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Wargear: power armour, iron halo, frag and krak grenades, bolt pistol, bolter
Moonblade: This is an archaic chainsword. It strikes at +1 Strength and ignores armour saves.
Options:
May replace bolt pistol, bolter, power armour, frag and krak grenades for terminator armour, storm bolter and power fist for 35 points. Abaddon may choose to split his attacks between using the Moonblade and using the power fist.
Special Rules: Independent Character, Fearless
Implacable Advance: Abaddon and his unit are Fearless. They can never control an objective, but they may always sweeping advance.
Stubborn Bastard: Abaddon has Eternal Warrior special rule.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
For the recod, I I think Lexicanium says he was always too big to fit in PA so had a special suit of TDA instaed.
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Sedecim, the reaver of Vraax IV (Daemon prince of Tzeentch)
Pts: 260
WS_7 BS_5 S_6 T_6 W_5 I_5 A_4 Ld_10 Sv_3+ Inv_4+
Unit type: Monsterous creature
Number/squad: 1/Unique
Wargear:
The axe of souls (This is a force weapon, and allows Sedecim to re-roll the dice for a psychic test, even if it is successful)
Wings, Mark of Tzeentch (included in the profile)
Special rules:
Psyker, Fearless, Eternal Warrior, Deep Strike
The Reaver (Sedecim may re-roll the scatter dice when deep striking, and may assault on the same turn that he deep strikes.)
Psychic powers:
Warptime, Doombolt
NOTE: The points cost is an estimate, due to playtests with it.
ALSO: I may put up the fluff for this guy at a later date..
This message was edited 1 time. Last update was at 2012/06/14 18:50:40
If you see slaanesh, just look away. "I can't look away!!!"
Deadshot wrote:For the recod, I I think Lexicanium says he was always too big to fit in PA so had a special suit of TDA instaed.
actually it was a joke by Torgaddon that he was too big to fit in TDA however there is a scene in Horus Rising where him and the other 9 senior captains are in power armour
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Wargear: Talon of Horus- A Lightning Claw that causes Instant Death and includes a storm bolter
Mace of Horus- A master-crafted Thunder Hammer that strikes at Initiative order
(Horus can split his attacks between these two weapons however he sees fit)
Circlet of the Warmaster- Provides a 2+ inv save
Terminator armor
Special Rules: Legion Tactics- Every unit may reroll failed Leadership tests
Titanic Might- Even though he wears Terminator Armor, Horus may still sweeping advance.
Rites of Battle
Furious Charge
Eternal Warrior
This message was edited 1 time. Last update was at 2012/06/14 23:11:09
Wargear: Talon of Horus- A Lightning Claw that causes Instant Death and includes a storm bolter
Mace of Horus- A master-crafted Thunder Hammer that strikes at Initiative order
(Horus can split his attacks between these two weapons however he sees fit)
Circlet of the Warmaster- Provides a 2+ inv save
Terminator armor
Special Rules: Legion Tactics- Every unit may reroll failed Leadership tests
Titanic Might- Even though he wears Terminator Armor, Horus may still sweeping advance.
Rites of Battle
Furious Charge
Eternal Warrior
i already did Horus bud...
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
So, I missed this thread when I posted these two in a thread of their own. Regardless:
FLUFF IN SPOILER:
Spoiler:
The story of Marshal Agrarius is a tragic one, even by the morose standards of the Adeptus Astartes, fraught with shame, personal loss, humiliation, and worst of all, outright defeat. He who had once been construed by his peers within the Order of Marshals as a rising star, as the light that would lead on in the inevitable death of High Marshal Kordhel, was in a single moment cast down from atop his pedestal and dashed against the floor of those that had once called him “brother.” He was cast out for his folly, and in departing from the company of his betters, would learn a hard lesson that few others amongst his kind would ever experience.
Agrarius was born Cato, Son of Jolyn, Clan Jolynius, on the small feral world of Agaros, ca. 700.M40. As a youth in a warrior-clan, Cato was trained in the ways of war, and upon discovering his inborn talent for violence, rose quickly through the ranks to command at his father’s side before his 20th sidereal year. As a feral death-world, Agraros’ chief export was warriors for the Emperor’s Armies; so long as each of the myriad fiefdoms and clan-lands contributed a tithe of their best warriors each year to the Northmen, as they called the Imperial Guard garrisoned there, they would keep their iron horses and great metal dragons within their realm, allowing the feral-worlders to carry on with their existence. In Clan Jolynius, joining the Northmen’s sky armies was the ultimate honor; in doing so, a man might see the face of their god in the firmament above, the land from whence the Northmen had come.
In the year Cato would first have been allowed to complete the Trial of the Tithe, an orkish calamity arrived on Agraros. Shattered remnants of a Waaagh!, the few Roks and Killkroozers from which the greenskins made planetfall would have proven little of a challenge to anything but a backwater world such as this. Fleeing the vengeful wrath of a joint Astartes-Imperial Navy fleet, the vessels had translated in-system in hopes of finding a small trade hub to pillage and loot before making off with any needed supplies. Instead, the bloodlust of the Ork overwhelmed their better judgement in the face of a defenseless Imperial world, and war was brought to the surface almost immediately. Though technologically outmatched and horrifically outnumbered, the greenskin hordes of this ragtag soon discovered what the Imperium meant when they classified a planet as a “death world.”
The fighting was swift and bloody. Imperial Guard forces were the initial target of an overwhelming assault; the vast majority of their garrisons were either overrun or bombarded into a smoking crater in the first day. From there, the orkish massing of ground troops, scraptanks, and their hideous mechanized effigies to their gods, spilled south into the middle lands. Cato’s father passed into the Hynterlife in the first battles, leaving his youth of a son at the head of a shattered host and surrounded by what he and his warriors viewed as damned men, grotesque and so twisted from the corruption of the otherworld that their bones were contorted and their flesh was green. Cato quickly learned to exemplify a wisdom and battlefield acumen of one beyond his years, fighting a continually losing battle against the Ork while rallying his neighbors to a common cause. United in the face of a tremendous external threat, Cato was able to do in one year what no clansmen or lord had done before him in the fifty centuries his people had lived on Agraros. But it was still not enough.
Another two years passed while the feudal warriors of Agraros continued to meet the Ork on the field; another two years of incalculable slaughter, while their unknown saviors in the Astartes-Imperial fleet battled the warp-storms that surrounded the subsector. A journey that should have taken mere days had become a desperate struggle to escape the Empyrean as ship after ship was claimed or forced to turn back. All the while, Cato’s legions continued their fighting retreat into the southern mountains as the noose around their neck tightened. From the obsidian peaks, atop the turrets and walls of the Black Fortress, a redoubt of such ancient and seemingly alien construction that no man alive on Agraros knew of its origins, Cato made his final stand, and for another year, the few thousand remaining humans alive on the entire world eked out a wintery existence, surviving on the melted snows and the few animals that stalked the lands. As spring broke, so did the sky, and with it, the hopes of every man and woman still alive.
The battle was calamitous; a thousand-thousand Orks smashing into the great walls of the Fortress, breaking like waves against a rocky shore. To the rear of the horde, the wall defenders could see great black tears falling from the sky; tears of a furious and wrathful god so fearsome that the heavens shook and boomed as great streaks of fire trailed behind his metal tears. Each exploded into the earth below, and from within, great knights of black emerged screaming their god’s rage and hatred, spitting fire and death as they painted themselves in the blood of the fallen. The arrival of these angels of death seemed only to spur the damned men to further madness, their green bulks crashing again and again into the Black Fortress’ gate. Some men cowered in terror while others fell upon their blades, as women smothered children and all despaired their deaths as part of the Endtyme, as it was written. Verily, as the angels of darkness and death prepared to complete their slaughter, so too did the damned men of green and gore finally breach the Black Fortress walls.
When the carnage was done, the black angels stalked about in silence, replete in chains, back-braziers, incense, and terrifying weapons of war. Of the feral worlders, those few that had survived the initial siege had been wheat before the chaff, the halls and chambers within a charnel-house and grave. A mere handful yet lived, including a young man, whose eyes were fever-bright with rage and whose mutilated hands still clutched uselessly at the ruined greatsword before him. One of the angels found him, a giant of metal as black as pitch, who stank of blood and death; and as he crouched down and peered into young Cato’s eyes, he saw the righteous embodiment of his brotherhood. Here, an Angel of Death, a man so transformed by forgotten science, wielding transhuman weapons of such terrible and destructive power, with eyes the color of blood from behind a death mask of his calling, a creature trained to kill without effort and instill a fear so insidious and righteous that no blade could match such sundry, boring now into the soul of a small, damaged being. Yet despite this, the ruined man before him was unafraid. His rage was pure; his hate, unsullied. Here, Voldorion thought, was a mortal with which he would gladly go to war.
Cato departed with a handful of others fortunate enough to be accepted into the Black Templars’ service. In a solemn gesture to the world they left behind, a world that had been so thoroughly destroyed that no effort would be made to repopulate it, the survivors cast aside their “ser” names, and purged the now deleterious memories of loved ones lost. In the final years of their world, they had all bled for clan Agrarius.
Cato Agrarius’ subsequent rise through the ranks of Crusade 743 was predictably swift. After the challenges the few-score Aspirants had faced during the death of their home world, the greatest hurdle proved only to be the surgeries. Cato, like many of the others, was older than the typical Aspirant, still in the prime of his human years, yet old enough that the chemical augmentations and implants only took for him and a half-dozen others. Undaunted, Neophyte Agrarius became Knight-Initiate Agrarius after only a few short decades, and Knight Agrarius ended his first century of service as a Brother of the Sword, in direct service to his Castellan. It was in this capacity that Agrarius gained the honor of serving alongside Chaplain Voldorion.
Another half-century and the Fighting Company Agrarius had served in was his to command. So rapid was his ascent, that by the end of his two-hundredth sidereal year, Agrarius had attained the rank of Marshal, and reigned supreme over the forces of Crusade 743, over Crusade Agrarius. It was to be the apex of his service, his glory.
For the next four decades, Agarius’ successes on campaign became the stuff of legend. Reclusiarch Voldorion, having himself risen to down the mantle of the Senior Custodian of the Ark Reclusiam, had taken a keen interest in his rise to greatness from his days as an Aspirant, rescued from the ruined surface of Agraros, and had served in a mentorship capacity for many of the years that followed. As one of the oldest members of the Crusade, near five centuries Terran standard, such wealth of experience and depth of knowledge that came with his counsel was welcomed by the Crusade’s newest Marshal. In this manner did their relationship change from mentor and pupil to that of equals, evolving soon thereafter into that of a staid, mutually equitable friendship, the effects of which would prove in both the short and long term to have a profound impact upon both them and the Astartes they led. Ever his Marshal’s side, Voldorion and Agrarius were seen at the head of more than two-score campaigns and warzones, their mutual zeal and righteous rage further agitating the great host of Knights and Sword Brethren that they led.
Voldorion’s storied past, veiled in ignorance even amongst most of his brothers due to his great age, nonetheless seemed the driving force behind his bottomless well of hatred for the alien and impure, and in many places throughout the scattered warzones of the Imperium are worlds that owe their continued existence to Voldorion’s emblazoning litany. So successful has this combination been, the Marshal’s relentlessly effective wartime leadership and the Reclusiarch’s burning soul-brazier of zealous aggression in the face of the enemy, it seemed for a time that no foe was too great a threat to be unconquerable by the black-clad Knights of Crusade 743. It is therefore unfortunate that in their great success were these redoubtable warriors were sowing the seeds of their own destruction. After all, hubris has never been a weakness of anyone but the great.
The campaign that was to be the catalyst of this downfall is mired in conflict, with some sources indicating a series of raiding actions as a periphery to the Second Armageddon War were the site of Agrarius and Voldorion’s humiliation, while others point toward a more focused attack on a Renegade Astartes-held orbital shipyard near the Praeses watch-zone along the Occularis Terribus’ coreward boundary. Corroboration from the Excoriators Chapter, the Astartes Praeses responsible for the subsector in which the shipyard assault is said to have taken place, has been less than forthcoming. Despite direct inquests made by representatives of both Inquisitorial Ordos Obsoletus and Hereticus, to whom the internal affairs of such pointedly independent chapters as the Black Templars is of particular interest, it is likely that such details will ever truly surface.
Trivialities aside, what is most assuredly known is that late in 953.M41, Marshal Agrarius ordered the attack upon an enemy position that should have been very obviously unassailable, even to one lacking his gifted transhuman mind. Identifying what he believed were critical weaknesses in the enemy defense, Agrarius and Voldorion agreed that seemingly invincible fortifications were precisely the kind of defenses warriors such as they were created to destroy, and proceeded to attack.
What followed can only be described as catastrophic. In a matter of hours, nearly half of the Crusade’s combat forces were obliterated as they crashed again and again into their adversary. Again, records are imprecise, but based upon astropathic echoes of long-past transmissions and improperly purged records within vox-log datastacks, it is estimated that some 200 Black Templars and a further 11,000 Kataphrakt Auxilia, as well as uncounted support vehicles and transport craft were slain in what began as a monstrous miscalculation of the enemy’s strength and ended in a stubborn refusal by both Agrarius and Voldorion to acknowledge the error and withdraw. Voldorion is purported to have gone so far as to execute the Hauptmann of the Auxilia upon hearing his pleas to prevent the seriously-botched attack from becoming a total rout.
Agrarius was forced to quit the field of battle upon suffering such severe injury at the frontlines as to threaten even his incredible durability. Voldorion, to whom the burden of overall command fell, finally issued the command for a complete withdrawal, but only at the behest of the Crusade’s two surviving Castellans and sole Reclusiam Chaplain, each of whom declared anything short of an immediate regrouping and consolidation of forces would cause their fighting force to cease to exist. The lightning assault fell apart into a disordered retreat, and for the next month, Agrarius was fed reports from his sonambulin bio-vat aboard the Victürsen of the carnage his Crusade continued to suffer as it fought running battle after running battle across what is estimated as between five and eight subsectors. Only upon entering the Bellis Corona subsector, where Imperial Navy craft were within reinforcement and aid distance, did the Crusade’s pursuers disengage, leaving their attacker-turned-quarry to wallow in the shame of his defeat.
The vagaries that preceded initial Navy contact ceased to be; such information remained within the closed ranks of the Black Templars, however. Shame of a subordinate or not, High Marshal Kordhell is not one to commune with the likes of the Imperium unless the need suits him.
The depths of despair truly became known to Agrarius in the wake of his failure. So horrified at his own hubris, the Marshal is said to have sunken into a period of despondence that was only accentuated by an astropathic summons from a council of his brothers to a Chapter fief-world to the Galactic South of Mordia. For the seven-month journey, the mortally wounded Agrarius brooded in silence, his darkness of heart and mind only matched by Voldorion’s rages. Effectively leaderless, the few-score Astartes that survived endured hardship as befits such warriors, and a brutal training and psychoindoctrination regimen was begun in earnest at the urging of Castellan Feynriel Octavian, Marshal Agrarius’ second-in-command after Voldorion’s place as a senior advisor.
Upon arrival in the Mordian subsector, the shattered remnants of Agrarius’ Crusade fleet were met with the assembled sight of no less than four full Crusades and none other than the Eternal Crusader herself, Battle Barge primaries of the Black Templars and personal flagship of the High Marshal himself. To Agrarius, judgment for his failure was now at hand. From behind the reinforced crysflex of his biovat, Marshal Agrarius faced his shame amidst the cold marble and granite of one of the Eternal Crusader’s Reclusiam Chapels. All around him, shrouded figures in coal-black armor, giants of superhuman ability whose immense statures seemed to all the more draw light into themselves, cast the already dim room into an even darker shade.
Atop an obsidian dais, upon which five thrones had been placed, each a simple, unadorned frame of plasteel, sat High Marshal Kordhel, flanked on each side by two Marshals. Each wore their full war regalia, bedecked in seals of piety and zeal and draped in lightly jangling chains of bronze, iron, and steel, all of which, atop cloaks of deep vermillion and grey and battle-plate the shade of the darkest, blackest night, served to only further highlight the nakedness, both literal and figurative, of the one they once called “brother”, who now languished pitifully before them in a vat of bio-embalming fluid. It was in this moment that his judgment was rendered:
Agrarius was prohibited from taking his own life. Instead, for his shame, he was to embark upon a Crusade of penitence, with additional instruction to be given at the pleasure of his liege-lord, High Marshal Kordhel and his eventual successors, lasting no less than 100 years. He was to contain his actions to Segmentum Obscuras, maintain regular contact with other Black Templars Crusades in their immediate vicinity, and report all activities to the High Marshal directly. In addition, an added cadre of four additional Chaplains, upon whom the burden of ensuring spiritual purity and regularized obeisance to the Emperor would fall, would be assigned to the Crusade. Lastly, and most importantly, Agrarius was to return the Crusade 743 to its original fighting strength, which, at the time of the massacre, had been nearly 350 Astartes warriors.
As castigation, Agarius was stripped of his privilege for consideration to rise to the rank of High Marshal, and prohibited from Crusading alongside any of his Black Templar brothers. He was furthermore disallowed from using standard Chapter channels of resupply and reinforcement, and was instead instructed to find means that would not strain the existing, already overstretched, logistical chain. So admonished, the High Marshal and his council took their leave, and thus began the darkest days of Crusade 743 since its inception.
For the next four decades, reports of Astartes interventions near and far were brought piecemeal to Segmentum Command’s attention. Black-clad angels, wrought in steel and stinking of blood, pervaded intelligence despatches to every beleaguered world within communications range, warning those who sought the aid of Humanity’s transhuman defenders of a force of eviscerating terrors that were described by survivors, men driven half-insane by the carnage they had borne witness to, as wrath incarnate.
Though such horrors as yet unrecorded exist throughout the Imperium, it is believed that the regularity and consistency of these descriptive events, which are also corroborated by the few published after-action reports released by High Marshal Kordhel in a token gesture of cooperation with the Adeptus Terra, are indeed firsthand accounts of engagements undertaken by the Black Templars of Crusade 743. Further questioning of most witnesses by Inquisitorial frontmen produced little of benefit, though it is of note that independent investigations of the worlds in question revealed little that was left untouched by the fighting, with strong evidence to suggest extreme levels of collateral damage, in all cases caused by arms consistent with those maintained in Astartes arsenals.
While macro-scale investigations often left those doing the querying with nothing more than hints and a dulled-imagination with which to fill in the blanks, it is known that far darker records were kept within the Crusade’s own organization. With each campaign, Agrarius continued initiating flesh-purging surgeries upon himself, irreverent to the opposing recommendations of his Apothecaries, while Voldorion and his Chaplains adopted the “donning of Dorn’s mantle,” in accordance with Excoriator teachings, which is perhaps further evidence of the Eye of Terror being the site of the Crusade’s fateful assault against Renegade Astartes. Self-mortification, along with the taking of fetishes and extremely irregular battle-plate modification and trophy-taking, all began running rampant within the ranks of Crusade 743, as embittered veterans and Sword Brethren alike perpetuated the behavior in the swelling ranks of Initiates and Neophytes that flooded the fighting companies. So bastardized were these warriors and their heraldry, many outsiders with whom they interacted considered them no better than Renegades or clanner-kin of the Vylka Fenrika.
Indeed, it is said that when Marshal Agrarius, whom Knights of other Crusades had cruelly adopted the title of “Lord Marshal” in mockery of his once-favored position as heir to Kordhel’s station, travelled to Cypra Mundi to directly petition for the honor of attendance at the recently anointed High Marshal Helbrecht’s induction, he was greeted by the horrified faces of those Marshals who continued to shun him. The great-statured Astartes he had once been was now replaced by a gargantuan, an inhuman beast of metal and flesh, so utterly disfigured by his personal acts of penitence as to cause his gene-brothers to abhor his very presence. In seeing Voldorion, whom had accompanied him, their revulsion grew even further; his acts of self-mutilation reaching levels that had several openly question their sanity. It seemed to some that the darkness within their hearts now threatened to envelop them, and it was with worrisome reluctance that Helbrecht, to whom Agrarius had been a respected brother and friend, turned him away. Without further argument, Agrarius left with his host, disappearing once again into the dark void.
The events that follow are a matter of some debate amongst Administratum officials whose duty it is to keep track of such roguish elements as Crusade 743. What is known for certain, is that in the decade following Helbrecht’s ascension to the station of High Marshal, a schism of viewpoints occurred within this outcast group of Astartes. Agrarius, to whom the duty of penitence and reparation had been put as a punitive measure, saw the task for what it was meant to be. This has been noted in what few reports continue to this day to be collated; that amidst the wrath and continued destruction wrought at the hands of these Templars, a cold sense of purpose now pervaded their movements, as though a guiding hand now directed their actions throughout the void. By all intents, it appeared that Agrarius had finally come to terms with his grief, and had finally embraced his act of penance with the conscious zeal expected of an Astartes.
Voldorion, however, seemed inclined to disagree. Between the continuous acts of brutal self-mutilation, and his teaching of mortification as an act of repentance to the Knights of the Crusade, the Reclusiarch’s mind had sunken into a dark pit of self-loathing and inner hatred, and Agrarius’ cognizance of the error of his own ways only served to fuel such behavior, believing that such an act of humility and acknowledgement of his own limitations were signs of extreme weakness; traits unworthy of the Marshal of a Crusade on a journey of battle-repentance. More than once, Voldorion’s vitriol at the nature of Agrarius’ psychological improvement turned violent, and only after being defeated in several consecutive trial-by-blade challenges did the manic Chaplain relent, though to say the rift between them has healed would be folly in the extreme. Instead, Voldorion directed his rage further into the effort of rebuilding the Crusade, working tirelessly in the role of spiritual leader of the force and indoctrinating new warriors at such a rate as to outstrip even the full Apothecarion’s ability to implant Neophytes. So focused, relative peace came over the Crusade as it grew in leaps and bounds, while its commander, who now embraced the derisive moniker “Lord Marshal” in the face of the adversity he now championed, and its spiritual leader, who in opposition sank ever downward into the depths of despair, remained distant from one another.
At the time of Crusade 743’s involvement in the Veritia Campaign in early 012.M42, Crusade 743 had reached an effective combat strength exceeding that of three Codex Astartes battle companies, with nearly 400 Knights and Sword Brethren of various rank and title organized loosely into two Fighting Companies and a single Terminator Cadre. The addition of a dedicated forge-vessel to the Crusade fleet, many dozens of Astartes and Imperial support and combat vehicles, and a tithed human Kataphrakt Auxilia that once again rivaled its former size and strength, led some calculus logi within the Inquisition’s ranks to caution that this “errant” Crusade was approaching Codex Chapter fighting strength, a concern made all the more serious by the fact that its two senior lords seemed perpetually at each others’ throats.
The events of the Veritia Campaign would define the Crusade, both for Agarius and Voldorion, and for the Knights and Brothers of the Sword which they led.
Special Rules:
Righteous Zeal; Abhor the Witch; Kill Them All; No Pity! No Remorse! No Fear! – See Codex: Black Templars for details regarding these army-wide special rules
Independent Character; Rites of Battle – See the Force Commander unit entry in Codex: Black Templars for details. Note that his Leadership characteristic is intentionally lower than that of his Marshal contemporaries, despite the fact that he is Fearless.
This reflects either his tactical shrewdness or his Knights’ diminished faith in their Marshal; the reason varies from individual to individual. In game terms, however, the effect is the same.
Indomitable – During his rebirth as an Adeptus Astartes, Marshal Agrarius’ human physiology responded in a manner that has puzzled the brothers of the Crusade Apothecarium. Due to his advanced age, relative to that of the ideal Aspirant, Agrarius has never fully manifested the incredible swiftness of his more senior brothers. Instead, the gene-see implanted within him saw fit to bestow upon this Astartes a uniquely massive physique, even compared to other Black Templars, as well as a hardiness and indomitability of legendary figures of old. Slow he may be, relative to his peers, he would outlast them all on willpower alone, to say nothing of the reputation he has earned as “the Titan.”
In order to represent these differences, Agrarius has several characteristic modifications based upon the standard Marshal characteristic line; all of these changes are already included in his profile above.
In addition, Agrarius benefits from Eternal Warrior, Feel No Pain, and Fearless Universal Special Rules. Due to his immense bulk, Agrarius may never execute a Run! move, will never benefit from +1 Attack when Assaulting, and counts as three models for transport purposes.
Always Attack – Known for his personal tenacity, Agrarius’ imposing physicality is further emphasized by his battlefield preference for relentlessly dogged assaults against enemy strongpoints with the fullest force he can muster. By bringing such power to bear, a feat only possible due to the incredible size of his Crusade, Agrarius compels his adversary to respond in kind, or flee the field in the face of overwhelming odds. Regardless of the enemy response, the outcome is always the same; the complete and utter obliteration of the foe.
Agrarius, and any infantry unit he leads, benefits from the Relentless Universal Special Rule.
Cruciator – Marshal Agrarius’ signature weapon and choice Wargear item, Cruciator’s cruel, savage features are terrifying to behold in its master’s hands. A hand-and-a-half chain blade of gargantuan proportions, few foes can stand before Agrarius when Cruciator is in his hands, be they strong of arm or great in number. Should an adversary stand out of reach, he can easily transfer power to the laser projector mounted along the weapon’s haft and cut them down at range.
In the shooting phase, Cruciator acts as an Auxiliary Grenade Launcher, but may only use the Krak profile for the weapon. In the assault phase, Cruciator acts as a Chainfist, and grants the bearer the Digital Weapons upgrade.
Special Rules:
Righteous Zeal; Abhor the Witch; Kill Them All; No Pity! No Remorse! No Fear! – See Codex: Black Templars for details regarding these army-wide special rules
Independent Character; Unmatched Zeal; Litanies of Hate – See the Chaplain unit entry in Codex: Black Templars for details.
Clarity of Pain, Clarity of Purpose – As the Crusade’s campaign of penance continued, Voldorion’s grief and rage worsened, growing from a blighted lesion on his psyche to a cancerous monster that threatened to overwhelm his barely controllable anger. Only through enduring the most atrocious pain and suffering was he able to focus his mind, a personal struggle that bled into the fiery oratory of his battle-sermons and combat leadership. Soon, it became common practice for Voldorion to collect about him a small group of the most fervently devout and repentant, whom he would then lead into battle as a small core of the righteous amidst so many who continued to sin. Donning the hideous neuro-glove that his gene-father favored, Voldorion and his supplicants became the source of many of the darkest whisperings of their errant Crusade whenever they took the field.
Reclusiarch Voldorion, and any infantry unit with a model within 6” of him, have the Furious Charge, Fleet, and Feel No Pain (6+) Universal Special Rules.
In addition, each time Voldorion suffers an unsaved wound, all units benefiting from these special rules, including Voldorion, must pass a leadership test or suffer the effects of Rage! for the remainder of the game. This does not extend to other Independent Characters who have joined a unit within this radius; they must however follow the movement behavior of a unit that has succumbed to Rage! so long as they remain attached.
Crozius Maul – A ancient, harsh weapon, gifted to the first Reclusiarch of Crusade 743 at its founding, the Crozius Maul is a Power Weapon with the Rending Universal Special Rule.
In addition, any model wounded and not killed by the Crozius Maul (or any vehicle struck and not destroyed) will suffer the additional effects of having been struck with a Thunder Hammer.
* * * * *
"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000)
Wargear: Talon of Horus- A Lightning Claw that causes Instant Death and includes a storm bolter
Mace of Horus- A master-crafted Thunder Hammer that strikes at Initiative order
(Horus can split his attacks between these two weapons however he sees fit)
Circlet of the Warmaster- Provides a 2+ inv save
Terminator armor
Special Rules: Legion Tactics- Every unit may reroll failed Leadership tests
Titanic Might- Even though he wears Terminator Armor, Horus may still sweeping advance.
Rites of Battle
Furious Charge
Eternal Warrior
i already did Horus bud...
This is what I get for YOLOing out and not reading the thread before posting...
Automatically Appended Next Post: But yours is Chaos, mine is regular
This message was edited 1 time. Last update was at 2012/06/14 23:23:45
Wargear: Talon of Horus- A Lightning Claw that causes Instant Death and includes a storm bolter
Mace of Horus- A master-crafted Thunder Hammer that strikes at Initiative order
(Horus can split his attacks between these two weapons however he sees fit)
Circlet of the Warmaster- Provides a 2+ inv save
Terminator armor
Special Rules: Legion Tactics- Every unit may reroll failed Leadership tests
Titanic Might- Even though he wears Terminator Armor, Horus may still sweeping advance.
Rites of Battle
Furious Charge
Eternal Warrior
i already did Horus bud...
Along with every other stupidly over powered character. Your version is not the end all and I for one welcome all the other versions people will post here. I don't think any version of a character someone does is the end all form of him. Even GW changes how characters work.
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Ovion wrote:They're basically slightly worse, more expensive wracks from what I remember.
I have no problem with it. Plus without a LOT of conversion work you're looking at around £95 for each 150pts of Ur-Ghuls.
Frankly, I'd replace rules rather than just remake Malys, to better reflect the twisted nature that draws her to Ur-Ghuls (And I'd say Mandrakes too.)
Thanks Ovion
I am changing the rules but was using Malys as a rough base for stats etc. I will change the special rules and wargear, then after doing so I will post her again to see if you all think she is better or worse. I have already started converting a model ofor her and if the rules go well I will probably post the picture in my photos. I found a way of converting WHFB Ghouls into WH40k Ur-Ghuls without to much trouble, they still look similar but a bit cooler and they are cheaper to get on mass this way
I do like the idea of making squads of the other 'beasts' such as, Mandrakes, Fiends, Chimeras, Razor flocks, Sslyths etc. but these would also be really expensive without some good conversions. If anyone has ideas about conversions for these types, they can PM me I'd love to hear them.
Angel Guard Space Marines = 7500 pts
Tyranids = 3500 pts
Exodite Eldar = 1500 pts
The Fallen (Dread marines) = 3000 pts
"Primarch of the Angel Guard."
Join now: http://www.dakkadakka.com/dakkaforum/posts/list/372252.page Grimnastic Blaiferince "Grim" Primaris Psyker - 197th Bataviran
War gear: power armor, iron halo, frag and krak, bolt pistol, chainsword
Special Rules: IC, Fearless, Rites of Battle
Swordsman: rending in cc on 5+
Forward for the Emperor!: all friendly units may reroll sweeping advance and consolidation rolls that fail
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Welcome, Shas'O Mont'yr J'karra, and be seated. You have not heard this tale, as the histories of our people which you learned in your schooling have been necessarily censored these past centuries of war - a precaution to shield the Greater Good from the barbarous Imperium. Yet it is now information relevant to your next mission - a deep raid into the heart of Necron territory, to retrieve an artefact determined to be of unrivaled necessity. Our continued survival relies on your flawless completion of this task, and none but your warhost has been deemed fit to do so by the Aun'chiagor this past cycle. Yet, even you will need a guide that can lead you beyond the veils of darkness, the and clouds of poison industry. To pierce the fetid depths of the Necron tombs, and make good your escape with the artefact, there is no other more suited than the Eur'Mal'Caor'ii, the Deathweaver. Your path will be lain in cable, and the Necrons distracted well long enough for your task's completion - this we have been assured of.
75 Point Upgrade (takes the place of a Pathfinder in the unit) Infantry (Unique Upgrade)
Special Rules: Infiltrate, Scouts, Stealth, Web of Deceit
Web of Deceit: You may add 1 to your own reserve rolls, and subtract 1 from your opponent's reserve rolls. In addition, your opponent's outflanking units arrive from his left table edge on a 1-3, or from his right on a 4-6.
This message was edited 7 times. Last update was at 2012/06/15 12:00:06
Pit your chainsword against my chainsw- wait that's Heresy.
Chaos Razorback (Because new traitors will have them).
Points: 40
BS 4 F/S/R: 11/11/10
Transport: 6 models, no termies, daemons, oblits etc.
Firepoints: 0
Access points: 1 on each side, and 1 on rear (3)
Wargear: Twin-linked heavy bolter, searchlight, smokelauncher.
Type: Vehicle (Tank)
Options: Dozer blade...5pts
extra armour...15pts
Daemonic possession...15pts
One of the following: Twin-linked bolter, combi-weapon or havoc launcher... 5, 10, 15 pts respectively.
EDIT: May replace the hevy bolters with Twin-Linked lascannons for +30 pts
EDIT 2: may be taken as a dedicated transport instead of a rhino.
This message was edited 2 times. Last update was at 2012/06/15 11:51:16
If you see slaanesh, just look away. "I can't look away!!!"
Wrakkar wrote:Chaos Razorback (Because new traitors will have them).
Points: 40
BS 4 F/S/R: 11/11/10
Transport: 6 models, no termies, daemons, oblits etc.
Firepoints: 0
Access points: 1 on each side, and 1 on rear (3)
Wargear: Twin-linked heavy bolter, searchlight, smokelauncher.
Type: Vehicle (Tank)
Options: Dozer blade...5pts
extra armour...15pts
Daemonic possession...15pts
One of the following: Twin-linked bolter, combi-weapon or havoc launcher... 5, 10, 15 pts respectively.
EDIT: May replace the hevy bolters with Twin-Linked lascannons for +30 pts
EDIT 2: may be taken as a dedicated transport instead of a rhino.
mate we're not gonna get Razorbacks, I can guarantee that
Dreadclaws maybe, but thats about it
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
I meant for "modern marines" who turn to chaos, not the next codex...
If a company of vanilla-based marines decided to turn renegade, they wouldn't just walk off with as little as possible, they would try to take everything their company has access to, including razorbacks.
If you see slaanesh, just look away. "I can't look away!!!"
Wrakkar wrote:I meant for "modern marines" who turn to chaos, not the next codex...
If a company of vanilla-based marines decided to turn renegade, they wouldn't just walk off with as little as possible, they would try to take everything their company has access to, including razorbacks.
And the current CSM codex is geared more towards those who are truly turned and really far gone. If you wanted to play a freshly turned Chaos army, I'd expect you to make your other choices similar to it. Or better yet, run a vanilla SM... with spikes
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Wrakkar wrote:I meant for "modern marines" who turn to chaos, not the next codex...
If a company of vanilla-based marines decided to turn renegade, they wouldn't just walk off with as little as possible, they would try to take everything their company has access to, including razorbacks.
And the current CSM codex is geared more towards those who are truly turned and really far gone. If you wanted to play a freshly turned Chaos army, I'd expect you to make your other choices similar to it. Or better yet, run a vanilla SM... with spikes
I could do a cross breed between vanilla and chaos. But I don't want a vanilla clone, really... I could do something REALLY heretical, though... I just need to convert a few Grey Knights... Hehehe...
If you see slaanesh, just look away. "I can't look away!!!"
Wrakkar wrote:I meant for "modern marines" who turn to chaos, not the next codex...
If a company of vanilla-based marines decided to turn renegade, they wouldn't just walk off with as little as possible, they would try to take everything their company has access to, including razorbacks.
And the current CSM codex is geared more towards those who are truly turned and really far gone. If you wanted to play a freshly turned Chaos army, I'd expect you to make your other choices similar to it. Or better yet, run a vanilla SM... with spikes
I could do a cross breed between vanilla and chaos. But I don't want a vanilla clone, really... I could do something REALLY heretical, though... I just need to convert a few Grey Knights... Hehehe...
Cause all the world needs is more Grey Knights >_<*** So long as you don't run the GK ruleset I'll let you play anything after that thought haha
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Wrakkar wrote:I meant for "modern marines" who turn to chaos, not the next codex...
If a company of vanilla-based marines decided to turn renegade, they wouldn't just walk off with as little as possible, they would try to take everything their company has access to, including razorbacks.
And the current CSM codex is geared more towards those who are truly turned and really far gone. If you wanted to play a freshly turned Chaos army, I'd expect you to make your other choices similar to it. Or better yet, run a vanilla SM... with spikes
I could do a cross breed between vanilla and chaos. But I don't want a vanilla clone, really... I could do something REALLY heretical, though... I just need to convert a few Grey Knights... Hehehe...
Cause all the world needs is more Grey Knights >_<*** So long as you don't run the GK ruleset I'll let you play anything after that thought haha
Yeah, I was thinking about having a GK converted into a chaos sorceror, or using a psycannon as one of the noise marine's weapons XD That'll definatly cause some rage with any GK players I know
If you see slaanesh, just look away. "I can't look away!!!"
War gear: power armor, iron halo, frag and krak, bolt pistol, chainsword
Special Rules: IC, Fearless, Rites of Battle
Swordsman: rending in cc on 5+
Forward for the Emperor!: all friendly units may reroll sweeping advance and consolidation rolls that fail
You can't 'fail' consolidation. Perhaps leave that one out? And also, perhaps a 'Mournival' rule which confers stubborn to his unit or something?
Automatically Appended Next Post:
Wrakkar wrote:Chaos Razorback (Because new traitors will have them).
Points: 40
BS 4 F/S/R: 11/11/10
Transport: 6 models, no termies, daemons, oblits etc.
Firepoints: 0
Access points: 1 on each side, and 1 on rear (3)
Wargear: Twin-linked heavy bolter, searchlight, smokelauncher.
Type: Vehicle (Tank)
Options: Dozer blade...5pts
extra armour...15pts
Daemonic possession...15pts
One of the following: Twin-linked bolter, combi-weapon or havoc launcher... 5, 10, 15 pts respectively.
EDIT: May replace the hevy bolters with Twin-Linked lascannons for +30 pts
EDIT 2: may be taken as a dedicated transport instead of a rhino.
Shouldn't lascannons be 35? Or is there a reason they get lascannons cheaper?
This message was edited 1 time. Last update was at 2012/06/15 23:27:28
I wish I had time for all the game systems I own, let alone want to own...
War gear: power armor, iron halo, frag and krak, bolt pistol, chainsword
Special Rules: IC, Fearless, Rites of Battle
Swordsman: rending in cc on 5+
Forward for the Emperor!: all friendly units may reroll sweeping advance and consolidation rolls that fail
You can't 'fail' consolidation. Perhaps leave that one out? And also, perhaps a 'Mournival' rule which confers stubborn to his unit or something?
Automatically Appended Next Post:
Wrakkar wrote:Chaos Razorback (Because new traitors will have them).
Points: 40
BS 4 F/S/R: 11/11/10
Transport: 6 models, no termies, daemons, oblits etc.
Firepoints: 0
Access points: 1 on each side, and 1 on rear (3)
Wargear: Twin-linked heavy bolter, searchlight, smokelauncher.
Type: Vehicle (Tank)
Options: Dozer blade...5pts
extra armour...15pts
Daemonic possession...15pts
One of the following: Twin-linked bolter, combi-weapon or havoc launcher... 5, 10, 15 pts respectively.
EDIT: May replace the hevy bolters with Twin-Linked lascannons for +30 pts
EDIT 2: may be taken as a dedicated transport instead of a rhino.
Shouldn't lascannons be 35? Or is there a reason they get lascannons cheaper?
It's because the standard rhino is 35 points, but I made it 40 because CSM already have great anti infantry firepower, and more makes it damn hard to get a horde in, but this gets evened out when they get lascannons, bringing them back on par with other MEQ's for anti armour.
But, then again, it's only a 5 point difference here and there, so you could have it the same way as in the SM codex
If you see slaanesh, just look away. "I can't look away!!!"
Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor
Type: Infantry (unique)
395 points
WS7 BS6 S4 T4 W4 I5 A5 Ld10 Sv2+
Wargear: frag and krak grenades
Custodes armour: 2+ armour save and 4+ invulnerable save
Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, +1 to Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 4 AP 3 Assault 2
Special Rules: Independent Character, Fearless
Chief Custodian: Custodes Terminator squads can be taken as Troops
By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW
Pinacle: Valdor can re-roll all failed to hit and wound rolls.
Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.
This message was edited 1 time. Last update was at 2012/06/17 04:48:51
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor
Type: Infantry (unique)
315 points
WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+
Wargear: frag and krak grenades
Custodes armour: 2+ armour save and 4+ invulnerable save
Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3
Special Rules: Independent Character, Fearless
Chief Custodian: Custodes Terminator squads can be taken as Troops
By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW
Pinacle: Valdor can re-roll all failed to hit and wound rolls.
Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.
S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor
Type: Infantry (unique)
315 points
WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+
Wargear: frag and krak grenades
Custodes armour: 2+ armour save and 4+ invulnerable save
Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3
Special Rules: Independent Character, Fearless
Chief Custodian: Custodes Terminator squads can be taken as Troops
By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW
Pinacle: Valdor can re-roll all failed to hit and wound rolls.
Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.
S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!
How about: WS 6 I 5 A 4 2+ save, 5+ FNP, no invuln.
bolter: S4 AP3 assault 2
may re roll to hit (not wound).
If you see slaanesh, just look away. "I can't look away!!!"
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor
Type: Infantry (unique)
315 points
WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+
Wargear: frag and krak grenades
Custodes armour: 2+ armour save and 4+ invulnerable save
Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3
Special Rules: Independent Character, Fearless
Chief Custodian: Custodes Terminator squads can be taken as Troops
By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW
Pinacle: Valdor can re-roll all failed to hit and wound rolls.
Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.
S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!
How about: WS 6 I 5 A 4 2+ save, 5+ FNP, no invuln.
bolter: S4 AP3 assault 2
may re roll to hit (not wound).
FNP should go, 5+ invuln is fine
God knows why the Boltgun needs to be Ap3. S4 Ap4 Assault 3 is fine.
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor
Type: Infantry (unique)
315 points
WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+
Wargear: frag and krak grenades
Custodes armour: 2+ armour save and 4+ invulnerable save
Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3
Special Rules: Independent Character, Fearless
Chief Custodian: Custodes Terminator squads can be taken as Troops
By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW
Pinacle: Valdor can re-roll all failed to hit and wound rolls.
Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.
S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!
How about: WS 6 I 5 A 4 2+ save, 5+ FNP, no invuln.
bolter: S4 AP3 assault 2
may re roll to hit (not wound).
FNP should go, 5+ invuln is fine
God knows why the Boltgun needs to be Ap3. S4 Ap4 Assault 3 is fine.
Special-Issue ammo, designed for taking down hard targets.
If you see slaanesh, just look away. "I can't look away!!!"
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor
Type: Infantry (unique)
315 points
WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+
Wargear: frag and krak grenades
Custodes armour: 2+ armour save and 4+ invulnerable save
Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3
Special Rules: Independent Character, Fearless
Chief Custodian: Custodes Terminator squads can be taken as Troops
By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW
Pinacle: Valdor can re-roll all failed to hit and wound rolls.
Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.
S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!
How about: WS 6 I 5 A 4 2+ save, 5+ FNP, no invuln.
bolter: S4 AP3 assault 2
may re roll to hit (not wound).
FNP should go, 5+ invuln is fine
God knows why the Boltgun needs to be Ap3. S4 Ap4 Assault 3 is fine.
Special-Issue ammo, designed for taking down hard targets.
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor
Type: Infantry (unique)
315 points
WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+
Wargear: frag and krak grenades
Custodes armour: 2+ armour save and 4+ invulnerable save
Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3
Special Rules: Independent Character, Fearless
Chief Custodian: Custodes Terminator squads can be taken as Troops
By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW
Pinacle: Valdor can re-roll all failed to hit and wound rolls.
Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.
S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!
How about: WS 6 I 5 A 4 2+ save, 5+ FNP, no invuln.
bolter: S4 AP3 assault 2
may re roll to hit (not wound).
FNP should go, 5+ invuln is fine
God knows why the Boltgun needs to be Ap3. S4 Ap4 Assault 3 is fine.
Special-Issue ammo, designed for taking down hard targets.
While possibly blowing up in your face.
And that's where bolter tech steps in
If you see slaanesh, just look away. "I can't look away!!!"
Trouble is, someone may make some stupidly powerful character with 10 everything and create a +1 armour save for it. Give it all the awesome rules too.