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![[Post New]](/s/i/i.gif) 2010/09/28 19:20:31
Subject: Dark Eldar Rules Discussion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I can definitely see the Venom potentially being in the Codex.
The Dark Eldar's "Falcon" as it is, with the Raider being their "Wave Serpent".
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![[Post New]](/s/i/i.gif) 2010/09/28 19:21:16
Subject: Dark Eldar Rules Discussion
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Inspiring Icon Bearer
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Is there any T4 units or all T3 squeeshies? Unless these units with rawk solid SC have any Eternal WArrior then Tau, SM and IG have amazing amount of TL S7 AP shots to put downrange.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2010/09/28 19:27:39
Subject: Dark Eldar Rules Discussion
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Regular Dakkanaut
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Acardia wrote:Is there any T4 units or all T3 squeeshies? Unless these units with rawk solid SC have any Eternal WArrior then Tau, SM and IG have amazing amount of TL S7 AP shots to put downrange.
with a 36" boost plus the ability to go an extra 2D6" have all the guns you want the Deldar are either going to be on you or behind you at that point.
Also I'm noticing two different playstyles with the Dark eldar. You can go for an uber alpha strike style or you can attempt an attrition style that simply gets stronger as the game progresses.
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![[Post New]](/s/i/i.gif) 2010/09/28 19:27:55
Subject: Dark Eldar Rules Discussion
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Bounding Ultramarine Assault Trooper
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Acardia wrote:Is there any T4 units or all T3 squeeshies? Unless these units with rawk solid SC have any Eternal WArrior then Tau, SM and IG have amazing amount of TL S7 AP shots to put downrange.
Well, we don't know how the Grotesques will fit into this though.....they could be T4 or more when we receive more info on them.
The Talos would be the other "big" tough model if it's still roughly in the form of its last incarnation (ie, does not have a AV like the Wraithlord), so there still is a good bit to find out about the other unit-types in this codex.
The different warp-beasts and the new man-sized haemonculus contructs could also have a higher T value as well......
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![[Post New]](/s/i/i.gif) 2010/09/28 19:34:29
Subject: Dark Eldar Rules Discussion
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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LucasLAD wrote:
with a 36" boost plus the ability to go an extra 2D6" have all the guns you want the Deldar are either going to be on you or behind you at that point.
Also I'm noticing two different playstyles with the Dark eldar. You can go for an uber alpha strike style or you can attempt an attrition style that simply gets stronger as the game progresses.
Woah, woah woah,one step at a time here. First, all we know is that the jetbikes can go 36" and that raiders can go + 2d6". That doesn't mean that you can go 36" + 2d6" though that would be awesome.
As for playstyles, what little information we have so far seems to suggest anything but an alpha strike army (given how much talk is going around of tokens, etc.).
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![[Post New]](/s/i/i.gif) 2010/09/28 19:38:48
Subject: Dark Eldar Rules Discussion
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Regular Dakkanaut
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True enough I suppose
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![[Post New]](/s/i/i.gif) 2010/09/28 19:53:38
Subject: Dark Eldar Rules Discussion
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Sybarite Swinging an Agonizer
Alabama
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LucasLAD wrote:Acardia wrote:Is there any T4 units or all T3 squeeshies? Unless these units with rawk solid SC have any Eternal WArrior then Tau, SM and IG have amazing amount of TL S7 AP shots to put downrange.
with a 36" boost plus the ability to go an extra 2D6" have all the guns you want the Deldar are either going to be on you or behind you at that point.
Also I'm noticing two different playstyles with the Dark eldar. You can go for an uber alpha strike style or you can attempt an attrition style that simply gets stronger as the game progresses.
The 36" boost was listed for the bikes, not the transport. The + 2d6" move was listed for the transports, not the bikes.
Alphastrike would definitely be a playstyle for the DE. The transports are still fast, open topped skimmers, meaning they can still move 12" disembark and assault as normal.
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![[Post New]](/s/i/i.gif) 2010/09/28 20:05:10
Subject: Dark Eldar Rules Discussion
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Longtime Dakkanaut
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Here's hoping the extra + 2D6 means I could get a disembark and assault at 24"
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This message was edited 1 time. Last update was at 2010/09/28 20:05:24
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![[Post New]](/s/i/i.gif) 2010/09/28 20:09:47
Subject: Dark Eldar Rules Discussion
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Stealthy Warhound Titan Princeps
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I wonder if the strength through pain rule works something like this - only some units capture your victims, but everybody gets to share in the spoils, so to speak. So your basic warriors have to get wipe outs in order to buff everyone else. Incubi don't have the rule (don't go to war to capture people) but do benefit from it.
It would fit the rumors we've seen so far, but its hard to see how it wouldn't be crazy broken. It does fit the theme of the DE very well - raiders who wear you down a bit, and then go for the kill as you get weaker and they get stronger. While there are other armies that tend to win late in the game, no army has the potential to increase its strength (except perhaps tyranids I suppose).
Its sure to be useful in an army this fast -if you're not picking up a token by turn 2, you're probably not playing right.
I wonder if tokens are "spent' to gain the effect as a one time boost. So you get FNP for 1 turn, not forever. That would seem more reasonable.
FNP Talos seems vile, until you remember that just about anything that can hurt it already ignores FNP. FNP grotesques, assuming T4-5 could be quite useful.
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![[Post New]](/s/i/i.gif) 2010/09/28 20:15:27
Subject: Dark Eldar Rules Discussion
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Decrepit Dakkanaut
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kestral wrote:I wonder if tokens are "spent' to gain the effect as a one time boost. So you get FNP for 1 turn, not forever. That would seem more reasonable.
Like, say, FAITH POINTS???
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![[Post New]](/s/i/i.gif) 2010/09/28 20:47:07
Subject: Dark Eldar Rules Discussion
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Angry Chaos Agitator
Rochester, New York
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kestral wrote:
It would fit the rumors we've seen so far, but its hard to see how it wouldn't be crazy broken. It does fit the theme of the DE very well - raiders who wear you down a bit, and then go for the kill as you get weaker and they get stronger.
I think you've completely missed the intent of the ability, and that it's more like they are soul stealing, sadist elfpires who derive pleasure from the horrors of war?
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: 4000 Points : 3000 Points : 2000 Points |
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![[Post New]](/s/i/i.gif) 2010/09/28 21:30:27
Subject: Dark Eldar Rules Discussion
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Agile Revenant Titan
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Rymafyr wrote:Here's hoping the extra + 2D6 means I could get a disembark and assault at 24" 
I don't think that's too much to ask. Orks get the +1 inch for red paint. Why not give the DE something that would fit in with the fluff of lightning fast raids.
I think the biggest thing that would kill this army is a lack of grenades. Marines seem to get them as standard. If the DE didn't get them, it would pretty much be counterintuitive to what you want them to do. This is my singlemost biggest gripe about the Tyranids: no way to really offset assaulting into cover.
Basically, I'm hoping for Plasma Grenades as an option or automatically included.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2010/09/28 21:49:48
Subject: Dark Eldar Rules Discussion
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Longtime Dakkanaut
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Ya the addition of +6" for roads in combo w/ +1 for red letting Orks disembark at 21" really pissed me off when 5th arrived. At least in Thought Raiders have no resistance to deal with so an 18" disembark/assault should be feasible even now. It's just an odd mechanic that open topped fast 'ground' vehicles benefit from something a skimmer can't.
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![[Post New]](/s/i/i.gif) 2010/09/28 21:56:44
Subject: Dark Eldar Rules Discussion
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Never-Miss Nightwing Pilot
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They look like pretty decent rules. I can tell that some DE units could potentially be really nasty. I have considered getting a DE army at some point, though to be perfectly honest im still in a fantasy mood and im getting my HE sorted atm.
I shall definetly try to have a game against them when they come out though.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/09/28 21:57:21
Subject: Dark Eldar Rules Discussion
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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I seriously doubt the DE will be able to disembark after 12+2d6 inches of movement, but maybe. Much more likely to me is something like the Grav Chute deploiyment where you can travel fast and deposit them along the way in a controlled "deep strike."
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![[Post New]](/s/i/i.gif) 2010/09/28 22:04:19
Subject: Re:Dark Eldar Rules Discussion
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Plaguelord Titan Princeps of Nurgle
Alabama
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Dunno if anyone has mentioned it, but it seems Jes Goodwin makes a mention of Wyches and their 'combat enhancers' today. And how Lelith won't have them:
Jes Goodwin wrote:The heads were a challenge. We needed lots of designs to give the models character, but the plastic moulding process makes hair difficult, and getting good female faces in a small scale is even tougher (they couldn't all be bald and male). They finished up with a lot of exotic haircuts, styled, but with barbaric decorations, pins and blades woven into them. The high collars tied the Wyches in with the Kabalite Warriors and allowed us to add the pipes, which deliver combat enhancers to the Wyches.
Jes Goodwin wrote:. . .The rest of her is really stripped back; barefoot, with much less armour than the ordinary Wyches, armed with just two of the cult knives and no combat enhancers, we wanted to imply that she was so deadly that she needed none of those things. With more of her skin showing she would contrast well with the rank and file of the army. Juan really hit this one out of the park, one of the nicest female models we've ever made.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2010/09/28 22:08:20
Subject: Dark Eldar Rules Discussion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I like "Combat Enhancers" better than "Combat Drugs" anyways.
"Combat Enhancers" implies that it could also very easily be modeled as some kind of weird arcane relic, not just popping pills.
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![[Post New]](/s/i/i.gif) 2010/09/28 22:20:40
Subject: Dark Eldar Rules Discussion
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Nasty Nob on Warbike with Klaw
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In the fluff, Lelith doesn't use them.
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2010/09/28 23:11:32
Subject: Dark Eldar Rules Discussion
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Sybarite Swinging an Agonizer
Alabama
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Skarboy wrote:I seriously doubt the DE will be able to disembark after 12+2d6 inches of movement, but maybe. Much more likely to me is something like the Grav Chute deploiyment where you can travel fast and deposit them along the way in a controlled "deep strike."
That would be wicked. Since you can't disembark after flat out.
I'm a little confused over the + 2d6 in general. If the raider moves 6", the occupants can't fire from the raider anyway unless there's a new rule to allow it. The raiders could already move flatout up to 24" for being a fast skimmer so it kind of seems redundant unless they are going to allow you to do something else in addition to just moving the + 2d6. What would make it worth spending the points?
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![[Post New]](/s/i/i.gif) 2010/09/28 23:14:36
Subject: Dark Eldar Rules Discussion
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Fixture of Dakka
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ThePhish wrote:I'm a little confused over the +2d6 in general. If the raider moves 6", the occupants can't fire from the raider anyway unless there's a new rule to allow it. The raiders could already move flatout up to 24" for being a fast skimmer so it kind of seems redundant unless they are going to allow you to do something else in addition to just moving the +2d6. What would make it worth spending the points?
No, if the raider moves faster than combat speed, occupants can't fire from the Raider. As orks have shown with their Red Paint Jobs, distance traveled doesn't always equate to vehicle speed. If the bonus movement doesn't force the Raider into the next speed bracket, it could be quite nasty (12" Cruising Speed + 2d6" + disembark + assault 6").
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This message was edited 1 time. Last update was at 2010/09/28 23:14:56
Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2010/09/28 23:24:00
Subject: Dark Eldar Rules Discussion
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Longtime Dakkanaut
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Total then would be 32" to Assault.  Yeah, I can live with that. If, that is how it ends up working. Obviously 'wishlisting' but hey...we won't know til the codex drops.
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This message was edited 1 time. Last update was at 2010/09/28 23:25:00
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![[Post New]](/s/i/i.gif) 2010/09/28 23:26:09
Subject: Dark Eldar Rules Discussion
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Nasty Nob on Warbike with Klaw
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+Fleet, +another potential 6 inches from Combat 'Enhancers'.
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2010/09/28 23:26:43
Subject: Re:Dark Eldar Rules Discussion
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Khorne Veteran Marine with Chain-Axe
Mississippi
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I imagine the 2d6" move is going to be like star engines on craftworld eldar skimmers.
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![[Post New]](/s/i/i.gif) 2010/09/28 23:30:04
Subject: Dark Eldar Rules Discussion
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Lord of the Fleet
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On the topic of fear about the power of this codex, is anyone willing to live through another pyrovore? Lovely model but...
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![[Post New]](/s/i/i.gif) 2010/09/28 23:32:13
Subject: Dark Eldar Rules Discussion
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Decrepit Dakkanaut
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kenshin620 wrote:On the topic of fear about the power of this codex, is anyone willing to live through another pyrovore? Lovely model but... No worse than Possessed or Spawn. Still, I wonder if GW will do like the Greatswords and Assault Termies - if the rules are good enough, people will play them!
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This message was edited 2 times. Last update was at 2010/09/28 23:33:54
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![[Post New]](/s/i/i.gif) 2010/09/28 23:40:31
Subject: Dark Eldar Rules Discussion
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Sybarite Swinging an Agonizer
The Ministry of Love: Room 101
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On the topic of Tokens attached to units, doesnt fantasy use a few of those for various magic spells/items?
Stelek did state that he thought 8th ed fantasy was a testing ground for 6th ed 40k, maybe this is an example of the way things will be going...
(This is not the time/place for submitting your thoughts on Stelek, and is still just conjecture)
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![[Post New]](/s/i/i.gif) 2010/09/28 23:41:30
Subject: Dark Eldar Rules Discussion
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Lord of the Fleet
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JohnHwangDD wrote:kenshin620 wrote:On the topic of fear about the power of this codex, is anyone willing to live through another pyrovore? Lovely model but...
No worse than Possessed or Spawn.
Yea but those are 4th edition!
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![[Post New]](/s/i/i.gif) 2010/09/29 00:17:42
Subject: Dark Eldar Rules Discussion
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Agile Revenant Titan
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There's been so many rumors, I forgot where I read it, but there was a code someone found that related to a new Dark Eldar item coming out that wasn't a miniature or codex. Possible new 'tokens' for the codex?
GW's been putting out non miniature items for quite some time now and sales have been pretty good locally. If folks are curious as to a facet of what 6th edition may look like; take a look at the newish battle missions book. If you think back (possibly a precedence), this is essentially what the Cityfight book was. A lot of the rules from Cityfight ended up in 5th edition.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2010/09/29 01:09:57
Subject: Re:Dark Eldar Rules Discussion
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Decrepit Dakkanaut
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It won't be tokens.
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![[Post New]](/s/i/i.gif) 2010/09/29 01:30:47
Subject: Re:Dark Eldar Rules Discussion
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Honored Helliarch on Hypex
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+Fleet, +another potential 6 inches from Combat 'Enhancers'.
I am betting the + 2d6 movement for the vehicle is going to be similar to a fleet move so I doubt you will get additional fleet from the occupants heh. We shall see I guess.
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I do what the voices in my wifes head say...
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