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Made in gb
Hanging Out with Russ until Wolftime







zeekill wrote:Gwar, I really, really don't mean to insult you, but why do you always look into things too much? RAW, RAW, RAW, RAW, RAW, RAW, its like your favorite word/acronym ever.

"Incubi can't use their PE because it doesn't specify"
"Plasma Grenades don't work"
"The beast doesnt have rending because rending is not a special rule"
"They have the fleet "special rule" not the fleet "USR" so they can't actually fleet"

Are you serious? Do you go to a GW from hell where everyone tries to cheat with their little "RAW" arguments? Clearly the Incubi get the PE against the character. Clearly plasma grenades are assult grenades that follow the rules for such from the BRB. Clearly the beast has rending for his close combat attacks. And most clearliest () of all, anything that has the Fleet "special rule" obviously means that it has the fleet "USR".

From that argument about destroyed if you can't deploy you made a valid point, that it is not specified exactly what happens and so you make it up (and 90% of the time that house ruling will be "destroyed" either because it makes sence or because that is what most, if not all tournaments rule). But this is just rediculous.

Sorry for ranting.
If all this were clear, then I wouldn't have made the observations that I did. The very fact I made those observations proves they are NOT clear. No matter how you twist it, I am in the Right, Rule as Written. Does it suck? Yes, it does. It sucks massively. However, rules are there for a reason, and if you don't intend to follow them, why bother playing the game at all?

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
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Murfreesboro, TN

Gwar! wrote:Their Implosion Missile is NOT worded to be able to snipe models however, though a reminder will be added.



I'm not sure i follow you on this one. I've read the Implosion missle rules a dozen times now and it's worded very similar to JAWWS. ie models hit must take an Initiative/Wounds characteristic test. Now I'm all for not having more characteristic tests causing instant death, especially from shooting attacks (I play Nids...), but I'm not sure how the wording for the Implosion Missle doesn't make just the models hit take the test.

This message was edited 1 time. Last update was at 2010/10/13 04:35:54


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A Quick update, since I managed to get a look at the codex today for realsies and, despite what will need an FAQ, there is a lot that doesn't that would have needed to in the past.

For example, poison shooting weapons are indeed covered in the special rules (the special rule is even called "Poison Shooting Weapons"). I am shocked and appalled that GW would do such a thing! D:

Joy!

Expect some TFGs arguing that Delfdars aren't fleet, since everything has "the Fleet special rule", not "the Fleet Universal Special Rule as detailed in the Warhammer 40k rulebook".

I hitsz them in tha face.

Wytches Dodge save has been explicitly fixed to apply ONLY to CC attacks, so no more arguments about scattering Blasts.

Reavers "Bladevanes" rule is a little unclear. It causes D3 hits per model, but doesn't explicitly state if it's D3*x hits or xD3 hits (where x ois the number of models), it just says D3 per model.

That being said, the Cluster Caltrops say that a model with them does D6 at a different Strength, so It implies that it might be xD3, though it could just as easily be (D3*x)+(D6*y). FAQ worth for sure I feel. It also happens in the movement phase, so the standard "How does this work at all" question needs to be addressed.

Another hint that it is xD3 however is the Gravtalon, which is a Bladevane that cause pinning if it causes a wound. Since it is used the same way as a bladevane, you would have to roll it separately, but again, you can argue that it becomes (D3*x)+(D6*y)+(D3*z). HerpDeDerp!

Hmmm.... Each model seems to imply rolling a D3 per model... I suppose an FAQ would be helpful, but I'm not sure necessary.

Beastmasters are a mess of rules sadly. Having checked the Power from Pain rule, it says "Whenever a Delfdar unit with PfP destroys a non-vehicle enemy unit" they get the Pain Token. Since not everyone has PfP in the unit, if there are any beasts, they cannot earn Pain Tokens on their own.

That being said, the rule then goes on to say "each pain token confers a special rule to the ENTIRE UNIT". Therefore, while the Beastmaster unit cannot earn Pain Tokens by themselves, if they have them, everyone in the unit benefits so long as one model with PfP is alive. Lots of FAQ stuff there.

Oh, and one of the beasts has "the Rending Special rule" (Zee Rule! SHE DOES NOZEENG!) -Le Sigh-

Seriously? Rending special rule does nothing? Come on now...

One of the Incubi "Exarch powers" gives him "Preferred Enemy" against an IC. PE on its own without a race doesn't actually do anything RaW.

So does Preferred Enemy Infantry not do anything either? After all, Infantry isn't a race.

Mandrakes don't seem to have any issues here, though the lack of an Armour save is disturbing. ;P

Invulnerable save FTW!

Razorwings seem to have no problems, but the Voidraven falls into the pit of calling a Blast Marker a template. Their Implosion Missile is NOT worded to be able to snipe models however, though a reminder will be added.

The Baron does indeed suffer from Useless Special Rule Syndrome (also known as Bjornitis), so a change to the Who goes first rule is needed. They did nip the Stealth Arguments in the bud by making him grant the stealth USR to any unit he is with while he is with them though.

You know in law they have rules about "a reasonable person." I think you might need to borrow those.

I am once again shocked and appalled at GW clarifying what happens with Multiple WS with Lelith with regards to her extra attacks, as well as explicitly labeling them Bonus attacks (so she ends up getting 13 when she assaults Fire Warriors.

GW make you chuckle evilly when you place The Decapitator, (BUT FORGET TO DEFINE WHAT EVIL CHUCKLE MEANS OMFG!) but otherwise suffers from the poor Preferred enemy wording.

The Duke has a special rule that says he MUST be deployed with a unit of Warriors or Trueborn, but doesn't go into what happens if you don't have a unit of them in your army, nor does it explicitly require you to have one. It also doesn't explicitly tell you what happens to their upgraded poisons should he die or leave, but the wording seems to indicate they keep the bonus regardless of what happens to him.

As pointed out in another thread, a reminder that you cannot assault out of Raiders that Deep Strike via the Dukes special rule (as the Wargear explicitly forbids it, but the duke doesn't, despite it being forbidden by the main rules anyway).

Drahzah suffers from PheonixLordNotAbleToUseExarchPoweritis (fitting as he is rumored to be Arhra - "The fallen Phoenix" of the Striking Scorpions - in disguise. He also has a very odd rule that lets him move an unlimited distance at the beginning of any combat (that is, after all assault moves) he is in so long as he remains in BTB with the enemy and in coherency with his doods. Not sure how useful that is, but interesting nonetheless. A Reminder that it is indeed UNLIMITED MOVEMENT!!!!!!!!

Lady Malys has the same issue as Khârn does, in that she (and her unit) are "completely immune" to psychic powers", with no indication if "Indirect powers" like Enhance, Sanguine Sword or Quickening are ignored also.

Good call.

She also has a straight up Invul, not just in Close Combat, which might confuse people! D:

Her redeploying power says "after both sides have deployed" but doesn't make mention of where scout moves come into this. I would assume Before from the wording however.

Good call again.

Plasma Grenades don't work. Same reason as IG frags. Useless pillocks the lot of you! And you started off so well!

You're backsliding here...

The CoM is still a nasty Wargear item, though I can't see how the enemy being in CC would be a problem. Need to clarify if it affects embarked Psykers of course (it does) and how it affects units with multiple psykers (each one takes a test! )

Again, hadn't caught that! lol, Amusing...
   
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Scottywan82 wrote:A Quick update, since I managed to get a look at the codex today for realsies and, despite what will need an FAQ, there is a lot that doesn't that would have needed to in the past.

For example, poison shooting weapons are indeed covered in the special rules (the special rule is even called "Poison Shooting Weapons"). I am shocked and appalled that GW would do such a thing! D:

Joy!

Expect some TFGs arguing that Delfdars aren't fleet, since everything has "the Fleet special rule", not "the Fleet Universal Special Rule as detailed in the Warhammer 40k rulebook".

I hitsz them in tha face.

Wytches Dodge save has been explicitly fixed to apply ONLY to CC attacks, so no more arguments about scattering Blasts.

Reavers "Bladevanes" rule is a little unclear. It causes D3 hits per model, but doesn't explicitly state if it's D3*x hits or xD3 hits (where x ois the number of models), it just says D3 per model.

That being said, the Cluster Caltrops say that a model with them does D6 at a different Strength, so It implies that it might be xD3, though it could just as easily be (D3*x)+(D6*y). FAQ worth for sure I feel. It also happens in the movement phase, so the standard "How does this work at all" question needs to be addressed.

Another hint that it is xD3 however is the Gravtalon, which is a Bladevane that cause pinning if it causes a wound. Since it is used the same way as a bladevane, you would have to roll it separately, but again, you can argue that it becomes (D3*x)+(D6*y)+(D3*z). HerpDeDerp!

Hmmm.... Each model seems to imply rolling a D3 per model... I suppose an FAQ would be helpful, but I'm not sure necessary.

Beastmasters are a mess of rules sadly. Having checked the Power from Pain rule, it says "Whenever a Delfdar unit with PfP destroys a non-vehicle enemy unit" they get the Pain Token. Since not everyone has PfP in the unit, if there are any beasts, they cannot earn Pain Tokens on their own.

That being said, the rule then goes on to say "each pain token confers a special rule to the ENTIRE UNIT". Therefore, while the Beastmaster unit cannot earn Pain Tokens by themselves, if they have them, everyone in the unit benefits so long as one model with PfP is alive. Lots of FAQ stuff there.

Oh, and one of the beasts has "the Rending Special rule" (Zee Rule! SHE DOES NOZEENG!) -Le Sigh-

Seriously? Rending special rule does nothing? Come on now...

One of the Incubi "Exarch powers" gives him "Preferred Enemy" against an IC. PE on its own without a race doesn't actually do anything RaW.

So does Preferred Enemy Infantry not do anything either? After all, Infantry isn't a race.

Mandrakes don't seem to have any issues here, though the lack of an Armour save is disturbing. ;P

Invulnerable save FTW!

Razorwings seem to have no problems, but the Voidraven falls into the pit of calling a Blast Marker a template. Their Implosion Missile is NOT worded to be able to snipe models however, though a reminder will be added.

The Baron does indeed suffer from Useless Special Rule Syndrome (also known as Bjornitis), so a change to the Who goes first rule is needed. They did nip the Stealth Arguments in the bud by making him grant the stealth USR to any unit he is with while he is with them though.

You know in law they have rules about "a reasonable person." I think you might need to borrow those.

I am once again shocked and appalled at GW clarifying what happens with Multiple WS with Lelith with regards to her extra attacks, as well as explicitly labeling them Bonus attacks (so she ends up getting 13 when she assaults Fire Warriors.

GW make you chuckle evilly when you place The Decapitator, (BUT FORGET TO DEFINE WHAT EVIL CHUCKLE MEANS OMFG!) but otherwise suffers from the poor Preferred enemy wording.

The Duke has a special rule that says he MUST be deployed with a unit of Warriors or Trueborn, but doesn't go into what happens if you don't have a unit of them in your army, nor does it explicitly require you to have one. It also doesn't explicitly tell you what happens to their upgraded poisons should he die or leave, but the wording seems to indicate they keep the bonus regardless of what happens to him.

As pointed out in another thread, a reminder that you cannot assault out of Raiders that Deep Strike via the Dukes special rule (as the Wargear explicitly forbids it, but the duke doesn't, despite it being forbidden by the main rules anyway).

Drahzah suffers from PheonixLordNotAbleToUseExarchPoweritis (fitting as he is rumored to be Arhra - "The fallen Phoenix" of the Striking Scorpions - in disguise. He also has a very odd rule that lets him move an unlimited distance at the beginning of any combat (that is, after all assault moves) he is in so long as he remains in BTB with the enemy and in coherency with his doods. Not sure how useful that is, but interesting nonetheless. A Reminder that it is indeed UNLIMITED MOVEMENT!!!!!!!!

Lady Malys has the same issue as Khârn does, in that she (and her unit) are "completely immune" to psychic powers", with no indication if "Indirect powers" like Enhance, Sanguine Sword or Quickening are ignored also.

Good call.

She also has a straight up Invul, not just in Close Combat, which might confuse people! D:

Her redeploying power says "after both sides have deployed" but doesn't make mention of where scout moves come into this. I would assume Before from the wording however.

Good call again.

Plasma Grenades don't work. Same reason as IG frags. Useless pillocks the lot of you! And you started off so well!

You're backsliding here...

The CoM is still a nasty Wargear item, though I can't see how the enemy being in CC would be a problem. Need to clarify if it affects embarked Psykers of course (it does) and how it affects units with multiple psykers (each one takes a test! )

Again, hadn't caught that! lol, Amusing...


Nice, you still mirin those nerfed weapons?.


 
   
Made in gb
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airmang wrote:
Gwar! wrote:Their Implosion Missile is NOT worded to be able to snipe models however, though a reminder will be added.



I'm not sure i follow you on this one. I've read the Implosion missle rules a dozen times now and it's worded very similar to JAWWS. ie models hit must take an Initiative/Wounds characteristic test. Now I'm all for not having more characteristic tests causing instant death, especially from shooting attacks (I play Nids...), but I'm not sure how the wording for the Implosion Missle doesn't make just the models hit take the test.
It uses the blast rules, so the hits can be allocated anywhere within the squad, the same way that you can't use a Frag Missile to snipe the IC in a unit.

This message was edited 1 time. Last update was at 2010/10/13 04:50:22


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
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Richmond, VA

Farmer wrote:Nice, you still mirin those nerfed weapons?.


Your what hurts?
   
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Scottywan82 wrote:Okay, some RIDICULOUS stuff:

First off - Vect CAN have the Archon's Court, but the court says NOTHING about being a retinue, so can they jump on his Dais? The rule for his Dais states that it must carry 9 other figures besides Vect. That's IN the rule. As is the words "dedicated transport." But It seems pretty clear, regardless.

Mandrakes still suck, but they suck with a 5+ invul save.

Cronos and Talos - Both have Power Through Pain! And they are monsters, not armor, so they can use the tokens and get FNP and Furious Charge.

Hot stuff!

I cannot find the rule for Sathonyx that gives him an automatic ability to pull an IC out of combat. I also do not see where he makes Hellions Troops.

NOT SAYING THEY AREN'T THERE - just can't find them.

Also, Slicius is pretty sick, giving all Raiders, Ravagers and Venoms Deep Strike.

Oh and just for Gwar! It looks like the rules for Poisoned Shooting weapons are IN the Codex,a nd point out that the weapons count as Strength 1 for re-rolling to wound.

Just for you, sir.


Does sathonyx have a snareclaw? If so that's where the rule is.

Also his rule that makes Hellions troops is in his listing at the back of the book, where it tells you how many points he is. Little box in the lower left of his entry, I believe.

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Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.

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Rochester, New York

zeekill wrote:
Gwar! wrote:To copypaste my post from my FAQ thread here:
http://www.dakkadakka.com/dakkaforum/posts/list/30/296151.page#2018692

A Quick update, since I managed to get a look at the codex today for realsies and, despite what will need an FAQ, there is a lot that doesn't that would have needed to in the past.

For example, poison shooting weapons are indeed covered in the special rules (the special rule is even called "Poison Shooting Weapons"). I am shocked and appalled that GW would do such a thing! D:

Expect some TFGs arguing that Delfdars aren't fleet, since everything has "the Fleet special rule", not "the Fleet Universal Special Rule as detailed in the Warhammer 40k rulebook".

Wytches Dodge save has been explicitly fixed to apply ONLY to CC attacks, so no more arguments about scattering Blasts.

Reavers "Bladevanes" rule is a little unclear. It causes D3 hits per model, but doesn't explicitly state if it's D3*x hits or xD3 hits (where x ois the number of models), it just says D3 per model.

That being said, the Cluster Caltrops say that a model with them does D6 at a different Strength, so It implies that it might be xD3, though it could just as easily be (D3*x)+(D6*y). FAQ worth for sure I feel. It also happens in the movement phase, so the standard "How does this work at all" question needs to be addressed.

Another hint that it is xD3 however is the Gravtalon, which is a Bladevane that cause pinning if it causes a wound. Since it is used the same way as a bladevane, you would have to roll it separately, but again, you can argue that it becomes (D3*x)+(D6*y)+(D3*z). HerpDeDerp!

Beastmasters are a mess of rules sadly. Having checked the Power from Pain rule, it says "Whenever a Delfdar unit with PfP destroys a non-vehicle enemy unit" they get the Pain Token. Since not everyone has PfP in the unit, if there are any beasts, they cannot earn Pain Tokens on their own.

That being said, the rule then goes on to say "each pain token confers a special rule to the ENTIRE UNIT". Therefore, while the Beastmaster unit cannot earn Pain Tokens by themselves, if they have them, everyone in the unit benefits so long as one model with PfP is alive. Lots of FAQ stuff there.

Oh, and one of the beasts has "the Rending Special rule" (Zee Rule! SHE DOES NOZEENG!) -Le Sigh-

One of the Incubi "Exarch powers" gives him "Preferred Enemy" against an IC. PE on its own without a race doesn't actually do anything RaW.

Mandrakes don't seem to have any issues here, though the lack of an Armour save is disturbing. ;P

Razorwings seem to have no problems, but the Voidraven falls into the pit of calling a Blast Marker a template. Their Implosion Missile is NOT worded to be able to snipe models however, though a reminder will be added.

The Baron does indeed suffer from Useless Special Rule Syndrome (also known as Bjornitis), so a change to the Who goes first rule is needed. They did nip the Stealth Arguments in the bud by making him grant the stealth USR to any unit he is with while he is with them though.

I am once again shocked and appalled at GW clarifying what happens with Multiple WS with Lelith with regards to her extra attacks, as well as explicitly labeling them Bonus attacks (so she ends up getting 13 when she assaults Fire Warriors.

GW make you chuckle evilly when you place The Decapitator, (BUT FORGET TO DEFINE WHAT EVIL CHUCKLE MEANS OMFG!) but otherwise suffers from the poor Preferred enemy wording.

The Duke has a special rule that says he MUST be deployed with a unit of Warriors or Trueborn, but doesn't go into what happens if you don't have a unit of them in your army, nor does it explicitly require you to have one. It also doesn't explicitly tell you what happens to their upgraded poisons should he die or leave, but the wording seems to indicate they keep the bonus regardless of what happens to him.

As pointed out in another thread, a reminder that you cannot assault out of Raiders that Deep Strike via the Dukes special rule (as the Wargear explicitly forbids it, but the duke doesn't, despite it being forbidden by the main rules anyway).

Drahzah suffers from PheonixLordNotAbleToUseExarchPoweritis (fitting as he is rumored to be Arhra - "The fallen Phoenix" of the Striking Scorpions - in disguise. He also has a very odd rule that lets him move an unlimited distance at the beginning of any combat (that is, after all assault moves) he is in so long as he remains in BTB with the enemy and in coherency with his doods. Not sure how useful that is, but interesting nonetheless. A Reminder that it is indeed UNLIMITED MOVEMENT!!!!!!!!

Lady Malys has the same issue as Khârn does, in that she (and her unit) are "completely immune" to psychic powers", with no indication if "Indirect powers" like Enhance, Sanguine Sword or Quickening are ignored also.

She also has a straight up Invul, not just in Close Combat, which might confuse people! D:

Her redeploying power says "after both sides have deployed" but doesn't make mention of where scout moves come into this. I would assume Before from the wording however.

Plasma Grenades don't work. Same reason as IG frags. Useless pillocks the lot of you! And you started off so well!

The CoM is still a nasty Wargear item, though I can't see how the enemy being in CC would be a problem. Need to clarify if it affects embarked Psykers of course (it does) and how it affects units with multiple psykers (each one takes a test! )

-Me goes to sleep then gets to work-

Gwar, I really, really don't mean to insult you, but why do you always look into things too much? RAW, RAW, RAW, RAW, RAW, RAW, its like your favorite word/acronym ever.

"Incubi can't use their PE because it doesn't specify"
"Plasma Grenades don't work"
"The beast doesnt have rending because rending is not a special rule"
"They have the fleet "special rule" not the fleet "USR" so they can't actually fleet"

Are you serious? Do you go to a GW from hell where everyone tries to cheat with their little "RAW" arguments? Clearly the Incubi get the PE against the character. Clearly plasma grenades are assult grenades that follow the rules for such from the BRB. Clearly the beast has rending for his close combat attacks. And most clearliest () of all, anything that has the Fleet "special rule" obviously means that it has the fleet "USR".

From that argument about destroyed if you can't deploy you made a valid point, that it is not specified exactly what happens and so you make it up (and 90% of the time that house ruling will be "destroyed" either because it makes sence or because that is what most, if not all tournaments rule). But this is just rediculous.

Sorry for ranting.


I don't think GWAR actually plays the game, and spends more time trying to generate a cult of personality online as a rules expert to compensate for something missing in his life rather than playing the game.

I'd say textbook arm chair general. Often times, his "expert" rulings are also wrong, so that's a little funny as well.

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Defiler wrote:
Often times, his "expert" rulings are also wrong.


Often aye, care to provide an example off-hand to support your claim?

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Rending, Fleet and Preferred Enemy don't work because of nuances in the wording?

If I find the jerk who'll tell me that in the middle of a game has got a slap to the mouth coming his way.

This message was edited 1 time. Last update was at 2010/10/13 07:43:25


 
   
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Gwar! wrote:]If all this were clear, then I wouldn't have made the observations that I did. The very fact I made those observations proves they are NOT clear. No matter how you twist it, I am in the Right, Rule as Written. Does it suck? Yes, it does. It sucks massively. However, rules are there for a reason, and if you don't intend to follow them, why bother playing the game at all?


So you're saying we should play as no Dark Eldar have fleet? And the klavex doesn't get preferred enemy? Most everything you say makes perfect sense, even your argument that they should have put USR instead of special rule, but I fail to see this as a big issue, I can't think of any instance I'll be facing someone and they'll try and say I don't get fleet because "fleet special rule doesn't exist, only fleet USR!"

This is a game, not law school, there can be some minor discrepancies that us, the gaming community, can get by with.

Though if I read your post he quoted right, you were trying to say the same thing, that it's obvious, but there will be some d-bags out there trying to exploit it.



PS - or everyone could just play with haemis/wracks/grotesques, they don't have fleet.


 
   
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greenbay924 wrote: but there will be some d-bags out there trying to exploit it.


I think this is generally the whole point of what Gwar! does, he finds the [many] flaws in GW's writing and (unofficially at least) fixes them so you do get the intended experience. Believe it or not, but Gwar! is the anti-d-bag.
I expect it is the case anyway, if not then shame on you Gwar!

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@Defiler: Actually, the man is quite a good player and I look forward to playing him again once I get my laptop back.

@Dave: That's exactly his purpose. Its people like him that help develop work around to rules that don't work properly and inform others of the nuances that dominant personalities can throw at others.

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Murfreesboro, TN

Yeah, i have to agree. While MOST of us view these rules "hiccups" as explainable if we use common sense. But i know too many players (some i refuse to play against) that will try to use some of these "hiccups" against their opponents. Some people just want to win SO badly, they will use these kinds of issues if they think it will give them an edge. So bringing some of these to light right away helps me prepare.

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I'm confused about this whole fleet thing.

It is worded exactly how it is in the nid codex, the faq update to nids mentions nothing about fleet so does this mean nids dont have fleet?

If your referring to the fleet paragraph on the page with the combat drug and the power through pain rules, that is actually just a note to players not a ruling of any kind, since even if it said Fleet unique special rule, it refers to many not all de so means nothing anyway.

The units in the codex which have fleet have it in their profile just like nids. Under where it says Special Rules.

The only units in the codex that don't have fleet listed like this are units that can't have fleet because of their unit type, and Haemonculi units the latter of which doesn't have fleet presumably by design.
   
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Gwar! wrote:
One of the Incubi "Exarch powers" gives him "Preferred Enemy" against an IC. PE on its own without a race doesn't actually do anything RaW.

Preferred Enemy doesn't require a race. The word "race" isn't even used in its description.

It only mentions "enemies they are used to fighting". In this case, it means "Independent Characters" are "such enemies".

This message was edited 1 time. Last update was at 2010/10/13 17:02:39


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Gwar! wrote:It uses the blast rules, so the hits can be allocated anywhere within the squad, the same way that you can't use a Frag Missile to snipe the IC in a unit.


No no no Gwar, I feel you have this wrong.

Templates don't let you allocate hits, they let you allocate wounds. Much the same as 'regular' shooting. If you can quote me a rule from the BRB then sure. But I'm 90% sure that it's allocate wounds, not hits. Not having a rulebook to hand however . . . :(

Oshova

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SoCal, USA!

Defiler wrote:
Gwar! wrote:[SNIP!]

I don't think GWAR actually plays the game, and spends more time trying to generate a cult of personality online as a rules expert to compensate for something missing in his life rather than playing the game.


Perhaps he would do better to simply write his GW Rules blog and provide a URL, rather than copypasta it to Dakka?

Those who care will discuss it in the RAW/RAI pit. The rest of us will be fine.


   
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Webway

Scottywan82 wrote:
Farmer wrote:Nice, you still mirin those nerfed weapons?.


Your what hurts?


What?



Scottywan82 wrote:
Drahzah suffers from PheonixLordNotAbleToUseExarchPoweritis (fitting as he is rumored to be Arhra - "The fallen Phoenix" of the Striking Scorpions - in disguise. He also has a very odd rule that lets him move an unlimited distance at the beginning of any combat (that is, after all assault moves) he is in so long as he remains in BTB with the enemy and in coherency with his doods. Not sure how useful that is, but interesting nonetheless. A Reminder that it is indeed UNLIMITED MOVEMENT!!!!!!!!


What do you mean Unlimited movement? and is Drazhar woth taking in your opinion?.

This message was edited 2 times. Last update was at 2010/10/13 18:22:57



 
   
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The Great State of New Jersey

Drazhar has the ability to reposition himself in any combat he is in so long as he maintains BtB with the enemy and within 2" of the unit of Incubi he is attached to. It's not unlimited, since you can only have 10 Incubi in a squad, so at best you would get about 8" out of the deal, maybe 12" if you positioned your minis just perfectly.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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The nice thing w/ Drazhar, if I remember correctly, being a SC he will get to assign where his hits can go. So being able to move anywhere in the CC as long as he maintains coherency means getting up and personal w/ any other Upgrade, SC, or IC in that squad.
   
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Since when did SCs get to allocate their own wounds? Any unit or model can assign HITS to a UNIT they're in base to base combat with. The controlling player can then allocate WOUNDS to upgrades if they so wish.

Oshova

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Longtime Dakkanaut






Louisville, KY

Oshova wrote:Since when did SCs get to allocate their own wounds? Any unit or model can assign HITS to a UNIT they're in base to base combat with. The controlling player can then allocate WOUNDS to upgrades if they so wish.

Oshova

Actually, they get to assign their attacks.

You were on the right track, but needed to move one more step back.

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It's possible I'm wrong. But it was my understanding IC's and SC's could assign all their wounds to a specific model they are in BtB with. Personally I like to spread the love amongst a unit so if I'm wrong it's not significant, as I've never actually done that to begin with.

Yeah, a matter of somantics really. I use 'hits' interchangeably.

This message was edited 2 times. Last update was at 2010/10/13 20:18:19


 
   
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Louisville, KY

Rymafyr wrote:It's possible I'm wrong. But it was my understanding IC's and SC's could assign all their wounds to a specific model they are in BtB with. Personally I like to spread the love amongst a unit so if I'm wrong it's not significant, as I've never actually done that to begin with.

Yeah, a matter of somantics really. I use 'hits' interchangeably.

They can assign their attacks to a specific unit or IC, but not a specific model (unless that model is a unit all on its own, like an IC).

They also can't do it with upgrade characters, since upgrade characters are not ICs.

This message was edited 1 time. Last update was at 2010/10/13 20:21:15


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Webway

chaos0xomega wrote:Drazhar has the ability to reposition himself in any combat he is in so long as he maintains BtB with the enemy and within 2" of the unit of Incubi he is attached to. It's not unlimited, since you can only have 10 Incubi in a squad, so at best you would get about 8" out of the deal, maybe 12" if you positioned your minis just perfectly.


Cool, for a minute there i thought he said unlimited movement as in can move anywhere on the board.


 
   
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Rochester, New York

ChrisCP wrote:
Defiler wrote:
Often times, his "expert" rulings are also wrong.


Often aye, care to provide an example off-hand to support your claim?


Most of the above?

I've had him on ignore for quite a long time, so I'm not wasting my time digging up his errors.

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Longtime Dakkanaut






Louisville, KY

Defiler wrote:
ChrisCP wrote:
Defiler wrote:
Often times, his "expert" rulings are also wrong.


Often aye, care to provide an example off-hand to support your claim?


Most of the above?

I've had him on ignore for quite a long time, so I'm not wasting my time digging up his errors.

That's not an example to support your claim.

Because there are no examples to support your claim.

Because for some reason you're bitter, and want to rag on Gwar!, and there's nothing more to it than that.

Sounds about right.

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SaintHazard wrote:
Oshova wrote:Since when did SCs get to allocate their own wounds? Any unit or model can assign HITS to a UNIT they're in base to base combat with. The controlling player can then allocate WOUNDS to upgrades if they so wish.

Oshova

Actually, they get to assign their attacks.

You were on the right track, but needed to move one more step back.


Yeah that's what I meant

Ahwell . . . maybe next time

Oshova

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Steelcity

All I know about RAI vs insanely strict RAW that doesnt even let you play the game is this.. Every new FAQ that comes out has gone very much against the strict RAW arguments that exist in the rule forum


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