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Made in gb
Swift Swooping Hawk






Monster Rain wrote:Well I pass on games with people that behave like you were earlier irl when I can help it, so yeah. My doubles team was undefeated. It's a fact. The mistake you're making is thinking I said it with bolstering the old e-peen in mind instead of as simply citing experience.


Posting style and IRL conversations are very different things. I doubt many people talk like they type or type like they talk. For instance many people have mannerisms (and most people do not realise that they do) that come through in normal conversation that do not when posting. Also it works the other way around. If we met IRL i doubt we'd be having a conversation that resembled this at all and would be well underway with a close and bloody game.

The mistake your making is thinking I said you lacked experiance, which is not the case. Simply stating a fact that it helps with theory hammer was not intended as a personnal attack at your level of experiance in any way, shape or form.

Now i know this may come as a shock due to my "posting stlye" but i'm willing to apologize for any misunderstandings incured thusfar and get the thread back on topic.

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With that in mind...
How viable would an ork horde and a nid swarm be?
Given the amount of bodies you can throw down onto the table.
Both armies can effectivly deal with light armour and infantry with ease, its the heavier stuff that will hurt them, but its only a matter of time before those LR's get swamped by PK's and MC's.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

dayve110 wrote:
Monster Rain wrote:Well I pass on games with people that behave like you were earlier irl when I can help it, so yeah. My doubles team was undefeated. It's a fact. The mistake you're making is thinking I said it with bolstering the old e-peen in mind instead of as simply citing experience.


Posting style and IRL conversations are very different things. I doubt many people talk like they type or type like they talk. For instance many people have mannerisms (and most people do not realise that they do) that come through in normal conversation that do not when posting. Also it works the other way around. If we met IRL i doubt we'd be having a conversation that resembled this at all and would be well underway with a close and bloody game.

The mistake your making is thinking I said you lacked experiance, which is not the case. Simply stating a fact that it helps with theory hammer was not intended as a personnal attack at your level of experiance in any way, shape or form.

Now i know this may come as a shock due to my "posting stlye" but i'm willing to apologize for any misunderstandings incured thusfar and get the thread back on topic.


I apologize as well. Maybe I was reading things into your post that weren't there. I was in a weird mood yesterday.

Let's never fight again. No worries man.

And unfortunately, I have run into people that talk that way at gaming stores in real life which may make me a bit gun-shy.

__________________________________

I think Ork horde and Nids could be good. Deffrollas help a lot with anti-tank which is a bit of a weak point for the Tyranids.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Liche Priest Hierophant






Thing is, Orks and Nids, there's almost too many bodies. Not enough room to maneuver, not enough room to even get them on the table.

However, with MCs, you have a lot less trouble against heavy armour than you'd think.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

On spearhead keeping a few broods and mobs isn't necessarily a bad thing. Coming in anywhere on the long table edge can come in really handy.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

What about Tau and Daemonhunters? Both armies have good firepower, but GKs can lay it down in CC when it comes to it.

Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

I'm on a computer. 
   
Made in gb
Swift Swooping Hawk






Anvildude wrote:Thing is, Orks and Nids, there's almost too many bodies. Not enough room to maneuver, not enough room to even get them on the table.

However, with MCs, you have a lot less trouble against heavy armour than you'd think.


Exactly! Filling up your board edge with a literal sea of green (the nids will HAVE to be painted green) will cause most players to simply drop their jaws and perform ineffectually.
If you were facing a sea of bodies, that excells in combat, with interlaced MC and no obvious weakpoints... what would you do?

I'd personally castle up in a corner and blast away at the nearest units, but then the mawloc can cause you problems and outflanking stealers and snikrot will be able to take advantage of you.

Castling up in the middle to avoid the outflanking units will also cause to to be surrounded fairly quickly.

As with most armies... you only have so many guns. And given the nids and orks tendancies to be fearless and both having ways to get cover your not going to be breaking many units with shooting.

I think the combo has merits, and i'd hate to face it.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in us
Longtime Dakkanaut







Orks and Nids...Placing Zoanthroapes in Battlewagon bunkers while Lootas provide support and Tervigons generate an anti-assault buffer? Goodness gracious.
   
Made in us
Mekboy Hammerin' Somethin'






Mech Orks and Armies that rely on vehicles... Because the KFF says anyone (Friend or Foe) within 6" get the benefits, it is commonly ruled that your team mate would as well...


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





QuietOrkmi wrote:Mech Orks and Armies that rely on vehicles... Because the KFF says anyone (Friend or Foe) within 6" get the benefits, it is commonly ruled that your team mate would as well...


Huh, I didn't think of Mech Orks and Mech Vet IG. Swarms of Tank busting Chimera's with coversaves followed by tons of Trukks filled with choppy goodness. It'd add to the whole armor saturation and still complement one another.

I like it! Now I just have to talk to my friend who runs orks.
   
Made in gb
Proud Phantom Titan







9 sentinels (with cammo for a 3+) + 9 kanz + 2 kustom force fields ... Oh S!
   
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Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:43:16


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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Since we are going to have units fight each other in a vacuum without regard to tactics, I shoot your bloodletters with a Thunderfire cannon when they DS with null zone active.

This message was edited 1 time. Last update was at 2011/01/23 23:49:31


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Mekboy Hammerin' Somethin'






And While they are all arguing... Orks will Crump the Whole Lot!!! Hur! Hur! Hur!

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:42:42


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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

That's how every good game ends anyway. Buried in scores of Boyz.


Automatically Appended Next Post:
Che-Vito wrote:
Monster Rain wrote:Since we are going to have units fight each other in a vacuum without regard to tactics, I shoot your bloodletters with a Thunderfire cannon when they DS with null zone active.


...

You gave a blank, "Assault Termies are one of the best assault units in the game."
My response is simple: it depends on whom you are fighting against.


One of them, yes. Not "the" best, but definitely top tier. Are you seriously suggesting that they aren't good?

This message was edited 1 time. Last update was at 2011/01/24 01:53:38


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 2 times. Last update was at 2020/03/15 02:42:34


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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Is there a unit in the game that doesn't have something that can kill it reliably?

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Tri wrote:9 sentinels (with cammo for a 3+) + 9 kanz + 2 kustom force fields ... Oh S!


I like it. Followed by Mobs and Blobs. A match made in heaven.

Although the rules for Camo Nets say "A vehicle equipped with camo netting has the Stealth universal special rule, if it remained stationary in the previous friendly Movement Phase." I'm not sure how exactly that works with teams and movement.
   
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Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:42:18


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I know that's what's intended. But RAW, wouldn't it mean that if the IG player went, followed by the Ork player, the Sents would get the benefit of the camo netting? Since they didn't move in the Ork's Movement Phase, they "remained stationary in the previous friendly Movement Phase."

Or do 2 v 2 games not work that way?

It's rules lawyery, but if the objective is to create the "Most Effective Double Team" it might be worth mentioning.
   
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Lone Wolf Sentinel Pilot





Serving with the 197th

What can actually be considered the most effective double team?
A large spam of things that the opponent cannot kill? Think of melta spam for IG and Orks in trucks.
Or use one of the armies to remove the weaknesses of the others? Like Eldar and SM.

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Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Thatguyoverthere wrote:I know that's what's intended. But RAW, wouldn't it mean that if the IG player went, followed by the Ork player, the Sents would get the benefit of the camo netting? Since they didn't move in the Ork's Movement Phase, they "remained stationary in the previous friendly Movement Phase."

Or do 2 v 2 games not work that way?

It's rules lawyery, but if the objective is to create the "Most Effective Double Team" it might be worth mentioning.

I think generally (from my experience) that both players in the team share their movement/shooting/assault phases. Both teams move then both move on to their shooting phase and fire all they want to fire before both moving onto the assault phase. So I don't think the camo cloak trickery would work :(

loner wrote:What can actually be considered the most effective double team?
A large spam of things that the opponent cannot kill? Think of melta spam for IG and Orks in trucks.
Or use one of the armies to remove the weaknesses of the others? Like Eldar and SM.

I'd see the "most effective" as meaning "most likely to win" so it could be either. The problem with spamming lots of stuff your opponent would struggle to kill is when you come up against a similarly spammy army that counters you. I see the all-comers lists that compliment eachother nicely to be more effective as they have a fair chance of taking on every possible combo.

   
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Proud Phantom Titan







Thatguyoverthere wrote:I know that's what's intended. But RAW, wouldn't it mean that if the IG player went, followed by the Ork player, the Sents would get the benefit of the camo netting? Since they didn't move in the Ork's Movement Phase, they "remained stationary in the previous friendly Movement Phase."

Or do 2 v 2 games not work that way?

It's rules lawyery, but if the objective is to create the "Most Effective Double Team" it might be worth mentioning.
Without getting into rules lawyering Sentinels what I meant was, scout forwards and can have 2-3 turns not moving while every one else moves up. they could also out flank into terrain and make the best of its cover save (assuming 50% coverage)
   
Made in us
Mekboy Hammerin' Somethin'






Really? Is that what the IG player is going to contribute to an ork dread Bash list? Sentinels!?

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
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I'm at your window

black templars + blood angels

Tali'Zorah: I appreciate what you're doing here, Shepard.
Commander Shepard: Well, I care deeply about the quarian people.
Tali'Zorah: It's good to be back on the Normandy.
Commander Shepard: Let me know if it's too quiet for you to sleep, and I'll find you someplace louder.
Tali'Zorah: Hmm.
Garrus Vakarian: Uh, I was there when you two had your thing, remember? Just get a room and work it out. 
   
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Squishy Oil Squig




Orks & Necrons.

Just try and take down all dem killbotz with a kustom force field & we'll be back

orks was made to fight and win  
   
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Mighty Brass Scorpion of Khorne






Dorset, UK

@Black Templar - This thread has been dead for two months, the rules say thread necromancy is bad

   
Made in us
Mekboy Hammerin' Somethin'






bonerjamz wrote:Orks & Necrons.

Just try and take down all dem killbotz with a kustom force field & we'll be back


Now those monoliths have a 4+ cover save... or Orks can walk behind necron ______ as they now have a 4+ cover save... I will have to alert my dishearten Necron Friend...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Regular Dakkanaut




Arizona

I have enjoyed Tyranids + Necrons. The wording of the Catalyst psychic power states "friendly unit" not "friendly tyranid unit. Seeing necrons with WBB, FNP, and a Monlith makes me happy. I take 3-5 tervigons, genestealers, and hive guard/zoanthropes. The necron player runs 2 monoliths, 2 lords, a warrior squard for each genestealer squad and either wraiths or paraiahs. Geneies and big bugs sit in the middle behind the warriors. The two monoliths and tyranid anti-tank hang out on either side of the formation. The army advances as a wall. The warriors feel like they're invincible and the genies usually enjoy coversaves and make a delightful countercharge unit if something assaults the warriors. I usually only play this combo in 4000+ point games. I'm sure a scaled down version might be applicable as low as 3k (1500 per player) but I dunno about lower than that.

Res orb, FNP, WBB, Monolith portal rerolling warriors with genestealer backup! Gauss weapons and rending make transports sad.


Edit: I guess if I wanted to be a colossal jerk I guess I'd throw in a squad of venomthropes in the middle to pass out that 5+ cover. I never thought about that until I read about that KFF thing a few posts above.

This message was edited 3 times. Last update was at 2011/03/31 03:24:41


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Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

IG plus GK, plenty of shooting, GK would hold off assaults.
Warp Quake also wrecks DS armies that can threaten Mech Guards.

 
   
 
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