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![[Post New]](/s/i/i.gif) 2011/03/31 06:11:54
Subject: Re:2v2 – Most Effective Double Teams?
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Pyro Pilot of a Triach Stalker
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space wolves and blood angels for the win!
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![[Post New]](/s/i/i.gif) 2011/03/31 07:14:18
Subject: Re:2v2 – Most Effective Double Teams?
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Shas'la with Pulse Carbine
Sacratomato
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Kan wall + Tau w/ heavy Broadsides and Hammerheads - who do you cover? If you don't shoot at the Kans you die.........if you don't handle the Tau guns you die. These two armies have each others weakness covered to a T!
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70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. |
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![[Post New]](/s/i/i.gif) 2011/04/02 01:03:17
Subject: 2v2 – Most Effective Double Teams?
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Mekboy Hammerin' Somethin'
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What I noticed the other day would be BA + IG...
Deepstrike a librarian then drop someone's LD to 2-6 then hit them with that psychic power that makes them take an LD check -4 or flee...
Also, depending on the points, Deathcompany with jump packs and power weapons, when you destroy those annoying fodder units, destroy any infantry unit.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2011/04/02 09:16:16
Subject: 2v2 – Most Effective Double Teams?
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Proud Phantom Titan
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GK + IG... 50 man blob/ conscripts + summoning ... I like the idea of conscripts as well, since you can SitNW and then drop them off some where more useful ... maybe add karamazov for extra wackiness he can always leave them before you remove the unit
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![[Post New]](/s/i/i.gif) 2011/04/02 09:41:21
Subject: Re:2v2 – Most Effective Double Teams?
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Loyal Necron Lychguard
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Nids with DoM, Devs, and a Tyrant or two droping psychic scream teamed up with IG spamming PBS and AT is quite a bit of fun.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/04/02 15:04:07
Subject: 2v2 – Most Effective Double Teams?
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Towering Hierophant Bio-Titan
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CSM + Daemons.
HQ:
Lash prince
Lash prince
Elite:
Blood crushers
Blood crushers
Fiends
Troop:
Plague marines
Plague marines
Bloodletters
Bloodletters
Heavy:
3 Oblits
3 Oblits
3 Oblits
I'd be happy running a list along these lines
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![[Post New]](/s/i/i.gif) 2011/04/02 15:22:39
Subject: Re:2v2 – Most Effective Double Teams?
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Tough-as-Nails Ork Boy
Some Tau World
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Da-Rock wrote:Kan wall + Tau w/ heavy Broadsides and Hammerheads - who do you cover? If you don't shoot at the Kans you die.........if you don't handle the Tau guns you die. These two armies have each others weakness covered to a T!
well played a 10,000 pt game with BA, DA, SW, SM, BT, SOB, and IG with all there powers working on each other since there all Imperial it worked with the fluff VS Orks,Tau and Eldar other then the big mek's KFF which has an AOE and we always play that even a foe inside the KFF gane the cover save. Ork, Tau and Eldar could not use each others powers, wargear, join each others units et cetera,
in 2 turns 3 wraithlords and 9 Broadsides  had destroyed every APC in the Imperial army, that inclued 8 landraiders.
needless to say  we kited the rest of the army
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This message was edited 2 times. Last update was at 2011/04/02 15:25:51
all ur base are belong to da
 
all the armies i used to beat b4 6ed
 
 
  
 
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![[Post New]](/s/i/i.gif) 2011/04/03 08:19:08
Subject: 2v2 – Most Effective Double Teams?
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Chosen Baal Sec Youngblood
Baal
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if option one then i would choose fast BA assault spam and plasma IG spam, the BA could go up contest and take ground whilst the much slower (not wasting points on expensive transports and what not) and move up to reinforce the BA.
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1400 |
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![[Post New]](/s/i/i.gif) 2011/04/03 10:45:44
Subject: 2v2 – Most Effective Double Teams?
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Lieutenant Colonel
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It sounds madness, what would be the Rules on Transports? I mean I know most of use wouldn't try this, but someone would be bound to say "Hey, why can't a Terminator Assault Squad fit inside a Valkyrie" or something equally silly. Most of the Imperial stuff Works well with each other, A DARK ELDAR and ELDAR army might be a nice force. Or a Cult of Speed coupled with a Stompa force or something like a proper Waaaaaaaghhh....
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Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2011/04/03 11:03:09
Subject: 2v2 – Most Effective Double Teams?
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Winged Kroot Vulture
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Tau Gunline + Green Tide Orks
Tau take two squads of 6 fire warriors (cheapest possible troops requirement) and then just spam Broadsides, Missle Pod Suits, and possibly even two 4+4 squads of pathfinders.
Orks huge boy blobs with power klaw nobs hidden inside for maximum tar pit.
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