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Calm Celestian




Florida, USA

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2999pts ... Still think this isn't stupid? Just Glad the hawk over achieved and took out three LRs.


Nope. Still awesome.

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Hardened Veteran Guardsman




Evil Lamp 6 wrote:To actually answer the question asked of me, it did horribly. I came in dead last for battle points and was tabled twice. The second tabling was my own doing literally. Turn 4 or 5 I had two Arcoflagellents left with their stim injectors activated. They assaulted one of his empty Rhinos, both rolled a 6 for their number of attacks in CC, after making their attacks they both were removed as causalities thus tabling me. I lost combat to a Rhino. Much laughter was had by all.


That Rhino driver probably got a couple of medals or something.

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L_Dawg wrote:
Evil Lamp 6 wrote:To actually answer the question asked of me, it did horribly. I came in dead last for battle points and was tabled twice. The second tabling was my own doing literally. Turn 4 or 5 I had two Arcoflagellents left with their stim injectors activated. They assaulted one of his empty Rhinos, both rolled a 6 for their number of attacks in CC, after making their attacks they both were removed as causalities thus tabling me. I lost combat to a Rhino. Much laughter was had by all.


That Rhino driver probably got a couple of medals or something.


Did commissar Fuklaw control the rhino?

   
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Decrepit Dakkanaut





The Golden Throne

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Calm Celestian




Florida, USA

im2randomghgh wrote:Did commissar Fuklaw control the rhino?


Only if Commissar Fuklaw switched to CSM which would be HERESY! *BLAM!* *BLAM!*

There is a fine line between genius and insanity and I colored it in with crayon. 
   
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Stealthy Warhound Titan Princeps







Evil Lamp 6 wrote:
im2randomghgh wrote:Did commissar Fuklaw control the rhino?


Only if Commissar Fuklaw switched to CSM which would be HERESY! *BLAM!* *BLAM!*


He's too angry for Khorne

   
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Twisted Trueborn with Blaster



Sydney, Australia

im2randomghgh wrote:
Grey Templar wrote:
Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)


No, the Rulebook caps armor values at 14.




Space Marines can out shoot guard, especially meched up guard where they have fewer squads.

but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.


No they can't. Guard is the shootiest army, followed very closely by Tau.

Then a huge gap.

Then the others.

Then orks (they aren't known for their accuracy) and tyranids (many units can't shoot)


You forgot about necrons. there way up there. probably around 1-3. Less than tau, and most IG.

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Basecoated Black





I saw a Tau player choosing to allocate a single bolter wound to a gun drone in an unwounded 3 man Crisis Suit Team (Dunno why he chose to take a gun drone instead of a shield drone.) The gun drone fails his save, the crisis suits then fail their 25% morale check.

Same player, different game, chooses to move one of his devilfish up in the face of a 30 Ork Boyz mob protected by a KFF. Those 12 poor firewarriors never knew what hit them.

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In the Webway.

Dshrike wrote:Same player, different game, chooses to move one of his devilfish up in the face of a 30 Ork Boyz mob protected by a KFF. Those 12 poor firewarriors never knew what hit them.

A similar thing happened to me not to long ago. I was playing a game with my orks against tau. And my opponent seemed to keep feeding my troops easy kills. I'm not sure if he was a complete beginner or not, his playing certainly reflected that, but he knew all the rules and his painting was pretty good.

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Eldar Own wrote:
Dshrike wrote:Same player, different game, chooses to move one of his devilfish up in the face of a 30 Ork Boyz mob protected by a KFF. Those 12 poor firewarriors never knew what hit them.

A similar thing happened to me not to long ago. I was playing a game with my orks against tau. And my opponent seemed to keep feeding my troops easy kills. I'm not sure if he was a complete beginner or not, his playing certainly reflected that, but he knew all the rules and his painting was pretty good.


I have a good grasp of the rules / theoretical tactics from reading these forums, and my painting is pretty good for only being into the hobby for 4 months. I have still only had 3 proper games though, could be that he had theoretical knowledge but didn't know how to apply it to real game situation?
   
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Tzeentch Veteran Marine with Psychic Potential





2nd game with my foot list against Necrons.

I used Creed to outflank 1 of my platoons, so I had only two 20 man squads and 11 HWTs on the board.

I have first turn, and deploy in the open to get good fire lanes.

He siezes the initiative, and in his *first* turn he kills 8 of the HWTs, whittles a blob down to 4 men, and kills my MoO and Lascannon team in Creed's squad.

Creed promptly fails his morale check, and runs off the board.

The rest of the game played out similarly to the first turn...

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Ye Olde North State

odorofdeath wrote:2nd game with my foot list against Necrons.

I used Creed to outflank 1 of my platoons, so I had only two 20 man squads and 11 HWTs on the board.

I have first turn, and deploy in the open to get good fire lanes.

He siezes the initiative, and in his *first* turn he kills 8 of the HWTs, whittles a blob down to 4 men, and kills my MoO and Lascannon team in Creed's squad.

Creed promptly fails his morale check, and runs off the board.

The rest of the game played out similarly to the first turn...


Well, crons have to win against gaurd sometime... To make up for all the times gaurd usually murders them.

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DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:09:47


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Hamburg

Well, I battled BA vs. CSM and was on a good way (4th ed).
But then I decided to charge with my DC his Raptors and totally forgot that they have hit and run.
So they ran away and my DC was in range of his whole army. Dead DC. Stupid move.

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Decrepit Dakkanaut






Burtucky, Michigan

im2randomghgh wrote:
Grey Templar wrote:
Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)


No, the Rulebook caps armor values at 14.




Space Marines can out shoot guard, especially meched up guard where they have fewer squads.

but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.


No they can't. Guard is the shootiest army, followed very closely by Tau.

Then a huge gap.

Then the others.

Then orks (they aren't known for their accuracy) and tyranids (many units can't shoot)




Im not going to argue that Orks are the best shooters in the game, that would just be silly. But your saying they are 2nd to last in shootyness? Your nuts. Yes, BS2 does hamper them, but they can easily be made into an incredibly shooty army, Id say slightly over middle not on the bottom. But Id agree on the IG, those bastards can outshoot pretty much everyone
   
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KingCracker wrote:
im2randomghgh wrote:
Grey Templar wrote:
Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)


No, the Rulebook caps armor values at 14.




Space Marines can out shoot guard, especially meched up guard where they have fewer squads.

but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.


No they can't. Guard is the shootiest army, followed very closely by Tau.

Then a huge gap.

Then the others.

Then orks (they aren't known for their accuracy) and tyranids (many units can't shoot)




Im not going to argue that Orks are the best shooters in the game, that would just be silly. But your saying they are 2nd to last in shootyness? Your nuts. Yes, BS2 does hamper them, but they can easily be made into an incredibly shooty army, Id say slightly over middle not on the bottom. But Id agree on the IG, those bastards can outshoot pretty much everyone



...until Tau get an update

...unless you're playing Tau using 4ed rules.

And not above middle.

They can outshoot tyranids. Name the other armies you think they can outshoot. Not bagging on the orks, just saying all the other armies have more useful shooting units (i.e. devastators own Flash Gitz)

   
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The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out.

Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol.

But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting.

So yea, slightly above the middle



Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy

This message was edited 1 time. Last update was at 2011/05/29 03:13:19


 
   
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Worst I have ever done - Deploy a Hammerhead. Mine is cursed and may, if in a good mood, hit one in four shots. A game a while back it missed 3 3+ and 2 2+ shots. And yet I still bring the bugger.

Funniest I have ever seen - I was losing pretty horrifically and decided "what the heck" TAU charge! So I drive up, dump my 6 man fire warrior teams and rapid fire his command squad. He ain't too happy and charge with 4 10 - man squads of Guard. The 6 fire warriors win combat by 2. The Guard run. I chase down and murder one squad.

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Haringoth wrote:Worst I have ever done - Deploy a Hammerhead. Mine is cursed and may, if in a good mood, hit one in four shots. A game a while back it missed 3 3+ and 2 2+ shots. And yet I still bring the bugger.

Funniest I have ever seen - I was losing pretty horrifically and decided "what the heck" TAU charge! So I drive up, dump my 6 man fire warrior teams and rapid fire his command squad. He ain't too happy and charge with 4 10 - man squads of Guard. The 6 fire warriors win combat by 2. The Guard run. I chase down and murder one squad.


You think that's the funniest?

4 man squad of fire warriors at my FLGS. Assaulted by a 10 man squad of Incubi. Incubi do no wounds, Fire Warriors hit and wound with every attack, which the Incubi then fail to save. Incubi fail their leadership test, and proceed to get run down by the Fire Warriors (Incubi rolled 1, Fire Warriors rolled 6).
Talk about horrendous bad luck on the part Dark Eldar player, and Epic rolling for the Tau player.

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Somewhere in warp space

I played a game using the 4th Ed kill team rules, and tryed to win by killing everything...

Suffice to say, it went badly.

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Playing SM vs SW, Turn 5 in a 6-Turn game, I had 2 Shooty Terminators (Sergeant with PW and one with AC) fighting 3 Blood Claws (his last models) in a combat, one of which had a PF. If I killed them I won, if I didn't it would be a draw.

My Sergeant with PW killed none. The normal Blood Claws struck back, nothing. My PF clubbed down one
His PF attack caused one wound, I failed the Invulnerable save and had to remove a model. So,

Remove the Sergeant who would be striking simultaneously with the one Blood Claw, and before the PF one could hit me, allowing me to face only a few standard attacks.

Or remove the AC man with a PF who would have to face all of their attacks. Simplke right?

Wrong. I distrusted my sergeant after he fluffed those attacks. In fact he had missed his attacks for every combat and he had failed to land a single hit all game. So...you can guess my choice

The Blood Claw struck first, missed his attacks. I fluffed my PF attacks and was punched to oblivion by the other guy with his PF. Draw :(

Let that be a lesson, try not to be susperstitious

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Had one the other day in a game. My brother assaulted his shotgun scouts into a mob a boyz. I dunno what the hell he was thinking
   
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Nanjing, China

For me... Charging a unit of Wolf Scout Pack to a Devilfish with flechette discharger.

For my usual Tau opponent (and my dear friend)... Charging a full unit of Kroots+Kroot hounds that just walked up from reserve into a unit of Wolf Guard Terminators that got no better things to do then getting shot at by XV88 really far away...

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I wanna go back to New Jersey

A good amount of my mistakes can be forgiven for most were facing things with special rule I had not seen (ex. Skarbrand's "must charge Skarbrand and get re-rolls)

But the worst was three years ago when I went to an 'ard boyz tourney.

With an Ethereal.

And set him dead center between two full squads of Firewarriors.

This "tactic" was also used against a "DERP NEEDZ MOAR RHINOEZIZIZZZZ" Space Marine list.



666'th post

This message was edited 1 time. Last update was at 2011/05/29 16:23:31


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DFW Texas, US

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rAdelaide

Moved a unit of Khorne zerkers out of cover, shot at a unit of guardsmen... and killed them all. Couldnt follow up with an assault, left out in the open - they did not survie the subsequent templates...

This message was edited 1 time. Last update was at 2011/05/31 03:45:25


 
   
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Ireland

Used Kharn and a squad of Bezerkers to try and cut down my enemy.

Kharn rolled so many 1s,and cut his own squad to bits.

 
   
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Pragmatic Collabirator






Grey Templar wrote:
Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)


No, the Rulebook caps armor values at 14.

Emperor (string of profanities)
I did learn a valuble leson of Move the vindicator up, and Assault marines Will not survive 20 las gun shots also, if they deploy their Tanks in a line on one side of the board, deploy on the other half of your table.

This message was edited 1 time. Last update was at 2011/05/31 14:01:01


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