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Made in us
Battle-tested Knight Castellan Pilot






Never played these guys. I've seen them used, but never seen them do to much. But I have seen them do exceptionally well as well.

What do y'all think about these guys? Are they a threat or not worth it?

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Meh, Orks need numbers and Bikers can't supply them.

Orks W-L-D
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Daemons W-L-D
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+ Skullbearers: 750pts painted
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My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Battle-tested Knight Castellan Pilot






Fair enough.

 
   
Made in ca
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Inactive

I dont think normal Ork bikers are efficient at all , the bike makes them expensive yet they still cant hit particularly hard.

Nobs on the other hand utilities it better.

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Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I don't think they are strong enough to be the core of your army, but I was planning to add them to my horde to give it a faster element. I think Wazdakka is a must for using them, as without the ability to take objectives last minute they are less effective than Deffkoptas. The list is:

Wazdakka Gutsmek 180
Big Mek, KFF, Kustom Megablasta, BP, 105
15 Tank Bustas, 3 Bomb Squigs, 180
30 Slugga Boyz, Nob, PK, BP, 220
30 Slugga Boyz, Nob, PK, BP, 220
30 Slugga Boyz, Nob, PK, BP, 220
5 Warbikers, Nob, PK, BP, 165
3 Deffkoptas, TL-Rokkits, 135
1500

Wazdakka runs solo and hunts tanks, the Warbikers find soft targets, the Deffkoptas hunt tanks, the Tank Bustas hunt tanks and the Sluggas clean up whatever isn't a tank.

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behind you!

Luna that picture is hilarious. where'd you find it. to OP I never see any ork players run ork bikers. I'm not one of them but I assume that there's a reason for that.

   
Made in us
Longtime Dakkanaut





They can be OK for tying up enemy heavy fire and screening low-riding tanks (usually from old editions), but at strike forces go they're not the scariest.







There's just an acre of you fellas, isn't there? 
   
Made in us
Battle-tested Knight Castellan Pilot






Thought so, that for clearing all that up.

 
   
Made in us
Daemonic Dreadnought






@2000 points
Wazdakka
Warboss on a bike
Nob bikers counts as troops
30-50 warbikes that count as troops, number of warbikes squads and nobs depends on number of nob bikers
Deffkoptas

Don't see anything wrong with that list. It would have problems against some lists, against others it would do great. It's actually got a serious amount of Dakka because every warbike has the same firepower as an IG heavy bolter TL BS2>BS3 and AP4 isn't a big deal.

This message was edited 1 time. Last update was at 2010/08/12 16:35:00


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

schadenfreude wrote:@2000 points
Wazdakka
Warboss on a bike
Nob bikers counts as troops
30-50 warbikes that count as troops, number of warbikes squads and nobs depends on number of nob bikers
Deffkoptas

Don't see anything wrong with that list. It would have problems against some lists, against others it would do great. It's actually got a serious amount of Dakka because every warbike has the same firepower as an IG heavy bolter TL BS2>BS3 and AP4 isn't a big deal.


It's not bad, far from optimal though. You'll still suffer from leadership problems and my god would this be expensive to buy.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Battle-tested Knight Castellan Pilot






Claypool wrote:
schadenfreude wrote:@2000 points
Wazdakka
Warboss on a bike
Nob bikers counts as troops
30-50 warbikes that count as troops, number of warbikes squads and nobs depends on number of nob bikers
Deffkoptas

Don't see anything wrong with that list. It would have problems against some lists, against others it would do great. It's actually got a serious amount of Dakka because every warbike has the same firepower as an IG heavy bolter TL BS2>BS3 and AP4 isn't a big deal.


It's not bad, far from optimal though. You'll still suffer from leadership problems and my god would this be expensive to buy.


I agree.

 
   
Made in us
Mekboy Hammerin' Somethin'






I seen them taken as a mobile powerklaw... 115 points for a powerklaw with 4 wounds, LD 7 rerollable, 4+ armor, 4+ cover and can turboboost...

IE: a tank hunter.

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

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Made in us
Battle-tested Knight Castellan Pilot






QuietOrkmi wrote:I seen them taken as a mobile powerklaw... 115 points for a powerklaw with 4 wounds, LD 7 rerollable, 4+ armor, 4+ cover and can turboboost...

IE: a tank hunter.


Do you mean just the powerklaw?

This message was edited 1 time. Last update was at 2010/08/13 07:10:12


 
   
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Nasty Nob on Warbike with Klaw





Buzzard's Knob

I've used a unit six of them lately and they aren't that good against space marines, but the last time I used them against IG, they killed two squads and a command squad with a shoot/assault one two punch, and at the end of the battle, I still had three of them left! They are definitely a glass hammer despite the 4+ cover save, but at least their turbo boost allows you to keep them back on the first turn so you can wait for a juicy target to present itself. I'm planning on upping their numbers to 9 to see what they accomplish next time.

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warpcrafter wrote:I've used a unit six of them lately and they aren't that good against space marines, but the last time I used them against IG, they killed two squads and a command squad with a shoot/assault one two punch, and at the end of the battle, I still had three of them left! They are definitely a glass hammer despite the 4+ cover save, but at least their turbo boost allows you to keep them back on the first turn so you can wait for a juicy target to present itself. I'm planning on upping their numbers to 9 to see what they accomplish next time.
So they go back and forth in their worth?

 
   
Made in us
Mekboy Hammerin' Somethin'






The_Savior wrote:
QuietOrkmi wrote:I seen them taken as a mobile powerklaw... 115 points for a powerklaw with 4 wounds, LD 7 rerollable, 4+ armor, 4+ cover and can turboboost...

IE: a tank hunter.


Do you mean just the powerklaw?


Pretty much. The minimum 3 warbikers for the slot with one upgraded to a nob with a powerklaw and a boss pole. 115 points

If I was forced to take warbikers at gunpoint, this is how I would take them. The poor ld punishes you for any large investment and the only thing you really want out of it is the powerklaw.

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Jovial Plaguebearer of Nurgle






I like em. I have had good luck with my shooting and cover saves. Usually I am running 5 or 6 and use them to screen my trukks. With the screen I run bikes in front of deffkpotas in front of trukks.

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Made in gb
Lord of the Fleet






London

I'm planning my Ork army, and I see no use in Nob Bikers. Coming 50 points basic, they just cost too many points to take in enough numbers. But regular Warbikers could be pretty useful, especially if you take them as Troops via Wazdakka. They can be used to quickly take objectives, to plough through weaker enemy squads and even to hold up tougher ones.
   
Made in us
Regular Dakkanaut






Mine usually seem to die quickly. I do like them against Tau. I have run them as a 'PK delivery system' for my Warboss (also on a bike), and by themselves. I have had more experience destroying my enemy's bikes by shooting them 'til they run, or just assaulting them with a big mob from a BW. They are just so expensive (compared to other Ork choices)!

I have been 'stocking up' on a bunch of late-model bikes and I will be painting/fixing them up and trying to run them in greater numbers --- maybe a wing for a speedy truck/buggy army. I am thinking of 2-3 squads w/ Wazdakka to make them trops - and keeping them out of CC.

Anyone else with good experiences?
   
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Longtime Dakkanaut






Valkyrie wrote:I'm planning my Ork army, and I see no use in Nob Bikers. Coming 50 points basic, they just cost too many points to take in enough numbers. But regular Warbikers could be pretty useful, especially if you take them as Troops via Wazdakka. They can be used to quickly take objectives, to plough through weaker enemy squads and even to hold up tougher ones.


Nob bikers, properly kitted, are an expensive but extremely resilient group. I've run a Warboss + Bike along with 3 nobs + bikes w/ painboy.

T4(5), 4+Armor, 5+Inv., 4+ Cover with a 4+ FNP, and 2 wounds each. Now, one of my regular opponents is an Eldar player, and I've seen him sink 3 or 4 units worth of shooting into them, only losing a single wound. With the ability to load out each nob almost individually, you can really move the wounds around, although that might earn you a punch on the nose if pushed too far.

Honestly though, they're a tough unit who (outside of Apoc) will generally get 2 different saves against any wounds coming their way. With 2 wounds per model, that's a lot of shooting required to truly gun them down.
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

I tend not to use bikers at all, if I can help it. Not that I have a problem with them as a unit, but a gang of Boyz in a trukk works better for my playing style. As a unit, they're all right, but it's best not to rely on them, as they are fairly easy to deal with by a canny opponent. Nob bikers are better, but also expensive, due to their hardness. I'd go with trukk or battlewagon based units.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

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Made in gb
Lord of the Fleet






London

streamdragon wrote:
Valkyrie wrote:I'm planning my Ork army, and I see no use in Nob Bikers. Coming 50 points basic, they just cost too many points to take in enough numbers. But regular Warbikers could be pretty useful, especially if you take them as Troops via Wazdakka. They can be used to quickly take objectives, to plough through weaker enemy squads and even to hold up tougher ones.


Nob bikers, properly kitted, are an expensive but extremely resilient group. I've run a Warboss + Bike along with 3 nobs + bikes w/ painboy.

T4(5), 4+Armor, 5+Inv., 4+ Cover with a 4+ FNP, and 2 wounds each. Now, one of my regular opponents is an Eldar player, and I've seen him sink 3 or 4 units worth of shooting into them, only losing a single wound. With the ability to load out each nob almost individually, you can really move the wounds around, although that might earn you a punch on the nose if pushed too far.

Honestly though, they're a tough unit who (outside of Apoc) will generally get 2 different saves against any wounds coming their way. With 2 wounds per model, that's a lot of shooting required to truly gun them down.


How many points are the Bikers you use? Not criticising the strategy, just wondering.
   
Made in us
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Valkyrie wrote:
streamdragon wrote:
Valkyrie wrote:I'm planning my Ork army, and I see no use in Nob Bikers. Coming 50 points basic, they just cost too many points to take in enough numbers. But regular Warbikers could be pretty useful, especially if you take them as Troops via Wazdakka. They can be used to quickly take objectives, to plough through weaker enemy squads and even to hold up tougher ones.


Nob bikers, properly kitted, are an expensive but extremely resilient group. I've run a Warboss + Bike along with 3 nobs + bikes w/ painboy.

T4(5), 4+Armor, 5+Inv., 4+ Cover with a 4+ FNP, and 2 wounds each. Now, one of my regular opponents is an Eldar player, and I've seen him sink 3 or 4 units worth of shooting into them, only losing a single wound. With the ability to load out each nob almost individually, you can really move the wounds around, although that might earn you a punch on the nose if pushed too far.

Honestly though, they're a tough unit who (outside of Apoc) will generally get 2 different saves against any wounds coming their way. With 2 wounds per model, that's a lot of shooting required to truly gun them down.


How many points are the Bikers you use? Not criticising the strategy, just wondering.


IIRC, with the warboss they weigh in at about 400 points for 4 models. Expensive? Oh yeah. Effective? Invariably. If nothing else, the amount of fire they draw away from my Ork Boy Delivery Systems (a.k.a., trucks and battlewagons) is insane.

edit: You could reduce the cost by 20 points by not fully kitting the Warboss. I run mine with Bosspole and Attack Squig, and I think that also includes a grot orderly to reroll a FnP roll (usually on the Warboss).

This message was edited 1 time. Last update was at 2010/08/13 22:22:20


 
   
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Nasty Nob on Warbike with Klaw





Buzzard's Knob

The_Savior wrote:
warpcrafter wrote:I've used a unit six of them lately and they aren't that good against space marines, but the last time I used them against IG, they killed two squads and a command squad with a shoot/assault one two punch, and at the end of the battle, I still had three of them left! They are definitely a glass hammer despite the 4+ cover save, but at least their turbo boost allows you to keep them back on the first turn so you can wait for a juicy target to present itself. I'm planning on upping their numbers to 9 to see what they accomplish next time.
So they go back and forth in their worth?


What's the saying? Oh yeah... "The right tool for the job".

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
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Semi OT , whats a good load out for Nob Bikers? say unit of 6?

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LunaHound wrote:Semi OT , whats a good load out for Nob Bikers? say unit of 6?

Painboy
PK- Waaagh Banner
PK
Big Choppa- Bosspole
Big Choppa
Vanilla

All with Cybork Bodies. That's the cheapest/most effective way to do it.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
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Claypool wrote:
LunaHound wrote:Semi OT , whats a good load out for Nob Bikers? say unit of 6?

Painboy
PK- Waaagh Banner
PK
Big Choppa- Bosspole
Big Choppa
Vanilla

All with Cybork Bodies. That's the cheapest/most effective way to do it.


I usually use some Combi-Skorchas in there, but yeah, not a bad loadout. S5 AP4, don't have to worry about BS2? Works for me, especially in bulk.
   
Made in us
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Ohio

Combi-Skorchas are great, that's just the cheapest/best way to do it.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in be
Regular Dakkanaut




The 'bike upgrade' costs more than three times the price of the ork you're giving it to ... giving a bike to an ork boy effectively quadruples the cost of the boy. And the upgrade is nowhere near making him 4x better.
Large groups of bikes are better replaced by trukkloads of boys, while small warbiker units (powerclaw suicide squad) are made obsolete by deffcopta's, they get there on turn 1 and don't have any problem assaulting a target that isn't on ground level.

This message was edited 2 times. Last update was at 2010/08/15 15:16:43


"ANY" includes the special ones 
   
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Mira Mesa

nostromo wrote:while small warbiker units (powerclaw suicide squad) are made obsolete by deffcopta's
Unless the small groups are scoring, but that requires you are already taking Wazdakka on his own merrits.

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