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2011/02/13 02:36:31
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
Any confirmation the GK Dreadnought is going to get a Nemesis Weapon of some description and a Psycannon???
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
2011/02/13 02:48:10
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
AgeOfEgos wrote:*Shrug*, I consider Ward their 2nd best. His rules are solid, just his fluff makes me wince. Consider me relieved it's him and not others.
The problem is Inquisition/Chamber militants will suffer most from poor fluff. (See: Ordo Xenos using Grey Knights/Sisters of Battle rather than Deathwatch)
2011/02/13 03:03:28
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
AgeOfEgos wrote:*Shrug*, I consider Ward their 2nd best. His rules are solid, just his fluff makes me wince. Consider me relieved it's him and not others.
The problem is Inquisition/Chamber militants will suffer most from poor fluff. (See: Ordo Xenos using Grey Knights/Sisters of Battle rather than Deathwatch)
Are we SURE that it is him? Or do we have no clue as to who is the writer. If it is though, I will probably be laughing at the codex fluff, then promptly realizing that it is being serious and cry.
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
2011/02/13 03:12:21
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
[DCM]
GW Public Relations Manager (Privateer Press Mole)
I would say it's likely. While the Paladins remind me very much of Phil Kelly
Nobz: 2 wounds
Paladins: 2 wounds
Nobz: Unique wargear for allocation
Paladins: Unique wargear for allocation
Nobz: Become a troop choice if a certain HQ is taken
Paladins: Become a troop choice if a certain HQ is taken
....everyone in the know has pretty much stated "no, it's not Kelly". Ward is Mr. Space Marine, likes to name his weapons in rather silly fashion 'DOOMFISTS, BLOODFISTS'.....so I'm assuming it's him. The only thing that points to Cruddance is the fact Assassins are 0-3 for one slot, which seems to be the one quirk Cruddance puts in his dex. However, the assassins aren't carrying 3 twin linked las cannons and can't fly...rhinos aren't 15 points and don't allow 12 marines to shoot out of them...so I doubt it's him.
Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
2011/02/13 03:33:07
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
Puscifer wrote:Any confirmation the GK Dreadnought is going to get a Nemesis Weapon of some description and a Psycannon???
My information is that vehicle ranged weapons are unchanged from their codex counterparts. Although this is another thing that I think likely to have been changed.
Automatically Appended Next Post:
AgeOfEgos wrote:the fact Assassins are 0-3 for one slot,
Hmm, I haven't seen this rumor. My source doesn't support that, they appear to be normal elite choices in every way.
This message was edited 1 time. Last update was at 2011/02/13 03:35:17
2011/02/13 03:56:35
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
Not to defend Ward or anything, but the inclusion of Ordo Xenos isn't something he could just add in willy-nilly. Like the Dreadknight this is something that relied upon approval and influence by Jervis et al, not to mention Ward may have been picking up where Kelly left off, and who knows what he had worked on?
Assuming Ward is the author, of course.
2011/02/13 04:47:45
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
If Wardfist is writing this one, andNecrons is next as rumor seems to suggest...
Who's writing Necrons
If it's Kelly it would make some sense, as he helped write the original one. Mind you he's gotten a little odder since then (space wolves...)
If it's Arbitrary Cruddace, master of retconned fluff and not 'getting' the army concept i'll likely have one hell of a trade post up in the Swap Shop...
Any rumors there, or confirmation of Ward as the GK writer?
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
2011/02/13 05:09:38
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
FM Ninja 048 wrote:In the very bottom right corner, look at the PAGK he has two vanes coming out of his backpack.
Betting a pair of the rumored falchions. Nemesis Lightning Claws.
Automatically Appended Next Post: OK, people are objecting to "cool" - really? Lookin' at you, Puma.
Much of what you said is right on, but lack of "cool" = bland.
Deepstriking Land Raiders? COOL! Took one immediately. Did it work? Well, it didn't scatter and die (shocking) - but it didn't do much. 250+ points coming in on turn 4 wasn't so cool.
Magna grapple? COOL! Took one immediately. Didn't do much.
Insane Dark Eldar Cthulhu-Eats-Your-Face grendade? COOL! Got killed by one immediately.
Put the cool in. Put it all over the place. It's flavor. No one's going to build an army around these ideas - and if they do, they'll be both cool - and terribly ineffective.
Also, why the angst over mixing factions? I'd LOVE to field an "all Inquisition" army. Heretics, Aliens, and Daemons beware - oh my. I'd have Grey Knights and Jotaki (if they are not Stoopid Monkeys) running alongside Nuns with Guns under some Inquisitors any day. That would be awesome. Might not win much, but it would be awesome.
This message was edited 1 time. Last update was at 2011/02/13 07:03:12
"Exterminatus is never having to say you're sorry."
2011/02/13 07:20:45
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
Oh, yeah. got my Space Monkeys Good At Tech That Start With 'J' mixed up. Jotaki are Larry Niven Known Space critters.
What are the chances that 'psilencers' are a ranged psychic power suppressor? "Target loses the use of one psychic power this turn per hit" or something like that?
"Exterminatus is never having to say you're sorry."
2011/02/13 08:46:24
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
Psilencer is just a type of gun that uses 'psychic ammunition' ie. it focuses the psychic ability of the user rather than using real magazines of bullets or shells. From what I've read they just have a good rate of fire with decent punch, but nothing like a Psycannon.
This message was edited 1 time. Last update was at 2011/02/13 08:46:52
Commisar Ciaphas Cain wrote:I. Yes, the Weaponsmiths are the Jokaero. Keep in mind they're in the Inquisitor's Warband and nowhere in their entry does it mention that they work with the Grey Knights themselves. I think it's a nod at the Ordo Xenos inclusion. You should hear their rules though, hoo boy!
II. I've seen some none blurred pictures, yeah. Some of that new artwork is impressive! And the Dreadknight box art is sweeeeet. You guys will really like it, it's the most bad ass Exo-Suit this side of Terra.
III. I'll get back to you guys on the Wargear stuff the next time I take a look. Orbital Strike Relay calls down a single Orbital Bombardment, I believe.
IV. Sadly, yes, the GM, BC, and Libby come with a 5++ Invul as is Terminator Standard. They can take Warding Staves though. The GM and BC have Psychic Communion and Hammerhands, and no, they can't customize their powers.
V. They come with Nemesis Force Swords as standard. If you want the Halberd and so on, you's got to pay up!
VI. Also, the Brotherhood Champion is an HQ too that no one seems to care about. Poor guys. I still love you and Castellan Crowe too!
VII. The Turbo-Penetrator acts exactly how it sounds like with Sniper. Scary, innit?
VIII. Warding Staves are a generic 2++ as far as I know. And no, outside of the Crusader type Henchman, there be no Storm Shields. Guess they wanted to leave that to the regular SMs.
IX. I'm actually kind of confused what the purpose of a Brother Captain is to be honest. He's only 25 points cheaper than the Grand Master and he doesn't even have the awesomeness that's The Grand Strategy that the GMs have.
X. Purifier Squads, I know no one asked, but they're so boss. My standard troop type thanks to His Awesomeness Castellan Crowe.
XI. Costs: GM = 175. BC = 150. Libby = 150. Brotherhood Champ = 100 (For Arty Armour and weapons of awesome!)
XI. FLUFF QUESTIONS HOOOOO!
-Paladin Terminators are basically super elite badasses. When a GK thinks he can be a bad ass, he embarks on an eight step quest to become a Paladin, involving spending a day and night in some super evil cavern in Mount Anarch, go test his will against some super evil book, kill a Herald of each of the four Chaos Gods, kick the ass of one of the 666 super daemons and more. Then he goes and joins the Paladins in the Hall of Champions and bodyguards the Grandmasters and Apothecaries.
-GKs are organized into various Brotherhoods, each with a BC and his bodyguard called the Brotherhood Champion. I can't be sure until I get another look at it, but it almost seems as if the GKs can be called in if any of the Ordos are having too many problems. SEEMS though, I have to check.
-It seems to be a mix of pick and called. The GKs can go drop the hammer wherever they think they need to, but if the Inquisition calls, they've gotta go be Bros and back em up.
-Jokaeros and Daemonhosts work with INQUISITORS not necessarily the GKs. I guess if they have to work with them they view it as a necessary evil?
XII. And yes, the Cullexus lost the aura and the ability.
EDIT: Also, as scary as Paladins are, they do cost an arm and a leg. And a kidney. Basically you become Iron-Hand Straken if you want an army of them.
Quote Castellan Garran Crowe
-Head and Brotherhood Champion of the Purifier Order
-Wielder of The Blade of Antwyr, a super daemon sword that not only attracts heretics and daemons like flies, but tries to corrupt and possess the wielder, thus it was entrusted to the Purifiers to keep safe. Crowe is the only one with the fortitude to keep it under control.
-Stats: 8 4 4 4 2 6 * 10 2+
-150 pts
-The reason for the * on his A slot is because he has the same "The Perfect Warrior" ability that Brotherhood Champs have
-Artificer Armour; Frak, Krak, and Psyk-Out Nades, Storm Bolter; Iron Halo
-The Blade of Antwyr: Close Combat Weapon, but the turn his unit GETS assaulted they gain Furious Charge and re-roll all failed to hit rolls for that Assault Phase
-Master Swordsman: His CC attacks are Rending and Rend on a 4+
-All the rules a regular Broterhood Champ has
-Purifiers are TROOPS with Castellan Crowe
Purifiers are awesome because for +4 points over a PAGK they gain an extra attack and LD point. And access to The Cleansing Flame psychic power. Oh and Incinerators are free for them.
The Grand Strategy is the ability of the Grand Master to give one of four special rules to D3 units (Infantry, Jump Infantry, MCs, or Walkers, NOT Inquis. Warbands, ICs, or Modrak's Ghost Knights). The rules are:
-Hammer of Righteousness: Nominated unit re-rolls to wound rolls of 1 for the duration of the game
-Shield of Blades: Target unit gets Counter Attack
-Spear of Light: Target unit gets Scouts
-Unyielding Anvil: Target unit gains Scoring
Brother-Captain Stern
-Stern is NOT a Mephiston like beast. The idea makes me chuckle. He is good though.
-Standard Brother Captain Statline & Equipment
-Strands of Fate: Stern can reroll one to hit, to wound, or saving throw die PER PHASE. However, for every one you chose to roll, your enemy can reroll one of his own later in the game.
-Zone of Banishment: Psychic Power used in the assault phase in place of his CC attacks. ALL models within 6" (Friendly and enemy, and himself!) must take a Strength test. Those that fail are dragged into the Warp AKA removed from play. Daemons must reroll successful saves.
ALSO! I IS IDIOT. BROTHER CAPTAINS, GRAND MASTERS, AND BROTHERHOOD CHAMPIONS HAVE IRON HALOS. THAT IS ALL. 4++ INVUL.
VoidAngel wrote:OK, people are objecting to "cool" - really? Lookin' at you, Puma.
Much of what you said is right on, but lack of "cool" = bland.
We are not objecting to things because they are cool. We are objecting because they are cheap gimmicks that come at too high a cost to the feel of the game, for the sake of a few fleeting moments of interest.
H.B.M.C. wrote:Psilencer is just a type of gun that uses 'psychic ammunition' ie. it focuses the psychic ability of the user rather than using real magazines of bullets or shells. From what I've read they just have a good rate of fire with decent punch, but nothing like a Psycannon.
So the Grey Knights stole the CSM's Kai Guns and gave them a stupid name?
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
2011/02/13 10:26:49
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
It just saddens me that, like all those weird and wonderful Incubi options (bodyguard people), we'll never see models for these Inquisition style things. Jokearo may be silly, but I'd rather see a model for them than not...
transformers to the rescue! Between that strange looking thing and the storm raven the GK players will be able to lay claim to the crappiest looking army
PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
2011/02/13 11:35:29
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
Hey guys, just saw this over at Hero's gaming blog. It details some more stuff, don't know if it's old but it claims to have been updated early this morning.
Inquisitor Valaria seems to come with a pokeball...tell me it isn't (you wound monstrous creature for a couple of turns...then don't attack it and use the 'Hyperstone maze'. The enemy has to roll a d6 <= their remaining wounds or they are "trapped in the maze forever"/removed from play. YOU CAUGHT A SWARMLORD!)
Urdnot Wrex is not just pleased...he's Delighted!
Enclave Tau army 4000 points (with Shadowsun side lined :( ) Red Corsairs (CSM/SM)
2011/02/13 12:24:56
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
Also, why the angst over mixing factions? I'd LOVE to field an "all Inquisition" army. Heretics, Aliens, and Daemons beware - oh my. I'd have Grey Knights and Jotaki (if they are not Stoopid Monkeys) running alongside Nuns with Guns under some Inquisitors any day. That would be awesome. Might not win much, but it would be awesome.
It might be 'Teh Cool' but it spoils the amazing background fluff for the Inquisition. Inquisitors do not like to work with the other branches. Read up on the Siege of Vraks campain.
2011/02/13 13:03:37
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
-GKs are organized into various Brotherhoods, each with a BC and his bodyguard called the Brotherhood Champion. I can't be sure until I get another look at it, but it almost seems as if the GKs can be called in if any of the Ordos are having too many problems. SEEMS though, I have to check.
I just cannot believe this, as this "brotherhood thing" is exactly the fluff I came up with a year ago for my Red Hunters. I had the idea that as soon as a Red Hunter becomes a veteran in the 1st company, they are also invited in one of the brotherhoods of the order - each brotherhood resembling a typical way of fighting, behaving, thinking, etc.
So now my Red Hunters will even more be "second rate" Grey Knights than before *lol*
Grey Knights
Red Hunters
2011/02/13 13:55:22
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
Trevak Dal wrote:Hey guys, just saw this over at Hero's gaming blog. It details some more stuff, don't know if it's old but it claims to have been updated early this morning.
Inquisitor Valaria seems to come with a pokeball...tell me it isn't (you wound monstrous creature for a couple of turns...then don't attack it and use the 'Hyperstone maze'. The enemy has to roll a d6 <= their remaining wounds or they are "trapped in the maze forever"/removed from play. YOU CAUGHT A SWARMLORD!)
there was a last minute addition to the rule, you need to have this playing while you use the ability
2011/02/13 14:32:03
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
This keeps on getting more interesting the more I read or hear about it.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
2011/02/13 15:10:39
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
Reading around on other forums and blogs and stuff, it seems that =I= only forces will not be possible as henchmen are not a part of the force organisation chart.
Yes, you can move them to troops from elites so looks like they can hold objectives etc but do not count towards the required minimum number of troops. Which means that you will HAVE to take grey knights in your army.
2011/02/13 15:14:44
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
Mr Hyena wrote:Then; if its true and they have to take something else...there must be something we havent seen then.
As why would they have an Ordo Xenos or Hereticus Inquisitor in the codex as an option? they don't work with the Grey Knights.
If it is true, I see it as the Ordos helping each other out, what if an Ork weird boy was so powerful that he risked tearing a rip in the materium (sp) and unleashing a daemonic incursion on to an imperial world.
The Orks need stopping = Ordo Zenos expertise
the psyker needs stopping = Ordo Heraticus expertise
There's a strong chance of daemonic incursion = Ordo malleus expertise
Grey knights are more SM-ey because there not 100% built around Daemon hunting anymore, there just more of an elite chapter of space marines who work closely with Ordo malleus and then the other Ordos where needed.
quoting is being weird
This message was edited 2 times. Last update was at 2011/02/13 15:16:26
2011/02/13 15:18:54
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
Trevak Dal wrote:Hey guys, just saw this over at Hero's gaming blog. It details some more stuff, don't know if it's old but it claims to have been updated early this morning.
Inquisitor Valaria seems to come with a pokeball...tell me it isn't (you wound monstrous creature for a couple of turns...then don't attack it and use the 'Hyperstone maze'. The enemy has to roll a d6 <= their remaining wounds or they are "trapped in the maze forever"/removed from play. YOU CAUGHT A SWARMLORD!)
Hero has a really nice blog but only after he's actually read the new codex; his speculation is entirely based off the current rumors and even then is kinda skewed atm (until last night he still thought Incinerators/Psycannons still had Ignore Invuln. Saves on top of having Rending, etc.) so I'd rather wait until he gets a good look at the codex and starts pontificating from there.
ColdSadHungry wrote:Reading around on other forums and blogs and stuff, it seems that =I= only forces will not be possible as henchmen are not a part of the force organisation chart.
Yes, you can move them to troops from elites so looks like they can hold objectives etc but do not count towards the required minimum number of troops. Which means that you will HAVE to take grey knights in your army.
I think that's just a misconception, because think about it:
-Without Coteaz: Henchmen are from the Elites choices but don't take up a slot
-With Coteaz: Are from the troops but still don't take up a slot?
It wouldn't make any sense to make the move from Elites to Troops if they didn't count towards the minimum. Besides, this is potentially a Ward codex, and for all the bad stuff he does he has a tendency to encourage alternative lists via FoC-tweaking HQs. Have hope.
2011/02/13 15:23:06
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
bhsman wrote:
It wouldn't make any sense to make the move from Elites to Troops if they didn't count towards the minimum. Besides, this is potentially a Ward codex, and for all the bad stuff he does he has a tendency to encourage alternative lists via FoC-tweaking HQs. Have hope.
they'd be scoring...
mmm, unlimited scoring units
2011/02/13 15:24:33
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
I hope you're right bhsman but I think that being able to move them to troops is just to allow them hold objectives and stuff.
Not making them count for FOC purposes means that you would have to take grey knights which kind of makes sense in a book called Codex: Grey Knights. Imagine an army called codex: orks with no orcs or codex: blood angels with no blood angels.
Im hoping for an =I= only army for all the possibilities but it's no longer a daemonhunters codex remember.
2011/02/13 15:25:25
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
This message was edited 1 time. Last update was at 2011/02/13 15:25:50
Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.