-heavy walker, that will be disappointing. It will be more vulnerable to damage, slower and less scary in close combat than a SHW, which is yet another argument in favour of stompas.
You can see it's strength 8 in the picture, so it's definitely not super-heavy.
SJM wrote:What are the differences between a Super heavy and standard walker?
6" more movement, D close combat attacks and stomp.
Oh boy, more strength 6 shooting, just what Orks (didn't) need.
Still, that Dakkastorm cannon sounds pretty awesome. 3D6 shots, that means a maximum of 18 shots at strength 6 in a turn makes that the pretty clear winner of the wargear options.
I've got to wonder what purpose this will serve relative to a Stompa, ideally at a considerable cost reduction in points and have some brutal close combat attacks. Of course at 6 inches of movement per turn it really had better be able to shoot very well. Edit: Is this confirmed super heavy? So 12" move? Not bad if so...
Orks still need high strength shooting or fast and durable close combat attacks at high strength values. Something has to give. This does look like something useful after all. Maybe a foot Nob squad or some Meganobz with a warboss inside...
Edit....HAHAHAHA....it says don't let it fight Imperial Knights. What a gas. "Let something expendable deal with it." So I guess this is not the counter we needed for IKs?
Aha! So I was wrong! They are going real world, old school with the Gorkanaut. Instead of a 'jugger'-naut, it's a Gork (or Mork)-anaut.
The word 'juggernaut' was based on 'jagannatha' from Sanskrit, and was used to describe these huge carts bearing the image of a Hindu god. The British described them as crushing worshippers who flung themselves under the wheels in devotion (though a lot of people think that may have been bunk, and just misinterpreting a few pilgrims getting crushed in the press of worshippers).
So, from the looks of it, it might actually drag itself across the ground--and be able to crush foes under its bulk. Plus, it's an effigy of Gork (or possibly Mork). Nice!
It does have a KFF which could alleviate your dependence on Big Mek lists.
One thing everyone should keep in mind is that this is a maximum of 6" movement speed each turn if you want to keep shooting all those glorious weapons.
That is what I feared with grot riggers. They were a steal for a chance to remove immobilized... They might not be worth it now. (Anyone know the 7th ed rules for it will not die?)
Rubs wrote: My God... painted red... jaw is on the flooor!
AV13 and 5hullpoints, awesome!
Gotta have two, I'm thinking...
Wonder what the base points are? 200pts ea?
AV13 walker with semi-decent guns and AP1 close combat weapon;
Nearest equivalent I can find is an ironclad dreadnought which start at 135ish points.
This thing has 2 more HP, another base attack, significantly more guns and transport capability, meaning it's going to be close to twice as expensive. 200 sounds like a decent starting point. IMO, but I wouldn't be surprised at 250 or 130 knowing GW's trend of pricing new units completely randomly.
Looks like they are new, and it looks like they have bosspoles..
stormboy wrote: That is what I feared with grot riggers. They were a steal for a chance to remove immobilized... They might not be worth it now. (Anyone know the 7th ed rules for it will not die?)
Question: It says the Morkanaut's transport capability is "6 models" - maybe that means it could carry 6 mega-nobz? Or do mega-nobz still count as two models each for transports?
Mr. Grey wrote: Question: It says the Morkanaut's transport capability is "6 models" - maybe that means it could carry 6 mega-nobz? Or do mega-nobz still count as two models each for transports?
We will have to wait and see if the new codex lists them as bulky or very bulky models.
Sucks that it's only a transport walker, but I'm loving all the new pictures and stats! I like the look of it, even the giant feet. they're right stompy! Plus the MANZ in the above pic, this looks like a deliciously Orky month.
Looking at the lore side of it, I think they'll still fit in with everything else we have, and it doesn't feel like much has been changed. It looks like they'll have some sort of special rules reading it.
[EDIT] Got this from 4chan, looks like they might be similar to an Imperial Knight, but also possible they put the Knight farther back to make it look like they're similar.
Looking forward to a walking ork hoard of Kans, stompa, deff dreads and these new walkers. Very excited for this new codex. Mega Nobs looking very nice as well.
NamelessBard wrote: No special rules for that things. Assault vehicle would be nice.
Looks a lot better red.
Neither open topped or assault vehicle, so your 6 orks have to get out and stand around for a turn before getting to charge anything. Frankly, I think it's transport capability might really just be a novelty at this point. It doesn't move any faster than the models themselves do, and assuming Mega still count as Bulky you're looking at 3 models max.
Really, really underwhelming, honestly. Tough as nails with those armor and hull point values, but as a transport? Not seeing it from what (little) we've seen so far.
NamelessBard wrote: No special rules for that things. Assault vehicle would be nice.
Looks a lot better red.
Neither open topped or assault vehicle, so your 6 orks have to get out and stand around for a turn before getting to charge anything. Frankly, I think it's transport capability might really just be a novelty at this point. It doesn't move any faster than the models themselves do, and assuming Mega still count as Bulky you're looking at 3 models max.
Really, really underwhelming, honestly. Tough as nails with those armor and hull point values, but as a transport? Not seeing it from what (little) we've seen so far.
Would a small unit of Meks work well in one? With the changes to the Vehicle Damage Chart fixing up Hull Points should be very useful.
5HP, Grot riggers for IWND, a KFF and some meks on the inside make it quite survivable, and 4 S10 attacks are nothing to laugh at. Still, I'm not sold on that thing quite yet. My Evil Sunz heart favors wheels and tracks over legs and pistons.
By the way, anyone else noticed the strange turret on that Battlewagon right of the Morkanaut?
Agent_Tremolo wrote: 5HP, Grot riggers for IWND, a KFF and some meks on the inside make it quite survivable, and 4 S10 attacks are nothing to laugh at. Still, I'm not sold on that thing quite yet. My Evil Sunz heart favors wheels and tracks over legs and pistons.
By the way, anyone else noticed the strange turret on that Battlewagon right of the Morkanaut?
I think that's just a normal turret from the BW box, it's usually on top of the big gun housing.
Agent_Tremolo wrote: 5HP, Grot riggers for IWND, a KFF and some meks on the inside make it quite survivable, and 4 S10 attacks are nothing to laugh at. Still, I'm not sold on that thing quite yet. My Evil Sunz heart favors wheels and tracks over legs and pistons.
By the way, anyone else noticed the strange turret on that Battlewagon right of the Morkanaut?
I think that's just a normal turret from the BW box, it's usually on top of the big gun housing.
Spoiler:
[img]http://i.imgur.com/5Y3mzgF.png[img]
Lol, true, it's just the way they were painted (so many tin bitz there) made them look a bit different. My bad.
As for the rules regarding the Gorkanaut i think they are just about right. My guess is that it will be around 300 pts. and im deffo gonna field one.
Scratchbuilding it will be a treat too can´t wait!
Well, the new angles look a bit better but I'm disappointed that the alternative build is so very similar to the first one. I was hoping for a seriously different look.
Rules seem pretty weak. It's basically a bigger dread with a tiny transport capacity. If it's under 150 points base, it will be pretty good. Otherwise I'd rather have multiple smaller walkers or a battlewagon or just go for a stompa, which carries more guys, has firepoints, moves faster, is a lot tougher, is easier to repair, ignores most damage results and has a much better main gun. You need four or five of these things to start competing with a stompa.
Also concerned that mekboys are going to get nerfed hard. 20 points for IWND makes no sense if you can still get a 4+ repair roll which not only does hull points but weapon destroyed and immobilized results for 15 points.
Mega Armour seems be very similar to the existing designs, which is a bad thing. Shouldn't be too hard to bling them up though. Just hope that they are somewhat reasonably priced... not really expecting it though, given the price of the walker.
EDIT: I note that one of the upgrade options in 'extra armour' rather than 'armour plates'. This suggests that the ork vehicle upgrades which were very similar to generic ones will be simply the generic ones with a reference to the main rulebook, so reinforced rams will probably be replaced with dozer blades as well.
Am I the only one who doesn't expect a competitive codex? For some reason, I'm expecting to have basically the same power mis-matches in the codex as we had before, along with a lot of random charts that make us middle of the pack army again.
I'm not even mad because I've not been a competitive army for the entire time I've played. Though I know that's no comfort to those who'd like to be able to tourney with their orks and have a chance.
I expect pretty much a re-hash of what we have now, just updated with new rules. Maybe some new options and a couple new units, but that's about it. Orks were always the comic relief of 40k - I expect they'll remain so.
A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).
Morathi's Darkest Sin wrote: Big Mek, Mega Armour and KFF is a auto buy for me... a Bad Moon Big Mek looking down at his Death Skull counterpart with a big broad grin, tapping his shiny new armour, oh yes.
Until the Deathskull steals the armor out from under him that is..
Morathi's Darkest Sin wrote: Big Mek, Mega Armour and KFF is a auto buy for me... a Bad Moon Big Mek looking down at his Death Skull counterpart with a big broad grin, tapping his shiny new armour, oh yes.
Until the Deathskull steals the armor out from under him that is..
Have an exalt, for the mental image of the Bad Moons grin fading as he notices most of his armour is gone.
Squidbot wrote: A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).
It's not the first time I've heard this too, I'm preparing for staying where we are competitive wise, that way I can't be dissapointed.
There's models I've never used that I'm keen on using, Meganobs (couldn't justify the price), Flash gits (couldn't justify the points).
SJM wrote: So do you have to stand it still to fire all those guns? Making the transport capability wasted. Or is my knowledge on the rules very dated.
'A Walker that moved can still fire all of its weapons in the subsequent Shooting phase.'
I wasn't expecting a top-tier codex, but I do like to have a real chance of winning. Something along the same level as the Astra Militarum or the Space Marines would be good; several viable competitive builds, but nothing obviously broken.
More than anything, I was hoping for something new which would allow different tactics to become viable and get rid of the huge vulnerabilities to heavy armour, big monsters and super-powered characters which orks have. This gorka/morka-naut seems just too similar to what we already have; lots of anti-infantry shots, fairly tough but still easily stopped by melta, only capable of dealing with heavy targets in close combat, too slow to really engage mobile enemy units. A battlewagon with a couple of killa kans or a dread lurking behind it would do pretty much everything it does, but better. The only hope for this thing is that it will be priced competitively, but I really doubt it. GW aren't going to charge £65 for a 150-point model.
I'll probably get one for completeness sake, because I buy pretty much every ork model they release, but at the moment I'm a lot more excited about the cool stuff third-party companies are doing for orks. The kromlech quad-gun is way more tempting than anything GW are showing.
It has no firing points, that's what saddens me. Also I am glad I have just ordered some mecha orcs from kromlech as a stand-in for my meganobz. They look like a meager version of thrakka.
But I hope the pointcost of this beast will be low 200 at most, otherwise it's not worth it I reckon.
I play Orks to win and Orks always win, so the new codex wont change that . Loosing is just a delayed win and more time to waaagh ones more.
I love the these new models. But I'm afraid that I may have to buy a Gorkanaught and a Morkanaught. I'm going to have no money for food after these come out.
Dez wrote: I love the current Brian Nelson MANZ, that and Killa Kanz were some of the first models I bought. Looking forward to collecting another 50 MANZ
I'm just looking forward to being able to afford a squad of MANZ. The old ones were prohibitively expensive in my case.
I have thirty of the old Manz, and it took me ages to get them together. I doubt i'll need any more, unless they change the equipment options or something.
Gorkamorkanaught looks interesting, but tough to justify for the price, especially since it is just ging Orks something they already have in spades. Low-to-mid str firepower. Might be interesting as a warboss delivery system though...
Squidbot wrote: A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).
It may be selfish, but I hope we aren't too good, I like where we are at, if you see an Ork player, you know they are an Ork player because they love Orks, and are generally part of a fun subculture . That being said, lots of options would be nice!
Squidbot wrote: A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).
It may be selfish, but I hope we aren't too good, I like where we are at, if you see an Ork player, you know they are an Ork player because they love Orks, and are generally part of a fun subculture . That being said, lots of options would be nice!
/tg/ is the Traditional Games section of 4chan. It isn't that bad, but sometimes you can find things that are.. pretty disappointing, to say the least. Threads on 4chan only exist for as long as they are active, so once people stop posting in them they get lost forever. Unless someone archives them, that is.
Squidbot wrote: A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).
It may be selfish, but I hope we aren't too good, I like where we are at, if you see an Ork player, you know they are an Ork player because they love Orks, and are generally part of a fun subculture . That being said, lots of options would be nice!
Oooooh love the 'naut in red!!! Pretty excited about that new model, which does not resemble, as far as I know, any model from any other army: a sturdy transport walker Still, a bit disappointed by the lack of Fire points
It's going to be slow (if we want to shoot with it) but very resistant ... what about using it with 6 boyz to claim an objective late in the game?
Or in an Unbound army, with 6 Warbosses!!!
Also, wondering if it's going to be possible to take "squadron" of those
Anyone notice that the killa kanz in this photo are toteing 2 gunz? The one on the left has rockets and grotzooka the one on the right has a scorcha and grotzooka.
Automatically Appended Next Post: Maybe this new walker is to the stompa as a killa kan is to a deffdread?
Anyone notice that the killa kanz in this photo are toteing 2 gunz? The one on the left has rockets and grotzooka the one on the right has a scorcha and grotzooka.
Anyone notice that the killa kanz in this photo are toteing 2 gunz? The one on the left has rockets and grotzooka the one on the right has a scorcha and grotzooka.
Automatically Appended Next Post: Maybe this new walker is to the stompa as a killa kan is to a deffdread?
That's a good catch, and I can only hope it's true. If Kans could act as gun dual platforms, I'd be more apt to bring em out of storage. Right now, they are just too weak for what you pay.
Agent_Tremolo wrote: 5HP, Grot riggers for IWND, a KFF and some meks on the inside make it quite survivable, and 4 S10 attacks are nothing to laugh at. Still, I'm not sold on that thing quite yet. My Evil Sunz heart favors wheels and tracks over legs and pistons.
20pts for Grot Riggers
looks like 30 or 50 for the KFF Meks @15 pts each, min 5 (currently, this could obviously change) = 75 pts.
You're looking at 125+ points just to keep this guy alive, so he can waddle 6" a turn, and still be taken out by a melta shot.
I really, really dig the model. I really, really like the concept. Without a few special rules that aren't listed on there, or a dirt cheap starting point cost... Although as someone else said, this would at least be another source for a KFF for the boyz. Keep melta away from him and he's got a good chance of shrugging off most fire.
/tg/ is the Traditional Games section of 4chan. It isn't that bad, but sometimes you can find things that are.. pretty disappointing, to say the least. Threads on 4chan only exist for as long as they are active, so once people stop posting in them they get lost forever. Unless someone archives them, that is.
This. Plus they automatically get pruned after clearing a set number of posts or images (you can keep posting, but the thread no longer bumps to the top anymore and eventually dies when it hits bottom).
And sometimes direct linking things break even when the thread is still active.
Kans with more guns would be fantastic. They'd be walking gun platforms, able to sit back and zap away! There must be some trade-off for this, like an increase in points or something. Kanz with IWND, dual guns and their natural BS3? Totally changes the game.
Nope, they have 1 dreadnought CCW by default and must take one ranged weapon. I somewhat wish you could give them two CCWs, but it'd be a waste of their BS3, just like giving a Kan a skorcha.
Giving us a double gun option would be pretty sweet.
Agreed, it would really be useful to have a relatively cheap dual gun platfom. I typically don't run them because I prefer using dreads, but if they could have 2 guns like a Dread.. Holy crap, I'll be fielding them a lot more.
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.
tarnish wrote: Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.
Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.
tarnish wrote: Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.
tarnish wrote: Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.
Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.
tarnish wrote: Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.
Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.
I guess you see what you want to
Not really. I totally see the CCW on the left Kan, but I don't see a third Kan on the right at all,
Rotated and cropped.
tarnish wrote: Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.
Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.
I guess you see what you want to
Kanz with dual guns is better than kanz without them. But I also don't see a CCW on that 2nd kan. The first one probably has a drill, the buzzsaw is actually just a part of a boyz shoulder bit, which comes from the nobz kit.
Spoiler:
Most of the shoulder pieces on these boyz come from the nob kit as well, so if anyone was thinking about new boyz - it's just some minor conversions.
Thanks Squidbot for rotating that picture, much easier on the neck! Do you know what size base it comes on? Is it a Knight base, or is it an oval/MC base?
Most don't care how competitive they are as they are incredibly fun to play and convert.
Well, half right these days...
My orks were shelved in 5th edition because the wound allocation rules for mixed units made them painful to play. 6th edition made that worse by forcing me to roll saves one at a time, and 7th edition has made mixed units even more tedious to put on the table by combining one-at-a-time saves with resolving your own shooting one weapon at a time.
So yes, fun to convert. But they haven't been fun to play for some time now.
Still trying to figure out what to make of the G/Morkanaut. Hate the name, and the pictures aren't selling it so far, but it might be redeemable. It's a bizarre design direction when Forgeworld have shown just how awesome large Ork walkers can be...
So Gorkanaut has the megadakkakannon + (ordinary) megakannon, and Morkanaut is the Mek version with megakannon + KMB + KFF? Both with transport capacity of 6?
Thanks Squidbot for rotating that picture, much easier on the neck! Do you know what size base it comes on? Is it a Knight base, or is it an oval/MC base?
Really hard to tell from what I saw, I would say IK base.
Gorkanaut has the deffstorm + a skorcha on the front, Morkanaut has kustom-megakannon and KMB, with KFF as an option. Both have transport capacity 6, yep.
Thanks Squidbot for rotating that picture, much easier on the neck! Do you know what size base it comes on? Is it a Knight base, or is it an oval/MC base?
Really hard to tell from what I saw, I would say IK base.
Thought so, it'd be pretty tiny if it were on a regular oval base. If that's so as well, then the Gorkamorkanaut's price seems a bit fair. IKs cost £85 (140 USD), so £65 (110 USD) seems alright.
Most don't care how competitive they are as they are incredibly fun to play and convert.
Well, half right these days...
My orks were shelved in 5th edition because the wound allocation rules for mixed units made them painful to play. 6th edition made that worse by forcing me to roll saves one at a time, and 7th edition has made mixed units even more tedious to put on the table by combining one-at-a-time saves with resolving your own shooting one weapon at a time.
So yes, fun to convert. But they haven't been fun to play for some time now.
Still trying to figure out what to make of the G/Morkanaut. Hate the name, and the pictures aren't selling it so far, but it might be redeemable. It's a bizarre design direction when Forgeworld have shown just how awesome large Ork walkers can be...
I'm anticipating that a lot of Ork players are going to be looting parts from the Lord of Skulls to combine with this kit...
For all of you convinced that the Kan on the left has a DCCW, look again, the "buzzsaw" you are looking at is actually the shoulder plate of the boy standing in front of the Kan. The weapon on that Kan's left arm is hard to distinguish, but from the tiny bit I can see, looks like it might be a drillbit DCCW, since that's the only one with a hose attached to the top.
Either which way, it's certainly not a Grotzooka. No hopper.
Most don't care how competitive they are as they are incredibly fun to play and convert.
Well, half right these days...
My orks were shelved in 5th edition because the wound allocation rules for mixed units made them painful to play. 6th edition made that worse by forcing me to roll saves one at a time, and 7th edition has made mixed units even more tedious to put on the table by combining one-at-a-time saves with resolving your own shooting one weapon at a time.
So yes, fun to convert. But they haven't been fun to play for some time now.
Still trying to figure out what to make of the G/Morkanaut. Hate the name, and the pictures aren't selling it so far, but it might be redeemable. It's a bizarre design direction when Forgeworld have shown just how awesome large Ork walkers can be...
I'm anticipating that a lot of Ork players are going to be looting parts from the Lord of Skulls to combine with this kit...
I can see more synergy with Baneblade or Doomhammer. But I can see where you are coming from...
matphat wrote:For all of you convinced that the Kan on the left has a DCCW, look again, the "buzzsaw" you are looking at is actually the shoulder plate of the boy standing in front of the Kan. The weapon on that Kan's left arm is hard to distinguish, but from the tiny bit I can see, looks like it might be a buzzsaw anyway, since that's the only one with a hose attached to the top.
Thanks for that I couldn't post for some time. I wanted to highlight the same Sir!
Personally, I'm not sold on the 'naut. I play Speed Freaks mostly, so I'd rather be seeing some new buggies and traks than an Ork version of a wraithknight/riptide (along with that 100$+ price tag... ouch)
If this speculation about killa kans turns out to be true though, I might have to reconsider putting together a stompy deff dread/killa kan/gorkanaut army. I've never really played a kanwall list and they look fun as hell.
So, apart from the Gork/Morkanaut, the new Meganobz and the possibility of Kans dual wielding, what else have we learned today?
7th June release for the Mork/Gorkanaut (Pre order 31st) and a few other listed bits, no mention of the Codex or any other models on the page. So I guess we expect everything else in the second week? Or possibly even a three waves? Since going to the new release format what have the waves been like? How many releases waves were there for IG? (Astra Miltarum my grizzled green arse)
Anyone else find it interesting they chose a Kommando model for the teaser?
Squidbot wrote: So, apart from the Gork/Morkanaut, the new Meganobz and the possibility of Kans dual wielding, what else have we learned today?
7th June release for the Mork/Gorkanaut (Pre order 31st) and a few other listed bits, no mention of the Codex or any other models on the page. So I guess we expect everything else in the second week? Or possibly even a three waves? Since going to the new release format what have the waves been like? How many releases waves were there for IG? (Astra Miltarum my grizzled green arse)
Anyone else find it interesting they chose a Kommando model for the teaser?
I found it interesting they used a kommando, but it might be because his head is suitably "mekky" what with the goggles and cigar.
I expect 3 waves of Orks, IG were 3 waves. First week we get hit with the Gorkamorkanaut as something shiny, then we get the new 'dex and maybe MANZ/Flashgits, third week would be whatever's left.
I'm still skeptical on the bigger MANZ, but everything else is definitely coming like you said.
Other stuff: Deffkoptas in plastic, better warbuggies/wartrakks?
I'm still hoping Warbuggies/Trakks get something to make them viable. I doubt they'll get any significant stat boosts, but hopefully a decent points drop or something. Turning them into an attack bike sort of unit could also work, but I don't really see that happening since they fit better with vehicle rules.
Still, decent points drop, maybe some better weapon/wargear options. I want to field buggies dangit!
streamdragon wrote: I'm still hoping Warbuggies/Trakks get something to make them viable. I doubt they'll get any significant stat boosts, but hopefully a decent points drop or something. Turning them into an attack bike sort of unit could also work, but I don't really see that happening since they fit better with vehicle rules.
Still, decent points drop, maybe some better weapon/wargear options. I want to field buggies dangit!
I'd love to see some stats/points change to buggies. I adore scratch building them, and that would give me a reason to build more.
Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!
Rubs wrote: Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!
From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!
- a walker capable of transporting 6 models, with 4 CC Attacks at ST10, AP1 and in terms of range attack:
a blast ST8, AP2
2 Twin Linked Big Shootas
2 Rokkit Launchas (Which you might be able to twin link)
a KFF and IWND for maybe 250-350 points? maybe?
If I want to compare to something similar I can look at:
1 'eavy plate mekboy junka with KFF (that's AV12 fast vehicle transport 6, carries the KFF) and deffrolla
and join it with 2 more 'eavy plate Big Bom Mekboy junka.
The 3 vehicles are roughly the same cost as the walker, and:
- a lot faster with the ability to even go really really fast.
- 2 times ST8 AP3 Twin linked Large blast for 2 turns, which might not be as good against termies but will pack a punch with any other infantry
- 9 big shootas
- 9 Hull points - all with Grot Riggers
- AV12, not 13
- 3 Deffrollas giving 3D6 attacks at ST10
So I'm not seeing a clear winner but I can definitely see competition, and I am concerned with the speed of that walker. It tries hard to be good at many things but it might come short in every niche:
1) as a transport: only 6, no fire point
2) as an assault walker, only 4 attacks, no means to go very fast (10.5" a turn if it runs) your opponent will see it coming from a mile and will be able to out maneuver it or shoot it before it gets to its target
3) as a shooting platform, it seems ok, with plenty of dakka but will have to focus all its firepower onto one target making its mixed ranged, strength and AP a challenge
Overall I think it's a great FUN model, but the cost (in points) which will justify its great flexibility at doing so many roles might be contested by more niche units.
I really just hope that they make regular bikers and buggies viable again, without nerfing the Dakkajet too hard. It unfortunately doesn't sound like Orks will be getting any new miniatures for fast units, so I probably have to make do with my old buggies, wartrakks and deffkoptas.
Rubs wrote: Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!
From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!
Last heard (from Kelly) he's on the fluff writing team, so if he's writing for the book it'll likely be fluff, not crunch.
Rubs wrote: Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!
From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!
Last heard (from Kelly) he's on the fluff writing team, so if he's writing for the book it'll likely be fluff, not crunch.
I'm totally OK with that. His ork background was brilliant in the last codex.
Rubs wrote: Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!
From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!
Last heard (from Kelly) he's on the fluff writing team, so if he's writing for the book it'll likely be fluff, not crunch.
Is that such a bad thing though? While I'd love Orks to be more competitive, I don't want them to lose that Orkiness that we all know and love.
With the stuff I'm reading from the excerpts of Saturdays WD, it wouldn't surprise me if the book can split into two different factions like Gorkamorka.
Rubs wrote: Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!
From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!
Last heard (from Kelly) he's on the fluff writing team, so if he's writing for the book it'll likely be fluff, not crunch.
Good, he has the heart of an Ork! With him writing their backstory won't be changed, and we won't get something like Necrons becoming Tomb Kings in the future.
Squidbot wrote: Totally ok with Kelly fluffing Orks.
Man... that sounds... yeah, never mind.
1 'eavy plate mekboy junka with KFF (that's AV12 fast vehicle transport 6, carries the KFF) and deffrolla
and join it with 2 more 'eavy plate Big Bom Mekboy junka.
Squidbot wrote: Forge world junka from Imperial Armour Volume 8: Raid on Kastorel Novem.
sounds cool enough. too bad the actual ork codex lacks anything that useful, or that gw doesn't produce it as a mainstream model. i've been tooling my big mek and his burna boyz around in a looted chimera for a long time.
Rubs wrote: Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.
MeanGreenStompa wrote: and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.
What a resounding cause to go out and buy a $105 model that moves 6 inches per turn and has a 6 model transport capacity.