The Others is scheduled for Q1 2015 probably March last I heard this is probably after it.
Miniatures are likely to be the same PVC from Dust studios that they are using for The Others.
Vermis wrote: So this basically looks like Space Wolves with a wee bit less of the WOLF WOLF WOLF obsession. But with added chainmail bikinis to make up for it.
Vikings were a thing before GW put them in space, you know...
plastictrees wrote: Is this CMoN?
Hoping not, only because I'd like the minis to be in resin at least. Although the WoK stuff is looking pretty good.
It's a board game and don't see why it wouldn't be CMON involved unless they want to break away?
Board game means the same plastic as Zombicide, but maybe with Studio McVey he will sell a few limited edition resins.
I would have thought that after Sedition Wars it would be unlikely that McVey, CMON, and Kickstarter would be uttered in the same post again. They're nice minis though.
Vermis wrote: So this basically looks like Space Wolves with a wee bit less of the WOLF WOLF WOLF obsession. But with added chainmail bikinis to make up for it.
Vikings were a thing before GW put them in space, you know...
GW Invented everything ever - didn't you read Merritt's' CHS case testimony?
I would like to see some more of the viking minis. I know its a board game and all but I would like the feeling of vikings pillaging and fighting. What I have seen looks a bit static IMO.
The Others was revealed in June for a March launch so 9 months in advance although I think the reveal was early and the launch date has slipped in the mean time. CMoN have a load of KS waiting in the wings including another Rivet Wars as well
Blood Rage is an epic Viking board game of pillaging, fighting and questing for 2-4 Players.
Each player represents a mighty Clan of Vikings, released from the halls of Valhalla, endowed with the gifts of the gods themselves, to pillage the remains of Midgard as it burns during Ragnarok.
By acclaimed game designer Eric M. Lang and renowned artist Adrian Smith, Blood Rage is the new epic board game creation we are proud to present.
DaveC wrote: The Others was revealed in June for a March launch so 9 months in advance although I think the reveal was early and the launch date has slipped in the mean time. CMoN have a load of KS waiting in the wings including another Rivet Wars as well
Can't wait for the Rivet Wars Western Front starter.
DaveC wrote: The Others was revealed in June for a March launch so 9 months in advance although I think the reveal was early and the launch date has slipped in the mean time. CMoN have a load of KS waiting in the wings including another Rivet Wars as well
Can't wait for the Rivet Wars Western Front starter.
Me to wasn't sure about Rivet Wars but it turned out to be a great little game with great minis. Bring on the Ottomans and Ruska lots of previews on the Facebook page.
So the current timetable seems to be Rum and Bones wrapping up this month, the Others in March(?), maybe Rivet Wars in the summer, this one in the fall possibly?
Barring any other little surprise projects, like SMOG and Dogs of War. I wonder what ever happened to the proposed Sedition Wars sequels? I liked the look of the new Strain models they had previewed at various cons.
Sedition Wars is still in the mix but on the back burner for now. All the miniatures are done some are already tooled basically there's to much invested already not to move forward with it at some point.
The Others and possibly Blood Rage will be released first in the hopes of building up the reputation again and having an association with sucessful game under the belt hence the association with Guillotine Games and Eric Lang. All that going well then Sedition Wars can be revisited most likely in a rebooted state (much more board game focused with preassembled minis ready to play out if the box same material as the others minis) with limited reference to BfA which will remain its own thing (all development on BfA has stopped the drone card is in layout and that is all that remains I know Mike is keen to finish everything however late it might be at this stage)
Beneath all the surrounding drama there's still a decent game to be had there. I actually got my Black Friday set to paint up for a cousin's birthday present. I've always been alright with lopsided games, as long as I have fun losing.
I've developed something of an unhealthy fondness for hacking and slicing those poor restic figures up though. Between Sedition Wars and those early Mantic restic figures, I'm afraid it's starting to become a bit of an addiction.
Might need to go start talking to those Restic Knights... maybe they can help me out.
tamburlaine, have you been playing with the (admittedly many) patches? At least within playtesting the patches, we were getting within at least 2:1 win:loss ratios for any given scenario...
That's too bad about PvP only- I'm most in the market for co-op, though I think it's likely I'll jump in either way...
BobtheInquisitor wrote: Does anyone know how flammable these minis will be? Might be important later.
I'm sure Azazelx could tell you.
I was actually thinking of the big craze after Sedition Wars wave 2, where people were posting proof they had destroyed their minis in order to get the refunds. There was one guy who used to be friends with McVey or something who was very vocal about immolating his Kickstarter rewards..
Beneath all the surrounding drama there's still a decent game to be had there. I actually got my Black Friday set to paint up for a cousin's birthday present. I've always been alright with lopsided games, as long as I have fun losing.
I've developed something of an unhealthy fondness for hacking and slicing those poor restic figures up though. Between Sedition Wars and those early Mantic restic figures, I'm afraid it's starting to become a bit of an addiction.
Might need to go start talking to those Restic Knights... maybe they can help me out.
Fellow Vikings! Eric here to give you a little taste of game play.
In BLOOD RAGE, each player becomes a powerful Viking Clan, released from the halls of Valhalla to pillage the remains of Midgard during Ragnarok - the end of the world. Two to four players battle it out over 60-90 minutes in this action-packed strategy game, gaining Glory for both pillaging, fighting and dying magnificently while the world crumbles, region by region. After three Ages, the end is here, and the Clan with the most Glory wins!
The Clans
Your Clan gives you access to powerful Viking warriors, a Ship and a Leader, as well as tracking three stats:
- Rage (your ability to summon Vikings and pay for upgrades)
- Axes (your Glory award for slaying enemies in battle)
- Horns (the limit to how many Vikings you may have on the board)
Card Drafting
At the beginning of each Age, players are given Gifts from the Gods, represented as a hand of eight cards, which they must distribute among themselves in a draft format. These cards are everything from Quests (which grant Glory for conquering provinces or having lots of slain Vikings), Upgrades (which improve your Vikings, add powerful new Monsters, or give your whole Clan a new ability) and Battle cards (which give your pillaging forces a powerful bonus in battle).
Actions
Following this, each player takes turns spending their Rage to Invade the board with their Vikings, play powerful Upgrades, commit to Quests, and Pillage the regions of Midgard to improve their Clan Stats.
The heart of the game is Pillaging. Choose a region on the board with an untouched resource and declare your intent to pillage it. Beware, however, for if any opponent has Vikings either in that region or nearby, they can join in and force a battle! In this case, each player adds up the strength of their Vikings and simultaneously plays a battle card from hand (from all those cards they drafted earlier). The player with the highest strength defeats all opponents, sending them to Valhalla. If the pillaging player wins, they upgrade the Clan stat indicated by the region.
Beware, however! Some players will have drafted gifts from Loki, the Trickster god, which reward them for losing battles and punish their victors. Take heed and watch your opponent's play style to judge if they are actually trying to win, or lure you into their trap.
This is just a basic overview of the epic action to be found in BLOOD RAGE. The game contains over 100 cards, with endless replayability depending on which Gods you choose to follow (in the draft). We'll talk in more detail about specific game elements in the future.
Vermis wrote: So this basically looks like Space Wolves with a wee bit less of the WOLF WOLF WOLF obsession. But with added chainmail bikinis to make up for it.
Vikings were a thing before GW put them in space, you know...
Vermis might be thinking about the art style, as Adrian Smith did a fair amount of Space Wolves stuff I believe.
of note the miniature is 35mm to the eyes and was designed to shrink to 32mm in plastic and it had to be sculpted so that it could be cast in one piece. Jason Hendricks also mentions this in his Frost Giant blog that it had to be sculpted to cast in one piece.
tre manor wrote: ....... The troll's head is FAR too large for it;s body and the posture is a bti stiff. It really lost it's menace between concept and sculpting...
Have to agree. He looks far more gentle in sculpt than he does in artwork.
His face reminds me a lot of the rock trolls from Frozen in sculpted form.....
DaveC wrote: Hmmm this one might be before The Others after all unless the schedule has changed.
it (the troll) will be in the core box of blood rage ..... We expect the kickstarter in February...
Wonder if that has anything to do with so many folks having problems with the rules of the last McVey project that they want to ensure that the next one is really on point?
Both The Others and Blood rage are written by Eric M. Lang this one has been in the works for over 2 years I guess it's just further along or more ready to go than The Others as they have started to talk about rules and show cards which The Others hasn't had yet (although there is supposed to be more on The Others this week including some details on the gameplay)
SMV seems to have gone back to producing the miniatures whilst others work on the rules/game - everyone plays to their strenghts. I wouldn't be surprised to see more collaboration from this group (all going to plan and being well received that is)
DaveC wrote: Both The Others and Blood rage are written by Eric M. Lang this one has been in the works for over 2 years I guess it's just further along or more ready to go than The Others as they have started to talk about rules and show cards which The Others hasn't had yet (although there is supposed to be more on The Others this week including some details on the gameplay)
SMV seems to have gone back to producing the miniatures whilst others work on the rules/game - everyone plays to their strenghts. I wouldn't be surprised to see more collaboration from this group (all going to plan and being well received that is)
Ahhh! I didn't realize Eric did the rules to The Others. Nice! I think that's the best for all parties, TBH. But then again, I wasn't unhappy with the Sedition Wars minis either
As Rum and Bones winds down this one seems to be winding up (KS in February)
Game play update #2!
Today we'll look at your clan. Each player in Blood Rage receives a Clan sheet (The Raven Clan sheet is pictured below).
On this sheet are spaces for you to upgrade your three types of figures (Viking warriors, your Ship and your Leader), to place up to 2 monsters (like that cool Frost Giant we previewed earlier) and general Clan upgrades (which we'll preview in the future).
You will also track your three Clan stats on this sheet. Each stat is very important, but you can't quite master them all, so you'll have to pillage in accordance with your strategy. The stats are:
Rage: this stat fuels your viking clan. It gives you "currency" each round to invade the map with your figures, or play important upgrade card to improve your Clan.
Axes: this stat improves your Glory award for destroying opponents in battle. The higher your axes, the more Glory you earn. And Glory is how you win the game at the end of three Ages.
Horns: this stat limits how many figures you are allowed to have on the board. The higher your Horns, the more figures you are allowed. And since you need figures to pillage and battle (or die gloriously), the more the better.
Finally, if you choose to specialize in a stat, you gain a lot of bonus glory for getting it to its highest level by the end of the game.
It looks nice... but my sedition wars experience has taught me that with Mc Vey's stuff that I should just wait until it's being cleared out with a fire sale on Amazon before I pick it up. No sense in paying retail for a do-it-yourself game that isn't even remotely playable as sold.
stanman wrote: It looks nice... but my sedition wars experience has taught me that with Mc Vey's stuff that I should just wait until it's being cleared out with a fire sale on Amazon before I pick it up. No sense in paying retail for a do-it-yourself game that isn't even remotely playable as sold.
Maybe I'm just taking the bait, but SW was unbalanced, rather than unplayable, when released. Furthermore, Guillotine is doing the rules, not SMV, and even if SMV were doing the rules, the rules writers for SW's first release are no longer with them.
stanman wrote: It looks nice... but my sedition wars experience has taught me that with Mc Vey's stuff that I should just wait until it's being cleared out with a fire sale on Amazon before I pick it up. No sense in paying retail for a do-it-yourself game that isn't even remotely playable as sold.
Maybe I'm just taking the bait, but SW was unbalanced, rather than unplayable, when released. Furthermore, Guillotine is doing the rules, not SMV, and even if SMV were doing the rules, the rules writers for SW's first release are no longer with them.
spiralingcadaver wrote: Maybe I'm just taking the bait, but SW was unbalanced, rather than unplayable, when released. Furthermore, Guillotine is doing the rules, not SMV, and even if SMV were doing the rules, the rules writers for SW's first release are no longer with them.
Guillotine didn't do all that stellar of a job with zombicide when it first released. CMON handled much of the post translation editing and there were still a number of issues with things not being very clear. Granted it was not the SW level bad but it still had flaws. So the game being co-published by GG doesn't do very much for me. SW has been out for quite a while and it's still floundering (even if there's a new set of writers) so until there's a track record of them actually having a successful product released under their name I'm not biting on any of their KS offerings. If I see it at retail doing well at some point I'll check it out, until then my experience with SW is keeping me out.
cincydooley wrote: I really must be the only person on earth that is pretty darn happy with what he got with sedition wars.
Yeah... IDK, I feel about the same way. Sedition Wars was not the industry-changing behemoth some (including myself) expected it was going to be, but I never felt the problems were exceptionally bad (there are certainly some first editions I've gotten so angry about, I needed to take a breath and pack up their contents and leave them put away for months before I'd consider trying them again), and I think it makes an enjoyable addition to the collection now that it's fixed.
I only felt like a couple minis suffered really heavily from that, but, yeah, fair enough- there are some problems with that, and doing better next wave, while being an obvious improvement/positive response, doesn't fix the ones that have problems.
Really wish I could a resin version of that mini so I can have hopes of painting it when in reality will jut sit in of my big bins of lost hopes and dreams.
if it were to ever be released in resin, it will be like 10 copies. First come first served bitches!
The sculpts and design on these are awesome! For the first time I in a very long time I find myself eagerly looking forward to each new tid bit released from an upcoming project. I imagien that this will do really well.
Yes 1 part (as much as possible) preassembled PVC same as The Others and I believe the new Conan game (though I'm not following that one) all made by Dust Studios.
I posted some production pictures of the Pride miniature before (forget which thread now)
It really does seem as though PVC is the future of the industry. Warts and all.
At the cost how can it not be?
I love resin as much as the next guy. Resin is great. But resin is also pricey.
And while not as much, so is metal.
The truth is that PVC, especially like the Others and the WoK stuff I've had my hands on, has plenty of detail for 97% of the people that are going to paint it. And the funny thing is that the other 3% that would be able to REALLY take advantage of the extra detail Resin offers can make the PVC look just like resin to begin with.
The only negative to PVC at this point, IMO, is cleanup. And with that we've seen that, as the industry is adjusting, that effort level is going to continue to decrease.
Well the entry investment for PVC rules out the kind of boutique lines the minis industry are accustomed to and the race to the bottom pricing of most KS campaign onyl compounds the problem. Mark my words over the next 5 years you will see less and less boutique manufacturing and more and mroe big box manufacturing. Which is fien if you liek the same old same old.
but remember that the problems you get with PVC (shrinkage, 'soft' details etc) are all less prevalent on larger models
so it will be good to see what the human sized minis for this look like as final casts
Shrinkage with large models is a big problem with PVC.
Owning Sedition wars PVC and resin, large train and the Hurley shrunk considerably. The Quasimodo shrunk 4 or 5 mm
Automatically Appended Next Post:
tre manor wrote: Well the entry investment for PVC rules out the kind of boutique lines the minis industry are accustomed to and the race to the bottom pricing of most KS campaign onyl compounds the problem. Mark my words over the next 5 years you will see less and less boutique manufacturing and more and mroe big box manufacturing. Which is fien if you liek the same old same old.
Hope this is not the case, don't want to see the market crowded with cheap miniatures, pvc is ok for board game pieces but in terms of building and painting a model, I just don't get the same satisfaction as I do with metal, resin and HIPs.
really hope HIPs is the future, be via cheaper efficient manufacturing or 3D printing.
I really don't think PVC is the "future of the industry" - it has, though, been the reality of "bucket o minis" box games for some time now. That's not my niche, and despite having spent quite a bit on Kickstarter, I've only gotten a handful of PVC miniatures (some of which I immediately sold off, I might add).
PVC works great for a big gribbly monster like Pride. For a 28mm human... it is probably the least ideal material I can think of. Privateer Press learned this the hard way, even at 32-35mm, but are finally out of the contract they were stuck in for so long with their manufacturer, and have already moved to some sprue-based kits.
I see metal going away but resin is going to continue to flourish for high end miniatures, since it yields the best results, and to many is worth the increased cost (including me).
That said, these gribbly monsters are perfect for PVC and I'll definitely be keeping an eye on them!
PVC works great for a big gribbly monster like Pride. For a 28mm human... it is probably the least ideal material I can think of. Privateer Press learned this the hard way, even at 32-35mm, but are finally out of the contract they were stuck in for so long with their manufacturer, and have already moved to some sprue-based kits.
Oh really???
Which kits have moved to HIPS? That's a pretty exciting development.
PVC works great for a big gribbly monster like Pride. For a 28mm human... it is probably the least ideal material I can think of. Privateer Press learned this the hard way, even at 32-35mm, but are finally out of the contract they were stuck in for so long with their manufacturer, and have already moved to some sprue-based kits.
Oh really???
Which kits have moved to HIPS? That's a pretty exciting development.
One. The Cyriss Battle Engine, which is a big kit.
RiTides wrote: I really don't think PVC is the "future of the industry" - it has, though, been the reality of "bucket o minis" box games for some time now. That's not my niche, and despite having spent quite a bit on Kickstarter, I've only gotten a handful of PVC miniatures (some of which I immediately sold off, I might add).
PVC works great for a big gribbly monster like Pride. For a 28mm human... it is probably the least ideal material I can think of. Privateer Press learned this the hard way, even at 32-35mm, but are finally out of the contract they were stuck in for so long with their manufacturer, and have already moved to some sprue-based kits.
I see metal going away but resin is going to continue to flourish for high end miniatures, since it yields the best results, and to many is worth the increased cost (including me).
That said, these gribbly monsters are perfect for PVC and I'll definitely be keeping an eye on them!
Yes, PVC is nice for low cost mini's and boardgames, but i don't see it taking over the industry, Metal will also stay, at least for a while until we get industrial speed 3D printing.
the market is already crowded with PVC models. Most of them just have not been delivered yet.
I personally like the IDEA of PVC figures. It is just the reality I am usually disappointed in.
While PVC may not be everyone's cuppa if it is for enough peopel that is where the manufacturing will turn more and more often. It is just the way of market forces.
I would honestly like to see more minis in the new Mantic Board Game Plastic or in Bones. HIPS is my favorite, but for boxes full of cheap minis, the other two will do in a pinch. Boutique minis are not for me.
I wasn't a fan of my Bones. I bought a few Reaper minis I always liked when they came out in Bones but ended up giving them away so that I could buy the metal versions,
I still think PVC could be a great material for minis, manufacturers just need to find a formula for it that cleans up a little easier.
Also - just to be On-Topic, these Vikings look very bad-ass.
tre manor wrote: the market is already crowded with PVC models. Most of them just have not been delivered yet.
I personally like the IDEA of PVC figures. It is just the reality I am usually disappointed in.
While PVC may not be everyone's cuppa if it is for enough peopel that is where the manufacturing will turn more and more often. It is just the way of market forces.
Think it will come down to audience and when you desire your final product to be.
Remember Adam poots was going to originally produce Kingdom death in PVC. He change his decision not too long after Sedition Wars was delivered, he was also a contributor to that game. I can't help but feel like his image would have been tarnished if he had delivered his product in that form.
PVC is great in the right place as far as details go. They are good chibi and cartoon-like minis. But Not sure how well it could handle the detail of say an Infinity model, arena rex or dark lands.
love pvc for board games, can throw them in a sandwich box and not worry about snapping.
PVC has it's place in this industry, but I hope it is not everywhere.
Somewhere on the youtubes the Malifuax/wyrd guys were being interviewed at gencon about there release of their plastic miniatures, they did their research and made the right choice with the type of plastic they chose. They mentioned things like the cost to produce each miniature is significantly less but they need to sell a lot more to pay off mold costs.
I'm not sure the costs to produce a mold the size malifaux uses I've heard numbers from 5k to 30k (wide price range there) but would love to see the day where large KS would opt for HIPs plastic as the material of choice, if possible.
I'm not sure the costs to produce a mold the size malifaux uses I've heard numbers from 5k to 30k (wide price range there) but would love to see the day where large KS would opt for HIPs plastic as the material of choice, if possible.
It still has to be done well. Shadows of Brimstone opted for HIPS and they look like crap.
Simply being in HIPS doesn't automatically mean it's going to be a quality miniature.
I'm not sure the costs to produce a mold the size malifaux uses I've heard numbers from 5k to 30k (wide price range there) but would love to see the day where large KS would opt for HIPs plastic as the material of choice, if possible.
It still has to be done well. Shadows of Brimstone opted for HIPS and they look like crap.
Simply being in HIPS doesn't automatically mean it's going to be a quality miniature.
Flying Frog is not exactly the best example to use when talking about the quality you can get with HIPs, but the plastic Flying Frog used is not the same as Wyrd or GW, it is a lot more flexible than those two but not as much as say a PVC model.
I bending one of the spiders legs right now at a 45 degree angle and it is not snapping, if it were the same material as GW or Wyrd it should have snapped.
Some of the models came out pretty good other suffered from terrible sculpting. Though the biggest problem is not the minis, it is a rules.
That said, everything flying frog does feels like dollar store quality. Worse board game company ever.
Do you wanna have the worse time of your life? Play fortune and glory.
Leaving the rules aside (although I'd actually heard entirely positive things so far), the biggest problems with the Shadows of Brimstone models are 1) lack of sharp detail, and 2) the miniatures were obviously not originally designed for it, so suffer badly from the HIPS lack of undercuts and large gaps when assembled.
I imagine that mould cost is a factor for 1) - Lego and (to a lesser extent GW) pay a small fortune for their moulds because they are precision-engineered and time-consuming to machine. Planning & expertise were a factor for 2) - GW HIPS stuff was relatively static and flat for a long time, then had separate arms/legs for more dynamic posing, and is now really quite complex - the new Space Hulk stuff had me agog in terms of how it is planned on the sprue.
My point, if I have one, is that it's not as simple as saying that HIPS is a cure-all for model quality - it has plenty of limitations, not all of which are to do directly with the material. Pre-glued, single piece models in a board game make it so much more attractive for about 80% of the potential market, and are remarkably decent for hobby purposes.
Nice post, Bioptic. I agree about pre-glued PVC being the best fit for board games, but on Dakka you've generally got a more wargaming focused audience who is willing to assemble models (and who care about their appearance more). That market is why we've also seen an explosion of small companies doing lower model count games in resin or even metal (Arena Rex, Guildball, Mecha Front, Mechadrome etc).
Automatically Appended Next Post: As for crackign the code to make 28 mm models look good in PVC, that is goign to be a matter of sculpting the miniatures themselves differently. The methods for manufacture pretty much are what they need to be. There is a lot of skill and experience involved with the cutting of the tools and plannign of the tools which of course has a very profound effect ont he final quality, but as far as I understand there are just certain things that are just always goign to happen..Shrinkage and softening of edges etc. If the artist plans for those during the sculpting and tries to minimize the layers of detail then I think PVC can be a great medium for minis.
Minis without "layers of detail" at least . Sounds perfect for board games... but not the finest miniatures, and certainly not your detailed work Tre (imo, of course).
Piston Honda wrote: I'm not sure the costs to produce a mold the size malifaux uses I've heard numbers from 5k to 30k (wide price range there) but would love to see the day where large KS would opt for HIPs plastic as the material of choice, if possible.
Shieldwolf miniatures is planning to do exactly this with their KS, launching next month. And it is planned to be a large one, depending on the support it will have of course.
Do you wanna have the worse time of your life? Play fortune and glory.
You sit there and do nothing.
Oh gosh. That's not exactly a glowing endorsement!
FWIW, I've heard from a bird that Blood Rage has a very "Chaos in the Old Word Part 2" vibe to it. For anyone that's played Chaos in the Old World, you know that's a pretty generous comparison. Chaos is one of my absolute favorite multiplayer games, so if Blood Rage can even come close to that, it could be very good.
She looks a bit like a dachshund. All back. Or not even that, it looks like the area between the navel and the groin is longer than the torso. Really weird proportions.
Well the fur pelt is obscuring the shape of the hip so that may be contributing to the " long back " look. The left leg does appear a little wonky at this angle but that coudl be purely the angle of the photo. Looks liek a great mini! Great design great sculpt!
tre manor wrote: Well the fur pelt is obscuring the shape of the hip so that may be contributing to the " long back " look. The left leg does appear a little wonky at this angle but that coudl be purely the angle of the photo. Looks liek a great mini! Great design great sculpt!
That is probably so. They shoul really take a photo from a different angle.
It's gonna be a tough call for me between this and the others. I like em both, but won't be able to afford both :/ I think I'm leaning more toward this though, because vikings.
Same here - and IF I have to choose (and the Gaming Budget says that I probably will have to choose) I think I'm going with Blood Rage over The Others!
So bear in mind the two games are VERY different. From what I've been told, Blood Rage is very much similar to Chaos in the Old World, meaning it's going to require more players than The Others will.
I mean, I'll be getting both, obviously, but I think it's important to point out that one is going to require more players to have fun with.
I am sure that any mistakes made in the SWKS that were Mike's direct responsibilty have been learned from and wont be repeated. As much as I may have criticised the SW campaign ( MOSTLY because it did not expand the SW universe which I think is brilliant Science fiction ) I think McVey and CMoN and Guillotine make for a sure fire combination of skill, talent, and know how. Even if I do not think that original sculptures or resin masters are indicative of final plastic production figures.
Early reports seem to indicate that CMON's WoK KS seems to have 'solved' many of PVC's 'problems', so there's certainly more hope now than before, right?
Alpharius wrote: Early reports seem to indicate that CMON's WoK KS seems to have 'solved' many of PVC's 'problems', so there's certainly more hope now than before, right?
Well, the bar hasn't been set too high previously. So while I'd certainly say the problems (greatly?) alleviated, I'm not sure I'd categorize it solved.
Vermis wrote: So this basically looks like Space Wolves with a wee bit less of the WOLF WOLF WOLF obsession. But with added chainmail bikinis to make up for it.
Vikings were a thing before GW put them in space, you know...
Don't be silly. Everyone knows that Valhalla is in the Segmentum Obscurus, that it is the fourth world orbiting the star UrSurtre and was liberated from the greenskin in M37 by the Scathatch 824th along with Astartes allies from the White Scars and a Ravenguard sucessor chapter called the Nameless Ones. It now hosts a Space Marine fortress monastery from the Scaegh Ni Thradgh chapter of space marines, sometimes called the Magma Vomiters.
Automatically Appended Next Post:
cincydooley wrote: I really must be the only person on earth that is pretty darn happy with what he got with sedition wars.
No CMoN don't reveal exact dates for their KS until very close to the time (as in few days before) in case anything changes. Even then it's not widely publicised beforehand some KS have gone live and that's the first heard of it.
Vermis wrote: So this basically looks like Space Wolves with a wee bit less of the WOLF WOLF WOLF obsession. But with added chainmail bikinis to make up for it.
Vikings were a thing before GW put them in space, you know...
Don't be silly. Everyone knows that Valhalla is in the Segmentum Obscurus, that it is the fourth world orbiting the star UrSurtre and was liberated from the greenskin in M37 by the Scathatch 824th along with Astartes allies from the White Scars and a Ravenguard sucessor chapter called the Nameless Ones. It now hosts a Space Marine fortress monastery from the Scaegh Ni Thradgh chapter of space marines, sometimes called the Magma Vomiters.
Automatically Appended Next Post:
cincydooley wrote: I really must be the only person on earth that is pretty darn happy with what he got with sedition wars.
And I'm the only other person. Oh well.
There are three of us. But all my sets came from clearance at miniaturemarket.com or off of the swap shop for even less than that.
I'm still a bit confused about this game. The explanations of the game and the pictures of the maps and cards in this thread kinda make me think the game is like Vikings of Catan, battling for resources and whatnot but not really requiring miniatures. Then there's the pictures of the minis that look very nice but I'm not sure what they're for. This isn't a Viking clan skirmish battle game right? Is it going to be some sort of dungeon crawler through the wilds of Scandanavia? Can somebody tell me just what kind of game this is going to be?
Prestor Jon wrote: I'm still a bit confused about this game. The explanations of the game and the pictures of the maps and cards in this thread kinda make me think the game is like Vikings of Catan, battling for resources and whatnot but not really requiring miniatures. Then there's the pictures of the minis that look very nice but I'm not sure what they're for. This isn't a Viking clan skirmish battle game right? Is it going to be some sort of dungeon crawler through the wilds of Scandanavia? Can somebody tell me just what kind of game this is going to be?
From what I've been told it's more similar to Chaos in the Old World.
Which would make sense as it is a Eric Lang design.
They posted them on facebook as production miniatures so that's the real deal. Scale is 32mm sculpted at 35mm to shrink. There are 46 miniatures in the box including the larger monsters. http://cmon.com/blood-rage-is-coming-to-kickstarter/
That's some impressive detail for PVC. I wonder if anyone will see them in the field before the KS. A reliable third party seeing them in person would go a long way towards me wanting to back this.
I'm thinking the 'sweet spot' will be in the $100 - $150 range, and that there will be tempting add-ons that will drive the 'gotta get 'em all' amongst us to be spending around $350...
I'd be surprised if it gets up that high. It is a board game in the vein of chaos in the old world. Maybe there are some add on factions and whatnots, but I'm not sure I could see it getting upwards of $300.
This is the point where I'd love to be a pompous gloater and say, "I told you so" regarding the minis, but that would be classless and tacky.
cincydooley wrote: This is the point where I'd love to be a pompous gloater and say, "I told you so" regarding the minis, but that would be classless and tacky.
Ha, ha, yeah, if this is the quality that Monolith manages to churn out for Conan I admit I'll probably feel a pang of regret for not backing that one.
Well the thing is that none of us knew until now because the Monolith guys did not bother paying off a tool and test run before they launched the KS. It would have been as easy as that.
cincydooley wrote: I'd be surprised if it gets up that high. It is a board game in the vein of chaos in the old world. Maybe there are some add on factions and whatnots, but I'm not sure I could see it getting upwards of $300.
This is the point where I'd love to be a pompous gloater and say, "I told you so" regarding the minis, but that would be classless and tacky.
Ha!
I'd be happy if this one tops out well under my predictions - because I love everything shown so far!
Wow! I wasn't a fan of the frost giant at all, but those "production" human sized models look fantastic. Like Wehrkind said, I hope they send some out for review! Because it certainly looks like they knocked those particular models out of the park.
Those look...noticeably better than my Dust Babylon minis?! Those have still problems with small details like eyes being vague and teeth blending into the surrounding lips, which doesn't seem to be the case here. The sculpts themselves don't have super exagerated deep cut lines, though, so it can't be just the sculpting. Is the material a different blend from that used for the Dust line?
Is the Rum and Bones stuff produced by Dust? With the same material? I think it isn't, right?
I'm tapped out, though, between SDE:FK, Rum and Bones, Fireteam Zero and now Conan (damn you for getting a Conan done by JAG) I'll get more minis than I'll ever be able to paint even disregarding my "real" tabletop minis. I don't have space for it as well, so at most one more and that has to be The Others. If someone had told me that after 2009 Space Hulk tbere'd be even more board games with good models I wouldn't have believed it.
One pledge level $75 - 2 Week campaign, there will be some EBs probably $70
A lot cheaper then I expected I wasn't sure if I was going to back as there are other KS coming up and The Others is of more interest to me but if I can get away with $100 (inc shipping) then I'm tempted.
Yes, it should be the same material that gets used for R&B.
Dave, correct me if I'm wrong here, but they did a lot of testing of material with Arcadia Quest to get the material "right" for future productions. I think with Arcadia they tested 4 or 5 different recipes and production methods.
I usually don't like plastic, but these look actually quite good. There is a nasty mould-line in one of the other pictures shown, would be interesting to hear how they clean up.
I really like how the production minis are looking. Hopefully they aren't just the hand picked best ones and don't end up warped when they're rushing to produce them in the thousands later on Much better detail than Sedition Wars minis had.
I always found sedition wars detail to be good, these are obviously better, but my issue with this material has never been about detail, I've seen some fantastic quality from some of those Japanese figures in PVC. Clean up is what has been the biggest challenge. The wrath of Kings models are easier to clean up than SedWars but still have issues by comparison. I guess there will always be issues with PVC cleanup?
Scale shot of the Fire Giant with an previously unseen mini
Scale shot of the Frost Giant with an previously unseen mini
Kraken and Troll
Ship markers
background
The game is part resource management, part worker placement, part battle strategy. Players are in charge of their own viking clan and trying to gain the most glory before the world ends, and then ends again, and ends some more times just for good measure.
Blood Rage is a Viking board game created by acclaimed game designer Eric M. Lang. In this fast-paced yet highly strategic game, 2 to 4 players take control of Viking clans, invading, pillaging and battling in a quest to gain as much glory as possible before Ragnarök finally consumes the land!
From Guillotine Games, the studio that brought you Zombicide, comes the ultimate Viking saga. The game’s striking visuals are a combination of Adrian Smith’s highly evocative artwork, and Mike McVey’s amazingly detailed miniatures. Blood Rage comes with 46 pre-assembled miniatures, including some huge and impressive legendary monsters.
In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan’s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.
Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla.
Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.
Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!
" From Guillotine Games, the studio that brought you Zombicide, comes the ultimate Viking saga. The game’s striking visuals are a combination of Adrian Smith’s highly evocative artwork, and Mike McVey’s amazingly detailed miniatures."
Eric here to talk a bit more about game play and design. The full rules for Blood Rage will be posted on day one of the Kickstarter, so I won't repeat them here, but instead share some insight into the design process for this game (that we've been working on for over a year).
I love card drafting games, where players draw randomly from a deck of cards, pick what they want and pass the rest to their opponents. This is a popular play mode in trading card games, and for good reason - it's highly strategic and fun. What I was looking for was a game that allowed players to use the cards they had drafted to play a board game with, and because I love Vikings I wanted that board game to be about pillaging and glorious combat.
The cards you draft are everything to your strategy, and you must balance them carefully. Battle cards help you win combat when you are both pillaging and defending. Quest cards give you tons of Glory (the game's victory condition) and also raise your clan stats if you complete them, and upgrades help your figures and clan itself get stronger by giving them special abilities.
Furthermore, since the cards represent the Gods' gifts, many of them are "aligned" with one of the gods (as you can see by the titles). When you are choosing your cards, keeping one or two Gods' cards primarily will nautrally synergize, but as you get to know the game better it's also key to pay attention to which cards are missing (so you know what your opponents are going after).
Because of the core drafting mechanic, Blood Rage is a strategy game that rewards discovery and multiple plays. It also awards bloody combat and pillaging; all the good things in life.
tre manor wrote: " From Guillotine Games, the studio that brought you Zombicide, comes the ultimate Viking saga. The game’s striking visuals are a combination of Adrian Smith’s highly evocative artwork, and Mike McVey’s amazingly detailed miniatures."
Did Mike McVey sculpt for this project??
I must second this question: why is the project manager (for lack of a better word) being presented as the sculptor? Presuming he is not the sculptor, this has all the intellectual honesty of those movie ads that trumpet "from the team that brought you The Matrix", when it's the electrical gaffers that are in common.
I didn't even realize this was Guillotine behind this one.
I figured since Lang was involved, it was a Spaghetti Western game.
I guess Highlord needs to learn how to read!
They all fall under the CMON umbrella, so all is good.
I'm still curious as to how they're able to produce this one cheaper than their other games, as they don't look like they'll be slouching on the plastics- and this is all still pre stretch goals!
Do the colored bases help keep costs down, by not using different colored plastics and having all factions in a single color?
Lack of piles of cardboard (which tend to get pushed aside/ thrown out with CMON games as they bling out all the pieces)?
Not having different colors does cut the costs quite a bit. If they're all 1 color, you can have multiple things in the same mold, so you need less molds overall. If you go with different colors like the characters in zombicie, each one needs their own mold.
tre manor wrote: " From Guillotine Games, the studio that brought you Zombicide, comes the ultimate Viking saga. The game’s striking visuals are a combination of Adrian Smith’s highly evocative artwork, and Mike McVey’s amazingly detailed miniatures."
Did Mike McVey sculpt for this project??
I must second this question: why is the project manager (for lack of a better word) being presented as the sculptor? Presuming he is not the sculptor, this has all the intellectual honesty of those movie ads that trumpet "from the team that brought you The Matrix", when it's the electrical gaffers that are in common.
It could be that he's the art director/quality control for the sculptors like with McVey Miniatures. So while he might not be a sculptor he might be the one making the final decision.
He is the Art director though, and no offense to him intended but I think there shoudl be a litany of artist credits if there are any at all. None of these miniatures would be what they are without the people who made them making them regardless of who the art director is.
Not a swipe at them or at the project.
As for the pricing. Well, who knows really. It probably is NOT the color of the material though I can tell you that. CMoN has been doing this long enough to have figured out every way possible to ge the most out their efforts. Rest assured they have their ducks in a row here as well.
He is the Art director though, and no offense to him intended but I think there shoudl be a litany of artist credits if there are any at all. None of these miniatures would be what they are without the people who made them making them regardless of who the art director is.
When you see a movie the first credits are the important (from the movie unions' point of view and whoever could buy their way into a producer title) ones (production company, director, main cast) and you have to wait until the end to see all the other people's names. My guess is that is was something similar and more or less just shorthand for the expected quality. They will probably mention the actual sculptors over time as they release more images for all the people who follow a specific sculptor's work. In the end there is no mini sculptors union that could enforce attribution to some degree so it probably depends on the contracts but they probably will use their names to promote this project.
Well they have stated that tomorrow they are doign a special mention post on their FB about the other artists involved in the project which is pretty much all I was saying they should do so I probably shoudl have just kept my big mouth shut logn enough for them to get to crediting everyone as they had already intended to do.
They've said they won't be doing miniatures separately
Focus on the sculptors
The team of sculptors Mike was able to put together for Blood Rage is incredible:
Remy Tremblay, Jason Hendricks, JAG, Jose Roig, Steve Saunders, Gregory Clavilier, Stephane Simon, Rafal Zelazo and Elfried Perochon. A dream team indeed.
Remy Tremblay is also working (as many others of the name above) on another project Mike and Guillotine Games are developing: The Others. We asked to Remy to write few lines about his experience and you can read it below. Tomorrow will be the turn of Master Adrian Smith!
Our thank to Remy is our thank to these amazing crazy artists that are able to create such wonderful art! Without your work and dedication we wouldn't be here!
"I'm Remy Tremblay, a French miniatures sculptor. I'm 28 and I live with my wonderful wife and two kids.
Everything started, as it did for many people, with Heroquest during the 1990's. Mike McVey’s painting and Les Edward's cover made an impression on my young brain, and probably set me on a path for the rest of my life. An old friend of mine told me a few month ago than even at those old times I dreamed of sculpting miniatures for a living, I guess I was, and still am - one those kind of weird children lost in fantasy books and video games.
For a long time Heroquest was my only visual reference for fantasy, but as I grew older, the covers of the Fighting Fantasy books slowly lead me towards the Games Workshop universe. Adrian Smith was my first real inspiration at GW with his artwork for the Orcs and Goblins. From then on, I was totally hooked on miniatures and spend most of my time between playing video games and painting miniatures. I've since won many prizes in miniature painting competitions, both historical and fantasy.
This passion taught me one thing : we can't be good on all fronts in the same time, so my chair at the science university ended up being empty... As making miniatures was the only realistic opportunity for me, I entered art school and graduated with work based on hyper-realistic animals.
With my diploma in hand I was ready to start freelancing. Between 2009 and 2011 I worked for many companies, and then a certain Mr McVey approached me as Mantic Entertainment needed a sculptor. Under Mike's direction I created many models exclusively for Mantic until 2013. From then I followed Mike for the fantastic journey with Studio McVey.
After working on many sculpts, I have learned the to get the best results for PVC miniatures, producing better models along the way. I have always had a taste for the realistic side of sculpting, largely inspired by Raul Latorre and Jacques-Alexandre Gillois, and this probably my most significant sculpting characteristic. Recently I’ve been try to find a balance between realism and abstraction to produce the best looking miniatures possible.
When Mike introduced me to the Blood Rage project I was really pleased with both the theme, the art and the opportunity to realize a full range of barbaric figures, reminiscent of the old Heroquest "Madeleine de Proust".
The Blood Rage project was ambitious as all miniatures had to be single-piece casting yet dynamic and exciting. One of the challenges, was finding a way to render the fantastic detail on the art, in a way that would work on plastic miniatures.
Establishing a balance between the requirements from the plastic casting - such as 2mm thick poles for standards – while still respecting Adrian’s artistic vision was the fun part of the job. It always an honor to work from such pieces of art, but it brings great pressure as people can refer back to the original art when they see the miniatures.
Overall I'm happy to be part of this journey, it’s one of the most enjoyable I have worked on."
This is a product from a company with a proven track record to deliver competently AND they are showing completed product at launch. What more can you ask for? I understand not wanting a lot of duplicates but look at Wrath of Kings. They began with duplicates and expanded the offering with alternate sculpts as the funding progressed. My own interests notwithstanding, this looks like a solid product that stands to deliver as promised on time.
I may be misunderstanding, but I noticed in an example card that the Sea Monster can't even be used unless there's 3+ players. I wonder how many other elements of the game are locked out if you only have 2 players?
Rules seem a bit fiddly for me to be honest. I'll be passing but good luck to those who back it!
warboss wrote: I have to say that I'm surprised that CMON and McVey worked together again after Sedition Wars.
I get that they're opening the KS in a few hours, but yeah, once bitten, twice shy. Not sure about this one.
Yes, CMoN delivered a Sedition Wars game, no thanks to Studio McVey and their selection of games designer. The game that was billed as Mike McVey's Space Hulk ended up removing all of the charm and ease of Space Hulk
- horribly clunky mechanics,
- overcomplicated resolution mechanic,
- excessive status and state tracking,
- no scenario balance or progression,
- refusal to incorporate fan feedback in "version 2" (that they charged for).
I'm going to need to see rules before I pay for another game with McVey's name on it.
Yes, CMoN delivered a Sedition Wars game, no thanks to Studio McVey and their selection of games designer. The game that was billed as Mike McVey's Space Hulk ended up removing all of the charm and ease of Space Hulk
- horribly clunky mechanics,
- overcomplicated resolution mechanic,
- excessive status and state tracking,
- no scenario balance or progression,
All of which, quite frankly, will almost certainly not be an issue with Eric Lang being the primary developer and Guillotine Games being the primary rules development house.
- refusal to incorporate fan feedback in "version 2" (that they charged for).
I personally don't have any problem with this part at all.
I'm going to need to see rules before I pay for another game with McVey's name on it.
They're up for perusal.
The game is reminiscent of Chaos in the Old World, Part 2. Which, IMO, is a good thing. Board Gamers seem to agree, as Chaos has a pretty solid rating from everything I've read.
I've been going through the rules, and this is NOT a miniatures battle game.
Blood Range is a Euro-style strategy board game more akin to Monopoly or the recent Dogs of War game. Or Settlers.
There is nothing inherently miniatures-related. Sure, the miniatures look nice, but they might as well be the colored bases, with Monopoly tokens for the Monsters.
And there isn't actual combat per se. There's no dicing off to see which warriors are more powerful - instead, it's laying cards and counting points.
I wonder if there will be a minis-only pledge. Or, better yet, a Monsters-only pledge.
I wasn't expecting a battle game. I got the idea from some of the earlier pics it was gonna be more like a board game than a battle game. It's still more fun moving a nice mini around than a plain wooden meeple.
That said, I'm really just mostly interested in the minis anyway
Yep, I'm very interested in a minis game that isn't a fighting game. I think it's a great new perspective and applaud them for trying something new, whether or not it turns out well. (Also, vikings.)
I've been going through the rules, and this is NOT a miniatures battle game.
Blood Range is a Euro-style strategy board game more akin to Monopoly or the recent Dogs of War game. Or Settlers.
Like I said in my previous post, the game has more in common with Chaos in the Old World or Midgard (Both Eric Lang designs, mind you) than anything. I guess I can understand where you'd see Dogs or Settlers. Monopoly has no place in that list.
I wonder if there will be a minis-only pledge. Or, better yet, a Monsters-only pledge.
They've said there will be a single pledge, so I'd say no.
Do you... listen to anything you don't want to hear, or do you just make up things to hate on? Like, seriously. I don't know how anyone can post such dense responses without actively ignoring stuff or an over-active imagination.
Aside from this being a laughable comment, was anyone really expecting this to be anything like 40k?
Pretty sure Dave C and I have been consistently saying, through the life of this thread, that the game would be a boxed board game and not some kind of TTMG.
I still think Dogs of War could have done even better if it had full sized figures rather than busts, as it was just as abstract of game as Blood Rage seems to be. Speaking as a fan of Dogs Of War.
I would have loved to have had full sized steam knights and clockwork gunners and swordsmen rather than the top halves for figures that were absolutely unnecessary from a gameplay perspective (as the cards included with the game did the same exact thing as the minis).
Be happy that CMON are giving you guys full sized figures this time around. Even Euro style games deserve piles of figures!
Vikings are cool. But I already have four mini based board games coming whenever and The Others: 7 Sins is looming up ahead and Vhunters and Nova Aetas look cool as well.
What I'm saying is that I'm not interested unless there's less clones (I'd actually prefer replacing existing grunts with new poses instead of Conan's "add MORE grunts " at this point), maybe a few more monsters and an early bird for me that HAS to be dropped on the last day by some guy whose whining, err, "helpfull advice" of "add moar free custom dice!!!1!" has fallen on deaf ears. Oh, and I neeed good rules. There's just SO MUCH stuff coming up, it's crazy.
It looks ok as a board game, and the price is decent for the number of figures. Depends on stretch goals as to my interest now versus waiting for retail. Right now I'm really enjoying Cthulhu Wars game play and miniatures, and I am more tempted to add expansions for it over buying Blood Rage, but a good collection of stretch goals could win me over.
I agree, Karazax - Cthulhu Wars has been surprisingly fun! I don't know one way or the other how much fun this one will be to play - I have a hard time figuring that out from just reading rules, but if I can find time to watch the gameplay video I think that will make it a lot clearer. Would love to hear others' thoughts on what they've seen from the video.
To me it looks like a solid (and well themed) victory points based boardgame, reading the rules and looking at (some) of the video I'd say it's not actually going to be too much fun at the 2 player level as a lot of the strategy involved in do I interact/attack A or B or C will be missing, and will probably work best with 4
so if you like Vikings, or don't have anything similar gameplay wise it's not a bad one to pick up, but probably not something that's going to become a group favourite
Edit: of course I'm hardly a board-gaming Guru so that may be total nonsense! (probably worth checking out whether BGG like the rules http://boardgamegeek.com/boardgame/170216/blood-rage, not a lot on there yet but hopefully some more useful analysis before the KS ends)
From what I've seen of the video it doesn't tell you much, just the same bunch of idiots sitting around a table laughing for no discernable reason in an attempt to convince you the game is fun without actually explaining much.
Interested but I'll probably skip it. (Kickstarter Fatigue). I went in on Rum and Bones but if I'm only after plastic Vikings I should probably concentrate on the buckets of Mierce Miniatures I have. Too many good games gathering dust to add more to the pile. I'm sure this will be good, but with the amount that CMON kickstart I'll run out of shelf/cupboard/room/garage and Aunt's House space.
spiralingcadaver wrote: Do you... listen to anything you don't want to hear, or do you just make up things to hate on? Like, seriously. I don't know how anyone can post such dense responses without actively ignoring stuff or an over-active imagination.
Is this what passes for an on-topic comment that contributes to the discussion?
Does this have anything to do with the game in question? At all?
JohnHwangDD wrote: Is this what passes for an on-topic comment that contributes to the discussion?
Insofar as you derail topics regularly by stating things contrary to what's been repeatedly and clearly written as news, with speculation or opinion randomly attacking things? Yes.
It'd be nice if you weren't interested in replying further, to threads in general. I want to talk about what's coming out, not your hangups, so I'm suggesting substantive discussion of the topic or news at hand.
More seriously, gonna back it still, but hoping to snag an EB from some dissatisfied backer dropping down the line. If not, meh, but $5 off is still $5 off if I get lucky.
Well, it's a bit rich to open with single-model stretch goals spaced at $20 000, but I'm sure they've done the research about what works at this point. And at least they're actually expanding the retail box a bit first, rather than going directly to the exclusives.
KS delivery is estimated September 2015, so it will probably hit US based web stores for Xmas if all goes well, and add another couple of months for the rest of the world
Did you not read the part where I said that $5 was nothing? You should have, you quoted me!
I do intend to back this at some point, but there is no incentive to back early now that the EBs have gone.
I was attempting to offer a reason as to why people may overreact to missing a saving of $5.
Oh no, I read it.
But I'll reiterate. If people are concerned about $5 and that it not "being fair" and the perception that they didn't "get as good a deal as everyone else" then life must be pretty hard all around. I hope those people don't ever try and go to popular concerts. Or shop in general! They probably find themselves disappointed all the time!
If you back enough CMON projects and your experience bar is full, you are then entitled to roll 1D6 and enter Blood RAAAAAAGGGGEEE mode to complain about the following.
1-early birds
2-alternate sculpts
3-fake stretch goals
4-too many exclusives
5-not enough exclusives
6-ragequit and threaten to cancel pledge
I rolled a 4, so I'll go complain about the exclusives later on in the project!
Did you not read the part where I said that $5 was nothing? You should have, you quoted me!
I do intend to back this at some point, but there is no incentive to back early now that the EBs have gone.
I was attempting to offer a reason as to why people may overreact to missing a saving of $5.
Oh no, I read it.
But I'll reiterate. If people are concerned about $5 and that it not "being fair" and the perception that they didn't "get as good a deal as everyone else" then life must be pretty hard all around. I hope those people don't ever try and go to popular concerts. Or shop in general! They probably find themselves disappointed all the time!
And no, I did not get an EB.
Well yes, people who have to struggle to stay involved in their hobbies due to financial pressure do often end up disappointed. Perhaps the decent thing to do is not gloat passive-aggressively about that to score points against people you disagree with on a forum?
Well yes, people who have to struggle to stay involved in their hobbies due to financial pressure do often end up disappointed. Perhaps the decent thing to do is not gloat passive-aggressively about that to score points against people you disagree with on a forum?
Who's gloating?
I mean, the decision to back a KS is a pretty simple cost-benefit decision. If $5 is really a hard point for you in that decision making, maybe you shouldn't be backing them in the first place? I mean, if that $5 is making or breaking you, you probably weren't that interested in the first place, right?
I don't see that as gloating. I see it as pragmatism.
I initially considered to back Dogs of War - that game has a really elegant engine. By the end, I just wasn't feeling it. BR has a higher buy-in compared to DoW, and I think DoW may have superior replay value.
re: gloating/budget, Yeah, my gaming budget isn't what it was back when I was a teen. That just means I make more careful decisions and don't buy as much when investing in my hobbies. If something prices me out, I might be annoyed, but not particularly, since I guess I'm not the target audience.
The only time I get pissed off is if something's an inferior product because the company was lazy or cheap.
With regard to the $5-$10 early bird discounts, it's not a big deal but it does suck when I'm unable to get one especially if there are addons - and CMoN usually has addons - because then I tend to view it as missing out on a free minature/addon. But like I said, not a huge thing and similar to being in a restaurant and being told that your preferred brand of soft drink is unavailable.
I pledged because the game and, more importantly, the miniatures look good. Those trolls/giants? Mhmmm.
Theophony wrote: Made it to 1:45 in the video before it got too annoying someone who's not high please give us an overview
Edit: reread what I posted.....I'm not high, people in the video just seem.....
They've been getting those people to do the gameplay videos lately.
Probably not the smartest move they've made, but the Rum and Bones one they did themselves wasn't very exciting either...
They also did the Arcadia Quest video. While some of their antics aren't quite endearing, I think it's important that they at least look like they're having fun. My only real complaint is that things can become unclear with all the noise going on.
Theophony wrote: Made it to 1:45 in the video before it got too annoying someone who's not high please give us an overview
Edit: reread what I posted.....I'm not high, people in the video just seem.....
They've been getting those people to do the gameplay videos lately.
Probably not the smartest move they've made, but the Rum and Bones one they did themselves wasn't very exciting either...
They also did the Arcadia Quest video. While some of their antics aren't quite endearing, I think it's important that they at least look like they're having fun. My only real complaint is that things can become unclear with all the noise going on.
Jogando Offline as CMoN's video group does a *very* good job. Their videos are professional, and their editing is top notch. They work really hard to make the game look like something you'd have fun playing. Their DoW video very nearly sold me on the game.
I missed the EBs but who gives a gak about $5? I went in at $1 anyway. With a 2-week cycle. I probably won't have $75 + extras money handy in 2 weeks anyway, but will have later.
Crazily enough, I do agree...the font is a bit difficult to read, and with the Norse naming conventions, there's a lot of room for error when glancing at cards or names.
Alex C wrote: Comments seem to have settled on the font as the complaint de jour.
Sorry about that. But you have to admit that font sucks, unlike most complaints it's something that actually could be fixed, and it got people to stop complaining about the dwarf sculpt.
I am pretty excited about this project now. Savage, serious business Adrian Smith vikings are very tasty, and that is a lot of models for the price. Throw in a game designed by the guy who did Chaos in the Old World, and I am in!
He's supposed to be on par with the other Monsters choices, right?
...
I'm having some trouble seeing how he matches up any of the "bigatures". Or even the Witch / Valkyrie.
Yeah, the dwarf isn't as impressive as the bigatures - is that a thing now? - but he's very creepy, like a feral Umpa Lumpa, and that gives it some monster cred.
Edit: Also, off-topic, how do we check if anyone's on ignore? Never done it so wouldn't know if I'm having the same issue as Piston Honda.
Dentry wrote: Edit: Also, off-topic, how do we check if anyone's on ignore? Never done it so wouldn't know if I'm having the same issue as Piston Honda.
Piston Honda wrote: All posts are ignored by the xenomorph avatar and the large Asian milk tanks.
the hell?
When someone ignores you, it shows you that they ignored you? Well that is interesting. I know if I put someone on Ignore they show up under my Username Profile, but if someone else ignores me does it also show up there?
Back on topic, please, you can continue the "ignore features" discussion in Nuts & Bolts if you like (just for reference, no, someone cannot see that you have ignored them... unless you tell them, of course ).
Am I missing where they showed what the standard troop figure for each clan is aside form the ones that have just been unlocked as the alternate scuplts?
Is it that you get a Lord and the standard bearer is the other troop figure? So now you would have the Lord and half of your figures being the standard bearer and half being the just unlocked figure?
I cant see any images of stock warriors on the main KS page.
FrothingMuppet wrote: Am I missing where they showed what the standard troop figure for each clan is aside form the ones that have just been unlocked as the alternate scuplts?
Is it that you get a Lord and the standard bearer is the other troop figure? So now you would have the Lord and half of your figures being the standard bearer and half being the just unlocked figure?
I cant see any images of stock warriors on the main KS page.
Standard bearer is the leader, other one is the normal trooper.
Cmon really has this down to a science now. I'd be surprised if there were no add-ons since that would be the first time that's happened but it's interesting to see them basically use the opening days excitement on mediocre or meh stretches so that they can use the more exciting items in the normal lag periods. We'll see how this goes. Honestly, unlike some of the other individual boardgames they've done, I'm interested in this.
I don't know, the stretch goals so far are really lacking.
Sculpt variety is nice, but it appears that this will be something that is added to the retail game as well. Nothing mentions it being kickstarter exclusive and the models are not extra's. The latest stretch goal of the saga token is something I feel I could sculpt in less than an hour with no sculpting experience.
There is nothing so far for me to recommend to people over waiting for retail.
I think that's kinda the point. The stuff that would normally slow down the campaign is being knocked out in the initial rush that any Cmon campaign gets. Allowing the more exciting/value items to be added during the slower times. Most people will go in on a CMoN campaign knowing that the value will be solid by the end of the campaign. Not ridiculously amazing on all of them but normally well worth the pre-order cost.
RoninXiC wrote: Okay, these are BY FAR the weakest stretch goals in the history of coolminiornot projects.
For 100,000$ the box got 3 minis and 3 cards + 2 plastic tokens.
For 100,000$
Good thing you don't have to pay a penny more for them then, right?
As with any project, back it based on the original content. If you're backing it based on some illusionary SGs that you're counting on happening then you're bound to be disappointed while they get through the initial "alt-sculpt/token phase".
Stretch goals are fine, I think the way the game is set up does not warrant a horde of character expansions like zombicide does.
This is KS is more attractive for it. I know I won't be spending more money on character expansions than the actual game itself. It was starting to feel like DLCs for vidya games.
Ronin is rolling some big numbers on that Blood Rage table!
I think we'll see the value when all is said and done- it's just the way CMON rolls.
I like the idea of knocking all the boring stretches early, leaving the cool stuff pushing more people to back.
We'll see how it goes.
My hope is for giants add ons. I'm sure a few people interested in just minis would end up snagging large figures if they're of similar quality as the ones we've already seen.