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New Unit Changes in 9th Edition Boxes @ 2020/08/04 04:24:28


Post by: Khorzain


Noticed that people have found a few unannounced updates to datasheets in new boxes, thought there should be a proper place to collect them all. If you guys find anything else feel free to put them in here too

Necrons

Canoptek Spyder
  • 6 wounds (was 4)
  • 5 attacks (was 4)
  • Particle beamer changed from [24", Assault 6, 6/0/1] to [18", Assault 6, 5/0/1](it lists the shots for both weapons)
  • Automaton Claws changed from [S+User/AP-2/d3] to [S+2/AP-3/2]

  • Spoiler:

    Triarch Praetorians
  • 3 attacks (was 2)
  • Rods of Covenant increased to 2 damage for melee & shooting profiles (was 1)
  • Particle Casters have 2 shots (was 1)

  • Lychguard — 3 attacks (was 2)
    Spoiler:

    Deathmarks
    Spoiler:

    Immortals
    Spoiler:


    Space Marines

    Invictor Warsuit
  • Heavy Bolter changed to 1 shot with S5/AP-1/2D — unknown if this is going to be a new weapon, or an updated heavy bolter profile.
  • (Twin) Ironhail Heavy Stubbers listed as Heavy 8, S4/AP-1/1D (was Heavy 3 S4/AP-1/1D) — Most likely lists both stubbers shots combined for the condensed sheet, which sounds more reasonable.
  • Twin Ironhail Autocannon is S7/AP-2/2D (was S7/AP-1/2D)
  • Incendium Cannon is S6/AP-1/1D (was S5/AP-1/1D)

  • Spoiler:

    Terminator Squad +1 wound, Chainfists are D3 damage, power fists flat 2 damage, power swords are S+1, heavy flamer is 12" range, Cyclone Launcher Frag Profile changed to 2d6 shots (was 2d3).

    Spoiler:


    Vanguard Veteran Squad +1 wound, 4 dmg Thunderhammer, Power Axe is S+2, Chainsword has AP-1

    Spoiler:


    Space Marine Redemptor Dreadnought:

    Spoiler:


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 05:04:43


    Post by: Dysartes


    That Heavy Bolter change makes very little sense - it'd have to be a new weapon name for that profile. The "Invictor Heavy Bolt Pistol", perhaps?

    In the case of the Ironhail Heavy Stubbers, isn't that for a pair of them, so we could halve the number of shots for a single? I don't have the 2.0 SM book, so I'm not sure how the Invictor (what is it with Primaris and the letter I?) is currently set up.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 05:11:39


    Post by: Khorzain


    I had to do some digging for the old version but you're right about the ironhail stubbers, it lists them as Heavy 6, so it'd be more reasonable that the stubbers changed to 4 shots instead of 8 each.

    I've no idea about the bolter pistol though, if the standard heavy bolter changed to 2D, it might explain the noticeable points increase it received across all the factions, but that would shake things up a bit.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 05:22:29


    Post by: Voss


     Khorzain wrote:
    I had to do some digging for the old version but you're right about the ironhail stubbers, it lists them as Heavy 6, so it'd be more reasonable that the stubbers changed to 4 shots instead of 8 each.

    I've no idea about the bolter pistol though, if the standard heavy bolter changed to 2D, it might explain the noticeable points increase it received across all the factions, but that would shake things up a bit.


    Not if they're 1 shot like that one- that's a much worse weapon.

    But it wouldn't explain the points increase, either, since the CA2020 value is for the current version of the HB. (heavy 3, damage 1, etc).


    No one has mentioned it, but just FYI , the new datasheet format was mentioned in the PDF rules. Its the Condensed Datasheet, so they can stop printing multiple pages of translated sheets (and leave out rules text) in assembly guides. Expect it in every box going forward- only the actual codex/supplement will have full rules for units.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 05:25:21


    Post by: Khorzain


    Actually I just watched a video of someone going through the old instruction booklet and it does list the stubbers as Heavy 3, but it shows the whole datasheet, so I don't know if the shots are being combined in this new one.
    And well, I guess if it is the Heavy Bolter, they can just say "we wrote it with 9th edition in mind", lol.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 05:38:03


    Post by: tneva82


     Khorzain wrote:
    I had to do some digging for the old version but you're right about the ironhail stubbers, it lists them as Heavy 6, so it'd be more reasonable that the stubbers changed to 4 shots instead of 8 each.

    I've no idea about the bolter pistol though, if the standard heavy bolter changed to 2D, it might explain the noticeable points increase it received across all the factions, but that would shake things up a bit.


    No it would not make sense because you would be paying overprice until codex comes where points change anyway. Any stuff in codex shouldn't affect points in CA.


    Automatically Appended Next Post:
     Khorzain wrote:
    Actually I just watched a video of someone going through the old instruction booklet and it does list the stubbers as Heavy 3, but it shows the whole datasheet, so I don't know if the shots are being combined in this new one.
    And well, I guess if it is the Heavy Bolter, they can just say "we wrote it with 9th edition in mind", lol.


    Or they want it to not just be heavy bolter now that the shoot in melee speciality is gone so it's new weapon altogether with cawlized name.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 11:25:52


    Post by: the_scotsman


    Oh good, just what we needed, buffs to the melon-fething invictor warsuit, everyone's favorite miserable to play against piece of trash that deploys 9" away from your lines, destroys twice its points value and then explodes dealing d6 mortal wounds to your whole army.

    boy oh boy do I love games being decided by who wins the roll off for turn 1.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 11:35:23


    Post by: Karol


    I wonder if the icons mean something. The blast looking one could mean the weapon is blast, and the FF up turned could mean rapid fire.

    Although blast heavy bolter would be strange.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 11:37:56


    Post by: the_scotsman


    Karol wrote:
    I wonder if the icons mean something. The blast looking one could mean the weapon is blast, and the FF up turned could mean rapid fire.

    Although blast heavy bolter would be strange.


    Heavy and Assault would be my guess.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 11:41:47


    Post by: Karol


    Probably, but realy to use an explosion icon to depict heavy weapons, instead of blast weapons is , at least to me, very counter intuitive. If blast ends up a bullseye or something that is easily mistood for a sniper or assault weapon, I am going to be in real trouble.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 11:46:50


    Post by: the_scotsman


    Karol wrote:
    Probably, but realy to use an explosion icon to depict heavy weapons, instead of blast weapons is , at least to me, very counter intuitive. If blast ends up a bullseye or something that is easily mistood for a sniper or assault weapon, I am going to be in real trouble.


    I dont see any of the special rules on the instruction kit profile here. Like, the "explodes" rule or the "infiltrate" rule is nowhere. new profiles in codexes are probably going to look like this:

    [Thumb - 117229737_289363879006283_8796906118072258312_o.jpg]


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 12:10:54


    Post by: Dudeface


    I hope we see d2 heavy boltersfor everyone, explains their point adjustments and hands out primaris handling tools.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 12:12:34


    Post by: the_scotsman


    Dudeface wrote:
    I hope we see d2 heavy boltersfor everyone, explains their point adjustments and hands out primaris handling tools.


    You hope heavy bolters go to 1 shot D2?

    That's....way way way worse than current heavy bolters, thoughh.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 12:18:15


    Post by: Dudeface


    the_scotsman wrote:
    Dudeface wrote:
    I hope we see d2 heavy boltersfor everyone, explains their point adjustments and hands out primaris handling tools.


    You hope heavy bolters go to 1 shot D2?

    That's....way way way worse than current heavy bolters, thoughh.


    I never said 1 shot.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 12:21:29


    Post by: the_scotsman


    Dudeface wrote:
    the_scotsman wrote:
    Dudeface wrote:
    I hope we see d2 heavy boltersfor everyone, explains their point adjustments and hands out primaris handling tools.


    You hope heavy bolters go to 1 shot D2?

    That's....way way way worse than current heavy bolters, thoughh.


    I never said 1 shot.


    I hope the invictor heavy bolter gets renamed to Heavy Heavy Bolt Pistol.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 12:31:51


    Post by: beast_gts


    the_scotsman wrote:
    Karol wrote:
    I wonder if the icons mean something. The blast looking one could mean the weapon is blast, and the FF up turned could mean rapid fire.

    Although blast heavy bolter would be strange.


    Heavy and Assault would be my guess.



    Yes - have a look at page 17 of the Core (basic) Rules.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 13:29:47


    Post by: VladimirHerzog



    the_scotsman wrote:Oh good, just what we needed, buffs to the melon-fething invictor warsuit, everyone's favorite miserable to play against piece of trash that deploys 9" away from your lines, destroys twice its points value and then explodes dealing d6 mortal wounds to your whole army.

    boy oh boy do I love games being decided by who wins the roll off for turn 1.


    the_scotsman wrote:
    You hope heavy bolters go to 1 shot D2?

    That's....way way way worse than current heavy bolters, thoughh.



    so which one is it? is it a nerf or a buff?


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 13:41:26


    Post by: catbarf


     VladimirHerzog wrote:
    so which one is it? is it a nerf or a buff?


    Given that every other weapon profile on the datasheet has apparently been buffed, I thought the implication is pretty clear...


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 13:43:03


    Post by: Platuan4th


    Karol wrote:
    Probably, but realy to use an explosion icon to depict heavy weapons, instead of blast weapons is , at least to me, very counter intuitive. If blast ends up a bullseye or something that is easily mistood for a sniper or assault weapon, I am going to be in real trouble.


    There's no such thing as a "blast weapon". Blast is a special rule attached to weapons, not a type. You can have Heavy, Assault, etc. that all have Blast as a rule. Having a symbol for Blast wouldn't tell you what other rules affect the weapon.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 13:48:38


    Post by: TheAvengingKnee


     catbarf wrote:
     VladimirHerzog wrote:
    so which one is it? is it a nerf or a buff?


    Given that every other weapon profile on the datasheet has apparently been buffed, I thought the implication is pretty clear...


    Well the main gun and the stubber were buffed, the melee weapon and grenade launcher are unchanged, and the pistol weapon was nerfed.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 13:58:40


    Post by: ERJAK


    to me, the invictors new statline says no more combat doctrines, at least how they exist now.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 14:00:37


    Post by: the_scotsman


    ERJAK wrote:
    to me, the invictors new statline says no more combat doctrines, at least how they exist now.


    why? Because they buffed the weapons on a space marine thing?

    You think GW buffing some aspect of a space marine thing means they're going to nerf some other aspect? Boy oh boy do I have a bridge in brooklyn to sell you my friend.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 14:04:57


    Post by: ERJAK


    the_scotsman wrote:
    ERJAK wrote:
    to me, the invictors new statline says no more combat doctrines, at least how they exist now.


    why? Because they buffed the weapons on a space marine thing?

    You think GW buffing some aspect of a space marine thing means they're going to nerf some other aspect? Boy oh boy do I have a bridge in brooklyn to sell you my friend.


    They're not total idiots. They know that SM are the strongest army in the game right now and they know a lot of that is due to combat doctrines being wildly unfair. Doctrines are also solving a problem that doesn't exist anymore with the new detachment system. It makes perfect sense to just shelve doctrines and move some of their power onto the individual units to compensate.

    Edited by RiTides - Language, please



    New Unit Changes in 9th Edition Boxes @ 2020/08/04 14:08:10


    Post by: the_scotsman


    TheAvengingKnee wrote:
     catbarf wrote:
     VladimirHerzog wrote:
    so which one is it? is it a nerf or a buff?


    Given that every other weapon profile on the datasheet has apparently been buffed, I thought the implication is pretty clear...


    Well the main gun and the stubber were buffed, the melee weapon and grenade launcher are unchanged, and the pistol weapon was nerfed.


    The overall change to the datasheet is

    1) you got a buff to the main gun

    2) 2 S5 Ap-1 D1 shots became 2 S4 Ap-1 D1 shots (wow such nerf very balance)

    3) 1 S5 Ap-1 D1 shot became 1 S5 Ap-1 D2 shot

    I dunno, looks like a buff to me to a unit that was already fething miserable to play against. I'd complain the same way if they buffed custode bike shield captains, or tau riptides+shield drones, or when they did buff eldar -5 to hit flyers with PA, or chaos discolords.

    Certain units just suck ass to play against. Usually when you can't touch them, and they have the ability to remove tons and tons of models from the table every turn with basically no effort or before those models ever get to act. The fact that this thing mounts both anti-infantry and anti-tank weaponry and does most of its gak top of turn 1 before you've ever gotten to even move your models makes it among the worst offenders in the whole game.

    There's a really good reason GW removed turn 1 deep strike from the game with a blowtorch. It made the game miserable to play. You could even ruin games with models that didn't hardly even do anything. I remember one game I played where I had a 5-man ranger squad back when they had marine scout deploy, and I got turn 1 and was able to Advance them up and just string in front of like 3 chaos rhinos and a bike squad, and it just completely ended the game. my opponent had absolutely no way to move his most critical units turn 1, and the game was completely one-sided from that point on. That was the first and only time I ever used rangers as long as they had that stupid, stupid deployment rule.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 14:12:36


    Post by: Dudeface


    ERJAK wrote:
    to me, the invictors new statline says no more combat doctrines, at least how they exist now.


    It is possible, the supplements aren't invalidated and they only refer to an additional bonus for being in X doctrine, it might be something far more mundane now rather than an AP buff.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 14:24:34


    Post by: TheAvengingKnee


    Spoiler:
    the_scotsman wrote:
    TheAvengingKnee wrote:
     catbarf wrote:
     VladimirHerzog wrote:
    so which one is it? is it a nerf or a buff?


    Given that every other weapon profile on the datasheet has apparently been buffed, I thought the implication is pretty clear...


    Well the main gun and the stubber were buffed, the melee weapon and grenade launcher are unchanged, and the pistol weapon was nerfed.


    The overall change to the datasheet is


    1) you got a buff to the main gun

    Yep, one got an extra ap, the other went up a strength.

    2) 2 S5 Ap-1 D1 shots became 2 S4 Ap-1 D1 shots (wow such nerf very balance)

    Not sure what gun your talking about here, none of them dropped from str 5 to 4
    3) 1 S5 Ap-1 D1 shot became 1 S5 Ap-1 D2 shot

    3 D1 shots became 1 D2 shot, I’d rather have the 3 D1 shots as I always miss with single shot weapons.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 14:38:32


    Post by: the_scotsman


    The Ironhail Heavy Stubbers went from a total of 6 S4 AP-1 D1 shots (with 2 stubbers, the current profile) to a total of 8.

    Since the heavy bolter went from 3 shots to 2, the overall effect is the same number of shots, but one of them became damage 2, and 2 of them dropped by 1 strength.





    New Unit Changes in 9th Edition Boxes @ 2020/08/04 14:44:23


    Post by: Voss


    ERJAK wrote:
    the_scotsman wrote:
    ERJAK wrote:
    to me, the invictors new statline says no more combat doctrines, at least how they exist now.


    why? Because they buffed the weapons on a space marine thing?

    You think GW buffing some aspect of a space marine thing means they're going to nerf some other aspect? Boy oh boy do I have a bridge in brooklyn to sell you my friend.


    Quit being dense. They're not total idiots. They know that SM are the strongest army in the game right now and they know a lot of that is due to combat doctrines being wildly unfair. Doctrines are also solving a problem that doesn't exist anymore with the new detachment system. It makes perfect sense to just shelve doctrines and move some of their power onto the individual units to compensate.

    If you weren't so busy bitch moaning and feeling like a victim, it would have been obvious to you too.


    I'm not convinced doctrines were for solving a detachment problem.
    Their main purpose seemed to be giving marines a buff without touching the 'classic' stat line. I don't see that changing.

    And the snapshots we're getting for Necrons suggest they are adjusting codexes upwards again, if they're doing that, I highly doubt they're going to take toys away from marines.


    It actually seems more likely that these changes are in response to needing to fix doctrines to certain turns because they were initially more abusable than GW believed.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 15:12:48


    Post by: the_scotsman


    Yeah, they're also giving necrons special army-wide "dynastic codes" which you get 1 of just for playing necrons and 2 of for playing mono-dynasty necrons.

    Bet you a shiny nickel those will be flat, army-wide special rules akin to the sisters of battle ones, intended to be equivalent to doctrines.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 15:17:14


    Post by: TheAvengingKnee


    the_scotsman wrote:
    Yeah, they're also giving necrons special army-wide "dynastic codes" which you get 1 of just for playing necrons and 2 of for playing mono-dynasty necrons.

    Bet you a shiny nickel those will be flat, army-wide special rules akin to the sisters of battle ones, intended to be equivalent to doctrines.


    That wouldn’t be to bad at all, the sisters ones seem pretty good, not broken but a nice little boost for running mono faction.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 15:34:29


    Post by: the_scotsman


    TheAvengingKnee wrote:
    the_scotsman wrote:
    Yeah, they're also giving necrons special army-wide "dynastic codes" which you get 1 of just for playing necrons and 2 of for playing mono-dynasty necrons.

    Bet you a shiny nickel those will be flat, army-wide special rules akin to the sisters of battle ones, intended to be equivalent to doctrines.


    That wouldn’t be to bad at all, the sisters ones seem pretty good, not broken but a nice little boost for running mono faction.


    Yeah, Gw always either goes bonkers over the top crazy or super undershoots with their "new thing we want to try and then roll thru the codexes".

    Combat Doctrines are looking more like a "6th ed Valkyrie/Heldrake/Night Scythe" or a "7th ed decurion" then they are a "7th ed first few formations" or a "8th ed Marine/CSM/Admech/Eldar chapter tactics"

    then they forget about it for the rest of the edition and just leave the players to deal with their mistake.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 15:43:38


    Post by: TheAvengingKnee


    the_scotsman wrote:
    TheAvengingKnee wrote:
    the_scotsman wrote:
    Yeah, they're also giving necrons special army-wide "dynastic codes" which you get 1 of just for playing necrons and 2 of for playing mono-dynasty necrons.

    Bet you a shiny nickel those will be flat, army-wide special rules akin to the sisters of battle ones, intended to be equivalent to doctrines.


    That wouldn’t be to bad at all, the sisters ones seem pretty good, not broken but a nice little boost for running mono faction.


    Yeah, Gw always either goes bonkers over the top crazy or super undershoots with their "new thing we want to try and then roll thru the codexes".

    Combat Doctrines are looking more like a "6th ed Valkyrie/Heldrake/Night Scythe" or a "7th ed decurion" then they are a "7th ed first few formations" or a "8th ed Marine/CSM/Admech/Eldar chapter tactics"

    then they forget about it for the rest of the edition and just leave the players to deal with their mistake.


    After the nerfs the basic doctrines aren’t to bad a bonus to ap for various weapons that changes each turn is nice, now they just need to reign in some of the super doctrines a bit. The BA one adding 1 extra attack on the first turn of close combat turn 3 and on is neat but rarely do I actually get to make use of it, as the melee units are dead or the opponent is. Some of the other chapters super doctrines are way to good.

    I think scrapping the doctrines and rolling some of the bonuses into a 1 use stratagem or stratagems might be better, you pay x CP to activate a doctrine for 1 turn and can’t use it more than once(maybe just make it a single strat so you only get 1 doctrine for 1 turn and no more), then give the various chapters something closer to on par with the sisters bonuses where you can pick one small buff or 2 if you roll(could have some unique ones for more unique chapters like BA, SW, and DA.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 15:46:47


    Post by: a_typical_hero


    the_scotsman wrote:
    Oh good, just what we needed, buffs to the melon-fething invictor warsuit, everyone's favorite miserable to play against piece of trash that deploys 9" away from your lines, destroys twice its points value and then explodes dealing d6 mortal wounds to your whole army.

    boy oh boy do I love games being decided by who wins the roll off for turn 1.

    Two of them sound awesome as an addition to my new Eradicators, Outriders and Bladegaurd Veterans. I have to make a few calls now with GT organisers, as they can save themselves the hussle this year and simply declare me the winner. As nobody could possible every win against Marines, right?

    Hyperbole much? The warsuit is a good unit, but really not at all like you try to make it out to be, even with the buffs.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 15:50:57


    Post by: TheAvengingKnee


    a_typical_hero wrote:
    the_scotsman wrote:
    Oh good, just what we needed, buffs to the melon-fething invictor warsuit, everyone's favorite miserable to play against piece of trash that deploys 9" away from your lines, destroys twice its points value and then explodes dealing d6 mortal wounds to your whole army.

    boy oh boy do I love games being decided by who wins the roll off for turn 1.

    Two of them sound awesome as an addition to my new Eradicators, Outriders and Bladegaurd Veterans. I have to make a few calls now with GT organisers, as they can save themselves the hussle this year and simply declare me the winner. As nobody could possible every win against Marines, right?

    Hyperbole much? The warsuit is a good unit, but really not at all like you try to make it out to be, even with the buffs.


    I run 3 because if I don’t go first I usually lose 1 to 2 in my opponents first turn, this may change a little with the new terrain rules.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 16:18:46


    Post by: Orodhen


    The Invader datasheet was leaked, and Multimeltas appear to have gone up to Heavy 2. The half range ability was changed to D6+2 damage instead of roll twice/take better.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 16:29:10


    Post by: Dudeface


    Stolen from the necron thread:




    Automatically Appended Next Post:
    And yes I do think the turret is mental


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 16:37:19


    Post by: TheAvengingKnee


    With the rules change I’m going to have to consider picking up one or two of the new primaris razorbacks with the close range anti tank load out, twin las talon and what looks like 2 multimeltas.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 16:41:38


    Post by: PoorGravitasHandling


    I would hope that if the new codex doesn't drastically alter doctrines (or standstill and fire twice) that event organizers start doing something to address the imbalance.

    Heavy 6 AC? Heavy 4 lascannon? On a platform that is probably 80-100 points based on the PL?

    The real kick in the teeth will be when there's not another day 1 patch FAQ to give chaos, guard, sisters, etc heavy 2 multimeltas.



    New Unit Changes in 9th Edition Boxes @ 2020/08/04 16:45:43


    Post by: Mr Morden


    Yeah lets hope its not all Multi-meltas are created equal from day one....


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 16:48:48


    Post by: TheAvengingKnee


     Mr Morden wrote:
    Yeah lets hope its not all Multi-meltas are created equal from day one....


    You don’t want them to buff multimeltas for other armies when they change it for loyalist marines?


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 16:53:36


    Post by: Dysartes


    TheAvengingKnee wrote:
     Mr Morden wrote:
    Yeah lets hope its not all Multi-meltas are created equal from day one....


    You don’t want them to buff multimeltas for other armies when they change it for loyalist marines?


    I was leaning to the Animal Farm interpretation - all multi-meltas are equal, but some are more equal than others...


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 16:55:25


    Post by: Tyel


    These datasheets/booklets just seem a bit weird. (Can't say I'd be surprised if they buffed Praetorians/Lichguard though - or a repackaged spider.)

    I mean I guess you could move to "datasheet is stats, special rules are in the codex somewhere else" - but it seems unlikely.

    So while there isn't really any reason to doubt them, I feel we are missing something.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:02:35


    Post by: bullyboy


    The firestrike turret with Las option is 130 or 140pts (its in manual), thats pretty pricey for such an easy kill. Hits like a truck, but easy to take out.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:06:45


    Post by: cuda1179


    Anyone else notice the Firestrike Turrets lack the "primaris" key word?


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:11:11


    Post by: Platuan4th


     cuda1179 wrote:
    Anyone else notice the Firestrike Turrets lack the "primaris" key word?


    None of the Primaris vehicles have the Primaris keyword.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:17:29


    Post by: Mr Morden


     Dysartes wrote:
    TheAvengingKnee wrote:
     Mr Morden wrote:
    Yeah lets hope its not all Multi-meltas are created equal from day one....


    You don’t want them to buff multimeltas for other armies when they change it for loyalist marines?


    I was leaning to the Animal Farm interpretation - all multi-meltas are equal, but some are more equal than others...


    Thats kind - wish i had thought of it - but no I wrote it badly :( and yes I hope all Multi meltas are changed!


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:22:15


    Post by: the_scotsman


    what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

    If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

    and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:25:45


    Post by: rbstr


    the_scotsman wrote:
    what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

    If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

    and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


    Seems pretty GW to not have any consistency with this sort of thing. They probably were printed at different deadlines and they changed stuff in between or the intern that does the pack-in pamphlet datasheets just used the wrong one "Is it 'Invictor 9.0v2v4 (latest)" or is it 'Invictor 9.1v1v3'?" situation


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:33:19


    Post by: the_scotsman


    rbstr wrote:
    the_scotsman wrote:
    what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

    If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

    and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


    Seems pretty GW to not have any consistency with this sort of thing. They probably were printed at different deadlines and they changed stuff in between or the intern that does the pack-in pamphlet datasheets just used the wrong one "Is it 'Invictor 9.0v2v4 (latest)" or is it 'Invictor 9.1v1v3'?" situation


    Oh, if ONLY we had some kind of universal, game-wide change method we could use to take these shared profiles and update them all at once, across all factions.

    Would that we could do that sort of thing during an edition change, but alas, we have so many OTHER things we need to do then, like interpreting the pattern of gak our caged chimpanzee throws at the wall to determine the new points values of everything! We also have to hit ourselves repeatedly on the head so we avoid remembering any lessons we learned over the course of the previous edition.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:37:46


    Post by: rbstr


    Good thing there's a Codex coming soon?

    You gotta find some chill, the plastic spacemans are just not worth getting this worked-up.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:38:49


    Post by: Mr Morden


    the_scotsman wrote:
    what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

    If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

    and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


    Good point - maybe they figured they were already overpowered and decided to give them lesser versions


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:43:09


    Post by: catbarf


    Rapier: Has treads, is self-propelled, gunners can walk alongside it.

    3" movement, shoots at -1 on the move.

    Firestrike: Has fixed legs, and one dude in the seat who must have to hop out and carry the thing piggyback to redeploy.

    3" movement, shoots at full effectiveness on the move.

    ?????????

    I want to get off Mr. Cawl's Wild Ride.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:51:56


    Post by: Inquisitor Lord Katherine


    Wait yeah, how the hell does the servoturret move?

    It doesn't even have grav pads or anything, it's just a cruciform carraige!


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:53:54


    Post by: Karol


    Maybe it hovers on grav plates?


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 17:54:18


    Post by: PoorGravitasHandling


    The techmarine Flintstones it.

    Yabadaba Do-n't think too hard about Primaris tech heresy.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:11:49


    Post by: Voss


    the_scotsman wrote:
    what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

    If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

    and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


    I'm beginning to wonder if they aren't from a draft version of Edge of Silence (the pamphlet in Indomitus). The format is very similar, down to the picture and quote in the sidebar.
    It would also explain why these things all have points at the back of CA2020 as well.

    No idea why they don't have any special rules though (beyond 'its a draft version). The Invader should at least have Angels of Death, since its a Biker unit.



    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:12:21


    Post by: Insectum7


    Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

    Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:13:11


    Post by: Voss


     Insectum7 wrote:
    Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

    Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.


    I'd suggest waiting. This changes nothing for any other multimelta.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:14:24


    Post by: Insectum7


     catbarf wrote:
    Rapier: Has treads, is self-propelled, gunners can walk alongside it.

    3" movement, shoots at -1 on the move.

    Firestrike: Has fixed legs, and one dude in the seat who must have to hop out and carry the thing piggyback to redeploy.

    3" movement, shoots at full effectiveness on the move.

    ?????????

    I want to get off Mr. Cawl's Wild Ride.
    Lol/sigh. Honestly I'm just tuning out Primaris stuff at the moment.


    Automatically Appended Next Post:
    Voss wrote:
     Insectum7 wrote:
    Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

    Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.


    I'd suggest waiting. This changes nothing for any other multimelta.
    Says "Multimelta", not Heavy Onslaught MacroMultiMelta or anything. If the points leaks were right and the Lascannon was 15 while the Multimelta is 20, this would be a good reason.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:25:50


    Post by: Grimtuff


    the_scotsman wrote:
    ERJAK wrote:
    to me, the invictors new statline says no more combat doctrines, at least how they exist now.


    why? Because they buffed the weapons on a space marine thing?

    You think GW buffing some aspect of a space marine thing means they're going to nerf some other aspect? Boy oh boy do I have a bridge in brooklyn to sell you my friend.


    And they shall know no unfavourable rules changes!


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:30:20


    Post by: Mr Morden


    Voss wrote:
     Insectum7 wrote:
    Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

    Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.


    I'd suggest waiting. This changes nothing for any other multimelta.


    they might be future proofing so when everyone else gets the 2 shot +2 damage multi-meltas with their own codex then the pioints will be right

    but hopefully they are not that useless....


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:32:07


    Post by: Insectum7


     Grimtuff wrote:

    And they shall know no unfavourable rules changes!
    At least in this case the Multimelta was rarely picked as a weapon choice, and is shared by armies other than Space Marines. Like a Demolisher with Multimelta sponsons becomes a total beast at 24" range, and Sisters get a big extra punch for their Retributors. And Land Speeders. When is the last time you saw a Land Speeder? An extra Multimelta shot on a platform that now doesn't have a -1 penalty for moving is sweet.



    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:34:53


    Post by: Voss


     Insectum7 wrote:

    Voss wrote:
     Insectum7 wrote:
    Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

    Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.


    I'd suggest waiting. This changes nothing for any other multimelta.
    Says "Multimelta", not Heavy Onslaught MacroMultiMelta or anything.


    Quite true. But that doesn't actually matter. You use the weapon on your datasheet, not a different datasheet. There is no rulebook rule, FAQ, update or anything else to even suggest otherwise.

    Its no different than the different weapons that are already in the game, specifically that some meltaguns say that you discard the lowest roll, others say that you discard one of your choice (when rolling two dice for being in half range)
    Or even the plasma weapons that outright destroy the bearer or the other plasma weapons that say the bearer suffers 1 MW. And those happen within the same books.


    'Future proofing' the point costs makes zero sense. You still use the printed rules as is. FAQs are out and done. If they wanted to change the weapon profiles, they would have done it, same way they did for updating the various demolisher cannons to the same rules for everyone.

    At some point they could change them (for everyone, or not). But until they do, the current rules (in the relevant codex or PA or whatever) are the only correct ones.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:38:54


    Post by: Insectum7


    Voss wrote:
     Insectum7 wrote:

    Voss wrote:
     Insectum7 wrote:
    Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

    Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.


    I'd suggest waiting. This changes nothing for any other multimelta.
    Says "Multimelta", not Heavy Onslaught MacroMultiMelta or anything.


    Quite true. But that doesn't actually matter. You use the weapon on your datasheet, not a different datasheet. There is no rulebook rule, FAQ, update or anything else to even suggest otherwise.

    Its no different than the different weapons that are already in the game, specifically that some meltaguns say that you discard the lowest roll, others say that you discard one of your choice (when rolling two dice for being in half range)
    Or even the plasma weapons that either outright destroy the bearer or the other plasma weapons that say the bearer suffers 1 MW. And those happen within the same books.
    ^Fair points, but I don't think it'll play out like that. I'm going to be bullish on MMs and shuffle my painting priorities around to get them done sooner rather than later.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:41:03


    Post by: Dudeface


    Voss wrote:
     Insectum7 wrote:

    Voss wrote:
     Insectum7 wrote:
    Time to bust out my Multimelta Devastator bits, finish my Attack Bikes and re-equip my Land Speeders for 2 shot Multimeltas.

    Can I still put two Multimeltas on my Land Speeders using the Index? I'm going to assume I can't.


    I'd suggest waiting. This changes nothing for any other multimelta.
    Says "Multimelta", not Heavy Onslaught MacroMultiMelta or anything.


    Quite true. But that doesn't actually matter. You use the weapon on your datasheet, not a different datasheet. There is no rulebook rule, FAQ, update or anything else to even suggest otherwise.

    Its no different than the different weapons that are already in the game, specifically that some meltaguns say that you discard the lowest roll, others say that you discard one of your choice (when rolling two dice for being in half range)
    Or even the plasma weapons that outright destroy the bearer or the other plasma weapons that say the bearer suffers 1 MW. And those happen within the same books.


    'Future proofing' the point costs makes zero sense. You still use the printed rules as is. FAQs are out and done. If they wanted to change the weapon profiles, they would have done it, same way they did for updating the various demolisher cannons to the same rules for everyone.


    Maybe they hadn't finished the weapon profile faqs? Maybe they're waiting for the first codex before changing everyone's crap. Maybe the app is needed to be at a certain milestone to facilitate rolling out the changes. There are many reasons chapter approved may have been done before they updated weapons. The app not being ready to have updated profiles may have been the big one.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:41:26


    Post by: Insectum7


    Voss wrote:

    Or even the plasma weapons that outright destroy the bearer or the other plasma weapons that say the bearer suffers 1 MW. And those happen within the same books.
    The Plasma weapons with that difference are actually named differently, iirc. For example theres a Plasma Cannon for the infantry models which slays the model outright, and the Heavy Plasma Cannon which is exactly the same except it does one MW, and is the option available to vehicles.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:44:31


    Post by: Grimtuff


     Insectum7 wrote:
     Grimtuff wrote:

    And they shall know no unfavourable rules changes!
    At least in this case the Multimelta was rarely picked as a weapon choice, and is shared by armies other than Space Marines. Like a Demolisher with Multimelta sponsons becomes a total beast at 24" range, and Sisters get a big extra punch for their Retributors. And Land Speeders. When is the last time you saw a Land Speeder? An extra Multimelta shot on a platform that now doesn't have a -1 penalty for moving is sweet.



    The MM changes are good, but I was mocking the changes to the Invictor in that post.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 18:46:22


    Post by: Insectum7


     Grimtuff wrote:
     Insectum7 wrote:
     Grimtuff wrote:

    And they shall know no unfavourable rules changes!
    At least in this case the Multimelta was rarely picked as a weapon choice, and is shared by armies other than Space Marines. Like a Demolisher with Multimelta sponsons becomes a total beast at 24" range, and Sisters get a big extra punch for their Retributors. And Land Speeders. When is the last time you saw a Land Speeder? An extra Multimelta shot on a platform that now doesn't have a -1 penalty for moving is sweet.



    The MM changes are good, but I was mocking the changes to the Invictor in that post.
    So you were. Carry on


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 19:11:20


    Post by: tneva82


     Insectum7 wrote:
     Grimtuff wrote:

    And they shall know no unfavourable rules changes!
    At least in this case the Multimelta was rarely picked as a weapon choice, and is shared by armies other than Space Marines. Like a Demolisher with Multimelta sponsons becomes a total beast at 24" range, and Sisters get a big extra punch for their Retributors. And Land Speeders. When is the last time you saw a Land Speeder? An extra Multimelta shot on a platform that now doesn't have a -1 penalty for moving is sweet.



    You assume they get it. Point of bespoke rules is every datasheet can be unique.

    Imperium now has 3 differently working multi melta. Well necrons are happy that this melta effect is worse. Too bad not universal melta effect


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 19:52:23


    Post by: Insectum7


    tneva82 wrote:

    You assume they get it. Point of bespoke rules is every datasheet can be unique.
    I am assuming that, yes. Like I said, I'm going to be bullish on Multimeltas. There are times when GW is sloppy about this sort of thing, but I don't think they'll be so sloppy in this case.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 20:17:11


    Post by: Dysartes


    tneva82 wrote:
    Imperium now has 3 differently working multi melta.


    We've got the Mario Kart Multimelta, and the default Multimelta - where's the third one? And is it also just called "Multimelta", or does it have a variant name on the profile?


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 20:17:54


    Post by: Tyel


    Actually screw being measured. I wait with baited breath for the codex, but I'm afraid every Marine release seems to induce a "NO, NO, NOOOOO" response from me.

    Its just obscene and I hate it.

    It just feels like GW is doing this "look, it has to be top 10% or no one will buy it, make it good".
    And then you compare to the Necron stuff and its "meh, anyone playing Necrons is probably doing it because they like the models or fluff. Who cares on the rules?"

    Comparing the Heavy Lokhust to the ATV, which presumably are around the same points, is just like two different games.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 20:28:13


    Post by: catbarf


    Seeing the rules previews so far utterly kills my hope that GW realized there is a rules imbalance and was planning to bring Necrons up to the level of Marines. I can't see RP and dynasty traits elevating the Necron datasheets to what the Marine ones do with doctrines, super-doctrines, and chapter traits.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 20:32:08


    Post by: ERJAK


     Insectum7 wrote:
     Grimtuff wrote:

    And they shall know no unfavourable rules changes!
    At least in this case the Multimelta was rarely picked as a weapon choice, and is shared by armies other than Space Marines. Like a Demolisher with Multimelta sponsons becomes a total beast at 24" range, and Sisters get a big extra punch for their Retributors. And Land Speeders. When is the last time you saw a Land Speeder? An extra Multimelta shot on a platform that now doesn't have a -1 penalty for moving is sweet.



    Sisters might be getting TOO big of a punch with this. With MD and Storm of Fire, it;'s trivial to guarantee 27 damage on 3 failed saves for SoB retributors.


    Automatically Appended Next Post:
     catbarf wrote:
    Seeing the rules previews so far utterly kills my hope that GW realized there is a rules imbalance and was planning to bring Necrons up to the level of Marines. I can't see RP and dynasty traits elevating the Necron datasheets to what the Marine ones do with doctrines, super-doctrines, and chapter traits.


    What if they remove doctrines and super doctrines?


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 20:38:55


    Post by: Voss


    Tyel wrote:
    Actually screw being measured. I wait with baited breath for the codex, but I'm afraid every Marine release seems to induce a "NO, NO, NOOOOO" response from me.

    Its just obscene and I hate it.

    It just feels like GW is doing this "look, it has to be top 10% or no one will buy it, make it good".
    And then you compare to the Necron stuff and its "meh, anyone playing Necrons is probably doing it because they like the models or fluff. Who cares on the rules?"

    Comparing the Heavy Lokhust to the ATV, which presumably are around the same points, is just like two different games.


    70 vs 80 (85 for the MM version). The points for these are in the back of CA2020.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 21:20:17


    Post by: Tyel


    Voss wrote:
    70 vs 80 (85 for the MM version). The points for these are in the back of CA2020.


    I guess my hope is that these are all sort of weird placeholders they threw together for Indomitus, and there will be a proper review and change in October with the codexes.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 21:25:04


    Post by: Dudeface


    Tyel wrote:
    Actually screw being measured. I wait with baited breath for the codex, but I'm afraid every Marine release seems to induce a "NO, NO, NOOOOO" response from me.

    Its just obscene and I hate it.

    It just feels like GW is doing this "look, it has to be top 10% or no one will buy it, make it good".
    And then you compare to the Necron stuff and its "meh, anyone playing Necrons is probably doing it because they like the models or fluff. Who cares on the rules?"

    Comparing the Heavy Lokhust to the ATV, which presumably are around the same points, is just like two different games.


    To be fair to them, with this community its branded a trash paperweight unless it wins tourneys singlehandedly, so you're maybe not far off the money.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 22:32:06


    Post by: BrianDavion


     Mr Morden wrote:
    the_scotsman wrote:
    what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

    If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

    and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


    Good point - maybe they figured they were already overpowered and decided to give them lesser versions


    or maybe they wanted to make sure multimelta's still had a place, I mean with these rules a multi melta devestator squad is still going to have a place on the battlefield.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 22:40:53


    Post by: Insectum7


    WOOOOOOOOO



    New Unit Changes in 9th Edition Boxes @ 2020/08/04 22:47:19


    Post by: Racerguy180


    I miss the flying rodent gak insanity.


    The beam coming out the front of the melta looks exactly how it would sound....weird.

    which in all fairness, kinda makes sense.


    New Unit Changes in 9th Edition Boxes @ 2020/08/04 22:50:22


    Post by: Insectum7


    Racerguy180 wrote:
    I miss the flying rodent gak insanity.


    The beam coming out the front of the melta looks exactly how it would sound....weird.

    which in all fairness, kinda makes sense.
    My favorite detail is the big energy beam leaving shadows on itself, and the lightning impact crackle leaving a shadow on the armor.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 00:14:27


    Post by: Daedalus81


    Soooo....who wants to do retributors vs eradicators with these MM in their hands?


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 00:23:27


    Post by: Insectum7


     Daedalus81 wrote:
    Soooo....who wants to do retributors vs eradicators with these MM in their hands?
    Eradicators don't have a penalty for moving and firing, and are way tougher, for starters. I don't know the Retributor cost, but a Devastator is 35 to the Eradicator 40.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 00:30:14


    Post by: ERJAK


    BrianDavion wrote:
     Mr Morden wrote:
    the_scotsman wrote:
    what's interesting to me is that the new melta rule (the damage +2 thing) is not on the eradicator datasheet. They have the usual, half range, roll twice rule.

    If they were planning on +2 damage being the new core rule, why wouldn't they change it for eradicators?

    and if those datasheets are just "filler" and the core changes are coming in the new 'dex, then why would Storm Shields be changed in the new datasheets? Why not just leave off all changes to the codex?


    Good point - maybe they figured they were already overpowered and decided to give them lesser versions


    or maybe they wanted to make sure multimelta's still had a place, I mean with these rules a multi melta devestator squad is still going to have a place on the battlefield.


    Prior to this, the idea that anyone would voluntarily take any variety of multimelta on anything at 20/25/50 was frankly laughable. Even SoB, who don't really have any other options weren't even considering multimeltas.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 00:33:27


    Post by: H.B.M.C.


    Just to clarify, are we thinking:

    1. That new datasheets will have minimal special rules (if any).
    2. That these are just the "in box" datasheets to get people started, and that the full rules will still require the Codex.

    I could see GW doing either. Or both (somehow...).


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 00:34:09


    Post by: ERJAK


     Insectum7 wrote:
     Daedalus81 wrote:
    Soooo....who wants to do retributors vs eradicators with these MM in their hands?
    Eradicators don't have a penalty for moving and firing, and are way tougher, for starters. I don't know the Retributor cost, but a Devastator is 35 to the Eradicator 40.


    Retributors don't have a penalty for moving and firing. One retributor to one eradicator works out in the eradicators favor.

    A unit of retributors, who have 12 shots the first time they fire with armorium cherubs, at 36" range+1 damage with storm of fire, with miracle dice guaranteeing at least 2 high rolls on a damage chart...

    Those might compare very fairly.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 00:38:38


    Post by: H.B.M.C.


    Forgive me, where's the 36" range coming from?


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 00:38:44


    Post by: Vilehydra


     Insectum7 wrote:
     Daedalus81 wrote:
    Soooo....who wants to do retributors vs eradicators with these MM in their hands?
    Eradicators don't have a penalty for moving and firing, and are way tougher, for starters. I don't know the Retributor cost, but a Devastator is 35 to the Eradicator 40.


    Tougher on a model basis, not necessarily a squad/firepower loss basis. Although I may not even bother paying for the additional bodies and just use it as drop pod suicide squad ALA GravDevs. As salamanders I can pop the 1 cp strat for them to ignore the move penalty. So they drop down and pop off 8 shots, even losing the reroll to hit they're still getting 5 or so hits, and those hits in 12" range are going to hurt. With a +1 to wound from the super doctrine and the reroll to wound that squad is going to chunk anything that isn't a knight, and even then they'll still most likely bracket it.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 00:46:49


    Post by: ERJAK


     H.B.M.C. wrote:
    Forgive me, where's the 36" range coming from?


    It might be 30, I don't remember exactly but the SoB strat storm of fire adds range to multimelta shots(pretty sure it was 12 but might be 6) as well as +1 damage.

    That's ignoring the fact that you can also have them advance and fire without penalty in argent shroud, so 42+d6" threat range.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 01:00:55


    Post by: warmaster21


    ERJAK wrote:
     H.B.M.C. wrote:
    Forgive me, where's the 36" range coming from?


    It might be 30, I don't remember exactly but the SoB strat storm of fire adds range to multimelta shots(pretty sure it was 12 but might be 6) as well as +1 damage.

    That's ignoring the fact that you can also have them advance and fire without penalty in argent shroud, so 42+d6" threat range.


    Granted you are paying 2cp for that +12 range and +1 damage, and its not like your always going to have a 6 miracle dice on hand to guarantee 9 damage at half range


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 01:04:42


    Post by: ERJAK


     warmaster21 wrote:
    ERJAK wrote:
     H.B.M.C. wrote:
    Forgive me, where's the 36" range coming from?


    It might be 30, I don't remember exactly but the SoB strat storm of fire adds range to multimelta shots(pretty sure it was 12 but might be 6) as well as +1 damage.

    That's ignoring the fact that you can also have them advance and fire without penalty in argent shroud, so 42+d6" threat range.


    Granted you are paying 2cp for that +12 range and +1 damage, and its not like your always going to have a 6 miracle dice on hand to guarantee 9 damage at half range


    If you have a triumph of saint katherine and litanies, you have a really good shot at 4s and 5s which the triumph can boost.

    Also, the triumph+simulacrum imperialis+your once per phase can guarantee 3 dice. It's probably not OP but it's a spicy way to blow up a knight in one shot.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 01:17:14


    Post by: H.B.M.C.


    I think if we're piling on other units/buffs/strats to one side to make a comparison, then we're not really making a comparison.



    New Unit Changes in 9th Edition Boxes @ 2020/08/05 01:18:52


    Post by: ERJAK


     H.B.M.C. wrote:
    I think if we're piling on other units/buffs/strats to one side to make a comparison, then we're not really making a comparison.



    I wasn't comparing them, I was talking about spicy stuff retributors could do. Leave comparisons for the nerds.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 01:42:09


    Post by: Racerguy180


    warmaster21 wrote:
    ERJAK wrote:
     H.B.M.C. wrote:
    Forgive me, where's the 36" range coming from?


    It might be 30, I don't remember exactly but the SoB strat storm of fire adds range to multimelta shots(pretty sure it was 12 but might be 6) as well as +1 damage.

    That's ignoring the fact that you can also have them advance and fire without penalty in argent shroud, so 42+d6" threat range.


    Granted you are paying 2cp for that +12 range and +1 damage, and its not like your always going to have a 6 miracle dice on hand to guarantee 9 damage at half range


    but...but...the math says its possible so one has to be better and the other completely useless.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 02:26:13


    Post by: ERJAK


    Racerguy180 wrote:
    warmaster21 wrote:
    ERJAK wrote:
     H.B.M.C. wrote:
    Forgive me, where's the 36" range coming from?


    It might be 30, I don't remember exactly but the SoB strat storm of fire adds range to multimelta shots(pretty sure it was 12 but might be 6) as well as +1 damage.

    That's ignoring the fact that you can also have them advance and fire without penalty in argent shroud, so 42+d6" threat range.


    Granted you are paying 2cp for that +12 range and +1 damage, and its not like your always going to have a 6 miracle dice on hand to guarantee 9 damage at half range


    but...but...the math says its possible so one has to be better and the other completely useless.


    You're reaching so hard here it's painful to watch. You should have saved that for a more appropriate exchange.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 02:27:40


    Post by: Irbis


     H.B.M.C. wrote:
    Just to clarify, are we thinking:

    1. That new datasheets will have minimal special rules (if any).
    2. That these are just the "in box" datasheets to get people started, and that the full rules will still require the Codex.

    3. They ordered the dude who did Warcry layout to redesign 40K too and now the rules will be in card packs staying in inventory roughly 12 nanoseconds


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 02:47:10


    Post by: Racerguy180


    ERJAK wrote:
    Racerguy180 wrote:
    warmaster21 wrote:
    ERJAK wrote:
     H.B.M.C. wrote:
    Forgive me, where's the 36" range coming from?


    It might be 30, I don't remember exactly but the SoB strat storm of fire adds range to multimelta shots(pretty sure it was 12 but might be 6) as well as +1 damage.

    That's ignoring the fact that you can also have them advance and fire without penalty in argent shroud, so 42+d6" threat range.


    Granted you are paying 2cp for that +12 range and +1 damage, and its not like your always going to have a 6 miracle dice on hand to guarantee 9 damage at half range


    but...but...the math says its possible so one has to be better and the other completely useless.


    You're reaching so hard here it's painful to watch. You should have saved that for a more appropriate exchange.


    It's just lame how binary some people are. it's either the bestest mostest OPest or it's a waste of energy to even consider it. there is soooo much more to the game. It's not reaching...if its true.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 02:51:44


    Post by: Argive


    I still cant believe the scaffolding with a nig gun can move.. granted its 3" but why...

    And personally I wouldn't put any weight to any of these data sheets until codexes are released.
    If there is anything GW is consistent about is being inconsistent..*

    *And ensuring marines get the bestest greatest and most powerful shiny new toys all of the time


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 02:55:15


    Post by: Eihnlazer


    Ughh those new turrets primaris get...…….

    For 36 PL (probably around 720-900pts), they can get 36 lazcannon shots (9 twin laz talons).

    Granted they cant move which is pretty bad in 9th edition, but still...……

    36 lazcannons for under 1000pts with marine accuracy is insane.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 02:58:58


    Post by: Drudge Dreadnought


     Eihnlazer wrote:
    Ughh those new turrets primaris get...…….

    For 36 PL (probably around 720-900pts), they can get 36 lazcannon shots (9 twin laz talons).

    Granted they cant move which is pretty bad in 9th edition, but still...……

    36 lazcannons for under 1000pts with marine accuracy is insane.


    Sorry but
    They aren't really lascannons as they have 24" range
    They can move
    They are actually BS 2+, so better than marine accuracy!


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 03:00:12


    Post by: Voss


     Argive wrote:
    I still cant believe the scaffolding with a gun can move.. granted its 3" but why...

    I assumed it was a nod to the original Tarantula. Not the FW version, but the old Rogue Trader version with the cross-pattern feet. It moved on suspensors.
    I'm honestly surprised this is so slow. The Tarantula had a Move of 6.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 03:01:50


    Post by: Gadzilla666


     Insectum7 wrote:
     Grimtuff wrote:

    And they shall know no unfavourable rules changes!
    At least in this case the Multimelta was rarely picked as a weapon choice, and is shared by armies other than Space Marines. Like a Demolisher with Multimelta sponsons becomes a total beast at 24" range, and Sisters get a big extra punch for their Retributors. And Land Speeders. When is the last time you saw a Land Speeder? An extra Multimelta shot on a platform that now doesn't have a -1 penalty for moving is sweet.


    Aye, I think it might be time to bring my Hellforged Land Raider Achilles out of retirement. 8 STR8, -4AP, d6DMG shots + 2D3 LOS ignoring MW dealing shots wrapped up in a T8, 2+, 4++, 19 wound package sounds pretty good. Not to mention whatever I decide to load into it.....


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 03:08:13


    Post by: Daedalus81


     Drudge Dreadnought wrote:

    Sorry but
    They aren't really lascannons as they have 24" range
    They can move
    They are actually BS 2+, so better than marine accuracy!


    They'd have a hell of a time on mission 23 where no mans land is 28". How would they even deal with obscuring terrain? They'd never be able to move fast enough for it to matter. These are cheap lane covering turrets, but I don't expect they'll change much other than being an easier target than a unit of eradicators.


    Automatically Appended Next Post:
     Insectum7 wrote:

    And Land Speeders. When is the last time you saw a Land Speeder? An extra Multimelta shot on a platform that now doesn't have a -1 penalty for moving is sweet.


    90 points for a speed with a MM and AC (so 5 more). That gives the speeder better shooting than the ATV for 2 less wounds, but 2 to 6" more movement and fly. Seems like a pretty decent set of trade-offs...barring a special rule for ATVs.





    New Unit Changes in 9th Edition Boxes @ 2020/08/05 03:24:27


    Post by: Insectum7


    Obscuring terrain is good for those turrets. Start the turret behind obscuring terrain to defend an area. It can move it's 3" into the terrain and fire freely out of it.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 04:06:03


    Post by: Gadzilla666


     Daedalus81 wrote:
     Insectum7 wrote:

    And Land Speeders. When is the last time you saw a Land Speeder? An extra Multimelta shot on a platform that now doesn't have a -1 penalty for moving is sweet.


    90 points for a speed with a MM and AC (so 5 more). That gives the speeder better shooting than the ATV for 2 less wounds, but 2 to 6" more movement and fly. Seems like a pretty decent set of trade-offs...barring a special rule for ATVs.




    Do you really think there's a chance it won't get one? How else are they going to sell that godawful thing?


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 04:10:01


    Post by: Insectum7


     Gadzilla666 wrote:
     Daedalus81 wrote:
     Insectum7 wrote:

    And Land Speeders. When is the last time you saw a Land Speeder? An extra Multimelta shot on a platform that now doesn't have a -1 penalty for moving is sweet.


    90 points for a speed with a MM and AC (so 5 more). That gives the speeder better shooting than the ATV for 2 less wounds, but 2 to 6" more movement and fly. Seems like a pretty decent set of trade-offs...barring a special rule for ATVs.




    Do you really think there's a chance it won't get one? How else are they going to sell that godawful thing?
    I think if it didn't have some fancy rule it would be the odd unit out of the Primaris bunch.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 04:21:22


    Post by: Daedalus81


     Insectum7 wrote:
    Obscuring terrain is good for those turrets. Start the turret behind obscuring terrain to defend an area. It can move it's 3" into the terrain and fire freely out of it.


    Presuming there is no other terrain in its firing path and that it can deploy near such terrain. And regular LOS will still apply.


    Automatically Appended Next Post:
     Gadzilla666 wrote:
    Do you really think there's a chance it won't get one? How else are they going to sell that godawful thing?


    Really cool VROOM noises? Scrapjets are 110 and T6 W9 4+ with 2D3 +1 Rokkit shots. The scrapjet scores 1.94 hits and has much better melee where this thing gets 1.33. Seems pretty reasonable.



    New Unit Changes in 9th Edition Boxes @ 2020/08/05 04:30:51


    Post by: Insectum7


     Daedalus81 wrote:
     Insectum7 wrote:
    Obscuring terrain is good for those turrets. Start the turret behind obscuring terrain to defend an area. It can move it's 3" into the terrain and fire freely out of it.


    Presuming there is no other terrain in its firing path and that it can deploy near such terrain. And regular LOS will still apply.
    3" movement is generally enough to clear most LOS issues when pushing through the GW ruins I commonly see. If you're having trouble finding terrain to get it behind I'd say you're probably not playing with enough quality terrain.

    For offense, holding a couple in Reserve and "surprising" the opponent with it's 3" move from nowhere onto a flank with four Lascannons into that sector of the table seems totally viable.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 05:22:24


    Post by: Daedalus81


     Insectum7 wrote:
    3" movement is generally enough to clear most LOS issues when pushing through the GW ruins I commonly see. If you're having trouble finding terrain to get it behind I'd say you're probably not playing with enough quality terrain.

    For offense, holding a couple in Reserve and "surprising" the opponent with it's 3" move from nowhere onto a flank with four Lascannons into that sector of the table seems totally viable.


    Well, specifically obscuring. We have tons o' junk on the table. They're still a useful unit. They're just not going to be as flexible as people might think. The AC may see more use, I think with other units picking up the straight AT role.



    New Unit Changes in 9th Edition Boxes @ 2020/08/05 05:36:32


    Post by: Spoletta


    They are cheap firepower, but barring some special rules they come with some significant drawbacks.

    Slow.
    They cannot hurt anything 27" away.
    Fragile. Really fragile for that cost. The TFC gets away with it thanks to range and no LoS shooting, but this thing is too easy to kill.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 05:52:15


    Post by: Daedalus81


    I wonder if melta guns will move to 24" with 1 shot.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 05:57:42


    Post by: Insectum7


    Spoletta wrote:
    They are cheap firepower, but barring some special rules they come with some significant drawbacks.

    Slow.
    They cannot hurt anything 27" away.
    Fragile. Really fragile for that cost. The TFC gets away with it thanks to range and no LoS shooting, but this thing is too easy to kill.

    Well, you could reframe that another way and call it a pair of Eradicators with a slower move, BS 2+and 1 less wound.

    I'm curious to know what the point cost for them is.

    Lol you can take em in squads of three, I just noticed that.


    Automatically Appended Next Post:
     Daedalus81 wrote:
    I wonder if melta guns will move to 24" with 1 shot.
    Then it would be the Eradicator Melta Rifle.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 06:12:00


    Post by: warmaster21


     Insectum7 wrote:

     Daedalus81 wrote:
    I wonder if melta guns will move to 24" with 1 shot.
    Then it would be the Eradicator Melta Rifle.


    so? explain to me how rifling would double the range of a concentrated microwave beam.

    i doubt the meltagun will see a range increase, but my sisters would love it, and hopefully the multi-melta changes gets rolled out to everyone and their xenos equivalents.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 06:17:07


    Post by: Daedalus81


     warmaster21 wrote:
     Insectum7 wrote:

     Daedalus81 wrote:
    I wonder if melta guns will move to 24" with 1 shot.
    Then it would be the Eradicator Melta Rifle.


    so? explain to me how rifling would double the range of a concentrated microwave beam.

    i doubt the meltagun will see a range increase, but my sisters would love it, and hopefully the multi-melta changes gets rolled out to everyone and their xenos equivalents.


    Hmm, well, he's right. They have a distinction for a reason. Maybe 18" melta guns. That would make them a little more useful, but still avoid creating murder mobs of scions.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 06:17:31


    Post by: Insectum7


     warmaster21 wrote:
     Insectum7 wrote:

     Daedalus81 wrote:
    I wonder if melta guns will move to 24" with 1 shot.
    Then it would be the Eradicator Melta Rifle.


    so? explain to me how rifling would double the range of a concentrated microwave beam.
    It's not about physics, it's about naming the thing something different because it has different in-game stats, same as the 20 different Bolter variations.

    I agree it'd be nice if the Meltagun got more range, but I find it very unlikely that they'd make it the same weapon as their new fancy Primaris release with it's own new name.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 06:26:30


    Post by: tneva82


     catbarf wrote:
    Seeing the rules previews so far utterly kills my hope that GW realized there is a rules imbalance and was planning to bring Necrons up to the level of Marines. I can't see RP and dynasty traits elevating the Necron datasheets to what the Marine ones do with doctrines, super-doctrines, and chapter traits.



    Just remember. Marines are master faction, rest are npc. Marines are supposed to stomp so timmy-12yo's can be heroes.


    Automatically Appended Next Post:
     Daedalus81 wrote:
    Soooo....who wants to do retributors vs eradicators with these MM in their hands?


    Seeing rets don't have these nor are sure to get them bit pointless. Nor we know price increase were they get them in decade or so with new codex


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 07:19:26


    Post by: Insectum7


    tneva82 wrote:
     catbarf wrote:
    Seeing the rules previews so far utterly kills my hope that GW realized there is a rules imbalance and was planning to bring Necrons up to the level of Marines. I can't see RP and dynasty traits elevating the Necron datasheets to what the Marine ones do with doctrines, super-doctrines, and chapter traits.

    Just remember. Marines are master faction, rest are npc. Marines are supposed to stomp so timmy-12yo's can be heroes.

    I shall take joyous refuge by roflstomping lil Timmy's Pwimawis with my filthy xenos and classic marines.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 08:13:10


    Post by: MinscS2


     Daedalus81 wrote:

    90 points for a speed with a MM and AC (so 5 more). That gives the speeder better shooting than the ATV for 2 less wounds, but 2 to 6" more movement and fly. Seems like a pretty decent set of trade-offs...barring a special rule for ATVs.


    Just curious Daedalus, where did you find the point-costs for the ATV?


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 09:08:46


    Post by: Platuan4th


     MinscS2 wrote:
     Daedalus81 wrote:

    90 points for a speed with a MM and AC (so 5 more). That gives the speeder better shooting than the ATV for 2 less wounds, but 2 to 6" more movement and fly. Seems like a pretty decent set of trade-offs...barring a special rule for ATVs.


    Just curious Daedalus, where did you find the point-costs for the ATV?


    IIRC, it's in the Indomitus points section of CA20.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 09:45:00


    Post by: kodos


     Insectum7 wrote:
     warmaster21 wrote:
     Insectum7 wrote:

     Daedalus81 wrote:
    I wonder if melta guns will move to 24" with 1 shot.
    Then it would be the Eradicator Melta Rifle.


    so? explain to me how rifling would double the range of a concentrated microwave beam.
    It's not about physics, it's about naming the thing something different because it has different in-game stats, same as the 20 different Bolter variations.


    yes and no, using a specific name gives the specific meaning to a weapon

    if the gun is named Bolt-Carbine but get Sniper rules makes no sense
    Same as having a short range Melta-Gun and a long range Melta-Rifle

    if the Leman Russ Battle Cannon would be called LR Coil Cannon it would make much more sense (at least with the current model)

    Naming is very important and connected to physics, just using a radnom name that sounds cool because you need 20 different ones for the same weapon only kills of immersion and nothing else


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 11:37:12


    Post by: JohnnyHell


    A Tau Ion Rifle isn’t rifled.

    An Aliens Pulse Rifle isn’t rifled.

    Actual rifling being present has no bearing on whether an IP calls a standard SciFi infantry firearm a rifle.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 11:57:09


    Post by: the_scotsman


     Insectum7 wrote:
    tneva82 wrote:

    You assume they get it. Point of bespoke rules is every datasheet can be unique.
    I am assuming that, yes. Like I said, I'm going to be bullish on Multimeltas. There are times when GW is sloppy about this sort of thing, but I don't think they'll be so sloppy in this case.


    A million dollars (pinky to lip) says that all marines get the upgraded MMs and upgraded melta rule on all their stuff and everyone else including CSM does not get it.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 12:08:04


    Post by: Tyel


    the_scotsman wrote:
     Insectum7 wrote:
    tneva82 wrote:

    You assume they get it. Point of bespoke rules is every datasheet can be unique.
    I am assuming that, yes. Like I said, I'm going to be bullish on Multimeltas. There are times when GW is sloppy about this sort of thing, but I don't think they'll be so sloppy in this case.


    A million dollars (pinky to lip) says that all marines get the upgraded MMs and upgraded melta rule on all their stuff and everyone else including CSM does not get it.


    Really think the more probable outcome is that in the codex the gun is changed to a "Melty McMeltyface auto-melt rifle" and everyone else stays the same.

    I mean its the usual balance issues all the way down. If all MMs are suddenly 2 shots then Lascannons *suck*. I think people falling over themselves to throw MMs onto anything that moves may be disappointed.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 12:11:59


    Post by: BrianDavion


     kodos wrote:
     Insectum7 wrote:
     warmaster21 wrote:
     Insectum7 wrote:

     Daedalus81 wrote:
    I wonder if melta guns will move to 24" with 1 shot.
    Then it would be the Eradicator Melta Rifle.


    so? explain to me how rifling would double the range of a concentrated microwave beam.
    It's not about physics, it's about naming the thing something different because it has different in-game stats, same as the 20 different Bolter variations.


    yes and no, using a specific name gives the specific meaning to a weapon

    if the gun is named Bolt-Carbine but get Sniper rules makes no sense
    Same as having a short range Melta-Gun and a long range Melta-Rifle

    if the Leman Russ Battle Cannon would be called LR Coil Cannon it would make much more sense (at least with the current model)

    Naming is very important and connected to physics, just using a radnom name that sounds cool because you need 20 different ones for the same weapon only kills of immersion and nothing else


    definitions change over time though.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 12:22:14


    Post by: kodos


    Definition changes

    but if there is a Melta Carbine, a Melta Rifle and a Melta Cannon and the differenc is the range it is something different than having a Melta Gun, Melta Rifle and Multi-Melta.

    as with the first it indicates different sizes of the Melta weapon, with the later it would be that the Rifle indicates something special that rifles have over a gun


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 12:26:23


    Post by: Medicinal Carrots


     kodos wrote:
     Insectum7 wrote:
     warmaster21 wrote:
     Insectum7 wrote:

     Daedalus81 wrote:
    I wonder if melta guns will move to 24" with 1 shot.
    Then it would be the Eradicator Melta Rifle.


    so? explain to me how rifling would double the range of a concentrated microwave beam.
    It's not about physics, it's about naming the thing something different because it has different in-game stats, same as the 20 different Bolter variations.


    yes and no, using a specific name gives the specific meaning to a weapon

    if the gun is named Bolt-Carbine but get Sniper rules makes no sense
    Same as having a short range Melta-Gun and a long range Melta-Rifle

    if the Leman Russ Battle Cannon would be called LR Coil Cannon it would make much more sense (at least with the current model)

    Naming is very important and connected to physics, just using a radnom name that sounds cool because you need 20 different ones for the same weapon only kills of immersion and nothing else

    Naming of weapons is not inherently linked to physics. Just look at grenades (named after fruit).

    The carbine thing is an oddity. Carbines wouldn't be inherently suited to sniping, though sniping shots can and have been made with guns not particularly suited to the task. For verisimilitude, the rule would make more sense to be on the unit rather than the gun, though I'm not aware of any carbines with sniping rules used by units that can take weapons that lack the same rule, so it makes no practical difference.

    The rifle gripe is pedantry. While "rifle" technically refers to a gun with a rifled barrel, it is used frequently (and even officially) to refer to guns with no actual rifling. Just as a couple examples, recoilless guns are generally referred to as recoilless rifles even when smoothbore (and in some cases are officially named "rifles" even when smothebore), and the PHASR has "rifle" right in the name, despite not firing a projectile at all. Fictional shoulder fired energy weapons are very frequently referred to as "rifles", and it would not be unprecedented for a term's meaning to expand beyond the original technical definition. It would be pretty reasonable for such a weapon to be referred to as a "rifle" in real life. Might as well complain about the name of the lasgun since it doesn't actually fire a projectile as such, so wouldn't fall under the original technical definition of a "gun".

    I don't get the complaint about the LRBC.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 12:50:37


    Post by: the_scotsman


    Tyel wrote:
    the_scotsman wrote:
     Insectum7 wrote:
    tneva82 wrote:

    You assume they get it. Point of bespoke rules is every datasheet can be unique.
    I am assuming that, yes. Like I said, I'm going to be bullish on Multimeltas. There are times when GW is sloppy about this sort of thing, but I don't think they'll be so sloppy in this case.


    A million dollars (pinky to lip) says that all marines get the upgraded MMs and upgraded melta rule on all their stuff and everyone else including CSM does not get it.


    Really think the more probable outcome is that in the codex the gun is changed to a "Melty McMeltyface auto-melt rifle" and everyone else stays the same.

    I mean its the usual balance issues all the way down. If all MMs are suddenly 2 shots then Lascannons *suck*. I think people falling over themselves to throw MMs onto anything that moves may be disappointed.


    Yeah, I'm not buying that GW won't just give loyalist space marines better versions of all the stadard shared imperial weaponry and leave everyone else with shittier outdated versions.

    I mean, they've already done it with Boltguns, Plasma Guns, Melta Guns, Autocannons, Heavy Stubbers weirdly enough, Chainswords, Storm Shields, Power Swords (what, oh, these? No they're MASTER CRAFTED Power swords, meaning they're a power axe strapped to a power sword that does 2 damage...)

    Do I think all Heavy Bolters and Multi-Meltas within Codex Space Marines will get the new buffed up super statline? Yes. Do I think anyone else will get it? I'm highly doubtful, and if they do, it might be sloooooooooowly rolled out through the codexes so armies like GSC who will probably be last again will be using the shittier versions after everyone else already gets them.

    It will be incredibly laughable though when marines have superior versions of every standard weapon and they're VASTLY superior to all the xenos factions whose shtick is "crazy advanced tech" like Tau Eldar and Drukhari.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 13:01:41


    Post by: kodos


    So English is just missing the basic/generic term for long barreled firearms? (never really thought about that)

    In German "Gewehr" is generic, Büchse specific for rifled and Flinte for smoothbore firearms
    there are other terms as well if the loading mechanics or length is the important difference

    so if we use the specific word for the rifled firearm, this is the important feature of the weapon
    otherwise the generic term or one appropriate for the features of the gun is used


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 14:04:46


    Post by: Medicinal Carrots


     kodos wrote:
    So English is just missing the basic/generic term for long barreled firearms? (never really thought about that)

    In German "Gewehr" is generic, Büchse specific for rifled and Flinte for smoothbore firearms
    there are other terms as well if the loading mechanics or length is the important difference

    so if we use the specific word for the rifled firearm, this is the important feature of the weapon
    otherwise the generic term or one appropriate for the features of the gun is used

    The generic term would be "long gun", but that's rarely used outside of specific contexts, and never used in naming individual small arms that I'm aware of. For everyday use, there's not really a good generic term that doesn't start including or excluding too much. "Rifle" is probably the closest English gets to wanting to describe a modern small arm that's not a pistol or shotgun.

    Rather than the name, what bugs me is the silly above the barrel vertical grip on the melta-rifles. Now that thing doesn't make sense. A horizontal side or even chainsaw grip would make more sense if you don't want to just hold the forestock.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 14:24:56


    Post by: tneva82


    the_scotsman wrote:


    Do I think all Heavy Bolters and Multi-Meltas within Codex Space Marines will get the new buffed up super statline? Yes. Do I think anyone else will get it? I'm highly doubtful, and if they do, it might be sloooooooooowly rolled out through the codexes so armies like GSC who will probably be last again will be using the shittier versions after everyone else already gets them.

    It will be incredibly laughable though when marines have superior versions of every standard weapon and they're VASTLY superior to all the xenos factions whose shtick is "crazy advanced tech" like Tau Eldar and Drukhari.


    Uh 1 shot dam2 heavy bolter is nerf compared to 3 shot dam1. Even vs stuff with 2/4/6 etc wound you lose and against odd wounds you suck.

    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 14:54:02


    Post by: the_scotsman


    tneva82 wrote:
    the_scotsman wrote:


    Do I think all Heavy Bolters and Multi-Meltas within Codex Space Marines will get the new buffed up super statline? Yes. Do I think anyone else will get it? I'm highly doubtful, and if they do, it might be sloooooooooowly rolled out through the codexes so armies like GSC who will probably be last again will be using the shittier versions after everyone else already gets them.

    It will be incredibly laughable though when marines have superior versions of every standard weapon and they're VASTLY superior to all the xenos factions whose shtick is "crazy advanced tech" like Tau Eldar and Drukhari.


    Uh 1 shot dam2 heavy bolter is nerf compared to 3 shot dam1. Even vs stuff with 2/4/6 etc wound you lose and against odd wounds you suck.

    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    I think most are assuming that most heavy bolters will be going to damage 2 3 shots. Which is a bit of a weird thing to assume, considering how much they'd be basically exactly the same as autocannons but just infinitely better at that point. but it explains the weird unneeded price nerf so people are clinging to that rationalization.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 14:59:15


    Post by: Wakshaani


     kodos wrote:
    So English is just missing the basic/generic term for long barreled firearms? (never really thought about that)

    In German "Gewehr" is generic, Büchse specific for rifled and Flinte for smoothbore firearms
    there are other terms as well if the loading mechanics or length is the important difference

    so if we use the specific word for the rifled firearm, this is the important feature of the weapon
    otherwise the generic term or one appropriate for the features of the gun is used


    English is weird.

    The generic term is "Long arm", as opposed to "Small arms", or in some cases "Long gun", but as a rifled long arm has become the norm, the term is usually just "rifle" with "smoothbore" used for a long arm that isn't rifled.

    IE, all long arms are Rifles unless specifically called a Smoothbore.

    Which gets odd when you get to science fiction stuff, since "Rifle" doesn't really apply to a gun that isn't rifled, but we still use it because we're lazy.

    See also: Clips vs magazines.

    English! Technically we have rules but honestly? Most people don't follow them. It's a terrible language but good luck getting most Americans to learn another one.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 15:27:08


    Post by: Dysartes


    tneva82 wrote:
    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    You've mentioned this (or something like this) a couple of times now - where are they, and what are the differences?


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 15:28:30


    Post by: Dudeface


    the_scotsman wrote:
    tneva82 wrote:
    the_scotsman wrote:


    Do I think all Heavy Bolters and Multi-Meltas within Codex Space Marines will get the new buffed up super statline? Yes. Do I think anyone else will get it? I'm highly doubtful, and if they do, it might be sloooooooooowly rolled out through the codexes so armies like GSC who will probably be last again will be using the shittier versions after everyone else already gets them.

    It will be incredibly laughable though when marines have superior versions of every standard weapon and they're VASTLY superior to all the xenos factions whose shtick is "crazy advanced tech" like Tau Eldar and Drukhari.


    Uh 1 shot dam2 heavy bolter is nerf compared to 3 shot dam1. Even vs stuff with 2/4/6 etc wound you lose and against odd wounds you suck.

    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    I think most are assuming that most heavy bolters will be going to damage 2 3 shots. Which is a bit of a weird thing to assume, considering how much they'd be basically exactly the same as autocannons but just infinitely better at that point. but it explains the weird unneeded price nerf so people are clinging to that rationalization.


    They'd be lower strength than autocannons. They're also wildly over priced and almost never taken by choice as they are.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 15:42:20


    Post by: Spoletta


     Insectum7 wrote:
    Spoletta wrote:
    They are cheap firepower, but barring some special rules they come with some significant drawbacks.

    Slow.
    They cannot hurt anything 27" away.
    Fragile. Really fragile for that cost. The TFC gets away with it thanks to range and no LoS shooting, but this thing is too easy to kill.

    Well, you could reframe that another way and call it a pair of Eradicators with a slower move, BS 2+and 1 less wound.

    I'm curious to know what the point cost for them is.

    Lol you can take em in squads of three, I just noticed that.


    Automatically Appended Next Post:
     Daedalus81 wrote:
    I wonder if melta guns will move to 24" with 1 shot.
    Then it would be the Eradicator Melta Rifle.


    With lastalons they are 130 points. Predator level cost for something that can be oneshot by a lascannon.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 15:50:48


    Post by: Insectum7


    Spoletta wrote:
     Insectum7 wrote:
    Spoletta wrote:
    They are cheap firepower, but barring some special rules they come with some significant drawbacks.

    Slow.
    They cannot hurt anything 27" away.
    Fragile. Really fragile for that cost. The TFC gets away with it thanks to range and no LoS shooting, but this thing is too easy to kill.

    Well, you could reframe that another way and call it a pair of Eradicators with a slower move, BS 2+and 1 less wound.

    I'm curious to know what the point cost for them is.

    Lol you can take em in squads of three, I just noticed that.


    Automatically Appended Next Post:
     Daedalus81 wrote:
    I wonder if melta guns will move to 24" with 1 shot.
    Then it would be the Eradicator Melta Rifle.


    With lastalons they are 130 points. Predator level cost for something that can be oneshot by a lascannon.
    Oh wow. Haha, yeah that's not very impressive then.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 16:02:18


    Post by: catbarf


    On the flipside, it's about the same cost as a quad-lascannon Devastator squad, but with better BS, same number of wounds, higher T, and higher Sv. Not that Devastators are a hot commodity at the moment, but still.

    If the leaked datasheet doesn't represent special rules, I have a sneaking suspicion that the Firestrike is going to have Deep Strike and/or a non-negligible invuln save, simply because a range-limited, fragile, extremely slow unit doesn't really fit the Primaris design style.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 16:04:09


    Post by: Spoletta


    Well, a dev squad doesn't get killed by a single multi damage shot, not to mention that it is infantry.

    If that thing doesn't have some special rules, then it's DoA.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 16:12:30


    Post by: the_scotsman


    Dudeface wrote:
    the_scotsman wrote:
    tneva82 wrote:
    the_scotsman wrote:


    Do I think all Heavy Bolters and Multi-Meltas within Codex Space Marines will get the new buffed up super statline? Yes. Do I think anyone else will get it? I'm highly doubtful, and if they do, it might be sloooooooooowly rolled out through the codexes so armies like GSC who will probably be last again will be using the shittier versions after everyone else already gets them.

    It will be incredibly laughable though when marines have superior versions of every standard weapon and they're VASTLY superior to all the xenos factions whose shtick is "crazy advanced tech" like Tau Eldar and Drukhari.


    Uh 1 shot dam2 heavy bolter is nerf compared to 3 shot dam1. Even vs stuff with 2/4/6 etc wound you lose and against odd wounds you suck.

    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    I think most are assuming that most heavy bolters will be going to damage 2 3 shots. Which is a bit of a weird thing to assume, considering how much they'd be basically exactly the same as autocannons but just infinitely better at that point. but it explains the weird unneeded price nerf so people are clinging to that rationalization.


    They'd be lower strength than autocannons. They're also wildly over priced and almost never taken by choice as they are.


    With 3 shots they would deal more damage than an autocannon against all targets except specifically T6 where Autocannons would wound on 3s and Heavy Bolters would wound on 5s.

    Not that marine players would care as your autocannons have all already been upgraded to be either AP-2 or 3 shots Ahead of the ball game!


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 16:27:01


    Post by: Insectum7


     catbarf wrote:
    On the flipside, it's about the same cost as a quad-lascannon Devastator squad, but with better BS, same number of wounds, higher T, and higher Sv. Not that Devastators are a hot commodity at the moment, but still.

    If the leaked datasheet doesn't represent special rules, I have a sneaking suspicion that the Firestrike is going to have Deep Strike and/or a non-negligible invuln save, simply because a range-limited, fragile, extremely slow unit doesn't really fit the Primaris design style.
    Devastators have access to cheap transports, a wider range of weaponry, and a 48" range Lascannon gives more defensive deployment capability. They have a great advantage in being very tailor-able with good deployment ootions.

    I've been relying heavily on Plasma Cannon Devs for a couple years now, and Plasma Cannons only got better with 9th.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 16:37:11


    Post by: Galef


    I hope the following things happen:

    1) All MMs are 2 shots and all meltas are getting the d6+3 Damage at half range. It makes sense. MMs have 2 barrels, so they should be 2 shots.
    There's still room for Lascannons for several reasons. They are 5ppm cheaper than MMs, many units come stock with Las and can't swap for MMs, and the range allows more flexibility.
    MMs would be the default antitank option for fast units, but Lascannons have merits on slower units, especially INFANTRY.

    2) Heavy bolters become D:2 at their current Heavy 3 profile. It would make them a worthwhile choice over just spamming various Bolt rifles.
    I hope this also means that the image of the Invictors HB pistol is either a misprint, or it's getting it's own Heavy Heavy bolt pistol variant that comes stock with its points cost.

    3) At release of the SM codex that has all these changes, I hope an FAQ drops for Chaos Marines, Sisters, GKs and Guard (did I miss any?) That bumps those factions' MMs, HBs and meltaguns to match

    -


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 16:38:34


    Post by: Dudeface


    the_scotsman wrote:
    Dudeface wrote:
    the_scotsman wrote:
    tneva82 wrote:
    the_scotsman wrote:


    Do I think all Heavy Bolters and Multi-Meltas within Codex Space Marines will get the new buffed up super statline? Yes. Do I think anyone else will get it? I'm highly doubtful, and if they do, it might be sloooooooooowly rolled out through the codexes so armies like GSC who will probably be last again will be using the shittier versions after everyone else already gets them.

    It will be incredibly laughable though when marines have superior versions of every standard weapon and they're VASTLY superior to all the xenos factions whose shtick is "crazy advanced tech" like Tau Eldar and Drukhari.


    Uh 1 shot dam2 heavy bolter is nerf compared to 3 shot dam1. Even vs stuff with 2/4/6 etc wound you lose and against odd wounds you suck.

    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    I think most are assuming that most heavy bolters will be going to damage 2 3 shots. Which is a bit of a weird thing to assume, considering how much they'd be basically exactly the same as autocannons but just infinitely better at that point. but it explains the weird unneeded price nerf so people are clinging to that rationalization.


    They'd be lower strength than autocannons. They're also wildly over priced and almost never taken by choice as they are.


    With 3 shots they would deal more damage than an autocannon against all targets except specifically T6 where Autocannons would wound on 3s and Heavy Bolters would wound on 5s.

    Not that marine players would care as your autocannons have all already been upgraded to be either AP-2 or 3 shots Ahead of the ball game!


    And t7, autocannon wins there I think. With transports on the rise again those are valuable brackets to be good at.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 16:56:37


    Post by: the_scotsman


    Dudeface wrote:
    the_scotsman wrote:
    Dudeface wrote:
    the_scotsman wrote:
    tneva82 wrote:
    the_scotsman wrote:


    Do I think all Heavy Bolters and Multi-Meltas within Codex Space Marines will get the new buffed up super statline? Yes. Do I think anyone else will get it? I'm highly doubtful, and if they do, it might be sloooooooooowly rolled out through the codexes so armies like GSC who will probably be last again will be using the shittier versions after everyone else already gets them.

    It will be incredibly laughable though when marines have superior versions of every standard weapon and they're VASTLY superior to all the xenos factions whose shtick is "crazy advanced tech" like Tau Eldar and Drukhari.


    Uh 1 shot dam2 heavy bolter is nerf compared to 3 shot dam1. Even vs stuff with 2/4/6 etc wound you lose and against odd wounds you suck.

    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    I think most are assuming that most heavy bolters will be going to damage 2 3 shots. Which is a bit of a weird thing to assume, considering how much they'd be basically exactly the same as autocannons but just infinitely better at that point. but it explains the weird unneeded price nerf so people are clinging to that rationalization.


    They'd be lower strength than autocannons. They're also wildly over priced and almost never taken by choice as they are.


    With 3 shots they would deal more damage than an autocannon against all targets except specifically T6 where Autocannons would wound on 3s and Heavy Bolters would wound on 5s.

    Not that marine players would care as your autocannons have all already been upgraded to be either AP-2 or 3 shots Ahead of the ball game!


    And t7, autocannon wins there I think. With transports on the rise again those are valuable brackets to be good at.


    Damage is identical at T7. All other toughness values besides T6 a D2 heavy bolter is identical or better than an autocannon. T6 is the rarest toughness value as well.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 16:59:29


    Post by: alextroy


    It will be interesting to see what they do with Multimeltas. As mentioned we currently have two versions: roll two dice and pick highest; roll two dice and pick one (Codex Space Marines 2019 and Codex Adepta Sororitas).

    I doubt there is any change to Heavy Bolters coming. I strongly suspect the Invictor Warsuit has its weapon renamed in the new codex.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 17:38:49


    Post by: ERJAK


    the_scotsman wrote:
    Dudeface wrote:
    the_scotsman wrote:
    Dudeface wrote:
    the_scotsman wrote:
    tneva82 wrote:
    the_scotsman wrote:


    Do I think all Heavy Bolters and Multi-Meltas within Codex Space Marines will get the new buffed up super statline? Yes. Do I think anyone else will get it? I'm highly doubtful, and if they do, it might be sloooooooooowly rolled out through the codexes so armies like GSC who will probably be last again will be using the shittier versions after everyone else already gets them.

    It will be incredibly laughable though when marines have superior versions of every standard weapon and they're VASTLY superior to all the xenos factions whose shtick is "crazy advanced tech" like Tau Eldar and Drukhari.


    Uh 1 shot dam2 heavy bolter is nerf compared to 3 shot dam1. Even vs stuff with 2/4/6 etc wound you lose and against odd wounds you suck.

    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    I think most are assuming that most heavy bolters will be going to damage 2 3 shots. Which is a bit of a weird thing to assume, considering how much they'd be basically exactly the same as autocannons but just infinitely better at that point. but it explains the weird unneeded price nerf so people are clinging to that rationalization.


    They'd be lower strength than autocannons. They're also wildly over priced and almost never taken by choice as they are.


    With 3 shots they would deal more damage than an autocannon against all targets except specifically T6 where Autocannons would wound on 3s and Heavy Bolters would wound on 5s.

    Not that marine players would care as your autocannons have all already been upgraded to be either AP-2 or 3 shots Ahead of the ball game!


    And t7, autocannon wins there I think. With transports on the rise again those are valuable brackets to be good at.


    Damage is identical at T7. All other toughness values besides T6 a D2 heavy bolter is identical or better than an autocannon. T6 is the rarest toughness value as well.


    Pretty sure 1, 2, 9, 10, 11, 46, 194, 10 billion and six are all rarer toughness values.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 17:50:01


    Post by: Voss


     Dysartes wrote:
    tneva82 wrote:
    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    You've mentioned this (or something like this) a couple of times now - where are they, and what are the differences?

    In more recent books, melta weapons let you discard a die of your choice rather than the lowest roll. (SM definitely has the choice, not sure how far back it goes- DG have 'lowest', anyone who cares might check Chaos 2.0)

    Plasma weapons effect on rolling 1 varies between 'destroyed,' 'slain,' '1 MW' and '1 MW for each roll of 1' depending on the book and weapon. There may be other variations out there, but those are present in GSC and SM ('destroyed' is current, 'slain' is the old version).*

    This is in contrast to the Demolisher Cannon, which was updated in every current FAQ (that can have one in the army) to have the same profile.

    So there is precedent to update a weapon if they feel like it, or ignore the differences completely.

    ----
    *Its worth noting that the 9th edition rules exclusively use the term 'destroyed.' Slain technically no longer has any game meaning that I can find..

    ----
    It may be worthwhile to check the 'app' to see if codexes with the older versions have been updated, but I doubt it.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 18:19:28


    Post by: tneva82


     Dysartes wrote:
    tneva82 wrote:
    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    You've mentioned this (or something like this) a couple of times now - where are they, and what are the differences?


    Marines/Sisters vs everybody else(and you can include any non-imperium melta weapon at that).

    Just check the rules yourself. I'm not going to be handing out rules. Do little bit of work yourself


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 18:37:12


    Post by: Daedalus81


     Platuan4th wrote:
     MinscS2 wrote:
     Daedalus81 wrote:

    90 points for a speed with a MM and AC (so 5 more). That gives the speeder better shooting than the ATV for 2 less wounds, but 2 to 6" more movement and fly. Seems like a pretty decent set of trade-offs...barring a special rule for ATVs.


    Just curious Daedalus, where did you find the point-costs for the ATV?


    IIRC, it's in the Indomitus points section of CA20.


    Correct. Who knows what the codex will bring, however.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 18:39:28


    Post by: Dudeface


    tneva82 wrote:
     Dysartes wrote:
    tneva82 wrote:
    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    You've mentioned this (or something like this) a couple of times now - where are they, and what are the differences?


    Marines/Sisters vs everybody else(and you can include any non-imperium melta weapon at that).

    Just check the rules yourself. I'm not going to be handing out rules. Do little bit of work yourself


    Jesus Christ don't be so pedantic. Roll 2d6 and pick 1 vs roll 2d6 and use the highest. Yes there's a permissive difference but please enlighten me when you would ever pick a lower result.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 18:47:45


    Post by: Rihgu


    Necron quantum shielding? It's an edge case use but it is a technical use...


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 18:59:04


    Post by: Dudeface


    Rihgu wrote:
    Necron quantum shielding? It's an edge case use but it is a technical use...


    I mean, if you fired a multimelta at a quantum shielded target inside of half range, something went wrong I think?


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 19:02:11


    Post by: Insectum7


    Voss wrote:
     Dysartes wrote:
    tneva82 wrote:
    There's been 2 different multi meltas for about year and the way overheats work vary wildly between armies as well


    You've mentioned this (or something like this) a couple of times now - where are they, and what are the differences?

    In more recent books, melta weapons let you discard a die of your choice rather than the lowest roll. (SM definitely has the choice, not sure how far back it goes- DG have 'lowest', anyone who cares might check Chaos 2.0)

    Plasma weapons effect on rolling 1 varies between 'destroyed,' 'slain,' '1 MW' and '1 MW for each roll of 1' depending on the book and weapon. There may be other variations out there, but those are present in GSC and SM ('destroyed' is current, 'slain' is the old version).*

    This is in contrast to the Demolisher Cannon, which was updated in every current FAQ (that can have one in the army) to have the same profile.

    So there is precedent to update a weapon if they feel like it, or ignore the differences completely.

    ----
    *Its worth noting that the 9th edition rules exclusively use the term 'destroyed.' Slain technically no longer has any game meaning that I can find..

    ----
    It may be worthwhile to check the 'app' to see if codexes with the older versions have been updated, but I doubt it.
    The intent of the Melta rules and Plasmas slain/destroyed was arguably the same, so Imo no difference there.

    The difference of intent in slain/destroyed vs. MW is clear too, but in the cases I know, they are explicity differently named weapons.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 22:45:49


    Post by: Voss




    So this is from the 'recruitment' article that went up today (though the same pics are in the starter set article). I was looking over the pic and the Necron Warrior datasheet (behind the space marine icons) looked a little strange. Comparing it to the Edge of Silence datasheet from Indomitus, the layout is reversed (the picture and description are on the right side in EoS) but notably, its special rules are gone. Stripped out between weapon options and Keywords. Just like the datasheets we've seen for the Invader, Firestrike, Doomstalker and Lokhust.

    So rather than a draft for edge of silence, it looks like these 4 mystery datasheets were intended for a simplified box set, maybe even the starter set (before contents were finalized).


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 23:02:45


    Post by: Insectum7


    ^Ahh, good catch. That makes sense, the datasheets in Indomitus reference the codexes with things like Ressurection Protocalls, etc. This being a starter set, and not having the codexes, it makes some sense that they'd strip that stuff out.

    Not elegant though. They could have provided those referenced rules in the starter.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 23:33:19


    Post by: H.B.M.C.


     Insectum7 wrote:
    Not elegant though. They could have provided those referenced rules in the starter.
    They could have provided the full Codex entries for the units in Indomitus as well so we weren't left guessing for months whether Outriders can have more than 3 models or Assault Intercessor Sergeants can take anything extra beyond plasma pistols, but GW is paranoid about anything getting out, so instead we got cut-down entries.


    New Unit Changes in 9th Edition Boxes @ 2020/08/05 23:39:55


    Post by: Insectum7


     H.B.M.C. wrote:
     Insectum7 wrote:
    Not elegant though. They could have provided those referenced rules in the starter.
    They could have provided the full Codex entries for the units in Indomitus as well so we weren't left guessing for months whether Outriders can have more than 3 models or Assault Intercessor Sergeants can take anything extra beyond plasma pistols, but GW is paranoid about anything getting out, so instead we got cut-down entries.
    True that.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 02:00:39


    Post by: H.B.M.C.


     Insectum7 wrote:
    True that.
    And, if I had to guess, I'd say that because these are actual starter boxes (unlike Indomitus), and they don't want datasheets referring to a Codex that will be invalidated a month or two later, they're just cutting out all references to the current Marine/Necron Codices as Emperor Forbid they print the new/updated Reanimation Protocols or ATSKNF rules before the new Codex comes out...





    New Unit Changes in 9th Edition Boxes @ 2020/08/06 08:52:04


    Post by: Tyel


     H.B.M.C. wrote:
     Insectum7 wrote:
    True that.
    And, if I had to guess, I'd say that because these are actual starter boxes (inlike Indomitus), and they don't want datasheets referring to a Codex that will be invalidated a month or two later, they're just cutting out all references to the current Marine/Necron Codices as Emperor Forbid they print the new/updated Reanimation Protocols or ATSKNF rules before the new Codex comes out...


    Doubtful perhaps - but its possible these were sent to print before the Codex was finalised.
    Guess it depends on which takes longer to produce.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 11:04:40


    Post by: Spoletta


    Crazy thought.
    I'm starting to see it as a possibility that Shock assault and Bolter discipline are going away in the new codex.

    They were bandaid rules to help the marines in a moment of desperate need, but now that the melee version of the primaris has 3 attacks base, and the bikes have been given a better shock assault, I could actually see that rules going away. Same for bolter discipline, it was made to make bolters scarier, but now there are doctrines for that. There is no longer a reason for a rule that tries to limit the mobility of a force which should be highly mobile.

    The datasheets of indomitus only report "Angels of Death" as a rule, because right now those 2 rules are embedded inside that. Making them disappear would be easy and would make sense in many cases.

    Just wishful thinking, I know, but the chances aren't zero.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 11:11:04


    Post by: IanVanCheese


     Insectum7 wrote:
    ^Ahh, good catch. That makes sense, the datasheets in Indomitus reference the codexes with things like Ressurection Protocalls, etc. This being a starter set, and not having the codexes, it makes some sense that they'd strip that stuff out.

    Not elegant though. They could have provided those referenced rules in the starter.


    Or they're in another box set that is still to be announced, like a reinforcements box set designed to buff up the forces in the main box?


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 11:14:36


    Post by: Tyel


    Spoletta wrote:
    Crazy thought.
    I'm starting to see it as a possibility that Shock assault and Bolter discipline are going away in the new codex.

    They were bandaid rules to help the marines in a moment of desperate need, but now that the melee version of the primaris has 3 attacks base, and the bikes have been given a better shock assault, I could actually see that rules going away. Same for bolter discipline, it was made to make bolters scarier, but now there are doctrines for that. There is no longer a reason for a rule that tries to limit the mobility of a force which should be highly mobile.

    The datasheets of indomitus only report "Angels of Death" as a rule, because right now those 2 rules are embedded inside that. Making them disappear would be easy and would make sense in many cases.

    Just wishful thinking, I know, but the chances aren't zero.


    I thought this too - but I think history shows GW generally doesn't like taking away rules.

    They could however change it so for instance bolter discipline only applies in the tactical doctrine, the extra attack only occurs in the Assault Doctrine.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 12:36:36


    Post by: Daedalus81


    Spoletta wrote:
    Crazy thought.
    I'm starting to see it as a possibility that Shock assault and Bolter discipline are going away in the new codex.

    They were bandaid rules to help the marines in a moment of desperate need, but now that the melee version of the primaris has 3 attacks base, and the bikes have been given a better shock assault, I could actually see that rules going away. Same for bolter discipline, it was made to make bolters scarier, but now there are doctrines for that. There is no longer a reason for a rule that tries to limit the mobility of a force which should be highly mobile.

    The datasheets of indomitus only report "Angels of Death" as a rule, because right now those 2 rules are embedded inside that. Making them disappear would be easy and would make sense in many cases.

    Just wishful thinking, I know, but the chances aren't zero.


    I highly doubt this. Especially for bolters. It'd also turn assault bolters into the king of bolters.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 12:52:46


    Post by: Gadzilla666


    It would also most likely mean the loss of Malefic Volleys and Hateful Assault, which would make csm even worse, so I hope this theory is wrong.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 13:53:27


    Post by: Spoletta


     Gadzilla666 wrote:
    It would also most likely mean the loss of Malefic Volleys and Hateful Assault, which would make csm even worse, so I hope this theory is wrong.


    I'm saying that those rules are removed with the new codex, not with a FAQ.
    Sure, it would mean that those are also going from CSM in the next codex, but every new codex is a partial redesign. You can't assume that CSM would come out worse.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 13:56:31


    Post by: The Newman


    Tyel wrote:
    Spoletta wrote:
    Crazy thought.
    I'm starting to see it as a possibility that Shock assault and Bolter discipline are going away in the new codex.

    They were bandaid rules to help the marines in a moment of desperate need, but now that the melee version of the primaris has 3 attacks base, and the bikes have been given a better shock assault, I could actually see that rules going away. Same for bolter discipline, it was made to make bolters scarier, but now there are doctrines for that. There is no longer a reason for a rule that tries to limit the mobility of a force which should be highly mobile.

    The datasheets of indomitus only report "Angels of Death" as a rule, because right now those 2 rules are embedded inside that. Making them disappear would be easy and would make sense in many cases.

    Just wishful thinking, I know, but the chances aren't zero.


    I thought this too - but I think history shows GW generally doesn't like taking away rules.

    They could however change it so for instance bolter discipline only applies in the tactical doctrine, the extra attack only occurs in the Assault Doctrine.


    I dare you to say that to a Dark Eldar player.

    GW takes rules away all the time. I forget if it was the 2nd -> 3rd or the 3rd -> 4th transition, but I remember when Assault Marines went from having the weapon options of the current Vanguard Veterans (...minus Storm Shields I think) to just Chainswords and a Melta Gun/Plasma Gun/Flamer or two. I couldn't tell you when TAC Marines and Devastators lost Autocannons. Librarians used to come at four different levels of increasing power and we only just got one of them back. No more Vortex Grenades, and a lot of other universal wargear. That's just off the top of my head, I'm sure there are a lot of other things I'm forgetting and that's not even mentioning all the things that went to Legends since Primaris came out.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 14:17:36


    Post by: catbarf


    Spoletta wrote:
    Crazy thought.
    I'm starting to see it as a possibility that Shock assault and Bolter discipline are going away in the new codex.

    They were bandaid rules to help the marines in a moment of desperate need, but now that the melee version of the primaris has 3 attacks base, and the bikes have been given a better shock assault, I could actually see that rules going away. Same for bolter discipline, it was made to make bolters scarier, but now there are doctrines for that. There is no longer a reason for a rule that tries to limit the mobility of a force which should be highly mobile.

    The datasheets of indomitus only report "Angels of Death" as a rule, because right now those 2 rules are embedded inside that. Making them disappear would be easy and would make sense in many cases.

    Just wishful thinking, I know, but the chances aren't zero.


    TBH if I were designing doctrines, I'd probably have mechanics like Bolter Discipline and Shock Assault be what doctrines do in the first place. Have Devastator let your infantry move and shoot Heavy without penalty, Tactical let you rapid fire to full range while stationary, and then Assault give you an extra attack when you charge. Seems more thematic than blanket AP bonuses.

    But this is GW, so I don't expect Bolter Discipline, Shock Assault, and Doctrines are going anywhere. GW has only just 'fixed' Marines; I can't imagine they're keen to reduce their power again by stripping out any of those bespoke army-wide rules they've created.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 14:30:29


    Post by: Platuan4th


    The Newman wrote:
    Tyel wrote:
    Spoletta wrote:
    Crazy thought.
    I'm starting to see it as a possibility that Shock assault and Bolter discipline are going away in the new codex.

    They were bandaid rules to help the marines in a moment of desperate need, but now that the melee version of the primaris has 3 attacks base, and the bikes have been given a better shock assault, I could actually see that rules going away. Same for bolter discipline, it was made to make bolters scarier, but now there are doctrines for that. There is no longer a reason for a rule that tries to limit the mobility of a force which should be highly mobile.

    The datasheets of indomitus only report "Angels of Death" as a rule, because right now those 2 rules are embedded inside that. Making them disappear would be easy and would make sense in many cases.

    Just wishful thinking, I know, but the chances aren't zero.


    I thought this too - but I think history shows GW generally doesn't like taking away rules.

    They could however change it so for instance bolter discipline only applies in the tactical doctrine, the extra attack only occurs in the Assault Doctrine.


    I dare you to say that to a Dark Eldar player.

    GW takes rules away all the time. I forget if it was the 2nd -> 3rd or the 3rd -> 4th transition, but I remember when Assault Marines went from having the weapon options of the current Vanguard Veterans (...minus Storm Shields I think) to just Chainswords and a Melta Gun/Plasma Gun/Flamer or two. I couldn't tell you when TAC Marines and Devastators lost Autocannons. Librarians used to come at four different levels of increasing power and we only just got one of them back. No more Vortex Grenades, and a lot of other universal wargear. That's just off the top of my head, I'm sure there are a lot of other things I'm forgetting and that's not even mentioning all the things that went to Legends since Primaris came out.


    Everything you're describing is from 2nd Ed over 20 years ago, which was a radically different game from 3rd and later editions. The entire point of removing those options was to streamline the game.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 14:43:43


    Post by: Gadzilla666


    Spoletta wrote:
     Gadzilla666 wrote:
    It would also most likely mean the loss of Malefic Volleys and Hateful Assault, which would make csm even worse, so I hope this theory is wrong.


    I'm saying that those rules are removed with the new codex, not with a FAQ.
    Sure, it would mean that those are also going from CSM in the next codex, but every new codex is a partial redesign. You can't assume that CSM would come out worse.

    Considering the "redesigns" of the last three csm codexes you'll understand if I'm not optimistic.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 14:50:09


    Post by: ZebioLizard2


     Platuan4th wrote:
    The Newman wrote:
    Tyel wrote:
    Spoletta wrote:
    Crazy thought.
    I'm starting to see it as a possibility that Shock assault and Bolter discipline are going away in the new codex.

    They were bandaid rules to help the marines in a moment of desperate need, but now that the melee version of the primaris has 3 attacks base, and the bikes have been given a better shock assault, I could actually see that rules going away. Same for bolter discipline, it was made to make bolters scarier, but now there are doctrines for that. There is no longer a reason for a rule that tries to limit the mobility of a force which should be highly mobile.

    The datasheets of indomitus only report "Angels of Death" as a rule, because right now those 2 rules are embedded inside that. Making them disappear would be easy and would make sense in many cases.

    Just wishful thinking, I know, but the chances aren't zero.


    I thought this too - but I think history shows GW generally doesn't like taking away rules.

    They could however change it so for instance bolter discipline only applies in the tactical doctrine, the extra attack only occurs in the Assault Doctrine.


    I dare you to say that to a Dark Eldar player.

    GW takes rules away all the time. I forget if it was the 2nd -> 3rd or the 3rd -> 4th transition, but I remember when Assault Marines went from having the weapon options of the current Vanguard Veterans (...minus Storm Shields I think) to just Chainswords and a Melta Gun/Plasma Gun/Flamer or two. I couldn't tell you when TAC Marines and Devastators lost Autocannons. Librarians used to come at four different levels of increasing power and we only just got one of them back. No more Vortex Grenades, and a lot of other universal wargear. That's just off the top of my head, I'm sure there are a lot of other things I'm forgetting and that's not even mentioning all the things that went to Legends since Primaris came out.


    Everything you're describing is from 2nd Ed over 20 years ago, which was a radically different game from 3rd and later editions. The entire point of removing those options was to streamline the game.
    I mean you could just use CSM as an example. Where Marks went from actual stats to just stratagem markers.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 15:17:01


    Post by: Tyel


    The Newman wrote:
    I dare you to say that to a Dark Eldar player.


    I'll tell myself? GW wiping whole units is a bit different from rules.
    I.E. "uh uh, Hellion stun claw is a bit odd... just make it do a mortal wound on 6s. Because it used to do something more but we don't want to kill it completely.")

    Even if you don't like the ghost of the rule that lingers - it does.

    Case in point would obviously be marks mentioned above. Its a fundamentally stupid system in 8th - it would actually be buff in terms of flexibility to just remove them entirely.
    But GW can't bring themselves to let go. "Marks of Chaos" are a feature of 40k. So they have to keep on existing, even if they don't do anything useful.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 15:21:05


    Post by: Daedalus81


    Spoletta wrote:
     Gadzilla666 wrote:
    It would also most likely mean the loss of Malefic Volleys and Hateful Assault, which would make csm even worse, so I hope this theory is wrong.


    I'm saying that those rules are removed with the new codex, not with a FAQ.
    Sure, it would mean that those are also going from CSM in the next codex, but every new codex is a partial redesign. You can't assume that CSM would come out worse.


    It'd be pretty painful for old marines, too. It props them up a good bit.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 16:07:24


    Post by: Karol


    Tyel wrote:
    The Newman wrote:
    I dare you to say that to a Dark Eldar player.


    I'll tell myself? GW wiping whole units is a bit different from rules.
    I.E. "uh uh, Hellion stun claw is a bit odd... just make it do a mortal wound on 6s. Because it used to do something more but we don't want to kill it completely.")

    Even if you don't like the ghost of the rule that lingers - it does.

    Case in point would obviously be marks mentioned above. Its a fundamentally stupid system in 8th - it would actually be buff in terms of flexibility to just remove them entirely.
    But GW can't bring themselves to let go. "Marks of Chaos" are a feature of 40k. So they have to keep on existing, even if they don't do anything useful.


    GK lost a ton of rules when they got their new books. I saw what the old GK codex can do, like kill stuff on an Ld test or get blanket +1str to all weapons, including tanks just by paying points and without stratagems. NDKs could jump around as if they had jump packs etc.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 16:22:14


    Post by: Sim-Life


    Saying GW doesn't like to get rid of rules is just objectively wrong. The necron and GK codexes basically had all the flavour ripped out if them since the Ward books got replaced and they removed anything remotly interesting about them and tyranids haven't had anything to make them interesting since 5th.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 16:47:49


    Post by: Daedalus81


     Sim-Life wrote:
    Saying GW doesn't like to get rid of rules is just objectively wrong. The necron and GK codexes basically had all the flavour ripped out if them since the Ward books got replaced and they removed anything remotly interesting about them and tyranids haven't had anything to make them interesting since 5th.


    The necron book in 8th got phoned in hard. I hope the new one is more interesting instead of C'tan power being a thing that does mortal wounds, another thing that does mortal wounds, an additional thing that does mortal wounds, etc.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 16:49:07


    Post by: Gadzilla666


     Sim-Life wrote:
    Saying GW doesn't like to get rid of rules is just objectively wrong. The necron and GK codexes basically had all the flavour ripped out if them since the Ward books got replaced and they removed anything remotly interesting about them and tyranids haven't had anything to make them interesting since 5th.

    Or when csm went from the 3.5 codex to 4th? 4th to 6th, 6th to 8th? Remember when Chosen could infiltrate? When marks actually did something? Csm players remember.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 17:03:48


    Post by: ERJAK


     Platuan4th wrote:
    The Newman wrote:
    Tyel wrote:
    Spoletta wrote:
    Crazy thought.
    I'm starting to see it as a possibility that Shock assault and Bolter discipline are going away in the new codex.

    They were bandaid rules to help the marines in a moment of desperate need, but now that the melee version of the primaris has 3 attacks base, and the bikes have been given a better shock assault, I could actually see that rules going away. Same for bolter discipline, it was made to make bolters scarier, but now there are doctrines for that. There is no longer a reason for a rule that tries to limit the mobility of a force which should be highly mobile.

    The datasheets of indomitus only report "Angels of Death" as a rule, because right now those 2 rules are embedded inside that. Making them disappear would be easy and would make sense in many cases.

    Just wishful thinking, I know, but the chances aren't zero.


    I thought this too - but I think history shows GW generally doesn't like taking away rules.

    They could however change it so for instance bolter discipline only applies in the tactical doctrine, the extra attack only occurs in the Assault Doctrine.


    I dare you to say that to a Dark Eldar player.

    GW takes rules away all the time. I forget if it was the 2nd -> 3rd or the 3rd -> 4th transition, but I remember when Assault Marines went from having the weapon options of the current Vanguard Veterans (...minus Storm Shields I think) to just Chainswords and a Melta Gun/Plasma Gun/Flamer or two. I couldn't tell you when TAC Marines and Devastators lost Autocannons. Librarians used to come at four different levels of increasing power and we only just got one of them back. No more Vortex Grenades, and a lot of other universal wargear. That's just off the top of my head, I'm sure there are a lot of other things I'm forgetting and that's not even mentioning all the things that went to Legends since Primaris came out.


    Everything you're describing is from 2nd Ed over 20 years ago, which was a radically different game from 3rd and later editions. The entire point of removing those options was to streamline the game.


    How about power of the machine spirit just straight up not existing anymore, rather than being updated to be consistent with the new edition?


    Automatically Appended Next Post:
    Tyel wrote:
    The Newman wrote:
    I dare you to say that to a Dark Eldar player.


    I'll tell myself? GW wiping whole units is a bit different from rules.
    I.E. "uh uh, Hellion stun claw is a bit odd... just make it do a mortal wound on 6s. Because it used to do something more but we don't want to kill it completely.")

    Even if you don't like the ghost of the rule that lingers - it does.

    Case in point would obviously be marks mentioned above. Its a fundamentally stupid system in 8th - it would actually be buff in terms of flexibility to just remove them entirely.
    But GW can't bring themselves to let go. "Marks of Chaos" are a feature of 40k. So they have to keep on existing, even if they don't do anything useful.


    Power of the machine spirit.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 17:37:17


    Post by: Unit1126PLL


    LMAO. Entire armies and units were deleted on 9th Edition's release.

    Removing rules is not unbelievable at all.


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 17:56:53


    Post by: Gadzilla666


     Unit1126PLL wrote:
    LMAO. Entire armies and units were deleted on 9th Edition's release.

    Removing rules is not unbelievable at all.

    Aye, Renegades and Heretics, Elysium Drop Troops, and the Kharybdis Assault Claw R.I.P..


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 17:57:57


    Post by: Unit1126PLL


     Gadzilla666 wrote:
     Unit1126PLL wrote:
    LMAO. Entire armies and units were deleted on 9th Edition's release.

    Removing rules is not unbelievable at all.

    Aye, Renegades and Heretics, Elysium Drop Troops, and the Kharybdis Assault Claw R.I.P..

    And the Stormhammer superheavy tank.

    FFFFFFFFFF
    FF
    FFFFFFF
    FF
    FF
    FF


    New Unit Changes in 9th Edition Boxes @ 2020/08/06 18:25:02


    Post by: VladimirHerzog


     Gadzilla666 wrote:
     Unit1126PLL wrote:
    LMAO. Entire armies and units were deleted on 9th Edition's release.

    Removing rules is not unbelievable at all.

    Aye, Renegades and Heretics, Elysium Drop Troops, and the Kharybdis Assault Claw R.I.P..


    at this point i'll just start bringing stuff that my night lords SHOULD have access to. Screw GW's rules, i'll bring land speeders to my friendly games even if theyre not in the codex. I'll also start playing my Dreadclaw so that it can arrive turn 1 like the loyalists.



    New Unit Changes in 9th Edition Boxes @ 2020/08/06 18:46:10


    Post by: Gadzilla666


    Unit1126PLL wrote:
     Gadzilla666 wrote:
     Unit1126PLL wrote:
    LMAO. Entire armies and units were deleted on 9th Edition's release.

    Removing rules is not unbelievable at all.

    Aye, Renegades and Heretics, Elysium Drop Troops, and the Kharybdis Assault Claw R.I.P..

    And the Stormhammer superheavy tank.

    FFFFFFFFFF
    FF
    FFFFFFF
    FF
    FF
    FF

    They killed the Stormhammer too? So that's two models that they still sell that have been removed. Anybody have any more?

    VladimirHerzog wrote:at this point i'll just start bringing stuff that my night lords SHOULD have access to. Screw GW's rules, i'll bring land speeders to my friendly games even if theyre not in the codex. I'll also start playing my Dreadclaw so that it can arrive turn 1 like the loyalists.


    I really hope Dreadclaws get that rule.


    New Unit Changes in 9th Edition Boxes @ 2020/08/07 13:46:12


    Post by: armisael


    I heard that Canoptek Wraith got nerf a lot in repackaged datasheets.


    New Unit Changes in 9th Edition Boxes @ 2020/08/07 13:54:07


    Post by: a_typical_hero


    Automatically Appended Next Post:
     VladimirHerzog wrote:
    at this point i'll just start bringing stuff that my night lords SHOULD have access to. Screw GW's rules, i'll bring land speeders to my friendly games even if theyre not in the codex. I'll also start playing my Dreadclaw so that it can arrive turn 1 like the loyalists.


    So you are playing narrative. Which is cool and absolutely encouraged by GW.


    New Unit Changes in 9th Edition Boxes @ 2020/08/07 14:04:36


    Post by: VladimirHerzog


    a_typical_hero wrote:
    Automatically Appended Next Post:
     VladimirHerzog wrote:
    at this point i'll just start bringing stuff that my night lords SHOULD have access to. Screw GW's rules, i'll bring land speeders to my friendly games even if theyre not in the codex. I'll also start playing my Dreadclaw so that it can arrive turn 1 like the loyalists.


    So you are playing narrative. Which is cool and absolutely encouraged by GW.



    not narrative per say, ill still be using the Grand Tournament pack. I just want an army with equal rules to its mirrored version and that fits its fluff. (I'll also play it so that legion traits apply to all my models, not just infantry/biker/chars/helbrutes).

    I'm still having fun with my night lords but i hope the rules in PA will stay legal for as long as possible since without them, Night lords don't have much to go on.


    Automatically Appended Next Post:
    armisael wrote:
    I heard that Canoptek Wraith got nerf a lot in repackaged datasheets.


    yeah, -1S and WS4 now.


    New Unit Changes in 9th Edition Boxes @ 2020/08/07 14:15:11


    Post by: Spoletta


    armisael wrote:
    I heard that Canoptek Wraith got nerf a lot in repackaged datasheets.


    Which was a model which had been treated very very well by point changes.

    This gives credit to the theory that the new points are actually meant for the codex versions of the models, as dumb as that sounds.


    New Unit Changes in 9th Edition Boxes @ 2020/08/07 14:17:33


    Post by: a_typical_hero


    Don't leave out the +1A that they apparently will get.

    Which means that against T4 and below there is no difference to what they do now (assuming all other rules stay the same for their claws).

    Against T5 they will do 1,66 wounds instead of 2,22 like before.


    New Unit Changes in 9th Edition Boxes @ 2020/08/07 15:14:34


    Post by: Gadzilla666


    Spoletta wrote:
    armisael wrote:
    I heard that Canoptek Wraith got nerf a lot in repackaged datasheets.


    Which was a model which had been treated very very well by point changes.

    This gives credit to the theory that the new points are actually meant for the codex versions of the models, as dumb as that sounds.

    So when everyone gets their new codex csm will remain tacs -1, Chosen will continue to be equal to tacs, all Contemptors will be equal (which would beg the question: Why do loyalists need three data sheets if they're all the same?), grots will be equal to guardsmen, and gw is somehow going to make Fellblades worth 880 ppm. Nope, sorry, ain't buying it. No way are these ridiculous points an indication of rules most factions will be getting months from now.


    New Unit Changes in 9th Edition Boxes @ 2020/08/07 15:30:56


    Post by: Voss


    Source of our mystery datasheets:

    Thankfully, the manuals included in all three Starter Sets feature some suggested additions for the collections in the boxes. Not only that, but as an added bonus, they also include the full datasheets for these new units as well as an extra mission designed with their inclusion in mind! They may not be available just yet, but keep an eye out for the Primaris Invader ATV, the Primaris Firestrike Servo-turret, the Lokhust Heavy Destroyer and Canoptek Doomstalker, as they’re all coming soon!

    https://www.warhammer-community.com/2020/08/07/warhammer-40000-starter-sets-your-next-steps/

    Though 'full datasheets' is laughably wrong.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 17:34:40


    Post by: Khorzain


    New Terminator instruction-sheet spotted: +1 wound, Chainfists are D3 damage, power fists flat 2 damage, power swords are S+1, heavy flamer is 12" range, Cyclone Launcher Frag Profile changed to 2d6 shots (was 2d3).



    New Unit Changes in 9th Edition Boxes @ 2020/08/10 17:38:31


    Post by: Dysartes


    That's an interesting typo on the Chainfist AP - it improves the target's save by 4?


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 17:41:58


    Post by: Sterling191


     Khorzain wrote:
    New Terminator instruction-sheet spotted: +1 wound, Chainfists are D3 damage, power fists flat 2 damage, power swords are S+1, heavy flamer is 12" range.



    That...has a great many intriguing implications.

    Also its about fething time they fixed the frag profile on the CML.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:14:39


    Post by: tneva82


    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:16:09


    Post by: Dysartes


    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    I wouldn't describe the apparent change to the Chainfist's AP as a buff...

    (Yes, I appreciate the lack of a - is probably a typo)


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:21:13


    Post by: The Newman


    The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.

    What interests me is that suddenly the Power Sword, Power Axe, etc all being 5 points makes sense, I'll be very surprised if that S+1, Ap 3, D1 profile isn't standard over all the power weapons now. (They did the same thing going from 2nd to 3rd if I recall, there were a half dozen different profiles in 2nd but they were all lumped under "Power Weapon" in 3rd.)


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:21:55


    Post by: Dudeface


    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:22:49


    Post by: VladimirHerzog


    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    you mean like they did when the loyalist chapter tactics started applying to all their units?


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:26:49


    Post by: tneva82


    The Newman wrote:
    The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.

    What interests me is that suddenly the Power Sword, Power Axe, etc all being 5 points makes sense, I'll be very surprised if that S+1, Ap 3, D1 profile isn't standard over all the power weapons now. (They did the same thing going from 2nd to 3rd if I recall, there were a half dozen different profiles in 2nd but they were all lumped under "Power Weapon" in 3rd.)


    Well even if it is codex changes won't be all that quick so many will be old stats for long while


    Automatically Appended Next Post:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    Like multi melta change last year was errataed? Oh sorry they didn't.

    And all armies obviously have terminators. Oh yes...oh sorry where's dark eldar terminators? Tau? Sob? Necron?


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:29:31


    Post by: Sunny Side Up


    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    They might, but it'll take time for those Codexes to get out. They didn't "FAQ" the Stormshields and explicitly said they'll wait for the Codex to update those. I assume that'd be the philosophy going forward.

    If you happen to be the 8th-Ed. "Space Wolves" or "Genestealer Cult"-Equivalent of 9th Edition, you might not get a Codex "bringing you up to 9th Edition standards" for a year or two (especially how slowly GW seems to be rolling out the Marine / Necron book to kick things off).

    Combined with Codex-specific Secondaries making it easier to play the missions for books that have a 9th Ed. Codex, it might be a tough year or two for the "late Codex armies" of 9th.





    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:38:39


    Post by: The Newman


    True, but we also all know what GW's track record on it's first 2-3 codexes of a new edition looks like. Nice to be first, until the 5th or 6th comes out and roflstomps you all the time.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:40:18


    Post by: Galef


    I could actually see Swords & Axes being the same +1S AP-3 profile. But Power staves don't make sense with that.

    I'm glad to see 3W Terminators though.

    I really hope all these Marine changes get incorporated into the Chaos Marines via FAQ and not whenever their codices drop.

    -


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:48:34


    Post by: yukishiro1


    The point values for terminators make little sense if they give them a 3rd wound. So I don't think you can assume that the points costs we have now incorporate changes that haven't yet been released (which would be an incredibly stupid thing to do anyway).



    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:50:03


    Post by: ERJAK


    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    Tell me again how that helps Necrons or Eldar or Sisters, or Orkz?

    So chaos gets buffed to be just as bad relative to marines, while every other factions eat a big fat one.

    Neat.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:50:07


    Post by: Khorzain


    The Newman wrote:
    The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.


    Did I miss an update to it? The datasheets I'm looking at all say the Cyclone Launcher is 2d3 for Space Marine units. The Typhoon Launcher is the one with a d6 frag profile like a missile launcher.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:51:02


    Post by: Sterling191


     Khorzain wrote:
    The Newman wrote:
    The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.


    Did I miss an update to it? The datasheets I'm looking at all say the Cyclone Launcher is 2d3 for Space Marine units. The Typhoon Launcher is the one with a d6 frag profile like a missile launcher.


    Indeed. CML in frag has been gak all of 8th.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:54:23


    Post by: Gadzilla666


    Galef wrote:I could actually see Swords & Axes being the same +1S AP-3 profile. But Power staves don't make sense with that.

    I'm glad to see 3W Terminators though.

    I really hope all these Marine changes get incorporated into the Chaos Marines via FAQ and not whenever their codices drop.

    -

    That makes two of us. Though knowing gw they'll drag they're feet. Or we'll find out all these terminators have primaris in them.

    yukishiro1 wrote:The point values for terminators make little sense if they give them a 3rd wound. So I don't think you can assume that the points costs we have now incorporate changes that haven't yet been released (which would be an incredibly stupid thing to do anyway).


    What? You mean all those insane points changes weren't actually just gw preplanning for all the new codexes? They're just an enormous hack job that does absolutely nothing for actual balance?

    Shocking.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:56:37


    Post by: The Newman


     Khorzain wrote:
    The Newman wrote:
    The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.


    Did I miss an update to it? The datasheets I'm looking at all say the Cyclone Launcher is 2d3 for Space Marine units. The Typhoon Launcher is the one with a d6 frag profile like a missile launcher.


    Well shut my mouth. I suppose it's a good thing I never ever fired it in Frag mode despite how often I take the ruddy thing.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 18:57:17


    Post by: Insectum7


     Khorzain wrote:
    The Newman wrote:
    The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.


    Did I miss an update to it? The datasheets I'm looking at all say the Cyclone Launcher is 2d3 for Space Marine units. The Typhoon Launcher is the one with a d6 frag profile like a missile launcher.
    Yup, just 2D3 in the Space Marine book.

    Also not merely a twin linked ML since it's range is only 36" :(

    The Powerfist/Chainfist damage swap is weird. I wish Chainfists were so much better than they are. S10 or D6 damage or something. It's annoying that the Thunder Hammer is both now available to non-Terminators and Terminators don't have an exclusively nasty CC option.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:01:41


    Post by: Drudge Dreadnought


    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    Yes, buffs to weak and underused units. Terminators weren't the thing breaking the game.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:15:24


    Post by: ZergSmasher


     Drudge Dreadnought wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    Yes, buffs to weak and underused units. Terminators weren't the thing breaking the game.

    This right here. Now we might at least see a few Termies on the table instead of them being the "lol that's cute" option. About time they were good for a change!


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:21:14


    Post by: The Newman


    The Powerfist / Chainfist swap makes sense since they're the same points now, one has the consistent damage that everyone thinks is more valuable and the other has the better Ap. I'm ok with this change.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:22:41


    Post by: warmaster21


     ZergSmasher wrote:

    This right here. Now we might at least see a few Termies on the table instead of them being the "lol that's cute" option. About time they were good for a change!


    Deep striking heavy flamers are going to be fun again


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:27:28


    Post by: Vilehydra


    I've been running half squads of termis for a while now - they work really well with salamanders. They weren't actually bad before, they just required a bit of finesse. But uh - this makes them a lot better. 3 Wounds a piece makes them legit terrifying - 12" Heavy flamers could also be pretty fun. I might go back to a full 10 man if this is the case.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:41:21


    Post by: Dudeface


    tneva82 wrote:
    The Newman wrote:
    The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.

    What interests me is that suddenly the Power Sword, Power Axe, etc all being 5 points makes sense, I'll be very surprised if that S+1, Ap 3, D1 profile isn't standard over all the power weapons now. (They did the same thing going from 2nd to 3rd if I recall, there were a half dozen different profiles in 2nd but they were all lumped under "Power Weapon" in 3rd.)


    Well even if it is codex changes won't be all that quick so many will be old stats for long while


    Automatically Appended Next Post:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    Like multi melta change last year was errataed? Oh sorry they didn't.

    And all armies obviously have terminators. Oh yes...oh sorry where's dark eldar terminators? Tau? Sob? Necron?


    Where did I suggest xenos armies have terminators? Who even mentioned multimeltas?

    ERJAK wrote:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    Tell me again how that helps Necrons or Eldar or Sisters, or Orkz?

    So chaos gets buffed to be just as bad relative to marines, while every other factions eat a big fat one.

    Neat.


    Ofc, none marine armies are absolute scum and exist purely for other players to curbstomp with their 3 wound terminators, they will also receive no updates or buffs. Of course lets pretend there isn't a massive necron release and their existing units are getting buffed.

    Sunny Side Up wrote:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    They might, but it'll take time for those Codexes to get out. They didn't "FAQ" the Stormshields and explicitly said they'll wait for the Codex to update those. I assume that'd be the philosophy going forward.

    If you happen to be the 8th-Ed. "Space Wolves" or "Genestealer Cult"-Equivalent of 9th Edition, you might not get a Codex "bringing you up to 9th Edition standards" for a year or two (especially how slowly GW seems to be rolling out the Marine / Necron book to kick things off).

    Combined with Codex-specific Secondaries making it easier to play the missions for books that have a 9th Ed. Codex, it might be a tough year or two for the "late Codex armies" of 9th.


    There is a chance, I'm hoping that like with bolter discipline this would be a big enough wtf discrepancy they'd roll it out via faq though.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:42:28


    Post by: Dysartes


    The Newman wrote:
    The Powerfist / Chainfist swap makes sense since they're the same points now, one has the consistent damage that everyone thinks is more valuable and the other has the better Ap. I'm ok with this change.


    You might want to reread the RAW AP on that datasheet for the chainfist...


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:43:57


    Post by: Galef


    Is this the 2nd instance we've seen a Flamer become 12"? Or was the Incendium cannon on the Invictor 12" before?
    At any rate, I could see ALL Flamers becoming 12" now, especially since they cost the same as Meltaguns or Plasma now.
    Flamers were only arbitrarily 8" before because the tear-drop shaped flame template was 8", but that worked vastly differently than Flamers in 8th/9th.

    I've got my fingers crossed that Flamers become 12" across the board. At least for Imperials and Chaos. Eldar Flamers are still 5ppm so they could stay unchanged.

    -


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:46:44


    Post by: The Newman


    Speaking of other armies, anyone else notice that some units you would very much expect to see updates based on the teasers are currently out of stock? Fire Dragons, Pyrovores, CSM Terminators, that sort of thing?

    Wonder if maybe the outrage over the bizarre point update was enough to get through to GW that some of those updates better be sooner rather than later.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 19:50:43


    Post by: yukishiro1


    Terminators are good in 9th with the new points values even without the 3rd wound, extra point of S on the power swords, etc. They're really aggressively pointed.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:02:54


    Post by: Sterling191


     Galef wrote:
    Is this the 2nd instance we've seen a Flamer become 12"? Or was the Incendium cannon on the Invictor 12" before?
    At any rate, I could see ALL Flamers becoming 12" now, especially since they cost the same as Meltaguns or Plasma now.
    Flamers were only arbitrarily 8" before because the tear-drop shaped flame template was 8", but that worked vastly differently than Flamers in 8th/9th.

    I've got my fingers crossed that Flamers become 12" across the board. At least for Imperials and Chaos. Eldar Flamers are still 5ppm so they could stay unchanged.

    -


    The Invictor flamer was 12" out of the box. One of the reasons why it's always been the auto-take weapon choice.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:03:09


    Post by: Voss


    The Newman wrote:
    Speaking of other armies, anyone else notice that some units you would very much expect to see updates based on the teasers are currently out of stock? Fire Dragons, Pyrovores, CSM Terminators, that sort of thing?

    Wonder if maybe the outrage over the bizarre point update was enough to get through to GW that some of those updates better be sooner rather than later.

    That's too small a span of time for GW to plan and produce updates.

    What's 'out of stock' at the moment is essentially meaningless. In some cases its half or more of the range. For a while the only Necron model available at all was Szeras, and pick up sales alongside Indomitus and the upcoming codex seems like an obvious thing.


    yukishiro1 wrote:
    Terminators are good in 9th with the new points values even without the 3rd wound, extra point of S on the power swords, etc. They're really aggressively pointed.

    But what's the 'Primaris only, oldmarines Legends now' narrative going to do in the face of such aggressive provocation?


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:05:37


    Post by: tneva82


    The Newman wrote:
    Speaking of other armies, anyone else notice that some units you would very much expect to see updates based on the teasers are currently out of stock? Fire Dragons, Pyrovores, CSM Terminators, that sort of thing?

    Wonder if maybe the outrage over the bizarre point update was enough to get through to GW that some of those updates better be sooner rather than later.


    Uhhuh. What was bizarre point upgrade over year ago? Seeing gw works with over year lead times. Any model that would start now would be fall 2021 release earliest.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:06:42


    Post by: The Newman


    It's not too small a span of time to pack new data card instructions into those boxes if they were already printed along with all the Marine/Necron cards that needed it.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:08:15


    Post by: ERJAK


    Dudeface wrote:
    tneva82 wrote:
    The Newman wrote:
    The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.

    What interests me is that suddenly the Power Sword, Power Axe, etc all being 5 points makes sense, I'll be very surprised if that S+1, Ap 3, D1 profile isn't standard over all the power weapons now. (They did the same thing going from 2nd to 3rd if I recall, there were a half dozen different profiles in 2nd but they were all lumped under "Power Weapon" in 3rd.)


    Well even if it is codex changes won't be all that quick so many will be old stats for long while


    Automatically Appended Next Post:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    Like multi melta change last year was errataed? Oh sorry they didn't.

    And all armies obviously have terminators. Oh yes...oh sorry where's dark eldar terminators? Tau? Sob? Necron?


    Where did I suggest xenos armies have terminators? Who even mentioned multimeltas?

    ERJAK wrote:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    Tell me again how that helps Necrons or Eldar or Sisters, or Orkz?

    So chaos gets buffed to be just as bad relative to marines, while every other factions eat a big fat one.

    Neat.


    Ofc, none marine armies are absolute scum and exist purely for other players to curbstomp with their 3 wound terminators, they will also receive no updates or buffs. Of course lets pretend there isn't a massive necron release and their existing units are getting buffed.

    Sunny Side Up wrote:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    They might, but it'll take time for those Codexes to get out. They didn't "FAQ" the Stormshields and explicitly said they'll wait for the Codex to update those. I assume that'd be the philosophy going forward.

    If you happen to be the 8th-Ed. "Space Wolves" or "Genestealer Cult"-Equivalent of 9th Edition, you might not get a Codex "bringing you up to 9th Edition standards" for a year or two (especially how slowly GW seems to be rolling out the Marine / Necron book to kick things off).

    Combined with Codex-specific Secondaries making it easier to play the missions for books that have a 9th Ed. Codex, it might be a tough year or two for the "late Codex armies" of 9th.


    There is a chance, I'm hoping that like with bolter discipline this would be a big enough wtf discrepancy they'd roll it out via faq though.


    Massively missing the point at every level, congrats


    Automatically Appended Next Post:
    Sterling191 wrote:
     Galef wrote:
    Is this the 2nd instance we've seen a Flamer become 12"? Or was the Incendium cannon on the Invictor 12" before?
    At any rate, I could see ALL Flamers becoming 12" now, especially since they cost the same as Meltaguns or Plasma now.
    Flamers were only arbitrarily 8" before because the tear-drop shaped flame template was 8", but that worked vastly differently than Flamers in 8th/9th.

    I've got my fingers crossed that Flamers become 12" across the board. At least for Imperials and Chaos. Eldar Flamers are still 5ppm so they could stay unchanged.

    -


    The Invictor flamer was 12" out of the box. One of the reasons why it's always been the auto-take weapon choice.


    Unless you can do math.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:14:55


    Post by: Slayer-Fan123


     Gadzilla666 wrote:
     Sim-Life wrote:
    Saying GW doesn't like to get rid of rules is just objectively wrong. The necron and GK codexes basically had all the flavour ripped out if them since the Ward books got replaced and they removed anything remotly interesting about them and tyranids haven't had anything to make them interesting since 5th.

    Or when csm went from the 3.5 codex to 4th? 4th to 6th, 6th to 8th? Remember when Chosen could infiltrate? When marks actually did something? Csm players remember.

    Yeah totally, like how people really only took Mark of Nurgle and that was it? Totally good times!
    Mark's not giving flat boosts is fine but there's so little interaction in terms of rules now it's a bit silly.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:18:32


    Post by: Niiru


    Ofc, none marine armies are absolute scum and exist purely for other players to curbstomp with their 3 wound terminators, they will also receive no updates or buffs. Of course lets pretend there isn't a massive necron release and their existing units are getting buffed.


    I know you're saying this facetiously, but... xenos have been in a bad place for a long time now, and have barely had any decent updates in ... I don't even know how long.

    Necrons getting an update now is a big deal, but it's too little too late. And you say it as if suddenly necrons are going to be a force to be reckoned with, but they were the worst army in the game for years, and their new update (so far) may barely be enough to put them into the levels of average at best.

    Space marines need a massive series of nerfs and points reductions, to be brought in line with everyone else. Instead... they're getting 50% more durable terminators, and +1 strength on weapons that were already better than most armies have access to for the points.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:20:38


    Post by: Gadzilla666


    Slayer-Fan123 wrote:
    Spoiler:
     Gadzilla666 wrote:
     Sim-Life wrote:
    Saying GW doesn't like to get rid of rules is just objectively wrong. The necron and GK codexes basically had all the flavour ripped out if them since the Ward books got replaced and they removed anything remotly interesting about them and tyranids haven't had anything to make them interesting since 5th.

    Or when csm went from the 3.5 codex to 4th? 4th to 6th, 6th to 8th? Remember when Chosen could infiltrate? When marks actually did something? Csm players remember.

    Yeah totally, like how people really only took Mark of Nurgle and that was it? Totally good times!
    Mark's not giving flat boosts is fine but there's so little interaction in terms of rules now it's a bit silly.

    Wow, went a ways back for this one didn't you?

    So what would you do with marks? And I expect to be impressed with Undivided.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:29:52


    Post by: footfoe


    Niiru wrote:
    Ofc, none marine armies are absolute scum and exist purely for other players to curbstomp with their 3 wound terminators, they will also receive no updates or buffs. Of course lets pretend there isn't a massive necron release and their existing units are getting buffed.


    I know you're saying this facetiously, but... xenos have been in a bad place for a long time now, and have barely had any decent updates in ... I don't even know how long.

    Necrons getting an update now is a big deal, but it's too little too late. And you say it as if suddenly necrons are going to be a force to be reckoned with, but they were the worst army in the game for years, and their new update (so far) may barely be enough to put them into the levels of average at best.

    Space marines need a massive series of nerfs and points reductions, to be brought in line with everyone else. Instead... they're getting 50% more durable terminators, and +1 strength on weapons that were already better than most armies have access to for the points.
    You don't know how long? The Codex: Space marine version 2 came out last August. Barely a year ago. You have the memory of a gold fish.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:31:22


    Post by: Stormonu


    No penalty to hit anymore with Powerfist?


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:34:57


    Post by: BrianDavion


     VladimirHerzog wrote:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    you mean like they did when the loyalist chapter tactics started applying to all their units?


    totally differant animals.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:37:44


    Post by: MinscS2


     Stormonu wrote:
    No penalty to hit anymore with Powerfist?


    There are no special rules what so ever on those "box-cards", neither on the unit or the weaponry. Expect the -1 to hit to remain.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:39:42


    Post by: TangoTwoBravo


     Stormonu wrote:
    No penalty to hit anymore with Powerfist?


    I don't know if the shortened datasheets give us all the information to include weapon rules/oddities, but it would be a boost for sure if that pans out.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:43:13


    Post by: tneva82


    footfoe wrote:
    Niiru wrote:
    Ofc, none marine armies are absolute scum and exist purely for other players to curbstomp with their 3 wound terminators, they will also receive no updates or buffs. Of course lets pretend there isn't a massive necron release and their existing units are getting buffed.


    I know you're saying this facetiously, but... xenos have been in a bad place for a long time now, and have barely had any decent updates in ... I don't even know how long.

    Necrons getting an update now is a big deal, but it's too little too late. And you say it as if suddenly necrons are going to be a force to be reckoned with, but they were the worst army in the game for years, and their new update (so far) may barely be enough to put them into the levels of average at best.

    Space marines need a massive series of nerfs and points reductions, to be brought in line with everyone else. Instead... they're getting 50% more durable terminators, and +1 strength on weapons that were already better than most armies have access to for the points.
    You don't know how long? The Codex: Space marine version 2 came out last August. Barely a year ago. You have the memory of a gold fish.


    Uuuhh....He says he doesn't remember when XENOS got decent update. What does marine codex version 2 have got to do with that? So marines got one in last august. When did xenos get major update? GSC got semi decent, orks got bunch of buggies...what else?


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:43:56


    Post by: Niiru


    footfoe wrote:
    You don't know how long? The Codex: Space marine version 2 came out last August. Barely a year ago. You have the memory of a gold fish.



    That's when space marines went from being good, to being hideously good. (They had several buffs (some beta) before their codex release that already started fixing issues they had). That's not related to what I said.

    The Ynnari triumverate release is probably the last big eldar update, but that's now been completely redacted. Eldar still have a large proportion of their lineup that haven't been usable on the table for more years than some people on this forum have existed. Some of the models can drink, vote, and star in pornography.

    No idea when the last necron improvement was. Same with Tau. Tyranids got a few units added to their lineup at some point in the last few years, maybe it was in 7th edition, I missed those as I was taking a break from the game for a couple years.

    Xenos commonly have to wait 2 or 3 editions to get updates. At the moment it feels like space marines get a new update every month.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:45:30


    Post by: tneva82


     Stormonu wrote:
    No penalty to hit anymore with Powerfist?


    No doctrines, inv save etc either.

    The new instruction pamphlet datasheets are stripped down of all special rules so unless you assume GW went for zero special rules from now on it's incomplete datasheets so -1 to hit is likely there.

    Since most competive etc players have codex anyway these aren't that useful for those. These are more for those tim-12yo's playing at home with friends who might not even have codex so rules in box, even if incomplete of special rules, works for them(or at least that's the only scenario where I can see use for these seeing they don't have point values nor special rules).


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:48:02


    Post by: Gene St. Ealer


    Niiru wrote:
    footfoe wrote:
    You don't know how long? The Codex: Space marine version 2 came out last August. Barely a year ago. You have the memory of a gold fish.



    That's when space marines went from being good, to being hideously good. (They had several buffs (some beta) before their codex release that already started fixing issues they had). That's not related to what I said.

    The Ynnari triumverate release is probably the last big eldar update, but that's now been completely redacted. Eldar still have a large proportion of their lineup that haven't been usable on the table for more years than some people on this forum have existed. Some of the models can drink, vote, and star in pornography.

    No idea when the last necron improvement was. Same with Tau. Tyranids got a few units added to their lineup at some point in the last few years, maybe it was in 7th edition, I missed those as I was taking a break from the game for a couple years.

    Xenos commonly have to wait 2 or 3 editions to get updates. At the moment it feels like space marines get a new update every month.


    No new Nids since 2014. I'd love some updates to a few of our finecast sculpts or (gasp!) something new.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:48:07


    Post by: Slayer-Fan123


     Gadzilla666 wrote:
    Slayer-Fan123 wrote:
    Spoiler:
     Gadzilla666 wrote:
     Sim-Life wrote:
    Saying GW doesn't like to get rid of rules is just objectively wrong. The necron and GK codexes basically had all the flavour ripped out if them since the Ward books got replaced and they removed anything remotly interesting about them and tyranids haven't had anything to make them interesting since 5th.

    Or when csm went from the 3.5 codex to 4th? 4th to 6th, 6th to 8th? Remember when Chosen could infiltrate? When marks actually did something? Csm players remember.

    Yeah totally, like how people really only took Mark of Nurgle and that was it? Totally good times!
    Mark's not giving flat boosts is fine but there's so little interaction in terms of rules now it's a bit silly.

    Wow, went a ways back for this one didn't you?

    So what would you do with marks? And I expect to be impressed with Undivided.

    Mark's in reality should've unlocked more Strats (we got one for each mark and that's it, obviously a problem), the Icons (which need a rework anyway in terms of rules) and interactions with Daemons. Flat stat boosts is nice and all but it doesn't work with the design philosophy of 8th/9th.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 20:57:20


    Post by: BrianDavion


    tneva82 wrote:
    footfoe wrote:
    Niiru wrote:
    Ofc, none marine armies are absolute scum and exist purely for other players to curbstomp with their 3 wound terminators, they will also receive no updates or buffs. Of course lets pretend there isn't a massive necron release and their existing units are getting buffed.


    I know you're saying this facetiously, but... xenos have been in a bad place for a long time now, and have barely had any decent updates in ... I don't even know how long.

    Necrons getting an update now is a big deal, but it's too little too late. And you say it as if suddenly necrons are going to be a force to be reckoned with, but they were the worst army in the game for years, and their new update (so far) may barely be enough to put them into the levels of average at best.

    Space marines need a massive series of nerfs and points reductions, to be brought in line with everyone else. Instead... they're getting 50% more durable terminators, and +1 strength on weapons that were already better than most armies have access to for the points.
    You don't know how long? The Codex: Space marine version 2 came out last August. Barely a year ago. You have the memory of a gold fish.


    Uuuhh....He says he doesn't remember when XENOS got decent update. What does marine codex version 2 have got to do with that? So marines got one in last august. When did xenos get major update? GSC got semi decent, orks got bunch of buggies...what else?


    the point is that prior to space marines 8.5 Space Marines where NOT the top army. IIRC Eldar where (suprise suprise )


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 21:01:54


    Post by: Voss


    TangoTwoBravo wrote:
     Stormonu wrote:
    No penalty to hit anymore with Powerfist?


    I don't know if the shortened datasheets give us all the information to include weapon rules/oddities, but it would be a boost for sure if that pans out.


    They don't, they just give stats.

    Basically the condensed datasheets exist to avoid doing five pages of translations in the assembly instructions. Including special rules would render that pointless.
    If it isn't a number or a stat that can't be shown by a simple icon, it isn't included.

    From the rules pdf (page 7)
    A condensed version of a model’s datasheet can be found in its construction guide – this contains less
    information than the full version,
    but will still let you get your unit on the field straight away.

    Page 8 then shows the condensed and full version of the Outriders Squad (plus the full version of Assault Intercessors). 'Full' here having the meaning of weapon text, wargear options, abilities and keywords, as they appeared in Indomitus (not necessarily the codex)


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 21:03:58


    Post by: Insectum7


     Stormonu wrote:
    No penalty to hit anymore with Powerfist?
    OOhhhhhhh. . . I missed that entirely! Well. . . it's not like there's any room for special rules on the chart. Jury's out, imo.

    Semi-related, why do the new Skorpek destroyers not have a -1 to hit with their S8 blade, when the Skorpek Destroyer Lord has a -1 to hit on it's blade. :/


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 21:05:18


    Post by: Niiru


    BrianDavion wrote:


    the point is that prior to space marines 8.5 Space Marines where NOT the top army. IIRC Eldar where (suprise suprise )


    They were still up there, upper-mid tier. And imperial guard were well up there as well. There were a couple Eldar lists that were very strong (probably alaitoc flyers, and Ynnari soup) but they've been completely killed off now.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 21:05:27


    Post by: Insectum7


    Slayer-Fan123 wrote:
     Gadzilla666 wrote:

    So what would you do with marks? And I expect to be impressed with Undivided.

    Mark's in reality should've unlocked more Strats . . .


    Barf. Boooooooorrrrriiiiinnggggg.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 21:10:14


    Post by: Dudeface


    ERJAK wrote:
    Spoiler:
    Dudeface wrote:
    tneva82 wrote:
    The Newman wrote:
    The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.

    What interests me is that suddenly the Power Sword, Power Axe, etc all being 5 points makes sense, I'll be very surprised if that S+1, Ap 3, D1 profile isn't standard over all the power weapons now. (They did the same thing going from 2nd to 3rd if I recall, there were a half dozen different profiles in 2nd but they were all lumped under "Power Weapon" in 3rd.)


    Well even if it is codex changes won't be all that quick so many will be old stats for long while


    Automatically Appended Next Post:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    Like multi melta change last year was errataed? Oh sorry they didn't.

    And all armies obviously have terminators. Oh yes...oh sorry where's dark eldar terminators? Tau? Sob? Necron?


    Where did I suggest xenos armies have terminators? Who even mentioned multimeltas?

    ERJAK wrote:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    Tell me again how that helps Necrons or Eldar or Sisters, or Orkz?

    So chaos gets buffed to be just as bad relative to marines, while every other factions eat a big fat one.

    Neat.


    Ofc, none marine armies are absolute scum and exist purely for other players to curbstomp with their 3 wound terminators, they will also receive no updates or buffs. Of course lets pretend there isn't a massive necron release and their existing units are getting buffed.

    Sunny Side Up wrote:
    Dudeface wrote:
    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


    They might, but it'll take time for those Codexes to get out. They didn't "FAQ" the Stormshields and explicitly said they'll wait for the Codex to update those. I assume that'd be the philosophy going forward.

    If you happen to be the 8th-Ed. "Space Wolves" or "Genestealer Cult"-Equivalent of 9th Edition, you might not get a Codex "bringing you up to 9th Edition standards" for a year or two (especially how slowly GW seems to be rolling out the Marine / Necron book to kick things off).

    Combined with Codex-specific Secondaries making it easier to play the missions for books that have a 9th Ed. Codex, it might be a tough year or two for the "late Codex armies" of 9th.


    There is a chance, I'm hoping that like with bolter discipline this would be a big enough wtf discrepancy they'd roll it out via faq though.


    Massively missing the point at every level, congrats


    Automatically Appended Next Post:
    Sterling191 wrote:
     Galef wrote:
    Is this the 2nd instance we've seen a Flamer become 12"? Or was the Incendium cannon on the Invictor 12" before?
    At any rate, I could see ALL Flamers becoming 12" now, especially since they cost the same as Meltaguns or Plasma now.
    Flamers were only arbitrarily 8" before because the tear-drop shaped flame template was 8", but that worked vastly differently than Flamers in 8th/9th.

    I've got my fingers crossed that Flamers become 12" across the board. At least for Imperials and Chaos. Eldar Flamers are still 5ppm so they could stay unchanged.

    -


    The Invictor flamer was 12" out of the box. One of the reasons why it's always been the auto-take weapon choice.


    Unless you can do math.


    No, I chose to ignore your point. Just because a marine rule changes, the default response doesn't have to be a pointless whine and cry about how neglected x faction is.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 21:11:00


    Post by: Khorzain


     Insectum7 wrote:
     Stormonu wrote:
    No penalty to hit anymore with Powerfist?
    OOhhhhhhh. . . I missed that entirely! Well. . . it's not like there's any room for special rules on the chart. Jury's out, imo.

    Semi-related, why do the new Skorpek destroyers not have a -1 to hit with their S8 blade, when the Skorpek Destroyer Lord has a -1 to hit on it's blade. :/


    Probably because the Destroyer's Reap-blade is only S7 baseline — you have to use the Plasmacyte to boost it to S8, and risk destroying 1 of the 3 destroyers to do so.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 21:15:50


    Post by: Insectum7


     Khorzain wrote:
     Insectum7 wrote:
     Stormonu wrote:
    No penalty to hit anymore with Powerfist?
    OOhhhhhhh. . . I missed that entirely! Well. . . it's not like there's any room for special rules on the chart. Jury's out, imo.

    Semi-related, why do the new Skorpek destroyers not have a -1 to hit with their S8 blade, when the Skorpek Destroyer Lord has a -1 to hit on it's blade. :/


    Probably because the Destroyer's Reap-blade is only S7 baseline — you have to use the Plasmacyte to boost it to S8, and risk destroying 1 of the 3 destroyers to do so.
    Yeah but the Destroyer Lord dude is gigantic. The -1 to hit just for being S8 seems sorta ridiculous.

    Anyways, off topic.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 21:51:23


    Post by: Slayer-Fan123


     Insectum7 wrote:
    Slayer-Fan123 wrote:
     Gadzilla666 wrote:

    So what would you do with marks? And I expect to be impressed with Undivided.

    Mark's in reality should've unlocked more Strats . . .


    Barf. Boooooooorrrrriiiiinnggggg.

    You cut off the rest of the post but did you bother to read it at all? My guess is no. I'm also not incorrect that Marks were extremely limited in usefulness to many units, with Nurgle essentially always taken for universal usefulness and avoiding ID on HQ characters from S8-9 weapons.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 21:57:40


    Post by: AnomanderRake


    Slayer-Fan123 wrote:
    ...Mark's in reality should've unlocked more Strats (we got one for each mark and that's it, obviously a problem), the Icons (which need a rework anyway in terms of rules) and interactions with Daemons. Flat stat boosts is nice and all but it doesn't work with the design philosophy of 8th/9th.


    From a design philosophy standpoint there's also the question of whether CSM need three "tiers" of unit (unmarked, marked, Cult). Go back to the 3.5e book and you'll find that the Marks have a lesser effect in a general army and a much greater effect in an army from one of the Cult Legions (WE, EC, TS, DG); that level of granularity made more sense back then when the game was smaller and more detailed, but 8e/9e is much more abstract. Stratagems, Icons, and maybe wargear (ex. CSM with the Mark of Khorne can replace chainswords with chainaxes, stuff like that) might make sense, stat buffs don't.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 22:23:07


    Post by: Slayer-Fan123


     AnomanderRake wrote:
    Slayer-Fan123 wrote:
    ...Mark's in reality should've unlocked more Strats (we got one for each mark and that's it, obviously a problem), the Icons (which need a rework anyway in terms of rules) and interactions with Daemons. Flat stat boosts is nice and all but it doesn't work with the design philosophy of 8th/9th.


    From a design philosophy standpoint there's also the question of whether CSM need three "tiers" of unit (unmarked, marked, Cult). Go back to the 3.5e book and you'll find that the Marks have a lesser effect in a general army and a much greater effect in an army from one of the Cult Legions (WE, EC, TS, DG); that level of granularity made more sense back then when the game was smaller and more detailed, but 8e/9e is much more abstract. Stratagems, Icons, and maybe wargear (ex. CSM with the Mark of Khorne can replace chainswords with chainaxes, stuff like that) might make sense, stat buffs don't.

    There's also the question if Cult Legions need to specifically fit that stereotype. Obviously not all World Eaters can be Berserker Marines because they wouldn't get anything done. There was no issues with Thousand Sons not being all Rubric Marines throughout 6th-7th outside the badly written codex to begin with.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 22:31:02


    Post by: AnomanderRake


    Slayer-Fan123 wrote:
    ...There's also the question if Cult Legions need to specifically fit that stereotype. Obviously not all World Eaters can be Berserker Marines because they wouldn't get anything done. There was no issues with Thousand Sons not being all Rubric Marines throughout 6th-7th outside the badly written codex to begin with.


    Maybe? Part of the issue there is that if someone from the same gene-seed as one of the Cult Legions didn't get that Legion's signature modifications (Mortarion's bargain with Nurgle, the Rubric, the Butcher's Nails, whatever weird experiments the Emperor's Children have been doing) then that Legion's special rules might not be the best thing to represent them. Fluffwise the Legions don't necessarily need to fit the stereotype, but rules-wise it's much easier to build the Rubric into the Thousand Sons' unique rules/units than try and build Thousand Sons rules and Rubric rules separately.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 23:04:23


    Post by: H.B.M.C.


    Voss wrote:
    But what's the 'Primaris only, oldmarines Legends now' narrative going to do in the face of such aggressive provocation?
    Continue to wonder how heavy those goal posts really are, given how often they're moved.

    Terminators aren't "oldmarines". Terminators are Terminators. Unlike "oldmarines", Terminators still appear in big group photos throughout the new rule book where as the "oldmarines" are far harder to find, usually only showing up when GW is showing off Ravenwing bikers.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 23:47:55


    Post by: Voss


    They aren't primaris, ergo they're old marines. They surfaced way back near the beginning at the RT/2nd edition changeover,

    They have the same biology as their power armor brethren, and none of the Cawl upgrades, nor any of his even more better guns.

    If you want to split hairs on Terminators being somehow a distinct thing, feel free, but you're going to have to shoulder those goalposts all on your lonesome.

    My point is simply that these are old models that are getting improved, not squatted, regardless of the usual spate of horror stories about the impending miniature apocalypse.


    New Unit Changes in 9th Edition Boxes @ 2020/08/10 23:52:23


    Post by: H.B.M.C.


    They're still making new Terminator models. They're not making new regular Marine models anymore.

    Terminators still appear in photography/artwork. Regular Marines are becoming more and more rare.

    It's clear that GW thinks of Terminators separately from regular Marines. To deny this, and to deny that regular Marines are being pushed further and further towards the edges of the frame is to deny reality itself.


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 00:12:53


    Post by: yukishiro1


    Terminators are the only category of oldmarines that has never got a Primaris replacement. Adding an additional wound feels like just making them Primaris too, anyway. It's what they should have done with everybody instead of releasing new Primaris models just different enough to not be able to "counts as," but Gee-dubs had to get space marine players to rebuy their armies somehow.

    I don't know why Terminators seem to have escaped the general oldmarine cull, but I'm thankful for it.



    New Unit Changes in 9th Edition Boxes @ 2020/08/11 00:36:58


    Post by: Eonfuzz


    Terminators are a seperate class of unit, and can be "primarisified" without stepping on the toes of primaris units.

    They'll be supported for a while.
    Firstborns on the other hand....


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 00:37:39


    Post by: Daedalus81


    tneva82 wrote:
    Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


    Man sure does kill the GW is only pushing Primaris line doesn't it?


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 00:50:53


    Post by: Hellebore


    it looks like GW have decided to go down the 'wounds = veteran' line.

    Those ADmech flying guys are 2 wounds, they added wounds to necron elite units. The bladeguard veterans are 3 wounds each, which is 'veteran' on top of the primaris 2 wounds.

    Now terminators have an extra wound - which I am pretty sure will be the baseline profile and not the armour.

    That is, the armour still grants 1 wound, but because the terminators are first company veterans, they will have 2 wounds base.

    I wouldn't be surprised if they make all veteran firstborn have primaris profiles.

    this potentially bodes well for armies like the eldar whose aspects really need a pick me up, and 2 wounds 2 attacks each would help immensely.



    New Unit Changes in 9th Edition Boxes @ 2020/08/11 01:30:35


    Post by: Gadzilla666


    I like this hypothesis. It sounds quite nice for an army made up entirely of Veterans of The Long War.


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 01:34:42


    Post by: Eldarain


     Gadzilla666 wrote:
    I like this hypothesis. It sounds quite nice for an army made up entirely of Veterans of The Long War.

    It really does. Can't wait to finally kick that football.


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 01:37:57


    Post by: Daedalus81


     Hellebore wrote:
    it looks like GW have decided to go down the 'wounds = veteran' line.

    Those ADmech flying guys are 2 wounds, they added wounds to necron elite units. The bladeguard veterans are 3 wounds each, which is 'veteran' on top of the primaris 2 wounds.

    Now terminators have an extra wound - which I am pretty sure will be the baseline profile and not the armour.

    That is, the armour still grants 1 wound, but because the terminators are first company veterans, they will have 2 wounds base.

    I wouldn't be surprised if they make all veteran firstborn have primaris profiles.

    this potentially bodes well for armies like the eldar whose aspects really need a pick me up, and 2 wounds 2 attacks each would help immensely.



    The implications are so confusing. I mean we had the 2W mini-marine rumor not long ago and that seemed totally impossible....now not so much, but then the current points have to be placeholder numbers until the codex. It also makes the Heavy Bolter going to D2 make some more sense.

    Ultimately this will be a massive shake up, but we'll all be waiting for codexes to get on board. :\


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 02:05:52


    Post by: Gadzilla666


     Daedalus81 wrote:
     Hellebore wrote:
    it looks like GW have decided to go down the 'wounds = veteran' line.

    Those ADmech flying guys are 2 wounds, they added wounds to necron elite units. The bladeguard veterans are 3 wounds each, which is 'veteran' on top of the primaris 2 wounds.

    Now terminators have an extra wound - which I am pretty sure will be the baseline profile and not the armour.

    That is, the armour still grants 1 wound, but because the terminators are first company veterans, they will have 2 wounds base.

    I wouldn't be surprised if they make all veteran firstborn have primaris profiles.

    this potentially bodes well for armies like the eldar whose aspects really need a pick me up, and 2 wounds 2 attacks each would help immensely.



    The implications are so confusing. I mean we had the 2W mini-marine rumor not long ago and that seemed totally impossible....now not so much, but then the current points have to be placeholder numbers until the codex. It also makes the Heavy Bolter going to D2 make some more sense.

    Ultimately this will be a massive shake up, but we'll all be waiting for codexes to get on board. :\

    Keep in mind if the theory holds it's only veterans. So van vets, sternguard, Chosen, aspects, etc. So not all Trueborn marines. And, yeah, that codex wait will be a long one, especially when other factions have already gotten theirs. Sounds like that "arms race" you're always talking about doesn't it?

    @Eldarain: Good one! Glad to be your straight man.


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 02:09:23


    Post by: Hellebore


     Daedalus81 wrote:
     Hellebore wrote:
    it looks like GW have decided to go down the 'wounds = veteran' line.

    Those ADmech flying guys are 2 wounds, they added wounds to necron elite units. The bladeguard veterans are 3 wounds each, which is 'veteran' on top of the primaris 2 wounds.

    Now terminators have an extra wound - which I am pretty sure will be the baseline profile and not the armour.

    That is, the armour still grants 1 wound, but because the terminators are first company veterans, they will have 2 wounds base.

    I wouldn't be surprised if they make all veteran firstborn have primaris profiles.

    this potentially bodes well for armies like the eldar whose aspects really need a pick me up, and 2 wounds 2 attacks each would help immensely.



    The implications are so confusing. I mean we had the 2W mini-marine rumor not long ago and that seemed totally impossible....now not so much, but then the current points have to be placeholder numbers until the codex. It also makes the Heavy Bolter going to D2 make some more sense.

    Ultimately this will be a massive shake up, but we'll all be waiting for codexes to get on board. :\



    Look I'm hoping, but I've been disappointed a lot before. extra wounds on units is an indirect way to reduce the game's lethality without changing weapon profiles or rules - suddenly units can tank twice the incoming fire.

    Indirect evidence coming from a range of weapons getting 2dam shots going forward. So rather than step away from 2dam as people complained about the lethality against primaris, they're leaning into it....




    New Unit Changes in 9th Edition Boxes @ 2020/08/11 03:07:29


    Post by: Slayer-Fan123


    The extra wound really wasn't the fix with Terminators but whatever.


    Automatically Appended Next Post:
     Hellebore wrote:
    it looks like GW have decided to go down the 'wounds = veteran' line.

    Those ADmech flying guys are 2 wounds, they added wounds to necron elite units. The bladeguard veterans are 3 wounds each, which is 'veteran' on top of the primaris 2 wounds.

    Now terminators have an extra wound - which I am pretty sure will be the baseline profile and not the armour.

    That is, the armour still grants 1 wound, but because the terminators are first company veterans, they will have 2 wounds base.

    I wouldn't be surprised if they make all veteran firstborn have primaris profiles.

    this potentially bodes well for armies like the eldar whose aspects really need a pick me up, and 2 wounds 2 attacks each would help immensely.


    Which Necron units got more wounds?


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 08:18:08


    Post by: shortymcnostrill


    BrianDavion wrote:
    tneva82 wrote:
    footfoe wrote:
    Niiru wrote:
    Ofc, none marine armies are absolute scum and exist purely for other players to curbstomp with their 3 wound terminators, they will also receive no updates or buffs. Of course lets pretend there isn't a massive necron release and their existing units are getting buffed.


    I know you're saying this facetiously, but... xenos have been in a bad place for a long time now, and have barely had any decent updates in ... I don't even know how long.

    Necrons getting an update now is a big deal, but it's too little too late. And you say it as if suddenly necrons are going to be a force to be reckoned with, but they were the worst army in the game for years, and their new update (so far) may barely be enough to put them into the levels of average at best.

    Space marines need a massive series of nerfs and points reductions, to be brought in line with everyone else. Instead... they're getting 50% more durable terminators, and +1 strength on weapons that were already better than most armies have access to for the points.
    You don't know how long? The Codex: Space marine version 2 came out last August. Barely a year ago. You have the memory of a gold fish.


    Uuuhh....He says he doesn't remember when XENOS got decent update. What does marine codex version 2 have got to do with that? So marines got one in last august. When did xenos get major update? GSC got semi decent, orks got bunch of buggies...what else?


    the point is that prior to space marines 8.5 Space Marines where NOT the top army. IIRC Eldar where (suprise suprise )

    That's not the point at all. The point is about xenos consistently being ignored (and/or getting shafted) in favor of marines when it comes to model/rule updates, not about who is top tier.

    I mean, it's in the term xenos already. We're comparing all non-human factions grouped together to a single human subfaction. Would you honestly defend the status quo so zealously if the tables were turned?


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 18:30:13


    Post by: Sim-Life


     Insectum7 wrote:
    Slayer-Fan123 wrote:
     Gadzilla666 wrote:

    So what would you do with marks? And I expect to be impressed with Undivided.

    Mark's in reality should've unlocked more Strats . . .


    Barf. Boooooooorrrrriiiiinnggggg.


    God this. I'm so sick of the character of armies being hidden behind a limited resource. It makes everything so bland.


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 19:03:36


    Post by: Dysartes


     Sim-Life wrote:
     Insectum7 wrote:
    Slayer-Fan123 wrote:
     Gadzilla666 wrote:

    So what would you do with marks? And I expect to be impressed with Undivided.

    Mark's in reality should've unlocked more Strats . . .


    Barf. Boooooooorrrrriiiiinnggggg.


    God this. I'm so sick of the character of armies being hidden behind a limited resource. It makes everything so bland.


    Eh, in theory there'd be nothing wrong with Mark-specific 0CP strats - OK, you could only use them once per turn/phase (sorry, my mind just went blank), but at least they'd be available every turn, while still restricted to the units that they thematically fit with.


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 19:08:55


    Post by: Voss


     Daedalus81 wrote:


    The implications are so confusing. I mean we had the 2W mini-marine rumor not long ago and that seemed totally impossible....now not so much, but then the current points have to be placeholder numbers until the codex. It also makes the Heavy Bolter going to D2 make some more sense.

    Ultimately this will be a massive shake up, but we'll all be waiting for codexes to get on board. :\


    I'm beginning to wonder if the uncertainty itself is the problem. 9th edition seems to have brought a nice box of models (if you care about those factions) and a lot of question marks and uncertainty.
    Which has led into frustration and complaint spirals based off of unknowns.

    All the FAQs and whatnot are done, but people are more concerned about the fragments of future changes (on assembly guides, pictures, etc) than anything else.
    40k seems to need a solid roadmap of what's going on, just so every discussion can stop devolving into the now-usual mess.


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 20:31:38


    Post by: Sim-Life


     Dysartes wrote:
     Sim-Life wrote:
     Insectum7 wrote:
    Slayer-Fan123 wrote:
     Gadzilla666 wrote:

    So what would you do with marks? And I expect to be impressed with Undivided.

    Mark's in reality should've unlocked more Strats . . .


    Barf. Boooooooorrrrriiiiinnggggg.


    God this. I'm so sick of the character of armies being hidden behind a limited resource. It makes everything so bland.


    Eh, in theory there'd be nothing wrong with Mark-specific 0CP strats - OK, you could only use them once per turn/phase (sorry, my mind just went blank), but at least they'd be available every turn, while still restricted to the units that they thematically fit with.


    Why not just make it a special rule on the unit that says "once per phase" then?


    New Unit Changes in 9th Edition Boxes @ 2020/08/11 21:02:23


    Post by: Dysartes


     Sim-Life wrote:
     Dysartes wrote:
     Sim-Life wrote:
     Insectum7 wrote:
    Slayer-Fan123 wrote:
     Gadzilla666 wrote:

    So what would you do with marks? And I expect to be impressed with Undivided.

    Mark's in reality should've unlocked more Strats . . .


    Barf. Boooooooorrrrriiiiinnggggg.


    God this. I'm so sick of the character of armies being hidden behind a limited resource. It makes everything so bland.


    Eh, in theory there'd be nothing wrong with Mark-specific 0CP strats - OK, you could only use them once per turn/phase (sorry, my mind just went blank), but at least they'd be available every turn, while still restricted to the units that they thematically fit with.


    Why not just make it a special rule on the unit that says "once per phase" then?


    Everyone with a Mark is sharing in the blessings of their god, and those blessings are finite?

    I was throwing it out there as a way Slayer's idea could be crowbar'd into shape.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 08:49:38


    Post by: Sim-Life


    Don't encourage anything Slayer says.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:23:26


    Post by: beast_gts


    A Vanguard Veterans datasheet is doing the rounds - with 2 wounds...



    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:33:28


    Post by: a_typical_hero


    Thunder hammer at 4 wounds is spicy.

    Power sword +1S as seen in the Indomitus box and Power axes +2S.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:35:19


    Post by: Umbros



    Sure does look like they are killing off firstborn marines


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:35:25


    Post by: Matt.Kingsley


    +2 Str on the Axe. So I expect Mauls are now +3

    The chainsword look to be an Astrates Chainsword, so those who were worried that they'd be a Primaris-only thing don't need to worry.

    Thunderhammers aren't damage 4 atm, right? So that's another buff.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:40:46


    Post by: Khorzain


    Strange that the Plasma Pistol doesn't have an Overcharge profile ... they showed both profiles for the Missile Launchers on Terminators ... I wonder if the pistol version is losing Overcharge?


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:41:30


    Post by: Dudeface


    Umbros wrote:

    Sure does look like they are killing off firstborn marines


    Or reaching the point where they can say "this is a marine with this profile and we don't care which model you use" and then stop selling old marines.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:41:45


    Post by: the_scotsman


     Khorzain wrote:
    Strange that the Plasma Pistol doesn't have an Overcharge profile ... they showed both profiles for the Missile Launchers on Terminators ... I wonder if the pistol version is losing Overcharge?


    I put it down to the condensed statlines. Maybe "gets hot" gets changed to "+1S, +1D" or something like that to genercize it.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:45:42


    Post by: Eonfuzz


    Scot, that's sounding suspiciously like one of them filthy universal rules, everyone knows only commies or socialists like them an - you... You're not a commie or socialist... are you?


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:48:49


    Post by: Sgt_Smudge


    Umbros wrote:

    Sure does look like they are killing off firstborn marines
    Poor poor Firstborns. They'll never be meta again!

    Of course, we probably should wait and see how the costs fall for these, but yeah - they don't look dead to me.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:55:23


    Post by: the_scotsman


     Eonfuzz wrote:
    Scot, that's sounding suspiciously like one of them filthy universal rules, everyone knows only commies or socialists like them an - you... You're not a commie or socialist... are you?


    It isn't a universal rule if you make it a special bespoke rule that just happens to be the same on all the datasheets but everybody has to wait to get theirs until their codex launches and then you might forget to change a couple of them to it here and there but that's not a big deal or confusing it's fine.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 12:58:29


    Post by: Apple Peel


    Umbros wrote:

    Sure does look like they are killing off firstborn marines

    Perhaps not. They’ll still be behind, though. We haven’t seen non-Veteran marine stats yet. Primaris Bladeguard are three wounds, yes? Terminators and V Vets here have gained wounds while Assault Intercessors are still two wounds. It looks like marine Veterans are gaining an additional wound while non-veterans are staying the same. I hope the supposed Veteran Intercessor unit follows suit as well as Deathwatch Veterans.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 13:02:02


    Post by: Nibbler


    What's the option 4 sword?


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 13:07:12


    Post by: bullyboy


    Nibbler wrote:
    What's the option 4 sword?


    Relic Blade?


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 13:07:24


    Post by: Dudeface


    Nibbler wrote:
    What's the option 4 sword?


    Relic blade I think.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 13:08:30


    Post by: ERJAK


    Whelp, hopefully everybody has a marine army ready. Or at least a different game they can switch to for a year or so.

    Cause unless there are some pretty massive rules/points nerfs on the way...it's gonna be bad for a while.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 13:09:26


    Post by: Kanluwen


    Dudeface wrote:
    Nibbler wrote:
    What's the option 4 sword?


    Relic blade I think.

    Correct!


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 14:03:41


    Post by: Galef


    ERJAK wrote:
    Whelp, hopefully everybody has a marine army ready. Or at least a different game they can switch to for a year or so.

    Cause unless there are some pretty massive rules/points nerfs on the way...it's gonna be bad for a while.
    Don't forget Necrons are coming out too. So there's potential for there to be a Xenos counter to Marines.
    Necrons were on par with Marines in 7th, so there's hope.
    Also many of these changes SHOULD be errata'd to apply to Chaos Marines too, since so many of them are 1:1 exactly the same unit/weapon.

    -


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 14:04:54


    Post by: the_scotsman


     Galef wrote:
    ERJAK wrote:
    Whelp, hopefully everybody has a marine army ready. Or at least a different game they can switch to for a year or so.

    Cause unless there are some pretty massive rules/points nerfs on the way...it's gonna be bad for a while.
    Don't forget Necrons are coming out too. So there's potential for there to be a Xenos counter to Marines.
    Necrons were on par with Marines in 7th, so there's hope.
    Also many of these changes SHOULD be errata'd to apply to Chaos Marines too, since so many of them are 1:1 exactly the same unit/weapon.

    -


    Given GW's promotional video regarding the release, and the new statlines we've seen with a mix of small buffs and small nerfs, I'm not holding my breath that Necrons will be anything more than designated punching bags in their new book, lol.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 14:17:32


    Post by: H.B.M.C.


    the_scotsman wrote:
    Given GW's promotional video regarding the release, and the new statlines we've seen with a mix of small buffs and small nerfs, I'm not holding my breath that Necrons will be anything more than designated punching bags in their new book, lol.
    Every PC needs and NPC or two to beat up.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 14:57:35


    Post by: Dudeface


    Quote from Armillion over on B&C "Also, opened one of the new box style vindicators last week and saw that HK missiles are apparently S10 now?"


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 15:03:37


    Post by: The Newman


    Guess I lost that bet on Power Swords/Axes/Mauls/Claws all getting rolled into a single profile.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 15:28:08


    Post by: Doohicky


    It looks to me that GW is trying to make a distinct difference between power of a Space Marine compared to other races.

    SMs are basically becoming an army of multi wound models.
    I think they are trying to make it so small arms fire is not good against them but multi damage weapons are.
    But those multi damage weapons will be bad against a lot of other armies with a lot of single wound models.

    |I think they are trying to make it so high rate of fire vs high damage will be a proper choice in future.

    Will it work out? Who knows, but it looks like that is the direction to me


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 15:51:39


    Post by: H.B.M.C.


    Dudeface wrote:
    Quote from Armillion over on B&C "Also, opened one of the new box style vindicators last week and saw that HK missiles are apparently S10 now?"
    Once upon a time HK Missiles were actually special. They were a vehicle card (vehicle upgrades were done with cards similar to Wargear Cards in 2nd Edition 40K), and the HK missile was basically a one-shot Krak missile that was just overall more dangerous than your run-of-the-mill missile launcher.

    So them going to S10 to make them special one-shot weapons again seems like a good idea to me.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 15:52:27


    Post by: Inquisitor Lord Katherine


    H-K Missiles aren't S10, right?



    New Unit Changes in 9th Edition Boxes @ 2020/08/12 15:56:52


    Post by: Voss


    They are now. They're S8 in the 'current' codex.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 16:03:12


    Post by: the_scotsman


    So, not seeing any other changes to the Vindicator. So, does not seem vehicles are seeing the "universal vehicle wounds increase to account for the higher damage weaponry"

    You go from needing 7 BS3+ multimeltas to kill a vindicator on average rolling, to 3.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 16:07:24


    Post by: Dudeface


    the_scotsman wrote:
    So, not seeing any other changes to the Vindicator. So, does not seem vehicles are seeing the "universal vehicle wounds increase to account for the higher damage weaponry"

    You go from needing 7 BS3+ multimeltas to kill a vindicator on average rolling, to 3.


    Nobody was using mltimelta outside sisters though so I don't mind that if pointed appropriately. Need 3 wounds to get through from inside 12", 6 hits, 9 shots so either 5 multimelta or 10 melta guns.

    Edit: I'm an idiot it's 2 wounds, average damage being 3.5+2, total of 11


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 16:08:16


    Post by: Slayer-Fan123


    Not sure what the point of making them S10 is besides to just wound Knights slightly easier. There isn't exactly a lot of great T5 targets.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 16:11:28


    Post by: a_typical_hero


    Slayer-Fan123 wrote:
    Not sure what the point of making them S10 is besides to just wound Knights slightly easier. There isn't exactly a lot of great T5 targets.

    And Monoliths and Land Raider and Morkanauts and ...


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 16:14:41


    Post by: the_scotsman


    Dudeface wrote:
    the_scotsman wrote:
    So, not seeing any other changes to the Vindicator. So, does not seem vehicles are seeing the "universal vehicle wounds increase to account for the higher damage weaponry"

    You go from needing 7 BS3+ multimeltas to kill a vindicator on average rolling, to 3.


    Nobody was using mltimelta outside sisters though so I don't mind that if pointed appropriately. Need 3 wounds to get through from inside 12", 6 hits, 9 shots so either 5 multimelta or 10 melta guns.


    No, not 5. 3. With average rolling, you need to shoot 3 multimeltas from melta range to destroy the vindicator.

    They nearly tripled the firepower of a multimelta with the new rules.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 16:15:57


    Post by: Dudeface


    the_scotsman wrote:
    Dudeface wrote:
    the_scotsman wrote:
    So, not seeing any other changes to the Vindicator. So, does not seem vehicles are seeing the "universal vehicle wounds increase to account for the higher damage weaponry"

    You go from needing 7 BS3+ multimeltas to kill a vindicator on average rolling, to 3.


    Nobody was using mltimelta outside sisters though so I don't mind that if pointed appropriately. Need 3 wounds to get through from inside 12", 6 hits, 9 shots so either 5 multimelta or 10 melta guns.


    No, not 5. 3. With average rolling, you need to shoot 3 multimeltas from melta range to destroy the vindicator.

    They nearly tripled the firepower of a multimelta with the new rules.


    Yup caught it in my edit my bad.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 16:17:43


    Post by: Daedalus81


    Slayer-Fan123 wrote:
    Not sure what the point of making them S10 is besides to just wound Knights slightly easier. There isn't exactly a lot of great T5 targets.


    Outriders / Eradicators.


    Automatically Appended Next Post:
    the_scotsman wrote:


    No, not 5. 3. With average rolling, you need to shoot 3 multimeltas from melta range to destroy the vindicator.

    They nearly tripled the firepower of a multimelta with the new rules.


    Well, don't let 255 points of ATVs get w/i 12" of your 135 point Vindicator.


    New Unit Changes in 9th Edition Boxes @ 2020/08/12 16:22:38


    Post by: Doohicky


    Slayer-Fan123 wrote:
    Not sure what the point of making them S10 is besides to just wound Knights slightly easier. There isn't exactly a lot of great T5 targets.


    A hell of a lot of the Deathguard codex