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Trustworthy Shas'vre





Cruising in my CRASSUS ARMORED ASSAULT TRANSPORT

My stupidest tactic ever used... putting a squad of FWs packed tight in an open-topped emplacement directly in the line of sight of a squad of missile-toting devastators. That was not fun at all.
They all died in 2 shooting phases.

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6x 5 Man Tac squads w/ Lascannon and Tank hunters.

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I thought you couldn't put heavy weapons on 5 man tac squads

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Infiltrating Broodlord





Oshawa Ontario

L_Dawg wrote:I thought you couldn't put heavy weapons on 5 man tac squads


Not anymore. Can't give em tank-hunters either. He's probably talking about the 4th edition codex.

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Sweden

im2randomghgh wrote:
Grey Templar wrote:
Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)


No, the Rulebook caps armor values at 14.




Space Marines can out shoot guard, especially meched up guard where they have fewer squads.

but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.


No they can't. Guard is the shootiest army, followed very closely by Tau.

Then a huge gap.

Then the others.


Yeah, because Space Wolves aren't shooty at all. /sarcasm

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Decrepit Dakkanaut






Burtucky, Michigan

We've discussed this already, I think 2random is a bit off in his assessment
   
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Hardened Veteran Guardsman




Carnage43 wrote:
L_Dawg wrote:I thought you couldn't put heavy weapons on 5 man tac squads


Not anymore. Can't give em tank-hunters either. He's probably talking about the 4th edition codex.

Oh. I have the displeasure of only coming around in 5th ed. As such, I feel subpar to everybody here.

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Powerful Ushbati





Manhatten, KS

Rushed a unit of vets up in a chimera and disembarked them to try and hurriedly pop a space wolves rhino. so my ogryns could shoot them and perhaps charge. Apparently the explosion never happened and the ogryns had to shoot the rhino and managed to wreck it. The squad got out and killed my vet squad with a flamer and still shot enough shots at the ogryns to cause a panic check. They failed and ran for 3 turns straight off my board edge. Failing orders twice.

Note:
1. Dont get hasty with guardsmen.
2. Dont ever get out of the steel box. lol

This message was edited 1 time. Last update was at 2011/06/02 18:58:39


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KingCracker wrote:The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out.

Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol.

But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting.

So yea, slightly above the middle



Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy


Any army can configure for shooty, and when they do, they can outshoot orks (barring tyrainds).

Name all the armies who's shootiest builds are inferior to orky ones.

Tyranids, MAYBE BA. That's all that comes to mind.

   
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im2randomghgh wrote:
KingCracker wrote:The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out.

Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol.

But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting.

So yea, slightly above the middle



Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy


Any army can configure for shooty, and when they do, they can outshoot orks (barring tyrainds).

Name all the armies who's shootiest builds are inferior to orky ones.

Tyranids, MAYBE BA. That's all that comes to mind.


Are Daemons of Chaos shooty at all? Sure, they can spam Soulgrinders but really...

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L_Dawg wrote:
im2randomghgh wrote:
KingCracker wrote:The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out.

Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol.

But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting.

So yea, slightly above the middle



Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy


Any army can configure for shooty, and when they do, they can outshoot orks (barring tyrainds).

Name all the armies who's shootiest builds are inferior to orky ones.

Tyranids, MAYBE BA. That's all that comes to mind.


Are Daemons of Chaos shooty at all? Sure, they can spam Soulgrinders but really...



Pink Horrors are decent, but i would hardly call Deamons shooty.


Orks can outshoot many armies, including Tau.

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Revving Ravenwing Biker





Springfield, Oregon

In my very first live game, 1000 points I think it was.

We got Annihilation and Dawn of War.

I went second, so got to measure it out, and put a lone Autarch with warp generator exactly 18" away from a platoon of 20 or so guardsmen behind a hill.

I then rolled and seized ini then I jumped the Autarch all by his lil lonesome at the Guardsmen, shot one, then assaulted them.

I was super lucky, because as his squad piled in, they got too far away from the Kommisar, I killed a few in the assault, they did no wounds to me, they lost morale, I won the ini roll, and my lone Autarch killed every last one of them as they ran.

After the enthusiasm wore off, and many games later, I figured out how stupid a tactic it was to rush an Autarch into a huge horde of enemy all by himself.

 
   
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Pragmatic Collabirator






I think the worst tactic over all for any army period or mission is,
Playing without reading the codex, army book, or even the rule book in general, (I played 5 matches with the slayers profile in skull pass and allways wondered why he couldn't kill anything)
(this might go in the WHFB version, but it applies to both)

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Qo'noS

Run forwards, open fire, hope I roll a 5+, a pray that is dies.

This works more often that you'd expect.

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Longtime Dakkanaut





New York / Los Angeles

Stupidest tactic? Easy... Grey Knights, 3xTechmarine with Orbital Relay, Karamazov, Grand Master with Orbital Relay.

5 orbital relays per turn, at a total cost of 845ish.

When it works, it's AMAZING, and you get to laugh in your opponents face as they scratch their head... when it doesn't work, you get tabled. Definitely the stupidest tactic I've ever used...

Unless you count the time that I played Tau and put an ethereal in my army, seriously what the hell are those guys for?

Soon to add

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surrey: UK

Trying to pincer the opponent had Khorne Beserkers flanking left and 15 normal CSM flanking right with the rest heading straight up the middle, they moved constantly away from the beserkers who got a total of 3 kills in a match that was fail, and the CSM got squished aswell
yeah that was my first game with CSMs

Orks is never beat in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
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Grey Templar wrote:
L_Dawg wrote:
im2randomghgh wrote:
KingCracker wrote:The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out.

Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol.

But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting.

So yea, slightly above the middle



Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy


Any army can configure for shooty, and when they do, they can outshoot orks (barring tyrainds).

Name all the armies who's shootiest builds are inferior to orky ones.

Tyranids, MAYBE BA. That's all that comes to mind.


Are Daemons of Chaos shooty at all? Sure, they can spam Soulgrinders but really...



Pink Horrors are decent, but i would hardly call Deamons shooty.


Orks can outshoot many armies, including Tau.


Not unless you spam kroot.

and flamers shoot...flames. Flames=pwn orks.

And no, they can't outshoot Tau. IG can outshoot Tau (most of the time, because they aren't quite as mobile but have feth huge firepower) SW can outshoot Tau (Long Fang spam) and an especially well configured DE army can outshoot Tau. I have never been outshot by anyone else while using Tau, and have never seen it happen. And If you bring in The Tau forgeworld XV9, they can reliably outshoot DE and SW. IG still have them trumped in shooting though.


Automatically Appended Next Post:
junk wrote:Stupidest tactic? Easy... Grey Knights, 3xTechmarine with Orbital Relay, Karamazov, Grand Master with Orbital Relay.

5 orbital relays per turn, at a total cost of 845ish.

When it works, it's AMAZING, and you get to laugh in your opponents face as they scratch their head... when it doesn't work, you get tabled. Definitely the stupidest tactic I've ever used...

Unless you count the time that I played Tau and put an ethereal in my army, seriously what the hell are those guys for?


They're for the honour guard of BS4 Tau FW. It still isn't worth it though...ESPECIALLY AUN'VA

This message was edited 1 time. Last update was at 2011/06/03 20:48:59


   
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Perth/Glasgow

worst tactic I used was advancing towards o duel dreadkights list (Never ever ever again), ah well. At the same tounament I played against Daemons (I was using a mech gunline list) and he deployed evrything at the otherside, he seemed afraid of 5 scouts holed out in a building and Ku'gath killed himself in the end i won 7-0 on killpoints and i didn't lose a single model

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Hlaine Larkin mk2 wrote:worst tactic I used was advancing towards o duel dreadkights list (Never ever ever again), ah well. At the same tounament I played against Daemons (I was using a mech gunline list) and he deployed evrything at the otherside, he seemed afraid of 5 scouts holed out in a building and Ku'gath killed himself in the end i won 7-0 on killpoints and i didn't lose a single model


...kewl

   
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5 miles north of Funkytown

im2randomghgh:
Not unless you spam kroot.

and flamers shoot...flames. Flames=pwn orks.

And no, they can't outshoot Tau. IG can outshoot Tau (most of the time, because they aren't quite as mobile but have feth huge firepower) SW can outshoot Tau (Long Fang spam) and an especially well configured DE army can outshoot Tau. I have never been outshot by anyone else while using Tau, and have never seen it happen. And If you bring in The Tau forgeworld XV9, they can reliably outshoot DE and SW. IG still have them trumped in shooting though.


You forget, if tau get within flamer range...they are usually alreadly dead

I love my lil' blue boys, but they are definitly outclassed by orks when it comes to volume of fire and sheer killiness. You can have 45 lootas, 180 shoota boys, battlewagons can dump out some killiness, and tthats not even including the HQ and Fast attack sections

Sure, the tau are great in alot of ways, but remember...

Spoiler:
They are only 1 BS skill higher than orks...


It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness

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mythological wrote:
im2randomghgh:
Not unless you spam kroot.

and flamers shoot...flames. Flames=pwn orks.

And no, they can't outshoot Tau. IG can outshoot Tau (most of the time, because they aren't quite as mobile but have feth huge firepower) SW can outshoot Tau (Long Fang spam) and an especially well configured DE army can outshoot Tau. I have never been outshot by anyone else while using Tau, and have never seen it happen. And If you bring in The Tau forgeworld XV9, they can reliably outshoot DE and SW. IG still have them trumped in shooting though.


You forget, if tau get within flamer range...they are usually alreadly dead

I love my lil' blue boys, but they are definitly outclassed by orks when it comes to volume of fire and sheer killiness. You can have 45 lootas, 180 shoota boys, battlewagons can dump out some killiness, and tthats not even including the HQ and Fast attack sections

Sure, the tau are great in alot of ways, but remember...

Spoiler:
They are only 1 BS skill higher than orks...


It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness


...that's assuming your Tau tactics is: stand there and hope you win.

The Tau's asset is mobility. Fly your crisis suits in close, pump out 1 LBT, 2 templates, 3 str 5 shots, five str3 ~rending shots, and a str6 ap2 rapid fire shots, then fly behind cover. That's just my HQ.

And when you get XV9s, you win at shooting. Period.

   
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5 miles north of Funkytown

im2randomghgh wrote:
mythological wrote:
im2randomghgh:
Not unless you spam kroot.

and flamers shoot...flames. Flames=pwn orks.

And no, they can't outshoot Tau. IG can outshoot Tau (most of the time, because they aren't quite as mobile but have feth huge firepower) SW can outshoot Tau (Long Fang spam) and an especially well configured DE army can outshoot Tau. I have never been outshot by anyone else while using Tau, and have never seen it happen. And If you bring in The Tau forgeworld XV9, they can reliably outshoot DE and SW. IG still have them trumped in shooting though.


You forget, if tau get within flamer range...they are usually alreadly dead

I love my lil' blue boys, but they are definitly outclassed by orks when it comes to volume of fire and sheer killiness. You can have 45 lootas, 180 shoota boys, battlewagons can dump out some killiness, and tthats not even including the HQ and Fast attack sections

Sure, the tau are great in alot of ways, but remember...

Spoiler:
They are only 1 BS skill higher than orks...


It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness


...that's assuming your Tau tactics is: stand there and hope you win.

The Tau's asset is mobility. Fly your crisis suits in close, pump out 1 LBT, 2 templates, 3 str 5 shots, five str3 ~rending shots, and a str6 ap2 rapid fire shots, then fly behind cover. That's just my HQ.

And when you get XV9s, you win at shooting. Period.


The funny thing is....you won't get there, unless you are playing a game with 75% terrain (50% of which is BLOS) they are going to get their shots off, all...lets see...up to 135 shots, and thats just the lootas.

The thing is that yeah, Tau do have nice mobility, but if that ork gets first turn, a good amount of that mobility becomes...not so mobile...and sure, our suits are fine and all, but those shots from your HQ will get through the KFF for what? around 8 orks, big whoop. That cover you just hid being just got raked by 44 shots, by that unit alone...

You have to realize that I play Tau too (and do well with them), but I would not like playing a completly shooty ork army, and you are overestimating the tau by throwing out numbers and stats.

But enough of this, we are derailing the thread and I've enjoyed reading it so far. you can throw your response back at me but the fact remains, Tau are by no means a top tier shooty army (again, higher than average)

This message was edited 1 time. Last update was at 2011/06/03 22:19:47


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SLC, UT

1. Sat a shooty dreadknight in cover (yes you read that correctly) and let salamander TH/SS termies assault it out of a LR. (I killed two...)

2. Assault through terrain with a DK. (Wait what? They don't have frag granades?)

3. DSed a paladin squad w/ grand master behind 2 filled rhinos and a vindicator (ended in rapid fire range). Filled rhinos had melta, combi-melta, and multi melta. Any guess on which army that was? (See #1 if you can't figure it out).

4. Took a single vibro cannon.

5. Took multiple vibro cannons. (never scored a single hit)

6. 3 full squads of land speeders vs orks with tons of dakka. (but they all have flamers!!!! was my thought) Strangly enough I still won this game. See bellow how.

Played against:
Allowed my 3 combi-flamers and libby with flamer power get in range of his slightly beat up mob (was down to 19 models). Exactly 19 wounds later...

This message was edited 1 time. Last update was at 2011/06/04 01:37:36


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KingCracker wrote:Dont let 2random get to you, hes a Tau fanboy like no other.


Says the guy whos avatar is a picture of himself modded to be more orky -_-"


Automatically Appended Next Post:
Anyways, the stupidest tactics i've ever used was probably probably kroot spam. I gave them krootox, not realizing that it made them lose their infiltration!

This message was edited 1 time. Last update was at 2011/06/04 02:07:53


   
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Burtucky, Michigan

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I have 2

C:CSM
3 5man 4 autocannon havocs
3 Dreadnoughts
aaannnndddd

Chaos Spawn.

Yeah, that ended well.

Tyranids:

Unit of raveners 9 strong DS'd beside a unit of Zoanthropes

Zoans shot at Pink Horrors, changeling made me challenge

Failed LD

Zoans blast templated 9 raveners with 3 hits, doing 27 wounds.

Was not my proudest moment.

 
   
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mythological wrote:
Sure, the tau are great in alot of ways, but remember...

They are only 1 BS skill higher than orks...

It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness


But OMG Marker Lights!!!!! Suddenly you have a squad of Firewarriors rapid-firing and hitting on 2's with S5 weapons!!
   
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Stealthy Warhound Titan Princeps







Murrdox wrote:
mythological wrote:
Sure, the tau are great in alot of ways, but remember...

They are only 1 BS skill higher than orks...

It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness


But OMG Marker Lights!!!!! Suddenly you have a squad of Firewarriors rapid-firing and hitting on 2's with S5 weapons!!


EXACTLY!!! SOME1 GETS IT!!!


Automatically Appended Next Post:
KingCracker wrote:Modded? Who said anything about modded? Thats a real picture of me my friend. You can ask LegoBurner, he met me once.


In that case, I want a hat JUST LIKE HIS.

This message was edited 1 time. Last update was at 2011/06/08 17:40:32


   
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this weekend i knew i was getting charged anyway but 19 gretchin 1 ruth and a bik mek w/ SAG all shot at and charged a 7 man space wolves tac squad (one with makr of the wolfan or however its called that he gets stupid amount of attacks). they were slaughtered but they survived the one round of combat for a warboss w/ 19 slugga boys and a nob w/ pk to get in there to not be counter charged... they served thier purpose as they would have died in the charge anyway and extra attacks helped thin em out

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