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Made in us
Screaming Shining Spear





Hagerstown, MD

Spoiler:
Wrakkar wrote:
Valkyrie wrote:
Wrakkar wrote:
Valkyrie wrote:
Wrakkar wrote:
felixander wrote:
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor

Type: Infantry (unique)

315 points

WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+

Wargear: frag and krak grenades

Custodes armour: 2+ armour save and 4+ invulnerable save

Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3

Special Rules: Independent Character, Fearless

Chief Custodian: Custodes Terminator squads can be taken as Troops

By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW

Pinacle: Valdor can re-roll all failed to hit and wound rolls.

Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.


S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!


How about: WS 6 I 5 A 4 2+ save, 5+ FNP, no invuln.
bolter: S4 AP3 assault 2

may re roll to hit (not wound).


FNP should go, 5+ invuln is fine

God knows why the Boltgun needs to be Ap3. S4 Ap4 Assault 3 is fine.


Special-Issue ammo, designed for taking down hard targets.


While possibly blowing up in your face.


And that's where bolter tech steps in


I know that they can make some great weapons, but that doesn't mean the stats can be whatever you want haha Vengence rounds for generic space marines are Rapid fire S4AP3. So I think the AP3 is reasonable. It's on top of the extra strength, Assault 3, and lack of Get's Hot! That makes it just too much. Not to mention it's the most powerful Boltgun ever.... on a spear that makes it kind of ridic

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

felixander wrote:
Spoiler:
Wrakkar wrote:
Valkyrie wrote:
Wrakkar wrote:
Valkyrie wrote:
Wrakkar wrote:
felixander wrote:
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor

Type: Infantry (unique)

315 points

WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+

Wargear: frag and krak grenades

Custodes armour: 2+ armour save and 4+ invulnerable save

Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3

Special Rules: Independent Character, Fearless

Chief Custodian: Custodes Terminator squads can be taken as Troops

By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW

Pinacle: Valdor can re-roll all failed to hit and wound rolls.

Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.


S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!


How about: WS 6 I 5 A 4 2+ save, 5+ FNP, no invuln.
bolter: S4 AP3 assault 2

may re roll to hit (not wound).


FNP should go, 5+ invuln is fine

God knows why the Boltgun needs to be Ap3. S4 Ap4 Assault 3 is fine.


Special-Issue ammo, designed for taking down hard targets.


While possibly blowing up in your face.


And that's where bolter tech steps in


I know that they can make some great weapons, but that doesn't mean the stats can be whatever you want haha Vengence rounds for generic space marines are Rapid fire S4AP3. So I think the AP3 is reasonable. It's on top of the extra strength, Assault 3, and lack of Get's Hot! That makes it just too much. Not to mention it's the most powerful Boltgun ever.... on a spear that makes it kind of ridic


There is a very good reason why he is 315 points... He is the Emperor's personal bodyguard, he is supposed to be ridiculously over the top

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Lurking Gaunt





Can anyone tell me what they think of my person he is back on page 10.
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Retrosplicer wrote:HQ

Lord Dasaman Vortugare (250 Points)


WS 6
BS 6
S 5 (6)
T 5
W 3
I 2
A 3
Ld 10
Sv 2+ (4 +)

Wargear
Claw of Insanity,Terminator Armor,Melta-Gun,Champion of the Undivided

Claw of Insanity: Dasamans most favored weapons, Scavenged from a Blood Angels captain later demonically possessed
Enemies (Or Allies) hit by Claw of Insanity and fail a leadership test roll from table below.

1-2: 2D6 Scatter
3-4: Pinning test
5-6 Armor Save removed.

Champion of the Undivided.
At the start of each turn Dasaman receives a new mark, a roll of d6 chooses which one from the table below.

1: Mark of Khorne
2: Mark of Tzeentch
3: Mark of Nurgle
4: Mark of Slannesh
5: Icon of Chaos Glory
6: Dasaman Takes a Wound.



Where does his 5(6) strength come from? Seems completely random, should be cut.

Champion of the Undivided doesn't really make sense. If you are undivided, you wouldn't gain the benefits of the marks, marks are for those specifically worshipping a god. You can't specifically worship a god by worshipping all of them. Perhaps replace this with him and any undivided units in his LOS are stubborn or something, show him spreading the blessing of undivided around maybe?

Claws of insanity...Are they two lightning claws? If so he shouldn't have a meltagun. If they are just one lightning claw, he should still only have a combi-melta. You have to go into more detail in terms of how the scatter works (do they count as DS'ing? If so I'd cut this, it would be a death sentence to any large units (thinking scarabs, orks, etc) which get flung around. Pinning wouldn't really do anything, because you'd be in combat. Armour save removed...how would the unit lose its armour save because he has lightning claws? This weapon needs to be rethought.

Sorry if that was harsh.

Also, why is he S5, T5 and I2 for that matter?

This message was edited 1 time. Last update was at 2012/06/17 02:50:18


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

CalasTyphon216 wrote:
felixander wrote:
Spoiler:
Wrakkar wrote:
Valkyrie wrote:
Wrakkar wrote:
Valkyrie wrote:
Wrakkar wrote:
felixander wrote:
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor

Type: Infantry (unique)

315 points

WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+

Wargear: frag and krak grenades

Custodes armour: 2+ armour save and 4+ invulnerable save

Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3

Special Rules: Independent Character, Fearless

Chief Custodian: Custodes Terminator squads can be taken as Troops

By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW

Pinacle: Valdor can re-roll all failed to hit and wound rolls.

Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.


S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!


How about: WS 6 I 5 A 4 2+ save, 5+ FNP, no invuln.
bolter: S4 AP3 assault 2

may re roll to hit (not wound).


FNP should go, 5+ invuln is fine

God knows why the Boltgun needs to be Ap3. S4 Ap4 Assault 3 is fine.


Special-Issue ammo, designed for taking down hard targets.


While possibly blowing up in your face.


And that's where bolter tech steps in


I know that they can make some great weapons, but that doesn't mean the stats can be whatever you want haha Vengence rounds for generic space marines are Rapid fire S4AP3. So I think the AP3 is reasonable. It's on top of the extra strength, Assault 3, and lack of Get's Hot! That makes it just too much. Not to mention it's the most powerful Boltgun ever.... on a spear that makes it kind of ridic


There is a very good reason why he is 315 points... He is the Emperor's personal bodyguard, he is supposed to be ridiculously over the top


If he's supposed to be over the top his points cost should reflect this. As other people said on the previous page he could use some changes to stay at 315. A lot of people talked about knocking down his Initiative, Attacks, rerolling only hits, no FNP, 5++, and making the Bolter S4 AP4 and different things (no one mentioned a specific list of him but just different ideas). Clearly I'm not the only person who thinks he's too much. If you want to keep him as is I'd say 450 Minimum for "ridiculous tax" as is. Once again, it's great that you like to make crazy awesome models from the books/fluff (Primarchs, etc) but the cost of things increases as you add more and more on and at some point you just have to go "OK this is a one man army, points cost has to reflect this or I need to tone him down".

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor

Type: Infantry (unique)

395 points

WS7 BS6 S4 T4 W4 I5 A5 Ld10 Sv2+

Wargear: frag and krak grenades

Custodes armour: 2+ armour save and 4+ invulnerable save

Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, +1 to Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 4 AP 3 Assault 2

Special Rules: Independent Character, Fearless

Chief Custodian: Custodes squads can be taken as Troops

By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW

Pinacle: Valdor can re-roll all failed to hit and wound rolls.

Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.


Edited


Automatically Appended Next Post:
Legio Custodes Squad

45 points per model

Unit composition: 3-10 Custodes

Custodes: WS5 BS5 S4 T4 W1 I4 A2 Ld10 Sv2+

Shield Captain: WS5 BS5 S4 T4 W1 I5 A3 Ld10 Sv2+

Wargear: frag and krak grenades

Guardian spear: This is a power weapon that grants +1 to Strength and Initiative. It incorporates a bolter with the following profile: Range 18 S4 AP4 Assault 2

Custodes armour: This grants a 2+ armour save and 5+ invulnerable save

Options:

1 Custodes per squad may be upgraded to a Shield Captain for 20 points

2 Custodes per squad may replace their Guardian spears for Drakefire Flamers for 20 points each. These can be fired with either of the following profiles:
Range Template S5 AP4 Assault 1
Range 18 S7 AP2 Assault 1 Melta

Any Custodes may replace their Guardian spears with Greatswords for 30 points each. These counts-as chainfists.

1 Custodes per squad may take an Aquila standard for 50 points. This grants the unit +1 Attack and Fearless.

1 Custodes may be upgraded to an Apothecary for 80 points

Special Rules: ATSKNF

For the Emperor!: Custodes squads have the Furious Charge special rule


Automatically Appended Next Post:
felixander wrote:
CalasTyphon216 wrote:
felixander wrote:
Spoiler:
Wrakkar wrote:
Valkyrie wrote:
Wrakkar wrote:
Valkyrie wrote:
Wrakkar wrote:
felixander wrote:
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor

Type: Infantry (unique)

315 points

WS7 BS6 S4 T4 W4 I6 A5 Ld10 Sv2+

Wargear: frag and krak grenades

Custodes armour: 2+ armour save and 4+ invulnerable save

Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 5 AP 3 Assault 3

Special Rules: Independent Character, Fearless

Chief Custodian: Custodes Terminator squads can be taken as Troops

By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW

Pinacle: Valdor can re-roll all failed to hit and wound rolls.

Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.


S 6 Initiative 8? And 8 attacks on the charge? And how would you have such a hugely powerful bolter incorporated into a single handed melee weapon? Oh and he rerolls hits and wounds. Just incase he wasn't killie enough. He's even makes Abaddon jealous. Oh and of course FNP. Because you can't make a character that isn't FNP! Can't happen!


How about: WS 6 I 5 A 4 2+ save, 5+ FNP, no invuln.
bolter: S4 AP3 assault 2

may re roll to hit (not wound).


FNP should go, 5+ invuln is fine

God knows why the Boltgun needs to be Ap3. S4 Ap4 Assault 3 is fine.


Special-Issue ammo, designed for taking down hard targets.


While possibly blowing up in your face.


And that's where bolter tech steps in


I know that they can make some great weapons, but that doesn't mean the stats can be whatever you want haha Vengence rounds for generic space marines are Rapid fire S4AP3. So I think the AP3 is reasonable. It's on top of the extra strength, Assault 3, and lack of Get's Hot! That makes it just too much. Not to mention it's the most powerful Boltgun ever.... on a spear that makes it kind of ridic


There is a very good reason why he is 315 points... He is the Emperor's personal bodyguard, he is supposed to be ridiculously over the top


If he's supposed to be over the top his points cost should reflect this. As other people said on the previous page he could use some changes to stay at 315. A lot of people talked about knocking down his Initiative, Attacks, rerolling only hits, no FNP, 5++, and making the Bolter S4 AP4 and different things (no one mentioned a specific list of him but just different ideas). Clearly I'm not the only person who thinks he's too much. If you want to keep him as is I'd say 450 Minimum for "ridiculous tax" as is. Once again, it's great that you like to make crazy awesome models from the books/fluff (Primarchs, etc) but the cost of things increases as you add more and more on and at some point you just have to go "OK this is a one man army, points cost has to reflect this or I need to tone him down".


Also bear in mind this is the only non-Primarch/Emperor who actually beat Horus in a sparring match...

This message was edited 4 times. Last update was at 2012/06/17 13:23:32


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

But... you can't.. you can't do that *sobs*


If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

CalasTyphon216 wrote:
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor

Type: Infantry (unique)

395 points

WS7 BS6 S4 T4 W4 I5 A5 Ld10 Sv2+

Wargear: frag and krak grenades

Custodes armour: 2+ armour save and 4+ invulnerable save

Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, +1 to Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 4 AP 3 Assault 2

Special Rules: Independent Character, Fearless

Chief Custodian: Custodes squads can be taken as Troops

By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW

Pinacle: Valdor can re-roll all failed to hit and wound rolls.

Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.


Edited

Ah, those little changes make him really bearable, he can still safely hide in a large, strong squad but once he gets into combat delivers 7 WS 7 S6 i6 attacks that reroll failed hits + wounds so he's a powerhouse but the points reflect it. No one will question the balance.


Automatically Appended Next Post:
Legio Custodes Squad

35 points per model

Unit composition: 3-10 Custodes

Custodes: WS5 BS5 S4 T4 W1 I4 A2 Ld10 Sv2+

Shield Captain: WS5 BS5 S4 T4 W1 I5 A3 Ld10 Sv2+

Wargear: frag and krak grenades

Guardian spear: This is a power weapon that grants +1 to Strength and Initiative. It incorporates a bolter with the following profile: Range 18 S4 AP4 Assault 2

Custodes armour: This grants a 2+ armour save and 5+ invulnerable save

Options:

1 Custodes per squad may be upgraded to a Shield Captain for 20 points

2 Custodes per squad may replace their Guardian spears for Dragonbreath Flamers for 10 points each. These can be fired with either of the following profiles:
Range Template S5 AP4 Assault 1
Range 18 S7 AP2 Assault 1 Melta

Any Custodes may replace their Guardian spears with Greatswords for 20 points each. These counts-as chainfists.

1 Custodes per squad may take an Aquila standard for 50 points. This grants the unit +1 Attack and Fearless.

Special Rules: ATSKNF

For the Emperor!: Custodes squads have the Furious Charge special rule

Wait... have better weapons than terminators, have awesome weapons upgrades (Some might not say better than Termis, I would say otherwise), better stats than terminators, don't take up 2 slots in vehicles, can sweeping advance, have furious charge making them all S6/I6... and can be troops choices. For LESS points than a normal terminator. mega Start over and try again.
ALSO minor but... Dragon's Breath Flamer is an Eldar weapon already, maybe try another name so as to not confuse?

Also bear in mind this is the only non-Primarch/Emperor who actually beat Horus in a sparring match...

And therefore should be pretty frickin' strong. I just think you should have the stats to match. If he's that powerful (I was ignorant of his backstory) then maybe it'd be reasonable to even raise his WS, S, and T by 1 each and have his points raised to match how powerful he really was? It's just on a character that is already this strong realize that each of those stats increase are going to cost a lot. If you want to make him like he should be then cool, just realize that you gotta pay for it haha


Automatically Appended Next Post:
Wrakkar wrote:But... you can't.. you can't do that *sobs*



I know, right?

This message was edited 1 time. Last update was at 2012/06/17 12:50:53


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

felixander wrote:
CalasTyphon216 wrote:
CalasTyphon216 wrote:Constantin Valdor, Captain-General of the Legio Custodes, Praetor of the Emperor

Type: Infantry (unique)

395 points

WS7 BS6 S4 T4 W4 I5 A5 Ld10 Sv2+

Wargear: frag and krak grenades

Custodes armour: 2+ armour save and 4+ invulnerable save

Victorae Imperator: This is an ornate Guardian spear. It is a power weapon that gives +2 to Strength, +1 to Initiative and Attacks. It incorporates a bolter fired with the following profile: Range 18 S 4 AP 3 Assault 2

Special Rules: Independent Character, Fearless

Chief Custodian: Custodes squads can be taken as Troops

By the Emperor's Will: Valdor dare not die until the Emperor commands it. Valdor has FNP and EW

Pinacle: Valdor can re-roll all failed to hit and wound rolls.

Hate the Traitor: Valdor has Furious Charge against any Chaos forces, and confers this to the unit he's joined.


Edited

Ah, those little changes make him really bearable, he can still safely hide in a large, strong squad but once he gets into combat delivers 7 WS 7 S6 i6 attacks that reroll failed hits + wounds so he's a powerhouse but the points reflect it. No one will question the balance.


Automatically Appended Next Post:
Legio Custodes Squad

35 points per model

Unit composition: 3-10 Custodes

Custodes: WS5 BS5 S4 T4 W1 I4 A2 Ld10 Sv2+

Shield Captain: WS5 BS5 S4 T4 W1 I5 A3 Ld10 Sv2+

Wargear: frag and krak grenades

Guardian spear: This is a power weapon that grants +1 to Strength and Initiative. It incorporates a bolter with the following profile: Range 18 S4 AP4 Assault 2

Custodes armour: This grants a 2+ armour save and 5+ invulnerable save

Options:

1 Custodes per squad may be upgraded to a Shield Captain for 20 points

2 Custodes per squad may replace their Guardian spears for Dragonbreath Flamers for 10 points each. These can be fired with either of the following profiles:
Range Template S5 AP4 Assault 1
Range 18 S7 AP2 Assault 1 Melta

Any Custodes may replace their Guardian spears with Greatswords for 20 points each. These counts-as chainfists.

1 Custodes per squad may take an Aquila standard for 50 points. This grants the unit +1 Attack and Fearless.

Special Rules: ATSKNF

For the Emperor!: Custodes squads have the Furious Charge special rule

Wait... have better weapons than terminators, have awesome weapons upgrades (Some might not say better than Termis, I would say otherwise), better stats than terminators, don't take up 2 slots in vehicles, can sweeping advance, have furious charge making them all S6/I6... and can be troops choices. For LESS points than a normal terminator. mega Start over and try again.
ALSO minor but... Dragon's Breath Flamer is an Eldar weapon already, maybe try another name so as to not confuse?

Also bear in mind this is the only non-Primarch/Emperor who actually beat Horus in a sparring match...

And therefore should be pretty frickin' strong. I just think you should have the stats to match. If he's that powerful (I was ignorant of his backstory) then maybe it'd be reasonable to even raise his WS, S, and T by 1 each and have his points raised to match how powerful he really was? It's just on a character that is already this strong realize that each of those stats increase are going to cost a lot. If you want to make him like he should be then cool, just realize that you gotta pay for it haha


Automatically Appended Next Post:
Wrakkar wrote:But... you can't.. you can't do that *sobs*



I know, right?

I direct you to the Grey Knights Codex, the Strike Squad entry. Enjoy

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

CalasTyphon216 wrote:
I direct you to the Grey Knights Codex, the Strike Squad entry. Enjoy


But they have a 3+ and no ++, A1, WS4, Ld8 (Ld9 on justicar), S5 is only on passing the psychic test, no S6/I6 (unless you purchase an upgrade) and a few other things which make this comparison probably not the best one. I agree with felix that they need work.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Edited

Automatically Appended Next Post:
Legio Custodes Squad

45 points per model

Unit composition: 3-10 Custodes

Custodes: WS5 BS5 S4 T4 W1 I4 A2 Ld10 Sv2+

Shield Captain: WS5 BS5 S4 T4 W1 I5 A3 Ld10 Sv2+

Wargear: frag and krak grenades

Guardian spear: This is a power weapon that grants +1 to Strength and Initiative. It incorporates a bolter with the following profile: Range 18 S4 AP4 Assault 2

Custodes armour: This grants a 2+ armour save and 5+ invulnerable save

Options:

1 Custodes per squad may be upgraded to a Shield Captain for 20 points

2 Custodes per squad may replace their Guardian spears for Drakefire Flamers for 20 points each. These can be fired with either of the following profiles:
Range Template S5 AP4 Assault 1
Range 18 S7 AP2 Assault 1 Melta

Any Custodes may replace their Guardian spears with Greatswords for 30 points each. These counts-as chainfists.

1 Custodes per squad may take an Aquila standard for 50 points. This grants the unit +1 Attack and Fearless.

1 Custodes may be upgraded to an Apothecary for 80 points

Special Rules: ATSKNF

For the Emperor!: Custodes squads have the Furious Charge special rule

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

motyak wrote:
CalasTyphon216 wrote:
I direct you to the Grey Knights Codex, the Strike Squad entry. Enjoy


But they have a 3+ and no ++, A1, WS4, Ld8 (Ld9 on justicar), S5 is only on passing the psychic test, no S6/I6 (unless you purchase an upgrade) and a few other things which make this comparison probably not the best one. I agree with felix that they need work.


Amen. And the "OH They're stupidly over powered so I can one up them, right?" excuse is no room. If something is stupidly overpowered then strive not to be like that, because people hate that. Balance is the word that SHOULD be the first one you think about when you look at models, not is it balanced to something else that isn't balanced.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Bjorn the Fell-Handed, Great Jarl

285 points

Type: Infantry (unique)

WS6 BS5 S5 T4 W4 I5 A5 Ld10 Sv3+

Wargear: power armour, belt of russ, bolt pistol, bolter, frag and krak grenades, wolf tooth necklace

Fellclaw: This is an ancient wolf claw. Due to Bjorn's unique style of fighting, he gains +1 attack for duo-weilding his claw and bolt pistol. He can also re-roll both to hit and to wound rolls rather than having to pick one.

Special Rules: Saga of the Warrior Born, Independent Character, ATSKNF, Counter Attack

Bear: Bjorn is as famously indomitable and fierce as his namesake. He has Eternal Warrior, FNP and Furious Charge.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

For the Bjorn, there are two things I would do. Firstly, remove the clause that allows him reroll hits and wounds. A WTN comined with Wolf Claw for his is ok becuase he doesn't reroll to wound. And rerollng to wound isn't too bad either as he still only hits 2/3 of th time, which he would against most things anyway. But both is a little too much.

The second thing I would do remove Saga of the Warrior and replace with Saga of the bear. Not only does he currently have both, but also has FMNP and FC. By removing Warrior Born and Giving him SotB he can have his title of bear without the cheese of 3 extra rules on top.Other than that I say he is a little over priced. I would say 250 would be acceptable with these changes.



For the custodes I would go a different route


Squad cost -230
Custodian/ Shield Captain

4 Cutodes
1 Shield Captain
may include up to 5 extra custodes at 45ppm
WS 5/5
BS 4/5 (sure they are better traine than marines but not by much)
S 4/4
T4/4
W 1/1
I 4/4
A 2/3
Ld 9/9
Sv 2+ 5++ each.

Wargear
Custodes Armour
A variation of Terminator Armour used by the Emperor's Elite Guards
This counts as Terminator armour as per Codex Space marines
Custodian Spear
Power weapon with an in built stormbolter. It may be used 1 handed to attack at Int 5, or 2 handed to be Str 5.
Frag and Krak Grenades

Special Rules
Fearless, Counter Attack, Stubborn
Shining Beacons
It is quite hard to not see the shining golden plate of the Custodes. They always have a -1 modifier tocover saves, and when Night Fighting is in play, any unit, friendly or enemy, within 6" can be targetted as if Night Fighting is not in effect. This includes the Custodes Squad itself.

Steadfast Warriors
Custodes are Elite and proud warriors who would never think of burying there faces in the mud. hey may never go to ground, voluntarily or otherwise.

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Made in us
Daemonic Dreadnought






AL

Drenzyk the Abyssal

210 points

WS4 BS4 S5 T5 W3 I2 A3 Ld10 Sv 2+/3++

Wargear:
Phylactery
Sempiternal Weave
Phase Shifter
Mindshackle Scarabs
Blade of the Reaper: Drenzyk uses an unique warscythe that has a shard of the Nightbringer bounded to it. Drenzyk may use the Blade of the Reaper as either a normal warscythe, or he may unleash a single attack in close combat imbued with the fury of the Nightbringer. This attack hits at WS6 S10 and I4 and ignores armor saves.

Special Rules:
Ever-living
Independent Character
Reanimation Protocols
Curse of the Outsider: The Outsider had long been a god that none would dare look upon in fear of losing one's mind. However, Drenzyk had dared to gaze into the face of the Outsider and managed to retain his mind, well, most of it anyway. The Outsider was maddeningly amused that a lesser being was capable of staring upon the Lord of Madness and walking away with his mind intact that upon the biotransference, The Outsider marred the face of Drenzyk to something more to his liking. Drenzyk's face is now a parody of the face of the Outsider, a twisted mirror that will force hesitation upon all that dare look upon it and insanity upon those he lowers his gaze upon. Drenzyk is treated as having the Counter-attack USR. Furthermore, he gains the following shooting profile:
Range: 6" S10* AP2 Assault 1
*This shot is resolved against the Target's Leadership and has no effect upon vehicles
Also due to the madness imbued upon Drenzyk by the Outsider, Drenzyk is a potential threat to his own Necron brethren. When attached to a unit or in a transport, all rolls to hit of 1 automatically hit models in the said unit (or transport) as Drenzyk cackles madly, temporarily overcome by the insanity, striking out at friends and foe alike.

May select a Catacomb Command Barge as a dedicated transport


Draza'kar the Unbounded

210

WS6 BS2 S5 T5 W3 I2 A3+D3 Ld10 Sv2+/3++

Wargear:
Sempiternal Weave
Phase Shifter
Phylactery
Resurrection orb
Slaughter Scythe: This is a warscythe specially crafted for Draza'kar the Unbounded. Though seemingly heftier than the regular Warscythe, it is a graceful and agile weapon with a built in accelerator that allows Draza'kar to react more quickly than his mechanical brethren. The Slaughter Scythe gives a +2 Initiative Bonus in combat, ignores armor saves, and benefits from the Rending USR.

Special Rules:
Ever-living
Independent Character
Reanimation Protocols
Enforcing Presence: Draza'kar's presence forces his troops to operate at beyond normal capacity. Draza'kar counts as having the Phaeron special rule.
Unbounded: As a Necrontyr, Draza'kar had shown great disdain for ranged weaponry preferring mastery with the blade with which he was known to use with stunning effectiveness and speed. As a Necron, he is little different from his old self. When in close combat, Draza'kar gains D3 attacks

This message was edited 3 times. Last update was at 2012/06/18 04:04:16


Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Well if people are going to ask for rating of their character, please review mine on page 34.

Thank you.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

King Pariah wrote:Drenzyk the Abyssal

WS4 BS4 S5 T5 W3 I2 A3 Ld10 Sv 2+/3++

Wargear:
Sempiternal Weave
Phase Shifter
Mindshackle Scarabs
Blade of the Reaper: Drenzyk uses an unique warscythe that has a shard of the Nightbringer bounded to it. Drenzyk may use the Blade of the Reaper as either a normal warscythe, or he may unleash a single attack in close combat imbued with the fury of the Nightbringer. This attack hits at WS6 S10 and I4 and ignores armor saves.

Special Rules:
Ever-living
Independent Character
Reanimation Protocols
Curse of the Outsider: The Outsider had long been a god that none would dare look upon in fear of losing one's mind. However, Drenzyk had dared to gaze into the face of the Outsider and managed to retain his mind, well, most of it anyway. The Outsider was maddeningly amused that a lesser being was capable of staring upon the Lord of Madness and walking away with his mind intact that upon the biotransference, The Outsider marred the face of Drenzyk to something more to his liking. Drenzyk's face is now a parody of the face of the Outsider, a twisted mirror that will force hesitation upon all that dare look upon it and insanity upon those he lowers his gaze upon. Drenzyk is treated as having the Counter-attack USR. Furthermore, he gains the following shooting profile:
Range: 6" S10* AP2 Assault 1
*This shot is resolved against the Target's Leadership and has no effect upon vehicles


Shouldn't his slight insanity be reflected in the rules too? Characters are always more interesting when they have a drawback anyways

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Smokin' Skorcha Driver






Anvildude wrote:Not for Orks! Sure, you could have a bit of wargear, an 'aiming Grot' or something that would allow him to hit on 4's, but the inherent BS of an Ork is 2.


Nazdreg Udd Urdgrub, a special character from 3rd, had BS4.

"Friglatt Tinks e's da 'unce and futor git, but i knows better. i put dat part in when i fixed im up after dat first scrap wid does scrawn pointy ears and does pinkies." Dok chopanblok to Big Mek Dattrukk.

Victories against: 2 2 1 11 2 3 1 2
Died havin fun wid: 3 2 1 4 2 2 2 5 1
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Bobthehero wrote:I rethinkered Captain #5601, a lot, giving him custom orders and a few goodies, not sure of the price, thinking about 90 points, he'd be an upgrade for the Company Commander.

A bit of lore: thje 6th Company of the 5th Krieg regiment is one of the veteran companies from the siege of Vraks, as such, its Vraks bear more Grenadiers and other veterans than most companies, the commanding officer, 5601 has been drawn from these veterans and kept most of his old Watchmaster gear as he took on his Captain duties, the great number of veterans allowed him to try out new strategies.

Stats line
WS: 5
BS: 4
S: 3
T: 3
W: 3
I: 3
A: 3
Ld: 10
SV: 4+

Wargear: Mastercrafted hotshot laspistol with intergrated vox system, powersword, carapace armor, frag grenades

The vox system allows 5601 to send his order 6'' further, 12'' if the squad has a vox caster of their own (the leadership roll cannot be re-rolled in this case)

Special rules: Veteran company, 2 new orders ''They are already dead'' and ''Grenadiers, form rank! Fire at will!'', Senior Officer, Iron Discipline, Die Hards, Hardened Fighters (the last 3 rules are standard for any Krieg soldider find them here: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf)

Veteran company: Grenadiers maybe taken as troops, the veterans of the Company Command squad have the same gear as a standard Grenadiers

''They are already dead'': The unit who received this order may fire at units locked in melee, shots that miss are resolved agaisnt friendly troops, all normal saves apply.

''Grenadiers, form rank! Fire at will!'': This works the same as FRFSRF but for Grenadiers, it affects the following weapons: Hotshot lasgun/laspistol, grenade launcher and heavy stubber.

Quick comparison to Creed: Can give 2 orders to Creed 4, can potentially reach 24'' just as Creed, his single hotshot laspistol is MC (count as twin linked, right? or did memory failed again), however he gets a power sword and +1 WS, also custom orders. No tactical genius sheninagans, but there's the FoC sheninagans.



He's interesting and it's always great to see rules in here that reflect how an army would actually fight. The vox system being worked into the hotshot laspistol seems kind of silly. He really gives orders through his lil' pewpew? Shouldn't you just make another one of the guys carry a vox system? Very minor, but just thought it was strange. Cool by me overall though.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Nasty Nob on a Boar






Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT

Archon Yllixyn Blade of the Night-140

WS 7 BS 7 S 3 T 3(4) W 3 I 7 A 4 Ld 10 Sv 4+/2++

Wargear- Agonizer, Ghostplate, Haywire Blaster, Shadowfield, Reaver Jetbike

Special Rules- Fleet, Night Vision, Power From Pain, IC, Arena Master- Allows Reaver Jetbikes to be taken as troops.

 angel of ecstasy wrote:

You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.


2000  
   
Made in gb
Ichor-Dripping Talos Monstrosity






TheAngrySquig wrote:Archon Yllixyn Blade of the Night-140

WS 7 BS 7 S 3 T 3(4) W 3 I 7 A 4 Ld 10 Sv 4+/2++

Wargear- Agonizer, Ghostplate, Haywire Blaster, Shadowfield, Reaver Jetbike

Special Rules- Fleet, Night Vision, Power From Pain, IC, Arena Master- Allows Reaver Jetbikes to be taken as troops.


I already have 2 Reaver HQ options - a regular and a Special Character.
Any background to your dude, as he seems a little... plain atm.

Arena Grand Champion
Spoiler:
FO: HQ
Squad: Arena Grand Champion
Unit: Grand Champion, Points Per: 80, Models: 1, Unit Type: Bikes (Eldar Jetbikes), WS-5, BS-5, S-3, T-3(4), W-2, I-6, A-3(4), Ld-9, Sv-5+/6+*.
Champion of the Arena:
Reaver Jetbikes of 5 or more models can be taken as Troops choices.

Wargear:
Wychsuit
Splinter Pistol
Close Combat Weapon
Combat Drugs
Reaver Jetbike
- Splinter Rifle
Bladevanes

Special Rules:
- Relentless
Night Vision
Power from Pain
Independent Character
- Move Through Cover
- Skilled Rider

Options:
May replace his jetbikes
Splinter Rifle with:
+ Heat Lance 12
+ Blaster 15
May replace his Splinter Pistol with:
+ Blast Pistol 15
May take one of the following:
+ Haywire Grenades 5
+ Grav-Talon 10
+ Cluster Caltrops 20
+ Shadow Field 30

Grand Champion:
The Arena Grand Champion is a true master of aerial combat, instinctively knowing when to avoid the fatal blow.
The Arena Grand Champion has a 6+ invulnerable save.


Eth Olrion Reaver Champion (WIP)
Spoiler:

It's a WIP points and gear / stats still in the air, the idea being he ascended through the reaver ranks, got his razorwing, made his way to the pinacle, but prefered the up-close-and-personal approach of the jetbike, so created a custom reaver around a Razorwwing engine (I intend to make the model out of a Venom chasis)

Skymaster special rule I'm unsure what it'll do yet. Probably a simple boost to reavers like make them fearless within X inches or something.

FO: HQ
Squad: Eth Olrion Reaver Champion
Unit: Eth Olrion, Points Per: 120, Models: 1, Unit Type: Bikes (Eldar Jetbikes), WS-6, BS-5, S-4, T-3(5), W-3, I-7, A-4(5), Ld-9, Sv-4+/5+*.
Master of the Skies: Reaver Jetbikes become Troops choices.
Wargear:
Wychsuit
Blast Pistol
Power Weapon
Combat Drugs
Razorwing Jetbike
- Twin-Linked Splinter Rifle
Enhanced Bladevanes
Grav Talon
Cluster Caltrops
Night Shields
Flickerfield
One Monoscythe Missile

Special Rules:
- Relentless
Night Vision
Power from Pain
Independent Character
- Move Through Cover
- Skilled Rider
Deep Strike
Aerial Assault
Skymaster

Options:
N/A

This message was edited 1 time. Last update was at 2012/06/18 00:25:40


   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

felixander wrote:
He's interesting and it's always great to see rules in here that reflect how an army would actually fight. The vox system being worked into the hotshot laspistol seems kind of silly. He really gives orders through his lil' pewpew? Shouldn't you just make another one of the guys carry a vox system? Very minor, but just thought it was strange. Cool by me overall though.


Ah yes, bad working on my part, the caster is on his back and been intergrated in a single backpack along with his hotshot powerpack.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Master of Shadows, Chapter master of the Raven Guard

215 points

Type: Jump Infantry (unique)

WS6 BS5 S4 T4 W3 I6 A4 Ld10 Sv2+

Wargear: artificer armour, bolt pistol, lightning claw, frag and krak grenades, jump pack, iron halo

Traitor's Bane: This is a power whip once used by Corax at the Drop Site Massacre. It grants the user D3 additional Strength 3 Initiative 10 power weapon attacks on the turn he charges.

Special Rules: Independent Character, ATSKNF, Combat Tactics, Fearless, Chapter Tactics: Infiltrate

From the Skies: Assault Marines may be taken as Troops choices. In addition, a single Honor Guard squad may be taken, and they gain jump packs for +1 point per model.

This message was edited 1 time. Last update was at 2012/06/18 01:13:47


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Regular Dakkanaut




I'm gonna have a go at a custom Ork character. Bear with me, I don't usually do Orks.

THE MEKA-DREAD OF WARBOSS CYGAZKAH (450 Points)
WS5-BS3-S10-I2-A3-Fr13-Si13-Re11
Unit Type: 1 Vehicle-Walker (Unique)
Wargear: Shokk Attack Fist, Bursta Shunta, Armour Plates, Grot Riggers, Mega Charga, Fixin Klaws, Kustom Force Field, Eye of Orkamedies
Special Rules: Ramshackle Monster, Effigy, Furious Charge

[Shokk Attack Fist] When in close combat, roll a 2D6. If a double result is rolled, consult the chart below. Otherwise, the attack will count as a regular Dreadnought CCW.
* Double 1: Cygazkah suffers an automatic Penetrating Hit, and will suffer "Destroyed-Explodes!" on a roll of 4+ instead of 6.
* Double 2: Cygazkah hits himself. Resolve the attack against his own profile.
* Double 3: The attack is resolved against the nearest model/unit (friendly or enemy).
* Double 4: The attack is successful but is resolved at Strength 5.
* Double 5: The attack is successful, but the SAF may not be used in the assault phase until the end of the controlling player's next turn.
* Double 6: Any model hit by the SAF's attack is removed from play with no saves allowed. Vehicles take an automatic penetrating hit.
[Bursta Shunta] A ranged weapon with the following profile: 24" S10 AP4 Heavy 3, Pinning, 2D6 Armour Penetration
[Eye of Orkamedies] This ultra-rare Ork artifact boosts Ork firing potential. Thus it confers Cygazkah a Ballistic Skill of 3.
[Effigy] All Orks within 12" of Cygazkah are Fearless.
   
Made in us
Daemonic Dreadnought






AL

felixander wrote:
King Pariah wrote:Drenzyk the Abyssal

WS4 BS4 S5 T5 W3 I2 A3 Ld10 Sv 2+/3++

Wargear:
Sempiternal Weave
Phase Shifter
Mindshackle Scarabs
Blade of the Reaper: Drenzyk uses an unique warscythe that has a shard of the Nightbringer bounded to it. Drenzyk may use the Blade of the Reaper as either a normal warscythe, or he may unleash a single attack in close combat imbued with the fury of the Nightbringer. This attack hits at WS6 S10 and I4 and ignores armor saves.

Special Rules:
Ever-living
Independent Character
Reanimation Protocols
Curse of the Outsider: The Outsider had long been a god that none would dare look upon in fear of losing one's mind. However, Drenzyk had dared to gaze into the face of the Outsider and managed to retain his mind, well, most of it anyway. The Outsider was maddeningly amused that a lesser being was capable of staring upon the Lord of Madness and walking away with his mind intact that upon the biotransference, The Outsider marred the face of Drenzyk to something more to his liking. Drenzyk's face is now a parody of the face of the Outsider, a twisted mirror that will force hesitation upon all that dare look upon it and insanity upon those he lowers his gaze upon. Drenzyk is treated as having the Counter-attack USR. Furthermore, he gains the following shooting profile:
Range: 6" S10* AP2 Assault 1
*This shot is resolved against the Target's Leadership and has no effect upon vehicles
Also due to the madness imbued upon Drenzyk by the Outsider, Drenzyk is a potential threat to his own Necron brethren. When attached to a unit, all rolls to hit of 1 automatically hit models in the said unit as Drenzyk cackles madly, temporarily overcome by the insanity, striking out at friends and foe alike.


Shouldn't his slight insanity be reflected in the rules too? Characters are always more interesting when they have a drawback anyways


Is that better or should I go further off the deep end with him?

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

I've been commenting here for a long time and I have only posted one character so I think it's time.

I'm a big fan of the Eldar Seer Council and think it'd be sweet to run a full Seer Council army. The main reason behind this is that I hate Eldar troops choices, as your best choice is to actually just take 5 Dire Avengers in a Wave Serpent and have them just hide in there the whole time (DAVU) which is lame. Guardian Jetbikes are an option but really aren't that great. SO

Eldar
170 points
Keraldon, Defender of the Stars
WS5 BS4 S3(4) T3 W2 I5 A3 LD 10 SV 3+/3++

Wargear: Shuriken Pistol, Sword of Vaul, Ghosthelm, Runed Wraithbone Breastplate.

Sword of Vaul: A relic supposedly made by Vaul himself, it is a Force Sword that grants gives +1 S.
Runed Wraithbone Breastplate: A set of specially modified Rune Armor that gives him a 3+ Armor Save and 3+ Invulnerable Save.

Psychic Powers: Fortune
Warlock Power: Destructor
Special Rules: Unique, Defender of the Seers,

Defender of the Seers: Keraldon may be added onto any single squad of Warlocks as a squad leader; however, this squad MUST be deployed with a Farseer (Including Special Character farseers such as Eldrad, etc). This farseer looses the Independent Character rule and counts as part of the squad. Once he has been added to an already legal squad Warlocks may be taken as troop choices and without the restriction of one squad per Farseer. Keraldon's Squad is scoring.

Keraldon may take a jetbike for 25 points if the rest of his squad does.



So he fills the need of Eldar's 2+/FNP killing ability BUT he's stuck in a squad who can't, so it's a mix. The squad does become an awesome MC killer, but I think it's strange that the Eldar have NO Force Weapons, despite being the most psychic-based race. He also has Fortune to show his need to defend the Farseer. He does have +1 WS, +1T, +1W, +1i, +2A, +2LD from a normal Warlock.

Mathtime!

Base Warlock = 25 points
+1 WS = + 5
+1 W = +10
+1 i = +10
+2 A = +15
+2 LD = +10
+1 to Invuln Save = +10
Sword (Sidegraded from a Witchblade) = +10
Fortune = +30
Destructor = +10
Defender of the Seers = +25
10% Cool Tax = +10
170 points.

170 points for a T3 model who only has 2 wounds. I know taking away the Independent Character from Farseers can be a good thing as he then isn't a kill point (For 33% of the games) and he can't be targeted in combat. BUT it limits his tactical flexibility significantly. What do you guys think?


Automatically Appended Next Post:
Also due to the madness imbued upon Drenzyk by the Outsider, Drenzyk is a potential threat to his own Necron brethren. When fighting in a close combat alongside a friendly unit, including with a unit he is attached to, all of his rolls to hit of 1 automatically hit the closest friendly squad unit as Drenzyk cackles madly, temporarily overcome by the insanity, striking out at friends and foe alike.


Minor, minor changes that make it just a little bit clearer, at least to me. But yeah I think that's great! Obviously he doesn't have to go with a squad which can mean it doesn't matter. MAYBE make him hit a Catacomb Barge he is using as a personal transport? (PS- Were you going to add the ability to take one? Most Necron special characters can so I didn't know if you wanted to follow suit and if you simply forgot or left it out intentionally).


Automatically Appended Next Post:
Oh and just to follow up on a lot of the other characters

Guardsmen Jim
WS 3 BS3(7) S3 T3(6) W1(4) I3 A1 LD7 SV5+

Guardsmen Jim is a (non-Unique) Troops choice.

Wargear: Lasgun, Battlecannon, Close Combat Weapon, Frag Grenades, Oakleys, Flak Armor, Really Nice Paper Bag, Blue Suede Shoes.

Oakleys: Special sunglasses he bought at a gas station that allows him to aim well, even on very sunny days. These increase his Ballistic Skill to 7 (As noted in his profile).
Really Nice Paper Bag: The Emperor himself once received lunch from this bag and has been passed down through Guardsmen Jim's family. This bag gives him a 2+ Invulnerable Save.
Blue Suede Shoes: These are shoes he once pissed himself in when he asked Jenny to a dance. They confer Relentless, Fleet, and Fearless to any unit within 20 miles.

Special rules: Independent Character, Tough As Nails.
Tough As Nails: Guardsmen Jim once bumped his toe on a coffee table and didn't even flinch. He has Feel No Pain, Eternal Warrior, Toughness 6, and 4 wounds (As noted in his profile).

This message was edited 3 times. Last update was at 2012/06/18 03:20:43


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Nasty Nob on a Boar






Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT

Karmin used to be a Space Marine of the Emperor's Children during the Great Crusade. He traveled across the galaxy looking for inspiration so that he could create great arts like the rest of his Legion. His travels took him to the planet Cadia, a simple world in the Galactic east, where he met a girl. Her name was Clare and he instantly fell for her. He was confused and scared at first, but eventually he realized his love for her and took her with him as his inspiration. While he was with her he made great strides in his art, painting masterpieces to rival even Fulgrim's. During the assault on an alien civilization, she came with him as a Remembrancer. He lost his arm to a poison dart that would have taken her in the head. He was devastated, feeling like he was no longer worthy of the beautiful lady at his side. During his meditation one day, a face appeared to him. It spoke with honied words and dazzling tones, asking him to renounce the Emperor and join it. It promised to heal his arm and make Clare love him forever. He agreed instantly. When he went back to Clare, he found that she had killed herself when she found out he left. He was locked away for seventy-five years alone, never speaking, eating, drinking, or moving until the same face came to him. It asked for one more thing and he would have Clare back. All he had to do was ensure that Fulgrim took a sword from a temple. And so Karmin organized a plot where Fulgrim would lead the assault on the planet and take the blade. After this Clare was returned to him and together they fled to a planet in the warp where they live, Karmin doing mercenary work for any who come calling and survive.


Lord Karmin-200

WS 6 BS 5 S 4 T 4 W 3 I 5 A 3 Ld 10 Sv 3+/3++

Wargear: Power Armor
Noise Blaster
Mark of Slaanesh (Bonus included in profile)
Corona of Slaanesh- Confers a 3+ inv save.
Blade of Woes- A Blissgiver that never rebels

Special Rules- Fearless
IC
Brokenhearted- His time without Clare made him stony and unfeeling. He has FNP.

 angel of ecstasy wrote:

You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.


2000  
   
Made in us
Liche Priest Hierophant






For the Orky Mega-Dredd character, a couple things.

First off, that's a pretty Orky kreation. I especially like the idea of the Shokk Attack Fistttt.

However, there's a couple things I'd change. First off, as he's pretty much a Warboss Dredd, I'd remove the Fixin' arms and the Kustom Force Field. Add Cybork Body, for a 5+ invuln, if you really want that. Also give him a couple of Big Shootas (2, that is) instead of having the Bursa Shunta be a shooting attack. It honestly sounds more like the DreadKnight's Shunt ability, but less reliable.

Bursta-Shunta: One use only- the Bursta Shunta may be activated in the Shooting phase instead of shooting. It only works on a roll of 2+- on a 1, the MegaDredd cannot do anything else that turn aside from reacting to enemy action. (can't fire, can't assault, basically) When it's activated, it allows the MegaDredd to move up to 4d6 inches in any direction. The Mega Dredd may assault as normal- this does not count as a Run move.

And the Shokk Attakkk Fissttttttt needs some work as well. 1, 2, 4 and 5 (doubles) are all fine, but 3 needs better wording or a different effect, as the 'closest' unit in CC will invariably be the enemy unit. Maybe make it that any misses in CC go against friendly units, including itself if necessary; or, alternatively, only a single attack is resolved, and both units are moved directly away from each other d3 inches- they no longer count as being in Close Combat (stop an inch away from other units, impassible terrain, yadda yadda...)

Also, need a result on an 11.

12 ( ) could be re-written "Do not roll for combat- the enemy unit loses a non-vehicle model for each attack allocated towards it- vehicles take an automatic Penetrating Hit with +2 to the Damage Result table."

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Daemonic Dreadnought






AL

felixander wrote:
Also due to the madness imbued upon Drenzyk by the Outsider, Drenzyk is a potential threat to his own Necron brethren. When fighting in a close combat alongside a friendly unit, including with a unit he is attached to, all of his rolls to hit of 1 automatically hit the closest friendly squad unit as Drenzyk cackles madly, temporarily overcome by the insanity, striking out at friends and foe alike.




Good Catch Realized I left out the points value for both of the characters as well... fixing them.


Automatically Appended Next Post:
So my brother and I were talking and came up with the idea of Troll Tau aka Commander Trol'lai I hope you all enjoy

Commander Trol'lai

Points: 165

WS4 BS5 S5 T4 W4 I3 A4 Ld10 Sv3+

Unit Type: Jump Infantry (jet pack)

Wargear:
Heavy Rail Rifle: Range:72" S:7 AP:2 Type:Heavy 1, Rending
Rocket Pod: Range:24" S:6 AP:4 Type:Assault 4
Vectored retro-thrusters
Hardwired multi-tracker
Hardwired black sun filter
Drone Controller
Shield Drone
Gun Drone
XV8-3 battlesuit: This battlesuit grants Commander Trol'lai the Acute senses and Deep Strike special rules much like the standard XV8 battlesuits. However, this is a prototype battlesuit that also has inbuilt Disruption Pod and Flechette discharger.


Special Rules:
Independent Character
Bodyguard

This message was edited 1 time. Last update was at 2012/06/18 05:30:58


Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Fireknife Shas'el





United States

felixander wrote:
Guardsmen Jim
WS 3 BS3(7) S3 T3(6) W1(4) I3 A1 LD7 SV5+

Guardsmen Jim is a (non-Unique) Troops choice.

Wargear: Lasgun, Battlecannon, Close Combat Weapon, Frag Grenades, Oakleys, Flak Armor, Really Nice Paper Bag, Blue Suede Shoes.

Oakleys: Special sunglasses he bought at a gas station that allows him to aim well, even on very sunny days. These increase his Ballistic Skill to 7 (As noted in his profile).
Really Nice Paper Bag: The Emperor himself once received lunch from this bag and has been passed down through Guardsmen Jim's family. This bag gives him a 2+ Invulnerable Save.
Blue Suede Shoes: These are shoes he once pissed himself in when he asked Jenny to a dance. They confer Relentless, Fleet, and Fearless to any unit within 20 miles.

Special rules: Independent Character, Tough As Nails.
Tough As Nails: Guardsmen Jim once bumped his toe on a coffee table and didn't even flinch. He has Feel No Pain, Eternal Warrior, Toughness 6, and 4 wounds (As noted in his profile).
Your Guardsman Jim and my Guardsman Steve should get together and rule the galaxy.
   
 
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