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![[Post New]](/s/i/i.gif) 2023/06/08 16:45:38
Subject: New Nids for New Edition
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Longtime Dakkanaut
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They've been at this for longer than some of us have lived. Criticize as harshly as you can.
Automatically Appended Next Post: H.B.M.C. wrote:Voss wrote:Not sure why you thought that was going to be the case.
Because they said that there would be detachments for different types of armies, and a 1st Company army was given as an example. If Terminators aren't Battleline, and a 1st Company detachment doesn't make them Battleline, then you'd be limited in how many Terminators you can take in your 1st Company army. If they do an "Armoured Company" deatchment, and Russes aren't Battleline, how would you do an Armoured Company when Battleline are still infantry squads?
And just the other day they gave an example of a "Monster Mash" style Tyranid detachment. If Monsters aren't Battleline, yet the small bugs are, then it's just a regular Tyranid army with some different Strats/Enhancements.
As Scotty said above, if that's the case, people will just mathhammer out the most effective detachment and completely ignore the rest.
Detachments should have some influence on the army's structure, otherwise what's the damned point?
Not that I like to defend GW, but they did mention that different detachments would switch around Battleline, so we would have to wait for the codex to see what gets changed.
What we're given with the super gracious free download that totally won't have any errors is a mere TAC main army. This is FINE for getting by initially, but the real problem is the fact they're still gonna sell codices and therefore some armies will be stuck with outdated rules.
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This message was edited 1 time. Last update was at 2023/06/08 16:48:27
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![[Post New]](/s/i/i.gif) 2023/06/08 16:49:49
Subject: New Nids for New Edition
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Decrepit Dakkanaut
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EviscerationPlague wrote:This is FINE for getting by initially, but the real problem is the fact they're still gonna sell codices and therefore some armies will be stuck with outdated rules.
They've also said armies will be getting detachments in White Dwarf.
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![[Post New]](/s/i/i.gif) 2023/06/08 16:52:46
Subject: Re:New Nids for New Edition
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Nimble Skeleton Charioteer
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There's a lot of thing to hate, lots of change, but still some pretty interesting stuff! Can't wait for the point cost and a few other armies to see how bad we got it (or not).
Most of the big monster fight better than a Carnifex, and I'm talking the shooty/support ones  Maleceptor, Exocrine, Tyrannofex, Tervigon, all hits on 3+, and some with pretty sweet attack profile all things considered!
Raveners seems fine, guns consolidation on them might be a good thing (again, need points).
Lost of Primes and Neurothropes suck for the variety. And I bought and built Prime in 9th since they gained access to Venom Cannon  And Prime seems to be there just in name, no different wargears or stats.
Gargoyles ability is pretty Aeldarish too, love it.
The Trygon got half of the Mawloc ability; to be set up close to enemy but cannot charge when doing so (and just sitting there).
Twin link hurt the Harpy so bad, D3 shot only with the HVC.
Like the Sporocyst overwatch-style defense ability, it can shoot 4 times in that way and hits on 4+ now too! Guns on it where always too expensive (especially for hitting on 5+) so the consolidation helps here, and it got a lot tougher too! Maybe I'll finally be able to take mines out finally!
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Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
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![[Post New]](/s/i/i.gif) 2023/06/08 17:05:51
Subject: Re:New Nids for New Edition
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Regular Dakkanaut
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Each time a Tyranids model with this
A combo that may make ranged Warriors more useful with the nerf they have.
Hyper-adaptation makes an attack that targets an
enemy Character unit, if a Critical Hit is scored, that
attack has the [PRECISION] ability.
PRECISION= When targeting an Attached unit, the attacking
model’s player can have the attack allocated
to a Character model in that unit visible to
the bearer.
With shotting warriors with a flying prime with SUSTAINED HITS 1 add PRECISION as the detachment pick allows us to snipe SM characters and leaders out effectively? the HV and ST canons seam to make makeshift sniper unit as well with some punch.
The hive tyrants can hand this out as without the prime attached, though a stratagem. This can be done to two unit a turn it looks like. once for no 0-CP spent. Makes units of 6 look nicer even with the nerf.
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![[Post New]](/s/i/i.gif) 2023/06/08 17:15:38
Subject: New Nids for New Edition
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Decrepit Dakkanaut
UK
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Have to say I'm not shocked at them reducing gaunt unit sizes down to 20 - we've seen the same massive cut of model numbers in AoS (way more there). I think GW is trying to reign in the big infantry/unit blocks somewhat as they can be a barrier to entry. They can look freaking awesome; but also be a barrier to newbies getting armies.
Biggest sadness is seeing so many close combat weapons lost. Esp on the warrior when they split them into close combat and ranged variations. At the very least I was expecting to see them split warriors and then have close combat weapons that let you specialise them into say anti armour or anti chaff and such.
Good thing magnets exist because who knows next edition it could all change and back come rending claws
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![[Post New]](/s/i/i.gif) 2023/06/08 17:17:06
Subject: New Nids for New Edition
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Horrific Hive Tyrant
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Red Terror is gone. Do you think it will be a squad leader for Raveners in case they would receive new kit?
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![[Post New]](/s/i/i.gif) 2023/06/08 17:26:06
Subject: Re:New Nids for New Edition
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Storm Trooper with Maglight
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So am I missing something or do Trygon Primes not exist anymore?
Also, Trygon ability of deep striking super close, but then getting to do nothing seems of incredibly limited use. On the flip side, the Mawloc has to be in normal deep strike range, meaning its only targets are enemies within 9-12" of it. It just seems kind of odd - I can get the Mawloc, as letting it deep strike close and forcing mortal wounds on a ton of enemies is probably too strong, but what exactly is the design plan for the Trygon? I mean, it can fire its gun from outside of 9", so its not like the closer range is doing anything for it there. Like I'd get it if it were able to say bring a unit via the tunnels with it, but as it stands it just doesn't seem to have a purpose beyond area denial.
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![[Post New]](/s/i/i.gif) 2023/06/08 17:27:16
Subject: New Nids for New Edition
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Decrepit Dakkanaut
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Overread wrote:Have to say I'm not shocked at them reducing gaunt unit sizes down to 20 - we've seen the same massive cut of model numbers in AoS (way more there). I think GW is trying to reign in the big infantry/unit blocks somewhat as they can be a barrier to entry. They can look freaking awesome; but also be a barrier to newbies getting armies.
Cultists got the same cut down in numbers in 9th and I expect Orks to get it as well.
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![[Post New]](/s/i/i.gif) 2023/06/08 17:30:24
Subject: New Nids for New Edition
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Infiltrating Broodlord
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Trygon being able to drop at just over 3” does make it harder to screen out. You can more easily tuck it into places or drop between enemies.
I accept it’s standing there for a round but I assume the idea is that the rest of your army are using it as a distraction or vice versa.
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![[Post New]](/s/i/i.gif) 2023/06/08 17:36:45
Subject: New Nids for New Edition
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Huge Hierodule
Mexico
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Rapid ingress it into a position that is awkward for the enemy to deal with.
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![[Post New]](/s/i/i.gif) 2023/06/08 17:40:41
Subject: Re:New Nids for New Edition
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Horrific Hive Tyrant
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kurhanik wrote:So am I missing something or do Trygon Primes not exist anymore?
It is gone.
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This message was edited 1 time. Last update was at 2023/06/08 17:41:28
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![[Post New]](/s/i/i.gif) 2023/06/08 17:42:03
Subject: New Nids for New Edition
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Nimble Skeleton Charioteer
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Shadow Walker wrote:Red Terror is gone. Do you think it will be a squad leader for Raveners in case they would receive new kit?
Seeing how Prime and Neurothrope are barely relevant to their units (Prime are dead in all but name, Neurothrope are there for 1 ability within 6", not a place you want your Zoanthrope to be most of the time), I wouldn't see a point to seeing the Red Terror return in that format. It would need to be something in-between a Ravener and a Trygon/Mawloc to have any hope of having a role in the army.
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Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
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![[Post New]](/s/i/i.gif) 2023/06/08 17:47:36
Subject: Re:New Nids for New Edition
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Fixture of Dakka
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Took a look at the weapon ability spread for Tyranids...
# Distinct Weapon Profiles* (Ranged) - 42
# Distinct Weapon Profiles (Melee) - 42
Ranged Weapon Profiles without Abilities - 8
Melee Weapon Profiles without Abilities - 25
Assault - 6
Blast - 13
Devastating Wounds - 5
Extra Attacks - 6
Hazardous - 0
Heavy - 6
Ignores Cover - 3
Indirect Fire - 2
Lance - 0
Lethal Hits - 1
Melta - 0
Pistol - 3
Precision - 2
Psychic - 5
Rapid Fire - 0
Sustained Hits - 3
Torrent - 5
Twin-Linked - 12
Anti-Infantry - 5
Anti-Fly - 1
Anti-Psyker - 1
Anti-Vehicle - 2
I was surprised to see how few ranged weapons featured Assault/Heavy/Pistol/Rapid Fire - a definite shake-up between editions, more-so than I thought. I'm not sure whether to be surprised or not that Tyranids don't have an Anti-Monster weapon.
A lot of bare-bones melee profiles, too.
* - Defined as having a different name and/or different Abilities, not just different numbers. For example, "Xenos claws and teeth" and "Xenos claws and teeth [SUSTAINED HITS 1]" are defined as distinct. Weapons/powers with multiple profiles and different Abilities (such as Warp Blast) will be included multiple times.
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2021 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My [url=https://pileofpotential.com/dysartes]Pile of Potential[/url - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for soemthing... |
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![[Post New]](/s/i/i.gif) 2023/06/08 18:27:59
Subject: New Nids for New Edition
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Been Around the Block
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Platuan4th wrote:Cultists got the same cut down in numbers in 9th and I expect Orks to get it as well.
Since the (old) Ork Boyz kit comes with 10 boyz and 1 nob, I wonder if they'll get IG style units with 20 boyz and 2 nobs. Kinda like Goff boyz used to.
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This message was edited 1 time. Last update was at 2023/06/08 18:28:37
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![[Post New]](/s/i/i.gif) 2023/06/08 18:34:00
Subject: New Nids for New Edition
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Decrepit Dakkanaut
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Santtu wrote: Platuan4th wrote:Cultists got the same cut down in numbers in 9th and I expect Orks to get it as well.
Since the (old) Ork Boyz kit comes with 10 boyz and 1 nob, I wonder if they'll get IG style units with 20 boyz and 2 nobs. Kinda like Goff boyz used to. More likely a Nob per every 10(9+1 or 18+2) because that's how the new Boyz box works and they're definitely going with the new box over the old.
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This message was edited 1 time. Last update was at 2023/06/08 18:34:20
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![[Post New]](/s/i/i.gif) 2023/06/08 18:56:17
Subject: New Nids for New Edition
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Infiltrating Broodlord
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Why hasn’t GW released a model called the ‘Misanthrope’?
Missing a trick, GW.
Unless they have. In which case they haven’t.
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![[Post New]](/s/i/i.gif) 2023/06/08 19:33:21
Subject: New Nids for New Edition
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Terrifying Doombull
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Platuan4th wrote:Santtu wrote: Platuan4th wrote:Cultists got the same cut down in numbers in 9th and I expect Orks to get it as well.
Since the (old) Ork Boyz kit comes with 10 boyz and 1 nob, I wonder if they'll get IG style units with 20 boyz and 2 nobs. Kinda like Goff boyz used to.
More likely a Nob per every 10(9+1 or 18+2) because that's how the new Boyz box works and they're definitely going with the new box over the old.
On the other hand, the 'new box' only makes mixed weapon squads, which they may not even allow.
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This message was edited 1 time. Last update was at 2023/06/08 19:34:29
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/08 20:04:32
Subject: New Nids for New Edition
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Veteran Inquisitorial Tyranid Xenokiller
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Voss wrote: Platuan4th wrote:Santtu wrote: Platuan4th wrote:Cultists got the same cut down in numbers in 9th and I expect Orks to get it as well.
Since the (old) Ork Boyz kit comes with 10 boyz and 1 nob, I wonder if they'll get IG style units with 20 boyz and 2 nobs. Kinda like Goff boyz used to.
More likely a Nob per every 10(9+1 or 18+2) because that's how the new Boyz box works and they're definitely going with the new box over the old.
On the other hand, the 'new box' only makes mixed weapon squads, which they may not even allow.
Oh god, it's going to be 1 ork mob armed with "Ork Shooty Weapons" and "Ork Choppy Weapons"
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New Career Time? |
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![[Post New]](/s/i/i.gif) 2023/06/08 21:10:28
Subject: New Nids for New Edition
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Ridin' on a Snotling Pump Wagon
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Haruspex is the one that’s most caught my eye. Just a nice all-rounder with no easy counter. You can’t reliably tar pit it. Trying to send in a bubble wrapped heavy hitter may not pay off. And it looks tough enough to need some concentrated firepower to drop it. Automatically Appended Next Post: It does feel like Nids lack solid anti-tank other than the Bio Cannon. But….with Objective Control, I’m thinking focusing on enemy infantry may be the general order of the day, and Nids look like they’ll be able to do that fairly nicely, as we certainly don’t hurt for ways to bump off bog standard infantry.
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This message was edited 1 time. Last update was at 2023/06/08 21:12:02
Fed up of Scalpers? But still want your Exclusives? Why not join us?
I do watch a lot of crap. |
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![[Post New]](/s/i/i.gif) 2023/06/08 21:32:13
Subject: New Nids for New Edition
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Longtime Dakkanaut
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I thought the SOP for bugs when facing armour was to send in genestealers or similar with some sort of rending close assault ability and just go all "tin opener" on them?
I mean yet you can try to trade blows at range, I mean gives you something to do while the genestealers get into position but with bugs its "quantity has a quality all of its own" etc, go in, roll a lot of dice, with hopefully decent stats and eat them
more squishy stuff will regret getting close and the board is small enough to run the enemy out of space before they run you out of bodies, hopefully, some of the bigger stuff is nice, carnifex in "tin opener" configuration has always been fun
I do worry about the game though, I can see a future where you have a codex for each marine chapter and then "Codex: Everything else" with "Xenos melee weapon", "Xenos ranged weapon" and maybe a "heavy" version of each
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![[Post New]](/s/i/i.gif) 2023/06/08 22:49:01
Subject: New Nids for New Edition
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Aspirant Tech-Adept
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Shadow Walker wrote:Red Terror is gone. Do you think it will be a squad leader for Raveners in case they would receive new kit?
I Doubt it. I'd rather see them making it an Uber-Trygon like in the artwork in 3rd edition codex and as a centerpiece model. But who knows.
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![[Post New]](/s/i/i.gif) 2023/06/08 23:08:05
Subject: New Nids for New Edition
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Decrepit Dakkanaut
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Voss wrote: Platuan4th wrote:Santtu wrote: Platuan4th wrote:Cultists got the same cut down in numbers in 9th and I expect Orks to get it as well.
Since the (old) Ork Boyz kit comes with 10 boyz and 1 nob, I wonder if they'll get IG style units with 20 boyz and 2 nobs. Kinda like Goff boyz used to. More likely a Nob per every 10(9+1 or 18+2) because that's how the new Boyz box works and they're definitely going with the new box over the old. On the other hand, the 'new box' only makes mixed weapon squads, which they may not even allow. Nah, it's GW, they'll allow only that specific mix of weapons.
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This message was edited 1 time. Last update was at 2023/06/08 23:08:13
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![[Post New]](/s/i/i.gif) 2023/06/08 23:18:09
Subject: Re:New Nids for New Edition
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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kurhanik wrote:Also, Trygon ability of deep striking super close, but then getting to do nothing seems of incredibly limited use. On the flip side, the Mawloc has to be in normal deep strike range, meaning its only targets are enemies within 9-12" of it.
It's like whomever wrote the rules for those two units got them mixed up and forgot the Trygon Prime was a thing at the same time.
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This message was edited 1 time. Last update was at 2023/06/08 23:18:23
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![[Post New]](/s/i/i.gif) 2023/06/08 23:42:03
Subject: Re:New Nids for New Edition
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Ultramarine Chaplain with Hate to Spare
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H.B.M.C. wrote: kurhanik wrote:Also, Trygon ability of deep striking super close, but then getting to do nothing seems of incredibly limited use. On the flip side, the Mawloc has to be in normal deep strike range, meaning its only targets are enemies within 9-12" of it.
It's like whomever wrote the rules for those two units got them mixed up and forgot the Trygon Prime was a thing at the same time.
Haha, that sounds suspiciously correct.
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![[Post New]](/s/i/i.gif) 2023/06/08 23:54:17
Subject: New Nids for New Edition
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Nimble Skeleton Charioteer
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Only way the Trygon ability will make sense will be with a "deepstrike" detachment from the codex that will have rules/strats to go along with it. As it is on it's own it quite useless.
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Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
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![[Post New]](/s/i/i.gif) 2023/06/09 01:30:58
Subject: Re:New Nids for New Edition
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Battlewagon Driver with Charged Engine
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Makes sense right? It was meant to fill out the HQ selection, a few extra models have been added to the range so I guess they figured it's not needed any more.
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![[Post New]](/s/i/i.gif) 2023/06/09 01:39:57
Subject: New Nids for New Edition
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Mekboy Hammerin' Somethin'
Sedona, Arizona
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Skywave wrote:Only way the Trygon ability will make sense will be with a "deepstrike" detachment from the codex that will have rules/strats to go along with it. As it is on it's own it quite useless.
It's useful for blocking movement (especially down tight corridors), ambushing onto objectives (which are now huge) to out OC small units, and also for fitting it into finnicky spots where it can threaten something vital and make an opponent REALLY think of if they're okay with letting it live.
I'm not saying it's amazing or game breaking, but it sure as gak aint useless.
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![[Post New]](/s/i/i.gif) 2023/06/09 01:40:43
Subject: New Nids for New Edition
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It was nice to have an HQ choice that brought with it a unique play style, and had an unusual theme. A tunneller army, with a tunneller leader. Not having it there is a damned shame.
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This message was edited 1 time. Last update was at 2023/06/09 01:41:13
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![[Post New]](/s/i/i.gif) 2023/06/09 06:50:07
Subject: New Nids for New Edition
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Fixture of Dakka
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H.B.M.C. wrote: Dysartes wrote:When I have more time - and maybe when we have more cards - I'll start looking for rules which appear as frequently as some of these abilities and therefore could have been Abilities/ USRs as well.
Not if I beat you to it. 
The more the merrier - from going over the Tyranid cards, I've got eight strong contenders, and another couple of possibilities.
Not saying they all show up in 'Nids enough to justify USRs from that alone, but they're things I think we'll see recycled across the other datacards with different names.
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2021 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My [url=https://pileofpotential.com/dysartes]Pile of Potential[/url - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for soemthing... |
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![[Post New]](/s/i/i.gif) 2023/06/09 06:56:37
Subject: New Nids for New Edition
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah, how often they appear across all the data cards is the main part. If there's one that just appears like 4 times but only for Tyranids, then big deal. But if it's appearing 4 times per army, and every army has it, then yeah, it should be a USR.
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