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Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Given GW's occassional removal of units (or altering them in wierd ways) between editions, which unit(s) are you worried will go the way of the dodo in your 'dex?

For me its sternguard (my current lists are screwed if they go back to being generic veterans or tyranid war vets).

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Norn Queen






Dublin, Ireland

Killa Kans. I dont think they will be scrapped but expect a nerf for them.

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Fixture of Dakka






Dorset, Southern England

Let's see...

I'm probably going to say Deathwing Terminators. Seriously, if they're canned, I'll have to grab a game board and swing it into somebody's face.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

GW has said they will never again invalidate models.

So while a unit may get scrapped you will still be able to use the models somewhere.


and no way are Deathwing getting scrapped. They are what makes the Dark Angels the Dark Angels. Without them they are just Vanilla marines, but without the vanilla flavor

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Stealthy Kroot Stalker






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Well the OP did say unit...

There's not much the Tau can lose besides Crisis Suits, and Railguns, and that point, they'd truly be a dead army...

As for my other army, Elysian Drop Troops, I don't see them taking away much without some massive fluff changes/ass pulls.
Losing veterans? Maybe?
   
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Grey Templar wrote:GW has said they will never again invalidate models.

So while a unit may get scrapped you will still be able to use the models somewhere.


and no way are Deathwing getting scrapped. They are what makes the Dark Angels the Dark Angels. Without them they are just Vanilla marines, but without the vanilla flavor


also gw likes selling termie boxes and deathwing is alot of boxes or termi armor

to the OP ... i'd be sad to see warbiggies/wartraxx gone.. btu gw hasn't updated the model in forever and pretty much released new models for everything ele in the ork line.. hope they don't get rid of them because my ork army lists start with 315 points for 9 rokkit buggies and build out from there

This message was edited 1 time. Last update was at 2012/05/21 15:53:13


10000 points 7000
6000
5000
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Fixture of Dakka






Dorset, Southern England

G00fySmiley wrote:
Grey Templar wrote:GW has said they will never again invalidate models.

So while a unit may get scrapped you will still be able to use the models somewhere.


and no way are Deathwing getting scrapped. They are what makes the Dark Angels the Dark Angels. Without them they are just Vanilla marines, but without the vanilla flavor

also gw likes selling termie boxes and deathwing is alot of boxes or termi armor

to the OP ... i'd be sad to see warbiggies/wartraxx gone.. btu gw hasn't updated the model in forever and pretty much released new models for everything ele in the ork line.. hope they don't get rid of them because my ork army lists start with 315 points for 9 rokkit buggies and build out from there

Less boxes than a ton of Tac marines.

And never did the OP talk about what was logical

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Ork Battlewagons.

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My issue with an edition change isn't that units will be invalidated, but wargear options.

Anyone who had become accustomed to getting an extra attack in CC for a bolt pistol-powerfist combination in 4th Edition knows what I'm talking about.

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Monster Rain wrote:My issue with an edition change isn't that units will be invalidated, but wargear options.

Anyone who had become accustomed to getting an extra attack in CC for a bolt pistol-powerfist combination in 4th Edition knows what I'm talking about.


Yeah. Similarly, I think there's a fair chance that IG Veterans will move back to the Elites slot in their next book. This doesn't invalidate people's armies, but it would necessitate substantial changes to many...
   
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Proud Triarch Praetorian





Flayed Ones.

They aren't great anyway, and if 6th makes a CC unit without power weps completely useless, they will be the most useless unit in the dex. (not that they aren't the most useless unit in the dex anyway )

This message was edited 1 time. Last update was at 2012/05/21 16:25:37


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The Conquerer






Waiting for my shill money from Spiral Arm Studios

I think 6th will make vehicles more of a danger to be inside when they get destroyed.

Explosions will probably be stronger(maybe Str5)

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

I'm not worried much about specific units being taken out - GW codices have been giving MORE options, not fewer. I do fear that 6th edition rules may hurt powerblobs though, since they're what I'm building my Valhallan army around.

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I actually hope that an exploding vehicle is S5 inside, S4 outside and AP2.

I hate that you can blow up a tank and all that happens is the unit standing in a crater (not even pinned)

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I hope 6th doesn't invalidate all of the vehicles I have bought for my BA army...If tanks aren't as good next edition I'm going to feel like an idiot for getting all of those tanks about 6 months ago.
   
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IHateNids wrote:I actually hope that an exploding vehicle is S5 inside, S4 outside and AP2.

I hate that you can blow up a tank and all that happens is the unit standing in a crater (not even pinned)

I think AP2 is a bit too harsh, but I'm all for S5 inside/S4 outside. AP2 would absolutely massacre elite armies and Orks and IG wouldn't care all that much.

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Waiting for my shill money from Spiral Arm Studios

The melee distance may get changed or individually armed models may be able to get sniped in combat. So a model could allocate hits to your Sergeants to kill off your power weapons if said model was in BtB.

This message was edited 1 time. Last update was at 2012/05/21 16:31:19


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

One of my pals remarked that he really hopes ard boyz don't go along with the Ard Boyz GT and that got me thinking what units alteration/elimination could really mess the metagame as 6e rolls out new 'dexes and such... and which ones would make me freak if they were gone [eyes 3 painted and magnatized ironclads and 30+ painted sternguard nervously].

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Brother SRM wrote:
IHateNids wrote:I actually hope that an exploding vehicle is S5 inside, S4 outside and AP2.

I hate that you can blow up a tank and all that happens is the unit standing in a crater (not even pinned)

I think AP2 is a bit too harsh, but I'm all for S5 inside/S4 outside. AP2 would absolutely massacre elite armies and Orks and IG wouldn't care all that much.


Maybe it should be rollable, D3 (representing AP3 to 6)
   
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ZebioLizard2 wrote:
Maybe it should be rollable, D3 (representing AP3 to 6)

Or just a flat AP D6 could work. I'm just spitballing and going off topic though! I do hope vehicles don't become rolling coffins like in 4th again, but they could serve to be more dangerous for those inside them.

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Brother SRM wrote:
IHateNids wrote:I actually hope that an exploding vehicle is S5 inside, S4 outside and AP2.

I hate that you can blow up a tank and all that happens is the unit standing in a crater (not even pinned)

I think AP2 is a bit too harsh, but I'm all for S5 inside/S4 outside. AP2 would absolutely massacre elite armies and Orks and IG wouldn't care all that much.
Exactly. At the moment, that Land Raider full of HammerNators is going to get to you, and if by some chance it dosen't, the Termies will. Guaranteed.

It would make people think twice about investing that number of points in an OP unit.

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IHateNids wrote:
Brother SRM wrote:
IHateNids wrote:I actually hope that an exploding vehicle is S5 inside, S4 outside and AP2.

I hate that you can blow up a tank and all that happens is the unit standing in a crater (not even pinned)

I think AP2 is a bit too harsh, but I'm all for S5 inside/S4 outside. AP2 would absolutely massacre elite armies and Orks and IG wouldn't care all that much.
Exactly. At the moment, that Land Raider full of HammerNators is going to get to you, and if by some chance it dosen't, the Termies will. Guaranteed.

It would make people think twice about investing that number of points in an OP unit.


Hammernators are an OP unit? Since when?

It'd just mean they'd be never used ever again, because that'd completely invalidate them, with an overcosted box and a unit full of squishes that are inside.

You'd still have to deal with Thunderwolves afterall.

This message was edited 1 time. Last update was at 2012/05/21 16:36:14


 
   
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The Conquerer






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OP?

That unit is at minimum 700 points, most likely alot more.

It better be devestating for that price tag.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Ok, AP3 then. But deffinately S5 in, S4 out

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The Shadewatch - 3k
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Waiting for my shill money from Spiral Arm Studios

Or maybe a Str5 hit outside, and units inside an exploding transport lose D6 models with no armor saves allowed. Characters take D3 wounds with saves allowed instead.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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They're probably going to nerf Fire Dragons so we stop seeing every bloody list built around three Fire Dragon units...

Thank goodness. I never liked Fire Dragons much anyway. Let's have Rangers that can actually do something instead.

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Grey Templar wrote:Or maybe a Str5 hit outside, and units inside an exploding transport lose D6 models with no armor saves allowed. Characters take D3 wounds with saves allowed instead.


Good way to make no MEQ players ever take transports.

I'm mostly expecting GW to cut down on the amount of options I have. My jump pack Techmarine and my TH/SS Techmarine probably aren't going to be valid, for example.

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AnomanderRake wrote:They're probably going to nerf Fire Dragons so we stop seeing every bloody list built around three Fire Dragon units...

Thank goodness. I never liked Fire Dragons much anyway. Let's have Rangers that can actually do something instead.


I'm still curious, all the aspects are about training specifically in their one thing, and it involves lots of practice and a variety of skills to get it done...

And they give fire dragons meltaguns, which is at best standard training the Imperium would give someone.

I really, feally hope they get some new stuff for them, because it seems their training is simply handing them a meltagun, telling them to get up close, and firing.

This message was edited 1 time. Last update was at 2012/05/21 16:54:28


 
   
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