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![[Post New]](/s/i/i.gif) 2012/08/06 20:12:30
Subject: Sisters of Battle
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Badass "Sister Sin"
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FAQ has a change to Celestine's wording that counts first blood and slay the warlord.
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![[Post New]](/s/i/i.gif) 2012/08/06 20:13:22
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Excellent. Time for cheesyness galore!!
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/08/06 20:15:29
Subject: Sisters of Battle
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Sister Vastly Superior
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As the Daughters get ready for NOVA I have been throwing around some ideas. After reviewing alot of the missions are Table quarters or Objectives. What I'm currently considering is a huge BSS squad 20 girls and 2 10 man squads in decked out rhinos. Double Exorcist and a Retributor squad manning a Quad gun. Triple Dominion squads, 2 small melta ones in Immolators and a full squad quad flamers in a decked out rhino. Uriah and A big Repentia squad or Battle conclave escorting the large BSS squad.
Would love to hear some feed back on the idea. Ill be working the list up later tonight.
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This message was edited 1 time. Last update was at 2012/08/06 20:15:54
4000pts
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![[Post New]](/s/i/i.gif) 2012/08/06 20:16:25
Subject: Sisters of Battle
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Badass "Sister Sin"
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Let's see the list. I'm not a fan of the huge BSS, but if you are going to do it, you might want Kyrinov instead.
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![[Post New]](/s/i/i.gif) 2012/08/06 20:19:11
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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I tihnk with most USR spreading to the units now, I might actually run big BSS
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/08/06 20:21:34
Subject: Sisters of Battle
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Badass "Sister Sin"
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What USR are you hoping to get on your BSS?
The problem with big BSS is the point investment versus killy-ness. You can't afford to sink that many points into a unit that pretty much only has bolters.
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![[Post New]](/s/i/i.gif) 2012/08/06 20:24:16
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Thinking fearless and the like. I don't have any actual codex on me but some alliance options could cause some very gross BSS squads.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/08/06 20:25:18
Subject: Sisters of Battle
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Badass "Sister Sin"
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Fearless was available to BSS in 5th with Kyrinov.
The only alliance that allows transferable powers for us is IG.
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![[Post New]](/s/i/i.gif) 2012/08/06 21:23:42
Subject: Sisters of Battle
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Been Around the Block
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pretre wrote:What USR are you hoping to get on your BSS?
The problem with big BSS is the point investment versus killy-ness. You can't afford to sink that many points into a unit that pretty much only has bolters.
I'd like to see them gain some more abilities, maybe something based on some army building factor. Such as getting better CC abilities if teamed up with a preacher. This is just me but I'd like to see a dichotomy develop between the Sisters and secondary Ecclesiastes. I'd like to see a large number of support IC's become part of the Sister's army identity and what IC is attached to a BSS change up the unit a little.
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This message was edited 1 time. Last update was at 2012/08/06 21:24:01
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![[Post New]](/s/i/i.gif) 2012/08/06 23:16:40
Subject: Sisters of Battle
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Hallowed Canoness
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I'm wondering how a large BSS squad attached to a Lord Commissar would do. The guard ICs and specials have some rules that would probably do some really nasty things with battle sister blobs.
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I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/08/06 23:35:18
Subject: Sisters of Battle
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Repentia Mistress
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pretre wrote:Vindicare-Obsession wrote:I tihnk with most USR spreading to the units now, I might actually run big BSS
The problem with big BSS is the point investment versus killy-ness. You can't afford to sink that many points into a unit that pretty much only has bolters.
Maybe I'm not getting it, but I don't understand what a single unit of 20 Sisters would do better than two units of 10. It's not like with Marines where you get free guns when you max out the unit. And you also don't get to add more special weapons when you get a full 20 women. Just buy two squads and run them next to each other. If you want them to be Fearless, use Kyrinov since he has a bubble instead of just the USR.
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![[Post New]](/s/i/i.gif) 2012/08/07 00:43:13
Subject: Sisters of Battle
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Badass "Sister Sin"
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Just so. Automatically Appended Next Post: KalashnikovMarine wrote:I'm wondering how a large BSS squad attached to a Lord Commissar would do. The guard ICs and specials have some rules that would probably do some really nasty things with battle sister blobs.
Most guard rules don't work on allies. Check the FAQ.
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This message was edited 1 time. Last update was at 2012/08/07 00:44:04
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![[Post New]](/s/i/i.gif) 2012/08/07 01:28:57
Subject: Sisters of Battle
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Hallowed Canoness
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....well tha's crap innit? *facepalm*
*checks FAQ*
it just says orders here so a Lord Commissar's granting of Stubborn and "Aura of Discipline" (attached unit takes LD tests at the Lord Commissar's LD of 10) should still work.
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I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/08/07 11:48:43
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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KalashnikovMarine wrote:I'm wondering how a large BSS squad attached to a Lord Commissar would do. The guard ICs and specials have some rules that would probably do some really nasty things with battle sister blobs.
Not much, and not really any better than an IG blob.
KalashnikovMarine wrote:....well tha's crap innit? *facepalm*
*checks FAQ*
it just says orders here so a Lord Commissar's granting of Stubborn and "Aura of Discipline" (attached unit takes LD tests at the Lord Commissar's LD of 10) should still work.
And that Lord Commissar is better than either Jacobus or Kyrinov for the Sisters how? Maybe back in 5th one could argue the LC was slightly better for Sisters blobs (although not an option) but for 6th, Kyrinov with his Fearless bubble is strictly better. And Jacobus for FnP alone is as well. The LC just doesn't bring anything to the table, that I see, that would really benefit the Sisters. Maybe a Powerfist? But we can have Eviscerators in spades... His ld or aura? Kyrinov's aura is better and we already have near army-wide ld 9 and have our own options for ld 10 if we want it. I'm not saying don't take the LC if you really want to, I am just questioning his usefulness to Sisters.
On another note, I guess pretre and I are the only SoB players using Warlord Traits? The rest of you just not playing 6th or just not using Warlord Traits? With the CSM rumors, it seems that the traits are going to have to be used, so might as well discuss them.
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2012/08/07 12:06:18
Subject: Sisters of Battle
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Hallowed Canoness
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I was thinking out loud more or less, just running with the possibility of interchanging one with another.
As to warlord traits I've played approximately one game in 6e and that was my first game since early 4e. I'm taking notes off you guys.
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I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/08/07 13:53:15
Subject: Re:Sisters of Battle
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Sister Vastly Superior
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This is what I came up with
2000 Pts -Sisters of Battle -NOVA GT Test List 2k
HQ: Arch-Confessor Kyrinov
HQ: Uriah Jacobus, Protector of the Faith
Troops: Battle Sister Squad (20)
Battle Sister Squad Meltagun (x1); Heavy Flamer (x1);
Sister Superior Melta Bombs; Power Weapon (x1); Plasma Pistol (x1)
Troops: Battle Sister Squad (10)
Battle Sister Squad Storm Bolter (x1); Multi-melta (x1);
Sister Superior Storm Bolter (x1)
Rhino Searchlight; Dozer Blade; Storm Bolter(x2); Hunter-killer Missile;
Troops: Battle Sister Squad (10)
Battle Sister Squad Storm Bolter (x1); Multi-melta (x1);
Sister Superior Storm Bolter (x1)
Rhino Searchlight; Dozer Blade; Storm Bolter(x2); Hunter-killer Missile;
Fast Attack: Dominion Squad (5)
Dominion Squad Meltagun (x2);
Dominion Superior Melta Bombs; Bolt Pistol; Combi-Meltagun (x1);
Immolator Searchlight; Dozer Blade; Twin-Linked Multi-melta;
Fast Attack: Dominion Squad (5)
Dominion Squad Meltagun (x2);
Dominion Superior Melta Bombs; Bolt Pistol; Combi-Meltagun (x1);
Immolator Searchlight; Dozer Blade; Twin-Linked Multi-melta;
Fast Attack: Dominion Squad (10)
Dominion Squad Simulacrum Imperialis; Flamer (x4);
Dominion Superior Melta Bombs; Power Weapon (x1); Plasma Pistol (x1)
Rhino Searchlight; Dozer Blade; Storm Bolter(x2);
Heavy Support: Exorcist Searchlight; Dozer Blade;
Heavy Support: Exorcist Searchlight; Dozer Blade;
Heavy Support: Retributor Squad (5)
Retributor Squad 4 Heavy Bolter (x4);
Retributor Superior Storm Bolter (x1)
: Aegis Defence Lines
Quad gun Enplacment
Total Cost: 1997
Kill Points 16
Model Count: 75
The 20 man squad has both Uriah and Kyrnov in it. It be comes a 500pnt mass I can shove into a table quarter that has 70 attacks with re-rolls. fearless , stubborn, FnP, +1 Attacks Faith powers go off on a 3+ and that is rerollable, Scoring Unit. ( LOL just imagine if this Unit get outflanking or something like that LOL) Im really looking at that element to being nothing more than completely intimidating /underestimating unit. If they are wasting shots into it that means they aren't shooting something else. Plus even at half strength Pnts the unit is still over 200 pnts. The threat of them jumping into a quarter late could be the difference of taking the quarter or not.
Flamer Doms are in the deployment zone Turn 1 after a 12 scout and a 18 flat out. Melta Doms bust open stuff while flamer doms do the clean up.
Rets just hang in back at the fire base with the Exorcists that now have a FA 13 4+ cover, these are my Anti-Terminator units. The Retributor Superior is going to be hanging on to the gun for fun.
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This message was edited 1 time. Last update was at 2012/08/07 13:54:51
4000pts
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![[Post New]](/s/i/i.gif) 2012/08/07 13:56:00
Subject: Sisters of Battle
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Badass "Sister Sin"
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Evil Lamp 6 wrote:On another note, I guess pretre and I are the only SoB players using Warlord Traits? The rest of you just not playing 6th or just not using Warlord Traits? With the CSM rumors, it seems that the traits are going to have to be used, so might as well discuss them.
Okay, here's my breakdown of traits for SoB lists using common builds (I'll also list if I used it yet):
Command
Inspiring Presence - Meh, great if you have IG allies, but our Leadership is good anyways. If it transferred fearless, it would be godly.
Intimidating Presence - Kinda nice for Celestine, since she is up in their faces.
The Dust oaTW - Good for Celestine, no more DT tests
Master otV - Meh
Target Priority - Awesome for Objective games.
Coordinated Assault - I get this every time I roll on Command. Celestine likey.
Personal
Master of D - Good for Uriah, but not so much for Celestine.
MoO - Okay, for Celestine, better for her squad. Great for Uriah if you are using the Battle Conclave aggressively.
MoM - Meh. We already have deep strike and outflank where we want it.
LF - Great for Celestine. She does well in challenges.
Tenacity - FNP? Don't mind if I do! Great for Celestine, great for Kyrinov if you put him with a squad on your back objective.
Immovable - GREAT for Celestine. Meh for Uriah/Kyrinov.
Strategic
CoC - Depends on board. Goes from YAY to meh.
Night Attacker - Good, but not great
MoA - Meh, good if you like outflanking, I guess.
SG - Meh, we dont' do a lot of reserves
DtC - Meh. Okay, depending on Opponent
PoD - We already have a lot of scouts, so this is meh.
So breakdown. Avoid Strategic. Yuck.
If you play Celestine/Aggressive Uriah, Command has one bad roll, two if you have a non-objective game. Personal has 2 bad roll, 3 if you have a non objective game. Command is better if your opponent is non-fearless. Personal is better if your opponent has a lot of little characters.
Home base HQ? Tougher since more of the results on Command and Personal aren't going to work for you. Personal probably has a little edge on less bad things, but Command has better rolls.
Automatically Appended Next Post: Spidey0804 wrote:This is what I came up with
The 20 man squad has both Uriah and Kyrnov in it. It be comes a 500pnt mass I can shove into a table quarter that has 70 attacks with re-rolls. fearless , stubborn, FnP, +1 Attacks Faith powers go off on a 3+ and that is rerollable, Scoring Unit. (LOL just imagine if this Unit get outflanking or something like that LOL) Im really looking at that element to being nothing more than completely intimidating /underestimating unit. If they are wasting shots into it that means they aren't shooting something else. Plus even at half strength Pnts the unit is still over 200 pnts. The threat of them jumping into a quarter late could be the difference of taking the quarter or not.
Flamer Doms are in the deployment zone Turn 1 after a 12 scout and a 18 flat out. Melta Doms bust open stuff while flamer doms do the clean up.
Rets just hang in back at the fire base with the Exorcists that now have a FA 13 4+ cover, these are my Anti-Terminator units. The Retributor Superior is going to be hanging on to the gun for fun.
The problem is, think of what else your opponent will be dropping on you at 2000 points in 6th edition. a 500 points scoring unit is not going to impress them. Between that and the crazy amount of upgrades on some of your units, you could bring 1-2 more units (repentia or BC).
We differ on opinion on a couple bits of SOB tactics, but I still think you could do better.
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This message was edited 1 time. Last update was at 2012/08/07 13:59:03
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![[Post New]](/s/i/i.gif) 2012/08/07 14:35:47
Subject: Sisters of Battle
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Beast of Nurgle
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Not sure, maybe wait for the next bach of FAQs
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Armies:
tau 3000 points
sisters of battle 1750 points
nurgle/slaanesh daemons 1400 points
nurgle chaos space marines 600 points
Check out my game, Dark era:
http://www.scribd.com/doc/91662864/Dark-era-need-playtesters-Alpha-0-2
And check out my blog about Dark era!!
http://darkerablog.blogspot.co.uk/ |
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![[Post New]](/s/i/i.gif) 2012/08/07 14:39:30
Subject: Sisters of Battle
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Badass "Sister Sin"
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flashkid123 wrote:Not sure, maybe wait for the next bach of FAQs
Who are you responding to here?
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![[Post New]](/s/i/i.gif) 2012/08/07 14:41:12
Subject: Sisters of Battle
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Beast of Nurgle
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Whoa, something wierd just happened, it was a couple pages back i think. Sorry. Automatically Appended Next Post: Also, in response to the list above, why no celestine?
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This message was edited 1 time. Last update was at 2012/08/07 14:43:00
Armies:
tau 3000 points
sisters of battle 1750 points
nurgle/slaanesh daemons 1400 points
nurgle chaos space marines 600 points
Check out my game, Dark era:
http://www.scribd.com/doc/91662864/Dark-era-need-playtesters-Alpha-0-2
And check out my blog about Dark era!!
http://darkerablog.blogspot.co.uk/ |
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![[Post New]](/s/i/i.gif) 2012/08/07 15:03:54
Subject: Sisters of Battle
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Confessor Of Sins
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flashkid123 wrote:Whoa, something wierd just happened, it was a couple pages back i think. Sorry.
Automatically Appended Next Post:
Also, in response to the list above, why no celestine?
Mostly because he can't take 3 HQs.
Well, probably because he wants to buff his big sister squad with everything he can, and Celestine isn't very useful for that.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/08/07 15:08:06
Subject: Sisters of Battle
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Badass "Sister Sin"
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I dunno, she can give the unit Fearless, just as Kyrinov can. She doesn't come with a free Simulacrum though.
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![[Post New]](/s/i/i.gif) 2012/08/07 15:18:28
Subject: Sisters of Battle
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Confessor Of Sins
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I'd forgotten you can join jump trumpers to footsloggers, yeah.
Well, saving 20 points for the simulacrum and paying 25 less for Kyrinov or taking Celestine..
I would pick the saint.
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This message was edited 2 times. Last update was at 2012/08/07 15:19:51
Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/08/07 15:26:31
Subject: Sisters of Battle
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Badass "Sister Sin"
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Yeah, Celestine has versatility and you can put her at the front of the unit and soak up fire for the whole 20 girls. Now that is ridiculous.
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![[Post New]](/s/i/i.gif) 2012/08/07 19:05:13
Subject: Re:Sisters of Battle
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Calm Celestian
Florida, USA
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Spidey0804 wrote:This is what I came up with
The 20 man squad has both Uriah and Kyrnov in it. It be comes a 500pnt mass I can shove into a table quarter that has 70 attacks with re-rolls. fearless , stubborn, FnP, +1 Attacks Faith powers go off on a 3+ and that is rerollable, Scoring Unit. ( LOL just imagine if this Unit get outflanking or something like that LOL) Im really looking at that element to being nothing more than completely intimidating /underestimating unit. If they are wasting shots into it that means they aren't shooting something else. Plus even at half strength Pnts the unit is still over 200 pnts. The threat of them jumping into a quarter late could be the difference of taking the quarter or not.
Flamer Doms are in the deployment zone Turn 1 after a 12 scout and a 18 flat out. Melta Doms bust open stuff while flamer doms do the clean up.
Rets just hang in back at the fire base with the Exorcists that now have a FA 13 4+ cover, these are my Anti-Terminator units. The Retributor Superior is going to be hanging on to the gun for fun.
Ok, here's what I like about this list first. I like the Blob of Doom( tm). I have used blobs for pretty much this same reason without both SC attached and it works fairly well. Some opponents just don't like it and will devote almost an entire army's worth of shooting at it for little effect. I like the Aegis Defense line and what you're going to be doing with it. The composition of the list itself is also good IMO.
Now for what I don't like as much. Lack of St. Celestine, but I don't think you really need her in this kind of list. The MG on the Blob of Doom( tm). I'd rather see a MM there. Reasons being that they are the same points, the MM has further range, how much moving around is this squad going to be doing until towards the end of the game, and even if moving the MM can still be fired. Just some food for thought on the MM/ MG thing. I'm pretty sure I know why you did it, but I still do not like that power weapon on the SS of the blob. I'd rather see either a Combi-weapon or another Plasma Pistol. You would get more use out of either IMO than that single S3 PW, even with 5 attacks on the charge.
Your 10 woman BSS. I can't really see what the Storm Bolters are bringing that your particularly want, especially with Rapid Fire being able to single tap out to 24" on Bolters anyway. I'd rather see MG/Combi-weapon, or even if you still want to keep it somewhat cheap, a Flamer. Storm Bolters lost some of their punch compared to Rapid Fire weapons with 6th, and what advantages they still do have, we don't particularly want or care about (read: assault). Another different special weapon here would serve you much better for the points and damage output of the squad. You also really like upgrades for your Rhinos. With the "extra" upgrades you have on your Rhinos, you could take another Rhino each. I would not take the Dozer blades, extra SB, nor HK missile. With those savings, you could buy some of the proposed upgrades I've said already, or buy extra bodies for your Rets, or buy a Repentia squad, or buy a MM Immolator for either your Rets or the blob. Don't forget that our Rhinos have self-repair now, so even on the off chance you do get immobilized by DT, you can still attempt to fix it for free. The only thing I'd keep on the Rhinos are the Searchlights. And if that doesn't make you think, maybe this will: You are paying more for your Rhinos than a Chimera and for much less effectiveness for what the upgrades you are paying for provide for the Rhino.
The small Dominion squads I like, but I'd personally drop the Dozer Blades on the Immolators. I know they can't self-repair, but I don't find myself having to take DT tests for my vehicles that much, and when I do, it is still only a 1 in 6 chance that I fail. I'll take those odds and save some points for something else. But that's me. If you find your experience to be different, then keep them for sure.
The 10 woman Dominon squad. I'd rather see that Simulacrum on the Rets first, but I know why you include one here. If you made some other changes I have suggested, then I'd buy one for the Rets and keep the one you have here. The power weapon on the SS again seems like such a waste. I'd switch it out for a Combi-flamer or another Plasma Pistol if you want to go that route as well. Same as above concerning the Rhino and upgrades.
In 5th, I'd say Exorcists should never, ever have Search Lights. Now? Go for it. Unless there's something I've missed concerning that change from 5th to 6th. But I'd still drop the Dozer Blades here. I mean, come on, how much moving into/through/etc. of DT are you doing with your Exorcists exactly? Again, unless your experience with this is vastly different from mine, drop the Dozers here for something else.
The Rets is the one place I could see running a SB on the SS. I may try it myself sometime, but I generally prefer Combi-weapons. But I like it here, so I'd keep the SB. What I would like to see would be some more bodies here. I know min Ret squads are nice and cheap, I have found that once they start taking causalities, they lose effectiveness quickly. If you pull the Ret SS, you lose her special weapon, and her +1 to the AoF you want going off. If you pull a Heavy Bolter, well then you just lost a Heavy Bolter! Extra Bolter bodies solves both of these problems easily. The other thing I'd like to see as mentioned before is the Simulacrum. Following some of my suggestions would get you points for both extra bodies here and a Simulacrum. Also, unless I'm mistaken, the SS can either fire the Quad Gun or her own weapon, but not both. An extra Bolter body here would allow you to get use out of the SB you paid for on the SS with still being able to fire the Quad Gun.
Wow that was tons. Whatever you end up doing, please let us know and good luck to you. I'd also really be interested in what your thinking is behind some of your choices and how they work/have worked/will work for you. Not trying to be mean at all, genuinely interested in your thoughts on the matter.
pretre wrote:Warlord Stuff
I mostly agree with you pretre, however, the difference in lists and how we run them makes Strategic more worth it or worthless. I usually DS my Seraphim, so, they are kept in Reserves and get use out of re-rolling for Reserves. I also more often than not Outflank my Dominions, so again re-rolling Reserves is useful to me, as is the re-roll to Outflank. With that being said, I will concede that Strategic appears to be the least useful to Sisters in general, and about the only Warlord I'd take it with is Kyrinov, which is not that often that he is my Warlord even when I do take him. The rest looks good to me though.
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This message was edited 1 time. Last update was at 2012/08/07 19:06:15
There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2012/08/07 19:14:14
Subject: Sisters of Battle
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Dakka Veteran
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Shandara wrote:flashkid123 wrote:Whoa, something wierd just happened, it was a couple pages back i think. Sorry.
Automatically Appended Next Post:
Also, in response to the list above, why no celestine?
Mostly because he can't take 3 HQs.
Well, probably because he wants to buff his big sister squad with everything he can, and Celestine isn't very useful for that.
She's probably the best contesting unit in the game though and in a ruleset full of objective games, she is ridiculously useful.
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![[Post New]](/s/i/i.gif) 2012/08/07 22:23:34
Subject: Sisters of Battle
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Calm Celestian
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Amerikon wrote:]Maybe I'm not getting it, but I don't understand what a single unit of 20 Sisters would do better than two units of 10.
It sucks twice as hard.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/08/08 00:10:19
Subject: Sisters of Battle
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Badass "Sister Sin"
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I lol'd.
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![[Post New]](/s/i/i.gif) 2012/08/08 01:49:03
Subject: Sisters of Battle
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Calm Celestian
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pzbw7z wrote:Amerikon wrote:Maybe I'm not getting it, but I don't understand what a single unit of 20 Sisters would do better than two units of 10.
It sucks twice as hard.
pretre wrote:I lol'd.
I forgot to add a smiley.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/08/08 08:00:23
Subject: Sisters of Battle
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Regular Dakkanaut
Bellevue, WA
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Evil Lamp 6 wrote:
On another note, I guess pretre and I are the only SoB players using Warlord Traits? The rest of you just not playing 6th or just not using Warlord Traits? With the CSM rumors, it seems that the traits are going to have to be used, so might as well discuss them.
I do, but I don't have much to add, especially after the longer post Pretre did. I run an aggressive list, and I roll on command, using Celestine as my warlord. I find command traits on a forward HQ tend to be the best bet for my list.
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