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Ork rumours - First post updated 20th June @ 2014/04/24 23:41:22


Post by: Kelly502


I think one of the best things to observe is GW pulling product from the site just before a new edition. credible?


Ork rumours - First post updated 20th June @ 2014/04/25 06:12:24


Post by: Avian


Well, the new stuff IS going to get pulled, but often it's pulled only days before release (after pics of the new things have gone out), and the number of things that get pulled that DON'T get a new kit and is just a temporary lack of stocks outweighs the genuine new kits.

For example, with the current Wood Elf release, Glade Riders went out of stock for a while and they are not getting a new kit.


Ork rumours - First post updated 20th June @ 2014/04/25 07:35:57


Post by: Kosake


 MeanGreenStompa wrote:
 Kosake wrote:

Dude, have you seen Badrukk? That's rogue trader style right there... Sweet mercifull Nurgle, I hope he gets a new modell, the old one makes me cry green blood.


I need yur choppa an yur slugga, yer license is 'ereby revoked!


Seriously, that model is amazing and fairly recent. What on earth could you find about this sculpt that's bad???


Come an' get it, you git, if yer still can move unda all dat gubbinz yer luggin!

What I dislike about the sculpt:
1. The posture. Badrukk looks like some sort of old man with a spine deformity. That's not the typical orky hunched posture, that's downright this:

2. The "Banner" or whatever it's supposed to be. That's not how a spaceship captain, veteran of boarding actions and tons of fights in close quarters looks like. FFS, he doesn't even have Bosspole or Waaagh-Banner on his profile.
3. Bayonetts are fine. Heavy orky blades are fine, too. But what's that under his gun? Some sort of stone-age hand axe?


Automatically Appended Next Post:
 Kelly502 wrote:
I think one of the best things to observe is GW pulling product from the site just before a new edition. credible?


Not really, judging by the usual GW attitute. They'll rather use every last second in order to sell another old kit before switching them for the new ones.


Automatically Appended Next Post:
Oooh... just found something:

It is even rumored, that he is building his own composite super-ork out of organs and body parts "donated" by his customers.


There you go. Orks get a Grotsnik Special Superork MC which is troops choice if MDG is your warlord or something... of all the things orks need, this is probably the least necessary, which is why we're probably going to see this.


Ork rumours - First post updated 20th June @ 2014/04/25 08:35:23


Post by: Charles Rampant


An MC of our own would help to get in fights with enemy MCs though. I find it very difficult to fight anything in the MC class, because short of "buy more lootas" our options are pretty limited.


Ork rumours - First post updated 20th June @ 2014/04/25 09:16:34


Post by: Tennants Lager


Re Badrukk - the only thing I'd question on the model is the gun not being big enough. That aside, he's fine imo...but then again I'm not one for flash gits anyway.

The only current Ork model I don't really like is the Tankbusta nob tbh. The greatcoat poncho look doesn't work for me, tho that's toally subjective. A pity as I think the rest of the unit is cracking, whether or not there'll be new models.

As for other rumours, if there's a gunwagon/flakkwagon kit I'll be delighted. A squadron or two of the old epic style tanks/wagons is most definitely on my tribe's wishlist.


Ork rumours - First post updated 20th June @ 2014/04/25 10:08:36


Post by: Kosake


 Charles Rampant wrote:
An MC of our own would help to get in fights with enemy MCs though. I find it very difficult to fight anything in the MC class, because short of "buy more lootas" our options are pretty limited.


You mean, aside from tank hunters, PK-armed nobz with 4 attacks on a charge, kannons (both, grot-manned and on waggons), burnas (power weapon profile) and MANz... oh, and of course Deff Dreds. Or a group of killa canz. Or rokkit-armed copters (I use them in squads of 4 as mobile hunter groups).
And of course the SAG...


Ork rumours - First post updated 20th June @ 2014/04/25 10:48:39


Post by: Perfect Organism


 Kosake wrote:
 Charles Rampant wrote:
An MC of our own would help to get in fights with enemy MCs though. I find it very difficult to fight anything in the MC class, because short of "buy more lootas" our options are pretty limited.


You mean, aside from tank hunters, PK-armed nobz with 4 attacks on a charge, kannons (both, grot-manned and on waggons), burnas (power weapon profile) and MANz... oh, and of course Deff Dreds. Or a group of killa canz. Or rokkit-armed copters (I use them in squads of 4 as mobile hunter groups).
And of course the SAG...


Tankbustas can't do much against a riptide or anything else with 2+ or a decent invulnerable. Against a wraithknight, they still need dozens of shots to bring it down; you end up spending way more than the value of the target you are shooting.

Kannons suffer from similar issues to tankbustas but worse because they aren't available in such large numbers.

Nobs only work if they aren't nullified by challenges or killed before they can strike. MC characters like daemon princes, tyrants and wraithlords can just call out a single nob and then inta-kill him before he can hit. You kind of need two characters in every unit to really get any use out of PKs now.

Biker nobs can work, because they are immune to challenges. But you lose a massive number of points worth of 'rank and file' nobs before the MC goes down. Meganobs are similar.

Burnas are S 4 AP 3 at best. Very few monstrous creatures are threatened by that. If you somehow get a charge against a Daemon Prince with fifteen burnas, you might be able to take him down like that.

Any Initiative 3 or better MC will simply kill a Deff Dred before it can strike, same with killa kans.

Koptas are no better than tankbustas. MC don't have rear armour to target.

The SAG does only one wound most of the time.


Ork rumours - First post updated 20th June @ 2014/04/25 11:57:29


Post by: Jidmah


Of course, if you assume a new MC to be in the next codex, you might as well assume any of those options to gain something to be better at killing MCs.


Ork rumours - First post updated 20th June @ 2014/04/25 13:42:07


Post by: Hybrid Son Of Oxayotl


 Perfect Organism wrote:
Nobs only work if they aren't nullified by challenges or killed before they can strike. MC characters like daemon princes, tyrants and wraithlords can just call out a single nob and then inta-kill him before he can hit.

Would simply not accepting the challenge work ? Because one less nob will strike, but with 4 attacks each, is it such a big problem ?


Ork rumours - First post updated 20th June @ 2014/04/25 13:55:37


Post by: Perfect Organism


 Jidmah wrote:
Of course, if you assume a new MC to be in the next codex, you might as well assume any of those options to gain something to be better at killing MCs.

Except that I'm pretty sure the GW rules-design process isn't 'what unit can we give rules to achieve this role', it's more 'what rules would be suitable to represent this unit's background / model'.

None of those units have any background which suggests hitting hard at high initiative, or sniper rules, or ranged instant death attacks, or being able to survive a S 10 AP 2 attack, or anything else which would actually make them good at hunting monsters.

A monstrous creature would be inherently suited to the role, because they automatically get smash attacks and most of them get T 6+ and plenty of wounds. Although I can't see much possibility of it getting jump-pack movement, a decent invulnerable or a good gun, so it would probably still be quite rubbish in general.


Ork rumours - First post updated 20th June @ 2014/04/25 13:59:11


Post by: Charles Rampant


Most units in the codex only come with one nob. Actual Nob Squads will do the trick, sort of, but since you are losing 2 wounds for every smash attack he does I've found that they are really likely to lose combat and get run down.


Ork rumours - First post updated 20th June @ 2014/04/25 14:04:46


Post by: RobZie


A monstrous ork wouldn't sit well with me, unless it is a warboss or something higher up than a warboss in orky rank, a huge ork that is not the leader would go against all Ork hierarchy.

This thread has also derived into wish listing and will be annoying to sift through for people that haven't been following this, when we get some actual information.


Ork rumours - First post updated 20th June @ 2014/04/25 14:08:53


Post by: Da Butcha


 Denua wrote:
Anyone notice that FW took the Ork Battle Fortress off their site...


Um...not to derail the actual complete absence of rumors, but the Ork Battle Fortress has been off the FW site for six months at least. When I called and asked about it (I guess I don't consider it an abomination), they told me that the mold needed some repair work and that it should be back in production at some point. Admittedly, they could be lying to me, but, if you've got FW staff lying to actual customers, real information is going to be scarce on the ground.

In any case, it's not a recent disappearance.


Ork rumours - First post updated 20th June @ 2014/04/25 14:16:42


Post by: Dez


The Battlefortress happens to be one of my favorite models, along with Badrukk. Must be something in the water here, I tend to play fun games with 2 full units of Flash Gitz too

I hope they don't make big, hulking Dire Trolls. I'd much rather see a Squiggoth kit in plastic



Ork rumours - First post updated 20th June @ 2014/04/25 14:43:21


Post by: Hybrid Son Of Oxayotl


 RobZie wrote:
A monstrous ork wouldn't sit well with me, unless it is a warboss or something higher up than a warboss in orky rank, a huge ork that is not the leader would go against all Ork hierarchy.

Agreed in general, but some ork monstrosity created by some mad dok would be okay. It would be too stupid to become leader of anything, and it would not have grown that big due to being in charge, so no problem. I mean, orks in a dread are bigger than most big bosses too, and let us not get into the gargant vs big boss size comparison.


Ork rumours - First post updated 20th June @ 2014/04/25 14:48:32


Post by: Brother SRM


 Kelly502 wrote:
I think one of the best things to observe is GW pulling product from the site just before a new edition. credible?

Things come and go all the time. It's not really notable unfortunately.

I think a monstrous Ork wouldn't fit in, like you guys do. Now a plastic Squiggoth, I could see something like that happening. GW's been big on giant monsters and huge models lately, so it wouldn't surprise me at all.


Ork rumours - First post updated 20th June @ 2014/04/25 15:22:31


Post by: RobZie


 Hybrid Son Of Oxayotl wrote:
 RobZie wrote:
A monstrous ork wouldn't sit well with me, unless it is a warboss or something higher up than a warboss in orky rank, a huge ork that is not the leader would go against all Ork hierarchy.

Agreed in general, but some ork monstrosity created by some mad dok would be okay. It would be too stupid to become leader of anything, and it would not have grown that big due to being in charge, so no problem. I mean, orks in a dread are bigger than most big bosses too, and let us not get into the gargant vs big boss size comparison.


I see your point, but Orks are supposed to respect size and size alone, no matter how smart/ stupid they are, but they obviously know the difference between a naturally grown Ork and a piece of machinery they have build for their own purposes.


Ork rumours - First post updated 20th June @ 2014/04/25 15:28:28


Post by: Hybrid Son Of Oxayotl


 RobZie wrote:
I see your point, but Orks are supposed to respect size and size alone, no matter how smart/ stupid they are, but they obviously know the difference between a naturally grown Ork and a piece of machinery they have build for their own purposes.

So what about squiggoth. They can be much bigger than any warboss. We are talking squiggoth-level intelligence here. If not direct mind-control using a remote.


Ork rumours - First post updated 20th June @ 2014/04/25 15:39:57


Post by: easysauce


 Charles Rampant wrote:
An MC of our own would help to get in fights with enemy MCs though. I find it very difficult to fight anything in the MC class, because short of "buy more lootas" our options are pretty limited.


yeah... orks have no solution for MC's, even our best chars in CC with power fists will die... ghazzy might have a chance but thats it.

orks need acess to more varied AP CCW's and need some more instant death stuff for sure.


Ork rumours - First post updated 20th June @ 2014/04/25 15:43:50


Post by: RobZie


So what about squiggoth. They can be much bigger than any warboss. We are talking squiggoth-level intelligence here. If not direct mind-control using a remote.


Squigs arent Orks, They are seen as food or entertainment, and even if they get to the size and power of a Squiggoth they are still seen as beasts. You can twist it all you want for your own means, but in the current fluff the biggest ORK is the boss.

Edit: Maybe i misinterpreted that. do you mean a squig based monstrous creature? i would definitely be all for that.



Ork rumours - First post updated 20th June @ 2014/04/25 18:26:30


Post by: Perfect Organism


 easysauce wrote:
yeah... orks have no solution for MC's, even our best chars in CC with power fists will die... ghazzy might have a chance but thats it.

A biker warboss can do OK. Doesn't suffer ID from S 10, 5+ Invulnerable and can possibly get FNP too. Can kill quite a few monstrous characters in a challenge and will eventually beat down even riptides and wraithknights, at the cost of losing a whole bunch of his retinue.


Ork rumours - First post updated 20th June @ 2014/04/25 19:16:50


Post by: Vankraken


 easysauce wrote:
 Charles Rampant wrote:
An MC of our own would help to get in fights with enemy MCs though. I find it very difficult to fight anything in the MC class, because short of "buy more lootas" our options are pretty limited.


yeah... orks have no solution for MC's, even our best chars in CC with power fists will die... ghazzy might have a chance but thats it.

orks need acess to more varied AP CCW's and need some more instant death stuff for sure.


Ork Lootas with a twin linked beamy deffgun (lascannon) would be a step in the right direction to rounding out the ork arsenal. Making dreads MCs would be nice as well (kanz are the ork walker unit, dreads should be MCs going by the GW logic of MCs being better walkers)


Ork rumours - First post updated 20th June @ 2014/04/25 19:17:46


Post by: easysauce


 Perfect Organism wrote:
 easysauce wrote:
yeah... orks have no solution for MC's, even our best chars in CC with power fists will die... ghazzy might have a chance but thats it.

A biker warboss can do OK. Doesn't suffer ID from S 10, 5+ Invulnerable and can possibly get FNP too. Can kill quite a few monstrous characters in a challenge and will eventually beat down even riptides and wraithknights, at the cost of losing a whole bunch of his retinue.


nope, sorry the bike boss dies horribly, he only has 3 wounds for some stupid reason, and will be striking after the MC... he only has ws5 too.. the MC also generally has FNP without having to buy a whole unit + mad doc.

most MC's will strike first with 5+ attacks, hit on 3's wound on twos, and do 3 wounds pretty easily.


Automatically Appended Next Post:
Vankraken wrote:
 easysauce wrote:
 Charles Rampant wrote:
An MC of our own would help to get in fights with enemy MCs though. I find it very difficult to fight anything in the MC class, because short of "buy more lootas" our options are pretty limited.


yeah... orks have no solution for MC's, even our best chars in CC with power fists will die... ghazzy might have a chance but thats it.

orks need acess to more varied AP CCW's and need some more instant death stuff for sure.


Ork Lootas with a twin linked beamy deffgun (lascannon) would be a step in the right direction to rounding out the ork arsenal. Making dreads MCs would be nice as well (kanz are the ork walker unit, dreads should be MCs going by the GW logic of MCs being better walkers)


yeah, some kind of reliable hight str ap2 shooting would definetly help. That would fix a lot of the issues with anti armour too. ZZAP guns would be the perfect candidate for this, so hopefully the get a bit better then they are now.

One or two force weapons in the army, even if they arnt ap2, would do wonders for orks.

but considering how orks are supposed to be great at CC... it just seems weird how bad at it they are, outside of rank and file orks VS rank and file other basic troops.


Ork rumours - First post updated 20th June @ 2014/04/25 19:56:53


Post by: Clang


a Monstrous Creature ork? Seems unlikely fluff-wise - and something like a squiggoth seems too clan-specific. On the other hand, a big walker, e.g. a Mega-Dredd (or mini-Stompa if there is such a thing?), seems far more likely, IMHO.


Ork rumours - First post updated 20th June @ 2014/04/25 20:45:30


Post by: Formosa


Mc ork unlikely fluff wise.. Apart from the fluff stating directly that this can and indeed did happen, admittedly it was during hh but it did happen, so a mc warlord ork (step above warboss) would work and allowing it to join units like the primarchs from hh and your golden, this would make the warlord (and ghazzy) truelly terrors on the battlefield, as they should be


Ork rumours - First post updated 20th June @ 2014/04/25 21:02:26


Post by: easysauce


why are MC orks not fluffy?

IMO a warboss is supposed to be the ORIGINAL MC...

plus in the fluff they are supposed to have no upper limit to their size and strength.

thats exactly what the orks need is a MC or two, MC warbosses would be both fun, fluffy, and effective!

why would it be a bad thing that a gigantic ORGANIC creature is a MC? I literally cant think of anything about a MC ork that doesnt scream "cooooooool"


Ork rumours - First post updated 20th June @ 2014/04/25 21:10:43


Post by: Agent_Tremolo


I don't think these üvver-orks as described by the original rumor are going to be MCs. Large, multiwound shock troops a la Ogryns, perhaps, but certainly not large-base monstrous creatures.

As a sidenote, the "buzzsaw cannon" they're supposedly armed with sends me echoes of the blade-hurling rivebows used by the cactacae on China Mièville's Bas-Lag series.


Ork rumours - First post updated 20th June @ 2014/04/25 21:26:16


Post by: RobZie


 easysauce wrote:
why are MC orks not fluffy?

IMO a warboss is supposed to be the ORIGINAL MC...

plus in the fluff they are supposed to have no upper limit to their size and strength.

thats exactly what the orks need is a MC or two, MC warbosses would be both fun, fluffy, and effective!

why would it be a bad thing that a gigantic ORGANIC creature is a MC? I literally cant think of anything about a MC ork that doesnt scream "cooooooool"


Its not the fact that warbosses being MCs is unfluffy, like you say it very fluffy. However an Ork that is larger than a warboss and not an HQ choice OR the warboss/ warlord itself is very unfluffy.


Ork rumours - First post updated 20th June @ 2014/04/25 21:31:26


Post by: Agent_Tremolo


Oh, the Squiggoth may be happening at some point. Notice how the smaller, non-gargantuan one is conspicuously missing from the Forgeworld site...


Ork rumours - First post updated 20th June @ 2014/04/25 21:55:26


Post by: Kanluwen


 Agent_Tremolo wrote:
Oh, the Squiggoth may be happening at some point. Notice how the smaller, non-gargantuan one is conspicuously missing from the Forgeworld site...

You mean this Squiggoth?

Stuff vanishes every so often off the FW site if they are redoing the molds or getting ready to run down the stock levels.


Ork rumours - First post updated 20th June @ 2014/04/26 01:11:21


Post by: easysauce


 RobZie wrote:
 easysauce wrote:
why are MC orks not fluffy?

IMO a warboss is supposed to be the ORIGINAL MC...

plus in the fluff they are supposed to have no upper limit to their size and strength.

thats exactly what the orks need is a MC or two, MC warbosses would be both fun, fluffy, and effective!

why would it be a bad thing that a gigantic ORGANIC creature is a MC? I literally cant think of anything about a MC ork that doesnt scream "cooooooool"


Its not the fact that warbosses being MCs is unfluffy, like you say it very fluffy. However an Ork that is larger than a warboss and not an HQ choice OR the warboss/ warlord itself is very unfluffy.


thats why I think the warboss should be an MC... or at least have the option to upgrade.. if the warboss is the biggest ork in the bunch, why couldnt he be a MC? that just proves e's da boss!

if not the warboss, its going to be a giant squig or something... I wouldnt say no to one of the dreads being a MC in rules, or anything to make them non wastes.


Ork rumours - First post updated 20th June @ 2014/04/26 05:15:56


Post by: Brother SRM


Dreads are walkers. That's not changing. They look like walkers and share a name with other walkers, namely Dreadnoughts.

Warbosses as MCs doesn't work as a regular thing. Yeah, there's stories in the fluff about legendary Warbosses who are enormous, but they're rare. If there was a unit that was a "Megaboss" or something of the sort, which was an MC Warboss, that'd be neat. Standard Warbosses are fine as is though.


Ork rumours - First post updated 20th June @ 2014/04/26 06:03:48


Post by: Clang


Just maybe an orky equivalent of a Dreadknight, i.e. a giant dredd piloted by an ork boss? I'm still not seeing an _organic_ MC for orks...


Ork rumours - First post updated 20th June @ 2014/04/26 11:27:01


Post by: Unix


 Clang wrote:
Just maybe an orky equivalent of a Dreadknight, i.e. a giant dredd piloted by an ork boss? I'm still not seeing an _organic_ MC for orks...


As mentioned earlier squiggoths would fit the bill.


Ork rumours - First post updated 20th June @ 2014/04/26 12:31:15


Post by: Formosa


 Brother SRM wrote:
Dreads are walkers. That's not changing. They look like walkers and share a name with other walkers, namely Dreadnoughts.

Warbosses as MCs doesn't work as a regular thing. Yeah, there's stories in the fluff about legendary Warbosses who are enormous, but they're rare. If there was a unit that was a "Megaboss" or something of the sort, which was an MC Warboss, that'd be neat. Standard Warbosses are fine as is though.


Chapter masters are rare, possibly only 1k of them if every chapter actually has one, bet there are more warlord Orks than there are chapter masters


Ork rumours - First post updated 20th June @ 2014/04/26 21:59:16


Post by: maceria


 Brother SRM wrote:
Dreads are walkers. That's not changing. They look like walkers and share a name with other walkers, namely Dreadnoughts.

Warbosses as MCs doesn't work as a regular thing. Yeah, there's stories in the fluff about legendary Warbosses who are enormous, but they're rare. If there was a unit that was a "Megaboss" or something of the sort, which was an MC Warboss, that'd be neat. Standard Warbosses are fine as is though.


So... is there like a Yarick factory somewhere? Yeah, a MC IC HQ warboss would be rare, but since when does that matter?


Ork rumours - First post updated 20th June @ 2014/04/26 22:03:06


Post by: Kanluwen


maceria wrote:
 Brother SRM wrote:
Dreads are walkers. That's not changing. They look like walkers and share a name with other walkers, namely Dreadnoughts.

Warbosses as MCs doesn't work as a regular thing. Yeah, there's stories in the fluff about legendary Warbosses who are enormous, but they're rare. If there was a unit that was a "Megaboss" or something of the sort, which was an MC Warboss, that'd be neat. Standard Warbosses are fine as is though.


So... is there like a Yarrick factory somewhere? Yeah, a MC IC HQ warboss would be rare, but since when does that matter?

There is really only one Yarrick. Just because tons of people use him does not mean that there is more than one.


Ork rumours - First post updated 20th June @ 2014/04/26 22:04:31


Post by: whembly


 Brother SRM wrote:
Dreads are walkers. That's not changing. They look like walkers and share a name with other walkers, namely Dreadnoughts.

Warbosses as MCs doesn't work as a regular thing. Yeah, there's stories in the fluff about legendary Warbosses who are enormous, but they're rare. If there was a unit that was a "Megaboss" or something of the sort, which was an MC Warboss, that'd be neat. Standard Warbosses are fine as is though.

To fix the dread issues.... Simply make the dread AV 13 and the kans AV 12. Leave everything else the same.


Ork rumours - First post updated 20th June @ 2014/04/27 00:47:50


Post by: Sidstyler


I highly doubt GW is going to actually fix any of the issues with the Ork codex...like adding more answers for MC's, more reliable anti-tank, etc. They have fixed almost literally none of the issues with every single other army that got a 6th edition update so far, even the "OP" ones like Tau and Eldar, which have mainly ridden to the top on the back of one or two broken units and/or a couple of new over-the-top gimmicks/special rules. If anything Orks are going to be mostly copy/paste, with a couple of unnecessary or unwarranted nerfs, a couple characters getting models or removed from the codex entirely (bye Wazdakka), and a couple of new kits which have a 40/60 chance of being either completely broken or completely worthless. I wouldn't expect Orks to be viable again until at least a new edition, and maybe not even then.


Ork rumours - First post updated 20th June @ 2014/04/27 00:58:44


Post by: rothrich


I agree with Sidstyler here. They are not going to fix this or that. They will make some new models and lower the points cost of regular troops so that we will buy more of them. Orks are an assault army in a shooting edition. They will likely be very hard to play like the nids are. I just wish that there was some kind of info at all because I want new models!


Ork rumours - First post updated 20th June @ 2014/04/27 01:17:24


Post by: streamdragon


rothrich wrote:I agree with Sidstyler here. They are not going to fix this or that. They will make some new models and lower the points cost of regular troops so that we will buy more of them. Orks are an assault army in a shooting edition. They will likely be very hard to play like the nids are. I just wish that there was some kind of info at all because I want new models!

Forced to agree here. I find it funny you mentioned Nids because I was trying to figure out exactly what, if anything, was going to get cut from the Codex to pop back up in a dataslate. I'm wondering exactly how much of a success that model was with Tyranids to see if they reuse it for Orks.

Frankly, I'm not holding my breath for Orks. I play them, along with Sisters, Nids, SM and SW. The fact that SW are still the most exciting of those army options...


Ork rumours - First post updated 20th June @ 2014/04/27 11:25:58


Post by: Perfect Organism


 Sidstyler wrote:
I highly doubt GW is going to actually fix any of the issues with the Ork codex...like adding more answers for MC's, more reliable anti-tank, etc. They have fixed almost literally none of the issues with every single other army that got a 6th edition update so far, even the "OP" ones like Tau and Eldar, which have mainly ridden to the top on the back of one or two broken units and/or a couple of new over-the-top gimmicks/special rules. If anything Orks are going to be mostly copy/paste, with a couple of unnecessary or unwarranted nerfs, a couple characters getting models or removed from the codex entirely (bye Wazdakka), and a couple of new kits which have a 40/60 chance of being either completely broken or completely worthless. I wouldn't expect Orks to be viable again until at least a new edition, and maybe not even then.

Tau got some of their issues fixed. They have several solutions for defending against super-fast assault units now. Fusion blasters became a lot more usable with their extra range. Broadsides and hammerheads now have different roles. Almost every unit which was terrible was made a bit better (even Vespids are somewhat usable now).

Astra Militarum got a few of their issues addressed. Tanks are better value, techpriests have some purpose, bullgryns allow more aggressive tactics, sniper rifles are actually worth taking, priests went from pointless to good, vendettas are no longer OP and vehicle upgrades are worth considering. Lots of stuff didn't get fixed, but some of it did.

I would be too pessimistic about orks. They are still nearly viable now. If we get lucky and a new unit manages to plug our major weaknesses and they don't nerf key elements, we should be OK for a while longer.


Ork rumours - First post updated 20th June @ 2014/04/27 13:59:52


Post by: RobZie


 Sidstyler wrote:
I highly doubt GW is going to actually fix any of the issues with the Ork codex...like adding more answers for MC's, more reliable anti-tank, etc. They have fixed almost literally none of the issues with every single other army that got a 6th edition update so far, even the "OP" ones like Tau and Eldar, which have mainly ridden to the top on the back of one or two broken units and/or a couple of new over-the-top gimmicks/special rules. If anything Orks are going to be mostly copy/paste, with a couple of unnecessary or unwarranted nerfs, a couple characters getting models or removed from the codex entirely (bye Wazdakka), and a couple of new kits which have a 40/60 chance of being either completely broken or completely worthless. I wouldn't expect Orks to be viable again until at least a new edition, and maybe not even then.


Orks are completely viable as they are, not the strongest book by any means but to say they arent viable or wont be for a long time is just silly. And if they do get a copy paste codex with an OP unit or two it could end up being a really strong codex. And like someone else said above, the new books have had more tweaks to their weaknesses than you are making out.

I don't normally put too much hope into new releases but i have a strong feeling that this book is going to be something different, definitely not time to start despairing just yet anyway.


Ork rumours - First post updated 20th June @ 2014/04/27 16:09:09


Post by: Frothmog


 Clang wrote:
Just maybe an orky equivalent of a Dreadknight, i.e. a giant dredd piloted by an ork boss? I'm still not seeing an _organic_ MC for orks...


That would be nice, then I would have a real reason to have built this thing. Just wish it would get jump packs just like stormboyz! 12 +1d6 movement on a big monstrous creature would be nasty





Ork rumours - First post updated 20th June @ 2014/04/27 16:45:49


Post by: easysauce


 Brother SRM wrote:
Dreads are walkers. That's not changing. They look like walkers and share a name with other walkers, namely Dreadnoughts.

Warbosses as MCs doesn't work as a regular thing. Yeah, there's stories in the fluff about legendary Warbosses who are enormous, but they're rare. If there was a unit that was a "Megaboss" or something of the sort, which was an MC Warboss, that'd be neat. Standard Warbosses are fine as is though.


not sure why it wouldnt work with MC warbosses, makes fluff sense, sure its rarer to see a MC sized WB then a normal sized one, but it would be far more common to see MC warbosses then half the stuff we see feilded (plasma spam, chapter masters, relics, special chars, pre fall tech, the entire GK codex, and so on)

in terms of "rarity" there are likely billions or trillions of orks per space marine, millions - billions of warbosses to chaptermasters, millions or at least many hundreds of thousands of mega warbosses to guys like draigo, mephiston and so on.

I mean orks are supposed to be combat masters, they were the only thing to threaten the emperors life besides horus in the fluff, but rules wize they are a joke.


what with them being horrible in combat with horrible initiative, a meagre 3 wounds, poor choices for armour, poor choice for ++ saves, then Im not sure what codex you have, but my WB's stats are pretty crappy in comparison to other things of similar pts cost...

take for example, a 50 point preist with a force axe or maul will kill a warboss with every upgrade available almost every single time simply because he goes first, has a solution for AP, and has force. AT best the WB can elect not to use the PK, strike at the same time, and both might die.




Automatically Appended Next Post:
 Frothmog wrote:
 Clang wrote:
Just maybe an orky equivalent of a Dreadknight, i.e. a giant dredd piloted by an ork boss? I'm still not seeing an _organic_ MC for orks...


That would be nice, then I would have a real reason to have built this thing. Just wish it would get jump packs just like stormboyz! 12 +1d6 movement on a big monstrous creature would be nasty






awesome model! heck even if dreads were av13 or had something to give then a shot in hell of getting across the table.

I


Ork rumours - First post updated 20th June @ 2014/04/28 00:33:54


Post by: Commander_Farsight


So a guy at my FLGS was packing up his Eldar after we had a close game against my Torks and was like, "So the main rumor for 40k is that Orks are next month, and that the Stompa is going to be like an IK." I was kinda shocked so I forgot to ask for his source. So I haven't been able to find anything that shows that either of them are remotely possible. I mean to pinpoint next month is pretty specific. Had anyone else found something that I haven't? What do you think too?




Ork rumours - First post updated 20th June @ 2014/04/28 00:35:41


Post by: rothrich


I would highly doubt that dreads are going to be any more usefull in the new codex as they are in the current codex... Dreads are just bad in any army that they are in, sm, ba, da, wolves, orks... In all honesty I really think that any ork player that wants a "competitve" army from the orks should look elsewhere. What I think we will get will be a really fun and crazy book that will be a whole bunch of fun to play and will either win epic style of lose epic style. Just like the orks should.


Automatically Appended Next Post:
 Commander_Farsight wrote:
So a guy at my FLGS was packing up his Eldar after we had a close game against my Torks and was like, "So the main rumor for 40k is that Orks are next month, and that the Stompa is going to be like an IK." I was kinda shocked so I forgot to ask for his source. So I haven't been able to find anything that shows that either of them are remotely possible. I mean to pinpoint next month is pretty specific. Had anyone else found something that I haven't? What do you think too?




Right now it seems to be a toss up between orks next month (more likely) and 7th edition next month (less likely). I have heard nothing about the stompa being like an imperial knight and it seems verry highly unlikely that it will be. I mean it is in the sense that they are both superheavy walkers but I would guess that the similarities will end there...


Ork rumours - First post updated 20th June @ 2014/04/28 01:07:42


Post by: Perfect Organism


 Commander_Farsight wrote:
So a guy at my FLGS was packing up his Eldar after we had a close game against my Torks and was like, "So the main rumor for 40k is that Orks are next month, and that the Stompa is going to be like an IK." I was kinda shocked so I forgot to ask for his source. So I haven't been able to find anything that shows that either of them are remotely possible. I mean to pinpoint next month is pretty specific. Had anyone else found something that I haven't? What do you think too?


If by 'next month' he meant May, that seems unlikely, because we already know that most of May is going to be Wood Elves. June seems likely for orks, but far from certain.

The Stompa is already very like an Imperial Knight in that it is a super-heavy walker with fairly good anti-tank guns, an amazing close combat weapon and a few weak anti-infantry guns. There's no reason to expect it's rules to change or for them to even be included in the new codex.


Ork rumours - First post updated 20th June @ 2014/04/28 03:04:02


Post by: Deunstephe


 Perfect Organism wrote:

The Stompa is already very like an Imperial Knight in that it is a super-heavy walker with fairly good anti-tank guns, an amazing close combat weapon and a few weak anti-infantry guns. There's no reason to expect it's rules to change or for them to even be included in the new codex.


The only problem is the model is way too big.


Ork rumours - First post updated 20th June @ 2014/04/28 03:31:04


Post by: Ascalam


 Deunstephe wrote:
 Perfect Organism wrote:

The Stompa is already very like an Imperial Knight in that it is a super-heavy walker with fairly good anti-tank guns, an amazing close combat weapon and a few weak anti-infantry guns. There's no reason to expect it's rules to change or for them to even be included in the new codex.


The only problem is the model is way too big.


I prefer to think of it as that every other superheavy is way too small


Ork rumours - First post updated 20th June @ 2014/04/28 03:34:49


Post by: Deunstephe


 Ascalam wrote:
 Deunstephe wrote:
 Perfect Organism wrote:

The Stompa is already very like an Imperial Knight in that it is a super-heavy walker with fairly good anti-tank guns, an amazing close combat weapon and a few weak anti-infantry guns. There's no reason to expect it's rules to change or for them to even be included in the new codex.


The only problem is the model is way too big.


I prefer to think of it as that every other superheavy is way too small

We have a winner!


Ork rumours - First post updated 20th June @ 2014/04/28 15:54:57


Post by: rothrich


http://www.dakkadakka.com/dakkaforum/posts/list/592379.page

well folks looks like we get 7th next month and not orks...


Ork rumours - First post updated 20th June @ 2014/04/28 16:09:04


Post by: Manchu


Looks like 7E will pave the way for Orks, however.


Ork rumours - First post updated 20th June @ 2014/04/28 17:42:25


Post by: Perfect Organism


Not sure how I feel about that. The first couple of books in each new edition tend to be bland, underpowered and not really use the new rules well.

On the other hand, it seems that 7th edition may be a smaller change than previous new editions, so maybe that pattern won't hold up.


Ork rumours - First post updated 20th June @ 2014/04/28 21:54:50


Post by: Deunstephe


Hopefully 7th will be released alongside Orks. It would make sense, seeing as 7th has been said to be only a minor change. If Orks get their rules changed, it'll be good to have them updated in the rulebook and not have 4th ed. rules still there.


Ork rumours - First post updated 20th June @ 2014/04/28 22:03:13


Post by: Squidbot


There's an intermediate sized Stompa coming. Along the same scale as the IK.


Ork rumours - First post updated 20th June @ 2014/04/28 22:04:27


Post by: RobZie


 Squidbot wrote:
There's an intermediate sized Stompa coming. Along the same scale as the IK.


Source?


Ork rumours - First post updated 20th June @ 2014/04/28 22:16:02


Post by: Squidbot


Can't say, and you have no reason to trust me, I know


Ork rumours - First post updated 20th June @ 2014/04/28 22:17:14


Post by: OrlandotheTechnicoloured


I'd think it more likely they just de-restrict the existing one,

it being plastic (rather than FW resin) after all


Ork rumours - First post updated 20th June @ 2014/04/28 22:23:29


Post by: Kosake


On one hand, orks skipping two full editions is something I won't forgive GW in a hurry. On the other hand, if we get the new dex, might as well be for the next edition. The only thing more insulting than skipping two editions would be to get a new dex, that instantly becomes obsolete when 7th changes something radical.


Ork rumours - First post updated 20th June @ 2014/04/28 22:53:14


Post by: Brother SRM


 Kosake wrote:
On one hand, orks skipping two full editions is something I won't forgive GW in a hurry. On the other hand, if we get the new dex, might as well be for the next edition. The only thing more insulting than skipping two editions would be to get a new dex, that instantly becomes obsolete when 7th changes something radical.

You know that codices written shortly before an edition change are typically written with that coming edition in mind, right? They don't do one thing at a time.


Ork rumours - First post updated 20th June @ 2014/04/28 23:10:10


Post by: Commander_Farsight


 Squidbot wrote:
Can't say, and you have no reason to trust me, I know


Can you at least confirm that you aren't bullshating all of us? Like where is this generally from? Word of mouth, online, etc.


Ork rumours - First post updated 20th June @ 2014/04/28 23:49:53


Post by: pretre


 Squidbot wrote:
Can't say, and you have no reason to trust me, I know
I'll add you to the tracker tomorrow.


Automatically Appended Next Post:
 Commander_Farsight wrote:
 Squidbot wrote:
Can't say, and you have no reason to trust me, I know


Can you at least confirm that you aren't bullshating all of us? Like where is this generally from? Word of mouth, online, etc.

Doesn't matter either way. For our purposes, he's the source.


Ork rumours - First post updated 20th June @ 2014/04/28 23:53:21


Post by: Commander_Farsight


 pretre wrote:
 Squidbot wrote:
Can't say, and you have no reason to trust me, I know
I'll add you to the tracker tomorrow.


Automatically Appended Next Post:
 Commander_Farsight wrote:
 Squidbot wrote:
Can't say, and you have no reason to trust me, I know


Can you at least confirm that you aren't bullshating all of us? Like where is this generally from? Word of mouth, online, etc.

Doesn't matter either way. For our purposes, he's the source.


Hahaha please do! Ok, thats true. Looks like that isn't a very reliable source then though to my dismay


Ork rumours - First post updated 20th June @ 2014/04/29 00:33:12


Post by: RobZie


 Squidbot wrote:
Can't say, and you have no reason to trust me, I know


That's all the confirmation i need to take this as gospel.


Ork rumours - First post updated 20th June @ 2014/04/29 01:22:25


Post by: MajorWesJanson


 Squidbot wrote:
There's an intermediate sized Stompa coming. Along the same scale as the IK.


That would be like the old school stompa, while the current plastic merged the stompa name with the supastompa/mekboy stompa and made it a scout titan equivalent.

I am not disbelieving the rumor, but it doesn't seem to make a lot of sense. Orks already have a plastic superheavy (that costs less than the Imperial knight, so why pay the same or more for a smaller kit?) Orks also have quite a few ork walker models- killa kan squadrons and deff dreds at the low end, stompa at the high end, and the mega dred/meka dred from FW for the medium weight. Why add another walker when there are a bunch of them, and the squiggoth would be a viable substitute for a large centerpiece model that has long existed in the fluff?

Orks are honestly in a similar boat to where SM were before their sixth ed dex, kitwise. Orks have a big tank (battlewagon) a flier with options, and a large part of their range in plastic. Marines got a new heavy infantry unit, an AA tank, and 3 kits converted from finecast to plastic/updated. Orks also could use a similar treatment- meganobz would make a good heavy infantry kit (probably priced somewhere between nid warriors and centurions for a 3 pack), a vehicle kit (buggy/trakk needs updated), and old units updated with plastic models- tank bustas, kommandoes, flash gits, deff koptas. And there are some options for clampacks- wyrdboyz, mad dok, maybe a big mek.


Ork rumours - First post updated 20th June @ 2014/04/29 01:23:24


Post by: Squidbot


We'll see when the doors open.


Ork rumours - First post updated 20th June @ 2014/04/29 01:26:17


Post by: Deunstephe


All this talk is getting me excited - despite May having many family birthdays (including my own), I want it to fly by now for these updates to come.

 Squidbot wrote:
We'll see when the doors open.


What a way to rile people up!


Ork rumours - First post updated 20th June @ 2014/04/29 01:41:32


Post by: Anpu-adom


Orks being July has been the rumor on Natfka for a couple of months now..
My hope (perhaps beyond hope), that they take the negatives out of Ork randomness. If they do that... update some of the metal models.


Ork rumours - First post updated 20th June @ 2014/04/29 02:53:19


Post by: HairySticks


Id also throw in a wager that if this 7th edition box contains meganobs, there will be no multipart plastic meganobs this round.


Ork rumours - First post updated 20th June @ 2014/04/29 06:03:14


Post by: Clang


HairySticks wrote:
Id also throw in a wager that if this 7th edition box contains meganobs, there will be no multipart plastic meganobs this round.


That would be consistent with previous GW logic (koptas etc) - so a 'proper' meganobz kit would at least be delayed by a year or so (as with the Helbrute). Which is odd in some ways, given the intro box set is usually far better value for money (and thus less profitable for GW?) than standard kits.

Not personally worried though - even simplified meganobs should be very easy to super-detail.


Ork rumours - First post updated 20th June @ 2014/04/29 07:08:36


Post by: Jidmah


 Brother SRM wrote:
 Kosake wrote:
On one hand, orks skipping two full editions is something I won't forgive GW in a hurry. On the other hand, if we get the new dex, might as well be for the next edition. The only thing more insulting than skipping two editions would be to get a new dex, that instantly becomes obsolete when 7th changes something radical.

You know that codices written shortly before an edition change are typically written with that coming edition in mind, right? They don't do one thing at a time.


Yeah, that totally went well for Dark Eldar.


Ork rumours - First post updated 20th June @ 2014/04/29 08:28:42


Post by: Kosake


 Brother SRM wrote:
 Kosake wrote:
On one hand, orks skipping two full editions is something I won't forgive GW in a hurry. On the other hand, if we get the new dex, might as well be for the next edition. The only thing more insulting than skipping two editions would be to get a new dex, that instantly becomes obsolete when 7th changes something radical.

You know that codices written shortly before an edition change are typically written with that coming edition in mind, right? They don't do one thing at a time.

I know. I allso know, that last-minute changes are a thing. It may be all fine and dandy, it may also ruin everything. We'll see.

I don't really buy that "intermediate stompa" thing. We have killa canz, Dreads, Mega/Meka-Dreads, Stompas and potentially gargants. So every size is allready covered. By addind something smaller than a stompa, they basically try to compete with FW Megadreads, which are way too beautiful for GW to actually compete against.


Ork rumours - First post updated 20th June @ 2014/04/29 13:37:25


Post by: Dez


Don't forget, the Ork book came out at the tail end of 4th edition and is Still viable. The book before that was well over 10 years old, so in my old Cybork eyes this is a pretty speedy update


Ork rumours - First post updated 20th June @ 2014/04/30 12:44:54


Post by: Jidmah


Well, one could argue about viable, but even then, it isn't the book's fault. We really couldn't wish for more than simply having the new codex just as well written as the last one was.


Ork rumours - First post updated 20th June @ 2014/05/01 10:00:08


Post by: loki old fart


 Jidmah wrote:
Well, one could argue about viable, but even then, it isn't the book's fault. We really couldn't wish for more than simply having the new codex just as well written as the last one was.

It seems to have aged well


Ork rumours - First post updated 20th June @ 2014/05/01 10:45:36


Post by: xttz


 Anpu-adom wrote:
My hope (perhaps beyond hope), that they take the negatives out of Ork randomness.

Heh.

Daemons got a table to see if they randomly take damage, Tyranids got a random table that makes them eat each other. I wouldn't expect anything less than a table to determine how many Orks remember to show up in the right place for a battle.


Ork rumours - First post updated 20th June @ 2014/05/01 11:17:44


Post by: loki old fart


 xttz wrote:
 Anpu-adom wrote:
My hope (perhaps beyond hope), that they take the negatives out of Ork randomness.

Heh.

Daemons got a table to see if they randomly take damage, Tyranids got a random table that makes them eat each other. I wouldn't expect anything less than a table to determine how many Orks remember to show up in the right place for a battle.


I hate all this random crap.


Ork rumours - First post updated 20th June @ 2014/05/01 11:43:49


Post by: Tennants Lager


Ork 'Megabosses' - this would work fine fluff-wise, no question about it. The biggest difficulty it faces is in practical terms tho. If all Nobz models were on 40mm bases like MANz or the existing HQ guys it would be fine, but with those on standard bases having an MC boss could look too much of a difference for normal armies. So doubt this will happen unless FW gets in on it - seems more likely to me for them to knock one out than GW. That said, if it was to happen, it could perhaps work as an alt for a new Ghazzy much like how this new Wood Elf Treeman character has been done.

As for the 'intermediate stompa' - this would make sense again fluff wise, as in that the current Stompa is really more like a Supa Stompa in terms of size so they could change the box to that and bingo, you've got space for a new kit (albeit in the same territory as the FW Mega Dread). Taking the rumour that it will happen with a hefty pinch of salt though.


Ork rumours - First post updated 20th June @ 2014/05/02 09:33:44


Post by: Jidmah


They could just bump deff dread armor to AV13 for the same effect. It's not like it's lacking killing power, it just falls apart while stomping towards the enemy in slow motion.


Ork rumours - First post updated 20th June @ 2014/05/02 19:33:00


Post by: Kroothawk


 RobZie wrote:
 Squidbot wrote:
Can't say, and you have no reason to trust me, I know

That's all the confirmation i need to take this as gospel.

Actually, that's one of the best ways to sound like a true source. that's what I answer when I share a rumour, noone has shared before.


Ork rumours - First post updated 20th June @ 2014/05/03 01:38:08


Post by: BigShtomp


Powerguy wrote:
 BunkerBob wrote:
I believe he means they come with choppas and a slugga but can be upgraded to shootas.

The way its written it sounds like they come with standard close combat weapons and sluggas, then you can pay points to give them choppas (upgrade to CCW) or Shootas.

What will most likely happen with this is when you take the boyz you will have to select one of the two choices much like the deff dread "Must" take the two extra weapons. You dont have a choicr of not taking them. You have to choose one option.


Automatically Appended Next Post:
This is my take on it all. The orks will always have their elements of random. It is what makes them one of the more fun races to play as and play against. I feel the whole waagh points are leaning a bit too close to warmachine & hoards for my liking, but each unit getting its own waaagh move expands the danger of the ork army in general. I do believe the stormboyz being able to assault flyers BECAUSE the game itself focuses on flyers more now than ever before. Orks cannot aim at all so giving them something to combat air makes sense. I can also believe that the +6 fnp will happen to. Orks are meant to take pain, and a fnp save is not able to save from x2 S of a units toughness. So you will still lose a lot of troops regardless. But that is a bonus for orks. Where most other armys cannot take a lose of 7 people in one turn. That is a low number for orks. I cant say I can agree with the new grotz unit or not. I personally never even use grechens myself. Personally I hope that the new big unit orks get is a Mega Dread. Those things seem to fit perfectly into what gw is doing with the larger models being added to the armies.

This is all just my personal take on the rumors I have heard and read through. Im an ork fanatic personally. I have models from the 1st edition of 40k. Back when they were called space orks. Most people see them as the gemic race of 40k and undervalue what damages they can cause simply because of the hilarity built into them. But when you imbrace that and use it. It makes orks completely unpredictable in almost all aspects. And therefore more dangerous than many races. Simply because no player has control over them.


Ork rumours - First post updated 20th June @ 2014/05/03 02:08:08


Post by: ntdars


 Jidmah wrote:
 Brother SRM wrote:
 Kosake wrote:
On one hand, orks skipping two full editions is something I won't forgive GW in a hurry. On the other hand, if we get the new dex, might as well be for the next edition. The only thing more insulting than skipping two editions would be to get a new dex, that instantly becomes obsolete when 7th changes something radical.

You know that codices written shortly before an edition change are typically written with that coming edition in mind, right? They don't do one thing at a time.


Yeah, that totally went well for Dark Eldar.


The Dark Eldar codex is actually really great, and had numerous strategies available to it. I don't see your point.


Ork rumours - First post updated 20th June @ 2014/05/03 02:13:14


Post by: A Town Called Malus


 ntdars wrote:
 Jidmah wrote:
 Brother SRM wrote:
 Kosake wrote:
On one hand, orks skipping two full editions is something I won't forgive GW in a hurry. On the other hand, if we get the new dex, might as well be for the next edition. The only thing more insulting than skipping two editions would be to get a new dex, that instantly becomes obsolete when 7th changes something radical.

You know that codices written shortly before an edition change are typically written with that coming edition in mind, right? They don't do one thing at a time.


Yeah, that totally went well for Dark Eldar.


The Dark Eldar codex is actually really great, and had numerous strategies available to it. I don't see your point.


The Dark Eldar codex was great. Now about half of that codex is almost useless.


Ork rumours - First post updated 20th June @ 2014/05/03 05:48:14


Post by: Altruizine


Somewhat off-topic question, but this seems like a good thread to ask it in:

Are there any decent Ork-dedicated forums on the internet?

I enjoy the big sites like Dakka and Warseer, but I also like poking around on the smaller, dedicated boards, and have had good experiences at Asrai.org, The Underempire, Vampire-counts.net, and The Tyranid Hive at the various points in time when I played those armies.

I just started Orks, so I'm curious about the equivalent (ie. an active, populated Ork board).


Ork rumours - First post updated 20th June @ 2014/05/03 06:13:22


Post by: Sidstyler


 A Town Called Malus wrote:
 ntdars wrote:
 Jidmah wrote:
 Brother SRM wrote:
 Kosake wrote:
On one hand, orks skipping two full editions is something I won't forgive GW in a hurry. On the other hand, if we get the new dex, might as well be for the next edition. The only thing more insulting than skipping two editions would be to get a new dex, that instantly becomes obsolete when 7th changes something radical.

You know that codices written shortly before an edition change are typically written with that coming edition in mind, right? They don't do one thing at a time.


Yeah, that totally went well for Dark Eldar.


The Dark Eldar codex is actually really great, and had numerous strategies available to it. I don't see your point.


The Dark Eldar codex was great. Now about half of that codex is almost useless.


More than half. With the state of 40k being what it is now you can count the number of useful Dark Eldar units on one hand: Baron, warriors with venoms (not because they're particularly good but because they're cheap and you need troops), and the beast units. All allied to Eldar primary, obviously. Honestly if it weren't for the Baron you wouldn't really want to use the DE codex at all, you could probably build a stronger army with just Eldar.


Ork rumours - First post updated 20th June @ 2014/05/03 07:07:50


Post by: Ascalam


Strong yes, but not as pretty

I may get beaten down playing my DE, but by the gods I'll look good doing it...

Suicidal Haywyches in venoms also work reasonably well, but it irks me to use them as tank hunters when they should be shivving infantry...


Ork rumours - First post updated 20th June @ 2014/05/03 13:43:27


Post by: Squidbot


 Altruizine wrote:
Somewhat off-topic question, but this seems like a good thread to ask it in:

Are there any decent Ork-dedicated forums on the internet?

I enjoy the big sites like Dakka and Warseer, but I also like poking around on the smaller, dedicated boards, and have had good experiences at Asrai.org, The Underempire, Vampire-counts.net, and The Tyranid Hive at the various points in time when I played those armies.

I just started Orks, so I'm curious about the equivalent (ie. an active, populated Ork board).


http://the-waaagh.com/
I never use it myself, and I've been rabid Ork fan since they were Space Orks.

As for the intermediate stompa, I sort of regret even mentioning it. But it's said and I stand by it.


Ork rumours - First post updated 20th June @ 2014/05/03 13:48:55


Post by: Deunstephe


 Altruizine wrote:
Somewhat off-topic question, but this seems like a good thread to ask it in:

Are there any decent Ork-dedicated forums on the internet?

I enjoy the big sites like Dakka and Warseer, but I also like poking around on the smaller, dedicated boards, and have had good experiences at Asrai.org, The Underempire, Vampire-counts.net, and The Tyranid Hive at the various points in time when I played those armies.

I just started Orks, so I'm curious about the equivalent (ie. an active, populated Ork board).

There used to be The-Waaagh but now it's down. Keep an eye on it though, it might come back!


Ork rumours - First post updated 20th June @ 2014/05/03 15:27:22


Post by: Dez


It's been down for quite some time, I've been thinking of starting something during it's absence that's Ork Community related. Perhaps a Pinterest account or something similar, so people in the community can share.


Ork rumours - First post updated 20th June @ 2014/05/03 17:30:11


Post by: Billagio


So are the rumors of a June codex still likely given the recent murmurs of a new rulebook at the end of may?


Ork rumours - First post updated 20th June @ 2014/05/03 17:33:35


Post by: Avian


Well, how many weeks do you need to release one rulebook?
Not five, certainly.



Ork rumours - First post updated 20th June @ 2014/05/03 21:51:30


Post by: rothrich


With any luck orks will be out the week after the ruleb ook. don't look for much info though as the rule book will get all the attention. Also rumors are pretty much all crap at this point less than a week out...


Ork rumours - First post updated 20th June @ 2014/05/04 18:52:53


Post by: l0k1


http://www.belloflostsouls.net/2014/05/40k-rumors-orks-latest.html?m=1

Saw this posted by Larry Vela on BOLS today, add salt as desired.

It's been nonstop 7th Edition talk for a week, but let's take a break to look at the latest Ork Chatter:



Orks are hot on the heels of 7th, (so June), and we have yet another source talking about kits that are jiving with stuff we've heard of late:

Look for the following:

- A new Ork Boys box triple-combo kit covering: Tank-Bustas, Kommandos, Flashgitz
- Buggie Combo kit (making the existing buggy and a new unknown kit)
- Mega-nobz Combo kit (making the existing Mega-nobz and a new unknown kit)
- Kopta Combo kit (making the existing Kopta and a new unknown kit)

-Stompa is said to included in the codex as a Lord of War


This latest set of rumors lines up pretty well with this set of rumors from past month:

Orks - 5 Kits
1) Plastic Warboss: Multi-part plastic kit which make a warboss in mega armor with new weapon options.
2) Deffkoptas: Plastic box. Dual build kit with a new Grot skimmer.
3) Tankbustas/Flashgitz/Ardboys: Multi-part plastic kit which makes any of the three units.
4) Buggy/Halftrakk Plastic kit with a new Supa-rokkit Launcha option.
5) Mek/Mad-doc/Mega-armor unit (NEW): Plastic dual unit kit - First unit is similar to oversized Cyb-orks. Shoots new saw-cannon. Second unit option makes mega armor Orks


Ork rumours - First post updated 20th June @ 2014/05/04 19:15:42


Post by: RobZie


 l0k1 wrote:
http://www.belloflostsouls.net/2014/05/40k-rumors-orks-latest.html?m=1

Saw this posted by Larry Vela on BOLS today, add salt as desired.

It's been nonstop 7th Edition talk for a week, but let's take a break to look at the latest Ork Chatter:



Orks are hot on the heels of 7th, (so June), and we have yet another source talking about kits that are jiving with stuff we've heard of late:

Look for the following:

- A new Ork Boys box triple-combo kit covering: Tank-Bustas, Kommandos, Flashgitz
- Buggie Combo kit (making the existing buggy and a new unknown kit)
- Mega-nobz Combo kit (making the existing Mega-nobz and a new unknown kit)
- Kopta Combo kit (making the existing Kopta and a new unknown kit)

-Stompa is said to included in the codex as a Lord of War


This latest set of rumors lines up pretty well with this set of rumors from past month:

Orks - 5 Kits
1) Plastic Warboss: Multi-part plastic kit which make a warboss in mega armor with new weapon options.
2) Deffkoptas: Plastic box. Dual build kit with a new Grot skimmer.
3) Tankbustas/Flashgitz/Ardboys: Multi-part plastic kit which makes any of the three units.
4) Buggy/Halftrakk Plastic kit with a new Supa-rokkit Launcha option.
5) Mek/Mad-doc/Mega-armor unit (NEW): Plastic dual unit kit - First unit is similar to oversized Cyb-orks. Shoots new saw-cannon. Second unit option makes mega armor Orks


Thanks for sharing, really exciting stuff here if it comes into fruition.


Ork rumours - First post updated 20th June @ 2014/05/04 20:15:57


Post by: Avian


WHY are people still reading anything Larry Vela posts? I bet I could get more useful rumours from my senile old grandmother.


Ork rumours - First post updated 20th June @ 2014/05/04 20:40:12


Post by: Kosake


Hm... nothing unexpected though, to be honest.

Talk is about obvious kits that needed a redo like 7 years ago...


Ork rumours - First post updated 20th June @ 2014/05/05 07:16:58


Post by: Clang


I'm not believing the 'dual build meganobz plus something else' kit - surely most of the bits would be the meganob armour, and what else can a dual build kit use them for? Seems unlikely the nobz would let anyone else wear their cool armour. Sure, a few alternate bits would easily allow for mek meganobz and warboss meganobz etc, but still seems an odd dual build.

Just maybe meganobz will split into close combat specialists and shooty specialists, along the lines of the new ogryns, and the kit lets you build either?

The other thing to keep in mind re our Exciting New Kit list is what happened with IG - some long-standing units simply vanished, and I wouldn't be surprise to see the same for orks. E.g. buggies/trakks might disappear? (Possibly replaced by some new vehicle, or trukk variant?)


Ork rumours - First post updated 20th June @ 2014/05/05 07:35:35


Post by: Kosake


Actually, GW might make quite the multi-purpose kit here.

- Meganobs
- Warboss in MA
- BigMek in MA
- some new unannounced Meka-Nobs or your proposed division in CC or ranged MANZ


Ork rumours - First post updated 20th June @ 2014/05/05 07:43:59


Post by: Avian


With Meganobz, it wouldn't have to be more complicated than having shooty and close combat options for both arms, or simply having a greater choice of weaponry. It's not necessary to double the kit with anything.


Heck, you could have double PK Meganobz with jump packs as a Fast Attack choice.


Ork rumours - First post updated 20th June @ 2014/05/05 10:00:04


Post by: Jidmah


Slow and Purposeful jump infantry would be something new

I kind of agree with Clang though. It will be hard to add Mega-Armour to a kit if the other half isn't also wearing Mega-Armour, since that would be like an entire sprue of armor plates wasted. Since it's probably easier to just make complete Mega-Armoured bodies, my guess is them either getting a box for themselves or nothing.


Ork rumours - First post updated 20th June @ 2014/05/05 10:09:15


Post by: stormboy


Or it could end up like obliteraters... With nothing at all. Instead focusing on solely on new additions to the book or filling obvious holes.



Ork rumours - First post updated 20th June @ 2014/05/05 10:54:27


Post by: Morathi's Darkest Sin


I want buggies badly, yet I think my mind might melt at having to pay £30 for a 35pt model.


Ork rumours - First post updated 20th June @ 2014/05/05 13:03:11


Post by: Kosake


I think buggies are fairly easy to scratchbuild, provided you have some wheels at your disposal. Also, whats the advantage of buggies, compared to say, deffcoptas?


Ork rumours - First post updated 20th June @ 2014/05/05 13:17:37


Post by: Goresaw


Thats for a new book to decide.

And since we're going to be the first book of a new edition... we're screwed. Welcome to chaos town, sans helldrake.


Ork rumours - First post updated 20th June @ 2014/05/05 13:42:36


Post by: Dez


Goresaw wrote:
Thats for a new book to decide.

And since we're going to be the first book of a new edition... we're screwed. Welcome to chaos town, sans helldrake.


I think i may have said this before in this thread, but the current Ork book was the last book of 4th edition. The current book is viable to this day. They've been pretty much using the old books with some tweaks, soI don't understand all the doom and gloom.


Ork rumours - First post updated 20th June @ 2014/05/05 13:51:06


Post by: Anpu-adom


Avian wrote:


Heck, you could have double PK Meganobz with jump packs as a Fast Attack choice.


This thought makes me giggle with maniacal laughter.


Ork rumours - First post updated 20th June @ 2014/05/05 13:56:26


Post by: Kosake


Hey, I've been demanding a superheavy jump tank to go with them ^_°


Ork rumours - First post updated 20th June @ 2014/05/05 15:01:52


Post by: matphat


 Kosake wrote:
I think buggies are fairly easy to scratchbuild, provided you have some wheels at your disposal. Also, whats the advantage of buggies, compared to say, deffcoptas?


Could not agree more. Buggies are probably the most simplistic scratch build I have done.

But I'd still like a kit.
=)


Ork rumours - First post updated 20th June @ 2014/05/05 15:05:18


Post by: Sidstyler


 Dez wrote:
Goresaw wrote:
Thats for a new book to decide.

And since we're going to be the first book of a new edition... we're screwed. Welcome to chaos town, sans helldrake.


I think i may have said this before in this thread, but the current Ork book was the last book of 4th edition. The current book is viable to this day. They've been pretty much using the old books with some tweaks, soI don't understand all the doom and gloom.


Because it could be Tyranid-style with nothing but bad tweaks.


Ork rumours - First post updated 20th June @ 2014/05/05 15:08:04


Post by: matphat


Goresaw wrote:
Thats for a new book to decide.

And since we're going to be the first book of a new edition... we're screwed. Welcome to chaos town, sans helldrake.


I'm really surprised, and yet, not surprised at all that so many people are still convinced that this is a new edition instead of a repackaging of the current 6th Ed. rules, errata, and FAQs.


Ork rumours - First post updated 20th June @ 2014/05/05 15:18:09


Post by: Sidstyler


Do you know something we don't? It could literally go either way at this point.


Ork rumours - First post updated 20th June @ 2014/05/05 15:25:27


Post by: doktor_g


I guarantee our Waagh rules will change, maybe just revert to move, run, charge. At the very least that will happen. I think (because I'm a cynic) Tankbustas and Flashgitz will get a buff. Lootas possibly a nerf or point cost change. May get to add bosspoles. Not a rumor, just a observation. Grot units? Who knows. Megas to plastic... let's hope so. Buying an actual full unit would be $200... of finecast. <just threw up in mouth>


Ork rumours - First post updated 20th June @ 2014/05/05 15:49:41


Post by: Morathi's Darkest Sin


Aye I've done a trike as a buggy conversion and could do more, I'm just interested in seeing what GW comes up with. If it ends up being a cross over with an ole Mekboy Dragsta thingy from epic I could loose it utterly though.

Oh and aye, Waaagh is going to change, no way it can stay the same. It went from one of the most fluffy useful powers in the game, to something I've not really seen a need to use in the past three times I put my boyz down on the table, which is crazy considering it was used every game previous to 6th.


Ork rumours - First post updated 20th June @ 2014/05/05 16:08:32


Post by: Perfect Organism


The third edition Waaagh! rule would work fine: check mob size against 2d6 when charging, if mob is large enough, double initiative. Would make stikkbombs worthwhile again.

I think a more likely scenario is either a random table of effects or stacking effects based on mob size; fearless at five models, furious charge at ten, rage at fifteen, double initiative at twenty, something like that.


Ork rumours - First post updated 20th June @ 2014/05/05 17:46:52


Post by: Jadenim


 Perfect Organism wrote:
The third edition Waaagh! rule would work fine: check mob size against 2d6 when charging, if mob is large enough, double initiative. Would make stikkbombs worthwhile again.

I think a more likely scenario is either a random table of effects or stacking effects based on mob size; fearless at five models, furious charge at ten, rage at fifteen, double initiative at twenty, something like that.


Interesting idea; something that boosted initiative would be really useful for the current problems Orks suffer with challenges.


Ork rumours - First post updated 20th June @ 2014/05/05 17:55:33


Post by: TedNugent


I find it somewhat hard to believe that they will put Flash Gitz in the Boyz box considering that Gitz are Nobz, not Boyz.

They have a different statline.

Also, that would be an enormous amount of bits in a single box with very few models, which seems pretty counterproductive if they're planning on people buying a lot of Boyz. And then you would get so many bits just from the Boyz boxes that you'd be able to build additional units - that would equate to three entire boxes of Flash Gitz and Tankbusta bits per unit of Boyz.

Sounds like nonsense to me.


Ork rumours - First post updated 20th June @ 2014/05/05 18:02:16


Post by: pretre


Welcome to Vela rumors.


Ork rumours - First post updated 20th June @ 2014/05/05 18:40:39


Post by: Dez


Flash GITZ had normal Boy stat lines before this book. As they only have one official (and weedy) model (disregarding Badruk), I can see this getting retconned.


Ork rumours - First post updated 20th June @ 2014/05/05 21:13:45


Post by: Kroothawk


Here a set of rumours from a source that prefers to stay anonymous:
The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.
New Gretchin models, including a grot oiler.
New mega nobs, not plastic versions of the existing.
Big Mek in mega armour with some interesting KFF like add ons.
Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.
Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig
New Pain Boy with a kind of Narthecium cybork hand.
Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).
Big Gunz. Total redesign.


Ork rumours - First post updated 20th June @ 2014/05/05 21:14:21


Post by: pretre


 Kroothawk wrote:
Here a set of rumours from a source that prefers to stay anonymous:
The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.
New Gretchin models, including a grot oiler.
New mega nobs, not plastic versions of the existing.
Big Mek in mega armour with some interesting KFF like add ons.
Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.
Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig
New Pain Boy with a kind of Narthecium cybork hand.
Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).
Big Gunz. Total redesign.

So this is going under your track then?


Ork rumours - First post updated 20th June @ 2014/05/05 21:29:34


Post by: MeanGreenStompa


 pretre wrote:
 Kroothawk wrote:
Here a set of rumours from a source that prefers to stay anonymous:
The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.

So this is going under your track then?


So, our big kit is a large mechanized transport walker.

Bingo.


Ork rumours - First post updated 20th June @ 2014/05/05 21:51:32


Post by: Kroothawk


 pretre wrote:
So this is going under your track then?

Nope. Rumours make sense and sound reasonable, I think they are correct, I know the source but I personally can't guarantee anything. In this case, I am, as so often, just the messenger, not the source. Seems you can't track this one.


Ork rumours - First post updated 20th June @ 2014/05/05 21:54:27


Post by: Mr. Grey


Those sound more plausible than a lot of other stuff we've heard so far.


Ork rumours - First post updated 20th June @ 2014/05/05 21:55:48


Post by: matphat


Let's hope the codex is as interesting as that stack of rumors.


Ork rumours - First post updated 20th June @ 2014/05/05 21:58:34


Post by: Squidbot


I can't shake the "First codex of a new edition" fear now :(


Ork rumours - First post updated 20th June @ 2014/05/05 22:17:01


Post by: Goresaw


 matphat wrote:
Goresaw wrote:
Thats for a new book to decide.

And since we're going to be the first book of a new edition... we're screwed. Welcome to chaos town, sans helldrake.


I'm really surprised, and yet, not surprised at all that so many people are still convinced that this is a new edition instead of a repackaging of the current 6th Ed. rules, errata, and FAQs.


Well the newest stuff proves its not a repackaging of current rules. Unless you consider the rules stupidity refined into its purest form. Then yes, they are repackaging that and selling it for $80+.


Ork rumours - First post updated 20th June @ 2014/05/05 22:31:18


Post by: matphat


Goresaw wrote:
 matphat wrote:
Goresaw wrote:
Thats for a new book to decide.

And since we're going to be the first book of a new edition... we're screwed. Welcome to chaos town, sans helldrake.


I'm really surprised, and yet, not surprised at all that so many people are still convinced that this is a new edition instead of a repackaging of the current 6th Ed. rules, errata, and FAQs.


Well the newest stuff proves its not a repackaging of current rules. Unless you consider the rules stupidity refined into its purest form. Then yes, they are repackaging that and selling it for $80+.



Agreed. Seems like enough will change that you'll need to buy the new book, or hopefully they will release FAQs for the current one.


Ork rumours - First post updated 20th June @ 2014/05/05 22:49:22


Post by: Perfect Organism


 Squidbot wrote:
I can't shake the "First codex of a new edition" fear now :(

Is there even a pattern of early codexes being bad? I seem to recall that the space marine codex which came out at the start of fifth edition was pretty decent, if not terribly powerful.

What were the first codexes of fourth edition?


Ork rumours - First post updated 20th June @ 2014/05/05 23:32:47


Post by: Kosake


 Kroothawk wrote:
Here a set of rumours from a source that prefers to stay anonymous:
The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.
New Gretchin models, including a grot oiler.
New mega nobs, not plastic versions of the existing.
Big Mek in mega armour with some interesting KFF like add ons.
Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.
Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig
New Pain Boy with a kind of Narthecium cybork hand.
Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).
Big Gunz. Total redesign.


And that was the happy end to the horror-story over in the 7th ed thread. Thank you Kroot, and good night everyone, with this awesome wishlis I can go to sleep quite well now.


Ork rumours - First post updated 20th June @ 2014/05/06 00:02:39


Post by: Perfect Organism


 Kroothawk wrote:
The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.

Could be good. If it's a good model, I'll buy one to go with my stompas, dreds and kans. If it's a bad model with good rules, it's time for scratchbuilding.

New Gretchin models, including a grot oiler.

Directly contradicts what I was told by my source a couple of years ago, but I hope it's true. I like the 'civilian' grots.

New mega nobs, not plastic versions of the existing.
Big Mek in mega armour with some interesting KFF like add ons.
Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.

Presumably these are all made from the same kit? Or at the very least have interchangeable parts.

Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig

Since a foot warboss without mega armour is the one that nobody wants, of course that's the build we get. Can't really see it being a big seller unless it's easy to convert to a biker boss or comes with some exciting new wargear.

New Pain Boy with a kind of Narthecium cybork hand.

OK, that could be cool. Presumably he's a blister-pack plastic kit. Hopefully means that painboys will be independent characters.

Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).

Well, I've almost finished painting my Badrukk. Hopefully the rules will make them usable.

Big Gunz. Total redesign.

If the rules for artillery stay as good as they are now and we can take loads of heavy support options with the new 'unbound' army list, I can see these being very popular.


Ork rumours - First post updated 20th June @ 2014/05/06 00:46:58


Post by: Deunstephe


 Kroothawk wrote:
Here a set of rumours from a source that prefers to stay anonymous:
The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.
New Gretchin models, including a grot oiler.
New mega nobs, not plastic versions of the existing.
Big Mek in mega armour with some interesting KFF like add ons.
Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.
Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig
New Pain Boy with a kind of Narthecium cybork hand.
Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).
Big Gunz. Total redesign.

Did all the wishlisting pay off? Sounds like all that triple-kit boyz thing didn't work out, which is good IMO. Sure Tankbustas need a redesign but they're easy enough to kitbash.


Ork rumours - First post updated 20th June @ 2014/05/06 01:36:53


Post by: Commander_Farsight


What do you guys think about the major 7th edition White Dwarf leak that entails the Psychic Phase and the totally open force org. chart, and how this could affect Orks?


Ork rumours - First post updated 20th June @ 2014/05/06 01:46:27


Post by: Deunstephe


 Commander_Farsight wrote:
What do you guys think about the major 7th edition White Dwarf leak that entails the Psychic Phase and the totally open force org. chart, and how this could affect Orks?

Possibly better Weirdboyz with the Psychic Phase, and it could possibly give a better Waaagh! Phase.
Open force chart = the Green Tide is BACK. IN. ACTION. Maybe.


Ork rumours - First post updated 20th June @ 2014/05/06 01:50:01


Post by: Commander_Farsight


 Deunstephe wrote:
 Commander_Farsight wrote:
What do you guys think about the major 7th edition White Dwarf leak that entails the Psychic Phase and the totally open force org. chart, and how this could affect Orks?

Possibly better Weirdboyz with the Psychic Phase, and it could possibly give a better Waaagh! Phase.
Open force chart = the Green Tide is BACK. IN. ACTION. Maybe.


Thats true. I would really like to see a defined competitive Ork list that is really a contender.


Ork rumours - First post updated 20th June @ 2014/05/06 02:32:57


Post by: kenneydee


They need a kustomizable Warboss just like the SM captain kit.


Ork rumours - First post updated 20th June @ 2014/05/06 04:03:53


Post by: Perfect Organism


 Commander_Farsight wrote:
What do you guys think about the major 7th edition White Dwarf leak that entails the Psychic Phase and the totally open force org. chart, and how this could affect Orks?

Unbound by FOC lists seem like a good deal for orks, especially if big guns and battlewagons are still really good. On the other hand, they allow even more tank / monstrous creature spam, which is going to be a huge problem for us to deal with unless we get some new weapons.


Ork rumours - First post updated 20th June @ 2014/05/06 05:39:47


Post by: Breotan


 Kroothawk wrote:
 pretre wrote:
So this is going under your track then?
Nope. Rumours make sense and sound reasonable, I think they are correct, I know the source but I personally can't guarantee anything. In this case, I am, as so often, just the messenger, not the source.
Sounds like the definition of a rumor monger to me.



Ork rumours - First post updated 20th June @ 2014/05/06 06:56:58


Post by: nolzur


 Dez wrote:

I think i may have said this before in this thread, but the current Ork book was the last book of 4th edition.

I thought that Daemons were the last book of 4th?


Ork rumours - First post updated 20th June @ 2014/05/06 07:18:55


Post by: stormboy


Brand new psychic phase and orks (presumably the first book) don't get a new weirdboy? That either means we are getting boned for the new psychic phase or this rumor is missing something.


Ork rumours - First post updated 20th June @ 2014/05/06 09:25:16


Post by: Jidmah


Considering how this rumor is only spoiling models, it's likely coming from someone who works in modeling, packaging, designs box art, etc. There is no way that person could know about the rules as well.

So even if we don't get a new weirdboy model it might get rework ruleswise. Honestly, the model isn't that bad, unless the failcast is completely bent out of shape, like on mine.


Ork rumours - First post updated 20th June @ 2014/05/06 11:08:45


Post by: Squidbot


"Big Mek in mega armour with some interesting KFF like add ons."
A Big Mek with mega-armour AND a KFF? Yes please.


Ork rumours - First post updated 20th June @ 2014/05/06 11:18:45


Post by: Mr Morden


Looking forward to new Flash Gitz models

@ Breotan - can you fix your avatar size please as its a pain the ass for forum formatting.



Ork rumours - First post updated 20th June @ 2014/05/06 16:07:06


Post by: pretre


 Breotan wrote:
 Kroothawk wrote:
 pretre wrote:
So this is going under your track then?
Nope. Rumours make sense and sound reasonable, I think they are correct, I know the source but I personally can't guarantee anything. In this case, I am, as so often, just the messenger, not the source.
Sounds like the definition of a rumor monger to me.


Yep, that goes under Kroot's track.


Ork rumours - First post updated 20th June @ 2014/05/07 05:59:24


Post by: Altruizine


 Perfect Organism wrote:

Since a foot warboss without mega armour is the one that nobody wants, of course that's the build we get. Can't really see it being a big seller unless it's easy to convert to a biker boss or comes with some exciting new wargear.

 Perfect Organism wrote:
 Commander_Farsight wrote:
What do you guys think about the major 7th edition White Dwarf leak that entails the Psychic Phase and the totally open force org. chart, and how this could affect Orks?

Unbound by FOC lists seem like a good deal for orks, especially if big guns and battlewagons are still really good. On the other hand, they allow even more tank / monstrous creature spam, which is going to be a huge problem for us to deal with unless we get some new weapons.

Cheap Warboss leading every unit, maybe?


Ork rumours - First post updated 20th June @ 2014/05/07 06:02:45


Post by: Atsjoem


The big mek model (kff and gun model) are no longer available through the website. Also the flashgitz. 'Ere we go!


Ork rumours - First post updated 20th June @ 2014/05/07 07:04:49


Post by: Kosake


Atsjoem wrote:
The big mek model (kff and gun model) are no longer available through the website. Also the flashgitz. 'Ere we go!


Neither are tank bustas, commandoz and a version of the boss (the one with the combishoota and PK). Dok is temporary out of stock it seems.


Ork rumours - First post updated 20th June @ 2014/05/07 07:43:53


Post by: Squidbot


The flash git model has been gone for a week or two.


Ork rumours - First post updated 20th June @ 2014/05/07 07:50:27


Post by: Steve steveson


 Perfect Organism wrote:
 Commander_Farsight wrote:
What do you guys think about the major 7th edition White Dwarf leak that entails the Psychic Phase and the totally open force org. chart, and how this could affect Orks?

Unbound by FOC lists seem like a good deal for orks, especially if big guns and battlewagons are still really good. On the other hand, they allow even more tank / monstrous creature spam, which is going to be a huge problem for us to deal with unless we get some new weapons.


I think it's going to be brilliant for us. If nothing else Orks can finally play one any force we want. Full Ork Komandoz force lead by grotsnik? No problem for dem sneaky gitz! Speed freaks without the boyz in trucks and with lots of buggies/tracks? No problem. Pimping Bad Moon list? No troops needed any more. Hopefully the ork Dex's is good but not over the top good. I don't want dex's jumpers giving ork players a bad name. Other than inappropriate shouting ork players are normally a good bunch.


Ork rumours - First post updated 20th June @ 2014/05/07 10:07:57


Post by: Jidmah


 Squidbot wrote:
The flash git model has been gone for a week or two.


Yep and even flagged as "Availability: No Longer Available", as oppose to "out of stock" on the painboy.


Ork rumours - First post updated 20th June @ 2014/05/07 10:35:04


Post by: Daemonhammer


Hopefully they will do something about the poor preformance of bikerz.


Ork rumours - First post updated 20th June @ 2014/05/07 10:37:44


Post by: HairySticks


lol.. Any thing they fail to change from failcast to something usable will be a massive shame :(
I (among many) simply will not buy that crap.. Would genuinly prefer to go 3rd party or to buy fakes and wait weeks for delivery!


Ork rumours - First post updated 20th June @ 2014/05/07 13:11:32


Post by: RobZie


 Steve steveson wrote:

I think it's going to be brilliant for us. If nothing else Orks can finally play one any force we want. Full Ork Komandoz force lead by grotsnik? No problem for dem sneaky gitz! Speed freaks without the boyz in trucks and with lots of buggies/tracks? No problem. Pimping Bad Moon list? No troops needed any more. Hopefully the ork Dex's is good but not over the top good. I don't want dex's jumpers giving ork players a bad name. Other than inappropriate shouting ork players are normally a good bunch.


Oh god i hadn't thought about that! Those of us that have stuck it out with this dex since 4th to be labeled as power gamer's if the new dex is decent will make me a saaad panda.


Ork rumours - First post updated 20th June @ 2014/05/07 13:51:47


Post by: Dez


US store still has them in stock...but I'm still hopeful!


Ork rumours - First post updated 20th June @ 2014/05/07 14:08:01


Post by: Perfect Organism


 RobZie wrote:
 Steve steveson wrote:

I think it's going to be brilliant for us. If nothing else Orks can finally play one any force we want. Full Ork Komandoz force lead by grotsnik? No problem for dem sneaky gitz! Speed freaks without the boyz in trucks and with lots of buggies/tracks? No problem. Pimping Bad Moon list? No troops needed any more. Hopefully the ork Dex's is good but not over the top good. I don't want dex's jumpers giving ork players a bad name. Other than inappropriate shouting ork players are normally a good bunch.


Oh god i hadn't thought about that! Those of us that have stuck it out with this dex since 4th to be labeled as power gamer's if the new dex is decent will make me a saaad panda.

That's exactly what ork players said when the powerful (at the time) 4th edition codex came out. It wasn't really a problem then and I doubt it will be a problem now.


Ork rumours - First post updated 20th June @ 2014/05/07 14:09:18


Post by: Sick Bag


I heard a new codex was coming out when I bought my Orks last month.

I mostly played it safe and bought a core of Boyz. I bought Bikes, but they have been underperforming. I have 1500 and am excited to see what my last 500 will be.

Dakka, Dakka and more Dakka!!!


Ork rumours - First post updated 20th June @ 2014/05/07 14:18:14


Post by: Ouze


Sick Bag wrote:
I heard a new codex was coming out when I bought my Orks last month.

I mostly played it safe and bought a core of Boyz.


I am quite confident that, whatever changes are made to the book, you still made a wise purchase. I think the core Orkyness will always remain "boyz before toys".


Ork rumours - First post updated 20th June @ 2014/05/07 14:24:48


Post by: Squidbot


 RobZie wrote:
 Steve steveson wrote:

I think it's going to be brilliant for us. If nothing else Orks can finally play one any force we want. Full Ork Komandoz force lead by grotsnik? No problem for dem sneaky gitz! Speed freaks without the boyz in trucks and with lots of buggies/tracks? No problem. Pimping Bad Moon list? No troops needed any more. Hopefully the ork Dex's is good but not over the top good. I don't want dex's jumpers giving ork players a bad name. Other than inappropriate shouting ork players are normally a good bunch.


Oh god i hadn't thought about that! Those of us that have stuck it out with this dex since 4th to be labeled as power gamer's if the new dex is decent will make me a saaad panda.


If the new codex is so good it has people flocking to play Orks, I will be surprised, but a very happy Warboss.


Ork rumours - First post updated 20th June @ 2014/05/07 14:36:16


Post by: RobZie


 Squidbot wrote:
 RobZie wrote:
 Steve steveson wrote:

I think it's going to be brilliant for us. If nothing else Orks can finally play one any force we want. Full Ork Komandoz force lead by grotsnik? No problem for dem sneaky gitz! Speed freaks without the boyz in trucks and with lots of buggies/tracks? No problem. Pimping Bad Moon list? No troops needed any more. Hopefully the ork Dex's is good but not over the top good. I don't want dex's jumpers giving ork players a bad name. Other than inappropriate shouting ork players are normally a good bunch.


Oh god i hadn't thought about that! Those of us that have stuck it out with this dex since 4th to be labeled as power gamer's if the new dex is decent will make me a saaad panda.


If the new codex is so good it has people flocking to play Orks, I will be surprised, but a very happy Warboss.


Yeah, i suppose it is a pretty good trade off. Ork vs Ork games are ridiculously fun and fluffy anyway.


Ork rumours - First post updated 20th June @ 2014/05/07 14:37:54


Post by: Squidbot


In Ork Vs Ork battles I like to pretend they're the same army and they just got bored waiting for the spaces dudes to arrive.


Ork rumours - First post updated 20th June @ 2014/05/07 15:29:19


Post by: Dez


Sick Bag wrote:
I heard a new codex was coming out when I bought my Orks last month.

I mostly played it safe and bought a core of Boyz. I bought Bikes, but they have been underperforming. I have 1500 and am excited to see what my last 500 will be.

Dakka, Dakka and more Dakka!!!


They really need to be in big units (max if you can), and are more of a shooting platform than assault. I'm personally hoping Wazdakka is still around, or I can at least continue to play an all bike army.


Ork rumours - First post updated 20th June @ 2014/05/07 15:52:41


Post by: MajorWesJanson


Bikers will likely get a major points-drop. Marines have gone from 32 in 4th to 25 in 5th and now 21. Eldar jetbikes went from 22 to 17 between 4th and 6th.

Ork bikerz are 25 a bike now, and will likely drop to 20 or less.


Ork rumours - First post updated 20th June @ 2014/05/07 16:03:37


Post by: Anpu-adom


I too started my Orks just a while ago. I haven't even picked up the 4th ed codex... using Army Builder to dream, etc. Picked up the Ork half of AoBR and added a Battleforce. Waiting to see what happens with Meganobs, because I'd love to run a Battlewagon/MegaNob list.


Ork rumours - First post updated 20th June @ 2014/05/07 16:36:14


Post by: matphat


As an Ork only player with a substantial army (3300 pts or so) I'm really looking forward to a new book. Even if it's under-powered. It will be fun to have some new things to do.


Ork rumours - First post updated 20th June @ 2014/05/07 16:44:02


Post by: Squidbot


Crazy idea:
Daemonic Psyker discipline allows Warpheads to summon Warboss Tuska.


Ork rumours - First post updated 20th June @ 2014/05/07 16:47:40


Post by: crashhead


as I have about 15k of orks, I'm excited to see what I can add to my WAAAGH!

more meganobz? well I have 20, so might add some more while I'm at it
hope they don't nerf the deathrolla to much


Ork rumours - First post updated 20th June @ 2014/05/07 16:49:52


Post by: Anpu-adom


 matphat wrote:
As an Ork only player with a substantial army (3300 pts or so) I'm really looking forward to a new book. Even if it's under-powered. It will be fun to have some new things to do.


I'm going to predict that your 3300 point ork army will decrease by at least 30%... meaning what was once 3000 points will now be about 2100 points. That happened with my other army, Necrons when they got their codex at the end of 5th.


Ork rumours - First post updated 20th June @ 2014/05/07 16:51:02


Post by: Squidbot


I'm ok with that. Justifies me buying more WAAAAGH to mod.


Ork rumours - First post updated 20th June @ 2014/05/07 16:57:10


Post by: Perfect Organism


 Anpu-adom wrote:
 matphat wrote:
As an Ork only player with a substantial army (3300 pts or so) I'm really looking forward to a new book. Even if it's under-powered. It will be fun to have some new things to do.


I'm going to predict that your 3300 point ork army will decrease by at least 30%... meaning what was once 3000 points will now be about 2100 points. That happened with my other army, Necrons when they got their codex at the end of 5th.

The only units I can see dropping that much are grots, killa kans, buggies, stormboys, kommandos and flash gits. The ork codex has some flaws, but being overpriced generally isn't one of them.


Ork rumours - First post updated 20th June @ 2014/05/07 17:06:08


Post by: streamdragon


I really can't see how they could make boyz reasonably cheaper. They're already such a great value.


Ork rumours - First post updated 20th June @ 2014/05/07 17:40:27


Post by: Dez


 Squidbot wrote:
Crazy idea:
Daemonic Psyker discipline allows Warpheads to summon Warboss Tuska.


1 Million times yes,my favorite story in the book!


Ork rumours - First post updated 20th June @ 2014/05/08 05:44:14


Post by: sir william the bold


Honestly I don't care what they do to the orks as long as we get some new models that look cool

Although, if they drop Kans I will not be a happy warboss...


Ork rumours - First post updated 20th June @ 2014/05/08 06:28:16


Post by: nolzur


 MajorWesJanson wrote:
Bikers will likely get a major points-drop. Marines have gone from 32 in 4th to 25 in 5th and now 21. Eldar jetbikes went from 22 to 17 between 4th and 6th.

Ork bikerz are 25 a bike now, and will likely drop to 20 or less.


Dark Angels 27 point bikers would like a word with you...


Ork rumours - First post updated 20th June @ 2014/05/08 07:07:17


Post by: zachwho


 Squidbot wrote:
Crazy idea:
Daemonic Psyker discipline allows Warpheads to summon Warboss Tuska.



by far the coolest idea EVAR!!!

honestly if GW did something that cool, i know i could forgive them for alot of their shenanigans over the years!! well I'd at least think about it.



also to the above,kans aren't going anywhere, except to the elites section of your codex.


Ork rumours - First post updated 20th June @ 2014/05/08 08:32:20


Post by: Jaceevoke


 nolzur wrote:
 MajorWesJanson wrote:
Bikers will likely get a major points-drop. Marines have gone from 32 in 4th to 25 in 5th and now 21. Eldar jetbikes went from 22 to 17 between 4th and 6th.

Ork bikerz are 25 a bike now, and will likely drop to 20 or less.


Dark Angels 27 point bikers would like a word with you...


While yes it is true that the DA bikers cost that much, the trend they are referring to has been started by codexs released later in sixth than the DA's. So while there is a chance that there points will remain the same or, heaven forbid, go up, there is just as much chance they will follow the most recent trends.


Ork rumours - First post updated 20th June @ 2014/05/08 09:33:39


Post by: Charles Rampant


I'm absolutely desperate for Stormboyz to become good, or at least not such a massive points sink. They just are not worth that extra 6pts per model, which is a shame because they make me happy in my pants.



Ork rumours - First post updated 20th June @ 2014/05/08 11:46:42


Post by: Squidbot


I think we'd all like fun stormboyz.


Ork rumours - First post updated 20th June @ 2014/05/08 11:53:07


Post by: Bonde


My Ork army is just about the only thing that still has me excited about 40K. I really don't hope that GW mess up with 7th edition, the Ork codex or the new miniatures.


Ork rumours - First post updated 20th June @ 2014/05/08 11:55:30


Post by: Jidmah


If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


Ork rumours - First post updated 20th June @ 2014/05/08 12:27:02


Post by: LavuranGuard


 Jidmah wrote:
If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


Wartrak?

I hope we get a new kit for this - with bits for the Skorcha turret and fuel trailer like the old RT ones.


Ork rumours - First post updated 20th June @ 2014/05/08 12:35:50


Post by: Squidbot


I'm not mad keen on the current stompa.


Ork rumours - First post updated 20th June @ 2014/05/08 12:59:23


Post by: Bonde


 Jidmah wrote:
If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


That is true. Even the most recent kit, the fighta/bommer was fantastic. Every plastic kit they have released since and including 4th edition have been great quality sculpts.


Ork rumours - First post updated 20th June @ 2014/05/08 13:09:05


Post by: sir william the bold


 Jidmah wrote:
If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


Agreed Which is why I'm not really worried about the new 'dex.


Ork rumours - First post updated 20th June @ 2014/05/08 13:32:14


Post by: Bonde


My only worry is that they won't provide more ways to get into CC. Right now we only have bikes/truckks/wagons as viable ways. They need to make teleportation/deepstriking viable and available for more units and footslogging more feasible again.


Ork rumours - First post updated 20th June @ 2014/05/08 13:34:12


Post by: Squidbot


I suspect the new "pregnant deff dread" stompa thing may help us in that regard.


Ork rumours - First post updated 20th June @ 2014/05/08 14:15:16


Post by: Perfect Organism


 Bonde wrote:
My only worry is that they won't provide more ways to get into CC. Right now we only have bikes/truckks/wagons as viable ways. They need to make teleportation/deepstriking viable and available for more units and footslogging more feasible again.

While I'm hoping that they don't listen to the internet hordes who insist that orks have to be played as a close combat army. I like ork shooting. I'd hate to see it get worse on favour of giving us more ways to rush headlong at the enemy.


Ork rumours - First post updated 20th June @ 2014/05/08 15:47:13


Post by: matphat


 Jidmah wrote:
If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


Anyone who would disagree with this statement is either a troll, or just really, really bad at recognizing great art direction. The Orks are spot on in every way. I wasn't even going to consider getting Dakkajets and then I saw the models and just broke. Now I have three.



Ork rumours - First post updated 20th June @ 2014/05/08 16:27:00


Post by: Squidbot


Disappointment will not be felt at sight of the new models. I'm chomping at the bit for the new stuff.


Ork rumours - First post updated 20th June @ 2014/05/08 17:19:00


Post by: Jidmah


 LavuranGuard wrote:
 Jidmah wrote:
If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


Wartrak?

I hope we get a new kit for this - with bits for the Skorcha turret and fuel trailer like the old RT ones.


Isn't that made of metal? I have never actually seen one in real life, go figure.


Ork rumours - First post updated 20th June @ 2014/05/08 20:46:20


Post by: matphat


 Jidmah wrote:
 LavuranGuard wrote:
 Jidmah wrote:
If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


Wartrak?

I hope we get a new kit for this - with bits for the Skorcha turret and fuel trailer like the old RT ones.


Isn't that made of metal? I have never actually seen one in real life, go figure.


Believe it or not, the Wartrakk and Buggie are both plastic.


Ork rumours - First post updated 20th June @ 2014/05/08 20:48:58


Post by: Gargskull


He means the skorcha upgrade bits.


Ork rumours - First post updated 20th June @ 2014/05/08 22:57:47


Post by: BAN


Got my fingers crossed for a buggy/trakk kit and a deffkopta kit


Ork rumours - First post updated 20th June @ 2014/05/08 23:05:30


Post by: Commander_Farsight


 Squidbot wrote:
Disappointment will not be felt at sight of the new models. I'm chomping at the bit for the new stuff.


Same here! I'll check out the upgrades for the old stuff, and the new plastic upgrades for the old kits, but I have my eye on that "mini-stompa"


Ork rumours - First post updated 20th June @ 2014/05/08 23:09:34


Post by: Perfect Organism


 matphat wrote:
 Jidmah wrote:
If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


Anyone who would disagree with this statement is either a troll, or just really, really bad at recognizing great art direction. The Orks are spot on in every way.

I think the Stompa falls short of 'completely awesome'. It's an average to good model at best. Could have been a lot better with proper legs and some options.

Still, out of the last ten kits I think we've had nine completely awesome ones and one OK one. Meanwhile, space marines have had maybe half of their new kits be OK and the rest pretty terrible, Astra Militarum were a mixed bag, Tau had a dodgy fighter, chaos marines were dull, daemons were mostly pretty ugly (and not in a good way)... only the eldar and imperial knights seem to be as consistently good as the orks and imperial knights is kind of cheating because they only have one model.

If we don't get a cool skorcha, I've got my eye on some bits which might serve as the basis for a conversion. Just need to find a suitable dustbin for the skorcha turret.


Ork rumours - First post updated 20th June @ 2014/05/09 01:02:20


Post by: Deunstephe


 Perfect Organism wrote:
 matphat wrote:
 Jidmah wrote:
If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


Anyone who would disagree with this statement is either a troll, or just really, really bad at recognizing great art direction. The Orks are spot on in every way.

I think the Stompa falls short of 'completely awesome'. It's an average to good model at best. Could have been a lot better with proper legs and some options.

Still, out of the last ten kits I think we've had nine completely awesome ones and one OK one. Meanwhile, space marines have had maybe half of their new kits be OK and the rest pretty terrible, Astra Militarum were a mixed bag, Tau had a dodgy fighter, chaos marines were dull, daemons were mostly pretty ugly (and not in a good way)... only the eldar and imperial knights seem to be as consistently good as the orks and imperial knights is kind of cheating because they only have one model.

If we don't get a cool skorcha, I've got my eye on some bits which might serve as the basis for a conversion. Just need to find a suitable dustbin for the skorcha turret.

Funny thing about the Stompa is that out of almost all 40k mechs.. it's the only one that could really, truly work in real life. Most other things are just too top heavy! But it's also 40k, so they have some sort of force probably keeping them standing.

Orks will come out fine in the model department unless we get something like Grotsnik or the Gimp suit Tankbustas.


Ork rumours - First post updated 20th June @ 2014/05/09 01:09:15


Post by: Squidbot


 Commander_Farsight wrote:
 Squidbot wrote:
Disappointment will not be felt at sight of the new models. I'm chomping at the bit for the new stuff.


Same here! I'll check out the upgrades for the old stuff, and the new plastic upgrades for the old kits, but I have my eye on that "mini-stompa"


You're gonna love it.


Ork rumours - First post updated 20th June @ 2014/05/09 02:08:33


Post by: matphat


 Perfect Organism wrote:
 matphat wrote:
 Jidmah wrote:
If there is something I'm confident about, it's GW making great ork miniatures. I can't think of a single plastic ork kit that's not completely awesome.


Anyone who would disagree with this statement is either a troll, or just really, really bad at recognizing great art direction. The Orks are spot on in every way.

I think the Stompa falls short of 'completely awesome'. It's an average to good model at best. Could have been a lot better with proper legs and some options.

Still, out of the last ten kits I think we've had nine completely awesome ones and one OK one. Meanwhile, space marines have had maybe half of their new kits be OK and the rest pretty terrible, Astra Militarum were a mixed bag, Tau had a dodgy fighter, chaos marines were dull, daemons were mostly pretty ugly (and not in a good way)... only the eldar and imperial knights seem to be as consistently good as the orks and imperial knights is kind of cheating because they only have one model.

If we don't get a cool skorcha, I've got my eye on some bits which might serve as the basis for a conversion. Just need to find a suitable dustbin for the skorcha turret.


I guess I can't disagree with that. The stompa is one of the few new models that I'm not crazy about. The skirt really bothers me. That said, it's not bad, just "ok" like you said.


Ork rumours - First post updated 20th June @ 2014/05/09 02:47:23


Post by: Dez


But the Stompa is a classic!


Ork rumours - First post updated 20th June @ 2014/05/09 03:08:59


Post by: Ascalam


It's ghaz's auntie Marge, coming down to the school to complain...

With a Gigashoota and a D-Chainsword

Which is Awesome!




Ork rumours - First post updated 20th June @ 2014/05/09 10:39:08


Post by: Juvieus Kaine


Hi peeps, not had any more info yet so I haven't got any updates to add

But I have updated the first post with the news from l0k1 and Kroothawx. Thanks chaps


Ork rumours - First post updated 20th June @ 2014/05/09 10:57:38


Post by: Kosake


Some strange development. Went to the GW site (german store).

Commandoz are back for order.
Tankbustas are set to "temporary out of stock"
BigMek with SAG or KFF still marked as discontinued
Flash Git and the Nob with TL shoota and PK discontinued.

Thoughts?


Ork rumours - First post updated 20th June @ 2014/05/09 11:28:36


Post by: Jidmah


Well, I'm not surprised about the discontinued ones, finecast really didn't work well for all those heavy ork models. I have traded in five finecast KFF meks, before finally having the purchase refunded.

Might also point towards KFF and SAG returning as relics. Prepare for warboss with SAG shooting itself into close combat


Ork rumours - First post updated 20th June @ 2014/05/09 11:28:56


Post by: Squidbot


 Kosake wrote:
Some strange development. Went to the GW site (german store).

Commandoz are back for order.
Tankbustas are set to "temporary out of stock"
BigMek with SAG or KFF still marked as discontinued
Flash Git and the Nob with TL shoota and PK discontinued.

Thoughts?


Commandoz and Tankbustas aren't getting new models. The rest still being discontinued fits.


Ork rumours - First post updated 20th June @ 2014/05/09 13:27:36


Post by: Mr. Grey


It took me ages to get used to the Stompa model(don't own one, but have thought about the purchase for ages now). I've gotten used to the big metal skirt look, what I think is lacking is a proper orky head/faceplate. The current one isn't as ork proppa as it could be, IMO. Aside from that, it's all good.


Ork rumours - First post updated 20th June @ 2014/05/09 14:48:29


Post by: Karl Hammer


 Squidbot wrote:
Crazy idea:
Daemonic Psyker discipline allows Warpheads to summon Warboss Tuska.


Can we infer from the WD report stating: "There’s loads more to discover in the psychic phase, not least a new discipline in the form of Daemonology, available to all psykers except Tyranids." that Orks will have access to the basic rule book's Psychic Powers in the new Ork codex? I would love to have access to Divination, Biomancy, and Telepathy to pump up the Boyz! I wonder if they will also still include some Ork-specific psychic powers as well?


Ork rumours - First post updated 20th June @ 2014/05/09 16:13:25


Post by: Perfect Organism


Yeah, psychic buff/debuff is very much a big part of the game for most armies now and I want to get in on that.


Ork rumours - First post updated 20th June @ 2014/05/09 16:17:31


Post by: Squidbot


 Mr. Grey wrote:
It took me ages to get used to the Stompa model(don't own one, but have thought about the purchase for ages now). I've gotten used to the big metal skirt look, what I think is lacking is a proper orky head/faceplate. The current one isn't as ork proppa as it could be, IMO. Aside from that, it's all good.


The only way I like the current Stompa is with all the FW bells and whistles.


Ork rumours - First post updated 20th June @ 2014/05/09 16:22:39


Post by: Murrdox


 Jidmah wrote:
Well, I'm not surprised about the discontinued ones, finecast really didn't work well for all those heavy ork models. I have traded in five finecast KFF meks, before finally having the purchase refunded.

Might also point towards KFF and SAG returning as relics. Prepare for warboss with SAG shooting itself into close combat


That sounds like something GW would do... making these into Relics. If they do, I really hope they're awesome enough to justify only having one of each in your army.


Ork rumours - First post updated 20th June @ 2014/05/09 20:04:53


Post by: Agent_Tremolo


Well, technocally this should be on the 7th edition thread (or perhaps we should be talking about this on a separate thread altogether) but, since it concerns Orks, I think I'll drop it here:

via an anonymous source on Faeit 212 wrote:Blood Angels
-Captain with Jump Pack
-Tactical Squad (10)
-Assault Squad (5)
-Terminator Squad (5)
-Cybot with Multi Melta and Autocannon
-Sangunary Priest (with Corbulo option)

Orkz
-Ork Boss
-Wyrdboy
-Balla Boyz Mob (10)
-Moscha Boyz Mob (10)
-Meganobz Mob (5)
-Kommando Mob (5)


According to Natfka, these are the rumored contents of the new 7th edition starter set (note; Cybot, Moscha boyz and Balla boyz are the german names for Dreadnoughts, Choppa boyz and Slugga boyz, respectively).

Still a bit skeptical about it (strange that neither side features any as of yet unseen unit), but sort of willing this to be true. Also, if rumors are to be believed, themed scenery for the starter set (perhaps the rumored bridge and ork fort) will be sold as a separate box shortly after.

Btw, am I the only one who's been reminded by all this of that old "Griznak at the bridge" short story featured on the 2nd ed. Codex Imperialis? That story has a strong emotional resonance to me as it was what finally tipped the balance towards Orks when I was choosing my first army.


Ork rumours - First post updated 20th June @ 2014/05/09 20:09:20


Post by: Squidbot


Ha! Good memory! Wouldn't that be a nice little throwback?


Ork rumours - First post updated 20th June @ 2014/05/09 20:17:11


Post by: Gargskull


Good list, meganobz, kommandos and the wrydboy would be enough to get a sale from me. Anything else, particularly new scenery is a bonus.


Ork rumours - First post updated 20th June @ 2014/05/09 20:17:26


Post by: WarlordRob117


Plus, if the last two starter boxes are any indication, these models should be foxy to look at.

Have dynamic poses (probably still click-fit), but enough animation to really have a place in most armies...

Shoot, depending on how they look, might keep the BA just to paint


Ork rumours - First post updated 20th June @ 2014/05/09 20:32:05


Post by: Anpu-adom


That box would be an auto-buy from me... I'm fighting hard to save up my pennies... Codex and a new Starter in about a month...


Ork rumours - First post updated 20th June @ 2014/05/09 20:36:45


Post by: matphat


 Anpu-adom wrote:
That box would be an auto-buy from me... I'm fighting hard to save up my pennies... Codex and a new Starter in about a month...


Last I heard, the start isn't slated till late summer. But don't worry, with the dex will come that new wave, and then all us Ork players will go broke.


Ork rumours - First post updated 20th June @ 2014/05/09 21:52:11


Post by: Kosake


The starter not featuring any completely new units makes sense. So everyone buys all the new stuff, the snapfit new modells and the extra new units boxes.


Ork rumours - First post updated 20th June @ 2014/05/09 22:11:27


Post by: rothrich


 Agent_Tremolo wrote:
Well, technocally this should be on the 7th edition thread (or perhaps we should be talking about this on a separate thread altogether) but, since it concerns Orks, I think I'll drop it here:

via an anonymous source on Faeit 212 wrote:Blood Angels
-Captain with Jump Pack
-Tactical Squad (10)
-Assault Squad (5)
-Terminator Squad (5)
-Cybot with Multi Melta and Autocannon
-Sangunary Priest (with Corbulo option)

Orkz
-Ork Boss
-Wyrdboy
-Balla Boyz Mob (10)
-Moscha Boyz Mob (10)
-Meganobz Mob (5)
-Kommando Mob (5)


According to Natfka, these are the rumored contents of the new 7th edition starter set (note; Cybot, Moscha boyz and Balla boyz are the german names for Dreadnoughts, Choppa boyz and Slugga boyz, respectively).

Still a bit skeptical about it (strange that neither side features any as of yet unseen unit), but sort of willing this to be true. Also, if rumors are to be believed, themed scenery for the starter set (perhaps the rumored bridge and ork fort) will be sold as a separate box shortly after.

Btw, am I the only one who's been reminded by all this of that old "Griznak at the bridge" short story featured on the 2nd ed. Codex Imperialis? That story has a strong emotional resonance to me as it was what finally tipped the balance towards Orks when I was choosing my first army.


Dose it me choppas and sluggas or sluggas and shootas?


Ork rumours - First post updated 20th June @ 2014/05/09 22:17:05


Post by: Gitzbitah


Awww... and here I was expecting Balla Boyz to be some sort of taller Ork with spiffy grenade special rules.


Ork rumours - First post updated 20th June @ 2014/05/09 22:18:36


Post by: rothrich


The german dictionary i looked in had ballast which means to blast... could not find any relevant info on the word moscha

[spaltas is the german word for slugga so I guess no shoota boyz


Ork rumours - First post updated 20th June @ 2014/05/09 22:31:53


Post by: Price


I'm so excited for this codex. I've wanted to play orks for years but never had the nuts to gather sooooo many boys. I'm going to use this as a reason to start playing them (Note: This is before the codex, so no 'dex jumping from me! )
Planning on making some awesome fluff for a warboss called 'Edthinka, who is very intelligent (For an ork) and employs strategy and tries his very hardest to put up with the simplicity of his boys, awww.


Ork rumours - First post updated 20th June @ 2014/05/09 22:41:09


Post by: rothrich


 Price wrote:
I'm so excited for this codex. I've wanted to play orks for years but never had the nuts to gather sooooo many boys. I'm going to use this as a reason to start playing them (Note: This is before the codex, so no 'dex jumping from me! )
Planning on making some awesome fluff for a warboss called 'Edthinka, who is very intelligent (For an ork) and employs strategy and tries his very hardest to put up with the simplicity of his boys, awww.


Like Nazdreg?


Ork rumours - First post updated 20th June @ 2014/05/09 22:42:49


Post by: Perfect Organism


 Agent_Tremolo wrote:
Still a bit skeptical about it (strange that neither side features any as of yet unseen unit)...

Which starter sets have included new units? I don't remember any, except maybe the helbrute (which is really just a renamed chaos dreadnought).


Ork rumours - First post updated 20th June @ 2014/05/09 22:46:37


Post by: RobZie


 Anpu-adom wrote:
That box would be an auto-buy from me... I'm fighting hard to save up my pennies... Codex and a new Starter in about a month...


Not to mention having to buy the new rulebook before that...


Ork rumours - First post updated 20th June @ 2014/05/09 22:58:59


Post by: Smuttbudgie


Im looking forward to whatever may be coming out for my beloved Orks, which unfortunatly havent seen much action in 6th, I have been itching to paint more stuff recently and with the upcoming changes may get the chance.

And hi to all im new here been lurking a couple of weeks.


Ork rumours - First post updated 20th June @ 2014/05/10 00:51:10


Post by: Squidbot


Smuttbudgie wrote:
Im looking forward to whatever may be coming out for my beloved Orks, which unfortunatly havent seen much action in 6th, I have been itching to paint more stuff recently and with the upcoming changes may get the chance.

And hi to all im new here been lurking a couple of weeks.


Wipe your feet! Welcome to Dakka.


Ork rumours - First post updated 20th June @ 2014/05/10 00:57:56


Post by: Brother SRM


 Perfect Organism wrote:
 Agent_Tremolo wrote:
Still a bit skeptical about it (strange that neither side features any as of yet unseen unit)...

Which starter sets have included new units? I don't remember any, except maybe the helbrute (which is really just a renamed chaos dreadnought).

Chaos Cultists hadn't been around since 3.5. The 4th and 5th edition starter sets included no new units, and the 3rd edition starter set had the Dark Eldar in it, which were an entirely new army at the time.


Ork rumours - First post updated 20th June @ 2014/05/10 01:45:41


Post by: Agent_Tremolo


rothrich wrote:
The german dictionary i looked in had ballast which means to blast... could not find any relevant info on the word moscha

[spaltas is the german word for slugga so I guess no shoota boyz


Sorry, my mistake. I meant Slugga/Choppas and Shootas. Wumme is the actual german word for Shoota, but "shoota boys" are known as Ballaboyz for some reason that escapes me. I guess it is a fan convention, much like the term "shoota boyz" itself (by Codex: Orks, they're called just "boyz" regardless of their weapons choice).

Anyways, my german is barely good enough to order an expresso

 Brother SRM wrote:
 Perfect Organism wrote:
 Agent_Tremolo wrote:
Still a bit skeptical about it (strange that neither side features any as of yet unseen unit)...

Which starter sets have included new units? I don't remember any, except maybe the helbrute (which is really just a renamed chaos dreadnought).

Chaos Cultists hadn't been around since 3.5. The 4th and 5th edition starter sets included no new units, and the 3rd edition starter set had the Dark Eldar in it, which were an entirely new army at the time.


You beat me to it. Well in some sense Deffkoptas were a "new" unit, considering they had just been introduced (or re-introduced, if we count their appearance in RT's Waaagh: The Orks) with Codex: Orks 4th edition and only had the old Gorkamorka metal kopta to represent them. Still, we don't know if Meganobz will be given new gear or options in the coming 'dex, so perhaps the rumored starter set plastics count as a "new" release.


Ork rumours - First post updated 20th June @ 2014/05/10 06:26:23


Post by: BigShtomp


No one has mentioned the "Frankin orks" that were mentioned in way early rumors in a while


Ork rumours - First post updated 20th June @ 2014/05/10 06:47:23


Post by: Altruizine


 WarlordRob117 wrote:
Plus, if the last two starter boxes are any indication, these models should be foxy to look at.

Have dynamic poses (probably still click-fit), but enough animation to really have a place in most armies...

Shoot, depending on how they look, might keep the BA just to paint

Yeah, I love getting new rank and file in starter sets. Anything that mixes in some variety amongst the big, homogeneous units is great, even if the individual models are indistinguishable in a big group and get removed in massive handfuls starting on turn 1. I'm the kind of psycho who'll individually convert 100 Skavenslaves just because I hate looking at monoposes, so getting a new batch of troopers that can be immediately tossed into existing squads is a bit of a treat.

Plastic Docs and/or Meks will also be super fun to work on. And MANz, but that goes without saying.


Ork rumours - First post updated 20th June @ 2014/05/10 11:36:40


Post by: Anpu-adom


There was some talk of the orks in the starter having the upgraded armor, rather than just the t-shirt save. Which would make me sad.


Ork rumours - First post updated 20th June @ 2014/05/10 12:59:54


Post by: Wulfmar


I'm unsure about the likelihood of Orks in a starter box. Okay it's just a feeling / suspicion / whispers from the warp but the idea of having Orks so soon:

We had UltraSmurfs vs Tyranids in Battle of Maccragge
We had Ultrasmurfs vs Orks in Assault on Black Reach
We had Dark Angels vs Chaos in Dark Vengeance

It seems quite soon to swing back to Orks?


Have they confirmed that Blood Angels are definitely next? If so then yes I can see Orks as the classic enemy choice but otherwise I would have expected something more along the lines of Space Wolves (or generic marines) vs Eldar / Dark Eldar / Necrons / Tau

- in order to give other races more coverage and stimulate sales for another force?



Granted I don't know much and am not up to date with current leaks / rumors but damn it, it just seems wrong?


Ork rumours - First post updated 20th June @ 2014/05/10 13:31:00


Post by: OrlandotheTechnicoloured


I'd actually be sad to see Orks in a new starter box

I really can't see 'standard' releases of any unit planned for a soon to come starter

so I'd worry that we'd end up with the deffcopter situation all over again with the MANz and Kommandos only available in the box (and in suboptimal 'snapfit' style too)

I'd rather have MANz (+Warboss/BigMek) as a normal box with a wide variety of options and Kommandos perhaps as a dual kit with flashgitz and or tankhuntaz

picking stuff up cheap in a starter is superficially attractive but one thing Ork players usually have is plenty of Boyz kicking around anyway


Ork rumours - First post updated 20th June @ 2014/05/10 13:34:09


Post by: Wulfmar


Maybe GW will surprise us all and release Sisters of Battle Vs Daemons....


Ork rumours - First post updated 20th June @ 2014/05/10 13:34:54


Post by: Perfect Organism


Well, they released some kind of loyalist space marines in every single starter set they have done, so I don't think they are too afraid of repeating themselves. Second edition starter set was marines and orks, so they have done them twice already.

Generally, GW seems to like including two armies who have codex releases around the time of the new edition in the starter set. Since orks are said to be right after the new rulebook and just before the new starter set, they seem to fit that pattern best.

Orks also have an advantage in terms of not having many special rules. That makes it easier to explain the basic game rules using them as an example.

Finally, I think we can expect some miniatures which haven't been released in plastic yet in the starter set. It gives people another reason to get a starter set and lets them get away with a hole in the product line a little longer. Orks offer more opportunities in that regard than Necrons.


Ork rumours - First post updated 20th June @ 2014/05/10 14:08:12


Post by: cerealkiller195


though i don't play 40k anymore and doubt i will with the rumors well that and i completely skipped 6th. Think i will pick up the codex regardless just because i have all the ork tomes (yes Freebooterz, 'Ere we go and all the old codexes).

I'm wondering what they will cut out Fluff wise or what gets changed. Probably make a pseudo army of all my RT/2nd ed metal orks i have and scratch building any vehicles or new things just because. Any other ork players in the same boat? lol


Ork rumours - First post updated 20th June @ 2014/05/10 16:18:04


Post by: Kosake


 OrlandotheTechnicoloured wrote:
I'd actually be sad to see Orks in a new starter box

I really can't see 'standard' releases of any unit planned for a soon to come starter

so I'd worry that we'd end up with the deffcopter situation all over again with the MANz and Kommandos only available in the box (and in suboptimal 'snapfit' style too)

I'd rather have MANz (+Warboss/BigMek) as a normal box with a wide variety of options and Kommandos perhaps as a dual kit with flashgitz and or tankhuntaz

picking stuff up cheap in a starter is superficially attractive but one thing Ork players usually have is plenty of Boyz kicking around anyway

Commandoz and MANz are cast-metal monopose models so far, so a snapfit with an arm you can glue on in a different stance is actually an improvement. I'd love to get my hands on some armored boyz and really, any other new ork model.

As for Orks vs. Blood Angels: Lets assume that GW actually wants to finish the last remaining old-codex armies. At the moment we still have: BA, SW, Dark Eldar, Necrons, Orks and GK. BA vs Orks would be a good starting point for two remaining armies, so the interest duration for the starter box would double, as they could sell kits for two release waves, first to ork players and then to BA players.


Ork rumours - First post updated 20th June @ 2014/05/10 17:30:02


Post by: Mr. Grey


I think Orks Vs. BA is the most likely starter set choice, if only because those are both "iconic" Warhammer 40,000 armies. Orks are a great "bad guy" and GW LOVES their space marines(doesn't hurt that they sell stupidly well).

As for the rumor about armored orks - 'ard boyz - in the starter set, I can't see even an armored ork wearing enough armor to where he can't be mixed in a mob of regular boyz and still fit in pretty well. I'd be ok with more variety, honestly.


Ork rumours - First post updated 20th June @ 2014/05/10 17:32:50


Post by: Commander_Farsight


 Wulfmar wrote:
I'm unsure about the likelihood of Orks in a starter box. Okay it's just a feeling / suspicion / whispers from the warp but the idea of having Orks so soon:

We had UltraSmurfs vs Tyranids in Battle of Maccragge
We had Ultrasmurfs vs Orks in Assault on Black Reach
We had Dark Angels vs Chaos in Dark Vengeance

It seems quite soon to swing back to Orks?


Have they confirmed that Blood Angels are definitely next? If so then yes I can see Orks as the classic enemy choice but otherwise I would have expected something more along the lines of Space Wolves (or generic marines) vs Eldar / Dark Eldar / Necrons / Tau

- in order to give other races more coverage and stimulate sales for another force?



Granted I don't know much and am not up to date with current leaks / rumors but damn it, it just seems wrong?


There is almost no sign of BA being the next codex.


Ork rumours - First post updated 20th June @ 2014/05/10 17:34:46


Post by: MrFlutterPie


 Wulfmar wrote:
Maybe GW will surprise us all and release Sisters of Battle Vs Daemons....


They should fight the Necrons so the box set could represent the battle of Sanctuary 101.

A a person can dream....


Ork rumours - First post updated 20th June @ 2014/05/10 17:41:21


Post by: Zweischneid


The problem with Blood Angels vs. Orks is that it is a BOLS-rumour.

Look what BOLS was still peddling just 6 days (!) ago.

Spoiler:
So some general points after a week of looking over what's out there with "next" Edition.

- It's real - and coming fast. Look to see 40K 7th on shelves May 24th (that's 3 weeks from now)

- It's a "tuning release", so don't look for massive change. Instead look for a lot of minor tuning to fix the exploitable sections of the core rules.

- A set of core rule and codex FAQs is said to accompany the release, so if you really don't want to, you could just print out all of those, stuff them into your books and keep playing. Of course, GW would be happy to sell you another 500+ page coffee-table rulebook for upwards of $100

- Retailers reported sending back existing stocks of the core rulebook, Dark Vengeance, and the psychic cards. So...

-Look for updated psychic powers. This shouldn't shock anyone as I don't think GW has ever NOT tinkered with them during an edition changeover.

Obvious targets for tweaks which we have been hearing are:

-Allies, said to still be in, but with more restrictions
-USRs are getting tweaks
-Saves and how cover is handled, is being updated
-Integration of Escalation and Stronghold Assault are reported

So on balance, it is right up the alley of that "living rulebook" approach to new rulebooks we reported last year. The goal of that philosophy is for GW to drop regular "updated, cleaned up" versions of the rules every few years that integrate everything that has been added to the game since the last edition, instead of the old style of introducing a lot of new unknown changes all at once - which disrupts the community and metagame.


Almost everything has already been contradicted wrong. Minor tweaks? One big rulebook? Etc,,, And just the day before that, BOLS was reporting the latest details on the "upcoming" percentage system.



And the "original" Blood Angels vs. Orks "rumour" was specifically linked to BOLS odd idea of a "not-7th/living-ruleset" idea.

Spoiler:
http://www.belloflostsouls.net/2014/01/breaking-40k-starter-boxed-set-details.html

Launch Window - @September
Rules Summary: Updated Mini-rulebook contains FAQs, minor tweaks and clarifications, and much of Stronghold Assault rolled into a new shiny package.
Miniatures included: @70
Armies:
Blood Angels (plastic quick assembly)
- Assault Marine Squad
- Tactical Marine Squad
- Death Company Squad
- Captain (kitted out for assault)
- Chaplain
- Sanguinary Priest (limited edition, similar to the Dark Vengeance mini was)

Orks (plastic quick assembly)
- 'Ardboys (full mob)
- Nobs (small squad)
- Warboss
- Big Mek
- Ork themed fortification

This was described as simply an updated Warhammer 40,000 Starter Set and specifically "NOT 7th Edition."


Now they just edited the embarrassing "6.5. isn't gonna be a big change"-stuff out.





Why is everyone so eager to believe BOLS-stuff over the "near-flawless-record"-40K Radio guys, who broke the 7th Edition-news in the first place, and said that 7th is a "book-only" release?


At the very least the direct contradiction between 40K Radio and BOLS should have people put some question marks behind the BOLS-stuff, no?



Ork rumours - First post updated 20th June @ 2014/05/10 17:48:00


Post by: happygolucky


I like the idea of the "pregnant Deff Dredd"..

Some converting here and there..

Ta-da a more flat conversion


Ork rumours - First post updated 20th June @ 2014/05/10 18:04:54


Post by: Perfect Organism


 Zweischneid wrote:
The problem with Blood Angels vs. Orks is that it is a BOLS-rumour.

My personal thoughts are that the BOLS rumour was an educated guess. However, my own educated guess is that they are the two most likely factions. I'm pretty sure I could have come to that conclusion without BOLS saying it first.


Ork rumours - First post updated 20th June @ 2014/05/10 18:13:34


Post by: Zweischneid


 Perfect Organism wrote:
 Zweischneid wrote:
The problem with Blood Angels vs. Orks is that it is a BOLS-rumour.

My personal thoughts are that the BOLS rumour was an educated guess. However, my own educated guess is that they are the two most likely factions. I'm pretty sure I could have come to that conclusion without BOLS saying it first.


True. but the "educated guess" by most people would've also expected a new edition for Fantasy in 2014 and a 7th Edition for 40K in 2016.

40K Radio broke news with the surprising and "counter-intuitive" (double-)rumour that 40K will be getting a new Edition as early as 2014 (and Fantasy will not) and that it will be a "book only" release without a starter-set.

They've been spot-on so far. Why would people at this point jump to assumptions based on past patterns, when the very rumour that goes against past patterns has been partially proven right so far.


Ork rumours - First post updated 20th June @ 2014/05/10 21:42:04


Post by: Squidbot


You know what would be nice for the new codex? Better Tankbustas.
And leave the lootas alone.
I think with the new Flashgitz models we should be seeing some changes to them, hopefully they will be useful, as it would be a shame to get sexy new minis with no use to them.


Ork rumours - First post updated 20th June @ 2014/05/11 05:30:50


Post by: ntdars


Am I the only one who thinks that Flash Gitz aren't half bad for the price? Many people seem to forget their Nobs, so their CC ability is significantly better than a normal Boy. The real weakness of them is based on that fact - that you're paying for that ability ON TOP of some dakka. The randomness of their weapons however also hurts a fair bit, but it doesn't seem as bad as rolling 1-2 on your Loota shots all game :(

Oh yeah, 4+ saves and possible FNP, with Ignores Cover? Not too shabby.


Ork rumours - First post updated 20th June @ 2014/05/11 06:04:54


Post by: Perfect Organism


For me, the issue is that Flash Gits just aren't worth five times their number in shoota boys. They are maybe 3-4 times as effective against most infantry (with more dakka) and maybe 3-4 times as survivable (with a painboy).

Being able to concentrate that much firepower into a ten model unit rather than two 20 model units would be worth the cost if (a) there were practical transport options for them and (b) orks had any ability to buff shooting attacks on a per-unit basis.

They are fairly close to being a decent unit though. One battlewagon with ten more-dakka gits is 390, two battlewagons with 40 shoota boys is 420. If the gits were maybe 50 points less and didn't use two heavy support slots, you could put the difference into a spare transport or a repair crew and come out about even.


Ork rumours - First post updated 20th June @ 2014/05/11 12:32:49


Post by: Kosake


 ntdars wrote:
Am I the only one who thinks that Flash Gitz aren't half bad for the price? Many people seem to forget their Nobs, so their CC ability is significantly better than a normal Boy. The real weakness of them is based on that fact - that you're paying for that ability ON TOP of some dakka. The randomness of their weapons however also hurts a fair bit, but it doesn't seem as bad as rolling 1-2 on your Loota shots all game :(

Oh yeah, 4+ saves and possible FNP, with Ignores Cover? Not too shabby.

They are still overpriced for what they do. A reasonably well kitted out squad clocks in at 420 pts (dakka-upgrades, without the "gets hot", dok. cybork bodies, no Badrukk).
Result: 9 Assault 2 range 24 S6 shots with AP random.

For only 360 points you can also have:
3 Battlewagons with a cannon and 4 big shootas.
Result: 3 Templates or S8 AP 3 and 12 Assault 3 S5 AP 5, ranged 36".

Add a minimal squad of burnas or lootas with maxed out meks in the squad and at 435 points you also have 3 24" AP2 custom megablasters and either two templates or two deffguns.

Reliable 36 S5 AP5 range 36" shots are preferable to unreliable 18 S6 AP? range 24" shots. So unless you know you are trying to outshoot a deathwing terminator list, the battlewagons work better. Hell, I think even against terminators battlewagons work better because of their higher mobility compared to footsloggers.

Badrukk costs 135 pts. Thats more than a kitted out battlewagon for much less output I'd wager.


Ork rumours - First post updated 20th June @ 2014/05/11 15:04:44


Post by: Squidbot


That sums it up pretty well I feel. It's not that they're super ineffective, just that they're not worth the cost.


Ork rumours - First post updated 20th June @ 2014/05/11 17:17:19


Post by: RobZie


I had a friend who always Brought 2 squads of terminators, and as far as he was concerned, Flashgitz were overpowered. He could never quite work out why i never used them against anyone else.


Ork rumours - First post updated 20th June @ 2014/05/11 20:17:59


Post by: Kosake


 RobZie wrote:
I had a friend who always Brought 2 squads of terminators, and as far as he was concerned, Flashgitz were overpowered. He could never quite work out why i never used them against anyone else.


Did he try sticking them in some sort of land-raider and drive them to the good old "i want to hit them with my sword"-range? against Armour 14 flash gitz can't do much and assault vehicle full of clawy terminators spell shredding doom for any unit except MANz...


Ork rumours - First post updated 20th June @ 2014/05/11 22:03:59


Post by: RobZie


 Kosake wrote:
 RobZie wrote:
I had a friend who always Brought 2 squads of terminators, and as far as he was concerned, Flashgitz were overpowered. He could never quite work out why i never used them against anyone else.


Did he try sticking them in some sort of land-raider and drive them to the good old "i want to hit them with my sword"-range? against Armour 14 flash gitz can't do much and assault vehicle full of clawy terminators spell shredding doom for any unit except MANz...


No, he wasn't a smart man. i think he would slog one unit and DS the other (both shooty with ACs. My point was i would only use flashgitz against a silly twit like that.

On a side note when i picked up the current ork codex at the tail end of 4th i thought they looked great on paper and promptly converted some up and bought a Painboy. Didn't take me long to realize what i could be getting with the points.


Ork rumours - First post updated 20th June @ 2014/05/11 22:37:28


Post by: Kosake


Thats really sad. I think flash gitz are among the most colorful, characteristic units for orks. Them being completely out of sync pointswise is a real bummer. There's hoping for the next dex...


Ork rumours - First post updated 20th June @ 2014/05/11 22:45:56


Post by: Squidbot


Especially if the rumour about the new Flashgitz models is true, it would really suck if the codex still had them as too expensive, or changed them to suck more.


Ork rumours - First post updated 20th June @ 2014/05/11 23:57:34


Post by: Anpu-adom


 Squidbot wrote:
Especially if the rumour about the new Flashgitz models is true, it would really suck if the codex still had them as too expensive, or changed them to suck more.


It would really suck... but it would *NOT* be unexpected if Flashgitz continue to suck.



*editited* added the not


Ork rumours - First post updated 20th June @ 2014/05/12 01:52:53


Post by: Squidbot


Add a not in there?


Ork rumours - First post updated 20th June @ 2014/05/12 02:21:31


Post by: StarTrotter


 Kosake wrote:
Thats really sad. I think flash gitz are among the most colorful, characteristic units for orks. Them being completely out of sync pointswise is a real bummer. There's hoping for the next dex...


Same here. Started building up an ork army recently and always liked the idea of a pirate fleet. Of the bands though, Flash Gitz always had the most entertaining fluff bar HQs and I was bummed to find out they were just the same as KSons. Just not worth itl Man if they did become worth ti though...


Ork rumours - First post updated 20th June @ 2014/05/12 03:05:18


Post by: Nightlord1987


Points drop for Nobz is a must.


Ork rumours - First post updated 20th June @ 2014/05/12 07:40:02


Post by: Kosake


 StarTrotter wrote:
 Kosake wrote:
Thats really sad. I think flash gitz are among the most colorful, characteristic units for orks. Them being completely out of sync pointswise is a real bummer. There's hoping for the next dex...


Same here. Started building up an ork army recently and always liked the idea of a pirate fleet. Of the bands though, Flash Gitz always had the most entertaining fluff bar HQs and I was bummed to find out they were just the same as KSons. Just not worth itl Man if they did become worth ti though...


Uhm... Thousand Sons clock in at 265 pts for 10, including a caster and having the option for a dedicated transport. Damagewise and in terms of survivability, I think the output is somewhat comparable. Just my feeling, but I think 1ksons are the more reliable and cost-effective choice, with gitz being able to do more damage in CC and about 1:1 chance of performing significantly worse or better in ranged combat.


Ork rumours - First post updated 20th June @ 2014/05/12 10:01:31


Post by: Jidmah


rothrich wrote:Dose it me choppas and sluggas or sluggas and shootas?

Gitzbitah wrote:Awww... and here I was expecting Balla Boyz to be some sort of taller Ork with spiffy grenade special rules.

rothrich wrote:The german dictionary i looked in had ballast which means to blast... could not find any relevant info on the word moscha
[spaltas is the german word for slugga so I guess no shoota boyz

Balla boyz actually comes from "ballern" which is colloquial for "shooting". It's pretty much the perfect translation for "shoota boyz". "Spalta" is the translation of choppa ("spalten" means "to split"), and Spalta Boyz refer to boyz using sluggas and choppa. Neither term is new and have been in use here in Germany longer than I'm playing the game.


 RobZie wrote:
I had a friend who always Brought 2 squads of terminators, and as far as he was concerned, Flashgitz were overpowered. He could never quite work out why i never used them against anyone else.

The point is, Flash Gits are not effective at killing terminators. If you calculate the points per terminators killed, Flash Gits are far behind shoota boys, kannons, lobbas, lootaz and even gretchin shooting their S3 guns. In fact, slugga boyz shooting at terminators are only slightly worse than flash gits when it comes to killing 2+ models. And the most awesome part is, buying the AP upgrade actually makes them less efficient because you get too little for your points. The best deal in a flash git unit is actually Captain Badrukk despite his hefty price tag, because his gun is so awesome and he comes with three ammo runts. To be worth their price tag, all (fully upgraded) flash gits would have to have S7 AP2 guns.


Ork rumours - First post updated 20th June @ 2014/05/12 10:30:56


Post by: Kosake


Grotz vs terminators? Somehow, this looks interesting. 13 Grotz per Terminator. So a minimal squad of 5 dudes would allready mean 67 models on the field.


Ork rumours - First post updated 20th June @ 2014/05/12 12:42:13


Post by: Jidmah


Which isn't really that much, if you consider 29+2 units

Well, without wanting to redo the math, you get 8 gretchin for every basic flash git, once you start adding upgrades, you get a lot more.

It's not an advice to use gretchin to kill terminators, it just displays how bad Flash Gits are at killing the target they were supposedly meant to kill. Phil Kelly (if he's the one to blame) probably isn't really firm at statistics, as displayed on the zzap gun - which is worse than a regular kannon in almost every regard (except when you explode an AV14 vehicle), while costing ten points extra.


Ork rumours - First post updated 20th June @ 2014/05/12 13:33:20


Post by: Squidbot


My mind is filled with glee at the idea of a Terminator squad being swarmed by a sea of Gretchin. Trying to shake them off as they prise at their armour, pulling out tubes and important bits.


Ork rumours - First post updated 20th June @ 2014/05/12 13:57:11


Post by: Kosake


 Squidbot wrote:
My mind is filled with glee at the idea of a Terminator squad being swarmed by a sea of Gretchin. Trying to shake them off as they prise at their armour, pulling out tubes and important bits.


That would make for an kick-ass golden-demon entry. "Looting in progress"


Ork rumours - First post updated 20th June @ 2014/05/13 02:48:43


Post by: Sick Bag


Is there any chance of Nob Squad Leaders being able to equip Shootas if they are in a Shootas Squad (or in general)?

1. A Warboss can have a Shoota and a Klaw.
2. Nobs in a Nob Squad can have a Klaw and Improved Shootas.
3. Klaws are Specialist Weapons which means having a Slugga doesn't give +1A.
4. Neither of their Melee choices can blend with a Slugga.
5. Since wounds go to the front, Nobs go deeper back in the ranks. Having a shorter range means he has even less chance of getting to shoot his Slugga.

Does this have any chance of seeing the light of day?

Finally is it time for Lootas to be a Heavy Support Choice (only heavy weapon in the army) and Flash Gitz becoming Elite (they are Nobs with armor and a Pain Boy)?


Ork rumours - First post updated 20th June @ 2014/05/13 03:06:59


Post by: morganfreeman


Sick Bag wrote:
Is there any chance of Nob Squad Leaders being able to equip Shootas if they are in a Shootas Squad (or in general)?

1. A Warboss can have a Shoota and a Klaw.
2. Nobs in a Nob Squad can have a Klaw and Improved Shootas.
3. Klaws are Specialist Weapons which means having a Slugga doesn't give +1A.
4. Neither of their Melee choices can blend with a Slugga.
5. Since wounds go to the front, Nobs go deeper back in the ranks. Having a shorter range means he has even less chance of getting to shoot his Slugga.

Does this have any chance of seeing the light of day?

Finally is it time for Lootas to be a Heavy Support Choice (only heavy weapon in the army) and Flash Gitz becoming Elite (they are Nobs with armor and a Pain Boy)?


At present you can, and pretty much always should, throw one of your Big Shootas on the Nob that leads your boyz squad. This gives them precision shots on a more powerful gun.

Granted, this does jack all for the likes of Stormboys, Kommandos, and other units.. But it's still an option.


Ork rumours - First post updated 20th June @ 2014/05/13 07:24:09


Post by: Kosake


O_o I don't think you can give a Nob a big shoota.

The codex is very clear in that regard:

One boy may be upgraded to a Nob...10pts
He may replace his choppa with the following
Big choppa ...5pts
Power Klaw ...25pts
He may take any of the following
'eavy armor ...5pts
bosspole ...5pts

No options to replace his slugga whatsoever. Only nobs in the nob squad get combi weapons, again, no big shoota.


Ork rumours - First post updated 20th June @ 2014/05/13 09:39:01


Post by: Koppo


I thought you upgraded a boy to have a shooter and then upgraded *that* boy to be the Nob.


Or would that action "reset" the equipment on the model?


Ork rumours - First post updated 20th June @ 2014/05/13 10:57:32


Post by: Charles Rampant


More importantly, it would look pretty gash from a modelling standpoint.


Ork rumours - First post updated 20th June @ 2014/05/13 11:36:54


Post by: Avian


WDW confirms no new starter box.
Someone lied to Faeit.
Again.


Ork rumours - First post updated 20th June @ 2014/05/13 11:48:38


Post by: Jidmah


 Kosake wrote:
O_o I don't think you can give a Nob a big shoota.

The codex is very clear in that regard:

One boy may be upgraded to a Nob...10pts
He may replace his choppa with the following
Big choppa ...5pts
Power Klaw ...25pts
He may take any of the following
'eavy armor ...5pts
bosspole ...5pts

No options to replace his slugga whatsoever. Only nobs in the nob squad get combi weapons, again, no big shoota.


One ork from a boyz mob may have a big shoota. Note that one of the German codex' 37 translation errors is translating this instance of "ork" to "boy". In an English (or French, as I've been told) codex it is possible to give a big shoota to your leading nob. All my shoota nobz have big shootaz, and they look pretty awesome wielding them in addition to their PK.


Ork rumours - First post updated 20th June @ 2014/05/13 12:02:07


Post by: Kosake


 Jidmah wrote:
 Kosake wrote:
O_o I don't think you can give a Nob a big shoota.

The codex is very clear in that regard:

One boy may be upgraded to a Nob...10pts
He may replace his choppa with the following
Big choppa ...5pts
Power Klaw ...25pts
He may take any of the following
'eavy armor ...5pts
bosspole ...5pts

No options to replace his slugga whatsoever. Only nobs in the nob squad get combi weapons, again, no big shoota.


One ork from a boyz mob may have a big shoota. Note that one of the German codex' 37 translation errors is translating this instance of "ork" to "boy". In an English (or French, as I've been told) codex it is possible to give a big shoota to your leading nob. All my shoota nobz have big shootaz, and they look pretty awesome wielding them in addition to their PK.


I'm really not sure whether this is intended, more likely just abusing of RAW. The wording looks too much like something you'd write if you didn't even have the idea to give the big shoota to the nob.


Automatically Appended Next Post:
Avian wrote:
WDW confirms no new starter box.
Someone lied to Faeit.
Again.


Bummer. Hoped for a new starter to get moar ork goodness.


Ork rumours - First post updated 20th June @ 2014/05/13 12:26:50


Post by: Phydox


I haven't gone through all the pages of these rumors to see if this was mentioned. Khorne Berzerkers come with 1 attack. Yeah they get +2 attacks on the charge, but they rarely get used because they stink in this edition.

My biggest fear in this new codex is our standard old boyz will get dropped to 1 attack. So, two with close combat weapon, and three on the charge. This would be really sad. Ive seen the rumors about choppas giving +1 strength? So the trade off is four str 3 attacks vs 3 st 4 attacks.

I'm just getting a bad feeling...


Ork rumours - First post updated 20th June @ 2014/05/13 14:22:47


Post by: Perfect Organism


 Phydox wrote:
My biggest fear in this new codex is our standard old boyz will get dropped to 1 attack. So, two with close combat weapon, and three on the charge. This would be really sad. Ive seen the rumors about choppas giving +1 strength? So the trade off is four str 3 attacks vs 3 st 4 attacks.


Surely it's four S 4 attacks vs. three S 5 attacks (charging with Furious Charge) or three S 3 attacks vs. two S 4 attacks (not charging)? That ends up being pretty much exactly the same against T 4 opponents.


Ork rumours - First post updated 20th June @ 2014/05/13 15:08:26


Post by: pretre


Avian wrote:
WDW confirms no new starter box.
Someone lied to Faeit.
Again.


Burn him once, shame on you.
Burn him twice, shame on him.
Burn him like 200 times...


Ork rumours - First post updated 20th June @ 2014/05/13 15:18:38


Post by: OrlandotheTechnicoloured


....and he gets lots of hits on his site ?


Ork rumours - First post updated 20th June @ 2014/05/13 15:19:28


Post by: pretre


 OrlandotheTechnicoloured wrote:
....and he gets lots of hits on his site ?

Pretty much. Him and Vela.


Ork rumours - First post updated 20th June @ 2014/05/13 16:17:29


Post by: matphat


With the official announcement of the new rule book out, we should really start seeing something about orks now. would you people agree?

Being primarily an Ork player, I'm dying for some actual news.


Ork rumours - First post updated 20th June @ 2014/05/13 16:18:30


Post by: pretre


 matphat wrote:
With the official announcement of the new rule book out, we should really start seeing something about orks now. would you people agree?

Being primarily an Ork player, I'm dying for some actual news.

Not really. It'll probably be 2-4 weeks before we see anything.


Ork rumours - First post updated 20th June @ 2014/05/13 16:32:40


Post by: Mr. Grey


 pretre wrote:

Not really. It'll probably be 2-4 weeks before we see anything.


With the book rumored for June? I'm expecting to see hints and teasers in the next White Dwarf.


Ork rumours - First post updated 20th June @ 2014/05/13 16:34:44


Post by: pretre


It is unlikely to be in June in anything but a technical sense (preorder 3 weeks in, actual release end of month/beginning of June). So yeah.


Ork rumours - First post updated 20th June @ 2014/05/13 18:25:50


Post by: Vineheart01


As much as i would love it, i doubt they will release the ork dex that close to 7th edition. it will probably end up late july or something.

Have to admit the +1 str to choppa boyz is interesting. If they dont cut the normal strenght back or number of attacks, i could see it being pretty valuable considering now you wound most models on a 3 and most of whats left on a 4 (on the charge). Also, if those points are true, theyre cheaper than shoota boyz so sending a batteringram trukk to die is less costly with choppas than shootas. Doesnt sound like much but who pays attention to their boyz without having ~120 of them on the field lol, thats ~120pts to put somewhere else.

Killa Kans elites....i will probably field the crap out of them if thats true. I love kans, but theyre hard to field due to FOC limitations.


Ork rumours - First post updated 20th June @ 2014/05/13 20:31:14


Post by: Toburk


 Kosake wrote:
I'm really not sure whether this is intended, more likely just abusing of RAW. The wording looks too much like something you'd write if you didn't even have the idea to give the big shoota to the nob.


The FAQ clarifies that you can, it's the same way you get a PK nob in a group of shoota boyz. The codex itself even shows a nob with a PK and a big shoota, and GW only just discontinued the PK\big shoota nob a few days ago.

-A boy swaps his slugga for a big shoota
-That boy is upgraded to a nob keeping the choppa and big shoota
-Choppa is swapped for a Power Klaw.
-The Nob now has both a PK and a big shoota.


Ork rumours - First post updated 20th June @ 2014/05/13 22:25:14


Post by: Squidbot


I have a horrible feeling we're going to lose some named characters, like Zogwort, for example.


Ork rumours - First post updated 20th June @ 2014/05/13 23:11:19


Post by: Toburk


 Squidbot wrote:
I have a horrible feeling we're going to lose some named characters, like Zogwort, for example.


Indeed, Badrukk, Snikrgot, and Zagstruk are likely to be moved over to HQs to fill space.


Ork rumours - First post updated 20th June @ 2014/05/13 23:17:40


Post by: Squidbot


With the new Gitz models, I wouldn't be surprised to see Badrukk get a promotion.


Ork rumours - First post updated 20th June @ 2014/05/13 23:49:09


Post by: Billagio


 Phydox wrote:
I haven't gone through all the pages of these rumors to see if this was mentioned. Khorne Berzerkers come with 1 attack. Yeah they get +2 attacks on the charge, but they rarely get used because they stink in this edition.

My biggest fear in this new codex is our standard old boyz will get dropped to 1 attack. So, two with close combat weapon, and three on the charge. This would be really sad. Ive seen the rumors about choppas giving +1 strength? So the trade off is four str 3 attacks vs 3 st 4 attacks.

I'm just getting a bad feeling...


I really hope they dont drop the base attacks and give rage like they did with bersekers. Though i think its less likely considering there are no good (and likely wont be any) good lists that dont have a core of boys as thats almost literally our only troop choice.


Ork rumours - First post updated 20th June @ 2014/05/14 00:15:01


Post by: Anpu-adom


You are all hearing that 40k Radio is pew pewing the rumor about Orks being in a new starter this year... right?
If anything, I think that is good news. It would take forever to get modular, plastic Meganobs if press-fit ones were included in a starter.


Ork rumours - First post updated 20th June @ 2014/05/14 00:15:31


Post by: rothrich


It will be a while before we see any orks I think. Besides so far we got absolutely no help for assault in 7th ed so far, so there will have to be some big help in the way of the ork codex. Hopefully some one got the bit about consolidating into assault mixed up and this is the new ork WAAAAGH rule or something cause if WAAAAGH remains fleet than I think a new codex really won't help us much anyway.


Automatically Appended Next Post:
I thought the new WDW confirmed that DV was going to remain the starter and they were going to be putting the 7th ed rules in it?


Ork rumours - First post updated 20th June @ 2014/05/14 01:00:07


Post by: Perfect Organism


 Anpu-adom wrote:
You are all hearing that 40k Radio is pew pewing the rumor about Orks being in a new starter this year... right?
If anything, I think that is good news. It would take forever to get modular, plastic Meganobs if press-fit ones were included in a starter.


Why would you need them to be anything other than press-fit? Meganobs have virtually no options and not many people are going to field them in large enough numbers that duplicate poses are a big issue.

I was actually hoping for press-fit biker nobs and a biker warboss though. I think it's terribly unlikely we will get them any other way.


Ork rumours - First post updated 20th June @ 2014/05/14 01:46:08


Post by: Agent_Tremolo


 Squidbot wrote:
I have a horrible feeling we're going to lose some named characters, like Zogwort, for example.


Well, Zogwort doesn't have a miniature currently, but according to recent leaks psychic powers are a really big thing in 7th, so I doubt GW will pass the chance to use him to introduce a handful 7th edition psychic tricks. Wazdakka, however, is pointless now that Unbound makes his only useful skill redundant. If anyone is going, it will probably be him.


Ork rumours - First post updated 20th June @ 2014/05/14 03:20:15


Post by: Grimshank


Do we know for sure that our release is coming soon (June or July)?

It has been my experience that redshirts are very seldom "in the know," but the boss at my local GW swears that Orks are going to be later in the year. Like, Thanksgiving.

Grim.


Ork rumours - First post updated 20th June @ 2014/05/14 03:49:56


Post by: Vineheart01


i doubt they'd sack ol' zoggy. 7th ed seems to be big on psykers, and hes the only named psyker in ork existance (far as i know anyway). They wouldnt remove him and buff of weirdboyz, thatd be too funky.

Besides, hes been useless long enough. I want to field a badass ork that doesnt need a PK to kill things lol.


Ork rumours - First post updated 20th June @ 2014/05/14 05:13:06


Post by: zachwho


i know in the 3rd edition Armageddon book there was an ork character(fluff only, wasn't playable) named Orkamedies (spelling?). he was a tactician type advisor to Ghaz, but idk if he was a psycher or not. could be a character they bring into table top life.

I'm not sure about all of GW fluff, but are there any new special characters they gave rules to that were previously only mentioned in fluff?


Ork rumours - First post updated 20th June @ 2014/05/14 05:52:22


Post by: mikhaila


 zachwho wrote:
i know in the 3rd edition Armageddon book there was an ork character(fluff only, wasn't playable) named Orkamedies (spelling?). he was a tactician type advisor to Ghaz, but idk if he was a psycher or not. could be a character they bring into table top life.

I'm not sure about all of GW fluff, but are there any new special characters they gave rules to that were previously only mentioned in fluff?


He was a Bigmek, but on the same sort of scale that Gaz is a Warboss. Shadowy figure rumored to exist and hunted by the emperium. He could be a great character to use for an HQ that was a mek instead of a boss. But i doubt we will see him.


Ork rumours - First post updated 20th June @ 2014/05/14 06:13:55


Post by: Ascalam


Specialised in Tellyporta Arrays i think, worked for Nazdreg?

Not 100% on that. It's been a while since i read the ork fluff.


Ork rumours - First post updated 20th June @ 2014/05/14 07:15:41


Post by: zachwho


not sure on the nazdreg bit, but yes he was the ork behind the tellyportas. he would be one cool ass character in game!


Ork rumours - First post updated 20th June @ 2014/05/14 07:23:59


Post by: Kosake


 Ascalam wrote:
Specialised in Tellyporta Arrays i think, worked for Nazdreg?

Not 100% on that. It's been a while since i read the ork fluff.

I think I read that too. Are there many named characters in other codices that arent HQ? Dont think so. Iirc, there's the odd SM sergant and... uh... I think IG had also some named sergants that werent HQ. But that's pretty much it, isn't it? I allways felt that Badrukk or the other named orks should be HQ instead of overpriced nobs.


Ork rumours - First post updated 20th June @ 2014/05/14 07:29:57


Post by: Perfect Organism


There's Longstrike too.


Ork rumours - First post updated 20th June @ 2014/05/14 08:11:58


Post by: Kosake


Hm... Looks like there wont be a price increase when the models come however... because they're doing it right now! Almost every ork model in the store has gotten a price increase it seems.


Ork rumours - First post updated 20th June @ 2014/05/14 08:46:46


Post by: Squidbot


 Kosake wrote:
Hm... Looks like there wont be a price increase when the models come however... because they're doing it right now! Almost every ork model in the store has gotten a price increase it seems.


Not in the UK store yet, but if that's happening then it suggests to me that Orks are not far out. I still maintain June, late July at the latest.


Ork rumours - First post updated 20th June @ 2014/05/14 09:40:13


Post by: Jidmah


 Kosake wrote:
 Ascalam wrote:
Specialised in Tellyporta Arrays i think, worked for Nazdreg?

Not 100% on that. It's been a while since i read the ork fluff.

I think I read that too. Are there many named characters in other codices that arent HQ? Dont think so. Iirc, there's the odd SM sergant and... uh... I think IG had also some named sergants that werent HQ. But that's pretty much it, isn't it? I allways felt that Badrukk or the other named orks should be HQ instead of overpriced nobs.


Talon is a named scout option for ultrasmurfs, Grey Knights can have a buffed power armored squad leader whose name has slipped from my mind. Corbulo is an elite choice, and I think there is another non-HQ character in the SW codex.

I really hope them becoming HQs though, would make them A LOT more usable. Badrukk leading a unit of lootaz, Snikrot sneaking in with a unit of nobz or Zagstrukk jumping alongside a unit of bikers all sounds great to me.