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Ork rumours - First post updated 20th June @ 2014/05/25 15:21:58


Post by: TheFireDrake


New Orks, a smile to a weary green face. Cant wait to see them in all the morky glory.


Ork rumours - First post updated 20th June @ 2014/05/25 15:28:15


Post by: rothrich


it also seems probable to me that they would make the max transport capacity for the trukk only 10 boys which would be more in line with other transports. Although I really had hoped that they would go the other way with that and bump it to 15 boys rather than drop it to ten. Maybe we got lucky and they dropped the points or added some war gear on the trukk as compensation? Only time will tell. Still I have always found it silly that shoota boys could not take a nob with a combi shoota so I will be happy if this is true.


Ork rumours - First post updated 20th June @ 2014/05/25 15:29:00


Post by: Perfect Organism


Not sure about that Gorkanaut. I can't see how it's meant to actually move, unless there's a set of wheels under the front plate or something. Hopefully it will look better from different angles.

Not too optimistic about it's rules. Even if it's a super-heavy walker, how is it going to compete with the stompa? I'd rather have all my hull points and meks in one big block so it's really difficult to take them out in one turn. Something with six or so hull points will be too easy to knock out, so unless it's really cheap I don't see much advantage to it. That gun looks like it's going to have loads of low-strength shots, which is exactly what orks don't need any more of.

Hopefully the other variant will offer something new. A decent force field or some kind of anti-tank gun would be very welcome.


Ork rumours - First post updated 20th June @ 2014/05/25 15:31:33


Post by: Ascalam


Which would be yet another un-needed kick in the nuts.

Do the orks need to go with the decimal system?

The Eldar still have capacity 6 and 12 transports.

It would mean that you couldn't give an IC a ride in a trukk, if true, which would tick me off.


Ork rumours - First post updated 20th June @ 2014/05/25 15:44:05


Post by: adamsouza


 TedNugent wrote:




I've done it!


I'd field that just for the comedic value.

Your summoned 'daemons' can just be Orks, using counts-as.


HEll YEah !!!

I had not intention of fielding demons, I just don't like them in 40K, but SUPA 'UGE ORKS instead of a greater demon would be awesome.

<Runs off to find WOW Orc Action Figure>


Ork rumours - First post updated 20th June @ 2014/05/25 15:46:34


Post by: Squidbot


 adamsouza wrote:

HEll YEah !!!

I had not intention of fielding demons, I just don't like them in 40K, but SUPA 'UGE ORKS instead of a greater demon would be awesome.

<Runs off to find WOW Orc Action Figure>


Many of us are planning on making Warlord Tuska models.


Ork rumours - First post updated 20th June @ 2014/05/25 15:57:31


Post by: adamsouza


I've been out of the game too long. I don't know who Warlord Tuska is.


Ork rumours - First post updated 20th June @ 2014/05/25 15:58:44


Post by: Squidbot


http://warhammer40k.wikia.com/wiki/Tuska

Since the whole Daemonology for Orks thing came I've been seeing him as our Draigo.


Ork rumours - First post updated 20th June @ 2014/05/25 15:59:29


Post by: Ascalam


He's mentioned in the current (ancient) ork codex, and the new daemons codex also.

Badass warboss who led his waaagh into the eye of terror. He's still there, in orky nirvana.

He and his troops were favoured by khorne for their badassishness, so they fight, die and then respawn to do it all over again


Ork rumours - First post updated 20th June @ 2014/05/25 16:01:41


Post by: adamsouza


 Squidbot wrote:
http://warhammer40k.wikia.com/wiki/Tuska

Since the whole Daemonology for Orks thing came I've been seeing him as our Draigo.


Thank you for sharing that.

He sounds awesome, and I understand why people are thinking of doing Tuska now.

I think I may join that WAAAAGH !!!


Ork rumours - First post updated 20th June @ 2014/05/25 16:05:27


Post by: Grimskul


morpheuschild wrote:
 Grimskul wrote:
Yeah, I'm taking the new rumours with a big bag of salt. Deepstrike for Mega Armour? It's not termie armour, I can see them DS via tellyportas from a Big Mek invention or Warlord Trait but not from the armour itself.

This is without mentioning the very unlikely separation of Grotz and Gretchin which I think has no fluff-basis for being different, I always thought they were synonymous.


ever read heinlein's 'starship troopers'?
nobz shot from orbit via a bfg...
'hold yer breff, boyz!'
not too hard to imagine, really.


That's what Roks are for, why throw a handful of Meganobz when you can just throw them and a few million Orks in as well? And roks make sense since they can actually cause more damage and protect its occupants from the impact due to to large force field arrays set up inside.


Ork rumours - First post updated 20th June @ 2014/05/25 16:18:41


Post by: oldone


Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?

[Thumb - image.jpg]


Ork rumours - First post updated 20th June @ 2014/05/25 16:19:53


Post by: Squidbot


Yup. There's a model on the way with mega armour and KFF, seems we may be able to take both.


Ork rumours - First post updated 20th June @ 2014/05/25 16:23:31


Post by: Dez


I saw that last night and went into ecstatic shock. Somehow forgot to post about it


Ork rumours - First post updated 20th June @ 2014/05/25 16:36:35


Post by: Grimskul


 oldone wrote:
Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?


ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.


Ork rumours - First post updated 20th June @ 2014/05/25 16:40:08


Post by: Squidbot


The claw in the picture fits for the new model, but not the head.


Ork rumours - First post updated 20th June @ 2014/05/25 16:42:43


Post by: boredbeard


 Squidbot wrote:
Yup. There's a model on the way with mega armour and KFF, seems we may be able to take both.


Squidbot...

Referring to your knowledge.

There was a rumor about Grot HQ. Could you comment on this speculation please?

Thanks.

Cheers


Ork rumours - First post updated 20th June @ 2014/05/25 16:42:48


Post by: Grimskul


 Squidbot wrote:
The claw in the picture fits for the new model, but not the head.


Guessing the head is bare with no helm?


Ork rumours - First post updated 20th June @ 2014/05/25 16:49:50


Post by: Squidbot


 boredbeard wrote:
 Squidbot wrote:
Yup. There's a model on the way with mega armour and KFF, seems we may be able to take both.


Squidbot...

Referring to your knowledge.

There was a rumor about Grot HQ. Could you comment on this speculation please?

Thanks.

Cheers


Nothing I have seen indicates anything of that kind (Unfortunately). New normal Grots that look to be parts of other kits.

 Grimskul wrote:
 Squidbot wrote:
The claw in the picture fits for the new model, but not the head.


Guessing the head is bare with no helm?


Sort of. Not a full iron gob, and less of a helm, more a cybork skull.


Ork rumours - First post updated 20th June @ 2014/05/25 17:06:48


Post by: ClockworkZion


 Grimskul wrote:
 oldone wrote:
Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?


ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.

With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.

As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.


Ork rumours - First post updated 20th June @ 2014/05/25 17:12:21


Post by: Grimskul


 ClockworkZion wrote:
 Grimskul wrote:
 oldone wrote:
Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?


ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.

With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.

As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.


Indeed, lord knows that our walkers need it badly, it would make the Kustom Meka-Dread all that more sexy. The heads don't matter that much to me so long as the space for it is at least nob-sized (which it should be) since we have a wonderful selection of Orky headz we can kitbash or 3rd party ones like Kromlech's.


Ork rumours - First post updated 20th June @ 2014/05/25 17:17:08


Post by: Hedgehogofdoom


Haven't anyone seen the new box up in the right corner, what looks like, lets guess, meganobs? It must be a new box anyway, since they haven't used bad moons' colors before. Sorry if this has been commented on.


Ork rumours - First post updated 20th June @ 2014/05/25 17:22:42


Post by: happygolucky


Hedgehogofdoom wrote:
Haven't anyone seen the new box up in the right corner, what looks like, lets guess, meganobs? It must be a new box anyway, since they haven't used bad moons' colors before. Sorry if this has been commented on.


It looks like a box of wolf guard as GW do not do backgrounds for boxes anymore now..


Ork rumours - First post updated 20th June @ 2014/05/25 17:27:15


Post by: Hedgehogofdoom


 happygolucky wrote:
Hedgehogofdoom wrote:
Haven't anyone seen the new box up in the right corner, what looks like, lets guess, meganobs? It must be a new box anyway, since they haven't used bad moons' colors before. Sorry if this has been commented on.


It looks like a box of wolf guard as GW do not do backgrounds for boxes anymore now..


Oh, you're right. I saw, I registered, I failed. Carry on!


Ork rumours - First post updated 20th June @ 2014/05/25 17:28:53


Post by: Squidbot


Welcome though


Ork rumours - First post updated 20th June @ 2014/05/25 17:37:05


Post by: Perfect Organism


Combining mega-armour and the KFF is nice, but what would be even better is being able to combine one of them (or better yet, both of them) with a warbike.


Ork rumours - First post updated 20th June @ 2014/05/25 17:49:40


Post by: Johnnytorrance


This is the 7e Ork chapter.

This might be the Ork codex cover photo

[Thumb - image.jpg]


Ork rumours - First post updated 20th June @ 2014/05/25 17:54:38


Post by: ClockworkZion


 Perfect Organism wrote:
Combining mega-armour and the KFF is nice, but what would be even better is being able to combine one of them (or better yet, both of them) with a warbike.

Then the Marines will want Jump Terminators and Bike Terminators to match. No thanks.


Ork rumours - First post updated 20th June @ 2014/05/25 18:05:52


Post by: Da Butcha


This is PURELY speculation, but given that the new model is evidently called a Gorkanaut, maybe it will be able to deep strike? It could be an orky walking drop pod. That's nothing but speculation, based on astronaut/Gorkanaut, but it would give orks a new deployment option, and give them something weird.


Ork rumours - First post updated 20th June @ 2014/05/25 18:12:11


Post by: Bonde


Well, a deep striking walker with transport capacity would solve two of the major problems with the army right now. Getting walkers across the board and getting infantry across the board.


Ork rumours - First post updated 20th June @ 2014/05/25 18:12:47


Post by: Kanluwen


 Bonde wrote:
Well, a deep striking walker with transport capacity would solve two of the major problems with the army right now. Getting walkers across the board and getting infantry across the board.


Oh dear god, the Orkish nesting doll...


Ork rumours - First post updated 20th June @ 2014/05/25 18:15:50


Post by: Squidbot


Johnnytorrance wrote:
This is the 7e Ork chapter.

This might be the Ork codex cover photo



Several pages, and days, old.


Ork rumours - First post updated 20th June @ 2014/05/25 18:16:44


Post by: Bonde


 44Ronin wrote:
 Bonde wrote:
 Goliath wrote:
 Bonde wrote:
 shabbadoo wrote:
The gun barrels on the Gokrkanaut's/Morkanaut's left arm look entirely too uniform for an Ork contraption, but the rest of the model has peaked my interest well enough.


Yep, I agree. The shoota army is way too symetric for anything that an Ork would have built. Otherwise I'd say that the model has potential, I just need to see some pictures of the alternate version and the sprues themselves. I got some bits for a Mega Dread that I might just use on this for conversion. Well, perhaps except the fact that buying the rest of the Mega Dread from FW would probably be cheaper.

Also agree; if I get one I'll be using uneven lengths of plasticard to extend the barrels so it looks more proppa orky


Exactly. It's not like the Mek bashing the thing together cares about different barrel lengths, just as long as the bullets generally go in the right direction.


Nothing in the fluff about mekaniaks supports or discredits your argument.


I wasn't arguing entirely from a fluff standpoint (even though it quite sounded like it). I was thinking about the range of Ork miniatures we already have, especially those from FW. Most of the walker and tank gatling type guns look like they have been made from a lot of different smaller firearms. Good examples are the mega Dread big shootas and the Giga-shoota on the Kill Blasta tank.


Ork rumours - First post updated 20th June @ 2014/05/25 18:24:41


Post by: Dez


 Perfect Organism wrote:
Combining mega-armour and the KFF is nice, but what would be even better is being able to combine one of them (or better yet, both of them) with a warbike.


I can't tell you how many times I read through the Big Mek bit of the codex when it came out, wishing it were true.


Ork rumours - First post updated 20th June @ 2014/05/25 18:48:21


Post by: Squidbot


 Bonde wrote:


I wasn't arguing entirely from a fluff standpoint (even though it quite sounded like it). I was thinking about the range of Ork miniatures we already have, especially those from FW. Most of the walker and tank gatling type guns look like they have been made from a lot of different smaller firearms. Good examples are the mega Dread big shootas and the Giga-shoota on the Kill Blasta tank.


Snipped a lot of the debate to avoid quote spam:

I can see both points, it does look very symmetrical for an Ork weapon.
I think a different paint job would help with that.
Orks would manufacture, to a degree. They have to. Where do all the sluggas come from? Do they make them ALL by hand? So some level of Orky production must be in place. So sometimes Orks would make stuff to a design, and it would come out pretty much as designed.
Also; who cares? It's an Ork model. Don't like it? Mod the hell out of it or scratch build your own. That's the beauty of Orks!

 Dez wrote:
 Perfect Organism wrote:
Combining mega-armour and the KFF is nice, but what would be even better is being able to combine one of them (or better yet, both of them) with a warbike.


I can't tell you how many times I read through the Big Mek bit of the codex when it came out, wishing it were true.


I still mutter to myself about it when making lists, even this weekend.


Ork rumours - First post updated 20th June @ 2014/05/25 18:49:26


Post by: Deunstephe


Da Butcha wrote:
This is PURELY speculation, but given that the new model is evidently called a Gorkanaut, maybe it will be able to deep strike? It could be an orky walking drop pod. That's nothing but speculation, based on astronaut/Gorkanaut, but it would give orks a new deployment option, and give them something weird.

Oh Mork, this would be beautiful. Deffwing would truly flourish!


Ork rumours - First post updated 20th June @ 2014/05/25 18:50:56


Post by: Squidbot


One thing I really hope is true from the rules rumours; Stormboyz assaulting fliers.
Oh the hilarity.


Ork rumours - First post updated 20th June @ 2014/05/25 19:04:38


Post by: ClockworkZion


 Squidbot wrote:
One thing I really hope is true from the rules rumours; Stormboyz assaulting fliers.
Oh the hilarity.

Highly doubt it since they kept the "you can't assault flyers" rule.

I just think someone was playing too much Space Marine again.




Ork rumours - First post updated 20th June @ 2014/05/25 19:04:59


Post by: boredbeard


As a delicate distraction...

Who of you Guys, remembers the whole story?



bigger version:
http://i.imgur.com/Z0w2uHN.jpg


Changes, adjustments, modifications, amendments, transformations, alterations and improvements... Orks.

Cheers!


Ork rumours - First post updated 20th June @ 2014/05/25 19:08:34


Post by: Squidbot


All I am missing is Waargh: Orks. I could never afford it as a kid.
If anyone knows of a copy in good condition that is for sale, hit me up.


Ork rumours - First post updated 20th June @ 2014/05/25 19:18:02


Post by: Perfect Organism


From what I remember of the binding on that thing, there probably isn't a copy in good condition anywhere in the world. My one fell apart about twenty years ago.


Ork rumours - First post updated 20th June @ 2014/05/25 19:24:59


Post by: Squidbot


I know :( Sad Ork is sad.


Ork rumours - First post updated 20th June @ 2014/05/25 19:29:10


Post by: boredbeard


 Perfect Organism wrote:
From what I remember of the binding on that thing, there probably isn't a copy in good condition anywhere in the world. My one fell apart about twenty years ago.


Yeah. PVA glued to covers and prepared to insert the pages to lever-arch folder. Not exactly perfect solution.


And mine is mint PVA dried out (quarter of a century...) but it is mint.
http://i.imgur.com/3l5n8gA.jpg


Cheers



Ork rumours - First post updated 20th June @ 2014/05/25 19:32:40


Post by: Squidbot


 boredbeard wrote:
 Perfect Organism wrote:
From what I remember of the binding on that thing, there probably isn't a copy in good condition anywhere in the world. My one fell apart about twenty years ago.


Yeah. PVA glued to covers and prepared to insert the pages to lever-arch folder. Not exactly perfect solution.


And mine is mint PVA dried out (quarter of a century...) but it is mint.
http://i.imgur.com/3l5n8gA.jpg


Cheers




And then steal your Waargh Orks.


Ork rumours - First post updated 20th June @ 2014/05/25 19:46:53


Post by: Ahtman


Gorkamorka was insanely fun.


Ork rumours - First post updated 20th June @ 2014/05/25 20:14:35


Post by: ceorron


I am excited for this release, just!!! Maybe after a few more pictures I will be more so.


Ork rumours - First post updated 20th June @ 2014/05/25 20:26:40


Post by: Joravi


The Gorkanaught will run for $105 when it is released. Overhead from a store owner. Apparently it is already in their system or something.


Ork rumours - First post updated 20th June @ 2014/05/25 20:31:01


Post by: Perfect Organism


That's only slightly less than the Stompa. The model will have to be much better than it looks on the WD cover to justify that.


Ork rumours - First post updated 20th June @ 2014/05/25 20:37:47


Post by: Squidbot


Joravi wrote:
The Gorkanaught will run for $105 when it is released. Overhead from a store owner. Apparently it is already in their system or something.

That's about £62, so tallies with the £65 I heard.


Ork rumours - First post updated 20th June @ 2014/05/25 20:42:52


Post by: George L.


Eww... that walker is pretty derpy.
Hopefully the rest of the Ork range will be less hideous


Ork rumours - First post updated 20th June @ 2014/05/25 20:45:16


Post by: Mr. Grey


The Stompa is HUGE compared to everything else, isn't it? I think for that particular piece, the $115 price tag is justified.

For the Gorkanaut, I imagine everyone will magnetize it anyways, but $105 is still kinda pricey. I'll hold off until I see a bunch more pics, I think.


Ork rumours - First post updated 20th June @ 2014/05/25 21:03:50


Post by: TedNugent


For $105, this thing better have some crazy rules. I would just buy a Stompa at that price, or not even bother.


Ork rumours - First post updated 20th June @ 2014/05/25 21:09:16


Post by: Kosake


On a positive note, that thing can make good use of Taurox treads.

Suggested conversion line:
Trukk gives wheels --> Taurox wheeled, tracks go to ---> Gorkanaut, legs can be used to---> Make the Trukk a walker?


Ork rumours - First post updated 20th June @ 2014/05/25 21:11:11


Post by: MeanGreenStompa


 TedNugent wrote:
For $105, this thing better have some crazy rules. I would just buy a Stompa at that price, or not even bother.


Good grief, that is sobering.


Ork rumours - First post updated 20th June @ 2014/05/25 21:32:46


Post by: TedNugent


 Kosake wrote:

Suggested conversion line:
Trukk gives wheels --> Taurox wheeled, tracks go to ---> Gorkanaut, legs can be used to---> Make the Trukk a walker?



Ork rumours - First post updated 20th June @ 2014/05/25 21:43:48


Post by: morpheuschild


 oldone wrote:
Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?


that claw looks more like a sort lifta-droppa thing than a proper power claw.


Ork rumours - First post updated 20th June @ 2014/05/25 21:51:32


Post by: nflagey


how come the person who took a picture of the WD cover did not take a picture of the inside too!?!?
waaaaaant to see that Morka/Gorka-naut in details!!!


Ork rumours - First post updated 20th June @ 2014/05/25 21:52:52


Post by: Crazyterran


 ClockworkZion wrote:
 Grimskul wrote:
 oldone wrote:
Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?


ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.

With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.

As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.


Watch it cost like, fifty points, if it gives a 5+ invulnerable save. I mean, if it doesn't get nerfed to only protect the models within the bubble.

All these Ork changes are looking interesting. It'd be nice to see some Greenskins on the table in my area again, rather than all Guardsmen/Eldar, all the time.

So, the Gorkanaut - going to be the Ork version of a Knight Titan, or a bigger Ork Dreadnaught?


Ork rumours - First post updated 20th June @ 2014/05/25 21:55:49


Post by: Deunstephe


It's going to be the equivalent of a Dreadknight or a Knight Titan - I'm guessing Dreadknight, since Orks don't have any oval-base walkers yet.


Ork rumours - First post updated 20th June @ 2014/05/25 22:04:46


Post by: Red Corsair


Im crossing my fingers for the lifta grabba and pulsa rockets to come back lol.


Ork rumours - First post updated 20th June @ 2014/05/25 22:08:24


Post by: H.B.M.C.


Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".


Ork rumours - First post updated 20th June @ 2014/05/25 22:14:26


Post by: Nostromodamus


 H.B.M.C. wrote:
Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".


Loved me some Pulsa Rokkitz and Splatta Kannonz...


Ork rumours - First post updated 20th June @ 2014/05/25 22:20:21


Post by: Luke_Prowler


 H.B.M.C. wrote:
Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".

I...kinda hope not? I know that Crazy Weapons where the RT era Ork's thing, but as someone who came in with the 4th edition book I would rather the focus of the orks be on the boyz, rather than backslide into an ork version of the Warp Storm


Ork rumours - First post updated 20th June @ 2014/05/25 22:37:31


Post by: plastictrees


 Luke_Prowler wrote:
 H.B.M.C. wrote:
Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".

I...kinda hope not? I know that Crazy Weapons where the RT era Ork's thing, but as someone who came in with the 4th edition book I would rather the focus of the orks be on the boyz, rather than backslide into an ork version of the Warp Storm


If they could work out that crazy and interesting doesn't have to mean completely freaking random then I don't think it would be a problem.


Ork rumours - First post updated 20th June @ 2014/05/25 22:50:58


Post by: H.B.M.C.


 plastictrees wrote:
If they could work out that crazy and interesting doesn't have to mean completely freaking random then I don't think it would be a problem.


Oh... damn. Forgot this was GW. Well, I guess that means we'll be getting lots and lots of random cinematic Big Gunz. I mean, the Orks aren't going to forge that narrative themselves. Too busy fighting to do that. It's up to us!


Ork rumours - First post updated 20th June @ 2014/05/25 22:52:32


Post by: Grimskul


Crazyterran wrote:
 ClockworkZion wrote:
 Grimskul wrote:
 oldone wrote:
Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?


ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.

With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.

As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.


Watch it cost like, fifty points, if it gives a 5+ invulnerable save. I mean, if it doesn't get nerfed to only protect the models within the bubble.

All these Ork changes are looking interesting. It'd be nice to see some Greenskins on the table in my area again, rather than all Guardsmen/Eldar, all the time.

So, the Gorkanaut - going to be the Ork version of a Knight Titan, or a bigger Ork Dreadnaught?


Given that it already costs 50 points in the Ork book for only a 5+ cover save I would take it in a heartbeat.


Ork rumours - First post updated 20th June @ 2014/05/25 22:59:34


Post by: 10penceman


Buy a stompa before it jumps up in price
Is my thought

The naught looks OK I guess looks like a super mega nob same type of boxy look

But as an ork player yes will prob be bought then altered
was so hopeing for a tank damn it all though i am going to be rooked next month if orks come out


Ork rumours - First post updated 20th June @ 2000/05/09 00:04:54


Post by: insaniak


 H.B.M.C. wrote:
 plastictrees wrote:
If they could work out that crazy and interesting doesn't have to mean completely freaking random then I don't think it would be a problem.


Oh... damn. Forgot this was GW. Well, I guess that means we'll be getting lots and lots of random cinematic Big Gunz. I mean, the Orks aren't going to forge that narrative themselves. Too busy fighting to do that. It's up to us!

Yeah... would anyone be surprised at this point if they (re)introduce a bunch of different artillery options, but have us select them randomly from a table on deployment?


Ork rumours - First post updated 20th June @ 2014/05/25 23:07:29


Post by: 44Ronin


 H.B.M.C. wrote:
 plastictrees wrote:
If they could work out that crazy and interesting doesn't have to mean completely freaking random then I don't think it would be a problem.


Oh... damn. Forgot this was GW. Well, I guess that means we'll be getting lots and lots of random cinematic Big Gunz. I mean, the Orks aren't going to forge that narrative themselves. Too busy fighting to do that. It's up to us!


I'm sorry but maybe you haven't read up 1st and 2nd ed Orks.

It should be random, by all accounts. This is what it is supposed to be.
The gamey crybaby WAAC folks need not apply


Ork rumours - First post updated 20th June @ 2014/05/25 23:11:47


Post by: H.B.M.C.


Hi there, Fresh-Faced New User.

You're new here, so I'll give you the benefit of the doubt. Nevertheless, complaining about WAAC players in your 29th post is probably not a good way to ingratiate yourself with this community.

Just a thought.




Ork rumours - First post updated 20th June @ 2014/05/25 23:14:47


Post by: Da Butcha


 H.B.M.C. wrote:
Yeah, if the Ork Big Gunz are being entirely redone, maybe they'll be good enough to make them into the 2nd Ed style crazy artillery rather than the Generic Goff/Gorkamorka/3rd-Ed Era boring "Blast Krak Launcher/Fancy Lascannon/Bigger Mortar".



I'd kind of like to see a mid-range between the two. I love the crazy old Bubble Chukka and stuff, but I'd hate to go back to keeping track of Buzzer Squig swarms on the board.

I'd like to see the Big Gunz work kind of like their Humie equivalents, but with an orky twist. You could have a fun 'misfire' result for all of them:

Lobbas lob one of the grots, thus both removing a gunner model and bonking someone one the battlefield with a grot).

Kannons have different sorts of ammo and the grots load the wrong type.

The zzap gun already fries a grot, but you could make it more a test of orkish craziness. The longer the grot holds down the lever, the more damage the zzap gun does. Choose how many d6s to roll and have a table (so you could get some crazy good STR and AP, but you might not only fry a grot, but blow up the whole thing or blast your own guys).

I mean, to GW, "roll on a table" = cinematic, right? Maybe we could get some tables!

I'm still hoping they go back to the first table on the Blitza bommer, where the most damaging attack it could make was the one where it arrowed into the target instead of pulling out. I wouldn't mind losing my bommer if he cratered a land raider while doing it.


Ork rumours - First post updated 20th June @ 2014/05/25 23:19:01


Post by: insaniak


 44Ronin wrote:
It should be random, by all accounts. This is what it is supposed to be.
The gamey crybaby WAAC folks need not apply

'Gamey crybaby WAAC folks' by and large don't play Orks.

I do. Have done since 2nd edition, when they did have all sorts of random stuff.



Random isn't in itself a bad thing. The problem is with the way GW implement those random elements... because they seem to think that it's perfectly reasonable for something good, something brilliant, and something absolutely rubbish to all cost the same number of points. See Codex: Knights for this in action.

And that's bad game design, and frustrating for the players. Even those of us who play Orks because they are fun... because it makes them less fun.



Ork rumours - First post updated 20th June @ 2014/05/25 23:23:26


Post by: SJM


You'll have to forgive me as I've not actually played the game for a number of years. Getting back into it now and started making an Ork army before I even knew they were getting redone.

Simple question, does the Stomper now become part of the standard codex or is there some other rules/game its used in?

cheers/


Ork rumours - First post updated 20th June @ 2014/05/25 23:27:12


Post by: Darkseid


 insaniak wrote:
... because they seem to think that it's perfectly reasonable for something good, something brilliant, and something absolutely rubbish to all cost the same number of points. See Codex: Knights for this in action.


No, at this point I don't believe they have enough insight to understand that one of the options is better / worse than the other. Which might just be the root of the problem.


Ork rumours - First post updated 20th June @ 2014/05/25 23:28:50


Post by: 44Ronin


 insaniak wrote:
 44Ronin wrote:
It should be random, by all accounts. This is what it is supposed to be.
The gamey crybaby WAAC folks need not apply

'Gamey crybaby WAAC folks' by and large don't play Orks.

I do. Have done since 2nd edition, when they did have all sorts of random stuff.



Random isn't in itself a bad thing. The problem is with the way GW implement those random elements... because they seem to think that it's perfectly reasonable for something good, something brilliant, and something absolutely rubbish to all cost the same number of points. See Codex: Knights for this in action.

And that's bad game design, and frustrating for the players. Even those of us who play Orks because they are fun... because it makes them less fun.



If you can't handle randomness then don't take the random units, it's that simple. I don't want to return to the boretastic, dull and characterless 3rd ed Orks with a lack of fun options

Boring, dull armies is bad game design.



Ork rumours - First post updated 20th June @ 2014/05/25 23:29:22


Post by: Madcat87


 Grimskul wrote:
Given that it already costs 50 points in the Ork book for only a 5+ cover save I would take it in a heartbeat.


I think almost every ork player would be happy with that change.


Ork rumours - First post updated 20th June @ 2014/05/25 23:32:14


Post by: morganfreeman


 44Ronin wrote:

It should be random, by all accounts. This is what it is supposed to be.
The gamey crybaby WAAC folks need not apply


Wanting to reliably turn up with some semi dependable long-ranged fire support (usually anti tank) other than lootas does not make someone a WAAC player.


Ork rumours - First post updated 20th June @ 2014/05/25 23:36:34


Post by: H.B.M.C.


 Darkseid wrote:
No, at this point I don't believe they have enough insight to understand that one of the options is better / worse than the other. Which might just be the root of the problem.


I have to agree. A lack of understanding from the people creating these rules is what's causing these problems.


Ork rumours - First post updated 20th June @ 2014/05/25 23:37:34


Post by: Luke_Prowler


Nor does not wanting to have the control of your army ripped away from your hands because you rolled a 1 makes someone a WAAC gamer.


Ork rumours - First post updated 20th June @ 2014/05/25 23:43:47


Post by: MeanGreenStompa


 44Ronin wrote:

If you can't handle randomness then don't take the random units, it's that simple. I don't want to return to the boretastic, dull and characterless 3rd ed Orks with a lack of fun options
Boring, dull armies is bad game design.


Losing a game to a random chart on a single dice roll not even influenced by your opponent is bad game design.

The fella who takes a librarian HQ and loses it before the game's even started due to the daemons storm chart, for example.

Charts can still be included, but making everything entirely random takes the game and pulls it further from chess and more into snakes and ladders. I'd like my decision making, and that of my opponent, to have bearing on winning or losing the game.


Ork rumours - First post updated 20th June @ 2014/05/26 00:00:44


Post by: Uriels_Flame


Well, Orks could use a dose of Orc Animosity!

Always makes for a good narrative for orks when they're too busy fighting themselves vs. fighting the opponent!


Ork rumours - First post updated 20th June @ 2014/05/26 00:04:47


Post by: Morathi's Darkest Sin


Big Mek, Mega Armour and KFF is a auto buy for me... a Bad Moon Big Mek looking down at his Death Skull counterpart with a big broad grin, tapping his shiny new armour, oh yes.



Ork rumours - First post updated 20th June @ 2014/05/26 00:09:41


Post by: Madcat87


 Luke_Prowler wrote:
Nor does not wanting to have the control of your army ripped away from your hands because you rolled a 1 makes someone a WAAC gamer.


Number 1 rule of good game development, never (or at least limit it) take control of the game away from the player.


Ork rumours - First post updated 20th June @ 2014/05/26 00:09:48


Post by: Billagio


For $105 bucks that thing better be awesome. I like the way to looks (gakky picture aside) but the rules better justify the price tag


Ork rumours - First post updated 20th June @ 2014/05/26 00:31:40


Post by: Mr. Grey


 Uriels_Flame wrote:
Well, Orks could use a dose of Orc Animosity!

Always makes for a good narrative for orks when they're too busy fighting themselves vs. fighting the opponent!


I really, really hope this is sarcasm.

Animosity is a large part of why I stopped playing Orcs & Goblins in WHFB. Random is all fun and games, until you get ready to execute your plan and then totally get fethed over by a single die roll.


Ork rumours - First post updated 20th June @ 2014/05/26 00:44:33


Post by: Uriels_Flame


 Mr. Grey wrote:
 Uriels_Flame wrote:
Well, Orks could use a dose of Orc Animosity!

Always makes for a good narrative for orks when they're too busy fighting themselves vs. fighting the opponent!


I really, really hope this is sarcasm.

Animosity is a large part of why I stopped playing Orcs & Goblins in WHFB. Random is all fun and games, until you get ready to execute your plan and then totally get fethed over by a single die roll.


You sir have your sarcasm meter on!

GW still trotting down the Warmachine path...

These posts make me sad. I see the fire flickering in the eyes of the posters, wanting so badly for things to start being good again.

Orks are the best army and the wart on the ass of the imperium.

I miss the epic battles of Orks vs Sisters.


Ork rumours - First post updated 20th June @ 2014/05/26 00:46:58


Post by: 44Ronin


 MeanGreenStompa wrote:

Losing a game to a random chart on a single dice roll not even influenced by your opponent is bad game design.

The fella who takes a librarian HQ and loses it before the game's even started due to the daemons storm chart, for example.


No that's fricken awesome
If it's a choice to taken a unit with randomness, then It's always a case of self inflicted.

I laugh when the shokk attack gun blows up my own Orks

I couldn't care less about the people who say it's 'unreliable'.

unreliable is the whole point.

High risk/reward is an awesome mechanic as far as I'm concerned


Ork rumours - First post updated 20th June @ 2014/05/26 00:47:25


Post by: Deunstephe


Has anyone considered the Gork/Morkanaut to be some sort of "Return of the Ruzzbot?" The smallest type of stompa, basically a looted tank with an arm or two, ready to roll across the battlefield and krump things.. I wouldn't be surprised if a giant hammer was the other CCW option.


Ork rumours - First post updated 20th June @ 2014/05/26 00:56:58


Post by: Dez


 Deunstephe wrote:
Has anyone considered the Gork/Morkanaut to be some sort of "Return of the Ruzzbot?" The smallest type of stompa, basically a looted tank with an arm or two, ready to roll across the battlefield and krump things.. I wouldn't be surprised if a giant hammer was the other CCW option.


Interesting thought!


Ork rumours - First post updated 20th June @ 2014/05/26 01:06:34


Post by: Agent_Tremolo


 Deunstephe wrote:
It's going to be the equivalent of a Dreadknight or a Knight Titan - I'm guessing Dreadknight, since Orks don't have any oval-base walkers yet.


What if it was a regular walker? I'd find it odd if they gave transport capacity to a MC... Squiggoths have it, but they are one of those wonky FW units so they might get a pass.


Ork rumours - First post updated 20th June @ 2014/05/26 01:08:27


Post by: loki old fart


What if that picture was a replacement for the battle fortress


Ork rumours - First post updated 20th June @ 2014/05/26 01:14:59


Post by: insaniak


 44Ronin wrote:
If you can't handle randomness then don't take the random units, it's that simple.

DId you actually read what I just wrote? I don't have a problem with random. Random isn't the problem. Random with the potential to make a unit worse with no corresponding drop in points is the problem.


I don't want to return to the boretastic, dull and characterless 3rd ed Orks with a lack of fun options

'Options' does not equate to 'random stuff that the player has no control over, and that may put his army at a disadvantage'


Ork rumours - First post updated 20th June @ 2014/05/26 01:22:06


Post by: 44Ronin


 insaniak wrote:
 44Ronin wrote:
If you can't handle randomness then don't take the random units, it's that simple.

DId you actually read what I just wrote? I don't have a problem with random. Random isn't the problem. Random with the potential to make a unit worse with no corresponding drop in points is the problem.


The risk is proportional to the reward component, it is not balanced with points.

Eg., double sixes on a shokk attack gun... how much is that effect worth in points when it gives immediate removal of the target?


Automatically Appended Next Post:
In other words,

What's the point of the risk/reward mechanic, if the points value is skewed to protect the player from the risk?


Ork rumours - First post updated 20th June @ 2014/05/26 01:33:00


Post by: Deunstephe


 Agent_Tremolo wrote:
 Deunstephe wrote:
It's going to be the equivalent of a Dreadknight or a Knight Titan - I'm guessing Dreadknight, since Orks don't have any oval-base walkers yet.


What if it was a regular walker? I'd find it odd if they gave transport capacity to a MC... Squiggoths have it, but they are one of those wonky FW units so they might get a pass.


I'd rather have it as a strange MC than ANOTHER troop transport. We still don't know what other weapon options/wargear it has, so I think it's better to class it as a MC instead of a walker. There could be a supa-skorcha, or a second CCW and some sort of mega-boosta to speed it along the board and take out whoever you're fighting. Both the Riptide and Wraithknight are Jump Monstrous Creatures, and the Dreadknight can wade to the enemy to tear them a new one, so either this thing deep-strikes or gets a mega-boosta. If it's just another slow, cumbersome walker then we've just got a big meatshield with troop capacity that won't be worth the cost, both in points and big bucks.


Ork rumours - First post updated 20th June @ 2014/05/26 01:37:53


Post by: adamsouza


I would kill for old school Splatta Kannons !!

I had a game, fielding 4 Splatta Kannons, where GORK and MORK were on my side. Did not roll a misfire, on at least the first half dozen jumps. My opponent sat there helpless as my Splatta Kannons bounced around murdering huge chunks of his army. What made it even more EPIC was the last Splatta Kannon scattering back into my own army, doing serious damage to my forces as well.

Good Times...

I weeped when 3rd edition took away all the fun stuff, the weirdboyz, and the Orks ability to shoot straight.



Ork rumours - First post updated 20th June @ 2014/05/26 01:39:18


Post by: Crazyterran


 Grimskul wrote:
Crazyterran wrote:
 ClockworkZion wrote:
 Grimskul wrote:
 oldone wrote:
Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?


ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.

With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.

As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.


Watch it cost like, fifty points, if it gives a 5+ invulnerable save. I mean, if it doesn't get nerfed to only protect the models within the bubble.

All these Ork changes are looking interesting. It'd be nice to see some Greenskins on the table in my area again, rather than all Guardsmen/Eldar, all the time.

So, the Gorkanaut - going to be the Ork version of a Knight Titan, or a bigger Ork Dreadnaught?


Given that it already costs 50 points in the Ork book for only a 5+ cover save I would take it in a heartbeat.


I obviously need to reread the Ork book; I was under the impression that it cost 35pts.

Man, I remember I used to want to start an Ork army... maybe this book will encourage me to do so.


Ork rumours - First post updated 20th June @ 2014/05/26 01:52:50


Post by: Mantle


Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz


Ork rumours - First post updated 20th June @ 2014/05/26 01:53:16


Post by: Grimskul


Crazyterran wrote:
 Grimskul wrote:
Crazyterran wrote:
 ClockworkZion wrote:
 Grimskul wrote:
 oldone wrote:
Hey I feel like this is sort of related but I've got the 7th ed book and I was looking through it, and I notice the ork pages in the background book with this image which looked off to me for ages and I know why, it's a mek in mega armour with a kustom force field on the back. Is it possible hint?


ZOMG, 2+ armour AND giving off a 5+ cover (potentially 5+ invuln. in the next book) save? Sweet Mork that would be bootiful. I am crying green tears of WAAAGHness if this is true.

With "Ignores Cover" being so rampant I'll be highly disappointed if it doesn't give an invulnerable save.

As for heads on models, unless he's a clamshell on his own I'd hold out the possibility of alternate heads in a kit. Then again it's not like they can't offer a couple different heads in a clamshell either.


Watch it cost like, fifty points, if it gives a 5+ invulnerable save. I mean, if it doesn't get nerfed to only protect the models within the bubble.

All these Ork changes are looking interesting. It'd be nice to see some Greenskins on the table in my area again, rather than all Guardsmen/Eldar, all the time.

So, the Gorkanaut - going to be the Ork version of a Knight Titan, or a bigger Ork Dreadnaught?




Given that it already costs 50 points in the Ork book for only a 5+ cover save I would take it in a heartbeat.


I obviously need to reread the Ork book; I was under the impression that it cost 35pts.

Man, I remember I used to want to start an Ork army... maybe this book will encourage me to do so.


The 35 points you're thinking about is the Big Mek. But yeah, I'm just hoping that it will give us more options to play with than just focusing on shootas, lootas and wagons.


Ork rumours - First post updated 20th June @ 2014/05/26 08:11:18


Post by: Squidbot


I think there are five configurations of Big Gunz on the way.
There may well be a larger meganob, with buzz saws rather than klaws. Possibly with Nazdreg/Specialist Big Mek in same box.

Theory; the new (Restyled AOBR) Warboss with Squigg could be Warlord Grukk as mentioned in the Dark Millenium book from the 7th set.

Mad Dok with Narthecium hand could be Grotsnik.


Ork rumours - First post updated 20th June @ 2014/05/26 08:30:07


Post by: Smuttbudgie


 Squidbot wrote:
I think there are five configurations of Big Gunz on the way.
There may well be a larger meganob, with buzz saws rather than klaws. Possibly with Nazdreg/Specialist Big Mek in same box.

Theory; the new (Restyled AOBR) Warboss with Squigg could be Warlord Grukk as mentioned in the Dark Millenium book from the 7th set.

Mad Dok with Narthecium hand could be Grotsnik.


If theres a possibiltity at 5 differnt big gunz maybe one will be a kinda AA weapon, that would be kinda neat. with the new reported grot models that have been seen i think they are the ones that would be with the gunz not a new set in their own right.

also liking the big new walker but would like to see some better pic's.

The video confirms ORKS are getting things now and is this the first time they have openly said it in the videos?.


Ork rumours - First post updated 20th June @ 2014/05/26 08:31:01


Post by: Squidbot






I'm so excited, I'm like a dizzy snotling.


Automatically Appended Next Post:



Ork rumours - First post updated 20th June @ 2014/05/26 08:58:01


Post by: NailBrain


Omg omg omg omg yes.

Don't like the big walker but, with some kunnversions itll be dope to the max.

That video is AWESOME. I'm so pumped I just punched the wall yelling WAAAAGGHHH.
My hand hurts now and it was sort of stupid but it was worth it man i'm so pumped.

My Mek NailBrain is gunna git SAVVY wid his burna!


Ork rumours - First post updated 20th June @ 2014/05/26 09:06:02


Post by: wana10


Not sure about those legs, especially for a transport, but with some treads on the sides instead of legs it would kind of give a steam gargant vibe.


Ork rumours - First post updated 20th June @ 2014/05/26 09:07:12


Post by: Squidbot


I love the Gorkanaut (Or possibly Morkanaut). Can't wait to paint that fat boy.


Ork rumours - First post updated 20th June @ 2014/05/26 09:13:03


Post by: BlaxicanX


What's up with GW's (sudden?) fascination with treads?


Ork rumours - First post updated 20th June @ 2014/05/26 09:20:06


Post by: JeffVimes


[EDIT]crosspost with above.


Ork rumours - First post updated 20th June @ 2014/05/26 09:26:46


Post by: BlaxicanX


Look half a page above you, bud.


Ork rumours - First post updated 20th June @ 2014/05/26 09:26:51


Post by: ceorron


 Mantle wrote:
Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz




I zoomed in on the top right hand corner of the Dakkanaut picture to find that there is something there.

Flash Git, Meganob, Nob with Cybork body?


Ork rumours - First post updated 20th June @ 2014/05/26 09:31:12


Post by: Squidbot



Like 4 posts up.


Automatically Appended Next Post:
 BlaxicanX wrote:
What's up with GW's (sudden?) fascination with treads?


They're not treads, they're feet.


Ork rumours - First post updated 20th June @ 2014/05/26 10:00:13


Post by: Goliath


Ugh. I really really like that model, and I really like the idea of having my Big Mek and a retinue of Cybork Nobs pop out of it and start breaking things, but £65 puts it way out of my price range, and it seems to complex for me to be able to feasibly scratch build it


Ork rumours - First post updated 20th June @ 2014/05/26 10:15:00


Post by: Perfect Organism


I love the way that they orked up the index.

Still not sure about the legs on the gorkanaut. The new angle makes it look like it could possibly stand up a bit to actually move and that pose is just it squatting down to deploy the passengers. There also could possibly be something that looks a little like a small wheel on the side of the belly...

I like the jaw plate, but I'm not fond of the rest of the head. Hopefully there will be an alternative option.

Traktor Kannons, Bubble Chukkas and the Hand of Mork would all make good options for anti-air weapons. I'm hoping for something which uses the Graviton or Strikedown rules.


Ork rumours - First post updated 20th June @ 2014/05/26 10:19:56


Post by: Wise Guy Sam


 ceorron wrote:
 Mantle wrote:
Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz




I zoomed in on the top right hand corner of the Dakkanaut picture to find that there is something there.

Flash Git, Meganob, Nob with Cybork body?


Someone mentioned earlier that it was a box of wolf guard terminators.


Ork rumours - First post updated 20th June @ 2014/05/26 10:34:46


Post by: Kosake


 ceorron wrote:
 Mantle wrote:
Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz




I zoomed in on the top right hand corner of the Dakkanaut picture to find that there is something there.

Flash Git, Meganob, Nob with Cybork body?


Definitely several blue pixels and some purple-ish blue pixels if you ask me. Could be anything, really.


Ork rumours - First post updated 20th June @ 2014/05/26 10:47:12


Post by: Davor




13 seconds. At least GW doesn't waste our time as much with this one.


Ork rumours - First post updated 20th June @ 2014/05/26 10:48:16


Post by: boredbeard


I think that should sort out thre pixel problem...



Can we go back to orks please

Cheers


Ork rumours - First post updated 20th June @ 2014/05/26 10:52:26


Post by: Boogie


 Kosake wrote:
 ceorron wrote:
 Mantle wrote:
Had a skim through some of the pages and I don't think it has been mentioned but the box that is stood up to the top right of the gorkanaut could possibly be a new kit, can anyone identify it? Looks a bit like the old metal nazdreg style meganobz




I zoomed in on the top right hand corner of the Dakkanaut picture to find that there is something there.

Flash Git, Meganob, Nob with Cybork body?


Definitely several blue pixels and some purple-ish blue pixels if you ask me. Could be anything, really.


No! It is a murderer!
Spoiler:




Ork rumours - First post updated 20th June @ 2014/05/26 11:03:00


Post by: ceorron


 boredbeard wrote:
I think that should sort out thre pixel problem...



Can we go back to orks please

Cheers


Yeah it's the Wolf Guard on the right. Case closed people, case closed. When is CSI on next we need those photo imaging skills. LOL


Ork rumours - First post updated 20th June @ 2014/05/26 11:10:12


Post by: prowla


 wana10 wrote:
Not sure about those legs, especially for a transport, but with some treads on the sides instead of legs it would kind of give a steam gargant vibe.


Old Ruzzbots are a lot better design with their tracks, IMO. I might build mine like that



Ork rumours - First post updated 20th June @ 2014/05/26 11:32:30


Post by: ergotoxin


Gorkanaut looks horrible... Such a letdown :(

Also, the price makes me furious, I'd better just get the good old Stompa for 5 bucks more.

What happend to the other rumored releases?


Ork rumours - First post updated 20th June @ 2014/05/26 11:37:33


Post by: Kosake


No news yet. Sadly, the infos just trinkle in, one by one, with the weekly WD releases. So It's still 5 days till we get something new.


Ork rumours - First post updated 20th June @ 2014/05/26 11:39:20


Post by: Smuttbudgie


 ergotoxin wrote:
Gorkanaut looks horrible... Such a letdown :(

Also, the price makes me furious, I'd better just get the good old Stompa for 5 bucks more.

What happend to the other rumored releases?


The other relaeses including the Codex will proberbly follow in the next week or 2


Ork rumours - First post updated 20th June @ 2014/05/26 12:01:46


Post by: Rubs




Pretty much as expected, however, grot riggers giving it will not die - awesome!


Ork rumours - First post updated 20th June @ 2014/05/26 12:04:02


Post by: Bonde


Very good news. I can't wait to see all the new miniatures in detail.


Ork rumours - First post updated 20th June @ 2014/05/26 12:10:28


Post by: Squidbot


Still on the standard Ork BS 2 then.


Ork rumours - First post updated 20th June @ 2014/05/26 12:14:18


Post by: Rubs


Its got lots of guns with "high armor value". I'm guessing front AV13? Can't be AV14... can it?

I'm also wondering if its an open-topped vehicle or assault vehicle?


Ork rumours - First post updated 20th June @ 2014/05/26 12:15:42


Post by: Kanluwen


Claw of Gork(or possibly Mork) is S10 AP1....nice.

Also it's nice to see the six model capacity confirmed.


Ork rumours - First post updated 20th June @ 2014/05/26 12:21:55


Post by: Squidbot


That tantalizing text:
"plenty of hull points and nice high armours values".
Gonna be a long week.


Ork rumours - First post updated 20th June @ 2014/05/26 12:34:36


Post by: Rubs


Also, it's a walker, not. a super-heavy walker. I'm guessing to slot these as heavy support.


Ork rumours - First post updated 20th June @ 2014/05/26 12:36:54


Post by: Smuttbudgie


I like the grot rigger part, im gussing though some vehicles will lose grot riggers.


Edit or im reading it wrong and only the new walker has that.


Ork rumours - First post updated 20th June @ 2014/05/26 12:38:31


Post by: Squidbot


Well, from the wording it seems to imply that the WND rule only applies to Gorkanaut's with riggers. I hope other vehicles don't lose them.


Ork rumours - First post updated 20th June @ 2014/05/26 12:38:36


Post by: Dez


Transport capacity 6 is weird, min unit of Boyz is currently 10.


Ork rumours - First post updated 20th June @ 2014/05/26 12:39:26


Post by: phatonic


guys... grot riggers giving ¨it will not die¨ .....
WAGONZ just got bettur!
That is.. if they still can take em...


Ork rumours - First post updated 20th June @ 2014/05/26 12:39:56


Post by: Rubs


 Dez wrote:
Transport capacity 6 is weird, min unit of Boyz is currently 10.


I'm sticking 3 of the new meganobs in there


Ork rumours - First post updated 20th June @ 2014/05/26 12:41:23


Post by: phatonic


Rubs wrote:
 Dez wrote:
Transport capacity 6 is weird, min unit of Boyz is currently 10.


I'm sticking 3 of the new meganobs in there


2burnas 3 meks


Ork rumours - First post updated 20th June @ 2014/05/26 12:42:19


Post by: Jidmah


So two twin-linked big shootaz, two twin-linked rokkits, a skorcha(?) and a metric ton of S6 shots (on average heavy 10!). That's easily the most reliable anti-tank we have so far. The kustom mega blast also isn't too shabby.

Not to mention the idea of having battlewagons with IWND...


Automatically Appended Next Post:
 phatonic wrote:
Rubs wrote:
 Dez wrote:
Transport capacity 6 is weird, min unit of Boyz is currently 10.


I'm sticking 3 of the new meganobs in there


2burnas 3 meks


3 Mega-Meks. Bam!


Ork rumours - First post updated 20th June @ 2014/05/26 12:53:08


Post by: Kosake


Going by the wording, they just explain how grot riggers work in general. As in "ork vehicles". I think that's a good buff we see here. Need moar grotz


Ork rumours - First post updated 20th June @ 2014/05/26 12:54:36


Post by: SJM


Here is me worrying about what 6 orks to put in that thing, I only have 3 orks half built on my road back to toy soldier nerddom. haha


Ork rumours - First post updated 20th June @ 2014/05/26 12:56:42


Post by: stormboy


I imagine grot riggers will see a price bump.


Ork rumours - First post updated 20th June @ 2014/05/26 12:59:23


Post by: Kosake


6 Orks... thats really something to think about. Depending on how many can shoot from the transport, that can be 6 lootas for even moar dakka, burnas for some crazed melta-squads, flash gitz for another flavour of dakka, nobz to crump things close an pers'nal, maybe a bunch of tank hunters for some tank hammer hillarity...


Ork rumours - First post updated 20th June @ 2014/05/26 13:08:08


Post by: Perfect Organism


Well, the kustom-mega-kannon is nice, although it's similarity to the current kustom-mega-blasta rules implies that they haven't changed. I guess I'm going to stick to big shootas on my mekboys for the time being.

If it's only a walker rather than a super-heavy walker, that will be disappointing. It will be more vulnerable to damage, slower and less scary in close combat than a SHW, which is yet another argument in favour of stompas.


Ork rumours - First post updated 20th June @ 2014/05/26 13:14:42


Post by: Squidbot


The doors don't look to have any shooting points, so I don't think shooting from it will be an option. Or limited at best.
After this rule glimpse I am very keen to see what else is in store for Ork rules.


Ork rumours - First post updated 20th June @ 2014/05/26 13:18:40


Post by: SJM


What are the differences between a Super heavy and standard walker?


Ork rumours - First post updated 20th June @ 2014/05/26 13:20:51


Post by: tomball0706


These ork rumors/news are just brilliant, shame they are trickling in though, I want a damn tsunami of news!

do you reckon we'll be able to assault straight out of the new walker? Cause I can't see anything that suggests it but then we haven't heard/seen much have we.


Ork rumours - First post updated 20th June @ 2014/05/26 13:28:29


Post by: Jidmah


Perfect Organism wrote:Well, the kustom-mega-kannon is nice, although it's similarity to the current kustom-mega-blasta rules implies that they haven't changed. I guess I'm going to stick to big shootas on my mekboys for the time being.

If it's only a walker rather than a super-heavy walker, that will be disappointing. It will be more vulnerable to damage, slower and less scary in close combat than a SHW, which is yet another argument in favour of stompas.


You can see it's strength 8 in the picture, so it's definitely not super-heavy.

SJM wrote:What are the differences between a Super heavy and standard walker?


6" more movement, D close combat attacks and stomp.


Ork rumours - First post updated 20th June @ 2014/05/26 13:35:03


Post by: SJM


Thanks, yes that would make a lot of different haha.


Ork rumours - First post updated 20th June @ 2014/05/26 13:48:01


Post by: rtb01


Depending on points cost and hull points can still be v. Good, jut need to see that second half of the page!


Ork rumours - First post updated 20th June @ 2014/05/26 14:17:18


Post by: TedNugent


Oh boy, more strength 6 shooting, just what Orks (didn't) need.

Still, that Dakkastorm cannon sounds pretty awesome. 3D6 shots, that means a maximum of 18 shots at strength 6 in a turn makes that the pretty clear winner of the wargear options.

I've got to wonder what purpose this will serve relative to a Stompa, ideally at a considerable cost reduction in points and have some brutal close combat attacks. Of course at 6 inches of movement per turn it really had better be able to shoot very well. Edit: Is this confirmed super heavy? So 12" move? Not bad if so...

Orks still need high strength shooting or fast and durable close combat attacks at high strength values. Something has to give. This does look like something useful after all. Maybe a foot Nob squad or some Meganobz with a warboss inside...


Edit....HAHAHAHA....it says don't let it fight Imperial Knights. What a gas. "Let something expendable deal with it." So I guess this is not the counter we needed for IKs?


Ork rumours - First post updated 20th June @ 2014/05/26 14:22:19


Post by: Da Butcha


Aha! So I was wrong! They are going real world, old school with the Gorkanaut. Instead of a 'jugger'-naut, it's a Gork (or Mork)-anaut.

The word 'juggernaut' was based on 'jagannatha' from Sanskrit, and was used to describe these huge carts bearing the image of a Hindu god. The British described them as crushing worshippers who flung themselves under the wheels in devotion (though a lot of people think that may have been bunk, and just misinterpreting a few pilgrims getting crushed in the press of worshippers).

So, from the looks of it, it might actually drag itself across the ground--and be able to crush foes under its bulk. Plus, it's an effigy of Gork (or possibly Mork). Nice!


Ork rumours - First post updated 20th June @ 2014/05/26 14:25:46


Post by: TedNugent


Guys, it says that it's a walker on the first page (as opposed to a super heavy walker).

It also says that you should keep it away from Imperial Knights.

This is going to be a tremendous lot of low strength firepower, but coupled with the same familiar limitations of walkers.

I'm just gonna get a Stompa if this isn't a super heavy walker.


Ork rumours - First post updated 20th June @ 2014/05/26 14:41:59


Post by: Boogie


It isn't a super heavy - but it has 5 HP



Ork rumours - First post updated 20th June @ 2014/05/26 14:44:07


Post by: TedNugent


Grot riggers 20 pts...

It does have a KFF which could alleviate your dependence on Big Mek lists.

One thing everyone should keep in mind is that this is a maximum of 6" movement speed each turn if you want to keep shooting all those glorious weapons.


Ork rumours - First post updated 20th June @ 2014/05/26 14:45:39


Post by: Breotan


Those look like mega nobs. They new?



Ork rumours - First post updated 20th June @ 2014/05/26 14:46:03


Post by: Rubs


My God... painted red... jaw is on the flooor!

AV13 and 5hullpoints, awesome!

Gotta have two, I'm thinking...

Wonder what the base points are? 200pts ea?


Ork rumours - First post updated 20th June @ 2014/05/26 14:48:44


Post by: rtb01


How many points is it and weapon options please?


Ork rumours - First post updated 20th June @ 2014/05/26 14:49:47


Post by: stormboy


That is what I feared with grot riggers. They were a steal for a chance to remove immobilized... They might not be worth it now. (Anyone know the 7th ed rules for it will not die?)


Ork rumours - First post updated 20th June @ 2014/05/26 14:50:44


Post by: boredbeard


 Breotan wrote:
Those look like mega nobs. They new?



...general shape looks familiar, but also I can see lots of new bits on them

I think these are totally new.

I am officially hyped...



Ork rumours - First post updated 20th June @ 2014/05/26 14:51:20


Post by: stormboy


Let me just add: if the KFF is 50 points, they better have made improvements to the rules (like invul. save instead of cover).


Ork rumours - First post updated 20th June @ 2014/05/26 14:53:21


Post by: Carnage43


Rubs wrote:
My God... painted red... jaw is on the flooor!

AV13 and 5hullpoints, awesome!

Gotta have two, I'm thinking...

Wonder what the base points are? 200pts ea?


AV13 walker with semi-decent guns and AP1 close combat weapon;
Nearest equivalent I can find is an ironclad dreadnought which start at 135ish points.

This thing has 2 more HP, another base attack, significantly more guns and transport capability, meaning it's going to be close to twice as expensive. 200 sounds like a decent starting point. IMO, but I wouldn't be surprised at 250 or 130 knowing GW's trend of pricing new units completely randomly.


Ork rumours - First post updated 20th June @ 2014/05/26 14:55:01


Post by: TedNugent


 Breotan wrote:
Those look like mega nobs. They new?



Looks like they are new, and it looks like they have bosspoles..

stormboy wrote:
That is what I feared with grot riggers. They were a steal for a chance to remove immobilized... They might not be worth it now. (Anyone know the 7th ed rules for it will not die?)


5+ for HP restored


Ork rumours - First post updated 20th June @ 2014/05/26 14:55:05


Post by: Squidbot


Yes, those are the new Meganobz.


Ork rumours - First post updated 20th June @ 2014/05/26 14:56:06


Post by: Smuttbudgie


Yep they look like new Meganobs to me. An idea on the points cost would be nice.


Ork rumours - First post updated 20th June @ 2014/05/26 15:02:40


Post by: MeanGreenStompa


What a difference a day makes.

Red one looks totally better than the yellow one they put on the cover.


Ork rumours - First post updated 20th June @ 2014/05/26 15:03:38


Post by: Mr. Grey


Question: It says the Morkanaut's transport capability is "6 models" - maybe that means it could carry 6 mega-nobz? Or do mega-nobz still count as two models each for transports?


Ork rumours - First post updated 20th June @ 2014/05/26 15:06:50


Post by: zachwho


oh my gork (or mork)!!!!

take my money geedub!!! take it all!


Ork rumours - First post updated 20th June @ 2014/05/26 15:09:21


Post by: stormboy


 Mr. Grey wrote:
Question: It says the Morkanaut's transport capability is "6 models" - maybe that means it could carry 6 mega-nobz? Or do mega-nobz still count as two models each for transports?


We will have to wait and see if the new codex lists them as bulky or very bulky models.


Ork rumours - First post updated 20th June @ 2014/05/26 15:16:02


Post by: Deunstephe


Sucks that it's only a transport walker, but I'm loving all the new pictures and stats! I like the look of it, even the giant feet. they're right stompy! Plus the MANZ in the above pic, this looks like a deliciously Orky month.

Looking at the lore side of it, I think they'll still fit in with everything else we have, and it doesn't feel like much has been changed. It looks like they'll have some sort of special rules reading it.

[EDIT] Got this from 4chan, looks like they might be similar to an Imperial Knight, but also possible they put the Knight farther back to make it look like they're similar.
Spoiler:


Ork rumours - First post updated 20th June @ 2014/05/26 15:19:40


Post by: NamelessBard


No special rules for that things. Assault vehicle would be nice.

Looks a lot better red.


Ork rumours - First post updated 20th June @ 2014/05/26 15:22:30


Post by: Squidbot


I want to be able to pluck Heldrakes out of the sky with that klaw.


Ork rumours - First post updated 20th June @ 2014/05/26 15:23:29


Post by: skycapt44


Looking forward to a walking ork hoard of Kans, stompa, deff dreads and these new walkers. Very excited for this new codex. Mega Nobs looking very nice as well.


Ork rumours - First post updated 20th June @ 2014/05/26 15:24:02


Post by: streamdragon


NamelessBard wrote:
No special rules for that things. Assault vehicle would be nice.

Looks a lot better red.


Neither open topped or assault vehicle, so your 6 orks have to get out and stand around for a turn before getting to charge anything. Frankly, I think it's transport capability might really just be a novelty at this point. It doesn't move any faster than the models themselves do, and assuming Mega still count as Bulky you're looking at 3 models max.

Really, really underwhelming, honestly. Tough as nails with those armor and hull point values, but as a transport? Not seeing it from what (little) we've seen so far.


Ork rumours - First post updated 20th June @ 2014/05/26 15:25:37


Post by: ClockworkZion


Rehosted because eventually that /tg/ one will go away:


Ork rumours - First post updated 20th June @ 2014/05/26 15:26:20


Post by: Squidbot


I'm waiting to see if there are any changes to the KFF. That may make a huge difference to this thing.


Ork rumours - First post updated 20th June @ 2014/05/26 15:28:45


Post by: matphat


Finally! Everything is looking up for Orks. Can't wait to get all the new models. Especially the Big Gunz.


Ork rumours - First post updated 20th June @ 2014/05/26 15:30:48


Post by: Deunstephe


 ClockworkZion wrote:
Rehosted because eventually that /tg/ one will go away:
Spoiler:

Replaced /tg/ image with yours, good call!



Ork rumours - First post updated 20th June @ 2014/05/26 15:31:12


Post by: Gargskull


Those new MANZ look absolutely lovely, and dead killy!


Ork rumours - First post updated 20th June @ 2014/05/26 15:31:28


Post by: SJM


Love it!! LOVE it!

Only bit im not 100% is the KFF, looks a bit just stuck on as an after thought, wonder what that random ork boy is doing standing on top of it

Well that's the Mega Nobs pinned in too.

A good day for orks!


Ork rumours - First post updated 20th June @ 2014/05/26 15:34:04


Post by: Eldarain


 streamdragon wrote:
NamelessBard wrote:
No special rules for that things. Assault vehicle would be nice.

Looks a lot better red.


Neither open topped or assault vehicle, so your 6 orks have to get out and stand around for a turn before getting to charge anything. Frankly, I think it's transport capability might really just be a novelty at this point. It doesn't move any faster than the models themselves do, and assuming Mega still count as Bulky you're looking at 3 models max.

Really, really underwhelming, honestly. Tough as nails with those armor and hull point values, but as a transport? Not seeing it from what (little) we've seen so far.

Would a small unit of Meks work well in one? With the changes to the Vehicle Damage Chart fixing up Hull Points should be very useful.


Ork rumours - First post updated 20th June @ 2014/05/26 15:34:14


Post by: Agent_Tremolo


5HP, Grot riggers for IWND, a KFF and some meks on the inside make it quite survivable, and 4 S10 attacks are nothing to laugh at. Still, I'm not sold on that thing quite yet. My Evil Sunz heart favors wheels and tracks over legs and pistons.

By the way, anyone else noticed the strange turret on that Battlewagon right of the Morkanaut?


Ork rumours - First post updated 20th June @ 2014/05/26 15:36:13


Post by: Allot


It looks really nice. Just hope it isn't super overpriced. Would be nice to run it with some MANZ in it or some burnas.


Ork rumours - First post updated 20th June @ 2014/05/26 15:43:50


Post by: SJM


its Strength 8 in close combat? is that right?


Ork rumours - First post updated 20th June @ 2014/05/26 15:44:23


Post by: Deunstephe


 Agent_Tremolo wrote:
5HP, Grot riggers for IWND, a KFF and some meks on the inside make it quite survivable, and 4 S10 attacks are nothing to laugh at. Still, I'm not sold on that thing quite yet. My Evil Sunz heart favors wheels and tracks over legs and pistons.

By the way, anyone else noticed the strange turret on that Battlewagon right of the Morkanaut?

I think that's just a normal turret from the BW box, it's usually on top of the big gun housing.
Spoiler:
[img]http://i.imgur.com/5Y3mzgF.png[img]


Ork rumours - First post updated 20th June @ 2014/05/26 15:46:24


Post by: Rubs


 SJM wrote:
its Strength 8 in close combat? is that right?


Str 10 Ap1 with the Klaw of Gork (or Mork)


Ork rumours - First post updated 20th June @ 2014/05/26 15:46:32


Post by: Musibatkhan


Allot wrote:
It looks really nice. Just hope it isn't super overpriced. Would be nice to run it with some MANZ in it or some burnas.


It is super expensive, its around 100$+

110$ or 120$ if I'm not mistaken.

Now I'm sure the bloody Stompa is going to go up in price. but luckily I just bought one a month ago. just in time


Ork rumours - First post updated 20th June @ 2014/05/26 15:46:41


Post by: Allot


 SJM wrote:
its Strength 8 in close combat? is that right?


If it gets a weapon destroyed on its claw then so is the case. But normally it is Str 10 from its claw.

I know the price is horrid I am at least the point price isn't as horrid.


Ork rumours - First post updated 20th June @ 2014/05/26 15:48:22


Post by: Hulksmash


I love Orks....I'm not looking forward to repainting an entire army of them but I'm excited about the new codex!


Ork rumours - First post updated 20th June @ 2014/05/26 15:51:28


Post by: SJM


Allot wrote:
 SJM wrote:
its Strength 8 in close combat? is that right?


If it gets a weapon destroyed on its claw then so is the case. But normally it is Str 10 from its claw.


Ahhh right, thanks, Im not too good on those.... what you call them? errr...... RULES, that's it.


Ork rumours - First post updated 20th June @ 2014/05/26 15:54:51


Post by: Agent_Tremolo


 Deunstephe wrote:
 Agent_Tremolo wrote:
5HP, Grot riggers for IWND, a KFF and some meks on the inside make it quite survivable, and 4 S10 attacks are nothing to laugh at. Still, I'm not sold on that thing quite yet. My Evil Sunz heart favors wheels and tracks over legs and pistons.

By the way, anyone else noticed the strange turret on that Battlewagon right of the Morkanaut?

I think that's just a normal turret from the BW box, it's usually on top of the big gun housing.
Spoiler:
[img]http://i.imgur.com/5Y3mzgF.png[img]


Lol, true, it's just the way they were painted (so many tin bitz there) made them look a bit different. My bad.


Ork rumours - First post updated 20th June @ 2014/05/26 16:03:16


Post by: ashikenshin


damnit! this is all of the things my bad moon orkz want :( I might have to sell a kidney soonish


Ork rumours - First post updated 20th June @ 2014/05/26 16:03:17


Post by: ceorron


Might be good as a sturdy transport for burnas or tankbusters save them getting shot up, that is unless they get given a transport in this codex.

Edit still no sign of the buggies and tracks :(


Ork rumours - First post updated 20th June @ 2014/05/26 16:05:12


Post by: Squidbot


 SJM wrote:
wonder what that random ork boy is doing standing on top of it


He's not standing


Ork rumours - First post updated 20th June @ 2014/05/26 16:06:33


Post by: Gargskull


He can see the slaughter better from up there.


Ork rumours - First post updated 20th June @ 2014/05/26 16:09:29


Post by: Squidbot


Tank commander.


Ork rumours - First post updated 20th June @ 2014/05/26 16:10:12


Post by: Puscifer


Ok... The Morkanaut looks infinitely better.


Ork rumours - First post updated 20th June @ 2014/05/26 16:13:50


Post by: tarnish


As for the rules regarding the Gorkanaut i think they are just about right. My guess is that it will be around 300 pts. and im deffo gonna field one.
Scratchbuilding it will be a treat too can´t wait!


Ork rumours - First post updated 20th June @ 2014/05/26 16:18:06


Post by: matphat


I certainly see a million kitbash opportunities with that model. I may not like everything about it, but the kustomization options look endless.


Ork rumours - First post updated 20th June @ 2014/05/26 16:23:01


Post by: Deunstephe


I think it'll be less than 300, more likely 200 like the Riptide.


Ork rumours - First post updated 20th June @ 2014/05/26 16:27:59


Post by: Perfect Organism


Well, the new angles look a bit better but I'm disappointed that the alternative build is so very similar to the first one. I was hoping for a seriously different look.

Rules seem pretty weak. It's basically a bigger dread with a tiny transport capacity. If it's under 150 points base, it will be pretty good. Otherwise I'd rather have multiple smaller walkers or a battlewagon or just go for a stompa, which carries more guys, has firepoints, moves faster, is a lot tougher, is easier to repair, ignores most damage results and has a much better main gun. You need four or five of these things to start competing with a stompa.

Also concerned that mekboys are going to get nerfed hard. 20 points for IWND makes no sense if you can still get a 4+ repair roll which not only does hull points but weapon destroyed and immobilized results for 15 points.

Mega Armour seems be very similar to the existing designs, which is a bad thing. Shouldn't be too hard to bling them up though. Just hope that they are somewhat reasonably priced... not really expecting it though, given the price of the walker.

EDIT: I note that one of the upgrade options in 'extra armour' rather than 'armour plates'. This suggests that the ork vehicle upgrades which were very similar to generic ones will be simply the generic ones with a reference to the main rulebook, so reinforced rams will probably be replaced with dozer blades as well.


Ork rumours - First post updated 20th June @ 2014/05/26 16:34:51


Post by: SJM


So do you have to stand it still to fire all those guns? Making the transport capability wasted. Or is my knowledge on the rules very dated.


Ork rumours - First post updated 20th June @ 2014/05/26 16:35:56


Post by: matphat


Am I the only one who doesn't expect a competitive codex? For some reason, I'm expecting to have basically the same power mis-matches in the codex as we had before, along with a lot of random charts that make us middle of the pack army again.
I'm not even mad because I've not been a competitive army for the entire time I've played. Though I know that's no comfort to those who'd like to be able to tourney with their orks and have a chance.


Ork rumours - First post updated 20th June @ 2014/05/26 16:41:33


Post by: Deunstephe


I expect pretty much a re-hash of what we have now, just updated with new rules. Maybe some new options and a couple new units, but that's about it. Orks were always the comic relief of 40k - I expect they'll remain so.


Ork rumours - First post updated 20th June @ 2014/05/26 16:41:47


Post by: Squidbot


A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).


Ork rumours - First post updated 20th June @ 2014/05/26 16:47:07


Post by: crazyfoxdemon


 Morathi's Darkest Sin wrote:
Big Mek, Mega Armour and KFF is a auto buy for me... a Bad Moon Big Mek looking down at his Death Skull counterpart with a big broad grin, tapping his shiny new armour, oh yes.



Until the Deathskull steals the armor out from under him that is..


Ork rumours - First post updated 20th June @ 2014/05/26 16:48:22


Post by: Squidbot


 crazyfoxdemon wrote:
 Morathi's Darkest Sin wrote:
Big Mek, Mega Armour and KFF is a auto buy for me... a Bad Moon Big Mek looking down at his Death Skull counterpart with a big broad grin, tapping his shiny new armour, oh yes.



Until the Deathskull steals the armor out from under him that is..


Have an exalt, for the mental image of the Bad Moons grin fading as he notices most of his armour is gone.


Ork rumours - First post updated 20th June @ 2014/05/26 16:51:38


Post by: Rubs


 Squidbot wrote:
A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).


It's not the first time I've heard this too, I'm preparing for staying where we are competitive wise, that way I can't be dissapointed.

There's models I've never used that I'm keen on using, Meganobs (couldn't justify the price), Flash gits (couldn't justify the points).

Looking forward to the new release, good or bad!


Ork rumours - First post updated 20th June @ 2014/05/26 16:53:58


Post by: Perfect Organism


 SJM wrote:
So do you have to stand it still to fire all those guns? Making the transport capability wasted. Or is my knowledge on the rules very dated.

'A Walker that moved can still fire all of its weapons in the subsequent Shooting phase.'

I wasn't expecting a top-tier codex, but I do like to have a real chance of winning. Something along the same level as the Astra Militarum or the Space Marines would be good; several viable competitive builds, but nothing obviously broken.

More than anything, I was hoping for something new which would allow different tactics to become viable and get rid of the huge vulnerabilities to heavy armour, big monsters and super-powered characters which orks have. This gorka/morka-naut seems just too similar to what we already have; lots of anti-infantry shots, fairly tough but still easily stopped by melta, only capable of dealing with heavy targets in close combat, too slow to really engage mobile enemy units. A battlewagon with a couple of killa kans or a dread lurking behind it would do pretty much everything it does, but better. The only hope for this thing is that it will be priced competitively, but I really doubt it. GW aren't going to charge £65 for a 150-point model.

I'll probably get one for completeness sake, because I buy pretty much every ork model they release, but at the moment I'm a lot more excited about the cool stuff third-party companies are doing for orks. The kromlech quad-gun is way more tempting than anything GW are showing.


Ork rumours - First post updated 20th June @ 2014/05/26 16:58:04


Post by: Atsjoem


It has no firing points, that's what saddens me. Also I am glad I have just ordered some mecha orcs from kromlech as a stand-in for my meganobz. They look like a meager version of thrakka.

But I hope the pointcost of this beast will be low 200 at most, otherwise it's not worth it I reckon.
I play Orks to win and Orks always win, so the new codex wont change that . Loosing is just a delayed win and more time to waaagh ones more.


Ork rumours - First post updated 20th June @ 2014/05/26 17:00:37


Post by: Dez


I love the current Brian Nelson MANZ, that and Killa Kanz were some of the first models I bought. Looking forward to collecting another 50 MANZ


Ork rumours - First post updated 20th June @ 2014/05/26 17:04:16


Post by: crazyfoxdemon


I love the these new models. But I'm afraid that I may have to buy a Gorkanaught and a Morkanaught. I'm going to have no money for food after these come out.


Ork rumours - First post updated 20th June @ 2014/05/26 17:04:31


Post by: matphat


 Dez wrote:
I love the current Brian Nelson MANZ, that and Killa Kanz were some of the first models I bought. Looking forward to collecting another 50 MANZ


I'm just looking forward to being able to afford a squad of MANZ. The old ones were prohibitively expensive in my case.


Ork rumours - First post updated 20th June @ 2014/05/26 17:08:58


Post by: Ascalam


I have thirty of the old Manz, and it took me ages to get them together. I doubt i'll need any more, unless they change the equipment options or something.

Gorkamorkanaught looks interesting, but tough to justify for the price, especially since it is just ging Orks something they already have in spades. Low-to-mid str firepower. Might be interesting as a warboss delivery system though...


Ork rumours - First post updated 20th June @ 2014/05/26 17:16:04


Post by: Windir83


ARE THOSE NEW MEGANOBZ NEXT TO THE BOXWALKER THING?? I didn't read the other posts but I'm EXCITED!


Ork rumours - First post updated 20th June @ 2014/05/26 17:19:52


Post by: Leerjawise


 Squidbot wrote:
A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).


It may be selfish, but I hope we aren't too good, I like where we are at, if you see an Ork player, you know they are an Ork player because they love Orks, and are generally part of a fun subculture . That being said, lots of options would be nice!


Ork rumours - First post updated 20th June @ 2014/05/26 17:21:09


Post by: Squidbot


Leerjawise wrote:
 Squidbot wrote:
A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).


It may be selfish, but I hope we aren't too good, I like where we are at, if you see an Ork player, you know they are an Ork player because they love Orks, and are generally part of a fun subculture . That being said, lots of options would be nice!


Exalted.


Ork rumours - First post updated 20th June @ 2014/05/26 17:24:53


Post by: Zigmunth


 ClockworkZion wrote:
Rehosted because eventually that /tg/ one will go away:

ClockworkZion... /tg/ ?
What do you mean?


Ork rumours - First post updated 20th June @ 2014/05/26 17:31:21


Post by: UltraPrime


tg, the ass-end of the internet.


Ork rumours - First post updated 20th June @ 2014/05/26 17:40:27


Post by: Deunstephe


 Zigmunth wrote:
 ClockworkZion wrote:
Rehosted because eventually that /tg/ one will go away:

ClockworkZion... /tg/ ?
What do you mean?


/tg/ is the Traditional Games section of 4chan. It isn't that bad, but sometimes you can find things that are.. pretty disappointing, to say the least. Threads on 4chan only exist for as long as they are active, so once people stop posting in them they get lost forever. Unless someone archives them, that is.


Ork rumours - First post updated 20th June @ 2014/05/26 17:41:06


Post by: matphat


Leerjawise wrote:
 Squidbot wrote:
A guy I know who claims to know people at GW (Hmm... ok, go on....) reckons Orks are going to be competitive.
I am MASSIVELY skeptical.
As long as we don't suck I don't care, as I am not even slightly competitive in 40K, I'm that guy that laughs as you table him (as long as it's not done in some boring, Taudar/Death Star/Cheese manner).


It may be selfish, but I hope we aren't too good, I like where we are at, if you see an Ork player, you know they are an Ork player because they love Orks, and are generally part of a fun subculture . That being said, lots of options would be nice!


Could not agree more. Exalted.


Ork rumours - First post updated 20th June @ 2014/05/26 17:48:32


Post by: nflagey


Oooooh love the 'naut in red!!!
Pretty excited about that new model, which does not resemble, as far as I know, any model from any other army: a sturdy transport walker
Still, a bit disappointed by the lack of Fire points

It's going to be slow (if we want to shoot with it) but very resistant ... what about using it with 6 boyz to claim an objective late in the game?
Or in an Unbound army, with 6 Warbosses!!!

Also, wondering if it's going to be possible to take "squadron" of those


Ork rumours - First post updated 20th June @ 2014/05/26 17:52:46


Post by: tarnish


I think the best way to use this new walker would be to dump 6 burna boys inside.


Ork rumours - First post updated 20th June @ 2014/05/26 17:54:11


Post by: SJM


Well, I not one to upset the gods..... If one is to Gorkanaut, surely one must also Morkanaut?

Put me down for 2!


Ork rumours - First post updated 20th June @ 2014/05/26 17:54:58


Post by: rothrich


 ClockworkZion wrote:
Rehosted because eventually that /tg/ one will go away:


Anyone notice that the killa kanz in this photo are toteing 2 gunz? The one on the left has rockets and grotzooka the one on the right has a scorcha and grotzooka.


Automatically Appended Next Post:
Maybe this new walker is to the stompa as a killa kan is to a deffdread?


Ork rumours - First post updated 20th June @ 2014/05/26 17:58:50


Post by: loki old fart


Anyone pissed that hell turkeys can fry boys in battle wagons now. Used to put my loota's in one as aa.


Ork rumours - First post updated 20th June @ 2014/05/26 18:01:56


Post by: rtb01


How can the hell turkeys do that?


Ork rumours - First post updated 20th June @ 2014/05/26 18:03:21


Post by: Puscifer


I'm actually really excited for this release.

Never collected Orks, so it should be fun.


Ork rumours - First post updated 20th June @ 2014/05/26 18:03:31


Post by: loki old fart


Open topped.
Orks are always fun. Only thing that keeps me in game.


Ork rumours - First post updated 20th June @ 2014/05/26 18:03:59


Post by: guru






orks vs blood angels pic.... mmmm......





Ork rumours - First post updated 20th June @ 2014/05/26 18:04:21


Post by: Smuttbudgie


rothrich wrote:
 ClockworkZion wrote:
Rehosted because eventually that /tg/ one will go away:
Spoiler:


Anyone notice that the killa kanz in this photo are toteing 2 gunz? The one on the left has rockets and grotzooka the one on the right has a scorcha and grotzooka.



Yeah that is quite interesting good spot


Ork rumours - First post updated 20th June @ 2014/05/26 18:08:28


Post by: matphat


rothrich wrote:
 ClockworkZion wrote:
Rehosted because eventually that /tg/ one will go away:


Anyone notice that the killa kanz in this photo are toteing 2 gunz? The one on the left has rockets and grotzooka the one on the right has a scorcha and grotzooka.


Automatically Appended Next Post:
Maybe this new walker is to the stompa as a killa kan is to a deffdread?


That's a good catch, and I can only hope it's true. If Kans could act as gun dual platforms, I'd be more apt to bring em out of storage. Right now, they are just too weak for what you pay.


Ork rumours - First post updated 20th June @ 2014/05/26 18:08:43


Post by: Puscifer


That's the thing about Ork players.

Most don't care how competitive they are as they are incredibly fun to play and convert.


Ork rumours - First post updated 20th June @ 2014/05/26 18:11:01


Post by: streamdragon


 Agent_Tremolo wrote:
5HP, Grot riggers for IWND, a KFF and some meks on the inside make it quite survivable, and 4 S10 attacks are nothing to laugh at. Still, I'm not sold on that thing quite yet. My Evil Sunz heart favors wheels and tracks over legs and pistons.


20pts for Grot Riggers
looks like 30 or 50 for the KFF
Meks @15 pts each, min 5 (currently, this could obviously change) = 75 pts.

You're looking at 125+ points just to keep this guy alive, so he can waddle 6" a turn, and still be taken out by a melta shot.

I really, really dig the model. I really, really like the concept. Without a few special rules that aren't listed on there, or a dirt cheap starting point cost... Although as someone else said, this would at least be another source for a KFF for the boyz. Keep melta away from him and he's got a good chance of shrugging off most fire.


Ork rumours - First post updated 20th June @ 2014/05/26 18:11:16


Post by: Perfect Organism


An excuse to build more killa kans? I'm OK with that.


Ork rumours - First post updated 20th June @ 2014/05/26 18:21:09


Post by: ClockworkZion


 Deunstephe wrote:
 Zigmunth wrote:
 ClockworkZion wrote:
Rehosted because eventually that /tg/ one will go away:

ClockworkZion... /tg/ ?
What do you mean?


/tg/ is the Traditional Games section of 4chan. It isn't that bad, but sometimes you can find things that are.. pretty disappointing, to say the least. Threads on 4chan only exist for as long as they are active, so once people stop posting in them they get lost forever. Unless someone archives them, that is.

This. Plus they automatically get pruned after clearing a set number of posts or images (you can keep posting, but the thread no longer bumps to the top anymore and eventually dies when it hits bottom).

And sometimes direct linking things break even when the thread is still active.


Ork rumours - First post updated 20th June @ 2014/05/26 18:21:26


Post by: matphat


As it has been my favorite kit since I got in to 40k, and my avatar, I can do nothing but agree. More Kans is the best thing that could happen.


Ork rumours - First post updated 20th June @ 2014/05/26 18:22:53


Post by: streamdragon


2 gun Kans (instead of gun/ccw) is HUGE for killa kanz. No more mini-dread, they're now basically a war walker! Puts their BS3 to better use!


Ork rumours - First post updated 20th June @ 2014/05/26 18:32:16


Post by: Squidbot


I totally preempted this
Lucky coincidence.


Ork rumours - First post updated 20th June @ 2014/05/26 18:33:07


Post by: Deunstephe


Kans with more guns would be fantastic. They'd be walking gun platforms, able to sit back and zap away! There must be some trade-off for this, like an increase in points or something. Kanz with IWND, dual guns and their natural BS3? Totally changes the game.


Ork rumours - First post updated 20th June @ 2014/05/26 18:34:26


Post by: Perfect Organism


I'm thinking that I may have to build some converted Killa Kans covered in Kustom Mega Blastas. Totally suicidal, but very shooty.


Ork rumours - First post updated 20th June @ 2014/05/26 18:34:44


Post by: Ub3rb3n


I thought they could always have 2 guns


Ork rumours - First post updated 20th June @ 2014/05/26 18:39:23


Post by: Mr. Grey


Currently it's gun(of your choice + CCW.

Giving us a double gun option would be pretty sweet.


Ork rumours - First post updated 20th June @ 2014/05/26 18:39:33


Post by: Deunstephe


Ub3rb3n wrote:
I thought they could always have 2 guns

Nope, they have 1 dreadnought CCW by default and must take one ranged weapon. I somewhat wish you could give them two CCWs, but it'd be a waste of their BS3, just like giving a Kan a skorcha.


Ork rumours - First post updated 20th June @ 2014/05/26 18:45:37


Post by: crazyfoxdemon


 Mr. Grey wrote:
Currently it's gun(of your choice + CCW.

Giving us a double gun option would be pretty sweet.


Agreed, it would really be useful to have a relatively cheap dual gun platfom. I typically don't run them because I prefer using dreads, but if they could have 2 guns like a Dread.. Holy crap, I'll be fielding them a lot more.


Ork rumours - First post updated 20th June @ 2014/05/26 18:52:22


Post by: Dakkafang Dreggrim


OMG to excited.

Since it can carry 6 , that's 5 burna boyz with 3 meks and a big mek. If they dont change. That's repairs up to 4 HP a turn.

2 weapons on kans be great....except for poping all my currents ones arms off lol


Ork rumours - First post updated 20th June @ 2014/05/26 18:52:22


Post by: nflagey


Now hopefully we all magnetized our KK arms, so we can remove all those now useless CC weapons !


Ork rumours - First post updated 20th June @ 2014/05/26 19:00:16


Post by: rothrich


HA! I am glad I could notice something that contributed to every ones excitement!


Ork rumours - First post updated 20th June @ 2014/05/26 19:04:55


Post by: Squidbot


rothrich wrote:
HA! I am glad I could notice something that contributed to every ones excitement!


Well done. If it turns out to be wrong we'll feed you to the squigs.


Ork rumours - First post updated 20th June @ 2014/05/26 19:05:34


Post by: tarnish


Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


Ork rumours - First post updated 20th June @ 2014/05/26 19:09:46


Post by: BlaxicanX


 Squidbot wrote:
They're not treads, they're feet.


Are you sure? My eyesight is pretty gak, but, those would be some incredibly stupid looking feet.


Ork rumours - First post updated 20th June @ 2014/05/26 19:10:22


Post by: Squidbot


 BlaxicanX wrote:
 Squidbot wrote:
They're not treads, they're feet.


Are you sure? My eyesight is pretty gak, but, those would be some incredibly stupid looking feet.


100% positive.


Ork rumours - First post updated 20th June @ 2014/05/26 19:10:36


Post by: Deunstephe


 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.


Ork rumours - First post updated 20th June @ 2014/05/26 19:11:09


Post by: Squidbot


 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


I don't see the second Kan on the right?


Ork rumours - First post updated 20th June @ 2014/05/26 19:11:38


Post by: tarnish


 Deunstephe wrote:
 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.


I guess you see what you want to


Ork rumours - First post updated 20th June @ 2014/05/26 19:14:08


Post by: Squidbot


 tarnish wrote:
 Deunstephe wrote:
 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.


I guess you see what you want to


Not really. I totally see the CCW on the left Kan, but I don't see a third Kan on the right at all,
Rotated and cropped.


Ork rumours - First post updated 20th June @ 2014/05/26 19:18:01


Post by: Deunstephe


 tarnish wrote:
 Deunstephe wrote:
 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.


I guess you see what you want to


Kanz with dual guns is better than kanz without them. But I also don't see a CCW on that 2nd kan. The first one probably has a drill, the buzzsaw is actually just a part of a boyz shoulder bit, which comes from the nobz kit.
Spoiler:
Most of the shoulder pieces on these boyz come from the nob kit as well, so if anyone was thinking about new boyz - it's just some minor conversions.

Thanks Squidbot for rotating that picture, much easier on the neck! Do you know what size base it comes on? Is it a Knight base, or is it an oval/MC base?


Ork rumours - First post updated 20th June @ 2014/05/26 19:32:09


Post by: tarnish


Oh right i see that now! then it really is true! to the printers! Kanz have more guns now


Ork rumours - First post updated 20th June @ 2014/05/26 19:47:09


Post by: insaniak


Puscifer wrote:
That's the thing about Ork players.

Most don't care how competitive they are as they are incredibly fun to play and convert.

Well, half right these days...

My orks were shelved in 5th edition because the wound allocation rules for mixed units made them painful to play. 6th edition made that worse by forcing me to roll saves one at a time, and 7th edition has made mixed units even more tedious to put on the table by combining one-at-a-time saves with resolving your own shooting one weapon at a time.

So yes, fun to convert. But they haven't been fun to play for some time now.



Still trying to figure out what to make of the G/Morkanaut. Hate the name, and the pictures aren't selling it so far, but it might be redeemable. It's a bizarre design direction when Forgeworld have shown just how awesome large Ork walkers can be...


Ork rumours - First post updated 20th June @ 2014/05/26 19:48:58


Post by: prowla


So Gorkanaut has the megadakkakannon + (ordinary) megakannon, and Morkanaut is the Mek version with megakannon + KMB + KFF? Both with transport capacity of 6?


Ork rumours - First post updated 20th June @ 2014/05/26 19:49:53


Post by: Squidbot


 Deunstephe wrote:

Thanks Squidbot for rotating that picture, much easier on the neck! Do you know what size base it comes on? Is it a Knight base, or is it an oval/MC base?


Really hard to tell from what I saw, I would say IK base.


Ork rumours - First post updated 20th June @ 2014/05/26 19:52:37


Post by: Deunstephe


Gorkanaut has the deffstorm + a skorcha on the front, Morkanaut has kustom-megakannon and KMB, with KFF as an option. Both have transport capacity 6, yep.

 Squidbot wrote:
 Deunstephe wrote:

Thanks Squidbot for rotating that picture, much easier on the neck! Do you know what size base it comes on? Is it a Knight base, or is it an oval/MC base?


Really hard to tell from what I saw, I would say IK base.

Thought so, it'd be pretty tiny if it were on a regular oval base. If that's so as well, then the Gorkamorkanaut's price seems a bit fair. IKs cost £85 (140 USD), so £65 (110 USD) seems alright.


Ork rumours - First post updated 20th June @ 2014/05/26 19:57:58


Post by: Murrdox


 insaniak wrote:
Puscifer wrote:
That's the thing about Ork players.

Most don't care how competitive they are as they are incredibly fun to play and convert.

Well, half right these days...

My orks were shelved in 5th edition because the wound allocation rules for mixed units made them painful to play. 6th edition made that worse by forcing me to roll saves one at a time, and 7th edition has made mixed units even more tedious to put on the table by combining one-at-a-time saves with resolving your own shooting one weapon at a time.

So yes, fun to convert. But they haven't been fun to play for some time now.



Still trying to figure out what to make of the G/Morkanaut. Hate the name, and the pictures aren't selling it so far, but it might be redeemable. It's a bizarre design direction when Forgeworld have shown just how awesome large Ork walkers can be...


I'm anticipating that a lot of Ork players are going to be looting parts from the Lord of Skulls to combine with this kit...


Ork rumours - First post updated 20th June @ 2014/05/26 20:28:29


Post by: matphat


For all of you convinced that the Kan on the left has a DCCW, look again, the "buzzsaw" you are looking at is actually the shoulder plate of the boy standing in front of the Kan. The weapon on that Kan's left arm is hard to distinguish, but from the tiny bit I can see, looks like it might be a drillbit DCCW, since that's the only one with a hose attached to the top.

Either which way, it's certainly not a Grotzooka. No hopper.


Ork rumours - First post updated 20th June @ 2014/05/26 20:32:30


Post by: boredbeard


Murrdox wrote:
 insaniak wrote:
Puscifer wrote:
That's the thing about Ork players.

Most don't care how competitive they are as they are incredibly fun to play and convert.

Well, half right these days...

My orks were shelved in 5th edition because the wound allocation rules for mixed units made them painful to play. 6th edition made that worse by forcing me to roll saves one at a time, and 7th edition has made mixed units even more tedious to put on the table by combining one-at-a-time saves with resolving your own shooting one weapon at a time.

So yes, fun to convert. But they haven't been fun to play for some time now.



Still trying to figure out what to make of the G/Morkanaut. Hate the name, and the pictures aren't selling it so far, but it might be redeemable. It's a bizarre design direction when Forgeworld have shown just how awesome large Ork walkers can be...


I'm anticipating that a lot of Ork players are going to be looting parts from the Lord of Skulls to combine with this kit...


I can see more synergy with Baneblade or Doomhammer. But I can see where you are coming from...

matphat wrote:For all of you convinced that the Kan on the left has a DCCW, look again, the "buzzsaw" you are looking at is actually the shoulder plate of the boy standing in front of the Kan. The weapon on that Kan's left arm is hard to distinguish, but from the tiny bit I can see, looks like it might be a buzzsaw anyway, since that's the only one with a hose attached to the top.


Thanks for that I couldn't post for some time. I wanted to highlight the same Sir!

Cheers!


Ork rumours - First post updated 20th June @ 2014/05/26 20:32:37


Post by: Squidbot


I don't think it's a Grotzooka. It doesn't have the hopper. Not saying it's a CCW, just that it doesn't appear to be a Grotzooka


Ork rumours - First post updated 20th June @ 2014/05/26 20:49:31


Post by: Jambles


Personally, I'm not sold on the 'naut. I play Speed Freaks mostly, so I'd rather be seeing some new buggies and traks than an Ork version of a wraithknight/riptide (along with that 100$+ price tag... ouch)

If this speculation about killa kans turns out to be true though, I might have to reconsider putting together a stompy deff dread/killa kan/gorkanaut army. I've never really played a kanwall list and they look fun as hell.



Totally OT, but I see your avatar around the site all the time and never noticed that it blinks until just now. Freaked me right out.


Ork rumours - First post updated 20th June @ 2014/05/26 20:51:35


Post by: Squidbot


So, apart from the Gork/Morkanaut, the new Meganobz and the possibility of Kans dual wielding, what else have we learned today?
7th June release for the Mork/Gorkanaut (Pre order 31st) and a few other listed bits, no mention of the Codex or any other models on the page. So I guess we expect everything else in the second week? Or possibly even a three waves? Since going to the new release format what have the waves been like? How many releases waves were there for IG? (Astra Miltarum my grizzled green arse)

Anyone else find it interesting they chose a Kommando model for the teaser?


Ork rumours - First post updated 20th June @ 2014/05/26 20:54:42


Post by: Deunstephe


 Squidbot wrote:
So, apart from the Gork/Morkanaut, the new Meganobz and the possibility of Kans dual wielding, what else have we learned today?
7th June release for the Mork/Gorkanaut (Pre order 31st) and a few other listed bits, no mention of the Codex or any other models on the page. So I guess we expect everything else in the second week? Or possibly even a three waves? Since going to the new release format what have the waves been like? How many releases waves were there for IG? (Astra Miltarum my grizzled green arse)

Anyone else find it interesting they chose a Kommando model for the teaser?


I found it interesting they used a kommando, but it might be because his head is suitably "mekky" what with the goggles and cigar.

I expect 3 waves of Orks, IG were 3 waves. First week we get hit with the Gorkamorkanaut as something shiny, then we get the new 'dex and maybe MANZ/Flashgits, third week would be whatever's left.


Ork rumours - First post updated 20th June @ 2014/05/26 20:58:07


Post by: Squidbot


Whatever's left:
Big Guns.
Painboy/Grotsnik
Big Mek/Bigger Manz
Possibly other stuff.


Ork rumours - First post updated 20th June @ 2014/05/26 21:01:17


Post by: matphat


 Squidbot wrote:
Whatever's left:
Big Guns.
Painboy/Grotsnik
Big Mek/Bigger Manz
Possibly other stuff.


I'm really surprised people are still asking considering you have been posting this over and over. What more do they need?


Ork rumours - First post updated 20th June @ 2014/05/26 21:09:50


Post by: Deunstephe


 Squidbot wrote:
Big Mek/Bigger Manz
Possibly other stuff.

I'm still skeptical on the bigger MANZ, but everything else is definitely coming like you said.
Other stuff: Deffkoptas in plastic, better warbuggies/wartrakks?


Ork rumours - First post updated 20th June @ 2014/05/26 21:10:48


Post by: oni


Was this thing modeled after an old Epic model? Seems rather uninspired.


Ork rumours - First post updated 20th June @ 2014/05/26 21:12:06


Post by: Squidbot


Not seen any. Would be nice.


Ork rumours - First post updated 20th June @ 2014/05/26 21:13:00


Post by: Ascalam


Looks to me more like the Mega Gargant, but with troops instead on gun batteries.

If we have a unit entry, however, we can convert the GAK out of it instead


Ork rumours - First post updated 20th June @ 2014/05/26 21:13:21


Post by: nflagey


 matphat wrote:
 Squidbot wrote:
Whatever's left:
Big Guns.
Painboy/Grotsnik
Big Mek/Bigger Manz
Possibly other stuff.


I'm really surprised people are still asking considering you have been posting this over and over. What more do they need?


Pictures, stats, rules, money


Ork rumours - First post updated 20th June @ 2014/05/26 21:21:13


Post by: streamdragon


I'm still hoping Warbuggies/Trakks get something to make them viable. I doubt they'll get any significant stat boosts, but hopefully a decent points drop or something. Turning them into an attack bike sort of unit could also work, but I don't really see that happening since they fit better with vehicle rules.

Still, decent points drop, maybe some better weapon/wargear options. I want to field buggies dangit!


Ork rumours - First post updated 20th June @ 2014/05/26 21:26:56


Post by: matphat


 streamdragon wrote:
I'm still hoping Warbuggies/Trakks get something to make them viable. I doubt they'll get any significant stat boosts, but hopefully a decent points drop or something. Turning them into an attack bike sort of unit could also work, but I don't really see that happening since they fit better with vehicle rules.

Still, decent points drop, maybe some better weapon/wargear options. I want to field buggies dangit!


I'd love to see some stats/points change to buggies. I adore scratch building them, and that would give me a reason to build more.


Ork rumours - First post updated 20th June @ 2014/05/26 21:39:45


Post by: Juvieus Kaine


HI again peeps. I was going to update the new stuff but it seems someone beat me to it Thanks Mod who did that


Ork rumours - First post updated 20th June @ 2014/05/26 21:48:31


Post by: Rubs


Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!


Ork rumours - First post updated 20th June @ 2014/05/26 21:50:00


Post by: Dez


I'd love a Vetok book, the Skaven book is great fun.


Ork rumours - First post updated 20th June @ 2014/05/26 21:50:17


Post by: Puscifer


Where are these from?

Never seen these before.

[Thumb - image.jpg]


Ork rumours - First post updated 20th June @ 2014/05/26 21:52:16


Post by: Deunstephe


Kromlech Juggernauts.

Rubs wrote:
Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!

From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!


Ork rumours - First post updated 20th June @ 2014/05/26 21:57:22


Post by: Puscifer


Thanks.

Awesome models. If GWs new ones are too expensive or rough, I'll the Kromlech ones.


Ork rumours - First post updated 20th June @ 2014/05/26 21:58:18


Post by: Greyhound


Hi gents, so what we have so far is:

- a walker capable of transporting 6 models, with 4 CC Attacks at ST10, AP1 and in terms of range attack:
a blast ST8, AP2
2 Twin Linked Big Shootas
2 Rokkit Launchas (Which you might be able to twin link)
a KFF and IWND for maybe 250-350 points? maybe?

If I want to compare to something similar I can look at:
1 'eavy plate mekboy junka with KFF (that's AV12 fast vehicle transport 6, carries the KFF) and deffrolla
and join it with 2 more 'eavy plate Big Bom Mekboy junka.

The 3 vehicles are roughly the same cost as the walker, and:
- a lot faster with the ability to even go really really fast.
- 2 times ST8 AP3 Twin linked Large blast for 2 turns, which might not be as good against termies but will pack a punch with any other infantry
- 9 big shootas
- 9 Hull points - all with Grot Riggers
- AV12, not 13
- 3 Deffrollas giving 3D6 attacks at ST10

So I'm not seeing a clear winner but I can definitely see competition, and I am concerned with the speed of that walker. It tries hard to be good at many things but it might come short in every niche:
1) as a transport: only 6, no fire point
2) as an assault walker, only 4 attacks, no means to go very fast (10.5" a turn if it runs) your opponent will see it coming from a mile and will be able to out maneuver it or shoot it before it gets to its target
3) as a shooting platform, it seems ok, with plenty of dakka but will have to focus all its firepower onto one target making its mixed ranged, strength and AP a challenge

Overall I think it's a great FUN model, but the cost (in points) which will justify its great flexibility at doing so many roles might be contested by more niche units.


Ork rumours - First post updated 20th June @ 2014/05/26 22:00:40


Post by: Gargskull


Any grot riggers coming with the gorkamorkanaut?


Ork rumours - First post updated 20th June @ 2014/05/26 22:03:44


Post by: Bonde


I really just hope that they make regular bikers and buggies viable again, without nerfing the Dakkajet too hard. It unfortunately doesn't sound like Orks will be getting any new miniatures for fast units, so I probably have to make do with my old buggies, wartrakks and deffkoptas.


Ork rumours - First post updated 20th June @ 2014/05/26 22:06:17


Post by: ClockworkZion


 Deunstephe wrote:
Kromlech Juggernauts.

Rubs wrote:
Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!

From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!

Last heard (from Kelly) he's on the fluff writing team, so if he's writing for the book it'll likely be fluff, not crunch.


Ork rumours - First post updated 20th June @ 2014/05/26 22:12:18


Post by: Perfect Organism


 ClockworkZion wrote:
 Deunstephe wrote:
Kromlech Juggernauts.

Rubs wrote:
Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!

From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!

Last heard (from Kelly) he's on the fluff writing team, so if he's writing for the book it'll likely be fluff, not crunch.

I'm totally OK with that. His ork background was brilliant in the last codex.


Ork rumours - First post updated 20th June @ 2014/05/26 22:12:33


Post by: crazyfoxdemon


 ClockworkZion wrote:
 Deunstephe wrote:
Kromlech Juggernauts.

Rubs wrote:
Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!

From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!

Last heard (from Kelly) he's on the fluff writing team, so if he's writing for the book it'll likely be fluff, not crunch.


Is that such a bad thing though? While I'd love Orks to be more competitive, I don't want them to lose that Orkiness that we all know and love.


Ork rumours - First post updated 20th June @ 2014/05/26 22:13:24


Post by: Squidbot


Totally ok with Kelly fluffing Orks.
Man... that sounds... yeah, never mind.


Ork rumours - First post updated 20th June @ 2014/05/26 22:16:55


Post by: Puscifer


With the stuff I'm reading from the excerpts of Saturdays WD, it wouldn't surprise me if the book can split into two different factions like Gorkamorka.


Ork rumours - First post updated 20th June @ 2014/05/26 22:17:09


Post by: Deunstephe


 ClockworkZion wrote:
 Deunstephe wrote:
Kromlech Juggernauts.

Rubs wrote:
Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!

From one of the excerpts in WDW, Phil Kelly is quoted talking about the Orks, so I think we actually have him writing again. Which isn't bad! I like reading the current outdated codex, it has nice stories!

Last heard (from Kelly) he's on the fluff writing team, so if he's writing for the book it'll likely be fluff, not crunch.

Good, he has the heart of an Ork! With him writing their backstory won't be changed, and we won't get something like Necrons becoming Tomb Kings in the future.

 Squidbot wrote:
Totally ok with Kelly fluffing Orks.
Man... that sounds... yeah, never mind.

Orks didn't always reproduce with spores.


Ork rumours - First post updated 20th June @ 2014/05/26 22:23:57


Post by: morpheuschild


Greyhound wrote:

1 'eavy plate mekboy junka with KFF (that's AV12 fast vehicle transport 6, carries the KFF) and deffrolla
and join it with 2 more 'eavy plate Big Bom Mekboy junka.





what's this 'junka' you speak of?


Ork rumours - First post updated 20th June @ 2014/05/26 22:24:59


Post by: Squidbot


Forge world junka from Imperial Armour Volume 8: Raid on Kastorel Novem.


Ork rumours - First post updated 20th June @ 2014/05/26 22:32:15


Post by: morpheuschild


 Squidbot wrote:
Forge world junka from Imperial Armour Volume 8: Raid on Kastorel Novem.


sounds cool enough. too bad the actual ork codex lacks anything that useful, or that gw doesn't produce it as a mainstream model. i've been tooling my big mek and his burna boyz around in a looted chimera for a long time.


Ork rumours - First post updated 20th June @ 2014/05/26 23:03:43


Post by: Greyhound


The Junka is free to download from the Forgeworld website:

http://www.forgeworld.co.uk/Downloads/Product/PDF/d/Dred_Mob.pdf

I use 2 manticores and rhino as base model.


Ork rumours - First post updated 20th June @ 2014/05/26 23:35:34


Post by: MeanGreenStompa


Rubs wrote:
Jeremy Vetok wrote an article in the white dwarf... I wonder if he wrote the codex this time around. I myself am hoping for kelly again. Anything but ward!


Matt Ward hasn't written 40k rules in two years.



Ork rumours - First post updated 20th June @ 2014/05/26 23:41:10


Post by: TedNugent


You guys do realize that Vetock wrote the DA codex.


Ork rumours - First post updated 20th June @ 2014/05/26 23:41:27


Post by: zammerak


Love the junka!!


Ork rumours - First post updated 20th June @ 2014/05/26 23:46:19


Post by: MeanGreenStompa


and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



Ork rumours - First post updated 20th June @ 2014/05/26 23:50:24


Post by: TedNugent


 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



What a resounding cause to go out and buy a $105 model that moves 6 inches per turn and has a 6 model transport capacity.

Things are already looking up


Ork rumours - First post updated 20th June @ 2014/05/26 23:52:47


Post by: Commander_Farsight


Im really looking forward to that "Mini-Stompa"! What do you guys think about it and possible rules?