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Made in gb
Sneaky Sniper Drone





Thames Valley, UK

I don't like the cover...it's not in their normal art style, it grates, It's got clear sky's instead of dark foreboding ones full of mycetic spores, it's not epic enough, and IMHO that 'fex is looking a bit anaemic

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95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!! 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Speaking as a one-time former nid player and a guy who has been hunting down battleforces in anticipation for a new dex in january, I have to say... I love no retreat wounds on gaunts.

Its so perfectly cinematic, close combat heroes wade into a sea of gaunts and pile the bodies to the sky, and just when they think they finished the threat, a new unit pours on from the table edge.

In practice, non-horma units are there to provide anti-infantry fire support, charge screen, and cover save for units behind them, like tyrant guard and (cough) warriors. The dual purpose of fulfilling the cover save and charge screen role, and then re-entering play later in the game in order to take back field objectives is very powerful, and unique to the nids.

Now, I will freely admit that under the current codex, gaunts are neither cheap enough, nor are they killy enough versus infantry models to warrant taking no retreat wounds. With a double dose of cost decrease and (hopefully) fire power increase, I don't think I imagine anyone will have a hard time swallowing the no retreat rule. In fact I expect many of you to cheer your opponent on as he rips through your numbers, the quicker he can cut them down, the quicker you can get your fresh unit into position on the objective.

Now, as for hormagaunts. This is the unit that has more problems with no retreat. The trick with balancing hormagaunts is that they need to be able to win combats against non-CC specialists by a considerable margin. That means they need a massive points cost reduction. If a WS5 I5 STR4 gaunt is 10 points, then we've got a unit that matches up very favorably on the charge versus 200 points of tactical squad. Even a grey hunter unit will be rolling 20 armor saves before they swing. Thats actually a nice sweet spot, plenty of wounds to not worry about no retreat, and a decent possibility that you'll get stuck in CC for another half-turn. The 6 point hormagaunt would make a grey hunter unit take 16 wounds simultaneously as it takes 10 wounds back (without a mark of wulfen upgrade). So that is obviously not a good option. Here is to hoping that the basic cost of hormas is 6, but the strength, WS and I options are there, and cheap.

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Made in gb
Twisted Trueborn with Blaster




Webway

Zid wrote:

Scrapping DE would be a pretty lame thing to do, and I agree, the outrage alone will lose GW a lot of money. If they've already invested so much time and resources, and as an earlier poster mentioned finished half the line of models, it makes more sense to actually release them than scrap em. I mean, Nids' are about as played as DE, and I think DE would get played more if they had a new codex and models!


QFT.
Trust me,the number of people that say "well i always liked DE,but the models put me off" then GW wonders why they don't sell well...


 
   
Made in us
Longtime Dakkanaut




I love no retreat wounds on gaunts.

Its so perfectly cinematic, close combat heroes wade into a sea of gaunts and pile the bodies to the sky, and just when they think they finished the threat, a new unit pours on from the table edge.
I'm with ya there. It's a pretty cool touch, but since cheapest WoN Gaunts can get is 8 points, it's crippling. With a reduction to 4 points, you could let those fools die ad nauseam. That would be the Tyranid swarm I used to know and love.

This message was edited 1 time. Last update was at 2009/09/28 22:40:06


 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Don't judge a book by its cover. I just hope the codex is not as badly executed as the cover because it sucks serious a...

Greets
Schepp himself

This message was edited 1 time. Last update was at 2009/09/28 23:12:08


40k:
Fantasy: Skaven, Vampires  
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Like I said earlier in one of these threads, I think the fun of fighting Tyranids is causing damage to them. The gaunts just need something to justify them being so easy to kill.

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What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in za
Dakka Veteran






Cape Town, South Africa

Can I get this straight: Space Wolves are around the corner, and Blood Angels, Nids, Necrons and DE are coming later too?

Honestly GW is goin so overbored on MEQ (especially SM).
The Hobby would be such a richer experiance were there variety, instead of many versoins of the same simplistic set-up.
Blood Angels are not needed at all, the main SM codex is brand new not to mention all the randoms like DA, Templars and shortly SW etc. Even Chaos is like just another version of SM now.

?

Just my $0.02

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Made in us
Decrepit Dakkanaut






SoCal, USA!

jp400 wrote:I also collect and shoot firearms as another hobby of mine. Sure it has some cost attached to it, but unlike 40k I never have to worry about a new TM comming out invalidating my current build (AC, LATD, Squats ect) Or worrying that the gun I bought will still be legal and viable when a new edition comes out (CSM, IG) Plus I can (and do) cast my own bullets, and reload them so that damn near halfs the cost (At a min) of ammo.

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Everybody else knows that Obama's going to try to take away our guns!

   
Made in ca
Decrepit Dakkanaut





Railguns wrote:Like I said earlier in one of these threads, I think the fun of fighting Tyranids is causing damage to them. The gaunts just need something to justify them being so easy to kill.

Something I thought about was having Tyranids in Synapse having a rule like the Dark Eldar Talos' Claws, where extra hits give a bonus to armour penetration, so a big swarm of Termagants, for example, could peel a Rhino like a grape if enough of them get there. Something to reflect their swarming nature would at least be cool.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

KingCracker wrote:
Still waiting to see a picture like that but with some DE on it lol


I'd love to see a cover illustration where nids were eating Dark Eldar.


Automatically Appended Next Post:
So... anyone in touch with Bugswarm?

This message was edited 1 time. Last update was at 2009/09/29 03:39:51


 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

adielubbe wrote:Even Chaos is like just another version of SM now.



I think everyone recognizes, though, that this was a BAD change. Nobody wanted this at all. Trust me, I'd like to be able to field characterful daemons, maybe even spawn, and definitely cultists, but GW's made two of those evaporate and the spawn currently SUCK.


As far as cost of the hobby is concerned, it's hit and miss. GW's raised prices, but on the other hand they've also released great plastic kits. No longer do you need to spend $50 or more for 5 marauder horsemen or chaos knights. For just 22, or 27, or something like that you get more easily converted, much more impressive-looking models! Things like skeletons, sure, used to come 16 to a box for $30 and are now 22 for 10. But they look a lot cooler and have a lot more extra bits that are actually usable. I call that paying for quality.

And in the end, after working at a Hobbytown USA, I like to compare the cost of my hobby with almost any other hobby. I could be into trains [hundreds of dollars per layout, thousands of dollars in equipment, $600 train sets], or guns [hundreds to thousands for a gun depending], or R/C racing [oh god the cost of the cars, plus equipment, plus parts, replacement parts, upgraded parts, fuel....].

Plastic men is a very cheap hobby, all things considered, and when modelling and painting is included, provides way way more hours of entertainment than most others. The only cheaper hobby I've found is online gaming [$15 a month for as much time as you want? sure!], and that's just.... meh, sit at a computer all day no thanks!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Spellbound wrote:
adielubbe wrote:Even Chaos is like just another version of SM now.

I think everyone recognizes, though, that this was a BAD change. Nobody wanted this at all.

Untrue. Many of us didn't like Codex: Evil Pigeonholes.

   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

JohnHwangDD wrote:
Spellbound wrote:
adielubbe wrote:Even Chaos is like just another version of SM now.

I think everyone recognizes, though, that this was a BAD change. Nobody wanted this at all.

Untrue. Many of us didn't like Codex: Evil Pigeonholes.



You mean the new one, right? The current one, with like 2 competitive builds, and only ONE good HQ choice?

The old one had LOTS of options with LOTS of character and MANY viable builds. The new one is a piece of crap.

The NEW chaos codex, though, which some call Codex: Space Wolves, has brought back the character, variety, viability, and proper feel of the chaos space marines. It's a shame there's no daemons, but hey the POS one didn't really have any either apart from crappy princes and GDs.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Spellbound wrote:
JohnHwangDD wrote:
Spellbound wrote:
adielubbe wrote:Even Chaos is like just another version of SM now.

I think everyone recognizes, though, that this was a BAD change. Nobody wanted this at all.

Untrue. Many of us didn't like Codex: Evil Pigeonholes.


You mean the new one, right?

Don't be ridiculous.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Here we go again...

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Made in us
Longtime Dakkanaut




I agree with John and I hope Spellbound is not being that obtuse about what JHDD is talking about? Or can he?

I foresee a lock pretty soon if this "unmentionable" codex pissing contest kicks off again.

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Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Spellbound wrote:
JohnHwangDD wrote:
Spellbound wrote:
adielubbe wrote:Even Chaos is like just another version of SM now.

I think everyone recognizes, though, that this was a BAD change. Nobody wanted this at all.

Untrue. Many of us didn't like Codex: Evil Pigeonholes.



You mean the new one, right? The current one, with like 2 competitive builds, and only ONE good HQ choice?

The old one had LOTS of options with LOTS of character and MANY viable builds. The new one is a piece of crap.

The NEW chaos codex, though, which some call Codex: Space Wolves, has brought back the character, variety, viability, and proper feel of the chaos space marines. It's a shame there's no daemons, but hey the POS one didn't really have any either apart from crappy princes and GDs.


OMG, i have got to do this now, i will make a Chaos army and use SW rules!!!!

Thunderwolves being marines riding http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1120033&prodId=prod1170209

A greater Deamon conversion being the character dread

Blood claws! http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1020024&prodId=prod1095443

There is alot of great ways to make this awesome to have a Chaos looking army with SW rules!!!

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in gb
Fixture of Dakka





Southampton

Back on topic, I don't mind the cover. Yes, it's a bit sunny, but do skies always have to darken when the bad guys attack?

See Starship Troopers for an example of a scary attack by bugs in broad daylight.

Ahem, I mean scary for those involved. I wasn't scared

This message was edited 1 time. Last update was at 2009/09/29 12:50:07


   
Made in za
Dakka Veteran






Cape Town, South Africa

It's apparent the reason GW changed the old CSM codex was that it was clearly overpowered, so they 'split' it into two armies so to say: new CSM and Daemons..

Yet I'm saying this change evidently just led to another SM (MEQ) army, on top of the extreme amount currently standing.

I simply hope they get creative with the new Tyranids, DE and Necrons. Because if those Xenos get a cutting edge, the game will drastically improve, 'cus as I see it atm, It's MEQ vs. basically Orks (sometimes Gaurd)... ?

If those for mentioned bulk up, its game-on
I hope

2500 pts | 1500 pts | 1000 pts | 1000 pts

 
   
Made in gb
Fixture of Dakka





Southampton

Someone needs to change the title of this thread, although I'm not sure you could justify "Why Codex Chaos Space Marines are rubbish" being in the News and Rumours section.

   
Made in de
Rampaging Carnifex






Franconia

I do not know what to make of this little green Nids. I mean if they are a new unit tyranids would be the first 40k army with two diffrent swarm bases (unless there is something way back in history I do not know about). My speculations would go more that they are a new type of upgrade like Toxin Sacks or Adrinaline Glands. One of them is obviously attached to the Carnifexes joint. TBH the pose of the FEX is lame but those are one of the meanest Nids I have ever seen. I am pretty glad that I do not have to wait until Feburary and it will be nice to follow the codex rumours from November till December .

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Made in gb
Twisted Trueborn with Blaster




Webway

Flashman wrote:Someone needs to change the title of this thread, although I'm not sure you could justify "Why Codex Chaos Space Marines are rubbish" being in the News and Rumours section.



This isn't news.


Automatically Appended Next Post:
Symbio Joe wrote:TBH the pose of the FEX is lame but those are one of the meanest Nids I have ever seen.


Nids ? mean ? get out of there,they love cuddles

This message was edited 1 time. Last update was at 2009/09/29 13:37:50



 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

The guy is complaining about the bright sky because supposedly when Tyranids attack the skies darken specifically because of all of the different types of spores that are released over the target planet. If not dark, at least blood red or some other dark color.
We've had the Chaos codex discussion well over the necessary number of times. it had a general list, like the current codex, and several sublists w/ changes and different units if you wanted legion specific/god specific lists, like Pete Haines correctly surmised(although he did treat Iron Warriors like his special baby). There was no pidgeon-holing unless you chose to be, and the new codex stripped out much of what people liked about Chaos. End of meaningful discussion, there.

The adrenal glands and toxin sacs are always mentioned as being symbiotes, but never have been mentioned as being capable of independant movement. It wouldn't make sense to me to have them attack with a swarm on the ground when everything is going to be so much faster than them that they'll never catch up and latch on to something useful. This must be some sort of "staging" scene.

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What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
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Arch Magos w/ 4 Meg of RAM






Railguns wrote:
The adrenal glands and toxin sacs are always mentioned as being symbiotes, but never have been mentioned as being capable of independant movement. It wouldn't make sense to me to have them attack with a swarm on the ground when everything is going to be so much faster than them that they'll never catch up and latch on to something useful. This must be some sort of "staging" scene.


Imagine glands/sacs slugging off of downed nids and upgrading passing units or trying to attack on their own.
not doable really ingame but would be fun fluff

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[DCM]
Sentient OverBear






Clearwater, FL

The Chaos Space Marine codex is off-topic in this thread. If you'd like to discuss it further, please do so with your gaming group; we've had quite enough of it here.


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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Symbio Joe wrote:I mean if they are a new unit tyranids would be the first 40k army with two diffrent swarm bases (unless there is something way back in history I do not know about).


IIRC, in 2nd Ed, Orks had Squig Swarms and Snotling Swarms.

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Made in us
Longtime Dakkanaut






Los Angeles, CA

Symbio Joe wrote:I do not know what to make of this little green Nids. I mean if they are a new unit tyranids would be the first 40k army with two diffrent swarm bases (unless there is something way back in history I do not know about).


Lifted from 2nd edition "Codex Imperialis"

"...The tyranids are not therefore one creature, but a whole variety of unbelievable monstrosities varying in size from the huge organic spacecraft of the hive fleets to tiny functionary creatures such as the beetle-sized Scatophagoids that digest and recycle waste material in the living respiratory vents of the Tyranid spacecarft."

Scatophagoids aren't big enough to forma swarm, and their function is not combat. It is more likely that they are just a drawing, never to make the codex as a combatant unit. If they appeared in the codex at all, it could be as an upgrade to a monstrous creature. If an MC was hosting scatophagoids, then their bodies would be clear of waste material, giving them maybe +4 charisma?

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Made in us
Rampaging Carnifex





Mandeville, Louisiana

If they are Scatophagoids, then the artist clearly just lifted the adrenal gland design and made an insect out of it. We can't be sure. However GW artists have historically taken great liberties with Tyranid art anyway, apparently just to make sure that the only players who know exactly what a Tyranid model is, and is armed with are Tyranid players themselves.

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What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Infiltrating Hawwa'





Australia

Farmer wrote:
Yeah,what from i gather Nids might actually play like a CC army now


Boy wouldn't that be nice...but if they leave the Tyranids with the ability to take a large amount of shooty-units, then perhaps my Tau should be given the ability to be heavily CC oriented in the next Tau Codex...

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!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

I don't like the cover. Artistically it has no flow. The carnifex is too centered and drastically takes over the image. The previous codex had a good line of sight down the left side, starting with the carnies head, then the tank, then curving down along the gaunts. On this cover you just look at the carnifex, then you have to almost consciously take in anything else. The composition is just plain awful.

That wouldn't be so bad if the carnifex itself wasn't stubby and mishapen.




As for the contents of the codex itself, it's written by cruddace. Meaning we'll likely get flame template bio plasma back, that stupid web gun, and the harpoon thingy. Hopefully we'll get some forge world overlap too, I want a malenthrope and that giant spore mine in the main book.

Also it'll be inarguably overpowered. Just like the last codex he wrote.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
 
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