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Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 01:33:09


Post by: Khorzain




<TEMPESTUS REGIMENT>
Militarum Tempestus units in your army gain the <Tempestus Regiment> keyword. When you include a unit with the <Tempestus Regiment> keyword in your army, you must nominate which Tempestus Regiment it is from, and then replace all instances of the <Tempestus Regiment> keyword on that unit's datasheet with the name of your chosen Tempestus Regiment. The <Tempestus Regiment> keyword can only be replaced by one of the following:

  • 54th Psian Jackals
  • 32nd Thetoid Eagles
  • 133rd Lambdan Lions
  • 43rd Iotan Dragons
  • 55th Kappic Eagles
  • 9th Iotan Gorgonnes

  • If your army contains any units with both the <Regiment> and <Tempestus Regiment> keywords, you must choose a different keyword to replace each of those keywords on those units' datasheets.


    REGIMENTAL DOCTRINES
    If your army is Battle-forged, all <Tempestus Regiment> units in a Militarum Tempestus Detachment gain a Regimental Doctrine selected from those presented on the page opposite, so long as every unit in that Detachment (excluding the Advisors and Auxilla mentioned below) has the same <Tempestus Regiment> keyword.

    Spoiler:

    Storm Troopers
  • If a model with this doctrine is shooting a target at half range or less, it can make an extra shot with the same weapon, at the same target, for each hit roll of 6+ you make for that model. These extra shots do not themselves generate any more additional shots.

  • 54th Psian JackalsDeath From The Dark
  • Each model destroyed by an attack made by a model with this doctrine in your Shooting phase is treated as 2 destroyed models in the following Morale phase.

  • 32nd Thetoid EaglesPredatory Strike
  • When resolving an attack made with a ranged weapon by a model with this doctrine against a unit that is within half range, an unmodified hit roll of 6 scores 1 additional hit.

  • 133rd Lambdan LionsPrized Weaponry
  • Improve the Armour Penetration characteristic of weapons models with this doctrine are equipped with by 1 (e.g. AP 0 becomes AP -1).

  • 43rd Iotan DragonsCrack Shots
  • Add 6" to the Range characteristic of Rapid Fire weapons models with this doctrine are equipped with.

  • 55th Kappic EaglesMobilised Infantry
  • Infantry models with this doctrine do not suffer the penalty for moving and firing Heavy weapons. When resolving an attack made by a model with this doctrine in a turn in which it disembarked from a Transport, add 1 to the hit roll.

  • 9th Iotan GorgonnesResolute Heroism
  • When resolving an attack made with a ranged weapon by an Infantry model with this doctrine against the closest enemy unit, an unmodified hit roll of 6 scores 1 additional hit.


  • Greater Good FAQ:
    Spoiler:
    Q: Are the Militarum Tempestus Regimental Doctrines taken
    in addition to the Storm Troopers Regimental Doctrine listed in
    Codex: Astra Militarum, or instead of it?

    A: They are taken instead of the Storm Troopers
    Regimental Doctrine in Codex: Astra Militarum.
    Note, if you wish to continue using your Militarum Tempestus
    Detachments as you currently have been, you can simply
    select the Storm Troopers Regimental Doctrine from
    page 65 in Psychic Awakening: The Greater Good


    ADVISORS AND AUXILLA
    The units listed below can be included in a Militarum Tempestus Detachment, despite not having the Militarum Tempestus keyword. In addition, they do not prevent other units in that Detachment from gaining a Regimental Doctrine. Note, however, that the units listed below can never themselves benefit from a Regimental Doctrine.
    Spoiler:
  • Tech-Priest Enginseer
  • Servitors
  • Ministorum Priest
  • Crusaders
  • Aeronautica Imperialis units
  • Militarum Auxilla units
  • Officio Prefectus units
  • Scholastica Psykana units


  • HEIRLOOMS OF THE REGIMENTS
    If your army is led by a Warlord in a Militarum Tempestus Detachment, you can give one of the following Relics to a Character model in a Militarum Tempestus Detachment from your army instead of giving them a Relic from Codex: Astra Militarum.
    Note that some Relics are weapons that replace one of the model's existing weapons. Where this is the case, you must, if you are using points values, still pay the cost of the weapon that is being replaced. Write down any Relics your models have on your army roster.
    Spoiler:

    THE HOUND'S TEETH
    54th Psian Jackals model equipped with a chainsword only. This relic replaces a chainsword and has the following profile:
    S+1/AP -2/D2 | When the bearer fights, it makes 3 additional attacks with this weapon. When resolving an attack made with this weapon against an AELDARI unit, you can re-roll the wound roll.

    FIRE OF JUDGEMENT
    32nd Thetoid Eagles model equipped with a hot-shot laspistol only. This Relic replaces a hot-shot laspistol and has the following profile:
    12" Pistol 2 | S3/AP-/D- | When resolving an attack made with this weapon, a successful hit roll inflicts 1 mortal wound on the target and the attack sequence ends.

    REFRACTOR FIELD GENERATOR
    133rd Lambdan Lions model only. Friendly 133rd Lambdan Lions models have a 5+ invulnerable save whilst within 6" of a model from your army with this Relic.

    EMPEROR'S FURY
    43rd Iotan Dragons model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile:
    -Standard | 12" Pistol 3 | S7/AP-3/D1
    -Supercharge | 12" Pistol 3 | S8/AP-3/D2

    DISTRACTION CHARGES
    55th Kappic Eagles model only. When resolving an Overwatch attack made by a friendly 55th Kappic Eagles model within 3" of a model with this Relic, if that attack scores a hit, the target is slowed until the end of the phase. When a charge roll is made for a slowed unit, halve the result (rounding up).

    BLESSED BOLT PISTOL
    9th Iotan Gorgonnes model equipped with a Bolt Pistol only. This Relic replaces a Bolt Pistol and has the following profile:
    12" Pistol 2 | S5/AP-2/D2 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon against a PSYKER unit, this weapon has a Damage characteristic of 3 for that attack.



    MILITARUM TEMPESTUS WARLORD TRAITS
    If a Militarum Tempestus unit in a Militarum Tempestus Detachment from your army is your Warlord, you can pick a Militarum Tempestus Warlord Trait from the list below instead of from the Warlord Traits table in Codex: Astra Militarum, but only if your Warlord is from the relevant Tempestus Regiment.
    Spoiler:

    54th Psian Jackals: Skilled Tracker
    At the start of the first battle round, before the first turn begins, select up to three 54th Psian Jackals units from your army on the battlefield. Remove those units from the battlefield then set them up again as described in the Deployment section of the mission being played (if both players have abilities that redeploy a unit, roll off; the winner chooses who redeploys their units first).

    32nd Thetoid Eagles: Uncompromising Prosecution
    When resolving an attack made with a hot-shot lasgun, hot-shot laspistol, or hot-shot volley gun by a friendly 32nd Thetoid Eagles model whilst within 6" of this Warlord, on an unmodified wound roll of 6 that weapon has an Armour Penetration characteristic of -4 for that attack.

    133rd Lambdan Lions: Keys to the Armoury
    Re-roll hit rolls of 1 for attacks made with ranged weapons by models in friendly 133rd Lambdan Lions units whilst their unit is within 6" of this Warlord.

    43rd Iotan Dragons: Precision Targeting
    At the start of your Shooting phase, select one enemy unit within 18" of this Warlord. Until the end of that phase, when resolving an attack made by a friendly 43rd Iotan Dragons model whist its unit is within 6" of this Warlord, that enemy unit does not receive the benefit of cover.

    55th Kappic Eagles: Master Vox
    When using this Warlord's Voice of Command ability, it can issue orders to friendly 55th Kappic Eagles Infantry units within 24". In addition, while this Warlord is embarked within a Transport model it can still use its Voice of Command ability; when doing so, make any measurements from that Transport model's hull.

    9th Iotan Gorgonnes: Sanctity of Spirit
    When a Psychic test is taken for an enemy Psyker model within 24" of this Warlord, that model suffers Perils of the Warp on a roll of any double.


    MILITARUM TEMPESTUS SPECIALIST DETACHMENT
    Spoiler:
    Tempestus Drop Force (1CP)
    Use this Stratagem when choosing your army. Pick a Militarum Tempestus Detachment from your army to be a Tempestus Drop Force Specialist Detachment. Tempestor Primes, Tempestus Scions, Tempestus Command Squads and Valkyries in that Detachment gain the Tempestus Drop Force keyword.
  • If a Tempestus Drop Force Character is your Warlord, you can give them the following Warlord Trait.
  • If your army includes any Tempestus Drop Force Specialist Detachments, you can give the following relic to a Tempestus Drop Force Character in your army.

  • Tempestus Drop Force Warlord Trait: Grav-Chute Commando
    Add 1 to hit rolls for attacks made by friendly Tempestus Drop Force Infantry units that disembarked from a friendly Tempestus Drop Force Valkyrie this turn while they are within 6" of your Warlord.

    Tempestus Drop Force Relic: Cypra Mundi Null-Emitter
    If the bearer is targeted or affected by a psychic power, roll a D6; on a 2+ the psychic power has no effect on the bearer.

    Tempestus Drop Force Strategems:
    Precision Drop (1CP)
    Use this Stratagem at the start of your Movement phase. Pick a Tempestus Drop Force Valkyrie from your army. Until the end of that phase, if models embarked within that Valkyrie use the Grav-chute Insertion ability to disembark, do not roll a d6 for each model to determine if any are slain. Instead, no models from that unit are slain by that ability.

    Aerial Fire Support (1CP)
    Use this Stratagem in the enemy Charge phase after a Tempestus Drop Force Infantry unit from your army is chosen as the target of an enemy unit’s charge. Pick a Tempestus Drop Force Valkyrie from your army within 6" of the unit being charged. That Valkyrie can fire Overwatch at the charging unit even if it is not the target of the charge, and when doing so, will hit the enemy on hit rolls of 4+, regardless of modifiers.


    MILITARUM TEMPESTUS STRATEGEMS
    If your army is Battle-forged and includes any Militarum Tempestus Detachments (excluding Auxiliary Support Detachments), you have access to the Strategems shown here, and can spend Command Points to activate them. When one of these Strategems refers to a unit from your army, that unit must be in a Militarum Tempestus Detachment from your army.

    Universal Militarum Tempestus Strategems:
    Spoiler:

    Superior Intelligence (1CP)
    Use this Stratagem immediately after your opponent sets up a unit that is arriving on the battlefield as reinforcements within 12" of one of your MILITARUM TEMPESTUS INFANTRY units. Your unit can immediately shoot at that enemy unit as if it were the Shooting phase, but you must subtract 1 from all the resulting hit rolls.

    Point-Blank Efficacy (1CP)
    Use this Strategem in your Shooting phase, when a Militarum Tempestus unit from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made with a hot-shot lasgun, hot-shot laspistol or hot-shot volley gun by a model in that unit against a unit within half range, add 1 to the Strength characteristic of that weapon for the attack.

    Unquestioning Obediance (1CP)
    Use this Strategem in the Morale phase. Select one Tempestor Prime or Commissar model from your army. Until the end of that phase, when a Morale test is taken for a friendly Militarum Tempestus unit within 12" of that model, do not roll the dice; it is automatically passed.

    Precision Drop (1CP)
    Use this Strategem in your Movement phase. Select one Aeronautica Imperialis model with the Flyer Battlefield Role and the Grav-chute Insertion ability from your army. Until the end of that phase, when a Militarum Tempestus unit with the Arial Drop ability embarked aboard that model disembarks, that unit must be set up more than 5" away from any enemy models, instead of more than 9". In addition, if that model moved more than 20" that phase, do not roll a D6 for each model disembarking; no models are destroyed.

    Hammer Blow (2CP)
    Use this Strategem in your Shooting phase, when a model is destroyed by an attack made by an Aeronautica Imperialis model with the Flyer Battlefield Role from your army. That destroyed model's unit is pinned until the start of your next turn. Halve the result of any Advance and Charge rolls made for pinned units. When resolving an attack made with a ranged weapon by a model from a pinned unit, subtract 1 from the hit roll.

    Advanced Counter-Measures (1CP)
    Use this strategem before the battle. Select one Valkyrie model from your army. When you declare that model will Hover, it does not lose the Hard to Hit ability.

    Tactical Air Control (1CP)
    Use this Strategem at the start of your Shooting phase. Select one Officer of the Fleet model from your army. Until the end of that phase, when picking an enemy unit for that model's Air Raid Requested or Strafing Coordinates abilities, you can measure the range and visibility from any friendly Militarum Tempestus unit on the battlefield that has a vox-caster, instead of from that model. When rolling a D6 for that model's Air Raid Requested ability, add 2 to the roll.

    Progeny of Conflict (1CP)
    Use this Strategem before the battle, after nominating your Warlord. Select one Militarum Tempestus Character model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Strategem once per battle.

    Killing Zone (1CP)
    Use this Strategem in your Shooting phase, after you have shot with a <Tempestus Regiment> Infantry unit from your army. Select one enemy unit that had any models destroyed as a result of attacks made by models from that unit in that phase. Until the end of that phase, when resolving an attack made by a friendly <Tempestus Regiment> Infantry model against that enemy unit, add 1 to the wound roll.

    Regiment-Specific Militarum Tempestus Strategems:

    Spoiler:
    54th Psian Jackals - Ellusive Hunters (1CP)
    Use this Strategem in your opponent's Shooting phase, when a 54th Psian Jackals unit from your army is chosen as the target of an attack. Until the end of that phase, when resolving an attack made with a ranged weapon by an enemy model against that unit whist that unit is not within half range, subtract 1 from the hit roll.

    32nd Thetoid Eagles - Full Charge (1CP)
    Use this Strategem in your Shooting phase, when a 32nd Thetoid Eagles Taurox Prime model from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made by that model against an enemy unit within 12", you can re-roll the hit roll.

    133rd Lambdan Lions - Gifts from the Mechanicus (1CP)
    Use this strategem in your Shooting phase, when a 133rd Lambdan Lions unit from your army is chosen to shoot with. Until the end of that phase when resolving an attack made with a hot-shot lasgun, hot-shot laspistol, or hot-shot volley gun by a model in that unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target and the attack sequence ends.

    43rd Iotan Dragons - Drilled to Perfection (1CP)
    Use this Strategem in your opponents Charge phase, before a 43rd Iotan Dragons unit from your army fires Overwatch. Until the end of that phase, when resolving an Overwatch attack made by a model in that unit, a hit roll of 4+ scores a hit.

    55th Kappic Eagles - Tactical Misdirection (1CP)
    Use this Strategem in your Shooting phase, when a model is destroyed by an attack made by a model in a 55th Kappic Eagles unit from your army. In your opponent's next Shooting phase, when resolving an attack made by an enemy model against a unit other than that 55th Kappic Eagles unit, subtract 1 from the hit roll if that 55th Kappic Eagles unit is the closest visible unit from your army to that model.

    9th Iotan Gorgonnes - Daring Descent (1CP)
    Use this Strategem in your Movement Phase. Select one 9th Iotan Gorgonnes unit from your army that was set up in a high-altitude transport. Until the end of that phase, when you set up that unit on the battlefield using the Aerial Drop ability, that unit must be set up more than 5" away from any enemy models, instead of more than 9". You cannot charge with that unit this turn.


    ASTRA MILITARUM STRATEGEMS
    (That Can Be Used With Tempestus Detachment Units)
    Spoiler:
    RELENTLESS (1CP)
    Use this Stratagem at the start of your turn. Select one VEHICLE model (except a TITANIC model) that has a damage table on its datasheet. Until the end of that turn, that model uses the top row of its damage table, regardless of how many wounds it has lost.

    JURY RIGGING (1CP)
    Use this Stratagem at the start of your turn. Select an ASTRA MILITARUM VEHICLE from your army. It cannot move, charge or pile in this turn, but immediately heals 1 wound. You can only use this Stratagem once per turn.

    DEFENSIVE GUNNERS (1CP)
    Use this Stratagem when a charge is declared against one of your ASTRA MILITARUM VEHICLE units. When that unit fires Overwatch this phase, they successfully hit on a roll of 5 or 6, instead of only 6.

    CRUSH THEM! (1CP)
    Use this Stratagem at the start of your Charge phase. Select an ASTRA MILITARUM VEHICLE unit from your army. This unit can charge even if it Advanced this turn. In the following Fight phase, attacks made by this unit hit on a 2+.

    TAKE COVER! (1CP)
    Use this Stratagem in your opponent’s Shooting phase when your opponent selects one of your ASTRA MILITARUM INFANTRY units as a target. You can add 1 to armour saving throws you make for this unit until the end of the phase.

    INSPIRED TACTICS (1CP)
    Use this Stratagem after an OFFICER from your army has issued an order or tank order. That officer may immediately issue an additional order.

    GRENADIERS (1CP)
    Use this Stratagem before an ASTRA MILITARUM INFANTRY unit from your army shoots or fires Overwatch. Up to ten models in the unit that are armed with grenades can throw a grenade this phase, instead of only one model being able to do so.

    FIGHT TO THE DEATH (1CP)
    Use this Stratagem at the start of the Morale phase. Pick an ASTRA MILITARUM INFANTRY unit from your army that is required to take a Morale test. You can roll a D3 for the unit, rather than a D6, when taking this test.

    FIRE ON MY POSITION (3CP)
    Use this Stratagem when the last model is slain from an ASTRA MILITARUM unit from your army equipped with a vox-caster. Before removing the model, roll a D6 for each unit within 3" of it. On a 4+ that unit suffers D3 mortal wounds.

    VENGEANCE FOR CADIA! (1CP)
    Use this Stratagem when you select one of your ASTRA MILITARUM units to shoot or fire Overwatch. Re-roll failed hit and wound rolls for models in this unit that target CHAOS units until the end of the phase.

    SHIELD OF FLESH (1CP)
    Use this Stratagem in the Shooting phase, when an INFANTRY unit from your army that is within 3" of a friendly BULLGRYNS unit is chosen as the target of an attack. Until the end of that phase, when resolving an attack made against that INFANTRY unit, if that BULLGRYNS unit is closer to the attacking model than that INFANTRY unit is, subtract 1 from the hit roll.

    FURIOUS CHARGE (1CP)
    Use this Stratagem in your Charge phase, when an OGRYN unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound.

    FOCUSED BOMBARDMENT (1CP)
    Use this Stratagem in your Shooting phase, when a MASTER OF ORDNANCE unit from your army is chosen to shoot with. Until the end of that phase, the artillery barrage that unit is equipped with has a Type characteristic of Heavy 6.

    IMPERIAL COMMANDER’S ARMOURY (1CP/3CP)
    Use this Stratagem before the battle. Your army can have one extra relic from the Heirlooms of Conquest for 1 CP, or two extra relics for 3 CPs. All of the relics that you include must be different and be given to different ASTRA MILITARUM CHARACTERS. You can only use this Stratagem once per battle.

    PRELIMINARY BOMBARDMENT (2CP)
    Use this Stratagem after both sides have deployed, but before the first battle round begins. Roll a dice for each enemy unit on the battlefield. On a 6, that unit suffers 1 mortal wound. You can only use this Stratagem once per battle.


    MILITARUM TEMPESTUS UNITS

    Tempestor Prime
    Spoiler:
    (3 Power) Includes 1 Tempestor Prime with a hot-shot laspistol, frag grenades, and krak grenades.
    Tempestor Prime (35pts) | M6" | WS 3+ | BS 3+ | S3 | T3 | W4 | A3 | Ld 8 | Sv 4+ |
  • This model may take a chainsword or one item from the Melee Weapons list.
  • This model may replace its hot-shot laspistol with a Tempestus command rod, a bolt pistol, or a plasma pistol
  • Voice of Command — May issue orders to Militarum Tempestus units
    Tempestus Command Rod — A model with a Tempestus Command Rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
    Aerial Drop — During deployment you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
    Plasma Pistol (5pts.) | 12" Pistol 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3 | D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Hot-shot Laspistol | 6" Pistol 1 | S3 | AP-2 | D1 |
    Bolt Pistol (1pt.) | 12" Pistol 1 | S4 | AP-0 | 1D |
    Frag Grenade | 6" Grenade 1d6 | S3 | AP-0 | D1 |
    Krak Grenade | 6" Grenade 1 | S6 | AP-1 | 1d3 |
    Chainsword | S-User | AP-0 | D1 |
    Power Sword (4pts.) | S-User | AP-3 | D1 |
    Power Fist (8pts.) | Sx2 | AP-3 | 1d3 | Subtract 1 from the hit roll


    Militarum Tempestus Scions
    Spoiler:
    (3 Power): Includes 1 Tempestor and 4 Tempestus Scions — and up to 5 additional Tempestus Scions (+2 Power)
    Tempestus Scions (7ppm) | M6" | WS 4+ | BS 3+ | S3 | T3 | W1 | A1 | Ld 6 | Sv 4+ |
    Tempestor (7ppm) | M6" | WS 4+ | BS 3+ | S3 | T3 | W1 | A2 | Ld 7 | Sv 4+ |
  • Each Tempestus Scion is armed with a hot-shot lasgun, frag grenades, and krak grenades.
  • The Tempestor is armed with a hot-shot laspistol, chainsword, frag grenades, and krak grenades.
  • One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.
  • For every five models in the unit, up to two other Tempestus Scions may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.
  • The Tempestor may replace their chainsword with an item from the Melee Weapons list (Power Sword/Fist).
  • The Tempestor may replace their hot-shot laspistol with a bolt pistol or plasma pistol.
  • Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
    Vox-caster (5pts.): If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
    Hot-shot Lasgun | 18" Rapid Fire 1 | S3 | AP-2 | D1 |
    Hot-shot Volley Gun (7pts.) | 24" Heavy 4 | S4 | AP-2 | D1 |
    Flamer (6pts.) | 8" Assault 1d6 | S4 | AP-0 | 1D | Automatically hits target
    Grenade Launcher (3pts.)
    Frag | 24" Assault 1d6 | S3 | AP-0 | D1 |
    Krak | 24" Assault 1 | S6 | AP-1 | 1d3 |
    Meltagun (14pts.) | 12" Assault 1 | S8 | AP-4 | 1d6 | When target is in half range, roll two dice when inflicting damage and discard the lowest result.
    Plasma Gun (11pts.) | 24" Rapid Fire 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3| D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Plasma Pistol (5pts.) | 12" Pistol 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3 | D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Hot-shot Laspistol | 6" Pistol 1 | S3 | AP-2 | D1 |
    Bolt Pistol (1pt.) | 12" Pistol 1 | S4 | AP-0 | 1D |
    Frag Grenade | 6" Grenade 1d6 | S3 | AP-0 | D1 |
    Krak Grenade | 6" Grenade 1 | S6 | AP-1 | 1d3 |
    Chainsword | S-User | AP-0 | D1 |
    Power Sword (4pts.) | S-User | AP-3 | D1 |
    Power Fist (8pts.) | Sx2 | AP-3 | 1d3 | Subtract 1 from the hit roll


    Militarum Tempestus Command Squad
    Spoiler:
    (3 Power): Includes 4 Tempestus Scions
    Tempestus Scions (7ppm) | M6" | WS 4+ | BS 3+ | S3 | T3 | W1 | A1 | Ld 6 | Sv 4+ ||
  • Each Tempestus Scion is armed with a hot-shot lasgun, frag grenades, and krak grenades.
  • One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.
  • One other model may either replace its hot-shot lasgun with a hot-shot laspistol and a medi-pack, or take a hot-shot laspistol and a medi-pack in addition to their hot-shot lasgun.
  • One other model may take a platoon standard.
  • Up to four other models may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.
  • Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
    Vox-caster (5pts.): If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
    Platoon Standard(5pts.): All MILITARUM TEMPESTUS units within 6" of any friendly units with a platoon standard may add 1 to their Leadership when taking Morale tests.
    Medi-pack(5pts.): At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn.

    Hot-shot Lasgun | 18" Rapid Fire 1 | S3 | AP-2 | D1 |
    Hot-shot Volley Gun (7pts.) | 24" Heavy 4 | S4 | AP-2 | D1 |
    Flamer (6pts.) | 8" Assault 1d6 | S4 | AP-0 | 1D | Automatically hits target
    Grenade Launcher (3pts.)
    Frag | 24" Assault 1d6 | S3 | AP-0 | D1 |
    Krak | 24" Assault 1 | S6 | AP-1 | 1d3 |
    Meltagun (14pts.) | 12" Assault 1 | S8 | AP-4 | 1d6 | When target is in half range, roll two dice when inflicting damage and discard the lowest result.
    Plasma Gun (11pts.) | 24" Rapid Fire 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3| D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Plasma Pistol (5pts.) | 12" Pistol 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3 | D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Hot-shot Laspistol | 6" Pistol 1 | S3 | AP-2 | D1 |
    Bolt Pistol (1pt.) | 12" Pistol 1 | S4 | AP-0 | 1D |
    Frag Grenade | 6" Grenade 1d6 | S3 | AP-0 | D1 |
    Krak Grenade | 6" Grenade 1 | S6 | AP-1 | 1d3 |
    Chainsword | S-User | AP-0 | D1 |
    Power Sword (4pts.) | S-User | AP-3 | D1 |
    Power Fist (8pts.) | Sx2 | AP-3 | 1d3 | Subtract 1 from the hit roll


    Taurox Prime
    Spoiler:
    (6 Power)(80pts): A single model equipped with a Taurox Battle Cannon and two Hot-Shot Volley Guns.
    Taurox Prime: | M* | WS 6+ | BS* | S6 | T6 | W10 | A* | Ld 7 | Sv 3+ |
    W:6-10+ | M 14" | BS 3+ | A 3|
    W:3-5 | M 10" | BS 4+ | A d3|
    W:1-2 | M 6" | BS 5+ | A 1|

    This model may replace its Taurox battle cannon with a Taurox gatling cannon or a Taurox missile launcher.
    This model may replace its two hot-shot volley guns with two autocannons.
    This model may take a storm bolter or a heavy stubber.

    Autocannon (10pts) |48"|Heavy 2|S7|AP-1|D2|
    Heavy Stubber (2pts) |36"| Heavy 3 | S4 | AP-0 | D1
    Hot-shot Volley Gun (7pts.) | 24" | Heavy 4 | S4 | AP-2 | D1 |
    Storm Bolter (2pts) |24" | Rapid Fire 2 | S4 | AP-0 | D1 |
    Taurox battle cannon (18pts) | 48" | Heavy d6 | S7 | AP-1 | d3 |
    Taurox gatling cannon (20pts) | 24" | Heavy 20 | S4 | AP-0 | D1 |
    Taurox missile launcher (30pts)
    - Frag Missile | 48"| Heavy 2d6 | S4 | AP-0 | D1 |
    - Krak Missile | 48"| Heavy 2 | S8 | AP-2 | d6 |


    If you have any feedback or ideas to add to the primer, feel free to let me know, otherwise I welcome discussion on Militarum Tempestus tactics!


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 01:48:11


    Post by: Trickstick


    I'm liking the idea of a small detachment of Scions to cause some backfield mischief for my Guard army. Something like Tempestor and two 10 man squads, with 4plasma and 4 melta. Thinking of the Dragons for the extra range, as well as giving the relic pistol to a squad for 11 plasma shots on the drop total. Gorgonnes are also a possibility, for that sweet 5" melta drop and extra shots.

    I know melta gets a bad rep but it's a model thing really. Getting plasma Kasrkin these days is expensive, so you work with what you have.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 01:57:24


    Post by: Slayer-Fan123


     Trickstick wrote:
    I'm liking the idea of a small detachment of Scions to cause some backfield mischief for my Guard army. Something like Tempestor and two 10 man squads, with 4plasma and 4 melta. Thinking of the Dragons for the extra range, as well as giving the relic pistol to a squad for 11 plasma shots on the drop total. Gorgonnes are also a possibility, for that sweet 5" melta drop and extra shots.

    I know melta gets a bad rep but it's a model thing really. Getting plasma Kasrkin these days is expensive, so you work with what you have.

    If you just said everything was Plasma people won't care.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 02:01:06


    Post by: Trickstick


    Slayer-Fan123 wrote:
    If you just said everything was Plasma people won't care.


    Eh, I am a bit of a stickler for my own wysiwyg to be honest. I like everything being correct. I even have correct grenades, bayonets, ammo packs, and water skins on all of my basic infantry.

    Not that I am to bothered about others, I will always allow counts-as if it is simple to understand.


    Automatically Appended Next Post:
    Ok, something I may have wrong and wanted to toss it out. The Gorgonnes relic replaces a boltgun. I think the only tempestus model that can use a boltgun is the Commissar. However, they don't have <Tempestus Regiment>, so can't be Gorgonnes. I think this means that no one can actually use the relic, am I missing something?

    Maybe you don't actually need the regiment keyword to use the relic? Not having the exact wording makes it hard for me to check.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 02:30:08


    Post by: Dukeofstuff


    Can a tempest prime in the jackals give orders to a scion squad in the eagles?
    I get that commisars could give orders to either -- and a commisar with voice of command is a powerful warlord trait in an army with scions anyway -- but can they do so?

    Do scions have access still to generic gaurd orders like firstrankfiresecondrankfire, or the generic scion order "extermination protocol sancioned"?

    This is VERY important for design now, with 12 inch deepstrike possible for short range fire by hotshotlasguns, and the possibility of 36 bs3+ shots per 70 point bare troop unit of anti-horde with ap-2!!!
    Of course, that same unit with "exteriminaiton protocol sanctioned also cast on it (courtesy laurels of command) could put those 37 shots into a knight gallant, and roll as many as 74 times fishing for sixes to wound it. With something like amazing results possible, because this 70 point unit just became the workhorse of the scion army.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 02:44:20


    Post by: Robcio


    Not sure about the first 2, but yes they get all of the generic guard orders plus their specific one "EPS"
    Yes if you FRFSRF on a squad of Dragons they will melt hordes and any infantry really


    Automatically Appended Next Post:
    I know the Kappic Eagles aren't considered one of the stronger traits, however, for the way i run my scions 2 10 man squads with 4 plasma and plasma pistol in valks and a 10 man "dakka" squad with 4 volleyguns in a dakkaprime, i feel like its the strongest trait as i can turn one drop both valk squads in their face for 18 plasma shots that hit on 2's and reroll wounds (extermination protocol) in addition to the rest of my krieg laying down fire support. Then turn 2 the 10 man dakka squad jumps out of the prime somewhere in the mid-field and also hits on 2's with 16 volleygun shots (plus taurox wont move so hitting on 3's with 28 shots)> Also, a 4 plasma command squad jumps down turn 2 or 3 as a small reaction "force"


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:01:47


    Post by: Fisheyes


    Advanced Countermeasures is very interesting, could make Valks playable. Don't have my book with me, but there was some interesting stuff for Valk backed Tempestus detachment in Vigulus.

    Going to love the extra 6" range. Plus the Killing zone strat for +1 to wound.

    I like that there are now benefits to running large squads to maximize strats


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:04:49


    Post by: Robcio


    Dukeofstuff wrote:

    Of course, that same unit with "exteriminaiton protocol sanctioned also cast on it (courtesy laurels of command) could put those 37 shots into a knight gallant, and roll as many as 74 times fishing for sixes to wound it. With something like amazing results possible, because this 70 point unit just became the workhorse of the scion army.


    One squad with both FRFSRF and elimination protocol (only 50% chance) will have to have your warlord drop with them and they only average 7 6's to wound so only about 5 wounds on a knight. Then they just get wiped and you lose warlord.
    36 shots, 24 hit, 4 then 3 wounds with the rerolls, 5+ save on the knight is 5/7 wounds go through


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:04:49


    Post by: Slayer-Fan123


    I was thinking two Scion Detachments. One would be Jackals with x4 10 Scions + Taurox, and use the Warlord Trait with maximum effect. Then the second detachment would be Dragons all Deep Striking. Haven't decided on a third detachment but likely stuff with just heavy weapons for the harder to kill monsters and tanks.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:11:33


    Post by: Robcio


    I will almost definately run Jackals in friendly games because the trait is too inconsistent for tournament as there are a few armies which just ignore it, but it sounds like so much fun to play. And who doesn't want a tempestor prime running around with 6 attacks with a beefed up chainsword

    Now that I think about it, the meta is full of space marines, guard and aeldari the leadership might be good agaisnt that. You kill 4 shinging spears and now they auto-fail morale and each one that runs is a 34 poiunt unit. The warlord trait could really help too as my whole army is packed into 2 valks and a dakkaprime, it pretty much lets me redeploy my whole army. (the scion part of it, my krieg support will just have the take whats coming, although thats all they really live for so win-win)


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:18:25


    Post by: Dukeofstuff


    Robcio wrote:
    Dukeofstuff wrote:

    Of course, that same unit with "exteriminaiton protocol sanctioned also cast on it (courtesy laurels of command) could put those 37 shots into a knight gallant, and roll as many as 74 times fishing for sixes to wound it. With something like amazing results possible, because this 70 point unit just became the workhorse of the scion army.


    One squad with both FRFSRF and elimination protocol (only 50% chance) will have to have your warlord drop with them and they only average 7 6's to wound so only about 5 wounds on a knight. Then they just get wiped and you lose warlord.
    36 shots, 24 hit, 4 then 3 wounds with the rerolls, 5+ save on the knight is 5/7 wounds go through


    I appreaciate that. Remember however, you can drop more than one such unit, if you wish, and make your valkyrie landing bubble into a firebase the enemy won't necessarily easily remove. Bring 5 crusaders iwth you and cower behind your valkyries, but use the orders to command your expendable troops out front. Or drop two such units and slash fire into a huge pile of orcs, each one, hoping for the doubleshots.
    Also, I yypically run Yarrik in my valkyrie bubble, so rerolls on 1's + the trait that lets you get 2 hits on a natural six to hit means 36 shots, 1's reroll (5 hits generated), 2's die, but 3-5 get 18 hits and sixes get 12. so 35ish hits per unit is statistically likely, leading to 35 rolls to wound (6 should do it) and then 29 more attempts to wound (5 should do it) or 11. that's between 5.5 on a 4++ knight, and about 8 on a not 4++ knight, per 70 point infantry unit. The other unit, that doesn't get both orders, surely will do half as well -- but this is also a point you might consider using a command reroll to stack the odds in your favor.

    Edit. I see I erred in saying you could drop two that way in one round. However, I have often had a few officers make it to round two, and a well protected warlord among them, so if you rinse and repeat, I reckon you will put a knight in the hurt far better than was possible last week.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:30:13


    Post by: Slayer-Fan123


    Redeployment Traits or Strats are always worth it. And their Strat ain't too shabby. And they're really the only morale based Trait that might affect MSU. I'd never use their particular Relic though.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:30:54


    Post by: Robcio


    Dukeofstuff wrote:
    Robcio wrote:
    Dukeofstuff wrote:

    Of course, that same unit with "exteriminaiton protocol sanctioned also cast on it (courtesy laurels of command) could put those 37 shots into a knight gallant, and roll as many as 74 times fishing for sixes to wound it. With something like amazing results possible, because this 70 point unit just became the workhorse of the scion army.


    One squad with both FRFSRF and elimination protocol (only 50% chance) will have to have your warlord drop with them and they only average 7 6's to wound so only about 5 wounds on a knight. Then they just get wiped and you lose warlord.
    36 shots, 24 hit, 4 then 3 wounds with the rerolls, 5+ save on the knight is 5/7 wounds go through


    I appreaciate that. But if you are dropping other scions around them (like a trio of plasma scion command squads) and firing artillery, that 5 or so points (for a 70 point model that just deepstrikes in and blasts away) is going to help -- and if you have a couple valkyries floating around to cower between, those warlords can be surprisingly hard to kill. (I used to run ogryn bodygaurds with my scion command group, too, which tends to grant that guy much longer life even as the obg get slaughtered by enemy infantry.)


    True, and you can use the +1W strat to get those numbers up. But it's still only 50% chance to get both orders, plus I'd rather just have the double order on my plasma squads to reroll 1's and wounds cuz they'll do more damage. I just feel like the strength 3 is outshined by other guns


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:34:57


    Post by: Dukeofstuff


    It is .. right up until a horde strikes. Again, yarrik being in my van has made me pretty light on having to pass orders to my plasma, the ONLY thing I need give them is the extermination protocol, and they already are rerolling their 1's (and with the drop commander nearby, stepping out of valkyries, they also fire at +1. So they are hitting on 2's and rerolling 1's and rerolling all wounds on the knight, without needing double orders. That is what the OTHER tempestor primes come in the valkyries to do, but the fellow with the laurels (does not have ot be the warlord, just a guy with the relic laurels) is there for the people who need multiple orders cause they deepstrike in to support.

    This just gives me a new trick to add to the mix, is all.

    edit. yes, I am excited. I beat a tau army today in a game using this mix of stuff, its just plain FUN.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:48:52


    Post by: Gadzilla666


    Slayer-Fan123 wrote:
    Redeployment Traits or Strats are always worth it. And their Strat ain't too shabby. And they're really the only morale based Trait that might affect MSU. I'd never use their particular Relic though.

    Just remember to paint them midnight blue with lightning bolts.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:50:40


    Post by: Robcio


    Right, I forgot you had yarrick. I see where you are coming from now. I also thought the laurels of command were a warlord trait for some reason. Yeah valk scions (and in general scions) are just so thematically cool, I love them. So glad we got new stuff to play around with


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:51:21


    Post by: Slayer-Fan123


    Gadzilla666 wrote:
    Slayer-Fan123 wrote:
    Redeployment Traits or Strats are always worth it. And their Strat ain't too shabby. And they're really the only morale based Trait that might affect MSU. I'd never use their particular Relic though.

    Just remember to paint them midnight blue with lightning bolts.

    Oh and bat wings on their helmets, how cool would that be?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 03:59:51


    Post by: Gadzilla666


    Slayer-Fan123 wrote:
    Gadzilla666 wrote:
    Slayer-Fan123 wrote:
    Redeployment Traits or Strats are always worth it. And their Strat ain't too shabby. And they're really the only morale based Trait that might affect MSU. I'd never use their particular Relic though.

    Just remember to paint them midnight blue with lightning bolts.

    Oh and bat wings on their helmets, how cool would that be?

    Probably heretical.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 05:48:53


    Post by: Vortenger


    I've been running scions for my inquisitorial stormtroopers for a while now. I am really excited to see a tactica!


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 07:47:04


    Post by: Cleric


    I'm planning on running some scion squads of Kappic Eagles. 10 man with 4 hot shot volley guns in a taurox with hot shot volleys and gatling gun, times three. Run them up the board turn 1, with the taurox putting a dent in the enemy horde rushing objectives, turn 2 they disembark and absolutely fry anything in their way that isn't a vehicle. Another detachment of plasma dudes coming in from valkyries for the vehicles/tough infantry/monsters. Hitting on 2's and combining Killing Zone and Point Blank Efficacy will annihilate hordes, then go step on objectives and use the Tauroxes as a wall to keep them safe. Some crack shot naked squads to drop in and take objectives from infantry/jump on far objectives too.

    I'm not a competitive player, but this sounds fun as hell.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 15:38:04


    Post by: Dynas


    I like the Kappic Eagles. I think you can precision drop those guys into cover/ruin with 5" pop an enemy Model, then use the Tactical Misdirection to give more than likely -1 to hit for your entire army.

    Use 2 astropath to buff them with Physic Barrier and Nightshroud for more survivability.

    Or just fly the Valykrie up close, using advanced counter measures stratagem if needed. Now your Valkyrie is at -1 to hit and screening the entire army.

    Taking just a small detachment you can rinse and repeat.



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 15:42:15


    Post by: tneva82


    What you mean by screening? Enemy can ignore the -1 to hit valkyrie and shoot at rest at will?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 15:52:19


    Post by: Dynas


    tneva82 wrote:
    What you mean by screening? Enemy can ignore the -1 to hit valkyrie and shoot at rest at will?


    If the valkyrie is the closed model, you play that stratagem, if they shoot anything other than the Valkyrie then its at a -1 to hit.

    If they shoot at the Valkyrie it to still gets its inherent -1 to hit.
    If you have astropaths in range you can buff it with nightshroud and pyschic barrier. So now your Valkyrie is -2 to hit and a 2+ save.
    Just load the pyskers in there and drop them near him out of LoS of enemy in ruin to cast the powers.


    Edit: can even use Hammer Blow Stratagem for another -1 to hit on a unit. So something elite like a 6 man unit of Aggressors, or Devastator Centurions from Imperial fist, could be shooting at anywhere from -1 to -3 against your valkyrie. Everything else in there army is shooting at - or -2 (if you get Nightshroud). Or if they shoot anything else other than the Valkyrie at a -1 to hit.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 16:17:03


    Post by: Sentineil


    The -1 to hit strat is only usable on Regiment units, so I don't think a Valkyrie can get it.

    It also says so long as the unit is the closest visible enemy unit, so you can't just hide a squad out of sight after killing a model sadly.

    Precision drop doesn't seem to exclude a unit from charging after using it, so it might actually be quite easy to use a 10 man squad to wrap a tank after arriving in.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 18:01:03


    Post by: Dynas


     Sentineil wrote:
    The -1 to hit strat is only usable on Regiment units, so I don't think a Valkyrie can get it.

    It also says so long as the unit is the closest visible enemy unit, so you can't just hide a squad out of sight after killing a model sadly.

    Precision drop doesn't seem to exclude a unit from charging after using it, so it might actually be quite easy to use a 10 man squad to wrap a tank after arriving in.


    Yeah cant work on valkyrie but you can still use it on cheap 5 man scions squad. Or like you said. didnt even think abuot that.

    Thats nasty. Drop in shoot, (potentially out of LoS) give up shooting and just charge in to tie up a unit. get a model killed, tripoint. Pop that stratagem. Now they cant even shoot that unit first to stop the -1 to the rest of your army.

    I actually like this a lot better. Still T3 though so its gonna die after 1 turn. Might be better to hide them


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 18:47:41


    Post by: MrMoustaffa


    Hammer Blow 2CP
    Use this Strategem in your Shooting phase, when a model is destroyed by an attack made by an Aeronautica Imperialis model with the Flyer Battlefield Role from your army. That destroyed model's unit is pinned until the start of your next turn. Halve the result of any Advance and Charge rolls made for pinned units. When resolving an attack made with a ranged weapon by a model from a pinned unit, subtract 1 from the hit roll.

    Stormtroopers get a strat for any imperial flyer, nice. And that's pretty good too. A culture or Avenger can pretty reliably knock a model off an enemy unit and being able to cut advance, charge, and BS is pretty handy. Plus that can combo with the -1 to hit strats some of the Stormtroopers regiments get.


    Overall the Stormtrooper supplement looks to be a surprise hit. Most of these regiments have some really cool and different playstyles, and they look like they pretty much all can hold their own. The jackals, eagles, lions, and dragons all have some really great abilities and combos if done correctly. None of them seem like no brainers though, you'll have to set them up right and really maximize the first drop, but that's very appropriate for Stormtroopers and should be how they play

    Also, adding this from other thread on regard to jackals

     Sentineil wrote:
    It's a lot of investment for something that can be negated with a 2cp strat.

    It is definitely fun, but I think stacking to wipe one squad is a risk. It will be great for horde clearing and making 5 man squads actually fear moral.

    I think the key to making it work is not to stack it all on one enemy squad, but to spread it among a whole enemy army. He can only autopass one morale check. So you spread the damage a bit across a few units. So this probably works best as a mono or mostly mono stormtroopers force. This trait also works with tauroxes as well, so you can use some hiding in the back to help plink units for morale checks. Super deathstacking a single enemy squad is perhaps too easily countered, but say casting terrify on one enemy lynchpin unit while using the artillery debuffs on another gives you reasonable chances to wreck both squads, and the opponent will have to choose. He's more likely to pass the squad with less casualties, but if he's wrong he can lose more men. He can auto pass the squad with more casualties but is it worth two CP to save 1-2 centurions for example, especially when the average tournament list is not planning on reserving 2 cp for autopass morale of all things.

    Also, making a marine player burn 2 cp could be a big deal. We tend to be swimming in CP as mono guard. Perhaps it's worth it for us to burn 2-3 cp just to make the opponent burn 2, because he may start the game with 10 while we can easily start the game with 20. Perhaps one of the biggest bits of utility this list has is forcing your opponent to burn CP he can't afford. I mean take an army like admech or CSM. They're needing every CP planned to the wire usually. Forcing them to burn 2cp is a doubletap robbed from a CSM chaincannons squad, or a wrath of Mars from a Kastelans castle. You're quite literally fighting a war of attrition with CP at that point. Even better if you can force him to auspex scan and burn even more CP, killing a small Scion squad only for more to drop in behind it.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 18:55:56


    Post by: Dukeofstuff


    Remember you have to kill something as well.

    So here is a trick I used to use in valkyries all the time.
    10 men squads leave 2 open slots.
    crusaders can take 2 man squads, giving you 3 attempts to make a charge, any charge, against the enemy with 3++ shielded microunits.
    Crusaders don't care from shooting, so drop them 9 inches exactly away from your target behind a ruin wall. (There is a lot of that terrain nearby).

    You can still carry the full 10 man scions in the bird, or better yet, a pair of 5 man scions units that you have included a powerweapon with since you plan to use them for this strat.
    It gives an extra roll to get into melee with 1 available reroll, its decent odds you can you can zip 2 crusaders up to the tank, and your scions can kill something else that your artillery section weakened. Then roll a 6 inch charge and pop the strat, immune to overwatch, and bring the crusaders if they failed the charge in with a move/charge next round.

    Bonus points for an astropath to throw malstrom at the tank each roudn and a powerfist on each of the two 5 man scion squadlets, in addition to a plasma pistol. You will get your -1 to be shot, but you will ALSO tear that tank up with gaurd units in melee, which is not a statement you often hear stated, and your pistols+powerfists+crusaders around means that jumping your squads with a countercharge won't be entirely free, either.

    Its annoying as heck even without the strat


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 20:02:17


    Post by: Slayer-Fan123


    You think Officers of the Fleet would be worth anything? They're dirt cheap for a couple of Mortal wounds and holding objectives.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 21:06:56


    Post by: Robcio


    Slayer-Fan123 wrote:
    You think Officers of the Fleet would be worth anything? They're dirt cheap for a couple of Mortal wounds and holding objectives.


    There's also that new stratagem, so you can trigger the mortal wounds easier and from some scions, plus give your valks reroll ones on a unit. Could be interesting, was planning on converting one


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/10 21:09:00


    Post by: Trickstick


    Robcio wrote:
    Slayer-Fan123 wrote:
    You think Officers of the Fleet would be worth anything? They're dirt cheap for a couple of Mortal wounds and holding objectives.


    There's also that new stratagem, so you can trigger the mortal wounds easier and from some scions, plus give your valks reroll ones on a unit. Could be interesting, was planning on converting one


    I really like the paint job I did on mine. As they are naval officers and not guard/tempestus, it gives you an excuse to do a completely different colour scheme on one model. I painted mine in my BFG colours for Battlefleet Halcyon.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/11 00:33:50


    Post by: Arcanis161


    I'm curious which option fits Kasrkin fluff-wise. I've got a good amount of Kasrkin (17(?) metal, 10 Kitbash, and 32 yet to Kitbash still), and while I'll likely be doing Iotan Dragons for most games, I wonder if anything would fit better for narrative games.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/11 01:03:11


    Post by: Trickstick


    Arcanis161 wrote:
    I'm curious which option fits Kasrkin fluff-wise. I've got a good amount of Kasrkin (17(?) metal, 10 Kitbash, and 32 yet to Kitbash still), and while I'll likely be doing Iotan Dragons for most games, I wonder if anything would fit better for narrative games.


    Interesting question. Kasrkin were represented in the 3.5 codex by the Grenadiers doctrine, which allowed you to take stormtroopers as troops. The only difference were that they couldn't deepstrike or infiltrate. So, I thought to go through the new regiments and discount anything that would be attached to being drop troops. First to go were the Gorgonnes, who have a drop themed stratagem. The Jackals' redeployment warlord trait seemed a bit like infiltration, so I discounted that too.

    That leaves us with four. Next I remembered that Kasrkin pre-date the volley gun, so can get rid of the Kappic Eagles. Their ability to use heavy would be pointless.

    Then we consider the fact that Kasrkin were not even armed with hot-shot lasguns. They had Hellguns, which were AP5 lasguns, having less AP than the later versions with AP3. So we can't have the Lambdan Lions, their increased AP would be inappropriate.

    So we have the Thetoid eagles or the Iotan Dragons. And then I see something that would have made this entire process pointless: hellguns were 24" weapons. So the Dragons are the right answer. I couldn't have seen that first could I? Their stratagem "drilled to perfection" sounds very Cadian, especially as the Kasrkin were supposed to have some of the most rigorous training in the Imperium. The precision targetting warlord trait is similar to the old sharpshooter doctrine that Cadians had in 3.5, and the relic is a Plasma pistol. Not much to say about that really.

    So there you go. Iotan Dragons (or dragoons as I keep calling them).

    As an aside, why on earth are there two regiments called Eagles? Makes it really hard to just refer to them by their last names.

    Edit: I also just noticed you said Dragons for most games. I guess thats good that it matches the fluff!


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/11 03:19:41


    Post by: Fisheyes


    Naming two of the Regiments Eagles was unexcusable. They seriously couldn't come up with another name?



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/11 03:25:41


    Post by: Khorzain


    Fisheyes wrote:
    Naming two of the Regiments Eagles was unexcusable. They seriously couldn't come up with another name?


    To further complicate things, two are Eagles and two are Iotan — I suppose we'll have to refer to them either by the regiment number or their full name lol. These were all taken from the old Militarum Tempestus codex though, so they totally could have picked out two other unique regiments listed in that book — but it's a small complaint for an otherwise-awesome and unexpected Stormtrooper supplement.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/11 03:27:22


    Post by: Apple Peel


    Fisheyes wrote:
    Naming two of the Regiments Eagles was unexcusable. They seriously couldn't come up with another name?


    These were regiments that we’re originally in the Scion codex. They didn’t pull them out of nowhere. There are multiple Eagles, Gorgonnes, Dragons, Lions, etc.
    Militarum Tempestus regiment naming convention follows the guidelines of Mythological creature, predator, bird of prey, and sometimes mixtures of both.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/11 13:24:21


    Post by: Banville


     Apple Peel wrote:
    Fisheyes wrote:
    Naming two of the Regiments Eagles was unexcusable. They seriously couldn't come up with another name?


    These were regiments that we’re originally in the Scion codex. They didn’t pull them out of nowhere. There are multiple Eagles, Gorgonnes, Dragons, Lions, etc.
    Militarum Tempestus regiment naming convention follows the guidelines of Mythological creature, predator, bird of pray, and sometimes mixtures of both.


    Mine follow the naming conventions but are homebrew so I can jump between traits: The Falconfall 56th.

    Theyre also entirely kitbashed from Skitarii, Marine Scouts and some Necron stuff. Cost me a fortune to assemble but I like them.

    [Thumb - thumbnail.jpg]


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/11 14:45:38


    Post by: Slayer-Fan123


    What are the Gauss Blasters supposed to be? Otherwise fantastic work. Very cohesive and looks great.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/11 15:24:39


    Post by: Banville


    Slayer-Fan123 wrote:
    What are the Gauss Blasters supposed to be? Otherwise fantastic work. Very cohesive and looks great.


    Plasma/volley guns depending on what rules GW decides to write for them.

    Cheers for the compliments.

    Tsctically, I always liked the idea of a firebase supported by drop infantry and vice versa. So I kitbashed some armigers to provide the big guns. In my head they're airborne armour. I call them 'Bridgehead Heavy Cavalry'.


    [Thumb - IMG_20200211_164638.jpg]


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/11 20:07:20


    Post by: Slayer-Fan123


    Not a bad Armiger stand-in. Most would not bat an eye.

    Wish I liked the Armiger models more.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 12:17:52


    Post by: Fisheyes


    Does anyone have Vigulus handy? Curious what synergies exist between it and PA


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 12:19:56


    Post by: Banville


    So what are people's thoughts on Jackals vs Dragoons? They seem like the two stand-out doctrines for what are, effectively glass cannon units.

    The only thing about the morale thing is it won't work against fearless stuff. The extra AP trait, I've discounted already as i think Tempestus already have enough AP. Is the extra 6 inch range the one with the most utilty?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 12:51:33


    Post by: As Foretold


    Hey all!

    I heard the Militarum Tempestus got some love recently and am looking to paint up some Psian Jackals (best color scheme imo).

    Now, I am a WYSIWYG player.
    The one thing that stopped me from playing the army before was the heavy reliance on Plasma Gunners and the lack of options to build Scions with Plasma Guns other than the pointing hand option.

    Are there any different/new options without having to do too much converting?

    Just really not a fan of having multiple squads but all of them having 2 guys with the same pose for Plasmas,,,


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 13:07:13


    Post by: Apple Peel


    Banville wrote:So what are people's thoughts on Jackals vs Dragoons? They seem like the two stand-out doctrines for what are, effectively glass cannon units.

    The only thing about the morale thing is it won't work against fearless stuff. The extra AP trait, I've discounted already as i think Tempestus already have enough AP. Is the extra 6 inch range the one with the most utilty?

    If you want to run Jackals effectively, you do need to build around morale. Up further in the thread is a good explanation of lots of ways to get negative morale mods. I’d probably recommend using ranged Taurox Prime load out for Jackals as well so one could safely plink from afar.
    For Dragons—overall best utility. Almost as much damage with TDF as the Stormtroopers doctrine, better use of hot-shot lasguns, safe deepstrike against Auspex and can still work plasma against Infiltrators.
    As Foretold wrote:Hey all!

    I heard the Militarum Tempestus got some love recently and am looking to paint up some Psian Jackals (best color scheme imo).

    Now, I am a WYSIWYG player.
    The one thing that stopped me from playing the army before was the heavy reliance on Plasma Gunners and the lack of options to build Scions with Plasma Guns other than the pointing hand option.

    Are there any different/new options without having to do too much converting?

    Just really not a fan of having multiple squads but all of them having 2 guys with the same pose for Plasmas,,,

    Just buy the Space Marine plasma gun set. 5 plasmas that just need a little converting.



    Automatically Appended Next Post:
    You can also use all the arms from the medic arm or the flag bearer, maybe.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 13:13:12


    Post by: Trickstick


    As Foretold wrote:
    Hey all!

    I heard the Militarum Tempestus got some love recently and am looking to paint up some Psian Jackals (best color scheme imo).

    Now, I am a WYSIWYG player.
    The one thing that stopped me from playing the army before was the heavy reliance on Plasma Gunners and the lack of options to build Scions with Plasma Guns other than the pointing hand option.

    Are there any different/new options without having to do too much converting?

    Just really not a fan of having multiple squads but all of them having 2 guys with the same pose for Plasmas,,,


    Unfortunately the Jackals were not given any rules to improve other weapons, so plasma is still king. The Kappic Eagles and the Thetoid Eagles got stuff to improve volley guns, and the Iotan Gorgonnes can drop 5" away, which improves melta.

    How much conversion is too much for you? I had exactly the same problem with the stupid scion plasma guns. However, I found a simple conversion. Basically you get some of the metal (resin now?) plasma guns and replace normal hotshots with them. If you keep the trigger mechanism from the hotshot arms it works pretty well.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 13:53:48


    Post by: MacPhail


     Trickstick wrote:
    I'm liking the idea of a small detachment of Scions to cause some backfield mischief for my Guard army. Something like Tempestor and two 10 man squads, with 4plasma and 4 melta. Thinking of the Dragons for the extra range, as well as giving the relic pistol to a squad for 11 plasma shots on the drop total. Gorgonnes are also a possibility, for that sweet 5" melta drop and extra shots.

    I know melta gets a bad rep but it's a model thing really. Getting plasma Kasrkin these days is expensive, so you work with what you have.

    As Foretold wrote:
    Hey all!

    I heard the Militarum Tempestus got some love recently and am looking to paint up some Psian Jackals (best color scheme imo).

    Now, I am a WYSIWYG player.
    The one thing that stopped me from playing the army before was the heavy reliance on Plasma Gunners and the lack of options to build Scions with Plasma Guns other than the pointing hand option.

    Are there any different/new options without having to do too much converting?

    Just really not a fan of having multiple squads but all of them having 2 guys with the same pose for Plasmas,,,

    I was also trying to match the classic Kasrkin models and I found the Forge World Hostile Environment Troopers to be a good match. You'll need Cadian bits fo finish them. The backpacks are wrong, but the uniforms, boots, belts, gloves, and especially the helmets and masks are pretty much right on. I added armor to their gloves and knees with green stuff and styrene card, but you could skip that and still pull it off.
    Spoiler:
    These guys still need some detail work, but you can see the symmetry between Kasrkin and FW Hostile Environment Troopers. I used some classic Guard officers and commissars as squad leaders...

    Kasrkin:


    Forge World:


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 14:49:15


    Post by: the_scotsman


    Well, these rules are interesting. I think the Dragons are the clear winners here. I would set up my army like this:

    -Multiple Battalions (maybe 2, maybe 3 with maxed-size squads)

    -MT Squads with no special weapons, 10-man as troops

    -MT Command Squads with 4x Plasma Guns

    -Warlord with the ignore cover warlord trait

    -Someone with Laurels of Command

    -Secondary warlord with the Vigilus Drop Force Warlord trait

    -Half the army mounted up in Valkyries, half the army in deep strike

    The gist of the strategy would be to drop out in clusters to pinpoint specific targets and take them out, while making yourself obnoxious with 10-man squads throwing out 4+ overwatch with the Dragons' stratagem. The main command would be First Rank/Second Rank on the 10-man squads to clear out infantry and MEQ, or Take Aim on a command squad to get them to not get hot on an overcharge.

    Biggest Achilles heel of the list competitively would be flyers for sure, especially eldar flyers which plasma is allergic to. Best matchup would be MEQ - a 10-man Dragons squad with FRFSRF and the +1S strat is what, an 80 point unit that deals 9 wounds to MEQ?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 14:55:59


    Post by: Kcalehc


    BLESSED BOLTGUN
    9th Iotan Gorgonnes model equipped with a boltgun only. This Relic replaces a boltgun and has the following profile:

    So does this mean Tempestor Primes can have regular Boltguns now? Because they could not before (and the kit does not come with any!).

    Overall some really nice stuff, with lots of combinations that look very interesting. Really wish I'd planed to have more scions in my guard army - many GW really knows how to get me to want to buy more stuff!


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 15:22:25


    Post by: Trickstick


     Kcalehc wrote:
    BLESSED BOLTGUN
    9th Iotan Gorgonnes model equipped with a boltgun only. This Relic replaces a boltgun and has the following profile:

    So does this mean Tempestor Primes can have regular Boltguns now? Because they could not before (and the kit does not come with any!).

    Overall some really nice stuff, with lots of combinations that look very interesting. Really wish I'd planed to have more scions in my guard army - many GW really knows how to get me to want to buy more stuff!


    From my understanding, noone can use it. Only Commissars get boltguns, but they can't be Gorgonnes.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 15:31:33


    Post by: Kcalehc


     Trickstick wrote:
     Kcalehc wrote:
    BLESSED BOLTGUN
    9th Iotan Gorgonnes model equipped with a boltgun only. This Relic replaces a boltgun and has the following profile:

    So does this mean Tempestor Primes can have regular Boltguns now? Because they could not before (and the kit does not come with any!).

    Overall some really nice stuff, with lots of combinations that look very interesting. Really wish I'd planed to have more scions in my guard army - man GW really knows how to get me to want to buy more stuff!


    From my understanding, noone can use it. Only Commissars get boltguns, but they can't be Gorgonnes.


    That's what I thought, hopefully the book does not leave this as an oversight, and have an item that no one can use.

    Quite like the Gorgonnes traits and such myself, not sure about them or the Jackals for my own guys.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 16:41:05


    Post by: Babar_babar


    i am liking a lot the Lambdan Lions in the MEQ meta, the bonus Ap is good, the relic is useful with a los of -2AP bolters arround, and the WT is very good for plasma spaming. Also the extra AP let us overpass the new tendency of ignoring -1AP & -2AP


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 16:51:17


    Post by: tneva82


    Babar_babar wrote:
    i am liking a lot the Lambdan Lions in the MEQ meta, the bonus Ap is good, the relic is useful with a los of -2AP bolters arround, and the WT is very good for plasma spaming. Also the extra AP let us overpass the new tendency of ignoring -1AP & -2AP


    Certainly my sisters are terrified of facing those buggers. S3 -3 is just what you need to spam to deal with VH. Only so many you can fit under 4++ bubble...


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 17:41:40


    Post by: Slayer-Fan123


    If you're doing a bunch of Valks, Lions or the Eagles getting a bonus to their BS are the best ones. Using Taurox, Jackals are the best one (merely because of the Warlord trait alone). TAC would be Dragons. Seems I have that right maybe?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 18:22:00


    Post by: Khorzain


     Trickstick wrote:
     Kcalehc wrote:
    BLESSED BOLTGUN
    9th Iotan Gorgonnes model equipped with a boltgun only. This Relic replaces a boltgun and has the following profile:

    So does this mean Tempestor Primes can have regular Boltguns now? Because they could not before (and the kit does not come with any!).

    Overall some really nice stuff, with lots of combinations that look very interesting. Really wish I'd planed to have more scions in my guard army - many GW really knows how to get me to want to buy more stuff!


    From my understanding, noone can use it. Only Commissars get boltguns, but they can't be Gorgonnes.


    RAW, you'd be correct.

    I want to say they meant for a Commissar/Lord Commissar in a Gorgonnes detachment to be able to take the Blessed Boltgun, and worded the relic wrong because they forgot Commissars don't gain the regiment keyword...

    But ... it would be odd as the only regimental relic intended for a non-Tempestus unit, so they also could have totally goofed and thought Tempestor Prime's could take boltguns like Company Commanders... kinda silly that they can't, but that's beside the point.


    Automatically Appended Next Post:
    Babar_babar wrote:
    i am liking a lot the Lambdan Lions in the MEQ meta, the bonus Ap is good, the relic is useful with a los of -2AP bolters arround, and the WT is very good for plasma spaming. Also the extra AP let us overpass the new tendency of ignoring -1AP & -2AP


    Their strategem is also good for scion squads with high shot-counts. A 10-man squad with 36 shots from FRSRF is averaging 4-5 mortal wounds for 1CP.

    Point Blank Efficacy is also only 1CP and boosts Lambdan Lasguns/Volleyguns to S4/S5 | AP-3, still only 1 damage — but at BS3+, that's a profile usually reserved for Primaris troops.



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 19:10:53


    Post by: Slayer-Fan123


    Maybe it was meant to replace a Bolt Pistol? With the range it would make sense.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 22:27:50


    Post by: Comissar Croc


    So something I realized, and correct me if I’m wrong, is there’s nothing that stops scions from deploying in another detachments Chimera’s. The transport rule for chimeras only references Astra Militarum infantry models. I think this makes Kapic Eagles a lot more interesting as chimeras are a much more reasonable price for what they bring compared to Taurox primes and valkyries.

    Right now I’m looking at a list that brings 3 10 man squads, one in a valk, one in a prime, and one in a chimera. A prime can sit in the chimera and issue orders 24inches out and the valk squad can drop turn one and use tactical misdirection to give the entire army a -1 to hit. You can bring two astropaths in the Valkyrie and give the distraction squad psychic barrier and night shroud. If the distraction squad is in cover they can have a 1+ save and -1 to hit making them tough enough the enemy will waste most of their time one shooting.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/12 23:07:13


    Post by: MrMoustaffa


    Comissar Croc wrote:
    So something I realized, and correct me if I’m wrong, is there’s nothing that stops scions from deploying in another detachments Chimera’s. The transport rule for chimeras only references Astra Militarum infantry models. I think this makes Kapic Eagles a lot more interesting as chimeras are a much more reasonable price for what they bring compared to Taurox primes and valkyries.

    Right now I’m looking at a list that brings 3 10 man squads, one in a valk, one in a prime, and one in a chimera. A prime can sit in the chimera and issue orders 24inches out and the valk squad can drop turn one and use tactical misdirection to give the entire army a -1 to hit. You can bring two astropaths in the Valkyrie and give the distraction squad psychic barrier and night shroud. If the distraction squad is in cover they can have a 1+ save and -1 to hit making them tough enough the enemy will waste most of their time one shooting.

    They're good, only requirement is [Astra militarum infantry]


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 03:05:58


    Post by: Dukeofstuff


    I tA lot of marine players are going to buy and bring more infilitrators after about their third loss to gorgonnes.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 04:09:15


    Post by: Apple Peel


    Dukeofstuff wrote:
    I tA lot of marine players are going to buy and bring more infilitrators after about their third loss to gorgonnes.

    Then they switch to Iotan Dragons, or shoot with Psian Jakals at range.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 05:52:22


    Post by: Slayer-Fan123


    Alright, so I figured out my prototype for an almost pure list. For gaks and giggles I added Assassins until I can figure out how to best tackle doing anti-tank. 'ere we go:

    Battalion: Dragons
    x1 Prime w/ Chainsword and Rod, Warlord - ???
    x1 Prime w/ Chainsword and Rod
    x10 Scions w/ 4 Plasma Guns, Bolt Pistol
    x10 Scions w/ 4 Plasma Guns, Bolt Pistol
    x10 Scions w/ 4 Plasma Guns, Bolt Pistol
    x10 Scions w/ 4 Plasma Guns, Bolt Pistol
    x10 Scions w/ 4 Plasma Guns, Bolt Pistol
    x10 Scions w/ 4 Plasma Guns, Bolt Pistol

    Battalion: Jackals
    x1 Prime w/ Chainsword and Rod, Progeny of Conflict for Skilled Trackers
    x1 Lord Commissar w/ Power Sword, Bolt Pistol
    x1 Inquisitor w/ Inquisitorial Mandate for Esoteric Lore, Blackshroud
    x10 Scions w/ 4 Plasma Guns, Plasma Pistol
    x10 Scions w/ 4 Plasma Guns, Plasma Pistol
    x10 Scions w/ 4 Plasma Guns, Plasma Pistol
    x3 Taurox Prime w/ Battle Cannon, Autocannons, Storm Bolter

    Vanguard: Assasinorium
    x1 Vindicare
    x1 Callidus
    x1 Eversor
    x1 Culexus

    I mean, the list is pretty straight forward when you think about it. Taurox w/ Scions, Commissar, Inquisitor, Vindicare, and Eversor will start on the table deployed as necessary, mostly for survival going second. The reason I'm so much for Jackals is because, as we all know, the original Scion tactic was garbage, so it might as well not have existed. Jackals getting the bonus (along with the Culexus) is a bonus, and redeployment is SUPER powerful, almost broken. There should be enough shots at that point to cover hordes that might exist, and then the Dragons will slowly drop down to start hitting the fething crap out of everything (that 6" to the Hotshot is a game changer). The main weakness would be a vehicle skew list, but I'm not exactly worried about Knights to be honest, nor am I worried even about Raven Guard or Iron Hands overall. I had considered switching the Assassins to something allied in for anti-tank and anti-monster. One way to do it is ally in 3 Space Marine Hunters and something to babysit them. That would be one of the few times to EVER consider Salamanders (the reroll wound is good on those, and one of two units that are worth bothering with for Master Artisans) and then maybe remove the Inquisitor for a Salaslamder Captain with those leftover points. Hadn't gone that far into the thinking process so far, I'd still try to keep the Culexus though as that's just a way to really annoy bad opponents.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 08:25:54


    Post by: Kdash


    the_scotsman wrote:
    Well, these rules are interesting. I think the Dragons are the clear winners here. I would set up my army like this:

    -Multiple Battalions (maybe 2, maybe 3 with maxed-size squads)

    -MT Squads with no special weapons, 10-man as troops

    -MT Command Squads with 4x Plasma Guns

    -Warlord with the ignore cover warlord trait

    -Someone with Laurels of Command

    -Secondary warlord with the Vigilus Drop Force Warlord trait

    -Half the army mounted up in Valkyries, half the army in deep strike

    The gist of the strategy would be to drop out in clusters to pinpoint specific targets and take them out, while making yourself obnoxious with 10-man squads throwing out 4+ overwatch with the Dragons' stratagem. The main command would be First Rank/Second Rank on the 10-man squads to clear out infantry and MEQ, or Take Aim on a command squad to get them to not get hot on an overcharge.

    Biggest Achilles heel of the list competitively would be flyers for sure, especially eldar flyers which plasma is allergic to. Best matchup would be MEQ - a 10-man Dragons squad with FRFSRF and the +1S strat is what, an 80 point unit that deals 9 wounds to MEQ?


    It's worth noting and being prepared for the fact that you won't be able to use the Drop Force detachment if you chose one of the new regiments. Like how you can't use the Imperial Fists one even if you are a successor Chapter.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 08:52:03


    Post by: Trickstick


    Kdash wrote:
    It's worth noting and being prepared for the fact that you won't be able to use the Drop Force detachment if you chose one of the new regiments. Like how you can't use the Imperial Fists one even if you are a successor Chapter.


    I don't believe that is going to be a thing. You don't lose the original Militarum Tempestus keyword, you gain the new <Tempestus Regiment> in addition to it. So the detachment will still be Militarum Tempestus, and have access to the drop force. Unless it is FAQed away of course, which could happen.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 09:33:13


    Post by: Apple Peel


     Trickstick wrote:
    Kdash wrote:
    It's worth noting and being prepared for the fact that you won't be able to use the Drop Force detachment if you chose one of the new regiments. Like how you can't use the Imperial Fists one even if you are a successor Chapter.


    I don't believe that is going to be a thing. You don't lose the original Militarum Tempestus keyword, you gain the new <Tempestus Regiment> in addition to it. So the detachment will still be Militarum Tempestus, and have access to the drop force. Unless it is FAQed away of course, which could happen.

    No. Unless Scions now get both the Stormtroopers doctrine and one of the new ones, if you take one of the new regimental doctrines, you are technically not taking a Militarum Tempestus detachment till they change it.

    [Thumb - CCD0F8F9-A36A-42F7-B238-77D8999D715F.png]


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 09:41:00


    Post by: Trickstick


     Apple Peel wrote:
    No. Unless Scions now get both the Stormtroopers doctrine and one of the new ones, if you take one of the new regimental doctrines, you are technically not taking a Militarum Tempestus detachment till they change it.


    I should have known, there is always a random FAQ to worry about.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 09:42:34


    Post by: Apple Peel


     Trickstick wrote:
     Apple Peel wrote:
    No. Unless Scions now get both the Stormtroopers doctrine and one of the new ones, if you take one of the new regimental doctrines, you are technically not taking a Militarum Tempestus detachment till they change it.


    I should have known, there is always a random FAQ to worry about.

    Be sure to send an email to the FAQ team when the book comes out.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 10:06:24


    Post by: Banville


    Has anyone considered a Tempestus Battalion with maxed out plasma, backed up by a spearhead detachment of Commissar lending LD9 to 9 mortar teams?

    Mortars clear out screens and then the drop troops come down.

    This is cheap enough that you could throw in some serious heavy hitters alongside, like a few tanks or a knight and two helverins.

    I'm trying to figure out the foundations of a list and build in 500pt blocks.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 10:14:22


    Post by: Dukeofstuff


    I just figured out what the blessed bolter does and how it might be legal. "snip" ...The units listed below can be included in a Militarum Tempestus Detachment, despite not having the Militarum Tempestus keyword. In addition, they do not prevent other units in that Detachment from gaining a Regimental Doctrine. Note, however, that the units listed below can never themselves benefit from a Regimental Doctrine. "snip" ...
    Several units can take bolters on that list, including an index version of the ministerium priest, and of course a commisar or lord commisar. There is specific wording that permits you to issue the relic bolter to a model in that detachment that being "If your army is led by a Warlord in a Militarum Tempestus Detachment, you can give one of the following Relics to a Character model in a Militarum Tempestus Detachment from your army instead of givin"g them a Relic from Codex: Astra Militarum.

    Ergo, any army led by a warlord in a militarum tempestes detachment can issue the bolter relic to a character in that detachment, right? It doesn't say "a regimental doctrine character" ... it just says a character.
    Getting a relic isn't the same as benefiting from a doctrine -- the wording is that the auxilla can join the detachment but not get a doctrine, so it seems they can get relics as a model in that detachment (even though they have no doctrine benefit of their own).



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 10:26:10


    Post by: Trickstick


    Dukeofstuff wrote:
    I just figured out what the blessed bolter does and HOW its legal. "snip" ...The units listed below can be included in a Militarum Tempestus Detachment, despite not having the Militarum Tempestus keyword. In addition, they do not prevent other units in that Detachment from gaining a Regimental Doctrine. Note, however, that the units listed below can never themselves benefit from a Regimental Doctrine. "snip" ...
    Several units can take bolters on that list, including an index version of the ministerium priest, and of course a commisar or lord commisar. There is specific wording that permits you to issue the relic bolter to a model in that detachment that being "If your army is led by a Warlord in a Militarum Tempestus Detachment, you can give one of the following Relics to a Character model in a Militarum Tempestus Detachment from your army instead of givin"g them a Relic from Codex: Astra Militarum.

    Ergo, any army led by a warlord in a militarum tempestes detachment can issue the bolter relic to a character.
    Getting a relic isn't the same as benefiting from a doctrine -- the wording is that the auxilla can join the detachment but not get a doctrine, so it seems they can get relics as a model in that detachment (even though they have no doctrine benefit of their own).



    Except the relic states "9th Iotan Gorgonnes model equipped with a boltgun only", and none of those models have that faction keyword.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 10:44:18


    Post by: tneva82


    Banville wrote:
    Has anyone considered a Tempestus Battalion with maxed out plasma, backed up by a spearhead detachment of Commissar lending LD9 to 9 mortar teams?

    Mortars clear out screens and then the drop troops come down.

    This is cheap enough that you could throw in some serious heavy hitters alongside, like a few tanks or a knight and two helverins.

    I'm trying to figure out the foundations of a list and build in 500pt blocks.


    What use the LD9 would be? They are 3 model units so even with 2 casualties odds of running isn't that big deal. Orders to reroll hit would be bigger deal.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 11:10:25


    Post by: gbghg


    Banville wrote:
    So what are people's thoughts on Jackals vs Dragoons? They seem like the two stand-out doctrines for what are, effectively glass cannon units.

    The only thing about the morale thing is it won't work against fearless stuff. The extra AP trait, I've discounted already as i think Tempestus already have enough AP. Is the extra 6 inch range the one with the most utilty?

    Firm disagree on the lions, that extra point of AP is pretty significant, vehicle's and meq's are now on a 6+ save vs hotshots, teq's on a 5+. With plasma teq's are on a 6+ and vehicle's and meq's don't get a save at all. Invun saves don't care yeah, but an awful lot of stuff in this game don't get invuns so your scions are now much more lethal against all of those.

    Add on to that their relic and warlord trait are both really good, 5++ aura gives your scions a chance at a second turn of shooting and if you drop them in cover your opponent will have to devote a fair bit of shooting to remove them. Reroll 1's aura frees up orders, affects every unit in 6" and means you can get multiple plasma/melta squads to both reroll 1's and reroll wounds against vehicle's/monsters without having to take the risk with laurels.

    AP-3 hotshots and AP-4 plasma also both laugh at valorus hearts sisters and similar "ignore AP" traits.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 11:23:31


    Post by: Babar_babar


    Also... Does the Lamboan Lions trait give also -1AP to vehicles?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 11:46:14


    Post by: Trickstick


    Babar_babar wrote:
    Also... Does the Lamboan Lions trait give also -1AP to vehicles?


    Yup, anything with the doctrine.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 13:04:12


    Post by: Babar_babar


     Trickstick wrote:
    Babar_babar wrote:
    Also... Does the Lamboan Lions trait give also -1AP to vehicles?


    Yup, anything with the doctrine.


    That would make gatlin Tauroxes more reliable on killing infantry, with 2HSVG and a heavy sttuber is about 6 wounds to MEQ, 10 to orks, 12 to GEQ... not superbad if you are going full Scions. Some math on the offensive side (I do understand that a lemman is far more thought):

    > Lamboan Lions Taurox + 2 HSVG + Gatling + Heavy Stuber: 116 points
    > Cadian Leman Russ + Gatling + 3x heavy bolter: 161 points
    > Cadian Tank Commander + Gatling + 3x heavy bolter: 196 points

    VS MEQ:

    Taurox: 6 wounds / 19.33 points per wound (116/6=19.33)
    Leman: 6.6 wounds / 24.39 ppw
    Comander: 9.2 wounds / 21.30 ppw

    VS GEQ:

    Taurox: 12 wounds / 9.667 ppw
    Leman:12.6 wounds / 12.7778 ppw
    Comander: 17.71 wounds / 11.07 ppw

    VS ORK:

    Taurox: 10 w / 11.6 ppw
    Leman: 14 w / 11.5 ppw
    Comander: 19.6 w / 10.0 ppw

    So it does go pretty good against daka lemans in the offensive (even better when the objective is in cover)



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 17:27:03


    Post by: MrMoustaffa


    Kdash wrote:
    the_scotsman wrote:
    Well, these rules are interesting. I think the Dragons are the clear winners here. I would set up my army like this:

    -Multiple Battalions (maybe 2, maybe 3 with maxed-size squads)

    -MT Squads with no special weapons, 10-man as troops

    -MT Command Squads with 4x Plasma Guns

    -Warlord with the ignore cover warlord trait

    -Someone with Laurels of Command

    -Secondary warlord with the Vigilus Drop Force Warlord trait

    -Half the army mounted up in Valkyries, half the army in deep strike

    The gist of the strategy would be to drop out in clusters to pinpoint specific targets and take them out, while making yourself obnoxious with 10-man squads throwing out 4+ overwatch with the Dragons' stratagem. The main command would be First Rank/Second Rank on the 10-man squads to clear out infantry and MEQ, or Take Aim on a command squad to get them to not get hot on an overcharge.

    Biggest Achilles heel of the list competitively would be flyers for sure, especially eldar flyers which plasma is allergic to. Best matchup would be MEQ - a 10-man Dragons squad with FRFSRF and the +1S strat is what, an 80 point unit that deals 9 wounds to MEQ?


    It's worth noting and being prepared for the fact that you won't be able to use the Drop Force detachment if you chose one of the new regiments. Like how you can't use the Imperial Fists one even if you are a successor Chapter.

    Not exactly sure what you're talking about. Drop force just requires militarum tempestus , it makes no mention to its <regiment> as a requirement. That'd be like saying you lost the vigilus tank company by taking a custom regiment, when all it really cares about is units with Leman Russ as the keyword.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 17:31:25


    Post by: JNAProductions


    The thing is, the first point of AP matters a lot more than the second, and that matters more than the third, so on and so forth.

    Against a TEQ...

    AP0 deals 1/6 damage
    AP-1 deals 2/6, or double damage
    AP-2 deals 3/6, or a 50% increase
    AP-3 deals 4/6, or a 33% increase

    It's not useless, unless you're going up against invulns, but it's not as useful as you'd think.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 17:35:18


    Post by: Apple Peel


     MrMoustaffa wrote:
    Kdash wrote:
    the_scotsman wrote:
    Well, these rules are interesting. I think the Dragons are the clear winners here. I would set up my army like this:

    -Multiple Battalions (maybe 2, maybe 3 with maxed-size squads)

    -MT Squads with no special weapons, 10-man as troops

    -MT Command Squads with 4x Plasma Guns

    -Warlord with the ignore cover warlord trait

    -Someone with Laurels of Command

    -Secondary warlord with the Vigilus Drop Force Warlord trait

    -Half the army mounted up in Valkyries, half the army in deep strike

    The gist of the strategy would be to drop out in clusters to pinpoint specific targets and take them out, while making yourself obnoxious with 10-man squads throwing out 4+ overwatch with the Dragons' stratagem. The main command would be First Rank/Second Rank on the 10-man squads to clear out infantry and MEQ, or Take Aim on a command squad to get them to not get hot on an overcharge.

    Biggest Achilles heel of the list competitively would be flyers for sure, especially eldar flyers which plasma is allergic to. Best matchup would be MEQ - a 10-man Dragons squad with FRFSRF and the +1S strat is what, an 80 point unit that deals 9 wounds to MEQ?


    It's worth noting and being prepared for the fact that you won't be able to use the Drop Force detachment if you chose one of the new regiments. Like how you can't use the Imperial Fists one even if you are a successor Chapter.

    Not exactly sure what you're talking about. Drop force just requires militarum tempestus , it makes no mention to its <regiment> as a requirement. That'd be like saying you lost the vigilus tank company by taking a custom regiment, when all it really cares about is units with Leman Russ as the keyword.

    For the purposes of a TDF, you must have the Stormtroopers doctrine, per Vigilus Defiant FAQ.

    [Thumb - 8177B496-A5D8-429C-9865-0B561DE4C27D.png]


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 19:55:24


    Post by: gbghg


    So, i decided to go and maths out the different doctrines shooting an overcharged plasma gun at a T8, 3+, 12W model just for a basic point of comparison between the different doctrines. All shots are made in consideration of the following buffs

    Reroll 1's
    Reroll failed wounds
    Doctrine buff

    Where appropriate i grouped the regiments together since their buffs are functionally identical on a graph.

    https://tinyurl.com/tdvmvjt

    Mean wounds per regiment
    Kappic Eagles: 2.43
    Gorgonnes/Eagles: 2.43
    Lambdan Lions: 2.33
    Stormtroopers: 2.32
    Jackals/Dragons: 1.94

    So, unsurprisingly +1 to hit is the most effective buff, followed very closely after by the additional hit regiments. I have to say I'm a little surprised, figured the fact that the lions just outright deny the save would put them a little higher up though it provides a fairly sizeable jump up from the jackals/dragons. Stormtroopers holds up surprisingly well as well. It's interesting to see that there's no real standouts math wise (if you exclude the relatively low chance of gorgonnes/eagles doing 5+ wounds).

    Stepping away from the maths hammer for a second though is the fact that you gotta consider delivery methods and means of actually using the doctrines. Personal bias here but i've spent most of 8th playing against alaitoc and other hit modifier bs and have terrible luck with dice in general which leaves me distrustful of abilities 6+ conditional abilities, add on the targeting restrictions both regiments force on you (closest unit and half range) and it makes me hesitant to pick them. Kappic eagle's trait is good but practically will require valkiryes/vendatta's/tauroxes/chimera's to properly leverage which sucks up even more points in the lists and gives your opponent an opportunity to shut down the combo turn 1. Lions and dragons on the other hand always get the benefit of their traits, the extra point of AP on every weapon especially those which had none previously benefits every tempestus unit and you'll always get the benefit of it whatever you're targeting (invuns aside). Likewise the dragons trait may have less relative benefit to shooting but the extra 3"'s of rapid fire range on scion's primary weapon choices adds gives you a lot of flexibility in choosing how you use your scions that's hard to really quantify.

    Tl:dr I'm leaning towards Lions/dragons because my rolls are garbage and they're the two least restrictive traits as they don't place limitations on your targeting to take advantage of them or require you to shell out for transports to actually use their trait and thus risk them getting stranded in the wrong part of the board turn 1.

    Edit: interestingly enough against TEQ's +1 to hit, +1AP, and 6+ scores additional hits look to be functionally equivalent, all doing 2.52 mean wounds.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 20:08:17


    Post by: tneva82


    The ap bonus isn't that great for plasma. If you take that doctrine volley gun for example is going to be better choise in general. 4 shots, better efficency on doctrine, cheaper, no need to get within 12" so enemy counterpunch isn't that effective.



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 20:15:49


    Post by: Kcalehc


    Lambdan Lions; full squad of 10 with 4 HSVGs. Drop in, use FRFSRF and the Stratagem, getting about 26 shots, looking at averaging 4 (ish) Mortal Wounds on a target. Quite a nasty surprise for someone I think.
    Add in the Warlord with the reroll 1's trait, and you might squeeze out another MW potentially.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 20:46:19


    Post by: Slayer-Fan123


    I'm thinking of potentially switching my Jackals to Lions, but the redeployment is soooooooo good.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 20:58:44


    Post by: gbghg


    Since I already have stat engine set up, here's the rest of the scion special weapons at 9" shooting at T8 3+ save. Buffs as follows

    Reroll Ones
    Reroll failed wounds
    Regimental doctrine
    Rapid Fire (where applicable)

    Volley Guns (target changed to T4 3+ and reroll failed wounds switched for reroll wound rolls of 1)
    Spoiler:


    https://tinyurl.com/vy63v33

    Lamdan lions and kappic eagles are functionally identical here, however lions aren't paying for a transport and can reliably get both buffs with warlord + an order whereas the eagles have to pay for a transport and risk a 4+ on the laurels


    Plasma


    Melta
    Spoiler:


    https://tinyurl.com/wnwwnt3

    To absolutely no one's surprise AP-5 melta's may as well be AP-4 ones with the lion's dropping down to the dragons/jackal's level of shooting


    And of course, Hotshot lasguns (target changed to T4 3+ and reroll failed wounds switched for FRFSRF)
    Spoiler:


    https://tinyurl.com/uzsy2r4
    Again to no one's surprise dragon's stand head and shoulders above everyone else due to actually being in rapid fire range on the drop. Lion's are once again functionally identical to the eagles.




    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 21:24:48


    Post by: Khorzain


     Apple Peel wrote:
     Trickstick wrote:
    Kdash wrote:
    It's worth noting and being prepared for the fact that you won't be able to use the Drop Force detachment if you chose one of the new regiments. Like how you can't use the Imperial Fists one even if you are a successor Chapter.


    I don't believe that is going to be a thing. You don't lose the original Militarum Tempestus keyword, you gain the new <Tempestus Regiment> in addition to it. So the detachment will still be Militarum Tempestus, and have access to the drop force. Unless it is FAQed away of course, which could happen.

    No. Unless Scions now get both the Stormtroopers doctrine and one of the new ones, if you take one of the new regimental doctrines, you are technically not taking a Militarum Tempestus detachment till they change it.


    I'm sure this will be FAQ'd away, but RAW, I think they actually do get both doctrines ... Storm Troopers is an Astra Militarum regimental doctrine, which is technically separate from the new Militarum Tempestus doctrines
    That Vigilus FAQ was also made before <Tempestus Regiments> existed, so a FAQ/Errata is going to be needed either way.

    But going through the steps, unless there's another FAQ I missed ...

  • If your army is Battle-forged, all <REGIMENT> units in an ASTRA MILITARUM Detachment (excluding those in Super-heavy Auxiliary Detachments) gain a Regimental Doctrine, so long as every unit in that Detachment (apart from the exceptions: Militarum Tempestus & Advisors and Auxilla rules) is drawn from the same regiment.
  • MILITARUM TEMPESTUS units can be included in an ASTRA MILITARUM Detachment without preventing other units in that Detachment from gaining a Regimental Doctrine. Note, however, that the MILITARUM TEMPESTUS units do not themselves benefit from any Regimental Doctrine unless every unit in that Detachment is from the Militarum Tempestus (in which case they will gain the Storm Troopers doctrine).


  • So a pure Militarum Tempestus regiment will gain the <Storm Troopers> regimental doctrine.

  • Militarum Tempestus units in your army gain the <Tempestus Regiment> keyword. When you include a unit with the <Tempestus Regiment> keyword in your army, you must nominate which Tempestus Regiment it is from, and then replace all instances of the <Tempestus Regiment> keyword on that unit's datasheet with the name of your chosen Tempestus Regiment. If your army contains any units with both the <Regiment> and <Tempestus Regiment> keywords, you must choose a different keyword to replace each of those keywords on those units' datasheets.
  • If your army is Battle-forged, all <Tempestus Regiment> units in a Militarum Tempestus Detachment gain a Regimental Doctrine selected from those presented above, so long as every unit in that Detachment has the same <Tempestus Regiment> keyword (excluding the Advisors and Auxilla mentioned below).


  • Now our Militarum Tempestus units gain an additional <Tempestus Regiment> keyword — note that it doesn't say this replaces the Astra Militarum regiment keyword, and in fact specifies if a unit has both <Regiment> and <Tempestus Regiment> keywords, to replace each of those with different keywords — i.e. <Storm Troopers> and <Iotan Dragons> — Storm Troopers is also not a <Tempestus Regiment> keyword.

    Now again, surely this will be FAQ'd away, but RAW this seems to be correct, lol.



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 21:48:17


    Post by: Apple Peel


    If it does indeed work that way and we get both or the TDF gets FAQed to work on any Scion regiment, has anyone else realized that an Iotan Dragons Tempestus Drop Force unit would almost be suicide to charge?

    1 CP for Drilled to Perfection for the unit to have 4+ Overwatch and 1 CP for Aerial Fire Support from a TDF Valkyrie for 4+ Overwatch.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 22:21:25


    Post by: Slayer-Fan123


    How do people typically outfit their Valks? I've never really visited the AM Tactica thread and to be honest I don't think I've seen them competitively either...


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 22:28:09


    Post by: generalchaos34


    So let me get this straight, I can bring my Vultures, Thunderbolts, and Avengers to play and be able to use actual Stratagems on them? That hammerblow one would be amazing when combined with a hard hitting unit like a Vulture.

    I happen to have 8 taurox primes like some demented madwoman so I will be able to field a robust Eagles force!


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 22:30:14


    Post by: gbghg


    Multi-Laser and missile pods is the preferred loadout I believe. Hellstrikes and the lascannon get really hurt by the fact they're 2 shots total at -1 to hit. With advanced countermeasure's and the lascannon dropping in price I guess there's an argument for taking the lascannon at least but you should always take the missile pods.

     generalchaos34 wrote:
    So let me get this straight, I can bring my Vultures, Thunderbolts, and Avengers to play and be able to use actual Stratagems on them? That hammerblow one would be amazing when combined with a hard hitting unit like a Vulture.

    I happen to have 8 taurox primes like some demented madwoman so I will be able to field a robust Eagles force!

    Shame they nerfed the vulture again then, 60 point twin punisher cannon is insane.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 22:38:32


    Post by: Trickstick


     gbghg wrote:
    Shame they nerfed the vulture again then, 60 point twin punisher cannon is insane.


    Yeah I just can't justify a 205 point Vulture now. Which is a shame, I love the model. The idea of having an advance Guard force with a single piece of air support feels really cool. It was probably the my favourite thing about the controversial novel Flesh and Iron.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/13 22:54:40


    Post by: generalchaos34


     Trickstick wrote:
     gbghg wrote:
    Shame they nerfed the vulture again then, 60 point twin punisher cannon is insane.


    Yeah I just can't justify a 205 point Vulture now. Which is a shame, I love the model. The idea of having an advance Guard force with a single piece of air support feels really cool. It was probably the my favourite thing about the controversial novel Flesh and Iron.


    Might make the quite overcosted Thunderbolt look better. Im reaaaaaaaally hoping that they FAQ or at least fix some of the point costs on the FW weapons because stuff like lascannons and autocannons changed in price for regular guard but not for FW units in Chapter Approved (and on thunderbolts and Avengers it adds up quick). Not to mention it adds quite a bit of points to the much maligned and undeserved nerf ball that is the Vendetta gunship


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/14 01:39:04


    Post by: Dukeofstuff


    Although I am in a bit the minority, I load my valks up with twin heavy bolters, multiple rocket pods, and a lascannon, EACH, and make sure they are all in the drop detachment.

    I pull off that super overwatch roughly once per game with the 2 to 3 of them I field, but that is not the point. Basically, I have the equivalent of 12 Heavy bolter and 3 lascannon that I can use to clear that one pesky screen I know I want gone before I try to drop next turn, and the valkyries (especially the one with -1 while hovering) can make easy and full use of my astropaths to make all three birds quite resilient by early game standards. With those weapons on the bird, and plasma squads inside, most opponents at least TRY to shoot one down, and it sucks most of their side's fire in about half the time.

    But even with 1 woudn left on the bird, it can hover forward 20 inches, disgorge all its troops, fire all its weapons at +1 (so still the equivalent of only 1 bracket) at the ground, and then still overwatch for the ground troops on a 4+ (again, with everything.)

    If completely ignored, such a bird is a threat to damaged armor even at very remote locations, just by firing from hover, and they can really wreck infantry's day. (especially by the time three of them are firing in a wing, which is aroudn 36 s5/-1, and starts to really annoy someone whose screens just got scions all over them. The range on those guns, hover mode + central location and stop moving means they can basically pick up the spare, split firing to kill multiple wounded small or mid units all over the board, after the "big drop" hits. It just seems worth the difference in price, which is about 121 to about 147, to give it all that extra capability -- not every army even in this meta is simply marines hiding centurions in cover, and killing a few scouts on turn 1 can be utterly critical to prying open a landing zone on turn 2, and while they are in the thick of things, nothing can bad touch a flyer.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/14 09:16:35


    Post by: Banville


    Dukeofstuff wrote:
    Although I am in a bit the minority, I load my valks up with twin heavy bolters, multiple rocket pods, and a lascannon, EACH, and make sure they are all in the drop detachment.

    I pull off that super overwatch roughly once per game with the 2 to 3 of them I field, but that is not the point. Basically, I have the equivalent of 12 Heavy bolter and 3 lascannon that I can use to clear that one pesky screen I know I want gone before I try to drop next turn, and the valkyries (especially the one with -1 while hovering) can make easy and full use of my astropaths to make all three birds quite resilient by early game standards. With those weapons on the bird, and plasma squads inside, most opponents at least TRY to shoot one down, and it sucks most of their side's fire in about half the time.

    But even with 1 woudn left on the bird, it can hover forward 20 inches, disgorge all its troops, fire all its weapons at +1 (so still the equivalent of only 1 bracket) at the ground, and then still overwatch for the ground troops on a 4+ (again, with everything.)

    If completely ignored, such a bird is a threat to damaged armor even at very remote locations, just by firing from hover, and they can really wreck infantry's day. (especially by the time three of them are firing in a wing, which is aroudn 36 s5/-1, and starts to really annoy someone whose screens just got scions all over them. The range on those guns, hover mode + central location and stop moving means they can basically pick up the spare, split firing to kill multiple wounded small or mid units all over the board, after the "big drop" hits. It just seems worth the difference in price, which is about 121 to about 147, to give it all that extra capability -- not every army even in this meta is simply marines hiding centurions in cover, and killing a few scouts on turn 1 can be utterly critical to prying open a landing zone on turn 2, and while they are in the thick of things, nothing can bad touch a flyer.


    Since the - 1 when hovering strat is before the battle can you not pay cps to have all your Valks with Advanced Countermeasures?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/14 09:31:43


    Post by: Khorzain


    Banville wrote:
    Dukeofstuff wrote:
    Although I am in a bit the minority, I load my valks up with twin heavy bolters, multiple rocket pods, and a lascannon, EACH, and make sure they are all in the drop detachment.

    I pull off that super overwatch roughly once per game with the 2 to 3 of them I field, but that is not the point. Basically, I have the equivalent of 12 Heavy bolter and 3 lascannon that I can use to clear that one pesky screen I know I want gone before I try to drop next turn, and the valkyries (especially the one with -1 while hovering) can make easy and full use of my astropaths to make all three birds quite resilient by early game standards. With those weapons on the bird, and plasma squads inside, most opponents at least TRY to shoot one down, and it sucks most of their side's fire in about half the time.

    But even with 1 woudn left on the bird, it can hover forward 20 inches, disgorge all its troops, fire all its weapons at +1 (so still the equivalent of only 1 bracket) at the ground, and then still overwatch for the ground troops on a 4+ (again, with everything.)

    If completely ignored, such a bird is a threat to damaged armor even at very remote locations, just by firing from hover, and they can really wreck infantry's day. (especially by the time three of them are firing in a wing, which is aroudn 36 s5/-1, and starts to really annoy someone whose screens just got scions all over them. The range on those guns, hover mode + central location and stop moving means they can basically pick up the spare, split firing to kill multiple wounded small or mid units all over the board, after the "big drop" hits. It just seems worth the difference in price, which is about 121 to about 147, to give it all that extra capability -- not every army even in this meta is simply marines hiding centurions in cover, and killing a few scouts on turn 1 can be utterly critical to prying open a landing zone on turn 2, and while they are in the thick of things, nothing can bad touch a flyer.


    Since the - 1 when hovering strat is before the battle can you not pay cps to have all your Valks with Advanced Countermeasures?


    It doesn't say it's limited to once per battle, so yeah, if it follows the normal pre-game strategem rules then you can pay 1CP per Valkyrie.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/14 09:39:10


    Post by: Trickstick


    Banville wrote:
    Since the - 1 when hovering strat is before the battle can you not pay cps to have all your Valks with Advanced Countermeasures?


    Yes you can.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/14 10:52:54


    Post by: The_Real_Chris


     Khorzain wrote:
    If you have any feedback or ideas to add to the primer, feel free to let me know, otherwise I welcome discussion on Militarum Tempestus tactics!


    I might be missing something but I thought the original storm troopers regimental trait from the codex was still selectable?

    Certainly it remains the best choice for Valkrie plasma 'Drop Force' specialist detachments.


    Automatically Appended Next Post:
     Khorzain wrote:

    Now our Militarum Tempestus units gain an additional <Tempestus Regiment> keyword — note that it doesn't say this replaces the Astra Militarum regiment keyword, and in fact specifies if a unit has both <Regiment> and <Tempestus Regiment> keywords, to replace each of those with different keywords — i.e. <Storm Troopers> and <Iotan Dragons> — Storm Troopers is also not a <Tempestus Regiment> keyword.

    Now again, surely this will be FAQ'd away, but RAW this seems to be correct, lol.



    Clearly not the intent and I would be laughed at if I tried it at club, but still very funny

    (What would you go for - extra hit on 6 and roll dice again to get hit? Or extra range and exploding 6's? )


    Automatically Appended Next Post:
    Slayer-Fan123 wrote:
    How do people typically outfit their Valks? I've never really visited the AM Tactica thread and to be honest I don't think I've seen them competitively either...


    They are a fantastic alpha strike, eggs in one basket trick. Some armies slap them down, others curse it.

    They have twice won the game for me in turn 1 with the oppo napping on the scenario victory conditions.

    I go for the dakka bird - multilaser, rocket launchers (hit on 3+ while moving in the hover) and heavy bolters - at least one gets the heavy bolters to use the overwatch strat, and they all do if I have the points.

    If I am playing someone unfamiliar with the force I might load bullgryns into a hellstrike/lascannon bird which scares people more if they haven't seen the plasma hurt before.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/16 04:37:02


    Post by: Robcio


    Has anyone considered any of the superheavies using the tank ace Strat to give them any of our doctrines and which would be best? I feel like the moral one or the ap -1 could be really strong and kind of thematic. Just imagine a doomhammer firing it's heavy bolters and tremor cannon at a bunch of marines and then just watching them scatter


    Automatically Appended Next Post:
    Ap -2 on 3 twin heavy bolts pretty strong too, not to mention the rediculous ap on the bigger guns.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/16 04:44:17


    Post by: Matt.Kingsley


    I don't think that works because Baneblades and the like won't gain the <Tempestus Regiment> keyword as they aren't Militarum Tempestus units.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/16 06:01:07


    Post by: hangnailnz


    As far as I can see, MT detachments not only may, but must, have two regimental doctrines - the AM Codex Stormtroopers one plus a Tempestus Regiment doctrine of your choice.
    Why?
    OK, so MT units have the MT keyword which the AM Codex explains replaces their <regiment> keyword in all cases (p. 84). If the whole detachment has that MT keyword, they gain the Stormtroopers Doctrine (and since they are still an AM detachment by keyword, they can also include Auxilia without losing their doctrine.)
    The Psychic Awakening supplement adds (not substitutes) the <Tempestus Regiment> keyword, which MUST be replaced by one of the 6 Tempestus Regiments given in the supplement. However, when they describe the regimental doctrines, guess how many are there? 7. The 6 TR doctrines PLUS Stormtroopers (which is named but references the AM Codex for the rules). The only way for an MT detachment to have the Stormtroopers Doctrine is to have it in addition to another TR doctrine, since every TR detachment MUST replace its <TR> keyword with one of the 6 Tempestus Regiments.

    Counter-arguments?

    I realise that the big one is likely to be intent, but if their intent was to replace the Stormtroopers Doctrine, why would they reproduce it in the doctrines list?
    The other one is that functionally it is nearly identical to some of the TR doctrines and, if it is retained, means that Detachments are likely to 'double up' on additional hits on rolls of 6 (variously unmodified 6s and 6+).


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/16 13:01:29


    Post by: Robcio


     Matt.Kingsley wrote:
    I don't think that works because Baneblades and the like won't gain the <Tempestus Regiment> keyword as they aren't Militarum Tempestus units.


    Right, I didn't the no about that part. Is it worth one CP for any of the other ones? Only one I can think of would be the rerolls for number of shots since the main turret weapons are so swingy


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/16 13:47:09


    Post by: Trickstick


    The repair doctrine seems good for baneblades.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/17 13:21:57


    Post by: The_Real_Chris


    hangnailnz wrote:
    As far as I can see, MT detachments not only may, but must, have two regimental doctrines - the AM Codex Stormtroopers one plus a Tempestus Regiment doctrine of your choice.
    Why?
    OK, so MT units have the MT keyword which the AM Codex explains replaces their <regiment> keyword in all cases (p. 84). If the whole detachment has that MT keyword, they gain the Stormtroopers Doctrine (and since they are still an AM detachment by keyword, they can also include Auxilia without losing their doctrine.)
    The Psychic Awakening supplement adds (not substitutes) the <Tempestus Regiment> keyword, which MUST be replaced by one of the 6 Tempestus Regiments given in the supplement. However, when they describe the regimental doctrines, guess how many are there? 7. The 6 TR doctrines PLUS Stormtroopers (which is named but references the AM Codex for the rules). The only way for an MT detachment to have the Stormtroopers Doctrine is to have it in addition to another TR doctrine, since every TR detachment MUST replace its <TR> keyword with one of the 6 Tempestus Regiments.

    Counter-arguments?

    I realise that the big one is likely to be intent, but if their intent was to replace the Stormtroopers Doctrine, why would they reproduce it in the doctrines list?
    The other one is that functionally it is nearly identical to some of the TR doctrines and, if it is retained, means that Detachments are likely to 'double up' on additional hits on rolls of 6 (variously unmodified 6s and 6+).



    The main counter argument is my opponents would just tell me not to be silly.

    Something to remember is how badly written the latest rules are, witness for example the boltgun replacement for a unit that can't take a boltgun (probably means bolt pistol).


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/17 18:02:41


    Post by: CrabstuffedMushrooms


    What do you guys think of this combo (image linked from Warhammer Community):



    Combined with the Killing Zone strategem from Page 69 of Psychic Awakening (+1 to wound against a unit if it lost models from a Scions attack that phase)?

    You could give the relic to a Tempestus Prime, have him inflict 2 mortal wounds (assuming he hits), then give +1 to wound to any Scion units shooting at the same target.

    EDIT: More combos:

    Lambdan Lions Warlord trait (re-roll 1s) combined with First Rank Fire, Second Rank Fire! and the Gifts From The Mechanicus strategem on page 69 (wound rolls of 6 inflict 1 mortal wound)? Oh, and Precision Derp:



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/17 23:52:24


    Post by: gbghg


    Wouldn't work, mortal wounds are afflicted on the hit roll not the wound roll. You need non regimental bonuses/rerolls to hit to buff that or just have the tempestor issue take aim on himself.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/18 02:20:35


    Post by: Dukeofstuff


    So the rulebook is out and a few copies in people's hands -- what is the final word on "stormtrooper OR jakals" vs "stormtrooper AND jakals."?
    I sort of assume the stormtrooper doctrine being a choice means that its a choice can only be taken one time -- otherwise, would you be "tempestes, militarum" = stormtrooper (from codex) with new keyword "tempester regiment" replaced by stormtrooper AGAIN, giving what? +2 shots every time you get a score up to six? sign my boys up!

    Seriously, though, is there a clear "in the ruling" description of the two being raw and not just rai exclusive?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/18 02:33:23


    Post by: Trickstick


    Without double checking the actual RAW, I would classify it as so far out of RAI that it is hardly even worth thinking about. I don't think many people will be happy with the AND interpretation, and I think that if GW doesn't get it in the next FAQ then most events and groups would just ban it.

    I think that there is enough ambiguity in the rule to ague it either way though, RAW. I'll leave that to the 73 page YMDC thread that is probably going to appear...


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/18 02:35:10


    Post by: Dukeofstuff


    It might actually not stack with itself, but would perhaps allow the jakals to have a drop detachment special group. That is why I am interested in it at all.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/18 02:53:30


    Post by: Trickstick


    Dukeofstuff wrote:
    It might actually not stack with itself, but would perhaps allow the jakals to have a drop detachment special group. That is why I am interested in it at all.


    I think that oversight will also be high on FAQ priority. Asuming that people email them to ask about it of course.

    It is definitely something I would start talking about in my game groups, to see if people will let such an obvious RAI error slide until the inevitable FAQ.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/18 03:08:58


    Post by: Apple Peel


    If it did end up being both and not one or the other, a Kappic Eagles Tempestus Drop Force would be super busted. Extra hits on +4. +3 with Aradia Madellan (note that with the new Primaris Psyker and Wyrdvane Psyker interaction stratagem, this become even easier). +2 with that one FW Spotlight, too, right?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/18 04:36:47


    Post by: CrabstuffedMushrooms


     gbghg wrote:
    Wouldn't work, mortal wounds are afflicted on the hit roll not the wound roll. You need non regimental bonuses/rerolls to hit to buff that or just have the tempestor issue take aim on himself.

    Thanks for replying! I think it could still work, but you'd need an extra Tempestor Prime to issue orders. The Killing Zone strategem only specifies Shooting phase. So one Tempestor Prime armed with the relic Fire of Judgment could inflict a mortal wound, activate the Strategem and another unit could take advantage (presumably with order buffs from another Tempestor).

    I think the real fun could be the 133rd Lambdan Lions, though (see my previous post for refresher):

    This requires two Tempestor Primes with separate Warlord Traits, one Valkyrie and a full squad of Scions:

    Vigilus Detachment: Tempestus Drop Force
    Vigilus Warlord Trait: Grav Chute Commando (+1 to hit when deploying out of a Valkyrie).
    Regimental Doctrine: Extra -1AP
    Regimental Warlord Trait: Re-roll 1s within 6"
    Order: First Rank, Fire! Second Rank, Fire!
    Relic: Laurels of Command (On a 4+, issue a second order of Bring It Down! to re-roll wound rolls of 1.
    Stratagem: Gifts From The Mechanicus: Mortal Wounds from Hotshot weapons on wound rolls of 6.
    2nd Stratagem: Precision Drop: Deploy from Valkyrie within rapid fire range.
    3rd Strategem: Precision Drop (Vigilus): No models slain when deploying out of Valkyrie.

    I'm too lazy to do the math, how many mortal wounds does that do (assuming you took a full squad of Scions with max plasma weapons)? Would Volley Guns be better?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/18 12:26:35


    Post by: Nibbler


    Spoiler:
    If your army is Battle-forged, all
    <TEMPESTUS REGIMENT> units in a
    MILITARUM TEMPESTUS Detachment
    gain a Regimental Doctrine selected
    from those presented on the page
    opposite, so long as every unit in that
    Detachment (excluding the Advisors and
    Auxilla mentioned below) has the same
    <TEMPESTUS REGIMENT> keyword


    As I read that, there's no question wether you gain something additional to Stormtroopers.
    Otherwise it would say, they gain the Stormtroopers Doctrine and one of the following in addition (or something like that)

    Edit: Just to clarify - in my opinion, they get only one single doctrine


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/18 12:29:58


    Post by: tneva82


    Only thing is so far GW has never given double traits like that to one and one that is literally duplicate.

    Seeing how piss poor GW is at writing rules not even understanding basic phases of their own game I wouldn't invest any money on assumption you get double bonuses like that before FAQ comes out(well that's basically good advice for any codex/supplement. Buy no models based on codex before FAQ comes out...)


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/18 12:37:41


    Post by: Trickstick


    tneva82 wrote:
    Buy no models based on codex before FAQ comes out...


    It depends how crazy you are going to go. Buying one or two squads of Scions because they got a new lease of life and look cool? That's fine. Buying a 2000point army with Valkyries based on the precise wording of a rule? Not a good idea.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/19 19:24:10


    Post by: Robcio


    CrabstuffedMushrooms wrote:
     gbghg wrote:
    Wouldn't work, mortal wounds are afflicted on the hit roll not the wound roll. You need non regimental bonuses/rerolls to hit to buff that or just have the tempestor issue take aim on himself.

    Thanks for replying! I think it could still work, but you'd need an extra Tempestor Prime to issue orders. The Killing Zone strategem only specifies Shooting phase. So one Tempestor Prime armed with the relic Fire of Judgment could inflict a mortal wound, activate the Strategem and another unit could take advantage (presumably with order buffs from another Tempestor).

    I think the real fun could be the 133rd Lambdan Lions, though (see my previous post for refresher):

    This requires two Tempestor Primes with separate Warlord Traits, one Valkyrie and a full squad of Scions:

    Vigilus Detachment: Tempestus Drop Force
    Vigilus Warlord Trait: Grav Chute Commando (+1 to hit when deploying out of a Valkyrie).
    Regimental Doctrine: Extra -1AP
    Regimental Warlord Trait: Re-roll 1s within 6"
    Order: First Rank, Fire! Second Rank, Fire!
    Relic: Laurels of Command (On a 4+, issue a second order of Bring It Down! to re-roll wound rolls of 1.
    Stratagem: Gifts From The Mechanicus: Mortal Wounds from Hotshot weapons on wound rolls of 6.
    2nd Stratagem: Precision Drop: Deploy from Valkyrie within rapid fire range.
    3rd Strategem: Precision Drop (Vigilus): No models slain when deploying out of Valkyrie.

    I'm too lazy to do the math, how many mortal wounds does that do (assuming you took a full squad of Scions with max plasma weapons)? Would Volley Guns be better?


    You would get the most value out of a full squad of 9 regular dudes and a tempestor because they generate the most accurate number of shots, but even then with FRFSRF you average 4.5 6's so that's not enough to justify all that cp on traits and stratagems for that one squad.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/19 19:32:46


    Post by: Khorzain


    Dukeofstuff wrote:
    So the rulebook is out and a few copies in people's hands -- what is the final word on "stormtrooper OR jakals" vs "stormtrooper AND jakals."?
    I sort of assume the stormtrooper doctrine being a choice means that its a choice can only be taken one time -- otherwise, would you be "tempestes, militarum" = stormtrooper (from codex) with new keyword "tempester regiment" replaced by stormtrooper AGAIN, giving what? +2 shots every time you get a score up to six? sign my boys up!

    Seriously, though, is there a clear "in the ruling" description of the two being raw and not just rai exclusive?


    No, it's not written in a way that is clear, which is why there is so much speculation going on at the moment. They may have tried to specify that you choose either the old Regiment trait or the new Regiment doctrine with the following line, but I'm not sure because it says replace each instead of replace one with the other:
    If your army contains any units with both the <Regiment> and <Tempestus Regiment> keywords, you must choose a different keyword to replace each of those keywords on those units' datasheets.



    You can read it yourself here on this youtube video, the guy shows the book pretty clearly @1:06:20





    Nibbler wrote:
    Spoiler:
    If your army is Battle-forged, all
    <TEMPESTUS REGIMENT> units in a
    MILITARUM TEMPESTUS Detachment
    gain a Regimental Doctrine selected
    from those presented on the page
    opposite, so long as every unit in that
    Detachment (excluding the Advisors and
    Auxilla mentioned below) has the same
    <TEMPESTUS REGIMENT> keyword


    As I read that, there's no question wether you gain something additional to Stormtroopers.
    Otherwise it would say, they gain the Stormtroopers Doctrine and one of the following in addition (or something like that)

    Edit: Just to clarify - in my opinion, they get only one single doctrine


    That quote is from the Astra Militarum Codex, and was written before the new Tempestus doctrines existed.

    But still, I would plan tactics around only having the new doctrines, and if it turns out that we can use both, then we can all go crazy!

    tneva82 wrote:
    Only thing is so far GW has never given double traits like that to one and one that is literally duplicate.

    Seeing how piss poor GW is at writing rules not even understanding basic phases of their own game I wouldn't invest any money on assumption you get double bonuses like that before FAQ comes out(well that's basically good advice for any codex/supplement. Buy no models based on codex before FAQ comes out...)


    The Thetoid Eagles isn't a duplicate, it's a better version of Storm Troopers — the new version makes a 6 score two hits, the old doctrine generates an extra shot on a 6 ... so if we had both then on a 6 it'd be 2 hits plus roll an additional shot, which also sounds a little unreasonable lol.

    Then again, Space Marines and their Successor Chapters getting Super Doctrines also sounds unreasonable compared to what every other army has to choose from



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/19 21:52:26


    Post by: Kanluwen


     Khorzain wrote:
    Dukeofstuff wrote:
    So the rulebook is out and a few copies in people's hands -- what is the final word on "stormtrooper OR jakals" vs "stormtrooper AND jakals."?
    I sort of assume the stormtrooper doctrine being a choice means that its a choice can only be taken one time -- otherwise, would you be "tempestes, militarum" = stormtrooper (from codex) with new keyword "tempester regiment" replaced by stormtrooper AGAIN, giving what? +2 shots every time you get a score up to six? sign my boys up!

    Seriously, though, is there a clear "in the ruling" description of the two being raw and not just rai exclusive?


    No, it's not written in a way that is clear, which is why there is so much speculation going on at the moment. They may have tried to specify that you choose either the old Regiment trait or the new Regiment doctrine with the following line, but I'm not sure because it says replace each instead of replace one with the other:
    If your army contains any units with both the <Regiment> and <Tempestus Regiment> keywords, you must choose a different keyword to replace each of those keywords on those units' datasheets.

    Fairly certain that the blurb you're mentioning there is meant for running mixed armies.

    The more I keep reading this bit, the more it seems like it is almost certainly intended that you get Stormtroopers and <Tempestus Regiment> keywords, since the <Tempestus Regiment> is added into the keywords for the units and doesn't replace the Militarum Tempestus keyword(which is how you get Stormtroopers in the first place, via an Astra Militarum Detachment being all Militarum Tempestus).

    Then again, Space Marines and their Successor Chapters getting Super Doctrines also sounds unreasonable compared to what every other army has to choose from

    I'm going to be blunt here:
    Space Marines are, as far as they've ever showcased, the only armies that actually have these kinds of pseudo-traditional doctrinal bits and the existence of a shared kind of culture...or in some instances the shifting of an officer corps like we have with the Chapters and their Successors.

    I don't know how you could really make a similar system work for other factions without watering them down to be extremely similar to the basic Codex Marines and those two First Founding Chapters that actually have Successors(Blood Angels and Dark Angels) and are still fairly close to Codex Adherent. Space Wolves don't have Successors so that's kind of a nogo zone.



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/20 07:00:50


    Post by: Nibbler


     Khorzain wrote:
    Dukeofstuff wrote:
    So the rulebook is out and a few copies in people's hands -- what is the final word on "stormtrooper OR jakals" vs "stormtrooper AND jakals."?
    I sort of assume the stormtrooper doctrine being a choice means that its a choice can only be taken one time -- otherwise, would you be "tempestes, militarum" = stormtrooper (from codex) with new keyword "tempester regiment" replaced by stormtrooper AGAIN, giving what? +2 shots every time you get a score up to six? sign my boys up!

    Seriously, though, is there a clear "in the ruling" description of the two being raw and not just rai exclusive?


    No, it's not written in a way that is clear, which is why there is so much speculation going on at the moment. They may have tried to specify that you choose either the old Regiment trait or the new Regiment doctrine with the following line, but I'm not sure because it says replace each instead of replace one with the other:
    If your army contains any units with both the <Regiment> and <Tempestus Regiment> keywords, you must choose a different keyword to replace each of those keywords on those units' datasheets.



    You can read it yourself here on this youtube video, the guy shows the book pretty clearly @1:06:20





    Nibbler wrote:
    Spoiler:
    If your army is Battle-forged, all
    <TEMPESTUS REGIMENT> units in a
    MILITARUM TEMPESTUS Detachment
    gain a Regimental Doctrine selected
    from those presented on the page
    opposite, so long as every unit in that
    Detachment (excluding the Advisors and
    Auxilla mentioned below) has the same
    <TEMPESTUS REGIMENT> keyword


    As I read that, there's no question wether you gain something additional to Stormtroopers.
    Otherwise it would say, they gain the Stormtroopers Doctrine and one of the following in addition (or something like that)

    Edit: Just to clarify - in my opinion, they get only one single doctrine


    That quote is from the Astra Militarum Codex, and was written before the new Tempestus doctrines existed.

    But still, I would plan tactics around only having the new doctrines, and if it turns out that we can use both, then we can all go crazy!

    tneva82 wrote:
    Only thing is so far GW has never given double traits like that to one and one that is literally duplicate.

    Seeing how piss poor GW is at writing rules not even understanding basic phases of their own game I wouldn't invest any money on assumption you get double bonuses like that before FAQ comes out(well that's basically good advice for any codex/supplement. Buy no models based on codex before FAQ comes out...)


    The Thetoid Eagles isn't a duplicate, it's a better version of Storm Troopers — the new version makes a 6 score two hits, the old doctrine generates an extra shot on a 6 ... so if we had both then on a 6 it'd be 2 hits plus roll an additional shot, which also sounds a little unreasonable lol.

    Then again, Space Marines and their Successor Chapters getting Super Doctrines also sounds unreasonable compared to what every other army has to choose from



    I copied my quote directly out of the Psychic Awakening Book...
    In my opinion, the question is completely solved.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/20 07:10:50


    Post by: tneva82


    With GW it's not just what rules say but what GW intended. GW is known for having "oops we didn't intend THAT" errors. They don't even know phases of 40k so they are creating crappy rules. Just becuase rule is RAW clear in book isn't quarantee it's actually how it's going to stay after FAQ comes out.

    Ergo you should always wait for FAQ with every book before investing heavily into something. Otherwise you end up with burned up money or effort.

    Poor sister players who decided to start converting based on codex only to have wargear option in codex REMOVED with the FAQ(when it came after about 2 months...).

    Is there btw any book that hasn't had significant errata to fix rules yet in 40k?

    Use it for now but don't invest cash if that cash goes bad if errata goes against it. That's how every single codex/supplement should be approached with GW.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/20 16:11:23


    Post by: CrabstuffedMushrooms


    Can we go back to finding cool tactics, please? Assume you can only use one doctrine.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/20 18:24:15


    Post by: ryzouken


    Cool tactic: take valkyrie with lascannon and hellstrike missiles. Apply Advanced Counter-measures stratagem. Repeat as CP and points permit. Hover at back of board, keeping the -1 hit ability, letting you fire at BS 4+ with a +1 to hit. Deepstrike your plasma scions anyway, or run a couple of multilas/missile pod valks to perform drop force grav chute drops with hotshot las/melta/plasma (use the Precision Drop strat to get your melta into optimal range) with the latter being best run by kappic eagles, probably (Kappic Eagles + drop force detachment = +2 to hit)


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/20 23:47:06


    Post by: Robcio


    ryzouken wrote:
    Cool tactic: take valkyrie with lascannon and hellstrike missiles. Apply Advanced Counter-measures stratagem. Repeat as CP and points permit. Hover at back of board, keeping the -1 hit ability, letting you fire at BS 4+ with a +1 to hit. Deepstrike your plasma scions anyway, or run a couple of multilas/missile pod valks to perform drop force grav chute drops with hotshot las/melta/plasma (use the Precision Drop strat to get your melta into optimal range) with the latter being best run by kappic eagles, probably (Kappic Eagles + drop force detachment = +2 to hit)


    One or the other works as you're BS 3+ so you'll hit most things in the game on a 2+ anyways. I prefer Kappic Eagles to other regiments+drop force as your opponent can just kill the valk your warlord is in and then he's pointless and you wasted a cp on the drop force. I run 2 valks with full squads with 4 plasma and I find the kappic's relic is pretty useful. The plasma does some big boy damage on the drop and then you have 20 guys supported by valks creating another front your opponent has to deal with. However, going with what i was saying, if your opponent shoots down the valk with your warlord, you still have another one that hasn't lost any of its power.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/21 20:39:07


    Post by: ryzouken


    I mentioned the drop formation as it can be useful for targeting GK tide of shadows characters or supersonic flyers and the like. You're right that you don't need the extra +1 hit against a typical predator tank in the open, but it is nice to remember for those pesky -1 hit abilities that everyone seems to have


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/21 21:04:37


    Post by: Robcio


    ryzouken wrote:
    I mentioned the drop formation as it can be useful for targeting GK tide of shadows characters or supersonic flyers and the like. You're right that you don't need the extra +1 hit against a typical predator tank in the open, but it is nice to remember for those pesky -1 hit abilities that everyone seems to have


    thats true but I think I'd rather spend my cp on stuff like a tank ace and a WL with Old Grudges or Grand Strategist. Seems like too many eggs in that one basket, handle might break lol. However, if you get first turn it would be stringer than just the Kappic Eagles. I guess its how you feel about a coin flip.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/21 21:26:20


    Post by: Slayer-Fan123


    Against Tide of Shadows, you'll probably want the bonus AP dudes.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 00:10:32


    Post by: Dukeofstuff




    Tide of shadows? You smile and take 6+ inch range doctrine and fire everything at short range, -1 is a 1/4ish miss rate (3+ becomes 4+) but overall its 1.5 times the hit rate. This neatly offsets any cover bonus -- and a few path divining astropaths can make that go away too.




    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 19:33:10


    Post by: Bluflash


    Played against Grey Knights last night.
    They are nearly impossible to crack with plasma.

    A unit of 10 paladins ate two full rounds of shooting.
    It's not just tide, it's that plus trans human phys, (so only wounding on 4s), and -1 damage strat, against 4+ invuls.

    My list blew Mechanised eldar off the table, but truly struggled against the Knights.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 20:36:15


    Post by: Slayer-Fan123


    Paladins are absolutely something that can be only countered by high RoF high AP weapons.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 20:41:34


    Post by: catbarf


    Sounds like HSVGs would be pretty solid, then.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 21:38:37


    Post by: Slayer-Fan123


     catbarf wrote:
    Sounds like HSVGs would be pretty solid, then.

    Bingo. 3 Command squads jumping out a Valk + a full Dragons squad w/ Volleys would be able to force a decent amount of wounds on them. This requires specific Traits or Strats though to make the most of it. Full Dragon squad gets point blank efficacy for Strat efficiency.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 22:07:06


    Post by: Bluflash


    Point blank isn't helping when they use Transhuman, their invuls don't care about your AP. According to mathhammer, 64 HSVG shots, with re-roll 1 to hits and wounds will kill 3 (9.7W).

    6 Plasma guns in rapid fire with re-roll hits and wounds do about 2 wounds.

    All I'm saying is don't get cocky. Grey Knight Paladins, properly supported with Sanctuary, Transhuman Phys, Shadow tide, and redoubtable defense are quite possibly the tankiest unit on the table.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 22:50:19


    Post by: Robcio


    Bluflash wrote:
    Point blank isn't helping when they use Transhuman, their invuls don't care about your AP. According to mathhammer, 64 HSVG shots, with re-roll 1 to hits and wounds will kill 3 (9.7W).

    6 Plasma guns in rapid fire with re-roll hits and wounds do about 2 wounds.

    All I'm saying is don't get cocky. Grey Knight Paladins, properly supported with Sanctuary, Transhuman Phys, Shadow tide, and redoubtable defense are quite possibly the tankiest unit on the table.


    Wouldn't point black efficacy be perfect then? You now wound on 4's instead of 5's which isnt affected by transhuman, and our -2 ap brings their 2+ armour up to their 4++ invuln. Isn't that perfect value?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 22:54:21


    Post by: Trickstick


    Sounds like Kappic Eagles would be better. No -1 to HSVG, extra +1 to hit when disembarking. The recipe for as many shots as you can get. You can get +1s from point-blank efficacy, and +1 to wound from killing zone if you kill one.

    You say that point-blank doesn't help with transhuman. However, if you don't use it and just fire HSVGs, then they don't have to use it. You are using 1cp to force them to use 2cp.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 23:04:13


    Post by: Robcio


    I've been leaning towards Kappic Eagles as thats the way I run my scions, valks and tauroxes with HSVG and plasma guns. Is their maybe an argument for the jackles? If you manage to kill 4 thats an auto failed morale, and each guy running is a crazy amount of points which forces them to auto-pass for 2 cp plus whatever other stratagems they used to help keep them alive.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/22 23:10:51


    Post by: Trickstick


    Jackals seem meta dependant. Some armies just don't care about morale. If that is all you face, they are a bit bad.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 00:46:10


    Post by: Dukeofstuff


    Note that when I have used point blank efficacy, I have used it to make a 9 man hotshotlasgun group (the sgt's pistol is unaffected) suddenly each fire as well as a hsvg -- s4/-2/1 ... and 4 shots in short range with "fire twice" order.
    It turns one 70 point squad into the firepower of rouhgly 2 squads with 8 hotshot volleyguns, against one target for one round. Its a much cheaper "bust a screen" element and much nicer as something you fear the marines are going to auspex scan out of the way anyhow. When used on such a squad, none of its effects are lost against most targets. Its a good "drop in close" unit for the gorgonnes to use, 6 inches closer than the main drop line.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 00:49:15


    Post by: Robcio


     Trickstick wrote:
    Jackals seem meta dependant. Some armies just don't care about morale. If that is all you face, they are a bit bad.

    I mean there arent really that many that just completely ignore morale. Orks might even fail if you kill 15 from a blob thats 30 casualties. Even necrons fail morale when you kill 5. All the lists that dont worry about it including Marines and Grey Knights will have to worry about it. Aren't Nids the only truely fearless faction? (and Death Korps)


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 00:56:11


    Post by: Dukeofstuff


    You will find that the jakals effects have a weak point -- you don't CARE if you wipe completely a 5 man scout in the backfield, but you care deeply if the enemy centurions make morale. However, your offense is signifciantly weaker than other doctrines, and you hand your enemy a few star stratagems to autopass that HE gets to pick which unit ignores your entire bag of tricks. So you might blow two command points, but oyu are left with your fragile little scions sucking back the full firepower of the other half of his centurion squads.

    Also note that the language of the warlord trait (or backup warlord trait) "old grudges" plays VERY well against transhuman physiology, the one says you can reroll all your failed wound rolls, the other says that 1,2,3 allways fail as wound rolls (but does not preclude rerolls, as a result, and aha, rerolls apply to failed rolls!)
    I almost always include that warlord trait in my army to deal with ... something? One big thing I need to wipe of I lose half my troops, one big target I want gone. Its underrated in most discussions!


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 02:42:23


    Post by: MrDot


    Hi guys! I wanted to start a 1000 points scion army but i am not sure how strong it will be on table...
    The list: 3-valkyries (121-point each), 2 primes, 2-10 scions with 4 plasma and 1-10 scions with lasguns as first turn drop(lasguns uses precision drop and shot on screen/infantry, plasma scion shoot vehicle). In reserves 1 command squad with 4 plasma, 1-10 scions with lasguns and another 10 men squad with 4 plasma.
    All this as kappic eagles doctrine.
    What do you think? Is this will be enough to eliminate or seriously cripple enemy? Because im afraid that this force in practice will do low or mediocre damage and will complete destroyed in opponent turn... So need your help!)


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 13:13:22


    Post by: Iron Wings


    MrDot wrote:
    Hi guys! I wanted to start a 1000 points scion army but i am not sure how strong it will be on table...
    The list: 3-valkyries (121-point each), 2 primes, 2-10 scions with 4 plasma and 1-10 scions with lasguns as first turn drop(lasguns uses precision drop and shot on screen/infantry, plasma scion shoot vehicle). In reserves 1 command squad with 4 plasma, 1-10 scions with lasguns and another 10 men squad with 4 plasma.
    All this as kappic eagles doctrine.
    What do you think? Is this will be enough to eliminate or seriously cripple enemy? Because im afraid that this force in practice will do low or mediocre damage and will complete destroyed in opponent turn... So need your help!)


    It's quite strong for 1000pts, it is very mobile. It's fairly advanced however, you might be better considering bullgryns for staying power or ratlings to camp objectives and counter characters. It does feel like GW are trying to move towards more diversity than auto-take plasma, so you may find that the situations for the volleyguns (already improved) or other weapons improve this year.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 13:50:32


    Post by: MrDot


    Yep but i still don't see the situation when it better to take HSVG than plasma. Against MEQ-plasma better. Against hordes-lasgun in rapid fire stronger. If HSVG will be Rapid Fire 3 it will be quite more impressive! Maybe too strong ofcource... Yes HSVG a much cheaper than plasma but effective like it? I dont think so.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 14:01:58


    Post by: Trickstick


    HSVG has a better range, with full shots up to 24" instead of 12". I still don't think they are worth it without the Kappic Eagles doctrine.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 15:55:43


    Post by: Slayer-Fan123


    MrDot wrote:
    Yep but i still don't see the situation when it better to take HSVG than plasma. Against MEQ-plasma better. Against hordes-lasgun in rapid fire stronger. If HSVG will be Rapid Fire 3 it will be quite more impressive! Maybe too strong ofcource... Yes HSVG a much cheaper than plasma but effective like it? I dont think so.

    When the D2 doesn't matter or you need lots of shots. I haven't mathed out vs Paladins earlier, but with the Strat to take off damage and wounding, Volleys SHOULD be putting out more wounds, but not by much.
    I can math that out on my lunch unless someone else wants to do it.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 17:02:27


    Post by: Dukeofstuff


    Consider throwing in an astropath to that list, if only to fire off a malstrom a turn (he almost always makes his 15 points back) and especailly for those cases where ap-2 is struggling to overcome cover. Eliminators with cover stripped off them are just dead marines, for example, and the heavy infantry centurions in cover can be pushed back up to 4+ from 3+ against hotshots, which is a huge improvement in raw damage being put down. 4+ to 5+ for plasma isn't bad, either! Only 2 plasma guns per game need to hit for an astropath to pay off.

    And. You have 3 valkyries there who are firing some 36 heavy bolter shots a roudn. AP-1 benefits greatly from an astropath stripping cover from their targets (36>18>12 saves = +2 wounds dealt per turn, if no cover because of the astropath).Make astro pathr the second a -1 to be hit spell, a valkyrie a -2 to be hit is a real annoyance to an enemy, it can be used to keep them from easily blowing the wounded birds up in later rounds.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/23 17:25:03


    Post by: MrDot


    Dukeofstuff wrote:
    Consider throwing in an astropath to that list, if only to fire off a malstrom a turn (he almost always makes his 15 points back) and especailly for those cases where ap-2 is struggling to overcome cover. Eliminators with cover stripped off them are just dead marines, for example, and the heavy infantry centurions in cover can be pushed back up to 4+ from 3+ against hotshots, which is a huge improvement in raw damage being put down. 4+ to 5+ for plasma isn't bad, either! Only 2 plasma guns per game need to hit for an astropath to pay off.

    And. You have 3 valkyries there who are firing some 36 heavy bolter shots a roudn. AP-1 benefits greatly from an astropath stripping cover from their targets (36>18>12 saves = +2 wounds dealt per turn, if no cover because of the astropath).Make astro pathr the second a -1 to be hit spell, a valkyrie a -2 to be hit is a real annoyance to an enemy, it can be used to keep them from easily blowing the wounded birds up in later rounds.


    That's all sounds good but the list is 999 points! So need to remove scions to add bolters and astropath. Unfortunately basic bs on Valkyrie is 4+ so i don't think they will do much damage... And as i said before i really afraid of that this list will do low damage and be destroyed in opponent turn... So i dont know what to change! Maybe pick only two Valkyries and on saved points took more command squads and scions... I dont know)
    Maybe someones already played mono scions with new rules. Whats the results? How it going? What do you use? Maybe kappic eagles not so strong as i thought but wt and stratagem really exited me)


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/24 00:46:02


    Post by: Dukeofstuff


    Strictly speaking, my list ain't PURE scion, I have some psykers and 2 or 3 indirect fire artillery each time. 3 detachments, 45 scion troop choice, 12 scion command squads, and 2 (or 3) valkyries each time.
    Its close enough I reckon I can speak to your question, though.
    I have been using different doctrines to see what is good and bad, over the last 5 games.

    kappic eagles are nice but they also suck, because their sixes don't proc extra hits.
    stormtrooper classic is much stronger when you make a drop field commander to give your sunday drop a +1 to hit (which is all kappic doctrine really gets you that's useful). You don't have to care exactly where each squad sits, becuase there isn't the io drag "closest enemy" in play.

    kappic eagles drop 3 command squads and 2 10 man squads with 4 plasma each. I assume you don't bring yarrik (I always do!) for the 1 rerolls, so yeah, you get orders to emulate that OR orders to execution protocol sanction..
    just counting plasma, you fire 12+8=20x2 at short range so you expect to hit with basically 39 of them, because +1 at disembark and orders to reroll 1's. You spend no CP for that, but it lacks the explosive power of the overload that scions need to rubble their opposition before return fire. Congrats, it saves 2 cp against the best option, but you can also allways lose if you don't spend cp to make the game go your way.

    The best are...
    Classic stormtroopers in a drop detachment with the same models doing the same stuff fires 20 plasma at short range with a +1 (from the field commander) and all their 5 and 6 rolls become EXTRA shots that ALSO hit on a 2+ and reroll 1's.
    So their 40 shots hit 39 times as well, and then hit another 13 or so times.extra. Dead things don't shoot back, greatly enhancing the chances your little strike force will have a few survivors to fire again -- or to load frantically in the transports and repeat the drop. Sure, you are down 2 cp at the start, but its worth it. Care must be taken to place dropping troops so that second, third, etc firing units still have a priority target in short range. This is situational!

    Similar, but differently best
    iotan dragonnes have a middle place in my experience -- you blew up that enemy landraider that was shielding 5 centurrions from your guns? iotan dragons may be firing at longer range to hti the exited cents, but if they are still closest, a six is 2 hits, and its 2 hits even if you are shooting something with a minus. Situationally just as strong across the board, if that makes sense, and even slightly augmented by the ability to zip a 10 man in from deepstrike right beside a screen. This doesn't cost 2 cp to start, sure, but it does give similar benefits that will leave you carefully measuring each drop in your line to get the bonus. You can lose that bonus if your cagey opponent starts pulling troops to make your next shooter further away, too, which is another annoyance, or the unit you wiped out was the one you set your stuff to be closest to, and you are now stuck shooting something that is slightly behind a screen of firewarriors, so no extra hits. But again, situational.

    The absolute worst
    I played a game against space marines with the stupid jakals, in the entire game, ONE primaris more died from morale effecs, and I cost my opponent 4 cp in saves that he didn't really miss. The autopass strategem means the jakals effects underperform when it counts, and your opponent decides when that important unit ignores morale, you don't get to decide when that important unit pays attention to it. It would be great against hordes but nobody seems to be playing hordes -- maybe one game in 10 or 15 someoen breaks out the orcs. Care is only taken to be in short range, and I didn't like this doctrine at all.

    Perhaps it colors my view of this that one of the last 5 games I played was against grey knights (and I shut down about half his psykers each turn!) .. and several against marines (each had at least one librarian ticking along) .. but at ;east 1 astropath was just a good all around investment, just a few denials and malstroms and cover saves removed, and you are looking at a dead centurion on the enemy side and a live squad on your side.

    Valkyries with 1 cp spent (the strat) can be afforded -1 to be hit even while hovering, which shifts their bs to 3+. And ANY fire they take is not slaughtering delicate scions! I run mine as 2 mrp/2hb/1lascannon and it has been working, although I usually run only 2 or 3 in a 2000 point list. They are not useless in the drop detachment with stormtroopers doctrine specifically, because they can overwatch on behalf of oyur troops at a 4+, which is another feature that blows a CP but is unavailable to the eagles and iotans.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/24 01:30:44


    Post by: MrDot


    Dukeofstuff wrote:
    Strictly speaking, my list ain't PURE scion, I have some psykers and 2 or 3 indirect fire artillery each time. 3 detachments, 45 scion troop choice, 12 scion command squads, and 2 (or 3) valkyries each time.
    Its close enough I reckon I can speak to your question, though.
    I have been using different doctrines to see what is good and bad, over the last 5 games.

    kappic eagles are nice but they also suck, because their sixes don't proc extra hits.
    stormtrooper classic is much stronger when you make a drop field commander to give your sunday drop a +1 to hit (which is all kappic doctrine really gets you that's useful). You don't have to care exactly where each squad sits, becuase there isn't the io drag "closest enemy" in play.

    kappic eagles drop 3 command squads and 2 10 man squads with 4 plasma each. I assume you don't bring yarrik (I always do!) for the 1 rerolls, so yeah, you get orders to emulate that OR orders to execution protocol sanction..
    just counting plasma, you fire 12+8=20x2 at short range so you expect to hit with basically 39 of them, because +1 at disembark and orders to reroll 1's. You spend no CP for that, but it lacks the explosive power of the overload that scions need to rubble their opposition before return fire. Congrats, it saves 2 cp against the best option, but you can also allways lose if you don't spend cp to make the game go your way.

    The best are...
    Classic stormtroopers in a drop detachment with the same models doing the same stuff fires 20 plasma at short range with a +1 (from the field commander) and all their 5 and 6 rolls become EXTRA shots that ALSO hit on a 2+ and reroll 1's.
    So their 40 shots hit 39 times as well, and then hit another 13 or so times.extra. Dead things don't shoot back, greatly enhancing the chances your little strike force will have a few survivors to fire again -- or to load frantically in the transports and repeat the drop. Sure, you are down 2 cp at the start, but its worth it. Care must be taken to place dropping troops so that second, third, etc firing units still have a priority target in short range. This is situational!

    Similar, but differently best
    iotan dragonnes have a middle place in my experience -- you blew up that enemy landraider that was shielding 5 centurrions from your guns? iotan dragons may be firing at longer range to hti the exited cents, but if they are still closest, a six is 2 hits, and its 2 hits even if you are shooting something with a minus. Situationally just as strong across the board, if that makes sense, and even slightly augmented by the ability to zip a 10 man in from deepstrike right beside a screen. This doesn't cost 2 cp to start, sure, but it does give similar benefits that will leave you carefully measuring each drop in your line to get the bonus. You can lose that bonus if your cagey opponent starts pulling troops to make your next shooter further away, too, which is another annoyance, or the unit you wiped out was the one you set your stuff to be closest to, and you are now stuck shooting something that is slightly behind a screen of firewarriors, so no extra hits. But again, situational.

    The absolute worst
    I played a game against space marines with the stupid jakals, in the entire game, ONE primaris more died from morale effecs, and I cost my opponent 4 cp in saves that he didn't really miss. The autopass strategem means the jakals effects underperform when it counts, and your opponent decides when that important unit ignores morale, you don't get to decide when that important unit pays attention to it. It would be great against hordes but nobody seems to be playing hordes -- maybe one game in 10 or 15 someoen breaks out the orcs. Care is only taken to be in short range, and I didn't like this doctrine at all.

    Perhaps it colors my view of this that one of the last 5 games I played was against grey knights (and I shut down about half his psykers each turn!) .. and several against marines (each had at least one librarian ticking along) .. but at ;east 1 astropath was just a good all around investment, just a few denials and malstroms and cover saves removed, and you are looking at a dead centurion on the enemy side and a live squad on your side.

    Valkyries with 1 cp spent (the strat) can be afforded -1 to be hit even while hovering, which shifts their bs to 3+. And ANY fire they take is not slaughtering delicate scions! I run mine as 2 mrp/2hb/1lascannon and it has been working, although I usually run only 2 or 3 in a 2000 point list. They are not useless in the drop detachment with stormtroopers doctrine specifically, because they can overwatch on behalf of oyur troops at a 4+, which is another feature that blows a CP but is unavailable to the eagles and iotans.


    Thank you for detailed answer!
    Yes you right i really rely on orders and for prime i will chose laurels of command and extra 24 range. And how kappic eagles stratagem works in game? Does it do impact on the game or it is complete trash? Because in theory it can boost your durability but whats on practice...
    So thank you a lot again!
    Will wait another answer from experienced players)


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/24 03:38:40


    Post by: catbarf


    MrDot wrote:
    Yep but i still don't see the situation when it better to take HSVG than plasma. Against MEQ-plasma better. Against hordes-lasgun in rapid fire stronger. If HSVG will be Rapid Fire 3 it will be quite more impressive! Maybe too strong ofcource... Yes HSVG a much cheaper than plasma but effective like it? I dont think so.

     Trickstick wrote:
    HSVG has a better range, with full shots up to 24" instead of 12". I still don't think they are worth it without the Kappic Eagles doctrine.


    IMO the main argument in favor of HSVGs is flexibility. They can't be mitigated by stratagems or abilities that reduce Damage or put caps on your to-wound, they have the range to drop them on an objective (or outside Auspex range) but still be able to contribute at full effectiveness, and they have both volume of fire to kill one-wound models effectively and AP to hurt bigger stuff. You don't need to burn an order to keep them from killing themselves or to get maximum firepower, which in turn means that they can be given the Tempestus special order to re-roll failed wounds against vehicles/monsters, making them actually better than plasma guns against T7/3+ vehicles outside of rapid fire range. They're also half the price of plasma to boot.

    In an army that is otherwise heavily incentivized to get within half range, on weapons that are fairly short-ranged to begin with, getting full effectiveness out to 24" is pretty handy. I use a unit of 10 Scions with 4 HSVGs as midfield objective-grabbers; they're not wasting their weapons if they have to hang back, and they actually get to return fire effectively against enemies outside of 9/12".


    Automatically Appended Next Post:
    Dukeofstuff wrote:
    because they can overwatch on behalf of oyur troops at a 4+, which is another feature that blows a CP but is unavailable to the eagles and iotans.


    Can you elaborate? As far as I understand it, taking one of the new regiments replaces the newly-added [TEMPESTUS REGIMENT] keyword, not [MILITARUM TEMPESTUS], so you can still take either regiment in a Drop Force.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/24 09:36:24


    Post by: Trickstick


     catbarf wrote:
    Can you elaborate? As far as I understand it, taking one of the new regiments replaces the newly-added [TEMPESTUS REGIMENT] keyword, not [MILITARUM TEMPESTUS], so you can still take either regiment in a Drop Force.


    There is currently a weird quirk in the rules. To use the drop force you need to be in a militarum tempestus detachment. However, this term is not defined in the rules. They fixed this in an faq with this:

    Q: For the purposes of the Tempestus Drop Force Specialist Detachment, what is a MILITARUM TEMPESTUS Detachment?
    A: A MILITARUM TEMPESTUS Detachment is an ASTRA MILITARUM Detachment that has the Storm Troopers Regimental Doctrine.


    However, this doesn't work with the new doctrines, and will need a new FAQ. I know that RAI is totally that you can use the new doctrines, but technically it doesn't work.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/24 09:52:43


    Post by: tneva82


    Well raw they have both stormtrooper doctrine and new one...which is also crazy. as usual need FAQ. Is there single book release that doesnt' desperately need FAQ right away?


    Automatically Appended Next Post:
    Bluflash wrote:
    Point blank isn't helping when they use Transhuman, their invuls don't care about your AP. According to mathhammer, 64 HSVG shots, with re-roll 1 to hits and wounds will kill 3 (9.7W).

    6 Plasma guns in rapid fire with re-roll hits and wounds do about 2 wounds.

    All I'm saying is don't get cocky. Grey Knight Paladins, properly supported with Sanctuary, Transhuman Phys, Shadow tide, and redoubtable defense are quite possibly the tankiest unit on the table.


    They are also one expensive unit. Trigger transhuman, switch to others killing them and stay hell away from them.

    Especially outside ITC expensive solo units lose lots of power as no kill unit/kill more to go for. No surprise with real 40k vs home brewed.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/24 12:37:58


    Post by: Slayer-Fan123


    No, there is not. GW is incredibly lazy and just tells us to fix it ourselves. They don't bother to look at the rules they wrote when writing new ones.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/24 12:57:56


    Post by: Trickstick


    Or maybe it is that writing a game system is really complicated. Of course, GW let's too many mistakes through for my liking and could do a lot better. However, I think they are better than "incredibly lazy".


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/24 14:29:42


    Post by: catbarf


     Trickstick wrote:
     catbarf wrote:
    Can you elaborate? As far as I understand it, taking one of the new regiments replaces the newly-added [TEMPESTUS REGIMENT] keyword, not [MILITARUM TEMPESTUS], so you can still take either regiment in a Drop Force.


    There is currently a weird quirk in the rules. To use the drop force you need to be in a militarum tempestus detachment. However, this term is not defined in the rules. They fixed this in an faq with this:

    Q: For the purposes of the Tempestus Drop Force Specialist Detachment, what is a MILITARUM TEMPESTUS Detachment?
    A: A MILITARUM TEMPESTUS Detachment is an ASTRA MILITARUM Detachment that has the Storm Troopers Regimental Doctrine.


    However, this doesn't work with the new doctrines, and will need a new FAQ. I know that RAI is totally that you can use the new doctrines, but technically it doesn't work.


    Oh, thanks for the clarification.

    It occurs to me that, RAW, you could take a normal Astra Militarum detachment (full of non-Tempestus units), give them your own regiment name, and select Storm Troopers as their regimental doctrine.

    Behold, a certified Militarum Tempestus Detachment. A++ rules clarification would FAQ again.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/24 15:04:11


    Post by: Slayer-Fan123


    Is that actually legal? If so, Basilisks would be kinda funny, and dropping Vets + Special Weapon squads from Valks would be entertaining enough.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/25 06:59:54


    Post by: General Hobbs


    tneva82 wrote:
    Well raw they have both stormtrooper doctrine and new one...which is also crazy. as usual need FAQ. Is there single book release that doesnt' desperately need FAQ right away?




    No, they don't get both doctrines. You pick one of the doctrines on page 65, as per the text on page 64 which says you pick a doctrine on the next page (65). Since Stormtroopers is listed, that means you only get it if you pick it at this stage of army building.


    Automatically Appended Next Post:


    Has anyone math hammered the number of kills against MEQ one gets for a pure squad of Iotan Dragons firing only Hotshot lasguns with FRFSRF giving them 4 shots each within 12 inches vs 4 plasma guns and 1 plasma pistol?

    And then compare it too the Stormtroopers doctrine and the Kappic Eagles with HSVGs and plasma's respectively????

    According to my prelim numbers against MEQ 9 hotshot lasguns shooting 4 times gives you roughly the same number of kills as the 5 hotshot/4 plasma option ( for dragons). I'm trying to figure out the bonus hits now for Stormtroopers...


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/25 14:53:51


    Post by: Sterling191


    General Hobbs wrote:

    No, they don't get both doctrines. You pick one of the doctrines on page 65, as per the text on page 64 which says you pick a doctrine on the next page (65). Since Stormtroopers is listed, that means you only get it if you pick it at this stage of army building.


    You're still an Astra Militarum detachment, and still have the <REGIMENT> keyword (Codex:AM has an explicit statement that <MILITARUM TEMPESTUS> is considered to be <REGIMENT> for all rules purposes, but cannot be given to non <MILITARUM TEMPESTUS> units), which allows for basic regimental doctrines to be taken. Storm Troopers is one such doctrine, and does not conflict with the <TEMPESTUS REGIMENT> abilities (because the latter is a keyword that is gained, not one that replaces the underlying <REGIMENT> ). The mechanical rule interaction is quite clear, and results in both Storm Troopers and an additional Tempestus Regiment doctrine activating. Whether its intended is another matter entirely.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/25 15:20:04


    Post by: Trickstick


    But then you are taking two doctrines from the list, where the rules say you can take one.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/25 15:27:38


    Post by: Sterling191


     Trickstick wrote:
    But then you are taking two doctrines from the list, where the rules say you can take one.


    They're two separate lists, with explicitly exclusive requirements and bonuses.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/25 16:49:55


    Post by: Kcalehc


    Sterling191 wrote:
     Trickstick wrote:
    But then you are taking two doctrines from the list, where the rules say you can take one.


    They're two separate lists, with explicitly exclusive requirements and bonuses.


    Pretty sure you can only use the most recent set of rules. The PA book ones are more recent than the AM codex, thus override it.

    And upon reading it, it appears that you cannot take Storm Troopers at all anyway. It says you must nominate which regiment its from for the <TEMPESTUS REGIMENT> keyword, and you can only choose from the 6 listed to replace it. As Storm Troopers is not on that list, you can't choose it from the page opposite, as its not a valid choice for any of those regiments.

    Re-reading it a second time, as I type, I realize you can in fact take any Doctrine from the list, even if it does not match the <TEMPESTUS REGIMENT> name you chose, as it does not say that it must be that way. In AM codex it says you must if CADIAN take "Born soldiers" the same is not true here; if you choose 54TH PSIAN JACKALS you are not forced to choose "Death from the Dark" as your doctrine. So Storm Troopers is an option, for any Regiment; but you still only get to pick one! Its very poorly written/explained.

    Mostly I think we expect it to work the same as the base Codex, but it really does not RAW actually say that. It probably should though.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/25 17:00:30


    Post by: Sterling191


     Kcalehc wrote:


    Pretty sure you can only use the most recent set of rules. The PA book ones are more recent than the AM codex, thus override it.

    And upon reading it, it appears that you cannot take Storm Troopers at all anyway. It says you must nominate which regiment its from for the <TEMPESTUS REGIMENT> keyword, and you can only choose from the 6 listed to replace it. As Storm Troopers is not on that list, you can't choose it from the page opposite, as its not a valid choice for any of those regiments.

    Re-reading it a second time, as I type, I realize you can in fact take any Doctrine from the list, even if it does not match the <TEMPESTUS REGIMENT> name you chose, as it does not say that it must be that way. In AM codex it says you must if CADIAN take "Born soldiers" the same is not true here; if you choose 54TH PSIAN JACKALS you are not forced to choose "Death from the Dark" as your doctrine. So Storm Troopers is an option, for any Regiment; but you still only get to pick one! Its very poorly written/explained.

    Mostly I think we expect it to work the same as the base Codex, but it really does not RAW actually say that. It probably should though.


    Following this logic, any non-Militarum Tempestus detachment that isnt running a custom doctrine is incapable of gaining a doctrine, and cannot use its custom orders since they do not appear in PA5. Which we both know is inaccurate.

    Codex:AM is still a valid source, and provides explicit details on how <ASTRA MILITARUM> keyworded units gain Doctrines. Nothing in PA5 changes those pre-requisites. Unless you want to put forth the argument that a player running from a supplement somehow loses the ability to use their parent codex?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/25 19:21:12


    Post by: General Hobbs


    Sterling191 wrote:
    General Hobbs wrote:

    No, they don't get both doctrines. You pick one of the doctrines on page 65, as per the text on page 64 which says you pick a doctrine on the next page (65). Since Stormtroopers is listed, that means you only get it if you pick it at this stage of army building.


    You're still an Astra Militarum detachment, and still have the <REGIMENT> keyword (Codex:AM has an explicit statement that <MILITARUM TEMPESTUS> is considered to be <REGIMENT> for all rules purposes, but cannot be given to non <MILITARUM TEMPESTUS> units), which allows for basic regimental doctrines to be taken. Storm Troopers is one such doctrine, and does not conflict with the <TEMPESTUS REGIMENT> abilities (because the latter is a keyword that is gained, not one that replaces the underlying <REGIMENT> ). The mechanical rule interaction is quite clear, and results in both Storm Troopers and an additional Tempestus Regiment doctrine activating. Whether its intended is another matter entirely.


    Clearly a mistake on their part, and we will see if it is FAQ'd in a week or so.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/25 21:30:03


    Post by: Arcanis161


    How are Taurox Primes now? Are they worth taking?

    I ask because I need to get around 32 Scion legs and torsos to use with my Cadian Hostile Environment upgrade packs to make into Kasrkin, and my FLGS has two of the Start Collecting boxes for Scions. I don't need the Commissars, and I'd only be interested in the Tauroxes if they're worth bringing.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/25 21:31:53


    Post by: Grimskul


    Arcanis161 wrote:
    How are Taurox Primes now? Are they worth taking?

    I ask because I need to get around 32 Scion legs and torsos to use with my Cadian Hostile Environment upgrade packs to make into Kasrkin, and my FLGS has two of the Start Collecting boxes for Scions. I don't need the Commissars, and I'd only be interested in the Tauroxes if they're worth bringing.


    They're probably best in a detachment with the scion extra ap trait since it makes their gatling cannons a lot scarier and it gives the anti-tank variant of the missile launchers and autocannons a lot more bite as well. Basically hang back with a few of them with the 5+ invuln. aura and reroll 1's to command trait and you got a bonafide scion gunline.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/26 05:08:43


    Post by: Slayer-Fan123


    They're also worth it with Jackals, because redeployment is AWESOME.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/27 07:47:37


    Post by: Khorzain


    If we use Operative Requisition Sanctioned to add an Assassin to a pure Tempestus army during deployment, that doesn't break any of our Tempestus detachment abilities since it's not technically in the detachments, right?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/27 08:22:02


    Post by: tneva82


    Did tempestus get some mono bonus if all models in army are tempestus like marine super doctrine and sisters sacred rites? Those are lost by assasin(but not by one inquisitor)

    Regiment bonus for detachment like being cadian or ultramarine or black legion those aren't lost by assasin


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/27 09:12:16


    Post by: Khorzain


    tneva82 wrote:
    Did tempestus get some mono bonus if all models in army are tempestus like marine super doctrine and sisters sacred rites? Those are lost by assasin(but not by one inquisitor)

    Regiment bonus for detachment like being cadian or ultramarine or black legion those aren't lost by assasin


    Nah, from what I've read everything is based on what is in the individual detachments, not the whole army — I just wanted to make sure I wasn't overlooking something.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/27 10:18:54


    Post by: tneva82


    Ok then no worries. It works just as having detachment of cadians along. Assasin isn't part of any detachment so not ruining any bonuses that way. Sister and marine mono bonuses require entire army to have same keyword and thatss the difference.



    Militarum Tempestus Tactica — 8th Edition @ 2020/02/27 17:20:47


    Post by: Esmer


    Question, if I take a Warlord in a Tempestus detachment and give him a Tempestus relic, can I still pay CP to give Guard officers in other detachments relics from the regular AM codex?


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/27 17:21:51


    Post by: Trickstick


     Esmer wrote:
    Question, if I take a Warlord in a Tempestus detachment and give him a Tempestus relic, can I still pay CP to give Guard officers in other detachments relics from the regular AM codex?


    Yes.


    Militarum Tempestus Tactica — 8th Edition @ 2020/02/28 01:36:22


    Post by: Khorzain


    So from the Valkyrie's Grav-Chute Insertion rule:
    "Models may disembark from this vehicle at any point during its move"

    Does this mean that if a Valkyrie moves 40" straight forward, then it can disembark one unit at say the 20" mark, then disembark another unit at the 40" mark?

    I know since it moved over 20" total both units would have to roll d6's to disembark (though that could be avoided with Precision Drop), just unsure if there's a restriction where it can't drop off multiple units at different points during its move.





    Arcanis161 wrote:
    How are Taurox Primes now? Are they worth taking?

    I ask because I need to get around 32 Scion legs and torsos to use with my Cadian Hostile Environment upgrade packs to make into Kasrkin, and my FLGS has two of the Start Collecting boxes for Scions. I don't need the Commissars, and I'd only be interested in the Tauroxes if they're worth bringing.


    Taurox Primes feel like they don't provide enough benefits for how much they cost at the moment, I'm having a hard time committing 330+ points for 3 of them. I like them a lot, they're great fluffy units, but for 114 ppm you can take things like a Plasma Command Squad or another full unit of Scions — which can be deadly on their own with the new buffs.

    If you take a Kappic Eagles detachment then your units get a +1 to hit after disembarking, which makes them more appealing, but I don't know if it's enough. If you position your units well, you could technically disembark the first turn and try to move your scions — but their small range limits that usage. Also consider that you aren't typically going to be disembarking the troops until turn 2 — at which point you can just deep-strike the Scions instead of using a Taurox. The catch of course is that they can't deepstrike into Rapid Fire range unless you're taking Iotan Dragons.

    They do offer some protection if you have to start some of your troops on the board, but they aren't hard to kill at T6/10W/3+. The Gatling Cannon (which imo is the only good weapon choice for this edition) offers decent fire-support against GEQs, but they'll struggle to put more than a few wounds on MEQs. Lambdan Lions Taurox's get AP-1 on their Gatling, which can shred horde units — but a full unit of Scions with just lasguns (75pts) ordered with FRSRF can also pump out 36 S3/AP-2/1D shots — plus whatever buffs you give them.

    It's a hard call though, Taurox Primes are almost there ... if they were 15-20 points cheaper then I probably wouldn't be so hesitant on taking a few of them.

    -edit
    Okay, they might actually be there, see below....

    Automatically Appended Next Post:
     Grimskul wrote:
    Arcanis161 wrote:
    How are Taurox Primes now? Are they worth taking?

    I ask because I need to get around 32 Scion legs and torsos to use with my Cadian Hostile Environment upgrade packs to make into Kasrkin, and my FLGS has two of the Start Collecting boxes for Scions. I don't need the Commissars, and I'd only be interested in the Tauroxes if they're worth bringing.


    They're probably best in a detachment with the scion extra ap trait since it makes their gatling cannons a lot scarier and it gives the anti-tank variant of the missile launchers and autocannons a lot more bite as well. Basically hang back with a few of them with the 5+ invuln. aura and reroll 1's to command trait and you got a bonafide scion gunline.


    Okay, so I forgot that the Lion's 5++ and re-roll 1's aura applies to the Taurox Prime as well, that's actually quite interesting and is a big improvement ... I also just realized that Taurox's can transport Militarum Tempestus units from any Tempestus regiment.

    So what if ... you take a few Lion Taurox, Scions, and a Tempestor Prime with the 5++ plus re-roll 1's aura — but fill the Tauroxes with Kappic Eagle Scion troops with Volley Guns instead, and take an Eagle Tempestor with the overwatch relic.

    Turn 2 you disembark the Eagle Scions around the front of Tauroxes. Deep-strike the Lion Scions/Tempestors and the Eagle Tempestors behind the disembarked troops to give the Lion Scions & Taurox 5++/Reroll 1's, and the Eagle troops offer charge protection from the relic:
    "When resolving an Overwatch attack made by a friendly 55th Kappic Eagles model within 3" of a model with this Relic, if that attack scores a hit, the target is slowed until the end of the phase. When a charge roll is made for a slowed unit, halve the result (rounding up)."

    Put some Eagle Scions with volley guns from each unit within 3" of the tempestor, and wrap the rest around the front a bit like a grot shield screen. You have a very high chance of getting a 6 when firing overwatch, which means that if the charging unit is 9+ inches away they'll fail the charge. If you want to be cheeky, spend 1CP on Progeny of Conflict to give the Eagle Tempestor the Bellowing Voice warlord trait to extend his relic aura to 6"

    If your Eagle Scions kill a model, you can spend 1CP on Tactical Misdirection to give your opponent's nearby units -1 to hit until they kill that scion unit.

    If your opponent deep-strikes something 12" from the mini-gunline, you can pay 1 CP on Superior Intelligence (our Auspex Scan equivalent).

    There seems to be a lot of options available now, oof, I'm going to have to think about this for awhile lol.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/01 04:38:15


    Post by: General Hobbs




    Q: For the purposes of the Tempestus Drop Force Specialist
    Detachment, what is a Militarum Tempestus Detachment?
    A: A Militarum Tempestus Detachment is an Astra
    Militarum Detachment that has the Storm Troopers
    Regimental Doctrine.


    But the units in the detachment do not get the keyword Militarum Tempestus, correct? But you could have veterans, infantry squads, Basilisks etc with the stormtroopers doctrine.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/03 00:26:10


    Post by: Robcio


    General Hobbs wrote:


    Q: For the purposes of the Tempestus Drop Force Specialist
    Detachment, what is a Militarum Tempestus Detachment?
    A: A Militarum Tempestus Detachment is an Astra
    Militarum Detachment that has the Storm Troopers
    Regimental Doctrine.


    But the units in the detachment do not get the keyword Militarum Tempestus, correct? But you could have veterans, infantry squads, Basilisks etc with the stormtroopers doctrine.


    So we can't have one of the new regiments with drop force? What's the point then?


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/03 01:05:01


    Post by: Apple Peel


    Robcio wrote:
    General Hobbs wrote:


    Q: For the purposes of the Tempestus Drop Force Specialist
    Detachment, what is a Militarum Tempestus Detachment?
    A: A Militarum Tempestus Detachment is an Astra
    Militarum Detachment that has the Storm Troopers
    Regimental Doctrine.


    But the units in the detachment do not get the keyword Militarum Tempestus, correct? But you could have veterans, infantry squads, Basilisks etc with the stormtroopers doctrine.


    So we can't have one of the new regiments with drop force? What's the point then?

    Still needs a FAQ. Book says that you gain the Tempestus Regiment. And, that you may only choose one of the six new regiments.
    Keyword—gain. So, by RAW, you still get the Stormtroopers doctrine plus one of the six new doctrines.
    So, you can until there is a FAQ saying otherwise.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/03 17:14:27


    Post by: generalchaos34


     Apple Peel wrote:
    Robcio wrote:
    General Hobbs wrote:


    Q: For the purposes of the Tempestus Drop Force Specialist
    Detachment, what is a Militarum Tempestus Detachment?
    A: A Militarum Tempestus Detachment is an Astra
    Militarum Detachment that has the Storm Troopers
    Regimental Doctrine.


    But the units in the detachment do not get the keyword Militarum Tempestus, correct? But you could have veterans, infantry squads, Basilisks etc with the stormtroopers doctrine.


    So we can't have one of the new regiments with drop force? What's the point then?

    Still needs a FAQ. Book says that you gain the Tempestus Regiment. And, that you may only choose one of the six new regiments.
    Keyword—gain. So, by RAW, you still get the Stormtroopers doctrine plus one of the six new doctrines.
    So, you can until there is a FAQ saying otherwise.


    I noticed that too last night. Why would they print the old stormtroopers doctrine as a reference to the AM book and then say you can only choose one of the new regiments? (also why reprint it then say See AM pg XX?). I wasn't on the BOTH regiment train until I noticed that detail. Its so up in the air you can only have FAQ clear this mess up at this point.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/03 20:59:00


    Post by: General Hobbs


    Hasn't it been 2 weeks????

    Need this FAQ to drop!


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/04 14:30:59


    Post by: MrDot


    So its been a month ago since the PA released...
    Could someone give a full review about rules? Which is the best/worst and how overall pure scions feels in competitive meta!


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/04 15:01:23


    Post by: Robcio


    MrDot wrote:
    So its been a month ago since the PA released...
    Could someone give a full review about rules? Which is the best/worst and how overall pure scions feels in competitive meta!


    We're waiting on the FAQ because some of the rules we have are written weird


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/07 08:22:43


    Post by: MrDot


    Guuuuuuys,please, could someone write a review about scions after weeeks of playtesting!
    Will be there interesting to read how they good or bad in space marines dominated meta! And which regiment perfect for monoscions after months post PA!


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/07 17:52:56


    Post by: Apple Peel


    MrDot wrote:
    Guuuuuuys,please, could someone write a review about scions after weeeks of playtesting!
    Will be there interesting to read how they good or bad in space marines dominated meta! And which regiment perfect for monoscions after months post PA!

    If you get both Stormtroopers and a choice of new, like raw says now, my bet is Kappic Eagles for best, for getting the additional shots on a 5+ when getting out of vehicles, and getting extra shots on a 4+ when TDF units get +1 from Grav-chute commando.

    If not both when the FAQ gets here, Iotan Dragons is probably your best all-rounder. Lambdan Lions if you are running lots of Taurox Primes.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/07 18:07:01


    Post by: MrDot


     Apple Peel wrote:
    MrDot wrote:
    Guuuuuuys,please, could someone write a review about scions after weeeks of playtesting!
    Will be there interesting to read how they good or bad in space marines dominated meta! And which regiment perfect for monoscions after months post PA!

    If you get both Stormtroopers and a choice of new, like raw says now, my bet is Kappic Eagles for best, for getting the additional shots on a 5+ when getting out of vehicles, and getting extra shots on a 4+ when TDF units get +1 from Grav-chute commando.

    If not both when the FAQ gets here, Iotan Dragons is probably your best all-rounder. Lambdan Lions if you are running lots of Taurox Primes.


    I dont know why people started to think what they can get both the stormtrooper and new doctrines~
    Its obviously you cant.
    No FAQ~


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/07 18:29:38


    Post by: Apple Peel


    MrDot wrote:
     Apple Peel wrote:
    MrDot wrote:
    Guuuuuuys,please, could someone write a review about scions after weeeks of playtesting!
    Will be there interesting to read how they good or bad in space marines dominated meta! And which regiment perfect for monoscions after months post PA!

    If you get both Stormtroopers and a choice of new, like raw says now, my bet is Kappic Eagles for best, for getting the additional shots on a 5+ when getting out of vehicles, and getting extra shots on a 4+ when TDF units get +1 from Grav-chute commando.

    If not both when the FAQ gets here, Iotan Dragons is probably your best all-rounder. Lambdan Lions if you are running lots of Taurox Primes.


    I dont know why people started to think what they can get both the stormtrooper and new doctrines~
    Its obviously you cant.
    No FAQ~

    Because RAW says you do. PAGG says Scions now GAIN <Tempestus Regiment>. It does not replace the old rule for the Militarum Tempestus keyword, which gives you Stormtroopers, in the codex. It also says that <Tempestus Regiment> can only be replaced by one of the six new regiments. Stormtroopers can’t replace <Tempestus Regiment>, as it’s not one of the six new ones. People can read and put these together. That’s why. So, until the FAQ, you get both, otherwise it’s impossible to get Stormtroopers.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/07 21:36:40


    Post by: General Hobbs


    MrDot wrote:
     Apple Peel wrote:
    MrDot wrote:
    Guuuuuuys,please, could someone write a review about scions after weeeks of playtesting!
    Will be there interesting to read how they good or bad in space marines dominated meta! And which regiment perfect for monoscions after months post PA!

    If you get both Stormtroopers and a choice of new, like raw says now, my bet is Kappic Eagles for best, for getting the additional shots on a 5+ when getting out of vehicles, and getting extra shots on a 4+ when TDF units get +1 from Grav-chute commando.

    If not both when the FAQ gets here, Iotan Dragons is probably your best all-rounder. Lambdan Lions if you are running lots of Taurox Primes.


    I dont know why people started to think what they can get both the stormtrooper and new doctrines~
    Its obviously you cant.
    No FAQ~


    RAW. You choose a detachment and make it filled with Militarum Tempestus units. It thus gains the Stormtrooper doctrine.

    You then gain a <Tempestus Regiment> keyword from PAGG. Note the rule says gain, not replace or lose. YOu then pick one of the 6 choices. From there, you get a Regimental doctrine. At no point in the process do you ever lose the Militarum Tempestus keyword, so you always keep the Stormtrooper doctrine.



    Militarum Tempestus Tactica — 8th Edition @ 2020/03/07 22:59:00


    Post by: Slayer-Fan123


    Well if that's really the case there's no reason to not go Dragons.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/08 03:32:35


    Post by: General Hobbs


    Slayer-Fan123 wrote:
    Well if that's really the case there's no reason to not go Dragons.


    Until the FAQ clears things up.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/08 09:36:43


    Post by: Trickstick


    General Hobbs wrote:
    Slayer-Fan123 wrote:
    Well if that's really the case there's no reason to not go Dragons.


    Until the FAQ clears things up.


    There is a solid enough way to twist the RAW to support both sides of the argument. It is a waste of time though. The sort of thing that leads to those 20 page YMDC thread between 2 people.

    It will most surely be FAQed, unless no one emailed them about it I guess.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/08 10:33:00


    Post by: Slayer-Fan123


    That would being up the point of the one Regiment that gets their version of exploding 6 to hit and whether or not you get two total or the actual replacement happening.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/08 16:44:06


    Post by: gbghg


    If you do get the benefit of both stormtroopers and the rgeimental doctrines there's a real argument for the exploding 6's regiments. Since under Stormtroopers your generating additional shots, not additional hits those additional shots can also generate additional hits.

    In short a scion with a plasma gun in rapid fire range gets 2 shots, assuming you roll 2 6's to hit, you then generate 2 additional shots and 2 additional hits, giving you 4 hits and 2 additional shots to take. Assuming you roll another 2 6's you then generate another 2 additional hits for 8 hits total.

    If you don't get the benefit of stormtroopers I'm gonna guess the go to regiments will be eagles, lions or dragons depending on how many scions you take, how many transports etc and how much a point of extra ap will matter in your local meta.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/10 14:50:33


    Post by: generalchaos34


     Trickstick wrote:
    General Hobbs wrote:
    Slayer-Fan123 wrote:
    Well if that's really the case there's no reason to not go Dragons.


    Until the FAQ clears things up.


    There is a solid enough way to twist the RAW to support both sides of the argument. It is a waste of time though. The sort of thing that leads to those 20 page YMDC thread between 2 people.

    It will most surely be FAQed, unless no one emailed them about it I guess.


    I was firmly in the in one regiment camp but after getting a good look at the book.....its pretty vague. Like why would they include the tag for stormtroopers (but not the actual rule for some reason) in the list if you couldn't choose it? Additionally its set up in a completely different format than the other regiments (i.e. no picture, etc) so really who knows until we get an FAQ


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/10 14:56:19


    Post by: Apple Peel


     generalchaos34 wrote:
     Trickstick wrote:
    General Hobbs wrote:
    Slayer-Fan123 wrote:
    Well if that's really the case there's no reason to not go Dragons.


    Until the FAQ clears things up.


    There is a solid enough way to twist the RAW to support both sides of the argument. It is a waste of time though. The sort of thing that leads to those 20 page YMDC thread between 2 people.

    It will most surely be FAQed, unless no one emailed them about it I guess.


    I was firmly in the in one regiment camp but after getting a good look at the book.....its pretty vague. Like why would they include the tag for stormtroopers (but not the actual rule for some reason) in the list if you couldn't choose it? Additionally its set up in a completely different format than the other regiments (i.e. no picture, etc) so really who knows until we get an FAQ

    It’s an oddity certainly. You would figure you only get one, but with how you gain a Tempestus Regiment, and how it says that Tempestus Regiment can only be replaced by one of the new doctrines, and how currently getting both is the only way to take a Tempestus Drop Force based on this info, it is quite shaky.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/10 15:54:35


    Post by: generalchaos34


     Apple Peel wrote:
     generalchaos34 wrote:
     Trickstick wrote:
    General Hobbs wrote:
    Slayer-Fan123 wrote:
    Well if that's really the case there's no reason to not go Dragons.


    Until the FAQ clears things up.


    There is a solid enough way to twist the RAW to support both sides of the argument. It is a waste of time though. The sort of thing that leads to those 20 page YMDC thread between 2 people.

    It will most surely be FAQed, unless no one emailed them about it I guess.


    I was firmly in the in one regiment camp but after getting a good look at the book.....its pretty vague. Like why would they include the tag for stormtroopers (but not the actual rule for some reason) in the list if you couldn't choose it? Additionally its set up in a completely different format than the other regiments (i.e. no picture, etc) so really who knows until we get an FAQ

    It’s an oddity certainly. You would figure you only get one, but with how you gain a Tempestus Regiment, and how it says that Tempestus Regiment can only be replaced by one of the new doctrines, and how currently getting both is the only way to take a Tempestus Drop Force based on this info, it is quite shaky.


    I COMPLETELY forgot about the drop force! I knew that a lot of those detachments are kind of abandoned at this point but it makes it interesting that they would make a new option that completely invalidates the old rule without at least referencing it (like they did with Veterans and the Siege stuff in Vigilus)


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/10 22:33:10


    Post by: Singleton Mosby


    Quick question: is our possible to include heavy or fast attack units in a Tempestus detachment? Battlescribe says no, but I can't find the rule. I want to take cyclops demo vehicles and Tauros buggies.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/10 22:37:02


    Post by: Trickstick


    If you include any units in a detachment that are not Militarum Tempestus, or the units listed under the "Advisors and Auxilla" rule, then you give up your Tempestus doctrine. So you can do it, but it isn't recommended.

    Battlescribe locks the units out when you select a MT doctine, it asumes that you would want to keep it


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 00:22:40


    Post by: Slayer-Fan123


     Trickstick wrote:
    If you include any units in a detachment that are not Militarum Tempestus, or the units listed under the "Advisors and Auxilla" rule, then you give up your Tempestus doctrine. So you can do it, but it isn't recommended.

    Battlescribe locks the units out when you select a MT doctine, it asumes that you would want to keep it

    Seems like you're implying that Scions basically work like Flash Gitz being Free Bootaz vs being brought in some other Orks detachment.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:19:27


    Post by: Insularum


     Singleton Mosby wrote:
    Quick question: is our possible to include heavy or fast attack units in a Tempestus detachment? Battlescribe says no, but I can't find the rule. I want to take cyclops demo vehicles and Tauros buggies.

    No, the closest you can get is to put all your non-MT stuff in a separate detachment with storm trooper doctrine as a custom regiment, i.e.

    Storm trooper outrider detachment
    Primaris Psyker
    Tauros
    Tauros
    Scout Sentinel


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:36:14


    Post by: Gnollu


    Q: Are the Militarum Tempestus Regimental Doctrines taken in addition to the Storm Troopers Regimental Doctrine listed in Codex: Astra Militarum, or instead of it?

    A: They are taken instead of the Storm Troopers Regimental Doctrine in Codex: Astra Militarum. Note, if you wish to continue using your Militarum Tempestus Detachments as you currently have been, you can simply select the Storm Troopers Regimental Doctrine from page 65 in Psychic Awakening: The Greater Good.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:43:25


    Post by: Sterling191


    Gnollu wrote:
    Q: Are the Militarum Tempestus Regimental Doctrines taken in addition to the Storm Troopers Regimental Doctrine listed in Codex: Astra Militarum, or instead of it?

    A: They are taken instead of the Storm Troopers Regimental Doctrine in Codex: Astra Militarum. Note, if you wish to continue using your Militarum Tempestus Detachments as you currently have been, you can simply select the Storm Troopers Regimental Doctrine from page 65 in Psychic Awakening: The Greater Good.


    Not a surprise. Nor is it a surprise that they didnt address the new regiments being locked out of using Drop Force.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:43:43


    Post by: Trickstick


    Also, it's a Blessed Bolt Pistol now. Even got pistol 2.


    Automatically Appended Next Post:
    Sterling191 wrote:
    Not a surprise. Nor is it a surprise that they didnt address the new regiments being locked out of using Drop Force.


    They did address it. It says you can't in the quote provided.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:48:41


    Post by: Sterling191


     Trickstick wrote:

    They did address it. It says you can't in the quote provided.


    You completely missed the point.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:50:28


    Post by: Trickstick


    Sterling191 wrote:
     Trickstick wrote:

    They did address it. It says you can't in the quote provided.


    You completely missed the point.


    Sorry but your wording was a bit confusing. They did address the ambiguity that there was, not the underlying fact that you can't combine them.


    Automatically Appended Next Post:
    As an aside, I love how the Guard got like 4 entries in the FAQ, and everything else is Tau. I guess Guard were better written.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:54:01


    Post by: Gnollu


    So now can we get back to discussing tactics? It is really repulsing to enter this thread only to see 2 pages of arguing about GW rules wording...


    Automatically Appended Next Post:
    How many valkyries one should bring for dragoons? Is one for meltagun enough? I cannot see use for the second one


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:56:59


    Post by: MrDot


    Gnollu wrote:
    Q: Are the Militarum Tempestus Regimental Doctrines taken in addition to the Storm Troopers Regimental Doctrine listed in Codex: Astra Militarum, or instead of it?

    A: They are taken instead of the Storm Troopers Regimental Doctrine in Codex: Astra Militarum. Note, if you wish to continue using your Militarum Tempestus Detachments as you currently have been, you can simply select the Storm Troopers Regimental Doctrine from page 65 in Psychic Awakening: The Greater Good.


    That was obviously~~~~~~

    I said it from start the discussion


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:58:04


    Post by: Sterling191


     Trickstick wrote:

    Sorry but your wording was a bit confusing. They did address the ambiguity that there was, not the underlying fact that you can't combine them.


    S'all good. The degree of lingering issues from this FAQ (for both Tau and Scions) is just really irking me today.

    Gnollu wrote:
    So now can we get back to discussing tactics? It is really repulsing to enter this thread only to see 2 pages of arguing about GW rules wording...


    When the wording of rules fundamentally alters how the army plays, then said wording is a completely legitimate topic of discussion.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:58:59


    Post by: Trickstick


    The wording of the rules is kind of important to deciding on tactics. I do agree that things get a bit stupid, people need to be more ready to just agree to disagree.

    I'm not sure that meltas are really worth bringing a valk for. The 6" melta bonus is not worth the points, in my eyes. I would rather just have more squads to drop.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 14:59:08


    Post by: Sterling191


    MrDot wrote:

    That was obviously~~~~~~

    I said it from start the discussion


    Congratulations, you picked an interpretation that was borne out by an FAQ, yet was entirely unsupported by the original rules. It happens all the fething time.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 15:09:05


    Post by: Kcalehc


    Sterling191 wrote:
    Gnollu wrote:
    Q: Are the Militarum Tempestus Regimental Doctrines taken in addition to the Storm Troopers Regimental Doctrine listed in Codex: Astra Militarum, or instead of it?

    A: They are taken instead of the Storm Troopers Regimental Doctrine in Codex: Astra Militarum. Note, if you wish to continue using your Militarum Tempestus Detachments as you currently have been, you can simply select the Storm Troopers Regimental Doctrine from page 65 in Psychic Awakening: The Greater Good.


    Not a surprise. Nor is it a surprise that they didnt address the new regiments being locked out of using Drop Force.


    How are they locked out of using Drop Force?

    You pick Storm Troopers Doctrine, then you can use it, as per the earlier FAQ. No where does it say you have to use the Doctrine associated with your regiment.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 15:14:46


    Post by: Dynas


     Kcalehc wrote:
    Sterling191 wrote:
    Gnollu wrote:
    Q: Are the Militarum Tempestus Regimental Doctrines taken in addition to the Storm Troopers Regimental Doctrine listed in Codex: Astra Militarum, or instead of it?

    A: They are taken instead of the Storm Troopers Regimental Doctrine in Codex: Astra Militarum. Note, if you wish to continue using your Militarum Tempestus Detachments as you currently have been, you can simply select the Storm Troopers Regimental Doctrine from page 65 in Psychic Awakening: The Greater Good.


    Not a surprise. Nor is it a surprise that they didnt address the new regiments being locked out of using Drop Force.


    How are they locked out of using Drop Force?

    You pick Storm Troopers Doctrine, then you can use it, as per the earlier FAQ. No where does it say you have to use the Doctrine associated with your regiment.


    Agreed. I'm confused as well.

    This FAQ question just addressed the issue of stacking the old doctrine with the newer ones. How are they locked out of Vigilus drop force?


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 15:23:11


    Post by: Sterling191


     Dynas wrote:

    This FAQ question just addressed the issue of stacking the old doctrine with the newer ones. How are they locked out of Vigilus drop force?


    Vigilus FAQ defines a Militarum Tempestus detachment as requiring the Storm Troopers doctrine, and a Militarum Tempestus detachment is required to use the Drop Force. It cannot be used with any of the Tempestus Regiment doctrines.

    It also represents GW breaking their own internal rules for what defines detachments, which is exceptionally stupid.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 15:26:07


    Post by: Trickstick


     Kcalehc wrote:
    How are they locked out of using Drop Force?

    You pick Storm Troopers Doctrine, then you can use it, as per the earlier FAQ. No where does it say you have to use the Doctrine associated with your regiment.


    The point is that you can't have, say, Kappic Eagles doctrine in a Drop Force.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 15:32:28


    Post by: generalchaos34


    well, its a good thing the drop force reeeeally isn't all that good.

    My current idea is to try to run lots of Kappic Eagles in a lot of Tauroxes and Valks with a little bit of airpower sprinkled in for good measure. I have a Thunderbolt and a Vulture that needs table time although im not sure which one would be better (my gut says a fully kitted thunderbolt could WRECK a vehicle but its unlikely to stick around too long for the absurd point cost)


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 15:38:13


    Post by: Trickstick


     generalchaos34 wrote:
    well, its a good thing the drop force reeeeally isn't all that good.

    My current idea is to try to run lots of Kappic Eagles in a lot of Tauroxes and Valks with a little bit of airpower sprinkled in for good measure. I have a Thunderbolt and a Vulture that needs table time although im not sure which one would be better (my gut says a fully kitted thunderbolt could WRECK a vehicle but its unlikely to stick around too long for the absurd point cost)


    I love the Punisher Vulture, but I just can't justify it for 205 points. I hope it goes down with the FW index.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 15:42:17


    Post by: Banville


     generalchaos34 wrote:
    well, its a good thing the drop force reeeeally isn't all that good.

    My current idea is to try to run lots of Kappic Eagles in a lot of Tauroxes and Valks with a little bit of airpower sprinkled in for good measure. I have a Thunderbolt and a Vulture that needs table time although im not sure which one would be better (my gut says a fully kitted thunderbolt could WRECK a vehicle but its unlikely to stick around too long for the absurd point cost)


    Two Valkyries and a Vulture as a distraction carnifex might be interesting. People are inordinately frightened by 40 Punisher shots. Seriously, when I've played it, it's killed maybe 8 GEQ and two or three Marines per shooting phase. My opponents generally go, 'Is that it?' after I've rolled a bucket of ineffectual dice.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 16:02:12


    Post by: CptJericho


    I've been theoryhammering a triple strike list that should keep your momentum going and the enemy on the defense. I like to call it Drop Force Hydra.

    List:
    Battalion (Iotan Dragons, Drop Force)
    Tempestor Prime with Command Rod
    Lord Commissar with Powerfist
    2x Tempestus Scions (10 man)
    Tempestus Scions (9 man)
    Astropath
    Wyrdvane Psykers (3 man)
    2x Valkyries with Rocket Pods and Heavy Bolters

    Battalion (Lambdan Lions, Drop Force)
    Tempestor Prime with Command Rod
    Primaris Psyker
    2x Tempestus Scions with 4 Plasma Guns (10 man)
    Tempestus Scions with 2 Plasma Guns (5 man)
    Tempestus Command Squad with 4 Plasma Guns
    2x Officer of the Fleet
    Valkyrie with Rocket Pods and Heavy Bolters
    3x Taurox Primes with Missile Launcher and Autocannons

    Battalion (Kappic Eagles)
    Tempestor Prime eith Command Rod
    Aradia Madellan
    2x Tempestus Scions with 4 Hotshot Volley Guns (10 man)
    Tempestus Scions with 2 Hotshot Volley Guns (5 man)
    Tempestus Scions Command Squad with 4 Hotshot Volley Guns

    Tactics:
    Use the Valkyries, Dragons, and Psykers to annihilate the enemy's screen turn 1 with first rank second rank fire and mortal wounds (use the strat to allow grav chute within 5" if a juicy target is available for grenadiers and charge to tie up their lines). Drop the Lions turn 2 to destroy the big enemy units with support from the Taurox Primes. The Plasma Guns Rerolling 1s, Rerolling wounds, and being AP4 should put a pretty nice dent in a couple things. Turn 3 your Taurox Primes should have moved up to be in a position to let out the Eagles and have them clean up stragglers and hold objectives.

    If your opponent screens with tougher units swap out the Dragons with the Lions and drop the Dragons turn 2 to kill off their weaker units.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 16:15:35


    Post by: generalchaos34


    Banville wrote:
     generalchaos34 wrote:
    well, its a good thing the drop force reeeeally isn't all that good.

    My current idea is to try to run lots of Kappic Eagles in a lot of Tauroxes and Valks with a little bit of airpower sprinkled in for good measure. I have a Thunderbolt and a Vulture that needs table time although im not sure which one would be better (my gut says a fully kitted thunderbolt could WRECK a vehicle but its unlikely to stick around too long for the absurd point cost)


    Two Valkyries and a Vulture as a distraction carnifex might be interesting. People are inordinately frightened by 40 Punisher shots. Seriously, when I've played it, it's killed maybe 8 GEQ and two or three Marines per shooting phase. My opponents generally go, 'Is that it?' after I've rolled a bucket of ineffectual dice.


    I also completely forgot that I have an Avenger Strike Fighter (long story!) I think both the Avenger and the Thunderbolt fully loaded can really throw the pain downhill but they clock in at 200 and 263. The avenger gives you an 8 shot St6 AP-2 gun, 2 lascannons, and 2 missile launchers and the Thunderbolt gives you 4 autcannons, 2 lascannons, and 4 hellstrike. Both of which can shore up the lack of long range firepower in Scions. I wish the Vendetta wasn't a steaming pile that would be pretty sweet to be able to run those again



    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 16:20:33


    Post by: Trickstick


    Sounds like you really want an Officer of the Fleet in that army.

    Anyone think the Blessed Bolt Pistol is worth taking? I know that relic pistols are pretty pointless, but 2 character sniping shot at 12", with damage 3 against psykers could be ok. Although you give up the command rod. Eh, it's still kind of pointless isn't it?


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 16:29:00


    Post by: Kcalehc


     Trickstick wrote:
    Sounds like you really want an Officer of the Fleet in that army.

    Anyone think the Blessed Bolt Pistol is worth taking? I know that relic pistols are pretty pointless, but 2 character sniping shot at 12", with damage 3 against psykers could be ok. Although you give up the command rod. Eh, it's still kind of pointless isn't it?


    Its not awful if there's an enemy psyker with not great armor somewhere. And as the bearer is 9th Iotan, he's getting an extra hit for every 6 rolled to hit, so not absolutely terrible.

    But still probably not as good as other options, and not really worth spending a CP on to get it.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:01:43


    Post by: Apple Peel


     CptJericho wrote:
    I've been theoryhammering a triple strike list that should keep your momentum going and the enemy on the defense. I like to call it Drop Force Hydra.

    List:
    Battalion (Iotan Dragons, Drop Force)
    Tempestor Prime with Command Rod
    Lord Commissar with Powerfist
    2x Tempestus Scions (10 man)
    Tempestus Scions (9 man)
    Astropath
    Wyrdvane Psykers (3 man)
    2x Valkyries with Rocket Pods and Heavy Bolters

    Battalion (Lambdan Lions, Drop Force)
    Tempestor Prime with Command Rod
    Primaris Psyker
    2x Tempestus Scions with 4 Plasma Guns (10 man)
    Tempestus Scions with 2 Plasma Guns (5 man)
    Tempestus Command Squad with 4 Plasma Guns
    2x Officer of the Fleet
    Valkyrie with Rocket Pods and Heavy Bolters
    3x Taurox Primes with Missile Launcher and Autocannons

    Battalion (Kappic Eagles)
    Tempestor Prime eith Command Rod
    Aradia Madellan
    2x Tempestus Scions with 4 Hotshot Volley Guns (10 man)
    Tempestus Scions with 2 Hotshot Volley Guns (5 man)
    Tempestus Scions Command Squad with 4 Hotshot Volley Guns

    Tactics:
    Use the Valkyries, Dragons, and Psykers to annihilate the enemy's screen turn 1 with first rank second rank fire and mortal wounds (use the strat to allow grav chute within 5" if a juicy target is available for grenadiers and charge to tie up their lines). Drop the Lions turn 2 to destroy the big enemy units with support from the Taurox Primes. The Plasma Guns Rerolling 1s, Rerolling wounds, and being AP4 should put a pretty nice dent in a couple things. Turn 3 your Taurox Primes should have moved up to be in a position to let out the Eagles and have them clean up stragglers and hold objectives.

    If your opponent screens with tougher units swap out the Dragons with the Lions and drop the Dragons turn 2 to kill off their weaker units.

    Doesn’t work. Only Stormtroopers doctrine detachments get to use Tempestus Drop Force.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:07:15


    Post by: MrDot


     Apple Peel wrote:
     CptJericho wrote:
    I've been theoryhammering a triple strike list that should keep your momentum going and the enemy on the defense. I like to call it Drop Force Hydra.

    List:
    Battalion (Iotan Dragons, Drop Force)
    Tempestor Prime with Command Rod
    Lord Commissar with Powerfist
    2x Tempestus Scions (10 man)
    Tempestus Scions (9 man)
    Astropath
    Wyrdvane Psykers (3 man)
    2x Valkyries with Rocket Pods and Heavy Bolters

    Battalion (Lambdan Lions, Drop Force)
    Tempestor Prime with Command Rod
    Primaris Psyker
    2x Tempestus Scions with 4 Plasma Guns (10 man)
    Tempestus Scions with 2 Plasma Guns (5 man)
    Tempestus Command Squad with 4 Plasma Guns
    2x Officer of the Fleet
    Valkyrie with Rocket Pods and Heavy Bolters
    3x Taurox Primes with Missile Launcher and Autocannons

    Battalion (Kappic Eagles)
    Tempestor Prime eith Command Rod
    Aradia Madellan
    2x Tempestus Scions with 4 Hotshot Volley Guns (10 man)
    Tempestus Scions with 2 Hotshot Volley Guns (5 man)
    Tempestus Scions Command Squad with 4 Hotshot Volley Guns

    Tactics:
    Use the Valkyries, Dragons, and Psykers to annihilate the enemy's screen turn 1 with first rank second rank fire and mortal wounds (use the strat to allow grav chute within 5" if a juicy target is available for grenadiers and charge to tie up their lines). Drop the Lions turn 2 to destroy the big enemy units with support from the Taurox Primes. The Plasma Guns Rerolling 1s, Rerolling wounds, and being AP4 should put a pretty nice dent in a couple things. Turn 3 your Taurox Primes should have moved up to be in a position to let out the Eagles and have them clean up stragglers and hold objectives.

    If your opponent screens with tougher units swap out the Dragons with the Lions and drop the Dragons turn 2 to kill off their weaker units.

    Doesn’t work. Only Stormtroopers doctrine detachments get to use Tempestus Drop Force.


    Oh s..t here we go again....

    I don't think so

    The Vigilus FAQ was before the new doctrines were added

    And a think in this answer they only want to say that you can use Storm Trooper as before and you can find it on 65 page~

    So...i think you can

    You have militarum Tempestus detachment? Yes. How matter what doctrine you use? It is still Militarum Tempestus detachment

    So its intended what you can use Drop Force because its apply to Militarum Tempestus detachment. In past there were only one detachment keyword- storm troopers. But now you have additional six. So it intended that you can apply Drop Force to anything.

    Please stop so strictly relate on RAW...


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:15:12


    Post by: Trickstick


    Let's not even start that argument again. Just don't assume that your opponent or TO will support the interpretation you want, and discuss it before hand. No one will be served by derailing the thread. Maybe start a YMDC thread for that?


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:24:49


    Post by: Gnollu


    Let's assume 2000/1750 game with scions battalion.
    For the sake of kappic eagles which transport would be better?
    Obvious choice is taurox prime but it does not benefit from tempestus doctrine.
    I was thinking about tallarn chimera with double HB or catachan with double flamers. Kappic Eagles need to disembark from TRANSPORT without stating which regiment this transport has to be from.

    My understanding is that chimera have this 1T more and also able to deploy smoke turn1 to provide much bigger chance of transport survival for around 40pts less


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:26:41


    Post by: Sterling191


    We were literally just discussing what the requirements to use Drop Force are: being a detachment with the Storm Troopers doctrine. The PA5 faq has changed none of that. This is a blatantly illegal list.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:31:04


    Post by: Dynas


     Trickstick wrote:
     Kcalehc wrote:
    How are they locked out of using Drop Force?

    You pick Storm Troopers Doctrine, then you can use it, as per the earlier FAQ. No where does it say you have to use the Doctrine associated with your regiment.


    The point is that you can't have, say, Kappic Eagles doctrine in a Drop Force.


    Again still not seeing how this is the case. The Drop force requires Militarum Tempestus keyword, and the new regiments still have that.

    Anyway moving on...

    Im really leaning towards the lions as the best overall. They get the -1, have the 5++ relic and the reroll 1's WLT.



    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:34:18


    Post by: CptJericho


    Gnollu wrote:
    Let's assume 2000/1750 game with scions battalion.
    For the sake of kappic eagles which transport would be better?
    Obvious choice is taurox prime but it does not benefit from tempestus doctrine.
    I was thinking about tallarn chimera with double HB or catachan with double flamers. Kappic Eagles need to disembark from TRANSPORT without stating which regiment this transport has to be from.

    My understanding is that chimera have this 1T more and also able to deploy smoke turn1 to provide much bigger chance of transport survival for around 40pts less


    I would probably stick with the Taurox Prime since it can move faster and you can use the strategem to make it hit on a 2+ if it stays still.

    Edit: Grammar


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:36:05


    Post by: Trickstick


     Dynas wrote:
    Again still not seeing how this is the case. The Drop force requires Militarum Tempestus keyword, and the new regiments still have that.


    That is not the actual requirement. You have to be "a MILITARUM TEMPESTUS Detachment", which is only defined in the Vigilus FAQ as a detachment with the Stormtrooper doctrine.


    Automatically Appended Next Post:
    I really don't want to argue about it, I only posted so that that side of the argument was actually stated.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:38:51


    Post by: MrDot


    Somebody, please, ask the GW and post the reply. I've so tired of this conversation


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:41:34


    Post by: Trickstick


    MrDot wrote:
    Somebody, please, ask the GW and post the reply. I've so tired of this conversation


    Especially here. We all know which way we think it goes, and no one is going to change their mind.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:44:58


    Post by: Sterling191


     Dynas wrote:


    Again still not seeing how this is the case. The Drop force requires Militarum Tempestus keyword, and the new regiments still have that.



    They do not have the Storm Troopers Doctrine, which per the Vigilus FAQ is required to be a Militarum Tempestus detachment (it requires BOTH the keyword and the Doctrine). The PA5 FAQ was the perfect opportunity to update that. They clearly chose not to.

    MrDot wrote:
    Somebody, please, ask the GW and post the reply. I've so tired of this conversation


    We did. They declined to answer it. Which makes your list illegal.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:45:21


    Post by: MrDot


     Trickstick wrote:
    MrDot wrote:
    Somebody, please, ask the GW and post the reply. I've so tired of this conversation


    Especially here. We all know which way we think it goes, and no one is going to change their mind.


    Yep

    End of discussion until we see the GW answer on this question


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 17:49:21


    Post by: MrDot


    Sterling191 wrote:
     Dynas wrote:


    Again still not seeing how this is the case. The Drop force requires Militarum Tempestus keyword, and the new regiments still have that.



    They do not have the Storm Troopers Doctrine, which per the Vigilus FAQ is required to be a Militarum Tempestus detachment (it requires BOTH the keyword and the Doctrine). The PA5 FAQ was the perfect opportunity to update that. They clearly chose not to.

    MrDot wrote:
    Somebody, please, ask the GW and post the reply. I've so tired of this conversation


    We did. They declined to answer it. Which makes your list illegal.


    Not my list dude




    Automatically Appended Next Post:
     CptJericho wrote:
    I've been theoryhammering a triple strike list that should keep your momentum going and the enemy on the defense. I like to call it Drop Force Hydra.

    List:
    Battalion (Iotan Dragons, Drop Force)
    Tempestor Prime with Command Rod
    Lord Commissar with Powerfist
    2x Tempestus Scions (10 man)
    Tempestus Scions (9 man)
    Astropath
    Wyrdvane Psykers (3 man)
    2x Valkyries with Rocket Pods and Heavy Bolters

    Battalion (Lambdan Lions, Drop Force)
    Tempestor Prime with Command Rod
    Primaris Psyker
    2x Tempestus Scions with 4 Plasma Guns (10 man)
    Tempestus Scions with 2 Plasma Guns (5 man)
    Tempestus Command Squad with 4 Plasma Guns
    2x Officer of the Fleet
    Valkyrie with Rocket Pods and Heavy Bolters
    3x Taurox Primes with Missile Launcher and Autocannons

    Battalion (Kappic Eagles)
    Tempestor Prime eith Command Rod
    Aradia Madellan
    2x Tempestus Scions with 4 Hotshot Volley Guns (10 man)
    Tempestus Scions with 2 Hotshot Volley Guns (5 man)
    Tempestus Scions Command Squad with 4 Hotshot Volley Guns

    Tactics:
    Use the Valkyries, Dragons, and Psykers to annihilate the enemy's screen turn 1 with first rank second rank fire and mortal wounds (use the strat to allow grav chute within 5" if a juicy target is available for grenadiers and charge to tie up their lines). Drop the Lions turn 2 to destroy the big enemy units with support from the Taurox Primes. The Plasma Guns Rerolling 1s, Rerolling wounds, and being AP4 should put a pretty nice dent in a couple things. Turn 3 your Taurox Primes should have moved up to be in a position to let out the Eagles and have them clean up stragglers and hold objectives.

    If your opponent screens with tougher units swap out the Dragons with the Lions and drop the Dragons turn 2 to kill off their weaker units.


    You dont have enough anti tank weapons so against vehicle heavy lists you will struggle


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 18:11:16


    Post by: CrabstuffedMushrooms


    Checking in to hear the fall-out from the FAQ...



    Goonhammer Hot Take:

    https://www.goonhammer.com/hot-take-the-greater-good-faq/


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 18:13:20


    Post by: Trickstick


    There wasn't really that much in the FAQ.

    A fixed relic and no double doctrine. Both things that were pretty much expected.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 18:17:46


    Post by: MrDot


    CrabstuffedMushrooms wrote:
    Checking in to hear the fall-out from the FAQ...



    Goonhammer Hot Take:

    https://www.goonhammer.com/hot-take-the-greater-good-faq/


    And the holywar about Drop Force haha


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 18:21:13


    Post by: generalchaos34


     Trickstick wrote:
    There wasn't really that much in the FAQ.

    A fixed relic and no double doctrine. Both things that were pretty much expected.


    The relic was a huge fail in general. It actually had promise as a boltgun.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 18:21:37


    Post by: Trickstick


    MrDot wrote:
    And the holywar about Drop Force haha


    That is hopefully exiled to the realms of YMDC.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 18:56:27


    Post by: gbghg


    The ruling on the doctrines was expected to some extent, there was always hope though. I don't even see how anyone can argue about the drop force, vigilus faq explicitly defines what qualifies as a milatarum tempestus detachment for the purpose of the drop force and the greater good faq said nothing to contradict it.

    They fixed the relic at least. I think that covers most of the questions people had on the guard rules.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 20:08:54


    Post by: General Hobbs


     Trickstick wrote:
     Dynas wrote:
    Again still not seeing how this is the case. The Drop force requires Militarum Tempestus keyword, and the new regiments still have that.


    That is not the actual requirement. You have to be "a MILITARUM TEMPESTUS Detachment", which is only defined in the Vigilus FAQ as a detachment with the Stormtrooper doctrine.


    Automatically Appended Next Post:
    I really don't want to argue about it, I only posted so that that side of the argument was actually stated.


    So I take a detachment. I take a company commander, a primaris psyker, 3 infantry squads, and 3 Wyverns.

    I choose the stormtrooper doctrine.

    This makes it a Miltarum Tempestus detachment, opening up the MT doctrines.

    I then add a Tempestor Prime and a Valkyrie and a Thunderbolt fighter.

    Using Progeny of Conflict, I get an extra Warlord Trait( either Old Grudges or Grand Strategist). I also get access to Advanced Counter Measures and Hammer Blow.

    And on top of that I take Emperor Wrath's Artillery Company for a Wyvern.

    NOw.....I use the Field Commander trait on the company commander, and give him the relic that denies cover.

    I shoot a Wyvern, s....and use Direct Onslaught to add +1, so now I am getting Stormtrooper bonus hits on a 5+.

    Take Yarrick for rerolls of 1.....Anything else we can add to boost it?



    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 20:24:54


    Post by: gbghg


    So I take a detachment. I take a company commander, a primaris psyker, 3 infantry squads, and 3 Manticores.

    I choose the stormtrooper doctrine.

    This makes it a Miltarum Tempestus detachment, opening up the MT doctrines


    FAQ only applies to the tempestus drop force, it doesn't let you make anything you want into a tempestus detachment. Full entry is below.


    Q: For the purposes of the Tempestus Drop Force Specialist
    Detachment, what is a Militarum Tempestus Detachment?
    A: A Militarum Tempestus Detachment is an Astra
    Militarum Detachment that has the Storm Troopers
    Regimental Doctrine.


    To clarify, any AM detachment with stormtroopers can take the drop force but that doesn't give the Militarum Tempestus keyword as the codex explicitly blocks you from assigning "Militarum Tempestus" as a regimental keyword. So the detachment is only "Militarum tempestus" as far as the drop force is concerned and is <REGIMENT> in all other regards, which is messy as hell but otherwise clearcut.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 20:43:35


    Post by: Dukeofstuff


    That is correct to my recollection -- a lone scion unit in that larger manticore and guard force would not get the benefit of EITHER the stormtrooper doctrine its tempestus side brings, NOR of the stormtrooper emulating custom doctrine that the gaurd replaced regiment with. So its not a mil temp style drop troop, not eligible, and having the manticores declared as stormtrooper shooting troops wouldn't give you *(for example) valkyries with advanced countermeasures as a strat. Note that emperor's wrath has also no effect on manticores whatsoever.
    Also, ONLY listed units gain the drop force keyword, specifically from
    /snip/
    Tempestor Primes, Tempestus Scions, Tempestus Command Squads and Valkyries in that Detachment gain the Tempestus Drop Force keyword.
    /snip/

    So you couldn't field commander and relic a company commander who somehow found himself in an all tempestus detachment, even if you foudn a TO who would rule in your favor that it didn't break the doctrine having him there. Similarly (go look it up) manticores are not designated emperor's wrath artillery pieces. Only hydra,. basi, and wyvies.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 21:04:51


    Post by: CptJericho


    For a pure Militarum Tempestus army what do you think are the best long/medium range anti tank weapons/units? Looking at Forgeworld the Lightning Strike Fighter loaded with Hellstrike Missiles looks like decent long range anti tank.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 21:31:49


    Post by: Trickstick


    Vendetta used to be a nice choice. It does cost 230 points now, so may be a bit much. MT is pretty lacking in long range AT. Technically, you could take the Marauder Destroyer. The Hellstrike missiles are not single use, so you could fire 8 every turn. Although that seems wrong, and buying/converting the model is a large project. 405 points for 8 hellstrike, 6 autocannons, 2 assault cannons, 2 heavy bolters and a bomb cluster.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 21:44:51


    Post by: General Hobbs


     gbghg wrote:
    So I take a detachment. I take a company commander, a primaris psyker, 3 infantry squads, and 3 Manticores.

    I choose the stormtrooper doctrine.

    This makes it a Miltarum Tempestus detachment, opening up the MT doctrines


    FAQ only applies to the tempestus drop force, it doesn't let you make anything you want into a tempestus detachment. Full entry is below.


    Q: For the purposes of the Tempestus Drop Force Specialist
    Detachment, what is a Militarum Tempestus Detachment?
    A: A Militarum Tempestus Detachment is an Astra
    Militarum Detachment that has the Storm Troopers
    Regimental Doctrine.


    To clarify, any AM detachment with stormtroopers can take the drop force but that doesn't give the Militarum Tempestus keyword as the codex explicitly blocks you from assigning "Militarum Tempestus" as a regimental keyword. So the detachment is only "Militarum tempestus" as far as the drop force is concerned and is <REGIMENT> in all other regards, which is messy as hell but otherwise clearcut.


    The text you quoted supports me. A Militarum Tempestus Detachment.....is an AM Detachment that has the Storm Troopers doctrine.

    So I take a AM Detachment and pick Stormtroopers. There is no requirement for it to be filled with Militarum Tempestus units, nor does it say in the FAQ that it HAS to be part of a Drop Force.

    BTW the only reason you do this is to save on detachments. My tank force has 1 arty detachment, 1 tank detachment and 1 minimum patrol sized Militarum Tempestus detachment. I'm saving 35 points. There is no other benefit or advantage that I can see.



    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 21:50:34


    Post by: generalchaos34


     Trickstick wrote:
    Vendetta used to be a nice choice. It does cost 230 points now, so may be a bit much. MT is pretty lacking in long range AT. Technically, you could take the Marauder Destroyer. The Hellstrike missiles are not single use, so you could fire 8 every turn. Although that seems wrong, and buying/converting the model is a large project. 405 points for 8 hellstrike, 6 autocannons, 2 assault cannons, 2 heavy bolters and a bomb cluster.


    Sadly the vendetta only hits on 5+ undamaged because its rules are terrible. I think if it had strafing run it would be a little better.

    As for the Marauder I think it would be REALLY COOL to run that thing and have it pound your opponent flat while your scions tear apart all of their most important components. Heck, 8 stormstrike missiles stand a decent chance of one shotting even a Knight.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 21:57:10


    Post by: Trickstick


     generalchaos34 wrote:
    Sadly the vendetta only hits on 5+ undamaged because its rules are terrible. I think if it had strafing run it would be a little better.


    Oh yeah it's only 4+. I was going to suggest the new "hard to hit whilst hovering" strat, but that's only Valkyries...

    Vultures are not that good AT power. The options come down to high price FW flyers, or some sort of ally like a knight, AdMech, Guard, or whatever. I could see an Elysian force being fun, but they are probably terrble rules too.

    I find myself wanting to wait for the FW index, as any decision made now could flip when that comes out.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 22:14:10


    Post by: General Hobbs


     Trickstick wrote:
     generalchaos34 wrote:
    Sadly the vendetta only hits on 5+ undamaged because its rules are terrible. I think if it had strafing run it would be a little better.


    Oh yeah it's only 4+. I was going to suggest the new "hard to hit whilst hovering" strat, but that's only Valkyries...

    Vultures are not that good AT power. The options come down to high price FW flyers, or some sort of ally like a knight, AdMech, Guard, or whatever. I could see an Elysian force being fun, but they are probably terrble rules too.

    I find myself wanting to wait for the FW index, as any decision made now could flip when that comes out.


    The thing about Elysians is that with no models for sale, their rules are sadly destined for junking when they rewrite the Forgeworld book.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 22:26:16


    Post by: gbghg


    General Hobbs wrote:
     gbghg wrote:
    So I take a detachment. I take a company commander, a primaris psyker, 3 infantry squads, and 3 Manticores.

    I choose the stormtrooper doctrine.

    This makes it a Miltarum Tempestus detachment, opening up the MT doctrines


    FAQ only applies to the tempestus drop force, it doesn't let you make anything you want into a tempestus detachment. Full entry is below.


    Q: For the purposes of the Tempestus Drop Force Specialist
    Detachment, what is a Militarum Tempestus Detachment?
    A: A Militarum Tempestus Detachment is an Astra
    Militarum Detachment that has the Storm Troopers
    Regimental Doctrine.


    To clarify, any AM detachment with stormtroopers can take the drop force but that doesn't give the Militarum Tempestus keyword as the codex explicitly blocks you from assigning "Militarum Tempestus" as a regimental keyword. So the detachment is only "Militarum tempestus" as far as the drop force is concerned and is <REGIMENT> in all other regards, which is messy as hell but otherwise clearcut.


    The text you quoted supports me. A Militarum Tempestus Detachment.....is an AM Detachment that has the Storm Troopers doctrine.

    So I take a AM Detachment and pick Stormtroopers. There is no requirement for it to be filled with Militarum Tempestus units, nor does it say in the FAQ that it HAS to be part of a Drop Force.

    BTW the only reason you do this is to save on detachments. My tank force has 1 arty detachment, 1 tank detachment and 1 minimum patrol sized Militarum Tempestus detachment. I'm saving 35 points. There is no other benefit or advantage that I can see.


    Except it does? The FAQ clearly states it only defining a Militarum tempestus detachment for the purpose of assigning the drop force specialist detachment " For the purposes of the Tempestus Drop Force Specialist Detachment,". It only applies to to drop force, in all other regards its not a Militarum Tempestus detachment. Can you take a AM detachment, stuff it full of whatever you want and give it the drop force? Sure, but it won't unlock MT strategems as it's only counted as an MT detachment when you assign the specialist detachment, nothing else. It's messy as hell and GW really should update the wording but it's such an edge case I doubt they're in any hurry to. Like you say there's no real advantage to doing so.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 22:43:23


    Post by: Khorzain


    So I know there's a RAW vs RAI argument to be made, but if you consider the context of the Specialist Detachments wording and the FAQ, it seems pretty clear what their intent was.

    From the Drop Force Specialist Strategem itself:
    "Pick a MILITARUM TEMPESTUS Detachment from your army..."

    Spoiler:


    From the new Tempestus Regimental Doctrines section:
    "If your army is Battle-forged, all <Tempestus Regiment> units in a Militarum Tempestus Detachment gain a Regimental Doctrine selected from those presented below, so long as every unit in that Detachment has the same <Tempestus Regiment> keyword (excluding the Advisors and Auxilla mentioned below). "

    Spoiler:


    So if they have any Tempestus Regiment keyword then they are in a Militarum Tempestus detachment.

    While the old FAQ does specify Storm Troopers, it was written before there was any other way to define a "Militarum Tempestus Detachment" — but now there is — so I'd say the new book overrules it, but it's a shame that GW didn't clear this up too. It'd be a shame if they actually locked it to Storm Troopers...
    Q: For the purposes of the Tempestus Drop Force Specialist Detachment, what is a MILITARUM TEMPESTUS Detachment?
    A: A MILITARUM TEMPESTUS Detachment is an ASTRA MILITARUM Detachment that has the Storm Troopers Regimental Doctrine.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 23:14:07


    Post by: Banville


    So....actual tactics/army composition....I was considering my aforementioned ineffective Vulture. The option is there for 4 Missile Pods. That's Assault 4d6 S5 AP1. This means hitting ground targets on 3s, with better AP than the Punisher load out.

    Any thoughts?


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 23:28:47


    Post by: Apple Peel


     Khorzain wrote:
    So I know there's a RAW vs RAI argument to be made, but if you consider the context of the Specialist Detachments wording and the FAQ, it seems pretty clear what their intent was.

    From the Drop Force Specialist Strategem itself:
    "Pick a MILITARUM TEMPESTUS Detachment from your army..."

    Spoiler:


    From the new Tempestus Regimental Doctrines section:
    "If your army is Battle-forged, all <Tempestus Regiment> units in a Militarum Tempestus Detachment gain a Regimental Doctrine selected from those presented below, so long as every unit in that Detachment has the same <Tempestus Regiment> keyword (excluding the Advisors and Auxilla mentioned below). "

    Spoiler:


    So if they have any Tempestus Regiment keyword then they are in a Militarum Tempestus detachment.

    While the old FAQ does specify Storm Troopers, it was written before there was any other way to define a "Militarum Tempestus Detachment" — but now there is — so I'd say the new book overrules it, but it's a shame that GW didn't clear this up too. It'd be a shame if they actually locked it to Storm Troopers...
    Q: For the purposes of the Tempestus Drop Force Specialist Detachment, what is a MILITARUM TEMPESTUS Detachment?
    A: A MILITARUM TEMPESTUS Detachment is an ASTRA MILITARUM Detachment that has the Storm Troopers Regimental Doctrine.

    Too bad. Rules say no till otherwise.

    Now, I’m now what I’m more interested in—
    Can anyone run a comparison of the different regiments dropping out a ten-man plasma squad with a Tempestor Prime giving them the Take-Aim order against a tank or other measuring unit?
    Preferably the unit with the Stormtroopers doctrine being under the effect of of Grav-chute Commando and no other regiment receiving that benefit? Like, all the damage numbered up in total wounds, so hot-shot lasguns included, as I know that helps Iotan Dragon’s output.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/11 23:30:38


    Post by: Khorzain


    Banville wrote:
    So....actual tactics/army composition....I was considering my aforementioned ineffective Vulture. The option is there for 4 Missile Pods. That's Assault 4d6 S5 AP1. This means hitting ground targets on 3s, with better AP than the Punisher load out.

    Any thoughts?

    I think the random number of shots really hurts that loadout, the Punishers are good because its a dependable 40 S5 shots, you'll be lucky to average half of that with missile pods. The AP-1 isn't going to help as much as the higher volume of fire.

    It does make the Vulture much cheaper, but it could also be useless for a round of shooting. Maybe it'll add a Distraction Carnifex element to it, but for 167 points you could take more effective options.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 00:00:43


    Post by: Dukeofstuff


    147 points .. valkyrie (drop specialist detachment and advanced countermeasures) with 2 heavy bolter (bs3 or 4 if moving) and 2 assault multirocket pods (bs3) and one lascannon (bs3/4).
    -1 to hit and 14 wounds at t7 is nothing to sneeze at, and that lascannon lets you get far more commonly the strat "hammerblow" to work against heavy infantry or similar.

    Also, you can dribble cheap infantry out of it across the board, seizing multiple objectives on the way in. like 2 special weapons squads with grenades, if you are way cheap about it.

    What, you say, no tempestus in it? You can't run any in a vulture either, and its otherwise pretty much the same bird but more points to buy, and hasn't got the neato drop capacity. Or the lascannon.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 00:05:40


    Post by: Trickstick


    Dukeofstuff wrote:
    147 points .. valkyrie (drop specialist detachment and advanced countermeasures) with 2 heavy bolter (bs3 or 4 if moving) and 2 assault multirocket pods (bs3) and one lascannon (bs3/4).


    Valkyries are bs4+, unless I am missing something. Which makes them pretty terrible fire platforms on the move.

    Edit: Oh, I forgot roving gunship. I thought that was vulture only. Well it does sort of restrict them to hovering, although it could work.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 00:19:36


    Post by: gbghg


     Trickstick wrote:
    Dukeofstuff wrote:
    147 points .. valkyrie (drop specialist detachment and advanced countermeasures) with 2 heavy bolter (bs3 or 4 if moving) and 2 assault multirocket pods (bs3) and one lascannon (bs3/4).


    Valkyries are bs4+, unless I am missing something. Which makes them pretty terrible fire platforms on the move.

    Edit: Oh, I forgot roving gunship. I thought that was vulture only. Well it does sort of restrict them to hovering, although it could work.

    With the new valk strat you still get the -1 to hit in hover mode. So for 1 CP a -1 to hit valk hitting on 3's isn't bad.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 00:20:00


    Post by: General Hobbs


     gbghg wrote:
    General Hobbs wrote:
     gbghg wrote:
    So I take a detachment. I take a company commander, a primaris psyker, 3 infantry squads, and 3 Manticores.

    I choose the stormtrooper doctrine.

    This makes it a Miltarum Tempestus detachment, opening up the MT doctrines


    FAQ only applies to the tempestus drop force, it doesn't let you make anything you want into a tempestus detachment. Full entry is below.


    Q: For the purposes of the Tempestus Drop Force Specialist
    Detachment, what is a Militarum Tempestus Detachment?
    A: A Militarum Tempestus Detachment is an Astra
    Militarum Detachment that has the Storm Troopers
    Regimental Doctrine.


    To clarify, any AM detachment with stormtroopers can take the drop force but that doesn't give the Militarum Tempestus keyword as the codex explicitly blocks you from assigning "Militarum Tempestus" as a regimental keyword. So the detachment is only "Militarum tempestus" as far as the drop force is concerned and is <REGIMENT> in all other regards, which is messy as hell but otherwise clearcut.


    The text you quoted supports me. A Militarum Tempestus Detachment.....is an AM Detachment that has the Storm Troopers doctrine.

    So I take a AM Detachment and pick Stormtroopers. There is no requirement for it to be filled with Militarum Tempestus units, nor does it say in the FAQ that it HAS to be part of a Drop Force.

    BTW the only reason you do this is to save on detachments. My tank force has 1 arty detachment, 1 tank detachment and 1 minimum patrol sized Militarum Tempestus detachment. I'm saving 35 points. There is no other benefit or advantage that I can see.


    Except it does? The FAQ clearly states it only defining a Militarum tempestus detachment for the purpose of assigning the drop force specialist detachment " For the purposes of the Tempestus Drop Force Specialist Detachment,". It only applies to to drop force, in all other regards its not a Militarum Tempestus detachment. Can you take a AM detachment, stuff it full of whatever you want and give it the drop force? Sure, but it won't unlock MT strategems as it's only counted as an MT detachment when you assign the specialist detachment, nothing else. It's messy as hell and GW really should update the wording but it's such an edge case I doubt they're in any hurry to. Like you say there's no real advantage to doing so.


    Except that is not how language works. There is no restrictive, its only for Tempestus Drop Force text or indicators. The entire definition is there because, in theory, you could take a Cadian detachment, fill it will scions and call it a TDF. The text does not indicate what units are in the MT detachment at all, save that they must have the Stormtrooper doctrine.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 00:23:49


    Post by: Trickstick


    There is a YMDC thread for that rule debate, it would probably be easier to keep it separate.

    https://www.dakkadakka.com/dakkaforum/posts/list/786321.page


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 00:48:04


    Post by: Dukeofstuff


    Lets say you have a vulture, a tempset prime,. and 10 scions with 4 plasma and a plas-pistol in your little scion only patrole.
    OR a valkyrie, adn the same. Vulture has 4d6 assault rockets, and valk has my 2hb, 2mrp, 1 lascannon loadout for 20 points less.

    The valkyrie can hover forward into cover on turn 1, with everything neatly aboard, or in desperation, zip across the boiard to drop all those troops beside the enemy.

    The vulture can go shoot at stuff with a better bs to hit on six (average) shots of s5/-1/1 .. meaning you will on an average turn kill one orc more with the assault guns than the heavy bolters on a well equipped valk .. but you make that back by shooting something with the lascannon and that may only hit 50 percent of the time but it has a lot of ap and damage and strength to support itself.

    But then.
    Your deepstriking soldiers step out of orbit into the teeth of an auspex scan or similar strat,. possibly sustaining 108x.5=54 hits by a six man aggressor dakka squad. By comparison, the valkyrie simply lets their men out, and auspex does not apply, even if you set them up 5.98 inches from the enemy and fire your plasma pistol at short range, much less the plasma guns. Maybe you wipe the enemy out withotu him even firing back, and terrain, cleverly used, allows you to not take any other returnj fikre on the troops.
    Aha! LOAD THEM BACK UP AND DO IT AGAIN, something the vulture cannot accomplish ever.

    Its so worth being paid the 20ish points back to gain that chance.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 01:13:53


    Post by: JNAProductions


    How do you get 6 hits from 14 shots?


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 02:28:37


    Post by: Dukeofstuff


    I don't. I am pointing out the DIFFERENCE in the two birds is that the vulture has 4 mrp (4d6 assault) while the valkyrie has 2 mrp (2d6 assault that are the same) and 6 shots of heavy bolter fire (which MAY be one worse bs if you move, and thus, if you roll a 1,2,3,4,5,6, you expect on "even" dice to miss ONE more time than the vulture.
    Course your vulture can't then fire a lascannon as well, and hit half the time even while moving in hover, so the valkyrie's ability to kill primaris (for example) is at least as good if not gooder than the vulture.
    Against primaris, hovering valk vs vulture...
    vult .. 14 shots average, 9,6 hits average, 6 saves triggered at ap-1, primaris in cover (darn them) means 2 hits, or one dead primaris.
    valk. 7 assault shots and 6 heavy bolter shots, 7.69 hits, 5 saves triggered at ap-1, meaning 1.7 hits. but then you fire a lascannon that hits .5xwounds.67xap-3 saves mean .67 hits and averages 3.5 damage so .. another .77 wounds. Except in reality, that can easily be fired first and might well blow a whole primaris away, leaving you slightly ahead of the vulture.
    You can improve this further by spending 15 of your leftover poitns for a malstrom casting astropath -- who strips cover off of the target after dealing it 2 mortal wounds, for example.
    NOW your valkyrie has the chance to kill 2 or 3 of the primaris, rather than 1 or 2. It can also deny enemy psykers tryign to smite the bird, for example. and of course you can unload other units with the valkyrie's capacity to take advantage of the uncovered enemy.

    Heck, you are a relevant threat to armor units and marine captains alike with that lascannon, and while centurions in cover pretty much laugh at all the ap-1 you care to issue, they never laugh at lascannons.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 07:06:21


    Post by: General Hobbs


    Dukeofstuff wrote:
    I don't. I am pointing out the DIFFERENCE in the two birds is that the vulture has 4 mrp (4d6 assault) while the valkyrie has 2 mrp (2d6 assault that are the same) and 6 shots of heavy bolter fire (which MAY be one worse bs if you move, and thus, if you roll a 1,2,3,4,5,6, you expect on "even" dice to miss ONE more time than the vulture.
    Course your vulture can't then fire a lascannon as well, and hit half the time even while moving in hover, so the valkyrie's ability to kill primaris (for example) is at least as good if not gooder than the vulture.
    Against primaris, hovering valk vs vulture...
    vult .. 14 shots average, 9,6 hits average, 6 saves triggered at ap-1, primaris in cover (darn them) means 2 hits, or one dead primaris.
    valk. 7 assault shots and 6 heavy bolter shots, 7.69 hits, 5 saves triggered at ap-1, meaning 1.7 hits. but then you fire a lascannon that hits .5xwounds.67xap-3 saves mean .67 hits and averages 3.5 damage so .. another .77 wounds. Except in reality, that can easily be fired first and might well blow a whole primaris away, leaving you slightly ahead of the vulture.
    You can improve this further by spending 15 of your leftover poitns for a malstrom casting astropath -- who strips cover off of the target after dealing it 2 mortal wounds, for example.
    NOW your valkyrie has the chance to kill 2 or 3 of the primaris, rather than 1 or 2. It can also deny enemy psykers tryign to smite the bird, for example. and of course you can unload other units with the valkyrie's capacity to take advantage of the uncovered enemy.

    Heck, you are a relevant threat to armor units and marine captains alike with that lascannon, and while centurions in cover pretty much laugh at all the ap-1 you care to issue, they never laugh at lascannons.


    A good player will target the air support whether it is Valks or Vultures and wipe them from the map. Even with -1 to hit. A pure scion force does not have the units to draw off the enemy firepower.



    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 07:48:53


    Post by: Dukeofstuff



    But to be clear, I was simply comparing vulture (1) to valkyrie (1) and showing why I thought the vulture such an inferior purchase.

    Also fyi note that you can't bring cadians into a drop detachment, not even one, ever, because it is then not eligible for the stormtrooper doctrine, it becomes a cadian detachment with some scions tagging along that gain no doctrine benefits from any source, and thus, cannot be drop specialist stormtroopers.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 08:01:56


    Post by: Trickstick


    I tend to agree that the Vulture is a bit dated. However, you forgot the nose mounted heavy bolter it has. Won't really change the numbers though.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 11:07:30


    Post by: General Hobbs


    Dukeofstuff wrote:

    But to be clear, I was simply comparing vulture (1) to valkyrie (1) and showing why I thought the vulture such an inferior purchase.

    Also fyi note that you can't bring cadians into a drop detachment, not even one, ever, because it is then not eligible for the stormtrooper doctrine, it becomes a cadian detachment with some scions tagging along that gain no doctrine benefits from any source, and thus, cannot be drop specialist stormtroopers.


    Thats why they FAQ'd the rules.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 14:19:21


    Post by: generalchaos34


    Has anyone put any stock into the auxillia we can now take? Im thinking that a couple of bullgryns being airdropped in by a valk can be a real distraction from your other forces being dropped in.

    Im also wondering if with the new age of snipers that maybe ratlings could see some play since with all the deepstriking shenanigans of the scion force they will likely escape notice.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 14:23:43


    Post by: Trickstick


    I would be very cautious trying to drop multi-wound models if you move over 20". The roll you take would kill a bullgryn on a 1, which is quite a blow compared to a scion.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 22:10:51


    Post by: MrDot


    What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

    And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 22:50:41


    Post by: Apple Peel


    MrDot wrote:
    What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

    And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

    It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 23:01:22


    Post by: MrDot


     Apple Peel wrote:
    MrDot wrote:
    What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

    And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

    It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


    As i remember correctly in Militarum Tempestus army you have only one +1 to hit and its Drop Force

    And unfortunately its one use only(
    Because prime will be killed before you will embark him or squad in Valkyrie again


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/12 23:06:07


    Post by: Apple Peel


    MrDot wrote:
     Apple Peel wrote:
    MrDot wrote:
    What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

    And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

    It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


    As i remember correctly in Militarum Tempestus army you have only one +1 to hit and its Drop Force

    And unfortunately its one use only(
    Because prime will be killed before you will embark him or squad in Valkyrie again

    Aradia Madellan also. That’s also why you take at least two, if not three Valkyries and crowd the deployed units around the Prime. Ideally you are destroying so much of the enemy that it won’t matter if your stuff dies next turn, or there isn’t much of anything left to kill your deployed units.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 01:58:49


    Post by: General Hobbs


     Apple Peel wrote:
    MrDot wrote:
    What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

    And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

    It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


    You know that little pic of Pikachu looking at you in amazement???? That's my face right now....

    Now to pick what the best strats etc would be for a Tempestus Drop Force....


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 02:02:26


    Post by: Apple Peel


    General Hobbs wrote:
     Apple Peel wrote:
    MrDot wrote:
    What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

    And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

    It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


    You know that little pic of Pikachu looking at you in amazement???? That's my face right now....

    Now to pick what the best strats etc would be for a Tempestus Drop Force....

    To me, it doesn’t seem like a whole lot of great options except for the Lambon Lions strat for mortals on a hot-shot volley gun squad.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 02:33:30


    Post by: General Hobbs


     Apple Peel wrote:
    General Hobbs wrote:
     Apple Peel wrote:
    MrDot wrote:
    What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

    And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

    It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


    You know that little pic of Pikachu looking at you in amazement???? That's my face right now....

    Now to pick what the best strats etc would be for a Tempestus Drop Force....

    To me, it doesn’t seem like a whole lot of great options except for the Lambon Lions strat for mortals on a hot-shot volley gun squad.


    Lions also have the +5 invuln. Throw in 2 pskyers and give them the +1 to saving throws and -1 to hit.....

    I like the Dragons overwatch strat, and the eagles distraction charges....and the gorgonnes Daring Descent....


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 02:45:39


    Post by: Apple Peel


    General Hobbs wrote:
     Apple Peel wrote:
    General Hobbs wrote:
     Apple Peel wrote:
    MrDot wrote:
    What do you think about Thetoid Eagles? Are they total crap? Because i just thought they not so bad as all said about them. Ofcource the default Storm Trooper doctrine is better in Drop Force but TE better in every turn after drop. Also they ignore all -1 to hit modifiers that gross.

    And i think this doctrine is much better than iotan gorgonnes because you dont have to worry about your opponent deployment.

    It’s a neat one. If you have sources of +1 to hit, Stormtroopers is superior. If not, Thetoid Eagles. What’s nice is that you can declare your <TEMPESTUS REGIMENT> as <THETOID EAGLES>, but choose Stormtroopers! as your doctrine instead of Predatory Strike, and you still get access to the TE warlord trait, stratagem, relic, etc.


    You know that little pic of Pikachu looking at you in amazement???? That's my face right now....

    Now to pick what the best strats etc would be for a Tempestus Drop Force....

    To me, it doesn’t seem like a whole lot of great options except for the Lambon Lions strat for mortals on a hot-shot volley gun squad.



    Lions also have the +5 invuln. Throw in 2 pskyers and give them the +1 to saving throws and -1 to hit.....

    I like the Dragons overwatch strat, and the eagles distraction charges....and the gorgonnes Daring Descent....

    If you are already making a TDF list based on the stormtroopers doctrine, I imagine Daring Descent would be pretty limited unless you wanted to drop meltas or flamers turn two, but you could also be charging a melta/flamer squad in turn one for the same CP cost and a Valk with the drop stratagem. So you either pay for a Valk and hit turn one, or do t and wait till turn two. Dragons Overwatch is nice, especially if you combine it with Aerial Fire Support.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 08:01:11


    Post by: Trickstick


    Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 10:33:48


    Post by: General Hobbs


     Trickstick wrote:
    Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.


    The advantage though is that you can stack a couple +1 modifiers and get guaranteed extra shots that are almost guaranteed to hit as well, whereas with the bonus 6, it is a bonus on a natural 6.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 10:52:41


    Post by: Trickstick


    General Hobbs wrote:
     Trickstick wrote:
    Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.


    The advantage though is that you can stack a couple +1 modifiers and get guaranteed extra shots that are almost guaranteed to hit as well, whereas with the bonus 6, it is a bonus on a natural 6.


    True, but that works both ways. Plenty of -1 out there too.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 15:20:49


    Post by: Slayer-Fan123


    General Hobbs wrote:
     Trickstick wrote:
    Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.


    The advantage though is that you can stack a couple +1 modifiers and get guaranteed extra shots that are almost guaranteed to hit as well, whereas with the bonus 6, it is a bonus on a natural 6.

    That's a lot more effort though. Gorgonnes are the ones I'd rather use and they don't have much I want to be honest.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 15:26:31


    Post by: Trickstick


    I'm all about the Dragons. They seem to be the best for a small detachment of just drop scions. The others seem better suited to when you are maining scions, or taking vehicles.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 17:15:52


    Post by: MrDot


    Slayer-Fan123 wrote:
    General Hobbs wrote:
     Trickstick wrote:
    Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.


    The advantage though is that you can stack a couple +1 modifiers and get guaranteed extra shots that are almost guaranteed to hit as well, whereas with the bonus 6, it is a bonus on a natural 6.

    That's a lot more effort though. Gorgonnes are the ones I'd rather use and they don't have much I want to be honest.


    If you want extra hits doctrine better to puck Storm Troopers or Thetoid Eagles


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 19:09:22


    Post by: CptJericho


    For a single detachment of drop scions I think the Dragons are best for killing marines since they can maximize FRSRF while the Lions are best for killing vehicles since the warlord trait rerolls 1s so you can use the order to reroll wounds.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 19:11:25


    Post by: MrDot


     CptJericho wrote:
    For a single detachment of drop scions I think the Dragons are best for killing marines since they can maximize FRSRF while the Lions are best for killing vehicles since the warlord trait rerolls 1s so you can use the order to reroll wounds.


    But in practice the best is Storm Troopers in Drop Force hahaha


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 19:37:00


    Post by: Slayer-Fan123


    MrDot wrote:
     CptJericho wrote:
    For a single detachment of drop scions I think the Dragons are best for killing marines since they can maximize FRSRF while the Lions are best for killing vehicles since the warlord trait rerolls 1s so you can use the order to reroll wounds.


    But in practice the best is Storm Troopers in Drop Force hahaha

    Absolutely not. Dragons fix literally every issue that came with Scions.


    Automatically Appended Next Post:
    MrDot wrote:
    Slayer-Fan123 wrote:
    General Hobbs wrote:
     Trickstick wrote:
    Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.


    The advantage though is that you can stack a couple +1 modifiers and get guaranteed extra shots that are almost guaranteed to hit as well, whereas with the bonus 6, it is a bonus on a natural 6.

    That's a lot more effort though. Gorgonnes are the ones I'd rather use and they don't have much I want to be honest.


    If you want extra hits doctrine better to puck Storm Troopers or Thetoid Eagles

    Realistically Gorgonnes will do it more often since they don't require you to be in half range. Chances are that if you needed to be in half range for Eagles or regular Scions, it was the closest target anyway. Ergo, Gorgonnes actually have LESS targeting restrictions.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 20:20:15


    Post by: MrDot


    Slayer-Fan123 wrote:
    MrDot wrote:
     CptJericho wrote:
    For a single detachment of drop scions I think the Dragons are best for killing marines since they can maximize FRSRF while the Lions are best for killing vehicles since the warlord trait rerolls 1s so you can use the order to reroll wounds.


    But in practice the best is Storm Troopers in Drop Force hahaha

    Absolutely not. Dragons fix literally every issue that came with Scions.


    Automatically Appended Next Post:
    MrDot wrote:
    Slayer-Fan123 wrote:
    General Hobbs wrote:
     Trickstick wrote:
    Bear in mind that Thetoid Eagles is an extra hit on a 6, whilst Stormtroopers is an extra shot on a 6. I have seen people get this confused, so I thought I would point it out.


    The advantage though is that you can stack a couple +1 modifiers and get guaranteed extra shots that are almost guaranteed to hit as well, whereas with the bonus 6, it is a bonus on a natural 6.

    That's a lot more effort though. Gorgonnes are the ones I'd rather use and they don't have much I want to be honest.


    If you want extra hits doctrine better to puck Storm Troopers or Thetoid Eagles

    Realistically Gorgonnes will do it more often since they don't require you to be in half range. Chances are that if you needed to be in half range for Eagles or regular Scions, it was the closest target anyway. Ergo, Gorgonnes actually have LESS targeting restrictions.


    But its better to shoot in this dangerous tank behind the screen with extra hits than shoot on useless screen with extra hits


    Automatically Appended Next Post:
    And gorgonnes especially has A LOT targeting restrictions~


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/13 23:47:22


    Post by: Slayer-Fan123


    So what are you hitting with, at half range of the weapons, to go behind a screen and hit that tank for extra hits?
    Exactly.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/14 11:21:19


    Post by: Trickstick


    Just was listening to a podcast and they reread some bits of the MT rules. I didn't realise that you could only use the relics if you have a MT warlord in a MT detachment. Not that it is too much of a loss, but I was considering using the relic plasma pistol in my small battalion.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/14 15:21:50


    Post by: Slayer-Fan123


     Trickstick wrote:
    Just was listening to a podcast and they reread some bits of the MT rules. I didn't realise that you could only use the relics if you have a MT warlord in a MT detachment. Not that it is too much of a loss, but I was considering using the relic plasma pistol in my small battalion.

    They have a Strat to make a dude a Warlord. That solves your problem right there.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/14 15:35:41


    Post by: Trickstick


    Slayer-Fan123 wrote:
    They have a Strat to make a dude a Warlord. That solves your problem right there.


    Progeny of Conflict only let's a character take a warlord trait, and count as a warlord for the purposes of that trait. It does not make them count as a warlord for other reasons, such as taking relics.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/16 05:45:04


    Post by: Apple Peel


     Khorzain wrote:


    Within Psychic Awakening: The Greater Good, the Militarum Tempestus have gained quite a few new bonuses that remind me of their Codex from 7th edition. Some people asked for a tactica thread for pure Militarum Tempestus detachments, and the Administratum delivers!
    I'll add much more detail for individual units, but for now, here's everything that was added in the Psychic Awakening book, word-for-word:

    MILITARUM TEMPESTUS
    Militarum Tempestus units in your army gain the <Tempestus Regiment> keyword. When you include a unit with the <Tempestus Regiment> keyword in your army, you must nominate which Tempestus Regiment it is from, and then replace all instances of the <Tempestus Regiment> keyword on that unit's datasheet with the name of your chosen Tempestus Regiment.

    If your army contains any units with both the <Regiment> and <Tempestus Regiment> keywords, you must choose a different keyword to replace each of those keywords on those units' datasheets.


    REGIMENTAL DOCTRINES
    If your army is Battle-forged, all <Tempestus Regiment> units in a Militarum Tempestus Detachment gain a Regimental Doctrine selected from those presented below, so long as every unit in that Detachment has the same <Tempestus Regiment> keyword (excluding the Advisors and Auxilla mentioned below).

    The <Tempestus Regiment> keyword can only be replaced by one of the following:
    Spoiler:
    Storm Troopers
  • If a model with this doctrine is shooting a target at half range or less, it can make an extra shot with the same weapon, at the same target, for each hit roll of 6+ you make for that model. These extra shots do not themselves generate any more additional shots.

  • 54th Psian Jackals
  • Each model destroyed by an attack made by a model with this doctrine in your Shooting phase is treated as 2 destroyed models in the following Morale phase.

  • 32nd Thetoid Eagles
  • When resolving an attack made with a ranged weapon by a model with this doctrine against a unit that is within half range, an unmodified hit roll of 6 scores 1 additional hit.

  • 133rd Lambdan Lions
  • Improve the Armour Penetration characteristic of weapons models with this doctrine are equipped with by 1 (e.g. AP 0 becomes AP -1).

  • 43rd Iotan Dragons
  • Add 6" to the Range characteristic of Rapid Fire weapons models with this doctrine are equipped with.

  • 55th Kappic Eagles
  • Infantry models with this doctrine do not suffer the penalty for moving and firing Heavy weapons. When resolving an attack made by a model with this doctrine in a turn in which it disembarked from a Transport, add 1 to the hit roll.

  • 9th Iotan Gorgonnes
  • When resolving an attack made with a ranged weapon by an Infantry model with this doctrine against the closest enemy unit, an unmodified hit roll of 6 scores 1 additional hit.


  • ADVISORS AND AUXILLA
    The units listed below can be included in a Militarum Tempestus Detachment, despite not having the Militarum Tempestus keyword. In addition, they do not prevent other units in that Detachment from gaining a Regimental Doctrine. Note, however, that the units listed below can never themselves benefit from a Regimental Doctrine.
    Spoiler:
  • Tech-Priest Enginseer
  • Servitors
  • Ministorum Priest
  • Crusaders
  • Aeronautica Imperialis units
  • Militarum Auxilla units
  • Officio Prefectus units
  • Scholastica Psykana units


  • HEIRLOOMS OF THE REGIMENTS
    If your army is led by a Warlord in a Militarum Tempestus Detachment, you can give one of the following Relics to a Character model in a Militarum Tempestus Detachment from your army instead of giving them a Relic from Codex: Astra Militarum.
    Note that some Relics are weapons that replace one of the model's existing weapons. Where this is the case, you must, if you are using points values, still pay the cost of the weapon that is being replaced. Write down any Relics your models have on your army roster.
    Spoiler:

    THE HOUND'S TEETH
    54th Psian Jackals model equipped with a chainsword only. This relic replaces a chainsword and has the following profile:
    S+1/AP -2/D2 | When the bearer fights, it makes 3 additional attacks with this weapon. When resolving an attack made with this weapon against an AELDARI unit, you can re-roll the wound roll.

    FIRE OF JUDGEMENT
    32nd Thetoid Eagles model equipped with a hot-shot laspistol only. This Relic replaces a hot-shot laspistol and has the following profile:
    12" Pistol 2 | S3/AP-/D- | When resolving an attack made with this weapon, a successful hit roll inflicts 1 mortal wound on the target and the attack sequence ends.

    REFRACTOR FIELD GENERATOR
    133rd Lambdan Lions model only. Friendly 133rd Lambdan Lions models have a 5+ invulnerable save whilst within 6" of a model from your army with this Relic.

    EMPEROR'S FURY
    43rd Iotan Dragons model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile:
    -Standard | 12" Pistol 3 | S7/AP-3/D1
    -Supercharge | 12" Pistol 3 | S8/AP-3/D2

    DISTRACTION CHARGES
    55th Kappic Eagles model only. When resolving an Overwatch attack made by a friendly 55th Kappic Eagles model within 3" of a model with this Relic, if that attack scores a hit, the target is slowed until the end of the phase. When a charge roll is made for a slowed unit, halve the result (rounding up).

    BLESSED BOLTGUN
    9th Iotan Gorgonnes model equipped with a boltgun only. This Relic replaces a boltgun and has the following profile:
    12" Rapid Fire 1 | S5/AP-2/D2 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon against a PSYKER unit, this weapon has a Damage characteristic of 3 for that attack.



    MILITARUM TEMPESTUS WARLORD TRAITS
    If a Militarum Tempestus unit in a Militarum Tempestus Detachment from your army is your Warlord, you can pick a Militarum Tempestus Warlord Trait from the list below instead of from the Warlord Traits table in Codex: Astra Militarum, but only if your Warlord is from the relevant Tempestus Regiment.
    Spoiler:

    54th Psian Jackals: Skilled Tracker
    At the start of the first battle round, before the first turn begins, select up to three 54th Psian Jackals units from your army on the battlefield. Remove those units from the battlefield then set them up again as described in the Deployment section of the mission being played (if both players have abilities that redeploy a unit, roll off; the winner chooses who redeploys their units first).

    32nd Thetoid Eagles: Uncompromising Prosecution
    When resolving an attack made with a hot-shot lasgun, hot-shot laspistol, or hot-shot volley gun by a friendly 32nd Thetoid Eagles model whilst within 6" of this Warlord, on an unmodified wound roll of 6 that weapon has an Armour Penetration characteristic of -4 for that attack.

    133rd Lambdan Lions: Keys to the Armoury
    Re-roll hit rolls of 1 for attacks made with ranged weapons by models in friendly 133rd Lambdan Lions units whilst their unit is within 6" of this Warlord.

    43rd Iotan Dragons: Precision Targeting
    At the start of your Shooting phase, select one enemy unit within 18" of this Warlord. Until the end of that phase, when resolving an attack made by a friendly 43rd Iotan Dragons model whist its unit is within 6" of this Warlord, that enemy unit does not receive the benefit of cover.

    55th Kappic Eagles: Master Vox
    When using this Warlord's Voice of Command ability, it can issue orders to friendly 55th Kappic Eagles Infantry units within 24". In addition, while this Warlord is embarked within a Transport model it can still use its Voice of Command ability; when doing so, make any measurements from that Transport model's hull.

    9th Iotan Gorgonnes: Sanctity of Spirit
    When a Psychic test is taken for an enemy Psyker model within 24" of this Warlord, that model suffers Perils of the Warp on a roll of any double.


    MILITARUM TEMPESTUS SPECIALIST DETACHMENT
    Spoiler:
    Tempestus Drop Force (1CP)
    Use this Stratagem when choosing your army. Pick a Militarum Tempestus Detachment from your army to be a Tempestus Drop Force Specialist Detachment. Tempestor Primes, Tempestus Scions, Tempestus Command Squads and Valkyries in that Detachment gain the Tempestus Drop Force keyword.
  • If a Tempestus Drop Force Character is your Warlord, you can give them the following Warlord Trait.
  • If your army includes any Tempestus Drop Force Specialist Detachments, you can give the following relic to a Tempestus Drop Force Character in your army.

  • Tempestus Drop Force Warlord Trait: Grav-Chute Commando
    Add 1 to hit rolls for attacks made by friendly Tempestus Drop Force Infantry units that disembarked from a friendly Tempestus Drop Force Valkyrie this turn while they are within 6" of your Warlord.

    Tempestus Drop Force Relic: Cypra Mundi Null-Emitter
    If the bearer is targeted or affected by a psychic power, roll a D6; on a 2+ the psychic power has no effect on the bearer.

    Tempestus Drop Force Strategems:
    Precision Drop (1CP)
    Use this Stratagem at the start of your Movement phase. Pick a Tempestus Drop Force Valkyrie from your army. Until the end of that phase, if models embarked within that Valkyrie use the Grav-chute Insertion ability to disembark, do not roll a d6 for each model to determine if any are slain. Instead, no models from that unit are slain by that ability.

    Aerial Fire Support (1CP)
    Use this Stratagem in the enemy Charge phase after a Tempestus Drop Force Infantry unit from your army is chosen as the target of an enemy unit’s charge. Pick a Tempestus Drop Force Valkyrie from your army within 6" of the unit being charged. That Valkyrie can fire Overwatch at the charging unit even if it is not the target of the charge, and when doing so, will hit the enemy on hit rolls of 4+, regardless of modifiers.


    MILITARUM TEMPESTUS STRATEGEMS
    If your army is Battle-forged and includes any Militarum Tempestus Detachments (excluding Auxiliary Support Detachments), you have access to the Strategems shown here, and can spend Command Points to activate them. When one of these Strategems refers to a unit from your army, that unit must be in a Militarum Tempestus Detachment from your army.

    Universal Militarum Tempestus Strategems:
    Spoiler:

    Superior Intelligence (1CP)
    Use this Stratagem immediately after your opponent sets up a unit that is arriving on the battlefield as reinforcements within 12" of one of your MILITARUM TEMPESTUS INFANTRY units. Your unit can immediately shoot at that enemy unit as if it were the Shooting phase, but you must subtract 1 from all the resulting hit rolls.

    Point-Blank Efficacy (1CP)
    Use this Strategem in your Shooting phase, when a Militarum Tempestus unit from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made with a hot-shot lasgun, hot-shot laspistol or hot-shot volley gun by a model in that unit against a unit within half range, add 1 to the Strength characteristic of that weapon for the attack.

    Unquestioning Obediance (1CP)
    Use this Strategem in the Morale phase. Select one Tempestor Prime or Commissar model from your army. Until the end of that phase, when a Morale test is taken for a friendly Militarum Tempestus unit within 12" of that model, do not roll the dice; it is automatically passed.

    Precision Drop (1CP)
    Use this Strategem in your Movement phase. Select one Aeronautica Imperialis model with the Flyer Battlefield Role and the Grav-chute Insertion ability from your army. Until the end of that phase, when a Militarum Tempestus unit with the Arial Drop ability embarked aboard that model disembarks, that unit must be set up more than 5" away from any enemy models, instead of more than 9". In addition, if that model moved more than 20" that phase, do not roll a D6 for each model disembarking; no models are destroyed.

    Hammer Blow (2CP)
    Use this Strategem in your Shooting phase, when a model is destroyed by an attack made by an Aeronautica Imperialis model with the Flyer Battlefield Role from your army. That destroyed model's unit is pinned until the start of your next turn. Halve the result of any Advance and Charge rolls made for pinned units. When resolving an attack made with a ranged weapon by a model from a pinned unit, subtract 1 from the hit roll.

    Advanced Counter-Measures (1CP)
    Use this strategem before the battle. Select one Valkyrie model from your army. When you declare that model will Hover, it does not lose the Hard to Hit ability.

    Tactical Air Control (1CP)
    Use this Strategem at the start of your Shooting phase. Select one Officer of the Fleet model from your army. Until the end of that phase, when picking an enemy unit for that model's Air Raid Requested or Strafing Coordinates abilities, you can measure the range and visibility from any friendly Militarum Tempestus unit on the battlefield that has a vox-caster, instead of from that model. When rolling a D6 for that model's Air Raid Requested ability, add 2 to the roll.

    Progeny of Conflict (1CP)
    Use this Strategem before the battle, after nominating your Warlord. Select one Militarum Tempestus Character model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Strategem once per battle.

    Killing Zone (1CP)
    Use this Strategem in your Shooting phase, after you have shot with a <Tempestus Regiment> Infantry unit from your army. Select one enemy unit that had any models destroyed as a result of attacks made by models from that unit in that phase. Until the end of that phase, when resolving an attack made by a friendly <Tempestus Regiment> Infantry model against that enemy unit, add 1 to the wound roll.

    Regiment-Specific Militarum Tempestus Strategems:
    Spoiler:
    55th Kappic Eagles - Tactical Misdirection (1CP)
    Use this Strategem in your Shooting phase, when a model is destroyed by an attack made by a model in a 55th Kappic Eagles unit from your army. In your opponent's next Shooting phase, when resolving an attack made by an enemy model against a unit other than that 55th Kappic Eagles unit, subtract 1 from the hit roll if that 55th Kappic Eagles unit is the closest visible unit from your army to that model.

    43rd Iotan Dragons - Drilled to Perfection (1CP)
    Use this Strategem in your opponents Charge phase, before a 43rd Iotan Dragons unit from your army fires Overwatch. Until the end of that phase, when resolving an Overwatch attack made by a model in that unit, a hit roll of 4+ scores a hit.

    54th Psian Jackals - Ellusive Hunters (1CP)
    Use this Strategem in your opponent's Shooting phase, when a 54th Psian Jackals unit from your army is chosen as the target of an attack. Until the end of that phase, when resolving an attack made with a ranged weapon by an enemy model against that unit whist that unit is not within half range, subtract 1 from the hit roll.

    133rd Lambdan Lions - Gifts from the Mechanicus (1CP)
    Use this strategem in your Shooting phase, when a 133rd Lambdan Lions unit from your army is chosen to shoot with. Until the end of that phase when resolving an attack made with a hot-shot lasgun, hot-shot laspistol, or hot-shot volley gun by a model in that unit, an unmodified hit roll of 6 inflicts 1 mortal wound on the target and the attack sequence ends.

    32nd Thetoid Eagles - Full Charge (1CP)
    Use this Strategem in your Shooting phase, when a 32nd Thetoid Eagles Taurox Prime model from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made by that model against an enemy unit within 12", you can re-roll the hit roll.

    9th Iotan Gorgonnes - Daring Descent (1CP)
    Use this Strategem in your Movement Phase. Select one 9th Iotan Gorgonnes unit from your army that was set up in a high-altitude transport. Until the end of that phase, when you set up that unit on the battlefield using the Aerial Drop ability, that unit must be set up more than 5" away from any enemy models, instead of more than 9". You cannot charge with that unit this turn.


    ASTRA MILITARUM STRATEGEMS
    (That Can Be Used With Tempestus Detachment Units)
    Spoiler:
    RELENTLESS (1CP)
    Use this Stratagem at the start of your turn. Select one VEHICLE model (except a TITANIC model) that has a damage table on its datasheet. Until the end of that turn, that model uses the top row of its damage table, regardless of how many wounds it has lost.

    JURY RIGGING (1CP)
    Use this Stratagem at the start of your turn. Select an ASTRA MILITARUM VEHICLE from your army. It cannot move, charge or pile in this turn, but immediately heals 1 wound. You can only use this Stratagem once per turn.

    DEFENSIVE GUNNERS (1CP)
    Use this Stratagem when a charge is declared against one of your ASTRA MILITARUM VEHICLE units. When that unit fires Overwatch this phase, they successfully hit on a roll of 5 or 6, instead of only 6.

    CRUSH THEM! (1CP)
    Use this Stratagem at the start of your Charge phase. Select an ASTRA MILITARUM VEHICLE unit from your army. This unit can charge even if it Advanced this turn. In the following Fight phase, attacks made by this unit hit on a 2+.

    TAKE COVER! (1CP)
    Use this Stratagem in your opponent’s Shooting phase when your opponent selects one of your ASTRA MILITARUM INFANTRY units as a target. You can add 1 to armour saving throws you make for this unit until the end of the phase.

    INSPIRED TACTICS (1CP)
    Use this Stratagem after an OFFICER from your army has issued an order or tank order. That officer may immediately issue an additional order.

    GRENADIERS (1CP)
    Use this Stratagem before an ASTRA MILITARUM INFANTRY unit from your army shoots or fires Overwatch. Up to ten models in the unit that are armed with grenades can throw a grenade this phase, instead of only one model being able to do so.

    FIGHT TO THE DEATH (1CP)
    Use this Stratagem at the start of the Morale phase. Pick an ASTRA MILITARUM INFANTRY unit from your army that is required to take a Morale test. You can roll a D3 for the unit, rather than a D6, when taking this test.

    FIRE ON MY POSITION (3CP)
    Use this Stratagem when the last model is slain from an ASTRA MILITARUM unit from your army equipped with a vox-caster. Before removing the model, roll a D6 for each unit within 3" of it. On a 4+ that unit suffers D3 mortal wounds.

    VENGEANCE FOR CADIA! (1CP)
    Use this Stratagem when you select one of your ASTRA MILITARUM units to shoot or fire Overwatch. Re-roll failed hit and wound rolls for models in this unit that target CHAOS units until the end of the phase.

    SHIELD OF FLESH (1CP)
    Use this Stratagem in the Shooting phase, when an INFANTRY unit from your army that is within 3" of a friendly BULLGRYNS unit is chosen as the target of an attack. Until the end of that phase, when resolving an attack made against that INFANTRY unit, if that BULLGRYNS unit is closer to the attacking model than that INFANTRY unit is, subtract 1 from the hit roll.

    FURIOUS CHARGE (1CP)
    Use this Stratagem in your Charge phase, when an OGRYN unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound.

    FOCUSED BOMBARDMENT (1CP)
    Use this Stratagem in your Shooting phase, when a MASTER OF ORDNANCE unit from your army is chosen to shoot with. Until the end of that phase, the artillery barrage that unit is equipped with has a Type characteristic of Heavy 6.

    IMPERIAL COMMANDER’S ARMOURY (1CP/3CP)
    Use this Stratagem before the battle. Your army can have one extra relic from the Heirlooms of Conquest for 1 CP, or two extra relics for 3 CPs. All of the relics that you include must be different and be given to different ASTRA MILITARUM CHARACTERS. You can only use this Stratagem once per battle.

    PRELIMINARY BOMBARDMENT (2CP)
    Use this Stratagem after both sides have deployed, but before the first battle round begins. Roll a dice for each enemy unit on the battlefield. On a 6, that unit suffers 1 mortal wound. You can only use this Stratagem once per battle.


    MILITARUM TEMPESTUS UNITS

    Tempestor Prime
    Spoiler:
    (3 Power) Includes 1 Tempestor Prime with a hot-shot laspistol, frag grenades, and krak grenades.
    Tempestor Prime (35pts) | M6" | WS 3+ | BS 3+ | S3 | T3 | W4 | A3 | Ld 8 | Sv 4+ |
  • This model may take a chainsword or one item from the Melee Weapons list.
  • This model may replace its hot-shot laspistol with a Tempestus command rod, a bolt pistol, or a plasma pistol
  • Voice of Command — May issue orders to Militarum Tempestus units
    Tempestus Command Rod — A model with a Tempestus Command Rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
    Aerial Drop — During deployment you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
    Plasma Pistol (5pts.) | 12" Pistol 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3 | D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Hot-shot Laspistol | 6" Pistol 1 | S3 | AP-2 | D1 |
    Bolt Pistol (1pt.) | 12" Pistol 1 | S4 | AP-0 | 1D |
    Frag Grenade | 6" Grenade 1d6 | S3 | AP-0 | D1 |
    Krak Grenade | 6" Grenade 1 | S6 | AP-1 | 1d3 |
    Chainsword | S-User | AP-0 | D1 |
    Power Sword (4pts.) | S-User | AP-3 | D1 |
    Power Fist (8pts.) | Sx2 | AP-3 | 1d3 | Subtract 1 from the hit roll


    Militarum Tempestus Scions
    Spoiler:
    (3 Power): Includes 1 Tempestor and 4 Tempestus Scions — and up to 5 additional Tempestus Scions (+2 Power)
    Tempestus Scions (7ppm) | M6" | WS 4+ | BS 3+ | S3 | T3 | W1 | A1 | Ld 6 | Sv 4+ |
    Tempestor (7ppm) | M6" | WS 4+ | BS 3+ | S3 | T3 | W1 | A2 | Ld 7 | Sv 4+ |
  • Each Tempestus Scion is armed with a hot-shot lasgun, frag grenades, and krak grenades.
  • The Tempestor is armed with a hot-shot laspistol, chainsword, frag grenades, and krak grenades.
  • One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.
  • For every five models in the unit, up to two other Tempestus Scions may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.
  • The Tempestor may replace their chainsword with an item from the Melee Weapons list (Power Sword/Fist).
  • The Tempestor may replace their hot-shot laspistol with a bolt pistol or plasma pistol.
  • Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
    Vox-caster (5pts.): If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
    Hot-shot Lasgun | 18" Rapid Fire 1 | S3 | AP-2 | D1 |
    Hot-shot Volley Gun (7pts.) | 24" Heavy 4 | S4 | AP-2 | D1 |
    Flamer (6pts.) | 8" Assault 1d6 | S4 | AP-0 | 1D | Automatically hits target
    Grenade Launcher (3pts.)
    Frag | 24" Assault 1d6 | S3 | AP-0 | D1 |
    Krak | 24" Assault 1 | S6 | AP-1 | 1d3 |
    Meltagun (14pts.) | 12" Assault 1 | S8 | AP-4 | 1d6 | When target is in half range, roll two dice when inflicting damage and discard the lowest result.
    Plasma Gun (11pts.) | 24" Rapid Fire 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3| D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Plasma Pistol (5pts.) | 12" Pistol 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3 | D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Hot-shot Laspistol | 6" Pistol 1 | S3 | AP-2 | D1 |
    Bolt Pistol (1pt.) | 12" Pistol 1 | S4 | AP-0 | 1D |
    Frag Grenade | 6" Grenade 1d6 | S3 | AP-0 | D1 |
    Krak Grenade | 6" Grenade 1 | S6 | AP-1 | 1d3 |
    Chainsword | S-User | AP-0 | D1 |
    Power Sword (4pts.) | S-User | AP-3 | D1 |
    Power Fist (8pts.) | Sx2 | AP-3 | 1d3 | Subtract 1 from the hit roll


    Militarum Tempestus Command Squad
    Spoiler:
    (3 Power): Includes 4 Tempestus Scions
    Tempestus Scions (7ppm) | M6" | WS 4+ | BS 3+ | S3 | T3 | W1 | A1 | Ld 6 | Sv 4+ |
    Tempestor (7ppm) | M6" | WS 4+ | BS 3+ | S3 | T3 | W1 | A2 | Ld 7 | Sv 4+ |
  • Each Tempestus Scion is armed with a hot-shot lasgun, frag grenades, and krak grenades.
  • One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.
  • One other model may either replace its hot-shot lasgun with a hot-shot laspistol and a medi-pack, or take a hot-shot laspistol and a medi-pack in addition to their hot-shot lasgun.
  • One other model may take a platoon standard.
  • Up to four other models may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.
  • Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
    Vox-caster (5pts.): If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
    Platoon Standard(5pts.): All MILITARUM TEMPESTUS units within 6" of any friendly units with a platoon standard may add 1 to their Leadership when taking Morale tests.
    Medi-pack(5pts.): At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn.

    Hot-shot Lasgun | 18" Rapid Fire 1 | S3 | AP-2 | D1 |
    Hot-shot Volley Gun (7pts.) | 24" Heavy 4 | S4 | AP-2 | D1 |
    Flamer (6pts.) | 8" Assault 1d6 | S4 | AP-0 | 1D | Automatically hits target
    Grenade Launcher (3pts.)
    Frag | 24" Assault 1d6 | S3 | AP-0 | D1 |
    Krak | 24" Assault 1 | S6 | AP-1 | 1d3 |
    Meltagun (14pts.) | 12" Assault 1 | S8 | AP-4 | 1d6 | When target is in half range, roll two dice when inflicting damage and discard the lowest result.
    Plasma Gun (11pts.) | 24" Rapid Fire 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3| D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Plasma Pistol (5pts.) | 12" Pistol 1 | S7 | AP-3 | D1 |
    Overcharge: S8 | AP-3 | D2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
    Hot-shot Laspistol | 6" Pistol 1 | S3 | AP-2 | D1 |
    Bolt Pistol (1pt.) | 12" Pistol 1 | S4 | AP-0 | 1D |
    Frag Grenade | 6" Grenade 1d6 | S3 | AP-0 | D1 |
    Krak Grenade | 6" Grenade 1 | S6 | AP-1 | 1d3 |
    Chainsword | S-User | AP-0 | D1 |
    Power Sword (4pts.) | S-User | AP-3 | D1 |
    Power Fist (8pts.) | Sx2 | AP-3 | 1d3 | Subtract 1 from the hit roll


    If you have any feedback or ideas to add to the primer, feel free to let me know, otherwise I welcome discussion on Militarum Tempestus tactics!

    For the love of all things good, change this to what is actually written in the Greater Good book, as it is not as rules are written word-for word. Don’t change around the order, and don’t put Stormtroopers! in the <Tempestus Regiment> list, as it isn’t something on that list. Also, take the <Tempestus Regiment> away from the Regimental Doctrine list, as they aren’t the same (even if they intuitively should be). We are working with rules issue about how you may be able to take a doctrine that doesn’t actually match your <Tempestus Regiment> (as it’s the only way to take the Stormtroopers doctrine, because the <Stormtroopers> <Tempestus Regiment> isn’t a thing). Put the real names of the doctrines, (Prized Weaponry, Death from the Dark, etc) on that list in their respective places.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/16 13:55:45


    Post by: Pyroalchi


    I'm building an Imperial Guard force and have my eye on some models that look like nice Scion stand-ins for my prefered aestetics. Now I'm considering if I just "sprinkle them into" my normal force or if I put them in a tiny MT detachment to get another WL trait. Fluffwise I like the Gorgons. My question would be: can anybody tell me if the "Sanctity of Spirit" warlord trait is something that would actually trigger now an then? I have yet to play my first game and I have no real feeling if 1/6 chance for perils is something that is at least a bit anoying on the tabletop or if it is still so scarce that you can save yourself the 1CP.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/16 18:28:55


    Post by: MrDot


    Pyroalchi wrote:
    I'm building an Imperial Guard force and have my eye on some models that look like nice Scion stand-ins for my prefered aestetics. Now I'm considering if I just "sprinkle them into" my normal force or if I put them in a tiny MT detachment to get another WL trait. Fluffwise I like the Gorgons. My question would be: can anybody tell me if the "Sanctity of Spirit" warlord trait is something that would actually trigger now an then? I have yet to play my first game and I have no real feeling if 1/6 chance for perils is something that is at least a bit anoying on the tabletop or if it is still so scarce that you can save yourself the 1CP.


    Its very situational trait and if you not sure that you will face heavy magic army better to choose something else!

    And please tell then how effective was gorgonnes)



    Automatically Appended Next Post:
    This tread really lacking the big review of rules from experienced players who plays a lot games with new scions and can tell newbies all regiments pros and cons(

    And how to best use them


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/16 20:26:19


    Post by: Khorzain


     Apple Peel wrote:



    For the love of all things good, change this to what is actually written in the Greater Good book, as it is not as rules are written word-for word. Don’t change around the order, and don’t put Stormtroopers! in the <Tempestus Regiment> list, as it isn’t something on that list. Also, take the <Tempestus Regiment> away from the Regimental Doctrine list, as they aren’t the same (even if they intuitively should be). We are working with rules issue about how you may be able to take a doctrine that doesn’t actually match your <Tempestus Regiment> (as it’s the only way to take the Stormtroopers doctrine, because the <Stormtroopers> <Tempestus Regiment> isn’t a thing). Put the real names of the doctrines, (Prized Weaponry, Death from the Dark, etc) on that list in their respective places.


    Done, thanks for the feedback!

    I misinterpreted the FAQ to Storm Troopers and didn't realize they're still not a <Tempestus Regiment> keyword.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/16 20:39:03


    Post by: Apple Peel


     Khorzain wrote:
     Apple Peel wrote:



    For the love of all things good, change this to what is actually written in the Greater Good book, as it is not as rules are written word-for word. Don’t change around the order, and don’t put Stormtroopers! in the <Tempestus Regiment> list, as it isn’t something on that list. Also, take the <Tempestus Regiment> away from the Regimental Doctrine list, as they aren’t the same (even if they intuitively should be). We are working with rules issue about how you may be able to take a doctrine that doesn’t actually match your <Tempestus Regiment> (as it’s the only way to take the Stormtroopers doctrine, because the <Stormtroopers> <Tempestus Regiment> isn’t a thing). Put the real names of the doctrines, (Prized Weaponry, Death from the Dark, etc) on that list in their respective places.


    Done, thanks for the feedback!

    I misinterpreted the FAQ to Storm Troopers and didn't realize they're still not a <Tempestus Regiment> keyword.

    That’s a lot better. Thank you for the good work amidst these incompetent rules writers.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/17 04:36:49


    Post by: Khorzain


    I've yet to try them in a game, but Lambdan Lions seem like a good pick if you invest in their warlord trait and relic. They have several flexible options which makes me like them a bit more than the other regiments.

    They seem especially effective against Primaris marines. Plasma guns can hit on 3's, wound on 2's, and re-roll 1's for both if they're within the aura and ordered. AP-4 means most units don't get an armor save without special abilities or cover. It also makes plasma more effective vs vehicles.

    Their hotshot lasguns are nothing to scoff at either if they get within half-range to FRSRF. You can spend 1CP to bump them to S4, giving them an excellent S4/AP-3/1D profile hitting on 3's — that's better than primaris intercessors for half the cost. The only catch is getting them in range.

    Alternatively, spend 1CP on their regiment strategem Gifts from the Mechanicus to make unmodified hit rolls of 6 with hotshot weapons deal a mortal wound. A full squad with 36 shots has a good chance at getting multiple 6's. If you can somehow position the Scions both within half-range of their target, and within the Tempestors re-roll 1's aura, then you can deal a high number of mortal wounds, but it looks good even without the aura bonus.

    To help with the range issue, you can give a unit four Volley Guns to get 16 shots at 24", they'll have -1 to hit if they moved, but since it's unmodified hits of 6 it doesn't matter as much. Precision Efficacy bumps volley guns to S5/-3/1D, but the Heavy weapon type seems better for defending a position than assaulting.

    If we're officially able to take Tempestus Drop Force with all the regiments then Lion Scions can be even more potent, letting Valkyrie squads hit on 2's.

    The 6" 5++ aura relic gives some of your units a chance to survive until their next turn, but it works like a Kustom Force Field, where only the models within the aura get the 5++, so it's a little harder to utilize. You could take the Booming Voice warlord trait with the relic to extend the aura to 9".

    The extra -1 AP, re-roll 1's to hit aura, and 5++ aura all affect the Taurox Prime as well. I'm still not sure if they're worth taking, and good luck fitting all of those units within those auras, but it's something to consider.

    Nork Deddog or an Ogryn Bodyguard might actually be worth taking to keep your Tempestors alive if you're going to group them together.

    Also I haven't given it much thought yet, but Commissar Yarrick can also be taken in a Militarum Tempestus detachment right? He falls under the Advisors exceptions, and while 100 points is quite expensive, he's another provider of a 6" re-roll 1's aura for all Astra Militarum units, and can go with any regiment.

    I think Iotan Dragons are probably the better regiment for a small supporting Scion detachment though. The extra range on their lasguns and plasma is really good, as it lets you get within half-range to fully utilize FRSRF and Precision Efficacy the same turn you deep-strike.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/17 09:57:01


    Post by: MrDot


     Khorzain wrote:
    I've yet to try them in a game, but Lambdan Lions seem like a good pick if you invest in their warlord trait and relic. They have several flexible options which makes me like them a bit more than the other regiments.

    They seem especially effective against Primaris marines. Plasma guns can hit on 3's, wound on 2's, and re-roll 1's for both if they're within the aura and ordered. AP-4 means most units don't get an armor save without special abilities or cover. It also makes plasma more effective vs vehicles.

    Their hotshot lasguns are nothing to scoff at either if they get within half-range to FRSRF. You can spend 1CP to bump them to S4, giving them an excellent S4/AP-3/1D profile hitting on 3's — that's better than primaris intercessors for half the cost. The only catch is getting them in range.

    Alternatively, spend 1CP on their regiment strategem Gifts from the Mechanicus to make unmodified hit rolls of 6 with hotshot weapons deal a mortal wound. A full squad with 36 shots has a good chance at getting multiple 6's. If you can somehow position the Scions both within half-range of their target, and within the Tempestors re-roll 1's aura, then you can deal a high number of mortal wounds, but it looks good even without the aura bonus.

    To help with the range issue, you can give a unit four Volley Guns to get 16 shots at 24", they'll have -1 to hit if they moved, but since it's unmodified hits of 6 it doesn't matter as much. Precision Efficacy bumps volley guns to S5/-3/1D, but the Heavy weapon type seems better for defending a position than assaulting.

    If we're officially able to take Tempestus Drop Force with all the regiments then Lion Scions can be even more potent, letting Valkyrie squads hit on 2's.

    The 6" 5++ aura relic gives some of your units a chance to survive until their next turn, but it works like a Kustom Force Field, where only the models within the aura get the 5++, so it's a little harder to utilize. You could take the Booming Voice warlord trait with the relic to extend the aura to 9".

    The extra -1 AP, re-roll 1's to hit aura, and 5++ aura all affect the Taurox Prime as well. I'm still not sure if they're worth taking, and good luck fitting all of those units within those auras, but it's something to consider.

    Nork Deddog or an Ogryn Bodyguard might actually be worth taking to keep your Tempestors alive if you're going to group them together.

    Also I haven't given it much thought yet, but Commissar Yarrick can also be taken in a Militarum Tempestus detachment right? He falls under the Advisors exceptions, and while 100 points is quite expensive, he's another provider of a 6" re-roll 1's aura for all Astra Militarum units, and can go with any regiment.

    I think Iotan Dragons are probably the better regiment for a small supporting Scion detachment though. The extra range on their lasguns and plasma is really good, as it lets you get within half-range to fully utilize FRSRF and Precision Efficacy the same turn you deep-strike.


    Have you tested another regiments? How they doing?


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/17 19:37:59


    Post by: TangoTwoBravo


    My gaming is on hold right now, but I had a few games with my Astra Militarum supported by a Tempestor detachment after the book came out. I'd been running a Vigilus Drop Force Patrol as a Distraction Carnifex for my AM army for the last year so I tried out a few variations with the new book. Its been fun!

    My take thus far is that Iotan Dragons are the most solid, well-rounded choice in terms of Doctrine and Warlord Trait. They've caught some opponents off-guard with a Turn 1 drop that can do some real damage. The extra range lets you get a little further past chaff at valuable stuff, although canny opponents will look for ways to mitigate.

    I have also been finding Kappic Eagles to be a useful Patrol Detachment. Their Warlord Trait and Relic are a little ho-hum, but +1 on to hit rolls when you disembark is nice when my Plasma suicide squads disembark from their Valkyrie in the face of something valuable. Let's me focus Orders on damage rerolls instead of hitting. I have some Hotshot Volleyguns, and they are also more useful with Kappic Eagles. Planning a mechanized aspect as I expand.

    Despite the rules contortions some folks are going through, the Tempestus part of the book is, perhaps, the surprise hit of the Psychic Awakening series thus far. Several of the Regiments look intriguing/viable and there is not the same clear cut "winner" like we saw in the Drukhari book. Its inspired me to expand my Scions into a proper army.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/17 21:50:40


    Post by: Comissar Croc


    Finally had my first game with the new scions rules before my local area got locked down. I used a kappic eagles detachment with three ten man scions squads, two max plasma, one max hot shot volley guns, two tempestor primes, one plasma pistol, one command rod, a couple tauroxes, and a Valkyrie. Overall I liked the scion troops performances but would probably sub out the tauroxes for chimeras in a regular Guard detachment and spend points elsewhere in the future.

    I played against an orc boys heavy list and went first. I used the Valkyrie to drop a plasma squad on a 3.5” tall shipping crate just outside five inches from his lines using the precision drop strat. I split their fire and used the hot shot to finish off a unit of grots so I could pop tactical misdirection and fired the plasma into the nearest unit of boys.

    They had cover and I used the take cover stratagem so they had a 2+ save. They survived the orc counterfire, provides my entire army a -1 to hit which would have been helpful if more of the orc army was in range, and the cut charges in half relic made the orc player only able to get one model into combat with them on top of the crate so they got to fall back and shoot on the next turn even.

    I still lost the game due to several misplays but I think the basic strategy of a turn one Valkyrie drop with eagles has some merit and I’m going to keep playing with it.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/18 10:47:46


    Post by: General Hobbs




    Just wanted to clarify some rules.

    I just looked over the transport rules and I saw nothing about which units can ride in whichever transports are available, but I know there are rules governing this. Where are they? ( for example, an infantry squad hopping into a space marine rhino, or coming down in a drop pod....).

    An AM or MT Detachment....do they only get doctrines if the army is solely AM/MT? ( and Marines...they still get chapter tactics? I know they don't get their super doctrines, but what about normal doctrines).

    I'm actually thinking a 2 detachment with Stormtroopers coupled with a small Marine detachment in drop pods might be a viable force.



    Militarum Tempestus Tactica — 8th Edition @ 2020/03/18 17:02:30


    Post by: Kcalehc


    General Hobbs wrote:


    Just wanted to clarify some rules.

    I just looked over the transport rules and I saw nothing about which units can ride in whichever transports are available, but I know there are rules governing this. Where are they? ( for example, an infantry squad hopping into a space marine rhino, or coming down in a drop pod....).

    An AM or MT Detachment....do they only get doctrines if the army is solely AM/MT? ( and Marines...they still get chapter tactics? I know they don't get their super doctrines, but what about normal doctrines).

    I'm actually thinking a 2 detachment with Stormtroopers coupled with a small Marine detachment in drop pods might be a viable force.



    Each Transports Datasheet says who can get in it. AM guys can't get in a Rhino unfortunately. There is one exception that I know of, Inquisitors, but mainly check the datasheet of the transport.

    And no if each detachment of AM/MT meets its requirements, any other detachments of different types do not stop them from getting Doctrines, so long as you're battle-forged overall correctly,


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/19 07:52:39


    Post by: General Hobbs


     Kcalehc wrote:
    General Hobbs wrote:


    Just wanted to clarify some rules.

    I just looked over the transport rules and I saw nothing about which units can ride in whichever transports are available, but I know there are rules governing this. Where are they? ( for example, an infantry squad hopping into a space marine rhino, or coming down in a drop pod....).

    An AM or MT Detachment....do they only get doctrines if the army is solely AM/MT? ( and Marines...they still get chapter tactics? I know they don't get their super doctrines, but what about normal doctrines).

    I'm actually thinking a 2 detachment with Stormtroopers coupled with a small Marine detachment in drop pods might be a viable force.



    Each Transports Datasheet says who can get in it. AM guys can't get in a Rhino unfortunately. There is one exception that I know of, Inquisitors, but mainly check the datasheet of the transport.

    And no if each detachment of AM/MT meets its requirements, any other detachments of different types do not stop them from getting Doctrines, so long as you're battle-forged overall correctly,


    I never noticed that before! Lol bad me.

    Wow so...Stormtroopers can ride in chimeras and tauroxes and Taurox Primes and Valkyries...But regular infantry can't ride in Taurox Primes! ......


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/19 22:53:52


    Post by: Nostro


    General Hobbs wrote:

    I never noticed that before! Lol bad me.

    Wow so...Stormtroopers can ride in chimeras and tauroxes and Taurox Primes and Valkyries...But regular infantry can't ride in Taurox Primes! ......


    Yup, the Prime is the super-exclusive Tempestus-only transport that regular grunts don't have access to; on the other hand Tempestus can ride in whatever Guard transport they request. Makes sense fluffwise.

    Note that chimeras and regular Tauroxes prevent a detachment from gaining a MT doctrine as they don't have the MT keyword so they'll have to be taken in another detachment if you want a MT doctrine. Primes work though.

    Side note, AM are one of the few lucky armies to have "Codex-wide" transports: notice that they allow you to embark ASTRA MILITARUM units, not only <REGIMENT> units, which is generally the case. SM Rhinos for example only take <CHAPTER> units, so Ultramarines can only ride in Ultramarines rhinos and not Salamander rhinos. It's not the case with guard, where a Cadian squad can ride in a Vostroyan chimera. That means if you have enough detachments to shuffle them around, you can put your transports in whichever gives more doctrine benefits (even depending on armament choice, eg HF Chimera in Catachan and HB Chimera in Tallarn) and still not hinder your ability to transport any squad in your army.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/20 11:43:22


    Post by: Gnollu


    After FLGS lockdown in my area I will give a try to Tempestus Detachment in Tallarn/Catachan Chimeras.

    Just as a reminder, you can get dedicated transport per unit, not infantry unit . Therefore one can get 3 Tallarn Tank Commanders and chimera for each of them and scions in chimeras running around with bs 4+


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/21 18:06:01


    Post by: General Hobbs


    Gnollu wrote:
    After FLGS lockdown in my area I will give a try to Tempestus Detachment in Tallarn/Catachan Chimeras.

    Just as a reminder, you can get dedicated transport per unit, not infantry unit . Therefore one can get 3 Tallarn Tank Commanders and chimera for each of them and scions in chimeras running around with bs 4+


    Yeah I just learned this as well!


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/25 02:22:21


    Post by: cody.d.


     Khorzain wrote:
    I've yet to try them in a game, but Lambdan Lions seem like a good pick if you invest in their warlord trait and relic. They have several flexible options which makes me like them a bit more than the other regiments.

    They seem especially effective against Primaris marines. Plasma guns can hit on 3's, wound on 2's, and re-roll 1's for both if they're within the aura and ordered. AP-4 means most units don't get an armor save without special abilities or cover. It also makes plasma more effective vs vehicles.

    Their hotshot lasguns are nothing to scoff at either if they get within half-range to FRSRF. You can spend 1CP to bump them to S4, giving them an excellent S4/AP-3/1D profile hitting on 3's — that's better than primaris intercessors for half the cost. The only catch is getting them in range.

    Alternatively, spend 1CP on their regiment strategem Gifts from the Mechanicus to make unmodified hit rolls of 6 with hotshot weapons deal a mortal wound. A full squad with 36 shots has a good chance at getting multiple 6's. If you can somehow position the Scions both within half-range of their target, and within the Tempestors re-roll 1's aura, then you can deal a high number of mortal wounds, but it looks good even without the aura bonus.

    To help with the range issue, you can give a unit four Volley Guns to get 16 shots at 24", they'll have -1 to hit if they moved, but since it's unmodified hits of 6 it doesn't matter as much. Precision Efficacy bumps volley guns to S5/-3/1D, but the Heavy weapon type seems better for defending a position than assaulting.

    If we're officially able to take Tempestus Drop Force with all the regiments then Lion Scions can be even more potent, letting Valkyrie squads hit on 2's.

    The 6" 5++ aura relic gives some of your units a chance to survive until their next turn, but it works like a Kustom Force Field, where only the models within the aura get the 5++, so it's a little harder to utilize. You could take the Booming Voice warlord trait with the relic to extend the aura to 9".

    The extra -1 AP, re-roll 1's to hit aura, and 5++ aura all affect the Taurox Prime as well. I'm still not sure if they're worth taking, and good luck fitting all of those units within those auras, but it's something to consider.

    Nork Deddog or an Ogryn Bodyguard might actually be worth taking to keep your Tempestors alive if you're going to group them together.

    Also I haven't given it much thought yet, but Commissar Yarrick can also be taken in a Militarum Tempestus detachment right? He falls under the Advisors exceptions, and while 100 points is quite expensive, he's another provider of a 6" re-roll 1's aura for all Astra Militarum units, and can go with any regiment.

    I think Iotan Dragons are probably the better regiment for a small supporting Scion detachment though. The extra range on their lasguns and plasma is really good, as it lets you get within half-range to fully utilize FRSRF and Precision Efficacy the same turn you deep-strike.


    I'm rather fond of the Lions warlord/relic backing up a trio of taurox primes loaded up with autocannons. Keeps em decently safe, their firepower gets a pretty good buff and their 48" range lets em reach out and put in some good damage. Only thing I'm still pondering on is what to put in the transports. Volleyguns come to mind but I like them on my Kappas quite a bit. Plasma is a little short ranged though and melta doesn't really use the buff well.


    Militarum Tempestus Tactica — 8th Edition @ 2020/03/27 10:23:49


    Post by: HarveyBooze


    cody.d. wrote:
    Only thing I'm still pondering on is what to put in the transports. Volleyguns come to mind but I like them on my Kappas quite a bit.


    If I understood it right, you can put your Kappa Volleyguns into your Lions transports. They still would benefit from the Kappa's +1 to hit after disembarking.




    Militarum Tempestus Tactica — 8th Edition @ 2020/04/12 22:11:10


    Post by: Bago


    Hello all,

    I wanto to expand my AM Army with a Tempestus Force, as I hope, this will add some more movement to my army I am currently missing or not using.

    I have a few questions:

    1. With the new Psychic Awakening Doctrins and MT Regiments, is there still a reason to pick a Tempestus Drop Force Detachment I am currently not seeing? Given the better Precision Drop in PA and the other Warlord Traits and Stuff?
    2. Lions Stratagem Gift from the Mechanicus: What does this "an unmodified wound roll of 6 inflicts 1 mortal wound on the target and the attack sequence ends" mean? I cant quite wrap my head around it. Does it just means, that the one shot only causes a mortal wound and I do not resolve the normal wound from the 6? Can someone explain the wording to me?
    3.Can you give me some basic workarounds what I should be careful of if I want to include some Scions? Any tips would be welcome to help me get started building the detachment, I really like the valkyrie, are more than one viable? "Advanced Counter Measures" looks nice. Besides the precison drop stratagem, is there any advantage to put the scions in the valkyrie (Or Tauroxes, if they are not Kappas) instead of dropping them via their aerial drop? I read the last few pages here with the discussions about the new stuff, but any tips would be nice =)
    4. What are some good ways to include Ogryns? I would guess, these would be good to be transported in a valkyrie? Bullgryns or normal Ogryns?

    I am trying to build a list and the core idea would be an infantry brigade with wilderness surviver & +6" rapid fire, with maybe some basilisks and then to add a battailon of MT Lions.Or the main part MT Lions with Tauroxes and Valkyries and fill it up with with AM.

    Thanks in advance!



    Militarum Tempestus Tactica — 8th Edition @ 2020/04/13 17:45:04


    Post by: catbarf


    Bago wrote:
    2. Lions Stratagem Gift from the Mechanicus: What does this "an unmodified wound roll of 6 inflicts 1 mortal wound on the target and the attack sequence ends" mean? I cant quite wrap my head around it. Does it just means, that the one shot only causes a mortal wound and I do not resolve the normal wound from the 6? Can someone explain the wording to me?


    I can't answer your other questions, but you got this right- a wound roll of 6 inflicts a mortal wound instead of a normal wound, so it ignores armor and invulnerable saves.