Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
Mor'dez is a Necron Overlord who finds fighting in close combat against unproven lesser beings to be distasteful in the extreme and prefers to sit upon his floating throne from which inglorious death is spewed forth from unto the beings of flesh (whom he also finds to be distasteful).
Points: 235
WS4 BS5 S5 T5 W3 I2 A2 Ld10 Sv3+/3++
Wargear:
Phase Shifter
Tachyon Arrow
Mindshackle Scarabs
Tesseract Labyrinth
Inferno Gauntlets: a pair of specially crafted gauntlets of fire that count as both a pair of power weapons that may reroll failed rolls to hit and wound and a shooting weapon with the following profile:
Range:Template S:4 AP:3 Assault 1
Special Rules:
Phaeron
Reanimation Protocols
Ever Living
Independent Character
Preferred Enemy: Everything!
"Drown Them in Fire": Mor'dez can command his army to fire a deadly rain of shots upon the repulsive forces of the enemy. Once per game, any army that contains Mor'dez can fire an additional shot on top of what their weapon type dictates.
Dedicated Transport:
Mor'dez can take his personal transport, the Throne of Annihilation, into battle for 100 points. The Throne has the following profile:
BS4(5) (The Throne uses Mor'dez's BS when he rides it) AV12/11/11
Type: Skimmer
Wargear:
Quantum Shielding
Living Metal
2 Tesla Cannons
Annihilation Cannon: A specially crafted Tesla weapon, Mor'dez is quite fond of it as he can watch the mightiest of the lesser races writhe in agony from this weapon of nightmares. it has the following profile:
Range: 24" S:10 AP:- Type: Heavy 3, Tesla, Arc
This message was edited 1 time. Last update was at 2012/06/19 15:16:52
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Terminator librarian / Chaplain, Word bearers.
Faze is hated by many loved by few not for his manners or his ruthless brutal tactics, but his ability to channel the warp into something horrific. As a chaplain this is rare, he has the ability to transfer warp entities into the material realm directly and crush enemies with the slightest twitch of his hand, or even destroy worlds with his mind making him the most horrific terminator librarian / chaplain to ever come face to face with.
Faze was once a Chaplain for the Black templars chapter he was revered as a hero on many worlds, revered as a savor and as a champion as one of the greatest chaplains to ever stand, until his fall (of course). Faze was dispatched to a remote planet on the out skirts of the ophidium gulf with a small element of neophytes, initiates and inquisitor Terilan Derulotra and a small detachment of GK terminators. Presuming it was a mere uprising they brought few and proceeded to investigate the planet due to the rumors of heresy and the daemonic possession, but found something much worse. The inquisitor soon discovered not only that the warp plane existed on the planet, but in fact that a small spark hidden away from the galaxy could be the death of millions, in effort to avoid this disaster he began franticly trying to find this spark and found something even more sinister, Not within the planet but within the Chaplain himself. A beacon of what seemed to the inquisitor to be not only odd for being a chaplain but odd because Faze did not realize it, and his hatred for all things warp modified and pysker was intriguing, and so he began trying to bring it to light. The inquisitor poked and prodded in the chaplains mind, refusing to let the spark die, all this did was anger Faze to an extent he couldn't control, it began unleashing a part of him that he never before realized existed. So well hidden was this destructive force of chaos that it all but consumed the men he lead, It consumed him as his hatred intensified ten fold. His eyes turned from a normal pale blue to a hatred filled black. The marines that accompanied him were instantly consumed by fire and gore as their bodies were ripped apart from the inside out as the daemons ripped their way to freedom. The Grey Knights intervened with striking blows against Fazes new found minions destroying each, within moments Faze was standing amongst the GK taking blow after blow ripping, renting, tearing and crushing the Grey knights minds as they attempted to vanquish the darkness that consumed him as the final blow was stuck and the last Gk terminator fell, the inquisitor fled, Faze started slowly succumbing to the blows as he watched the inquisitor run, his armor was so rent, so torn and in pieces that his naked flesh lay exposed and bleeding from large gashes in his flesh, each blackened from the strikes of each force weapon, he began to fade as he slowly collapsed as a dark figure approached. "This is not where you die, Awake our champion of chaos". from then on he walked the path of chaos tearing apart worlds, tearing apart marines, uniting war bands under his calling and taking the mantle of the Word Bearers for himself.
His record deleted, the planet virus bombed, he now roams the universe looking for not only knowledge of the warp and a better understanding but revenge.
Points - 250
WS 6
BS 5
S
5
T
5
W
4
I
5
A
4
LD 10
SV +2 (+4)
War gear, Termie Armor, Chaos Mantle (Rosarius), Chaos relic (Crozius).
Furious charge, Litanies of hate, Psyker ML 3, Preferred enemy GK, Eternal warrior, Daemonic body guard
Smite, Vortex of doom, The summoning, Consume.
* Same as GK version only summons Daemons
*May select up to 2 units of daemons and does not count against FOC *If any enemy Pysker is within 12" of Faze they must pass a toughness check if failed they die No Armor SVs allowed
This message was edited 2 times. Last update was at 2012/06/19 08:58:59
So what did a squad of Fire Dragons say to the ork stompa?
MUhahahahah Apocaliptic Explosion!!!
whrextheimpaler wrote:Kliegan Faze - Terror of the Mortal Realm.
Spoiler:
Terminator librarian / Chaplain, Word bearers.
Faze is hated by many loved by few not for his manners or his ruthless brutal tactics, but his ability to channel the warp into something horrific. As a chaplain this is rare, he has the ability to transfer warp entities into the material realm directly and crush enemies with the slightest twitch of his hand, or even destroy worlds with his mind making him the most horrific terminator librarian / chaplain to ever come face to face with.
Faze was once a Chaplain for the Black templars chapter he was revered as a hero on many worlds, revered as a savor and as a champion as one of the greatest chaplains to ever stand, until his fall (of course). Faze was dispatched to a remote planet on the out skirts of the ophidium gulf with a small element of neophytes, initiates and inquisitor Terilan Derulotra and a small detachment of GK terminators. Presuming it was a mere uprising they brought few and proceeded to investigate the planet due to the rumors of heresy and the daemonic possession, but found something much worse. The inquisitor soon discovered not only that the warp plane existed on the planet, but in fact that a small spark hidden away from the galaxy could be the death of millions, in effort to avoid this disaster he began franticly trying to find this spark and found something even more sinister, Not within the planet but within the Chaplain himself. A beacon of what seemed to the inquisitor to be not only odd for being a chaplain but odd because Faze did not realize it, and his hatred for all things warp modified and pysker was intriguing, and so he began trying to bring it to light. The inquisitor poked and prodded in the chaplains mind, refusing to let the spark die, all this did was anger Faze to an extent he couldn't control, it began unleashing a part of him that he never before realized existed. So well hidden was this destructive force of chaos that it all but consumed the men he lead, It consumed him as his hatred intensified ten fold. His eyes turned from a normal pale blue to a hatred filled black. The marines that accompanied him were instantly consumed by fire and gore as their bodies were ripped apart from the inside out as the daemons ripped their way to freedom. The Grey Knights intervened with striking blows against Fazes new found minions destroying each, within moments Faze was standing amongst the GK taking blow after blow ripping, renting, tearing and crushing the Grey knights minds as they attempted to vanquish the darkness that consumed him as the final blow was stuck and the last Gk terminator fell, the inquisitor fled, Faze started slowly succumbing to the blows as he watched the inquisitor run, his armor was so rent, so torn and in pieces that his naked flesh lay exposed and bleeding from large gashes in his flesh, each blackened from the strikes of each force weapon, he began to fade as he slowly collapsed as a dark figure approached. "This is not where you die, Awake our champion of chaos". from then on he walked the path of chaos tearing apart worlds, tearing apart marines, uniting war bands under his calling and taking the mantle of the Word Bearers for himself.
His record deleted, the planet virus bombed, he now roams the universe looking for not only knowledge of the warp and a better understanding but revenge.
Points - 250
WS 6
BS 5
S
5
T
5
W
4
I
5
A
4
LD 10
SV +2 (+4)
War gear, Termie Armor, Chaos Mantle (Rosarius), Chaos relic (Crozius).
Furious charge, Litanies of hate, Psyker ML 3, Preferred enemy GK, Eternal warrior, Daemonic body guard
Smite, Vortex of doom, The summoning, Consume.
* Same as GK version only summons Daemons
*May select up to 2 units of daemons and does not count against FOC *If any enemy Pysker is within 12" of Faze they must pass a toughness check if failed they die No Armor SVs allowed
YES. Kill all the GKs.
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
IHateNids wrote:Likeing that overlord, though I'd bump him to 235
Bumped he is
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
Special Rules: Good Breeding, Wild as a Dog, Cry Havoc
Good Breeding: For an additional +5 Points per model, a Canine Unit may be given one of the following special rules. The entire unit must take the same rule.
Attack Dogs: Dogs gain Furious Charge USR Sniffer Dogs: Enemy units may not infiltrate within 24" of a Canine unit with line of sit, or 18’’ without.
Ratters: This unit has "Preferred Enemy; Tyranids" and "Preferred Enemy: Swarms"
Medipups: Units within 6" of a Mediupup gain the Feel No Pain USR Search Dogs: The unit has the "Scouts" rule.
Wild as a Dog: If the Handler is killed, the unit gains the Rage USR.
Cry Havoc: In a turn when a Canine Unit Assaults an enemy infantry unit, the squad’s initiative is reduced by 1
Wargear: Close Combat Weapon(Handler Only)
Las-pistol
Flak-armor
Options: Give the Attack Dogs a Flak Harness for +3 Points Per Model
Flak Harness: Dogs with a Flak Harness have a 5+ Armor Save.
Add up to 4 Additional Dogs: +5 Points Per Model
Throughout the Imperium, many planets breed, and offer up in tithes, great beasts of war. While many are not actual descendants of the ancient dogs of Terra, all are bred to be as powerful and as deadly as possible, with some of the larger being stronger than horses. With a terrible bite, and special breeding, the mighty hounds of the Imperium tear through all in their path.
I'll need to post the accompanying character later, I need to pack for vacation.
My ork mek/mad dok combo who is still in the works
Mad Mek Bugnutz da "Doktor"
WSBS S T I Ld A W Sv 4....3.....4.4.3..9.2...3.+4
pts cost: 170 (need recomendations)
Wargear:
Soopa Shoota- 24 inch strength 5 ap 5 assault 3
Dok's tools
Mek's tools
Burna
Armor
Cybork Body
Special Rules
Independent character
Orkyfeekation Juice! (roll a d6 for each non-ork model killed by the mad mek in close combat on a 6 the model will be replaced with an orkified one with the ork boy statline and will join the Mad Mek's squad, on less than a 6 the subjects head explodes in a spray of messy gore)
Lootaz Galore! (the mad mek allows 1 loota squad to be taken as a troops choice)
YOO GITZ CANT NOT KILL ME! (when the mad mek looses his last wound he dissapears in a flash of lightning and cacking energy Place a small blast over him when he dies and deal a strength 6 ap 6 wound to EVERY model under the template Regardless of standing (Yours, allies, and enimies)
The mad mek is an ork big mek who has died a few to many times, he has been repeatedly killed with bolter rounds to the head, having the whole head removed and burned on the spot, and a host of other methods. Somehow he manages to return Crazier and and even bigger threat each time. More recently his repeated ressurections have somehow given him in addition to his mekboy skills the latent painboy abilities as well. He uses huge masses of shooty orks of all kinds (minus the flash gitz, whom he belives are a bunch of no good greedy Grubby fingered gitz) The mad mek also posesses some of the most bizzare technoligies known to the orks such as the exotic tellyporta (although he hasnt quite profected that yet it works well enough for him) and the more widespread use of Sheild technoligies (all of his sub commander Big meks have KFF's)
This message was edited 7 times. Last update was at 2012/06/20 23:26:34
I have two entries to post, a Necron Special Character, and a generic HQ slot to compliment him.
Prince Apoth, Last of Parthun - 200pts
WSBS S T W I A LDSv 4 4 5 5 3 2 3 10 3+
Composition: 1 (Unique) Unit Type: Infantry (Character)
Transport: May select a Catacomb Command Barge as a dedicated transport.
Wargear: Scythe of Parthun, Tachyon Caster, Phase Accelerator, Phylactery
Special Rules: Ever Living, Reanimation Protocols, Phaeron, Last of the Line
Scythe of Parthun: A perfectly crafted Warscythe handed down from Phaeron to Phaeron within the Parthun Dynasty. It seems to be paradoxial in nature, being as light as a feather until the wielder strikes the target, at which point it becomes as heavy as a collapsed sun.
The Scythe of Parthun is a warscythe (a 2-handed weapon that gives +2 strength and ignores armor saves) that allows the wielder to re-roll failed hits in close combat. Additionally, it allows the wielder to force their opponent to re-roll any successful hits in close combat against Apoth.
Tachyon Caster: A modified Tachyon Arrow which allows the wielder to convert the payload into a devastating close-range charge. Created for Prince Apoth by his Crypteks after his final duel against his father.
A Tachyon Caster is a Tachyon arrow. In addition, if Prince Apoth is locked in combat, you may, during your own shooting phase, choose to fire the Tachyon Arrow at a model in base contact with Apoth. That wound must be allocated against that model. Wounds caused by firing the Tachyon Caster do not count towards combat resolution.
Phase Accelerator: A modified phase shifter that uses incoming kinetic fields to create a small temporal distortion. This device allows Apoth to move much more rapidly than normal during combat, rarely faster than his opponents, but never a beat slower.
A model with a phase accelerator has a +3 invulnerable save. Additionally, during close combat, Prince Apoth does not use his initiative to determine when he attacks. Instead, he always attacks during the highest initiative bracket.
Last of the Line: Misfortune, Paranoia, and years of civil war has left the upper echelons of the Parthun Dynasty devastated. Multiple high-ranking Necrons from they Dynasty rarely lead their forces into combat together, lest misfortune claim two of their already diminishing number.
An army including Prince Apoth can not include Overlords, Destroyer Lords, or other special characters. Additionally, Necron Lords can not be taken in royal courts.
Cryptek Overseer 40 points
WSBS S T W I A LDSv 4 4 4 4 2 2 1 10 3+
Composition: 1 Unit Type: Infantry
Wargear: A Cryptek Overseer carries a staff of light. Additionally, they may be upgraded to any school for the same point costs as a normal Cryptek. If they do so, they have access to all wargear available to those Crypteks. They also gain access to a special weapon for each school.
Special Rules: Ever-Living, Reanimation Protocols, Independent Character
A Cryptek Overseer may take a squad of 0-5 Crypteks.
A Cryptek Seer takes up an HQ slot in the Force Organization Chart. You may not take a Cryptek Overseer as a part of a Royal Court
If a Cryptek Overseer is upgraded to a harbinger, it has access to the following
Harbinger of Destruction: Inferno Lance (10pts) – An upgraded Eldrich Lance, it counts as being twin linked.
Harbinger of Despair: Veil of Shadows (35 pts) – An upgraded Veil of Darkness which allows the bearer and his unit to disapear into the shadows at a moments notice. In addition to functioning as a normal Veil of Darkness, you may choose to roll a D6 at the start of the movement phase. On a roll of a 4+, remove the unit from combat and put them into reserves. They then deep strike onto the board as normal.
Harbinger of Eternity: Alpha Chronometron (20 pts) – An upgraded Chronometron. Each phase, the bearer my use the Chronometron to allow you to re-roll any one die of your choice, even if the user isn't in the same unit.
Harbinger of the Storm: Thundercall (15 pts) – Once per game, a Harbinger of the Storm may use his Thundercaller instead of shooting. Roll a D6 for each unengaged enemy unit. On a roll of a 6, that unit takes D6 S 8 AP 5 hits. Vehicles are hit on their side armour.
Harbinger of Transmogification: Earthlock (10 pts) – Instead of shooting, the Cryptek may nominate a non-skimmer vehicle in his line of sight. Roll a D6. On a roll of a 2+, the vehicle automatically suffers a “Crew Stunned” result
This message was edited 1 time. Last update was at 2012/06/23 02:52:04
Triuthen, the Dark Eldar Assassin: HQ, 140pts
WS 6
BS 5
S 5
T 3
W 3
I 6
A 4
LD 9
Unit type: Infantry
Wargear: Acid blade: This is a power weapon that makes Triuthen S5 and on a roll of 6 causes instant death.
Acid Shurikens: Range 18", S4, AP4, Assault 2 Pinning
Flickerfield hood: Gives Triuthen a 5++
Cloak of Pain: Triuthen starts the game with a pain token
Webway Jump-pack: Triuthen must be held in reserve. When he arrives he is placed anywhere not within 1" of an enemy model. He may then act normally, but may not assault that turn.
Special Rules: Fleet, Night Vision, Power from Pain, Move through Cover, Stealth.
This message was edited 2 times. Last update was at 2012/06/22 07:56:02
Deadshot wrote:Not too bad. I take it this is from tge Ultramarines Legion rather than Chapter. I like his rules and would.point him at about 175
Compared to Lysander
He loses Bolter Drill and Bolster defences rules. As well as, crucially, EW. He loses Terminator armour and the ability to deep strike. His thunder hammer is also not as powerful and as good against vehicles.
He gains the ability to sweep due to lack of Terminator armour, and +2 attacks over Lysander. He gets the PE: CSM and CD. While his hammer may.be weaker vs vehicles ge does have.melta bombs. Although I am not.sure why he has Frag and Krak Grenades. He is always Int 1 for the Hammer abd he will never use the Kraks because of the Melta Bombs.
I also thinking that the Iron Halo should go. I realise that it is to symbolise his rank but any other character with SS lose it. Draigo and Lysander. Chapter Lord of the Grey Knights.and one of the Oldest space marines, and IF 1st captain respectively.
Also, you can't master craft a SS.
Whoops, forgot about the shield. And you're right, the iron halo should go too. Thnx
Varnus Kydian, Captain, First Company, Recon Commander
190 points
Type: Infantry (unique)
WS5 BS6 S4 T4 W3 I5 A3 Ld10 Sv3+
Wargear: power armour, iron halo, frag and krak grenades, bolt pistol, power weapon, camo cloak
Malediction: This an ancient Luna-pattern support weapon designed to fire several different patterns of ammunition. Kydian obtained it at the founding of the Lunar Wolves and it has served him faithfully since. It can be fired with any of the following profiles:
Anti-Vehicular Round: Range 48 S 8 AP 1 Heavy 1 Melta
Suppression Round: Range 36 S 5 AP 4 Heavy 1 Blast
General Purpose Combat Round: Range 48 S 6 AP 3 Heavy 3 Pinning
Special Rules: Night Vision, ATSKNF, Independent Character, Scout, Infiltrate
Five Rounds Rapid, CHARGE: Once per game, when an enemy squad charges Kydian and his squad, Kydian and his squad can make an immediate out of sequence shooting at that squad with their pistols ONLY. Following this shooting, Kydian and his squad must immediately make an out of sequence charge at said squad, gaining the Furious Charge special rule in the process.
Recon Commander: 1 squad of Tactical Marines in the army may be upgraded to Recon Marines.
Recon Marines
One Tactical Squad may be upgraded to Recon Marines for 2 points per Marine.
Wargear: Replace bolt gun with sniper rifle for no additional cost. Add camo cloaks and close combat weapons for no additional cost
Special Rules: Add Scout and Infiltrate, as well as Night Vision.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
48" Meltagun? You mad? Str 6, AP 3 should be the vehicle round, supression round Str 4, AP - pinning, and general round should be Str 4, AP 4.
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
Yeah I gotta agree that a 48" melta weapon is insane. If it's going to be a weapon that fires different ammo you can't just simply slip in a melta round that has LONGER ranger. No.
Vehicular: S8 AP2 heavy 1
Suppression: S4 AP5 Heavy 2 Blast pinning
General: S5 AP3 Heavy 3
Maybe? Still have plenty of reasonable versatility.
Recon Marines should cost a HELL of a lot more than 2 points each. Gaining Camo Cloaks, Infiltrate, Scout, Night Vision, a CCW and switch their Boltgun to Sniper rifle.... for 2 points each? That's nothing short of a mega
Great to see an original character, and I like the idea, but the points costing is just not reasonable.
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
felixander wrote:Yeah I gotta agree that a 48" melta weapon is insane. If it's going to be a weapon that fires different ammo you can't just simply slip in a melta round that has LONGER ranger. No.
Vehicular: S8 AP2 heavy 1
Suppression: S4 AP5 Heavy 2 Blast pinning
General: S5 AP3 Heavy 3
Maybe? Still have plenty of reasonable versatility.
Recon Marines should cost a HELL of a lot more than 2 points each. Gaining Camo Cloaks, Infiltrate, Scout, Night Vision, a CCW and switch their Boltgun to Sniper rifle.... for 2 points each? That's nothing short of a mega
Great to see an original character, and I like the idea, but the points costing is just not reasonable.
20/21ppm for Recon Marines should be fine. Any more than that and the Marines go from better scouts to slightly better scouts.
CalasTyphon216 wrote:Varnus Kydian, Captain, First Company, Recon Commander
190 points
Type: Infantry (unique)
WS5 BS6 S4 T4 W3 I5 A3 Ld10 Sv3+
Wargear: power armour, iron halo, frag and krak grenades, bolt pistol, power weapon, camo cloak
Malediction: This an ancient Luna-pattern support weapon designed to fire several different patterns of ammunition. Kydian obtained it at the founding of the Lunar Wolves and it has served him faithfully since. It can be fired with any of the following profiles:
Anti-Vehicular Round: Range 24 S 8 AP 1 Heavy 1 Melta
Suppression Round: Range 24 S 5 AP 4 Heavy 1 Blast
General Purpose Combat Round: Range 24 S 6 AP 3 Heavy 3 Pinning
Special Rules: Night Vision, ATSKNF, Independent Character, Scout, Infiltrate
Five Rounds Rapid, CHARGE: Once per game, when an enemy squad charges Kydian and his squad, Kydian and his squad can make an immediate out of sequence shooting at that squad with their pistols ONLY. Following this shooting, Kydian and his squad must immediately make an out of sequence charge at said squad, gaining the Furious Charge special rule in the process (I'd take this out, Out of turn shooting with pistols and then out of turn charge WITH Furious Charge? A little much in my opinion.
Recon Commander: 1 squad of Tactical Marines in the army may be upgraded to Recon Marines.
Recon Marines (I'd Flesh these guys out)
One Tactical Squad may be upgraded to Recon Marines for +5 (at least) points per Marine.
Wargear: Replace bolt gun with sniper rifle for no additional cost. Add camo cloaks and close combat weapons for no additional cost
Special Rules: Add Scout and Infiltrate, as well as Night Vision.
This message was edited 1 time. Last update was at 2012/06/22 22:56:04
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
Anvildude wrote:I'm rather liking those Necrons- Did you by any chance base the name off of Prince Apothas of the Tomb Kings?
Though doesn't the Cryptek Overlord allow you way too many Crypteks? Or is he not a member of a Royal Court himself?
Actually, it was intended as a play on Apophis, an Ancient Egyptian Demon (also a main antagonist in Stargate), but I'm guessing that Apoth and Apothas share a common inspiration.
The Cryptek Overseer is not intended to be part of a Royal Court. He is a separate HQ choice. He can be seen as the Cryptek equivalent of a Overlord. In the fluff I wrote for Apoth, his dynasty has a disporportionately low number of Lord-rank Necrons as a result of both a massive civil war that was the result of the previous Phaeron's insanity, and that several core and fringe worlds of the Parthun Dynasty lost a large number of their lords during the great slumber. As a result, the dynasty can't afford to commit multiple lords and overlords to the battlefield (Hence the inability to take Lords, Destroyer Lords, Overlords, and Special Characters). However, I ran into problems when trying to organize larger games, largely due to the lack of a second royal court. Thus, I came up with the idea that, given a power void created by the lack of Overlords, ambitious Crypteks would rise in the ranks and gain the benefits of doing so, in the form of an additional wound, better armor, and access to the best equipment available, as well as the ability to take his own court of Cryptek Advisers. Just to improve clarity, I will make a special mention that the Cryptek Overseer occupies a slot on the FOC
A rookie compared to most space marines, but has saved the outer planets of the system where terra is located, in his young age he has already become known as "the emporers shield"
A rookie compared to most space marines, but has saved the outer planets of the system where terra is located, in his young age he has already become known as "the emporers shield"
A rookie compared to most space marines, but has saved the outer planets of the system where terra is located, in his young age he has already become known as "the emporers shield"
There any more to this?
He once placed 3rd in a Planet Wide Pie Eating Contest. He still carries the 3rd place ribbon with him to this day, though has had it altered to say 1st place instead. Proof indeed that Chaos has slowly been creeping into his soul....
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
A rookie compared to most space marines, but has saved the outer planets of the system where terra is located, in his young age he has already become known as "the emporers shield"
you mean the solar system? Like he saved Pluto, Neptune, and Uranus? From what?
Automatically Appended Next Post:
King Pariah wrote:
Spoiler:
CalasTyphon216 wrote:Varnus Kydian, Captain, First Company, Recon Commander
190 points
Type: Infantry (unique)
WS5 BS6 S4 T4 W3 I5 A3 Ld10 Sv3+
Wargear: power armour, iron halo, frag and krak grenades, bolt pistol, power weapon, camo cloak
Malediction: This an ancient Luna-pattern support weapon designed to fire several different patterns of ammunition. Kydian obtained it at the founding of the Lunar Wolves and it has served him faithfully since. It can be fired with any of the following profiles:
Anti-Vehicular Round: Range 24 S 8 AP 1 Heavy 1 Melta
Suppression Round: Range 24 S 5 AP 4 Heavy 1 Blast
General Purpose Combat Round: Range 24 S 6 AP 3 Heavy 3 Pinning
Special Rules: Night Vision, ATSKNF, Independent Character, Scout, Infiltrate
Five Rounds Rapid, CHARGE: Once per game, when an enemy squad charges Kydian and his squad, Kydian and his squad can make an immediate out of sequence shooting at that squad with their pistols ONLY. Following this shooting, Kydian and his squad must immediately make an out of sequence charge at said squad, gaining the Furious Charge special rule in the process (I'd take this out, Out of turn shooting with pistols and then out of turn charge WITH Furious Charge? A little much in my opinion.
Recon Commander: 1 squad of Tactical Marines in the army may be upgraded to Recon Marines.
Recon Marines (I'd Flesh these guys out)
One Tactical Squad may be upgraded to Recon Marines for +5 (at least) points per Marine.
Wargear: Replace bolt gun with sniper rifle for no additional cost. Add camo cloaksse combat weapons for no additional cost
Special Rules: Add Scout and Infiltrate, as well as Night Vision.
Because when I think sniper, I think short range weaponry.
This message was edited 1 time. Last update was at 2012/06/25 02:30:15
Change General purpose round to Heavy 1, give pinning to suppression round instead of general round, then I'd bump range to 36" as it would then seem more like a sniper weapon rather than some heavy squad support weapon.
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
Ezekyle Abaddon, First Captain, 1st Company, Legio XVI Sons of Horus
Type: Infantry (unique)
275 points
WS7 BS5 S5 T4 W4 I5 A5 Ld10 Sv2+
Wargear: power fist, twin-linked bolter, power weapon
Armor of Midnight: This is an oversized suit of cataphractii terminator armor, modified to accommodate Abaddon’s massive frame. It is Terminator armor that grants a 4+ invulnerable save.
Special Rules: Independent Character, Fearless, Eternal Warrior
Legion Tactics- Speartip: All friendly units replace Combat Tactics with this rule. Only units with the Deep Strike special rule, or are able to purchase a drop pod, can be selected in the army list. All units must Deep Strike. All units also gain the Drop Pod Assault special rule, however the entire army arrives on turn 1 rather than half.
First Captain: Terminator squads of either kind, Sternguard squads and Vanguard squads can be selected as Troops choices.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
One company command squad may replace its company commander with Silon.
Special Rules:
Senior Officer - As per Codex
Fading Genius - Once a great mind, horrors of the warp have left Silon slightly unhinged. As such, when issuing orders, roll d6 and compare to the following table:
1 - unhinged, unit nearest the enemy must either charge, or if not possible, move as close as possible to the enemy
2 - slow, Silon may only issue one order this turn
3,4 - usual, can issue two orders as per usual for company commanders
5 - lucid, Silon may issue up to three orders that turn, from both CC and BC lists
6 - flash of brilliance - In a moment of his old flair Silon may issue up to three orders from CC and BC lists, and may reroll 3 die for the IG forces in the shooting phase. However this causes strain and as such the next turn his roll has a -1 modifier.
"Screaming" Lord Silon was part of the 1st Meridians almost from birth, enlisting as a private at age 16, as was customary for all. He rose swiftly through the ranks, showing unusual tactical brilliance and flair. His first major battle was in a ship to ship action defending the moon of Mehrunes. His boarding actions and orders is still today used as an example of exemplary tactics, of use of cover and covering advance. His order to leave the wounded to speed the advance, though unpopular at the time, was also applauded as the speed of the attack was viewed as a crucial component of the victory achieved that day.
He continued to rise through the ranks of the imperial guard, before becoming the Company commander of the 1st Meridians, at the relatively young age of 44. Several years later, a Chaos incursion led to a drop pod assault on Mehrunes' to attempt to sieze its valuable admantium core. The 1st Meridians were present on the surface and fought a desperate delaying action. Eventually, despite 80% casualty rates, and thanks to the timely arrival of the armoured divisions of Meridia along with Templar allies, the chaos threat was defeated. Silon was held up as a hero to the Imperium for his actions in those desperate days, including his slaying of the Bloodthirster that tore apart the rest of his command squad. However, this had come at a cost, the warp terrors had cost him his mind. This placed the guard at a quandry, as he could not be removed from service as he was a hero, however, he was not fit for command. Eventually a compromise was reached, and he was put out to pasture as leader of the 9th meridians, who were essentially a battalion whose existence is only that of slowing the enemy for long enough that the full force of the Imperium can be brought to bear. He exists as a haunted soul, nicknamed for the screams that come from his bedchamber at night, as he relives again and again the events of Mehrunes, though the occasional flash of the old Silon occasionally surface, they are becoming ever further apart.
Now with pictures:
Spoiler:
DR:90S---G-M--B--IPw40k12--D+A+/aWD284R---T(F)DM+ Footsloggers, the PBI Fast and deadly, like a cobra with opposable thumbs
Army: Any
FOC: Elites
Points: 200
Type: Infantry (IC)
WS:5
BS:5
S:6
T:6
A:3
W:2
I:5
Ld:10
Sv:2+
Special Rules: Fearless, Furious Charge, Counter Attack, I'll be Back, Unrelenting Tracker
Unrelenting Tracker: At the start of the game, nominate an enemy character. The Termintor re-rolls all failed to hit & to wound against that IC and his unit including shooting attacks. He also ignores all terrain except impassable so long as he is moving toward his target, the nominated character
I'll be Back: When The Terminator loses his last wound, roll a D6. On a 2+, he says his motto and disappeares, only to reappear anywhere on the table except within 12" of his target and 2" of an enemy unit at the start of your next shooting phase. He may shoot, but not run, then assault normally. On the roll of a one he is removed as a casualty.
Wargear: Model 1887, SkyNet LasBlaster, Monster Bike
Model 1887: R:12" S4 AP5 Assault 1
SkyNet LasBlaster: R:12 S5 AP4 Assault 2
Monster Bike: Allows The Terminator to move like a bike, but restricts his available weaponry to the Model 1887 and prohibits him from assaulting. The Terminator may 'disembark' from the bike and continue on foot, but must return to the same location where he disembarked to reembark.
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
I need your clothes, your boots, and your motorcycle: If The Terminator successfully deals an unsaved wound to a Bike model, remove the model from Play. The Terminator may then use the removed model's Bike as well as Armor Save (including invulnerable save).
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)