The GAMA trade show is taking place in Reno, Nevada, next week – and we’ll be there. One of the world’s largest gatherings of tabletop game makers, GAMA is an event packed with news and exciting reveals.
Needless to say, we’ll be taking part, previewing the future of multiple Warhammer games. Keep an eye out next week for the breaking news – the first reveal will be on Monday around the time the show opens. Believe us, you won’t want to miss out on what we’re showing off…
Wonder what new toys we’ll get our first glimpse of!
Hopefully a lot more on the CSM releases, the Facebook post basically promises more 40k:
"The GAMA trade show – one of the world's biggest gatherings of game makers – is next week, and we'll be there. Watch out throughout the week for exciting reveals from the Dark Imperium and beyond."
Two years ago we got shadow war Armageddon and the full Kharadron Overlords reveal.
If they continue in their tradition of showing off skirmish games we should get our first proper look at Warcry.
I feel like it’ll be more showing off new systems, rather than units or armies. Just seems to fit GAMA more, as they’re there to sell wholesale, rather than to us Plebs.
Warcry and Combat Arena seem most plausiable. But of course we know they’re coming. And I’m fairly sure last year’s Kill Team was an outright surprise?
At the last one they announced Kill Team, two warbands for Shadespire, the Van Saar gang and a Blood Bowl team. None of those are really "boxes" like Combat Arena and Warcry.
AoS needs a big preview update - thus far we know that Khorne is coming very "soon" and have seen the spells and tome cover but not the terrain. Meanwhile there's also Warcry that might or might not appear.
After that the only confirmed info is "more slaanesh later this year"
So there's ripe ground for updating AoS; esp since there are a lot of factions to update this year.
40K its a bit soon considering they've just had their big release launch event; plus whilst I'm sure there's loads to come its not as big a year for 40K in terms of huge game revelations I think. That was last year when 40K was getting codex every month pretty much.
At the last one they announced Kill Team, two warbands for Shadespire, the Van Saar gang and a Blood Bowl team. None of those are really "boxes" like Combat Arena and Warcry.
I expressed myself poorly.
Boxed systems and expansion sets might have been better.
Killteam was the big boxed/specialist game event and took mainstream 40k a several steps toward a boardgame experience. A self contained big box with lots of little expansion bolt-ons that would look as at home in toys-r-us (if they hadn't gone bust) as it does in your flgs.
The shadespire/blood bowl/necromunda announcements were all handy expansion sets for existing boxed/specialist games.
Warcry/ Combat Arena would be this year's Killteam, plus a smattering of add-ons for existing boxed products.
I'll retract my suggestion of new Seraphon, unless there's a Shadespire band of murdergeckos in which case I might have to buy into that product!
Maybe we'll see the Kharadron Overlords warband for Underworlds. Then they can release them and the Sylvanneth at the same time.
I'd be surprised if they didn't show up the upcoming Chaos stuff as well, but since thats only a few weeks away, I feel like it would be a waste of a reveal.
I want some more expansions for Blackstone fortress. What are the chances that they'll do "evil" heroes, ie, Mandrakes, Flayed Ones, etc. Can't imagine they'd want to work with others, but a man can hope.
Lots more for Chaos 40k.
Next wave for Kill Team.
Kharadron Overlords for Underworlds.
More detail on board game.
Possible things they can preview:
Kill Team: Inquisition.
Dark Oath.
Teasing the summer stuff, but I think that's too soon though it would drive people into a froth.
More detail on the AoS Summer Campaign.
3 other AoS books from AoS 1.0 being updated.
I'd love a tease on Warcry or to see some stuff, but I don't expect it.
Sabotage! wrote: Where is all the noise about the Inquisition for Kill Team? Did GW mention they are making it? I would absolutely love that.
Hope, sheer, blind hope.
Some of the stuff released/coming up for Blackstone Fortress would fit an Inquisition force and the various Rogue Trader and Necromunda bounty hunter models show that they can produce that type of force, but whether they will, who knows?
Inquisition do particularly suit Kill Team, when we look at the background.
Yes they can requisition more or less whatever they damn well please, but before that comes the Inquisiting, actually sussing out what they’re up against, and where the root of the corruption lies.
Sabotage! wrote: Where is all the noise about the Inquisition for Kill Team? Did GW mention they are making it? I would absolutely love that.
Hope, sheer, blind hope.
Some of the stuff released/coming up for Blackstone Fortress would fit an Inquisition force and the various Rogue Trader and Necromunda bounty hunter models show that they can produce that type of force, but whether they will, who knows?
I would love it if they did.
I'm certainly hoping with you friend. I can't think of a faction better suited for KT than Inquisition. I think the only thing holding GW back is models. If they released a plastic set for KT they could probably give some of the figures BSF rules and double dip also. There is that new Crusader coming in Combat Arena after all. Might not be a bad time to release some Inq stuff too with Sisters as the new full plastic army coming this year, and what with the relationship of the Sisters and the Ordo Hereticus.
Genoside07 wrote:I am putting my money on a kill team inquisitor box set.
I do hope so, and include a wide option of members to join the team (I want to include a kroot and beastman (Gor Half-horn)). I also would like rules to take more than the current options in 40k.
Since rogue traders seem to be in favour at the moment, I expect a set with a fourth one to accompany Elucia Vhane, Janus Draik and the one with a blade for a leg (can't remember the name or find it online) to appear sometime soonish.
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H.B.M.C. wrote: To be honest I'd just be happy with a reissue of the initial KT boxes.
Ben2 wrote: The KT core set won't be reissued. A new core set is fairly likely.
Old one or new one, it matters little. There is no core set at the moment, just starter sets and the rogue trader expansion, nothing containing the core rule book. Base a new core KT box on Inq, and I'm in
I know it's wishlisting, but I'd love a Killteam: Independent Agents, something that'd let you design and customise your own Rogue Trader or Inquisition warband, rather than being stuck with just the ones they've put together themselves.
I know it's wishlisting, but I'd love a Killteam: Independent Agents, something that'd let you design and customise your own Rogue Trader or Inquisition warband, rather than being stuck with just the ones they've put together themselves.
Love the idea. Not sure how it would work though. The only way I can think of is to do a KT codex and possibly an upgrade frame containing specialist RT and Inq weapons. It won't happen though without models to go in a starter set.
gilljoy wrote: What times the anouncment going to happen today?
They said around the time the show opens. As far as I can tell quickly, that's about 11am, Reno time. So... About 1 pm eastern*, or the usual timing for community articles.
*assuming Nevada is participating in daylight savings time, which just flipped here in the states (Arizona doesn't, and I can't remember if Nevada does)
Fingers crossed for a blood bowl reveal, especially if its chorfs. I've more or less thrown in the towel when it comes to 40k. But out of all the games GW ever did, I have a special bond and understanding with blood bowl and I don't really have that connection with their other games.
According to their schedule pre registration starts from 9am local time and the first events start from 12, so I would expect news around 12 Reno time.
GaroRobe wrote: Is it today? It does say March 11-15 on the GAMA website
Needless to say, we’ll be taking part, previewing the future of multiple Warhammer games. Keep an eye out next week for the breaking news – the first reveal will be on Monday around the time the show opens. Believe us, you won’t want to miss out on what we’re showing off… https://www.warhammer-community.com/2019/03/09/warhammer-at-gama/
gilljoy wrote: What times the anouncment going to happen today?
They said around the time the show opens. As far as I can tell quickly, that's about 11am, Reno time. So... About 1 pm eastern*, or the usual timing for community articles.
*assuming Nevada is participating in daylight savings time, which just flipped here in the states (Arizona doesn't, and I can't remember if Nevada does)
GAMA opens at 12 p.m. PDT according to the GAMA website. If GW is serious about showing something at opening time, we'll see some thing around 3 p.m. EDT and 7 p.m. GMT.
True, but even then it isn’t going to be Redemptionists, Scavvies, Spyrers etc.
The new new will be guilders and/or the new exciting things they want to do next
Halflings look great. Kal Jerico and Scabs I couldn't care less about. Hopefully there will be more to be revealed for Kill Team, like a new starter box or some new minis, because "Elites" is about the most uninspired expansion I can think of. Not to mention if you are playing with Elites and HQs you now need three rulebooks....
Sabotage! wrote: Halflings look great. Kal Jerico and Scabs I couldn't care less about. Hopefully there will be more to be revealed for Kill Team, like a new starter box or some new minis, because "Elites" is about the most uninspired expansion I can think of. Not to mention if you are playing with Elites and HQs you now need three rulebooks....
Yeah, I agree. I was totaly in love with Killteam, but needing three books plus a certain box to get the tactics, just to play a game seems a little unreasonable :(
It's two of the defence line gun turrets either side of ... something. I think it's the board with the big fortress; I remember seeing it with loads of Ultramarines on in a glamour shot in one of the rulebooks.
I await news of Kill Team: Vehicles and finally Kill Team: Just Use the 40k Rules Already. But I suppose they can squeeze in a few more pricey supplements before reselling the 40k rules.
Sabotage! wrote: Halflings look great. Kal Jerico and Scabs I couldn't care less about. Hopefully there will be more to be revealed for Kill Team, like a new starter box or some new minis, because "Elites" is about the most uninspired expansion I can think of. Not to mention if you are playing with Elites and HQs you now need three rulebooks....
Yeah, I agree. I was totaly in love with Killteam, but needing three books plus a certain box to get the tactics, just to play a game seems a little unreasonable :(
I still want to love Kill Team as it allows me to play with 40k models without needing to build and paint a full 40k army (which I do not have the time or motivation for, especially in 8th). Needing three (or four, if take into account Arena) books is getting rather unwieldly, though. As for the tactics cards, the, releasing even more “exclusive” cards in boxes with models I already have is finally convincing the completionist in me to not bother with them at all, and just use what’s in the book. I’m not playing to necessarily win anyway. It still is annoying, though.
All that said, this will give me a reason to paint up the Flash Gitz and SW Terminators I had sitting around, and I do like the idea of Ogryns in KT too.
Good news for Custodes players too. I do hope we’ll see a rules compendium eventually, with all books and WD rules included, but somehow I doubt that will happen anytime soon.
This KT expansion even if approached the same way as commanders is just meh. As someone else said, this is just uninspired. I wholly expect the next two releases to be KT: HEAVY and KT: FASTER ATTACK
Not a bad bit of reveals, but I'm glad that they'll reveal more tomorrow. New CSM, KO in Underworlds, and more still need their moment in the spotlight
HOLD UP. Why do none of the Halfings have hairy feet? The FW ones do (Crumbleberry and the referee) and the artwork in the video shows them with hairy feet. Are they afraid of being accused of ripping off Hobbits?
I’m looking forward to the Elite book myself. I appreciate the way that not everything was included in the main rules as it is very clear that the base game is 100 points and doesn’t include units like custodes. Want to use custodes, have a quick chat ahead of time, decide what rule sets you want to use, and off you go.
And yes, I would also be in support of Killteam, light vehicles.
Kendo wrote: I’m looking forward to the Elite book myself. I appreciate the way that not everything was included in the main rules as it is very clear that the base game is 100 points and doesn’t include units like custodes. Want to use custodes, have a quick chat ahead of time, decide what rule sets you want to use, and off you go.
And yes, I would also be in support of Killteam, light vehicles.
Exactly.
I see this as a great way to create campaigns with an element of story and progression in them.
Start off with a small, 100pt, game and then build up to Elites over a series of battles.
Inquisitor Gideon wrote:Ah Kal and Scab's. Finally. I was wondering when a resculpt would finally appear. Now where's Mad Donna to replace that old abomination?
the old miniature was just horrid. I cant wait to see what they do with her.
lord_blackfang wrote:Kill Team: Baneblades when tho
Honestly, what did you expect ? Kill Team is literally just a set of rules adapted for small scale skirmish 40k. So of course they would adapt more units from 40k that are fit to be played in small numbers. What's more Elite than a Kill Team, anyway ?
Funny that a few time ago, people were moaning about the lack of update about Kill Team. And now they're moaning because it's "just bringing Elites". Yeah, no kidding - it was always about having a game while using your regular 40k miniatures in a slightly different way.
Next extension will be Fast Attack or Support, by the way.
Inquisitor Gideon wrote:Ah Kal and Scab's. Finally. I was wondering when a resculpt would finally appear. Now where's Mad Donna to replace that old abomination?
the old miniature was just horrid. I cant wait to see what they do with her.
Agreed, I never liked the original model either. Really hope that she gets to look as good as Kria from FW!
I cannot help but notice that the elite supplement cover has a Terminator with nice anatomy while also being surrounded only by Primaris. It's probably too much to hope for but I wouldn't mind getting Primaris Terminators that fix the awful problems Terminator models have had since forever. I mean, they did a good job with Abaddon. But it's just going to be awkward painting him yellow, so hey GW, do the right thing! Give us new Terminators!
Nice Halfing team, too.
GaroRobe wrote: Not a bad bit of reveals, but I'm glad that they'll reveal more tomorrow. New CSM, KO in Underworlds, and more still need their moment in the spotlight
HOLD UP. Why do none of the Halfings have hairy feet? The FW ones do (Crumbleberry and the referee) and the artwork in the video shows them with hairy feet. Are they afraid of being accused of ripping off Hobbits?
Their PR manager determined that they should shave their feet to appeal to the female fans.
Kal Jerico is decent, but not mind-blowing. Original metal sculpt was pretty much perfect, makes me wish I still had my old one from 15ish years ago
Halflings are meh, never cared for GW's halfling aesthetic. Nor ratlings either, for that matter. Still, I've always loved the idea of a halfling team. Just a bunch of tiny guys running around your feet trying to play with the big boys is hilarious.
And finally Kill Team elites sounds great, I like the idea more than commanders. A LOT more. Even better is adding Striking Scorpions, they should have been options in the base Eldar KT from the beginning
Insane Ivan wrote: Needing three (or four, if take into account Arena) books is getting rather unwieldly, though.
KT largely outsources most of its rules to data cards, tactics cards, and mission cards. The Commander expansion, for example, mostly adds specialties which are also on tactics cards. Otherwise, it's like a page of rules. The annoying thing is that Arena and Rogue Trader don't have mission or killzone cards, so you do need the books to play those.
As for the tactics cards, the, releasing even more “exclusive” cards in boxes with models I already have is finally convincing the completionist in me to not bother with them at all, and just use what’s in the book. I’m not playing to necessarily win anyway. It still is annoying, though.
You should've been doing this from the beginning. It's obvious that GW intended those unique tactics cards to be a bonus rather than a requirement. GW games aren't meant for completionists (except maybe Underworlds). You don't get upset at them putting more strategems in Urban Conquest or unique battalions in the Start Collecting boxes do you?
from a small stand alone game that's described as a prequel to blackstone fortress GW talked about about a month or two ago (last set of mass reveals, I can't remember the event),
Insane Ivan wrote: Needing three (or four, if take into account Arena) books is getting rather unwieldly, though.
KT largely outsources most of its rules to data cards, tactics cards, and mission cards. The Commander expansion, for example, mostly adds specialties which are also on tactics cards. Otherwise, it's like a page of rules. The annoying thing is that Arena and Rogue Trader don't have mission or killzone cards, so you do need the books to play those.
As for the tactics cards, the, releasing even more “exclusive” cards in boxes with models I already have is finally convincing the completionist in me to not bother with them at all, and just use what’s in the book. I’m not playing to necessarily win anyway. It still is annoying, though.
You should've been doing this from the beginning. It's obvious that GW intended those unique tactics cards to be a bonus rather than a requirement. GW games aren't meant for completionists (except maybe Underworlds). You don't get upset at them putting more strategems in Urban Conquest or unique battalions in the Start Collecting boxes do you?
Very true, though that is also because I don’t play main 40k
But yes, you’re absolutely right - though a main reason to want those cards was to have the faction tactics on cards as well, just like the “common” ones (which tend to be rather more boring).
As for the books, you’re right there as well, and I do like the approach where it’s always optional to use the additional rules (Commanders, Arena, Elites), meaning that you shouldn’t have a “normal” Kill Team of just boys and gretchin taking on Custodes. It also means that my basic kill team isn’t invalidated because there’s suddenly a whole bunch of new, better units added to the base rules.
As for the books, you’re right there as well, and I do like the approach where it’s always optional to use the additional rules (Commanders, Arena, Elites), meaning that you shouldn’t have a “normal” Kill Team of just boys and gretchin taking on Custodes. It also means that my basic kill team isn’t invalidated because there’s suddenly a whole bunch of new, better units added to the base rules.
Aren't Commanders not compatible with Arena? And I'm guessing Elites will likewise not be compatible with Arena. You may not need all the expansions at the same time, but it does require planning ahead (I just painted this commanders, so let's play Commanders on Sector Mechanicus, in the Conservatory, with the lead pipe).
Tastyfish wrote: That in the Blackstone fortress prequel boardgame - combat arena or something like that. Had another Rogue trader, a servitor and a techpriest in it.
the model is pretty nice, it's a fantastic looking crusader, I hope it's also thus a prototype for a crusader kit.
Inquisitor Gideon wrote:Ah Kal and Scab's. Finally. I was wondering when a resculpt would finally appear. Now where's Mad Donna to replace that old abomination?
the old miniature was just horrid. I cant wait to see what they do with her.
Agreed, I never liked the original model either. Really hope that she gets to look as good as Kria from FW!
Sarouan wrote: Honestly, what did you expect ? Kill Team is literally just a set of rules adapted for small scale skirmish 40k. So of course they would adapt more units from 40k that are fit to be played in small numbers. What's more Elite than a Kill Team, anyway ?
Funny that a few time ago, people were moaning about the lack of update about Kill Team. And now they're moaning because it's "just bringing Elites". Yeah, no kidding - it was always about having a game while using your regular 40k miniatures in a slightly different way.
Next extension will be Fast Attack or Support, by the way.
I don't know...how about an expansion that adds new Kill teams like Inquisition, Demons, Eldar corsairs, or any of the other various factions in 40k that aren't suited to mass warfare? How about a substantial campaign system similar to Mordheim or Necromunda?
Arena might not be for me, but it was neat as it allowed players to play in a different way.
Elites (and HQs) should have been a a free PDF with "here are some new units you can use in your existing Kill Teams." Instead of, "let's spend lots of resources putting out a book that doesn't offer anything than a few new units and spot rules."
You are probably right that the next expansion will be heavy support......that would fit the theme of uninspired KT expansions. Which is a bummer, because KT at it's core is great, and has a ton of potential to do interesting things like the Rogue Trader set.
I mean, Kill Team used to be Elites, Troops and Fast Attack - and the initial promo video showed off Thunderwolf Cavalry - so there's nothing here so far you shouldn't have expected.
As for the contents of the book, I expect some asymmetric scenarios - this plus the board from Arena is basically a Space Hulk scenario, for example.
I think the halflings are ridiculous in all the right ways. I dig them. Kal Jerico and Scabs are awesome. I'm not 100% for Elites to Kill Team but I'm sure the models will be cool, regardless.
Geifer wrote: I cannot help but notice that the elite supplement cover has a Terminator with nice anatomy while also being surrounded only by Primaris. It's probably too much to hope for but I wouldn't mind getting Primaris Terminators that fix the awful problems Terminator models have had since forever. I mean, they did a good job with Abaddon. But it's just going to be awkward painting him yellow, so hey GW, do the right thing! Give us new Terminators!
I always wanted to replace the gnoblars in my Ogre Kingdoms with halflings but sourcing models was too much work.
And as I mostly play skirmish now 1 box of Blood Bowl halflings should cover my needs.
Regarding the two new Kill Team faction starters - are they like Starn's Disciples or Theta-7 with newly designed commanders? I'm not familiar enough with 40k models to tell if the guys on the front of the box are new or not.
At last players will finally be able to use their scout titans like Warhounds in skirmish games in 2020 I predict. It's about time GW stopped ignoring the superheavy element of their playerbase and allowed players with full Knight armies and such to participate.
Sqorgar wrote: Regarding the two new Kill Team faction starters - are they like Starn's Disciples or Theta-7 with newly designed commanders? I'm not familiar enough with 40k models to tell if the guys on the front of the box are new or not.
From the box art, it looks like Flash Gitz for Orks and Scarab Occult Terminators for Thousand Sons. There’s no hint of any commanders in the art, so I’d guess these boxes will not contain any.
That said, obviously we also don’t know how “compatible” Commanders and Elites will be. They probably will be, but I can imagine most games with expansions will use only one expansion at a time. Or at the very least all new KT starters will only cater to the latest flavour for KT.
See, I was hoping that GW would put some of the more interesting troop types into Kill-Team: Terminators, Assault Marines, light vehicles like Sentinels and War Walkers.
I wasn't expecting a book that just does Elite choices. If the Commanders book was annoying, this seems... worse.
Kal and Scabs? Still have my original ones in their original blister, so yeah.
Haflings? Well, that's a strange lookin' Lizardmen team, that's for sure.
Oh dear, I love those halflings. What horrible little garbage sons. They really leaned in to the halfling's core aesthetic that the only true way to win is to troll the enemy team.
The one holding the ball with the pot on his head reminds me a lot of Bilbo.
Something about the smug face while reaching into his pants to put on the ring.(Or whatever he's doing.) Even the pose is Bilbo-y. Which is what I like in my halflings.
Still peeved about the lack of hairy feet, but they are some fine models.
The question is, is it worth trying to loot them for that squirrel and what can I do with said squirrel when he is removed from the head...
The more I look at that terminator, the more different it looks from the current terminators. Particularly the knees. They have a bit of a lip over the knee part that reminds me more of Intercessors than terminators. Also, the flat part above the head is more flat than the current terminators.
Maybe I'm reading to much into it, but it seems odd that this guy would share some design elements with the Intercessors given GW's recent(ish) obsession with artwork that accurately reflects their product line...
Sqorgar wrote: Regarding the two new Kill Team faction starters - are they like Starn's Disciples or Theta-7 with newly designed commanders? I'm not familiar enough with 40k models to tell if the guys on the front of the box are new or not.
It's not that I don't like the Primaris models, I actually like them quite a bit. My problem is that the Primaris proportions are what Space Marines always should have been in relation to other models on the table, and instead of just re-releasing the line (which would have been painful) they shoe-horned these guys into the codex and make them better in pretty much every way. But that's just my two cents.
On a brighter note, I LOVE the Halfling team. Seriously cool models that I will have to pick up!
Calling it now. Next KT expansion is going to be called "Scout/Recon" and include light vehicles and biker/cav units.
Speaking of Biker/Cav units, is this when Thunderwolf cav will be introduced? We saw them in the initial trailer for KY.
Elite isn't only Elite slots it looks like. It could just mean the 'elite warriors of a faction'. For the life of me I can't imagine what they would add to GSC or Nids, seeing as most of the plastic elites in both ranges are already present. Few spots empty on each side, especially now with all the new elite characters in GSC.
Who just so happen to also have gotten bikes and a light scout vehicle....
Probably nothing more than wishful thinking, but the termy on the KT elites cover art towers over the primaris, and has both flared kneepads of an intercessor and the same arms-in-vaguely-the-right-place as new abaddon.
Probably nothing more than wishful thinking, but the termy on the KT elites cover art towers over the primaris, and has both flared kneepads of an intercessor and the same arms-in-vaguely-the-right-place as new abaddon.
I think the Kill Team covers are somewhat exempt from the “GW art should only show representations of models exactly as sold”, as the White Scar captain on the cover of Commanders isn’t an actual model either:
I hope KT: Elites will come with very strong limitations on the amount of elite minis you can take.
And they said every faction will get something. But what could Harlequins possibly get? The Death Jester is a commander. So that leaves Skyweavers (unlikely as we haven't seen any bike so far) or the Solitaire, which seems a bit over the top.
I suppose there's actually a decent change Harlies won't get any Elite unit, but still that makes me wonder.
Probably nothing more than wishful thinking, but the termy on the KT elites cover art towers over the primaris, and has both flared kneepads of an intercessor and the same arms-in-vaguely-the-right-place as new abaddon.
I think the Kill Team covers are somewhat exempt from the “GW art should only show representations of models exactly as sold”, as the White Scar captain on the cover of Commanders isn’t an actual model either:
That is just a regular primaris captain model with a whitescars head (chest plate, shoulder pad aquila, sword, cloak & pose are a match to the stock model). Still, you're probably correct.
I think using colanders & pots for every helmet is a bit daft. Surely some would have proper helmets.
Oh, la de da, mister I have a troll's hoard in gold to buy my team real helmets. My grand dad played rabbit ball against the goblins usin' nuttin' but a clay jug, once all the ale was drunk out of it of course, on his head all the time. And he turned out just fine. Grand mum said his thing about cabbage was well be before taking that cudgel to the head.
I see Killteam Elite is coming ‘soon’ Has anyone bothered to track the other announcements that have also said ‘soon’ to figure out what they mean by that? Is there a pattern that is discernible?
The halflings look great. Now I want to convert them into some sort of halfling militia for AOS. Is there any warscrolls that would suit to represent such?
Crimson wrote: The halflings look great. Now I want to convert them into some sort of halfling militia for AOS. Is there any warscrolls that would suit to represent such?
Gustbusters! I'm serious!
Few models so works well with the team
Faction is focused around an obsession with food just like the halflings
It is an amusing blend of the biggest army with the smallest models (don't sell those halflings short!)
Granted the base size would likely require some custom work to make them look ok on huge bases (and you could also double base so base them on regular bases and then have an insert slot on a larger base for them to magnetize onto whilst remaining on their normal base).
I'm looking forward to Killteam Elite more than Commander (which I didn't buy). I like the idea of optional expansions for different kinds of smaller skirmish games. On the other hand, having to buy a full-price book and then pay extra for unit-specific stuff does make it lose a lot of appeal for me.
If they have Flash Gitz and the Mek Shop as a discounted bundle I will probably buy several.They sold half the Mek Shop terrain (the scrap piles) as part of Speed Freeks so they might have had a bunch of the workshop sprues lying around.
I'm looking at the Halfling Blood Bowl team and wondering about using them as a starting point to make Ratling Snipers to supplement my metal ones. Ratlings are already pretty goofy, IMO, but those might just be too goofy to use as them.
I kinda expect Elites to be the last category of units to be added to Kill Team. Sure, there are a few Fast Attack/Heavy Support options that could make it in, but the jokes in this thread aren't far off just adding Elites. I could see a few more factions being added to Kill Team, but wholesale groups of stuff, not really.
I wouldn't be surprised if Games Workshop ended their support with Kill Team and started their support of the new Combat Patrol game. I can't say I would blame the either. I know quite a few players that would cater to myself included. The slow boil to proper 40k over a couple of years just might work out well with these stepping stone games. I don't know.
With Elite, I am already going to have to decide which of my kill teams will get reinforced to play Elites. More factions will make the cut if Commanders/HQs aren't needed, a lot less factions will if Commanders/HQs are needed. Combat Patrol done well could convince me to expand on my Orks and Tau kill teams if done well.
I do want terminators in Kill Team expensive as that might get for me along with the other new CSM stuff this year. I hope Elites keeps a good thing going with Kill Team and doesn't break the game.
I think that the "Elites" in the title doesn't line up excatly with the Elites slot in regular 40k. Regular Kill Team already had some Elites, as well as some Fast Attack and Heavy Support. I'm not sure what this expansions will bring, but if it includes Flash Gitz then that's already a Heavy Support option.
ETA: I hope they include DE Wracks. Seemed weird for them to be gone from regular Kill Team.
Probably nothing more than wishful thinking, but the termy on the KT elites cover art towers over the primaris, and has both flared kneepads of an intercessor and the same arms-in-vaguely-the-right-place as new abaddon.
I think the Kill Team covers are somewhat exempt from the “GW art should only show representations of models exactly as sold”, as the White Scar captain on the cover of Commanders isn’t an actual model either:
Is it just me, or do the front 3 suffer from Leifeldian "akwardly attach gun to any normal fist" syndrome?
Having had a chance to look at the GAMA Trade Show schedule, the two Tuesday updates will occur an hour after an 'Existing Retailers - Increase Games Workshop Product Sales' seminar while the Wednesday update occurs an hour after the game demos for the manufacturers' latest products. Maybe there is a clue to what to expect in each update.
Tiberius501 wrote: If the vid of the Kill Team expansion is to believed then you can take Wraithblades/Wraithguard now with Eldar. I'm in.
It's an expansion so typically those involve consent (whether in theory or in practice) but I don't see any reason why you would doubt it given the title.
fresus wrote: I hope KT: Elites will come with very strong limitations on the amount of elite minis you can take.
And they said every faction will get something. But what could Harlequins possibly get? The Death Jester is a commander. So that leaves Skyweavers (unlikely as we haven't seen any bike so far) or the Solitaire, which seems a bit over the top.
I suppose there's actually a decent change Harlies won't get any Elite unit, but still that makes me wonder.
I'm anticipating harlies to get passed over. I honestly would like to see the solitaire and would be happy with just strategy cards.
godswildcard wrote: The more I look at that terminator, the more different it looks from the current terminators. Particularly the knees. They have a bit of a lip over the knee part that reminds me more of Intercessors than terminators. Also, the flat part above the head is more flat than the current terminators.
Maybe I'm reading to much into it, but it seems odd that this guy would share some design elements with the Intercessors given GW's recent(ish) obsession with artwork that accurately reflects their product line...
Space Marine Heroes 2 ;-) ... The Imperial Fist has some Ornates that normally belong to the Blood Angels if you go for the round mini shields (without blood drops) on the shoulders. We dont have Imperial Fist Indominus Terminator Front Parts right now so i think with the Heroes 2 Release coming maybe they beef them up and bring them in a Fists Box with that one Terminator leading a Kill Team ;-)
For 40K I'm really hoping that Eldar are GW's next big project. They've got so many resin models in their range at very high prices it would be a crime not to advance them into plastics - esp after the great model they made for Blackstone.
Overread wrote: For 40K I'm really hoping that Eldar are GW's next big project. They've got so many resin models in their range at very high prices it would be a crime not to advance them into plastics - esp after the great model they made for Blackstone.
With the general turmoil in the Imperium, would be cool to see the Eldar regrouping somewhat in the background. Especially since their religion has been challenged. Good excuse to take their time, ala Chaos.
MajorWesJanson wrote: Agreed. Use this elites expansion to add a couple new plastic kits. Striking Scorpions, Kommandos, Ratlings could all fit right in.
So far Kill-Team has made a habit of using existing kits to cut down on production costs. I don't see them using this as a way of releasing Aspect Warriors, Kommandos, Ratlings and other ancient units in plastic.
The last two GSC and Admech sets had unique characters.
I actually think it's quite possible that KT could be used as a medium for single-kit releases. As of late, it's mostly been in "stater" boxes (like Forgebane or the Eldar vs SW one), but they could very well pack a new kit with an existing one, maybe with a terrain sprue and an existing character, in a box sold as a "this is all you need to play faction X in KT".
H.B.M.C. wrote: Yes, but they're regular minis that either have 40K rules or will get them. They weren't made for KT.
We do have the Rogue Trader box, which has all exclusive miniatures, which are obviously more tailored for Kill Team even if they did also receive 40k rules (and I'd expect all Kill Team models to also receive 40k rules, because why not?), so anything is possible, I'd say? They're also releasing all new miniatures for board games like Warhammer Quest and Combat Arena, so who's to say where the next miniatures will pop up? If anything, I'm expecting rather bigger news in the next three GAMA updates than what we've seen so far, so wouldn't be entirely surprised to see a few new Kill Team-"exclusive" miniatures to show up (and I'd expect any such miniatures to also receive a separate non-KT release somewhere in the future).
H.B.M.C. wrote: Yes, but they're regular minis that either have 40K rules or will get them. They weren't made for KT.
But Ratlings, Striking scorpions and Kommandos would also surely get 40k releases?
I think people are suggesting Kill team as a vehicle to release single kits for 40k without doing a big faction update.
Yeah I've been hoping they would use Kill Team as a way of releasing new models for existing factions [or even tasters of new factions like eldar corsairs]. I don't hold out any hope of seeing new eldar models this year- I'd love some new eldar infantry models, especially if they had a Ynnari flavour too - I'd like a little more eldritch/esoteric in the designs. But there hasn't been ny mention of new eldar or even hints in the rumour engine.
H.B.M.C. wrote: Yes, but they're regular minis that either have 40K rules or will get them. They weren't made for KT.
But Ratlings, Striking scorpions and Kommandos would also surely get 40k releases?
I think people are suggesting Kill team as a vehicle to release single kits for 40k without doing a big faction update.
Yeah I've been hoping they would use Kill Team as a way of releasing new models for existing factions [or even tasters of new factions like eldar corsairs]. I don't hold out any hope of seeing new eldar models this year- I'd love some new eldar infantry models, especially if they had a Ynnari flavour too - I'd like a little more eldritch/esoteric in the designs. But there hasn't been ny mention of new eldar or even hints in the rumour engine.
We did see exactly that for Adeptus Mechanicus and Genestealer Cults, though: both models were not in their respective faction's codex when the Kill Team Starter boxes were released (even if the Kellermorph was added to the new Genestealer Cults Codex only a week or so later). So there is precedent for GW releasing new models for factions through Kill Team. Disregarding these because they also got 40k rules is rather arbitrary, as they're releasing 40k rules for basically every "40k" universe and 40k scale model now, even if it comes in a totally different boxed game (same for AOS and Quest/Underworld models). I think the only real exception to that rule is Necromunda, and that's not produced by the main studio, unlike Kill Team.
Having had a chance to look at the GAMA Trade Show schedule, the two Tuesday updates will occur an hour after an 'Existing Retailers - Increase Games Workshop Product Sales' seminar while the Wednesday update occurs an hour after the game demos for the manufacturers' latest products. Maybe there is a clue to what to expect in each update.
Looks like they updated the update times to an hour earlier:
MajorWesJanson wrote: Agreed. Use this elites expansion to add a couple new plastic kits. Striking Scorpions, Kommandos, Ratlings could all fit right in.
So far Kill-Team has made a habit of using existing kits to cut down on production costs. I don't see them using this as a way of releasing Aspect Warriors, Kommandos, Ratlings and other ancient units in plastic.
But let's be honest, its the greatest missed opportunity of the whole Kill Team release. On one hand it gets Kill Team gaming materials in the hands of people that might not otherwise consider it and release kits that aren't necessarily top 40k performers but work better in the skirmish scale... on the other hand it lets GW initially release product at a slightly higher price point that they can either bring down for the non-Kill Team release or just keep when a re-release without the Kill Team material inevitably happens.
Plastic Aspect Warriors would definitely be cool. What I hope is that they re-do the existing Aspect Warriors in plastic, rather than replacing them.
For instance, they might come out with a new praying mantis themed unit of Aspect Warriors that does the same thing as Striking Scorpions but with way better rules and a more coypright-friendly name. Then leave Striking Scorpions in resin and with a pretty dim future. That would make me sad.
(I'm not saying I would be opposed to new types of Aspect Warrior, just that I don't want them to get rid of the old ones.)
I think they'd probably do a kit that had striking scorpions, with a crazy new name, but also include different weapons load outs, with completely new weapon types. So people who already have striking scorpions have to buy new ones. Like with the wraithguard.
More likely they'll just forget about aspect warriors, and any new eldar will be brand new from a brand new sub-faction.
The best way to please everyone would be to come up with an Aeldari name for the unit that roughly translates to Striking Scorpion. Like how imperial guard are astra militarium, storm troopers are tempestus scions, and so on. Keep the original unit, just with a nice trademarkable name
I wouldn’t be too surprised if Craftworld Aeldari go the way of tiny marines and get ignored in favour of new Ynnari miniatures as the timeline shifts.
GaroRobe wrote: The best way to please everyone would be to come up with an Aeldari name for the unit that roughly translates to Striking Scorpion. Like how imperial guard are astra militarium, storm troopers are tempestus scions, and so on. Keep the original unit, just with a nice trademarkable name
I didn't get the impression that pleased everyone...
regarding an an eldar re-release, I personally think it's coming. we've heard a rumor awhile back that GW wants to phase out finecast, I don't belive this is gonna be 100% true (the new female comissar was finecast) but it strikes me as likely they'll wanna reduce it to at least character blister packs only.
if so CWE are gonna need a pretty major relaunch. I'm expecting the chaos relaunch to start towards the end of amrch and continue through april, May might be vanguard marines assuming GW doesn't put them out along side chaos, (my poor poor wallet)
so we've got the big summer months which will proably be something special, but I could see a MAJOR eldar wave in september. September typically sees some pretty chunky releases.
BrianDavion wrote: so we've got the big summer months which will proably be something special, but I could see a MAJOR eldar wave in september. September typically sees some pretty chunky releases.
Well, Eldar are on Vigilus, right? It would make sense.
Then, I think something else will happen, maybe more Chaos stuff (Slaanesh maybe?) and then it will be a big Sisters release to "save" the planet.
BrianDavion wrote: so we've got the big summer months which will proably be something special, but I could see a MAJOR eldar wave in september. September typically sees some pretty chunky releases.
Well, Eldar are on Vigilus, right? It would make sense.
Then, I think something else will happen, maybe more Chaos stuff (Slaanesh maybe?) and then it will be a big Sisters release to "save" the planet.
Eldar are on vigilus yeah and have already gotten "formations" they seem to be playing a smallish role so I dunno seems unlikely itll expand. the most obvious faction missing from Vigilus that I could see ariving for a book 3 would be the Necrons TBH
Albino Squirrel wrote: I think they'd probably do a kit that had striking scorpions, with a crazy new name, but also include different weapons load outs, with completely new weapon types. So people who already have striking scorpions have to buy new ones. Like with the wraithguard.
More likely they'll just forget about aspect warriors, and any new eldar will be brand new from a brand new sub-faction.
I think a plausible option is for new plastic Aspects to be duel kits that build the original unit, and an Ynnari version. That would be a good way to remove finecast options, replace iconic models, but also expand the new Aeldari faction (which currently has a unique model lineup of three...).
Insane Ivan wrote: I think the Kill Team covers are somewhat exempt from the “GW art should only show representations of models exactly as sold”, as the White Scar captain on the cover of Commanders isn’t an actual model either:
That looks like standard plastic SM commander, the generic multipart one.
GW already said that they haven't started work on plaspects and even if they had it'll take years to get them done. I think expecting new Aspect Warriors, particularly of existing kits is a bit of a pipe dream at this point. In addition I don't really understand why so many people want them? Most/all Eldar players probably have all the Aspect Warriors they'll ever need, some converted, some older models, some fail cast. GW don't want to make new models that people already own. They want to maximise profits.
It's unlikely GW will release the same units recast imo, more likely is that they launch new Aspect Warrior types that give Ynarri more character and more depth as a faction.
With regards to launches generally, 40k is getting the limelight at the moment with all the Chaos/Vanguard releases. I'd expect the focus to shift to AOS for a bit after that probably returning to Sisters when they are ready to be launched.
Insane Ivan wrote: I think the Kill Team covers are somewhat exempt from the “GW art should only show representations of models exactly as sold”, as the White Scar captain on the cover of Commanders isn’t an actual model either:
That looks like standard plastic SM commander, the generic multipart one.
The body and pose, yes, but not the head. I don’t think GW currently produces such a White Scar head, except for maybe some metal bits (and hence not part of the Primaris Captain kit).
But GW has released new plastics of resin models for years - heck most of the current line of models are re-releases of previous metal/plastics.
IT makes far more sense for them to release new Eldar models that are copies of the old rather than retire most of the range (bad marketing for existing gamers if that is their concern). Why throw away all that marketing when they can just re-release those models in updated plastic sculpts.
If you look at most armies that have had updates over the years most gamers who are currently active (ergo current customers) often upgrade to new designs even if they've got old models in abundance. Marines are prime example where gamers end up getting more new marines rather than just leaving their army done and dusted.
Plus if GW were to retire all the old designs for finecast from Eldar that's basically ALL the infantry save for the old guardians which also need an update. Ergo its not just one or two units its a vast proportion of them with some very iconic units in there which have years of marketing and black library stories and computer games behind them.
You can bet that new sculpts of warpsiders, striking scorpions etc.... would get snapped up like crazy! All it needs is for GW to give them the attention and have room in the schedual for the moulds to be made and stock to be cast .
An Actual Englishman wrote: GW already said that they haven't started work on plaspects and even if they had it'll take years to get them done. I think expecting new Aspect Warriors, particularly of existing kits is a bit of a pipe dream at this point. In addition I don't really understand why so many people want them? Most/all Eldar players probably have all the Aspect Warriors they'll ever need, some converted, some older models, some fail cast. GW don't want to make new models that people already own. They want to maximise profits.
It's unlikely GW will release the same units recast imo, more likely is that they launch new Aspect Warrior types that give Ynarri more character and more depth as a faction.
With regards to launches generally, 40k is getting the limelight at the moment with all the Chaos/Vanguard releases. I'd expect the focus to shift to AOS for a bit after that probably returning to Sisters when they are ready to be launched.
Why would you believe them? It has taken less than two years to get Plastic sisters ready for a 2020 release. Time isn't a big deal, if they can make money off it, they'll jump start it quickly.
Plus GW is literally about to release a new multipart plastic CSM squad, which surely every Chaos player already has plenty of already...?
These updates are also targeted at new players- I've held off on starting Chaos and Eldar armies entirely because of the ancient kits composing most of the model lines! I am sure I am not alone in this.
An Actual Englishman wrote: GW already said that they haven't started work on plaspects and even if they had it'll take years to get them done. I think expecting new Aspect Warriors, particularly of existing kits is a bit of a pipe dream at this point. In addition I don't really understand why so many people want them? Most/all Eldar players probably have all the Aspect Warriors they'll ever need, some converted, some older models, some fail cast. GW don't want to make new models that people already own. They want to maximise profits.
It's unlikely GW will release the same units recast imo, more likely is that they launch new Aspect Warrior types that give Ynarri more character and more depth as a faction.
With regards to launches generally, 40k is getting the limelight at the moment with all the Chaos/Vanguard releases. I'd expect the focus to shift to AOS for a bit after that probably returning to Sisters when they are ready to be launched.
Why would you believe them? It has taken less than two years to get Plastic sisters ready for a 2020 release. Time isn't a big deal, if they can make money off it, they'll jump start it quickly.
Step 2. Potentially include new weapons for each Aspect (for instance, the Shuriken Pistols aren’t, so far as I’m aware, Ritual Weapons tied to the Aspect). This introduces new options. This means Existing Eldar Players will likely invest as well.
Step 2. Potentially include new weapons for each Aspect (for instance, the Shuriken Pistols aren’t, so far as I’m aware, Ritual Weapons tied to the Aspect). This introduces new options. This means Existing Eldar Players will likely invest as well.
Please note that Step 2. is entirely optional.
Step 3. Name the new weapon options something ridiculous because it's "thematic".
An Actual Englishman wrote: GW already said that they haven't started work on plaspects and even if they had it'll take years to get them done. I think expecting new Aspect Warriors, particularly of existing kits is a bit of a pipe dream at this point. In addition I don't really understand why so many people want them? Most/all Eldar players probably have all the Aspect Warriors they'll ever need, some converted, some older models, some fail cast. GW don't want to make new models that people already own. They want to maximise profits.
It's unlikely GW will release the same units recast imo, more likely is that they launch new Aspect Warrior types that give Ynarri more character and more depth as a faction.
With regards to launches generally, 40k is getting the limelight at the moment with all the Chaos/Vanguard releases. I'd expect the focus to shift to AOS for a bit after that probably returning to Sisters when they are ready to be launched.
Well lets see, reasons why people would want plastic Aspects:
1. They're an Eldar player who started more recently and could never bring themselves to buy the older models(which plenty of people think are great, but are undoubtedly of a different style to GW's modern output).
2. They're an Eldar player who has loads of oldschool Aspects and likes them, but wants them to better match the "modern" miniatures in scale and proportion.
3. They're an Eldar player who has loads of oldschool aspects and doesn't particularly care for them.
4. They're a non-Eldar player who have some interest in starting an Eldar collection, but are put off by the fact that a substantial portion of their range, including many of their most thematically important sculpts, are ancient and don't match the modern style & scale.
I've never bought the idea that "just redoing the same kits over and over" is a terrible idea that won't make GW any money - it worked great for them for years & years, and I don't believe it would ever have stopped working, their woes were due to other issues. Also, we're constantly told that us crusty grogs are a tiny unimportant minority and that most GW customers come in, stick around buying stuff for a couple of years, and then wander off into the sunset, so if that's true how will redoing models where appropriate to match tech advancements and stylistic shifts cause any issues? Joe Twoyears walking into a GW for the first time isn't going to know if the plastic kit he's buying in the more modern style was released one year ago or five or twenty, and surely such customers are more likely to buy updated versions than ancient neglected ones.
I suspect you're correct that they'll be focusing on Ynnari going forward, but I don't believe it's a financial necessity or even merely just driven by financial motivations, I think they'll do that because they're presently endeavoring to soft-reboot 40K, and a "new" Eldar faction can be more easily molded to fit the Rogue Trader-esque sensibilities that are currently en vogue in the studio.
An Actual Englishman wrote: GW already said that they haven't started work on plaspects and even if they had it'll take years to get them done. I think expecting new Aspect Warriors, particularly of existing kits is a bit of a pipe dream at this point. In addition I don't really understand why so many people want them? Most/all Eldar players probably have all the Aspect Warriors they'll ever need, some converted, some older models, some fail cast. GW don't want to make new models that people already own. They want to maximise profits.
It's unlikely GW will release the same units recast imo, more likely is that they launch new Aspect Warrior types that give Ynarri more character and more depth as a faction.
With regards to launches generally, 40k is getting the limelight at the moment with all the Chaos/Vanguard releases. I'd expect the focus to shift to AOS for a bit after that probably returning to Sisters when they are ready to be launched.
Well lets see, reasons why people would want plastic Aspects:
1. They're an Eldar player who started more recently and could never bring themselves to buy the older models(which plenty of people think are great, but are undoubtedly of a different style to GW's modern output).
2. They're an Eldar player who has loads of oldschool Aspects and likes them, but wants them to better match the "modern" miniatures in scale and proportion.
3. They're an Eldar player who has loads of oldschool aspects and doesn't particularly care for them.
4. They're a non-Eldar player who have some interest in starting an Eldar collection, but are put off by the fact that a substantial portion of their range, including many of their most thematically important sculpts, are ancient and don't match the modern style & scale.
I've never bought the idea that "just redoing the same kits over and over" is a terrible idea that won't make GW any money - it worked great for them for years & years, and I don't believe it would ever have stopped working, their woes were due to other issues. Also, we're constantly told that us crusty grogs are a tiny unimportant minority and that most GW customers come in, stick around buying stuff for a couple of years, and then wander off into the sunset, so if that's true how will redoing models where appropriate to match tech advancements and stylistic shifts cause any issues? Joe Twoyears walking into a GW for the first time isn't going to know if the plastic kit he's buying in the more modern style was released one year ago or five or twenty, and surely such customers are more likely to buy updated versions than ancient neglected ones.
I suspect you're correct that they'll be focusing on Ynnari going forward, but I don't believe it's a financial necessity or even merely just driven by financial motivations, I think they'll do that because they're presently endeavoring to soft-reboot 40K, and a "new" Eldar faction can be more easily molded to fit the Rogue Trader-esque sensibilities that are currently en vogue in the studio.
And to be honest as others have said, is in AoS were they are doing the "Just new stuff all the time" in regards to new models. In 40k most of the new kits, with the exception of primaris, have been actually redoing of old kits. Plague Marines, new Slaanesh and Khorne demons, now New Chaos SPace Marines with new Abaddon, New Obliterators, New basic CSM, etc... All things point to GW redoing Aspect Warriors in plastic when they start redoing Eldar. When will that happen? Thats another matter.
An Actual Englishman wrote: GW already said that they haven't started work on plaspects and even if they had it'll take years to get them done. I think expecting new Aspect Warriors, particularly of existing kits is a bit of a pipe dream at this point. In addition I don't really understand why so many people want them? Most/all Eldar players probably have all the Aspect Warriors they'll ever need, some converted, some older models, some fail cast. GW don't want to make new models that people already own. They want to maximise profits.
It's unlikely GW will release the same units recast imo, more likely is that they launch new Aspect Warrior types that give Ynarri more character and more depth as a faction.
With regards to launches generally, 40k is getting the limelight at the moment with all the Chaos/Vanguard releases. I'd expect the focus to shift to AOS for a bit after that probably returning to Sisters when they are ready to be launched.
Why would you believe them? It has taken less than two years to get Plastic sisters ready for a 2020 release. Time isn't a big deal, if they can make money off it, they'll jump start it quickly.
I think they would state something to 'please the crowd' if it were an option.
I suspect Plastic Sisters were started some time ago. They've just lined up their release with the results of a community survey to show how they're "listening". It's all good marketing really. Letting Eldar players know, pretty bluntly, that nothing has started is not good marketing.
OrlandotheTechnicoloured wrote: I suspect there's a lot more designed and rejected for one reason or another than we ever know
very likely so, even if just lunch time conversation peices. "so hey tim remember how we got talking about Squats? if we ever where asked to remake them this is kind of what I'd be thinking of"
Step 2. Potentially include new weapons for each Aspect (for instance, the Shuriken Pistols aren’t, so far as I’m aware, Ritual Weapons tied to the Aspect). This introduces new options. This means Existing Eldar Players will likely invest as well.
Please note that Step 2. is entirely optional.
Lol I'm going to guess you aren't in sales?
Releasing the same plastic aspects that are currently available in finecast is not as attractive a proposition as releasing, say, an entirely new Aspect type. Though some diehards will buy them the market is smaller than for new products because people already own them and some, possibly many, will opt not to re-purchase. My main gaming partner collects Eldar and he has flat stated there is no way he'd buy a load of Aspect warriors if they were re-done in plastic, not only has he already got the models but they are already painted, they have sentimental value through using them in games and some are conversions that he values more than stock models. Not always the case but for every person who has this feeling GW has lost a sale.
Yodhrin wrote: Well lets see, reasons why people would want plastic Aspects:
1. They're an Eldar player who started more recently and could never bring themselves to buy the older models(which plenty of people think are great, but are undoubtedly of a different style to GW's modern output).
2. They're an Eldar player who has loads of oldschool Aspects and likes them, but wants them to better match the "modern" miniatures in scale and proportion.
3. They're an Eldar player who has loads of oldschool aspects and doesn't particularly care for them.
4. They're a non-Eldar player who have some interest in starting an Eldar collection, but are put off by the fact that a substantial portion of their range, including many of their most thematically important sculpts, are ancient and don't match the modern style & scale.
I've never bought the idea that "just redoing the same kits over and over" is a terrible idea that won't make GW any money - it worked great for them for years & years, and I don't believe it would ever have stopped working, their woes were due to other issues. Also, we're constantly told that us crusty grogs are a tiny unimportant minority and that most GW customers come in, stick around buying stuff for a couple of years, and then wander off into the sunset, so if that's true how will redoing models where appropriate to match tech advancements and stylistic shifts cause any issues? Joe Twoyears walking into a GW for the first time isn't going to know if the plastic kit he's buying in the more modern style was released one year ago or five or twenty, and surely such customers are more likely to buy updated versions than ancient neglected ones.
I suspect you're correct that they'll be focusing on Ynnari going forward, but I don't believe it's a financial necessity or even merely just driven by financial motivations, I think they'll do that because they're presently endeavoring to soft-reboot 40K, and a "new" Eldar faction can be more easily molded to fit the Rogue Trader-esque sensibilities that are currently en vogue in the studio.
Ah perhaps you're right. I get why some people would want new Aspect sculpts but I also think there is a contingent as above in my response to MDG. Personally I was amazed to find when I returned to 40k that the sculpts still used for Warp Spiders are identical to those used when I was 11 or 12 years old 20 odd years ago.
This said, I wouldn't be as surprised to see Shining Spears and the Avatar recast.They are a joke in terms of age and also very efficient units. GW has a habit of updating units it makes particularly efficient. Ork buggies were made very competitive not long before the new ones were launched.
Note that with units that are remade they tend to come with new weapon options/drastically different stats that encourage sales or they are new models entirely. The Ork buggies, new rotor cannon CSM marine, venomcrawler thing, new obliterators, new primaris marines, greater possessed, even the new Primarneus Calgar model had new stats to differentiate him from the old. This might be a more realistic way new aspects sculpts are launched.
I suppose we'll know soon enough for GAMA either way.
Haighus wrote: Plus GW is literally about to release a new multipart plastic CSM squad, which surely every Chaos player already has plenty of already...?
These updates are also targeted at new players- I've held off on starting Chaos and Eldar armies entirely because of the ancient kits composing most of the model lines! I am sure I am not alone in this.
That's been the same issue for me. I'm still on the fence at the moment about the CSM stuff because I just started Titanicus in February and Stormcast Eternals last November. But, I would say I will do it eventually.
Warhammer Community wrote:Commissars and Ogryns are some of the most intimidating warriors of the Astra Militarum. Both are rightly respected and feared by other soldiers in the Guard for wildly different reasons – the former for their iron discipline and utter fearlessness and the latter for their brute strength and dogged, simple faith in the Emperor. And when they turn traitor… well…
Traitor Command is a new adventure pack for Warhammer Quest: Blackstone Fortress that sees you descend into darkness to crush a growing Chaos threat. You’ll face terrifying new hostiles with the Traitor Commissar and Chaos Ogryn, find strange and powerful new gear, and forge alliances with unlikely friends in Precipice…
Like The Dreaded Ambull, Traitor Command can be tackled as an expedition in its own right or added to your main set to add even more challenge to your other quests. For you Chaos fans out there, both the Traitor Commissar and Chaos Ogryn will be receiving datasheets for adding them to your Warhammer 40,000 army.
Follow the Warhammer 40,000 Facebook page for more news and announcements on Warhammer Quest: Blackstone Fortress.
Automatically Appended Next Post: I for one am loving that Ogryn sculpt.
So far, this has only convinced me that my wallet is safe! They've released nothing for me to take interest in. I guess it's good that way; I'm only opening my wallet for new Slaanesh models, actual new Khorne units, Chaos Primarchs...and I think that's it. Maybe a compelling boardgame.
Step 2. Potentially include new weapons for each Aspect (for instance, the Shuriken Pistols aren’t, so far as I’m aware, Ritual Weapons tied to the Aspect). This introduces new options. This means Existing Eldar Players will likely invest as well.
Please note that Step 2. is entirely optional.
I always thought that new plastic warriors would be perfect to do a multi kit, you get 5 Aspects, and a 6th model that can be built as an Exarch OR as the Phoenix lord.
Mad Doc Grotsnik wrote: Well, if a psycho-indoctrinated and indeed surgically adapted Astartes can fall, why not some Orphan subjected to simple religious zealotry?
Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Mad Doc Grotsnik wrote: Well, if a psycho-indoctrinated and indeed surgically adapted Astartes can fall, why not some Orphan subjected to simple religious zealotry?
Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Commisars are more icons of fear, irrational devotion and an absurd waste of human life than avatars of faith and loyalty or other positive ideas.
Also, yeah... I suppose they are waiting for the end to reveal the big thing but waiting for this was...
Easy enough to say that it was a guardsmen who killed the commissar and took his outfit.
Or he just found a commissars outfit on the ground.
(I've spent a lot of time coming up with various fluffy reasons to include a chaos commissar in a lost and the damned list)
And there are black library stories about commissars falling to chaos. I'd mention the title, but it would be a HUGE spoiler.
Mad Doc Grotsnik wrote: Well, if a psycho-indoctrinated and indeed surgically adapted Astartes can fall, why not some Orphan subjected to simple religious zealotry?
Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Yeah, it's pretty unbelievable within the fiction that the Commissar wouldn't end up dead, given their tendency to shoot suspected heretics first. I mean, it's easy to imagine some demagogue or traitor taking one's coat, but one actually turning seems really improbable. But, like, in what circumstance would one be exposed to heretical stuff and not just start a fight? They're not Inquisitors or someone who has the operational authority or flexibility to do something else...
Mad Doc Grotsnik wrote: Well, if a psycho-indoctrinated and indeed surgically adapted Astartes can fall, why not some Orphan subjected to simple religious zealotry?
Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Yeah, it's pretty unbelievable within the fiction that the Commissar wouldn't end up dead, given their tendency to shoot suspected heretics first. I mean, it's easy to imagine some demagogue or traitor taking one's coat, but one actually turning seems really improbable. But, like, in what circumstance would one be exposed to heretical stuff and not just start a fight? They're not Inquisitors or someone who has the operational authority or flexibility to do something else...
Plenty of opportunities I'd say. Options include a weak gellar field, whispering artifacts, corrupt schola progenium teacher, loss of faith after a brutal experience etc. Most are immune but they're not infallible
To be honest I'm surprised that Commisars don't fall to Khorne more often than not. Specially because Khorne is the easiest god to fall into in warhammer. You only need to cause violence. And each time you enjoy it a little more, until you are just lost to the carnage.
Underwhelming expansion set again. Two...okish models. Seems a shame, I rather liked the main set for Blackstone (unlike necromunda or shadespire), but the release model is aggravating.
I'm actually concerned GW showed off their really amazing stuff at the beginning of the year. Last month or so has been uninspired.
Mad Doc Grotsnik wrote: Well, if a psycho-indoctrinated and indeed surgically adapted Astartes can fall, why not some Orphan subjected to simple religious zealotry?
Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Yeah, it's pretty unbelievable within the fiction that the Commissar wouldn't end up dead, given their tendency to shoot suspected heretics first. I mean, it's easy to imagine some demagogue or traitor taking one's coat, but one actually turning seems really improbable. But, like, in what circumstance would one be exposed to heretical stuff and not just start a fight? They're not Inquisitors or someone who has the operational authority or flexibility to do something else...
They are human. Anyone can fall to Chaos for a variety of reasons. Sure, it is improbable for a Commissar to fall- usually they get lynched by the traitor regiment instead. But there are going to be millions of Commissars across the Imperium- the idea at least a few won't fall is silly.
Mad Doc Grotsnik wrote: Well, if a psycho-indoctrinated and indeed surgically adapted Astartes can fall, why not some Orphan subjected to simple religious zealotry?
Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Yeah, it's pretty unbelievable within the fiction that the Commissar wouldn't end up dead, given their tendency to shoot suspected heretics first. I mean, it's easy to imagine some demagogue or traitor taking one's coat, but one actually turning seems really improbable. But, like, in what circumstance would one be exposed to heretical stuff and not just start a fight? They're not Inquisitors or someone who has the operational authority or flexibility to do something else...
And there's no way a commissar could rise from the ranks of heretics? Or no way for one to be turned beforehand? Is this really beyond the pale?
Hbbyaddict wrote: It is a good time to be a chaos player! Reeeaaaallly hoping this leads to a full traitor guard release, seems more likely now than ever before.
Somehow, seeing this specific release, I feel a full Traitor Guard release, with multi-part kits, is not going to happen. I do expect more monopose kits, though.
It's not unreasonable for a Commissar to fall to chaos.
Spoiler:
In Firecaste, one of the main characters is a Commissar. He's haunted by the "ghosts" of peoples he has either killed or let down, though it's hinted that they're not actual ghosts, since its implied one of them hadn't even died yet. They tend to influence his actions, for better or for worse. The story involves warp shenanigans, because it turns out the commissar is eventually responsible for bringing chaos to his home planet in the past. The higher up command recognizes him as the chaos champion, even though at the present, he is still loyal to the Emperor. Sadly, the story ends with them intentionally becoming lost in the warp, hoping to prevent that future (past?) from happening, though they actually cause it to happen.
Voss wrote: Underwhelming expansion set again. Two...okish models. Seems a shame, I rather liked the main set for Blackstone (unlike necromunda or shadespire), but the release model is aggravating.
This.
Ambull was interesting, but not awesome. This seems lazy. Maybe should have realized the baddies in the core box meant all Chaos, all the time...
Also, these expansions seem meagre. Would have preferred a $100 expansion that gave 4 heroes and 1.5x the baddies in an actual themed adventure expansion. (Inquisition vs. Daemons, Corsairs vs Daemonettes...)
Galas wrote: To be honest I'm surprised that Commisars don't fall to Khorne more often than not. Specially because Khorne is the easiest god to fall into in warhammer. You only need to cause violence. And each time you enjoy it a little more, until you are just lost to the carnage.
Khorne knows better than to go near a commissar because Khorne does not want to get BLAMMED for heresy.
Voss wrote: Underwhelming expansion set again. Two...okish models. Seems a shame, I rather liked the main set for Blackstone (unlike necromunda or shadespire), but the release model is aggravating.
This.
Ambull was interesting, but not awesome. This seems lazy. Maybe should have realized the baddies in the core box meant all Chaos, all the time...
Also, these expansions seem meagre. Would have preferred a $100 expansion that gave 4 heroes and 1.5x the baddies in an actual themed adventure expansion. (Inquisition vs. Daemons, Corsairs vs Daemonettes...)
Well, we are getting a further expansion in the form of Combat Arena, with new heroes. Or rather, it’ll contain rules for us to use them in BSF.
In essence, I’m not treating Ambull and Overlords as entirely representative. We’re still in the early days of the game. Nothing stopping more expansive, erm, expansions in the months to come.
GaroRobe wrote: It's not unreasonable for a Commissar to fall to chaos.
Spoiler:
In Firecaste, one of the main characters is a Commissar. He's haunted by the "ghosts" of peoples he has either killed or let down, though it's hinted that they're not actual ghosts, since its implied one of them hadn't even died yet. They tend to influence his actions, for better or for worse. The story involves warp shenanigans, because it turns out the commissar is eventually responsible for bringing chaos to his home planet in the past. The higher up command recognizes him as the chaos champion, even though at the present, he is still loyal to the Emperor. Sadly, the story ends with them intentionally becoming lost in the warp, hoping to prevent that future (past?) from happening, though they actually cause it to happen.
Indeed
and an interesting novel that one. Don't they also turn up in Gaunts Ghosts?
GaroRobe wrote: It's not unreasonable for a Commissar to fall to chaos.
Spoiler:
In Firecaste, one of the main characters is a Commissar. He's haunted by the "ghosts" of peoples he has either killed or let down, though it's hinted that they're not actual ghosts, since its implied one of them hadn't even died yet. They tend to influence his actions, for better or for worse. The story involves warp shenanigans, because it turns out the commissar is eventually responsible for bringing chaos to his home planet in the past. The higher up command recognizes him as the chaos champion, even though at the present, he is still loyal to the Emperor. Sadly, the story ends with them intentionally becoming lost in the warp, hoping to prevent that future (past?) from happening, though they actually cause it to happen.
Indeed
and an interesting novel that one. Don't they also turn up in Gaunts Ghosts?
Do they? I know Peter F.'s stories are all connected. Cult of the Spiral Dawn has one of the characters appear, Greater Evil is connected, etc. Just not sure if other authors are connected with it.
The key question for me is was it an imperial commisar that has fallen, or simply the chaos version of a commisar, maintaining discipline and punishing the unworthy (mostly with the punishing I would guess). I would prefer the latter, but the former is not impossible.
Flinty wrote: The key question for me is was it an imperial commisar that has fallen, or simply the chaos version of a commisar, maintaining discipline and punishing the unworthy (mostly with the punishing I would guess). I would prefer the latter, but the former is not impossible.
Wow, I can't wait for the wild and crazy rules for the Chaos ogryn! I'm sure they have an awesome variety of chaotic, brutal weaponry that the loyalist ones wouldn't have!
Oh, they all have exactly the same copyrightastic wargear with no variation and a flat, rounded to the nearest 20 precision points value?
....yay.....They'll go awesome with my traitor guard squads, which must be fielded in squads of exactly 7 with exactly 1 flamer and a couple chainsword guys just to make them totally inefficient and useless.
I like the reveal, but I was expecting...more?
Not from the expansion, but just more reveals. Yesterday, we got blood bowl, kill team stuff, and Necromunda.
So are we expecting just one more reveal tonight and one tomorrow?
While its definitely not got the wow factor that the Ambull expansion had, this looks like a perfectly fine addition. Personally I'd prefer to see more Xenos and Blackstone strangeness then Chaos. But I am glad that GW are(so far) resisting the urge to throw loads of 40k's poster boys and there spikey cousin's into the game.
TBH, I still feel that spikey Guard are inherently less interesting than the old Forge World Renegade Militia were (who were at least visually distinct!). And the Forge World Renegade Militia were inherently less interesting than actual chaos cultists.
But if we're going to get spikey Guard these are quite nice ones?
The Phazer wrote: TBH, I still feel that spikey Guard are inherently less interesting than the old Forge World Renegade Militia were (who were at least visually distinct!). And the Forge World Renegade Militia were inherently less interesting than actual chaos cultists.
But if we're going to get spikey Guard these are quite nice ones?
The milita were nice but something is better than nothing for Traitor Guardsmen.
The Phazer wrote: TBH, I still feel that spikey Guard are inherently less interesting than the old Forge World Renegade Militia were (who were at least visually distinct!). And the Forge World Renegade Militia were inherently less interesting than actual chaos cultists.
But if we're going to get spikey Guard these are quite nice ones?
Well. I just want a properly supported non-marine Chaos mortal faction. You can trow beastmen and dark mech in it as well.
Voss wrote: Underwhelming expansion set again. Two...okish models. Seems a shame, I rather liked the main set for Blackstone (unlike necromunda or shadespire), but the release model is aggravating.
This.
Ambull was interesting, but not awesome. This seems lazy. Maybe should have realized the baddies in the core box meant all Chaos, all the time...
Also, these expansions seem meagre. Would have preferred a $100 expansion that gave 4 heroes and 1.5x the baddies in an actual themed adventure expansion. (Inquisition vs. Daemons, Corsairs vs Daemonettes...)
Not some huge reveals so far, but personally I really appreciate they do some odd minor extras to give their range some flavour.
I can see loads of ways to get those guys just for some narrative scenario or necromunda campaign.
Feels like we went through years of dull generic unit releases when GW lost interest in all "specialist games".
Just seeing unexpected minor releases in between major releases like Shadowspear and new CSM makes me glad, even if I personally dont care for Halfling Blod bowl team or BSF expansions.
So that'll be AUD$98 for 2 minis rather than 1. Slowly improving there GW.
Peregrine wrote: Because commissars are like GK: icons of faith and loyalty. Hell, chaos GK would make more sense, as they're all psykers toying with forces man was not meant to know.
Chaos GK would make more sense?
Commissars are just men. They are not immune to the corrupting forces of the Warp.
There’s currently a galaxy wide rip in reality, from which complete insanity is pouring forth. One suspects that certain religious zealots could be more susceptible to that, if their zealotry is hollow.
I agree Commisars are not the kind of prototite that would fall willingly into Chaos. But thats not how Chaos works most of the time. Most of the time the warp just changes your perception of reality, your own mind, and drives you insane.
Mad Doc Grotsnik wrote: Well, we are getting a further expansion in the form of Combat Arena, with new heroes. Or rather, it’ll contain rules for us to use them in BSF.
From the original announcement wording, I do not believe Combat Arena will contain the rules for BSF. The impression I got was that the models will be available in Combat Arena first (which is a bookstore release like the cut down blood bowl from last year) but the same models would be included in a future BSF release as well.
Mad Doc Grotsnik wrote: Well, we are getting a further expansion in the form of Combat Arena, with new heroes. Or rather, it’ll contain rules for us to use them in BSF.
In essence, I’m not treating Ambull and Overlords as entirely representative. We’re still in the early days of the game. Nothing stopping more expansive, erm, expansions in the months to come.
I thought they said they’d likely come out for BSF at some point (I took it to assume that they’d release the sprue as a box update for BSF specifically, rather than the ‘buy this box and it’ll have some stuff for a different game too’ though as we know they do stick rules for various systems in various games etc).
I can’t remember their exact wording now..
I could easily see BSF getting more than one type of expansion. GW have referred to both this new set, and the Ambull box as adventure packs. They could have similar sized explorer packs for new heroes, and large campaign packs with more models for both sides.
Traitor Guard though...cool models, just not very interesting to me.
Well, yeah I really don't see any meaningful difference between cultists and traitor guard, they're bot normal people who worship chaos. But I want the option to build full army of such, with variety of units and characters. (And no, that FW trash doesn't count. Whoever though that separately assigning a random stat in every unit in a really high model count army was good idea shouldn't be allowed to write any rules ever again.)
Traitor Guard though...cool models, just not very interesting to me.
Well, yeah I really don't see any meaningful difference between cultists and traitor guard, they're bot normal people who worship chaos. But I want the option to build full army of such, with variety of units and characters. (And no, that FW trash doesn't count. Whoever though that separately assigning a random stat in every unit in a really high model count army was good idea shouldn't be allowed to write any rules ever again.)
It worked fine in 7th edition, it's just so bad in 8th.
Rayvon wrote: loving the new models but its a shame they come as part of some gakky game again though, I cant wait until that Ogryn is released on its own.
That specific Ogryn, and all of the Blackstone Fortress models, will likely never be released on their own. They are part of this game. Get the box and chuck the cards and non-40k relevant stuff that comes with it.
I do hope that these lead into a Traitor Guardsmen codex. It'd be so simple. Just do what they did with GSC early on.
A. Upgrade sprues for basic guardsmen and vehicles.
B. A couple of unique kits for 'more heretical' troops and mutants
C. A couple of named-but-not-really-named characters
Done. Then, Chaos players can stop complaining about Imperial Soup because they can do it too.
Rayvon wrote: loving the new models but its a shame they come as part of some gakky game again though, I cant wait until that Ogryn is released on its own.
Yeah. If you want those two, just grab the BSF box. It's probably around the same price as the Ambull one, and that was €45 / 60USD - which is basically the same as what you'd probably have to pay if they'd actually sell them on their own. Severina Raine is 35USD, an Abominant is 25USD - comparable models, comparable price.
One thing I liked about the old Forge World rules (not the current Index) was that they allowed a very wide variety of human (and semi-,human) forces to be represented.
Cultist rabble uprising
Well trained and equiped renegade Imperial Guard
Poorly trained and equipped PDF
Rogue Mechanicus pursuing something deemed heretical
Pirates and mercenaries
Mutant serfs of the CSM
More things than what's on my list could be represented. Also, they did not need to be devoted to Chaos.
Under the current rules we're pretty much stuck with Chaos-worshipping rabble.
ETA: If they don't worship Chaos it is easier to represent rogue Imperial forces with standard rules, but Forge World including the option was a nice touch.
Ya, it goes with the Chaos drones and the Chaos Ur-ghul. Granted that's the only Chaos in the box, but...
One non-Chaos thing then back on the Chaos throttle. And we know those Imperial characters are coming for BSF because only Chaos and the Imperium care about BSFs.
People seem to think a chaos marine reveal is coming, but I kinda feel they'll save that for adepticon, I'd imagine the next 2 will be the underworlds next release, then more details about the upcoming sigmar game.
Ya, it goes with the Chaos drones and the Chaos Ur-ghul. Granted that's the only Chaos in the box, but...
One non-Chaos thing then back on the Chaos throttle. And we know those Imperial characters are coming for BSF because only Chaos and the Imperium care about BSFs.
Because all the good guys are Imperium, eh? And all the bad guys from the core box are chaos, too.
So far it seems like a good mix, I wouldn't be surprised to see any kind of infantry/monster model show up, because it's not the faction(!) that's showing up, it's individuals. Like an Aeldari ranger or a machine that's clearly a robot and not an AI. Trust it.
zamerion wrote: The last seminar(8pm) is today(wednesday in europe and tuesday in USA ) or tomorrow (Thursday in europe and wednesday in USA ?
Next reveal is in about three quarters of an hour, and the final reveal will be four hours after that, so around 4 in the morning for us continental West Europeans.
zamerion wrote: The last seminar(8pm) is today(wednesday in europe and tuesday in USA ) or tomorrow (Thursday in europe and wednesday in USA ?
Next reveal is in about three quarters of an hour, and the final reveal will be four hours after that, so around 4 in the morning for us continental West Europeans.
zamerion wrote: The last seminar(8pm) is today(wednesday in europe and tuesday in USA ) or tomorrow (Thursday in europe and wednesday in USA ?
Next reveal is in about three quarters of an hour, and the final reveal will be four hours after that, so around 4 in the morning for us continental West Europeans.
No. It will be at 3 a.m. GMT on Thursday.
Oops, you’re right. My bad. Then the schedule is indeed confusing.
Rayvon wrote: loving the new models but its a shame they come as part of some gakky game again though, I cant wait until that Ogryn is released on its own.
That specific Ogryn, and all of the Blackstone Fortress models, will likely never be released on their own. They are part of this game. Get the box and chuck the cards and non-40k relevant stuff that comes with it.
I do hope that these lead into a Traitor Guardsmen codex. It'd be so simple. Just do what they did with GSC early on.
A. Upgrade sprues for basic guardsmen and vehicles.
B. A couple of unique kits for 'more heretical' troops and mutants
C. A couple of named-but-not-really-named characters
Done. Then, Chaos players can stop complaining about Imperial Soup because they can do it too.
Im not going to buy a new box if i have to throw stuff away on principle as its a waste, I just hope like you that it does lead to a traitor codex eventually, hopefully with similar models.
The ogryn actually is pretty cool, but this box will most likely cost more than a box of three normal ogryns. And for 40K you would want more than one ogryn... And the commissar is nothing special.
Going by the number of new pages I expected a CSM reveal or maybe Warcry. Instead there are two pretty mediocre models for BSF/a very cool faction (if R&H happens). The cultist champ with commissar cost from Dark Vengeance seems to be a better aculpt than that, though, and I don't even rate him that high. If I'll ever get around to BSF I'll probably do my own conversions for those two.
zamerion wrote: The last seminar(8pm) is today(wednesday in europe and tuesday in USA ) or tomorrow (Thursday in europe and wednesday in USA ?
Next reveal is in about three quarters of an hour, and the final reveal will be four hours after that, so around 4 in the morning for us continental West Europeans.
No. It will be at 3 a.m. GMT on Thursday.
Oops, you’re right. My bad. Then the schedule is indeed confusing.
Is it?
It’s literally on a flow chart
I doubt it’ll be much for either, certainly not a full faction reveal (I know it could be, I just don’t think they will this time).
But here’s hoping!