Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/05/24 20:57:37
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
I am worried about the new AP system  (you guys can resume your conversation now)
|
This message was edited 1 time. Last update was at 2012/05/24 20:57:46
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/24 21:35:31
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
Inside a manta on schiphol airport.
|
When they remove my railguns i will throw my suitcase with tau out of my 6 floor high window and just go play yugi-yo or magic the gathering or whatever i am supposed to play.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/24 21:50:19
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
You say when as if you are sure to lose them them,
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/24 22:16:10
Subject: What unit are you worried 6e will take from your army?
|
 |
Servoarm Flailing Magos
|
Kaldor wrote:biccat wrote:Their armor is weaker than the armor of the vehicle they're in that just expoded. If the explosion is enough to damage the vehicle, I'd suggest it would be enough to damage the Space Marine.
Actually, you're wrong. An autocannon, for example, will score a hit on the front armour of a Rhino 50% of the time, while a suit of power armour will shrug off an autocannon shell 66% of the time.
Granted it will only glance on a 4, and require a 5 or 6 to penetrate, but the point stands. Power armour is at least as resilient as armoured vehicles, and in some cases more resilient.
Power armour will fail to lasguns a third of the time. So, not really.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/24 23:23:49
Subject: What unit are you worried 6e will take from your army?
|
 |
Battlewagon Driver with Charged Engine
Ye Olde North State
|
Brother SRM wrote:loota boy wrote:I really hope that lootas don't get moved to heavy support, but it looks like it may happen...
Why does it look like it might happen? What possible signs are out there?
I've seen it on nearly every speculation thread for the next ork codex, but i'm not sure it has any basis to it. It just seems to come up at an alarming rate.
|
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/24 23:25:25
Subject: What unit are you worried 6e will take from your army?
|
 |
Ultramarine Master with Gauntlets of Macragge
|
loota boy wrote:
I've seen it on nearly every speculation thread for the next ork codex, but i'm not sure it has any basis to it. It just seems to come up at an alarming rate.
What speculation threads for the next codex? I haven't seen a single one, and I trawl forums like these entirely more often than I should.
|
Check out my Youtube channel!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/24 23:59:48
Subject: What unit are you worried 6e will take from your army?
|
 |
Anti-Armour Swiss Guard
|
I'm afraid I'll lose tactical squads for my marines.
/sarcasm.
One thing that won't change that much is marines.
From edition to edition, the one standard is that a marine with a boltgun is still a marine with a boltgun.
The rest? My Eldar have changed little over the years apart from points costs (since late RT - 1990 or so).
|
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 01:10:11
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Beautiful and Deadly Keeper of Secrets
|
The rest? My Eldar have changed little over the years apart from points costs (since late RT - 1990 or so).
Eldar shuriken guns did get nerfed hard after 2nd, though dire avengers did at least gain a 18" gun in 4th edition.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 01:14:35
Subject: What unit are you worried 6e will take from your army?
|
 |
Irked Necron Immortal
|
For chaos.... what else can they take from us? i can't think of one thing that would dramatically affect my army.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 01:16:21
Subject: What unit are you worried 6e will take from your army?
|
 |
Servoarm Flailing Magos
|
Sunoccard wrote:For chaos.... what else can they take from us? i can't think of one thing that would dramatically affect my army.
Since plague marines are the mainstay of any chaos army, Chaos would be completely busted if PMs became drastically more expensive, or unable to take Melta guns.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 11:53:16
Subject: What unit are you worried 6e will take from your army?
|
 |
Resolute Ultramarine Honor Guard
|
Joey wrote:Sunoccard wrote:For chaos.... what else can they take from us? i can't think of one thing that would dramatically affect my army.
Since plague marines are the mainstay of any chaos army, Chaos would be completely busted if PMs became drastically more expensive, or unable to take Melta guns.
Hopefully we see a Phil Kelly rework of the forces of Chaos in 6e.
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 11:58:02
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Ichor-Dripping Talos Monstrosity
|
admiral9 wrote:When they remove my railguns i will throw my suitcase with tau out of my 6 floor high window and just go play yugi-yo or magic the gathering or whatever i am supposed to play.
Don't throw it out that window, just post it to me
On the tank 'splodey thing - all these people moaning that ap3 is so terrible for marines, but little affects not-marines, and that it should be ap5 - well that just ruins every not-marine armies day, making MEQs that much better, and that much more durable. (Why should marines be so special? screw your marines!) I'd be fine with a Str5 in / St4 out hit, but applying AP to it would ultimately end up one sided.
On topic - nerfing Feel No Pain in 6e would hurt, being oooh 95% of my main army relies on it for their only save normally.
As for the next dex? I dunno, For DE going by the previous release schedule, I'm not sure I need worry for another 10 years.
Tau are due, but can't really go down much at this point, having been hurt through the last few editions by general rules anyway. Being remade to fit as a shooty army in a melee-centric envoirenment would be nice, and a good chunk of the wargears invalidated already
Them reducing the range on all the tau weapons maybe?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 12:54:41
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Resolute Ultramarine Honor Guard
|
Ovion wrote:Them reducing the range on all the tau weapons maybe?
Don't post that!! (you're giving them ideas!!)
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 13:12:05
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Ferocious Black Templar Castellan
|
Ovion wrote:Being remade to fit as a shooty army in a melee-centric envoirenment would be nice, and a good chunk of the wargears invalidated already
Dunno what game you're playing. 40k is shooting-centric, the reason Tau aren't very good ATM is that they're the second oldest Codex, not that shooting sucks.
|
This message was edited 1 time. Last update was at 2012/05/25 13:12:36
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 13:57:44
Subject: What unit are you worried 6e will take from your army?
|
 |
Fixture of Dakka
|
My worried my Eldar won't have over half my units be useless! How am I supposed to play the game when I have CHOICES??
|
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 14:49:49
Subject: What unit are you worried 6e will take from your army?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
loota boy wrote:Brother SRM wrote:loota boy wrote:I really hope that lootas don't get moved to heavy support, but it looks like it may happen...
Why does it look like it might happen? What possible signs are out there?
I've seen it on nearly every speculation thread for the next ork codex, but i'm not sure it has any basis to it. It just seems to come up at an alarming rate.
It probably comes up because thats where Lootas belong. Flash Gits belong in Elites.
Yeah, no Kan wall back up by Lootas for you
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 15:02:31
Subject: What unit are you worried 6e will take from your army?
|
 |
Sinewy Scourge
Lawrence, KS
|
The viability of transports, or a growing disparity between opentopped transports and survivability.
I play DE, and though I understand the general hate towards the mechanized meta, I would hate for the meta to swing away from that in such a way that invalidated the manner in which DE are designed to work.
The change from 4th made skimmers easier to hit in CC than before, as well as prevented them from hovering over terrain as they used to, but with vehicles doing less damage than before, this helped to compensate.
I'm worried about changes to "fix" transport spam that "fix the wrong armies, and leave others untouched. Much the same way that the changes to 8th ed that people hoped would "fix" demons and VC (fear, magic, step up, steadfast, BSBs,) instead nerfed VC to near unplayability and left demons practically untouched. I fear a change to vehicles that somehow nerfs all transports but for Grey Knights, for instance.
I haven't tested how much it would change things, but I am curious how a Vehicle damage chart that incorporated more than 6 steps might play out. For instance a 7th place that increased the damage to passengers, or nearby troops, or increased the blast radius.
|
Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 15:21:59
Subject: What unit are you worried 6e will take from your army?
|
 |
Warp-Screaming Noise Marine
|
On the flip side i hope they improve flash gitz i really want to take some even if its just giving them BS3 Automatically Appended Next Post: On the flip side i hope they improve flash gitz i really want to take some even if its just giving them BS3
|
This message was edited 1 time. Last update was at 2012/05/25 15:23:27
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 15:24:11
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Tunneling Trygon
|
If CC becomes even less important than now then all those genestealers I have will have to go back in cupboard along with my tyrant.
If snipers do get to pick put characters then orks boyz are stuffed - lose the power klaw and the remaining 19 boyz doesn't really scare anybody. Same for commissars in a blob army.
|
"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 16:18:27
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
Inside a manta on schiphol airport.
|
Ovion wrote:admiral9 wrote:When they remove my railguns i will throw my suitcase with tau out of my 6 floor high window and just go play yugi-yo or magic the gathering or whatever i am supposed to play.
Don't throw it out that window, just post it to me
On the tank 'splodey thing - all these people moaning that ap3 is so terrible for marines, but little affects not-marines, and that it should be ap5 - well that just ruins every not-marine armies day, making MEQs that much better, and that much more durable. (Why should marines be so special? screw your marines!) I'd be fine with a Str5 in / St4 out hit, but applying AP to it would ultimately end up one sided.
On topic - nerfing Feel No Pain in 6e would hurt, being oooh 95% of my main army relies on it for their only save normally.
As for the next dex? I dunno, For DE going by the previous release schedule, I'm not sure I need worry for another 10 years.
Tau are due, but can't really go down much at this point, having been hurt through the last few editions by general rules anyway. Being remade to fit as a shooty army in a melee-centric envoirenment would be nice, and a good chunk of the wargears invalidated already
Them reducing the range on all the tau weapons maybe?
Do you really want me to torch my tau that bad? i have plenty of glue right here!
Thing is if you nerve only one part of the extremely delicate tau their whole play style gets destroyed. (Except ethereals and vespids aas they are already ruined)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 19:40:48
Subject: What unit are you worried 6e will take from your army?
|
 |
Regular Dakkanaut
Bellevue, WA
|
Let's see.... I am worried about pretty much every piece of my fluffy harlequin army. Overwatch might make them unplayable, a new FoC chart might make them unbuyable in the numbers I use, veil of tears might get nerfed, cover save nerf might make my pathfinders unreliable. On the other hand, everything might get better, so who knows.
With my SoB I'm mostly worried about a nerf to FnP, since several units I use rely on it for protection (repentia, conclave).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 19:41:38
Subject: What unit are you worried 6e will take from your army?
|
 |
Longtime Dakkanaut
|
All my Tanks.
|
5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 20:19:38
Subject: What unit are you worried 6e will take from your army?
|
 |
Smokin' Skorcha Driver
|
My top 3:
Nerfing Kans
Nerfing/removing Deff Rolla
Nerfing/removing KFF.
other than that, maybe reducing the max unit size for my boyz.
|
"Friglatt Tinks e's da 'unce and futor git, but i knows better. i put dat part in when i fixed im up after dat first scrap wid does scrawn pointy ears and does pinkies." Dok chopanblok to Big Mek Dattrukk.
Victories against: 2 2 1 1 1 2 3 1 2
Died havin fun wid: 3 2 1 4 2 2 2 5 1
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 21:03:26
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Ichor-Dripping Talos Monstrosity
|
AlmightyWalrus wrote:Ovion wrote:Being remade to fit as a shooty army in a melee-centric envoirenment would be nice, and a good chunk of the wargears invalidated already
Dunno what game you're playing. 40k is shooting-centric, the reason Tau aren't very good ATM is that they're the second oldest Codex, not that shooting sucks.
OK, let me expand a little - most armies are capable in CC and at shooting, but generally, things end up in CC at some point and can hit back as hard as they take, with a variety of toys to play with in melee. Tau don't.
Tau fall over if touched in CC, and while they have high powered weapons, not very much of it is high ap, and since everything got the ability to run, they don't have either the weight of fire or the accuracy to drop the enemy before it arrives.
It being really old means the costs are high, meaning that it's 'outclassed', and limited in 'viable' options, and the points -vs- power ratio is quite high, but hey.
(It's a little rambling... I think I lost my point somewhere... Tau die in CC and everything is better at it than them, while generally being on par in regards to shooting. In a game where most things hit hardest and best in CC, and even CC armies shoot relatively well.)
admiral9 wrote:Ovion wrote:admiral9 wrote:When they remove my railguns i will throw my suitcase with tau out of my 6 floor high window and just go play yugi-yo or magic the gathering or whatever i am supposed to play.
Don't throw it out that window, just post it to me
On the tank 'splodey thing - all these people moaning that ap3 is so terrible for marines, but little affects not-marines, and that it should be ap5 - well that just ruins every not-marine armies day, making MEQs that much better, and that much more durable. (Why should marines be so special? screw your marines!) I'd be fine with a Str5 in / St4 out hit, but applying AP to it would ultimately end up one sided.
On topic - nerfing Feel No Pain in 6e would hurt, being oooh 95% of my main army relies on it for their only save normally.
As for the next dex? I dunno, For DE going by the previous release schedule, I'm not sure I need worry for another 10 years.
Tau are due, but can't really go down much at this point, having been hurt through the last few editions by general rules anyway. Being remade to fit as a shooty army in a melee-centric envoirenment would be nice, and a good chunk of the wargears invalidated already
Them reducing the range on all the tau weapons maybe?
Do you really want me to torch my tau that bad? i have plenty of glue right here!
Thing is if you nerve only one part of the extremely delicate tau their whole play style gets destroyed. (Except ethereals and vespids aas they are already ruined)
Not torch, post to me.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 21:21:58
Subject: What unit are you worried 6e will take from your army?
|
 |
Malicious Mutant Scum
Washington, US
|
Nothing is really worrying me at the moment. My IG list is too scattered to really get hurt by any specific unit or build getting nerfed and Daemons are looking like they only stand to benefit from 6E both in rulebook and in future codex.
|
...unless the contrary holds. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 21:23:37
Subject: What unit are you worried 6e will take from your army?
|
 |
Battlewagon Driver with Charged Engine
Ye Olde North State
|
Grey Templar wrote:loota boy wrote:Brother SRM wrote:loota boy wrote:I really hope that lootas don't get moved to heavy support, but it looks like it may happen...
Why does it look like it might happen? What possible signs are out there?
I've seen it on nearly every speculation thread for the next ork codex, but i'm not sure it has any basis to it. It just seems to come up at an alarming rate.
It probably comes up because thats where Lootas belong. Flash Gits belong in Elites.
Yeah, no Kan wall back up by Lootas for you 
More like no long ranged support for any ork army except green tide, and sometimes biker gangs. Most ork lists revolve around what you put in your heavy support, the exceptions being green tide, which can take big gunz if it needs support, or biker gangs who are fast enough to not worry about it and usually don't have the points for it anyway. If there was a suitable alternative, then fine, move them. But if you just swap 'um with gitz, then you will end up with very few ork armies that have any long ranged threat whatsoever. And lets be honest, we don't need to nerf half of the competitive ork builds (the two most popular, and arguably most effective) and make the loota a seldom-seen choice just because it's in the wrong slot. Orks are still strong, but you don't see them sweeping up all the tournys to a degree that they need a nerf, and lootas are quite balanced as well. If you can't put two casualties on a squad of lootas and run them off the table, then that's your problem. No nead to gimp a good unit just because you think that "it's in the wrong slot."
SRM- I'm not talking about any recent threads, but everytime this year that they have shown up and i do look into them, it always seems to come up.
|
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 23:19:23
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Anti-Armour Swiss Guard
|
ZebioLizard2 wrote:
The rest? My Eldar have changed little over the years apart from points costs (since late RT - 1990 or so).
Eldar shuriken guns did get nerfed hard after 2nd, though dire avengers did at least gain a 18" gun in 4th edition.
They have gone from ultra-killy-better than stormbolters to nerfguns, true - but a guardian with a shuricat is STILL a guardian with a shuricat was my point.
(and the old eldar 'lasgun' is just a different, older style of shuriken catapult).
Unlike Marine scouts with them who became marine scouts with a different looking bolter.
|
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 23:20:42
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Depraved Slaanesh Chaos Lord
|
My Necrons are not likely to lose anything in 6th Ed., even without considering the theory that the Necron codex was written with 6th Ed. in mind. All of the things that hurt Necrons the worst are staples of 5th Ed.:
1) the mech-dependent meta hurts Necrons, who do not have any cheap transports.
2) the overabundance of Melta gives everyone but Necrons a boon, as only one (very expensive) unit in the codex can take a Melta option.
3) useful USRs are almost nonexistent in the Necron codex, so the more of these things that go away, the better.
3) FOC is a constant struggle because nearly all of the good units in the Necron codex are currently in the same slot.
4) psychic powers
5) sweeping advance
6) vehicle damage chart modifiers hurts Necrons, as half out weapons are AP-
If even two of these are lost, then Necrons will be up there with SW & GK for codex strength.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/25 23:31:49
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Paingiver
|
Kanz, but to be honest I hope they make it so you can play more competitive with foot lists.
|
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/26 00:07:53
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Shas'ui with Bonding Knife
I wanna go back to New Jersey
|
I'm afraid of a drastic change in design for Crisis Suits whenever that fabled Tau codex comes around the corner.
I'm also afraid of a change of synergy and play methods for the aforementioned suits.
|
bonbaonbardlements |
|
 |
 |
|