Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/05/21 17:01:37
Subject: What unit are you worried 6e will take from your army?
|
 |
Beautiful and Deadly Keeper of Secrets
|
pretre wrote:Noise Marines can be nerfed more?
Doom sirens are still good.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 17:03:20
Subject: What unit are you worried 6e will take from your army?
|
 |
Fixture of Dakka
Temple Prime
|
pretre wrote:Noise Marines can be nerfed more?
Easy, take away that extra initiative, take away pinning from all sonic weapons, and bump up the cost even MOAR. GW will not stop kicking Slaanesh while he/she/it/hermaphrodite is down until we all forget about him/her/it/hermaphrodite.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 17:05:18
Subject: What unit are you worried 6e will take from your army?
|
 |
Secretive Dark Angels Veteran
|
My only worry is that Flyers dont get their own FO slot, FA/HS is already pretty crowed in a lot of armies, so I would like to see them as a separate entity.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 17:08:15
Subject: What unit are you worried 6e will take from your army?
|
 |
Fixture of Dakka
Temple Prime
|
dæl wrote:My only worry is that Flyers dont get their own FO slot, FA/HS is already pretty crowed in a lot of armies, so I would like to see them as a separate entity.
That may or may not become a reality, seems rather likely since flyers are becoming more and more common and I've heard quite a lot of rumours that the flyer rules for Apoc will be migrating into standard 40k.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 17:15:47
Subject: What unit are you worried 6e will take from your army?
|
 |
Ork Boy Hangin' off a Trukk
|
Brother SRM wrote:I'm not worried much about specific units being taken out - GW codices have been giving MORE options, not fewer. I do fear that 6th edition rules may hurt powerblobs though, since they're what I'm building my Valhallan army around.
I think GW is removing options, not adding them. I dropped 40K after 3rd edition came out, and when I recently picked up 5th, I was really surprised at how few options there were for wargear and troops in 5th. Orks no longer have boar boyz, skar boyz, or mad boyz, and unless you're talking about HQ characters, the wargear lists are definitely "meh." 3rd ed. sergeants got a lot more options. Yeah, there are more vehicles, but where'd the fluffy units go? 2nd and 3rd editions were far better for choices in units and wargear.
And then there's Grey Knights.... Geeze, whadda load of limburger.
Oh, and what happened to useful grenades?
|
This message was edited 1 time. Last update was at 2012/05/21 17:17:34
Sometimes you have fun, and sometimes the fun has you. -Sgt. Schlock |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 17:21:55
Subject: What unit are you worried 6e will take from your army?
|
 |
Member of the Ethereal Council
|
Rhino's If the hull points thing is true, it can get destroyed in a moments notice.
And if the idea of "Closests guys get the wound" it could destroy fast attack units in my army when my captain charges and gets wounded, but i alocate to another poor sod.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 17:27:49
Subject: What unit are you worried 6e will take from your army?
|
 |
Beautiful and Deadly Keeper of Secrets
|
BairdEC wrote:Brother SRM wrote:I'm not worried much about specific units being taken out - GW codices have been giving MORE options, not fewer. I do fear that 6th edition rules may hurt powerblobs though, since they're what I'm building my Valhallan army around.
I think GW is removing options, not adding them. I dropped 40K after 3rd edition came out, and when I recently picked up 5th, I was really surprised at how few options there were for wargear and troops in 5th. Orks no longer have boar boyz, skar boyz, or mad boyz, and unless you're talking about HQ characters, the wargear lists are definitely "meh." 3rd ed. sergeants got a lot more options. Yeah, there are more vehicles, but where'd the fluffy units go? 2nd and 3rd editions were far better for choices in units and wargear.
And then there's Grey Knights.... Geeze, whadda load of limburger.
Oh, and what happened to useful grenades?
Boar boyz, mad boyz, and skar boyz were from Chapter Approved however. Even though as stated, third edition also had things like chapter approved and mini-codexs like craftworld eldar and others to help some of the slack.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 17:47:51
Subject: What unit are you worried 6e will take from your army?
|
 |
Ork Boy Hangin' off a Trukk
|
Not in 2nd. I don't remember if they were Chapter Approved in in 3rd, but I do remember them being available. GW should at least bring back boar boyz, and I'd like to see skar boyz again. Mad boyz can be modeled, even if there are no rules for their madness. I just think the orks need something between the basic boyz and nobs.
|
Sometimes you have fun, and sometimes the fun has you. -Sgt. Schlock |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 17:49:14
Subject: What unit are you worried 6e will take from your army?
|
 |
Loyal Necron Lychguard
|
Pariahs...oh wait.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 18:21:59
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Fireknife Shas'el
|
Grey Templar wrote:OP?
That unit is at minimum 700 points, most likely alot more.
It better be devestating for that price tag.
actually mine runs 760 it better crush people
|
8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 19:03:38
Subject: What unit are you worried 6e will take from your army?
|
 |
Decrepit Dakkanaut
|
The entire GK codex, PLEASE.
Seriously though, it usually is the unit most players got so they're forced to buy more stuff.
Wait...everyone and their mum bought a lot of undercost transports...that...might turn out to be awesome
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 19:42:16
Subject: What unit are you worried 6e will take from your army?
|
 |
Screaming Shining Spear
NeoGliwice III
|
ZebioLizard2 wrote:I'm still curious, all the aspects are about training specifically in their one thing, and it involves lots of practice and a variety of skills to get it done...
And they give fire dragons meltaguns, which is at best standard training the Imperium would give someone.
I really, feally hope they get some new stuff for them, because it seems their training is simply handing them a meltagun, telling them to get up close, and firing.
Joys of melta
Agreed, the current form of suicide squad is annoying. But I feel that others suffer from similar fate. Other aspects at least try to do something interesting (intercept, defend, surprise assault/withdraw, shadowstrike/stalker). However the execution is either very poor, costing is atrocious or the unit itself is so crappy it just doesn't work.
I really don't want Wave Serpents / Falcons to become death traps. A typical WS (scatters + maybe stones) is 3 times as much as a rhino. Maybe I'm biased but over 100 is too much to be a death trap for ~150 point Dire Avenger squad (As opposed to 35 rhino for ~160 SM TACs).
|
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 19:45:02
Subject: What unit are you worried 6e will take from your army?
|
 |
Servoarm Flailing Magos
|
Macok wrote:ZebioLizard2 wrote:I'm still curious, all the aspects are about training specifically in their one thing, and it involves lots of practice and a variety of skills to get it done...
And they give fire dragons meltaguns, which is at best standard training the Imperium would give someone.
I really, feally hope they get some new stuff for them, because it seems their training is simply handing them a meltagun, telling them to get up close, and firing.
Joys of melta
Awesome comic. The text and the images are mis-aligned though. The web developer in me hates it
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 19:50:41
Subject: What unit are you worried 6e will take from your army?
|
 |
Beautiful and Deadly Keeper of Secrets
|
Macok wrote:ZebioLizard2 wrote:I'm still curious, all the aspects are about training specifically in their one thing, and it involves lots of practice and a variety of skills to get it done...
And they give fire dragons meltaguns, which is at best standard training the Imperium would give someone.
I really, feally hope they get some new stuff for them, because it seems their training is simply handing them a meltagun, telling them to get up close, and firing.
Joys of melta
Agreed, the current form of suicide squad is annoying. But I feel that others suffer from similar fate. Other aspects at least try to do something interesting (intercept, defend, surprise assault/withdraw, shadowstrike/stalker). However the execution is either very poor, costing is atrocious or the unit itself is so crappy it just doesn't work.
I really don't want Wave Serpents / Falcons to become death traps. A typical WS (scatters + maybe stones) is 3 times as much as a rhino. Maybe I'm biased but over 100 is too much to be a death trap for ~150 point Dire Avenger squad (As opposed to 35 rhino for ~160 SM TACs).
That's because skimmers in 4th were far more effective then they were now, which is why most of them are overcosted now (Tau skimmer transports are a good example too). Because even at that cost Tri-Falcon was still a horrible monster of disaster.
Now they are overpriced (except holofields, make them more expensive please!  )
Also, that comic is awesome.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 19:51:58
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Lone Wolf Sentinel Pilot
|
Vets, as long as we get doctrines or something in 2014 (just random guess, don't take it as a rumor or anything important) or whenever the IG gets a new codex so I can give troops carapace armour, I don't care, but I will keep my largely useful units with a largely overpriced upgrade simply because I like the upgrade for fluff and appearance purposes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 19:56:17
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Confessor Of Sins
|
To be honest, the Battle Conclave. Mainly because I can't see them finding a reason to remove any of the actual Sisters of Battle units.
But as for altering in weird ways, I dunno, because units seem to be pretty clear in their roles. Celestians are the elite Sisters, Repentia are the suicidal charge unit, Battle Sisters are the rank and file, Dominions are the bearers of specialized weapons, Seraphim are the highly mobile unit, and the Retributors are the heavy weapon users. The unit I can see them messing with the most is the Sororitas Command Squad, but that could just be because I'm still not quite used to it as a unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 19:58:58
Subject: What unit are you worried 6e will take from your army?
|
 |
Speedy Swiftclaw Biker
|
Missilespam Long Fangs are probably going to go away. For a while I was afraid that Thunderwolf Cavalry would be deleted, but then GW finally released a box of TWC models.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 19:59:01
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Beautiful and Deadly Keeper of Secrets
|
Pouncey wrote:To be honest, the Battle Conclave. Mainly because I can't see them finding a reason to remove any of the actual Sisters of Battle units.
But as for altering in weird ways, I dunno, because units seem to be pretty clear in their roles. Celestians are the elite Sisters, Repentia are the suicidal charge unit, Battle Sisters are the rank and file, Dominions are the bearers of specialized weapons, Seraphim are the highly mobile unit, and the Retributors are the heavy weapon users. The unit I can see them messing with the most is the Sororitas Command Squad, but that could just be because I'm still not quite used to it as a unit.
They've already ripped out enough units from the SoB's thanks to splitting the Ecchelsiarch and the Ordo Hereticus, now all they can do is add on.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:04:15
Subject: What unit are you worried 6e will take from your army?
|
 |
Battlewagon Driver with Charged Engine
|
battlewagons and DW termies :( I base 2 of my current armies around them)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:09:40
Subject: Re:What unit are you worried 6e will take from your army?
|
 |
Confessor Of Sins
|
ZebioLizard2 wrote:Pouncey wrote:To be honest, the Battle Conclave. Mainly because I can't see them finding a reason to remove any of the actual Sisters of Battle units.
But as for altering in weird ways, I dunno, because units seem to be pretty clear in their roles. Celestians are the elite Sisters, Repentia are the suicidal charge unit, Battle Sisters are the rank and file, Dominions are the bearers of specialized weapons, Seraphim are the highly mobile unit, and the Retributors are the heavy weapon users. The unit I can see them messing with the most is the Sororitas Command Squad, but that could just be because I'm still not quite used to it as a unit.
They've already ripped out enough units from the SoB's thanks to splitting the Ecchelsiarch and the Ordo Hereticus, now all they can do is add on.
That was kinda my thinking. There's nothing to really take away, as in the HQ, we've got 2 types of commanders, plus a related unit for each of them (and 3 special characters), in Elites, we've got 2 units. Troops, 1 unit. Fast Attack, 2 units, and Heavy Support, 3 types of units.
Not a lot of variety of units, and not much to trim down on at all. One thing I could see them doing is taking away the Sororitas Command Squad and letting a Canoness take a squad of Celestians as a Troops unit, and moving the Dialogus and Hospitaller (how do you spell that, anyways? I've seen GW themselves spell it in no less than 3 different ways.) into upgrade options for Celestian Squads. That's not a rumor at all, just something that makes my imagination happy to fantasize about.
But yeah, nothing to take away, really.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:10:30
Subject: What unit are you worried 6e will take from your army?
|
 |
Ultramarine Master with Gauntlets of Macragge
|
Kevin949 wrote:Pariahs...oh wait.
You say that like they can't be made into Crypteks or Praetorians/whatever the scythe guys are.
|
Check out my Youtube channel!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:20:02
Subject: What unit are you worried 6e will take from your army?
|
 |
Proud Triarch Praetorian
|
Lychguards.
And you have a point, but Psykers were being raped all over the place by Pariahs thanks to the null-zone thingy that they had
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:21:45
Subject: What unit are you worried 6e will take from your army?
|
 |
Ultramarine Master with Gauntlets of Macragge
|
IHateNids wrote:Lychguards.
And you have a point, but Psykers were being raped all over the place by Pariahs thanks to the null-zone thingy that they had
It would be nice if they had that psychic defense still, but the basic aesthetic and purpose of the unit as "Guys with scythes that hit bad mans" is still more or less intact.
|
Check out my Youtube channel!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:22:06
Subject: What unit are you worried 6e will take from your army?
|
 |
Boom! Leman Russ Commander
|
Wound Allocation Shenanigans.
Which I'm 50/50 about.
|
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:25:17
Subject: What unit are you worried 6e will take from your army?
|
 |
Servoarm Flailing Magos
|
My chimeras.
If vehicles become more likely to blow up I will cry.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:26:37
Subject: What unit are you worried 6e will take from your army?
|
 |
Confessor Of Sins
|
BairdEC wrote:Oh, and what happened to useful grenades?
Grenades are somewhat useful for my Sisters of Battle. Because of grenades, a Battle Sisters Squad that failed to stop a Killa Kan with its meltagun and plasma pistol, and subsequently were charged by it, ended up holding it off in melee. Admittedly, they got lucky and I rolled boxcars for their two invulnerable saves against the wounds that were inflicted by the Killa Kan in round one, but the krak grenades let them immobilize it AND tear its close combat arm off in round two. They survived for the rest of the game because of those grenades - though they never ended up killing it. Of course, if it had been a Deff Dread, they'd've been massacred regardless of the grenades. If they hadn't had the grenades, though, they'd've been helpless against the Killa Kan.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:32:27
Subject: What unit are you worried 6e will take from your army?
|
 |
Mekboy on Kustom Deth Kopta
|
Joey wrote:My chimeras.
If vehicles become more likely to blow up I will cry.
i doubt GW will nerf vehicles to much, those are the big money kits.
|
10000 points 7000
6000
5000
5000
2000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:37:21
Subject: What unit are you worried 6e will take from your army?
|
 |
Servoarm Flailing Magos
|
G00fySmiley wrote:Joey wrote:My chimeras.
If vehicles become more likely to blow up I will cry.
i doubt GW will nerf vehicles to much, those are the big money kits.
Not really, finecast are much more profitable.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:46:43
Subject: What unit are you worried 6e will take from your army?
|
 |
Lone Wolf Sentinel Pilot
Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001
|
It has been stated that Codex trumps Rules (GW words) so your not going to lose stuff untill you get a new codex for your army.
Weapons on the other hand might get nurffed like the melta or plasma guns.
Or (I hope and pray) Overwatch might make a come back, or how a charge is made (ie no fracking running then charging in to h2h, 24 inch bloody movent!). Or they may reduce foot troops movement back to four inches (that would be nice).
Either way you'll not lose any thing just your play style.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/21 20:53:19
Subject: What unit are you worried 6e will take from your army?
|
 |
Resolute Ultramarine Honor Guard
|
Ribon Fox wrote:It has been stated that Codex trumps Rules (GW words) so your not going to lose stuff untill you get a new codex for your army.
In OP I said next codex, not 6e rulebook. That being said, rule changes could take something like bikes, transports, etc and radically alter their impact on the game.
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
|