Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Ork rumours - First post updated 20th June @ 2014/05/26 23:53:05


Post by: Da Butcha


 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.




The vehicles didn't get boned. The orks got BURNED.

Seriously, I like the idea of this rule. If a mob of orks zip by a Salamander, giving him the finger as they hurtle onto battle, he should unleash promethium upon them.

However, in actual practice, it just makes an assault army weaker and less competitive (hurts those raiders full of wyches, too). Sure, you could offset it with a points drop, but at some point boys are gonna be worth -1 points each at this rate.

Plus, while it makes sense, it ALSO makes sense that shooting at a vehicle that isn't open-topped might hurt a crewmember. Why is it that a flamethrower can burn some ork boys in their trukk, but a LASCANNON, penetrating a Rhino and immobilizing it, has zero chance of hurting a marine?


Ork rumours - First post updated 20th June @ 2014/05/26 23:53:08


Post by: morpheuschild


 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



well, at least that screws the dark eldar, too. i hate dem spiky emo pointy-ears!


Ork rumours - First post updated 20th June @ 2014/05/27 00:05:59


Post by: Dicrel Seijin


I like what I'm seeing of the Morkanaut, but I'm not willing to shell out what will probably be a hundred dollars or more just yet.

I'm hoping the next few days bring a few more leaks that make me a bit more excited.


Ork rumours - First post updated 20th June @ 2014/05/27 00:12:32


Post by: Leerjawise


 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.


Ork rumours - First post updated 20th June @ 2014/05/27 00:24:57


Post by: crazyfoxdemon


Leerjawise wrote:
 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.


The problem is that it hurts us more than it helps us.


Ork rumours - First post updated 20th June @ 2014/05/27 00:25:57


Post by: Greyhound


It's only template weapons. short range, sure it will suck when someone pops out of reserve with 5 templates on my battlewagon, but at least I should be able to do something with another unit next turn and krump those lads.

Also think about all the fun WE will be able to get when we see an open-top vehicle and we can bring a trukk/BW/whatever you want full of burnas. put one template, and declare: Now that's 10D6 hits on your guys inside. 35 hits, 17 wounds... it it's other boys it will be an epic burn.


Ork rumours - First post updated 20th June @ 1227/11/08 03:27:41


Post by: Deunstephe


 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.


Might be an upgrade to make them closed-topped.


Ork rumours - First post updated 20th June @ 2014/05/27 00:29:04


Post by: TedNugent


Leerjawise wrote:


I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.


Yeah, so that's no problem given the exceptional amount of AP2/AP1 that Orks have.

Especially now that we have this awesome new walker with tons of AP4/3 S6 shooting.


Ork rumours - First post updated 20th June @ 2014/05/27 00:32:58


Post by: crazyfoxdemon


 TedNugent wrote:
Leerjawise wrote:


I think this nerf is more than compensated by the new vehicle damage table. Orks dying due to 5's on the damage rolls has killed far more orks than flamers will.


Yeah, so that's no problem given the exceptional amount of AP2/AP1 that Orks have.

Especially now that we have this awesome new walker with tons of AP4/3 S6 shooting.


It makes our hated enemy Armour 14 even more evil.


Ork rumours - First post updated 20th June @ 2014/05/27 00:47:04


Post by: plastictrees


So they produced a little stompa guy and _didn't_ give it an option for a belly cannon?
Madness.


Ork rumours - First post updated 20th June @ 2014/05/27 00:47:21


Post by: Ascalam


But look at it this way.

You'll not lose a whole squad of Tankbustas to an Explodes any more


Ork rumours - First post updated 20th June @ 2014/05/27 00:50:42


Post by: crazyfoxdemon


 Ascalam wrote:
But look at it this way.

You'll not lose a whole squad of Tankbustas to an Explodes any more


Agreed. I can see a lot of uses for it. Mostly in getting a small squad of cynobs, burna boyz, or tank bustas close enough to actually do some damage. Often for me they end up dead before they can really do their thing.


Ork rumours - First post updated 20th June @ 2014/05/27 00:56:32


Post by: Greyhound


Is the morka/Gora/naut an "assault" vehicle?

It is not open top (I hope!) so when it opens up its belly the orks coming out cannot assault right? All 6 of them (or 3 if they are MANz) must just shoot and wait for the next turn?

I really hope flashgitz have super-reliable awesome fire power because with BS2, even if they get 2 shot each they can only hit 4 times. Most units will soak up the 2-3 resulting wounds.


Ork rumours - First post updated 20th June @ 2014/05/27 01:03:34


Post by: Leerjawise


Greyhound wrote:
Is the morka/Gora/naut an "assault" vehicle?

It is not open top (I hope!) so when it opens up its belly the orks coming out cannot assault right? All 6 of them (or 3 if they are MANz) must just shoot and wait for the next turn?

I really hope flashgitz have super-reliable awesome fire power because with BS2, even if they get 2 shot each they can only hit 4 times. Most units will soak up the 2-3 resulting wounds.


I was kinda hoping for Deep Strike myself But it doesn't appear to have any USR's.


I noticed that normally if a transport gets destroyed on the enemies turn, the unit left behind in the wreckage cannot assault on their following turn. Except for assault vehicles! Is this new to 7th?







Ork rumours - First post updated 20th June @ 2014/05/27 01:05:54


Post by: TedNugent


 Ascalam wrote:
But look at it this way.

You'll not lose a whole squad of Tankbustas to an Explodes any more


You still can, just on 6's instead of 5s.


Ork rumours - First post updated 20th June @ 2014/05/27 01:12:04


Post by: streamdragon


MeanGreenStompa wrote:and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.

Buggies don't transport, but yeah, that rules kinda sucks. Thankfully most template weapons have short range. Torrent, on the other hand...

TedNugent wrote:
 MeanGreenStompa wrote:
and just bear in mind folks, that buggies, trukks and all the rest of our vehicles just got boned by the new rules that template weapons affect open topped vehicles.



What a resounding cause to go out and buy a $105 model that moves 6 inches per turn and has a 6 model transport capacity.

Things are already looking up

The Gorka/Morkanaut isn't open topped, so that rule doesn't have any effect whatsoever on the 6 models inside it.


Ork rumours - First post updated 20th June @ 2014/05/27 01:24:54


Post by: Greyhound


 streamdragon wrote:
The Gorka/Morkanaut isn't open topped, so that rule doesn't have any effect whatsoever on the 6 models inside it.


so when it opens its belly the 6 orks can't assault? just shoot?


Ork rumours - First post updated 20th June @ 2014/05/27 01:25:36


Post by: morganfreeman


Greyhound wrote:
 streamdragon wrote:
The Gorka/Morkanaut isn't open topped, so that rule doesn't have any effect whatsoever on the 6 models inside it.


so when it opens its belly the 6 orks can't assault? just shoot?


That's what it looks like right now. We'll know for sure when the Codex comes 'round.


Ork rumours - First post updated 20th June @ 2014/05/27 01:27:14


Post by: Greyhound


Ok so maybe we'll have some good dangerous shooty orks like Flash gitz...
but in this case why would I want to leave them in a morkanaut for 3 turns as he shuffles around?


Ork rumours - First post updated 20th June @ 2014/05/27 01:42:28


Post by: TableTopJosh


Do the new rules about templates hitting passengers inside open top vehicles for flammers only or.other blast templates?


Ork rumours - First post updated 20th June @ 2014/05/27 01:47:07


Post by: MeanGreenStompa


TableTopJosh wrote:
Do the new rules about templates hitting passengers inside open top vehicles for flammers only or.other blast templates?


As far as I've read here, it's the teardrop, not the blasts.


Ork rumours - First post updated 20th June @ 2014/05/27 01:48:29


Post by: zammerak


Sorry guys, I am not a fan of this new model, its too boxy and idk lame. 6 unit transport? Come on, who has a unit of only 6 with orks? Ill wait for the new dex but I really hope that it does not have some sort of new model that is an auto take. Also GW please don't ruin my lootas, thanks.


Ork rumours - First post updated 20th June @ 2014/05/27 01:49:25


Post by: streamdragon


Well as was pointed out earlier, you can drop a small group of Meks inside and they can constantly repair HP or Weapon Destroyed results from inside. With careful planning, you could drop out your assault group, speed a trukk or two to block LOS, and then assault the next turn. It's not ideal, but then assault in 6/7 never really were.


Automatically Appended Next Post:
 zammerak wrote:
Sorry guys, I am not a fan of this new model, its too boxy and idk lame. 6 unit transport? Come on, who has a unit of only 6 with orks? Ill wait for the new dex but I really hope that it does not have some sort of new model that is an auto take. Also GW please don't ruin my lootas, thanks.


Warboss + 5 nobz? MA Warboss and 4 nobz? I agree the 6 transport capacity just seems sort of "there", but there are "options".


Ork rumours - First post updated 20th June @ 2014/05/27 01:51:30


Post by: zammerak


I would like to see a squiggth over some walky thing personally :/


Ork rumours - First post updated 20th June @ 2014/05/27 01:52:44


Post by: streamdragon


Doesn't FW already make a Squiggoth? Not that GW hasn't pilfered Forge World in the past...


Ork rumours - First post updated 20th June @ 2014/05/27 01:56:30


Post by: MeanGreenStompa


 streamdragon wrote:
Doesn't FW already make a Squiggoth? Not that GW hasn't pilfered Forge World in the past...


In general, there is a standing rule that says one cannot make what the other already makes. (it's to stop FW just making better looking versions of everything GW currently does... )


Ork rumours - First post updated 20th June @ 2014/05/27 01:56:36


Post by: zammerak


They do but a less spendy plastic one with rules in the codex rather then 40k approved would be nice.


Ork rumours - First post updated 20th June @ 2014/05/27 01:56:53


Post by: ntdars


Morkanaught rules



Note the new Meganobz in the corner

Also from user "Imadethisforgifts" from /r/Warhammer on Reddit;

And, as a bonus fun fact, Grot Riggers now give the vehicle they're equipped to it will not die.


Ork rumours - First post updated 20th June @ 2014/05/27 02:04:59


Post by: Ascalam


 TedNugent wrote:
 Ascalam wrote:
But look at it this way.

You'll not lose a whole squad of Tankbustas to an Explodes any more


You still can, just on 6's instead of 5s.


Actually I was referring to them beating down an enemy vehicle, and then not losing the whole squad when it blows Unless you are fighting DE or orks that is, or someone actually brought a landspeeder


Ork rumours - First post updated 20th June @ 2014/05/27 02:06:12


Post by: Leerjawise


 ntdars wrote:
Morkanaught rules



Note the new Meganobz in the corner

Also from user "Imadethisforgifts" from /r/Warhammer on Reddit;

And, as a bonus fun fact, Grot Riggers now give the vehicle they're equipped to it will not die.


Sorry Dude, you are about 5 pages too late


Ork rumours - First post updated 20th June @ 2014/05/27 02:06:25


Post by: TedNugent


Greyhound wrote:
Ok so maybe we'll have some good dangerous shooty orks like Flash gitz...
but in this case why would I want to leave them in a morkanaut for 3 turns as he shuffles around?


It has no fire points, so that's still of dubious value. They either can't shoot until they disembark or they can't assault until the turn after they disembark.

To be honest, I was wondering if it might just be better to not use the Morkanaut as a transport and instead to just use it as a gun platform. Unlike a regular transport it doesn't serve the purpose of getting you into combat faster.


Ork rumours - First post updated 20th June @ 2014/05/27 02:13:14


Post by: MikeFox


I'm also in the 'that model is kinda weak looking' camp. But hey, we're orks for feths sake. Here is an example of what can easily replace that model. I took my mega dread from FW and beefed up its base so its the right height. I then converted a mega blaster thing for the cannon which is now magnetized, used some deaf dread bits to make a KFF on the back of it and added on a platform on the back for models to ride on. How do they get off you might ask, the dread lifts its arms and the jump off, again they are orks.

Just need to add on some rokkets.

Let me know what you think of the idea, its going to the paint station soon. Its just got its base rust color on it now.


[Thumb - photo 1.JPG]
[Thumb - photo 2.JPG]
[Thumb - photo 4.JPG]


Ork rumours - First post updated 20th June @ 2014/05/27 02:14:52


Post by: Dr. Delorean


The transport capacity is misleading. It isn't there to actually do what a transport does (namely, getting a unit from A to B as quickly and as intact as possible), the capacity is there to allow units of 3 meks and 2 burnas + a KFF mek inside.

4 rolls on the repair table + IWND + whatever a KFF does now (I'm guessing Shrouded) = pretty durable gun platform.

You can either do that, or put a small counterdefense unit like 6 burnas inside, to protect it from things wishing to fight it in close combat, in that when the enemy gets close enough they hop out and burninate everything.


Ork rumours - First post updated 20th June @ 2014/05/27 02:16:20


Post by: Toburk


The Gorkanaut is prime bait for being overcosted.

Case in point, the Deffstorm mega-shoota is actually slightly worst than a single scatterlaser on average, and rolling is still weaker than a warwalker with 2 scatterlasers.

The mega-shoota and the 2 twin-linked big shootas together are directly comparable to a HYMP broadside that comes in at 65(?) points, giving slightly more hits, but at S6 instead of S7, and no ignores cover\LOS on the S5.



Ork rumours - First post updated 20th June @ 2014/05/27 02:21:21


Post by: Deunstephe


 TedNugent wrote:
Greyhound wrote:
Ok so maybe we'll have some good dangerous shooty orks like Flash gitz...
but in this case why would I want to leave them in a morkanaut for 3 turns as he shuffles around?


It has no fire points, so that's still of dubious value. They either can't shoot until they disembark or they can't assault until the turn after they disembark.

To be honest, I was wondering if it might just be better to not use the Morkanaut as a transport and instead to just use it as a gun platform. Unlike a regular transport it doesn't serve the purpose of getting you into combat faster.

It's probably meant to just be a walking gun platform with the added benefit of 6 troops inside. I can see how it could work: Gork/Morkanaut makes it across the board, dump out your "kill team," and use them as a distraction so you can capture objectives or get the rest of your units across the board. If you have 3 MANZ, or a squad of burnas and meks, or some other combination of killy things, then whoever you're fighting will more likely try to kill those new threats than things that are 20 inches away.

We should note that we've only seen the stats for the MORKANAUT - the Gorkanaut remains a mystery as to most of its wargear and options besides the klaw, rokkits, big shootas and deffstorm. It can be assumed that it's probably the same though.


Ork rumours - First post updated 20th June @ 2014/05/27 02:22:50


Post by: streamdragon


 Dr. Delorean wrote:
The transport capacity is misleading. It isn't there to actually do what a transport does (namely, getting a unit from A to B as quickly and as intact as possible), the capacity is there to allow units of 3 meks and 2 burnas + a KFF mek inside.

4 rolls on the repair table + IWND + whatever a KFF does now (I'm guessing Shrouded) = pretty durable gun platform.

You can either do that, or put a small counterdefense unit like 6 burnas inside, to protect it from things wishing to fight it in close combat, in that when the enemy gets close enough they hop out and burninate everything.


Except as pointed out, it has 0 fire points and isn't open topped; the burnas inside can't shoot, and so can't "protect it from things wishing to fight it in close combat". That's also 75 points being spent on models riding around inside it, which doesn't save it from being Explode-able by melta weapons. It's durable, sure, but the extra points spent making it so probably go a good way to just getting a second one.


Ork rumours - First post updated 20th June @ 2014/05/27 02:25:19


Post by: Dr. Delorean


 Toburk wrote:
The Gorkanaut is prime bait for being overcosted.

Case in point, the Deffstorm mega-shoota is actually slightly worst than a single scatterlaser on average, and rolling is still weaker than a warwalker with 2 scatterlasers.

The mega-shoota and the 2 twin-linked big shootas together are directly comparable to a HYMP broadside that comes in at 65(?) points, giving slightly more hits, but at S6 instead of S7, and no ignores cover\LOS on the S5.



How would you take that into account whilst keeping in mind the far higher durability this platform offers? A warwalker can have 18 scatterlasers on it for all I care, I've never seen one survive past turn one.

A broadside also only has 2 wounds at toughness 4 and a relatively low leadership. 2+ armour, mind, but there's plenty that ignores that.

Also, your statement of "slightly worse on average than a single scatter laser" is misleading. It implies that the only thing we can expect the mega-shoota to do is perform as a scatter laser. This is false, it has a far higher potential. Plus, higher AP if that's a consideration. Maybe you're shooting against necron warriors, fire warriors, AM veterans, tempestus scions, various flavour of eldar, or 'ard boyz.


Automatically Appended Next Post:
 streamdragon wrote:
 Dr. Delorean wrote:
The transport capacity is misleading. It isn't there to actually do what a transport does (namely, getting a unit from A to B as quickly and as intact as possible), the capacity is there to allow units of 3 meks and 2 burnas + a KFF mek inside.

4 rolls on the repair table + IWND + whatever a KFF does now (I'm guessing Shrouded) = pretty durable gun platform.

You can either do that, or put a small counterdefense unit like 6 burnas inside, to protect it from things wishing to fight it in close combat, in that when the enemy gets close enough they hop out and burninate everything.


Except as pointed out, it has 0 fire points and isn't open topped; the burnas inside can't shoot, and so can't "protect it from things wishing to fight it in close combat". That's also 75 points being spent on models riding around inside it, which doesn't save it from being Explode-able by melta weapons. It's durable, sure, but the extra points spent making it so probably go a good way to just getting a second one.


If you'd bothered to take the extra 5 seconds and comprehend what I meant, instead of jumping to a false conclusion, you'd see that I intended for the burnas to hop out in response to an extant assault threat in the proceeding turn. They then form a protective ring around the machine, protecting it for a turn with flamer templates and Wall of Death if the assault threat charges them. The same thing applies for a (non-deep striking) melta threat, incidentally, as generally melta units need to get pretty close to become effective.

I don't really understand how you can argue that saving 75pts will help you buy another one when it's almost certainly going to be priced around the 220-250pt range.


Ork rumours - First post updated 20th June @ 2014/05/27 02:45:19


Post by: 44Ronin


 Toburk wrote:
The Gorkanaut is prime bait for being overcosted.

Case in point, the Deffstorm mega-shoota is actually slightly worst than a single scatterlaser on average,


Average of 10.5 shots vs 4 shots?



Ork rumours - First post updated 20th June @ 2014/05/27 02:47:31


Post by: Greyhound


 Dr. Delorean wrote:
I intended for the burnas to hop out in response to an extant assault threat in the proceeding turn. They then form a protective ring around the machine, protecting it for a turn with flamer templates and Wall of Death if the assault threat charges them. The same thing applies for a (non-deep striking) melta threat, incidentally, as generally melta units need to get pretty close to become effective.

I don't really understand how you can argue that saving 75pts will help you buy another one when it's almost certainly going to be priced around the 220-250pt range.

I thought of that option too, but realistically things might likely got this way:
1. You finish your turn, Burnas inside... you think your enemy is close enough and might try to assault you soon, you disgorge your ring of burnas.
2. Ennemy closes in, for instance in a vehicle, or just 2 small units.
First unit shoots the burnas. All they need to do get is 3 wounds so 7 hits at ST4, most units can output that, even a dedicated transport.
Burnas run, other unit charge the morkanaut. At this rate/cost you would have been better off unloading 6 lootas, shoot all 6 as snapshot and net the same benefit.

You don't need to put a KFF mek in there, the Gorkanaut (or maybe the Morkanaut) can buy a KFF for 50 points.

I'm still not sold on the transport function... unless of course we get some new grot units OR grots take only half the space. That would mean 10 grots and a runtherd.


Ork rumours - First post updated 20th June @ 2014/05/27 03:00:40


Post by: Toburk


 44Ronin wrote:
 Toburk wrote:
The Gorkanaut is prime bait for being overcosted.

Case in point, the Deffstorm mega-shoota is actually slightly worst than a single scatterlaser on average,


Average of 10.5 shots vs 4 shots?


The Mega-shoota averages 10.5 shots and 3.5 hits. The Scatter laser has 4 shots and averages 3.56 hits.

If the Mega-shoota gets 18 shots (very unlikely) it will average 6 hits, compared to 7.11 for a pair of scatterlasers.


Ork rumours - First post updated 20th June @ 2014/05/27 03:02:06


Post by: nflagey


I would also wait to see what new unit may better fit in the Morka/Gorka-naut

I still believe that just keeping a small troop of Boyz inside the belly might be useful to claim an objective late in the game


Ork rumours - First post updated 20th June @ 2014/05/27 03:03:06


Post by: Leerjawise


 Toburk wrote:
 44Ronin wrote:
 Toburk wrote:
The Gorkanaut is prime bait for being overcosted.

Case in point, the Deffstorm mega-shoota is actually slightly worst than a single scatterlaser on average,


Average of 10.5 shots vs 4 shots?


The Mega-shoota averages 10.5 shots and 3.5 hits. The Scatter laser has 4 shots and averages 3.56 hits.

If the Mega-shoota gets 18 shots (very unlikely) it will average 6 hits, compared to 7.11 for a pair of scatterlasers.



Blah Blah Blah, DAKKA DAKKA DAKKA WAAAAAGH!


Seriously guys?! You are Orks! Act like it!


Ork rumours - First post updated 20th June @ 2014/05/27 03:10:59


Post by: BlaxicanX


Melta is only going to explode a vehicle on a 5+, not exactly reliable.

Sure, you can deepstrike a melta heavy sternguard or command squad next to it and reliably take it down, but you can say that for pretty much any vehicle in the game.


Ork rumours - First post updated 20th June @ 2014/05/27 03:20:36


Post by: Greyhound


Leerjawise wrote:
Blah Blah Blah, DAKKA DAKKA DAKKA WAAAAAGH!

Seriously guys?! You are Orks! Act like it!

Give us the rules to represent this!

My nobs disembark and charge - no you can't just sit there
My Kommandos come out and charge - no you can't just sit there
My 30 boys go on rampage running at you - roll a D6, that's a 1, just move them a little, and see you next turn
I'm rolling over your troops with my deffrolla! - I'm hiding behind leaves actually, so no, I have cover save, no one is hurt
I'm shooting my 18 shots - Thanks mate, you clipped some branches, but that's unfortunately 5 hits, and my armour save laugh back at you.

Play the ork, I do that all the time, it's the result I cry about.

For 6 boys inside you can't have 6 boys at the start of the game, only 10.


Ork rumours - First post updated 20th June @ 2014/05/27 03:26:04


Post by: 44Ronin


 Toburk wrote:
 44Ronin wrote:
 Toburk wrote:
The Gorkanaut is prime bait for being overcosted.

Case in point, the Deffstorm mega-shoota is actually slightly worst than a single scatterlaser on average,


Average of 10.5 shots vs 4 shots?


The Mega-shoota averages 10.5 shots and 3.5 hits. The Scatter laser has 4 shots and averages 3.56 hits.

If the Mega-shoota gets 18 shots (very unlikely) it will average 6 hits, compared to 7.11 for a pair of scatterlasers.


#1. Crew =/= weapon.
#2. Scatter laser is not twin linked on its own.

That's
4 shots * (@BS4) 0.66 = 2.64



Ork rumours - First post updated 20th June @ 2014/05/27 03:31:12


Post by: TedNugent


 Deunstephe wrote:
 TedNugent wrote:
Greyhound wrote:
Ok so maybe we'll have some good dangerous shooty orks like Flash gitz...
but in this case why would I want to leave them in a morkanaut for 3 turns as he shuffles around?


It has no fire points, so that's still of dubious value. They either can't shoot until they disembark or they can't assault until the turn after they disembark.

To be honest, I was wondering if it might just be better to not use the Morkanaut as a transport and instead to just use it as a gun platform. Unlike a regular transport it doesn't serve the purpose of getting you into combat faster.

It's probably meant to just be a walking gun platform with the added benefit of 6 troops inside. I can see how it could work: Gork/Morkanaut makes it across the board, dump out your "kill team," and use them as a distraction so you can capture objectives or get the rest of your units across the board. If you have 3 MANZ, or a squad of burnas and meks, or some other combination of killy things, then whoever you're fighting will more likely try to kill those new threats than things that are 20 inches away.

We should note that we've only seen the stats for the MORKANAUT - the Gorkanaut remains a mystery as to most of its wargear and options besides the klaw, rokkits, big shootas and deffstorm. It can be assumed that it's probably the same though.


Spoiler:


Gorkanaut has Deffstorm cannon, a skorcha, two TL big shootas, two rokkits, and the klaw.

Sounds like a wargear swap similar to Knight Paladin vs Knight Errant.


Ork rumours - First post updated 20th June @ 2014/05/27 03:31:29


Post by: streamdragon


 Dr. Delorean wrote:
 streamdragon wrote:

Except as pointed out, it has 0 fire points and isn't open topped; the burnas inside can't shoot, and so can't "protect it from things wishing to fight it in close combat". That's also 75 points being spent on models riding around inside it, which doesn't save it from being Explode-able by melta weapons. It's durable, sure, but the extra points spent making it so probably go a good way to just getting a second one.


If you'd bothered to take the extra 5 seconds and comprehend what I meant, instead of jumping to a false conclusion, you'd see that I intended for the burnas to hop out in response to an extant assault threat in the proceeding turn. They then form a protective ring around the machine, protecting it for a turn with flamer templates and Wall of Death if the assault threat charges them. The same thing applies for a (non-deep striking) melta threat, incidentally, as generally melta units need to get pretty close to become effective.

I don't really understand how you can argue that saving 75pts will help you buy another one when it's almost certainly going to be priced around the 220-250pt range.

I did take 5 extra seconds; it was still a bad suggestion. 5 burna boyz for bubble wrap? You really think they'll survive enemy shooting? Your enemy is charging an AV13 walker, but you'll have your 5 T4 6+ armor boyz in the way? Really?

As for deep striking melta, how does flaming them AFTER they've fired do anything? Your Naut is still likely down at least a couple HP, if not destroyed entirely. Which is funny, because it would then likely kill your bubble wrap given their lack of saves. I mean, there are far better things to throw inside it, and far better places for Burna Boyz to be is all.


Ork rumours - First post updated 20th June @ 2014/05/27 03:39:20


Post by: nflagey


Greyhound wrote:

For 6 boys inside you can't have 6 boys at the start of the game, only 10.


wooops


Ork rumours - First post updated 20th June @ 2014/05/27 03:51:09


Post by: Toburk


 44Ronin wrote:

#2. Scatter laser is not twin linked on its own.

That's
4 shots * (@BS4) 0.66 = 2.64


Then I have to have a talk with some people lol.


Ork rumours - First post updated 20th June @ 2014/05/27 04:01:54


Post by: Ascalam


Unless they change it to a 5-30 unit.

Wouldn't put it past them.



Ork rumours - First post updated 20th June @ 2014/05/27 04:04:33


Post by: Dez


Leerjawise wrote:
 Toburk wrote:
 44Ronin wrote:
 Toburk wrote:
The Gorkanaut is prime bait for being overcosted.

Case in point, the Deffstorm mega-shoota is actually slightly worst than a single scatterlaser on average,


Average of 10.5 shots vs 4 shots?


The Mega-shoota averages 10.5 shots and 3.5 hits. The Scatter laser has 4 shots and averages 3.56 hits.

If the Mega-shoota gets 18 shots (very unlikely) it will average 6 hits, compared to 7.11 for a pair of scatterlasers.



Blah Blah Blah, DAKKA DAKKA DAKKA WAAAAAGH!


Seriously guys?! You are Orks! Act like it!


Have an exalt!


Ork rumours - First post updated 20th June @ 2014/05/27 04:04:35


Post by: NamelessBard


 Toburk wrote:
 44Ronin wrote:

#2. Scatter laser is not twin linked on its own.

That's
4 shots * (@BS4) 0.66 = 2.64


Then I have to have a talk with some people lol.


They are TL on wave serpents and one of the two usually are on war walkers.

However, it's not an unreasonable comment. Neither guns that those things can equip are that great.


Ork rumours - First post updated 20th June @ 2014/05/27 05:58:31


Post by: Zigmunth


nflagey wrote:
Greyhound wrote:

For 6 boys inside you can't have 6 boys at the start of the game, only 10.


wooops


but it's not meant for boys. it's meant for a Warboss and his retinue. So probably he will be able to take two meganobz or four nobz


Ork rumours - First post updated 20th June @ 2014/05/27 06:11:18


Post by: Nightlord1987


Grot Riggers grants It Will Not Die on vehicles? Nice!


Ork rumours - First post updated 20th June @ 2014/05/27 06:21:48


Post by: rtb01


It's going to be like having an intellectual conversation with Kelly Brook, looks great but just ain't gonna work. If the boss and retinue are in there the rest will be laughing. He'll either get to the party late, or not at all. All the while the dakka looks impressive but wont achieve much. Feels like gargants in epic armageddon. Look cool but far better options available. After that thinking, ill get one as they look cool!!!


Ork rumours - First post updated 20th June @ 2014/05/27 06:44:20


Post by: Jidmah


I don't know about them being late. Just use them as part of your green tide and have them provide the KFF for everyone instead of that snipeable mek we used so foar. You can tansport some stuff in them that you don't want shot up (foot nobz come to mind), or simply nothing at all. I'd just bring them for the S8 shots and the ability to tear many MCs a new one in close combat. AV13 walker are already hard to handle, now they are even harder to explode and this one got 5HP, IWND and possibly whatever mek tools will do now. Seems solid to me, screw the transport capacity.


Ork rumours - First post updated 20th June @ 2014/05/27 07:04:56


Post by: Ascalam


Hell, I might run one just to nesting-doll ghazzy at someone


Ork rumours - First post updated 20th June @ 2014/05/27 07:08:04


Post by: Quientin


#excitement


Ork rumours - First post updated 20th June @ 2014/05/27 07:16:40


Post by: Clang


re the supposed twin-gun kanz, I'd be very surprised if we get an updated kanz kit. But just maybe the codex lets you choose what to put on each arm, i.e. one shooty and one choppy, two choppy, or two shooty? Sure, a little conversion would be needed if you want e.g. a unit of three each with two choppy arms, but most players would not complain...


Ork rumours - First post updated 20th June @ 2014/05/27 07:18:24


Post by: Graphite


New usr, Orks treat all vehicles as assault vehicles. I can dream, can't I?

I predict there won't be buggies this update, which is crazy until you consider that there will almost certainly be a speed freeks supplement, and they'll need something to release at the same time. Fingers crossed, boyz...


Ork rumours - First post updated 20th June @ 2014/05/27 07:21:47


Post by: Gargskull


I dig the model but the rules aren't sounding so great from an assault perspective. It'd make a good gun platform but then what's the point in having an ap1 one claw on it if you only mean for it to be a shooty thing.

Far more interested in seeing more of the manz plus the gitz & gunz.


Ork rumours - First post updated 20th June @ 2014/05/27 07:35:50


Post by: Puscifer


That 3D6 Kannon is really bad. You'll hit so few times it's not worth it, but I see where this Morkanaut is going.

Load up with Burnas and Meks and make it nigh on invulnerable with constantly repairing the damage.

Add the KFF and the Zzap Gun and it's good to go.

I'd say 200 points.

If it is, just take a Battlewagon. Cheaper on the pocket too.


Ork rumours - First post updated 20th June @ 2014/05/27 08:32:57


Post by: Jidmah


I somehow fail to see how an average of 3 hits is "so few times, it's not worth it". It's pretty much equal to comparable weapons from other codices and roughly equals half a dakkjet in terms of hits.
It doesn't really hold a stick to the S8 AP2 blast, but then again, we don't know anything but the wargear about the Gorkanaut. If it's a lot cheaper, can transport more models or has some other awesome options, it might outmatch the S8 shooting of the Morkanaut.

I also find it highly amusing that you call the Deffstorm mega-shoota bad and go on to suggest the zzap-gun, which is literally the worst option in the whole codex right now.


Ork rumours - First post updated 20th June @ 2014/05/27 08:47:57


Post by: Bonde


Speaking of zzap guns, I really hope they completely redo their rules. Right now they are costed the same as a lascannon, while being worse in every way, even inferior to kannons in sheer AT capabilities.
If I get the money, I might buy and build the big walker as the Mek one, as I am a sucker for all things Big Mek. It is very expensive however, so much that buying a meka dread from FW is comparable in price.


Ork rumours - First post updated 20th June @ 2014/05/27 10:37:47


Post by: Puscifer


 Jidmah wrote:
I somehow fail to see how an average of 3 hits is "so few times, it's not worth it". It's pretty much equal to comparable weapons from other codices and roughly equals half a dakkjet in terms of hits.
It doesn't really hold a stick to the S8 AP2 blast, but then again, we don't know anything but the wargear about the Gorkanaut. If it's a lot cheaper, can transport more models or has some other awesome options, it might outmatch the S8 shooting of the Morkanaut.

I also find it highly amusing that you call the Deffstorm mega-shoota bad and go on to suggest the zzap-gun, which is literally the worst option in the whole codex right now.


I meant the Str 8 Ap 2 blast on the Naut, not the actual Zzap gun.


Ork rumours - First post updated 20th June @ 2014/05/27 10:52:20


Post by: SJM


I wonder what grainy, too much flash, blurred new Ork picture we get today!! so excited, this is better than UFO hunting!


Ork rumours - First post updated 20th June @ 2014/05/27 10:54:05


Post by: Squidbot


I have an urge to photoshop a blurry picture of an Ork in a 50s style flying saucer....


Ork rumours - First post updated 20th June @ 2014/05/27 11:04:39


Post by: SJM


 Squidbot wrote:
I have an urge to photoshop a blurry picture of an Ork in a 50s style flying saucer....


What is its transport capacity? can I assault from it? does it have tracks? is there a pixelated box of space wolves in the picture?


Answers man ANSWERS!!!!


Ork rumours - First post updated 20th June @ 2014/05/27 11:36:34


Post by: Kosake


It is not a flying saucer, its a superheavy jump tank. Its very flat and has the special ability "obduct". If the tank jumps over any independant character on the field, on a successfull roll that character is taken on board in a holding cell and has to roll against AV14 to escape. Characters that end the game inside the tank count as destroyed.


Ork rumours - First post updated 20th June @ 2014/05/27 11:59:25


Post by: Lord Scythican


 Squidbot wrote:
I have an urge to photoshop a blurry picture of an Ork in a 50s style flying saucer....


A looted saucer sounds pretty nice actually. Someone should put a Ork in the pilot seat and some wheels on this baby

Spoiler:


Ork rumours - First post updated 20th June @ 2014/05/27 12:16:01


Post by: morganfreeman


Inspiration for a dakkajet conversion...


Ork rumours - First post updated 20th June @ 2014/05/27 12:16:30


Post by: SJM


Was expecting a night scythe tbh.


Ork rumours - First post updated 20th June @ 2014/05/27 12:26:06


Post by: Squidbot


OMG! I wonder what the stats are?


Also; Zoats Vs Hrud for DV replacement starter set.


Ork rumours - First post updated 20th June @ 2014/05/27 12:26:31


Post by: Steve steveson


 Kosake wrote:
It is not a flying saucer, its a superheavy jump tank. Its very flat and has the special ability "obduct". If the tank jumps over any independant character on the field, on a successfull roll that character is taken on board in a holding cell and has to roll against AV14 to escape. Characters that end the game inside the tank count as destroyed.


Destroyed and probed, by Da Doc.


Ork rumours - First post updated 20th June @ 2014/05/27 12:26:55


Post by: Dez


 Lord Scythican wrote:
 Squidbot wrote:
I have an urge to photoshop a blurry picture of an Ork in a 50s style flying saucer....


A looted saucer sounds pretty nice actually. Someone should put a Ork in the pilot seat and some wheels on this baby

Spoiler:


Looted Night Scythe!


Ork rumours - First post updated 20th June @ 2014/05/27 12:27:35


Post by: Steve steveson


 Squidbot wrote:
OMG! I wonder what the stats are?



Lacking dakka... and "Upgrades". Needs more red and more guns.


Ork rumours - First post updated 20th June @ 2014/05/27 12:45:05


Post by: Squidbot




Ork rumours - First post updated 20th June @ 2014/05/27 13:10:13


Post by: zammerak


WOAH, I bet the stats on that are great! And for the low low price of 139.99 usd (649.99 for new Zealand and Australia) You can add this beauty to your ork collection!


Ork rumours - First post updated 20th June @ 2014/05/27 13:11:25


Post by: tarnish


 zammerak wrote:
WOAH, I bet the stats on that are great! And for the low low price of 139.99 usd (649.99 for new Zealand and Australia) You can add this beauty to your ork collection!


Is that with or without the dataslate?


Ork rumours - First post updated 20th June @ 2014/05/27 13:15:11


Post by: zammerak


HA! without of course. But there are a lucky 500 that can opt for the "Limited Edition" model that comes with the data slate and a custom flying base with build in rock scenery!! Only 399.99 usd (not available in Australia or New Zealand as it would be far to expensive for anyone to afford)


Ork rumours - First post updated 20th June @ 2014/05/27 13:18:26


Post by: tarnish


Only 500? those lucky buggers! this will sell out faster then the voidfield generator.


Ork rumours - First post updated 20th June @ 2014/05/27 13:24:57


Post by: kronk


Exciting times, indeed! Orks!

I am reserving judgement on the "Pregnant Walkers" until I see some better pictures.


Ork rumours - First post updated 20th June @ 2014/05/27 13:26:49


Post by: Kendo


The lens flare pushed it over the top for me. Bravo!
I am having trouble adjusting to this weekly release mode. I don't think I'll pick this up any time soon. I have the stompa and three battle wagons. I just don't think it will be high on my list. I am really hoping for pictures of the meganobs. That's what I am waiting for.


Ork rumours - First post updated 20th June @ 2014/05/27 13:40:33


Post by: Squidbot


How long before it appears on natfka?


Ork rumours - First post updated 20th June @ 2014/05/27 13:50:58


Post by: zachwho


Larry is uploading it now on bols, quick get there before goatboy makes a plastic dudesmen about it.


Ork rumours - First post updated 20th June @ 2014/05/27 13:58:36


Post by: prowla





Laughs, flash glare and all. Pretty much spot on!

Just a few more tweaks.. Let me save it as 100x80... then blow up to internet standard size of 480x422... Just a few tweaks to brightness and contrast.. and voilá!



[Thumb - ork-flying-saucer-edit1.jpg]


Ork rumours - First post updated 20th June @ 2014/05/27 14:03:47


Post by: tarnish


Now we need a good name for it. not too bright or imaginative. How about Killazoomer?


Ork rumours - First post updated 20th June @ 2014/05/27 14:08:25


Post by: Kosake


And the monstrous creature will be some sort of bigfoot... epitomizing stompyness.


Ork rumours - First post updated 20th June @ 2014/05/27 14:08:32


Post by: Shandara


Orkazoid?


Ork rumours - First post updated 20th June @ 2014/05/27 14:09:31


Post by: Kosake


UFO - umongous flyin ork


Ork rumours - First post updated 20th June @ 2014/05/27 14:09:46


Post by: Dr. Delorean


Have the Gorka and Morkanaut points, thanks to Deutschland and /tg/


very sorry, but we've had to delete these.
Reds8n



Ork rumours - First post updated 20th June @ 2014/05/27 14:10:44


Post by: Lord Scythican


Oh my! So much awesome collaboration in this thread! +1 for Killazoomer, but maybe call it Killazooma?


Ork rumours - First post updated 20th June @ 2014/05/27 14:35:45


Post by: Scarfy


Sweet 5+ invulnarable save in 6" =)


Ork rumours - First post updated 20th June @ 2014/05/27 14:44:02


Post by: zachwho


is that the kff? 5+ invuls within 6"?


Ork rumours - First post updated 20th June @ 2014/05/27 14:44:36


Post by: The Shadow


 Dr. Delorean wrote:
Have the Gorka and Morkanaut points, thanks to Deutschland and /tg/

Not bad. 300pts for a 5HP AV 13 walker with a KFF, IWND and some AP2 blast weaponry seems alright to me.


Ork rumours - First post updated 20th June @ 2014/05/27 14:46:03


Post by: Voodoo_Chile


 zachwho wrote:
is that the kff? 5+ invuls within 6"?


Looks like it, but only to all models not units. Last paragraph on the page beside the Morkanaut rules.


Ork rumours - First post updated 20th June @ 2014/05/27 14:52:21


Post by: Dr. Delorean


"Rettungswurf" Google Translates to "saving throw", so all I can do is appeal to our German-speaking allies as to whether an invulnerable save is referred to as a Rettungswurf anywhere.


Ork rumours - First post updated 20th June @ 2014/05/27 14:54:39


Post by: Jidmah


So, for all not able to sound angry all the time:

- KFF confirmed as 5++ save for models (not units) within 6"
- Gorkanaut has rampage, adding d3 attacks whenever outnumbered, but can't take KFF. Otherwise identical statline to Morkanaut.
- Gorkanaut 245 points, Morkanaut 230
- Text keeps talking about TL bazookas, unit entries have regular bazooks. Yay GW.


Automatically Appended Next Post:
 Dr. Delorean wrote:
"Rettungswurf" Google Translates to "saving throw", so all I can do is appeal to our German-speaking allies as to whether an invulnerable save is referred to as a Rettungswurf anywhere.


"Rettungswurf" has always been invulnerable save. Cover save would be "Deckungswurf".


Ork rumours - First post updated 20th June @ 2014/05/27 14:57:43


Post by: Dr. Delorean


Thanks for the translation, deutschfreund! Sorry about mangling your language.

Invuln save is goooooood. Models within 6" isn't so good though.


Ork rumours - First post updated 20th June @ 2014/05/27 14:59:28


Post by: Gargskull


Hard to tell for sure but the new manz don't look oversized so might be five to a box?


Ork rumours - First post updated 20th June @ 2014/05/27 15:00:48


Post by: Accolade


Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.


Ork rumours - First post updated 20th June @ 2014/05/27 15:02:54


Post by: Kanluwen


 Accolade wrote:
Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.

It might weaken the usefulness, but is it really surprising?


Ork rumours - First post updated 20th June @ 2014/05/27 15:04:29


Post by: pretre





Rehosted so as not to break the rules.


Ork rumours - First post updated 20th June @ 2014/05/27 15:05:42


Post by: Perfect Organism


Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


Ork rumours - First post updated 20th June @ 2014/05/27 15:08:23


Post by: Jidmah


 Dr. Delorean wrote:
Thanks for the translation, deutschfreund! Sorry about mangling your language.

Invuln save is goooooood. Models within 6" isn't so good though.


Well, "saving throw" is the correct translation, the Warhammer 40k translators just never cared for exact translation (which actually turned out mostly good). For example, nob was translated to "Boss" and Warboss became "Waaghboss".

That the 6" is models only now, isn't surprising. A single boy chaining the KFF to 29 others was just too strange, even for ork tech. I think it will balance out with the KFF no longer being ignorable and the ability to take up to 5 in a regular army.

3 MA KFF meks + 3 Morkanauts + 180 boyz seems like the re-installment of what used to be the kan wall to me.


Ork rumours - First post updated 20th June @ 2014/05/27 15:09:35


Post by: Accolade


 Kanluwen wrote:
 Accolade wrote:
Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.

It might weaken the usefulness, but is it really surprising?


No, not really. I don't know, I guess I would have liked to have seen a slight price drop since it will be much less effective. Maybe 40 points or thereabouts, consistent with the value but still a considerable investment.


Ork rumours - First post updated 20th June @ 2014/05/27 15:11:54


Post by: Agent_Tremolo


 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


Yep, it's costly. But the built-in 5++ bubble to protect your walkers is nice to have, even more so if your other KFF meks are busy elsewhere.


Ork rumours - First post updated 20th June @ 2014/05/27 15:13:32


Post by: Juvieus Kaine


Updated first post with that, good find guys


Ork rumours - First post updated 20th June @ 2014/05/27 15:15:37


Post by: Kanluwen


 Accolade wrote:
 Kanluwen wrote:
 Accolade wrote:
Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.

It might weaken the usefulness, but is it really surprising?


No, not really. I don't know, I guess I would have liked to have seen a slight price drop since it will be much less effective. Maybe 40 points or thereabouts, consistent with the value but still a considerable investment.

Yeah, but should it actually have been "units" before?


Ork rumours - First post updated 20th June @ 2014/05/27 15:16:38


Post by: Accolade


 Kanluwen wrote:
 Accolade wrote:
 Kanluwen wrote:
 Accolade wrote:
Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.

It might weaken the usefulness, but is it really surprising?


No, not really. I don't know, I guess I would have liked to have seen a slight price drop since it will be much less effective. Maybe 40 points or thereabouts, consistent with the value but still a considerable investment.

Yeah, but should it actually have been "units" before?


Knowing GW, I honestly couldn't tell you.


Ork rumours - First post updated 20th June @ 2014/05/27 15:17:21


Post by: Jidmah


 Agent_Tremolo wrote:
 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


Yep, it's costly. But the built-in 5++ bubble to protect your walkers is nice to have, even more so if your other KFF meks are busy elsewhere.


I'd also like to point out that the writer didn't specify "against shooting". It might still be in the codex, but one can dream, right?

Also note that KFF spreads from the base, assuming the Morkanaut is based on the oval flyer base, that's easily enough to get two mobs of boys underneath.


Ork rumours - First post updated 20th June @ 2014/05/27 15:44:37


Post by: matphat


KFF being 5++ now more than makes up for the nerf IMO. I can't tell you how often I've been fried by cover ignoring fire in 6th.
It will be SO NICE to be able to always take my KFF save.


Ork rumours - First post updated 20th June @ 2014/05/27 15:47:53


Post by: lord_blackfang


 The Shadow wrote:
 Dr. Delorean wrote:
Have the Gorka and Morkanaut points, thanks to Deutschland and /tg/

Not bad. 300pts for a 5HP AV 13 walker with a KFF, IWND and some AP2 blast weaponry seems alright to me.


It's pretty godawful actually.


Ork rumours - First post updated 20th June @ 2014/05/27 15:58:07


Post by: zammerak


Im just hoping the rrst of the dex won't be a wiff. But with all the randomness of 7th and tables and charts mixed in with orks who are already random enough... we may just have a book of tables


Ork rumours - First post updated 20th June @ 2014/05/27 16:01:43


Post by: Dez


FAQ's are up, including Orks http://www.blacklibrary.com/faqs-and-errata.html


Ork rumours - First post updated 20th June @ 2014/05/27 16:10:38


Post by: Murrdox


 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


I agree with you, it seems very over-costed, especially compared to the Wraithknight and Riptide. However, a 13/13/12 vehicle with 5 Hull Points, a 5++ save and IWND, is potentially unkillable in some situations. You'll want to stay far away from Melta weapons.

I'm not sure the offense matches the defense though. A bunch of Big Shootas and some Rokkits aren't very impressive. We can take those in spades. The main cannon for both variants is very nice, but are you going to pay that many points for a chassis to mount it on?

This unit is unlikely to earn its points back in terms of slain models.


Ork rumours - First post updated 20th June @ 2014/05/27 16:26:47


Post by: zachwho


extremely overpriced points wise, really disappointing. it won't have the speed or fire power to hang with the other bigboys.

its pretty tough, and i like that, but we needed dakka.

I'll pick one up eventually, but i don't it'll ever hit the table in a competitive game for me. :(


Ork rumours - First post updated 20th June @ 2014/05/27 16:27:29


Post by: streamdragon


Murrdox wrote:
 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


I agree with you, it seems very over-costed, especially compared to the Wraithknight and Riptide. However, a 13/13/12 vehicle with 5 Hull Points, a 5++ save and IWND, is potentially unkillable in some situations. You'll want to stay far away from Melta weapons.

I'm not sure the offense matches the defense though. A bunch of Big Shootas and some Rokkits aren't very impressive. We can take those in spades. The main cannon for both variants is very nice, but are you going to pay that many points for a chassis to mount it on?

This unit is unlikely to earn its points back in terms of slain models.


Ork units overcosted? Well I never...

Seriously though, I agree with you both. It's waaaay to expensive for what you're getting. No real killing power that we can't get in better numbers for cheaper in other units. I do see Morkanauts making their way to the table, if only for the KFF on such a durable platform. Sure, melta can still one shot you, but at least you're providing a decent save to models around it. I guess stick it near some Big Gunz units? Lootas or Flashgitz maybe? I dunno, its weaponry is so all over the place it's hard to say.


Ork rumours - First post updated 20th June @ 2014/05/27 16:27:38


Post by: Bludbaff


I'm seeing the Morkanaut as designed to anchor a footslogging or dredmob list. Stick a 5-man unit of burnaz with a mek and an attached big mek inside to repair approximately 1 HP or damage result per turn. While it may not rack up the kills commensurate with its points cost, it can account for that by saving other models. Note also that if they stick close to a KFF nobz can now forgo cybork bodies, so that's a potential cost savings as well.


Ork rumours - First post updated 20th June @ 2014/05/27 16:28:50


Post by: streamdragon


 Bludbaff wrote:
I'm seeing the Morkanaut as designed to anchor a footslogging or dredmob list. Stick a 5-man unit of burnaz with a mek and an attached big mek inside to repair approximately 1 HP or damage result per turn. While it may not rack up the kills commensurate with its points cost, it can account for that by saving other models. Note also that if they stick close to a KFF nobz can now forgo cybork bodies, so that's a potential cost savings as well.


I'd just do a full Mek unit of Burna Boyz, frankly. You're unlikely to ever actually need the burnas themselves, so why not get more chances to repair HP/damage results?


Ork rumours - First post updated 20th June @ 2014/05/27 16:31:32


Post by: matphat


It's interesting to me, but not surprising, that they would sculpt such a big, expensive model and then give it such underwhelming mechanics. It's almost as if they WANT to fail.
Theories anyone?


Ork rumours - First post updated 20th June @ 2014/05/27 16:32:53


Post by: Mr Morden


Well its not a Taurox


Ork rumours - First post updated 20th June @ 2014/05/27 16:38:23


Post by: ClockworkZion


The ones that don't give point costs for the models from /tg/:







Ork rumours - First post updated 20th June @ 2014/05/27 16:42:23


Post by: Murrdox


 streamdragon wrote:
Murrdox wrote:
 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


I agree with you, it seems very over-costed, especially compared to the Wraithknight and Riptide. However, a 13/13/12 vehicle with 5 Hull Points, a 5++ save and IWND, is potentially unkillable in some situations. You'll want to stay far away from Melta weapons.

I'm not sure the offense matches the defense though. A bunch of Big Shootas and some Rokkits aren't very impressive. We can take those in spades. The main cannon for both variants is very nice, but are you going to pay that many points for a chassis to mount it on?

This unit is unlikely to earn its points back in terms of slain models.


Ork units overcosted? Well I never...

Seriously though, I agree with you both. It's waaaay to expensive for what you're getting. No real killing power that we can't get in better numbers for cheaper in other units. I do see Morkanauts making their way to the table, if only for the KFF on such a durable platform. Sure, melta can still one shot you, but at least you're providing a decent save to models around it. I guess stick it near some Big Gunz units? Lootas or Flashgitz maybe? I dunno, its weaponry is so all over the place it's hard to say.


I can see it as sort of a Vehicle escort for Battlewagons and Deff Dreads.

The weapon loadout is just all over the place, especially for the variant with the Kustom Mega Blasta. What kind of target are you going to want to shoot a bunch of Big Shootas, some Rokkits, and a couple Mega Blastas at? Anything you're firing a S8 AP2 blast at probably isn't going to care that much about some S5 Big Shootas, no matter how many you have. The other one is a little bit more obviously kitted out to be anti-infantry with the high rate of fire on the S6 AP4 gun.


Ork rumours - First post updated 20th June @ 2014/05/27 16:48:58


Post by: Perfect Organism


New images confirm that the legs look awful. It seems to be even more of a waddling mess than the stompa.

That cyclops head looks cool, but between the rules and the overall look, I can't see myself splashing out on one of these. Especially when there is serious competition for my teef out there.


Ork rumours - First post updated 20th June @ 2014/05/27 16:48:58


Post by: MeanGreenStompa


Kustom Stompa remains the choice of the smart warboss it seems.


Ork rumours - First post updated 20th June @ 2014/05/27 16:51:57


Post by: matphat


It's a good looking model, but it's almost begging for treads instead of legs.


Ork rumours - First post updated 20th June @ 2014/05/27 16:53:55


Post by: Squidbot


From the FAQ:
Page 97 - Weirdboy
Replace the first line of the Weirdboy's options with the following:
"May be upgraded to a Psyker (Mastery Level 2).... 25 pts"


Ork rumours - First post updated 20th June @ 2014/05/27 16:54:48


Post by: matphat


Surprising they'd bother to update the Ork FAQ with the new codex just around the corner.


Ork rumours - First post updated 20th June @ 2014/05/27 16:57:11


Post by: Squidbot




Ork rumours - First post updated 20th June @ 2014/05/27 17:04:03


Post by: nflagey




oh, I'm a bit disappointed that we don't keep our Ork-ish psychic powers :(
it was a lot of fun


Ork rumours - First post updated 20th June @ 2014/05/27 17:15:10


Post by: Panic


yeah,
I like the new unit but it's overcosted and will rarely see table.
unless i can take it as HQ!

Orks select their powers from daemonology!? yeah because I remember lots of fluff about the weirdboys summoning daemons... all over the place.
??

Panic...



Ork rumours - First post updated 20th June @ 2014/05/27 17:18:06


Post by: streamdragon


Murrdox wrote:
Spoiler:
 streamdragon wrote:
Murrdox wrote:
 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


I agree with you, it seems very over-costed, especially compared to the Wraithknight and Riptide. However, a 13/13/12 vehicle with 5 Hull Points, a 5++ save and IWND, is potentially unkillable in some situations. You'll want to stay far away from Melta weapons.

I'm not sure the offense matches the defense though. A bunch of Big Shootas and some Rokkits aren't very impressive. We can take those in spades. The main cannon for both variants is very nice, but are you going to pay that many points for a chassis to mount it on?

This unit is unlikely to earn its points back in terms of slain models.


Ork units overcosted? Well I never...

Seriously though, I agree with you both. It's waaaay to expensive for what you're getting. No real killing power that we can't get in better numbers for cheaper in other units. I do see Morkanauts making their way to the table, if only for the KFF on such a durable platform. Sure, melta can still one shot you, but at least you're providing a decent save to models around it. I guess stick it near some Big Gunz units? Lootas or Flashgitz maybe? I dunno, its weaponry is so all over the place it's hard to say.


I can see it as sort of a Vehicle escort for Battlewagons and Deff Dreads.

The weapon loadout is just all over the place, especially for the variant with the Kustom Mega Blasta. What kind of target are you going to want to shoot a bunch of Big Shootas, some Rokkits, and a couple Mega Blastas at? Anything you're firing a S8 AP2 blast at probably isn't going to care that much about some S5 Big Shootas, no matter how many you have. The other one is a little bit more obviously kitted out to be anti-infantry with the high rate of fire on the S6 AP4 gun.


The Mork/mek loadout doesn't seem too bad. Sure, the big shoota is just sort of "there", but lots of vehicles seem to have that. Rokkits and Mega Blastas are all good at dealing with AV13 or less (and can at least glance AV14 ), so there's at least SOME consistency there. Anti-infantry isn't exactly a weakpoint for Orks, so I don't really see the Gorkanaut doing anything I can't do elsewhere cheaper. The Morkanaut, OTOH, can provide saves for things like Boomgun Looted Wagons, Big Gunz or other shooty units.

Escorting/protecting Dreads/Kanz isn't a bad idea either, especially if Kanz can take 2 guns now. I'm definitely picking one up, we'll just have to see how it fits with the rest of the new Codex.


Ork rumours - First post updated 20th June @ 2014/05/27 17:23:08


Post by: Jidmah


Well, if you think about it, the Sanctic chart is pretty close to the old ork table.


Ork rumours - First post updated 20th June @ 2014/05/27 17:33:31


Post by: grendel083


 Jidmah wrote:
Well, if you think about it, the Sanctic chart is pretty close to the old ork table.
True, but we're suffering Perils on the roll of any double.
Not good with a Ld7 model.
Roll on proper Orky powers!


Ork rumours - First post updated 20th June @ 2014/05/27 17:36:39


Post by: Murrdox


 streamdragon wrote:

Escorting/protecting Dreads/Kanz isn't a bad idea either, especially if Kanz can take 2 guns now. I'm definitely picking one up, we'll just have to see how it fits with the rest of the new Codex.


Yup, that's the crux of it. Hard to judge without seeing how this will fit into the larger codex. Honestly this makes me a little bit excited about pulling out my Deff Dreads and Kans.

ALSO

I haven't seen anyone else point this out yet, so forgive me if everyone has already seen it.

If my eyes don't deceive me, you can see the new MegaNobz kit represented in the picture with the Red Morkanaut (or is it the Gorkanaut?). You can see it in the previous picture from the German White Dwarf that has the full page with the point cost.


Ork rumours - First post updated 20th June @ 2014/05/27 17:38:46


Post by: Dez


 Jidmah wrote:
Well, if you think about it, the Sanctic chart is pretty close to the old ork table.


That's what I was thinking.

Also note in the FAQ: Zogwort doesn't turn characters into Squigs anymore, BOOOOO!!!!!!!!!


Ork rumours - First post updated 20th June @ 2014/05/27 17:39:53


Post by: ClockworkZion


So random Ork Psychic Powers replaced by being able to Perils all the time.

After looking at the power sets, I'd have to say Santic might be the Orkier powerset to use with Gate of Infinity (get them into the fight faster), the Vortex power (who doesn't like a good reality crushing vortex?) and Hammerhand (to krump things harder with +2S!)

At the very least it seems fluffier than "summon all the Daemons" (outside of a specific army that fights Khorne Daemons).


Automatically Appended Next Post:
So if all we end up seeing this month (not this week as we could see a split release) is the WD rules for the Gork/Morkanaught and a model wave release, how many people are planning on lighting Kirby's car on fire?


Ork rumours - First post updated 20th June @ 2014/05/27 17:49:33


Post by: Billagio


 MeanGreenStompa wrote:
Kustom Stompa remains the choice of the smart warboss it seems.
Can you bring a stompa in a normal 40k game?


Ork rumours - First post updated 20th June @ 2014/05/27 17:49:34


Post by: Dez


I will eat his car like Debbie Harry from Mars.


Ork rumours - First post updated 20th June @ 2014/05/27 17:51:58


Post by: Mr. Grey


 ClockworkZion wrote:

So if all we end up seeing this month (not this week as we could see a split release) is the WD rules for the Gork/Morkanaught and a model wave release, how many people are planning on lighting Kirby's car on fire?


...considering that "this month" is over on Saturday, I honestly wouldn't worry too much about a lack of releases so far. My guess is that the next issue of White Dwarf - not this upcoming Gork/Morkanaut one, but rather the one following - will have a ton more ork stuff, including info on the codex.


Ork rumours - First post updated 20th June @ 2014/05/27 17:55:27


Post by: ClockworkZion


 Mr. Grey wrote:
 ClockworkZion wrote:

So if all we end up seeing this month (not this week as we could see a split release) is the WD rules for the Gork/Morkanaught and a model wave release, how many people are planning on lighting Kirby's car on fire?


...considering that "this month" is over on Saturday, I honestly wouldn't worry too much about a lack of releases so far. My guess is that the next issue of White Dwarf - not this upcoming Gork/Morkanaut one, but rather the one following - will have a ton more ork stuff, including info on the codex.

Sorry, by "this month" I meant "June".


Ork rumours - First post updated 20th June @ 2014/05/27 18:00:00


Post by: MeanGreenStompa


 Billagio wrote:
 MeanGreenStompa wrote:
Kustom Stompa remains the choice of the smart warboss it seems.
Can you bring a stompa in a normal 40k game?


Lord of War choice.

Use the Kustom Stompa from Forge World's IA 8(?) to tailor this.


Ork rumours - First post updated 20th June @ 2014/05/27 18:00:43


Post by: Squidbot


 Dez wrote:

Also note in the FAQ: Zogwort doesn't turn characters into Squigs anymore, BOOOOO!!!!!!!!!


Gutted. I loved doing that :(


Ork rumours - First post updated 20th June @ 2014/05/27 18:05:05


Post by: Billagio


 MeanGreenStompa wrote:
 Billagio wrote:
 MeanGreenStompa wrote:
Kustom Stompa remains the choice of the smart warboss it seems.
Can you bring a stompa in a normal 40k game?


Lord of War choice.

Use the Kustom Stompa from Forge World's IA 8(?) to tailor this.



Hmmm, the only reference I can find to lords of war in the rulebook just says that some things can be taken as lords of war. Dosent say much more than that. Too bad I dont have escalation :/


Ork rumours - First post updated 20th June @ 2014/05/27 18:07:26


Post by: Mr. Grey


Is there a chance that the Stompa will be listed in the new codex, if it's now available as a Lord of War choice? What are everyone's thoughts on that?


Ork rumours - First post updated 20th June @ 2014/05/27 18:10:55


Post by: Billagio


NVM ive found where it says in the FOC.


As far as in the codex, its possible I guess. We are the first 7th edition codex so there is no precedent for that yet


Ork rumours - First post updated 20th June @ 2014/05/27 18:10:57


Post by: streamdragon


 Mr. Grey wrote:
Is there a chance that the Stompa will be listed in the new codex, if it's now available as a Lord of War choice? What are everyone's thoughts on that?

Were the Baneblade or any other super heavy tanks listed in the new IG/AM codex? (honest question, haven't picked that book up yet.)


Ork rumours - First post updated 20th June @ 2014/05/27 18:11:20


Post by: ashikenshin


 streamdragon wrote:
 Mr. Grey wrote:
Is there a chance that the Stompa will be listed in the new codex, if it's now available as a Lord of War choice? What are everyone's thoughts on that?

Were the Baneblade or any other super heavy tanks listed in the new IG/AM codex? (honest question, haven't picked that book up yet.)


i want to know this too.


Ork rumours - First post updated 20th June @ 2014/05/27 18:14:21


Post by: NamelessBard


 ashikenshin wrote:
 streamdragon wrote:
 Mr. Grey wrote:
Is there a chance that the Stompa will be listed in the new codex, if it's now available as a Lord of War choice? What are everyone's thoughts on that?

Were the Baneblade or any other super heavy tanks listed in the new IG/AM codex? (honest question, haven't picked that book up yet.)


i want to know this too.


Nope.


Ork rumours - First post updated 20th June @ 2014/05/27 18:14:22


Post by: Perfect Organism


No, they weren't.


Ork rumours - First post updated 20th June @ 2014/05/27 18:22:19


Post by: streamdragon


Guessing that means no Stompa in the Ork book, but it's possible since AM was technically 6e that they didn't want to open that can of worms.

I'm doubting it, myself, especially if they're trying to move the G/M Naut.


Ork rumours - First post updated 20th June @ 2014/05/27 18:32:48


Post by: ClockworkZion


Seeing as putting LoW into the codexes would largely negate Escalation, I don't see it happening. They want to keep the book useful and thus worth something to players.


Ork rumours - First post updated 20th June @ 2014/05/27 18:34:26


Post by: Squidbot


I'm worried now that Zogwort will be removed entirely. I hope the removal of Zogwort's Curse isn't an indication that we'll be seeing the more fun, fluffy Ork stuff being dulled down to make them less random and more appealing to a wider market. </TinFoilHat>


Ork rumours - First post updated 20th June @ 2014/05/27 18:37:48


Post by: streamdragon


My guess, since SW and BA also lost all their codex specific psychic powers, is that GW didn't want to try to assign WC values to them.

But that's just my guess.


Ork rumours - First post updated 20th June @ 2014/05/27 18:41:10


Post by: KommissarKiln


 ClockworkZion wrote:
Seeing as putting LoW into the codexes would largely negate Escalation, I don't see it happening. They want to keep the book useful and thus worth something to players.


But didn't they just throw Escalation into the new rulebook? I really need to go back and read it again, but I thought it detailed LoWs.


Ork rumours - First post updated 20th June @ 2014/05/27 18:45:11


Post by: ceorron


 Squidbot wrote:
I'm worried now that Zogwort will be removed entirely. I hope the removal of Zogwort's Curse isn't an indication that we'll be seeing the more fun, fluffy Ork stuff being dulled down to make them less random and more appealing to a wider market. </TinFoilHat>


It seems all but certain that Zogworts will get the chop. What I'm really concerned about is that Wazzdakka will get the chop too!!! He is a mainstay of a lot of speedfreak lists and really needs a model (most likely going to be priced the same a Sammael of the Dark Angels if we are lucky!).

I did see mention that Buggies are coming with the possible release of a speek freaks expansion. That would be the greatest if true, that would likely mean Wazzdakka gets held back for that too. So if he isn't in this codex all hope isn't lost.

It seems all but certain that Zogworts gets the chop, sorry to be the bringer of bad news. That said there maybe plastic characters on the way one maybe a weirdboy depending if the rumours pan out.


Ork rumours - First post updated 20th June @ 2014/05/27 18:45:30


Post by: ClockworkZion


 KommissarKiln wrote:
 ClockworkZion wrote:
Seeing as putting LoW into the codexes would largely negate Escalation, I don't see it happening. They want to keep the book useful and thus worth something to players.


But didn't they just throw Escalation into the new rulebook? I really need to go back and read it again, but I thought it detailed LoWs.

They added the LoW into the FOC, added rules concerning D-Weapons, and the LoW types, but not the LoW themselves, nor the Warlord Traits Table or mission types.


Ork rumours - First post updated 20th June @ 2014/05/27 18:53:42


Post by: Squidbot


If they bring back Nazdreg with Telyporta tek, I might forgive them for taking out Zogwort,


Ork rumours - First post updated 20th June @ 2014/05/27 18:58:33


Post by: ceorron


 Squidbot wrote:
If they bring back Nazdreg with Telyporta tek, I might forgive them for taking out Zogwort,


Second that

Nazdreg would be great if they brought him back. My mind races to think what that model would look like!


Ork rumours - First post updated 20th June @ 2014/05/27 19:03:19


Post by: Dez


 Squidbot wrote:
If they bring back Nazdreg with Telyporta tek, I might forgive them for taking out Zogwort,


I might even forgive them for taking out Wazdakka!!

No no, that's crazy git talk. But BRING BACK NAZDREG!


Ork rumours - First post updated 20th June @ 2014/05/27 19:04:24


Post by: happygolucky


 ceorron wrote:
 Squidbot wrote:
If they bring back Nazdreg with Telyporta tek, I might forgive them for taking out Zogwort,


Second that

Nazdreg would be great if they brought him back. My mind races to think what that model would look like!


Third, I was not in the game at the time of Nazdreg but would love to see him come back


Ork rumours - First post updated 20th June @ 2014/05/27 19:06:41


Post by: boredbeard


 Squidbot wrote:
If they bring back Nazdreg with Telyporta tek, I might forgive them for taking out Zogwort,


Good Call.

But still - I want my Zogwort back...

Fielding him frequently provoked a comment: HAHA. You are fielding Zogwort. Waste of points.
(Unreadable face expression - something between scoff and panic...)

And then first round shooting phase... all lead sprayed on Zogwort mob... Surprise, surprise...






Ork rumours - First post updated 20th June @ 2014/05/27 19:06:56


Post by: Squidbot


 ceorron wrote:
 Squidbot wrote:
If they bring back Nazdreg with Telyporta tek, I might forgive them for taking out Zogwort,


Second that

Nazdreg would be great if they brought him back. My mind races to think what that model would look like!


Like a big mek with a weird shoulder mounted thing?


Ork rumours - First post updated 20th June @ 2014/05/27 19:20:57


Post by: zachwho


in mega armor??!!


Ork rumours - First post updated 20th June @ 2014/05/27 19:24:18


Post by: Squidbot


 zachwho wrote:
in mega armor??!!


 Kroothawk wrote:
Here a set of rumours from a source that prefers to stay anonymous:

Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.


No idea, nice to speculate.


Ork rumours - First post updated 20th June @ 2014/05/27 19:24:40


Post by: ceorron


Well he looked like this before.



So he should have a crazy gun and also a massive (possibly hand like) klaw and be in Mega Armour, also probably close to the size of Gazzy.


Ork rumours - First post updated 20th June @ 2014/05/27 19:25:36


Post by: Rubs


I've got the WD, and it has a little tid-bit about waaaghs, and how an ork army builds up a waaaagh! and the more you build up, the more powerful it becomes...

Sounds like a chart to me..


Ork rumours - First post updated 20th June @ 2014/05/27 19:26:34


Post by: Squidbot


Possibly based on number of orks in the army? Or perhaps related to the old "waaagh token" rumours that were going round months ago?


Automatically Appended Next Post:
My friends have just agreed to have a house rule to still field Zogwort, with curse. Obviously I'll still have to play without him at the local club, but it's nice to know I can keep him if GW take him away.


Ork rumours - First post updated 20th June @ 2014/05/27 19:29:16


Post by: Rubs


Perhaps, they've only really hinted at the new WAAAGH!

Time will tell what it trully is.


Ork rumours - First post updated 20th June @ 2014/05/27 19:33:52


Post by: Squidbot


Any chance of some pictures, please?


Ork rumours - First post updated 20th June @ 2014/05/27 19:35:46


Post by: loki old fart


anybody got nazdregs rules ? What book was he in ?


Ork rumours - First post updated 20th June @ 2014/05/27 19:37:25


Post by: Deunstephe


Nice to see more pics of the Ruzzbot (Gork/Morkanaut. It's pretty much a Ruzzbot.) , the cyclops head is really cool! It's really funny to see because it's super similar to a head I kitbashed a few months ago!

Sad to see Orks lose their Waaagh! psyker powers, but I'm going to make my daemon mobs squigs. I'm not bothered too much by the removal of Zogwort as a unit, but as a character I hope he stays in the fluff somehow. If he's replaced with Nazdreg however, then that'll be fun to have another mega-armoured boss unit. Tellyportas means deep-striking MANZ or nobz, which is the best thing imaginable.


Ork rumours - First post updated 20th June @ 2014/05/27 19:42:17


Post by: boredbeard


 loki old fart wrote:
anybody got nazdregs rules ? What book was he in ?


Give me one sec please...


And there you go:

Spoiler:


Spoiler:


Ork rumours - First post updated 20th June @ 2014/05/27 19:42:29


Post by: nflagey


I don't know about you, but I feel like GW is focusing on Bad Moonz more that Evil Sunz with those releases (mini-Stompa, big meks, mega armour ...)
so, I'm not very confident about that "rumour" of an Evil Sunz mini-dex


Ork rumours - First post updated 20th June @ 2014/05/27 19:42:29


Post by: Squidbot


 loki old fart wrote:
anybody got nazdregs rules ? What book was he in ?

2nd and 3rd
Here's third.
Spoiler:




3rd ed Naz

Spoiler:


Ork rumours - First post updated 20th June @ 2014/05/27 19:45:42


Post by: Rubs


 Squidbot wrote:
Any chance of some pictures, please?


I'll 'ave da gewds soon, BOSS!


Ork rumours - First post updated 20th June @ 2014/05/27 19:55:00


Post by: ceorron


nflagey wrote:
I don't know about you, but I feel like GW is focusing on Bad Moonz more that Evil Sunz with those releases (mini-Stompa, big meks, mega armour ...)
so, I'm not very confident about that "rumour" of an Evil Sunz mini-dex


Yeah me neither gotten me all worried about the possible dropping of said Wazzdakka. Oh well just close the old eyes.


Ork rumours - First post updated 20th June @ 2014/05/27 19:56:26


Post by: Squidbot


Well, Bad Moon are the rich ones. <Insert GW joke here>
Nazdreg is Bad Moons....


Ork rumours - First post updated 20th June @ 2014/05/27 19:58:59


Post by: nflagey


Oh my, this Nazdreg seems like a ton of fun!

Re. Wazdakka, I'm kind of sad too, as I recently finished a model for him (see my gallery) :(


Ork rumours - First post updated 20th June @ 2014/05/27 19:59:26


Post by: happygolucky


I can see a sculpt for Wazdakka tbh, he is an iconic character for the Orks afterall..


Ork rumours - First post updated 20th June @ 2014/05/27 20:01:30


Post by: Perfect Organism


 Squidbot wrote:
 loki old fart wrote:
anybody got nazdregs rules ? What book was he in ?

2nd and 3rd

He was in 1st edition too, as an example build in Freebooterz.


Ork rumours - First post updated 20th June @ 2014/05/27 20:02:50


Post by: Squidbot


Removing Wazdakka would reduce sales of the Forge World biker boss model. Technically it's Zhadsnark, but I know it gets used as Wazdakka.


Ork rumours - First post updated 20th June @ 2014/05/27 20:04:16


Post by: Murrdox


I'd just like to point out that we've had a plethora of rumors about what new units Orks will be getting. Everything from new Kommando / Tankbusta kits, a dual Buggy kit, a new huge squiggoth-type unit, a new dual Deffkopta unit... etc.

At this point, the "Pregnant Deff Dread" has pretty much been confirmed, and that comes along with these rumors from Kroot...

The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.
New Gretchin models, including a grot oiler.
New mega nobs, not plastic versions of the existing.
Big Mek in mega armour with some interesting KFF like add ons.
Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.
Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig
New Pain Boy with a kind of Narthecium cybork hand.
Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).
Big Gunz. Total redesign.


Currently this is the most TRUE rumor that we've seen for the models in the Ork release. We have confirmed sightings of the new Meganobz, and the Gorkanaut.

If true, this means we can look forward to:
Gorkanaut / Morkanaut kit
new Gretchin box, or maybe just a couple new grot models included with other kits, like the Ammo Runt and the Grot Oiler.
Meganob box (including parts for Big Mek, possibly with multiple weapons?)
Warboss
Painboy
Big Gunz

That means this might be ALL we get. All the other model rumors might be totally false. No new dual Buggy. No new Deffkopta. I really hope I'm wrong.


Ork rumours - First post updated 20th June @ 2014/05/27 20:04:43


Post by: Squidbot


Datsa good lad!


Ork rumours - First post updated 20th June @ 2014/05/27 20:05:37


Post by: loki old fart


 Squidbot wrote:
 loki old fart wrote:
anybody got nazdregs rules ? What book was he in ?

2nd and 3rd
Here's third.
Spoiler:




3rd ed Naz

Spoiler:

So 2nd and 3rd, but never had rules for teleporter.??


Ork rumours - First post updated 20th June @ 2014/05/27 20:06:59


Post by: zachwho


nazdreg was tha MAN!!! loved him in 3rd!!


Ork rumours - First post updated 20th June @ 2014/05/27 20:07:03


Post by: Mr. Grey


Someone on The Waaaagh mentioned that they'd heard something about "grot tekkies" - maybe we'll get a plastic kit of various gretchin krew that we can add to our warmachines/tanks? Which would be pretty great; I've always liked grots.


Ork rumours - First post updated 20th June @ 2014/05/27 20:08:19


Post by: Rubs


Updated my post above with new tid-bits!

Wouldn't allow me to upload a pic, not sure why but I included the links.


Ork rumours - First post updated 20th June @ 2014/05/27 20:10:35


Post by: Squidbot


 loki old fart wrote:

So 2nd and 3rd, but never had rules for teleporter.??


As I recall (Someone correct me if I'm wrong, I have a dreadful memory) his telyporta stuff is just fluffy lore. It's from the Purging of Kadillus. Nazdreg has telyporta tek that he shares with Ghazghkull, for his invasion of Armageddon.


Ork rumours - First post updated 20th June @ 2014/05/27 20:15:05


Post by: Leerjawise


 loki old fart wrote:
 Squidbot wrote:
 loki old fart wrote:
anybody got nazdregs rules ? What book was he in ?

2nd and 3rd
Here's third.
Spoiler:




3rd ed Naz

Spoiler:

So 2nd and 3rd, but never had rules for teleporter.??


Was the teleporta fluff not added in 4th?


Ork rumours - First post updated 20th June @ 2014/05/27 20:18:40


Post by: Squidbot


Leerjawise wrote:

Was the teleporta fluff not added in 4th?


I think you're right, it is mentioned in the description of the attacks on Piscina if I remember correctly.


Ork rumours - First post updated 20th June @ 2014/05/27 20:30:45


Post by: Agent_Tremolo


 Squidbot wrote:
Leerjawise wrote:

Was the teleporta fluff not added in 4th?


I think you're right, it is mentioned in the description of the attacks on Piscina if I remember correctly.


I think the first mention of Tellyportas dates back to late 2nd, early 3rd, back when the Piscina War was an actual narrative campaign played by some studio folks including Adrian Wood and Andy Chambers, if memory serves.


Ork rumours - First post updated 20th June @ 2014/05/27 20:30:58


Post by: Rubs


I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?


Ork rumours - First post updated 20th June @ 2014/05/27 20:36:09


Post by: Perfect Organism


Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.


Ork rumours - First post updated 20th June @ 2014/05/27 20:41:08


Post by: loki old fart


I wonder what points something like a teleporter, would work out at ?


Ork rumours - First post updated 20th June @ 2014/05/27 20:41:27


Post by: Dez


Oh man I hope that's Nazdreg...

HA! Phil Kelly messed up his quote...


Ork rumours - First post updated 20th June @ 2014/05/27 20:50:45


Post by: Rubs


 Perfect Organism wrote:
Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.


Just finished reading the text, it does indeed say its twin-linked rokkits and big shootas. Gorkanaught and Morkanaught both have twin-linked rokkits and big shootas.

After reading it all, I'm leaning more towards to Morkanaught - its cheaper base + KFF + 4 str 8 shots (2 are twin-linked, 1 blast, 2 ap2s). It's more of a vehicle killer. I just wish it were a large blast!


Ork rumours - First post updated 20th June @ 2014/05/27 20:59:38


Post by: Deunstephe



Unchanged Ork lore is a good thing, and nothing about the Gorkamorkanauts seems out-of-character. If anything they're super-orky. From the descriptions it seems there's 2 Ork pilots in the kit: one on the shoulder (we've seen him peeping around the "cowl" of the 'naut.) and one thatsits behind the big gun arms to shoot, which sounds like a really interesting bit.


Ork rumours - First post updated 20th June @ 2014/05/27 21:03:04


Post by: matphat


I'm very curious about the kustomizing options we might have to get that thing in a better pose. I'd much rather have it looking stompy instead of waddly.


Ork rumours - First post updated 20th June @ 2014/05/27 21:03:31


Post by: crazyfoxdemon


Rubs wrote:
 Perfect Organism wrote:
Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.


Just finished reading the text, it does indeed say its twin-linked rokkits and big shootas. Gorkanaught and Morkanaught both have twin-linked rokkits and big shootas.

After reading it all, I'm leaning more towards to Morkanaught - its cheaper base + KFF + 4 str 8 shots (2 are twin-linked, 1 blast, 2 ap2s). It's more of a vehicle killer. I just wish it were a large blast!


I agree. And with the KFF it'd fit in with a couple large mobs of boyz.


Ork rumours - First post updated 20th June @ 2014/05/27 21:10:24


Post by: Murrdox


 crazyfoxdemon wrote:
Rubs wrote:
 Perfect Organism wrote:
Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.


Just finished reading the text, it does indeed say its twin-linked rokkits and big shootas. Gorkanaught and Morkanaught both have twin-linked rokkits and big shootas.

After reading it all, I'm leaning more towards to Morkanaught - its cheaper base + KFF + 4 str 8 shots (2 are twin-linked, 1 blast, 2 ap2s). It's more of a vehicle killer. I just wish it were a large blast!


I agree. And with the KFF it'd fit in with a couple large mobs of boyz.


The appeal of the Gorkanaut will increase significantly if it is possible to put a Big Mek in Mega Armour with a KFF inside it, with a couple other Mega Nobz to keep him company. One can dream....


Ork rumours - First post updated 20th June @ 2014/05/27 21:11:00


Post by: Rubs


 crazyfoxdemon wrote:
Rubs wrote:
 Perfect Organism wrote:
Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.


Just finished reading the text, it does indeed say its twin-linked rokkits and big shootas. Gorkanaught and Morkanaught both have twin-linked rokkits and big shootas.

After reading it all, I'm leaning more towards to Morkanaught - its cheaper base + KFF + 4 str 8 shots (2 are twin-linked, 1 blast, 2 ap2s). It's more of a vehicle killer. I just wish it were a large blast!


I agree. And with the KFF it'd fit in with a couple large mobs of boyz.


Yeah, I'd love to see how 2 Morkanaughts play with a bunch of boyz around. Would be pretty interesting.


Ork rumours - First post updated 20th June @ 2014/05/27 21:13:51


Post by: Murrdox


 matphat wrote:
I'm very curious about the kustomizing options we might have to get that thing in a better pose. I'd much rather have it looking stompy instead of waddly.


Or just stick Battlewagon treads on the bottom. There's a lot I could see happening with this guy.


Ork rumours - First post updated 20th June @ 2014/05/27 21:14:48


Post by: NamelessBard


I'm surprised by the number of people who want to put the KFF right on the orkanaught. I'd think it would be better inside with a mek.

I guess the negatives on that are that it takes space inside and takes and HQ slot and is 35* more points.

I'm thinking it may be likely that KFF functions like the Dark Angel's powerfield generators, i.e.:


Rather than how we are used to running it as a bubble from the hull of a battle wagon.


Ork rumours - First post updated 20th June @ 2014/05/27 21:31:44


Post by: The Shadow


 lord_blackfang wrote:
 The Shadow wrote:
 Dr. Delorean wrote:
Have the Gorka and Morkanaut points, thanks to Deutschland and /tg/

Not bad. 300pts for a 5HP AV 13 walker with a KFF, IWND and some AP2 blast weaponry seems alright to me.


It's pretty godawful actually.

In comparison to some really rather broken units (e.g. Riptides, saw a Riptide comparison earlier), yeah, it isn't that great. However, Orks desperately need some decent, ranged AP2 and, unless the Codex brings more elsewhere (flashgits, perhaps), this may be the go-to option. Orks also appreciate some decent AV. Yes, the BW is AV14 at the front, but due to its length and thinness, it's ridiculously easy to get round to that AV12 side. AV13 front and side with 5 HP is pretty good, especially with the new vehicle damage tables.

I think the extra hull point, plus IWND, puts it on roughly the same durability with a landraider, perhaps a little less. Add in the KFF and the better weaponry, and that extra 60 or so points is good value.

I guess we'll see when the Codex is released, but I'm hopefully for the Gork/Morkanaut.


Ork rumours - First post updated 20th June @ 2014/05/27 21:54:29


Post by: zammerak


But at 300ish pts would taking two mega dreads be a better value? Av13 front and side with a 5+ invul and 3hp each. 2bigshootas and a killkannon str 7 ap3 large blast.


Ork rumours - First post updated 20th June @ 2014/05/27 21:56:08


Post by: Perfect Organism


A single small blast and a BS 2 shot on something approaching landraider cost isn't what I would call decent ranged AP 2. The SAG and Zzapp guns seem like better options.

It probably is more survivable than a battlewagon. It also costs a lot more than a battlewagon. At best you would want one of those things to act as a flank screen to protect your battlewagons. It might just be wide enough to do that.

Not sure how these things have 'better weaponry' than land raiders. I'd much rather have twin-linked lascannons or assault cannons plus multi-meltas.


Ork rumours - First post updated 20th June @ 2014/05/27 22:06:01


Post by: matphat


I just going to go ahead and say it now. If the new codex doesn't give us at least one reliable ranged anti-vehicle option, I wont be putting my Orks on the table anymore. Too big a pain in the ass to get that Klaw all the way to the opponents back edge. I'll still model and paint them, but damn if I'll spend another editions slogging it for three turns to even stand a chance to punch a vehicle to death.


Ork rumours - First post updated 20th June @ 2014/05/27 22:07:31


Post by: Dez


Hopefully Zzap Gunz will be auto hit again!


Ork rumours - First post updated 20th June @ 2014/05/27 22:09:15


Post by: Rubs


 matphat wrote:
I just going to go ahead and say it now. If the new codex doesn't give us at least one reliable ranged anti-vehicle option, I wont be putting my Orks on the table anymore. Too big a pain in the ass to get that Klaw all the way to the opponents back edge. I'll still model and paint them, but damn if I'll spend another editions slogging it for three turns to even stand a chance to punch a vehicle to death.


I hope the new artillery fill this niche


Ork rumours - First post updated 20th June @ 2014/05/27 22:10:55


Post by: zammerak


Lootas are great for glancing things to death but I know what you mean. All orks have are can openers (pk) and those are cc only.


Ork rumours - First post updated 20th June @ 2014/05/27 22:55:21


Post by: Perfect Organism


The stompa's gun is pretty good.

Kannons are sort-of OK. A small price drop should make them effective. Seventh edition lets you move and fire with them, I think, so if mega-armour is still SAP they can move across the board chucking out S 8 shots at BS 3 being towed by a warboss or big mek. Zzapp guns need a bigger improvement, but could become godly if they get Haywire.

Tankbustas are overpriced at the moment, but if they get a drop in cost or a boost in abilities and battlewagons stay as good as they are now they could be practical. Looks like Grot Riggers will help make up for not having mekboys in the unit.

Worst case scenario, go unbound and take a load of big trakks with supa kannons from the dred mob list.


Ork rumours - First post updated 20th June @ 2014/05/27 23:00:22


Post by: crazyfoxdemon


 Perfect Organism wrote:
Tankbustas are overpriced at the moment, but if they get a drop in cost or a boost in abilities and battlewagons stay as good as they are now they could be practical. Looks like Grot Riggers will help make up for not having mekboys in the unit.


I honestly don't mind Tankbustas that much. I use them quite often at my FLGS to great effect.


Ork rumours - First post updated 20th June @ 2014/05/27 23:09:01


Post by: Luke_Prowler


I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.


Ork rumours - First post updated 20th June @ 2014/05/27 23:16:11


Post by: crazyfoxdemon


 Luke_Prowler wrote:
I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.


What would you suggest then? In the Kill Team video game, the model of a Tankbusta has 3 rokkits on it. Maybe twin-linked or assault 2?


Ork rumours - First post updated 20th June @ 2014/05/27 23:31:30


Post by: Luke_Prowler


Assault two would definitely be my pick. It makes up for the bad aiming, and follows the ork philosophy of "Moar dakka". I particularly liked how rokkits worked in DoW 2 Retribution, where the rokkit launcher just fired a wide wave of rokkits that could all either miss or hit the ground, or if you're close all of them hit and did tons of damage


Ork rumours - First post updated 20th June @ 2014/05/27 23:31:30


Post by: Perfect Organism


Twin-linked rokkits would work, as would giving them Tank Hunters, BS 3 or dropping their cost to around 10 points per model. Essentially, anything that lets you get about 50% more wrecked vehicles for your points out of them.


Ork rumours - First post updated 20th June @ 2014/05/27 23:34:32


Post by: 44Ronin


 Luke_Prowler wrote:
I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.


Tankbustas mainly need tank hunter and a decent transport option. The rokkits are fine if they would get +1 armour pen. A 30" threat range is good enough when transported.

They are not a sit back & shoot unit.


Ork rumours - First post updated 20th June @ 2014/05/27 23:40:08


Post by: Goresaw


So this is a less effective soul grinder at double the points?

WHERE DO I SIGN UP?!?! (to quit 40k)


Ork rumours - First post updated 20th June @ 2014/05/27 23:54:51


Post by: Luke_Prowler


 44Ronin wrote:
 Luke_Prowler wrote:
I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.


Tankbustas mainly need tank hunter and a decent transport option. The rokkits are fine if they would get +1 armour pen. A 30" threat range is good enough when transported.

They are not a sit back & shoot unit.

I think you're confused. Orks are already being pushed into a sit back and shoot army because the only good anti tank that we have are Lootas. While I like lootas, I do want Tankbustas to work and the reason they don't is because they can't hit for piss.


Ork rumours - First post updated 20th June @ 2014/05/27 23:58:23


Post by: TedNugent


Goresaw wrote:
So this is a less effective soul grinder at double the points?

WHERE DO I SIGN UP?!?! (to quit 40k)


Bro, I don't think you understand. This is a unit that can move your 200 point assault unit 6 inches per turn. You could be spending twice as much points to put your assault unit which has the only high strength attacks in the entire Ork arsenal in a shooting vehicle that moves 6 inches per turn. This is amazing news.


Ork rumours - First post updated 20th June @ 2014/05/28 00:00:44


Post by: zammerak


 TedNugent wrote:
Goresaw wrote:
So this is a less effective soul grinder at double the points?

WHERE DO I SIGN UP?!?! (to quit 40k)


Bro, I don't think you understand. This is a unit that can move your 200 point assault unit 6 inches per turn. You could be spending twice as much points to put your assault unit which has the only high strength attacks in the entire Ork arsenal in a shooting vehicle that moves 6 inches per turn. This is amazing news.


Whaaaat?


Ork rumours - First post updated 20th June @ 2014/05/28 00:02:12


Post by: zachwho


 TedNugent wrote:
Goresaw wrote:
So this is a less effective soul grinder at double the points?

WHERE DO I SIGN UP?!?! (to quit 40k)


Bro, I don't think you understand. This is a unit that can move your 200 point assault unit 6 inches per turn. You could be spending twice as much points to put your assault unit which has the only high strength attacks in the entire Ork arsenal in a shooting vehicle that moves 6 inches per turn. This is amazing news.


well played


Ork rumours - First post updated 20th June @ 2014/05/28 00:02:36


Post by: Perfect Organism


 44Ronin wrote:
Tankbustas mainly need tank hunter and a decent transport option.

How does the battlewagon not qualify? It's fairly tough, not too costly and lets an entire mob shoot out of it.


Ork rumours - First post updated 20th June @ 2014/05/28 00:04:10


Post by: 44Ronin


 Luke_Prowler wrote:
 44Ronin wrote:
 Luke_Prowler wrote:
I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.


Tankbustas mainly need tank hunter and a decent transport option. The rokkits are fine if they would get +1 armour pen. A 30" threat range is good enough when transported.

They are not a sit back & shoot unit.

I think you're confused. Orks are already being pushed into a sit back and shoot army because the only good anti tank that we have are Lootas. While I like lootas, I do want Tankbustas to work and the reason they don't is because they can't hit for piss.


No I am not confused.

Your +range idea doesn't fit the fluff.

Doubling the firepower of the unit will just turn them into rokkit spammers, not actual tank hunters. A longer range will make it so much easier for the enemy to abuse glory hogs rule. Tankbustas can ping rokkits off AV14 armour all day long, it kinda makes no difference.

Having the ability to penetrate AV14 is what is desperately needed. The ability to damage the vehicle on the chart e.g, remove weapons, immobilise, etc.,


Gaining a buff of +16% to glance vehicles and +16% to penetrate, as well as the ability to penetrate AV14 on sixes is better than assault 2.


Ork rumours - First post updated 20th June @ 2014/05/28 00:06:40


Post by: TedNugent


Why can't they just give us a damn meltagun like everybody else.


Ork rumours - First post updated 20th June @ 2014/05/28 00:09:08


Post by: 44Ronin


 TedNugent wrote:
Why can't they just give us a damn meltagun like everybody else.


Because a 12" range @ BS2 just sucks esp without a deepstrike system.


Ork rumours - First post updated 20th June @ 2014/05/28 00:10:06


Post by: Dez


Huh, I wonder if reducing the range would make them better...just give them a way to get stuck in faster 'TELLYPORTA!'


Ork rumours - First post updated 20th June @ 2014/05/28 00:10:47


Post by: koolaid64


So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.


Ork rumours - First post updated 20th June @ 2014/05/28 00:11:02


Post by: TedNugent


 44Ronin wrote:
 TedNugent wrote:
Why can't they just give us a damn meltagun like everybody else.


Because without deepstrike, a 12" range sucks.


So? It's not like they're going to give us long range firepower, so why do we get neither long range firepower nor melta? I wouldn't even ask for drop pods, a couple of meltaguns on Kommandos or Warbikers would be the shizzle squizz.


Ork rumours - First post updated 20th June @ 2014/05/28 00:15:29


Post by: Greyhound


 TedNugent wrote:
Why can't they just give us a damn meltagun like everybody else.

because Orks are not like everybody else!


Ork rumours - First post updated 20th June @ 2014/05/28 00:16:42


Post by: zachwho


agreed, call it the meltablasta, i don't care. give me a rokkit claw! let orks fire their power fist, but it has armor bane, 12" range.

yes double strength and armor bane. that's what i want.


Ork rumours - First post updated 20th June @ 2014/05/28 00:17:11


Post by: Greyhound


 koolaid64 wrote:
So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.

that could be potentially the only way you get the payload into assault, but at the moment the rules for disembarking would say that you can't disembark because there are people 1" away from the door.


Ork rumours - First post updated 20th June @ 2014/05/28 00:18:03


Post by: 44Ronin


 TedNugent wrote:
 44Ronin wrote:
 TedNugent wrote:
Why can't they just give us a damn meltagun like everybody else.


Because without deepstrike, a 12" range sucks.


So? It's not like they're going to give us long range firepower, so why do we get neither long range firepower nor melta? I wouldn't even ask for drop pods, a couple of meltaguns on Kommandos or Warbikers would be the shizzle squizz.


Er... yes because we really need an overcosted meltagun on a paper kommando unit that will maybe, just maybe... pop off a single shot in a game @ BS2 before they die a horrible horrible death.

Warbikers... I'd rather just use Klaws... much more effective.


Ork rumours - First post updated 20th June @ 2014/05/28 00:18:43


Post by: TedNugent


Here's another quandary. If all we have is close combat anti-tank, then why don't we have a damn chainfist?

They won't even give us 2D6 in close combat.

It's completely brainbending.


Ork rumours - First post updated 20th June @ 2014/05/28 00:19:56


Post by: Perfect Organism


44Ronin wrote:Having the ability to penetrate AV14 is what is desperately needed. The ability to damage the vehicle on the chart e.g, remove weapons, immobilise, etc.,

Gaining a buff of +16% to glance vehicles and +16% to penetrate, as well as the ability to penetrate AV14 on sixes is better than assault 2.


Have you read the new Tank Hunters rule? They don't get +1 to armour penetration rolls anymore. I don't think that's been the case since 5th edition.

koolaid64 wrote:So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.


Pretty sure you can't disembark into contact with enemy models.


Ork rumours - First post updated 20th June @ 2014/05/28 00:20:59


Post by: koolaid64


Greyhound wrote:
 koolaid64 wrote:
So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.

that could be potentially the only way you get the payload into assault, but at the moment the rules for disembarking would say that you can't disembark because there are people 1" away from the door.


Well that's just not orky at all


Ork rumours - First post updated 20th June @ 2014/05/28 00:23:24


Post by: zachwho


so this new rust bucket we're getting is 255-300 points.

lets compare that to a Landraider...

mork, what a rip off!! just that right there will forever prevent me from buying one. I've already made the mental block.


Ork rumours - First post updated 20th June @ 2014/05/28 00:25:52


Post by: nflagey


We need some equivalent of Drop Pod, and this 'Orkanaut could have been great for that. I would not like something too copied/pasted but a little ork-ish madness would be great.
Some sort of Katapult?

I find it interesting that in WD, Andy Clark emphasizes so much the Oddboyz and talk about tellyporta ...
Maybe something in the rules that we still have to discover?


Ork rumours - First post updated 20th June @ 2014/05/28 00:26:52


Post by: 44Ronin


 Perfect Organism wrote:
44Ronin wrote:Having the ability to penetrate AV14 is what is desperately needed. The ability to damage the vehicle on the chart e.g, remove weapons, immobilise, etc.,

Gaining a buff of +16% to glance vehicles and +16% to penetrate, as well as the ability to penetrate AV14 on sixes is better than assault 2.


Have you read the new Tank Hunters rule? They don't get +1 to armour penetration rolls anymore. I don't think that's been the case since 5th edition.

koolaid64 wrote:So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.


Pretty sure you can't disembark into contact with enemy models.


I'm talking about having something similar to the original tankbustas rule

3rd ed codex was pre- USR.


Automatically Appended Next Post:
nflagey wrote:


I find it interesting that in WD, Andy Clark emphasizes so much the Oddboyz and talk about tellyporta ...
Maybe something in the rules that we still have to discover?


Bring on da brewboyz


Ork rumours - First post updated 20th June @ 2014/05/28 00:29:12


Post by: Greyhound


 koolaid64 wrote:
Well that's just not orky at all

- Boss
- Wat
- I can 'ear dem fight without us, can we go out!?
- No
- But Boss da Morkanaut is getting the best ones, we'll have nothing left!?
- I said we wait, I want to make sure there is room to step out.
- but Boss... this will be over before we can swing a choppa
- Look I think it's clear, let's open the door now.... lads where you going?
- But... krumping of course!
- No, you lads put those choppas back on your belt and you show me some dakka.
- Oh not again!
- You know we NEVER charge after coming out of a morkanaut, it's not a trukk lad, these things have to be done the right way, do as I do
Nob shoots his slugga and misses. The boys raise their sluggas and halfheartedly press the trigger missing completely.
- Good lads... now we wait.


Ork rumours - First post updated 20th June @ 2014/05/28 00:29:25


Post by: Ouze


Murrdox wrote:
 matphat wrote:
I'm very curious about the kustomizing options we might have to get that thing in a better pose. I'd much rather have it looking stompy instead of waddly.


Or just stick Battlewagon treads on the bottom. There's a lot I could see happening with this guy.


That would fundamentally make it an Ork Skulldozer.



I'm not sure if I like the model or not yet. All the pictures I have seen leave me ambiguous about it. I need to see the 360 view. I might just scratchbuild something if I don't like it, and while it will be the same dimensions as this, it will not be a humanoid with tank bottom - I'd go all tank or all walker.


Ork rumours - First post updated 20th June @ 2014/05/28 00:42:39


Post by: TedNugent


Greyhound wrote:

- Boss
- Wat
- I can 'ear dem fight without us, can we go out!?
- No
- But Boss da Morkanaut is getting the best ones, we'll have nothing left!?
- I said we wait, I want to make sure there is room to step out.
- but Boss... this will be over before we can swing a choppa
- Look I think it's clear, let's open the door now.... lads where you going?
- But... krumping of course!
- No, you lads put those choppas back on your belt and you show me some dakka.
- Oh not again!
- You know we NEVER charge after coming out of a morkanaut, it's not a trukk lad, these things have to be done the right way, do as I do
Nob shoots his slugga and misses. The boys raise their sluggas and halfheartedly press the trigger missing completely.
- Good lads... now we wait.


I think I just broke the exalt button.


Ork rumours - First post updated 20th June @ 2014/05/28 00:46:56


Post by: 44Ronin


I'm thinking the G/MOrkanaut traps the orks inside will fighting CC to keep the glory for itself

IF it could unload the Orks straight into assault by assaulting then THAT would solve the disembark issue and be pretty freaken awesome from rules and fluff perspective


Ork rumours - First post updated 20th June @ 2014/05/28 00:56:41


Post by: Luke_Prowler


@Ronin: I didn't say ANYTHING about additional range. At all. I don't think anyone did.


Ork rumours - First post updated 20th June @ 2014/05/28 01:03:05


Post by: nflagey


I've seen a few comments here about the cost (points) of the model, but I'm wondering if anyone actually did some math?

A Deff Dread is 75
+ 15 (for an extra CCW so it gets the same number of A)
+ 15 (KMB)
+ 40 (2 TL big shoota + 2 rokkit launcha)
+ 20 (at least, Kustom Mega Kannon is sort of an improved Zzap Gun)
Not sure how to price the Klaw or Gork/Mork

So, that's already 165 points.

But that Deff Dread only has 3 HP, is between 1 and 2 armour points lower, no transport, no option to include KFF (the Deff Dread would eat an HQ slot to get it)

So, looking at it this way, I'm not so sure it's such a bad deal, point wise...


Ork rumours - First post updated 20th June @ 2014/05/28 01:04:09


Post by: Madcat87


I...I actually like that idea.


Ork rumours - First post updated 20th June @ 2014/05/28 01:09:25


Post by: 44Ronin


 Luke_Prowler wrote:
@Ronin: I didn't say ANYTHING about additional range. At all. I don't think anyone did.


Yes, but you did mention something along the lines of "half the range of krak missile......[is] not worth it"

I guess I'm just putting or rather aggressively pushing my idea forward that increasing range will totally alter the unit's role.


Automatically Appended Next Post:
 Madcat87 wrote:
I...I actually like that idea.


I think it would be really cool if the Orkanaut would disembark it's orks into combat after it successfully charges into a unit., thereby protecting the unit inside itself from overwatch.

With such a small unit., you'd need this protection.


Ork rumours - First post updated 20th June @ 2014/05/28 01:22:41


Post by: Greyhound


nflagey wrote:
I've seen a few comments here about the cost (points) of the model, but I'm wondering if anyone actually did some math?

A Deff Dread is 75
+ 15 (for an extra CCW so it gets the same number of A)
[...]
So, looking at it this way, I'm not so sure it's such a bad deal, point wise...


and you are spot on. It is "correctly" priced.
When was the last time you build your ork list around the deffdread?
When was the last time you put a KMB on a deffdread?

The issue is not that it is overpriced, it is mostly that the Morkanaut does not know what it wants to be, and that it keeps stacking poorly effective solutions.

Slowest vehicles: Walker, check!
Worst weapon you can get if you have a low BS: a "Get hot" weapon, check!
Worst transport capacity for an army based on number: 6, check!

I'm going to give you an alternative version of stacking points which would use the same rules and make it effective:
A Deff Dread is 75
+ 15 (for an extra CCW so it gets the same number of A)
+ 25 for 5 big shoota
+ 20 (for 2 grot bomms as per IA8, Large blast TL AP3 rokkits - one use only)
+ 20 (for a supa skorcha as per IA8, an AP3 skorcha)
-------------
165 points

That's a Shooty dread with still a wide array of weapons, plenty of ork mix-bag of different guns, but it would really focus on the weapons with the biggest bang for buck.
in terms of point efficiency against MEQ (where orks are at the weakest) you can't really beat template AP3 and big shootas.




Ork rumours - First post updated 20th June @ 2014/05/28 01:26:38


Post by: 44Ronin


Greyhound wrote:

The issue is not that it is overpriced, it is mostly that the Morkanaut does not know what it wants to be, and that it keeps stacking poorly effective solutions.


I disagree.

It does know what it wants to be, and that is., a big tough S>O>B, line of sight blocking fire magnet







Ork rumours - First post updated 20th June @ 2014/05/28 01:28:30


Post by: nflagey


Greyhound wrote:
nflagey wrote:
I've seen a few comments here about the cost (points) of the model, but I'm wondering if anyone actually did some math?

A Deff Dread is 75
+ 15 (for an extra CCW so it gets the same number of A)
[...]
So, looking at it this way, I'm not so sure it's such a bad deal, point wise...


The issue is not that it is overpriced, it is mostly that the Morkanaut does not know what it wants to be, and that it keeps stacking poorly effective solutions.



I agree on that, I was just saying that point-wise, it's not a bad deal.
Of course, I would like a better option, but in terms of points, it's better than what we have now, don't you think?


Ork rumours - First post updated 20th June @ 2014/05/28 01:32:38


Post by: 44Ronin


I think I'll field a morkanaut with KFF & fixer meks inside just to annoy people who don't have the sense to ignore it .


Ork rumours - First post updated 20th June @ 2014/05/28 02:01:57


Post by: Grot 6


nflagey wrote:
We need some equivalent of Drop Pod, and this 'Orkanaut could have been great for that. I would not like something too copied/pasted but a little ork-ish madness would be great.
Some sort of Katapult?

I find it interesting that in WD, Andy Clark emphasizes so much the Oddboyz and talk about tellyporta ...
Maybe something in the rules that we still have to discover?


Spleen rippa, Bubble chucka, Gobsmasha...... MMMM.....


Ork rumours - First post updated 20th June @ 2014/05/28 02:14:17


Post by: morpheuschild


Greyhound wrote:
 koolaid64 wrote:
Well that's just not orky at all

- Boss
- Wat
- I can 'ear dem fight without us, can we go out!?
- No
- But Boss da Morkanaut is getting the best ones, we'll have nothing left!?
- I said we wait, I want to make sure there is room to step out.
- but Boss... this will be over before we can swing a choppa
- Look I think it's clear, let's open the door now.... lads where you going?
- But... krumping of course!
- No, you lads put those choppas back on your belt and you show me some dakka.
- Oh not again!
- You know we NEVER charge after coming out of a morkanaut, it's not a trukk lad, these things have to be done the right way, do as I do
Nob shoots his slugga and misses. The boys raise their sluggas and halfheartedly press the trigger missing completely.
- Good lads... now we wait.


i vote we send this in to gw as a petition to think about what the heck they're doing.


Ork rumours - First post updated 20th June @ 2014/05/28 02:14:39


Post by: Rubs


I'll prob toy around with the idea of 2-3 mobs of boyz around 2 morkanaughts so that melta range is out of double tap armor pen.


Ork rumours - First post updated 20th June @ 2014/05/28 02:59:20


Post by: Goresaw


The article is hilarious because the dev is saying "a unit of nobz can jump out and help the assault". I face palmed so hard, I think my hand went out through the back of my head.

Its assault power is laughable. A power claw warboss has more attacks and costs half as much. Then to bring it up to the bloated point cost of this idiotic monstrosity you're more durable with mega nobs, faster with a battlewagon, and have waaay more killing power.

Its shooting is a joke. Having played tau for the last few months I look at the weapons, and I look at the BS, and just laugh. Its downright pathetic.

And the joke becomes absolutely tragic when you consider knights are out there. This gigtanitic fat waddling fool will totter up to a faster, stronger, better Knight, get love tapped, and instantly explode. Oh boy, wasn't that fun.

This was a monstrously mishandled release. They're tyraniding us. We're just targets for some space marine player to shoot so he can forge his narrative.


Ork rumours - First post updated 20th June @ 2014/05/28 04:06:35


Post by: Leerjawise


Goresaw wrote:
The article is hilarious because the dev is saying "a unit of nobz can jump out and help the assault". I face palmed so hard, I think my hand went out through the back of my head.

Its assault power is laughable. A power claw warboss has more attacks and costs half as much. Then to bring it up to the bloated point cost of this idiotic monstrosity you're more durable with mega nobs, faster with a battlewagon, and have waaay more killing power.

Its shooting is a joke. Having played tau for the last few months I look at the weapons, and I look at the BS, and just laugh. Its downright pathetic.

And the joke becomes absolutely tragic when you consider knights are out there. This gigtanitic fat waddling fool will totter up to a faster, stronger, better Knight, get love tapped, and instantly explode. Oh boy, wasn't that fun.

This was a monstrously mishandled release. They're tyraniding us. We're just targets for some space marine player to shoot so he can forge his narrative.


That's okay, you can stay with Tau


Ork rumours - First post updated 20th June @ 2014/05/28 03:20:24


Post by: ntdars


Goresaw wrote:
The article is hilarious because the dev is saying "a unit of nobz can jump out and help the assault". I face palmed so hard, I think my hand went out through the back of my head.

Its assault power is laughable. A power claw warboss has more attacks and costs half as much. Then to bring it up to the bloated point cost of this idiotic monstrosity you're more durable with mega nobs, faster with a battlewagon, and have waaay more killing power.

Its shooting is a joke. Having played tau for the last few months I look at the weapons, and I look at the BS, and just laugh. Its downright pathetic.

And the joke becomes absolutely tragic when you consider knights are out there. This gigtanitic fat waddling fool will totter up to a faster, stronger, better Knight, get love tapped, and instantly explode. Oh boy, wasn't that fun.

This was a monstrously mishandled release. They're tyraniding us. We're just targets for some space marine player to shoot so he can forge his narrative.


Lol holy crap dude.


Ork rumours - First post updated 20th June @ 2014/05/28 03:22:52


Post by: Billagio


Goresaw wrote:


This was a monstrously mishandled release. They're tyraniding us. We're just targets for some space marine player to shoot so he can forge his narrative.


Yeah this dosent look like a good unit on paper, but to say the release is mishandled seems a bit shortsighted considering it hasnt happened yet.


Ork rumours - First post updated 20th June @ 2014/05/28 03:24:38


Post by: Eldarain


Goresaw wrote:
They're Tyraniding us

I feel bad for the Bug players that this is a descriptive term now.


Ork rumours - First post updated 20th June @ 2014/05/28 03:34:17


Post by: Goresaw


Sorry if I sound incredibly angry, but I've been frustrated with my first love, the orks, for a long time. They deserve better than this. I've thrown my boyz against hopeless odds over and over again, and just gotten shredded the new nasty armies that have been released since...well 4th ed. I just want orks to get their due, instead of being that 'funny army that the annoying guy who screams Waaagh! all the time plays". My favorite army should not have only a single person out of 128 people playing them at a tournament.

(and to be fair to the bugs, I think 6.5 is much kinder to them, thanks to the changes to force org and the buffs to shooting FMC's).


Ork rumours - First post updated 20th June @ 2014/05/28 03:36:46


Post by: Rubs


Goresaw wrote:
Sorry if I sound incredibly angry, but I've been frustrated with my first love, the orks, for a long time. They deserve better than this. I've thrown my boyz against hopeless odds over and over again, and just gotten shredded the new nasty armies that have been released since...well 4th ed. I just want orks to get their due, instead of being that 'funny army that the annoying guy who screams Waaagh! all the time plays". My favorite army should not have only a single person out of 128 people playing them at a tournament.

(and to be fair to the bugs, I think 6.5 is much kinder to them, thanks to the changes to force org and the buffs to shooting FMC's).


Just be patient and wait until we see what our codex looks like , This is really only one unit and we don't have all the information on it just yet.

We all love orks here, your passion is felt


Ork rumours - First post updated 20th June @ 2014/05/28 05:16:36


Post by: Greyhound


Focus on the positive:

- Great sprue to build plenty or Ork stuffs, the rokkits will always find a use on a buggy or another vehicle
- There must be 75% of the components to build a mega/meka dread from IA8
- We don't have to field it, it's not like it's the only kit available to tackle specific threat.


Ork rumours - First post updated 20th June @ 2014/05/28 05:16:45


Post by: Toburk


Just remember people, GW's new units are all over the power spectrum. If the GorkaMorkatron is our Mutilator, we could very well have a Heldrake too.


...or they could just increase the point cost of Meganobs, leave Flashgits unchanged, and put out bizarre FAQs concerning our Weirdboy.


Ork rumours - First post updated 20th June @ 2014/05/28 05:30:28


Post by: prowla


 Toburk wrote:

...or they could just increase the point cost of Meganobs, leave Flashgits unchanged, and put out bizarre FAQs concerning our Weirdboy.




"Don't cry, you know GW ALWAYS writes broken new units into a codex to sell kits!"


Ork rumours - First post updated 20th June @ 2014/05/28 05:35:01


Post by: Pyeatt


Ermahgerd! Erts a WEEEEERRRRRRRGGGGHHHH


Ork rumours - First post updated 20th June @ 2014/05/28 05:38:56


Post by: Toburk


The change to making the KFF a 5++ on a per model basis also worries me. The only other rule that works like that is from the DA codex, and it doesn't work when embarked on a transport. I feel that giving us the silly, broken, shrouded buff venomthropes have would have been preferable.



Ork rumours - First post updated 20th June @ 2014/05/28 07:07:49


Post by: Jidmah


 Perfect Organism wrote:
A single small blast and a BS 2 shot on something approaching landraider cost isn't what I would call decent ranged AP 2. The SAG and Zzapp guns seem like better options.

It probably is more survivable than a battlewagon. It also costs a lot more than a battlewagon. At best you would want one of those things to act as a flank screen to protect your battlewagons. It might just be wide enough to do that.

Not sure how these things have 'better weaponry' than land raiders. I'd much rather have twin-linked lascannons or assault cannons plus multi-meltas.


Anyone suggesting that the zzapp gun is better than anything ever obviously has no idea about statistics

Also, "don't mix speeds" still applies to orks, no matter what happens to the codex. These things and battlewagons will be mutually exclusive strategies.


Ork rumours - First post updated 20th June @ 2014/05/28 08:42:24


Post by: Kosake


My 2 cents on the Orkanaut:

+ kit looks kinda nice. the modell itself isn't that great, but there is lots of room for conversion and it will net you a load of extra bitz an gubbinz to use elsewhere.
+ Could be a more mobile version of lootas, providing (by guesstimate) roughly the same firepower but on the move and with a good defensive capability

- Compared to a Land Raider, we pay more points, more moneys, get weaker dakka, less transport capacity and probably less durability. Burn. Bad burn.
- Doesn't solve a major ork problem: handling vehicles with high armour values at range.
- Doesn't actually fill a battlefield role, that is not allready covered to some degree by other units.


Ork rumours - First post updated 20th June @ 2014/05/28 08:50:19


Post by: BAN


If nob bikers get worse in any way then I am selling all my 40k and sticking to fantasy.


Ork rumours - First post updated 20th June @ 2014/05/28 08:56:15


Post by: Fenrir Kitsune


BAN wrote:
If nob bikers get worse in any way then I am selling all my 40k and sticking to fantasy.


Yeah, sell yr GW and buy more GW. That'll teach 'em.


Ork rumours - First post updated 20th June @ 2014/05/28 10:04:29


Post by: ceorron


BAN wrote:
If nob bikers get worse in any way then I am selling all my 40k and sticking to fantasy.


I can't imagine how GW could make them worse, maybe putting the points up. Maybe making the bikes dakka guns Assault 2?

That might actually make bikers more affordable points wise.

We will see


Ork rumours - First post updated 20th June @ 2014/05/28 10:34:13


Post by: boredbeard


Funny you said that ceorron...

I usually play BW with Zogwort, some bikes plus lootas and ADL... And I wanted some nice Grot units...

So already Weirdboyz nerfed. No prospects for Grots. Feeling the atmosphere here: there is a possibility for Lootas to be hit. And now you mention Bikes...

Hmm... I can see the pattern here, but I will not yield. I refuse to worry and I will stay optimistic...


Ork rumours - First post updated 20th June @ 2014/05/28 10:47:44


Post by: ceorron


Well we don't know until the codex drops. Probably just irrational fear.


Ork rumours - First post updated 20th June @ 2014/05/28 10:56:29


Post by: MeanGreenStompa


Ork weirdboyz were always, back in the day, fairly immune to the perils of the warp. A possessed Warp'ead wasn't taken over by a daemon, instead the daemon fell into a trap by attempting to take the tasty psyker as the ork mentality is so basic there's nothing for the daemon to exploit. The daemon would find it's self trapped and at the mercy... of the ork.

Perhaps we'll see something like that come back, perhaps immunity to perils or somesuch.


Automatically Appended Next Post:
The MorkGorknaut on paper really doesn't excel at anything. It's point cost is very high and it's a poor 'jack of all trades, master of none'.

Unless they put something seriously useful in to combo with it, or alter it's rules in the actual codex, it's not going to see much action with my army...

Unless unless, they nerf everything else to make it a viable choice of desperation...


Ork rumours - First post updated 20th June @ 2014/05/28 11:18:41


Post by: ceorron


 MeanGreenStompa wrote:

The MorkGorknaut on paper really doesn't excel at anything. It's point cost is very high and it's a poor 'jack of all trades, master of none'.


Well it seems that the MorkGorknaut might be the new Flashgitz then. Maybe it will mean flashgitz are good this time round?!!!


Ork rumours - First post updated 20th June @ 2014/05/28 11:22:50


Post by: zammerak


The MorkGorknaut on paper really doesn't excel at anything. It's point cost is very high and it's a poor 'jack of all trades, master of none'.

Unless they put something seriously useful in to combo with it, or alter it's rules in the actual codex, it's not going to see much action with my army...

Unless unless, they nerf everything else to make it a viable choice of desperation...


If anyone from gw is reading... nothing to see here. This is not the idea you're looking for. Move along.

Sorry, quote error that I don't know how to fix...


Ork rumours - First post updated 20th June @ 2014/05/28 11:39:26


Post by: loki old fart


There's nothing from the arms down on that model I like.


Ork rumours - First post updated 20th June @ 2014/05/28 12:02:49


Post by: Gargskull


Is that this weeks white dwarf bled dry now?


Ork rumours - First post updated 20th June @ 2014/05/28 12:16:52


Post by: Squidbot


Reckon so. Will be picking it up anyway, but it looks like we've had the guts.


Ork rumours - First post updated 20th June @ 2014/05/28 12:24:20


Post by: Mr Morden


I think if the Orkanaught had been a Superheavy Walker it would have been pretty awesome?


Ork rumours - First post updated 20th June @ 2014/05/28 12:25:21


Post by: Rubs


 Gargskull wrote:
Is that this weeks white dwarf bled dry now?


Everything concerning orks has been leaked. Gotta wait for next week!


Ork rumours - First post updated 20th June @ 2014/05/28 12:46:08


Post by: Gargskull


Oh well, we got a little look at the new manz at least.


Ork rumours - First post updated 20th June @ 2014/05/28 12:56:39


Post by: RogueRegault


So did they seriously make an Ork transport and not give it Assault Vehicle?

Craziness.


Ork rumours - First post updated 20th June @ 2014/05/28 13:00:18


Post by: Squidbot


That we know of. WD has been know to get things wrong.
I hope they did this time, or it makes the pregnant dread pretty silly.


Ork rumours - First post updated 20th June @ 2014/05/28 13:17:27


Post by: porkuslime


I think I agree with the chap who thought this might be a good kit to scratch build a MegaDread out of..

Which is cheaper?


Ork rumours - First post updated 20th June @ 2014/05/28 13:22:48


Post by: Jidmah


They cost exactly the same, assuming you get a Mega-Dread body and two army from forgeworld.


Ork rumours - First post updated 20th June @ 2014/05/28 13:28:14


Post by: Musibatkhan


Gorkanaut/Morkanaut did not grasp me at all. I don't see it having a place in my army nor does it please me as far as the model is concerned.

and lets not even talk about the price.

But I am looking forward to the other kits. I am more excited about the 3 unit combo kit , MegaNobz and the buggy.

so when can we see some images of those boxes any ideas?

(I've seen the Mega nobz next to the red gorkanaut/morkanaut need more)


Ork rumours - First post updated 20th June @ 2014/05/28 13:45:32


Post by: Bonde


I really hope we get some plastic buggies. I field a Kult of Speed, so I don't use things that move less than 18" a turn.


Ork rumours - First post updated 20th June @ 2014/05/28 13:58:28


Post by: Quarterdime


What an eyesore. Those infantry look good, though. Shame they need to string out the releases for White Dwarf. It's such a tease.


Ork rumours - First post updated 20th June @ 2014/05/28 14:00:08


Post by: Morathi's Darkest Sin


Aye.. imagine if we get that thing.. (which at this point seems to have.. limited uses to put it politely) but no buggies/Tracks kit again...

I hope that's not the case. As that would be, not just dropping the ball, but strapping explosives to it and throwing it out the window.


Ork rumours - First post updated 20th June @ 2014/05/28 14:05:39


Post by: zammerak


 Morathi's Darkest Sin wrote:
Aye.. imagine if we get that thing.. (which at this point seems to have.. limited uses to put it politely) but no buggies/Tracks kit again...

I hope that's not the case. As that would be, not just dropping the ball, but strapping explosives to it and throwing it out the window.


To make up for it we will get a shiny new grots box, double the price as the one we have now but with 5 models and one runtherd...did I mention its going to be fine cast?


Ork rumours - First post updated 20th June @ 2014/05/28 14:26:10


Post by: boredbeard


 zammerak wrote:
 Morathi's Darkest Sin wrote:
Aye.. imagine if we get that thing.. (which at this point seems to have.. limited uses to put it politely) but no buggies/Tracks kit again...

I hope that's not the case. As that would be, not just dropping the ball, but strapping explosives to it and throwing it out the window.


To make up for it we will get a shiny new grots box, double the price as the one we have now but with 5 models and one runtherd...did I mention its going to be fine cast?


Or, you know... a strip of greenstuff with the label: Ork Meganob, Ork Flashgit, Ork Kommando, Ork Deffkopta, Ork Buggy* (* delete unnecessary) and special version of Stompa casted in white metal (two part model)...

zammerak: They can't do it. It would be sad.



Ork rumours - First post updated 20th June @ 2014/05/28 14:34:46


Post by: lord_blackfang


Not getting my wallet out for this one, that's for sure.

It's far from being a display cabinet quality sculpt, and if I ever wanted to actually field one in a game (unlikely) I could scratch build a much better one myself.


Ork rumours - First post updated 20th June @ 2014/05/28 14:45:21


Post by: Overlord Thraka


As far as the Morkanought is concerned I'm buying 1. Probably just 1.


Ork rumours - First post updated 20th June @ 2014/05/28 14:46:19


Post by: xole


 ceorron wrote:
Well we don't know until the codex drops. Probably just irrational fear.


With GW, no fear is irrational.


Ork rumours - First post updated 20th June @ 2014/05/28 14:52:55


Post by: Red Corsair


IDK I think people are being unfair with this guy. He is AV13 with 5HP, that is the equivalent to T9 in AV. If you give those grot rigger and a KFF that thing is not going to be dying and in 7th it scores. You can also hide a grot squad in its belly until last turn and grab another objective.

Due to the change to objective placement in 7th I think most games will favor the mid field more and this guy will be tough to move.

What is strangest to me though are the rules interactions. will its contents be stuck inside when it is in assault? How do stompas work in that regard?


Ork rumours - First post updated 20th June @ 2014/05/28 14:54:06


Post by: Accolade


 lord_blackfang wrote:
Not getting my wallet out for this one, that's for sure.

It's far from being a display cabinet quality sculpt, and if I ever wanted to actually field one in a game (unlikely) I could scratch build a much better one myself.


I'm extremely lucky that I was able to pick up a couple of scratch-built mini-stompas a while back:



I never knew what to do with them before, but the GorkaMorkanaut looks to be a perfect use! Too bad its rules aren't stellar, but at least all I have to do is fit some new arms to these guys.