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Made in se
Ferocious Black Templar Castellan






Sweden

biccat wrote:
For elite armies like SM, the Rhino is currently just an extra layer of armor that you have to get through. There should be some sort of tradeoff for that extra level of protection.

I agree that AP2 is too tough, it should be AP 3.

Better yet, they could go to armor save modifiers like in WHFB. Then they could almost get rid of AP completely.


AP3 punishes marines twice as hard as it punishes IG, the two premier tank-spam armies. I'd rather see something like "always wounds on a 3+" or something for explosions, but still allowing armour saves. Otherwise it's basically a big feth you to marines, while not making much of a difference for IG.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Beautiful and Deadly Keeper of Secrets






* GW likes selling flyers. I expect them to get better rules. The high cost of necron flyers suggest to me that they will have better rule sets justifying the cost.


High cost doesn't really prove much, check cost to points ratio's on Rough Riders for example.
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

ZebioLizard2 wrote:
* GW likes selling flyers. I expect them to get better rules. The high cost of necron flyers suggest to me that they will have better rule sets justifying the cost.


High cost doesn't really prove much, check cost to points ratio's on Rough Riders for example.


and how many people are going out and buying new Rough Riders?

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in fr
Graham McNeil




pep lec'h ha neplec'h

Lobukia wrote:and how many people are going out and buying new Rough Riders?


To be fair I think that's more because nobody on Earth (except me) can stand the models.

I'm really not worried at all about 6th or a hypothetical new codex for my Guard. They've transitioned from 3rd to 4th to 5th, they'll be fine in 6th too.
   
Made in us
Mekboy Hammerin' Somethin'






Marzillius wrote:
AnomanderRake wrote:They're probably going to nerf Fire Dragons so we stop seeing every bloody list built around three Fire Dragon units...

Thank goodness. I never liked Fire Dragons much anyway. Let's have Rangers that can actually do something instead.


Agreed.

Just noticed, Craftworld Tar Valon? Really? Led by Farseer Siuan Sanche?
Wait WHAT! How did I not notice this! Me a HC WoT fanatic! I . . .I. . . feel so dirty. . .

To OP. SInce I play Blood Angels, my Priests. need my Sanguinary Priests.
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

Lobukia wrote:Given GW's occassional removal of units (or altering them in wierd ways) between editions, which unit(s) are you worried will go the way of the dodo in your 'dex?

For me its sternguard (my current lists are screwed if they go back to being generic veterans or tyranid war vets).


Sometimes I like to a BA all jumpers list. With 5+ cover saves, AP3 negating feel no pain and blast templates being more accurate that could be a possibility.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Lobukia wrote:
and how many people are going out and buying new Rough Riders?

If GW made new models that weren't as old as most of the playerbase people might buy them.

Check out my Youtube channel!
 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Brother SRM wrote:
Lobukia wrote:and how many people are going out and buying new Rough Riders?

If GW made new models that weren't as old as most of the playerbase people might buy them.

Or, for example, you could make your own out of a few WHFB kits? Most have lances, TNT is easy to make with plastic rod and you just have to remove any Chaosy icons. Done"

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

BlapBlapBlap wrote:
Or, for example, you could make your own out of a few WHFB kits? Most have lances, TNT is easy to make with plastic rod and you just have to remove any Chaosy icons. Done"

I've thought about it, using Empire Outriders and Cadian bodies and such, but it's not the same as dedicated cool models.

Check out my Youtube channel!
 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Brother SRM wrote:
BlapBlapBlap wrote:Or, for example, you could make your own out of a few WHFB kits? Most have lances, TNT is easy to make with plastic rod and you just have to remove any Chaosy icons. Done"

I've thought about it, using Empire Outriders and Cadian bodies and such, but it's not the same as dedicated cool models.

Fair enough. It'd be nice to actually have a good quality model for the unit, rather than having to put my idea of converting Cold One Knights with different arms for shields into acion.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

BlapBlapBlap wrote:
Fair enough. It'd be nice to actually have a good quality model for the unit, rather than having to put my idea of converting Cold One Knights with different arms for shields into acion.

Catachans on Cold Ones is my favorite idea for Rough Riders. The only thing goofier than cavalry in the 41st millennium is Rambos riding on dinosaurs.

Check out my Youtube channel!
 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Brother SRM wrote: The only thing cooler than cavalry in the 41st millennium is Rambos riding on dinosaurs.


Fixed that for you... the DKoK riders are pretty sweet too.

This message was edited 1 time. Last update was at 2012/05/22 18:08:27


DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in gb
Proud Triarch Praetorian





Brother SRM wrote:
Catachans on Cold Ones is my favorite idea for Rough Riders. The only thing goofier than cavalry in the 41st millennium is Rambos riding on dinosaurs.
This right here

This message was edited 1 time. Last update was at 2012/05/22 18:09:04


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Lobukia wrote:
Brother SRM wrote: The only thing cooler than cavalry in the 41st millennium is Rambos riding on dinosaurs.


Fixed that for you... the DKoK riders are pretty sweet too.

It can be goofy and still be absolutely awesome, ridiculousness is what 40k is all about.

Check out my Youtube channel!
 
   
Made in us
Fixture of Dakka





The awesome thing about playing Eldar is there are no good units to lose.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

DarknessEternal wrote:The awesome thing about playing Eldar is there are no good units to lose.


As bad as things are, they can always get worse. What if special characters needed opponent's consent? Good Bye Eldrad.

Melta-weapon nerf, goodbye fire dragons!

Any strength can wound any toughness on a 6. Nerf to wraithlords.

I can dream up rules to wreck anything!

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in gb
Proud Triarch Praetorian





Wreck Draigowing GK's then.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Fixture of Dakka






Dorset, Southern England

A model in Terminator Armour strikes at Initiative 1. A weapon with AP 1 or 2 will cause ID regardless of toughness.

Wrecked enough yet?

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Man O' War






Earth

not that i collect them but GK paladins

terminators but with an additional +4 save, 2+ invun (i think) and force weapons

extremilly OP

Khador 75p
Menoth 35p
Circle 25p
Legion 25p 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

1 model per squad can get a 2+ invuln, but it only works in CC and costs 10 points more then a power fist.

FnP also costs 3 power fists to get for the squad on top of an already expensive model.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Veiled Region

Monster Rain wrote:My issue with an edition change isn't that units will be invalidated, but wargear options.

Anyone who had become accustomed to getting an extra attack in CC for a bolt pistol-powerfist combination in 4th Edition knows what I'm talking about.


Yea, I am especially worried about this for the Black Templars. The thing they have that help to set them apart are:

Huge Wargear Selection
2 x Cyclone Missile Launchers
70 Pts Typhoon Speeder

I think those things got FaQ for 5th Ed, and are only there more or less because they are a 4th Edition army. I don't want to lose any of them, especially my Artificer Armor/Storm Shield/Lighting Claw on my Commander Marshall. :/
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Considering that Vanilla marine Captains can get Artificer armor, SS, and LC too I don't think you will lose those options.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Grey Templar wrote:Considering that Vanilla marine Captains can get Artificer armor, SS, and LC too I don't think you will lose those options.


Their captain is also less expensive, doesn't need to take the inv 4++ thing with storm shield, and grants LD10 to the entire army.

Meaning it's one of the few captains that's still cost effective, unlike 5th editions FAR to expensive captains.

This message was edited 1 time. Last update was at 2012/05/22 20:57:18


 
   
Made in us
Fixture of Dakka





Carnage43 wrote:
DarknessEternal wrote:The awesome thing about playing Eldar is there are no good units to lose.


As bad as things are, they can always get worse. What if special characters needed opponent's consent? Good Bye Eldrad.

Melta-weapon nerf, goodbye fire dragons!

Any strength can wound any toughness on a 6. Nerf to wraithlords.

I can dream up rules to wreck anything!

See, the thing is, that doesn't wreck them. They're already wrecked.

Sure, it makes them worse objectively, but no worse relatively.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

YELLOWBLADES wrote:not that i collect them but GK paladins

terminators but with an additional +4 save, 2+ invun (i think) and force weapons

extremilly OP

Okay, you're wrong in a few key ways here. First of all, they don't get an additional 4+ save unless you take an Apothecary, which is expensive. Even so, these guys are where you should be dumping any and all weapons with S8 or higher and low AP values, which also negates their second wounds. The unit as a whole is expensive as sin, and tends to be very slow on the battlefield. Ideally, you can just kite them while occasionally throwing a speedbump in their way. Also, that 2+ invuln is on one model maximum, and is also expensive to take. Bad players can't get over their stickershock at the sight of 2 wound Terminators. Even so, I don't think you read anything in this thread, since you don't use these guys and don't sound like you want them around anyway.

Check out my Youtube channel!
 
   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

I am hoping 6E takes the SUCK out of my Tau.

I would be ok with this removal.

+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in au
Norn Queen






There's not much left GW can take from Tyranids.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Sternguard.
Vulkan.
Tigurius.

That about covers it. Oh, if Drop Pods ceased to exist I would weep.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

-Loki- wrote:There's not much left GW can take from Tyranids.

So say they just decided to remove the Tervigon and only leave hald of the box for the Tyrranofex...

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in au
Norn Queen






BlapBlapBlap wrote:
-Loki- wrote:There's not much left GW can take from Tyranids.

So say they just decided to remove the Tervigon and only leave hald of the box for the Tyrranofex...


I was talking more about making units worse, since GW haven't been on a 'remove units entirely' kick for a long time, outside of Pariahs in the Necron book. Lately, books have been about 'squeeze in as many units as possible, even if half of them are terrible'.
   
 
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