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![[Post New]](/s/i/i.gif) 2011/01/20 04:59:59
Subject: 2v2 – Most Effective Double Teams?
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1st Lieutenant
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IG + IG would just be unbearably brutal and could get downright nutty if you went for total spam and grabbed 6 Manticores, 6-12 Vendettas and filled the rest with Chimera spam.
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![[Post New]](/s/i/i.gif) 2011/01/20 05:08:53
Subject: 2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
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Lol.
"Here's our first deathstrike...
... and here's our second dethstrike...
... and here's our third... to last... deathstrike..."
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![[Post New]](/s/i/i.gif) 2011/01/20 10:16:50
Subject: Re:2v2 – Most Effective Double Teams?
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Mighty Brass Scorpion of Khorne
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Dashofpepper wrote:I honestly thing the best 2v2 armies are the ones that are the same. Ork + Ork. SM + SM. The weakest link in a 2v2 game is the fact that there are two generals instead of one, and if you can circumvent different gamer philosophies by having both field the same army, such that their joint strategy lines up better, it would be much better.
With some armies I'd be inclined to agree, but not in all cases. Lists like mech IG that rely on sheer volume of tanks are more suited to playing with another similar list but when using a less specialised list (or using an older codex), having another codex can help a lot. As ElCheezus said, if playing Tau, why waste points on a Kroot bubble when you could get a ork green tide instead?
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![[Post New]](/s/i/i.gif) 2011/01/20 13:38:56
Subject: 2v2 – Most Effective Double Teams?
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Daemonic Dreadnought
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Nids and ig.
Nids bring the anti infantry, ig the anti tank.
The doom in a pod also gets a whole lot more scary when backed up with ig anti tank and pbs.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/01/20 14:31:32
Subject: 2v2 – Most Effective Double Teams?
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Longtime Dakkanaut
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Guard and Orks. Because there are very few things as humorous as plopping 18 Walkers on the battlefield!
In all seriousness though, Guard+Eldar. Not just for shenanigans like placing a Seer Council in a gunship for a turn 1 slicing affair, but because both armies get reserve mods, tough vehicles...you can have the Fire Dragons jack the Chimera of a Stormtrooper unit, and if you're bringing Eldrad, Battle Psykers mean he might be able to nullzone now and then...
Or Eldar+Marines as said earlier. Doom+Null Zone=fun times.
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![[Post New]](/s/i/i.gif) 2011/01/20 14:33:24
Subject: 2v2 – Most Effective Double Teams?
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Rough Rider with Boomstick
Champaign, IL
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Ailaros wrote:Lol.
"Here's our first deathstrike...
... and here's our second dethstrike...
... and here's our third... to last... deathstrike..."
Ya know, with six Deathstrikes, they may actually start being reliable.
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Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
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![[Post New]](/s/i/i.gif) 2011/01/20 15:04:16
Subject: 2v2 – Most Effective Double Teams?
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Regular Dakkanaut
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Dark Eldar + Dark Eldar
Just dark lance spam on both armies will bring anything to it's knees Also they have special characters to let them go first, which alone will win you the game with the firepower of 2 armies.
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![[Post New]](/s/i/i.gif) 2011/01/20 16:11:21
Subject: 2v2 – Most Effective Double Teams?
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Daemonic Dreadnought
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BA and Nids would also be rude.
Chaplains giving rerolls to hit on genestealers while in a priest's bubble, even better if the Sanguinor is nearby
TMC inside a priest's bubble.
Priests joining a unit of 3 Carnifax
30 poison attack gargoyles with a jump pack chaplain and a jump pack priest within 6" of the Sanguinor
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/01/20 16:41:02
Subject: 2v2 – Most Effective Double Teams?
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Proud Phantom Titan
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Tau and nids would be a dream combo ... Nidds bad anti tank and amazing CC .. Tau amazing anti tank naff CC ... together they can take on anything
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![[Post New]](/s/i/i.gif) 2011/01/20 17:20:05
Subject: 2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
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ElCheezus wrote:Ya know, with six Deathstrikes, they may actually start being reliable.
Hmm, I suppose if a roll of a 6 always fires a shot, and you're bringing 6 of them....
Hmm...
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![[Post New]](/s/i/i.gif) 2011/01/20 18:50:49
Subject: 2v2 – Most Effective Double Teams?
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Infiltrating Broodlord
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Tri wrote:Venom isn't an IC and doesn't obscure vehicles ...
Thats why he's in a separate vehicle. And why would it not? It obscures friendly units, my teammates vehicles would be friendly.
Still obscures units, not models. So any unit that had a model within 6" of the venomthrope razorback gets the 5+ cover and dangerous terrain.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2011/01/20 19:00:22
Subject: 2v2 – Most Effective Double Teams?
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Proud Phantom Titan
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Doomthumbs wrote:Tri wrote:Venom isn't an IC and doesn't obscure vehicles ...
Thats why he's in a separate vehicle. And why would it not? It obscures friendly units, my teammates vehicles would be friendly. Still obscures units, not models. So any unit that had a model within 6" of the venomthrope razorback gets the 5+ cover and dangerous terrain.
The ork kustom force field obscures giving a 4+ save ... secondly the venomthrope needs another transport all to it's self which is abit of a wast and at least 35pts more expensive
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This message was edited 1 time. Last update was at 2011/01/20 19:01:03
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![[Post New]](/s/i/i.gif) 2011/01/20 19:01:53
Subject: 2v2 – Most Effective Double Teams?
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Infiltrating Broodlord
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Pretty sure KFF is a 5+ save, and that I originally stated that the Venomthropes would indeed be in a separate, though close by, vehicle.
I'm not sure why having a second vehicle nearby for the doom to get into should he be shot out of the first is a bad thing, Tri... Venoms would get out, doom gets in. Takes forever to kill a Doom.
It might be more expensive for other armies, but with a BA team mate, an Assault squad makes that tank 35 points cheaper.
35 points more expensive you say? Theres that problem dealt with too.
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This message was edited 1 time. Last update was at 2011/01/20 19:18:03
Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2011/01/20 19:18:31
Subject: 2v2 – Most Effective Double Teams?
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Proud Phantom Titan
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Doomthumbs wrote:Pretty sure KFF is a 5+ save, and that I originally stated that the Venomthropes would indeed be in a separate, though close by, vehicle.
kustom force field give obscured (a 4+ save) to vehicles as well as all unit around it getting a 5+. On foot i'd shoot the ven dead and then shoot the transport.
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This message was edited 1 time. Last update was at 2011/01/20 19:19:14
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![[Post New]](/s/i/i.gif) 2011/01/21 11:11:53
Subject: 2v2 – Most Effective Double Teams?
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Mighty Brass Scorpion of Khorne
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Gorechild wrote:
Space Marines +
Space Wolves +
Blood Angels + Imperial Guard
Black Templars +
Dark Angels +
Chaos Space Marines + Eldar
Imperial Guard + Orks
Witch Hunters + Daemon Hunters
Daemon Hunters + Eldar
Eldar + Space Marines
Dark Eldar + Eldar
Suggested Lists: Raider rush + Mechdar
Both armies are fast.
Raiders can get easy cover saves from hiding behind Wave Serpents.
Doom works well with massed splinter fire.
Dark/Brightlances and Fire Dragons can handle all AV12/13/14.
Wyches can make a mess out of enemy troops and the vast selection of Eldar S6 weapons can crack transports.
Tyranids + Tau
Suggested Lists:
Tau take 2 minimum sized troops and fill the rest of their army with Hammerheads and battle suits.
Tryanids fill up purely on anti-infantry, big hordes, genestealers ect.
Tau sit back and do what they do best.
Tyranids stop the gunline from getting assaulted and devour the units that fall out of the exploding transports.
Necrons + Dark Eldar
Tau + Chaos Space Marines
Orks + Tau
Chaos Daemons + Chaos Space Marines
Suggested Lists: Khorne/Tzeentch Daemons + Icon heavy CSM's
CSM's start all on the table, Deamons can then use their icons to aid deep striking from T1
Bloodletters take on all units in the open
Marines make use of their grenades to concentrate on units in cover
1st post updated and coppied across for easy reference
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![[Post New]](/s/i/i.gif) 2011/01/21 11:27:43
Subject: Re:2v2 – Most Effective Double Teams?
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Lone Wolf Sentinel Pilot
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I think IG can actually work with anything...
It's because you can be incredible versiatle.
You can go with powerblobs or you can take a lot of tanks.
Almost anything can be done with guards, it's just looking at what niche has to be filled.
Do you want tanks? Yes, we can do that.
Do you want air cavalary? Yes, we can do that.
Do you want an insane large amount of troops? Yes, we can do that.
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Overall Record W-L-D = 22-24-15
Bataviran 197th/222nd Catachan "Iron Wolves", arrogant, dedicated and ruthless!
Captain Detlev Vordon, regimental commander.
Colonel Vladimir Russki, regimental commander 222nd Catachan. |
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![[Post New]](/s/i/i.gif) 2011/01/21 15:50:21
Subject: Re:2v2 – Most Effective Double Teams?
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Mighty Brass Scorpion of Khorne
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loner wrote:I think IG can actually work with anything...
It's because you can be incredible versiatle.
You can go with powerblobs or you can take a lot of tanks.
Almost anything can be done with guards, it's just looking at what niche has to be filled.
Do you want tanks? Yes, we can do that.
Do you want air cavalary? Yes, we can do that.
Do you want an insane large amount of troops? Yes, we can do that.
This is true, but it doesnt necessarily mean they are the most effective match. Just because they can do everything doesnt mean they can do everything more effectivly than everyone else
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![[Post New]](/s/i/i.gif) 2011/01/21 18:40:54
Subject: 2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
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You've got to normalize the list. If Eldar has SM, then SM should have eldar.
Plus, no SM+CSM love?
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![[Post New]](/s/i/i.gif) 2011/01/21 20:12:51
Subject: 2v2 – Most Effective Double Teams?
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Lone Wolf Sentinel Pilot
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Tau+Orks.
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![[Post New]](/s/i/i.gif) 2011/01/22 10:23:45
Subject: 2v2 – Most Effective Double Teams?
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Mighty Brass Scorpion of Khorne
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Ailaros wrote:You've got to normalize the list. If Eldar has SM, then SM should have eldar.
Plus, no SM+CSM love?
Not really, if you were playing with 'Crons you might work well with Dark Eldar but it doesn't mean that the best option if you play DE would be to joint up with such a flawed codex.
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![[Post New]](/s/i/i.gif) 2011/01/22 12:41:09
Subject: 2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I'm surprised that Orks and Space Marines are getting the cold shoulder.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/01/22 13:38:18
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 03:01:52
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/01/22 15:30:50
Subject: 2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Che-Vito wrote:Monster Rain wrote:I'm surprised that Orks and Space Marines are getting the cold shoulder.
An army that isn't supposed to be spectacular at anything (Space Marines), and Orks being the masters of the Green Tide (they *can* perform well at other things, but it frankly isn't as dependable as just using their numbers in assault, with their sheer amount of attacks.) isn't a combination made for glory.
I don't know where you get these conclusions from.
Battlewagons full of Nobs make a pretty nice one-two punch with Assault Terminators. As for Space Marines not being "spectacular" at anything, I would submit that Sternguard with twin-linked combi-meltas are pretty spectacular at busting tanks. Also, the aforementioned Assault Terminators are one of the best assault units in the game.
I'm also going to point out that my buddy and I play this combo and are 6-0-0 and have tabled several of the more "optimal" choices listed here. Anecdotal, I know, but I bring it up to illustrate that there is a reason why I'm not buying your reasons.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/01/22 20:57:09
Subject: 2v2 – Most Effective Double Teams?
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Swift Swooping Hawk
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I like the idea of Tau and Eldar and have teamed up a few teams at lower point values.
On paper they should do well. Eldar providing the mobile troops and CC while the Tau provide the long range anti infantry and anti tank.
Maybe at higher point values.
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"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. |
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![[Post New]](/s/i/i.gif) 2011/01/22 21:03:23
Subject: Re:2v2 – Most Effective Double Teams?
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Longtime Dakkanaut
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Space Wolves + Space Wolves. 6 Long Fangs squads is extremely nasty!
Sisters of Battle + IG is decent, but Sisters of Battle + Terminators in Land Raiders spam is even better. Having a close range shooting army backed with one of the best assault units in the game is a really good combo. Land Raiders are good for choo choo train tactic.
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This message was edited 2 times. Last update was at 2011/01/22 21:07:29
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![[Post New]](/s/i/i.gif) 2011/01/22 21:07:38
Subject: 2v2 – Most Effective Double Teams?
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Infiltrating Broodlord
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I agree on the Tyranids and Tau.
If you took 2 Maxed out Kroot squad, you could infiltrate them on the sides of the board if the enemy had any outflankers. No legal placement = dead. having to assault kroot off the sides of the board to get your outflankers in would be a huge pain in the ass that Tau nomally couldn't pull off.
And if there are gaps for them to place? well, they'll want to spread troops out to do the same thing to you whenever they outflank, potentially denying them some assaulters out of fear/spite.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2011/01/22 23:06:51
Subject: 2v2 – Most Effective Double Teams?
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Swift Swooping Hawk
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Monster Rain wrote:Battlewagons full of Nobs make a pretty nice one-two punch with Assault Terminators. As for Space Marines not being "spectacular" at anything, I would submit that Sternguard with twin-linked combi-meltas are pretty spectacular at busting tanks. Also, the aforementioned Assault Terminators are one of the best assault units in the game.
I'm also going to point out that my buddy and I play this combo and are 6-0-0 and have tabled several of the more "optimal" choices listed here. Anecdotal, I know, but I bring it up to illustrate that there is a reason why I'm not buying your reasons.
Sternguard are ok... expensive and free KP's, but still ok.
Assault terminators are one of the best assault units simply due to the 3++ and S:4(8). They are still however, T:4, assuming a compotent opponent, they'll never reach assault and get brought down in a hail of shuri... er... bullets.
Only 6? If i could, I'd challenge your list with the Eldar/ DE combo we usually run. I havn't seen your lists, but i can guess the outcome. Not meaning to sound harsh, but it's coming out that way anyway...
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@Gorechild...
Why use CSM with nades to take on units with cover when you can simply lash units out of cover for the deamons to omnomnom?
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/23 00:26:45
Subject: 2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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dayve110 wrote:Assault terminators are one of the best assault units simply due to the 3++ and S:4(8). They are still however, T:4, assuming a compotent opponent, they'll never reach assault and get brought down in a hail of shuri... er... bullets.
Theoryhammer is fun, isn't it?
dayve110 wrote:Only 6? If i could, I'd challenge your list with the Eldar/ DE combo we usually run. I havn't seen your lists, but i can guess the outcome. Not meaning to sound harsh, but it's coming out that way anyway... 
 Could you? Harsh isn't exactly the word I'd use. Also, based on your posting style, unless it was at a tournament I'd probably pass on playing you.
And yeah, 6. Are team tournaments more common over there or something? Our LGS had two a year before I moved and we went undefeated. Remember when I acknowledged that it was anecdotal?
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This message was edited 2 times. Last update was at 2011/01/23 00:33:13
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/01/23 03:08:07
Subject: 2v2 – Most Effective Double Teams?
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Swift Swooping Hawk
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Monster Rain wrote:Theoryhammer is fun, isn't it?
Hell yes is it! Isn't that why most of us are here? We're not exactly playing games here. Of course it helps when your theory is backed up with statistics and previous experiance, but anything discussed on the tactics forum is still pretty much theory.
Monster Rain wrote:Also, based on your posting style, unless it was at a tournament I'd probably pass on playing you.
You pass on games due to posting style? Generally if i get challenged to a game i'll take it. Especially if i made an anecdote about how my doubles team was undefeated...
Anyway, all that aside.
Monster Rain wrote:And yeah, 6. Are team tournaments more common over there or something?
I'm assuming so, there has been a set yearly doubles for a while now. Then there are more random occurances, so we might end up with just the one, or several within a year.
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I recall an Ork army doing well with support from Eldar, Eldar providing any ranged support and Dooming anything the orcs can reach in combat.
Another list that has done well would be the AirCav guard with BA stormravens, That many fliers with sufficient ground support can really be a pain.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/23 05:16:57
Subject: 2v2 – Most Effective Double Teams?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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dayve110 wrote:Monster Rain wrote:Theoryhammer is fun, isn't it?
Hell yes is it! Isn't that why most of us are here? We're not exactly playing games here. Of course it helps when your theory is backed up with statistics and previous experiance
Which is ironic because...
dayve110 wrote:You pass on games due to posting style? Generally if i get challenged to a game i'll take it. Especially if i made an anecdote about how my doubles team was undefeated...
Anyway, all that aside.
Well I pass on games with people that behave like you were earlier irl when I can help it, so yeah. My doubles team was undefeated. It's a fact. The mistake you're making is thinking I said it with bolstering the old e-peen in mind instead of as simply citing experience.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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