Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/05/23 14:45:50
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
-Loki- wrote:BlapBlapBlap wrote:-Loki- wrote:There's not much left GW can take from Tyranids.
So say they just decided to remove the Tervigon and only leave hald of the box for the Tyrranofex...
I was talking more about making units worse, since GW haven't been on a 'remove units entirely' kick for a long time, outside of Pariahs in the Necron book. Lately, books have been about 'squeeze in as many units as possible, even if half of them are terrible'.
Agreed
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 14:59:24
Subject: What unit are you worried 6e will take from your army?
|
 |
Sure Space Wolves Land Raider Pilot
|
I'm thinking they're going to nerf Rune Priests. Space Wolves don't trust arcane magic, yet the Rune Priest is arguably their best HQ. It doesn't fit in with their fluff at all. My guess is that Jaws will be errataed so that it rolls to hit and that it removes one wound from multiwound models instead of removing all of them.
It would suck for Wolves players, but it could lead to other HQ choices becoming more viable.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 15:24:06
Subject: What unit are you worried 6e will take from your army?
|
 |
Fixture of Dakka
|
-Loki- wrote:BlapBlapBlap wrote:-Loki- wrote:There's not much left GW can take from Tyranids.
So say they just decided to remove the Tervigon and only leave hald of the box for the Tyrranofex...
I was talking more about making units worse, since GW haven't been on a 'remove units entirely' kick for a long time, outside of Pariahs in the Necron book. Lately, books have been about 'squeeze in as many units as possible, even if half of them are terrible'.
Make Tervigons stop spawning and cancel any gaunts altogether, counting as a KP, whenever they roll a 3 or lower on any dice.
|
This message was edited 1 time. Last update was at 2012/05/23 15:26:38
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 15:26:45
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
On 3d6? That'd be broken, meaning a triple 1 is needed (something like a 1/64 chane of it happening I think)
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 15:35:01
Subject: What unit are you worried 6e will take from your army?
|
 |
Swift Swooping Hawk
England, Sunderland, Hetton-Le-Hole
|
IHateNids wrote:Ok, AP3 then. But deffinately S5 in, S4 out You only want this cause we all play mech spam don't you.  Whereas you and the Elf play footsloggers. I still think that ap3 is harsh. Maybe ap5. and the D6 idea with no saves would affect marines to much and things like orks to little.
|
This message was edited 1 time. Last update was at 2012/05/23 21:57:05
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 15:45:19
Subject: What unit are you worried 6e will take from your army?
|
 |
Fixture of Dakka
|
IHateNids wrote:On 3d6? That'd be broken, meaning a triple 1 is needed (something like a 1/64 chane of it happening I think)
Triple one? You just have to roll a single number below 3 to lose it forever.
I didn't say all?
|
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 17:28:20
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
BlapBlapBlap wrote:IHateNids wrote:On 3d6? That'd be broken, meaning a triple 1 is needed (something like a 1/64 chane of it happening I think)
Triple one? You just have to roll a single number below 3 to lose it forever.
I didn't say all?
No, you didn't
redkeyboard wrote:IHateNids wrote:Ok, AP3 then. But definately S5 in, S4 out
You only want this cause we all play mech spam don't you. Whereas you and the Elf play footsloggers.
That has nothing to do with it. I hate the idea that people inside an exploding vehicle can survive
I still think that ap3 is harsh. Maybe ap5. and the D6 idea with no saves would affect marines to much and things like orks to little
Got any other ideas?
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 17:33:54
Subject: What unit are you worried 6e will take from your army?
|
 |
Fixture of Dakka
|
IHateNids wrote:BlapBlapBlap wrote:IHateNids wrote:On 3d6? That'd be broken, meaning a triple 1 is needed (something like a 1/64 chane of it happening I think)
Triple one? You just have to roll a single number below 3 to lose it forever.
I didn't say all?
No, you didn't
So what did I say?
I have a horrid habit of putting Question Marks at the end of everything, so it might be lost in translation.
|
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 18:13:10
Subject: What unit are you worried 6e will take from your army?
|
 |
Warplord Titan Princeps of Tzeentch
|
StoneRaizer wrote:I'm thinking they're going to nerf Rune Priests. Space Wolves don't trust arcane magic, yet the Rune Priest is arguably their best HQ. It doesn't fit in with their fluff at all.
It does fit with their fluff.
Their fluff just doesn't make sense.
|
text removed by Moderation team. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 18:27:31
Subject: What unit are you worried 6e will take from your army?
|
 |
Beautiful and Deadly Keeper of Secrets
|
biccat wrote:StoneRaizer wrote:I'm thinking they're going to nerf Rune Priests. Space Wolves don't trust arcane magic, yet the Rune Priest is arguably their best HQ. It doesn't fit in with their fluff at all.
It does fit with their fluff.
Their fluff just doesn't make sense.
I always assumed their fluff was in denial. I mean "Energies from the Planet and Russ?"
And no one's really tried correcting them, because they bash people in the face that try to.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 18:31:42
Subject: What unit are you worried 6e will take from your army?
|
 |
Ancient Venerable Dreadnought
|
With the release of the Storm Talon, GW appears to be trying to take away the pride of Space Marine armies. Automatically Appended Next Post: biccat wrote:StoneRaizer wrote:I'm thinking they're going to nerf Rune Priests. Space Wolves don't trust arcane magic, yet the Rune Priest is arguably their best HQ. It doesn't fit in with their fluff at all.
It does fit with their fluff.
Their fluff just doesn't make sense.
This is fairly true. The Space Wolves tend to break any and all established fluff. Including their own.
|
This message was edited 1 time. Last update was at 2012/05/23 18:33:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 19:46:03
Subject: What unit are you worried 6e will take from your army?
|
 |
Ork Boy Hangin' off a Trukk
|
redkeyboard wrote:IHateNids wrote:Ok, AP3 then. But deffinately S5 in, S4 out
You only want this cause we all play mech spam don't you. Whereas you and the Elf play footsloggers. I still think that ap3 is harsh. Maybe ap5. and the D6 idea with no saves would affect marines to much and things like orks to little.
This is what "wrecked" looks like. Power armor ain't gonna help.
|
Sometimes you have fun, and sometimes the fun has you. -Sgt. Schlock |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 19:47:39
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
BairdEC wrote:
This is what "wrecked" looks like. Power armor ain't gonna help.
Thank you, someone making sense at last
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:02:24
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Ferocious Black Templar Castellan
|
And Power Armour isn't going to help because...? The tank wreck looks like that because it explodes from the inside. It's not designed to keep together after an internal explosion. Relative to the Power Armour, though, the explosion is external, which is the very thing Power Armour is designed to protect from.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:02:29
Subject: What unit are you worried 6e will take from your army?
|
 |
Ultramarine Master with Gauntlets of Macragge
|
Veteran Sergeant wrote:With the release of the Storm Talon, GW appears to be trying to take away the pride of Space Marine armies.
What exactly does this mean?
BairdEC wrote:
This is what "wrecked" looks like. Power armor ain't gonna help.
When your armor is as thick as the tank you're inside, I think it's a possibility you'll survive. I agree again that riding in transports should cause more harm when they explode, but losing the whole squad to the explosion should only happen when your dice absolutely positively screw you.
|
Check out my Youtube channel!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:08:37
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
Ok, here's something: The unit in the Transport takes 2D6 S6 AP4 hits. External Explosion is 2D6" S4 AP5 hits what it covers
|
This message was edited 1 time. Last update was at 2012/05/23 20:08:52
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:10:55
Subject: What unit are you worried 6e will take from your army?
|
 |
Ultramarine Master with Gauntlets of Macragge
|
IHateNids wrote:Ok, here's something: The unit in the Transport takes 2D6 S6 AP4 hits. External Explosion is 2D6" S4 AP5 hits what it covers
Make the inside S5 and the external 1D6"; having the explosions be that enormous would just make you want to put your guys in vehicles even more. If one Trukk in the middle of my army exploded and killed 30 boyz I'd be pretty unhappy.
|
Check out my Youtube channel!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:13:08
Subject: What unit are you worried 6e will take from your army?
|
 |
Regular Dakkanaut
Souuth Curraaalaina
|
Meh. I dont know if this will happen but I hope they dont nerf SG or DC. That would be bad.
|
1600 points of red goodness! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:16:09
Subject: What unit are you worried 6e will take from your army?
|
 |
Ork Boy Hangin' off a Trukk
|
What caused the damage to that Bradley wasn't an explosion, but a penetrating (RPG?) hit that started an ammunition fire, resulting in the catastrophic kill. IIRC, a few guys did manage to bail out before it was too late, which is what I think of the save representing. Unfortunately, power armor isn't going to save a trooper from a fire that melts his armor. Standing in a burning combat vehicle would be like standing in a volcanic eruption. Maybe space marines can do that, but if so, I've missed that bit of fluff.
|
Sometimes you have fun, and sometimes the fun has you. -Sgt. Schlock |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:21:23
Subject: What unit are you worried 6e will take from your army?
|
 |
Decrepit Dakkanaut
|
BairdEC wrote:What caused the damage to that Bradley wasn't an explosion, but a penetrating (RPG?) hit that started an ammunition fire, resulting in the catastrophic kill. IIRC, a few guys did manage to bail out before it was too late, which is what I think of the save representing. Unfortunately, power armor isn't going to save a trooper from a fire that melts his armor. Standing in a burning combat vehicle would be like standing in a volcanic eruption. Maybe space marines can do that, but if so, I've missed that bit of fluff.
Ammunition / fuel explosion IS what the Destroyed - Explodes result is supposed to show.
If the explosion is sufficient to destroy the aluminum-steel armor on a Bradley and make the frame totally unrecognizable, then power armor will not save you.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:31:21
Subject: What unit are you worried 6e will take from your army?
|
 |
Beautiful and Deadly Keeper of Secrets
|
BairdEC wrote:What caused the damage to that Bradley wasn't an explosion, but a penetrating (RPG?) hit that started an ammunition fire, resulting in the catastrophic kill. IIRC, a few guys did manage to bail out before it was too late, which is what I think of the save representing. Unfortunately, power armor isn't going to save a trooper from a fire that melts his armor. Standing in a burning combat vehicle would be like standing in a volcanic eruption. Maybe space marines can do that, but if so, I've missed that bit of fluff.
They kinda can! First the power suits are internally sealed so that fire damage to the lungs is less likely to occur, and than there's the glands that enable them to resist acid and fire damage to the skin because of the way it works.
Not to mention Power armor itself can resist HEAVY FLAME THROWERS, y'know, the one's that are hot enough to melt through stormtrooper/firewarrior armor?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:33:49
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
ZebioLizard2 wrote:BairdEC wrote:What caused the damage to that Bradley wasn't an explosion, but a penetrating (RPG?) hit that started an ammunition fire, resulting in the catastrophic kill. IIRC, a few guys did manage to bail out before it was too late, which is what I think of the save representing. Unfortunately, power armor isn't going to save a trooper from a fire that melts his armor. Standing in a burning combat vehicle would be like standing in a volcanic eruption. Maybe space marines can do that, but if so, I've missed that bit of fluff.
They kinda can! First the power suits are internally sealed so that fire damage to the lungs is less likely to occur, and than there's the glands that enable them to resist acid and fire damage to the skin because of the way it works.
Not to mention Power armor itself can resist HEAVY FLAME THROWERS, y'know, the one's that are hot enough to melt through stormtrooper/firewarrior armor?
I'm going to counter the bit I underlined: Flamestorm Cannons
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:39:37
Subject: What unit are you worried 6e will take from your army?
|
 |
Ork Boy Hangin' off a Trukk
|
Unit1126PLL wrote:BairdEC wrote:What caused the damage to that Bradley wasn't an explosion, but a penetrating (RPG?) hit that started an ammunition fire, resulting in the catastrophic kill. IIRC, a few guys did manage to bail out before it was too late, which is what I think of the save representing. Unfortunately, power armor isn't going to save a trooper from a fire that melts his armor. Standing in a burning combat vehicle would be like standing in a volcanic eruption. Maybe space marines can do that, but if so, I've missed that bit of fluff.
Ammunition / fuel explosion IS what the Destroyed - Explodes result is supposed to show.
If the explosion is sufficient to destroy the aluminum-steel armor on a Bradley and make the frame totally unrecognizable, then power armor will not save you.
I don't think you're arguing here, but a quick clarification, if I may.
While RPG's and other HEAT/HEAP (shaped charge) rounds do explode, it's not the explosion that does the damage. That type of warhead creates a molten metal slug that burns through the armor and, once inside, bounces around the interior. Fuel and ammo hits are almost certain to ignite if struck by the slug. HESH/HEP warheads are also explosive, but don't form a jet. They smash against the side of the target and blow chunks from the inside layer (spalling), which makes them great for use against bunkers. Fragmentation is a happy side effect of both of these, but the fragmentation is not responsible for the major damage to the vehicle hit.
|
Sometimes you have fun, and sometimes the fun has you. -Sgt. Schlock |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:43:58
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
Thanks Baird, we aren't unfamiliar with how shells work XD
All I'm trying to say is not a great lot will survive inside an exploding tank
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:45:13
Subject: What unit are you worried 6e will take from your army?
|
 |
Ork Boy Hangin' off a Trukk
|
ZebioLizard2 wrote:BairdEC wrote:What caused the damage to that Bradley wasn't an explosion, but a penetrating (RPG?) hit that started an ammunition fire, resulting in the catastrophic kill. IIRC, a few guys did manage to bail out before it was too late, which is what I think of the save representing. Unfortunately, power armor isn't going to save a trooper from a fire that melts his armor. Standing in a burning combat vehicle would be like standing in a volcanic eruption. Maybe space marines can do that, but if so, I've missed that bit of fluff.
They kinda can! First the power suits are internally sealed so that fire damage to the lungs is less likely to occur, and than there's the glands that enable them to resist acid and fire damage to the skin because of the way it works.
Not to mention Power armor itself can resist HEAVY FLAME THROWERS, y'know, the one's that are hot enough to melt through stormtrooper/firewarrior armor?
Can space marines handle hugs from a eldar avatar?
Still, even though the suits are sealed, they still have weak points- joints. The flexibility required to move means that the armor does have weak spots, just not many. The other aspect that comes to mind is that if the fire is hot enough, it doesn't matter how thick the shell is. Have you ever used a dutch oven? Same principle. Automatically Appended Next Post: Yeah. no problem  I blame Hollywood for most people's gross misunderstanding of how weapons work.
|
This message was edited 1 time. Last update was at 2012/05/23 20:47:10
Sometimes you have fun, and sometimes the fun has you. -Sgt. Schlock |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:51:11
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
That, and Call of Duty
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:53:01
Subject: What unit are you worried 6e will take from your army?
|
 |
Ancient Venerable Dreadnought
|
Brother SRM wrote:Veteran Sergeant wrote:With the release of the Storm Talon, GW appears to be trying to take away the pride of Space Marine armies.
What exactly does this mean?
It means that Games Workshop managed to one-up the Stormraven and created the new ugliest model in 40K history.
Seriously. A Marine in a Squat Hovercar would have been better than the Stormtalon. Like one person has said, it's so horribly engineered that it would never fly, and then it loses out by being so ugly that the "rule of cool" doesn't even save it.
Literally the biggest disappointment in history if you're a fan of Space Marines. I can't even figure out how this model got greenlit for production. Or even made it past the conceptual artwork stage. So yes, that model is an embarrassment to the entire Space Marine product range.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:55:09
Subject: What unit are you worried 6e will take from your army?
|
 |
Ultramarine Master with Gauntlets of Macragge
|
Veteran Sergeant wrote: means that Games Workshop managed to one-up the Stormraven and created the new ugliest model in 40K history.
Seriously. A Marine in a Squat Hovercar would have been better than the Stormtalon. Like one person has said, it's so horribly engineered that it would never fly, and then it loses out by being so ugly that the "rule of cool" doesn't even save it.
Literally the biggest disappointment in history if you're a fan of Space Marines. I can't even figure out how this model got greenlit for production. Or even made it past the conceptual artwork stage. So yes, that model is an embarrassment to the entire Space Marine product range.
So don't buy it? I fail to see the problem whether you like it or not. Even if you think it's an atrocious model, it doesn't ruin the good Space Marine models.
|
Check out my Youtube channel!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 20:56:30
Subject: What unit are you worried 6e will take from your army?
|
 |
Ancient Venerable Dreadnought
|
You're taking this a bit too seriously man. It was a joke. GFL.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/23 21:00:31
Subject: What unit are you worried 6e will take from your army?
|
 |
Sneaky Striking Scorpion
|
Transports: Strength 4 AP -, inside and outside. Nerfs them a bit, but not enough to make them rolling coffins. Seriously, S5 would make transports absolutley useless, especially for Eldar and Space Marine armies. And the explosion and AP value would be ridicolous. No one would ever use transports again.
|
Alaitoc Eldar: 5000p
Vampire Counts: 3000p
Death Korps of Krieg: 7000p
World Eaters: 2000p |
|
 |
 |
|