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![[Post New]](/s/i/i.gif) 2011/01/19 11:35:33
Subject: 2v2 – Most Effective Double Teams?
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Mighty Brass Scorpion of Khorne
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1st post updated.
The Dark Eldar/Eldar section is how I aim to eventually have each entry looking. If you know a bit about both of the armies mentioned for any of them then could you put a similar little explanation?
Thanks for the replies
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![[Post New]](/s/i/i.gif) 2011/01/19 11:53:19
Subject: 2v2 – Most Effective Double Teams?
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Kovnik
Bristol
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Lycaeus Wrex wrote:Space Marines and Daemons.
Shrike + 30 TH/SS Terminators + Fateweaver = 30 re-rollable 3+ invulnerable, fleeting Termintors.
Im fairly sure Fateweaver only effects daemonic units, but codex isn't on hand atm.
And I think BT and Eldar would be damn right lethal!
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Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.
ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.
Black Templars- Nothing makes you manly like unalterable AV 14! |
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![[Post New]](/s/i/i.gif) 2011/01/19 16:17:00
Subject: 2v2 – Most Effective Double Teams?
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Infiltrating Broodlord
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Tyranids and Blood Angels.
5 Onslaught Tervigons TS/AG and 90 gants supporting a DoA Alpha strike. Ideally everything gets reserved, and then just swarms the board. Objective based games are almost assuredly a win.
150+ Gants all with TS/AG and FNP bubbles from Sang Priests. Oh yeah.
Venomthrope in a tank, measuring 6" from the hull for dangerous terrain and cover saves. Suck on that, KFF!
Onslaughted Death company jump packers. 12" move, run, shoot, then assault? Mmm Hmm.
Also- Doom of Malantai deepstriking in a landraider or shooting out of a rhino. 6" from the hull spirit leech. Prepare to evacuate soul.
Another good combo would be BA and DEldar. Vect for a 4+ seize, and Corbulo for a reroll to any one die. Two 50% chances to seize the initiative? Looks like a huge alpha strike after its too late for them to reserve anything to me.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2011/01/19 16:52:29
Subject: 2v2 – Most Effective Double Teams?
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Mighty Brass Scorpion of Khorne
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Doom of Malantai deepstriking in a landraider or shooting out of a rhino.
since when were MC's allowed in transports?!
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![[Post New]](/s/i/i.gif) 2011/01/19 17:15:45
Subject: 2v2 – Most Effective Double Teams?
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Infiltrating Broodlord
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Since when was the Doom of malantai a MC? Unit Type: Infantry Strategic Value: Sorry, but a rhino with the Doom inside and a Razorback with 2-3 Venomthropes (both bought for a 35 point discount due to BA Assault Squad) side by side iis just about the worst (and legal) thing I can think of.
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This message was edited 2 times. Last update was at 2011/01/19 17:20:55
Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2011/01/19 17:48:55
Subject: 2v2 – Most Effective Double Teams?
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Calm Celestian
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Yeah, meching up Nids with IG or SM sounds really nasty.
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My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
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![[Post New]](/s/i/i.gif) 2011/01/19 18:02:08
Subject: 2v2 – Most Effective Double Teams?
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Proud Phantom Titan
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mrwhoop wrote:Yeah, meching up Nids with IG or SM sounds really nasty.
... I want to see one in a battle wagon ^_^
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![[Post New]](/s/i/i.gif) 2011/01/19 18:36:47
Subject: 2v2 – Most Effective Double Teams?
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Calm Celestian
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Well, my thinking was a cc army with a shooty army would wreck stuff up. Horde cc and hordee cc seem...min maxy? (that a word? I hope not)
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My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
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![[Post New]](/s/i/i.gif) 2011/01/19 18:50:10
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 03:04:16
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/01/19 18:55:09
Subject: 2v2 – Most Effective Double Teams?
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Proud Phantom Titan
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mrwhoop wrote:Well, my thinking was a cc army with a shooty army would wreck stuff up. Horde cc and hordee cc seem...min maxy? (that a word? I hope not)
... so you don't think that genestealers on a open top transport is scary ? 12", deploy 2", run D6" Assault 6" ... 59 rending attacks at 21-26"
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![[Post New]](/s/i/i.gif) 2011/01/19 19:34:38
Subject: Re:2v2 – Most Effective Double Teams?
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Hauptmann
Diligently behind a rifle...
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Tau & IG (multiple variants)
Let the Tau handle vehicles and the Guard handle everything else. Orders for battlesuits? Yes. Plus markerlight shenanigans with melta spam and denying cover saves is just awesome.
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Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
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![[Post New]](/s/i/i.gif) 2011/01/19 19:45:53
Subject: 2v2 – Most Effective Double Teams?
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Infiltrating Broodlord
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Tri wrote: ... I want to see one in a battle wagon ^_^
Che-Vito wrote:
Green tide + Tyranid swarm.
Just way too many models to kill.
While I'd like to see the Doom in a battlewagon, I just don't see Orks and Nids able to deal with mobility. Neither army has any really good long range anti tank.
Blood Angels are a match made in heaven though. 150 Gants with TS/ AG from tervigons all have AP5 weapons, and counterattack. Two words: The Sanguinor.
Landraider though... That would be pretty classy ride for the doom. But I still prefer a rhino, bought for 15 points, that I can shoot Cataclysm out of.
Tri- I like the genestealer open top idea, but where did 59 attacks come from? 2 attacks base, 3 on the charge... there is no common denominator there.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2011/01/19 19:50:21
Subject: 2v2 – Most Effective Double Teams?
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Proud Phantom Titan
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Doomthumbs wrote:Tri- I like the genestealer open top idea, but where did 59 attacks come from? 2 attacks base, 3 on the charge... there is no common denominator there.
18 x 3 (2A+1) + brood lord 5 (4A+1) (could have one more stealer but the place is reserved for the Big mek)
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This message was edited 1 time. Last update was at 2011/01/19 19:51:28
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![[Post New]](/s/i/i.gif) 2011/01/19 20:14:04
Subject: 2v2 – Most Effective Double Teams?
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Infiltrating Broodlord
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Naaaah. Big Mek would be way outclassed by venomthropes in a transport nearby. Extra genestealers, please.
Same 5+ cover save, but also a dangerous terrain check for assaulting a tank? Or assaulting the doom you just shot out of a tank?
Besides, KFF costs just 5 points less than a Venomthrope.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2011/01/19 20:18:06
Subject: 2v2 – Most Effective Double Teams?
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Proud Phantom Titan
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Doomthumbs wrote:Naaaah. Big Mek would be way outclassed by venomthropes in a transport nearby. Extra genestealers, please.
Same 5+ cover save, but also a dangerous terrain check for assaulting a tank? Or assaulting the doom you just shot out of a tank?
Besides, KFF costs just 5 points less than a Venomthrope.
Venom isn't an IC and doesn't obscure vehicles ...
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![[Post New]](/s/i/i.gif) 2011/01/19 20:20:44
Subject: Re:2v2 – Most Effective Double Teams?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I honestly thing the best 2v2 armies are the ones that are the same. Ork + Ork. SM + SM. The weakest link in a 2v2 game is the fact that there are two generals instead of one, and if you can circumvent different gamer philosophies by having both field the same army, such that their joint strategy lines up better, it would be much better.
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![[Post New]](/s/i/i.gif) 2011/01/19 21:46:49
Subject: 2v2 – Most Effective Double Teams?
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Gargantuan Gargant
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Orks pump out decent CC-geared bodies on the cheap. Pair them with any HS-/elite-heavy shooty army, whether you're splitting one FOC or not, and your team covers both sides - horde and elite, shooty and choppy - in spades.
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The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship. |
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![[Post New]](/s/i/i.gif) 2011/01/19 21:56:25
Subject: 2v2 – Most Effective Double Teams?
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Liche Priest Hierophant
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Tri wrote:Doomthumbs wrote:Naaaah. Big Mek would be way outclassed by venomthropes in a transport nearby. Extra genestealers, please.
Same 5+ cover save, but also a dangerous terrain check for assaulting a tank? Or assaulting the doom you just shot out of a tank?
Besides, KFF costs just 5 points less than a Venomthrope.
Venom isn't an IC and doesn't obscure vehicles ...
Though I could see that meshing well with MaNz, and their SnP rule.
then again, KFF works on any unit that's even a little bit within the 6", so it actually gives a much, much bigger range.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/01/19 22:01:49
Subject: Re:2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
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Dashofpepper wrote:I honestly thing the best 2v2 armies are the ones that are the same. Ork + Ork. SM + SM. The weakest link in a 2v2 game is the fact that there are two generals instead of one, and if you can circumvent different gamer philosophies by having both field the same army, such that their joint strategy lines up better, it would be much better.
Right.
The only way to improve on a united force is if you can do certain things that dove-tail together.
For example, SM and CSM could go VERY well together.
SM takes a land raider crusader. CSM puts 16 Khorne Berzerkers in it.
SM takes drop pods with locator beacons. CSM brings meltacide terminators. Bonus points if the SM player brings Vulcan.
SM takes Shrike. CSM takes defilers, or berzerkers, or really anything.
SM takes Pedro. CSM takes lash.
Basically, SM has worse units than CSM, but they get a bunch of nice special rules and units. Special rules and units that CSM don't have access to because that would be cheesy. The only thing I can think of that would top it would be BA and CSM. A storm raven dropping off a squad of khorne berzerkers and a CSM dreadnought straight into close combat from several feet away would be something that regular CSM players only wish they had.
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![[Post New]](/s/i/i.gif) 2011/01/19 23:00:55
Subject: Re:2v2 – Most Effective Double Teams?
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Hurr! Ogryn Bone 'Ead!
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Dashofpepper wrote:I honestly thing the best 2v2 armies are the ones that are the same. Ork + Ork. SM + SM. The weakest link in a 2v2 game is the fact that there are two generals instead of one, and if you can circumvent different gamer philosophies by having both field the same army, such that their joint strategy lines up better, it would be much better.
What he said.
If you take two different armies then things start to get out of sink. The point of taking a Green Tide army or a Mech Vet list is that it is very good at doing one thing. If you take two lists that are good at doing two different things you get a total army that is only okay at doing both of those things.
For the most part Green Tide+ Green Tide is going to do better then Green Tide + Some other list.
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![[Post New]](/s/i/i.gif) 2011/01/20 00:36:43
Subject: Re:2v2 – Most Effective Double Teams?
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Junior Officer with Laspistol
Manchester, UK
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Stormrider wrote:Tau & IG (multiple variants)
Let the Tau handle vehicles and the Guard handle everything else. Orders for battlesuits? Yes. Plus markerlight shenanigans with melta spam and denying cover saves is just awesome.
Sorrry but orders only work for IG. It was a bit lame back before the FAQ ruling on that, when you had bring it down melta sisters and move move move grey knights. Or even terminators in valkyries.
Depending on if it was allowed I would like to see armoured company + green tide/tyranid swarm. An awesome core of tanks and artillery with enough bubble wrap or objective holders to make up for the lack of infantry.
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![[Post New]](/s/i/i.gif) 2011/01/20 00:38:56
Subject: Re:2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
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Trickstick wrote:Or even terminators in valkyries.
They can still ride in chimeras, though.
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![[Post New]](/s/i/i.gif) 2011/01/20 00:51:57
Subject: Re:2v2 – Most Effective Double Teams?
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Hauptmann
Diligently behind a rifle...
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Trickstick wrote:Stormrider wrote:Tau & IG (multiple variants)
Let the Tau handle vehicles and the Guard handle everything else. Orders for battlesuits? Yes. Plus markerlight shenanigans with melta spam and denying cover saves is just awesome.
Sorrry but orders only work for IG. It was a bit lame back before the FAQ ruling on that, when you had bring it down melta sisters and move move move grey knights. Or even terminators in valkyries.
Depending on if it was allowed I would like to see armoured company + green tide/tyranid swarm. An awesome core of tanks and artillery with enough bubble wrap or objective holders to make up for the lack of infantry.
Aww crap, that's dumb.
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Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
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![[Post New]](/s/i/i.gif) 2011/01/20 00:58:01
Subject: Re:2v2 – Most Effective Double Teams?
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Junior Officer with Laspistol
Manchester, UK
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Stormrider wrote:Aww crap, that's dumb.
It makes sense really. Do you think a genetially engineered superwarrior that is hundreds of years old or a gibbering bundle of claws and teeth would pay any attention to some 20something lieutenant shouting "move your arse!"?
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![[Post New]](/s/i/i.gif) 2011/01/20 01:03:12
Subject: Re:2v2 – Most Effective Double Teams?
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Proud Phantom Titan
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Trickstick wrote:Stormrider wrote:Aww crap, that's dumb.
It makes sense really. Do you think a genetially engineered superwarrior that is hundreds of years old or a gibbering bundle of claws and teeth would pay any attention to some 20something lieutenant shouting "move your arse!"?
and for that matter would any one be stupid enough to tell the inquisition what to do?
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![[Post New]](/s/i/i.gif) 2011/01/20 01:19:00
Subject: Re:2v2 – Most Effective Double Teams?
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Rough Rider with Boomstick
Champaign, IL
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Thatguyoverthere wrote:Dashofpepper wrote:I honestly thing the best 2v2 armies are the ones that are the same. Ork + Ork. SM + SM. The weakest link in a 2v2 game is the fact that there are two generals instead of one, and if you can circumvent different gamer philosophies by having both field the same army, such that their joint strategy lines up better, it would be much better.
What he said.
If you take two different armies then things start to get out of sink. The point of taking a Green Tide army or a Mech Vet list is that it is very good at doing one thing. If you take two lists that are good at doing two different things you get a total army that is only okay at doing both of those things.
For the most part Green Tide+ Green Tide is going to do better then Green Tide + Some other list.
I'll disagree with this for two reasons. First, you're playing doubles to get more variety. If you wanted to play a game of 3000 vs 3000 where each side is the same, why not just play a two player Apoc or something?
Second, allowing another army in lets them compensate for your weaknesses. Tau, for example, would almost always want to pair up with something that could protect them from assault so they could focus their points into their strong suit instead of buying kroot as a shield.
An exception, perhaps, is when you would want to take advantage of twice as many force org slots. That's why I mentioned pairing up mech IG with blob IG, you get to take 6 units of Stormtroopers while still getting to cover your bases. That would just be funny. And painful. Or, similarly with IG, 6 Manticores. Unless you're doing something like this, you're not actually improving your strong suit, you're just taking more of it.
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Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
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![[Post New]](/s/i/i.gif) 2011/01/20 01:23:17
Subject: 2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
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Actually, I'd also like to include an addendum to the "synergy across armies" thing I mentioned: You also can have things which stack.
For example, IG+Eldar. The Dar player brings 2 autarchs and the IG brings an astropath. Everything starts off the board. Turn 2, everything comes in on a 2+, even if your opponent has an officer of the fleet or something, and outflankers get to reroll to boot.
... I sense a lot of angry striking scorpions appearing in the near future.
Oh, and I'd really like to see Creed outflank a land raider full of terminators, or a wraithlord, or a 3x squad of carnifexes, or something.
What are you doing?
I'm setting up for my 20-man khorne berzerker squad to outflank.
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This message was edited 2 times. Last update was at 2011/01/20 01:26:49
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![[Post New]](/s/i/i.gif) 2011/01/20 01:39:29
Subject: Re:2v2 – Most Effective Double Teams?
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Hurr! Ogryn Bone 'Ead!
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ElCheezus wrote:
An exception, perhaps, is when you would want to take advantage of twice as many force org slots. That's why I mentioned pairing up mech IG with blob IG, you get to take 6 units of Stormtroopers while still getting to cover your bases. That would just be funny. And painful. Or, similarly with IG, 6 Manticores. Unless you're doing something like this, you're not actually improving your strong suit, you're just taking more of it.
Or 18 Basalisks.  (One way or another it'd be a very short game.)
I'd disagree, allot of the most competitive lists take a good unit in numbers that your opponent can't deal with. Doubled force organization means you could be taking parking lots full of Melta Vets or swarms of ork boys. As the number of similar units increases, the difficulty in neutralizing all the ones that you need neutralized increases.
While combining other armies would probably make for a more fun and interesting game, in terms of sheer competitiveness, I'd probably bet on the spam list.
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This message was edited 1 time. Last update was at 2011/01/20 01:41:47
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![[Post New]](/s/i/i.gif) 2011/01/20 02:01:25
Subject: 2v2 – Most Effective Double Teams?
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Homicidal Veteran Blood Angel Assault Marine
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In doubles tournaments I'd have to say. . .
Space Wolves + Dark Eldar.
Dark Eldar get Vect.
Space Wolves get the hero that grants a re-roll to seizing the initiative (I'm afraid I can't remember who), and if you have Vanillia Marines, Sicaruis grants the same thing.
For Apoc if I was only to choose 2 races, I'd choose Chaos and Space Marines.
I'd field the Apoc Formation that grants me Thunderhammer spam with a free Vortex grenade, then I'd choose the Vortex grenade Stratagem.
I would then take a few Lash Princes/Lash Sorcerers.
I throw the grenades, then Lash the biggest crap that I can into those Vortex Grenades.
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![[Post New]](/s/i/i.gif) 2011/01/20 02:22:21
Subject: Re:2v2 – Most Effective Double Teams?
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Painlord Titan Princeps of Slaanesh
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I would just like to point out that, by rule, the Witch Hunters can already merge with IG forces pretty easily. So, IMHO, the Witch Hunter + IG combo is repetative. Why not have a maxed out inquisition? That way you can have Witch Hunters (SoB) with inducted IG units matched with Demon Hunters with inducted marines. This way you get some really nasty combos within each army and across the armies as well. For heavies you could have this little beauty: 2 Exorcists, 3 LR Main Battle Tanks, 1 Pergation Squad and any 2 of the following- Land Raider, Predator, Dreadnaught. The 3 MBTs are legal since they only compromise 1 heavy FOC selection.
In essence I would say that Witch Hunters team pretty well with Demon Hunters.
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