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Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Shocked this hasn't been cross posted yet but here you go---posted by StickMonkey and some parts confirmed by Harry;

http://www.warseer.com/forums/showthread.php?t=269877



So there's been some buzz elsewhere about GK, and it's been a while for me here so here's some bits and pieces.

Heavy rumors of Jan release. I cannot deny this possibility, but I might be personally inclined to say March, only because some items I expect to be released arent far enough to see how they could be done for Jan release.

Release items:

Codex: there is much less focus on Inquisition aspects, and no SoB. No Allies. A GK army.



Boxes:
Storm Raven. obvious choice. Options for BA, GK and ???

TA knights: 5 pack, Paladin upgrades, squad upgrades. Psycannon, NFW, SSTH, banner?

PA knights: 10 pack, justicar upgrades, squad upgrades, extra bits. NFW, psycannon, incinerator, banner?

walker: There have been some rumors of a GK driven walker. I have not personally seen this in any incarnation. However, there is a boxed walker of some type. I suspect this is a dreadnaught box set that will also have bits for BA.

Tank: I have not seen mention of a GK troop transport. Rhino based with psycannon options has been in some PT. I list this as possible, but unlikely, 4 box sets of this size are about par for a release, 5 would be a surprise.



Blisters:
New Stern

New Chaplain?

Justicar upgrade character

Paladin upgrade character

Inquisition character

2 other blisters unknown contents



Other:
Later release of GK themed terrain set? Concepts are out and some "preview" shots are floating around if you hunt. Nothing more I can say on this.



Rule bits, these are very subject to revision, but not for much longer, to hit a Jan/Mar window codex needs to be tied up and sent to printers soon:

NFW lose the changing abilities based on rank of user. standardized to PA NFW is PW with special abilities vs Daemons, TA NFW is FW with same.

Some interesting Psychic abilities. just about all squads have psychic options. Heavy on they disabling side. Enemy psychers beware.

Not a lot of Mech. But quick to deploy.

Psycannon profile PT changes to 24" H3 AP3 S6, special against daemons and psychics. or if unmoving 5" blast 36" range

Army wide. Daemonic Infestation makes summoned demons less instable?

No allies from/to other Codii. new fodder units in codex. not same as guard units.

New options for Dreadnaughts including libby. psycannon arm. Purge weapon...large pie plate, special abilities include forcing instability test for daemons, including DoC armies, pinning in other armies.

All for now.

enjoy

StickMonkey



Just in time for Adepticon next year!

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Decrepit Dakkanaut







Harry said that it is a strange mix of correct and incorrect rumours, so I wait until things get sorted out.

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Napoleonics Obsesser






Looks cool. It'd be really cool if we got a stormraven model. I'm almost counting on it.


If only ZUN!bar were here... 
   
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Perth

New fodder units? Large pie plate? Count me curious.

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USA

By the wya, it's pretty clear all GKs have a 2+ save. PAGKs are in artificer armor.

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Melissia wrote:By the wya, it's pretty clear all GKs have a 2+ save. PAGKs are in artificer armor.


Woah,really? Not with the old models though...Can't wait to see plastics!


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USA

Yeah, Harry is extremely insistent on it, as are others.

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Ontario

Now that is scary.
And people think normal marine hordes are bad!

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
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Annoying Groin Biter









Army wide. Daemonic Infestation makes summoned demons less instable?




What the feth does this mean? is this like the optional rules for possession in the old dex? INstable?! I am bamboozled beyond flabergastation

Orks
Wins: 25 - Lose: 2 - Draw: 1
Ogres
Wins: 7 - Lose: 4 - Draw: 0
Dwarves
Wins: 5 - Lose : 0 - Draw: 1 
   
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USA

Anyone who isn't a Guard player with lots of AP3 large blasts anyway.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Napoleonics Obsesser






Wow. What's the point of even using termies if they all have artsy armour?

More importantly, why would anyone pay for termies if they can get cheaper 2+ saves?


If only ZUN!bar were here... 
   
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Ontario

5+ Invulnerable Saves.

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
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Napoleonics Obsesser






Doesn't artsy give some invul?


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The Great State of New Jersey

Nope, plain 2+, although I'm not sure a lousy 5+ invul is worth it really, when you consider how easy it is to get a 4+ cover which is almost as good.

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SC, USA

negative, ghost rider.
   
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Massachusetts

Samus_aran115 wrote:Doesn't artsy give some invul?


No, artificer armor is only a 2+ armor save.
   
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SC, USA

negative, ghost rider.
   
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I wouldn't be surprised if someone got their wires crossed, a good number of the things Harry seemed skeptical of were in some proposed updates to the Grey Knights, I made a while ago and posted in that section of this forum.
   
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GW Public Relations Manager (Privateer Press Mole)







*Shrug*, completely depends on points and wargear options.

Think of GK Terminators with the option to wield NFWs...and Stormshields....that would certainly motivate me to take them.


Samus_aran115 wrote:Wow. What's the point of even using termies if they all have artsy armour?

More importantly, why would anyone pay for termies if they can get cheaper 2+ saves?



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USA

IIRC, it was that GK terminator squads were going to have special psychic powers. Also, they can move and fire heavy weapons without problems (though I don't know if the GKs are going to get any).

This message was edited 1 time. Last update was at 2010/08/05 02:19:38


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
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Unless GW decides any of these should be built in weakness, there are a number of easily identified additions that would suit the Grey Knights. The most obvious are the need for fast attack and heavy support choices. The stormraven alleviates that. To compound the lack of heavy support units is a lack of heavy weapons within the terminator and power armored squads. The simple fact is a codex really isn't a codex if it doesn't have at least a couple of units to choose from in each FOC. As a starting point of just "Grey Knights" they pretty much have only one unit per FOC, so there is a need for GW to invent new units or in the very least build in to the GK Inquisitor and inducted units as entries in the new codex.

Needless to say I'm looking forward to seeing how GW chooses to fix the short comings, given their starting point.
   
Made in us
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GW Public Relations Manager (Privateer Press Mole)







Pretty good point there. One thing I did notice from the rumours....is no talk of AT capability (Other than pretty expensive/fragile StormRavens).


aka_mythos wrote:Unless GW decides any of these should be built in weakness, there are a number of easily identified additions that would suit the Grey Knights. The most obvious are the need for fast attack and heavy support choices. The stormraven alleviates that. To compound the lack of heavy support units is a lack of heavy weapons within the terminator and power armored squads. The simple fact is a codex really isn't a codex if it doesn't have at least a couple of units to choose from in each FOC. As a starting point of just "Grey Knights" they pretty much have only one unit per FOC, so there is a need for GW to invent new units or in the very least build in to the GK Inquisitor and inducted units as entries in the new codex.

Needless to say I'm looking forward to seeing how GW chooses to fix the short comings, given their starting point.

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GK will certainly still have Landraider and Dreadnought that's not a big help but its a start. I don't see them introducing any GK versions of marine tanks, predators etc. Giving them Rhinos maybe Razorbacks is one thing but too much more and you wash out the distinctions the Grey Knights have over other marine armies.
   
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Of course, what are their points cost going to be? Are they going to stay at 25 for PA, and 61 for TDA? Or are they going to decrease/increase them? Points cost will determine how good they will be.
   
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USA

My guess is anti-tank psychic powers.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Back in GA

I am still curious about what USR they will get. The army needs the ability to either outflank or DS and still remain a troop choice. FNP for their cost would be great too but now I am just wishlisting hehe.

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Ironhide wrote:Of course, what are their points cost going to be? Are they going to stay at 25 for PA, and 61 for TDA? Or are they going to decrease/increase them? Points cost will determine how good they will be.

Considering the way things have been trending with 40k, I'd guess TDA GK to drop to 50 and PA to drop to 20, or stay at 25 if the artificer armor rumor is true.

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I'm surprised to see that they're planning on keeping anti-demon specials.

If that upsets your fluff stomach, buy a case of "it's just a game"-bizmo and get over it.
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Boston, MA

Mosg wrote:I'm surprised to see that they're planning on keeping anti-demon specials.

Daemonhunters with special rules to fight daemons!?

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SoCal, USA!

If we're going to get Grey Knights, and they're going to release the StormRaven, which should be a big seller, why isn't this a December release to catch the Holiday gift money?

   
 
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