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Made in ca
Member of the Malleus





Canada

I have played BA since the old 3rd edtion codex, the godawful pdf BS they put out and the newest shiney we have now. My opinion on playing Mech, LR Spam, DOA, and Storm Toaster spam is that simply the tech bomb will maybe every 3rd or 4th game work for you, the rest you waste 60 points for nothing. Even when it works yeah you paid for yourself, then died. But in an all comers list this is not a smart investment. Footguard, green tide, nids, Dark Eldar, Eldar, foot marines of any style, and this is now a useless unit. Yeah you can come down and pop a land raider. I'm playing my BA against you I laugh, because I have no vehicles except drop pods. Nids and daemons have 1 vehicle between them total, and everything against any good player will be given cover or invul saves.

 
   
Made in us
Boom! Leman Russ Commander





United States

^ QFT

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in us
Regular Dakkanaut




Tell me this doesnt work:


2000 Pts – Blood Angels Roster

1 Librarian @ 125 pts (…in Power Armour; Shield of Sanguinius; Unleash Rage)
1 …in Power Armour (Jump Pack)

1 Techmarine @ 75 pts (Jump Pack; Power Weapon; Combi-Meltagun)

1 Techmarine @ 75 pts (Jump Pack; Power Weapon; Combi-Meltagun)

7 Assault Squad @ 230 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Melta Bombs; Bolt Pistol; Lightning Claw x1)

7 Assault Squad @ 225 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Bolt Pistol; Power Weapon x1)

7 Assault Squad @ 230 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Melta Bombs; Bolt Pistol; Lightning Claw x1)

7 Assault Squad @ 225 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Bolt Pistol; Power Weapon x1)

1 Scout Squad @ 90 pts (Scout with Combat Blade)
4 Scout with Combat Blade
1 Sergeant (Bolt Pistol; Power Weapon x1)

1 Scout Squad @ 90 pts (Scout with Combat Blade)
4 Scout with Combat Blade
1 Sergeant (Bolt Pistol; Power Weapon x1)

1 Sanguinary Priest @ 245 pts (Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour)
1 Sanguinary Priest in Power Armour (Power Sword)
2 Sanguinary Priest in Power Armour (Jump Pack; Power Sword)

4 Devastator Squad @ 130 pts (Missile Launcher x4)
1 Sergeant (Bolt Pistol; Bolter)

4 Devastator Squad @ 130 pts (Missile Launcher x4)
1 Sergeant (Bolt Pistol; Bolter)

4 Devastator Squad @ 130 pts (Missile Launcher x4)
1 Sergeant (Bolt Pistol; Bolter)

Total Roster Cost: 2000
   
Made in ca
Member of the Malleus





Canada

take both tech out, put in 2 multi-melta land speeders for the same amount and you do the exact same job, with more options, hell I think you can get a heavy flamer in their as well. More speed, better range, more weapons. More options and consistancy. An ork horde list will look at this and cheer, no armour to open, a bunch of one shot guns, hell yeah. Guard horde same, and he will have tanks bubble wrapped getting a 4 plus armour save. Land raider lists you might get lucky, you might not. Nids this won't really touch. Daemons will eat you. Hell a necron with 2 monoliths will absolutly shred that much walking infantry. Alpha strike dark eldar will shred half your list on his turn 1. This is a tailored list for mech, which may not do much if you get templated to death. Again the techpriest is missing a major ability, he can't fix a vehicle if you have none, and there is something else in the codex, that you have room for that can do this job better.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Illegal list

you can only have 3 Sanguinary priest per Elite slot and you have 2 Techmarines.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Grey Templar wrote:Illegal list

you can only have 3 Sanguinary priest per Elite slot and you have 2 Techmarines.


He has 2 techies and 3 priests tho so ... legal list?

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

DooDoo wrote:1 Sanguinary Priest @ 245 pts (Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour)
1 Sanguinary Priest in Power Armour (Power Sword)
2 Sanguinary Priest in Power Armour (Jump Pack; Power Sword)


1+1+2=4 last time i checked

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

do the math

150+50+45='s 245 for 3 +upgrades

the 1 sang is for the slot and than the breakdown

It's just worded terribly

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

i don't know the BA point costs, but yeah if it's ok then it's ok.

Poor posting is Poor


Edit: Now for the list itself.

Why do you want those suicide Techmarines if you have Melta guns for your Assault squads?

now the Techpriest just seems redundant.

for the cost of those 2 Techmarines you could get a Dreadnought which would be a bigger distraction.

This message was edited 1 time. Last update was at 2010/12/09 04:53:26


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

agreed, dunno why I know the points its just in my head

and agreed

   
Made in us
Boom! Leman Russ Commander





United States

yeah.. i mena you just showed you are using 150 points for two models that kinda just hope to get a shoot, and will die before they can use their power weapons....

again as people said a dred, two land speeders, or even just a barely armed honor guard would be better

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in us
Longtime Dakkanaut





Pasadena

Xenith wrote:...he gets one melta shot. Statistically, you need at least 3 to stand an average chance of killing a tank.

For 10pts less I can get a mm attack bike.


Unless you have Vulkan, which you can't have. The Techmarine is, unfortunately, a really bad choice in all the SM codices except SW since you can put him on a Thunerwolf but I digress. Even in the best situation, you do hit, pen, and destroy a tank with the techmarine he will die next turn and you'll be 1 kp for 1kp with the techmarine. 2+_+ is not any good especially if you're alone and out of a unit. Want to use him? Put him in a unit. The better Elite choice for C:BA is definitely Sanguinary Priests.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in bn
Mutilatin' Mad Dok





Wait a minute. why the hell would you put techmarines in an army list that has NO DREADS OR TANKS?
You've already made your techs useless, and then you go and give all your Assaults meltas and make him even more redundant.
Face it. Techmarines in the role you have outlined are a complete waste of points and free kill points for your opponent.


S'all fun and games until some no life troll master debates all over your space manz & ruins it for you  
   
Made in us
Martial Arts Fiday






Nashville, TN

DooDoo wrote:Tell me this doesnt work:


2000 Pts – Blood Angels Roster

1 Librarian @ 125 pts (…in Power Armour; Shield of Sanguinius; Unleash Rage)
1 …in Power Armour (Jump Pack)

1 Techmarine @ 75 pts (Jump Pack; Power Weapon; Combi-Meltagun)

1 Techmarine @ 75 pts (Jump Pack; Power Weapon; Combi-Meltagun)

7 Assault Squad @ 230 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Melta Bombs; Bolt Pistol; Lightning Claw x1)

7 Assault Squad @ 225 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Bolt Pistol; Power Weapon x1)

7 Assault Squad @ 230 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Melta Bombs; Bolt Pistol; Lightning Claw x1)

7 Assault Squad @ 225 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Bolt Pistol; Power Weapon x1)

1 Scout Squad @ 90 pts (Scout with Combat Blade)
4 Scout with Combat Blade
1 Sergeant (Bolt Pistol; Power Weapon x1)

1 Scout Squad @ 90 pts (Scout with Combat Blade)
4 Scout with Combat Blade
1 Sergeant (Bolt Pistol; Power Weapon x1)

1 Sanguinary Priest @ 245 pts (Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour)
1 Sanguinary Priest in Power Armour (Power Sword)
2 Sanguinary Priest in Power Armour (Jump Pack; Power Sword)

4 Devastator Squad @ 130 pts (Missile Launcher x4)
1 Sergeant (Bolt Pistol; Bolter)

4 Devastator Squad @ 130 pts (Missile Launcher x4)
1 Sergeant (Bolt Pistol; Bolter)

4 Devastator Squad @ 130 pts (Missile Launcher x4)
1 Sergeant (Bolt Pistol; Bolter)

Total Roster Cost: 2000


"this doesn't work"


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

SlaveToDorkness wrote:
DooDoo wrote:Tell me this doesnt work:


2000 Pts – Blood Angels Roster

1 Librarian @ 125 pts (…in Power Armour; Shield of Sanguinius; Unleash Rage)
1 …in Power Armour (Jump Pack)

1 Techmarine @ 75 pts (Jump Pack; Power Weapon; Combi-Meltagun)

1 Techmarine @ 75 pts (Jump Pack; Power Weapon; Combi-Meltagun)

7 Assault Squad @ 230 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Melta Bombs; Bolt Pistol; Lightning Claw x1)

7 Assault Squad @ 225 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Bolt Pistol; Power Weapon x1)

7 Assault Squad @ 230 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Melta Bombs; Bolt Pistol; Lightning Claw x1)

7 Assault Squad @ 225 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Bolt Pistol; Power Weapon x1)

1 Scout Squad @ 90 pts (Scout with Combat Blade)
4 Scout with Combat Blade
1 Sergeant (Bolt Pistol; Power Weapon x1)

1 Scout Squad @ 90 pts (Scout with Combat Blade)
4 Scout with Combat Blade
1 Sergeant (Bolt Pistol; Power Weapon x1)

1 Sanguinary Priest @ 245 pts (Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour)
1 Sanguinary Priest in Power Armour (Power Sword)
2 Sanguinary Priest in Power Armour (Jump Pack; Power Sword)

4 Devastator Squad @ 130 pts (Missile Launcher x4)
1 Sergeant (Bolt Pistol; Bolter)

4 Devastator Squad @ 130 pts (Missile Launcher x4)
1 Sergeant (Bolt Pistol; Bolter)

4 Devastator Squad @ 130 pts (Missile Launcher x4)
1 Sergeant (Bolt Pistol; Bolter)

Total Roster Cost: 2000


"this doesn't work"




Well,

i might WORK, but it certaintly isn't as efficient as it could be.


The Techpriests are just fat. if you really want to run them they won't hurt you except for objective missions, where they will at worst give your opponent an automatic 2 point lead and at best will just break even for you.


Why handicap yourself in 1/3 of all games and just be a little annoying. 1 failed armor save is all it takes for him to go down.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

I'm not a fan of partial DoA builds
The Dev squads will get lit up quick, as thats all there is gonna be to shoot at more than not

NTM the techmarine sillyness lol

   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Hmmm. This doesn't work. Those Assault Squads won't stand up to the big boys (Terminators, Ork Nobz, Anything with weapons that ignore Armor Saves in CC, is going to eat this list up) And God help you if your opponent outflanks, tying up your Dev squads.) Lash Prince could easily make this list a joke.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Regular Dakkanaut




Typically, everything but the tech marines will start on the board. I chose tech marines over speeders because they are likely to come in earlier and with a power weapon, they cannot be ignored.
   
Made in ca
Member of the Malleus





Canada

2 units in my backfield with a bolter, I can ignore that
or kill with little effort, hell rapid fireing guardsmen can kill it in a round, devs starting off the board is bad, plaing Dawn of War one thing but you are losing a round of shooting every times, maybe two or three before you get into posistion.

 
   
Made in us
Boom! Leman Russ Commander





United States

thats what ive been saying... rapid firing guardsmen can knock that guy out!

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in ca
Member of the Malleus





Canada

I would go out onto a limb and say that the reason that no one is agreeing with this tech priest thing is that it is a one shot deal that needs to get lucky to work, and in some games puts you behind. Add in the inability to grab a decent invul to stop ap 2 or 1 and its just not a great option compare to other things in the codex. If you want to use it be our guest no one is telling you what you can and can't play. However in competitive army lists this guy will not be going in. I need my elite slots for other things.

 
   
Made in us
Member of a Lodge? I Can't Say





Portland

1 assault marine with powerfist, greater than your even your techmarine nonsense DooDoo, deepstrike him and he'll kill baneblades.

actiondan wrote:According to popular belief I cannot use drop pods because only the Imperium can organize itself enough to put 10 men in a container and fire it at a planet.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

DooDoo wrote:Typically, everything but the tech marines will start on the board. I chose tech marines over speeders because they are likely to come in earlier and with a power weapon, they cannot be ignored.


How will he come in earlier then any other DS model?

Now you are really showing signs of trolling.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Martial Arts Fiday






Nashville, TN

He has DoA which allows a re-roll of the Reserve roll. Making them more reliable than the Speeders (for coming in at least).

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

IIRC: DoA reduces your SCATTER by D6.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Now you are really showing signs of trolling.


Grey templar, read the rules before making smart-ass comments. You get to re-roll reserves roll too.


   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Ok.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





Kill those dev squads, and the techmarines, and get yourself a squadron of autolas preds. That gives you plenty of long-range AT on a much tougher hull. If you still feel like you're losing out on crowd control from those missile launchers, you can use the remaining 135 or so points on land speeders with twin heavy bolters or flamers, but honestly, with that many assault marines, crowd control seems like the last of your worries.


Automatically Appended Next Post:
On second thought, if you take out the devs and techmarine, I believe you would then be able to field a full complement of melta/flamer speeders. Once again, if swarms scare you, then swap a few out for heavy bolters and you're golden.

This message was edited 1 time. Last update was at 2010/12/09 17:36:40








There's just an acre of you fellas, isn't there? 
   
Made in us
Regular Dakkanaut




jdjamesdean@mail.com wrote:I'm not a fan of partial DoA builds
The Dev squads will get lit up quick, as thats all there is gonna be to shoot at more than not

NTM the techmarine sillyness lol


You dont understand how to play a list like this do you?
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

DooDoo wrote:
jdjamesdean@mail.com wrote:I'm not a fan of partial DoA builds
The Dev squads will get lit up quick, as thats all there is gonna be to shoot at more than not

NTM the techmarine sillyness lol


You dont understand how to play a list like this do you?


Correction, I wouldn't play a list such as this.

I find it lacking in many points, some of which I stressed.

I give you a 8/10 on creativeness, but a 3/10 in actual use

   
 
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