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Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 18:21:41


Post by: CthuluIsSpy


That's still less silly than what we got.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 18:28:02


Post by: Overread


 CthuluIsSpy wrote:
That's still less silly than what we got.


Come on now this is fantasy where dragonriders typically flew with highbacked chairs at least twice the height of an average man. And that was back in the highly serpentine dragon era! They always looked so many kinds of daft to my eye; what dragon can fly straight when its got a massive sail sticking up from its back. Heck the chairs on Magmadroths remain something I dislike too as they look terribly balanced for a beast in war.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 18:28:15


Post by: LunarSol


Once upon a time it was more important that the peasants fighting for you know who's in charge than it was a real concern that the enemy would have the same knowledge. To that end, its remarkably practical.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 19:24:21


Post by: CthuluIsSpy


 LunarSol wrote:
Once upon a time it was more important that the peasants fighting for you know who's in charge than it was a real concern that the enemy would have the same knowledge. To that end, its remarkably practical.


At the cost of being unable to storm a settlement if you can't go through doors, put a lot of strain on your neck. Or like, stop you from hitting a tree branch?
It seems remarkably impractical, if one wishes to argue practical usage.


Automatically Appended Next Post:
 Overread wrote:
 CthuluIsSpy wrote:
That's still less silly than what we got.


Come on now this is fantasy where dragonriders typically flew with highbacked chairs at least twice the height of an average man. And that was back in the highly serpentine dragon era! They always looked so many kinds of daft to my eye; what dragon can fly straight when its got a massive sail sticking up from its back. Heck the chairs on Magmadroths remain something I dislike too as they look terribly balanced for a beast in war.


Yeah, so? That doesn't make the helmet any less dumb, in fact I find the helmet worst that the chair, as the chair still somehow doesn't look as ungainly.
Total War did the dragon chair better anyway.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 19:32:32


Post by: LunarSol


 CthuluIsSpy wrote:
 LunarSol wrote:
Once upon a time it was more important that the peasants fighting for you know who's in charge than it was a real concern that the enemy would have the same knowledge. To that end, its remarkably practical.


Its not that, its just...well, how are you going to storm a settlement if you can't go through doors? Wouldn't the weight of that thing also put a lot of strain on your neck?


You don't.... the peasants do it for you.

Also.... apparently not? Real people wore those things in real battles so....


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 19:33:48


Post by: CthuluIsSpy


 LunarSol wrote:
 CthuluIsSpy wrote:
 LunarSol wrote:
Once upon a time it was more important that the peasants fighting for you know who's in charge than it was a real concern that the enemy would have the same knowledge. To that end, its remarkably practical.


Its not that, its just...well, how are you going to storm a settlement if you can't go through doors? Wouldn't the weight of that thing also put a lot of strain on your neck?


You don't.... the peasants do it for you.

Also.... apparently not? Real people wore those things in real battles so....


Did they wear one 2 feet tall and apparently made out of a rigid, heavy material that looks really unbalanced?
Also, isn't this guy supposed to be on the front line, leading what are supposed to be professional soldiers? What peasants do you speak of?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 20:05:58


Post by: Carlovonsexron


 CthuluIsSpy wrote:
 LunarSol wrote:
 CthuluIsSpy wrote:
 LunarSol wrote:
Once upon a time it was more important that the peasants fighting for you know who's in charge than it was a real concern that the enemy would have the same knowledge. To that end, its remarkably practical.


Its not that, its just...well, how are you going to storm a settlement if you can't go through doors? Wouldn't the weight of that thing also put a lot of strain on your neck?


You don't.... the peasants do it for you.

Also.... apparently not? Real people wore those things in real battles so....


Did they wear one 2 feet tall and apparently made out of a rigid, heavy material that looks really unbalanced?
Also, isn't this guy supposed to be on the front line, leading what are supposed to be professional soldiers? What peasants do you speak of?


google.search for Samurai kabuto or samurai helmets. There are examples of helmets near or at least.approaching having Crest ornaments that large.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 20:13:13


Post by: CthuluIsSpy


Carlovonsexron wrote:
 CthuluIsSpy wrote:
 LunarSol wrote:
 CthuluIsSpy wrote:
 LunarSol wrote:
Once upon a time it was more important that the peasants fighting for you know who's in charge than it was a real concern that the enemy would have the same knowledge. To that end, its remarkably practical.


Its not that, its just...well, how are you going to storm a settlement if you can't go through doors? Wouldn't the weight of that thing also put a lot of strain on your neck?


You don't.... the peasants do it for you.

Also.... apparently not? Real people wore those things in real battles so....


Did they wear one 2 feet tall and apparently made out of a rigid, heavy material that looks really unbalanced?
Also, isn't this guy supposed to be on the front line, leading what are supposed to be professional soldiers? What peasants do you speak of?


google.search for Samurai kabuto or samurai helmets. There are examples of helmets near or at least.approaching having Crest ornaments that large.


Yeah, I know about them. They can get pretty tall, which would make some actions a little awkward, but they still don't look as unbalanced or even heavy looking. Those elaborate designs tended to be made out of paper mache on a wooden frame, which isn't that heavy.
Its the proportion I find particularly off putting. Like, you have a thin bit at the middle and then you have a thick bit at the top, and along the sides you have all of this stuff sticking out. Way too busy and clunky looking, and it doesn't even look aesthetically appealing. I've seen some elaborate datemono, but nothing like that, not in proportions or just plain ugliness.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 20:22:03


Post by: Galas


Seriously nitpicking about a slighly bigger helmet in WARHAMMER the setting of absurdly big helmets and pauldrons is just...

Specially in the over the top AOS universe and in a giant bone golem mounted on a horse like bone golem that is like three time the size it should be.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 20:23:48


Post by: CthuluIsSpy


Well yeah. Doesn't mean I can't think its ugly and that removing it would be an improvement.
Absurdly big helmets and pauldrons is a 40k thing, not a fantasy thing. The only big dumb hat I could think of from WHFB was on Nagash's old model.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 20:27:35


Post by: Carlovonsexron


some are made of paper.mache, but by no means all. actual anters or horns were popular, and I'm pretty sure the eboshi kabuto were all metal.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 20:51:34


Post by: Kanluwen


 CthuluIsSpy wrote:
Well yeah. Doesn't mean I can't think its ugly and that removing it would be an improvement.
Absurdly big helmets and pauldrons is a 40k thing, not a fantasy thing. The only big dumb hat I could think of from WHFB was on Nagash's old model.

Then you never looked at the High Elf range, Bretonnian range, Empire range, or Dwarf ranges.

"Big dumb hats" were in quite a few factions.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 21:02:05


Post by: CthuluIsSpy


 Kanluwen wrote:
 CthuluIsSpy wrote:
Well yeah. Doesn't mean I can't think its ugly and that removing it would be an improvement.
Absurdly big helmets and pauldrons is a 40k thing, not a fantasy thing. The only big dumb hat I could think of from WHFB was on Nagash's old model.

Then you never looked at the High Elf range, Bretonnian range, Empire range, or Dwarf ranges.

"Big dumb hats" were in quite a few factions.


Not really. Elaborate, sure, but not too big or not too dumb. Even Bretonnian Knights, whilst on the more silly side, still had some sort of aesthetic quality to them and weren't too disproportional.
Its like the difference between a feather, and sticking the whole bird on your head. One gives character, the other makes you look like a loon.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 21:13:22


Post by: Cronch


 CthuluIsSpy wrote:
not a fantasy thing.

And Warhammer Fantasy is dead


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 23:07:51


Post by: streetsamurai


Like most of the bonereaper range, could have been a really cool mini, but it is mostly ruined by GW pushing the ''theme'' a bit too far.

Have to side with Chtulu spy, man these helmets are ugly and ridiculous


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/09 23:27:17


Post by: The Phazer


 CthuluIsSpy wrote:
 Kanluwen wrote:
 CthuluIsSpy wrote:
Well yeah. Doesn't mean I can't think its ugly and that removing it would be an improvement.
Absurdly big helmets and pauldrons is a 40k thing, not a fantasy thing. The only big dumb hat I could think of from WHFB was on Nagash's old model.

Then you never looked at the High Elf range, Bretonnian range, Empire range, or Dwarf ranges.

"Big dumb hats" were in quite a few factions.


Not really. Elaborate, sure, but not too big or not too dumb. Even Bretonnian Knights, whilst on the more silly side, still had some sort of aesthetic quality to them and weren't too disproportional.
Its like the difference between a feather, and sticking the whole bird on your head. One gives character, the other makes you look like a loon.


The entire Chaos Dwarf army had hats bigger than they were!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 00:14:51


Post by: CthuluIsSpy


 The Phazer wrote:
 CthuluIsSpy wrote:
 Kanluwen wrote:
 CthuluIsSpy wrote:
Well yeah. Doesn't mean I can't think its ugly and that removing it would be an improvement.
Absurdly big helmets and pauldrons is a 40k thing, not a fantasy thing. The only big dumb hat I could think of from WHFB was on Nagash's old model.

Then you never looked at the High Elf range, Bretonnian range, Empire range, or Dwarf ranges.

"Big dumb hats" were in quite a few factions.


Not really. Elaborate, sure, but not too big or not too dumb. Even Bretonnian Knights, whilst on the more silly side, still had some sort of aesthetic quality to them and weren't too disproportional.
Its like the difference between a feather, and sticking the whole bird on your head. One gives character, the other makes you look like a loon.


The entire Chaos Dwarf army had hats bigger than they were!


Which again, still looked more sensible. Yeah it was big, but at least it actually looked like reasonable headgear and you could tell GW was trying to go for the Babylonian / Mesopotamian theme.
Also, weren't the big hat chaos dwarfs miniatures from the 80s? Everything from back then looked silly and a bit oversized.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 03:07:41


Post by: Sabotage!


The Bonereapers would look about 10 times better if they just had normal skulls instead of these goofy comic book/80s cartoon faces. Oh and no bone goatees. I wouldn't have a problem with the silly helmets and what not if the models just had decent heads,


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 03:43:49


Post by: Voss


 CthuluIsSpy wrote:


Which again, still looked more sensible. Yeah it was big, but at least it actually looked like reasonable headgear and you could tell GW was trying to go for the Babylonian / Mesopotamian theme.
Also, weren't the big hat chaos dwarfs miniatures from the 80s? Everything from back then looked silly and a bit oversized.


Plus, their primary claim to fame is having their line get the axe twice, once from GW and once from FW.
'Bad headgear is Ok because chaos dwarfs did it' is more an invitation to a range-culling rather than a reason to keep producing bad hats.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 12:34:20


Post by: Souleater


Stormcast are pretty big on the paldrouns side of things.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 13:14:50


Post by: Geifer


 CthuluIsSpy wrote:
 Kanluwen wrote:
 CthuluIsSpy wrote:
Well yeah. Doesn't mean I can't think its ugly and that removing it would be an improvement.
Absurdly big helmets and pauldrons is a 40k thing, not a fantasy thing. The only big dumb hat I could think of from WHFB was on Nagash's old model.

Then you never looked at the High Elf range, Bretonnian range, Empire range, or Dwarf ranges.

"Big dumb hats" were in quite a few factions.


Not really. Elaborate, sure, but not too big or not too dumb. Even Bretonnian Knights, whilst on the more silly side, still had some sort of aesthetic quality to them and weren't too disproportional.
Its like the difference between a feather, and sticking the whole bird on your head. One gives character, the other makes you look like a loon.


Pretty sure the Phoenix Guard champion has a helmet that's as tall as him.

I'd simply leave it at disliking the Ossies' helmet design for aesthetic reasons. Nothing wrong with that. GW has a long history of more or less sensible designs and a variety of different ranges that are meant to appeal to different people. Entering pragmatism into the equation isn't going to achieve anything because people can rightfully point to models designed with a style in mind that eschews pragmatism because they're made for people with that particular taste. Just like you can point to armies and models that took a more sensible approach to their gear without being wrong. It's not going to lead anywhere. GW isn't a niche company that caters to one specific style and if it deviates from it you can legitimately criticize them for that deviation. It's much more like a buffet, really.

 Sabotage! wrote:
The Bonereapers would look about 10 times better if they just had normal skulls instead of these goofy comic book/80s cartoon faces. Oh and no bone goatees. I wouldn't have a problem with the silly helmets and what not if the models just had decent heads,


My thinking as well. Simple skull heads or even formed bone in stylized but still clearly recognizable skull shape (Wayne England style as an example - no idea if that would specifically fit this army) would have been much preferable.

Ossies are probably just GW's scheme to sell each collector of the army a box of replacement skulls.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 13:18:59


Post by: Albino Squirrel


 CthuluIsSpy wrote:
 Kanluwen wrote:
 CthuluIsSpy wrote:
Well yeah. Doesn't mean I can't think its ugly and that removing it would be an improvement.
Absurdly big helmets and pauldrons is a 40k thing, not a fantasy thing. The only big dumb hat I could think of from WHFB was on Nagash's old model.

Then you never looked at the High Elf range, Bretonnian range, Empire range, or Dwarf ranges.

"Big dumb hats" were in quite a few factions.


Not really. Elaborate, sure, but not too big or not too dumb. Even Bretonnian Knights, whilst on the more silly side, still had some sort of aesthetic quality to them and weren't too disproportional.
Its like the difference between a feather, and sticking the whole bird on your head. One gives character, the other makes you look like a loon.


Funny you should say that, as there are Bretonnian models that literally have entire birds on their heads.

Big dumb hats were definitely all over the fantasy range.

Spoiler:





Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 14:49:21


Post by: CthuluIsSpy


Yeah, but those are old models. Everything looked goofy back then, and they somehow still look less silly than ossiarchs.
The more recent brets were more sensible. Still had stuff on their helmets, but relatively tame compared to before.
Its as if GW really wants to use their improved modeling skills to go back to 80s design philosophy, and it doesn't really work.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 14:53:38


Post by: Kanluwen


TLDR: "It's okay when it's something I like, but not when it's something I dislike."

There. We can now move back to talking about actual topical matters.

Do we think Bonereapers will be a month long release when they start dropping, or a big ol' blob? Think we'll see the Mawtribes soon?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 14:57:33


Post by: LunarSol


Pretty much my entire response to these guys has been, "I really don't like them and they're 100% not my thing, but I'm happy for people that do."


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 15:01:35


Post by: Danny76


Well I’m hoping for Mawtribes soon.
Just to see whether I will want to get it for them to be my army to convert to AoS.

I’d say three weeks though for Ossiarch’s at least


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 15:01:38


Post by: nels1031


 Kanluwen wrote:
TLDR: "It's okay when it's something I like, but not when it's something I dislike."


Indeed. What a weird hill to die on.

 Kanluwen wrote:
Do we think Bonereapers will be a month long release when they start dropping, or a big ol' blob?


I'm assuming a staggered release as the range is quite extensive and I think they said there is more to be revealed. Wasn't Gloomspite a staggered release? I don't recall it exactly, but I thought it was the Loonking and a few reboxes to start, then more in the later weeks. I could be wrong though.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 17:01:53


Post by: Overread


I'm estimating 2 waves of the models being released. At least that's my gut feeling on how fast things will come out.

What could throw a spanner in the works is if GW does a duel kit with ogors which could happen.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 17:18:19


Post by: Sabotage!


 Geifer wrote:

 Sabotage! wrote:
The Bonereapers would look about 10 times better if they just had normal skulls instead of these goofy comic book/80s cartoon faces. Oh and no bone goatees. I wouldn't have a problem with the silly helmets and what not if the models just had decent heads,


My thinking as well. Simple skull heads or even formed bone in stylized but still clearly recognizable skull shape (Wayne England style as an example - no idea if that would specifically fit this army) would have been much preferable.

Ossies are probably just GW's scheme to sell each collector of the army a box of replacement skulls.


I am actually looking forward to seeing what the community does with the models, I think if someone does go and do some head swaps with some proper skulls (or something similar like a Wayne England style skull) this would be a pretty cool looking army.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 17:21:44


Post by: warl0rdb0b


 Sabotage! wrote:
 Geifer wrote:

I am actually looking forward to seeing what the community does with the models, I think if someone does go and do some head swaps with some proper skulls (or something similar like a Wayne England style skull) this would be a pretty cool looking army.


I'm planning on trying to make the skulls more construct than real skull, aiming to turn the jaw into more of a helmet grill like the photo shop from earlier in this thread, at least on the infantry, I may keep the cavalry and heroes as more 'individual' than the foot sloggers.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 17:37:54


Post by: CthuluIsSpy


warl0rdb0b wrote:
 Sabotage! wrote:

I am actually looking forward to seeing what the community does with the models, I think if someone does go and do some head swaps with some proper skulls (or something similar like a Wayne England style skull) this would be a pretty cool looking army.


I'm planning on trying to make the skulls more construct than real skull, aiming to turn the jaw into more of a helmet grill like the photo shop from earlier in this thread, at least on the infantry, I may keep the cavalry and heroes as more 'individual' than the foot sloggers.


You could also just cover up the face completely, make them look like faceless golems made of bone.
That would fix at least one of the problems.


Automatically Appended Next Post:
 Kanluwen wrote:
TLDR: "It's okay when it's something I like, but not when it's something I dislike."

There. We can now move back to talking about actual topical matters.

Do we think Bonereapers will be a month long release when they start dropping, or a big ol' blob? Think we'll see the Mawtribes soon?


Except I don't think I said I liked the old hats, just they were better than this?
Its not just the helmet that looks bad either, there's also the shields, the faces, the goatee, the armor design, it doesn't look great. Fantasy had bad models too, but at least entire armies didn't look like pumbagores.
Or an entire army of that one Sister of Battle with the open mouth.

For the record, I also hate the crests on Lychguard heads, as it clashed with the rest of the model. It was just there, it didn't really do anything for it. And I do like necrons.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 18:00:32


Post by: highlord tamburlaine


Maybe chrome them up? Tech them up and use them as Necron replacements? Or just use Necron heads?

Paint the faces stark white like a Noh mask? I think when we start to see color schemes in the book that might help further inspire people as well.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/10 23:53:10


Post by: Kanluwen



Spotted at Pax Australia.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 04:19:37


Post by: nels1031


I’ll take 2 please!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 05:53:55


Post by: AegisGrimm


Nice Stormcast! Also follows with my personal aesthetic of no helmets (a gimmick of my skirmish force). Where is this figure from?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 05:59:09


Post by: GoatboyBeta


Good looking Stormcast. Hopefully he's not am event or location exclusive.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 11:01:42


Post by: warl0rdb0b


Pax Aus exclusive according to Facebook groups sadly.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 11:04:19


Post by: Cronch


Cool, but also has to be exclusive of some sort, since normal questors come with a shield and sword.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 12:44:07


Post by: GoatboyBeta


warl0rdb0b wrote:
Pax Aus exclusive according to Facebook groups sadly.


Bah, and also humbug


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 13:20:14


Post by: Kanluwen


warl0rdb0b wrote:
Pax Aus exclusive according to Facebook groups sadly.

Frankly, it's too early to say. This was just the first time it's been seen.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 16:11:26


Post by: DaveC


Warhammer Community Dacian article looks like he's getting a full release later

https://www.warhammer-community.com/2019/10/11/an-unexpected-hero-arrives/


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 16:29:39


Post by: Cronch


I don't know, the "how to pick him up" part of the sentence seems ominous. If he were a full release, you wouldn't need info how to pick him up. Either Direct Only (best option) or some stupid convention/store's fifteenth anniversary release (worst option).


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 17:56:23


Post by: Alpharius


The quote is:

You’ll get your chance eventually, so worry not – we’ll have more details on how and when he’ll be available closer to his full release.


Doesn't seem especially ominous, actually.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 20:44:08


Post by: GoatboyBeta


 Alpharius wrote:
The quote is:

You’ll get your chance eventually, so worry not – we’ll have more details on how and when he’ll be available closer to his full release.


Doesn't seem especially ominous, actually.



That does sound more like he's going to be a regular release. Which kinda raises the question of what else is coming alongside him. Its not beyond GW to drop a random Stormcast hero on the shelves(IIRC that's what happened with the Lord Veritant and Gavriel Sureheart). But there usually part of something bigger like a vs box, campaign book, boxed game or army expansion. But being individually packed would seem to rule out the boxed options.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 20:52:47


Post by: Kanluwen


GoatboyBeta wrote:

That does sound more like he's going to be a regular release. Which kinda raises the question of what else is coming alongside him. Its not beyond GW to drop a random Stormcast hero on the shelves(IIRC that's what happened with the Lord Veritant and Gavriel Sureheart). But there usually part of something bigger like a vs box, campaign book, boxed game or army expansion. But being individually packed would seem to rule out the boxed options.

It could be something as simple as an ETB wave for Nighthaunt and Stormcast, with a Guardian of Souls for NH and this guy for Stormcast.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/11 21:06:41


Post by: Cataphract


Looks like some good stuff coming Hedonites way in the WD. Interesting it says 4 new Warscroll battalions.

https://www.warhammer-community.com/2019/10/11/the-rise-of-syllesskegw-homepage-post-1/


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 02:08:34


Post by: Mattlov


 aku-chan wrote:
I like it, but the generic guys horse standing on not one but two tactical rocks looks a little weird.



Except I think he's standing on THREE. Only the rear left leg is on the ground. All the others are on rocks.

I'm not a Death guy, but I really like the Bonereapers. I may not have enough for an AoS army of them, but they'll definitely be an enemy in a Pathfinder campaign.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 02:18:33


Post by: Danny76


Two isn’t it?
But the third was in the air.

Either way only one on flat ground


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 09:18:39


Post by: Mad Doc Grotsnik


Cronch wrote:
I don't know, the "how to pick him up" part of the sentence seems ominous. If he were a full release, you wouldn't need info how to pick him up. Either Direct Only (best option) or some stupid convention/store's fifteenth anniversary release (worst option).


I'm thinking Event Only, in the same way as that Primaris dude.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 14:13:31


Post by: Warhams-77


Have there been hints or rumors when Bonereapers will be released?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 14:19:13


Post by: Hanskrampf


Warhams-77 wrote:
Have there been hints or rumors when Bonereapers will be released?


https://www.warhammer-community.com/2019/09/07/a-bone-to-pickgw-homepage-post-2/

You’ll be able to order the first of the Ossiarch Bonereapers from October...


Edit: which basically means pre-order on 26th, because this week is already previewed.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 14:21:08


Post by: Ghaz


Warhams-77 wrote:
Have there been hints or rumors when Bonereapers will be released?

Yes. It's at the end of the video:




Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 14:31:10


Post by: Warhams-77


Thanks

These will be some release-packed weeks up to christmas... AOS, SOB, Necromunda, Zone Mortalis, Aeronautica, 40k campaign part 2... holy moly


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 15:13:12


Post by: GaroRobe


I don't hate him. He doesn't have a nose and isn't ridiculous looking (the skellie himself, not the rest of the model.) I'd like it better without the additional limbs and legs on the walker, but he's not bad. I'm not sold on the crossed legs, but I'm not against them either.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 15:29:51


Post by: Sacredroach


Not really a fan, but I do like the bone dreadnought. Also, really loving that catapult. I'm not into collecting anything from Death, but that may be needed for the shelf.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 15:30:24


Post by: Overread


I'm more excited by them talking about the trebuchet in the plural sense because its one of the models I really hope we can run more than one of at a time in a sensible army.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 17:00:16


Post by: lord_blackfang


Inquisibone Karamazov would look better if the chair had 4+ legs and would tie in with th catapult aesthetically.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 17:07:16


Post by: warl0rdb0b


Agreed, I would have preferred had it been 4 spider-like legs that ended in hands, to tie it to the front end of the trebuchet more. May try to do this, so long as the rules fit with how I want my army to work.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 17:26:32


Post by: Knight


I have no interest for these models. I hope it will be different with the future armies.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 21:18:57


Post by: lare2


As a long time death player, each new reveal of the OBR brings a fresh tear to my eye. Really not my cup of tea and I honestly didn't think that could be possible.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 21:29:53


Post by: Overread


And yet for me they are far more interesting than the other Death Armies.

Which isn't to say that the others look bad, they just don't grab me as a whole army. Flesheaters I like a few and the zombie dragon but not really the whole force; same for nighthaunt and legions its only a few models of the many that I like.

Importantly for me I like the infantry and cavalry of the Bonereapers as well as the exotic one-off models.



That said I'd also likely really like a redone TK style army with actual skeletons moving around and Reapers DOES leave the door open for such a force appearing in part or in full in the future.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 21:30:39


Post by: Mr_Rose


Clearly, they are not actually made of bone as previously alluded to, but are instead constructed entirely of frozen Marmite.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 21:39:38


Post by: NinthMusketeer


I love him so much. He is ridiculous in the most perfect of ways, that his OTT elements are a blend of classic Warhammer and original new design. Who the hell rids around in a walking bone chair with a hat bigger than his torso? This fething guy, that's who. And of course he's a wizard, only a wizard would do something that stupid. And it's awesome. Favorite miniature of the year for me.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 22:17:17


Post by: CthuluIsSpy


I think it would look better if the bone actually looked like bones. Like, a mass of femurs or something.
The hat is ok. Much better than on that horseman. I can tell they were going for the cardinal look.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 23:29:44


Post by: Ghaz


 CthuluIsSpy wrote:
I think it would look better if the bone actually looked like bones. Like, a mass of femurs or something.
The hat is ok. Much better than on that horseman. I can tell they were going for the cardinal look.

Part of their background is that they're not just made of bones, but the bone is reshaped into the forms we see.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 23:49:22


Post by: Overread


I think the reshaping helps. When you look at the cavalry leader its got multiple bones forming sections of the leg structure. Now it would take LOADS of bones to find different people of the right size and shape to produce a structure like that which could work for a functional creature.

Far better that its the product of bones being adapted and moulded to a new form to allow for exact designs to have evolved.

It also makes them different from regular skeletons in both lore and visual design and increases the options for the designs to create things.



To my eye its GW giving us an undead construct army that leaves the door wide open for developing a regular skeleton army later.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/14 23:59:04


Post by: Voss


Except, of course, they don't want to. A 'regular <X> army' is the kind of thing they want to avoid, because IP something something.
Its also something they had (multiples of, in fact), and actively moved away from.

Plus, at this point, four Death armies is already flogging the extremely dead horse.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 00:05:36


Post by: Ghaz


Yet there's still Skeleton Warriors in the Legions of Nagash battletome...


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 02:59:17


Post by: Voss


 Ghaz wrote:
Yet there's still Skeleton Warriors in the Legions of Nagash battletome...

yep. Which makes 'make a regular skeleton army later' make even less sense.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 03:26:31


Post by: Ghaz


Voss wrote:
 Ghaz wrote:
Yet there's still Skeleton Warriors in the Legions of Nagash battletome...

yep. Which makes 'make a regular skeleton army later' make even less sense.

Yet they made a Nighthaunt battletome and still let a Legion of Nagash army take a large number of Nighthaunt units.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 04:19:15


Post by: NinthMusketeer


Voss wrote:
Except, of course, they don't want to. A 'regular <X> army' is the kind of thing they want to avoid, because IP something something.
Its also something they had (multiples of, in fact), and actively moved away from.

Plus, at this point, four Death armies is already flogging the extremely dead horse.
In your subjective opinion.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 04:53:11


Post by: Lockark


 NinthMusketeer wrote:
Voss wrote:
Except, of course, they don't want to. A 'regular <X> army' is the kind of thing they want to avoid, because IP something something.
Its also something they had (multiples of, in fact), and actively moved away from.

Plus, at this point, four Death armies is already flogging the extremely dead horse.
In your subjective opinion.


To be honest, I'm expecting them to to a vampire/soul-blight army like they did for the nighthaunt


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 06:07:37


Post by: GoatboyBeta


Voss wrote:

Plus, at this point, four Death armies is already flogging the extremely dead horse.


Nah Zombies and Vampires are themes that could both easily be expanded into there own forces.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 09:46:17


Post by: Geifer


GoatboyBeta wrote:
Voss wrote:

Plus, at this point, four Death armies is already flogging the extremely dead horse.


Nah Zombies and Vampires are themes that could both easily be expanded into there own forces.


And it's not like entries from the generic but rare category couldn't make for great additions either. How many undead elves or dwarfs or ogres are out there? Why don't we have an undead dinosaur army yet? Or how about some undead Egyptians?

The Grand Alliances are skewed towards Order and Chaos in a big way. Releasing nice things for Death and Destruction is a good thing, even if I don't particularly care for what Death got.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 09:59:49


Post by: Overread


I can well see that GW will one day give Vampires their own Tomb. Lore and story wise they are very big players and they've still got a fair chunk left over; just lurking in Legions of Nagash. I can see a time when they rise up and get their own identity and force and suchlike. Most likely just like the Reapers, they'll get their own Tome and poach a load of models out of the Legions to make use of.

Skeletons could also get their own force, though its hard to say if they will get their own full army or if they will be paired with Vampires. Vampires coudl go either way in running armies of mostly mortals thralled to them; or armies of mostly undead. GW could even make it a two-army-tome much like Orruks; where there'd be a Skeleton heavy version; a mortal heavy version and then a united vampire force all in the same book.




Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 11:23:39


Post by: warl0rdb0b


I'd like to see them do Vampires as a book with thrall troops, and maybe just the Wight units from death rattle, and a separate Deathmage book to cover the normal skeleton units and then expand the freshly dead to include flesh hulks and the like.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 12:01:39


Post by: Mr Morden


 Geifer wrote:
GoatboyBeta wrote:
Voss wrote:

Plus, at this point, four Death armies is already flogging the extremely dead horse.


Nah Zombies and Vampires are themes that could both easily be expanded into there own forces.


And it's not like entries from the generic but rare category couldn't make for great additions either. How many undead elves or dwarfs or ogres are out there? Why don't we have an undead dinosaur army yet? Or how about some undead Egyptians?

The Grand Alliances are skewed towards Order and Chaos in a big way. Releasing nice things for Death and Destruction is a good thing, even if I don't particularly care for what Death got.


Be nice to get a "Cities of Nagash" supplement as there are plenty of these...

Be good to get more non human undead - although recent Kickstarter gave me alot more options in this area

Huge amount of different Soulblight vmapires and armies out there inthe lore - at least the merc rules in last Generals handbook gave you the option of a Vampier lord and Blood Dragon escorts for anyone


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 12:13:34


Post by: Overread


Bonereapers might actually be GW trying to do "skeletons of every race of the realms." in a practical way that doesn't require them to make a dozen skeleton armies. Have the Reapers reap from everyone and grind the bones down to make new warriors. Then GW can release a human skeleton army without any worry of people saying "Well what about the non-human undead" because they are all ground into Reapers.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 12:37:45


Post by: Geifer


 Mr Morden wrote:
 Geifer wrote:
GoatboyBeta wrote:
Voss wrote:

Plus, at this point, four Death armies is already flogging the extremely dead horse.


Nah Zombies and Vampires are themes that could both easily be expanded into there own forces.


And it's not like entries from the generic but rare category couldn't make for great additions either. How many undead elves or dwarfs or ogres are out there? Why don't we have an undead dinosaur army yet? Or how about some undead Egyptians?

The Grand Alliances are skewed towards Order and Chaos in a big way. Releasing nice things for Death and Destruction is a good thing, even if I don't particularly care for what Death got.


Be nice to get a "Cities of Nagash" supplement as there are plenty of these...

Be good to get more non human undead - although recent Kickstarter gave me alot more options in this area

Huge amount of different Soulblight vmapires and armies out there inthe lore - at least the merc rules in last Generals handbook gave you the option of a Vampier lord and Blood Dragon escorts for anyone


Yeah, after Tomb Kings got squatted my first alternative for an army, and the one that I actually played as much as that was possible at the time, was a Shyish army of mortals led by vampires. I would have like to see this idea gain more official support. But GW seems stuck in their Grand Alliance delineation far too much for that.

Mercs? Cool. I'll take it. But it is only a shadow of what a properly realm themed army list with matching keywords so the units can actually function together could look like.

 Overread wrote:
Bonereapers might actually be GW trying to do "skeletons of every race of the realms." in a practical way that doesn't require them to make a dozen skeleton armies. Have the Reapers reap from everyone and grind the bones down to make new warriors. Then GW can release a human skeleton army without any worry of people saying "Well what about the non-human undead" because they are all ground into Reapers.


I really hope this is not actually GW's motivation, because quite frankly, that kind of attitude would suck pretty bad. Remember how people originally thought Sigmarines were also reforged dwarfs and elves and how the missing physical representation of that led to a disconnect and complaints being voiced? This would be the undead version of that.

It would be the laziest, most unimaginative way of giving us something a fair number of people have asked for for forever. It would be the model version of forging the narrative.

No thanks.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 12:39:08


Post by: Overread


It's not so much lazy as it is short term practical without GW having to make dozens of armies. The realms have infinite possibilities and GW has limited production. Reapers might well be the answer for many years yet in terms of "other bone creations"


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 13:18:15


Post by: Geifer


 Overread wrote:
It's not so much lazy as it is short term practical without GW having to make dozens of armies. The realms have infinite possibilities and GW has limited production. Reapers might well be the answer for many years yet in terms of "other bone creations"


You and I have different ideas of what's practical. You're not wrong about infinite possibilities versus limited production, it's possibly the most important consideration for GW. My problem is the same that it has been since the first real details about Age of Sigmar reached the public. GW started with the fantastic high end stuff, released whole armies' worth of models for that, and completely neglected to invest even a fraction of that to build a foundation. We have a single example of a post-AoS normal human (as much as you can call a priest of Sigmar normal) thanks to Warhammer Quest. Until Shadespire and Warcry we had one Slaves to Darkness chieftain from the same game, and a queen added later, with not a single minion to order around. Was and is it really that much to ask for to see baseline units introduced?

Here's a radical idea. Since GW is doing basically monopose models anyway, why not have a box with twenty free city militiamen and women. Humans, dwarfs, elves maybe Lizardmen if GW wants to rewrite them whenever they get their battletome. Size and investment-wise that wouldn't be much different from Tzeentch bodybuilder librarians. Make new models with new looks that fit the Mortal Realms. Then have the same for Death with undead versions of that, with clothes and equipment that echoes the design of the living. Then do the Chaos version of that. Three little boxes that establish what regular folks that pick up arms to defend home and hearth (or pillage it) look like and that can be used to as the basic troops in a battletome (each) that can then be filled with all manner of more elite troops, using new or old models.

GW loves selling books. Actually making these baseline books wouldn't be out of the ordinary and when you consider that we already had two versions with warscroll collections (that's the Grand Alliance books) and the refined battletome iterations(Cities and Legions, with Slaves to Darkness still missing). It's not like GW would actually shy away from this because, again, they'd just have three more books they can sell to people.

From there you can fill the books with a variety of sculpts that bulk them out into full armies and that fit the theme. You could use elite units in them as sneak peeks at what will eventually get a full army release.

I'm not saying Ossies shouldn't exist. They and Idoneth and Kharadron did more to give Age of Sigmar its own character than anything else GW did because they were made for the setting and will never have to put up with the problems of repurposed old armies (like "it's cool I can still use my models, but their new background is bogus" and such - Flesheater Courts seem to feature prominently in this category). They just shouldn't happen before a baseline is established. It's GW getting ahead of themselves. And considering how many people take issue with the ill-defined setting I can't help but think much of that could have been avoided with design from the ground up to lay a solid foundation for all the out there stuff to stand on.

As such I'll have to repeat that if GW thought that undead variant race desires in the fanbase could be satisfy by a bone stew army would be lazy because there are actual, practical alternatives and this would be the easiest, cheapest approach with the most marginal impact imaginable.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 13:18:34


Post by: EnTyme


 Overread wrote:
. . . they are all ground into Reapers.


Ossiarch Bonereapers: The chicken nugget of the Mortal Realms


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 14:43:48


Post by: Derek H


 CthuluIsSpy wrote:
The only big dumb hat I could think of from WHFB was on Nagash's old model.


Chaos Dwarfs?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 15:03:32


Post by: Chikout


Teclis had a hat as big as his body.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 15:04:30


Post by: LunarSol


Apparently Slaneesh gets to double their depravity generation now? Not really following but is it as bad as it sounds?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 15:07:11


Post by: Kanluwen


 LunarSol wrote:
Apparently Slaneesh gets to double their depravity generation now? Not really following but is it as bad as it sounds?

White Dwarf is written/published months in advance of any tournament results.

There's a lot of handwringing over the WD stuff for Slaanesh, but that's an important note to stress. It would have been finalized before the Hedonites book came out.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 17:47:49


Post by: timetowaste85


As a Slaanesh player...we don’t NEED to double our depravity. Hell, I don’t even know if I can bring enough stuff to utilize extra depravity. That’s just...wow.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 18:14:50


Post by: Gallahad


 timetowaste85 wrote:
As a Slaanesh player...we don’t NEED to double our depravity. Hell, I don’t even know if I can bring enough stuff to utilize extra depravity. That’s just...wow.

Maybe you and Slaanesh should establish a safeword for when he starts asking you to double your depravity but you are uncomfortable with it?
No shame in it man, we've all got limits...


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/15 21:18:53


Post by: timetowaste85


Links/pics, by the way?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/16 05:36:11


Post by: NinthMusketeer


 LunarSol wrote:
Apparently Slaneesh gets to double their depravity generation now? Not really following but is it as bad as it sounds?
It is an option in October WD that will be immediately disallowed/banned, so not really anything to be concerned about.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/16 22:32:10


Post by: Voss


So christmas boxes wandered by from the French rumormonger over in the psychic awakening thread.


There will be 10 different Battelforce.
145 euros / piece
4 for AOS: Nighthaunt / Skaven / Stormcast / Goblins

Sounds like the typical 100 pounds/170 dollars boxes.

Two predictable picks, if a tad unexciting since they're in the current starter box.

Goblins are potentially interesting, since it _might_ mean a return of the elusive Looncurse boss, and in any case might be good value for the bulk of a Gloomspite army.

And... skaven. Which are still entirely old WFB models widely available in droves, except for that one character model from the other boxed set earlier this year.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/16 22:50:34


Post by: Overread


Most armies from the original line are still almost all "old" models. Gloomspite are one of the few to get a near full revamp of their line; whilst demon armies are the more typical with a few added units but still rocking the same core plastics.

Skaven are messy, the other problem is that the getting started set and the previous carrion empire sets basically used most of the current age and decent plastic kits that they've got

Doomwheel
Clanrats
Stormfiends
Hellpit Abomination
Clawlord
Grey Seer
Warplighting Cannon/Plague Catapult
Stormvermin
Screaming Bell/Plague Furnace
Verminlord
Plague Monks
Rat Ogres/rats/packmasters (very old kit)

plastic warlock bombardier could appear too.


With those plastics I could see the hellpit, clawlord and perhaps stormvermin along with some clan rats being a good box on its own. That would give them things that haven't been in the previous sets but are still mostly decent plastics. Throw in a cannon or doomwheel as they are always popular models and you've got yourself a set. They might even thrown in the stormfiends.

I can't see the rat ogres kit appearing, oh its a good value kit in terms of what you get model wise, its just all very old and the ogres themselves really show their age (esp as Island of Blood rat ogres are still kicking around in decentish numbers on ebay - even though they command a high price)


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/17 15:33:14


Post by: NinthMusketeer


The rat ogres kit makes the razorgor look decent.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/17 15:52:58


Post by: Galas


A shame because Island of Blood ratogres are amazing. Imagine a kit with that quality.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/17 15:55:57


Post by: Voss


 Galas wrote:
A shame because Island of Blood ratogres are amazing. Imagine a kit with that quality.

We all did. GW went with the End Times Ogre Marine gun teams instead. With added tiny brain rat.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/17 15:59:14


Post by: LunarSol


I will be watching the contents of the goblin box closely. I've been mulling over expanding my Looncurse and depending on what that box pushes it might be just what I've been waiting for.... or not I suppose.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/17 20:10:14


Post by: Ghaz


 LunarSol wrote:
I will be watching the contents of the goblin box closely. I've been mulling over expanding my Looncurse and depending on what that box pushes it might be just what I've been waiting for.... or not I suppose.

It wouldn't surprise me in the least if the plastic Loonboss on Giant Cave Squig (which still isn't available separately) shows up in a Start Collecting: Gloomspite Gitz box first...


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/17 21:03:20


Post by: LunarSol


Well, I already have one so I'd be super happy if it wasn't in the Christmas box.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/17 21:27:43


Post by: Kanluwen


 LunarSol wrote:
Well, I already have one so I'd be super happy if it wasn't in the Christmas box.

Just one? Slacker!

Note: it's a real easy swap to give it the head and loony sword from the Mangler Squig riding boss.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 01:50:04


Post by: Voss


The WarCom article on the Boneheads is very... odd.

https://www.warhammer-community.com/2019/10/19/what-is-the-tithegw-homepage-post-3/

First up, except for Boss One and Boss Two, all of Boneheads have mishmash minds from dozens or hundreds of people. That doesn't seem sane or useful in any way at all- like building in an Achilles Heel for the sole purpose of having a narrative weakness (that will likely never come up in game)

Second, the tithe itself is wacky. Its described as diplomatic and sustainable, but cruel. While apparently some 'Stalliarchs' are jerks about it, 'Give us bone and we'll go away' isn't cruel at all. In fact its far kinder than most demands of tribute by armies in the entire scope of human history. No one is going to starve, be unable to build homes, or even lose money. Its a 'resource' that's really important to the Ossiarchs and literally no one else. And frankly if you're living in Shyish and keeping your dead around, you're kind of stupid to begin with.

They also unfortunately bring up an allusion to cattle, which raises the quest of...well, why not animal bones rather than human ones? They've already stated that option one is diplomacy, so why not be reasonable. Its all 'melted down' and reformed anyway, so why not?

Then we move on to the forging part, and it turns out some of them are animal bones. And that makes for 'horrific animal rage,' (which in game is probably good) even though most animals don't actually do that. Goats and cows aren't wolverines or badgers, and most villages will have far more of the former types of animal bones on hand.

The best bit,though is the Petrifex Elite, which are 'forged from fossils.' Which... aren't bone. So it turns out all of this works just fine with stone and there isn't any point to the tithe at all.


Finally, we learn that 'inevitably' anyone who accepts the Tithe is doomed to get screwed over, and be destroyed anyway. So... all the diplomacy is pointless, and anyone paying attention to what happens shouldn't ever give in and agree and have no motivation to do so, because they're simply strengthening the enemies that will kill them later. Exciting!
Seems a wasted opportunity- having an actual political landscape attached to AoS where people actually do interact (even with the 'Evil' factions) would give it a depth it still needs.




Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 03:03:17


Post by: Carlovonsexron


Yeah. While I am happy and respect that they are trying, AoS fluff is still something I tend to ignore while.ysing the models for my own (often RPG based) purposes.

Which is why I impatiently await new lizardmen and slaanesh/generic new chaos release. I have a soft spot.for Hyboriana.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 03:40:34


Post by: highlord tamburlaine


I'm wondering if all these different groups they bring up, the Null Myriad, the Ivory Host, the Petrifex- are they going to be the chapter equivalents of the Bonereapers, or different types of units?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 04:18:31


Post by: Ghaz


Voss wrote:
First up, except for Boss One and Boss Two, all of Boneheads have mishmash minds from dozens or hundreds of people. That doesn't seem sane or useful in any way at all- like building in an Achilles Heel for the sole purpose of having a narrative weakness (that will likely never come up in game)

You're assuming that they use the entire mind and not just the parts that suit their needs.

Voss wrote:
Second, the tithe itself is wacky. Its described as diplomatic and sustainable, but cruel. While apparently some 'Stalliarchs' are jerks about it, 'Give us bone and we'll go away' isn't cruel at all. In fact its far kinder than most demands of tribute by armies in the entire scope of human history. No one is going to starve, be unable to build homes, or even lose money. Its a 'resource' that's really important to the Ossiarchs and literally no one else. And frankly if you're living in Shyish and keeping your dead around, you're kind of stupid to begin with.

Well, when undead are the enemy you'd want to keep them dead instead of giving them the ability to make more soldiers. Plus most religions do have customs with dealing with the dead other than just tossing them to the enemy.

Voss wrote:
They also unfortunately bring up an allusion to cattle, which raises the quest of...well, why not animal bones rather than human ones? They've already stated that option one is diplomacy, so why not be reasonable. Its all 'melted down' and reformed anyway, so why not?

Then we move on to the forging part, and it turns out some of them are animal bones. And that makes for 'horrific animal rage,' (which in game is probably good) even though most animals don't actually do that. Goats and cows aren't wolverines or badgers, and most villages will have far more of the former types of animal bones on hand.

Again, you're making assumptions especially in light of AoS having an entire Realm of Beasts and each species has a 'Godbeast' as well.

Voss wrote:
The best bit,though is the Petrifex Elite, which are 'forged from fossils.' Which... aren't bone. So it turns out all of this works just fine with stone and there isn't any point to the tithe at all.

From Wikipedia (emphasis added):

A fossil (from Classical Latin fossilis; literally, "obtained by digging") is any preserved remains, impression, or trace of any once-living thing from a past geological age. Examples include bones...

Fossilized bones are still bones.

Voss wrote:
Finally, we learn that 'inevitably' anyone who accepts the Tithe is doomed to get screwed over, and be destroyed anyway. So... all the diplomacy is pointless, and anyone paying attention to what happens shouldn't ever give in and agree and have no motivation to do so, because they're simply strengthening the enemies that will kill them later. Exciting!
Seems a wasted opportunity- having an actual political landscape attached to AoS where people actually do interact (even with the 'Evil' factions) would give it a depth it still needs.

You do realize that AoS is a wargame? An army that never fights and you spend the entire game bargaining and working out a peace treaty with your opponent would make for a very poor game (and a poor selling army to boot).


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 04:48:25


Post by: Voss


 Ghaz wrote:
Voss wrote:
First up, except for Boss One and Boss Two, all of Boneheads have mishmash minds from dozens or hundreds of people. That doesn't seem sane or useful in any way at all- like building in an Achilles Heel for the sole purpose of having a narrative weakness (that will likely never come up in game)

You're assuming that they use the entire mind and not just the parts that suit their needs.

No, I'm taking what they wrote. Each mind is made up of pieces of others. Maybe even hundreds of others. That... isn't useful or cohesive. Imagine a soldier mentally constructed from six orcs, two goblins, seven elves and a dozen humans, all from different realms and cultures. Now- how exactly is it going to respond to any given stimuli, and how is the soldier next to it (constructed entirely differently) going to react?
Its a bizarre take on multiple personality disorder turned up to eleven for no apparent reason.

Well, when undead are the enemy you'd want to keep them dead instead of giving them the ability to make more soldiers. Plus most religions do have customs with dealing with the dead other than just tossing them to the enemy.

Yep. Both are absolutely true. So they need to be capable of neutrality or no one would ever bother with diplomacy.


Again, you're making assumptions especially in light of AoS having an entire Realm of Beasts and each species has a 'Godbeast' as well.

Yes, I'm assuming that species are different. Weird, right?
Not sure what the 'godbeasts' have to do with anything. Does the godbeast of cattle demand they stampede over human settlements on a regular basis?


Fossilized bones are still bones.

Nope. They're minerals in the shape of bones- all the 'bone' material has leached out over the years and been replaced with minerals. If you have a fossilized toe from a tyrannosaurus, exactly nothing of the object was actually inside a living tyrannosaur at any point. That's the only reason they're still around. Outside of fossilization or specific environmental conditions (which are incompatible with fossilization) bone doesn't last that long. It is, as the that specific definition says, an _impression_ of an once-living thing, but it isn't currently bone, and hasn't been for hundreds or thousands of years.

Voss wrote:
Finally, we learn that 'inevitably' anyone who accepts the Tithe is doomed to get screwed over, and be destroyed anyway. So... all the diplomacy is pointless, and anyone paying attention to what happens shouldn't ever give in and agree and have no motivation to do so, because they're simply strengthening the enemies that will kill them later. Exciting!
Seems a wasted opportunity- having an actual political landscape attached to AoS where people actually do interact (even with the 'Evil' factions) would give it a depth it still needs.

You do realize that AoS is a wargame? An army that never fights and you spend the entire game bargaining and working out a peace treaty with your opponent would make for a very poor game (and a poor selling army to boot).

That wasn't even vaguely my point. I don't know where you pulled bargaining at the table from. I was talking about having some detail on these 'empires' they deal with (and betray). Basic worldbuilding.
They aren't army factions in any case, but the setting would have more detail and depth if we had more than vague nameless 'empires' that inevitably get destroyed because the Boneheads are just so Evil (mwa ha ha, twirl the mustache).
The bonereapers are superficially presented as interacting with the setting in a meaningful way, diplomacy, deals, and so forth. But the entities they deal with are nameless, shapeless things, and we're told flat out that they just destroy them anyway, negating the whole point of the bonereapers as a complex fashion. They're just another mindless force of death in a setting that's full of exactly the same thing.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 08:29:00


Post by: Souleater


It's quite probable that we will see a lot more detail on their interactions with named cities in the tome itself. This article is a teaser, after all. They want to give us some details - the names of the subfactions, for example - but hold stuff back for further reveals and the eventual release.

Things being nebulous I feel comes from an attempt to avoid the problems caused by locking down locations too much. We got into some fairly torturous rationales for why (and how) Army A got to fight Army B. Stuff like realmgates and this slightly fuzzy geography is I believe, meant to offset that.

Last point I will address is that of diplomacy. If a city faced with imminent destruction has a chance to hand over some bones and potentially escape further trouble for centuries...the classic 'well our ancestors can deal with that...' move , why not?

In that time maybe the city may be able to bolster its defences, make alliances, or pray the the OBR run into a bunch of Ironjawz who grind them back into dust. Or they will forget about it and pat themselves on the back for being so clever...until years later they realise they aren't. None of those outcomes matter at the time...it's getting that army of Death to go away that matters.

It isn't sustainable, of course, but it hopefully means surviving to the next day.

Meanwhile the OBR get to wander about enacting Nagash's plan...itself a mockery of Sigmar's shepherding of people.








Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 08:40:47


Post by: GoatboyBeta


That bit about some taking the limbs of there citizens to fill there tithe is darker than I was expecting It certainly opens the door to some settlements actively culling there population instead of relying on natural deaths. I could even see some civilizations deep in Nagash's sphere of influence, seeing it as an honour to be tithed.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 09:22:00


Post by: Overread


A few thoughts:
1) They are made up of many souls not minds. Souls in the AoS realm are quite a fluid concept. We've seen that souls can indeed retain memories of their past life. Both the souls harvested by Sigmar direct from the nearly and actually dead as well as the souls ripped from Slaanesh's belly. However with both the reforging into a new body often strips the soul of its memories.
Indeed the Khinerai and Melusai have no references made what so ever (thus far) to them ever remembering their past life; though there are strong references to them harbouring an inherent hatred of Slaanesh. Even though one of the Malign Portents stories shows a soul displaying some memories during the harvesting process.
Meanwhile Stormcast vary a lot, some recall everything, others recall hardly anything. And each time they are reforged they forget more and more.

Nagash likely combines the souls and preserves their skills through memories, but strips them of much of their past history. For the average warrior in his legion I would imagine that they've got the skills of many, but the mind of one. The difference might be the elite warriors with rotating heads which might have unique personalities for each "head" reflecting very different schools of thought on how to fight and work.

Remember souls and memories are linked but are not bound to each other perfectly. However it does leave some very interesting potential story plots for the Reapers with perhaps some of their number getting confused or maddened by jumbled past memories that don't link up well.

Note that the two leaders mentioned thus far are one soul in one body so that's also an aspect of them. Not all are hundreds of souls and the article makes general sweeping statements so it might not be true for all.



As for tithes of bones don't forget this is AoS, gods aren't a philosophical point and afterlife isn't a question - both are FACTS. Even for nations without a visibly active god there's enough magic flying around to make it far more certain. So offering over the bones of your ancestors is a BIG thing. Just imagine rolling up and demanding of the Dwarves that you want their dead from their carefully constructed tombs. You aren't just asking for a waste resource, that's something your society protects.
Also its likely that the Reapers don't march on each settlement in full numbers. A smaller army outside a city with thick walls might well not bow to the bullying demands of some undead warriors from the wastes.
Passing the buck to future generations also leaves things open to loads of potential traps and problems, though this does also leave us with another hazy view of the AoS timeline.


Voss you mention the cattle and rendering down the bone, however the article also mentions that the bone carries memories of its past and influences that which is made from it. If Nagash is pushing basically humanoid souls into bodies then we can see that he generally sticks to a humanoid source of bones.
They do very much use beasts for their beasts and mounts. So clearly there is a sorting process and a quota of specific species that the bones must come from not just any old bones. Otherwise the Reapers would just farm their own livestock and not even have to bother with the living. Not forgetting that Nagash also wants souls so the reaping happens twice - only one part happens in the Realm of Death (according to a short story in Inferno 4 only Skaven don't go a place within Nagash's realms when they die, though he is fighting skaven like mad to try and steal their Dead Realm of Ruin)
Plus as you say most villages won't have wolvarines, they've got cattle. However come to the Realm of Beasts and there's far more predators out there. If he comes to a roaming settlment of Untamed Beasts (Warcry Warband peoples) then they predate on predators alone (their weapons are forged from the bones of the dead predators). So a tithe from them would contain many more predator bones. In addition regular settlements in that realm likely have an abundance of them - esp if they know the Reapers are coming and the Reapers want a specific tithe.


Fossils might be more of a stretch, however we also have to remember that mineralisation might work differently in some of the realms. God Beasts, for example, might not "break down" like regular creatures and the term fossil might be being used creatively as a bit of a stretch. Though it is one bit of the writing which might have been erroneously put in by someone not familiar with the nature of fossils.



Overall much of it does work (esp accepting that its a very simple article). Especially once you start putting it in context of the Realms and not the world we live in.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 10:50:06


Post by: Mad Doc Grotsnik


And from The Old World, we know Skellingtons work as soldiers, because they retain some fighting instinct.

Ossiarch’s seem to be a refinement of that.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 11:17:32


Post by: Cronch


Voss wrote:

Seems a wasted opportunity- having an actual political landscape attached to AoS where people actually do interact (even with the 'Evil' factions) would give it a depth it still needs.

They never did that in WFB or 40k, why start now?

Also, as others pointed out, they're made of many souls, if you put ten fruit in a blender you don't get ten separate chunks floating around, you get a blend.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 14:03:09


Post by: Crimson


Voss wrote:
Nope. They're minerals in the shape of bones- all the 'bone' material has leached out over the years and been replaced with minerals. If you have a fossilized toe from a tyrannosaurus, exactly nothing of the object was actually inside a living tyrannosaur at any point. That's the only reason they're still around. Outside of fossilization or specific environmental conditions (which are incompatible with fossilization) bone doesn't last that long. It is, as the that specific definition says, an _impression_ of an once-living thing, but it isn't currently bone, and hasn't been for hundreds or thousands of years.

This is a highly magical setting. There probably aren't minerals, molecules or anything like that. And there probably hasn't been enough time for a fossilisation process as we understand it. Fossils in AOS are bones turned into stone by some (probably magical) process that exists in that setting. And conceptually fossils are things that were once alive (even though materially this is not true in the real world), and having once been alive seems to be important for Necromancy. You're literally trying to apply modern science to purely magical concepts in a magical setting.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 14:09:52


Post by: Voss


Uh, no. The timeline for age of sigmar is very long. Literally ages have passed, thousands of years in each stage. Just because there is magic doesn't mean all normal processes are replaced with magic.

@Cronk- you don't end up with either, You ge thousands of tiny chunks, nothing like the cohesive wholes you started out with.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 14:14:53


Post by: Crimson


Voss wrote:
Uh, no. The timeline for age of sigmar is very long. Literally ages have passed, thousands of years in each stage. Just because there is magic doesn't mean all normal processes are replaced with magic.

Yes it does. It is a setting with magically aspected disc worlds where souls and crystallised magic are hot commodities. Trying to science it is idiotic.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 14:57:44


Post by: NinthMusketeer


Voss wrote:
The WarCom article on the Boneheads is very... odd.
I strongly dislike posts like this; you went into this article wanting to dislike it. I say that because it seems like you were looking for justification that the fluff is bad.

First up, except for Boss One and Boss Two, all of Boneheads have mishmash minds from dozens or hundreds of people. That doesn't seem sane or useful in any way at all- like building in an Achilles Heel for the sole purpose of having a narrative weakness (that will likely never come up in game)
Only if you assume they are bad at it. First off, memories are out the window. Next they take the the muscle memory of an Orc and seamlessly fuse it with the anatomical memory of a human to give a human-shaped body with orc combat skills as a baseline. They take the skills of a freeguild spearman and the skills from a freeguild swordsman and layer those on top for the spear & shield equipment experience. A butcher, a surgeon, and a black ark beastmaster provide anatomical knowledge on how to attack the bodies of different foes, while an ironbreaker provides the proper instincts for tunnel fighting. Any elements that compete with each other are discarded or simply suppressed by the greater consciousness when they aren't needed. Just like your computer does not run all of its programs simultaneously.

Second, the tithe itself is wacky. Its described as diplomatic and sustainable, but cruel. While apparently some 'Stalliarchs' are jerks about it, 'Give us bone and we'll go away' isn't cruel at all. In fact its far kinder than most demands of tribute by armies in the entire scope of human history. No one is going to starve, be unable to build homes, or even lose money. Its a 'resource' that's really important to the Ossiarchs and literally no one else. And frankly if you're living in Shyish and keeping your dead around, you're kind of stupid to begin with.
You notably ignored the sentence about civilizations taking limbs in order to supplement the remains that they have. Other reasoning aside that alone tells me you wanted to dislike this fluff and were looking for justification. But to go further, most real life cultures would consider a hostile power showing up and saying 'give us all your dead or we kill you' pretty dam cruel. You completely ignore the emotional attachment we have for the remains of our loved ones, not to mention the sheer amount of labor involved to exhume huge numbers of bodies.

They also unfortunately bring up an allusion to cattle, which raises the quest of...well, why not animal bones rather than human ones? They've already stated that option one is diplomacy, so why not be reasonable. Its all 'melted down' and reformed anyway, so why not?

Then we move on to the forging part, and it turns out some of them are animal bones. And that makes for 'horrific animal rage,' (which in game is probably good) even though most animals don't actually do that. Goats and cows aren't wolverines or badgers, and most villages will have far more of the former types of animal bones on hand.
They lay out rather obviously that what the bone is from matters. This answers your first question, and creates the logical assumption that goat & cow bones aren't used in the animal rage types. That you avoided making the basic assumption ties back to my original point.

The best bit,though is the Petrifex Elite, which are 'forged from fossils.' Which... aren't bone. So it turns out all of this works just fine with stone and there isn't any point to the tithe at all.
Magic cares more about symbolism in Warhammer, and the overwhelming majority of settings. And I would bet money you know that.


Finally, we learn that 'inevitably' anyone who accepts the Tithe is doomed to get screwed over, and be destroyed anyway. So... all the diplomacy is pointless, and anyone paying attention to what happens shouldn't ever give in and agree and have no motivation to do so, because they're simply strengthening the enemies that will kill them later.
100% the most realistic part of the whole article. People do not pay attention to historical trends, and we absolutely default to short-term thinking.

Seems a wasted opportunity
Yes, a wasted opportunity for you to have an open mind.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 14:59:01


Post by: Voss


It's not a matter of scienc, or at least that isn't the problem. The problem is world building, which has dogged AOS from the start.. When you're doing fantasy world building, the audience is going to assume things are the same unless there is an important reason for them to be different. Change too much and you lose audience buy in. (Which why most fantasy settings default to 24hour days and 30ish day months despite it not making any real sense. It just isn't worth the fight with reader expectations, even unconscious ones)

There isn't a point to a whole new process to create magic fossils. Trying to mind caulk every real world process to magic versions 'for reasons' is just an endless pile of wasted words that only serves to turn off potential audiences.


More importantly, GW isn't claiming there is a magic process. That's just your explanation. I'm not clear what purpose that serves? Why do you think they need to be magic fossils rather than the same magic just working on stone?
Your initial assumption was 'there just isn't time' but even i know enough about AoS to know that isn't true- multiple ages gives eons, plenty of time for fossilization. There isn't any point in spending 'world building credits' on magic fossilization when it works just fine the normal way.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 15:11:35


Post by: Inquisitor Gideon


Or perhaps just perhaps enjoy learning about how things are different in this world and how it doesn't always match up to our own? Not every reader wants things to be a 1-2-1 match with our world. Seriously Voss, you were this damn nitpicky over at Warseer and it made the threads tiresome to read and you're dragging it over here.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 15:14:21


Post by: Voss


Feel free to ignore AoS threads if you don't like discussions about AoS world building and current articles.

Calling me out because I like to have discussions is a weird thing to do on a discussion forum, even without dragging a completely different forum into it.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 15:24:36


Post by: Ghaz


From page 11 of the Malign Sorcery rulebook:

BONES OF AMBER

Bone piles are common throughout Ghur, heaped outside the dens of the realm’s countless predators. It is no wonder then that so many pass over Ghur’s realmstone, for it appears as nothing more than the fossilised remains of well-gnawed and cracked-open bones. Closer inspection reveals a subtle amber glow and an unusual heaviness to these objects, as if they truly were made of stone. Deposits range in size from tiny osseous matter no larger than the smallest shard of a mouse’s skeleton, to larger caches on the Realm’s Edge that look like the enormous bones of some longdead godbeast. In addition to the usual properties of realmstone, that from Ghur is especially potent at fuelling spells that transform the caster into a beast or unleashes inner savagery. The most powerful of Wurrgog Prophets and Maniak Weirdnobs carry staves of amber bone, or use the substance for unusual piercings.

So there is a strong connection between bone (and fossilised bone) and the realmstone of Ghur, so even outside of Ghur some magic can be assumed to be found in the bones (and fossilised bones) of animals.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 15:25:05


Post by: Galas


I think the guy that wrote the article just doesn't know fossils aren't actual bones but minerals in the shape of a previous bone.
I don't think it is worth to read too much into it.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 15:27:12


Post by: Overread


I don't mind getting deeper into the lore of the setting and I really wish GW was stricter in some sense iwth how they've built AoS. Timeline wise things are a bit sketchy since Nagash has clearly had this army in the making for a LONG time but the legions of Stormcast are not "that" old at present. The Age of Chaos was only 500 years a - blip compared to the Age of Myth that came before; yet already many AoS stories suggest that several hundred years have passed already. The Bonereapers suggest that we are nearing a thousand or more years though I've a feeling that whils they have appeared after stormcast and in retaliation to them I think that they were clearly started a lot further back.

The timeline is VERY hazy at present for AoS and it does hamper some storytelling and world building.





Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 15:41:46


Post by: The Green one


Is the Ossiarch Bonereapers a faction that had been locked away during an earlier age or recently created? If they are recently created it is a bit odd with all the talk about having destroyed empires which there are hardly any of in the due to the age of chaos.



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 15:44:12


Post by: Overread


 The Green one wrote:
Is the Ossiarch Bonereapers a faction that had been locked away during an earlier age or recently created? If they are recently created it is a bit odd with all the talk about having destroyed empires which there are hardly any of in the due to the age of chaos.



My impression is that they were made, then hidden/locked away. That or they've "always been but never revealed". Which can somewhat happen in games when a new army appears on the tabletop.

Don't forget that Katacross in one of the videos speaks of how he is now free to lead the legion his master has been building. So the Reapers likely functioned for a long while but lacked a proper leader to make them a viable offensive weapon that Nagash was willing to unleash upon all the realms.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 15:45:48


Post by: Earth127


Their leader was freed from a stormvault during the forbidden power storyline.

At a guess: they used to be a big deal, Sigmar locked up their mortarch after he and Nagash started having trouble. Wich meant our friendly ossiarchs stayed hidden and mostly unused between the battle of the Buring skies and now.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 15:55:25


Post by: NinthMusketeer


 Earth127 wrote:
Their leader was freed from a stormvault during the forbidden power storyline.

At a guess: they used to be a big deal, Sigmar locked up their mortarch after he and Nagash started having trouble. Wich meant our friendly ossiarchs stayed hidden and mostly unused between the battle of the Buring skies and now.
Do we actually know if what was released was this mortarch? The description of that creature was very different from the model.


Automatically Appended Next Post:
 Overread wrote:
The timeline is VERY hazy at present for AoS and it does hamper some storytelling and world building.
Agreed. Though I think the Age of Myth was several thousand years, not tens or hundreds of thousands. And there are big advantages to a vague timeline when managing a setting like this across multiple games, novels, authors, etc.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 16:29:47


Post by: warl0rdb0b


Well, no Bonereapers for pre-order next week, Ork Eavy Bommers and Titanicus knights upgrade frame/ transfer sheets are all thats been previewed.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 16:30:59


Post by: ImAGeek


warl0rdb0b wrote:
Well, no Bonereapers for pre-order next week, Ork Eavy Bommers and Titanicus knights upgrade frame/ transfer sheets are all thats been previewed.


Sometimes they have a couple of articles if there’s stuff for multiple systems, and this is up about half an hour early. I’m not giving up hope quite yet!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 16:31:13


Post by: Overread


But at the same time its hard to weave a story with key characters if the readers have no concept how they relate to each other.

Personally I think we'll see a hazy period until a few hundred years of AoS have passed and then we'll see thing settle down around a tighter narrative.

One big weakness is if GW focsues on stormcast, who are essentially immortal, then many mortal stories and heroes become hard to link into such a narrative.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:15:05


Post by: Kanluwen



So nice! Much wow!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:29:58


Post by: Galas


Only 2 leadbelchers is very lame but alas.

Feth you GW. November with sisters was allready expensive enough now this?!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:34:35


Post by: GoatboyBeta


Oh that is a cool box. Fingers crossed GW have more stock ready then they did for Looncurse.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:35:27


Post by: Chopstick


Time to guess the price people!!! , 200US$? 230? 250? 300??????


Also GW unboxing videos are always terrible, instead of showing the sprue, they show Peachy's hand instead, yeah he's married, very cool.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:37:23


Post by: DaveC


There's the warcom article now - I'll probably get the terrain even though neither army interests me

https://www.warhammer-community.com/2019/10/20/coming-soon-the-feast-of-bones-begins/





Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:38:59


Post by: Overread


If anyone in the UK wants more Ogors I'm now open to trading the ogor half of my Feast of Bones for the Bonereaper half!



That is a VERY unexpected release, though it ties right into feast of bones; but still very surprising to say the least. Makes me think Reapers will be drawn out longer than two weeks. Also surprised to not see almost any of the big models like the leader or trebuchet on show.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:41:52


Post by: Chopstick


Big model belong to big 115+USD kit like *cough* Black Coach, it'll be too value to include them in this 200$ box.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:45:11


Post by: GaroRobe


Why are there only two leadbelchers?
The video shows three and the regular boxset has 4

Also, whats with all the sigmarite armor on the ogor terrain? They're supposed to vanish after they die. Helmets are one thing, whole suits of armor are another


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:48:15


Post by: Overread


GaroRobe wrote:
Why are there only two leadbelchers?
The video shows three and the regular boxset has 4

Also, whats with all the sigmarite armor on the ogor terrain? They're supposed to vanish after they die. Helmets are one thing, whole suits of armor are another


There's actually multiple stories of how magical powers can stop Sigmar returning his stormcast and their armour. It wouldn't surprise me if Ogors mastered some of it since they basically feed from their kills and Stormcast would otherwise be pretty poor fighting to have nothing left on the battlefield after. Though its also likely a rarity to achieve hence how utterly powerful that leader is to have felled and magically bound/blocked a stormcast returning to sigmar.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:55:40


Post by: Popsghostly


I rehashed the Ogor/Bonemen box rumor a few months ago and guess whoever the original rumor monger was, they were correct about this.

I think this is going to be expensive, $230, like the Eldar box. These aren't snap-fits or older models with a new character.

Might pick up a box which will allow me to paint the bonemen until the rest are released. As to the Ogors they are pretty cool too.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 17:56:52


Post by: Coenus Scaldingus


Those Bonereaper dice are truly abysmal. Not just impractical (surprisingly enough), but simply ugly too - a style mostly reminiscent children's drawings. In contrast, their terrain looks pretty great (painting on the skeletons looks a bit off though, very, well, plastic looking).



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:02:07


Post by: GoatboyBeta


Just had a sobering thought that put a dampener on my hype. There inclusion in this box probably means that the Tyrant and coffin guy are not going to see a solo release for quite a while


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:04:33


Post by: Popsghostly


 Coenus Scaldingus wrote:
Those Bonereaper dice are truly abysmal. Not just impractical (surprisingly enough), but simply ugly too - a style mostly reminiscent children's drawings. In contrast, their terrain looks pretty great (painting on the skeletons looks a bit off though, very, well, plastic looking).



Oh I like them... Think I'll use them with my Pirates of the Carribean Deadmen's Dice game. Shame my Salamaders didn't get dice too.

Anyone notice that the few recent AOS releases haven't had endless spells? Think it's something GW is ending?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:07:08


Post by: Kanluwen


Nope, because we know there's Endless Spells for the Bonereapers.

Cities of Sigmar and Orruk Warclans didn't get them for fluff reasons.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:07:53


Post by: Overread


The manifest for shipping rumour shows that Reapers are getting Endless Spells. I think its more that, for some reason, both Orruks and Cities just got left out. Cities I can see but orruks was a surprise. Might be that whatever caused the order delay caused GW to change suppliers or pause further orders for a time and that wound up to be their content.

I'd be shocked if GW was stopping considering that both terrain and spells are basically auto-buys for all users of a faction.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:11:10


Post by: Jacob29


Right. That's it.

I am officially sick of these box sets.

I mean, they're a nice deal.. but I am just absolutely done with the 1 year delay on these models release.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:14:32


Post by: warl0rdb0b


Its pretty much the same thing as having console exclusive content at this point, so I wouldn't could on it going away anytime soon, much as it pains me to say it. Lets just hope it is a shorter release time than the characters from Looncurse seem to be having.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:20:19


Post by: GoatboyBeta


warl0rdb0b wrote:
Its pretty much the same thing as having console exclusive content at this point, so I wouldn't could on it going away anytime soon, much as it pains me to say it. Lets just hope it is a shorter release time than the characters from Looncurse seem to be having.



Never mind Looncurse, the Flesh eater and Skaven characters from the box before that are still waiting to be released.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:22:38


Post by: Overread


Jacob29 wrote:
Right. That's it.

I am officially sick of these box sets.

I mean, they're a nice deal.. but I am just absolutely done with the 1 year delay on these models release.


The delay is random. Some sets release stuff REALLY fast; others its about a year. I can't see GW releasing the Bonereaper core infantry in a years time. They even say in the article that they will be coming soon.

It's an odd way to release them I agree, one would think they'd have wanted more individual sets up front to get reaper players buying fast; but I can't be opposed to this totally. I'ts at least made my pre-order a lot simpler to work out!

Boxed set + Battletome + possibly dice and terrain (depends on prices really). DONE
Then I just have to find an ogor player who got the boxed set and swap their reapers for my ogors.

Gives me:
20 troops
6 elite stalkers
4 morghasts (added to the 4 I've got already that's 8 so likely ample room to build both versions)
2 leaders.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:23:18


Post by: warl0rdb0b


GoatboyBeta wrote:
Never mind Looncurse, the Flesh eater and Skaven characters from the box before that are still waiting to be released.


Shows how long thats been, I'd completely forgotten they even existed, yet the Shadowspear characters all mysteriously appear a few months later... Maybe AOS heroes should wear Power Armour from now on?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:27:14


Post by: Cronch


big meh on box set, big meh on terrain, but still looking forward to the ossiarch book. Destruction as usual is the least interesting alliance.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 18:37:51


Post by: GaroRobe


warl0rdb0b wrote:
GoatboyBeta wrote:
Never mind Looncurse, the Flesh eater and Skaven characters from the box before that are still waiting to be released.


Shows how long thats been, I'd completely forgotten they even existed, yet the Shadowspear characters all mysteriously appear a few months later... Maybe AOS heroes should wear Power Armour from now on?


Nah, only the Primaris side have appeared.
The Master of Possession is only found in that set (and the start collecting set released in a few months). What's worse is the Venomcrawler, greater possessed, and oblits are also exclusive to those sets and they're snapfit


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 19:03:02


Post by: SamusDrake


The Bone reaper stuff looks mighty tempting. The large skeleton statue looks amazing and it'll probably be that and the stalkers for me, somewhere down the line.

Its great to see two "Coming Soon...Next Week" articles on the same sunday. So for those getting this lot next week, have a blast!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 19:06:20


Post by: Jacob29


 Overread wrote:
Jacob29 wrote:
Right. That's it.

I am officially sick of these box sets.

I mean, they're a nice deal.. but I am just absolutely done with the 1 year delay on these models release.


The delay is random. Some sets release stuff REALLY fast; others its about a year. I can't see GW releasing the Bonereaper core infantry in a years time. They even say in the article that they will be coming soon.

It's an odd way to release them I agree, one would think they'd have wanted more individual sets up front to get reaper players buying fast; but I can't be opposed to this totally. I'ts at least made my pre-order a lot simpler to work out!

Boxed set + Battletome + possibly dice and terrain (depends on prices really). DONE
Then I just have to find an ogor player who got the boxed set and swap their reapers for my ogors.

Gives me:
20 troops
6 elite stalkers
4 morghasts (added to the 4 I've got already that's 8 so likely ample room to build both versions)
2 leaders.


How long for the Tyrant though...? When there isn't a decent Tyrant model already available.

I really do like the box sets, and think they are a BRILLIANT idea.

I just hate how models are placed at ransom in them. Disgusting behavior.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 19:21:38


Post by: Kanluwen


GaroRobe wrote:
warl0rdb0b wrote:
GoatboyBeta wrote:
Never mind Looncurse, the Flesh eater and Skaven characters from the box before that are still waiting to be released.


Shows how long thats been, I'd completely forgotten they even existed, yet the Shadowspear characters all mysteriously appear a few months later... Maybe AOS heroes should wear Power Armour from now on?

Nah, only the Primaris side have appeared.

Nope, only the two that had individual sprues have appeared. Lieutenant is still 'exclusive' to the box for now.

The Master of Possession is only found in that set (and the start collecting set released in a few months). What's worse is the Venomcrawler, greater possessed, and oblits are also exclusive to those sets and they're snapfit

They are most definitely not snapfits. They're simplified builds certainly, but they do require glue to actually be anything approaching playable.


Worth mentioning that this is the timeframes for everything(date is when the preorder started):
There's been 4 battleboxes for Age of Sigmar:
Blight War(August 26th 2017)
Carrion Empire(February 9th, 2019)
Looncurse(May 4th, 2019)
and now this "Feast of Bones"[October 26th, 2019]

A 'dual' set for AoS and 40k was Wrath and Rapture(December 15th, 2018)

40k has had 5 sets, counting Blood of the Phoenix:
Forgebane(March 17th, 2018)
Tooth and Claw(August 18th, 2018)
Wake the Dead(September 29th, 2018)
Shadowspear(March 9th, 2019)
Blood of the Phoenix(October 12th, 2019)

So all told, that's 10 of these battleboxes...with only half(going chronologically: Blight War, Forgebane, Tooth and Claw, Wake the Dead, Wrath and Rapture) fully having all the individual items released and with that noted, it took until August 17th for Wake the Dead's Lieutenant model to release...and he just happened to release alongside of the only two Marine characters(Phobos Captain and Librarian) from Shadowspear that had their own individual sprues alongside of an actual Codex release having gone up for preorder the week prior(August 10th).

It's worth noting, however, that Age of Sigmar has quite a few Start Collecting sets(Notably: Flesh-Eater Courts and Sylvaneth) that are fairly old at this point in terms of the contents making them potential candidates for 'refreshers' with these missing items. Especially as Skaven and Gloomspite Gitz flatout don't have SCs...and GW seems to drop SC sets in January/February.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 19:23:25


Post by: Scrub


I find it both amusing and somehow reassuring that even the bods at Games Workshop HQ, in their promotional un-boxing video, refer to the ogres as actual... ogres, still and not flippin' Ogors

Nice looking set, anybody know of any third party headswaps that would fit the ogres? I love the armoured looking ones as seen on the chariot and new tyrant but the bare heads look naff and I'm positive there aren't enough armoured ones in the set to kit them all out. First world gripes aside, pretty solid. Wish they'd just reprint Looncurse though!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 19:30:16


Post by: Kanluwen


How are you thinking "Ogors" gets pronounced?

Ray Dranfield posted up about the Bonereaper terrain, apparently he was expecting it to have been shown off at Nova so we're definitely a few months behind right now.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 19:43:16


Post by: highlord tamburlaine


Best thing about GW ogres is the fact that their parts are totally compatible with each other.
The leadbelcher parts totally fit the bulls.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 19:43:27


Post by: Overread


OgORs
OgERs

There is a difference, though there might be some variation on accent. That said its words so similar that most people won't care which one you use and will know what you mean.

It's not as bad as when you've got orruks for orks which are very different words and yet either one people know what you mean.

Now Aelf and elf I'm less sure on if you say the a as an ae sound or if its a silent a. Plus accent likely makes it hard again.



That said for all Gw's creative new names for things, you say the old name and most people (even newbies) know what you mean


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 19:51:51


Post by: NinthMusketeer


I thought the name "ogors" was dumb until I realized it's a continuation of other abhuman things in the setting; ungors, gors, bullgors, ogors, etc. Now I'm ok with it. Would still prefer they didn't sooper copyrite everything but it's not nearly as bad as it could be.

Anyways, wow those terrain pieces! I love them both. The cauldron I want even just to use for RPGs; it would be a perfect centerpiece for an encounter. And the nexus is just really dam cool. New tyrant is like someone made a mini out of Josh Reynolds artwork in a very good way. Basic ogor infantry has aged reasonably well and the parts are high interchangeable. Very hyped for this box set.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 19:53:52


Post by: Voss


The ogre terrain piece is very nice. Works well just as general terrain or an RPG piece.

Hope they do more models based on that tyrant design as well.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 21:42:58


Post by: Kanluwen


We know there's a warband coming for Beastgrave, so we should see some "new" through that.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 21:59:32


Post by: jullevi


 highlord tamburlaine wrote:
Best thing about GW ogres is the fact that their parts are totally compatible with each other.
The leadbelcher parts totally fit the bulls.


Also, Leadbelcher sprue comes with four cannons do you can build 4 Leadbelchers from this box.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 22:13:27


Post by: timetowaste85


 NinthMusketeer wrote:
 LunarSol wrote:
Apparently Slaneesh gets to double their depravity generation now? Not really following but is it as bad as it sounds?
It is an option in October WD that will be immediately disallowed/banned, so not really anything to be concerned about.


So I got my copy. It’s not quite as bad as people are making it out to be. For starters, the “hero” battalion is erased if you use this host. Secondly, you lose access to all warlord traits and Host-specific artifacts in the book. So you give up all warlord and artifacts AND access to a battalion to gain double depravity; but (if memory serves from quick glance) only get double DP based on wounds you cause. I think it adds more options and variety, but doesn’t break the book any further. Now, the 110pt soul grinder battalion that gives +1 to hits AND saves is a pleasant addition!!

Definite case of “chicken little and the falling sky”. If it just said “use any WL traits and artifacts and gain this ability...sure. Broken. But with how much you have to give up for it? Nah, not a given “go to”.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 22:46:41


Post by: Hybrid Son Of Oxayotl


 DaveC wrote:
There's the warcom article now - I'll probably get the terrain even though neither army interests me

https://www.warhammer-community.com/2019/10/20/coming-soon-the-feast-of-bones-begins/

Spoiler:


Unfamiliar with AOS, is the Khorne symbol on the cauldron because ogre now worship khorne, or is is just them scavenging enemy metal?
Also isn't having a khorne rune going to make the cook be extra angry when cooking and other potentially nasty side effects?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/20 23:26:16


Post by: NinthMusketeer


 timetowaste85 wrote:
 NinthMusketeer wrote:
 LunarSol wrote:
Apparently Slaneesh gets to double their depravity generation now? Not really following but is it as bad as it sounds?
It is an option in October WD that will be immediately disallowed/banned, so not really anything to be concerned about.


So I got my copy. It’s not quite as bad as people are making it out to be. For starters, the “hero” battalion is erased if you use this host. Secondly, you lose access to all warlord traits and Host-specific artifacts in the book. So you give up all warlord and artifacts AND access to a battalion to gain double depravity; but (if memory serves from quick glance) only get double DP based on wounds you cause. I think it adds more options and variety, but doesn’t break the book any further. Now, the 110pt soul grinder battalion that gives +1 to hits AND saves is a pleasant addition!!

Definite case of “chicken little and the falling sky”. If it just said “use any WL traits and artifacts and gain this ability...sure. Broken. But with how much you have to give up for it? Nah, not a given “go to”.
You can still take realm artifacts, which people were doing anyways. And if Syl'Esske is the general no command trait anyways. And it doubles from both damage dealt and taken.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 01:00:27


Post by: nagash42


The boneshapers rules look pretty good 4+ armor wizard that either heals 3 wound or brings back 3 guys a turn. His spell isn't to bad either.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 01:24:36


Post by: GaroRobe


 Hybrid Son Of Oxayotl wrote:
 DaveC wrote:
There's the warcom article now - I'll probably get the terrain even though neither army interests me

https://www.warhammer-community.com/2019/10/20/coming-soon-the-feast-of-bones-begins/

Spoiler:


Unfamiliar with AOS, is the Khorne symbol on the cauldron because ogre now worship khorne, or is is just them scavenging enemy metal?
Also isn't having a khorne rune going to make the cook be extra angry when cooking and other potentially nasty side effects?


Just scavenged bits. Though, it would be fun to have an ogor army led by a Tyrant slowly corrupted by Khorne. Maybe he found a nice helmet thats slowly driving him into a frenzy or something.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 07:52:22


Post by: Hanskrampf


Bonereaper Endless Spells



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 08:03:55


Post by: Sabotage!


Those spells look sooo much better than the actual Bonereapers it's not even funny.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 08:04:22


Post by: H.B.M.C.


Ghost Quintesson, Bone-Bird and Floaty Claws.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 08:29:39


Post by: Souleater


Not a fan of those. Sculpting isn't as good as the Ferryman and Bridge.

This is not the release I was expecting but I like it. I'll be starting two new armies from this.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 08:51:57


Post by: Coenus Scaldingus


Bird could be a pretty nice model when painted normally. Tomb Kings finally getting a plastic Carrion...


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 10:56:57


Post by: Overread


I really like the spells and think they are some of the best GW has made so far. I think their painting style of them also really works well.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 11:21:21


Post by: Fayric


One of the spells is an alternative c'tan for the necrons.
The bird is weird -is it even made of bones?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 11:27:42


Post by: Commodus Leitdorf


UGGGG Come on GW I just got Cities of Sigmar! I've been waiting for Ogors and Free Peoples since the game launched and now you release them ALL AT ONCE?!

Well It's a good thing I have an Ogor Army mostly done. All I really need it the Tyrant to add to my collection. So I will probably end up waiting to get it.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 11:29:00


Post by: Overread


Being a spell it doesn't have to be made of bones. Ravens/corvids are often depicted as carrion birds picking off the flesh from the bones. There's even one flapping around as an optional part on the huge harvester model (its pulling at a bone whilst one of the smaller bone arms is pulling back).

I suspect its playing on a reaping aspect of the faction so having a crow fits very well with the overall theme - esp as the lore of the realms means they can't really have the Death of Rats appear with the Ossiarchs Just make sure you've got some eyeballs for the crows.


Automatically Appended Next Post:
GW has added it to the update page for reapers now - and there's a large picture. It is indeed a bonebird!

https://www.warhammer-community.com/wp-content/uploads/2019/10/PreOrderPreview-Oct20-OBREndlessSpells11hchs.jpg


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 12:38:23


Post by: Future War Cultist


Those bonereapers are tempting. But a friend has ‘dibs’ on them, so Cities Of Sigmar for me.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 13:43:05


Post by: Pugnacious_Cee


*EDIT Thought this was new Seraphon, my bad. I'm not very familiar with that army.

Cool Seraphon conversions:

[Thumb - F38E8D71-E510-44B4-83A1-A685206429AD.jpeg]


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 13:50:37


Post by: Prometheum5


Pugnacious_Cee wrote: New Seraphon apparently


Those appear to be conversions, with the text describing what was used to make them.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 13:50:50


Post by: abyrn


Afaik the article is about a converted Seraphon army, I don't think any of those are new models. Still, it's great to see Seraphon showcased in WD.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 13:50:52


Post by: Coenus Scaldingus


Those are conversions.

Phew, ninja'd twice in 15 seconds. Clan Eshin is doing a fine job today.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 13:52:25


Post by: Arbitrator


 Pugnacious_Cee wrote:
New Seraphon apparently

They're conversions. The guy's stuff gets posted around a lot. You're not the first to assume they were new.

http://www.mengelminiatures.com/2017/08/mini-of-week-8-25-17.html


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 14:04:32


Post by: Pugnacious_Cee


Ah gotcha, sorry about that!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 15:09:40


Post by: Popsghostly


 Arbitrator wrote:
 Pugnacious_Cee wrote:
New Seraphon apparently

They're conversions. The guy's stuff gets posted around a lot. You're not the first to assume they were new.

http://www.mengelminiatures.com/2017/08/mini-of-week-8-25-17.html


Wow those look great. I'm going to start whining now about needing an updated battle tome, endless spells and most of all dice!!!

The Saurus are seriously too skinny and small since the kit is from 2002. And those Cold One riders look hideously cartoonish.

The rumor was all battle tomes would get updated in 2019... There are only a few left so hopefully Seraphon get their due soon.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 16:07:20


Post by: NinthMusketeer


 Sabotage! wrote:
Those spells look sooo much better than the actual Bonereapers it's not even funny.
I looked at them and thought the opposite. To me they take the bonereaper aesthetic and make it look stiff & mangled.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 16:11:23


Post by: nels1031


 Popsghostly wrote:
The rumor was all battle tomes would get updated in 2019... There are only a few left so hopefully Seraphon get their due soon.


That sounds like a variation of the 40K codex rumor from last year.

I'm pretty sure the only reliable AoS battletome rumor was that a certain amount were coming out for all of the Grand Alliances in 2019, which is a rumor that will be fulfilled with the Mawtribes and Bonereaper tomes coming soon, I believe.

Not that I wouldn't welcome a Seraphon battletome and new releases, but I think their are factions that need a new tome( or a tome, looking at you Slaves to Darkness) more than Seraphon.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 16:33:10


Post by: Jacob29


Warhammer Community wrote:While the Mortek Guard and Necropolis Stalkers will be available separately the week after the release of Feast of Bones, Vokmortian will initially only be available in this set. If you want to add him to your collection, make sure to pre-order yours this weekend!


They're even taunting it now the cheeky buggers!!!!!

At least the units will be available sepereately, but it's quite clear now that this is a pure business tactic to upsell big boxes.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 16:34:34


Post by: Overread


A few things

1 A new article by GW that shows off the sprues for the new kits in the boxed set for Reapers. In addition you get confirmation that the infantry will all be up for sale a week later, but the new leader is a limited-to-set only for a longer period of time
https://www.warhammer-community.com/2019/10/21/model-focus-ossiarch-bonereapersgw-homepage-post-1/

2) A price list off ebay has surfaced which shows the prices in £



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 16:37:18


Post by: NinthMusketeer


Seraphon may perform well as a faction, but that is a bit deceptive. They have one viable general option (Slaan with great rememberer & incandescent retrices) who is a 3-spell wizard that never casts because he summon spams. They have a big unit roster of which only a third sees play; all the saurus save astrolith bearer are inferior to skink/behemoth options. The army is extremely gimmicky with two board-wide teleports per turn and massive summon spam, yet is extremely poor if it does not utilize those aspects. The thunderquake starhost is dumb (models with and ethereal 3+ rerollable should never happen), kroak is still cheesetastic even in his post-nerf state... I could go on.

Slaves are Kharadron are probably the only armies that need one more.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 16:47:13


Post by: Popsghostly


 Overread wrote:
A few things

1 A new article by GW that shows off the sprues for the new kits in the boxed set for Reapers. In addition you get confirmation that the infantry will all be up for sale a week later, but the new leader is a limited-to-set only for a longer period of time
https://www.warhammer-community.com/2019/10/21/model-focus-ossiarch-bonereapersgw-homepage-post-1/

2) A price list off ebay has surfaced which shows the prices in £



That should be roughly 190-200 USD for the box set?


Automatically Appended Next Post:


Looks like a lot of bits that could be used for necrons.

Lots of head choices...


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:02:33


Post by: DaveC


 Popsghostly wrote:


That should be roughly 190-200 USD for the box set?




£115 is $185 €150 in GW exchange rates EDIT Feast of Bones is $195

EDIT updated with corrected US price

Prices in GBP, USD Euro

Feast of Bones £115, $195, €150
Battetome Ossiarch Bonereapers £25, $40, €32.50
Battetome Ogor Mawtribes £25, $40, €32.50
Endless Spells Ossiarch Bonereapers £22.50, $35, €30
Bone Tithe Nexus £30, $50, €40
Great Mawpot £25, $40, €32.50


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:03:11


Post by: Equinox


 Popsghostly wrote:

That should be roughly 190-200 USD for the box set?



~$150 if you do a basic conversion. I would hope that means $165 USD, but not holding my breath.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:08:19


Post by: Popsghostly


 DaveC wrote:
 Popsghostly wrote:


That should be roughly 190-200 USD for the box set?




£115 is $185 €150 in GW exchange rates


Sweet!!! That's a relief.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:24:09


Post by: Aaranis


There's the preview for the new Bonereaper character on FB, can't link here on smartphone sorry. Seems ideal for a bravery bomb in a Legion of Grief, so I asked if they'll be able to be added to any Legions. Hope they will !


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:26:12


Post by: Mad Doc Grotsnik


Glad it’s not Phoenix pricing.

Tempted to pick this up, but will start with the Bonereapers book.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:26:16


Post by: DaveC


 Aaranis wrote:
There's the preview for the new Bonereaper character on FB, can't link here on smartphone sorry. Seems ideal for a bravery bomb in a Legion of Grief, so I asked if they'll be able to be added to any Legions. Hope they will !


this one



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:29:12


Post by: SeanDrake


 DaveC wrote:
 Aaranis wrote:
There's the preview for the new Bonereaper character on FB, can't link here on smartphone sorry. Seems ideal for a bravery bomb in a Legion of Grief, so I asked if they'll be able to be added to any Legions. Hope they will !


this one



Hey a dead predator gotta keep him away from the genestealers


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:42:45


Post by: sockwithaticket


SeanDrake wrote:
 DaveC wrote:
 Aaranis wrote:
There's the preview for the new Bonereaper character on FB, can't link here on smartphone sorry. Seems ideal for a bravery bomb in a Legion of Grief, so I asked if they'll be able to be added to any Legions. Hope they will !


this one



Hey a dead predator gotta keep him away from the genestealers


Too late, he already appears to be wearing some of their carapace.


That said this is the first Bonereaper I actually quite like.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:49:14


Post by: Nostromodamus


Anyone else think Vokmortian looks like Papyrus from Undertale?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 17:55:26


Post by: GaroRobe


 sockwithaticket wrote:
SeanDrake wrote:
 DaveC wrote:
 Aaranis wrote:
There's the preview for the new Bonereaper character on FB, can't link here on smartphone sorry. Seems ideal for a bravery bomb in a Legion of Grief, so I asked if they'll be able to be added to any Legions. Hope they will !


this one



Hey a dead predator gotta keep him away from the genestealers


Too late, he already appears to be wearing some of their carapace.


That said this is the first Bonereaper I actually quite like.


What about the bird guy on the base of Skellie xerxes? only downside is he's too expensive of a kit to just buy for him


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 18:27:51


Post by: Kanluwen


If that price is right, it puts it at $185USD or so.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 19:15:41


Post by: Emissary


 Kanluwen wrote:
If that price is right, it puts it at $185USD or so.


My store's supplier told him that the price is $195 for Feast of Bones. The store got that price when they were telling the supplier the number of boxes they were anticipating wanting.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 19:19:36


Post by: DaveC


Faeit 212 got the US price lists and Feast of Bones is $195 looks like GW changed their exchange rate again

http://natfka.blogspot.com/2019/10/this-weeks-releases-and-pricing-uk.html


[Thumb - thumbnail_image (1).png]


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 19:24:07


Post by: Ghaz


From the Warhammer Instagram account:

Spoiler:


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 19:25:59


Post by: Sotahullu


For some reason I really like that the dead elf is hung by his hair on Vokmortians staff, saving a extra hook.



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 19:37:30


Post by: Overread


https://www.warhammer-community.com/stormcast-podcast/

At least 40mins in they start talking about the legions made from fossils and yes its stone, its just it was once bone so it still counts in nagash's view. They are characterised by being extra tough and having more monstrous constructs than other legions. So more harvesters, more trebuchets and perhaps other big beasties


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 19:51:50


Post by: Alpharius


 DaveC wrote:
Faeit 212 got the US price lists and Feast of Bones is $195 looks like GW changed their exchange rate again


Brutal.

You'd think this would help insulate us from price hikes, and maybe it does to some small extent, but...probably not.

£115 in the real world = $149 USD.

£115 in GW World = $195 USD.

Yuck.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 20:03:11


Post by: Popsghostly


 Alpharius wrote:
 DaveC wrote:
Faeit 212 got the US price lists and Feast of Bones is $195 looks like GW changed their exchange rate again


Brutal.

You'd think this would help insulate us from price hikes, and maybe it does to some small extent, but...probably not.

£115 in the real world = $149 USD.

£115 in GW World = $195 USD.

Yuck.


Amen on that one. But we just need our brethen from Oz to vent their rage at unfair exchange rates.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 20:03:30


Post by: Crimson


 Alpharius wrote:

Brutal.

You'd think this would help insulate us from price hikes, and maybe it does to some small extent, but...probably not.

£115 in the real world = $149 USD.

£115 in GW World = $195 USD.

Yuck.

Certainly this is at least partially due the shipping costs? They make most of their stuff in UK, thus is makes sense for it to be more expensive farther they need to ship it.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 20:23:22


Post by: Fabint


 Crimson wrote:
 Alpharius wrote:

Brutal.

You'd think this would help insulate us from price hikes, and maybe it does to some small extent, but...probably not.

£115 in the real world = $149 USD.

£115 in GW World = $195 USD.

Yuck.

Certainly this is at least partially due the shipping costs? They make most of their stuff in UK, thus is makes sense for it to be more expensive farther they need to ship it.


You're forgetting VAT being built into the price, as well. I've picked up GW products in the UK, delivered to the US, and the difference is honestly better than retailers in the US pay. A £115 box would run ~$120.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 21:53:38


Post by: skullking


Glad to finally see the Maw Tribes getting an appearance. Though, it seems like they didn't (along with Orruk Warclans, and CoS), get any endless spells.

Nice to see that they did infact combine Gut busters, and beast claws, and based on this pic, looks like Fire Bellies might be in there too.

Spoiler:


Really hoping they have some sort of character/leader for the beast claws riding a Mournfang. As I could use my forge world Rhinox riders for those. Or, y'know, they could just make rhinox riders a thing... again.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/21 22:01:59


Post by: nels1031


 skullking wrote:
Glad to finally see the Maw Tribes getting an appearance. Though, it seems like they didn't (along with Orruk Warclans, and CoS), get any endless spells.


Completely me theorizing/speculating, but there is some references to the city of Excelsis and how Gordrakk is headed there to destroy it. Its a plot hook that is left up in the air.

I could see the CoS/Warclans Endless Spells maybe put into a Forbidden Power-esque boxed set based around that confllct.

But that's just me wishlisting, though Battletomes sometimes do have hints of future releases in the fiction.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 00:26:07


Post by: Sqorgar


I literally can't afford to be a GW customer anymore.

I mean, that $195 set is absurdly expensive for, what, 26 unassembled, unpainted miniatures? Like, has anyone just sat down and objectively looked at what they are offering for that price? Can ANYONE reasonably justify the $195 price tag? That's like US healthcare levels of rip off. We're paying $15 for aspirin and $20 to rent a blanket, guys.

I think GW has lost perspective on the value of their product. And they aren't the only one. I finally looked it up, and I've spent about $2,400 on GW products since the beginning of the year. That's WAY higher than I expected it to be and I'm kind of blown away by how poorly managed my money has been. I'm not poor, but I will be if I continue buying GW products.

It's like GW prices just boil you slowly, like a lobster. You sort of become accustomed to paying these inflated prices, and then the next one is just a little bit more expensive. And that becomes the new normal, so the next one is just a bit more expensive. In my head, I wasn't spending $2,400. I was buying a box of this and a box of that, just like I always was - only they cost a lot more than they did two years ago. Two years ago, I spent roughly half that, and I think I got just as much, if not more.

And they could've probably gotten away with it too, but they turned up the heat too fast. I bought Looncurse in May for $133. It's five months later and they are asking for an additional $60 for what is essentially the same level of product - and I'm getting out of the pot. Let my boiling be a wake up call for your own purchasing habits. You might be buying the same amount of GW products, but spending a lot more than you think.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 00:38:59


Post by: Kanluwen


Nobody can really give you a price comparison, seeing as how a full half of it isn't even known for box sizes or anything.

And using a discounted price is silly when you're then trying to play it off as a "$60 increase!". Looncurse was $160 when it came out, so you're not going to be paying "$60 more!" if you go the same route as you did with Looncurse.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 00:42:18


Post by: Shrapnelsmile


 Sqorgar wrote:
I literally can't afford to be a GW customer anymore.

I mean, that $195 set is absurdly expensive for, what, 26 unassembled, unpainted miniatures? Like, has anyone just sat down and objectively looked at what they are offering for that price? Can ANYONE reasonably justify the $195 price tag? That's like US healthcare levels of rip off. We're paying $15 for aspirin and $20 to rent a blanket, guys.

I think GW has lost perspective on the value of their product. And they aren't the only one. I finally looked it up, and I've spent about $2,400 on GW products since the beginning of the year. That's WAY higher than I expected it to be and I'm kind of blown away by how poorly managed my money has been. I'm not poor, but I will be if I continue buying GW products.

It's like GW prices just boil you slowly, like a lobster. You sort of become accustomed to paying these inflated prices, and then the next one is just a little bit more expensive. And that becomes the new normal, so the next one is just a bit more expensive. In my head, I wasn't spending $2,400. I was buying a box of this and a box of that, just like I always was - only they cost a lot more than they did two years ago. Two years ago, I spent roughly half that, and I think I got just as much, if not more.

And they could've probably gotten away with it too, but they turned up the heat too fast. I bought Looncurse in May for $133. It's five months later and they are asking for an additional $60 for what is essentially the same level of product - and I'm getting out of the pot. Let my boiling be a wake up call for your own purchasing habits. You might be buying the same amount of GW products, but spending a lot more than you think.


It is indeed a slow boil. Well said here all around in my opinion. I'm doing GW skirmish stuff now non-tournament style, and I have plenty of Lord of the Rings to enjoy, but I stopped trying to keep up with AoS and 40K earlier this year. It has noticeably helped my finances.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 03:06:31


Post by: Chopstick


Suprisingly GW didnt charge 200usd for that. And god bless GW for stopping me from buying too many things that i don't need with these "okay" value set.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 03:45:50


Post by: Sqorgar


 Kanluwen wrote:
And using a discounted price is silly when you're then trying to play it off as a "$60 increase!". Looncurse was $160 when it came out, so you're not going to be paying "$60 more!" if you go the same route as you did with Looncurse.
This is a fair point. I didn't write down where I bought Looncurse, so I wasn't sure if I got a discount or not on it. It isn't available anymore, so that's the only price I had. With a similar discount, this $195 box would cost me $167 - so it is only $30 more (Blood of the Phoenix is still $70 more expensive, even with the discount).

And that's the problem. GW is raising the price on everything, all the time - and because the old stuff doesn't stick around, it's hard to match prices. Like, I know that Beastgrave is more expensive than Nightvault was only a year ago... but by how much? 10%? 15%? How much did the Start Collecting boxes used to be? $80? $85? The new Kill Team starter set is $160, but how much did the old one cost? $150? $140? I can't remember. I'd have to go look it up.

Part of why the boiling alive is so successful is because the old stuff doesn't stick around, reminding you how much you paid. When something is gone from GW, it is gone. Memory hole'd. But Looncurse was recent enough that I know that I didn't pay anywhere near $195 for it. I know that it is not only more expensive, but it is a lot more expensive. Maybe a good 20% more expensive. Blood of the Phoenix is, what, 40% more expensive? The jump is great enough that I can see it clearly, maybe for the first time, which is why I decided to check and saw that my GW spending is considerably more than I expected. Raising the price of everything $10-$30 really starts to add up, very quickly.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 04:27:19


Post by: NinthMusketeer


 Sqorgar wrote:
Can ANYONE reasonably justify the $195 price tag?
Personally; yes and no. Yes in the sense that I am buying it, no in the sense that I am paying strictly paying the full price for the full contents; I am planning to resell some of the miniatures I don't like as much. In that sense I am paying less to get less, but that 'less' is only the parts I like the most.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 04:39:39


Post by: Dread Master


 Sqorgar wrote:
I literally can't afford to be a GW customer anymore.

I mean, that $195 set is absurdly expensive for, what, 26 unassembled, unpainted miniatures? Like, has anyone just sat down and objectively looked at what they are offering for that price? Can ANYONE reasonably justify the $195 price tag? That's like US healthcare levels of rip off. We're paying $15 for aspirin and $20 to rent a blanket, guys.

I think GW has lost perspective on the value of their product. And they aren't the only one. I finally looked it up, and I've spent about $2,400 on GW products since the beginning of the year. That's WAY higher than I expected it to be and I'm kind of blown away by how poorly managed my money has been. I'm not poor, but I will be if I continue buying GW products.

It's like GW prices just boil you slowly, like a lobster. You sort of become accustomed to paying these inflated prices, and then the next one is just a little bit more expensive. And that becomes the new normal, so the next one is just a bit more expensive. In my head, I wasn't spending $2,400. I was buying a box of this and a box of that, just like I always was - only they cost a lot more than they did two years ago. Two years ago, I spent roughly half that, and I think I got just as much, if not more.

And they could've probably gotten away with it too, but they turned up the heat too fast. I bought Looncurse in May for $133. It's five months later and they are asking for an additional $60 for what is essentially the same level of product - and I'm getting out of the pot. Let my boiling be a wake up call for your own purchasing habits. You might be buying the same amount of GW products, but spending a lot more than you think.


Have an exalt! Well said and true! It’s become absurd to me. I’m not sour about it, as it keeps the money in my pockets.... I have a decent enough disposable income, I just can’t justify to myself spending so much for so little. It makes me sad for the hobby, as it is has simply become inaccessible to so many, and is becoming more so all the time. It’s definitely made me much more selective about what I collect, but has pushed folks I had gotten into the hobby, out of it.



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 04:59:19


Post by: Sqorgar


 NinthMusketeer wrote:
 Sqorgar wrote:
Can ANYONE reasonably justify the $195 price tag?
Personally; yes and no. Yes in the sense that I am buying it, no in the sense that I am paying strictly paying the full price for the full contents; I am planning to resell some of the miniatures I don't like as much. In that sense I am paying less to get less, but that 'less' is only the parts I like the most.
Sorry. I didn't mean, can anyone justify paying that price - obviously, plenty of people intend to buy this thing. I'm saying, can anyone justify charging that price? Like, at an objective level, is that $195 worth of development, production, planning, materials, and transportation? Compared to similar products in the marketplace that are half or even a third of the price (even by GW themselves), what does this box do that represents an increased value proposition to the player? Is there increase quantity, quality, or uniqueness? Or is it driven entirely by hype, with no actual substance to back it up?

I guess one way to answer that question would be to wait two weeks after it is released and see if you are still willing to pay $195 for it. If, after two weeks, you still want it, then it might be worth it. But I suspect that in those two weeks, there will be six new things to get hyped about, including regular boxes for these armies that you can buy. I mean, I was pumped for Looncurse, but here we are months later, and I haven't even started putting it together yet. I guess I was just caught up in the hype. But $195 is a lot to pay for hype.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 05:11:46


Post by: Chopstick


 Sqorgar wrote:
 Kanluwen wrote:
And using a discounted price is silly when you're then trying to play it off as a "$60 increase!". Looncurse was $160 when it came out, so you're not going to be paying "$60 more!" if you go the same route as you did with Looncurse.
This is a fair point. I didn't write down where I bought Looncurse, so I wasn't sure if I got a discount or not on it. It isn't available anymore, so that's the only price I had. With a similar discount, this $195 box would cost me $167 - so it is only $30 more (Blood of the Phoenix is still $70 more expensive, even with the discount).

And that's the problem. GW is raising the price on everything, all the time - and because the old stuff doesn't stick around, it's hard to match prices. Like, I know that Beastgrave is more expensive than Nightvault was only a year ago... but by how much? 10%? 15%? How much did the Start Collecting boxes used to be? $80? $85? The new Kill Team starter set is $160, but how much did the old one cost? $150? $140? I can't remember. I'd have to go look it up.

Part of why the boiling alive is so successful is because the old stuff doesn't stick around, reminding you how much you paid. When something is gone from GW, it is gone. Memory hole'd. But Looncurse was recent enough that I know that I didn't pay anywhere near $195 for it. I know that it is not only more expensive, but it is a lot more expensive. Maybe a good 20% more expensive. Blood of the Phoenix is, what, 40% more expensive? The jump is great enough that I can see it clearly, maybe for the first time, which is why I decided to check and saw that my GW spending is considerably more than I expected. Raising the price of everything $10-$30 really starts to add up, very quickly.


So what i got from this is confirming that the spoiled "store discount folks" play an important role in this price crisis? Well they have been the one to quickly come to GW defense everytime someone criticizing and voicing concern about the impending price crisis.

But knowing GW better I'd say they'd raise the price regardless because it's part of their ongoing social experiment and goal to double profit every year, you folk just gave them the needed confident boost.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 05:28:12


Post by: NinthMusketeer


 Sqorgar wrote:
 NinthMusketeer wrote:
 Sqorgar wrote:
Can ANYONE reasonably justify the $195 price tag?
Personally; yes and no. Yes in the sense that I am buying it, no in the sense that I am paying strictly paying the full price for the full contents; I am planning to resell some of the miniatures I don't like as much. In that sense I am paying less to get less, but that 'less' is only the parts I like the most.
Sorry. I didn't mean, can anyone justify paying that price - obviously, plenty of people intend to buy this thing. I'm saying, can anyone justify charging that price? Like, at an objective level, is that $195 worth of development, production, planning, materials, and transportation? Compared to similar products in the marketplace that are half or even a third of the price (even by GW themselves), what does this box do that represents an increased value proposition to the player? Is there increase quantity, quality, or uniqueness? Or is it driven entirely by hype, with no actual substance to back it up?

I guess one way to answer that question would be to wait two weeks after it is released and see if you are still willing to pay $195 for it. If, after two weeks, you still want it, then it might be worth it. But I suspect that in those two weeks, there will be six new things to get hyped about, including regular boxes for these armies that you can buy. I mean, I was pumped for Looncurse, but here we are months later, and I haven't even started putting it together yet. I guess I was just caught up in the hype. But $195 is a lot to pay for hype.
Well if it is not worth it to you maybe this is the wrong hobby for your personal tastes. Posting a paragraph long passive-aggressive insult to someone who likes the product certainly isn't going to help.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 07:17:32


Post by: dyndraig


Where are you reading the insult there?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 08:19:22


Post by: Cronch


The box certianly seems to be less enticing than some of the previous offerings, with GW clearly relying on "new shiny army" syndrome to sell it.
This is purely anecdotal, but with the recent price rises and general Kirby-esque behavior being displayed by GW again (that their superb social media team tries real hard to hide), I find myself spending less on GW than I used to even last year.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 08:31:43


Post by: Lord Kragan


Frankly sqorgar, this all reads more along the lines of 'I cannot manage my purchases'. Like, gak 2000 euros in purchases is incredibly brutal. Like, I've spent 400 euros, and that is me buying almost every month something.

Like oh goodness, it's literally buying half an army a month, that is insane!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 09:33:07


Post by: Sabotage!


GW's pricing is kind of odd if you ask me. There doesn't seem to be a cost difference in miniatures for skirmish games and mass battle games.

For example, I'm okay paying 170 USD for the Warcry starter because it gives you minis, rules, terrain, Dice, a ruler, etc....literally everything you need for a complete game. It's also not that outlandish compared to third party games.....if two players got into Frostgrave they would likely spend 60 for minis for the two warbands, 50 for terrain, 20 for rules, and another 20-30 for monsters, Dice, measuring devices. GW skirmish games are relatively close to the rest of the market.

Paying 195 USD for boxed set they includes roughly a quarter to a third of two armies, with no terrain, no rules.....you are looking at another 300-500 USD for each player before you can get a complete experience.....and that is with very minimal or impromptu terrain. This is way more expensive that most other mass combat games.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 09:33:11


Post by: Souleater


Non-UK buyers do get very unfavourable rates, which is not cool.

I have struggled for several years to get a grip on my impulse purchases of GW and Privateer Press. I repeatedly bought and sold hundreds and hundreds of pounds before ebaying most of it and then starting the whole cycle again. But that's on me, not either of those companies.






Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 09:33:51


Post by: lord_blackfang


We're being overcharged for everything in the world and every company has different local prices based on local buying power, and that includes digital downloads with literally zero material costs. That's just the reality of capitalism. Tho GW may be the only one that charges more in the US than in Europe.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 10:36:57


Post by: H.B.M.C.


 Sabotage! wrote:
GW's pricing is kind of odd if you ask me.
That might be the understatement of the year. And a kind one at that.

GW's pricing is balls to the wall slowed. Pure and simple.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 11:12:38


Post by: Irbis


 Sqorgar wrote:
I mean, that $195 set is absurdly expensive for, what, 26 unassembled, unpainted miniatures? Like, has anyone just sat down and objectively looked at what they are offering for that price? Can ANYONE reasonably justify the $195 price tag? That's like US healthcare levels of rip off. We're paying $15 for aspirin and $20 to rent a blanket, guys.

Well, in a way, it costs about as much as past boxes - a bit under the price of two Start Collecting sets. The problem is that SC price went up for whatever reason, meaning the battle boxes went up as well. If you can justify the cost of SC, you can justify this one. If you can't, you can't. Simple as that. Though, I feel GW priced it based on that huge pound drop thanks to clown in charge of the country, only to see the pound rebound right up once parliament told him to shut up and behave.

Also, '23' miniatures is really a bit disingenuous here. It's not infantry like in terribad Phoenix set, it's all minis larger than terminators on one side, and 5 big, monstrous creatures on the other with only a single 25 mm infantry unit in the whole box. Of course this number is going to look underwhelming without a context, but it's far better than '25' in Phoenix despite looking similar at a first glance. You can probably sell one side to get the other one free, especially if you wait a bit, so in a way the price is justifiable.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 11:26:56


Post by: Gallahad


 Sqorgar wrote:
 Kanluwen wrote:
And using a discounted price is silly when you're then trying to play it off as a "$60 increase!". Looncurse was $160 when it came out, so you're not going to be paying "$60 more!" if you go the same route as you did with Looncurse.
This is a fair point. I didn't write down where I bought Looncurse, so I wasn't sure if I got a discount or not on it. It isn't available anymore, so that's the only price I had. With a similar discount, this $195 box would cost me $167 - so it is only $30 more (Blood of the Phoenix is still $70 more expensive, even with the discount).

And that's the problem. GW is raising the price on everything, all the time - and because the old stuff doesn't stick around, it's hard to match prices. Like, I know that Beastgrave is more expensive than Nightvault was only a year ago... but by how much? 10%? 15%? How much did the Start Collecting boxes used to be? $80? $85? The new Kill Team starter set is $160, but how much did the old one cost? $150? $140? I can't remember. I'd have to go look it up.

Part of why the boiling alive is so successful is because the old stuff doesn't stick around, reminding you how much you paid. When something is gone from GW, it is gone. Memory hole'd. But Looncurse was recent enough that I know that I didn't pay anywhere near $195 for it. I know that it is not only more expensive, but it is a lot more expensive. Maybe a good 20% more expensive. Blood of the Phoenix is, what, 40% more expensive? The jump is great enough that I can see it clearly, maybe for the first time, which is why I decided to check and saw that my GW spending is considerably more than I expected. Raising the price of everything $10-$30 really starts to add up, very quickly.


I got boiled right out of GW games almost a decade ago. I finally have an income where I could theoretically "afford" to buy GW stuff and I wouldn't have to eat white rice for a month, but I've found non GW games and miniatures so rewarding I don't think I'm ever coming back.

There are tons of great non GW options out there right now! (And they can all be much less expensive than the GW equivalent)
Want amazing mass battle game play with great backstory/fluff and regular releases? Try Song of Ice and Fire or Conquest: Last Argument of Kings
Want mass battles using any darn miniatures you want and top tier strategy? Play Kings of War.
Want fun thematic skirmishes? Play Frostgrave.
Want a fantasy skirmish sandbox with rewarding rules? Play Song of Blades and Heroes.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 11:28:48


Post by: Cronch


I could understand it if all the models were new, but half the box is some truly decrepit early 00's kits with just the new Tyrant and the slightly younger artillery rhinox being up to modern standards.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 13:09:30


Post by: Galas


Cronch wrote:
I could understand it if all the models were new, but half the box is some truly decrepit early 00's kits with just the new Tyrant and the slightly younger artillery rhinox being up to modern standards.


And on top of that they put 2 leadbelchers instead of the full box of 4.

Like. Really GW? Why are you so petty?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 13:14:36


Post by: Albino Squirrel


 Sqorgar wrote:
 NinthMusketeer wrote:
 Sqorgar wrote:
Can ANYONE reasonably justify the $195 price tag?
Personally; yes and no. Yes in the sense that I am buying it, no in the sense that I am paying strictly paying the full price for the full contents; I am planning to resell some of the miniatures I don't like as much. In that sense I am paying less to get less, but that 'less' is only the parts I like the most.
Sorry. I didn't mean, can anyone justify paying that price - obviously, plenty of people intend to buy this thing. I'm saying, can anyone justify charging that price? Like, at an objective level, is that $195 worth of development, production, planning, materials, and transportation? Compared to similar products in the marketplace that are half or even a third of the price (even by GW themselves), what does this box do that represents an increased value proposition to the player? Is there increase quantity, quality, or uniqueness? Or is it driven entirely by hype, with no actual substance to back it up?

I guess one way to answer that question would be to wait two weeks after it is released and see if you are still willing to pay $195 for it. If, after two weeks, you still want it, then it might be worth it. But I suspect that in those two weeks, there will be six new things to get hyped about, including regular boxes for these armies that you can buy. I mean, I was pumped for Looncurse, but here we are months later, and I haven't even started putting it together yet. I guess I was just caught up in the hype. But $195 is a lot to pay for hype.


Well, you answered your own question, didn't you? The justification for charging that price is that plenty of people will buy it at that price.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 13:16:07


Post by: H.B.M.C.


That's... not what he meant. I think he made that pretty clear.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 13:16:38


Post by: Greaysoul


Some info from GW in their latest videos

army wide battleshock immunity

a new "command point" style system that allows our units to use special tactics with specific leaders and units having their own "tactics" i.e the mortrek guard can reroll failed saves for a turn

we are definitely getting stormcast style chambers or "bonehosts" (thats what im calling them, and im sticking to it) one of which gives army wide +1 save, and uses more monsters, one has inbuilt magic defence, one is cavalry based, and one "explodes when they die"

along with this we know that we will have necromancer style units and that the army is supposed to be very elite.

i would higly reccomend watching them on youtube if you are interested in the army and have the time.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 13:22:36


Post by: Kanluwen


 Galas wrote:
Cronch wrote:
I could understand it if all the models were new, but half the box is some truly decrepit early 00's kits with just the new Tyrant and the slightly younger artillery rhinox being up to modern standards.


And on top of that they put 2 leadbelchers instead of the full box of 4.

Like. Really GW? Why are you so petty?

They very well might have reduced the unit sizes for the book, as they don't tend to give you understrength units with these boxes.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 13:28:55


Post by: Mr Morden


Greaysoul wrote:
Some info from GW in their latest videos

army wide battleshock immunity

a new "command point" style system that allows our units to use special tactics with specific leaders and units having their own "tactics" i.e the mortrek guard can reroll failed saves for a turn

we are definitely getting stormcast style chambers or "bonehosts" (thats what im calling them, and im sticking to it) one of which gives army wide +1 save, and uses more monsters, one has inbuilt magic defence, one is cavalry based, and one "explodes when they die"

along with this we know that we will have necromancer style units and that the army is supposed to be very elite.

i would higly reccomend watching them on youtube if you are interested in the army and have the time.


Tnx will check out the vid.

I am going for "Legions"

Ivory Host: Although they appear as both magnificent and noble in aspect, this hides a dark secret as they forged from bestial bones and in battle often give in to a brutal animal rage, tearing, clawing and hacking at their enemies.
Petrifex Elite: Single-minded and almost indestructible they are forged from fossils, but this does make them ponderous.
Null Myriad: Created from some of the millions of skeletons used in the construction of the Black Pyramid, they have incredibly resilient to magic.
Stalliarch Lords: Known to set impossible terms as an excuse to destroy empires of the living.



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 13:59:23


Post by: Sqorgar


Chopstick wrote:So what i got from this is confirming that the spoiled "store discount folks" play an important role in this price crisis? Well they have been the one to quickly come to GW defense everytime someone criticizing and voicing concern about the impending price crisis.
I think it obfuscates the pricing situation to GW's advantage. I mean, GW has a global audience and even this forum is people from multiple different countries, and every time you talk about price, you almost have to include which currency. How many people get sticker shock from accidentally going to the AUS version of the GW website? And then you've got different stores giving out different discounts, and basically nobody is paying the same price for GW goods, making a technical discussion about their prices into tower of babel-level confusion.

Every time the pricing argument comes up, the discounts cause confusion. $160 is too much to pay for this... but with a discount, it's only $130. I paid $130 for this... but that was the discounted price, the actual value is $160. Depending on the discussion the discount can either be GW's saving grace, or your own misguided understanding of how much the product is worth - but it never reflects poorly on GW. Nobody ever goes, why is GW charging $160 for that?

NinthMusketeer wrote:Well if it is not worth it to you maybe this is the wrong hobby for your personal tastes. Posting a paragraph long passive-aggressive insult to someone who likes the product certainly isn't going to help.
There was no insult intended. The heart wants what the heart wants. I'm accusing GW of artificially inflating the perceived value of products so that they can charge, frankly, absurd prices for it.

Take the scarcity issue. The fact that things like Killzones/Ravaged Lands, two army box sets, starter sets, and anything with cards goes out of stock within weeks says less about the demand of these products to me, and more about GW creating artificial scarcity. Like, these products are selling out in a weekend, which should indicate that they are charging too little for them - but we don't know the true value of these things because they never get reprints. We never see what the actual demand for these products is, just what the demand is during their one week preorder period when people are hyped, unable to see what's being released in two weeks, and during which a serious issue with FOMO is driving up demand.

That's why GW won't reprint any of their non-evergreen products. That's why they won't announce what they are releasing more than a week or two before it gets released. They don't ever want the true value of these products to ever become known, hoping that their inflated hype/FOMO value becomes the perceived value. It feels a bit manipulative, like loot boxes or battle passes - things that don't initially seem that bad that maybe I even welcomed, but over time, realized how much it was controlling my decision making.

As for the wrong hobby, I think this is explicitly a GW issue. I find most of their competitors to be much more reasonably priced, with more predictable releases, allowing me to budget more carefully ahead of time. With GW, I have no idea how much I will spend in a given month.

Lord Kragan wrote:Frankly sqorgar, this all reads more along the lines of 'I cannot manage my purchases'. Like, gak 2000 euros in purchases is incredibly brutal. Like, I've spent 400 euros, and that is me buying almost every month something.

Like oh goodness, it's literally buying half an army a month, that is insane!
This is fair, and I'm rather shocked at how badly I screwed the pooch myself. I generally only spend maybe $50-$150 per game system, per year. With GW games, it is closer to $200-$300 per GW game, with expensive stuff like killzones/ravaged lands representing a huge increase - I spent double on Kill Team/Warcry than anything else because of them.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 14:34:17


Post by: Coenus Scaldingus


 Kanluwen wrote:
 Galas wrote:
Cronch wrote:
I could understand it if all the models were new, but half the box is some truly decrepit early 00's kits with just the new Tyrant and the slightly younger artillery rhinox being up to modern standards.


And on top of that they put 2 leadbelchers instead of the full box of 4.

Like. Really GW? Why are you so petty?

They very well might have reduced the unit sizes for the book, as they don't tend to give you understrength units with these boxes.

As per previous posters, the leadbelcher sprue contains 4 sets of leadbelcher arms.
So the box should be able to make up to 4, regardless of how GW advertises it (as those arms fit the basic Ogre bodies used in all the plastic infantry kits).


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 14:40:03


Post by: JSG




Yes, yes Zarathustra has come down from the mountain to tell us the blindingly obvious and the incomprehensible. Stuff costs us more than it did to make and a discounted box is too expensive. Dakka has reached peak pauper and it's all GW's fault. I can't wait to see the stories woven for the next release. It's like a ttg version of the four Yorkshiremen sketch.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 14:52:53


Post by: Kanluwen


 Coenus Scaldingus wrote:
 Kanluwen wrote:
 Galas wrote:
Cronch wrote:
I could understand it if all the models were new, but half the box is some truly decrepit early 00's kits with just the new Tyrant and the slightly younger artillery rhinox being up to modern standards.


And on top of that they put 2 leadbelchers instead of the full box of 4.

Like. Really GW? Why are you so petty?

They very well might have reduced the unit sizes for the book, as they don't tend to give you understrength units with these boxes.

As per previous posters, the leadbelcher sprue contains 4 sets of leadbelcher arms.
So the box should be able to make up to 4, regardless of how GW advertises it (as those arms fit the basic Ogre bodies used in all the plastic infantry kits).

That's cool and all, but Galas is complaining about there only being 2 Leadbelchers.

I don't know the sprues. Is there an arm and head sprue and then a couple of sprues with bodies repeated? Because if so, likely what's happened is similar to how they've done Primaris units for these big boxes: they give you the minimum size for a unit.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 15:00:47


Post by: Hanskrampf


Ogre sprues are:
Basic ogres, 2 bodies, various arms and one-handed weapons
Bull sprue: various upgrades of champions, etc.
Leadbelcher sprue: 4 sets of arms with cannons, head options, etc.

The Ogre bulls kit is already rebranded with AoS and 6 ogres. So I guess we buy them still in increments of 3.
Leadbelcher kit is 4 bodies, matching the 4 sets of arms. Leadbelcher are at the moment also bought in increments of 3.
We kinda know Ironguts are becoming increments of 4, because of the Warscroll Cards pick which has 1 banner per 4 and 1 bellower per 4. Matching the box size and the Ironguts sprue.

Either the Leadbelcher are going to be 2/4/6 ogres or the set leaves us with an understrength unit.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 15:26:11


Post by: Ghaz


Faction Focus: Ossiarch Bonereapers on Warhammer Community:







So here’s a neat thing – any Ossiarch Bonereapers army can include Nagash and Arkhan, not as allies but as fully-fledged commanders of your force! While Ossiarch Bonereapers are not Summonable units, they can still be healed and restored to life by these sinister overlords of death. We’d recommend taking Arkhan if you’re looking to make the most of your hero phase (not to mention giving yourself access to Curse of Years) and Nagash if you’re looking to build an elite force with a cadre of Immortis Guard to keep the Great Necromancer safe.












Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 15:28:03


Post by: Sqorgar


JSG wrote:
Yes, yes Zarathustra has come down from the mountain to tell us the blindingly obvious and the incomprehensible. Stuff costs us more than it did to make and a discounted box is too expensive. Dakka has reached peak pauper and it's all GW's fault. I can't wait to see the stories woven for the next release. It's like a ttg version of the four Yorkshiremen sketch.
I don't think you understand what I'm saying. I'm not complaining that GW is expensive. I'm saying that GW is using manipulative tricks in order to obfuscate the true value of their product, artificially creating demand. It's no different than the stuff that mobile free to play games or stuff like Fortnite use to keep people addicted and shelling out money.

Take Fortnite, for example. Previously, in most games, skins were a few bucks. $5 at most. Then Fortnite comes along and starts charging $20 for skins. That's outrageous! How do they get away with that? Well, they do a number of marketplace manipulations. First, they hide the true cost of their product. They hide the price behind V-bucks, fake money that is similar to USD. But they give away free V-bucks all the time, by accomplishing challenges in Fortnite's Save the World mode, or simply by giving out bonus V-bucks when you buy bundles of currency. Occasionally, they bundle products together where they give you two things you want and one thing you don't want at a discount, so you feel like you are paying less when you are actually paying more. The end result is that the value of these skins is never actually $20. It's less than $20, but by some hazy nebulous amount.

Except when FOMO kicks in. They rotate the skins for sale every 24 hours, and it can be months before that skin comes back for sale (some skins never do). So you have 24 hours to buy this skin, but you don't have bonus V-bucks available - so people pay the full $20. For a skin. Not because the skin is actually worth $20, but because they have no idea how much the skin is actually worth. The price tag is $20, but they rarely pay the full $20 - but despite the value being less than $20 normally, the sticker being $20 means that they perceive the value as being closer to $20 than they would normally pay. And then, when artificial scarcity is introduced, people end up paying $20 on the mistaken belief that they have been getting a deal so far, when nobody in their right mind would pay $20 for a skin in any other circumstance.

That's how GW is operating. They are manipulating people into thinking the value of their goods is considerably higher than it would be in the fair marketplace. If GW printed enough copies of Looncurse, it would still be sitting on shelves somewhere because the number of people who want Looncurse is a fixed amount - an amount that I'm positive GW has accurate numbers for. But when it sells out during the preorder period, the FOMO buyers ("I might want it someday, better get it just in case") and scalpers come in to artificially drive up sales. By only announcing new products a week in advance, it prevents people from getting an accurate view of what they are spending. You end up with people buying an expensive set that they MIGHT want (FOMO) only to find out that the next week is a new expensive set that DO want. And that gets them stuck in a perpetual hype loop, looking forward to next week's pre-orders when this week's release hasn't even arrived yet. I'm willing to bet that GW does 99.5% of their sales in the first week - anything which survives to week 2 will stick around forever.

This box is not work $195. It is not worth $160. It isn't worth $130. It isn't even worth $100. Objectively. Comparatively. Somehow, through a combination of manipulations, GW has convinced people that their products are worth literally twice what people would normally be willing to pay for a product of that scale and value under normal market conditions. This is not a matter of being poor or GW being expensive. This is about GW using dirty, underhanded tricks in order to manipulate you into giving them extra money that their products wouldn't normally earn on their own merits. If GW ever kept anything in print, it would destroy them.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 15:35:02


Post by: LunarSol


Part of it is just that its a model that the market has embraced. Not really because its overpriced, but because its limited. Online sales have pretty much taken over the "stocked" product. If something is sitting on shelves, its not going anywhere. Anyone that suddenly decides they need a box of skeletons will order it online. FLGS like the limited stuff because they generate preorders and sell out quickly at MSRP. The constant influx of new stuff keeps people coming back and puts them in a far more competitive position with online than they are with "forever" products.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 16:50:54


Post by: NinthMusketeer


I get reacting to prices, but seriously; vote with your wallet and move on.

Back on topic, disappointed with the tactical stance element of the Stalkers. I feared that it would be a number of options with one being clearly better and that is exactly the case; the unit will default to extra rend & damage unless it really needs the defensive value of re-roll saves. The other two will never be used since they are strictly worse. If it was re-roll hits and wounds that would be better.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 17:18:00


Post by: Ghaz


Mawtribe Command Traits from Facebook:

Spoiler:








Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 17:35:27


Post by: NinthMusketeer


Ooh very nice!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 17:50:34


Post by: nagash42


I see a army of general grievouses in my future. 10 rend2 dam2 and 3 rend3 dam3.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 20:36:28


Post by: Mad Doc Grotsnik


I’m so excited for the Ossiarchs, I think I may have an extra for the tithe.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 20:41:32


Post by: Sabotage!


 H.B.M.C. wrote:
 Sabotage! wrote:
GW's pricing is kind of odd if you ask me.
That might be the understatement of the year. And a kind one at that.

GW's pricing is balls to the wall slowed. Pure and simple.


I guess the sarcasm wasn't conveyed well enough. Yes, you are correct, GW pricing is slowed. Just the differences in regional prices alone (as I'm sure you are aware of) are absolutely nuts. I can understand a marginal mark-up from converted prices due to logistical costs, but the ones they present are simply out the window.

The point I was trying to make is that GW skirmish games (Blood Bowl, Shadespire, Warcry, Necromunda) prices are relatively similar to other skirmish games, as where GW mass battle games are 3-5 times more expensive than other large scale games.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 20:55:36


Post by: Gallahad


That ogre butcher model is sure terrible... Look at his upraised hand.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/22 21:41:28


Post by: Mr_Rose


OK, so I really want to field my combined Ogre army again so all of that is awesome but the rules for those bone-dudes are really neat. I may have to get the box after all…

 Mad Doc Grotsnik wrote:
I’m so excited for the Ossiarchs, I think I may have an extra for the tithe.

Subtle



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 15:25:22


Post by: Popsghostly


 Mr_Rose wrote:
OK, so I really want to field my combined Ogre army again so all of that is awesome but the rules for those bone-dudes are really neat. I may have to get the box after all…

 Mad Doc Grotsnik wrote:
I’m so excited for the Ossiarchs, I think I may have an extra for the tithe.

Subtle



I'm going to order two boxes and was thinking of pawning off the Ogors but now I think I might keep both armies.

Just wish I could clone myself to paint the Ogors, Bonemen, Salamanders, Sisters, Tyranids and finish my Seraphon.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 15:48:43


Post by: Ghaz


Faction Focus: Ogor Mawtribes on Warhammer Community:

Spoiler:














Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 15:53:51


Post by: Overread


Those hunger/not hunter status and the mawpot being full or empty make me think that they might have some interesting "feeding/restocking" abilities within the army as well to compliment them.

Mawpot could certainly be interesting with a D3 heal on everything with 36inches, but at a one time thing its not huge. However if it can be refilled and used again then it becomes far more powerful. Esp for an elite multiwound faction.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 16:50:23


Post by: Galas


Is free terrain so is a free bonus.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 17:26:45


Post by: nagash42


I'm liking the changes to charging special rules. Ogors getting a number of dice equal to the charge roll, bonereaper mounted leader gets the same rule and the wedge charge from the bonereaper knights getting a die per model in the unit and the models don't all have to be within a inch of a enemy model.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 18:37:32


Post by: NinthMusketeer


 Overread wrote:
Those hunger/not hunter status and the mawpot being full or empty make me think that they might have some interesting "feeding/restocking" abilities within the army as well to compliment them.

Mawpot could certainly be interesting with a D3 heal on everything with 36inches, but at a one time thing its not huge. However if it can be refilled and used again then it becomes far more powerful. Esp for an elite multiwound faction.
Good point. Definitely interested to see what GW has come up with. Maybe butchers will have some ability to refill the cauldron.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 19:40:49


Post by: timetowaste85


Sounds like the Ogors are another army that would be awesome...if triple Keeper HoS lists weren’t running around. Hopefully the Bonereapers will show up and won’t let my faction be an “auto win” and can actually make for lists that take skill and not just my favored army being broken.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 20:09:53


Post by: NinthMusketeer


I think everyone knows Keepers/Slaanesh is in for a nerf come the next big FAQ/update. I would be surprised (though not shocked...) if triple-keeper is still a thing come LVO.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 20:51:00


Post by: Archery2013


does anyone have the full list of ossiarch bonereapers, im sure i saw another new character in a warhammer article


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 21:08:31


Post by: Ghaz


Archery2013 wrote:
does anyone have the full list of ossiarch bonereapers, im sure i saw another new character in a warhammer article

The most-recently seen character is Vokmortian, Master of the Bone-tithe.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 21:18:11


Post by: Overread


NinthMusketeer wrote:I think everyone knows Keepers/Slaanesh is in for a nerf come the next big FAQ/update. I would be surprised (though not shocked...) if triple-keeper is still a thing come LVO.


Keepers aren't even the problem, its depravity. Adjust depravity first, then consider adjusting keepers later.

Archery2013 wrote:does anyone have the full list of ossiarch bonereapers, im sure i saw another new character in a warhammer article


Right now there's:

Mortek Guard - basic foot infantry. Sword and shield or spear and shield. At least one can carry a double handed blade, also banner carrier.
Hekatos - these are named in a recent article which shows the leader unit for the Mortek Guard thus its likely a fancy name for the units leader. https://www.warhammer-community.com/2019/10/22/faction-focus-ossiarch-bonereapersgw-homepage-post-1/

Necropolis Stalkers - four armed warriors with blades, leader/unique has two handed blades - also has four heads for four stat boosts
Immortis Guard - four armed warriors with halberds instead of blades - also only has one head

Kavalos Deathriders - Basic Cavalry also two weapons of sword and shield or spear and shield
Liege-Kavaloi - generic riding leader unit https://www.warhammer-community.com/2019/10/07/lords-of-the-ossiarch-bonereapers-revealedgw-homepage-post-2/
Arch-Kavalos Zandtos - unique riding leader unit - combat focused it seems.

Reaper Leader - I forget its name, but we've not had a specific article on it yet to know if its a unique named hero or generic or both.
Reassembly Leader - this is one we've only seen bits of in photos. It's standing over a large skull whilst apparently rebuilding a broken warrior. It's also the one on the preview image for the warscrolls. https://www.warhammer-community.com/wp-content/uploads/2019/10/PreOrderPreview-Oct20-OBRCards6jvd.jpg
Mortisan Soulmason - generic (not unique) support leader who appears to benefit the mortek crawlers (artillery) https://www.warhammer-community.com/2019/10/14/a-hat-worthy-of-nagash-new-hero-revealedgw-homepage-post-2/

Mortek Crawler- massive trebuchet on walking legs. Has several crew manning it.
Gothizzar Harvester - large unit that basically walks the battlefield harvesting souls and smashing things with its scyth blades or wrecking fists - https://www.warhammer-community.com/2019/09/07/a-bone-to-pickgw-homepage-post-2/
Orpheon Katakros - General of the whole army on his unique base. Also featuers unique rules that as he loses health he gains battle stats. Once on his last health block you fight the closecombat monster that he is.
Vokmortian, Master of the Bone-tithe - bone guy carrying the coffin (unique model in the Feast of Bones battle set). A front line support character.

Ontop of that there's:
Arkahan
Morghats in both forms (but no idea what their stats or how they perform in this army yet)
Nagash.

There's also a trio of endless spells (warrior, bird and floating head) and a huge imposing terrain feature

I think I got them all!


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 21:34:53


Post by: nels1031


 Overread wrote:
NinthMusketeer wrote:I think everyone knows Keepers/Slaanesh is in for a nerf come the next big FAQ/update. I would be surprised (though not shocked...) if triple-keeper is still a thing come LVO.


Keepers aren't even the problem, its depravity. Adjust depravity first, then consider adjusting keepers later.


I had an idea that maybe add a mechanic that too much depravity could work against the army, much like in the lore where Slaanesh was captured and imprisoned because he/she took a power nap after too many trips to the Elf Soul Buffet.

Not sure how that could be implemented, was just an idea that came to me. A debuff of some sort maybe.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 21:56:39


Post by: highlord tamburlaine


I'm anxious to see Katakros previewed. The way they've described his abilities in battle make him sound like the culmination of a final boss from a JRPG as it goes through multiple forms.

I really want to see the sprue layout for him too. With so many other models standing around on his base included it would be a cool touch to have them all removable from the main base to not only count them as they fall but to use them in other spots as well.

Worst case I guess I gotta get more magnets...


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 21:57:07


Post by: Overread


 nels1031 wrote:
 Overread wrote:
NinthMusketeer wrote:I think everyone knows Keepers/Slaanesh is in for a nerf come the next big FAQ/update. I would be surprised (though not shocked...) if triple-keeper is still a thing come LVO.


Keepers aren't even the problem, its depravity. Adjust depravity first, then consider adjusting keepers later.


I had an idea that maybe add a mechanic that too much depravity could work against the army, much like in the lore where Slaanesh was captured and imprisoned because he/she took a power nap after too many trips to the Elf Soul Buffet.

Not sure how that could be implemented, was just an idea that came to me. A debuff of some sort maybe.


Easier, just cap depravity per turn.

If you debuff that creates a really odd situation in a combat game where the slaanesh player would basically not want to actually fight, which considering it would likely kick in at the most critical combat heavy point of the game could easily lose them the game or leave them feeling like its an unfair system for them.

I still think the best approach is:

1) Cap depravity per turn; creating a known upper limit per turn and for a whole 6 turn average game.

2) Allow ALL models to generate depravity (or at least all slaanesh models). This levels the playing field between troops and leaders. It works both for army construction and summoning as now you can consider choosing troops over a leader.

3) Allow depravity from all damage dealt including death. This levels the playing field between multiwound armies and single wound armies. Right now a single wound army has an easier time because they won't generate as much depravity, by a significant amount. Meanwhile a multiwound based army is going to struggle more so because each of those hits they take that doesn't kill them, is giving over more and more depravity.

4) Adjust the depravity cost to account for the above.

Done together the limit prevents the change to all units generating and all attacks generating from getting out of control. It also means that whilst the Slaanesh player has a target to reach, they can't abuse/break the game by generating too much of the resource. This means that summons per turn have a cap and thus are a partly known quantity at the extreme upper limit. This makes it a lot easier to balance the points for depravity costs to summon as now you know what the maximum possible number is (and game testing can give some idea of the practical values - since you won't expect them to reach the quota every turn and in most games it will vary - first turn they might get very little then a glut in the middle 3 or 4 with it tailing off at the end as more models have been removed from the table on both sides).
By leveling it between troops and leaders it means that units like fiends come into their own now as no longer are their 200points competing for leader slots. In addition it means that troops gain value beyond their "battleline tax". It would encourage more diverse army compositions to be practical and viable in the game whilst also putting some control over depravity.



If GW were really smart and tested a lot they could even tier the depravity cap to point value for the game. A 1K game might have a lower cap whilst a 3K game might have a higher cap. But that's getting into further realms and it could equally be true to use different values for the costs of models. Presenting lower costs for lower point games etc... Again that's purely taking the established idea potential stage further.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/23 23:01:35


Post by: NinthMusketeer


Keepers are definitely a problem, or rather, the sinistrous hand is. It is one thing to have a model with that combat potential making enemies swing last on a 2+, with the ability to fight twice for a CP. It is another to have that, plus it heals ~4+ wounds a round.

Put differently, if depravity were the sole issue armies would see an even spread of Slaanesh characters. Instead the best lists specifically sink half their points into Keepers.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 00:40:05


Post by: Chikout


There is a much simpler solution to the depravity problem. In the book it says you get depravity for a wound that doesn't kill a model. Change that to getting depravity for doing wounds to models that don't die in that phase and you have a much more interesting mechanic. Now a unit of two wound models gives you a maximum of one depravity point.
It also makes the attack twice ability worse. Let's say you attack a monster once and do six wounds. If you choose to attack again and kill the monster, you lose your depravity points because the monster died in that phase.

Anyway, it is not long now until the next faq is due. It will be interesting to see what changes gw makes.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 02:50:39


Post by: Danny76


Deadly Scrap is nice when attacking more models it is easier to hit.
But you’d think it would be more attacks when hitting a bigger unit (easier to hit more models as it all rains down), as opposed to higher damage (so same amount of items hit, but somehow hit harder on those same 3 people).

Unless Damage is different in AoS? It doesn’t roll over to other models in the unit I’m assuming.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 04:08:09


Post by: Voss


Danny76 wrote:
Deadly Scrap is nice when attacking more models it is easier to hit.
But you’d think it would be more attacks when hitting a bigger unit (easier to hit more models as it all rains down), as opposed to higher damage (so same amount of items hit, but somehow hit harder on those same 3 people).

Unless Damage is different in AoS? It doesn’t roll over to other models in the unit I’m assuming.


It does, in fact. High Damage characteristics are much more useful in AoS.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 05:33:37


Post by: NinthMusketeer


Voss wrote:
Danny76 wrote:
Deadly Scrap is nice when attacking more models it is easier to hit.
But you’d think it would be more attacks when hitting a bigger unit (easier to hit more models as it all rains down), as opposed to higher damage (so same amount of items hit, but somehow hit harder on those same 3 people).

Unless Damage is different in AoS? It doesn’t roll over to other models in the unit I’m assuming.


It does, in fact. High Damage characteristics are much more useful in AoS.
Though his point still stands; 'shrapnel' artillery like the scraplauncher, plagueclaw catapult, etc, should be making multiple wound rolls per hit that each deal 1 damage instead of 1 wound roll that deals multiple damage. The way it works now the target unit either blocks every piece of shrapnel or no pieces of shrapnel, which both runs counter to the narrative and makes for a less fun all-or-nothing attack.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 08:26:37


Post by: terry


Chikout wrote:
There is a much simpler solution to the depravity problem. In the book it says you get depravity for a wound that doesn't kill a model. Change that to getting depravity for doing wounds to models that don't die in that phase and you have a much more interesting mechanic. Now a unit of two wound models gives you a maximum of one depravity point.
It also makes the attack twice ability worse. Let's say you attack a monster once and do six wounds. If you choose to attack again and kill the monster, you lose your depravity points because the monster died in that phase.

Anyway, it is not long now until the next faq is due. It will be interesting to see what changes gw makes.

with that change you basicly nerf it way to hard and still doesn't address the inbalance between multiwound armies and single wound armies.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 11:33:06


Post by: timetowaste85


Make it so depravity only affects single model units. Basically, war machines, monsters, heroes. No multi wound model units. Honestly, that should curb it in a bit without crippling it.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 11:43:14


Post by: Overread


 timetowaste85 wrote:
Make it so depravity only affects single model units. Basically, war machines, monsters, heroes. No multi wound model units. Honestly, that should curb it in a bit without crippling it.


Aye but it again makes it very swingy. Ideally you want a system that will generate a very similar value of depravity against multiple different kind of standard army. Otherwise you're introducing a summoning mechanic that works far better against some armies over others without any actual reason for that included in the balancing of the armies.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 12:09:59


Post by: tneva82


Not sure has this been posted before? Slaves to darkness and terrain seems to be coming 14.12

[Thumb - 74687768_939703769731224_583963282780454912_n.jpg]


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 12:17:16


Post by: Overread


I'm surprised GW squeezing it in on the 14th if that is the case, but not surprised that Slaves came after Ogors. It confirms my earlier belief of GW wanting the whole game with battletomes come Christmas. Then updating the last 3 or so armies with 2.0 Tomes early in the new year (since armies like seraphon still have a tome and are thus still able to be easily marketed and sold - heck their christmas set sold out last winter very fast).

Slaves (along with Everchosen which is likely to be rolled into it based on the store listing) is the last without a Tome in AoS. So seeing them get a tome will be great


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 13:03:58


Post by: Geifer


 Overread wrote:
I'm surprised GW squeezing it in on the 14th if that is the case...


Whether this list is true or not, I think at this point it's safe to say that the December break GW used to take doesn't exist anymore since a couple of years back when Codex Imperial Agents released. That doesn't mean any December release will be big or spectacular, and the Christmas boxes will likely still be the last big thing GW releases in a year, but December is not an empty month anymore.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 14:12:03


Post by: Ghaz


tneva82 wrote:
Not sure has this been posted before? Slaves to darkness and terrain seems to be coming 14.12

That list shows the Blood Bowl team as the 'Oldhiem Ogres'. The preview video shows them as the 'Fire Mountain Gut Busters'. That puts some doubt into the veracity of the list.

Spoiler:



Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 14:21:31


Post by: terry


looking at the list again, it also lists the slave to darkness start collecting, even though its already out


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 14:34:10


Post by: Kanluwen


terry wrote:
looking at the list again, it also lists the slave to darkness start collecting, even though its already out

It's also an early one that might potentially get replaced.

At the very least, there might be new packaging going. See this:
Spoiler:

vs
Spoiler:


Look at the more recent Start Collecting sets and they all feature art on one side while the other side has a breakdown of the box.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 14:49:05


Post by: Hanskrampf


Has this happend before?
Fyreslayers, FCE and Ironjawz all kept their old SC!s with old AoS logo and old layout when they received their update.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 15:28:15


Post by: Sotahullu


Article on sub-factions for bonereapers: https://www.warhammer-community.com/2019/10/24/ossiarch-bonereapers-the-sub-factionsgw-homepage-post-1/

And these actually look kinda cool with different paint coats:







Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 15:36:05


Post by: ImAGeek


The Petrifex Elite (grey with red armour) are the best looking.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 15:41:01


Post by: Aaranis


Yeah I suspected the paint scheme would make them actually pleasant and they confirmed my suspicions right there. The Null-Myriad and the Crematorians are amazing !

Rules-wise it's sad to see they're still doing the "Wide variety of sub-factions rules and one OP" thing. I know it's really early to tell but +1 to saves for a whole army is crazy good on a 4+ base army. I'm always disgusted by some 2+ rerollable SCE units and then this happens. Really durable.

However I like it when there's a twist to the bonus, like with the Ivory Host who get +1 to Hit but -1 to save. Now why do THEY have a malus but not all other sub-factions ?

Don't have much experience in AoS but that's how I feel reading these.

But yeah definitely starting a cavalry army next year if the price aren't too bonkers !


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 16:16:15


Post by: Ghaz


Personally the Petrifex Elite have the best paint scheme.

 Aaranis wrote:
However I like it when there's a twist to the bonus, like with the Ivory Host who get +1 to Hit but -1 to save. Now why do THEY have a malus but not all other sub-factions ?

It's a preview. We're not necesssarily seeing all of the rules,


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 16:19:38


Post by: LunarSol


I'll also side with the Petrifex as a far superior scheme.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 16:43:59


Post by: ClockworkZion


My interest in the Bonereapers has been waning as they drag this on. I get that they need to introduce the army to us so people know what they're getting into, but I'm just not sure I see anything in the rules that has me excited.

That said, Endless Spells for Slaves to Darkness? You have my attention since I've been waiting for them to get a proper update for a while so this is an interesting way to go.

EDIT: I just realized I completely missed the StD battletome that's on the list too. Welp, looks like I might need to buy some angry heavilly armoured barbarians.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 17:42:53


Post by: sockwithaticket


That kind of settles it, I just don't like the aesthetic. Alt-paint jobs here do not help.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 17:47:24


Post by: NinthMusketeer


I always like it when they do a whole bunch of sub-factions and after Sylvaneth I am optimistic about them all being viable (I assume there will be 1 or 2 of 'the good one' but will withold judgement until we see them all). Really enjoying the unique theme options for all of these as well. Also those amber weapons on the ivory guys look gorgeous.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 17:48:33


Post by: Voss


I dunno, they're ugly models, but some of the paint jobs do help.

The rules don't. Way too many rules-exceptions and 'even more better because we're new,' which I thought GW had worked past.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 17:58:28


Post by: Kanluwen


 Hanskrampf wrote:
Has this happend before?
Fyreslayers, FCE and Ironjawz all kept their old SC!s with old AoS logo and old layout when they received their update.

Not sure. The big thing is that if the contents remain the same, then you might never notice it.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 18:25:06


Post by: NinthMusketeer


Voss wrote:
I dunno, they're ugly models, but some of the paint jobs do help.

The rules don't. Way too many rules-exceptions and 'even more better because we're new,' which I thought GW had worked past.
Rules exceptions? There's run & charge for one subfaction but that's relatively common. The army ignores battleshock, but for an elite army with bravery 10 across the board that amounts of a small upgrade. Did I miss some?


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 20:07:37


Post by: Mr_Rose


 NinthMusketeer wrote:
Voss wrote:
I dunno, they're ugly models, but some of the paint jobs do help.

The rules don't. Way too many rules-exceptions and 'even more better because we're new,' which I thought GW had worked past.
Rules exceptions? There's run & charge for one subfaction but that's relatively common. The army ignores battleshock, but for an elite army with bravery 10 across the board that amounts of a small upgrade. Did I miss some?

Probably referring to the artefact that ignores all saves and wound-negation, which is only available to the anti-magic faction, and possibly ignoring that it is a singular item that does nothing useful against hordes, likely mostly because it’s specifically called out as countering Gotrek. Which is silly because it doesn’t actually counter Avatar of Grimnir at all…


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 22:34:56


Post by: NinthMusketeer


They are referring to the Shoulder Plate ability that gives him a 3+ fnp.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 23:19:17


Post by: Ghaz


The two spell lores plus prayers of the Ogors via Facebook:

Spoiler:






Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 23:37:51


Post by: Voss


 Mr_Rose wrote:
 NinthMusketeer wrote:
Voss wrote:
I dunno, they're ugly models, but some of the paint jobs do help.

The rules don't. Way too many rules-exceptions and 'even more better because we're new,' which I thought GW had worked past.
Rules exceptions? There's run & charge for one subfaction but that's relatively common. The army ignores battleshock, but for an elite army with bravery 10 across the board that amounts of a small upgrade. Did I miss some?

Probably referring to the artefact that ignores all saves and wound-negation, which is only available to the anti-magic faction, and possibly ignoring that it is a singular item that does nothing useful against hordes, likely mostly because it’s specifically called out as countering Gotrek. Which is silly because it doesn’t actually counter Avatar of Grimnir at all…


Nope. I'm referring to nothing of the sort.

I was referring to immune to battleshock (no matter how 'small' an upgrade it is), and negate wounds, and roll a bunch of dice for bonus not!command points and treating troops as heroes with their own command abilities, plus the various modifiers for each unit and subfaction.


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 23:48:59


Post by: Overread


Voss thing is many of those bonuses make sense.

The battleshock makes sense for an army which is basically all close combat barring (currently) one model (trebuchet) with a very short movement distance as standard.

We've also not seen the stats for any of their faster moving elements which could likely have worse saves to counter their faster movement.

The additional command point system sounds like the units might have less universal abilities like regular armies. Instead having slightly more powerful ones, but tied to a limited (per turn) resource.

The subfaction modifiers do sound pretty strong overall, but they are also currently without full context.



Again don't forget GW is currently selling the army to pre-order people. They are going to make them sound really strong and really interesting and are not going to dwell on any potential negatives half as much. We'll likely hear a far more balanced overview once the pre-view material embargo expires (I forget when but that either happens when the pre-orders go live or when the product goes live for sale).


Right now I'd say those looking to power-play the meta are waiting for the Tome; many of those leaping into the army right now are more after them because of their visual and lore design and overall rough concept of tactics (that they are a predominantly close combat army).


Age of Sigmar News & Rumors. p.299 Bonereapers. p.309 Ogor Mawtribes.  @ 2019/10/24 23:51:10


Post by: GaroRobe


I don't know why, but I thought the General Greviouses had a bunch of nipples on the front of their chests. Turns out, its bolts or something for their armor.


Or is it....

Spoiler: