xttz wrote: A poster with a solid rumour track record on TGA has hinted at a future KT box of "Tyranids VS Servitors on a Tyranid planet"
i assume, if they're going to be an entire team, it's not just the guys that surround techmarines. probably an AdMech unit. very curious what this, because it's an area of lore where it could really be a lot of things
likewise for tyranids. cannot begin to imagine what this box will look like
xttz wrote: A poster with a solid rumour track record on TGA has hinted at a future KT box of "Tyranids VS Servitors on a Tyranid planet"
i assume, if they're going to be an entire team, it's not just the guys that surround techmarines. probably an AdMech unit. very curious what this, because it's an area of lore where it could really be a lot of things
likewise for tyranids. cannot begin to imagine what this box will look like
The concept of a gang of servitors on a desperate mission on a tyranid planet sounds crazy, but have possibilities. Convicts sent on a desperate suicide mission is a classic theme, just this time the convicts get lobotomized and highly bionically enhanced first. So weird to have two teams that dont have individual will between the fighters in a skimish game.
xttz wrote: A poster with a solid rumour track record on TGA has hinted at a future KT box of "Tyranids VS Servitors on a Tyranid planet"
i assume, if they're going to be an entire team, it's not just the guys that surround techmarines. probably an AdMech unit. very curious what this, because it's an area of lore where it could really be a lot of things
likewise for tyranids. cannot begin to imagine what this box will look like
The concept of a gang of servitors on a desperate mission on a tyranid planet sounds crazy, but have possibilities. Convicts sent on a desperate suicide mission is a classic theme, just this time the convicts get lobotomized and highly bionically enhanced first. So weird to have two teams that dont have individual will between the fighters in a skimish game.
yeah, i was thinking about that aspect. it makes sense for tyranids, since they're always like that, but would the servitor team come with a tech priest or something to control them?
modelhunter wrote: There is also a current reliable rumour that Tyranid Terrain will be released in the near future. Maybe that will be part of this KT box release.
"Tyranid terrain" - if true, this must mean this is planned for second season of KT24, since season 1 is revolving around that great gun and Volkus
I kind of like the "servitors vs nids" theme.. I'd wager that servitor team ends up being AdMech in some form, but what could the tyranid team be about? Genestealers and Lictors? Something new?
Oh, hey, with the next box on the way, the teams for the current one should be released around the same time, right? The vespids and aquilons landed (heh) around the time Brutal and Cunning was released.
modelhunter wrote: There is also a current reliable rumour that Tyranid Terrain will be released in the near future. Maybe that will be part of this KT box release.
"Tyranid terrain" - if true, this must mean this is planned for second season of KT24, since season 1 is revolving around that great gun and Volkus
I kind of like the "servitors vs nids" theme.. I'd wager that servitor team ends up being AdMech in some form, but what could the tyranid team be about? Genestealers and Lictors? Something new?
The seasonal theme can be *very* loose sometimes. I mean recycling the SOB statue has basically nothing to do with Volkus.
Well it is an Imperial world; random giant statues are just kind of a thing that happens.
Also, I had a crazy idea: what if the Great Gun was originally an STC construct but when they were inputting the parameters, someone pinched to zoom in but instead accidentally scaled the blueprint to planetary size and the poor STC system just dutifully went ahead and printed the appropriate instructions?
modelhunter wrote: There is also a current reliable rumour that Tyranid Terrain will be released in the near future. Maybe that will be part of this KT box release.
"Tyranid terrain" - if true, this must mean this is planned for second season of KT24, since season 1 is revolving around that great gun and Volkus
I kind of like the "servitors vs nids" theme.. I'd wager that servitor team ends up being AdMech in some form, but what could the tyranid team be about? Genestealers and Lictors? Something new?
The seasonal theme can be *very* loose sometimes. I mean recycling the SOB statue has basically nothing to do with Volkus.
I disagree, those kinds of statues are probably all over Imperial worlds, including Volkus. But unless the Hivestorm lore talks about Tyranids attempting to invade the planet, I'm just not seeing nids vs servitors on Season 1. Just my opinion.
Bear in mind that Season 2 should kick off late summer already, thats in less than 6 months..
Valrak is now saying that the rumours for GK & Khorne kill teams were actually given to him separately and then assumed it meant a GK vs Khorne boxed set. It is worth noting that while he hasn't had much specific KT info recently, he did get the "Blood & Zeal" name correct. That means he has an inside source, even if they're not telling him a whole lot of details.
So plausibly we could have GK with the 4th box in this season (landing before their codex), then the Tyranids & Servitors kick off the next season.
Two Lictors were sitting in their arbour, talking about how to cultivate the plants. Suddenly the gardener Van Ryan leaps in.
'Sorry, we have a problem. There's a Servitor infestation in our garden. So much of them, hordes, we can't wipe them out. They burn our crops and destroy the trees!'
The Lictors were concerned. How should they deal with a swarm of mindless opponents that only exist to blight this beautiful world, ruining their basic food ressource.
'We must act', said Siegfried, one of the Lictors. 'We must send the 106th Termagant to keep them at bay.'
Lictor Giovanni pondered. 'Yes, I agree. But we also need a Kill Team to find and exterminate those creatures who are behind this attack.'
'Yes', Siegfried answered. 'Some evil Xenos mind must be responsible for this invasion of our peaceful world. Who do you recommend for such a mission?'
'Xao Li and Horst. Together with the leapers Marvin and Lutz.'
'Horst is a killer', Siegfried mused. 'And I heared great things about Lutz.'
'Do you agree?'
'Yes!'
Battle Servitors already exist in the Kataphron Destroyers / Breachers, so it could just be an upgrade sprue - but that would make for a very small Kill Team... (But we all know AdMech don't get any nice toys!)
Nevelon wrote: Considering the number of armies that can use them, I’m shocked we haven’t seen a plastic servitor box years ago.
They just need to make them worth taking in a game.
That’s fair. But they can suck in so many different armies!
I vaguely recall one edge-case use in one edition where they were not completely useless. But they are an iconic part of 40k. Although one that GW might be shying away from…
It should be as reasonably priced as the Ratling v. Tankbusta set, which was surprisingly reasonable. But MAN do I want to slot those Ecclesiarchy models into my Sisters army.
I could never get behind the the Battle Sanctum because of the price, but I've regretted not getting it. This statue was the best part of the Fortification, which does still have a Legends card. The building part can be any reasonable facsimile of a church ruin, but the statue was difficult to duplicate.
As for Khorne: he was never my top chaos choice, but I always did want Karanak, a pack of hounds, and maybe that Warcry team where the cultists venerate the flesh hounds. These models, though not a high priority for me, will find use, and I do like the mechanical leg theme.
Nevelon wrote: Considering the number of armies that can use them, I’m shocked we haven’t seen a plastic servitor box years ago.
They just need to make them worth taking in a game.
That’s fair. But they can suck in so many different armies!
I vaguely recall one edge-case use in one edition where they were not completely useless. But they are an iconic part of 40k. Although one that GW might be shying away from…
The normal Servitors are Legends for some time now. Though that doesn't mean GW is 'shying away' from them - Grimaldus and Helbrecht have some, there're two in the Inqisition Kill Team, the WH+ Inquisitor has one - and there're Arco-flagellants, Cherubim and Tech Thralls who are more or less Servitors as well. They dropped the Servitor retinue because they have no plastic kit. Why? Who knows, maybe they just don't want a kit for so many armies (Mechanicus, Space Marines of all flavours, Militarum, Agents) and want to keep the ranges seperate.
GW could just go full cherub with the servitors, and make them 'tokens' that their tech-priest - marine or -enginseer discards when they use some ability or other.
Nevelon wrote: Considering the number of armies that can use them, I’m shocked we haven’t seen a plastic servitor box years ago.
They just need to make them worth taking in a game.
I often find when building SM lists I have some 55-60 points. Too much for anything codex, so it's usually the cheap Inquisitor, or 2 Heavy Weapons from the Servitors.
There are some clandestine core rules updates in the app, but you need to first update it from the app store. Sneaky and certainly NOT how living rules should be introduced (no info in the app when it's turned on, nothing on WH Community).
A pretty significant change makes models unable to get both Cover and Obscuring from the same terrain piece. Also, Plant Beacon required distances ignore ITD walls.
Kill Team: Blood and Zeal contains two completely new kill teams. The Sanctifiers are nine Imperial zealots, including the likes of the Conflagrator, the Death Cult Assassin, the Drill Abbot and the Miraculist, who have been stoked into action by the rabid oration of the Confessor (a priestly figure attended by a Cherub). The Goremongers are a cohort of seven cybernetically enhanced operatives like the Impaler, the Skullclaimer and the Stalker who follow the commands of the towering Goremonger Blood Herald.
Kill Team: Blood and Zeal contains two completely new kill teams. The Sanctifiers are nine Imperial zealots, including the likes of the Conflagrator, the Death Cult Assassin, the Drill Abbot and the Miraculist, who have been stoked into action by the rabid oration of the Confessor (a priestly figure attended by a Cherub). The Goremongers are a cohort of seven cybernetically enhanced operatives like the Impaler, the Skullclaimer and the Stalker who follow the commands of the towering Goremonger Blood Herald.
Kill Team: Blood and Zeal contains two completely new kill teams. The Sanctifiers are nine Imperial zealots, including the likes of the Conflagrator, the Death Cult Assassin, the Drill Abbot and the Miraculist, who have been stoked into action by the rabid oration of the Confessor (a priestly figure attended by a Cherub). The Goremongers are a cohort of seven cybernetically enhanced operatives like the Impaler, the Skullclaimer and the Stalker who follow the commands of the towering Goremonger Blood Herald.
Read again.
Disagree, the language choices made aren't inclusive or exclusive of the squad leaders explicitly. I thought they'd miscounted at first and consider it poorly worded.
Something to keep in mind is that the statue (along with the wall sections to make the shrine) used to be one of those silly expensive terrain kits from after GW got really serious about hiking 40k terrain prices. It's likely to figure a great deal into the Kill Team box's price, even if the walls are missing.
Geifer wrote: Something to keep in mind is that the statue (along with the wall sections to make the shrine) used to be one of those silly expensive terrain kits from after GW got really serious about hiking 40k terrain prices. It's likely to figure a great deal into the Kill Team box's price, even if the walls are missing.
I'd argue they severely misjudged its value in that case
The price effectively works out at paying full price for the two Kill Teams, then the terrain, cards, and little rulebook are 'free'.
Personally I'm going to try and find a Sisters player at my local club who wants the Imperial guys & statue, and see if I can get the Jakhals for under £30. Seems reasonable when the box will be under £70 from third party stores.
xttz wrote: The price effectively works out at paying full price for the two Kill Teams, then the terrain, cards, and little rulebook are 'free'.
Personally I'm going to try and find a Sisters player at my local club who wants the Imperial guys & statue, and see if I can get the Jakhals for under £30. Seems reasonable when the box will be under £70 from third party stores.
The issue with this is that the box being geared that way means it'll only ever "worth it" to someone who either wants both teams or is willing to split it out with someone. The terrain, missions and level of discount isn't worth it for me to take a punt on the box and just have a spare team I aren't bothered by.
Geifer wrote: Something to keep in mind is that the statue (along with the wall sections to make the shrine) used to be one of those silly expensive terrain kits from after GW got really serious about hiking 40k terrain prices. It's likely to figure a great deal into the Kill Team box's price, even if the walls are missing.
I'd argue they severely misjudged its value in that case
Geifer wrote: Something to keep in mind is that the statue (along with the wall sections to make the shrine) used to be one of those silly expensive terrain kits from after GW got really serious about hiking 40k terrain prices. It's likely to figure a great deal into the Kill Team box's price, even if the walls are missing.
I'd argue they severely misjudged its value in that case
No doubt.
The statue is the reason I'm likely to buy the box rather than waiting for the Zealots as a solo team.
I like the Khorne models, but don't really have a use for them. I suppose they can keep Karanak (Legends) and a pack of Hounds company. But I figure the statue was the identifying component of the Battle Sanctum, so I can use its Legend card as well. My sisters lean pretty hard into Saint Katherine, so it fits. Good piece of Narrative focused terrain.
Yeah, the statue is a nice terrain piece. It's just a shame that it's only ever included in a fairly expensive bundle. Not necessarily a deal breaker, but it's certainly not helping.
Geifer wrote: Yeah, the statue is a nice terrain piece. It's just a shame that it's only ever included in a fairly expensive bundle. Not necessarily a deal breaker, but it's certainly not helping.
I have the opposite issue- I wish that the diagonal walls and balcony bits were available in a kit that didnt include a big distinctive statue, at either a cheaper price or with an additional wall and/or floor sprue
The statue would make for a nice large scale miniature painting project. As a terrain piece it's a bit naff IMHO, better suited to Epic scale like all the other 40K statues (except that SoB didnt exist during the Heresy)
xttz wrote: The price effectively works out at paying full price for the two Kill Teams, then the terrain, cards, and little rulebook are 'free'.
Personally I'm going to try and find a Sisters player at my local club who wants the Imperial guys & statue, and see if I can get the Jakhals for under £30. Seems reasonable when the box will be under £70 from third party stores.
If you do't find anyone local to you, drop me a DM (assuming the UK flag is accurate).
New update on Blood and Zeal, seems a little strange that the cards are keyed into the missions rather than the teams but I guess we'll have to see how these actually play out (especially with the online rules rather than the cards themselves). Though to be honest we tended to find (at least with Season 1) that the narrative missions did work best with the teams with the teams that came in the box. Or at least seemed to just not work with 3APL teams if the box didn't come with one.
Sounds a bit like we might see less terrain in the future though, so if hypothetically the next season starts off with Tyranid terrain - sounds like the follow up set might come with a Carnifex or something instead as a Boss NPO rather than more terrain.
Yeah, I’m actually glad the cards are part of the Mission Pack. Means no crazy attempts to balance random card draw for one team against not having that for another.
Also interesting that both sides use both decks.
Part of me wants to immediately house rule the decks as only available to specific archetypes but I want to see them first.
Do the Volkus compound walls "play nice" with the 2022 Moroch stockades? Anyone ever tried to integrate them on the table, or seen a side-by-side comparison picture of them?
Not a fan of them cards. I've got enough complexity in the game as is, with all the Tac Ops, ploys and whatnot. I dont need even more cards to keep track of.
Feels like Space Hulk / Deathwing / Genestealer all over again. The core SH was awesome, Deathwind added nice things, but Genestealer just added way too much cards and stuff and all the fun was sucked out of the game.
lord_blackfang wrote: Yea with just one cool team, one meh team and one cool but nonfunctional terrain piece immah skip this box.
I'm not a fan of the cherub (though a darker paintjob should help) and the Blood Herald (it's not bad I guess, but I have other - not so obvious chaotic - plans with the other guys). Some people want the statue, and I'll give it to a fellow gamer for a moderate price - it's not something I need for Horus Heresy or Necromunda.
If Ministorum Priests hadn't already been reduced to just the options of the Blackstone Fortress models, I'd say get ready for only having the option of hand flamers going forward.
Maybe get ready to have the removed characters re-introduced into Sisters of Battle.
Although probably not...
Could also reintroduce preachers to the imperial guard if they wanted.
Anyway, you know how the “killzone” terrain gets released separately when the new combo box drops (like the terrain from brutal and cunning just went on preorder) - do we think the killzone set sold separately will include the blood/zeal card deck?
Lord Damocles wrote: If Ministorum Priests hadn't already been reduced to just the options of the Blackstone Fortress models, I'd say get ready for only having the option of hand flamers going forward.
Maybe get ready to have the removed characters re-introduced into Sisters of Battle.
Although probably not...
Different characters, these are almost certainly going to be a squad of preachers (chainsword and hand flamer) with some special weapons (flamer/plasma/melta + eviscerator) in them. Perhaps an invulnerable save as long as the Salvationist is alive.
I'd be curious if Confessor and deathcult assassins get their own datacards though.
Warhammer Community say that this box is the only place you will be able to get the mission pack for Blood and Zeal, so presumably that extends to the cards too.
Lord Damocles wrote: If Ministorum Priests hadn't already been reduced to just the options of the Blackstone Fortress models, I'd say get ready for only having the option of hand flamers going forward.
Maybe get ready to have the removed characters re-introduced into Sisters of Battle.
Although probably not...
Different characters, these are almost certainly going to be a squad of preachers (chainsword and hand flamer) with some special weapons (flamer/plasma/melta + eviscerator) in them. Perhaps an invulnerable save as long as the Salvationist is alive.
I'd be curious if Confessor and deathcult assassins get their own datacards though.
I would say that there's no way GW doesn't make contents of one box = contents of one unit, but then the rules for the Starstriders in the Imperial Agents codex allow them to be used as a Rogue Trader retinue and Armsmen squad, so we can pray to the Emperor that it may be possible!
Is there anyone here who is buying these teams to actually play proper Kill Team? Oo
I have to say, I like the Khorneboys rules a lot. Fast, manoeuverable and aggressive, with a very cool menu of options that you need to actively fight for if you want to keep using it. Looks like plenty of interesting decision points with each activation and even each Counteraction.
It's pretty crazy that GW hasn't shown off any of the alternate builds for any of the models beyond the non-specialist version of flamers akimbo appearing in a banner ad.
Lord Damocles wrote: It's pretty crazy that GW hasn't shown off any of the alternate builds for any of the models beyond the non-specialist version of flamers akimbo appearing in a banner ad.
I wonder if it is to allow the hype for Kill Team to boost the box, so that primarily Kill Team players get the box. The alternative builds where a bunch of the fancy guys turn into preachers are more likely to appear with the 40K entry (assuming 'Eavy Metal painted more than one squad).
Cyel wrote: Is there anyone here who is buying these teams to actually play proper Kill Team?
Outside of the Krieg/Kommandos set, the only teams that I've bought specifically for KT are the two Votaan teams & the Rattlings.
The Votaan were both bought back in the late fall specifically for KT24 - replacing my Tyranids (no currant rules) & my Tau (I lack the spare models to make the KT24 squad).
The Rattlings will arrive soon the FLGS says.
Brings my current KT inventory to:
*Rattlings - coming soon, specific team
*Votaan Yaeger's - specific team
*Votaan Salvagers - specific team
*Krieg - specific team
*Kommandos - specific team
*Legionaries - spare CSM/DG models
*Angels of Death - spare Marines
*Necrons - whatever their teams called, spare models
Lord Damocles wrote: It's pretty crazy that GW hasn't shown off any of the alternate builds for any of the models beyond the non-specialist version of flamers akimbo appearing in a banner ad.
I wonder if it is to allow the hype for Kill Team to boost the box, so that primarily Kill Team players get the box. The alternative builds where a bunch of the fancy guys turn into preachers are more likely to appear with the 40K entry (assuming 'Eavy Metal painted more than one squad).
The past few years have seen a larger decline in presentation, seen especially in missing sprue pictures or 360°s when stuff goes up for preorder, as well as instances where it looks like GW just couldn't be bothered to show alternate builds as was the case with the Primaris Ancient. I don't think that has anything to do with incentivizing specific customer segments.
I've seen speculation that it's paranoia about third parties producing knockoffs before the initial release phase when GW supposedly makes the most money off a kit. Or that GW let go staff during the pandemic that they didn't replace and whose absence has had negative impact on the customers but not to GW's bottom line, so there's no incentive to fix it. Both sound plausibly like things GW would do.
Lord Damocles wrote: It's pretty crazy that GW hasn't shown off any of the alternate builds for any of the models beyond the non-specialist version of flamers akimbo appearing in a banner ad.
I wonder if it is to allow the hype for Kill Team to boost the box, so that primarily Kill Team players get the box. The alternative builds where a bunch of the fancy guys turn into preachers are more likely to appear with the 40K entry (assuming 'Eavy Metal painted more than one squad).
Geifer wrote: The past few years have seen a larger decline in presentation, seen especially in missing sprue pictures or 360°s when stuff goes up for preorder, as well as instances where it looks like GW just couldn't be bothered to show alternate builds as was the case with the Primaris Ancient. I don't think that has anything to do with incentivizing specific customer segments.
This will be part of the reason why GW send out preview copies for new releases. Places like Goonhammer can post pictures of the sprues or alternative options in the kit and GW don't need to pay for 'Eavy Metal to spend days painting up a second squad or extra photography.
They're basically outsourcing some of their marketing quite cheaply, as promo models cost them next to nothing.
Lord Damocles wrote: It's pretty crazy that GW hasn't shown off any of the alternate builds for any of the models beyond the non-specialist version of flamers akimbo appearing in a banner ad.
I wonder if it is to allow the hype for Kill Team to boost the box, so that primarily Kill Team players get the box. The alternative builds where a bunch of the fancy guys turn into preachers are more likely to appear with the 40K entry (assuming 'Eavy Metal painted more than one squad).
Geifer wrote: The past few years have seen a larger decline in presentation, seen especially in missing sprue pictures or 360°s when stuff goes up for preorder, as well as instances where it looks like GW just couldn't be bothered to show alternate builds as was the case with the Primaris Ancient. I don't think that has anything to do with incentivizing specific customer segments.
This will be part of the reason why GW send out preview copies for new releases. Places like Goonhammer can post pictures of the sprues or alternative options in the kit and GW don't need to pay for 'Eavy Metal to spend days painting up a second squad or extra photography.
They're basically outsourcing some of their marketing quite cheaply, as promo models cost them next to nothing.
They don't need to paint a whole second version of every model (although clearly they do with some models when they don't strictly need to...) but it wouldn't kill them to just glue some models together to show them built, or have sprue images ready for the preorder periods.
It would probably be more beneficial to GW to draw customers to their own site, than to send them to third parties who don't necessarily actually show the optional builds anyway.
Lord Damocles wrote: It's pretty crazy that GW hasn't shown off any of the alternate builds for any of the models beyond the non-specialist version of flamers akimbo appearing in a banner ad.
I wonder if it is to allow the hype for Kill Team to boost the box, so that primarily Kill Team players get the box. The alternative builds where a bunch of the fancy guys turn into preachers are more likely to appear with the 40K entry (assuming 'Eavy Metal painted more than one squad).
Geifer wrote: The past few years have seen a larger decline in presentation, seen especially in missing sprue pictures or 360°s when stuff goes up for preorder, as well as instances where it looks like GW just couldn't be bothered to show alternate builds as was the case with the Primaris Ancient. I don't think that has anything to do with incentivizing specific customer segments.
This will be part of the reason why GW send out preview copies for new releases. Places like Goonhammer can post pictures of the sprues or alternative options in the kit and GW don't need to pay for 'Eavy Metal to spend days painting up a second squad or extra photography.
They're basically outsourcing some of their marketing quite cheaply, as promo models cost them next to nothing.
They don't need to paint a whole second version of every model (although clearly they do with some models when they don't strictly need to...) but it wouldn't kill them to just glue some models together to show them built, or have sprue images ready for the preorder periods.
It would probably be more beneficial to GW to draw customers to their own site, than to send them to third parties who don't necessarily actually show the optional builds anyway.
I think that one of the reasons for the lack of early 360 degree images and sprue pics is to do with GW not wanting to make it easier for people to scan and copy their minis, rather than laziness/cost cutting
I think that one of the reasons for the lack of early 360 degree images and sprue pics is to do with GW not wanting to make it easier for people to scan and copy their minis, rather than laziness/cost cutting
We know from a former studio painter that the lack of some 360s was because they only painted the front of the model for site pics.
I wonder if we'll get the full set of three for a narrative co-op mission. Reclamation pool to poison, this hive to sneak around and spore chimney/capillary tower to blow up (almost surprised they didn't put the sporocyst in as NPC terrain).
Cyel wrote: Is there anyone here who is buying these teams to actually play proper Kill Team? Oo
Probably not, and that's why it is really annoying that they did not release the 40K rules before the preorders started. (And still haven't)
Well, the thing is Dakka ("here") seems to be an outlier, as everywhere else I look KT seems to be the bees knees. Here in Poland I don't know if we even still have players of big old WH40K at all anymore
KT: Typhon looks great. That terrain and the new NPO profiles will be a must-have for me. Would be great to have the terrain separately, but there's no guarantee that will happen, so I'll probably need to get this box
The article says its only 5 operatives, with nothing backing them up.
The Tyranid half of the set is good, while the Ad-Mech on their own...two of those models should be useable in Blackstone Fortress? I don't have escalation but I only need to hunt down their character cards, while the servitor was in the 2019 Annual? Sod it, both teams are great for Five Parsecs and Stargrave.
Interesting to see some 3rd edition style creeping back into the Tyranid line with the much longer tails on those Raveners. None of them has a thorax weapon. I bet they have no options for them either. Probably no modeling options whatsoever.
Depends how many of those Ravenors are part of the core 40K set. They look quite big bits compared to the normal alt heads and arms for an upgrade sprue.
Definitely looks like there is the option for scything talons or rending claws, and wouldn't be completely surprised if the new unit got an option for 0-1 wrecker arms or venom spitters
Tastyfish wrote: Depends how many of those Ravenors are part of the core 40K set. They look quite big bits compared to the normal alt heads and arms for an upgrade sprue.
Definitely looks like there is the option for scything talons or rending claws, and wouldn't be completely surprised if the new unit got an option for 0-1 wrecker arms or venom spitters
It's one kit that builds 5 basic ravenor warriors or up to one each of the special versions
we already got new genestealer models a couple years ago
Automatically Appended Next Post: anyway both of these are fantastic. definitely looking forward to both halves (in my mind, the servitor team is a secret 30k release)
I like the servitors. They're painted like Borg which makes me like them even more. Might get some for whatever use in my work-in-progress-Mechanicum army that gets used in OPR.
Stealers might get an NPO sheet though.. Really keen to know how many new NPO profiles will be in there, and will any of them have new "directives". Like, imagine a bunch of "Tough" brawlers which could charge while being concealed..
Tastyfish wrote: Depends how many of those Ravenors are part of the core 40K set. They look quite big bits compared to the normal alt heads and arms for an upgrade sprue.
Definitely looks like there is the option for scything talons or rending claws, and wouldn't be completely surprised if the new unit got an option for 0-1 wrecker arms or venom spitters
It's one kit that builds 5 basic ravenor warriors or up to one each of the special versions
I was saying more that this assumes that the Ravener 40K entry remains the same, and doesn't get updated like the CSM legionaries to include the new options.
Oh my! That box is going to be freaking massive! But then again not sure if I should get it or wait for the individual Rav team box so I can get 2x for the dual builds.
xttz wrote: Yeah it comes with the horms & terrain.
I expect a similar price point to Hivestorm which was £140
Where did it say there will be hormagaunts in the box? It’s a standard expansion box; two teams and themed terrain. Heck the article doesn’t even mention hormagaunts by name; it says the book will have NPO profiles for “Tyranid beasties” with nothing more specific.
xttz wrote: Yeah it comes with the horms & terrain.
I expect a similar price point to Hivestorm which was £140
Where did it say there will be hormagaunts in the box? It’s a standard expansion box; two teams and themed terrain. Heck the article doesn’t even mention hormagaunts by name; it says the book will have NPO profiles for “Tyranid beasties” with nothing more specific.
Then talked about it on the show. Not sure if it made it into the text on any of the articles.
xttz wrote: Yeah it comes with the horms & terrain.
I expect a similar price point to Hivestorm which was £140
Where did it say there will be hormagaunts in the box? It’s a standard expansion box; two teams and themed terrain. Heck the article doesn’t even mention hormagaunts by name; it says the book will have NPO profiles for “Tyranid beasties” with nothing more specific.
Then talked about it on the show. Not sure if it made it into the text on any of the articles.
It didn't, but on the show they literally said "you might notice hormagaunts sneaking into the shots here, they are in the box for a reason but not part of the kill team" then showed the stock photo of 10 and a ripper base as part of the box contents.
"Not a part of the kill team" means they are just NPO models for use in Joint Ops?
Anyhoo, just a heads up regarding Blood & Zeal. Bits & Kits seems to have a limited stock of all the separate items in the box, act fast and you might be able to snag one of them statues. I got me the book after all, since it was only 20GBP, so my KT24 book streak remains intact, for now..
Not happy that GW *finally* after all these years produces some plastic servitors...and then makes them a KT so you'll only be able to buy them with a Techpriest + cardboard gubbinz tax. Even less happy that I like them enough I probably will pay it, at least once
Hopefully them being an official team inspires some third parties to engage in the sincerest form of flattery.
xttz wrote: The Brutal & Cunning box was 2 months from reveal to preorder, while Blood & Zeal was under a month.
For the next one I'd think late April / May is a reasonable guess.
They were just late in announcing B&Z, the time between preview and preorder shouldn't be taken as any sort of measure, rather that it's ~3 months between release dates of sets.
Automatically Appended Next Post: Also, next White Dwarf will have another PvE scenario and cards:
Rather solid changes, I feel incentivised to build and paint the Vespid team I won at a tournament a month ago
So many nerfs to Eldar teams surprised me a bit. Maybe it's to lessen the trend of good players moving away from elites? But I don't think only the Eldar are to blame for that.
tauist wrote: Would you say most of the damage to game balance KT24 caused as having been adressed by now?
Sanctifiers are still OP, but besides them?
I'd say the first patch was really impactful, toning down the top teams, which surprised me at the time (I thought it was too little*). When I went to a bigger tournament on the 6-7th of April (Polish National Championship 52 players) and later I looked at the list of first 16 players - these that went at least 4-2, so won more than they lost - there were 15 different teams represented in that group. Hordes and Elties and everything inbetween, the only double was Harlequins. That convinced me that the top is dealt with, what was left was the bottom.
And this patch for sure will help at least a little. I'd say, if you dodge Sanctifiers and a random personal hard counter (like Nemesis vs Wreckas for example) you should get a fair game against almost any opposing team.
*-for example I didn't know why they didn't touch the Angels of Death, but then it turned out all AoD players ended up close to or in the bottom half at that tournament and no top players even decided that bringing AoD was a good idea. There seems to be a move away from elite teams too, not because they are bad or weak, but not consistent enough. A fumbled roll (or an absurd roll from an opponent) can really affect them, while a horde player will just shrug. And if you play six games at an event, a game with such an improbable event is bound to happen at least once or twice.
We don't know what will go up on pre-order on the 17th yet - GW normally confirms in an article the Sunday before a given pre-order date what will go up that weekend.
For example, this article confirms what's going to go up for pre-order tomorrow.
Check WarCom around 6pm BST on Sunday, and that'll tell you if Typhon will be available for pre-order on the 17th.
Valrak has a slither of a rumour today for Kill Team, the name of the next box is apparently/could be Dead Silence. He's also heard of a wolf scouts team.
Below is my speculation:
Talons of the Emperor are kind of the last faction to not have a kill team, with the compendium teams gone (assuming they don't count Inquisition + SoS) so I think a strong contender there. Grey Knights also feel like they shouldn't just come under the standard marine banner. Daemons seem in an odd place as a faction in 40K in general so whilst there's likely some fun stuff you could do with a haunted house/ghost ship style possessed Kill Zone I don't know if I'd expect to see any new units for pure daemons.
Then again, these could be some of Be'lakor's guys as some kind of shadow deamons (Hmm, as an aside should Be'lakor be getting Mandrakes?).
Emperor's children I think are too new to get a team that didn't make the cut for the codex, they'll just have to piggy back on cultists for now.
Warpcoven will leave the Classified teams when "Dead Silence" comes out, leaving the Thousand Sons with no Kill team.
Novitiates will leave Sisters without a team, though I can easily see the Ecclesiarchy team counting for them.
Harlequins and Corsairs will also leave, but there will still be a Craftworld team with the Aspect Warriors so depends how much these guys are considered their own faction vs a subfaction of Craftworlders.
Pathfinders will also leave the Tau with no actual Tau team, but the two auxiliary teams of Vespid and Kroot.
Once the year that Dead Silence kicks off finishes, Necrons will also be left without a team (all of the other Gallowdark factions have had subsequent teams in later years), so there's probably a decent chance of one of those turning up as well. We'd also be losing any actual standard human Guard team.
So Talons, Necrons and Thousand Sons would be the teams I'd most expect to see coming up (both in this edition but also Dead Silence itself). I think it would be wild if Grey Knights get their Primaris update via Kill Team rather than the new codex but still a possibility. Wolf scouts replacing Phobos as a variant Phobos team would also make sense.
More of an outside chance? Deathwatch perhaps, Tau, Harlequins (Mimes are missing a model at the moment aren't they?) and Catachan Devils.
[edit]
Hmm, Harlequins might be ratcheting up the chances for me now - as mimes used to be the infiltrators and assassins sent ahead of a performance, rather than being part of the main troupe, so the ideal Kill team role for a unit that has been missing models since the Rogue Trader era.
Harlequin mimes vs Necrons could certainly fit Dead Silence. But part of me feels that might leave too many Imperial factions - so lets say Mimes vs Sisters of Silence.
Then later Wolf Scouts vs Tzeentch, Catachan Devils vs Tau suits and Deathwatch(/Grey Knights???) vs Necrons for wild future speculation.
Fayric wrote: Wolf scouts are interresting because we know they are not in the new codex for main 40k.
Is the Wolf book entirely self contained like the Chaos Legion books or a supplement to the core marine codex? They can take Phobos units can't they?
I wonder if the scouts will be a few lone wolves from the various infiltrators/incursers/reiver squads coming together.
The Troupe Master technically doesn't have an official kit anymore, so this would be the ideal opportunity to put that right. Afterall, as the Warlord of a Harlequin army their tactical rock is a bit underwhelming compared to the Shadowseer and DJ...
Sisters of Silence look the part for Kill Team. Even masters of sign language!
yupp, I reckon you're right. I'd say KT: Typhon will be announced for preorder within the next two weeks, which would mean we are 5 weeks from release day at the very most. Most likely dropping during June methinks.. I need that tyranid terrain in my lyfe, one way or another
Will be interesting to see where the setting moves to after the Volkus season finishes. OTOH I am kind of getting neck deep in Kill Team stuff by now, so am not wanting for more to be honest
That's a lot of power armour. I even like GK and DW...
I like EC and Ksons too. But damn do we ever not need 4 variety of good marine/ bad marine released back to back to back.
Bring on the SoS- give us a KT that has upgrades so SoS can have another unit in 40k.
@SamusDrake
Agree with the need for a Troupe Master model, but KT is unlikely to do it for us- in all the sets so far that included excellent candidates to be used as break-out characters, never once has GW actually done it...
Though given that the model in the current Troupe Kit is what's supposed to be used, if it is going to happen with any faction, 'Quins might be the one.
I assume the Deathwatch Veterans are getting replaced with a Kill Team box eventually. Based on the cinematic teaser we saw last year, I'd expect it to be vs Necrons where we saw a Bladeguard, Intercessor and Reiver fighting a Skorpec. Wouldn't surprise me at all if it was literally just the 6 character classes from Space Marine 2.
Dudeface wrote: Given the 40k units are up now, I'm assuming Typhon will be this weekends announcement.
Im also assuming a £145 tag on it
Based on?
It’s a regular expansion, like brutal&cunning, no? So £85 RRP. It doesn’t have a core book or enough terrain for a new “big box” release imho, unless they’ve been hiding something.
Ravenors were never my favourite unit aesthetically, so I'm not likely to go in for the box, but that's gambling that the terrain will be available separately- I think it will. It's a license to print money, and they'd be fools to pass up the opportunity.
If they release the Kill Teams from the latest box, we'll see if they release the statue too. If so, it continues the pattern, and my confidence in a separate release for tyranid terrain will go up.
Dudeface wrote: Given the 40k units are up now, I'm assuming Typhon will be this weekends announcement.
Im also assuming a £145 tag on it
Based on?
It’s a regular expansion, like brutal&cunning, no? So £85 RRP. It doesn’t have a core book or enough terrain for a new “big box” release imho, unless they’ve been hiding something.
It has a box of hormagants in and I assume given the solo campaign stuff maybe an additional book. Maybe not 145 then, but certainly clearing 100.
Automatically Appended Next Post:
modelhunter wrote: I live in hope that they finally put the Typhon box set up for pre-order this weekend (ie 7/8 June).
Announced for preorder Sunday to go up for preprder on 14th and released 28th.
modelhunter wrote: I live in hope that they finally put the Typhon box set up for pre-order this weekend (ie 7/8 June).
As Dudeface has pointed out, we already know what'll go up on pre-order on Saturday - Chaos Knights for 40k, a Star Player pairing for BB and a random character model for MESBG - but there is the chance that the Sunday preview article confirms KT coming the week after.
PenitentJake wrote: Ravenors were never my favourite unit aesthetically, so I'm not likely to go in for the box, but that's gambling that the terrain will be available separately- I think it will. It's a license to print money, and they'd be fools to pass up the opportunity.
If they release the Kill Teams from the latest box, we'll see if they release the statue too. If so, it continues the pattern, and my confidence in a separate release for tyranid terrain will go up.
I'm trying to recall recent sets and whether any of that terrain came out. It looks like the plasma generatoriums from Termination never got a standalone release, that was from about a year ago iirc. The generatorum hub from Nightmare never came out.
Previously, the bigger "sets" of terrain have been released standalone as Kill Zones. Octarius, Chalnath, Moroch iirc. I don't know if the Hivestorm terrain has yet?
It feels like the boxes with 1-2 smaller terrain features do not get released standalone, and the bigger "entire table's worth" sets do. Hard to tell what the Tyranid terrain even is between those two options. There are a lot of pieces of it, but they all seem fairly small, and none of them are second-storey.
I'm very keen to get this box- Raveners are one of my favourite units and models, another brood the new Hormagaunts would be very welcome and of course the terrain...
Haven't bought anything since Killteam termination for the Votann- do these things sell out within seconds/minutes or an hour to so?
silverstu wrote: I'm very keen to get this box- Raveners are one of my favourite units and models, another brood the new Hormagaunts would be very welcome and of course the terrain...
Haven't bought anything since Killteam termination for the Votann- do these things sell out within seconds/minutes or an hour to so?
Some do and some don't, but this one definitely will.
Altruizine wrote: Previously, the bigger "sets" of terrain have been released standalone as Kill Zones. Octarius, Chalnath, Moroch iirc. I don't know if the Hivestorm terrain has yet?
Killzone: Volkus (from the Hivestorm box) and the Killzone Upgrade: Compound Siege (from the Brutal and Cunning box) have both had independent releases.
I have to assume that, eventually, the plasma generatoriums from Termination and the generatorum hub from Nightmare will get some sort of independent release, but who knows? The Blood and Faith box was effectively a re-release for the sororitas statue, so maybe that's a bit less likely - I guess there is always a chance for a Made to Order type release for all of those things.
I'm betting that the tyrannid terrain in the Typhon box will get an independent release when the next Killteam set is released within the next 6 months. And as long as I'm thinking wishfully, maybe they will release a tyrannid-infected sector imperialis, fronteris, and/or mortalis kit that can be mixed and matched with the vanilla versions of those lines.
silverstu wrote: I'm very keen to get this box- Raveners are one of my favourite units and models, another brood the new Hormagaunts would be very welcome and of course the terrain...
Haven't bought anything since Killteam termination for the Votann- do these things sell out within seconds/minutes or an hour to so?
Some do and some don't, but this one definitely will.
I lost count of how many boxes I simply gave up on just based on availability.
Then I wait for cherry picking things later but then impulse buy deflated and I never get anything.
The big Ravener thing is they dig a tunnel during the game and can pop in and out of it to hide.
On the other hand it seems Servitors can freely pass activations back and forth, possibly even to expended models.
I like both ideas on paper, as they seem to be designed to reward careful positioning (in relation to the tunnel / other servitors) and not just moving towards enemy and rolling dice. I like the spatial positioning puzzle of wargaming, so I hope this careful planning will have a worthy payoff in the game.
So the new article about the joint ops got me excited, then I realised its still all based on volkus layouts. I do not have volkues terrain, does it largely matter at all in people's experience? Can I just freestyle with my existing terrain without detriment?
Dudeface wrote: So the new article about the joint ops got me excited, then I realised its still all based on volkus layouts. I do not have volkues terrain, does it largely matter at all in people's experience? Can I just freestyle with my existing terrain without detriment?
Most terrain amounts to variety of wall/building, so it shouldn't take much effort to find a substitute. It's not like it's those silly aquatic oil rig platforms from last year.
xttz wrote: Prices posted on Discord say £40 / $65 for the Kill Teams and £100 / $170 USD for the Typhon box. Definitely less than I was expecting.
Yeah? Dunno man, 130 euros for two teams, a little bit infantry and not even the rules on it (I though it would have that) feels... expensive. That was the price of the first HH AoD box IIRC...
EDIT: Apparently I'm misremembering hard, so nevermind I guess xD
Sold out literally as I checked out. My credit card even showed the transaction being started, but in the space of one minute, the website showed: "Insufficient stock amount" as I tried to re-add it back to my cart and complete the payment. So literally, this is the last straw. F--- Games Workshop. A company that big builds up this release, and doesn't have enough stock, or doesn't have a website capable of thwarting scalpers? This was one of the few sets I really wanted. I was diligent in trying to purchase this way overpriced plastic - at least this may be the cure for plastic addiction. Thanks for curing me, Games Workshop! This will save me a LOT of money.
Yeah, im usually pretty good at getting stuff, think ive only missed a couple releases in the last 5 years, and most of those were me being like "do i really want to psy this much?"
Too popular or low stock levels? Maybe both. I mean theres little chance for everyone to get these boxes and even if you have it all set up on minute 1, still not good enough. Frustrating but eventually you get used to that.
I wasn't waiting at the get go but I'd been tempted to get it. Unfortunately no luck as it seems to have been gone within seconds. I suppose my wallet will thank me.
It does say "temporarily out of stock" on the UK website, are they aiming to add more?
Olthannon wrote: I wasn't waiting at the get go but I'd been tempted to get it. Unfortunately no luck as it seems to have been gone within seconds. I suppose my wallet will thank me.
It does say "temporarily out of stock" on the UK website, are they aiming to add more?
For releases like this, the temporarily out of stock is a sign they're about to send less stock to the independent stores, who will then carry the abuse for selling too many pre-orders.
The KT app update is out and so are the updated team rules. See here for all of them. No article on Warhammer Community yet though.
N.B. this includes the servitor and ravener team rules.
All the boxes lamented after they were sold out immediately from the GW store, have been so far readily available in both online and b&m stores and at a discount compared to the GW online store...so, yeah, joke on those who actually "managed" to snipe them from the GW online store.
The Phazer wrote: It appears to be back in stock in the UK store at the time of writing.
Pretty sure they do a phased release now to try and limit the effects of scalpers. Some are released at the standard 10am time, then they release another batch some time later.
My box arrived, skimming through the Typhon dossier. The co-op campaing says you can include a Games Master who will run the NPOs and handle all the extra stuff, which takes us back to the glory days of Rogue Trader, in a way.. I really like what they've done with the campaign, and a part of me wishes they'd revisit the Ashes Of Faith campaign, which was sort of like a precursor to the Typhon co-op campaign - sadly it was released before co-op / solo games were a thing..
Also, this time, the new NPOs introduced in the game each have their own behaviour trees for dictating their actions, this will broaden the cope of behaviours we can expect from NPOs going forward. Small things, but improvement for sure.
Once again, GW have opted for the flimsier box variety. I'm really not a fan of these softer boxes, they dont support weight of stacked boxes like the sturdier ones
Once again, GW have opted for the flimsier box variety. I'm really not a fan of these softer boxes, they dont support weight of stacked boxes like the sturdier ones
If GW wants us to have massive piles of shame they need to at least help us stack them up.
Its also much easier for the flimsy box to get damaged in transit. IIRC one of my KT21 boxes was ordered from a polish webshop, it had the flimsier box, its cover was full of dents and several pieces inside were damaged
The quarterly updates are here. Changes to Guard and automatic die retention are the big changes for everyone, sanctifiers get another nerf. Article here.
That's interesting. I would assume the Celestians would just be an upgrade sprue, so would that mean an all new Raptor kit with maybe a Night Lord upgrade sprue? Or a NL specific one?
Must be pretty exciting to be a Night Lord fan, that gives you a decent bulk of an army via KT releases.
The Phazer wrote: That's interesting. I would assume the Celestians would just be an upgrade sprue, so would that mean an all new Raptor kit with maybe a Night Lord upgrade sprue? Or a NL specific one?
Must be pretty exciting to be a Night Lord fan, that gives you a decent bulk of an army via KT releases.
Regarding the Sororitas, I guess it depends on whether that illustration shows the squad leader, or what the regular team members look like. It appears to be a regular shield, not one of the Sacrosanct gun-shields - to have an upgrade sprue to remove the pistol from the shield would be weird.
Mr_Rose wrote: Is that Spanish? Can anyone translate?
I’m getting “stalking in the shadows” for the left page title.
Google translate gives 'killer wing' for the Night Lords ( Deathwing was taken) and 'insidious' for the Sororitas, which is a little weird. (or 'scheming' if translated as if it were Latin)
They have waptalon fins on their jump packs and the usual warp talon paint scheme.
Face looks slightly more raptor, and dont have lightning claws. Still looks more like Warp talons than raptors.
Mr_Rose wrote: Is that Spanish? Can anyone translate?
I’m getting “stalking in the shadows” for the left page title.
Google translate gives 'killer wing' for the Night Lords ( Deathwing was taken) and 'insidious' for the Sororitas, which is a little weird. (or 'scheming' if translated as if it were Latin)
If you go by latin, you can have the root "insidior" which can also mean "to lie in ambush", "wait for a moment to strike" or "to plot against someone". An "insidiator" is ~a highwayman or soldier in waiting in ambush.
Mr_Rose wrote: Is that Spanish? Can anyone translate?
I’m getting “stalking in the shadows” for the left page title.
Google translate gives 'killer wing' for the Night Lords ( Deathwing was taken) and 'insidious' for the Sororitas, which is a little weird. (or 'scheming' if translated as if it were Latin)
If you go by latin, you can have the root "insidior" which can also mean "to lie in ambush", "wait for a moment to strike" or "to plot against someone". An "insidiator" is ~a highwayman or soldier in waiting in ambush.
It’s night lords so the translation should default to Maximum Edgelord so it’s probably a “Murder Wing” or something.
As for the Celestians, they do like their faux-Latin so it might well not get a direct translation. Buuut there are connotations of impeding as well as entrapment in there. Maybe coursers?
Olthannon wrote: Bit odd if it's true. Especially the double Night Lords KTs.
Maybe, now that the Big Four legions are done, the NL will be the next to get a Code supplement, and they're seeding the models for it through KT?
Or like with the new SM Characters for other chapters, they will be adding more unique Legion characters and units to the core CSM list to take up the space that the 4 God specific Legions previously occupied?
Well these seem interesting
But no idea how it makes sense to have the Nightbringer in Kill Team, especially since the other two teams aren't necrons?
Maybe as a PvE boss?
Matrindur wrote: But no idea how it makes sense to have the Nightbringer in Kill Team, especially since the other two teams aren't necrons?
Maybe they took inspiration from the AoS incarnates or endless spells and have el portador de la noche as an environmental hazard, since the setting is a Necron tomb?
Matrindur wrote: Well these seem interesting
But no idea how it makes sense to have the Nightbringer in Kill Team, especially since the other two teams aren't necrons?
Maybe as a PvE boss?
You've missed the most important bit - That we're finally getting a new Nightbringer sculpt! I don't care what it does in KT.
Billicus wrote: New raptors? I don't remember them having so many TacRocks.
The old kit has a tactical rock on every model.
Well, sort of. They're different, these guys are in some cases standing on several rocks not just one, and the others are bigger. Thanks for the blunt response though, just love getting those. Didn't address the question either
His Master's Voice wrote: The new Nightbringher looks okay, but lacks the sense of menace the old version evoked. One of those cases where less really is more.
It will be interesting to see the new guy in a 360, he might have a better angle.
I just hit the GW web to look at the old guy again. It’s been forever since I saw one across the table. He was less impressive then I remembered.
Both are nice models, but I do like the new guy more.
What have you done with your guns, Sisters? Bad enough that the Khorne vs. Ecclesiarchy side had the BFTBG dudes packing more firepower, now the Sororitas seemingly share a handful of pistols and crossbows between them!
Loving the coifs on the squad leader and banner bearer, though.
Maybe I'll feel differently after I see some more pictures, but right now I really dislike the new Nightbringer.
There are parts of the cloak that look like gaps from poor assembly, but looking at all of theAOS-like swirly gak towards the base I'm seeing the same patterns, so maybe it's intentional? The fact that I can't really tell either way is not a good sign.
The face is ruined by the nose.
I really wish that GW would understand that less is more when it comes to good design
Billicus wrote: New raptors? I don't remember them having so many TacRocks.
The old kit has a tactical rock on every model.
Well, sort of. They're different, these guys are in some cases standing on several rocks not just one, and the others are bigger. Thanks for the blunt response though, just love getting those. Didn't address the question either
Not my attention to be rude. I misread what you were asking. My apologies.
What Sisters were really crying out for was another melee Celestian unit.
I think a lot remains to be seen about this KT.
It's certainly possible for them to mess up with Celestians- they always were a bit of a strange unit, so I think this set of models will look to somewhat reinvent their battlefield role; Sacressants fill the old role well enough that finding a new role for this unit should be the way forward, but you never know with GW. The get a fair bit right, but sometimes they miss things that seem really obvious to the rest of us.
Okay, now I want to whip up a Jason & The Argonauts mission with a Wraithknight. If we're going silly with Patriarchs and C'Tans then the sky's the limit.
There are parts of the cloak that look like gaps from poor assembly, but looking at all of theAOS-like swirly gak towards the base I'm seeing the same patterns, so maybe it's intentional? The fact that I can't really tell either way is not a good sign.
They did the same thing with the Void Dragon(and to an extent that new named Skaven Warlord). They put some of the digitized rectangles where the part joins would be to better hide the seam. The gaps you're seeing are intentional design choices.
Worse yet, the article reveals that this C’tan box was the culmination of the Tomb World season. This leak ruined the surprise build up of this upcoming season’s story. That’s a shame.
Also, this leaked box won’t be out for 10 months or so.
callidusx3 wrote: Worse yet, the article reveals that this C’tan box was the culmination of the Tomb World season. This leak ruined the surprise build up of this upcoming season’s story. That’s a shame.
Also slightly odd that we're getting a story with Necron terrain and boss monster when the faction was the poster-xenos of the previous edition of 40k. Maybe we'll get hive ship terrain and a big ol' dominatrix bug for KT when 11th edition 40k comes out and the Tyranids are no longer the focus.
It's certainly possible for them to mess up with Celestians- they always were a bit of a strange unit, so I think this set of models will look to somewhat reinvent their battlefield role; Sacressants fill the old role well enough that finding a new role for this unit should be the way forward, but you never know with GW. The get a fair bit right, but sometimes they miss things that seem really obvious to the rest of us.
I'd've liked the return of the dual-wielding 'foot seraphim' that served as a Canoness' bodyguards back in second edition.
There are parts of the cloak that look like gaps from poor assembly, but looking at all of theAOS-like swirly gak towards the base I'm seeing the same patterns, so maybe it's intentional? The fact that I can't really tell either way is not a good sign.
They did the same thing with the Void Dragon(and to an extent that new named Skaven Warlord). They put some of the digitized rectangles where the part joins would be to better hide the seam. The gaps you're seeing are intentional design choices.
Turning a bad seam into a feature is kinda lazy imo.
It doesn't look good on the Skaven, particularly because it's on organics/cloth.
With the pixelized look on Necrons, it blends in more.
But I still think it's a bad aesthetic choice and excuses flaws in the digital sculptor's abilities.
What I dislike more is the MASSIVE size difference and that they chose to make him more fully humanoid.
The old design had suggestions of legs, and the arm blended into the scythe without needing a hand detailed.
It gave it a more forming out of the shadows look that I really prefer.
Time to find an stl similar to the old design & scale it up
Um.. what else is more important? Artillery teams? A Nemesis-Knight sized Exo-armour? Super-heavy tanks?
Okay, I'd like Frateris militia.
Regular Celestians back
Frateris Militia/Zealots back
Crusaders back (although their niche has been stolen)
Non-bondagesportswear Repentia back
Priests with some weapon options back
Death Cult Assassins back
And that's before you get into new units - chapel militant on tracks, Rapier-like light artillery/pavis shield, specialist witch-fynders, an anti-armour vehicle they inherited from the Frateris Templars, a mobile shrine like the Great Cross from Medieval 2...
Olthannon wrote: Interesting updates. Still a little surprised the Night Lords are just going to get a KT army slowly but surely.
To be fair, doesn't look like the Raptors are Night Lord exclusive, just paintjob rather than sculpted detail (probably to fit in with their landbound predecessors in KT lore, I'd assume).
Shakalooloo wrote: Good news that the Night Lord kit builds both raptors and warp talons though, so that's one old box going away.
We dont entirely know that I dont think. The Kill Team rule limits the warp talon to one per team, whereas raptors are generics with no cap. I think that implies that the box doesnt contain parts needed to build more than one warp talon per kit?
Shakalooloo wrote: Good news that the Night Lord kit builds both raptors and warp talons though, so that's one old box going away.
I thought that it was an elite team of Raptors and Warp Talons that were taken from regular units, with only fixed units in the team.
Previous KIll Teams have had parts to make all of a basic unit, with specialist bits for KT - all Kommandos can just be choppa and slugga, all Vespid can be armed with basic weapons, wreckas can all be breakas OR bustas, Arbitrators can all have shotguns or all have shields, Novitiates can all be guns or melee, etc. etc. Looking at this box, there will be bits for talons and raptors, plus the specialist bits, which is why it's only five to a set of sprue. Similarly, I believe the sisters set will be able to make an entire squad with hand flamers or crossbows if one doesn't want the fancy lasses.
Additionally, check the doubled bodies for the specialists; one of each is a talon, and one is a raptor. Must be a spare set of legs for mutie boy...
Why do I look at the articles? I don't play, and the naming conventions are getting so ridiculous the guy from CorpseHammer must be on the payroll now. Look out, guys! It's the MURDERWINGS! And the Insipiants.
Um.. what else is more important? Artillery teams? A Nemesis-Knight sized Exo-armour? Super-heavy tanks?
Okay, I'd like Frateris militia.
Regular Celestians back
Frateris Militia/Zealots back
Crusaders back (although their niche has been stolen)
Non-bondagesportswear Repentia back
Priests with some weapon options back
Death Cult Assassins back
Don't think Celestians add much flavour or have a significant role. Frateris Militia - count me in. The Repentia kit is okay, unless you mean the original rogue sister from Inquisitor. Those more esoteric choices are best in a Ministorum retinue, which the Sanctifiers KT is - it should also include the Crusader.
Lord Damocles wrote: And that's before you get into new units - chapel militant on tracks, Rapier-like light artillery/pavis shield, specialist witch-fynders, an anti-armour vehicle they inherited from the Frateris Templars, a mobile shrine like the Great Cross from Medieval 2...
Well, yes, the super-heavy chapel would be cool. The 'witch-fynders' - I suppose that's what the new KT is? And of course there're good ideas for new models, but while I like some they released, I'm not fond of others. At least there're no new Nundams... yet.
The InsiDiants (hard to tell if you guys are just typoing or making a joke about them being insipid), I assume, are an effort to recanonize the old Celestian unit that was removed with the introduction of the Sacrosancts. IE a unit of basically battle sisters, but these actually have some unique weapons and wargear.
chaos0xomega wrote: The InsiDiants (hard to tell if you guys are just typoing or making a joke about them being insipid), I assume, are an effort to recanonize the old Celestian unit that was removed with the introduction of the Sacrosancts. IE a unit of basically battle sisters, but these actually have some unique weapons and wargear.
Insidiants clearly aren't 'basically battle sisters' - they have super null maces and super stake pistols, and super null-resisting abilities, and super warded armour, and super relic shields (they seem to have forgotten their psy-trackers/psyocculums though).
'Old Celestians' (which the current Battle Sister kit still contains parts for...) would be more like Sternguard, whereas these are like gassed up Hounds of Morkai.
chaos0xomega wrote: The InsiDiants (hard to tell if you guys are just typoing or making a joke about them being insipid), I assume, are an effort to recanonize the old Celestian unit that was removed with the introduction of the Sacrosancts. IE a unit of basically battle sisters, but these actually have some unique weapons and wargear.
Insidiants clearly aren't 'basically battle sisters' - they have super null maces and super stake pistols, and super null-resisting abilities, and super warded armour, and super relic shields (they seem to have forgotten their psy-trackers/psyocculums though).
'Old Celestians' (which the current Battle Sister kit still contains parts for...) would be more like Sternguard, whereas these are like gassed up Hounds of Morkai.
Hounds of Morkai are just Reivers with a headswap, zo youve proven my point for me.
chaos0xomega wrote: The InsiDiants (hard to tell if you guys are just typoing or making a joke about them being insipid), I assume, are an effort to recanonize the old Celestian unit that was removed with the introduction of the Sacrosancts. IE a unit of basically battle sisters, but these actually have some unique weapons and wargear.
Insidiants clearly aren't 'basically battle sisters' - they have super null maces and super stake pistols, and super null-resisting abilities, and super warded armour, and super relic shields (they seem to have forgotten their psy-trackers/psyocculums though).
'Old Celestians' (which the current Battle Sister kit still contains parts for...) would be more like Sternguard, whereas these are like gassed up Hounds of Morkai.
Hounds of Morkai are just Reivers with a headswap, zo youve proven my point for me.
Except I'm talking about the background/unit concept, not the models.
chaos0xomega wrote: The InsiDiants (hard to tell if you guys are just typoing or making a joke about them being insipid), I assume, are an effort to recanonize the old Celestian unit that was removed with the introduction of the Sacrosancts. IE a unit of basically battle sisters, but these actually have some unique weapons and wargear.
Insidiants clearly aren't 'basically battle sisters' - they have super null maces and super stake pistols, and super null-resisting abilities, and super warded armour, and super relic shields (they seem to have forgotten their psy-trackers/psyocculums though).
'Old Celestians' (which the current Battle Sister kit still contains parts for...) would be more like Sternguard, whereas these are like gassed up Hounds of Morkai.
Hounds of Morkai are just Reivers with a headswap, zo youve proven my point for me.
Except I'm talking about the background/unit concept, not the models.
Except I was talking about the models/mechanical unit concept, so your entire argument was a non-sequitur to begin with.
chaos0xomega wrote: The InsiDiants (hard to tell if you guys are just typoing or making a joke about them being insipid), I assume, are an effort to recanonize the old Celestian unit that was removed with the introduction of the Sacrosancts. IE a unit of basically battle sisters, but these actually have some unique weapons and wargear.
Insidiants clearly aren't 'basically battle sisters' - they have super null maces and super stake pistols, and super null-resisting abilities, and super warded armour, and super relic shields (they seem to have forgotten their psy-trackers/psyocculums though).
'Old Celestians' (which the current Battle Sister kit still contains parts for...) would be more like Sternguard, whereas these are like gassed up Hounds of Morkai.
Hounds of Morkai are just Reivers with a headswap, zo youve proven my point for me.
Except I'm talking about the background/unit concept, not the models.
Except I was talking about the models/mechanical unit concept, so your entire argument was a non-sequitur to begin with.
Except the models aren't like the old Celestians beyond the generic Sororitas armour (with added tassets and an apparent confusion about how belts work), and neither is the mechanical concept (they're an elite melee anti-psyker unit, not a shooting generalist/bodyguard).
The likelihood that the 40k unit will be able to take every option available to the kill team is low, based on most other kill teams not having the full range of options available in 40k.
They are, at the end of the day, a battle sisters squad with slightly different weapons which can be convincingly represented using the celestian squads you might have built for your army an edition or two ago, perhaps with the slight addition of sticking some sort of melee weapon on their belts if you want to make it feel a little more accurate, unlike the sacrosancts which forego ranged weapons entirely and come equipped with a shield and beatstick/halberd.
The likelihood that the 40k unit will be able to take every option available to the kill team is low, based on most other kill teams not having the full range of options available in 40k.
They are, at the end of the day, a battle sisters squad with slightly different weapons which can be convincingly represented using the celestian squads you might have built for your army an edition or two ago, perhaps with the slight addition of sticking some sort of melee weapon on their belts if you want to make it feel a little more accurate, unlike the sacrosancts which forego ranged weapons entirely and come equipped with a shield and beatstick/halberd.
Old Celestians look just like regular Battle Sisters, weapons wise. These new Sisters carry melee weapons and pistols, which will definitely require more effort that sticking a bit of sprue to the belt to avoid confusion/mid-identification on the tabletop.
Might be my first kill team purchase! Though! I am a little disappointed they appear to have done away with the 'proper' Deathwatch style bolters with the shot selectors, rather than Primaris-ise them - even on the handful of models that look like regular bolters. Hopefully there will be a 3d print solution for that, as those are kind of iconic imo.
I’m not adverse to picking up either of the KTs, or even more basic warriors. But as even if I did play KT it would be someplace with terrain, not at home where I needed to furnish the table, the inclusion bumps the price up out of my impulse buy range, even with the FOMO.
For me it's more for the solo play, so knowing its a 3 part-er and thats possibly £465 of boxes over 9 months, that's painful.
That's fairly unlikely to be the case as they don't put this much terrain into KT boxes very often. From the last season only Hivestorm was over £100 and the preview video for Shadowhunt showed a smaller box that seems to just have two teams on the back (without Nightbringer), and little to no terrain.
My expectation is that box #2 will be similar, as it'll be released alongside this Necron kill zone terrain as a separate purchase.
Ouch on the price, but might be partially explained by the fact it doubles up on the Deathwatch - full 3 medium sprues per set of 5 and you get 10 in the box.
For me it's more for the solo play, so knowing its a 3 part-er and thats possibly £465 of boxes over 9 months, that's painful.
That's fairly unlikely to be the case as they don't put this much terrain into KT boxes very often. From the last season only Hivestorm was over £100 and the preview video for Shadowhunt showed a smaller box that seems to just have two teams on the back (without Nightbringer), and little to no terrain.
My expectation is that box #2 will be similar, as it'll be released alongside this Necron kill zone terrain as a separate purchase.
Hard to say, I'm using into the dark as a yardstick and they all had alternate walls ans gubbins iirc?
I collect both armies for 40k and even for me that price is just too much. Kind of silly that it's more expensive than an edition launch box or 40k army boxes, IMO.
Nevelon wrote: I’m not adverse to picking up either of the KTs, or even more basic warriors. But as even if I did play KT it would be someplace with terrain, not at home where I needed to furnish the table, the inclusion bumps the price up out of my impulse buy range, even with the FOMO.
You can always flog the terrain to someone that wants that and not the teams. Must be plenty of people that'd want to build a full Necron complex.
Nevelon wrote: I’m not adverse to picking up either of the KTs, or even more basic warriors. But as even if I did play KT it would be someplace with terrain, not at home where I needed to furnish the table, the inclusion bumps the price up out of my impulse buy range, even with the FOMO.
You can always flog the terrain to someone that wants that and not the teams. Must be plenty of people that'd want to build a full Necron complex.
Not a bad idea for people more in-tune with ebay/marketplace/etc. Which is not me. Plus how much of the box cost is the terrain and cardstock? What could you expect to recoup?
Better off waiting for the kits to show up as individual releases and pick them up from places with a discount.
Necrons were my first army, so I’m all in on this one. Building a tomb-world themed table will be great. I have a bundle of Necron doors and doohickeys from that old KT box which introduced the plastic Flayed Ones. That was an odd release, but I managed to grab the Necron board and terrain on eBay for a bargain. Nabbed the flayed ones from the hachette part work release, which was the only way to get them at a sane price.
But, it’s going to be an expensive month, as I managed to pick up a Typhon box, and loved the Tyranid terrain. So, I’m keen to grab a second set of the Typhon terrain, for a full Tyranid table. Yup, Nids were my second army.
Am loving the Xenos terrain GW are bashing out these days. Keep it coming!
Despite having both Deathwatch and Necrons, and looking forward to this box, the $250 is too expensive. And one gets less than in Hivestorm which was a launch box.
I know GW isn't cheap, it's a niche hobby. But these boxes are really pushing the limit of an entry point or sustainability for a game surely?
If you only play killteam? Sure. If you only play pvp matched play without caring for the maps, fine. But the second you want to use any of their created content as intended, you need a stack of killteam splash boxes built off prescriptive terrain items.
I'm maybe moaning into the void but typhon scared me off because all the good looking pve content was dependant upon having volkus due to fixed maps. They don't readily sell or offer the rules content outside of the boxes.
There are ways around some of this, I know this and it won't bother everyone. But it just feels like they've tried so hard to lock into an Apple style product culture, where youre forced to crave for the next item in the series and frankly tough luck if you didn't follow it to that point.
Dudeface wrote: I know GW isn't cheap, it's a niche hobby. But these boxes are really pushing the limit of an entry point or sustainability for a game surely? ...
I've genuinely lost count of the times I've read this sentiment over the years. They keep on pushing, and people keep on buying.
I like the Necron terrain, but at the same time I know that I will have little or no reason to use Necron themed walls in my future gaming life
I'm in the same boat- I didn't NEED Necron terrain, and had this box not been released. I'd never have asked for it, or gone seeking it.
However:
I always LOVED the Pariah setting, because it specifically uses Draxus, Deathwatch and Sisters- and all of them are favourites for me. Boarding Action scale 40k is also my current favourite game size, and you know, it DOES get dull using the same Gallowdark board again and again and again. "This time, it's a chaos ship... Honest!"
And finally, I REALLY REALLY want to encourage GW to continue making Xenos Terrain, and I gotta do that with my wallet. Maybe next season we'll see Commorragh Terrain... A dude can hope, right?
Piousservant wrote: Ouch on the price, but might be partially explained by the fact it doubles up on the Deathwatch - full 3 medium sprues per set of 5 and you get 10 in the box.
Exactly- for those of you who want both teams, remember you'll be buying thre kits to get them. In CAD, this is realistically $280; but JUST THE KILL TEAMS will be $240, so why WOULDN'T I pay the extra $40 for the mission book, the terrain and an extra unit of Crons, especially when I don't have any Crons yet?
Also, if I get this box, it frees me up to make the rest of my purchases this season KT only. I don't think Raptors and Warp Talons can go EC, so even if they were the best models I'd ever seen, using them in game would be even more challenging than finding a way to use the Crons, who will probably be ubiquitous NPOs until I get around to adding a few units to diversify the force.
My only issue is that the Drukhari Combat Patrol is now Sold Out online on the Canadian site, and I never picked one up- I've get a Drukhari force with no Raiders. I also have Drazar and a mere five Incubi, and I want at least ten of them... And truth be told, I'd prefer fifteen. SO I gotta get that box before it disappears forever- that's getting close to $500 in the span of a week. Not great. It'll be my hobby budget for the foreseeable future.
Piousservant wrote: Ouch on the price, but might be partially explained by the fact it doubles up on the Deathwatch - full 3 medium sprues per set of 5 and you get 10 in the box.
Exactly- for those of you who want both teams, remember you'll be buying thre kits to get them. In CAD, this is realistically $280; but JUST THE KILL TEAMS will be $240, so why WOULDN'T I pay the extra $40 for the mission book, the terrain and an extra unit of Crons, especially when I don't have any Crons yet?
Also, if I get this box, it frees me up to make the rest of my purchases this season KT only. I don't think Raptors and Warp Talons can go EC, so even if they were the best models I'd ever seen, using them in game would be even more challenging than finding a way to use the Crons, who will probably be ubiquitous NPOs until I get around to adding a few units to diversify the force.
My only issue is that the Drukhari Combat Patrol is now Sold Out online on the Canadian site, and I never picked one up- I've get a Drukhari force with no Raiders. I also have Drazar and a mere five Incubi, and I want at least ten of them... And truth be told, I'd prefer fifteen. SO I gotta get that box before it disappears forever- that's getting close to $500 in the span of a week. Not great. It'll be my hobby budget for the foreseeable future.
The scorpions and scouts both came out in boxes of 10, surprising people who were all saying similar.
The current deathwatch kill team in MKVIII armour has disappeared from the webstore!
Thats a blow for me.
I do love the Lamenters shoulder pad on the new sprue, getting those from bits sellers will be a nightmare. GW really should do upgrade sprues for more marine chapters.