Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/23 23:57:35


Post by: Sharps


-(Just to note, these are my opinions about the game and its flaws. I began to realize nearly after venus that the game is very average and upsets me to be disappointed, and played a good amount of hours into it to process my thoughts for the conclusion)-

---Sure, the game was overhyped, we probably fell for the overhypeness, nearly all of us, but that doesn't give it the excuse to be such an average game. I felt like I've gotten less by Bungie for saying such things about their upcoming Destiny game I heard months back then. Which they really doesn't seem to live up for the game. Also where are those other cutscenes? I remember seeing one where your player is on Old Russia or something, meeting that Awoken guy who you met from the Reef (Which by the way, the reef is empty, just there to be a cutscene to visit) and how is that not even in the game itself? There are major plot holes Throughout out the game, But that's only because the cutscenes are short and doesn't explain really anything at all in the entire game.

-Who is that Exo Hunter that follows you? What is her or its purpose?

-How are the Awoken helping Humanity if they aren't exactly Humans?

-Whats the Traveller's Purpose?

-Where does the Darkness come from, or how is it created?

-Ghost mentioned we have been dead for a long time, EXACTLY how long? If the Traveller was so technologically advanced, why are there gas-powered cars in Old Russia?

-Why doesn't the Speaker himself EXPLAIN any of these? Because he says "I could tell you" But he decides not to anyway.

Plot holes everywhere, and aren't we a bit too lazy to sign up on Bungie to collect "Grimoire" cards and constantly read everything, INSTEAD of explaining it in the game itself? What?

Sorry, but you cannot lie about how there is no story here in any place. You basically get brought back to life, kill darkness, end. Bungie's excuse? "You can make your own story" By killing the same enemys over and over again.

I may be ranting a bit too much, but Destiny itself has WAY too much potential to screw up. With only 1 area to explore per planet and only 4 Planets, the game is kinda Linear and not very open world-ish. It does not really feel like an MMO, but as stated by Bungie that its not, it has very MMO-Like aspects, but with only 3 players co-op. Sometimes 6.

What Bungie, in overall, stated would be in the game, and what later in reality is -

-"Would take players so long, they probably would take forever to beat the game" Took me probably maximum 9-11 hours to beat, including all strikes, multiplayer maps, replaying the same zones, missions and the non-existent story, and already at level 20.

-"Biggest game we've ever made" Exactly how big? By budget or by WORLD SIZE?

-"Most expensive game of all time" And this is what we get for 500 million dollars? In reality, I believe this game only costed 10-40 million dollars, while the rest was for marketing and future 10-year DLC.

Also they announced the DLC as soon as they launched the game which will be coming out soon. Does that not seem fishy to you? You know, probably stripped from the game and sold as DLC? Its Activision you know, the COD guys.

If I see that missing cutscene like I said, the Awoken guy on Old Russia, in one of those DLC's, then that officially means we could have gotten a better game, and they dumbed it down for marketing purposes. And I will not wait for 10 years to get the "Full game" after paying $20 per DLC, $35 with the bundle if you will. In the end, who knows, it could be free DLC or costing up to $200 at the end of its 10-year cycle, that is if it survives it that long.
__________________________________________________________________________________________________________________________________________________________________

Very Long Rant over. However, In the end, I like Destiny, the world and lore is cool, the classes are neat, its a good-looking game, especially the Moon, I would slightly like the enemies more if we got more story from them, fun combat and gunplay, bad loot system but at least some cool looking guns, clothing and armor as well. The story is stupid and doesn't exist, little content, grindfest, I just wanted more. Don't know who to blame honestly, myself, Bungie, or Activision, although the business practice they are doing with Destiny is kinda COD-Like, meaning Activision's dirty money milking hands.

Unless the DLC's each contain a good amount of content for hours, then its all good, if not, oh well.

But in the end, do you find the similar problem like I had explained? You love it, hate it? I'm an idiot because i'm missing something? I don't know anymore to be honest. But don't worry, this thread I created will probably last for 10 years, if you would like to hear the rest such as the newest and upcoming add-on "The Thread Below" and "House of Threads" That will only be $35, thanks mate.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 00:48:55


Post by: Eumerin


 Sharps wrote:
-Who is that Exo Hunter that follows you? What is her or its purpose?


The ending cutscene seemed to suggest to me that

Spoiler:
the Exo-Hunter was somehow sent by the Traveller.


Aside from that, no real disagreement with any of your points. In particular, the fluff within the game seems amazingly sparse. Bungie has demonstrated in the past that it's quite capable of making a very good story with an FPS game. But here, well...

It seems as if Bungie has assembled a fully working setting. But it feels as if they can't be bothered to actually share any of that information with the players. One moment when that particularly came to a head for me was when I finally reached Mars. Against the three earlier opponents, I had some basic ideas of what the opponents motivations might be like. But the game never really bothered to try and even hint at what the deal was with the Cabal.



Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 00:56:01


Post by: timetowaste85


My roommate screams at the game on a daily basis. He also doesn't understand what swearing actually is, so it's usually just loud words strung together that make no sense and are just noise. As such, I have such a sour taste in my mouth that I'll probably never even play it.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 01:02:27


Post by: Kanluwen


 Sharps wrote:
-(Just to note, these are my opinions about the game and its flaws. I began to realize nearly after venus that the game is very average and upsets me to be disappointed, and played a good amount of hours into it to process my thoughts for the conclusion)-

---Sure, the game was overhyped, we probably fell for the overhypeness, nearly all of us, but that doesn't give it the excuse to be such an average game. I felt like I've gotten less by Bungie for saying such things about their upcoming Destiny game I heard months back then. Which they really doesn't seem to live up for the game. Also where are those other cutscenes? I remember seeing one where your player is on Old Russia or something, meeting that Awoken guy who you met from the Reef (Which by the way, the reef is empty, just there to be a cutscene to visit) and how is that not even in the game itself? There are major plot holes Throughout out the game, But that's only because the cutscenes are short and doesn't explain really anything at all in the entire game.

You do know that those cutscenes that are "missing" were likely only there for demo purposes, right? They were not in the Alpha or Beta. They only showed up at the E3 stage demo some years back.

-Who is that Exo Hunter that follows you? What is her or its purpose?

Did you not play the story?

She is "The Stranger". All you really get about her is that she is a Guardian, of sorts. She uses the line "Not all who desire to keep the stars safe walk in the Light."

-How are the Awoken helping Humanity if they aren't exactly Humans?

They are humans. They just have been "touched" by a lifetime spent in the stars.

-Whats the Traveller's Purpose?
-Where does the Darkness come from, or how is it created?

That remains to be seen.

-Ghost mentioned we have been dead for a long time, EXACTLY how long? If the Traveller was so technologically advanced, why are there gas-powered cars in Old Russia?

The Traveler is an extraterrestrial object. It was not created by humanity. It showed up on Earth.

As for why there are "gas-powered cars in Old Russia", did you pay attention to the starting bit when you make your character? Nothing about those cars and their rusting bodies suggests that the Guardians and people from the Tower are using those cars as part of their everyday life. They're bombed and burnt out wrecks that look like they were strafed by Fallen skiffs when trying to flee through The Wall.

-Why doesn't the Speaker himself EXPLAIN any of these? Because he says "I could tell you" But he decides not to anyway.
Plot holes everywhere, and aren't we a bit too lazy to sign up on Bungie to collect "Grimoire" cards and constantly read everything, INSTEAD of explaining it in the game itself? What?

I agree with you on the requirement of the app to get any of the story, but did you really expect to just get handfed why things are the way they are by the Speaker?

Sorry, but you cannot lie about how there is no story here in any place. You basically get brought back to life, kill darkness, end. Bungie's excuse? "You can make your own story" By killing the same enemys over and over again.

As opposed to every other game out there, where you kill the same enemies over and over again...


I may be ranting a bit too much, but Destiny itself has WAY too much potential to screw up. With only 1 area to explore per planet and only 4 Planets, the game is kinda Linear and not very open world-ish. It does not really feel like an MMO, but as stated by Bungie that its not, it has very MMO-Like aspects, but with only 3 players co-op. Sometimes 6.

No joke it's linear. That's called "story progression". Notice that the "Patrol" areas(read: the areas which are fully open for you to explore in and do whatever you want) form the core for the story related parts.

What Bungie, in overall, stated would be in the game, and what later in reality is -

-"Would take players so long, they probably would take forever to beat the game" Took me probably maximum 9-11 hours to beat, including all strikes, multiplayer maps, replaying the same zones, missions and the non-existent story, and already at level 20.

So what's your Light level at then? Because that is what Bungie is referring to, with the fact that they added an artificial method of gating progression in the form of Light upgrade components for Legendary and Exotic armor(the only way you're getting past Light level 24) tied to dismantling said Legendary or Exotic armor.

-"Biggest game we've ever made" Exactly how big? By budget or by WORLD SIZE?
-"Most expensive game of all time" And this is what we get for 500 million dollars? In reality, I believe this game only costed 10-40 million dollars, while the rest was for marketing and future 10-year DLC.

Servers cost money, developers cost money, artists cost money, programmers cost money, etc.

Also they announced the DLC as soon as they launched the game which will be coming out soon. Does that not seem fishy to you? You know, probably stripped from the game and sold as DLC? Its Activision you know, the COD guys.

Okay, and?
You do realize that most big companies now have multiple teams working in parallel on DLC in addition to the main game right? And that the first DLC comes out in December, with the second coming next year?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 01:14:30


Post by: LordofHats


I think one of Destiny's hurdles is that it's mean to be episodic (like Spartan Ops) meaning that a lot of this questions probably will eventually be answered but later in the game's lifetime. Will that improve the game? No idea. The game play itself is lacking for me. Just missing something.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 01:16:07


Post by: Kanluwen


I think you hit it on the head there LordofHats.

There is talk of a free DLC set on Mercury(which has assets in the game already. One of the Exotic Weapon Bounties takes place on Mercury) coming in October centered on the Vex so that remains to be seen.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 01:22:59


Post by: Ahtman


I think Kanluwen answered the questions already so no need to go over that.

So far the only thing I'm not enjoying is grinding reputation/currency.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 01:32:46


Post by: Kanluwen


 Ahtman wrote:
I think Kanluwen answered the questions already so no need to go over that.

So far the only thing I'm not enjoying is grinding reputation/currency.

Oh yeah, that's another thing!

I really dislike the fact that in order to obtain any Faction Reputation items for the third party factions(Dead Orbit, New Monarchy, and Future War Cult) you have to get Crucible Marks.
That's just stupid. I can grind reputation in PvE through Strikes and Patrols, so why can I not buy the items with Vanguard Marks or Glimmer instead?

Also I really feel that the Hunter class was underdeveloped. You can definitely feel Blizzard's consulting influence through the restrictions on Golden Gun(really? 3 shots for a Super that cannot deal AOE damage except through a perk, which only activates when it kills someone and forces them to explode?) and the ridiculousness of Arc Blade.
The ideal course for Golden Gun would have been not to have that sudden, ridiculous flaming handgun and instead whatever weapon you had equipped in your hand at the time(barring Rocket Launchers and Heavy Machine Guns) would get a short duration buff allowing the weapon to deal Solar damage on top of its normal damage and to have perks like Overpenetration, enemies that are killed by Precision Shot to explode, or things of that nature.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 02:13:18


Post by: Sharps


Did you not play the story?

She is "The Stranger". All you really get about her is that she is a Guardian, of sorts. She uses the line "Not all who desire to keep the stars safe walk in the Light."


And thats it? A guardian, no name but the stranger, still didn't HAVE a purpose, still unanswered questions,

They are humans. They just have been "touched" by a lifetime spent in the stars.

So Space Magic? Its never explained of HOW the process of one human becomes an Awoken, just "Spent a long time with stars" Again, if this is in the Grimoire cards, then thats lazy of Bungie,


That remains to be seen.

So basically a random alien orb came to mars, waiting for the Humans, and somehow the Humans knew it could Terraform planets, extend human life, and make miracles? Does the Speaker tell the humans this? I don't know, he said "I could say" but didn't anyway" Also if the Black Garden is the main thing where the darkness is, then thats disappointing, but interesting, still, the Darkness could't have created itself since its not "God" or anything.

The Traveler is an extraterrestrial object. It was not created by humanity. It showed up on Earth.

As for why there are "gas-powered cars in Old Russia", did you pay attention to the starting bit when you make your character? Nothing about those cars and their rusting bodies suggests that the Guardians and people from the Tower are using those cars as part of their everyday life. They're bombed and burnt out wrecks that look like they were strafed by Fallen skiffs when trying to flee through The Wall.

Uh, thats pretty obvious in the first 10 minutes of the game, I'm not an idiot. If an Object from space was to terraform planets and extend human life, along with Robots, they would obviously replace gas cars, with what? Hover? wheels? We don't know because we never seen the actual streets in the Last City.

I agree with you on the requirement of the app to get any of the story, but did you really expect to just get handfed why things are the way they are by the Speaker?

For a guy called "The Speaker" Yes.

As opposed to every other game out there, where you kill the same enemies over and over again...

For a game that is compared to Halo, and Borderlands by the gamers and critics, which both have a wide variety of enemies, this is kinda disappointing.


No joke it's linear. That's called "story progression". Notice that the "Patrol" areas(read: the areas which are fully open for you to explore in and do whatever you want) form the core for the story related parts.

Alrighty

So what's your Light level at then? Because that is what Bungie is referring to, with the fact that they added an artificial method of gating progression in the form of Light upgrade components for Legendary and Exotic armor(the only way you're getting past Light level 24) tied to dismantling said Legendary or Exotic armor.


The Light Levels are stupid, you are forced to wear armor which you personally don't like its style or its color that doesn't maches the rest of the armor, in order to level up, that hurts the player customization a bit. It was fun enough to Level up in Destiny, but Light is boring as hell. Shades go on one color a BIT too much, I look so pink, or either so blue.


Servers cost money, developers cost money, artists cost money, programmers cost money, etc.

In terms of the two most expensive games ever made, GTA 5 had all this, Yet its better than Destiny in Story, Online, Customization, but only to disagree on progression. Yet that game costed only $265 million dollars, and that game was more fun than Destiny. Halo and Borderlands were more fun than Destiny, and they costed WAY less. For a game that costed $500 million dollars and known to be the most expensive game on the planet. Yeah, I expected more.


Okay, and?
You do realize that most big companies now have multiple teams working in parallel on DLC in addition to the main game right? And that the first DLC comes out in December, with the second coming next year?


DLC that will cost $20 and the first one will have us backtracking to the Moon, only with a new area, along with a strike and a map, Etc. I expected a new planet, such as Mercury, Saturn, Jupiter. And $20 is a bit too high for such small content, but anyway, its Activision at its best.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 04:07:30


Post by: Frankenberry


This sounds like the 30 other rants I've seen coming from various different gaming magazines; lack of 'HAY THIS IS THE ENTIRE STORY RIGHT HERE, RIGHT NOW AT LEVEL 1' and being required to make some sort of effort to uncover a lot of the answers to the questions raised by just blowing through the game. From the various different sources on the web, it seems to be the consensus that Bungie is going to update the player's knowledge of the storyline/setting as more expansions and content patches appear.

So, be patient.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 04:28:16


Post by: Eumerin


 Sharps wrote:
So Space Magic? Its never explained of HOW the process of one human becomes an Awoken, just "Spent a long time with stars" Again, if this is in the Grimoire cards, then thats lazy of Bungie,


The fluff implies that no one knows what happened. The Awokened were a group of humans that fled... and then for some as yet unknown (by anyone) reason were changed.


So basically a random alien orb came to mars, waiting for the Humans, and somehow the Humans knew it could Terraform planets, extend human life, and make miracles? Does the Speaker tell the humans this? I don't know, he said "I could say" but didn't anyway" Also if the Black Garden is the main thing where the darkness is, then thats disappointing, but interesting, still, the Darkness could't have created itself since its not "God" or anything.


No one in-game knows why the Traveller chose humanity. Further, there's a lot of argument among various groups regarding what exactly the Darkness is. Unlike some of the other things, these aren't elements of the story that your character should know at this point.

Also, it's pretty clearly stated that what you find in the Garden is

Spoiler:
a small detached part of the Darkness. It's not the entirety of it.





Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 05:46:58


Post by: gunslingerpro


I've enjoyed it so far, but definitely flying through it. Level 18 already and I've barely reached Mars. I have enjoyed a lot of it, however.

The multiplayer feels a bit off. I feel like I'm just getting hosed by level 24+ players.

I do wish they'd explained more about the different crews (Dead Orbit, New Monarchy, etc) earlier on. I kept visiting them until I figured out out.

Also, what the hell I'm supposed to do with the materials I keep getting? I assume upgrade 'things', but where? and How?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 07:02:00


Post by: Sharps


For the materials, your suppose to turn them into pretty much nearly any vendors, but take a pretty damn long time to collect them as you find them in only small patches on certain planets. I don't really know the rewards since I think collecting these are a waste of time, and could just be grinding instead.

But IMO, what kills the most is the Mission/strike replay value is just not there. The problem is that, Yes, you are a high level 20 plus guy, but if you enter Old Russia, all enemies DO NOT level with you, meaning you can easily 1-shot every Fallen/Hive with your auto rifle. And yes, you can UP the difficulty, but for some reason if you want to do a certain strikes on Old Russia or the Moon, you can't choose the difficulty unless you do a random strike in which it levels to your level. your just going to breeze through it, and I hate that, I need a challenge.

One last thing, why doesn't the storyline and its missions have matchmaking except for strikes? That doesn't make any sense, they could have easily made the feature to pair people up for story missions and just limit to only strikes.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 09:39:09


Post by: Ahtman


Materials are used to upgrade end game gear. The Auto-rifle from the Vanguard vendor requires Glimmer, Soul Orbs from Venus, and Weapon Parts for most upgrades to the weapon. The Shotgun requires Shimmer Weed from Earth. Hold onto them, you're going to need lots of them at the end.

If you look at the details of a piece of armor or weapon there is a symbol near the name that says "materials" and if you put the cursor over it it will show you what you need to upgrade that particular item and where/how they are obtained.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 14:59:48


Post by: PhantomViper


 Sharps wrote:
For the materials, your suppose to turn them into pretty much nearly any vendors, but take a pretty damn long time to collect them as you find them in only small patches on certain planets. I don't really know the rewards since I think collecting these are a waste of time, and could just be grinding instead.


Actually the materials are used to upgrade the higher end weapons and armour. How could you not know this if you have completed the game?

 Sharps wrote:

But IMO, what kills the most is the Mission/strike replay value is just not there. The problem is that, Yes, you are a high level 20 plus guy, but if you enter Old Russia, all enemies DO NOT level with you, meaning you can easily 1-shot every Fallen/Hive with your auto rifle. And yes, you can UP the difficulty, but for some reason if you want to do a certain strikes on Old Russia or the Moon, you can't choose the difficulty unless you do a random strike in which it levels to your level. your just going to breeze through it, and I hate that, I need a challenge.


Have you done the strikes in the various heroic modes? The heroic missions? The Vault of Glass? The Nightfall missions? The Queen's Wrath missions?

There are plenty of challenges in the game already.

 Sharps wrote:

One last thing, why doesn't the storyline and its missions have matchmaking except for strikes? That doesn't make any sense, they could have easily made the feature to pair people up for story missions and just limit to only strikes.


Storyline missions are meant to be single player, why would I wan't to be paired up with random strangers for something that is supposed to be my heroes quest line?! Now that wouldn't have made any sense.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 15:11:34


Post by: Asherian Command


The entire game has no story. It is barely there.

The game reminds me a lot of a sci-fi version of Skyrim.

I think it is mostly because they were in a time crunch so they couldn't really finish the story.


The gameplay gets quite repitive and the missions are almost always the same.

There is very little immersion in terms of the city we are supposed to defend. Just seeing regular people on streets and being able to talk to them would fix this.

Those guys that give us quests should talk.

There are lots of things that should happen. But they don't


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 17:13:18


Post by: Sharps


Actually the materials are used to upgrade the higher end weapons and armour. How could you not know this if you have completed the game?

Because its a waste of time, instead you could be doing something more productive with what you do in the game, such as finding loot to replace your items, even upgraded items.

Have you done the strikes in the various heroic modes? The heroic missions? The Vault of Glass? The Nightfall missions? The Queen's Wrath missions?

There are plenty of challenges in the game already.


I find it boring to repeat the same strikes over and over again, Yes, your right the challenge is IN the Strikes, especially random and heroics, But still like I said, if I get bored of doing these, and I want to SPECIFICALLY do a moon strike, I can, but I would breeze through it because I am level 20 plus. I would be much more happy if I could just choose any strike, not random, and set its difficulty to mine.

Storyline missions are meant to be single player, why would I wan't to be paired up with random strangers for something that is supposed to be my heroes quest line?! Now that wouldn't have made any sense.


So what your saying it shouldn't even be an option? I don't get how you would support that.

But as for the stranger part, they throw even random ones into your areas, I'd rather be organized with some stranger I met in matchmaking than one that is free roaming the area your in. I met a couple of random strangers in my area, probably had the same mission it seems, until we hit the Darkness zone, we split. I want my storyline to be with people, you want yours to be a lone wolf, everyone has opinions, but there STILL should be an OPTION to have matchmaking or not in story.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 17:32:58


Post by: Mr Nobody


 LordofHats wrote:
I think one of Destiny's hurdles is that it's mean to be episodic (like Spartan Ops) meaning that a lot of this questions probably will eventually be answered but later in the game's lifetime. Will that improve the game? No idea. The game play itself is lacking for me. Just missing something.


I think they're depending on this WAY too much, they need to give us more story for the first game.

Multiplayer is good though.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 17:52:54


Post by: SilverMK2


As far as I have played there is pretty much no explanation ad to wtf anything is or why it is. A codex such as the one in mass effect where I can read up on things i see and am doing would massively improve my experience of the game. And imprive voice chat so you can hear your team without having to be in a fireteam ffs...


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 18:50:29


Post by: thenoobbomb


 SilverMK2 wrote:
As far as I have played there is pretty much no explanation ad to wtf anything is or why it is. A codex such as the one in mass effect where I can read up on things i see and am doing would massively improve my experience of the game. And imprive voice chat so you can hear your team
without having to be in a fireteam ffs...

Grimoire, bungie.net

And that's what Xbox Live parties are for


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 19:19:38


Post by: Ahtman


 Sharps wrote:
Actually the materials are used to upgrade the higher end weapons and armour. How could you not know this if you have completed the game?

Because its a waste of time, instead you could be doing something more productive with what you do in the game, such as finding loot to replace your items, even upgraded items.


The reputation weapons/armor are better than almost any drop, which is fairly evident just by playing the game.


Automatically Appended Next Post:
 thenoobbomb wrote:
Grimoire, bungie.net


Yeah it would have been nice to have it in game but they went for it being on their site or on the app for the game.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 19:47:04


Post by: SilverMK2


 thenoobbomb wrote:
 SilverMK2 wrote:
As far as I have played there is pretty much no explanation ad to wtf anything is or why it is. A codex such as the one in mass effect where I can read up on things i see and am doing would massively improve my experience of the game. And imprive voice chat so you can hear your team
without having to be in a fireteam ffs...

Grimoire, bungie.net

And that's what Xbox Live parties are for


Yeah, if I buy a game, I want the game to actually stand on its own without having to sit with a computer next to me.

And live parties dont help in multiplayer with randoms...


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 20:18:16


Post by: Slarg232


After doing a bit of research, and noticing that the game has SWOOSHY CAPES!!! I'll pick it up.


As soon as it comes to PC. Been looking for a shooter to hold me over, and it seems like the Bungie is strong with this one.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 20:33:03


Post by: BlaxicanX


Destiny is objectively a very well-polished game that doesn't push the bar in any way. It's game-mechanics adequately mimic the mechanics from multiple older games (Borderlands, Skyrim etc) while not having the same amount of depth or intuitiveness in each specific mechanic as those games. It's setting is generically sci-fi and feels mostly lifeless, the various enemy factions have uncreative designs and all look like the Space Pirates from Metroid and the Promethean Knights from Halo 4, with its storyline being very by-the-numbers and obviously just serving as a passable macguffin for why you're doing the things you do.

Dunno why it hurts for people to accept that. There's nothing wrong with liking the game -I had a blast with the beta and will be buying it when it comes to PC- but that doesn't change what it is.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 20:42:12


Post by: Mr Nobody


I think we're just irritated because we thought there was potential for more.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 20:53:41


Post by: Slarg232


To be fair, if what Angry Joe says is true, they plan on releasing a BUNCH of DLC, which will probably make the game feel much more alive.

Though with that kind of business practice......


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 21:01:08


Post by: BlaxicanX


A game should stand up on its own merits. If it requires additional content (that you have to pay for, no less) to be good, then it's not a good game.

imo


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 21:16:12


Post by: Ahtman


 BlaxicanX wrote:
A game should stand up on its own merits. If it requires additional content (that you have to pay for, no less) to be good, then it's not a good game.


While I agree on premise, sadly, I think those days are somewhat behind us. To much money in DLC and Activision loves to nickel and dime with DLC. I also imagine that, if nothing, Bungie learned from Halo that sequels are better than self contained stories. Sometimes DLC enhances a game but other times it is just content that should have been there to begin with.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/24 22:21:40


Post by: gunslingerpro


After reading about materials, they make more sense. I suppose I wished they'd tell you what it was in the description or in a quest or something.

Also, the Grimoire needs to rely less on symbols and more on words. No, I don't know what the symbols for Primary weapon, inventory, or special weapon are. No, I can't be bothered to learn to try and look up what the hell I just unlocked.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 05:48:23


Post by: chaos0xomega


I thought about playing Destiny... but then I decided Id rather just play the original and went back to playing Warframe instead.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 10:37:02


Post by: PhantomViper


 Sharps wrote:

Because its a waste of time, instead you could be doing something more productive with what you do in the game, such as finding loot to replace your items, even upgraded items.


After you hit legendaries and exotics there is no real option to "find better loot" (unless you start doing the Vault of Glass raid), so you'll need those materials to upgrade your legendary and exotic items.

 Sharps wrote:

I find it boring to repeat the same strikes over and over again, Yes, your right the challenge is IN the Strikes, especially random and heroics, But still like I said, if I get bored of doing these, and I want to SPECIFICALLY do a moon strike, I can, but I would breeze through it because I am level 20 plus. I would be much more happy if I could just choose any strike, not random, and set its difficulty to mine.


I'm not in game right now so I can't confirm, but I'm pretty sure that you can do this already: when you select a strike and return to orbit to the view of your ship, there are two boxes in the lower left corner of your screen, the second box is the strike's difficulty and if you click on it you can change it to whatever level you desire.

 Sharps wrote:


So what your saying it shouldn't even be an option? I don't get how you would support that.

But as for the stranger part, they throw even random ones into your areas, I'd rather be organized with some stranger I met in matchmaking than one that is free roaming the area your in. I met a couple of random strangers in my area, probably had the same mission it seems, until we hit the Darkness zone, we split. I want my storyline to be with people, you want yours to be a lone wolf, everyone has opinions, but there STILL should be an OPTION to have matchmaking or not in story.


But you already have that option. All you needed to do was invite that person to your fire team and then you would be able go through the Darkness zones together and complete the mission together.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 15:57:59


Post by: Sharps


I'm not in game right now so I can't confirm, but I'm pretty sure that you can do this already: when you select a strike and return to orbit to the view of your ship, there are two boxes in the lower left corner of your screen, the second box is the strike's difficulty and if you click on it you can change it to whatever level you desire.


I Just looked into it again and you can only change the difficulty for the Missions and not strikes, Probably because the game really wants you to do randoms and not a specific strike.

But you already have that option. All you needed to do was invite that person to your fire team and then you would be able go through the Darkness zones together and complete the mission together.


Chances are, that stranger will stick to his mission hes currently on, since the moon for example has 5 story missions (not including strike or patrol) its a 1 out of 5 chance you both have the same mission, and he would go with you. I gotta have a ready fireteam team to talk to people, no public chatting.

Some text messaging would be good.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 16:59:22


Post by: Murdius Maximus


All things considered I think that there is a tremendous amount of potential in Destiny. I am enjoying the game immensely so far, and am at level 23. Granted there are some things that need to be addressed, but overall I feel like this game is a great outing, and that from here on out it will only get better and better. I'm going to stick with it, because honestly, in my opinion, it is the best shooter available on the consoles and what it represents as an idea is HUGE.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 18:46:16


Post by: SilverMK2


Im not quite sure why people are saying it is a great shooter... it is a pretty bland shooter overall and feels really unfinished in terms of content and story.

I don't buy the whole "it will get better with dlc!" Argument either... you shell out for a game and you expect to get the whole game in the box, not a bare bones, empty world where you may as well just spawn the same groups of enemies in the same levels over and over again while running between them with no explanation as to what is going on or why and then have to pay even more for the possibility of having something worthwhile added into the game... oh, wait... they did do exactly that


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 19:05:17


Post by: Ahtman


 SilverMK2 wrote:
Im not quite sure why people are saying it is a great shooter...


Usually when I hear someone say that they are referring to the gameplay design specifically and not the overall game. For all its problems it does control quite nicely.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 19:28:07


Post by: SilverMK2


 Ahtman wrote:
 SilverMK2 wrote:
Im not quite sure why people are saying it is a great shooter...


Usually when I hear someone say that they are referring to the gameplay design specifically and not the overall game. For all its problems it does control quite nicely.


Ignoring the game itself, the shooter element really does not stand out from any of the generic shooters I have played in the last 10 years. Not to be funny, but what do people see in destiny that make it "great"?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 19:38:09


Post by: Ahtman


Honestly I'm not sure what you are looking for. If you've played generic shooters you know the difference between cluncky to mediocre interfaces, of which this is neither. Outside of that it gets a bit murky. The difficulty initially is fairly low and kind of 'meh', but once you get to higher levels the difficulty changes quite a bit as enemies are faster, smarter, and tougher. I'm not sure making a FPS into some horrible hybrid with an MMO was really all that great idea but it has its moments. Who wants to grind in an FPS? One of the appeals is usually that you can just jump in and play but on this you have to grind out rep and currency to get anywhere once you hit the level cap, which doesn't take long.

I got it because some friends irl were getting it and wanted me to play, and with the free upgrade to the Xbone when the time comes it seemed like a fair enough purchase. Honestly unless the person is a die hard Bungie fan I wouldn't recommend the game at this point. While it plays nice there is just not enough content. There is fun to be had here but it just feels a bit light on value at the moment.

The zero punctuation review, while amusing, seems just as much if not more aimed at complaining that PS4 requires PSN to play online which was something that was known back when the system launched. If he wanted to play multiplayer online without a subscription then he could have gotten it for the PS3 or waited for the PC version (assuming there will be one, I haven't checked).


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 21:55:41


Post by: Kanluwen


 Sharps wrote:
I'm not in game right now so I can't confirm, but I'm pretty sure that you can do this already: when you select a strike and return to orbit to the view of your ship, there are two boxes in the lower left corner of your screen, the second box is the strike's difficulty and if you click on it you can change it to whatever level you desire.


I Just looked into it again and you can only change the difficulty for the Missions and not strikes, Probably because the game really wants you to do randoms and not a specific strike.

If you want to do "a specific strike", then do a specific strike? The Vanguard Playlists are not there for you to get "a specific strike" and farm it. It throws out random strikes so that you can play more than one in quick succession without having to return to Orbit. It is also a way so that you gain Vanguard(or third party faction) reputation without necessitating allowing the strike itself to continually give you Vanguard reputation.
That is not to mention that Weekly Heroic Strike or the Weekly Nightfall Strikes, where the difficulty is cranked up to 11. On "Nightfall", if all three members of the Fireteam die--you are returned to orbit.


Oh, and by the way? 3 strikes in a row is a 15% better chance to find Engrams.

But you already have that option. All you needed to do was invite that person to your fire team and then you would be able go through the Darkness zones together and complete the mission together.

Chances are, that stranger will stick to his mission hes currently on, since the moon for example has 5 story missions (not including strike or patrol) its a 1 out of 5 chance you both have the same mission, and he would go with you. I gotta have a ready fireteam team to talk to people, no public chatting.

Why would you ever want public chatting? I don't want to hear someone shouting because they got killed for the umpteenth time.

Some text messaging would be good.

That's why you send the player a message via XBL or PSN.


Automatically Appended Next Post:
 SilverMK2 wrote:
 Ahtman wrote:
 SilverMK2 wrote:
Im not quite sure why people are saying it is a great shooter...


Usually when I hear someone say that they are referring to the gameplay design specifically and not the overall game. For all its problems it does control quite nicely.


Ignoring the game itself, the shooter element really does not stand out from any of the generic shooters I have played in the last 10 years. Not to be funny, but what do people see in destiny that make it "great"?

Same thing that made Halo's "Spartan Ops" or "Firefight" great.

A cookiecutter setpiece for ridiculous shenanigans tied with the ability to make your character look awesome.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/25 23:26:00


Post by: Sharps


Oh, and by the way? 3 strikes in a row is a 15% better chance to find Engrams.


Engrams that drop random loot, They always end up to be a green, at least the most, a blue rarity. As Warlock, I have been constantly getting Axiom Coven armor pieces, if I'm lucky enough, Nemesis armors.

Why would you ever want public chatting? I don't want to hear someone shouting because they got killed for the umpteenth time.

Um, mute them?

That's why you send the player a message via XBL or PSN.


Could have been much quicker and hassle free if they just added matchmaking.




Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/26 00:17:26


Post by: LordofHats


 Ahtman wrote:
PC version (assuming there will be one, I haven't checked).


There is, in the bowls of Steam's code, a reference to a game called Destiny, and Activision has kind of been fickle in whether or not they're backing a PC version (some statements suggest 'yes' others 'no'). If the Steam code is Destiny (and not another game with the same title) then it might appear on Steam some time in March.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/26 00:25:52


Post by: Grimskul


I don't understand what the complaints are about, CLEARLY it is a faaaaaaabulous game.



Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/26 01:19:28


Post by: gunslingerpro


 SilverMK2 wrote:
 Ahtman wrote:
 SilverMK2 wrote:
Im not quite sure why people are saying it is a great shooter...


Usually when I hear someone say that they are referring to the gameplay design specifically and not the overall game. For all its problems it does control quite nicely.


Ignoring the game itself, the shooter element really does not stand out from any of the generic shooters I have played in the last 10 years. Not to be funny, but what do people see in destiny that make it "great"?


I suppose it's some of the tense 'Last Guarding Standing' moments where I find myself weighing the risks and benefits of outrunning opponents while waiting for the respawn timer versus trying to actually revive one of my teammates to give us some breathing room. Or sprinting from across the room to jet burst over a high level enemy to come crashing back down, clearing every enemy in a shockwave of destruction in order to give my fire team a chance to recharge shields.

For a formulaic shooter, it does have some 'Become Legend' moments.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/26 01:28:34


Post by: Kanluwen


 Sharps wrote:
Oh, and by the way? 3 strikes in a row is a 15% better chance to find Engrams.


Engrams that drop random loot, They always end up to be a green, at least the most, a blue rarity. As Warlock, I have been constantly getting Axiom Coven armor pieces, if I'm lucky enough, Nemesis armors.

There is currently a 66% chance for a Legendary Engram to be a Rare item. They're addressing that soon.


Why would you ever want public chatting? I don't want to hear someone shouting because they got killed for the umpteenth time.

Um, mute them?

Or...don't have public chat, period?

That's why you send the player a message via XBL or PSN.


Could have been much quicker and hassle free if they just added matchmaking.

They did.

For strikes.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/26 02:17:24


Post by: Sharps


They did.

For strikes.


But still They didn't, for the story missions.

Oh and Btw, i'm glad they are addressing the loot system, along with getting more content out like the Queen's.

Hopefully Mercury will come soon.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/26 20:48:29


Post by: Sharps


Just tried Queens Bounty, definitely not new content, just new bounties to go back to the same areas you already went to.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/26 21:49:56


Post by: Ahtman


I was disappointed with the event and the rewards. More grinding for "meh" items, assuming you were to devote all your time to get the reputation.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/27 00:09:30


Post by: Kanluwen


 Sharps wrote:
They did.

For strikes.


But still They didn't, for the story missions.

Because the story missions are all soloable. The assumption is that if you want company playing it, you have friends to invite.
Ahtman wrote:
I was disappointed with the event and the rewards. More grinding for "meh" items, assuming you were to devote all your time to get the reputation.

I was disappointed with them removing the ability to get Ascendent materials from dismantling the Queen's Bounty items. It is not that hard to reach Vanguard reputation level 2, nor to save up Strange Coins or Motes of Light for Xur.

Not sure why people were expecting the Queen's Bounty to add brand new content though.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/27 01:25:08


Post by: Sharps


I'll just store engrams whenever I find them to my bank to decode later on when they fix the whole loot thing.



Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/27 02:23:45


Post by: The Grumpy Eldar


The game does feel kind of lazy. It's fun to play for short whiles, after that it gets annoying as hell. I'm sick and tired of killing Phogoth 3 times in a row because RNGesus hates me. I always get just 2 out of the couple of strikes, as there is no option to choose.

On top of that, the enemies just feel like reskins of the Halo enemies. Some even act exactly the same. Brutes, elites, jackals, flood, etc.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/27 18:03:16


Post by: Sigvatr


 The Grumpy Eldar wrote:
because RNGesus hates me.


You aren't, by any chance, a fan of VGA?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/27 19:32:51


Post by: Sharps


Some of it is defending Peter Dinklage while enemies appear from the invisible wall-door that is consumed by darkness.

Kinda always happens in buildings.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/27 20:53:23


Post by: Ahtman


Big patch coming this week with changes to Engrams. Now the item you get from an engram will be of that quality or higher. No more greens from blues or blues from purples, which had happened to me every time. More engrams in the daily, Strikes, and Raids.

There was a note somewhere in which one of the developers admitted that they were so proud of the world building they didn't put enough time into the loot generator. Maybe now drops will be decent, with Marks just to get things you absolutely want.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/27 22:35:21


Post by: iproxtaco


Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/28 01:26:32


Post by: Kanluwen


 iproxtaco wrote:
Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.

If you played WoW "from launch onward", you would remember there was very little to do the opening months of the game.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/28 13:17:35


Post by: iproxtaco


 Kanluwen wrote:
 iproxtaco wrote:
Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.

If you played WoW "from launch onward", you would remember there was very little to do the opening months of the game.

I meant that I've played multiple expansions from their respective launches onward, starting with Wrath of the Lich King. I hadn't played through to max level before that.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 11:16:51


Post by: PhantomViper


 iproxtaco wrote:
 Kanluwen wrote:
 iproxtaco wrote:
Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.

If you played WoW "from launch onward", you would remember there was very little to do the opening months of the game.

I meant that I've played multiple expansions from their respective launches onward, starting with Wrath of the Lich King. I hadn't played through to max level before that.


So you are comparing the amount of content from a game that has been launched 3 weeks ago with the amount of content from a game that has received several expansions? Now that is a useful comparison!


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 14:01:54


Post by: iproxtaco


PhantomViper wrote:
 iproxtaco wrote:
 Kanluwen wrote:
 iproxtaco wrote:
Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.

If you played WoW "from launch onward", you would remember there was very little to do the opening months of the game.

I meant that I've played multiple expansions from their respective launches onward, starting with Wrath of the Lich King. I hadn't played through to max level before that.


So you are comparing the amount of content from a game that has been launched 3 weeks ago with the amount of content from a game that has received several expansions? Now that is a useful comparison!

Eh no, I'm comparing the amount of content Destiny has at its end game to the amount of content a World of Warcraft expansion has at its end game. When you reached max level in Cataclysm, there were seven new dungeons, a whole new max level zone, six or seven unique factions to buy gear from, new max level quests, and, most importantly, three raids.

Everything Destiny has is a lesser version of that. I wouldn't necessarily care, because it's not like, say, Halo: Reach had more to do, and in fact, Destiny probably has a whole lot more replayability than the vast majority of games that are released today, or at least first person shooters. I care because Bungie has had five or more years development time and an almost unlimited amount of money from Activision to get it done, and they've come up far short of the transcendent experience they were hyping it to be.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 14:36:52


Post by: Kanluwen


 iproxtaco wrote:

Eh no, I'm comparing the amount of content Destiny has at its end game to the amount of content a World of Warcraft expansion has at its end game. When you reached max level in Cataclysm, there were seven new dungeons, a whole new max level zone, six or seven unique factions to buy gear from, new max level quests, and, most importantly, three raids.

Right, but Cataclysm was the third expansion for WoW. Blizzard is old hands at this now, and what you neglect to mention is that those "three raids" were not all available at launch. Nor was everything flawless or even playable.

I played WoW up until a few months into Cataclysm. Rotting somewhere on their datacenters are my 80 Rogue, Hunter, and Paladin. I can tell you that each expansion(and even vanilla to an extent) was a mess at launch, with glaring issues left and right varying between artificially inflated difficulties for raids/dungeons to 'gate' progress(the Shattered Halls for Burning Crusade, as an example, was purposefully left overtuned as a 'gear check') or just flatout poorly designed mechanics. For the first month of Burning Crusade the new Rogue survivability tool "Cloak of Shadows" just flat did not work.

Destiny has avoided most of those issues. There are a few overtuned Strikes and the Nightfall Strikes are a bit over the top and Rare/Legendary gear has been plagued by issues with the Cryptarch(which is being fixed this week) and some of the Exotic Weapon Bounties are ridiculously obnoxious to complete...

But it's still better than BC or WOTLK launch.
Everything Destiny has is a lesser version of that. I wouldn't necessarily care, because it's not like, say, Halo: Reach had more to do, and in fact, Destiny probably has a whole lot more replayability than the vast majority of games that are released today, or at least first person shooters. I care because Bungie has had five or more years development time and an almost unlimited amount of money from Activision to get it done, and they've come up far short of the transcendent experience they were hyping it to be.

"Five or more years development time" is stretching it, but this might include a lengthy timeframe of conceptualizing the world. The game also could have reached a state of being almost completed, then they opted to scrap their work and start anew.

Things like that are not unbelievable at all, so five years might not be as strange as you make it out to be. There also might be a lot of content planned for release free in the months between the paid DLCs.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 14:37:04


Post by: thenoobbomb


 iproxtaco wrote:
PhantomViper wrote:
 iproxtaco wrote:
 Kanluwen wrote:
 iproxtaco wrote:
Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.

If you played WoW "from launch onward", you would remember there was very little to do the opening months of the game.

I meant that I've played multiple expansions from their respective launches onward, starting with Wrath of the Lich King. I hadn't played through to max level before that.


So you are comparing the amount of content from a game that has been launched 3 weeks ago with the amount of content from a game that has received several expansions? Now that is a useful comparison!

Eh no, I'm comparing the amount of content Destiny has at its end game to the amount of content a World of Warcraft expansion has at its end game. When you reached max level in Cataclysm, there were seven new dungeons, a whole new max level zone, six or seven unique factions to buy gear from, new max level quests, and, most importantly, three raids.

Everything Destiny has is a lesser version of that. I wouldn't necessarily care, because it's not like, say, Halo: Reach had more to do, and in fact, Destiny probably has a whole lot more replayability than the vast majority of games that are released today, or at least first person shooters. I care because Bungie has had five or more years development time and an almost unlimited amount of money from Activision to get it done, and they've come up far short of the transcendent experience they were hyping it to be.

You should compare it to WoW at it's release.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 15:04:55


Post by: iproxtaco


I would, if I didn't start playing WoW until after Burning Crusade was released and never reached max level until Wrath of the Lich King.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 15:06:13


Post by: thenoobbomb


 iproxtaco wrote:
I would, if I had played WoW at its release.

Then you can't really compare it.

An expansion builds on the already existing game. A new game does not.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 15:08:25


Post by: iproxtaco


 thenoobbomb wrote:
 iproxtaco wrote:
I would, if I had played WoW at its release.

Then you can't really compare it.

An expansion builds on the already existing game. A new game does not.


I know, that's why I deliberately excluded some of what Cataclysm added, like races and updated zones and dungeons, and only talked the things that were unique to the expansion.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 15:09:52


Post by: thenoobbomb


 iproxtaco wrote:
 thenoobbomb wrote:
 iproxtaco wrote:
I would, if I had played WoW at its release.

Then you can't really compare it.

An expansion builds on the already existing game. A new game does not.


I know, that's why I deliberately excluded some of what Cataclysm added, like races and updated zones and dungeons, and only talked the things that were unique to the expansion.

Yeah, and they had a whole year to work just on that.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 15:28:34


Post by: iproxtaco


 Kanluwen wrote:

Right, but Cataclysm was the third expansion for WoW. Blizzard is old hands at this now, and what you neglect to mention is that those "three raids" were not all available at launch. Nor was everything flawless or even playable.

Baradin Hold, Throne of the Four Winds, and the Bastion of Twilight, were all available at launch.

I played WoW up until a few months into Cataclysm. Rotting somewhere on their datacenters are my 80 Rogue, Hunter, and Paladin. I can tell you that each expansion(and even vanilla to an extent) was a mess at launch, with glaring issues left and right varying between artificially inflated difficulties for raids/dungeons to 'gate' progress(the Shattered Halls for Burning Crusade, as an example, was purposefully left overtuned as a 'gear check') or just flatout poorly designed mechanics. For the first month of Burning Crusade the new Rogue survivability tool "Cloak of Shadows" just flat did not work.

Destiny has avoided most of those issues. There are a few overtuned Strikes and the Nightfall Strikes are a bit over the top and Rare/Legendary gear has been plagued by issues with the Cryptarch(which is being fixed this week) and some of the Exotic Weapon Bounties are ridiculously obnoxious to complete...

But it's still better than BC or WOTLK launch.

Mechanically, yes, it is better than any WoW expansion launch. There are fewer things to balance and tune though.

"Five or more years development time" is stretching it, but this might include a lengthy timeframe of conceptualizing the world. The game also could have reached a state of being almost completed, then they opted to scrap their work and start anew.

Things like that are not unbelievable at all, so five years might not be as strange as you make it out to be. There also might be a lot of content planned for release free in the months between the paid DLCs.

That's all true, but chances are we'll never know what happened in those five years. All we know is that Bungie were teasing Destiny as far back as 2009, and finished developing Halo games in 2010.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 15:44:37


Post by: SilverMK2


All of that is great, I'm sure. But when you drop the money for a game, you actually expect to get a game that is enjoyable to play now... not in 5 years and after a few paid expansions...


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 15:50:34


Post by: LordofHats


Yeah. The thing that has made PayDay 2 so massively successful is that at Launch it was already a great game, and the numerous DLC releases have just kept adding on top of it. PD2 should be seen as the golden standard in how DLC should be managed.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 16:00:06


Post by: PhantomViper


 iproxtaco wrote:

Eh no, I'm comparing the amount of content Destiny has at its end game to the amount of content a World of Warcraft expansion has at its end game. When you reached max level in Cataclysm, there were seven new dungeons, a whole new max level zone, six or seven unique factions to buy gear from, new max level quests, and, most importantly, three raids.


And you are comparing apples to oranges. You are trying to compare adding content to an already existing platform, a platform that has had over 10 years to mature to starting an entire new game from scratch.

 iproxtaco wrote:

Everything Destiny has is a lesser version of that. I wouldn't necessarily care, because it's not like, say, Halo: Reach had more to do, and in fact, Destiny probably has a whole lot more replayability than the vast majority of games that are released today, or at least first person shooters. I care because Bungie has had five or more years development time and an almost unlimited amount of money from Activision to get it done, and they've come up far short of the transcendent experience they were hyping it to be.


And how many years did it take Blizzard to develop vanilla WoW? I started playing WoW in vanilla, the game didn't have anything resembling the amount of polish and stability that Destiny has shown at launch... For months people didn't have anything to do but run UBRS and there were countless bugs and glitches everywhere.

Come back and make this same comparison when Destiny reaches its 15 year anniversary ( ) and then you might have something to compare.


Automatically Appended Next Post:
 SilverMK2 wrote:
All of that is great, I'm sure. But when you drop the money for a game, you actually expect to get a game that is enjoyable to play now... not in 5 years and after a few paid expansions...


I'm enjoying playing Destiny, I'm sorry to hear that you're not.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 16:23:31


Post by: Necros


I tried the free beta and while it was kind of fun, it didn't impress me enough to make me wanna buy it. The graphics are pretty, but I was disappointed that it's a MMO. I just don't have enough spare time to play those kinds of games anymore.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 16:45:48


Post by: iproxtaco


PhantomViper wrote:


And you are comparing apples to oranges. You are trying to compare adding content to an already existing platform, a platform that has had over 10 years to mature to starting an entire new game from scratch.

Yeah, I am. I don't see how it's so different though. I'm not comparing Destiny to the entirety of World of Warcraft, I'm comparing what max level content Destiny has available, to what the WoW expansions I've played have had. I understand WoW was released over a decade ago, but to me, that just means Bungie had a potential partner in Blizzard, who are part of their publisher Activision, that they didn't learn from.

And how many years did it take Blizzard to develop vanilla WoW?

I'm not comparing Destiny to Vanillia WoW.

I started playing WoW in vanilla, the game didn't have anything resembling the amount of polish and stability that Destiny has shown at launch... For months people didn't have anything to do but run UBRS and there were countless bugs and glitches everywhere.

Come back and make this same comparison when Destiny reaches its 15 year anniversary ( ) and then you might have something to compare.

Do you see me criticizing Destiny's polish and stability? No, because it's well polished and pretty stable. I'm talking about content.



Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 16:55:58


Post by: Sharps


https://www.youtube.com/watch?v=c-osssAKgEc

This bug shows all future DLC's applied to all planets.

And no new planets. Might be free later on.

The only thing that is interesting is that we could get to explore the Reef.

I'm not really too sure if this was ripped game content by the order of Activision, or better yet, if all of these areas, strikes, crucible modes are within just 2 DLC's, then thats cool.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 16:57:03


Post by: thenoobbomb


No, it shows two of the already anounced DLCs.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 17:01:58


Post by: PhantomViper


 iproxtaco wrote:
PhantomViper wrote:


And you are comparing apples to oranges. You are trying to compare adding content to an already existing platform, a platform that has had over 10 years to mature to starting an entire new game from scratch.

Yeah, I am. I don't see how it's so different though. I'm not comparing Destiny to the entirety of World of Warcraft, I'm comparing what max level content Destiny has available, to what the WoW expansions I've played have had. I understand WoW was released over a decade ago, but to me, that just means Bungie had a potential partner in Blizzard, who are part of their publisher Activision, that they didn't learn from.

And how many years did it take Blizzard to develop vanilla WoW?

I'm not comparing Destiny to Vanillia WoW.

I started playing WoW in vanilla, the game didn't have anything resembling the amount of polish and stability that Destiny has shown at launch... For months people didn't have anything to do but run UBRS and there were countless bugs and glitches everywhere.

Come back and make this same comparison when Destiny reaches its 15 year anniversary ( ) and then you might have something to compare.

Do you see me criticizing Destiny's polish and stability? No, because it's well polished and pretty stable. I'm talking about content.



And I'm saying that you can't compare the two, because content, when you already have an established platform, is relatively easy to add. Its developing the platform that is the hard part.

And developing an MMO this stable for 4 completely different platforms? That is a huge achievement in and of itself. The content is the easy part and will arrive with time, or not.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 18:13:58


Post by: iproxtaco


PhantomViper wrote:

And I'm saying that you can't compare the two, because content, when you already have an established platform, is relatively easy to add. Its developing the platform that is the hard part.

It's not that easy or else we'd see Blizzard pumping out content constantly. Bungie have had at least four whole years to develop this game, and I think they've come up short.

And developing an MMO this stable for 4 completely different platforms? That is a huge achievement in and of itself.

Pfft. Bungie have been developing games for decades and have extensive experience with multiplayer. They've got Activision backing them. They did a good job but I'm not gonna give them a nice shiny medal for simply developing for multiple platforms.

The content is the easy part and will arrive with time, or not.


Yeah in time. I'm making a comparison based on content available at launch because we haven't got a solid idea what we'll be getting in the future and it'd be unfair to compare Destiny to, say, the whole Wrath of the Lich King development cycle.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 22:19:11


Post by: gunslingerpro


 iproxtaco wrote:

The content is the easy part and will arrive with time, or not.


Yeah in time. I'm making a comparison based on content available at launch because we haven't got a solid idea what we'll be getting in the future and it'd be unfair to compare Destiny to, say, the whole Wrath of the Lich King development cycle.


See, this is what you are not understanding. You can't compare content at launch. You didn't play WoW at launch, as you've already stated. No one is asking for a medal for Bungie. They are asking you to realize that they've built a smooth and functional world with good bones. Now that that is complete, they can focus on adding all that extra content.

Sometimes you try to build the foundation before you go hanging the chandeliers.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 22:48:53


Post by: Ahtman




Except for the loot system, which is terrible and makes baby Jesus cry.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/29 23:16:12


Post by: Kanluwen


 Ahtman wrote:


Except for the loot system, which is terrible and makes baby Jesus cry.

And is being addressed with the patch tomorrow.

After Cayde-6 takes a bag full of doorknobs to have the Cryptarch "decode" that mystery...


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/30 00:35:34


Post by: iproxtaco


 gunslingerpro wrote:

See, this is what you are not understanding. You can't compare content at launch. You didn't play WoW at launch, as you've already stated. No one is asking for a medal for Bungie. They are asking you to realize that they've built a smooth and functional world with good bones.

I've already acknowledged that. I just don't see why that matters when a smooth and functional world is about the least you could expect from a AAA, four year development period, Activision backed first person shooter made by the king of first person shooters.

Now that that is complete, they can focus on adding all that extra content.

Sometimes you try to build the foundation before you go hanging the chandeliers.

If the expansions were free, maybe I'd agree with that, but they're not. I understand that Bungie are going to support the Destiny franchise for years to come, that's one of the reasons I was excited before launch, but I paid for Destiny expecting something the WoW expansions I've played. I didn't hand my money over for the promise of something more at an undisclosed future date.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/30 08:58:22


Post by: PhantomViper


 iproxtaco wrote:
 gunslingerpro wrote:

See, this is what you are not understanding. You can't compare content at launch. You didn't play WoW at launch, as you've already stated. No one is asking for a medal for Bungie. They are asking you to realize that they've built a smooth and functional world with good bones.

I've already acknowledged that. I just don't see why that matters when a smooth and functional world is about the least you could expect from a AAA, four year development period, Activision backed first person shooter made by the king of first person shooters.

Now that that is complete, they can focus on adding all that extra content.

Sometimes you try to build the foundation before you go hanging the chandeliers.

If the expansions were free, maybe I'd agree with that, but they're not. I understand that Bungie are going to support the Destiny franchise for years to come, that's one of the reasons I was excited before launch, but I paid for Destiny expecting something the WoW expansions I've played. I didn't hand my money over for the promise of something more at an undisclosed future date.


Then you should have made a bit more research before buying the game.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/30 09:12:44


Post by: gunslingerpro


 iproxtaco wrote:
 gunslingerpro wrote:

See, this is what you are not understanding. You can't compare content at launch. You didn't play WoW at launch, as you've already stated. No one is asking for a medal for Bungie. They are asking you to realize that they've built a smooth and functional world with good bones.

I've already acknowledged that. I just don't see why that matters when a smooth and functional world is about the least you could expect from a AAA, four year development period, Activision backed first person shooter made by the king of first person shooters.

Now that that is complete, they can focus on adding all that extra content.

Sometimes you try to build the foundation before you go hanging the chandeliers.

If the expansions were free, maybe I'd agree with that, but they're not. I understand that Bungie are going to support the Destiny franchise for years to come, that's one of the reasons I was excited before launch, but I paid for Destiny expecting something the WoW expansions I've played. I didn't hand my money over for the promise of something more at an undisclosed future date.


So you paid for a game at release, and expected mid life cycle experience? (also, didn't you pay for those? The same way you'll pay for Destiny expansions?)

You've just told me you have no idea how modern development cycles work. Yes, the world would be a better place if just throwing money and time at a game during development made it amazing. Unfortunately, most games don't hit their stride and patch all of their miss steps until after the first 6 weeks-6 months of release. Look how long it got Activision/Blizzard to get the Diablo III loot system right.

But expecting everything to be 100% perfect at launch is going to leave you disappointed the majority of the time.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/30 09:50:37


Post by: iproxtaco


PhantomViper wrote:


Then you should have made a bit more research before buying the game.

Why? It's only a game, I'm not losing any sleep over my slight disappointment at not having a plethora of dungeons to grind.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/30 13:03:08


Post by: ZebioLizard2


 gunslingerpro wrote:
 iproxtaco wrote:

The content is the easy part and will arrive with time, or not.


Yeah in time. I'm making a comparison based on content available at launch because we haven't got a solid idea what we'll be getting in the future and it'd be unfair to compare Destiny to, say, the whole Wrath of the Lich King development cycle.


See, this is what you are not understanding. You can't compare content at launch. You didn't play WoW at launch, as you've already stated. No one is asking for a medal for Bungie. They are asking you to realize that they've built a smooth and functional world with good bones. Now that that is complete, they can focus on adding all that extra content.

Sometimes you try to build the foundation before you go hanging the chandeliers.


Of course the problem is that Bungie absolutely makes sure not to call it a MMO so it can't really be compared.

Though at the same time the fact of the matter is having played WoW at launch, it certainly had more then 8 hours worth of content that much was for sure, though some things were rough for the classes (Yes because blessing of might was the top tier for retribution paladins..It only gets better and worse for them. )

At the same time I heard there was tons of cut story content to dumb it down a bit, but who knows.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/30 15:03:53


Post by: eskimo


I will voice an opinion that hasn't been covered from what i've not seen on the net.

I love old school shooters, Duke3d & Quake for example. Destiny doesn't appear to be much different imo atm.
We shoot a lot of enemies with some cool guns while listening to a great soundtrack. Then finish each mission with a big boss dude.

Works for me, so far.

What i dislike is the paid for dlc coming in December. I want it now. Halo and Cod are coming and if i get back into Halo 2 as i once did i doubt i'll returning to buy any dlc.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/09/30 17:39:38


Post by: Sharps


This bugs me but, Isn't Light levels basically Radiance from Lord of the Rings Online,?

I'm no LOTRO expert but, sounds pretty similar as Radiance is required for raids and in Destiny funnily enough, Light is required for raids too.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 17:18:26


Post by: Kanluwen


Cryptarch patch is now live.


Automatically Appended Next Post:
 Sharps wrote:
This bugs me but, Isn't Light levels basically Radiance from Lord of the Rings Online,?

I'm no LOTRO expert but, sounds pretty similar as Radiance is required for raids and in Destiny funnily enough, Light is required for raids too.

Light is required for more than raids. It's required to level past 20, and depending on losing/gaining Light on your gear you can lose your Light levels.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 17:34:33


Post by: Sharps


 Kanluwen wrote:
Cryptarch patch is now live.


Automatically Appended Next Post:
 Sharps wrote:
This bugs me but, Isn't Light levels basically Radiance from Lord of the Rings Online,?

I'm no LOTRO expert but, sounds pretty similar as Radiance is required for raids and in Destiny funnily enough, Light is required for raids too.

Light is required for more than raids. It's required to level past 20, and depending on losing/gaining Light on your gear you can lose your Light levels.


That's what exactly Radiance in LOTRO does, You need Radiance IN ORDER to do raids, and surpress the "soft level cap". If you unequip that gear with radiance, you lose it as well. Its very similar system with Destiny, Like you said, you lose Light if you unequip them.

The reason why Radiance and Light levels are bad, Is because 90% of people are locked off to Vault of Glass raid in destiny, Unless you do endless grinding of reputation to buy the good gear, or find some in drops and endgrams. Yes, they fixed the loot, but it will still take time.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 17:42:13


Post by: iproxtaco


 Sharps wrote:


The reason why Radiance and Light levels are bad, Is because 90% of people are locked off to Vault of Glass raid in destiny, Unless you do endless grinding of reputation to buy the good gear, or find some in drops and endgrams.

I'm level 26 right now and I haven't bought a single thing from reputation vendors. I don't even have enough reputation to buy anything from them. The amount of Light an item gives can be increased by upgrading it, which you do by earning basic experience points.

The bigger problem with the Vault of Glass is that there's no matchmaking.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 17:50:06


Post by: Sharps


 iproxtaco wrote:
 Sharps wrote:


The reason why Radiance and Light levels are bad, Is because 90% of people are locked off to Vault of Glass raid in destiny, Unless you do endless grinding of reputation to buy the good gear, or find some in drops and endgrams.

I'm level 26 right now and I haven't bought a single thing from reputation vendors. I don't even have enough reputation to buy anything from them. The amount of Light an item gives can be increased by upgrading it, which you do by earning basic experience points.

The bigger problem with the Vault of Glass is that there's no matchmaking.


I would be totally fine with Light if I could get the way I look right. This game needs Vanity armor slots like DC Universe Online for example. The light just kinda kills the customization. But let's be honest, was leveling up before you hit 20 more fun than trying to collect the light gears?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 19:00:15


Post by: Kanluwen


 Sharps wrote:


I would be totally fine with Light if I could get the way I look right. This game needs Vanity armor slots like DC Universe Online for example.

It really doesn't.
The light just kinda kills the customization.

On the contrary, the fact that Light points are 'standardized' across the tiers of equipment(Exotic gear has the highest, Legendary the second highest, and Rare the lowest) means that customization works pretty well.

The thing that "kills customization" is that you cannot alter the bonus for specific pieces of gear, like +Ammo for Auto Rifles or Hand Cannons being able to be swapped for Scout Rifle.
But let's be honest, was leveling up before you hit 20 more fun than trying to collect the light gears?

Not really?


Automatically Appended Next Post:
 iproxtaco wrote:
 Sharps wrote:


The reason why Radiance and Light levels are bad, Is because 90% of people are locked off to Vault of Glass raid in destiny, Unless you do endless grinding of reputation to buy the good gear, or find some in drops and endgrams.

I'm level 26 right now and I haven't bought a single thing from reputation vendors. I don't even have enough reputation to buy anything from them. The amount of Light an item gives can be increased by upgrading it, which you do by earning basic experience points.

The reputation vendors taking so long to be able to purchase things is in fact one of the largest problems, with the second largest being that the third party factions require Crucible Marks rather than Vanguard or the ability to use either/or.


The bigger problem with the Vault of Glass is that there's no matchmaking.

You wouldn't want to do the Vault of Glass with randoms. It requires communication and the willingness to shut up and listen to someone who has done it before.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 19:14:09


Post by: iproxtaco


 Sharps wrote:
 iproxtaco wrote:
 Sharps wrote:


The reason why Radiance and Light levels are bad, Is because 90% of people are locked off to Vault of Glass raid in destiny, Unless you do endless grinding of reputation to buy the good gear, or find some in drops and endgrams.

I'm level 26 right now and I haven't bought a single thing from reputation vendors. I don't even have enough reputation to buy anything from them. The amount of Light an item gives can be increased by upgrading it, which you do by earning basic experience points.

The bigger problem with the Vault of Glass is that there's no matchmaking.


I would be totally fine with Light if I could get the way I look right. This game needs Vanity armor slots like DC Universe Online for example.

My vault is filled with gear that looks cool. I anticipate them adding that feature at some point.

The light just kinda kills the customization. But let's be honest, was leveling up before you hit 20 more fun than trying to collect the light gears?

In many ways, yes. I've only leveled up once though, so I'm putting most of that down to the thrill of discovering new things.


Automatically Appended Next Post:
 Kanluwen wrote:

The reputation vendors taking so long to be able to purchase things is in fact one of the largest problems, with the second largest being that the third party factions require Crucible Marks rather than Vanguard or the ability to use either/or.

That I agree with. I don't understand the point of having multiple levels of reputation when everything is unlocked after the second.


The bigger problem with the Vault of Glass is that there's no matchmaking.

You wouldn't want to do the Vault of Glass with randoms. It requires communication and the willingness to shut up and listen to someone who has done it before.

Perhaps its biggest problem is its general inaccessibility. Seems counter productive to make your best content almost inaccessible to even dedicated players.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 20:11:00


Post by: Ahtman


Imagine my surprise when a Legendary Engram actually gave me a Legendary item and not a blue or crafting piece. Of course that was followed by the sadness of it being a Sniper Rifle, which I do not use.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 20:16:18


Post by: Sharps


 Kanluwen wrote:

It really doesn't.

Not really?


You seem to want less than what we should have gotten.

The majority of us finds it unacceptable you know.

The game is very flawed, but not too flawed, and we should had expect more from a wonderful company, such as Bungie with a high budget to clear, and erase these flaws. And I'm just presenting those flaws with facts and "Should have been" scenarios of what the majority of us would have wanted.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 20:26:15


Post by: iproxtaco


 Ahtman wrote:
Imagine my surprise when a Legendary Engram actually gave me a Legendary item and not a blue or crafting piece. Of course that was followed by the sadness of it being a Sniper Rifle, which I do not use.

It's worse when you actually get a legendary and it ends up being for a different class. Four legendary gauntlet engrams and not a single one for the Warlock I play.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/01 21:35:07


Post by: Ahtman


 iproxtaco wrote:
 Ahtman wrote:
Imagine my surprise when a Legendary Engram actually gave me a Legendary item and not a blue or crafting piece. Of course that was followed by the sadness of it being a Sniper Rifle, which I do not use.

It's worse when you actually get a legendary and it ends up being for a different class. Four legendary gauntlet engrams and not a single one for the Warlock I play.


Oh yeah, I got a Legendary Hunter cloak once, which isn't a class I play either.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 10:31:28


Post by: Rick_1138


I do like destiny, I like the look, the worlds, the ideas, the big issue I have is I am predominantly a single player game fan, but I do enjoy MP too, having played WoW, TOR, Battlefield games etc, and I realise the days of the massive single player campaigns are dying.

However, this game has been hyped to the max, 4 years in development, going to be 'the next big thing'.

However after playing it for a while I am finding a few issues which I see others agree with, specifically:

Everything looks very similar, while pretty, its very sparse, small bands of constantly respawning bad guys and you on the ground, maybe another guardian now and then, but no real way to interact with them easily, bar waving.

This leads to boredom, as you don't really have much purpose bar getting to the final boss fight\defend area in the zone, so you rush past everything because it doesn't benefit you to wander about the worlds, theres nothing there. This is why I do agree with those comparing it to when wow first appeard (I started playing about 5 months after release) and while there wasn't a huge amount to do higher up, to get to level 60 felt like it would take forever and had hundreds of quests, which took you all over the world.

In destiny, you get the feeling the 'planets' are actually just small boxes you get to play in a little. The Old Republic MMO suffered from this badly, the Beta and the full game had the same issue, while it was meant to be a world and a galaxy to play in, the actual area you could walk around in felt cramped.

Gauntlet runs! I despise gauntlet runs, they are a hang up from early multiplayer deathmatch games that needed a single player section slapped on, which resulted in waves of enemies being thrown at you meaning you usually die (lots) so it takes a while to progress. This isn't adding value, it just means you play the same section over and over, which gets old fast.

The shrouded area in destiny is very bad for this, the 'defend ghost' sections especially, playing one I was astonished at the level of waves that just kept appearing and remembered that if I die, I have to go through this AGAIN from the start.

The mission at level 5 where you have to open up an array while defending from waves of fallen made me rage quit more than once, with the reload time and the enemies rushing you and hitting HARD while getting shot from their mates just ended up in death, and each time you resurrect you have the bullets you had when you died, so if you died a lot, you basically got into a situation where you didn't have enough rounds to kill all the enemies! This isn't fun.

Anyway, I realise that you get harder and the level becomes easier, fair enough, but the realisation that I will be doing the same thing at level 15, 20 and onwards doesn't fill me with a great desire to continue.

The other big issue (and its been touched on here) is the lack of story. In most MMO's and shooters there is a reason why you are doing things, be it pretty odd. In destiny I don't feel I am being given reasons to do things, and the grimoire is a terribly idea, whats wrong with the hundreds of games in the past where these things are added to a journal you can read in game, why do I have to log onto bungie to read story and advice that I find ingame, it ruins any immersion.

I don't have an issue with DLC being added as it keeps the game fresh and folk wanting more, the problem Destiny has, is that there is so little to keep folks going at the release, many have maxed out already, the time it takes DLC to appear means many will just move on and the DLC wont get utilised. The latest Queen stuff that appeared was what many feared, new gauntlet runs in areas they have already done but with harder enemies....just because.....

I love the 'idea' of the world they have teased us with, but I get the distinct impression that will never be explored, and they just want it to be quake 3 arena but with a Halo type skin.

It was hyped as Knights of the old republic type immersion, Wow levels of freedom but in execution, its turned out to be Star Trek Online all over again.

Its a good game framework, with excellent game mechanics, shooting, movement, upgrades, but it just feels so soulless, and empty that I just cant see it lasting.

LOTR Shadow of Mordor and the witcher 3 look to be much better games, with massively involved stories, and took less time to make than destiny says a lot.

I hope to be proven wrong and Destiny get story based DLC but I doubt it, I see map packs and new skins and that's about it.

Great shame


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 10:40:53


Post by: Ahtman


 Rick_1138 wrote:
The mission at level 5 where you have to open up an array while defending from waves of fallen made me rage quit more than once, with the reload time and the enemies rushing you and hitting HARD while getting shot from their mates just ended up in death, and each time you resurrect you have the bullets you had when you died, so if you died a lot, you basically got into a situation where you didn't have enough rounds to kill all the enemies!


Just did that mission on 22 Heroic the other day and it is a lot more intense. I think most of the Stikes have at least one section like that, but they are three player minimum so you aren't alone at least while getting angry.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 10:46:57


Post by: Rick_1138


That was got me, its 1-3 players but you get the distinct impression its designed for 3, so soloing it is a massive pain in the hoop, I have a few mates who play but often they are far away doing different mission and getting together in game is a chore. I'll get it done and I do like the feeling of achievement if you pass a hard bit but if you have to do it 30 times, then it gets old. I was really annoyed to find out when I died the first time I did it, I was only 1 wave from finishing it after seeing a vid online.... :|


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 12:48:42


Post by: illuknisaa


 thenoobbomb wrote:

You should compare it to WoW at it's release.


You shouldn't.

Wow is like a 10 year old game. After 10 years you would think that devs know what makes it work, how to improve on that formula and create new things. Instead devs managed to fall flat on their faces with destiny.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 14:29:13


Post by: PhantomViper


 Rick_1138 wrote:
That was got me, its 1-3 players but you get the distinct impression its designed for 3, so soloing it is a massive pain in the hoop, I have a few mates who play but often they are far away doing different mission and getting together in game is a chore. I'll get it done and I do like the feeling of achievement if you pass a hard bit but if you have to do it 30 times, then it gets old. I was really annoyed to find out when I died the first time I did it, I was only 1 wave from finishing it after seeing a vid online.... :|


I've done everything in the game solo up to and including Nightfall strikes and I absolutely suck at FPS shooters, the game is far, far from being that hard to play.

You should never have to try 30 times to beat a simple lvl 5 story mission.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 14:30:50


Post by: Co'tor Shas


It looks to me that it could be fun with a group of friends, but otherwise kind of bland


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 15:17:02


Post by: Rick_1138


Quite a lot of reviews discussing the game (Forbes has some great ones) and they are basically saying, Yes its a good game, but its almost missing bits that give you direction, i.e. get to level 20 and that's not the end, but you don't get told what to do with motes etc, or that you can buy from different vendors but need different currency. yes folk have found that out but its hardly obvious.

Also the other BIG issue is that once you reach the soft cap of 20, you have already done all the maps and patrols, now you just have to do them again but they will be harder this time...that smacks of something done on the fly, and the hidden areas where you can find ?? level bosses, when you go back and kill them they drop...Nothing! So what is the point of them, they just lead back to a normal area of the map.

I got the expansion pass for 2 DLC packs coming out, I believe the first is in decemeber, the hope is that it has more story\ maps and areas but the general feeling is that its just going to be more skins and maybe a new crucible map. If it is, a Lot of people are going to drop Destiny.

People need to feel like there is a reson to play, deathmatches are all fine and good but games cant survive on that alone without a good fanbase, and destiny is too new to have that loyalty of fans to keep it going, it feels a lot like a Halo skin just now.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 18:00:22


Post by: Ahtman


At first I was trying to figure out how the different elements were supposed to work since you can't switch weapons on the fly (ala Borderlands) and doing so also effects your ammo then I realized you are supposed to essentially memorize what happens in each strike/raid/heroic and have different elemental layouts to choose before you start. Getting a Legendary of each type sounds like fun. Bleh.

On the other hand I found a Machine Gun named "Zombie Apocalypse", so that is something.

I forgot about the idiotic Exotic Weapon Bounty Quests. I don't mind PvP once in awhile but being forced to do it a lot, or in a scenario that may be impossible for some, is bad design. For example one of them requires you to get 500 points in PvP and you gain the points by killing players with Void damage but you also lose points if you die. If you aren't a PvP monster and don't have 5 friends that will form a 3v3 and just let you kill them repeatedly this will be the suck. Others non PvP parts are fairly unrealistic as well, such as not dieing for five Strikes.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 18:32:13


Post by: thenoobbomb


Making kills in PVP is not that hard. Put a Machine Gun in your loadout and wait until it tells you "Heavy Ammo inbound".
There's your five kills


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 18:49:59


Post by: Kanluwen


 Ahtman wrote:
At first I was trying to figure out how the different elements were supposed to work since you can't switch weapons on the fly (ala Borderlands) and doing so also effects your ammo then I realized you are supposed to essentially memorize what happens in each strike/raid/heroic and have different elemental layouts to choose before you start. Getting a Legendary of each type sounds like fun. Bleh.

Actually what you need to know is that the different "Heroics" will have different things called "Burns" on. The three types are "Solarburn", "Arcburn", or "Voidburn". You(and the enemy) will deal significantly more damage when using those elements.

On the other hand I found a Machine Gun named "Zombie Apocalypse", so that is something.

Quite a nice MG.

I forgot about the idiotic Exotic Weapon Bounty Quests. I don't mind PvP once in awhile but being forced to do it a lot, or in a scenario that may be impossible for some, is bad design. For example one of them requires you to get 500 points in PvP and you gain the points by killing players with Void damage but you also lose points if you die. If you aren't a PvP monster and don't have 5 friends that will form a 3v3 and just let you kill them repeatedly this will be the suck. Others non PvP parts are fairly unrealistic as well, such as not dieing for five Strikes.

It actually does not count it if you have 5 friends all going in at once now; which is hilarious.

I know the Exotic Weapon Bounty you are referring to, "A Light in the Dark"(for the Exotic Hand Cannon called "Thorn"). It used to be 5 points for a kill, 10 for a headshot, and you lost 4 points per death.

They retained the points total but lowered the death punishment by half. It takes awhile--but with a decent Void Shotgun it goes by quick.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 19:32:50


Post by: Ahtman


 thenoobbomb wrote:
Making kills in PVP is not that hard. Put a Machine Gun in your loadout and wait until it tells you "Heavy Ammo inbound".
There's your five kills


You need 100 kills with Void damage, and no deaths.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 19:39:09


Post by: thenoobbomb


 Ahtman wrote:
 thenoobbomb wrote:
Making kills in PVP is not that hard. Put a Machine Gun in your loadout and wait until it tells you "Heavy Ammo inbound".
There's your five kills


You need 100 kills with Void damage, and no deaths.

Ah, a hundred.

Now that's just stupid.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/02 20:09:28


Post by: Ahtman


 Kanluwen wrote:
It takes awhile--but with a decent Void Shotgun it goes by quick.


Unless you are terrible at PvP and/or didn't want to PvP to begin with, at which point it would be incredibly frustrating, not fun, and interminable.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/03 04:36:51


Post by: gunslingerpro


PvP basically boils down to 'Get a shotgun or Plasma Cannon with a quick charge time. Kill things until you can get soem heavy ammo, use that until it's gone, rinse repeat.'

I'm having a fair bit of fun with it, but still. You want me to get 100 head shots with a scout rifle in PvP? Riiiight.

(I should mention, I only use Scout Rifles in PvE).


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/03 04:44:38


Post by: Ahtman


It has to be Void Damage so headshots with a Scout Rifle wouldn't count toward the total, even if you did get them.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/03 04:51:31


Post by: gunslingerpro


 Ahtman wrote:
It has to be Void Damage so headshots with a Scout Rifle wouldn't count toward the total, even if you did get them.


Sorry if my statement was confusing. I was referencing a bounty on my own game that would appear pretty much impossible with what I know of the PvP.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/03 14:19:59


Post by: Kanluwen


 Ahtman wrote:
 Kanluwen wrote:
It takes awhile--but with a decent Void Shotgun it goes by quick.


Unless you are terrible at PvP and/or didn't want to PvP to begin with, at which point it would be incredibly frustrating, not fun, and interminable.

I did the Thorn bounty. I know it's a pain in the neck, especially as a Hunter where weapon damage becomes the only way for you to do the "Void Damage in PvP" portion.

I was just saying that with a decent Void Shotgun, it is absolutely doable. Especially if you play on Control and just cornercamp.

Should you have to do Crucible portions for Exotic bounties? God no. I'm about to do the Crucible portion of Toland's Legacy, where I have to make 5000 points in the Crucible(Warlocks are 75 points while Hunters and Titans are 35 points each but unlike Thorn I do not lose points if I die) and I think it is nonsense that you do not get an either/or option for the Strike and Crucible parts.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/03 18:28:38


Post by: Ahtman


 Kanluwen wrote:
Should you have to do Crucible portions for Exotic bounties? God no.


That is really all I have been saying anyway.

I just finished phase 1 of Invectus so now have to get 25 more kills than deaths in PvP so this ought to be a treat.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/03 18:44:19


Post by: Kanluwen


It's a 25:1 ratio for Invectus...which is stupid.

HOWEVER, getting kills while in a vehicle do not count against you....so spam the Interceptor!


Automatically Appended Next Post:
Also: Don't use rocket launchers during the Exotic Weapon Bounties.

They can(and will) reset your kill counts.

Machine guns are fine, but rockets are too easy.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/03 20:53:40


Post by: squall018


Is anyone else here playing on PS3? If so, I need some people to run some of the harder strikes with. All my friends have moved on to PS4s and Xbox1s. Feel free to PM me. My name on PSN is Tower019.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/03 23:47:41


Post by: gunslingerpro


I'm available on Xbox 360 with some notice. Gamertag is pbyrne233


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/04 04:19:57


Post by: Frankenberry


I'm playing on the 360 myself, Frankenberry22 for those interested in a terrible wingman, LoL.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/04 08:19:02


Post by: gunslingerpro


 Frankenberry wrote:
I'm playing on the 360 myself, Frankenberry22 for those interested in a terrible wingman, LoL.


Terrible as in you are a low level, or terrible as in you suck at FPS?

Because honestly, the guy who talked me into buying Destiny is level 11 and so-so. So I can't imagine you're too terrible.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/04 09:05:20


Post by: thenoobbomb


Thenoobbomb is level 21, and on Xbox One


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/04 11:40:52


Post by: Frankenberry


 gunslingerpro wrote:
 Frankenberry wrote:
I'm playing on the 360 myself, Frankenberry22 for those interested in a terrible wingman, LoL.


Terrible as in you are a low level, or terrible as in you suck at FPS?

Because honestly, the guy who talked me into buying Destiny is level 11 and so-so. So I can't imagine you're too terrible.


Just self-deprecating humor. I'm not terrible, at least I don't think I am.

Titan is 15 running around Mars annihilating Cabal all willy-nilly. I REALLY need to get my Gold subscription back up and running.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/04 18:16:53


Post by: Ahtman


On the Invictus Bounty and doing the 25:1 part and get up to 14 then back down to 10. up to 13, then back down to 10, up to 13 and then back down to 10. feth this game and their gakky forced PvP.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/07 04:14:22


Post by: Frankenberry


 Ahtman wrote:
On the Invictus Bounty and doing the 25:1 part and get up to 14 then back down to 10. up to 13, then back down to 10, up to 13 and then back down to 10. feth this game and their gakky forced PvP.


As much as I find forced PvP annoying, Destiny's PvP is no different from the Halo series (save the different class skills), so it's come as sort of a second nature for me (played a lot of Halo with the friends). Buy yeah, if I want to PvP give me PvP rewards, forcing PvE fans to PvP is just frustrating.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/07 10:12:48


Post by: eskimo


 Frankenberry wrote:
 Ahtman wrote:
On the Invictus Bounty and doing the 25:1 part and get up to 14 then back down to 10. up to 13, then back down to 10, up to 13 and then back down to 10. feth this game and their gakky forced PvP.


As much as I find forced PvP annoying, Destiny's PvP is no different from the Halo series (save the different class skills), so it's come as sort of a second nature for me (played a lot of Halo with the friends). Buy yeah, if I want to PvP give me PvP rewards, forcing PvE fans to PvP is just frustrating.



I love Halo multiplayer, but i find Destiny PVP soo bland. It doesn't feel rewarding to win, or even get kills. I hate to say it, but the games i have played in PVP (all with full lobby of friends btw) have just left me feeling bored. I'd more than happily go back to playing COD MW2 over this.

The narrators voice too, could he be any more un-interested!?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/07 16:42:18


Post by: Ahtman


 eskimo wrote:
The narrators voice too, could he be any more un-interested!?


Heavy Weapon Ammo inbound?

*sigh*

Heavy Weapon Ammo arrived.

*sob*


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/08 09:06:43


Post by: Frankenberry


 Ahtman wrote:
 eskimo wrote:
The narrators voice too, could he be any more un-interested!?


Heavy Weapon Ammo inbound?

*sigh*

Heavy Weapon Ammo arrived.

*sob*


Hey look, I just loaded up my missile launcher aaaaaand the guy around the corner has a machine gun.

God. fething. dammit.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/08 09:51:12


Post by: ORicK


I have decided to wait at least half a year before giving Destiny a try.

It was the game i was waiting for, I hoped for something special, but I played the trial version and it was clear that this was a nice shooter, but nothing more.
Hardly any story/background, multiplayer average at best, I was very dissappointed.
And the definitive version now is not much better from all i have read and heard from friends (even the ones that like it).

HALO has/had a better multiplayer.
Defiance is the same game and gametype and has a better story (Destiny looks a lot better though).

I am glad that i can play the new Borderlands in a few weeks :-)


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/08 10:51:05


Post by: thenoobbomb


 Frankenberry wrote:
 Ahtman wrote:
 eskimo wrote:
The narrators voice too, could he be any more un-interested!?


Heavy Weapon Ammo inbound?

*sigh*

Heavy Weapon Ammo arrived.

*sob*


Hey look, I just loaded up my missile launcher aaaaaand the guy around the corner has a machine gun.

God. fething. dammit.

Why are you using a Missile Launcher in PVP, while it's only good against bullet sponges?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/08 17:28:24


Post by: eskimo


 thenoobbomb wrote:
 Frankenberry wrote:
 Ahtman wrote:
 eskimo wrote:
The narrators voice too, could he be any more un-interested!?


Heavy Weapon Ammo inbound?

*sigh*

Heavy Weapon Ammo arrived.

*sob*


Hey look, I just loaded up my missile launcher aaaaaand the guy around the corner has a machine gun.

God. fething. dammit.

Why are you using a Missile Launcher in PVP, while it's only good against bullet sponges?


Wait, rockets don't kill people these days?

Well that sucks to hear. Maybe i'll try using mine one day. Only a month to go till Master Chief Collection, so doubt it


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/08 17:41:46


Post by: thenoobbomb


Rockets do kill people.

Machine guns just do it more efficiently.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/08 18:02:23


Post by: Ahtman


I've seen some people just wrecking others in PvP with a rocket launcher so I wouldn't pass them over completely. I imagine the ones that hold two shots before needing to reload are more useful. I use my Zombie Apocalypse in PvP, though. I wasn't all that keen on it at first, it was good but not spectacular, but when you get the ammo upgrade and it goes from 35 shots to 75 shots without reloading it becomes amazing.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/08 18:09:18


Post by: Kanluwen


Rocket launchers are great once you get field scout


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/08 18:29:31


Post by: squall018


Rocket launchers are ludicrous in PvP. Everytime I see a guy with one, I make it a point to either kill him immediately or run the heck away from it.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/09 21:45:07


Post by: Mr Nobody


You can also make them waste their rocket ammo by boosting into the air. A smart player will switch to his gun, but mostly likely they'll waste their shot trying to hit you.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/12 11:53:37


Post by: gunslingerpro


Level 24, still no exotics.

They really need a matchmaking option on the daily/weekly raids.

Also, not loving Iron Banner.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/12 12:53:23


Post by: thenoobbomb


I hit level 23 yesterday, after a Rare Engram from a level 24 Strike.

Still have 0 Exotics, and my only Legendary is a New Monarchy Titan Mark


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/12 16:52:02


Post by: gunslingerpro


 thenoobbomb wrote:
I hit level 23 yesterday, after a Rare Engram from a level 24 Strike.

Still have 0 Exotics, and my only Legendary is a New Monarchy Titan Mark


You running striker or Defender class?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/12 17:13:06


Post by: thenoobbomb


 gunslingerpro wrote:
 thenoobbomb wrote:
I hit level 23 yesterday, after a Rare Engram from a level 24 Strike.

Still have 0 Exotics, and my only Legendary is a New Monarchy Titan Mark


You running striker or Defender class?

Striker.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/12 19:05:07


Post by: gunslingerpro


Spoiler:
 thenoobbomb wrote:
 gunslingerpro wrote:
 thenoobbomb wrote:
I hit level 23 yesterday, after a Rare Engram from a level 24 Strike.

Still have 0 Exotics, and my only Legendary is a New Monarchy Titan Mark


You running striker or Defender class?

Striker.


Yeah, me too. I've almost got it up to 100% upgraded, following which I want to get the Defender class rolling.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/12 21:29:43


Post by: Ahtman


I have 26 Titan with both Striker and Defender leveled up and switch as necessary. The only Exotic I have is Invective and I'm ok with that ammo regenerating fool, even if he was a PITA to get. Everything else is Legendary from drops (body, Heavy Weapon), Crucible Marks (arms), or Vanguard Marks (everything else).


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/13 01:55:41


Post by: mattyrm




Haha, yeah that bloke won me over, I now think Destiny sucks and I haven't actually played it.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/13 01:58:05


Post by: Kanluwen


 mattyrm wrote:


Haha, yeah that bloke won me over, I now think Destiny sucks and I haven't actually played it.

Playing with a good bunch of people, it feels like a whole different game...

That said I think the Hunter's Bladedancer tree is garbage and both of the Hunter tree needs to be revised from the ground up.

Starting with those awful, awful supers.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/13 23:11:37


Post by: Eumerin


 Kanluwen wrote:
Playing with a good bunch of people, it feels like a whole different game...


That's what I've heard. I finished the storyline at level 18 playing solo, did a few random things on Mars, and then walked away.

Meanwhile, a friend of mine is playing the game with a group of his friends (he's on a different console than I am), and having a blast.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/14 14:42:21


Post by: Duce


I'm enjoying the game still, playing on ps4, but finding others to play with is the harder part.

if anyone wants someone to do strikes with etc feel free to add me : duce556

im 25 titan and hoping to get enough marks for another legendary and buy an exotic form Xur come this Friday if he has the defender helm.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/14 15:52:18


Post by: Ahtman


I wanted a helm as well until I saw a Titan wearing an Exotic body piece called The Armamentarium with its:

+ Special Ammo
+ Heavy Ammo
+ 1 Grenade.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/14 15:53:54


Post by: thenoobbomb


 Ahtman wrote:
I wanted a helm as well until I saw a Titan wearing an Exotic body piece called the Armarentarium with its:

+ Special Ammo
+ Heavy Ammo
+ 1 Grenade.

I need this.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/14 17:11:44


Post by: Ahtman


 thenoobbomb wrote:
I need this.


My favorite comment when looking it up was "oops my panties" but that works too.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/14 22:29:11


Post by: Melevolence


 Frankenberry wrote:
This sounds like the 30 other rants I've seen coming from various different gaming magazines; lack of 'HAY THIS IS THE ENTIRE STORY RIGHT HERE, RIGHT NOW AT LEVEL 1' and being required to make some sort of effort to uncover a lot of the answers to the questions raised by just blowing through the game. From the various different sources on the web, it seems to be the consensus that Bungie is going to update the player's knowledge of the storyline/setting as more expansions and content patches appear.

So, be patient.


I have yet to play the game, but it's this exact reason I won't. They could have at least explained what the hell is going on, and left it on a cliffhanger to introduce DLC. Each expansion should then introduce more and more plot, making it feel like you are actually unwraveling the story. But when what is supposed to be 'chapter 1' does nothing to invest you in the plot or its characters...that's a BAD sign. When the first chapter leaves you feeling more confused than when you even began, that's bad.Telling players "Wait until you pay more to actually know what the feth is going on in the world." is bad.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/15 10:43:58


Post by: eskimo


Melevolence wrote:
 Frankenberry wrote:
This sounds like the 30 other rants I've seen coming from various different gaming magazines; lack of 'HAY THIS IS THE ENTIRE STORY RIGHT HERE, RIGHT NOW AT LEVEL 1' and being required to make some sort of effort to uncover a lot of the answers to the questions raised by just blowing through the game. From the various different sources on the web, it seems to be the consensus that Bungie is going to update the player's knowledge of the storyline/setting as more expansions and content patches appear.

So, be patient.


I have yet to play the game, but it's this exact reason I won't.


And don't.

Yet.

This game has brilliant shooting, enemies and music. The rest is terrible. Once the game has at least of year of updates it will be really good and you not leave you feeling lost with what to do sometimes. I bet a lot of people wish they hadn't started using this crack. Halo will be my remedy so i can put this game down and forget about it.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/15 17:44:08


Post by: Ahtman


 eskimo wrote:
Once the game has at least of year of updates it will be really good and you not leave you feeling lost with what to do sometimes.


It should also be a lot cheaper. I'm not mad I got it at launch but I would warn others to wait a bit, which I think I have said earlier in the thread.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/15 20:18:22


Post by: Melevolence


 Ahtman wrote:
 eskimo wrote:
Once the game has at least of year of updates it will be really good and you not leave you feeling lost with what to do sometimes.


It should also be a lot cheaper. I'm not mad I got it at launch but I would warn others to wait a bit, which I think I have said earlier in the thread.


So what you're defending, Eskimo, is we have to wait 6 months and pay X dollars in addition to the game's original cost, and then and only then will the game finally get interesting? Huh...


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/15 22:09:14


Post by: Ahtman


Well the game is already interesting or no one would be playing it, but it is incomplete in some ways that are frustrating. It should be cheaper in the future as well, not more expensive. I imagine at Christmas it will be $30 or less.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/15 23:28:29


Post by: Melevolence


 Ahtman wrote:
Well the game is already interesting or no one would be playing it, but it is incomplete in some ways that are frustrating. It should be cheaper in the future as well, not more expensive. I imagine at Christmas it will be $30 or less.


The base game, yes. But the DLC won't be that cheap in the long haul. My gaming group hasn't been too thrilled with the game overall, which keeps the game at arms length. With how quickly they can beat it, and then left with nothing but frustrating grinding for the OP gear isn't interesting or fun. And from what I've been reading and hearing from first hand accounts, the story is bland to non existent yet. Not worth 60, or even 30 bucks right now.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/16 00:37:13


Post by: Ahtman


Melevolence wrote:
The base game, yes. But the DLC won't be that cheap in the long haul.


Every GOTY Edition of a game with DLC disagrees. You can get BL2 with all the expansion for $20-$30 and I got Injustice: Gold Edition with all the DLC characters/costumes/ect for $20 new. Things get cheaper. Fry's was selling the Xbox One and PS4 version of Destiny for $30 on Columbus Day.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/16 01:56:33


Post by: Melevolence


 Ahtman wrote:
Melevolence wrote:
The base game, yes. But the DLC won't be that cheap in the long haul.


Every GOTY Edition of a game with DLC disagrees. You can get BL2 with all the expansion for $20-$30 and I got Injustice: Gold Edition with all the DLC characters/costumes/ect for $20 new. Things get cheaper. Fry's was selling the Xbox One and PS4 version of Destiny for $30 on Columbus Day.


Are you telling me that they will make a GOTY edition for Destiny in 10 years with all 10 year DLC avail at that time, in which point the game isn't worth getting?

And of course holiday sales get you a cheaper game. But all you just did was state the price of the base game. This doesn't take into account 10 YEARS WORTH of DLC. They might release a package deal later on, but I have a feeling this game won't keep hype for 10 years, so I dunno if they will ever get that far along. As it stands, the game LOOKS pretty. But still arguing that I need to pay more money down the line to get the base game to be comprehensible isn't saving your argument. When I spend 60 bucks (or 30), I expect the game to have a solid foundation. Plot is a part of foundation. They fethed that pooch.

Edit: Most GOTY editions also are games with 3 or so DLC packs and are often off shoot story lines like with the Elder scrolls games. Those DLCs are not mandatory to figure out the ending of the base game. Just extra gak. Destiny is having you pay learn the basic plot. That's bad. They should have built up, giving you some inkling of what you might be facing, then expand from there. Cliff Hanger it, and make you WANT to buy the DLC to find out. This...will have more. Won't be cheap. Even with multiple packaged deals down the line.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/16 06:25:40


Post by: Ahtman


Ignoring all the shoved goal posts Destiny has never been advertised as being narratively driven as Halo; Bungie has said that a great deal of the narrative is driven by the players. What they have done is create a big sandbox with multiple layers and events for people to explore and play in. What is available now is a bit thin, as has been stated several times, but that doesn't mean that nothing is there, just that there isn't as much as most feel like there should be.

There also isn't 10 years of DLC. The "10 year plan" isn't one game with lots of DLC. Just like Borderlands or Halo there will be other games down the line during that time.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/16 07:53:22


Post by: SilverMK2


 Ahtman wrote:
Ignoring all the shoved goal posts Destiny has never been advertised as being narratively driven as Halo; Bungie has said that a great deal of the narrative is driven by the players. What they have done is create a big sandbox with multiple layers and events for people to explore and play in. What is available now is a bit thin, as has been stated several times, but that doesn't mean that nothing is there, just that there isn't as much as most feel like there should be.


Destiny is less a sandbox and more of a desert. Players thirsty for story are instead forced to grind through vast tracts of featureless nothing, drinking their own urine in order to keep going just a little longer in the desperate hope that they will reach an oasis. They may think that they occasionally see one, but by the time they reach the glittering water it turns out it was nothing more than a mirage and they have found yet more desert that looks exactly like every other bit of desert they have been trudging through since they started playing. And all the while sand gets into places that no sand should be until eventually the player collapses from dehydration and dies and agonising death.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/16 11:09:19


Post by: Melevolence


 Ahtman wrote:
Ignoring all the shoved goal posts Destiny has never been advertised as being narratively driven as Halo; Bungie has said that a great deal of the narrative is driven by the players. What they have done is create a big sandbox with multiple layers and events for people to explore and play in. What is available now is a bit thin, as has been stated several times, but that doesn't mean that nothing is there, just that there isn't as much as most feel like there should be.

There also isn't 10 years of DLC. The "10 year plan" isn't one game with lots of DLC. Just like Borderlands or Halo there will be other games down the line during that time.


See, this is why games today piss me off. Years ago, before DLC was even conceived, if a game like Destiny was released then, gamers would not let it's lack of content slide. Gamers today are complacent as feth, and it's terrible. Because games these days can have add ons, or can be patched, gamers let far too much slide. I can tell you now, if Destiny was released in the 90's, and was hyped as much as it was, Bungie would be hanging by their entrails. I see no real defense or excuse for releasing Destiny as it is. The mistakes being made are ones to be expected by a rookie company. This is Bungie. Creators of Halo, a game that has taken the industry by storm. This is a bad start for their follow up franchise. And to be honest, it's probably Activision's fault.

"Players make their own stories as you go because we can't write' sounds a lot like GW. If I wanted to make up my own damn plot, I'd play Elder Scrolls, which allows you to go off and do your own thing with no real need for a story line. The plot exists, and is flushed out. But never completing it isn't really a big deal, because in the Elder Scrolls...THERE IS gak TO DO! And a LOT of it! A lot of side quests and missions, where you can make up a story/personality for your dude in your head. Gear is also greatly improved as you level up, and you don't have to repeat a tedious 'slash fest' quest over and over only to get garbage rewards.The issue with Destiny...you can't do that. Because the game is too linier. It isn't a sandbox. The game doesn[t seem to be as vastly explorable at all. With invisible walls everywhere. It's loot system is obviously screwy and leaves players far more frustrated then happy. Gear seems to land on one side of the spectrum or another, no real middleground. It's either good, or it's awful, further frustrating players. Enemies are boring, which is a real shame considering how Halo has an AWESOME variety of characters, while this game doesn't seem to really try.

I don't get why Bungie gets a pass for what is clearly a sliced up game. Reaching max levels in just a day or two max, and really running out of content other than repeating the same old strikes over...and over...and over...and over? People feeling like they aren't really getting a complete experience. It just seems like Bungie could have cut the plot out entirely and just made 'Halo, the online mutiplayer with no soul' edition.


Automatically Appended Next Post:
 SilverMK2 wrote:
 Ahtman wrote:
Ignoring all the shoved goal posts Destiny has never been advertised as being narratively driven as Halo; Bungie has said that a great deal of the narrative is driven by the players. What they have done is create a big sandbox with multiple layers and events for people to explore and play in. What is available now is a bit thin, as has been stated several times, but that doesn't mean that nothing is there, just that there isn't as much as most feel like there should be.


Destiny is less a sandbox and more of a desert. Players thirsty for story are instead forced to grind through vast tracts of featureless nothing, drinking their own urine in order to keep going just a little longer in the desperate hope that they will reach an oasis. They may think that they occasionally see one, but by the time they reach the glittering water it turns out it was nothing more than a mirage and they have found yet more desert that looks exactly like every other bit of desert they have been trudging through since they started playing. And all the while sand gets into places that no sand should be until eventually the player collapses from dehydration and dies and agonising death.


Exalted for the most perfect analogy ever.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/16 12:35:47


Post by: gunslingerpro


Destiny plays like (an arguably is) an MMO.

Yes there are currently a lot of repeated themes and some of the raids become stale (here's looking at you, Sepiks Prime). But honestly, after trying each one with a different raid team, it still manages to stay fresh sometimes.

I primarily play only single player modes, not bothering to try multiplayer (as I buy older games now down in price, so everyone has moved on to the next big thing). But even with that in mind, I'm finding Destiny to be refreshing every time I sign up for a strike playlist. I find that bounties help keep things interesting (30 melee kills without dying in a Mars strike? Challenge accepted) and the constant word events/random exploring is also a new experience.

I assume Silver has played it, but have you Mel? Because it defies most of the reviews once you get a few good folks to play with. I've added like ten XBox live friends just due to the fact that I liked their strategy during weekly and daily raids.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/16 17:11:06


Post by: Ahtman


 SilverMK2 wrote:
Destiny is less a sandbox and more of a desert.


If only people had been constantly saying it is content light at the moment and warned other people about that.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/18 06:24:09


Post by: Frankenberry


So, I like Destiny as a whole (I've had some time to play it now), and completely agree that it's pretty content-light...heh funny pun is funny.

I like all of the PvE aspects, despite having to run the same fething missions 30 times just to grind rep for the Vanguard - yawn. But the Crucible is terrible. It's almost an exact port of Halo's MP and it's just as infuriating, I could enumerate all of it's failings but...well, I don't want to because you've all played it and probably have seen the shenanigans yourselves.

Overall? 7/10 for great presentation and a really fun Co-op game but lacking in coherent story, promised customization abilities being nowhere to be found, and the addition of the typical MMO grindfest (yes I know this isn't a new thing or specific to Destiny, I still hate it.)


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/18 17:19:20


Post by: thenoobbomb


Only thing that bothers me about the Crucible is how I never get loot. I'm pretty much always in the upper half of my team, while the lower half gets all the loot.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/18 18:03:57


Post by: Kanluwen


Try going 4.0 for your K/D ratio with 16 captures and getting no awards on Control.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/18 18:06:24


Post by: thenoobbomb


 Kanluwen wrote:
Try going 4.0 for your K/D ratio with 16 captures and getting no awards on Control.

Already been there


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/18 18:47:35


Post by: Ahtman


I get that they didn't want to only reward the devoted PvP players by making loot based entirely on performance but it seems they went to far the other way by making it completely random.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/18 20:12:50


Post by: thenoobbomb


 Ahtman wrote:
I get that they didn't want to only reward the devoted PvP players by making loot based entirely on performance but it seems they went to far the other way by making it completely random.

It seems to reward those that suck a lot more.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/18 20:40:25


Post by: SilverMK2


 Ahtman wrote:
 SilverMK2 wrote:
Destiny is less a sandbox and more of a desert.


If only people had been constantly saying it is content light at the moment and warned other people about that.


If only the pre order information had told us the game had pretty much no content


Automatically Appended Next Post:
 thenoobbomb wrote:
 Ahtman wrote:
I get that they didn't want to only reward the devoted PvP players by making loot based entirely on performance but it seems they went to far the other way by making it completely random.

It seems to reward those that suck a lot more.


Speaking as someone who sucks quite a lot, rhe game has not really been too rewarding in the item etc front


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/18 21:10:22


Post by: thenoobbomb


Do you play in the Crucible a lot? If not, do so, you'll get loaded


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/18 21:29:34


Post by: Kanluwen


 Ahtman wrote:
I get that they didn't want to only reward the devoted PvP players by making loot based entirely on performance but it seems they went to far the other way by making it completely random.

And the fun part is it not only applies to PvP but also PvE!

I got dropped into a strike right as the final boss died and got rewarded 5 items.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 01:52:27


Post by: Ahtman


I got the Armarentarium and unlocked the extra heavy ammo and went from 225 rounds for my machine gun to 226. I am not amused.



Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 03:34:22


Post by: Kanluwen


Which machine gun and what perks do you have on?

Apparently if you have High Caliber Rounds, the cap is 226 for a Machine Gun (Heavy Weapon) unless you also got Field Scout.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 08:15:41


Post by: Frankenberry


Y'know, I'm more of a fan of the Crucible when playing with a team and even then, the frustration level sky rockets faster given that I'm surrounded by people that just WATCH me die. Knowing that I'll have to spend a good deal of time in the crucible to level up exotics that I'll, no doubt, find.

As time has gone on, I've discovered another annoying thing: Loot is random. I don't mean what will drop, but what engrams will give you. Out of the five legendary's I've found FOUR were for Warlock/Hunter with only 1 being for my Titan. Now, I get that sometimes RNG screws you, that's just the breaks of playing a RPG, but this crap is infuriating after grinding so much bs to get these drops only to have them be useless. Now I know that it only means that i'll have to level another toon or two, but honestly, I didn't want to start anything else until I'd gotten 29-ish on my Titan.

Also, i feel you guy's pain about the PvP sort of things and the gear drops therein, I think it's completely random honestly. But I think I get the whole 'give the gear to the gakky people' thing that the game seems to do. Crappy player, obviously could use a gear upgrade to at least bridge the gear gap if not the skill one.

Either way, I don't think it's a bad game, but there are some tweaks that need to be made before this game becomes as amazing as all of the pre-launch awards said it would be.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 08:19:55


Post by: Co'tor Shas


Edit: wrong thread


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 17:07:39


Post by: Ahtman


 Kanluwen wrote:
Which machine gun and what perks do you have on?

Apparently if you have High Caliber Rounds, the cap is 226 for a Machine Gun (Heavy Weapon) unless you also got Field Scout.


There was a perk that took the ammo from 35 to 75 but I wasn't sure what it was off the top of my head so I double checked it and it is Field Scout. That is the only boost it has, until the chest piece gave me 1 more round.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 17:41:34


Post by: Kanluwen


Okay that might be why then.

Field Scout is a perk that does not interact well with "ammo benefits" for heavy/special weapons from armor pieces as otherwise things can get crazy.

At one point I had 65 rounds(including reserve) for the exotic sniper rifle, "Patience and Time" with a 10 round magazine...but then that stopped happening so I think they changed it.

226 is a pretty dang impressive amount of MG rounds though.
Considering my Swarm only gets a 36 round magazine and 109 rounds with reserve when I use High Caliber Rounds and 136 with reserve when I use Skip-Jacket Rounds(which increase the amount of ammunition I can carry in reserve)...and it sadly did not roll Field Scout.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 18:53:28


Post by: Ahtman


Problem is that the final round will almost never be used as you would have to to take the time to reload the machine gun to get a single shot off: 75/75/75/1

I didn't realize that getting the "Increase Heavy Weapon Ammo" was going to be useless, or I probably wouldn't have been as excited to unlock it. I wasn't expecting a full belt's worth of extra ammo, but neither was I expecting 1 round. The increased special ammo and extra grenade are still really nice of course.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 19:01:31


Post by: Kanluwen


Truth be told, you get punished severely for Heavy Weapon Ammo if you opt to use LMGs over Rocket Launchers.
That is one of my biggest peeves with the "shared ammo type" system.

Also it might be useful to try it without Field Scout on? I know that when I tried it with a Rocket Launcher that had Field Scout, I got one extra Rocket but when I took off Field Scout I got two.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 21:05:19


Post by: Ahtman


I thought about trying it without Field Scout but remembered my two other options were faster weapon switching or faster aiming, neither of which beat a 75 round belt. I imagine if I ever get a decent Rocket Launcher or Arc Machine Gun it will be a more useful perk.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/19 21:15:53


Post by: Kanluwen


Honestly, if you get a MG without Field Scout it'll be incredibly useful.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/20 04:18:17


Post by: Frankenberry


 Kanluwen wrote:
Truth be told, you get punished severely for Heavy Weapon Ammo if you opt to use LMGs over Rocket Launchers.
That is one of my biggest peeves with the "shared ammo type" system.

Also it might be useful to try it without Field Scout on? I know that when I tried it with a Rocket Launcher that had Field Scout, I got one extra Rocket but when I took off Field Scout I got two.


So much this. MG's are remarkably underwhelming for looking so badass. After trying lots of both weapons, Rocket Launchers take the cake.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/20 08:49:37


Post by: thenoobbomb


 Frankenberry wrote:
 Kanluwen wrote:
Truth be told, you get punished severely for Heavy Weapon Ammo if you opt to use LMGs over Rocket Launchers.
That is one of my biggest peeves with the "shared ammo type" system.

Also it might be useful to try it without Field Scout on? I know that when I tried it with a Rocket Launcher that had Field Scout, I got one extra Rocket but when I took off Field Scout I got two.


So much this. MG's are remarkably underwhelming for looking so badass. After trying lots of both weapons, Rocket Launchers take the cake.

...and I'm just sitting here massacring teams with my MG.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/20 13:07:35


Post by: squall018


Is anyone else getting the "zebra" error? I pretty much can't get through a strike without getting booted.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/20 13:13:57


Post by: thenoobbomb


 squall018 wrote:
Is anyone else getting the "zebra" error? I pretty much can't get through a strike without getting booted.

http://www.bungie.net/en/Forum/Post/71904739/0/0


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/20 15:37:37


Post by: squall018


I'm work blocked... but I'm assuming that link shows that other people are having this issue?

Edit: Just went home and took a look. I guess I'm glad its not just me. The wierd thing is, I didn't have this problem until they took ther server offline to fix the issues that I was never having. Oh well. I'm just gonna put it aside for a few weeks and play Alien and The Evil Within. If its not fixed by then I'll just be done with it.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/20 17:54:23


Post by: thenoobbomb


 squall018 wrote:
The wierd thing is, I didn't have this problem until they took ther server offline to fix the issues that I was never having

That's exactly why Bungie's asking for people who are having this issue.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/21 04:51:32


Post by: Frankenberry


 thenoobbomb wrote:
 Frankenberry wrote:
 Kanluwen wrote:
Truth be told, you get punished severely for Heavy Weapon Ammo if you opt to use LMGs over Rocket Launchers.
That is one of my biggest peeves with the "shared ammo type" system.

Also it might be useful to try it without Field Scout on? I know that when I tried it with a Rocket Launcher that had Field Scout, I got one extra Rocket but when I took off Field Scout I got two.


So much this. MG's are remarkably underwhelming for looking so badass. After trying lots of both weapons, Rocket Launchers take the cake.

...and I'm just sitting here massacring teams with my MG.


See i"ve never seen this happen, some guy rounds a corner with his MG out and BLAMMO, rocket takes three of us out.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/21 10:07:05


Post by: thenoobbomb


That only happened to me once.

I've been killed more times by a MG than a Rocket Launcher. Only time I use the Launcher is for bullet sponge bosses.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/21 12:37:11


Post by: gunslingerpro


I've been crushing people with the MG in multiplayer due to range efficiency and travel time. Don't really ever use rockets. Actually, I really only use my Scout Rifle, shotgun, and MG.

Did finally start getting legendary gear. Got the Comedian shotgun, which has been fantastic as a melee focused Titan. Bought the Monitor Type 2 from the Vanguard. Pretty happy with the increases to Super Energy. Also have the Monitor Type 2 chest plate, just noticed they were the same asset tag, but I need a lot more Ascendant Shards to level it up.

Going to need to start doing Vault of Glass, me thinks.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/26 13:30:27


Post by: SilverMK2


Golden Joystick makes Destiny a sad panda

"Destiny, which at £310m was the most expensive game ever to make, failed to pick up any of the four awards it was nominated for."

http://www.bbc.co.uk/newsbeat/29758242

Seems that gamers were not impressed by the game either


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/26 13:37:02


Post by: thenoobbomb


Finally reached Rank 1 with the New Monarchy.

...one more rank to go!


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/27 07:01:20


Post by: Ahtman


 SilverMK2 wrote:
Golden Joystick makes Destiny a sad panda

"Destiny, which at £310m was the most expensive game ever to make, failed to pick up any of the four awards it was nominated for."


If there was a category for grindiest FPS it would have won.


Automatically Appended Next Post:
 thenoobbomb wrote:
Finally reached Rank 1 with the New Monarchy.

...one more rank to go!


I've seen people talking about rank 7+ in one of the factions and I have no idea how. Each rank at 3+ you start getting legendary weapons, often it seems you get ones they don't sell either from the sound of it. When I hit Rank 3 with Dead Orbit I got a Dead Orbit Rocket Launcher. Apparently each faction also have shaders for their faction and a ship, but it is random from gaining a rank past 3.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/29 21:44:25


Post by: Ahtman


Xbox players getting hosed again on DLC

On December 9, Bungie will release The Dark Below, a new expansion pack for Destiny. For $20, you'll get some new story missions, some multiplayer maps, a raid, and two new strikes. Unless you're on Xbox.

Yep, Sony's snagged themselves yet another Destiny exclusive: one of The Dark Below's strike missions—you know, the ones where you and two other players go through quasi-dungeons and take on powerful bosses—is only for PlayStation 3 and PlayStation 4. Bungie says the exclusive is until "at least" fall of 2015, which means that for the next year at a minimum, Xbox players will miss out on a large chunk of The Dark Below.

That's on top of the already-PlayStation-exclusive Dust Palace strike, so if you're keeping track, by the second week of December, PlayStation owners will have eight strikes while Xbox players only have six. Of course, it's been clear for months now that Bungie has firmly sided with Sony in the battle for your living room, but that hasn't stopped Xbox fans from feeling ripped off. How can you blame them? They're paying the same amount of money as PlayStation players, yet getting less stuff.

It's yet another example of video game console warfare having a negative effect on the people who actually play games. Forum soldiers and fanboys might enjoy this sort of exclusivity nonsense, and it might help Sony's bottom line, but for Xbox owners who have been playing and enjoying Destiny, this is really gakky. (Similarly, Microsoft's timed exclusive deal for next year's Rise of the Tomb Raider has justifiably annoyed PlayStation fans who want to check out Lara Croft's next adventure.)

This all might not be as bad if The Dark Below was packed full o' things to do, but even with the PlayStation-exclusive strike, Destiny's first expansion isn't really all that meaty. Unless the new story missions add some variety to Destiny's vanilla "deploy ghost -> fight waves of enemies" structure, you're essentially paying $20 for a raid and two strikes, which makes it particularly aggravating that some people won't get one of those strikes (for at least a year) simply because they chose to play the game on the platform Bungie likes least.

Console exclusivity might have saved some developers' hides over the past few years—just ask the folks behind Titanfall—but this sort of practice is just going to breed more resentment in the people who play games, and who could blame them?


System exclusive stuff used to be nice but wasn't game changing but this is the same game with less content for the same price.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/30 01:06:22


Post by: Kanluwen


My big hope is that there is content that will be coming outside of the standard DLC scheme.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/30 15:29:18


Post by: thenoobbomb


 Ahtman wrote:
Xbox players getting hosed again on DLC

On December 9, Bungie will release The Dark Below, a new expansion pack for Destiny. For $20, you'll get some new story missions, some multiplayer maps, a raid, and two new strikes. Unless you're on Xbox.

Yep, Sony's snagged themselves yet another Destiny exclusive: one of The Dark Below's strike missions—you know, the ones where you and two other players go through quasi-dungeons and take on powerful bosses—is only for PlayStation 3 and PlayStation 4. Bungie says the exclusive is until "at least" fall of 2015, which means that for the next year at a minimum, Xbox players will miss out on a large chunk of The Dark Below.

That's on top of the already-PlayStation-exclusive Dust Palace strike, so if you're keeping track, by the second week of December, PlayStation owners will have eight strikes while Xbox players only have six. Of course, it's been clear for months now that Bungie has firmly sided with Sony in the battle for your living room, but that hasn't stopped Xbox fans from feeling ripped off. How can you blame them? They're paying the same amount of money as PlayStation players, yet getting less stuff.

It's yet another example of video game console warfare having a negative effect on the people who actually play games. Forum soldiers and fanboys might enjoy this sort of exclusivity nonsense, and it might help Sony's bottom line, but for Xbox owners who have been playing and enjoying Destiny, this is really gakky. (Similarly, Microsoft's timed exclusive deal for next year's Rise of the Tomb Raider has justifiably annoyed PlayStation fans who want to check out Lara Croft's next adventure.)

This all might not be as bad if The Dark Below was packed full o' things to do, but even with the PlayStation-exclusive strike, Destiny's first expansion isn't really all that meaty. Unless the new story missions add some variety to Destiny's vanilla "deploy ghost -> fight waves of enemies" structure, you're essentially paying $20 for a raid and two strikes, which makes it particularly aggravating that some people won't get one of those strikes (for at least a year) simply because they chose to play the game on the platform Bungie likes least.

Console exclusivity might have saved some developers' hides over the past few years—just ask the folks behind Titanfall—but this sort of practice is just going to breed more resentment in the people who play games, and who could blame them?


System exclusive stuff used to be nice but wasn't game changing but this is the same game with less content for the same price.

I'm not sure why, but it just feels like Bungie wants to screw Microsoft over.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/10/31 13:44:39


Post by: Kanluwen


Xur, as of this morning, has the following items:
Patience and Time(Exotic Sniper Rifle)
Voidfang Vestments(Exotic Void Warlock chest piece)
Lucky Raspberry(Exotic Blade Dancer Hunter chest piece)
The Armamentarium(Exotic Titan chest piece; good for both specs)
Exotic Helmet Engram


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/01 09:33:22


Post by: thenoobbomb


And my only Legendary still is a New Monarchy Mark.

:(


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/01 11:17:50


Post by: Sgt_Smudge


 thenoobbomb wrote:
And my only Legendary still is a New Monarchy Mark.

:(

Don't feel too bad, I've only got an exotic machine gun, which I never use, missile launchers for the win!
But then again, I'm only a Vanguard 2 (barely) Crucible 0 Level 22 with 64 Vanguard Marks and 60 Crucible Marks. I need to do better.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/01 13:09:46


Post by: thenoobbomb


I'm rank 0 with all factions, save for New Monarchy (Rank 1) and the Cryptarch (duh). I've got 76 or so Crucible Marks at the moment, and 32 Vanguard marks.

Level 24 atm.


Automatically Appended Next Post:
Three hours of constant grinding later....


...still the same, as all the loot I got was worthless. Ugh.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/01 18:50:01


Post by: Ahtman


Level 29 Titan

Rank 4 Vanguard
Rank 4 Dead Orbit
Rank 2 Future War Cult
Rank 20 Cryptarch (how this happened I have no idea)

Exotic Shotgun (Invective)
Exotic Body Armor (Armeterium)
Primary is Shadow Price
Everything is legendary
Everything is maxed out

I don't do a lot of story missions, pretty much just bounties
Had to PvP for the some parts such as Boots from FWC (+Autorifle Ammo) and Dead Orbit arms (Autorifle reload, I didn't like the way the Vanguard ones looked with the weird shoulders). Random drop Zombie Apoc with Field Scout.

I still run into people with far more stuff. There was a guy with like 4 characters to run the weekly for Strange Coins and kept switching out Exotics.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/01 22:55:58


Post by: Frankenberry


Stuck around 26ish because of the crazy upgrade demands for the armor I'm wearing (really? 6 energy and 16 helium filaments for an upgrade?).

Haven't found any legendary or exotic weapons, been grinding Vanguard rep but it get's so damn tedious just running bounties and strikes. I don't have any friends on 360 so I can never run the weekly or nightfalls for those sexy rewards, so i'm stuck doing the same thing over and over again.

On the plus side, I'm looking forward to the new story missions and gear that are coming with the expac, albeit I won't ever get to do the raid because of the whole no-friends thing.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/01 23:26:19


Post by: Ahtman


All my exotics came from bounties or from Xur. I have never gotten one as a drop. I have gotten one legendary weapon and one legendary body piece since launch, which isn't exactly a good statistic.

Helium farming is boring but you can get a decent amount if you have a good cycle. I had to farm it for almost all my armor so I would just put on an album or playlist and run the cycle for the length of it (40-60 minutes) then I wouldn't farm again for some time as it is really boring. There are youtube videos that show places to look/routes. I probably got 65-80 in an hour. I have never done a Raid either, nor a Nightfall.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/02 09:23:01


Post by: thenoobbomb


Xur is currently selling the Armature for 13 coins.

I only have 7 :/


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/02 09:40:32


Post by: Sgt_Smudge


 Frankenberry wrote:
Stuck around 26ish because of the crazy upgrade demands for the armor I'm wearing (really? 6 energy and 16 helium filaments for an upgrade?).

Haven't found any legendary or exotic weapons, been grinding Vanguard rep but it get's so damn tedious just running bounties and strikes. I don't have any friends on 360 so I can never run the weekly or nightfalls for those sexy rewards, so i'm stuck doing the same thing over and over again.

On the plus side, I'm looking forward to the new story missions and gear that are coming with the expac, albeit I won't ever get to do the raid because of the whole no-friends thing.


I'm more or less the same, Lv 23 Hunter, Dustwalker Chestplate and a Legendary Heavy (Hannibal E), constantly Patrolling and doing Strikes/Bounties/Public Challenges. I'm desperate to finish the Weekly on 360, but the bloody Minotaurs at the end, ugh. Why there is no matchmaking for Weekly I will never know. I've been attempting it for so long, but I just end up running out of heavy and special ammo each time, but those three Strange Coins - I need thems!!


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/02 18:21:55


Post by: Ahtman


 thenoobbomb wrote:
Xur is currently selling the Armature for 13 coins.

I only have 7 :/


He's had it twice now and will have it again, just get 13 coins and hold on to them.


Automatically Appended Next Post:
For the Ascended Materials make 1 of each character, or X number of the same class, doesn't matter. Getting a character to 20 takes almost no time after the first. I have 1 of each class and do 1 public event a day with each which can net you between 3-6 ascended materials as well as money. You can deposit them into the bank for whichever your main char is. I also would recommend only using them on items you really like, and not just legendary's you get and are using at the time. I have some Ascended weapon mats I could use to upgrade other weapons but I know I am saving for Dead Orbit Arc Machine Gun so I am holding those for it. They are to hard to come by just to use them on whatever you are having to use at the moment if you plan on replacing it.

In the end I will look like this

Primary: Autorifle
Secondary: All Solar Exotic (Invective, Icebreaker, Pocket Infinity)
Heavy: Arc Machine Gun, Void Machine Gun

On Earth there is (usually but not 100%) a public event in The Divide at X:15 and X:45 and in Skywatch at X:00 and X:30 so you can do one every 15 minutes. I also usually do patrol missions while waiting as there are two in each area, but only if they don't take me to far out of the area. Typically I just do the kill mission or the collect item from enemies in the area mission. Ocassionally you will get a mission to kill a specific monster and those tend to be pretty close as well. If it wants me to leave the area to scan/observe I just cancel it and get the other. If both are that I just kill things in the area or go afk until it pops.

If you want to do a different Public Event there is this website: Destiny Public Events Timer


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/02 19:09:01


Post by: thenoobbomb


Nice one for the website, thanks.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/03 00:47:21


Post by: Ahtman


I also didn't realize, until a few days ago, if you do the Daily on a higher difficulty you can get materials as well. I didn't even realize you could up the level of the Daily, I just went with it as it was.

At 24 or 26 (depends on Story what the levels are) you get double the rewards and an Ascended item. If you do it on 28 you get triple the rewards and two Ascended items.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/03 08:41:31


Post by: Duce


The best (and maybe worst) way to get materials is via 3 characters, doing 3 weekly and 3 daily really builds up the mats quickly. Granted to do this easiest you have to make 3 of the same class.

Though for me I didn't mind, Love titans so was happy to make three.

means each week alone I can get (once third is finally levelled up) 27 strange coins a week, and each day 6 ascendants, also means 3 nightfall attempts soon

There is a pattern to getting the gear quickly enough, basically mine was the following,

1- Get to lvl 20, upgrade the blue (and if have any, legendary) gear as much as I can bar ascendants if needed.

2- Farm the strike for that level until get max marks, also do the daily and if you can weekly on lowest lvl (if you level up to next strike level swap to it).

3- After 2 weeks you should have had enough for 3x 65 Vanguard mark pieces, buy these. (chest, boots, arms) Take note what weapon type you want and buy the pieces for it.

4- by now you should be lvling up the purples you got, and can do the next lvl of strikes. farm up max marks again and buy a 120 mark item (helm)

5- farm 1 more week and max marks and buy a primary weapon.

by the end of this, over 3 weeks (the strikes can be done really quickly and you don't need too many to get to max marks as you lvl up gear and gain levels you go into next strike bracket to get marks and such quicker) you have a full set of legendary armour, a legendary primary weapon, and if you got lucky on strange coins you could have got a piece of exotic from Xur instead of a piece of armour.

Roughly form that you get level 25-26.

At this point you can farm another week or two to get legendary secondary weapons. hop into lvl 24 strikes and really get marks quickly, same with loads of engrams and items, so you get a ton of materials.

Granted it is a month odd of casual grinding, but I honestly loved it, and it got me quickly through lower 20's up to 26.

If you want stuff even quicker lvl another char and swap armour between them and get twice the marks, twice the coins etc and each week you will get a fair bit of advancement.

I'm currently on a soon to be 29 Titan, soon to be 28 Titan, and lvling my third titan who will have a full set of Vanguard gear and an exotic chest / weapon right off the lvl 20 bat.

Did not take too long timewise each night grinding marks and really a month odd to get 3 characters almost maxed is not too bad for a game.

If people find it boring to do alone then please by all means add me, PS4 duce556. (I play 7-9pm GMT weekdays, and a bit more at weekends)

I am more than happy to run endless strikes and dailies with people as I love it, and having company really makes them quicker and easier.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/03 11:29:37


Post by: manrogue


I'm on pretty regular, so if anyone wants to do VoG, weekly, Daily or anything else add me. Xbox one gamertag is manrogue82.
Have a level 28 hunter and level 26 warlock i can use.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/03 16:45:36


Post by: IronWarLeg


Hey manrogue, got a group of 3 including myself, lvl 28 Titan, lvl 27 Warlock, and lvl 27 Hunter (myself) and we have been wanting to run VoG for a bit now. This would be our first run but if you want to group up shoot me a friend invite, my x1 gamertag is Bloodknigh (there is no T). Same goes for anyone else here wanting to group up, feel free to shoot me a friend invite, I am on some evenings PST and most weekends throughout the day.

~Iron


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/04 10:31:45


Post by: manrogue


Sounds good, will add you tonight.

I have only done VoG once when i was level 26, struggled to get a group of 6 since. :(


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/05 09:40:15


Post by: thenoobbomb


Just read that Bungie is already working on Destiny 2...


And there I was, believing them when they told me they planned on keeping it all kinds of new for 10 years, a la WoW. Well, there goes the last part of Bungie's credibility.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/05 11:31:54


Post by: Ahtman


They never said they were going to only have one core game for 10 years, just that they had a 10 year plan for the franchise. I already assumed that a sequel was in the works anyway. We'll probably get 3 or 4 expansions before the sequel, much like Borderlands 1 & 2, though at around double the cost of each expansion of course.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/06 16:38:03


Post by: Duce


I was hoping for a planet a year (and some moons or comets) with 1-3 DLC for each adding more zones to some of the existing worlds.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/06 16:54:13


Post by: thenoobbomb


I got on Mercury the other day, in the Crucible. Pretty cool map.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/06 19:53:40


Post by: Mr Nobody


 thenoobbomb wrote:
I got on Mercury the other day, in the Crucible. Pretty cool map.


I kept getting killed because I was too busy looking at the view. It's a cool map.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/06 20:06:43


Post by: thenoobbomb


 Mr Nobody wrote:
 thenoobbomb wrote:
I got on Mercury the other day, in the Crucible. Pretty cool map.


I kept getting killed because I was too busy looking at the view. It's a cool map.



I like the moving stuff in it. Quite useful during Salvage.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/06 20:43:36


Post by: Ahtman


I don't have a problem with them developing a sequel already, but I will be annoyed depending on the time frame of its release. I also hope it allows you to carry characters over as, unlike Halo or many other FPS, you have to grind a lot to get where you need to be. Forcing us to raise rep and marks just to make it start back at absolutely nothing would keep me from getting the sequel. At that point I would just read the story or watch it on youtube and move on.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/19 12:44:07


Post by: remilia_scarlet



I think it's messed up that they said the game was gonna last 10 years, but they're already working on another game.


it bugs me for three reasons:

one: if you're making a new game, how long are the servers going to be up after the sequel is launched?

two: what is the incentive of buying and playing this game?

three: what could possibly keep people playing besides trying to make the game a fisher price MMO?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/19 14:44:17


Post by: Ahtman


Iron Banner is fairly awful. Getting rank 1 is easy, but beyond that you need a slavish devotion to PvP and good luck. You get no reputation if your team doesn't win and you have no say over your team. I went 8 games without a team that could win so I have gotten 0 reputation from them, and have 5 coins sitting doing nothing. Even if I win the next that means that I still did three for absolutely nothing. I thought about doing for the arm pieces (that are rank 4 instead of 3 as I had hoped) as that would take me to 30 and had the stats weapon I want but, well previous statement. Bungie has stated that once the event is over you go back to Rank 0 for the next Iron Banner so you have to slum it again, for different items.

Again, I don't recall them saying they had a 10 year plan for this one game, but for the franchise. If they did say that this one release was supposed to last 10 years then that is fairly stupid. If the second one doesn't allow you to carry your weapons/armor (ie time/energy) over then I won't be getting it for sure. As you said this is very much like an MMO so expecting people to grind out levels and items only to turn around in a short time to start all over is ridiculous.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/19 14:57:29


Post by: remilia_scarlet


It's funny since I'm reminded of always seeing stuff like "destiny has reached over 9 million players" and asking myself how many of those 9 million+ players are still playing.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/19 15:33:22


Post by: Lint


I'm not a fan of the Iron Banner either... I'd much rather have had them do a new Queens Bounty or something similar...

Seems like this last patch adjusted the ability to chat. Anybody else notice that?

Also, I'm on Xbox360 if anybody wants to friend up and do some nightfall strikes...


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/19 15:54:54


Post by: Ahtman


 Lint wrote:
Seems like this last patch adjusted the ability to chat. Anybody else notice that?


I did notice but hardly anyone uses it. In Iron Banner I was the only one with a mic on so it didn't matter that all the others are on the same channel.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/19 15:55:59


Post by: thenoobbomb


 Lint wrote:
I'm not a fan of the Iron Banner either... I'd much rather have had them do a new Queens Bounty or something similar...

Seems like this last patch adjusted the ability to chat. Anybody else notice that?

Also, I'm on Xbox360 if anybody wants to friend up and do some nightfall strikes...

It's the main thing of this patch

Also, I too dislike Iron Banner. Way too unfair, me thinks. If you aren't a level 30 dood with all the overpowered weapons, you lose terribly.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/19 16:46:52


Post by: remilia_scarlet


It's annoying how imbalanced iron banner is.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/19 16:58:55


Post by: Sgt_Smudge


Not even trying it. I can't stand doing PvP in Destiny, which doesn't help with the Exotic Bounty I have. I'm letting my brother do it instead!


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/22 01:57:56


Post by: Cryonic Harvest


I'm not a fan of Iron banner either, but I can't help but attempt to get to level 5 so I can add all the gear to my collection.

Hoping Bungie have more up their sleeves to keep things fresh in the game but I have a feeling that more (or an ever-so-slight variance) of the same is all we will get..


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/22 03:03:30


Post by: Boyofdestiny205


Are you guys really complaining about the balance in the Iron Banner?

Do you know why they did the Iron Banner?

BECAUSE EVERYONE BITCHED ABOUT NOT GETTING THE BENEFITS OF THIER HARD EARNED/LEVELED GEAR!!!!!

No gak its imbalanced, if someone took the time to get a full set of raid gear and level it completely then you're damn right they better be able to kill you faster in your level 27 gear. Here is the thing though, Iron Banner came about because people that are bad at PVP but good at PVE were complaining that someone 20 levels lower than them was wiping the floor with their dead raid geared body. So catering to the cry babies Bungie did the only thing they thought was right and removed level restrictions(sort of). Now people are complaining about imbalance which is stupid because if you want balance, go to the crucible.

I do whole heartedly agree with the complaint about the reset of rep each time the Banner leaves, grinding rep is a normal function of any MMO but starting over is ludacris.

No the game isn’t perfect by any means but it does offer the ability to do many different things. Also has any MMO started out on the right foot? No.(prove me wrong if you can)

I understand that people will always find something to complain about, I don’t complain about the faults of the game anymore for one reason alone. Listening to everyone else rant, cry, and bitch makes me more upset then piss poor drop rates and no Nightfall group finder.

/endrant


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/22 04:14:38


Post by: Ahtman


I care less about the imbalance than the way reputation works.

I also doubt EVERYONE bitched about not being able to use all your level benefits and perks in PvP, just some people. I know I didn't, and going by other discussions I imagine others didn't either. Perhaps many people complained but not EVERYONE.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/11/22 07:22:44


Post by: Boyofdestiny205


 Ahtman wrote:
I care less about the imbalance than the way reputation works.

I also doubt EVERYONE bitched about not being able to use all your level benefits and perks in PvP, just some people. I know I didn't, and going by other discussions I imagine others didn't either. Perhaps many people complained but not EVERYONE.


Ok, maybe I was being a bit overdramatic but...still

I do agree about the Rep though. That is one of the biggest complaints I have about the game. At least we have 5 more bounty slots(though it should have always been ten) so it may make the grind a little less tedious. I do agree with what you said previously about the 10 year plan for the game. If bungie keeps destiny and just adds DLC then that is a terrible strategy but if the next big change in the game requires me to start over...


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/02 00:47:04


Post by: Psienesis


... sequels to MMOs have, to date, never permitted you to carry something from one game to the next, excepting perhaps a name.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/02 02:42:30


Post by: Ahtman


 Psienesis wrote:
... sequels to MMOs have, to date, never permitted you to carry something from one game to the next, excepting perhaps a name.


They also didn't come out within a year (give or take) of the initial game either. The problem isn't a sequel, per se, but having one apparently so soon. If WoW2 came out within a year or two of the original it would have probably wrecked the series.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/03 22:45:25


Post by: Psienesis


Possibly. But the economics of MMOs were totally different when EQ or WoW or EQ2 were released than they are today. Unfortunately, several studios (and a lot of players) seem ignorant on the realities of MMOs these days... and anyone who thinks that there's going to be another MMO that ever comes close to WoW's numbers is fooling themselves.

That era is dead and gone. Today? An MMO has a shelf-life of a year... and by that, I mean an MMO has its first year to turn enough profit to make a F2P model viable/possible, or otherwise it is a non-entity.



Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/10 17:57:32


Post by: Eumerin


Ran the first two story missions in the new expac last night. The first one was short, and rather uninteresting. The second one...

I ran it I don't know how many times, got over *400* kills in my repeated attempts, and finally gave up in frustration.

Details -

Spoiler:
After fighting your way past the trash, you end up in a circular room, with a raised ring running around most of the edge (there's a break in the ring where the locked exits to the room are located). When the fight starts, a named wizard teleports in. He only sticks around until you burn through his shield, and then teleports out. He summons a small group of thralls, and then you get a short break. The break ends when a group of enemies teleports in. The group is composed of five thralls (a random number of them are cursed - I saw anywhere from 0 -3 in the groups) that actually exhibit semi-intelligent behavior (which is a change...), two knights, and a boss wizard - The Will of Crota. The Will hits fairly hard, and teleports around the room seemingly at random. So you might run around an obstacle to get a shot and him and find out he's now on the other side of the room. Or he might have just teleported right behind you (I had this happen *a lot*). He also summons circles of fire in the room that instantly remove your shields, but don't damage your health. So he's a bit of a pain to deal with solo. But he's manageable. The real problem arrives when you kill him. Shortly after that happens, two groups of enemies spawn in the room. These two groups are exactly identical to the previous group, right down to the fact that you now have to fight *TWO* Wills at once. So ten thralls (including a random number of cursed versions), four knights, and two teleporting boss wizards. This is where the fight gets particularly brutal, and where I died the majority of the time. If you manage to take down both boss wizards - which I did twice - a boss ogre teleports into the room (I don't remember the name assigned to him - something of Crota). The ogre's big enough that it can't leave the center of the room, but he tries to shoot you. All in all, though, he's still not much of a threat. The real threat in this section are the adds that spawn when the ogre reaches half health. A melee knight spawns on one side of the room, and a pack of acolytes spawn on the other. I watched a YouTube video afterwards, and confirmed that this is the last part of the fight.

The worst of it? If you die at *any* point in the fight, whether two seconds in, or just before the ogre dies, you're sent all the way back to the start.

The YouTube video had a group of three Guardians running the fight. And when done that way, it doesn't look too bad (though the Guardians kept dying - during at least one part of the fight, only one of them was up). Having three guardians running around deals with most of the big problems from the Wills, and helps you to burn through the trash faster. Plus, if someone dies to a Corrupted Thrall that was hiding in a corner, then they can revive without having to reset the fight so long as the other two Guardians don't die. And finally, the ogre boss is a joke with three Guardians. In the YouTube video, he died so quickly that I don't think the players even realized that there's an add spawn during the fight.



Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/10 18:24:39


Post by: Ahtman


I was able to do the second mission but I did it two player and on the standard difficulty (25). The Hard setting is level 30 and we were both 29 so didn't feel like going above our level. Even then the fight was a pain in the ass.

Annoyed I have to get all new weapons since they upped the max damage (300 to now 331) but all the weapons you previously owned are stuck at the lower. To top it off you need to get a commendation for each one as well as the helm. I'm happy about being able able to get raid level armor from the Vangaurd as having it only being in an unfun and annoying Raid was a sticking point. Overall I would say the same for this expansion as I have said for the whole. If I hadn't gotten it as part of my package I wouldn't recommend it because of the cost to content ratio.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/10 18:50:42


Post by: Eumerin


 Ahtman wrote:
Overall I would say the same for this expansion as I have said for the whole. If I hadn't gotten it as part of my package I wouldn't recommend it because of the cost to content ratio.


Agreed.

As I mentioned above, the first story mission is barely worth calling such. Both missions that I played basically consisted of a short bit of trash clearing followed by the boss fights. And your narrator/guide repeatedly saying something along the lines of, "Crota's bad! We have to stop him!" These aren't like the story missions at release.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/10 20:22:51


Post by: Kanluwen


Just a heads up, if you have an Exotic weapon/armor piece you like--Xur is supposed to be able to upgrade them to being equivalent to Dark Below Exotics starting this Friday.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/10 21:55:00


Post by: Sgt_Smudge


 Kanluwen wrote:
Just a heads up, if you have an Exotic weapon/armor piece you like--Xur is supposed to be able to upgrade them to being equivalent to Dark Below Exotics starting this Friday.

Yes, but for what cost?

I've not downloaded Dark Below, but I'm extremely annoyed at the fact that all of my Legendary Gear, AND exotic helm are now basically shat on. For exactly the same cost of me getting my current equipment, I could've waited a teeny bit longer, and gotten equipment that far beats what I have now!!

I am unbelievably infuriated by this, as this could've been avoided by:
-Not adding newer, higher tier Legendaries, and maybe adding in new Exotics instead
-Upgrading all of our equipment to keep it equal to the new stuff.

WHY?!


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/11 15:23:00


Post by: gunslingerpro


Meh, I've solo'd all the campaign missions so far (except the strike, obviously) Definitely tough but not too bad.

I actually like how frantic the new missions are. Definitely gives it a bit of a 'swarm' feel.

*Edit to note* If the Xur upgrade is cheap (say, 1 light or 1 coin) think of it as a cheap upgrade to your weapons, rather than a tax.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/11 17:55:22


Post by: Ahtman


Sgt_Smudge wrote:
 Kanluwen wrote:
Just a heads up, if you have an Exotic weapon/armor piece you like--Xur is supposed to be able to upgrade them to being equivalent to Dark Below Exotics starting this Friday.

Yes, but for what cost?


Most likely every strange coin you have plus your soul just for one upgrade.

gunslingerpro wrote:Meh, I've solo'd all the campaign missions so far (except the strike, obviously) Definitely tough but not too bad.

I actually like how frantic the new missions are. Definitely gives it a bit of a 'swarm' feel.


They are much better in that regard, the problem is there is just so few of them for $20.

gunslingerpro wrote:rather than a tax.


Odds are that is exactly what it will be. I can't help but feel it is a response to the people with 4+ characters running the weekly 4+ times for 9 coins to get 36+ coins a week. It might tax them but it screws the other people that don't play the game with such devotion. Hopefully Xur won't hurt us to much, especially since I have two exotic special weapons (Invective, Pocket Infinity) fully upgraded. I've been waiting for Icebreaker to be at Xur since the one time it was there when the game launched. They need to rename him to Sadness or Disappointment.


Automatically Appended Next Post:
Oh snap.

The Dark Below highlights the worst parts of Destiny.


Automatically Appended Next Post:
Oh snap.

The Dark Below highlights the worst parts of Destiny.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 12:37:43


Post by: gunslingerpro


Yeah, I haven't bothered to try for Icebreaker lately. Pretty happy with Time and Patience (which I bought from Xur).

And honestly, I've noticed the people who aren't super grindy to enjoy the new content. I mean I guess we won't know until Xur shows up (should be in a few hours) how expensive it will be to upgrade out Exotics, but to be honest, I only have a few leveled up enough for it to matter.

Though hopefully they unchain the Weekly Heroic/Nightfall from DLC after this week and make it it's own category/playlist, or show up less frequently.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 12:54:52


Post by: Kanluwen


It's a single Exotic Shard and 7ish thousand glimmer to upgrade.

The Weekly Heroic/Nightfall are going to be rotating as normal, but The Dark Below will remain in said rotation.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 12:57:30


Post by: Ahtman


 Kanluwen wrote:
It's a single Exotic Shard and 7ish thousand glimmer to upgrade.


So seven strange coins and a third of the glimmer cap per weapon. It also is a limited list of weapons as well, so those of us with exotics he isn't selling an upgrade for just have to wait and hope. If the upgrades are anything like the rotation of Voidfang Vestments it will be the same weapon list for years to come.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 13:07:12


Post by: djones520


 Ahtman wrote:
 Kanluwen wrote:
It's a single Exotic Shard and 7ish thousand glimmer to upgrade.


So seven strange coins and a third of the glimmer cap per weapon. It also is a limited list of weapons as well, so those of us with exotics he isn't selling an upgrade for just have to wait and hope. If the upgrades are anything like the rotation of Voidfang Vestments it will be the same weapon list for years to come.


I'm not sure if it's a limited list of upgrades. All of mine where available for upgrade this morning, though I only had the glimmer to do one item, so I did my chest piece (light level 36). I'll be doing my Gjallahorn next, then Ice Breaker.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 13:09:01


Post by: gunslingerpro


 Kanluwen wrote:
It's a single Exotic Shard and 7ish thousand glimmer to upgrade.

The Weekly Heroic/Nightfall are going to be rotating as normal, but The Dark Below will remain in said rotation.


I can live with both. The exotic shard is a bit tough, but brings it inline with the new exotics. Just sucks to have spent all those ascendant materials.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 13:11:51


Post by: djones520


 gunslingerpro wrote:
 Kanluwen wrote:
It's a single Exotic Shard and 7ish thousand glimmer to upgrade.

The Weekly Heroic/Nightfall are going to be rotating as normal, but The Dark Below will remain in said rotation.


I can live with both. The exotic shard is a bit tough, but brings it inline with the new exotics. Just sucks to have spent all those ascendant materials.


Don't have any weapons or armor you don't want to upgrade? Destroying them provides shards.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 13:15:18


Post by: Kanluwen


Also note that Xur is back with the Exotic Engram for 23 Motes of Light, so that's free shards...


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 13:18:38


Post by: Ahtman


 djones520 wrote:
 Ahtman wrote:
 Kanluwen wrote:
It's a single Exotic Shard and 7ish thousand glimmer to upgrade.


So seven strange coins and a third of the glimmer cap per weapon. It also is a limited list of weapons as well, so those of us with exotics he isn't selling an upgrade for just have to wait and hope. If the upgrades are anything like the rotation of Voidfang Vestments it will be the same weapon list for years to come.


I'm not sure if it's a limited list of upgrades.


I haven't had a chance to look in game but on a Destiny board when they listed the items they had a specific list of exotics. It will be nice if you can upgrade any, though having to pay to upgrade again is annoying after all the time and resources spent to cap it out in the first place.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 13:18:42


Post by: djones520


 Kanluwen wrote:
Also note that Xur is back with the Exotic Engram for 23 Motes of Light, so that's free shards...


+1. Shards should not be all that difficult to come by.

Has anyone tried the new raid out yet? My group is still maxing their new gear out, so we haven't messed around with it at all.


Automatically Appended Next Post:
 Ahtman wrote:
 djones520 wrote:
 Ahtman wrote:
 Kanluwen wrote:
It's a single Exotic Shard and 7ish thousand glimmer to upgrade.


So seven strange coins and a third of the glimmer cap per weapon. It also is a limited list of weapons as well, so those of us with exotics he isn't selling an upgrade for just have to wait and hope. If the upgrades are anything like the rotation of Voidfang Vestments it will be the same weapon list for years to come.


I'm not sure if it's a limited list of upgrades.


I haven't had a chance to look in game but on a Destiny board when they listed the items they had a specific list of exotics. It will be nice if you can upgrade any, though having to pay to upgrade again is annoying after all the time and resources spent to cap it out in the first place.


Better then just sharding it because it's useless IMO. I'm happy for it, I loved the titan grenade chest piece. Was very bummed I was going to have to replace it. Now I don't have to though.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 13:44:18


Post by: Kanluwen


 Ahtman wrote:
 djones520 wrote:
 Ahtman wrote:
 Kanluwen wrote:
It's a single Exotic Shard and 7ish thousand glimmer to upgrade.


So seven strange coins and a third of the glimmer cap per weapon. It also is a limited list of weapons as well, so those of us with exotics he isn't selling an upgrade for just have to wait and hope. If the upgrades are anything like the rotation of Voidfang Vestments it will be the same weapon list for years to come.


I'm not sure if it's a limited list of upgrades.


I haven't had a chance to look in game but on a Destiny board when they listed the items they had a specific list of exotics. It will be nice if you can upgrade any, though having to pay to upgrade again is annoying after all the time and resources spent to cap it out in the first place.

It's a certain number of upgradeable items each week.

I think that it was 10 items. I know that Thorn and Young Ahamkara Spine were both on the list and I'm upgrading those when I get the Glimmer.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 16:57:09


Post by: Ahtman


It is better than we could have imagined. I upgraded my capped out Armamentarium for 7k+ glimmer and seven Strange Coins (relic shard) and it upgraded it to something with zero xp! Now I get to level it all over again and have to buy another relic shard to upgrade it at the end. Bravo Bungie! Bravo!


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 17:06:31


Post by: djones520


 Ahtman wrote:
It is better than we could have imagined. I upgraded my capped out Armamentarium for 7k+ glimmer and seven Strange Coins (relic shard) and it upgraded it to something with zero xp! Now I get to level it all over again and have to buy another relic shard to upgrade it at the end. Bravo Bungie! Bravo!


Or you could have just lost the item all together, since it was no longer level equivalent... would that have been a better option?


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 17:14:45


Post by: Ahtman


 djones520 wrote:
 Ahtman wrote:
It is better than we could have imagined. I upgraded my capped out Armamentarium for 7k+ glimmer and seven Strange Coins (relic shard) and it upgraded it to something with zero xp! Now I get to level it all over again and have to buy another relic shard to upgrade it at the end. Bravo Bungie! Bravo!


Or you could have just lost the item all together, since it was no longer level equivalent... would that have been a better option?


I don't really buy the idea that the only two options they had were to screw the players or to screw the players. If it was fully leveled when I paid in Stange Coins and tons of glimmer to upgrade it it should have stayed upgraded. It is as if every decision they make is to see how long it takes to push their users away.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 17:19:37


Post by: djones520


 Ahtman wrote:
 djones520 wrote:
 Ahtman wrote:
It is better than we could have imagined. I upgraded my capped out Armamentarium for 7k+ glimmer and seven Strange Coins (relic shard) and it upgraded it to something with zero xp! Now I get to level it all over again and have to buy another relic shard to upgrade it at the end. Bravo Bungie! Bravo!


Or you could have just lost the item all together, since it was no longer level equivalent... would that have been a better option?


I don't really buy the idea that the only two options they had were to screw the players or to screw the players. If it was fully leveled when I paid in Stange Coins and tons of glimmer to upgrade it it should have stayed upgraded. It is as if every decision they make is to see how long it takes to push their users away.


I guess we have different views of screwing players over then. This is hardly how I see it. At most it's asking us to play the game a little while longer. Honestly, this is no different then when a standard MMO puts a new DLC out. When WOTLK came out for WoW, it wasn't like you could immediately turn around with your gear and start raiding. Hell, every item you had from Burning Crusade was at this point useless. All of that time you spend raiding the Black Temple, now meant nothing. You were now on the same exact page as the guy who made an account yesterday.

At least Bungie is giving us the opportunity to hold onto some of those items we got previously. Could they have asked for "less", sure, but honestly they aren't asking for a lot either. Strange coins are used solely to buy exotic gear. Well guess what, you're using strange coins to buy items for your exotic gear.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/12 20:58:10


Post by: Ahtman


 djones520 wrote:
I guess we have different views of screwing players over then. This is hardly how I see it. At most it's asking us to play the game a little while longer.


No, you have to put time, money, and materials into building the item. Now you have to repeat that process.

 djones520 wrote:
Honestly, this is no different then when a standard MMO puts a new DLC out.


This isn't really a standard MMO by any stretch.

 djones520 wrote:
When WOTLK came out for WoW, it wasn't like you could immediately turn around with your gear and start raiding.


I am less concerned about getting new gear, which was already dicsussed, than having to take gear you already had and having to re-level it all over again reinvesting materials, glimmer, strange coins, and time into the exact same thing. In your example you aren't getting the exact same thing but new stuff all together. Getting new gear isn't the same as paying again for the old gear. There was also a lot more time between expansions in WoW than between the launch of Destiny and the first DLC. You also didn't have to level the weapon/armor once you got it as getting it was the hard part. In this getting the weapon is already hard then you have to sink a few weeks into leveling it up as well.

 djones520 wrote:
At least Bungie is giving us the opportunity to hold onto some of those items we got previously. Could they have asked for "less", sure, but honestly they aren't asking for a lot either. Strange coins are used solely to buy exotic gear. Well guess what, you're using strange coins to buy items for your exotic gear.


It isn't just the Strange Coins but the time, materials, and glimmer already paid to level it out once. You can make all the excuses you want for them but that doesn't change that item management is badly designed and the game is lacking content even with one DLC, which is sad since the core gameplay is so refined. This was a bad decision handled badly. I have a few exotics I won't even touch now since there is no point in leveling them (any more than I already have) until they can be upgraded, which of course I now also have to wait for him to have the option to upgrade them. This is barring things like him have Voidfang Vestments as a Warlock option five of the last six weeks.


Destiny (Talk, Rant, Thoughts, and pretty long reading) @ 2014/12/23 22:04:19


Post by: zombiekila707


It.... is... just the worse...